• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

Movement: I move to the main hallway.

Free Action: I detect an incoming severe Entropic Paradox. You see, the Artifact Anti-Steal Shield should have blocked a steal attempt against Yorehammer and been stolen instead, but somehow the guardbot bypassed it. Unless I can find a way to justify the witnessed event, we're in trouble (and not just because they stole our legendary weapon with a no-save after I explicitly countered them).

But wait, he didn't steal a legendary weapon. I note that the Guardbots have fallen for a nasty trap. They tried to grab Yorehammer, but since the Artifact Anti-Steal Shield would have blocked it had they stolen the true Yorehammer, they didn't grab the Legendary Weapon called Yorehammer, they grabbed an Orehammer that I called Yorehammer, cloaked in illusion to make it look exactly like Yorehamer and put in his hands at the exact instant he transferred his Yorehammer back to Yorehammerspace after his attack. The resulting explosion of ores deals severe damage to the insides of the craft and crushes the guardbot commando into a million pieces. There, paradox resolved in our favor.

This should be a free action because Moniker really should have remembered the artifact anti-steal shield before stealing a legendary weapon, but if it isn't, this replaces my third action.

Action 1: I route the latest massive Overwatch patch through the Guardbots in the main hallway, causing them to have so much lag that they miss some of their attacks. This also deploys an Overwatch base in the main hallway, increasing the strength of Overwatch-based attacks.

Action 2: I summon Genji, who distracts the healer guardbots by spamming "I need healing" while dodging their healing, then swift strikes through all of them and into a random explosive barrel, killing himself.

Action 3: I then summon Sombra, with the intent of having her use her elite hacking skills to get the door open. However, she instead decides to use her ultimate, an EMP pulse that doesn't stun the guardbots because reasons, and doesn't disrupt their special abilities because they have none, but does remove all of their barriers and shields. It still didn't help her get through the door though.
 
Last edited:
Well now... I finally found an active one! I've pretty much read the entire DTG1... and a part of the second. First off, can I get an update on what's going on recently?

If possible, I go ahead and walk up to the godmodder. All I do is say, "hi."

EDIT: Pageclaim means that the godmodder must respond!
 
Last edited:
Update of what's going on:
The godmodder's protégée, alice, is stalling half his power each round.
The gomdodder has a huge boss, called the soulrazer, which we are fighting.
I have 5 Godmodder actions to use as I see fit.
a player called Altair is helping out.
The godmodder has a bleeping Ton of charges.
And we're all trying not to die. again. yes, we're all ghosts actually. the godmodder wiped the floor with us. also, your arrival means your self in the real world just died. which means the real-world battle is going... well, poorly.
 
Cyborg tries hacking the Damaged Guardbot Generator, to convert it to his side. (Spending 5CP to boost this.)

Red Tornado tries using a vortex to pick up the Entryway Guardbots and fling them at Guardbot Commander B in the Hallway.
 
Uh... well, shoot. Sorry for the bad news, everyone.

[Action 2]
Seeing as everyone else is in the main entry hall, I join the fight there. I start to try and barricade off the Guardbot Generator with various things... only to realize that I have nothing on me. After this realization, I kick a few Guardbots instead!

[Action 3]
Uh... yea, I have nothing. I'll wait.
+1CP!
 
Last edited:
Action 1: I take out a TEN FOOT MONKEY WRENCH, with potential to turn nuts up to 10 feet in diameter. The actual wrench, in order to get necessary torque, is far larger than that. I then use the wrench as best I can, whacking with all my might the Damaged Guardbot Generator.

The Ettin will attack the remaining Guardbot(s) in the Entry Room.

Actions 2-3: +2 CP
 
"If it's any consolation on the whole 'We're all dead and this fight is just our souls putting up a final stand before the Godmodder consumes us for power.' Thing. I believe we've at least annoyed him, so that's a win." I speak, greeting Kyleruler as he storms into the Sidequest.

"Talking is a free action, by the way." I add, calmly tipping my Strange Hat to him as my fellow Players go ham on the PG forces.
 
FOCUS: NOTHING BETTER TO DO

I charge up 3 CP.

"Second Scarlet Prince, attack the Soul Reapers!"

"And Alice, please keep blocking the Soulrazer."
 
Last edited:
I used my first action in my previous post, just for clarification. Pretty sure walking directly to the godmodder and doing that would require one, right? Anyways, time to sum this all up:

1. I am dead, and the god,odder is now trying to kill my soul... again.
2. I have absolutely nothing and should probably get stuff to actually attack.
3. Current goal: defeat the boss that we're all attacking, as well as the many robots guarding it's weak point.

Did I miss anything?
EDIT - Also, if you want, you can just call me Kyle.
 
I used my first action in my previous post, just for clarification. Pretty sure walking directly to the godmodder and doing that would require one, right? Anyways, time to sum this all up:

1. I am dead, and the god,odder is now trying to kill my soul... again.
2. I have absolutely nothing and should probably get stuff to actually attack.
3. Current goal: defeat the boss that we're all attacking, as well as the many robots guarding it's weak point.

Did I miss anything?
EDIT - Also, if you want, you can just call me Kyle.

"That sums up our situation pretty well Kyle. And you may call me Spicy, Serious, S, SS, That Creepy Guy In The Shadows or TCGITS for short."
 
As I stay behind cover waiting for the Guardbot stop to firing hot plasma and reload I hear a massive explosion and notice that the shooting stop. Peeking over I see that both the Guardbot commander and most of his minions are now destroyed. 'Well that settles that.' I think to myself. It is around this point that I also notice that all of the consoles in the available rooms have been destroyed as well. 'Well hopefully that makes things easier for everyone outside.' "Good job knocking that those auxiliary Weapons!" I say to Karpinsky just as I say that I notice that Karpinsky also lost the Yorehammer. 'Damn it!' I manage to keep the curse only sounding out in my mind.

Letting that go for the moment I notice that the rest of the Guardbot commanders have and a good chunk of their forces have moved to defend the main hallway. 'Hmm, go into what will be a slug-feast in the hallway or take out the remaining enemies in the side rooms.' I think to myself as I walk over the fallen Guardbot Commander and wrench my Lightning spear from his back. As I do this I look into Side room A and I see what look to be suicide bombers being generated in the room. 'Yeah, Someone should do something about that, whic-' Before I can finish that thought Pianoplayer destroys them all. 'Nevermind.' I think to myself and With a final surge of power I pull my spear free from the fallen foe. Looking over I see that there is still some enemies in side room B Letting out a sigh I jog into side room B and stop when I'm standing next to the Queen.

Giving a brief glance at the Queen before looking back at the gathering enemies. "So do you have a name Ma'am?" I say as I began to think of a plan of attack. The Queen says nothing to me. 'Well worth a shot.' I think to myself before then saying. "Well how about we focus on fighting the Standard Guardbots first. You take the ones on the Right and I the do the left." From the corner of my eye I see the Queen give a nod.

Focus action - "Lets rumble!"

With that I set my eyes on the 4 Guardbots on the left 'Hmm, I wonder if the focus powers I got earlier our still usable?' As I ponder that I hear the Queen leap into battle with the Standard Guardbots. One of the Guardbot begins to turn to try to fight the Queen at which I level my spear and fire a shot of energy in front of it bringing it's attention back to me. "Sorry you lousy bastards but that one is another dance but I'm more then happy to keep you all entertained." As I say that the Guardbots move around until they have formed a half circle facing towards me.

Slowly I test my hand on a nearby screw that is on the ground to see if I can move it. Looking at the Guardbots I say. "So, One at a time or all at once?" As I say this I notice from the corner of my eye the screw float into the air.

At that moment all five of the Guardbots charge. Without a moment's thought I use the force to fire the screw like a bullet into the left knee of the middle Guardbot. althought the Screw is unable to destory the knee it does get itself jammed into the gears of it causing the Guardbot to loose it's balance as it brings it's leg down and tumble into the ground.

As it hits the ground it lands right in front of another oncoming Guardbot and causing it to trip over it and within seconds joining it's fallen comrade.

As the two try to get back up I turn my attation on the remaining 2 oncoming foes and ready my Lightning Spear. The first one to reach me swings his sword at me but he over reaches and with a block of my spear I am able to redirect the swing at another Guardbot just as he arrives causing him to halt his attack to block.

As the first Guardbot tries to recover I move to his side and with a kick knock his legs out from under him causing it to fall onto the hard metal floor.

At this point Force senses warn me of a danger behind me as the other Guard swings their sword over their head at me from behind but with the for warning I roll out of the sword barely misses me and slams into the Guardbot I had just knocked down.

The sword slices into the fallen Guardbot causing massive damage to it but not quite killing it. As the Guardbot tries to remove the sword without causing farther damage to the first Guardbot I take the chance and thrust my spear of lightning into the third Guardbot getting in a deep cut.

With a second Thought I yell out. "Lightning bolt!" and with that a surge of electricity into the Bot, But it did not stop there as the third Guardbot was holding a sword which was made of metal. Said sword was also sticking into the first Guardbot which meant that their was a connection for the electricity to travel to. So almost at a instant both Guardbots were being elocution.

The Guardbot on the ground expired a few moments before the one that I had stabbed due to it already damaged state.

As soon as the surge of energy ended the bot on the end of my spear goes limp. it's red eyes going dark. 'Two down, two to go.' with that I bring my spear towards me and kick the dead Guardbot loose of my spear.

I turn to face the other two and see undamaged one having gotten back up while the other that I kneecapped it kneeling but trying to rise.

The undamaged one charges and gives a swings their blade at me. Seeing it coming I block the oncoming attack with the shaft of my spear but the Guardbot tries to press the attack by locking his blade onto the spear shaft followed by him trying to headbutt me. I jerk back avoiding blow and allow myself to fall backwards causing the guardbot to fall with me.

Just as I hit the ground I bring both my legs up and kick out into the Guardbot catching it in the chest and using his weight and momentum I manage to send him flying over me and onto the ground behind me.

quickly I get back on my feet and rush the Guardbot as it's disoriented. As it raises it's head I slam the butt end of my spear shaft into it causing it's head to shot back from the blow. It's sword is loose in it's grip so with a kick I send the blade skittering away, Then I raise my spear over my head and thrust the chest of the Guardbot.

The Guardbot is not quite dead and grips at the spear trying to remove it. 'Time to finish this.' I think to myself and I yell out. "Lightning bolt!" The spear tip then shoots out a surge of electricity into the pinned Guardbot and quickly overloads it's internal computers causing them to exploded into sparks.

With that the Guardbot is taken out and with a twist of the shaft I remove the spear. Looking over I see the guardbot still trying to stand back up but at the moment failing and farther back I see the Queen rip the second to last Guardbot she was facing in two.

(3 CP)
 
Last edited:
Seems I'm outta actions. So much for picking anything up to use.

Briefly looking around for anything I can use to attack with better than his fists laying around, I look directly at the people greeting me. "I'll just call you Double S for now, if that's okay. Seems we share a common goal of defeating the Godmodder, and/or this giant robot thing." I stretch and continues the search for something useful as a weapon, as I can't exactly carry around a guardbot.
 
And we're all trying not to die. again. yes, we're all ghosts actually. the godmodder wiped the floor with us. also, your arrival means your self in the real world just died. which means the real-world battle is going... well, poorly.

OOC: WHOA WHOA WHOA WHAT?We're ghosts? The Godmodder is already wreaking havoc in another plane of existence? Where is this lore? How did I miss something this important?

I vote Alice block the...
Err Daskter I think you forgot to finish that sentence?

Anyways...

I am very glad to receive the news about the SoulRazer's weapons losing power. If I'm not mistaken, that leaves it with the Fleet Summoner, Concentrated lasers, Buckshot, and that fucking BFG. THAT FUCKING BFG. Sigh.. first off...

ALICE! I shout. BLOCK THE SOULRAZER! Every single time that main cannon fires it's catastrophic damage to our entities! Damage we cannot casually afford!

Action 1: I make an attack shield for the Lewdmarine.

Ehehe~ Thanks Admiral!
You're welcome, because we've got one hell of am operation to do...

Action two+three:
Suddenly, a large H8K3 flying boat appears on the Hexagonasea. I connect a(nother) tough carbon nanotube-reinforced chain from the H8K's tail to the LIVE Space station. I'm not taking risks, I ain't waiting three turns to get it away from the Soulrazer's guns.

I then climb a ropeladder into the cockpit and gesture to the Lewdmarine to follow me. Saddle up Iku!

EEEEEHHHHHH???? What are you planning Admiral?

Look, the two of us out here are doing jack-shit to stop the Soulrazer It's got more armor than Yamato and is impressively immune to sabotage from the outside. And it's constantly summoning more and more starfighters, when neither of us have effective antiair weaponry. And they're clearly not about to politely go into torpedo range. And worse yet, oh-so-wise Piono froze it in ice that screws over anyone not armed with a magical superweapon. If we go inside it though, we actually can cause it some real damage!

An infiltration? But I'm a submarine, not Solid Snake!

Even into the early 20th century brave sailors would board and capture enemy vessels in the name of their own country! You're still far tougher than an ordinary human, and your deck gun should still be effective in close quarters! And besides, I gotta tow something very strategically important up there anyway, might as well bring you along so I can still look after you once I'm up there.

That's very smart Admiral, you aren't allowed to look away from Iku! Now let's go capture the biggest ship ever!

That's the spirit!

Once Iku is safely on board I turn over the H8K's four radial engines. It's hard building up speed while towing the heavy not-fully-repaired LIVE space station, but eventually we manage to lift off! I circle around in a wide arc , until I am flying straight towards the starboard side of the Soulrazer. I spot the huge gap through which people have been infiltrating it, and smile. Yes. RIGHT THERE! I fly straight towards the hole.

This is where the fun beings!

Naturally the Soulrazer notices us. The heroic infiltrators inside it have already crippled it's antiaircraft armament, but it still has it's fighter escort. Soul Reaper starfighters swarm what looks to be a slow and lumbering flying boat, but proves to be a tougher target than expected! The H8K's five defensive 20mm turret autocannon light up and force the Reapers to take evasive action. What machineguns on the LIVE space station are still operational also add to the spectacular. hail of tracers, making up for small caliber with sheer volume of fire. Several of the Soul Reapers are damaged, some going down in flames. Despite that, their numbers mean some get through and lasers strike the flying boat. A hole is blasted in the left wing and two engines are knocked out, but by that point it doesn't matter, I'm already where I want to be.

The damaged H8K and towed LIVE space station just barely fit through the hole blasted in the Soulrazer's armor. As I cut the engines me and Iku brace for impact as I violently belly land the flying boat on the floor of the Entry Room. As it came in at over 300 kilometers per hour it comes down hard and slides all the way across the room with the space station still in tow, trailing a hail of sparks. It crushes a lone guardbot and it finally is brought to a stop when it slams straight into the already-damaged Guardbot general, smashing both it and a large chunk of the H8K's fuselage.

I jump out of the ruined plane, and unhook the LIVE space station. The Lewdmarine also jumps out, somewhat shaken. That was scary! I think I'm a little airsick... Is this what attack planes go through? I'm glad I am not one of Akagi's fairies! Possibly. But it doesn't matter now. Get ready, a brawl is surely brewing!
 
OOC: WHOA WHOA WHOA WHAT?We're ghosts? The Godmodder is already wreaking havoc in another plane of existence? Where is this lore? How did I miss something this important?
The lore is right...
...

NOW you remember.


You had a past. A normal life, or something resembling it. Then the godmodder came.

All of you had some reason for fighting him. Vengeance for a family member. Desire for glory. Hatred for evil. For some, just the thrill-seeking adrenaline rush of anyone being able to gain incredible power was enough... In the end, your pasts and reasons didn't matter much.

It started out so well. The first players arrive, and were slowly joined by reinforcements, until you had a great big crowd. The Sealed Zombie fell easily, as did the Snowball.

Then the battle paused, for a long time. Everybody focused on entities, and charging, while the godmodder mostly idled and built up charge points of his own. Many turns passed where not one attack was thrown at the godmodder. Eventually, you had a mighty army. Then, and only then, did you allow the godmodder to summon the Charmzard, which he used as the third Sealed Boss. He activated The Great Switch, and... it was a bloodbath. Your own army was turned against you in a heartbeat, and you found yourselves unable to recover, with the godmodder using his own charges to protect the Charmzard from defeat.

Redrover, Shiboso, and Srovy were the first players to die from a second group, who showed up very shortly after the defeat of the first. Presumably, the battle still goes on, but if dead players are already trickling in like this... then it may not be going well.

Either way... the specific cause of everyone's death doesn't matter.

The godmodder killed all of you.

And now you're here.

Why? The godmodder already killed you once. Why is he fighting you a second time? Why are you fighting him a second time? Does he just love fighting you that much? And this HEXAGONAFIELD... what is it, exactly? Could it be... the Soul Orb? Are you... already inside? If that's the case... then you probably won't find it anywhere on the HEXAGONAFIELD! And, while you have been able to go to several realms of the afterlife, Heaven, Hell, and Purgatory, you find yourself unable to truly escape the HEXAGONAFIELD, and visit the real world... Because you are dead already!

You still don't know everything. You don't know why you're fighting a second time. You don't know if it's ever possible to revive yourselves. But you do know that the best way to get answers... is to keep beating them right out of the godmodder! To victory! History won't repeat - you must make sure of it!
Here.

As for how you missed it? No clue.
 
+2 CP [tCP=7]


No, I don't think I will be alcehmizing with the Player Knife. Not yet, anyways. Too valuable to lose.
I notice that when I made it, it never said that it destroyed its component parts, implying that my hand and the knife are still laying around. If such is the case, I alchemize the normal knife with the soulrazer chunk.
 
With the threat almost completely gone in the entry room, Arsenical flash-steps into the main Hallway, energized by the artifact energy flowing through his veins.

Actions 1-5 - Star of Greed
A Shielded commander? That wouldn't be good if they got in his way. Thankfully, our hero already had a plan.

"Draw!" From nowhere, Arsenical drew five cards, the distinct vortex on the back betraying its origins. Seriously, where do they get all these cards?

"First of all, I play Pot of Greed, allowing me to draw two cards!" Wait a minute, his hand...

"Oh look! I play Pot of Greed and pot of Greed, letting me draw four cards! And look again, four greedy pots!" In his hand, the player held nothing but Pots of Greed. However, he lacked monsters! Continually, he drew Pots of Greed, until his hand and discard were sprawling, beginning to fill the room in green cards. But there was no deck out in Arsenical's future, for it seemed to generate cards just as often as he drew them!

"... Oh look, another 8.8×10^23 Pots of Greed. You know guys, i'm getting kind of bored. I forfeit!" The moment the word forfeit was said, the room was silent for a moment. Then, the magic keeping the cards in mint condition fell away. All of them collapsed together in the center, before their concentration of mass set them all aflame, alighting the room in the glow of a newly-born green star.

-
Thousands of universes over, several white and green themed beings sneezed with a crackle of green lightning. This was especially weird, since they have never needed to sneeze before.

-​

... Then the light flickered and died, collapsing together further to form a BLACK HOLE (also known as a GREED HOLE in this case)! The Soulrazer units were pulled inwards by the cosmic phenomenon's pull, but since you can't harm yourself with your own spell cards, and every [AG]-allied entity is allied with Arsenical, it can't pull them in and spaghetify them all.

Finally, when it had done enough damage, Arsenical slammed Starcalibur's blade into the black hole. But instead of the artifact's blade evaporating, it condensed and coated the sword in a field of BLACKHOLEIAN ENERGY (it already absorbed one star, what's another former one for the road?) and lashed the blade out at Guardbot Commander D.

Actions 6: Healspam

Oh! And before the player forgot, our hero took out a red potion and force fed it to Paradoxdragonpaci. Don't people know how to take care of themselves anymore?
 
Update CI (101)
I vote to hold the Soulrazer and, create a commander from PA that is under my direct control, and can't be mind controlled, using all my actions!

The godmodder understands that the commander can't be mind controlled. So he defaults to his second control method: BRIBING! Alice doubles the godmodder's initial bribe, but then the godmodder quintuples Alice's bribe! She can't afford that! She hasn't had long enough to godmod herself obscene amounts of money...

I vote Alice block the Godmodder.

Orders:

SCVs orders
43 build 3 Command Centers
29 continue construction of Project Bunker

I tell all AG entites, to move in, we're invading the Soulrazer!

(After next turn drops, put me into the Infiltration, is I believe how it works no?)

Actions:
I miscounted... so +2 CP i guess

1x: I make sure all SCVs receive the vaccine for any future infestation, their the backbone of the terran army. So I would feel better if they were safer just a bit.

I politely ask the CompTia to target down enemy Soul Reapers not being taken over, please?

I agree to cult action too.

The SCVs make vaccination mandatory for all current and new recruits. Some grumbling is had, but in the end, health wins out.

On AG phase, you and your entities will charge into the sidequest! It will be accounted for in the sidequest update.

Ha-HAH! I WON! hahahahahahahahahaha! Perfect.
: )
Given the annoying rules the Godmodder's applying, It's a bit more restrictive then I'd like...
16 breeders make another 4 breeders exist.
the remaining 8 breeders make 4 worker drones.
Using the 15 Resources, the worker drones work on that B&B. if there's any drones left over, they help tend the seed.
Gather drones gather, recruiters recruit,healers heal somno, Elite drones worship the cube.
Somno keeps on keeping on.
Overhealer overheals the seed, and hexagonashield shields it.
[1x] I teleport the drone army and my forces into the soulrazer Iff the [Shield godmodder] vote goes through, else I give Alice a charmzard-and-hence-godmodder-instead-of-player-energy powered Defence shield! -X (X is greater then 0) charmzard energy, +(X+1) fully-functional attack shields on the allied godmodder!

"Altair, alright. I wasn't planning to do any such sidequests anyway, to be honest."
"I just beat the Godmodder at curling and got control of 5 of his actions though. I've gotten most of them planned, but any suggestions?"
"My plans so far are:"
"a 105% dodge chance entity with spawning abilitys"
"All the Sealed Boss energys other then Charmzard, plus a jar of Godmodding energy for anything his action has left over"
"[Open slot]"
"Summoning the evolver's evolved form directly"
"either adding on to the above, or something for the cult."
"which reminds me, would you like to be indoctrinated into a cult?"

[1x] I extend the shield formation to the SCVs & command centres.
[1x] I create The Stalk- as opposed to a rock ( : P)- a stalk of bamboo. it will make another stalk of bamboo each round. these stalks of bamboo have no use aside from 2 things:
1: they have a bit of HP. 2: if you have 64+ of them (6 turns of doubling), 64 disappear and you get a strongish unit, woo!
Cult action vote: in conjunction with the 2 CP i have, create another screener like daskters. make sure it's in the defence array!

I offer the peacekeepers something: How would they like a jar full of Godmodding energy to study and use? I'd be willing to give them one later, In exchange for... we'll decide then, but it'll need to be something worth it for me, regardless of how easy it is for them to make that. probably one of the engineer or scientist types, or a few of them every turn consistently, or something. what do you say?
granted alice exists but they're always busy blocking the Godmodder, and they might have a different kind of Godmodder energy anyway, sooo.

Also
"The drone army breeders try to breed many elite drones at once! ...Only for their description to magically change, meaning they can't breed elite drones! The breeders curse the Power that Is, for weakening them twice in rapid succession!"
But last time they got weakened, Srovy got some CP! by precedent, weakening the powers of the drones should grant him some now as well! give him da mola! Also srovy's account's unblocked now! 's great!

You overextend the power of your action, and are unable to conditionally teleport your forces! Not that they would have been teleported anyways...

You make a CHARMZARD ENERGY SHIELD! It both shields the entity inside, and also charms them!

Alice: I appreciate it, but no thanks! I don't want to be charmed, and I don't want anything touched by the godmodder! It's just not safe... it can betray you any second...

Alice breaks the Charmzard energy shield!

...Forget trying to calculate how much Charmzard energy you have. I'm giving you infinity and letting you use 1 per action.

Altair: ...You really think the godmodder is going to do what you want him to do?

Altair: My suggestion: 5-action coffee break.


You can't shield specific parts of an army! At least, not without separating them from the main army.

You create The Stalk! The mysterious farmers begin tending to it as well, happy to continue assisting you!

Quinn: Please keep godmodder energy as far away from us as possible! We want nothing to do with it whatsoever.

JOEbob, you clearly don't need CP since you have godmodder actions.

I'm going to need to be prepared for this. I decided to craft some weapons and armor for this. Firstly is a weapon

Action 1: I decided to spawn a gold sword
Action 2: I decided to spawn a potion sharpness
Action 3: I take those two items and combine them together using the alchemy

Note: If I messed this up (which i am still trying to figure out) i will charge instead for 3CP

You're fine! You get a Gold sword, and a Potion of Sharpness! The fact that a potion of sharpness doesn't exist in Minecraft doesn't stop you from making it! You then do...

Gold sword + Potion of Sharpness: Super sharp gold sword: An incredibly sharp golden sword. However, due to being made of gold, and also very thin in order to be so sharp, it has limited durability. You probably get 3 strikes with it before it becomes dull and unusable. Cost: Destruction of base components.

You destroy the gold sword and potion of sharpness to get the SUPER SHARP GOLD SWORD! Now you have a weapon with 3 power with which to destroy enemies!

To defend Alice, but no shields? well... I can make something happen.
1. I magic up a fortress around Alice, complete with roving guards, security cameras, and death lasers. If anything is interfered with by the Godmodder, it has an emergency teleport to send Alice away from the Godmodder.
2/3 Charging up to 4CP. Sending a unit in at 5.

You create a magical fortress around Alice! It has plenty of security, albeit all very generic and wimpy.

Alice: Now this is what I'm talking about! Let's get this thing fortified!

FOCUS

Okay. Time to think things through really carefully.

Thinking done.

First things first, I store up another 3 CP, bringing me to 23 CP. If messing with the Godmodder costs no CP, well, I think I'll save it.

Secondly, I teleport well out of the Godmodder's line-of-sight and summon up a 1-use definition swapper device. It only true special characteristic is that it is made of paradoxified material. At the end of this action, the device will dissipate and the change will be reversed not through the (detectable) tranmission of energy, but by the simple inbuilt laws of causality, which (basically) hold true even here. Time for the new and debugged plan.

---------------------------------------------------------------------------------​

Firstly, I complain at the Godmodder. "Really! I was going to make word alteration my schtick!" I raise my voice slightly, position myself right in his field of vision, arrange for me to quite unsuspiciously fall in a pile of tribbles afterward, and use other methods to ensure my words stick in his mind. For example, I alter the patterns on my clothing in subtle ways to add mind-bending runes to make sure the idea of juggling around word definitions sticks in his mind.

Secondly, I create a few Shadow Clones of myself, and control them to teleport in around the godmodder and attack. Meanwhile, I subtly (but not subtly enough to avoid the Godmodder's gaze) swap around the definitions of of noobliteration (making noobs more literate (literation really is a word, search it up if you want)) and obliteration.

Anyway, the Godmodder easily sees what I've done and (partly due to my various influences in paragraph 1) renames his charge as the noobliteration charge. I roll my eyes, in apparent annoyance at being foiled yet again and teleport away. Then the definition swapper device dissipates. My work is complete.

Since that got a bit complicated, here is a summary of what I mean I'm doing: First, I ensure the idea of adding letters to charge names sticks in the Godmodder's mind. Secondly, I swap the definitions of noobliteration and obliteration in uch such a way that they unnoticably swap back after the third thing. Thirdly, the Godmodder changes the name of his charge to noobliteration charge. Fourthly, the definitions swap back without the Godmodder noticing. (The definition swapper device and its effects on the world dissipate due to paradox while I am outside of the Godmodders viewing range and I do the swapping itself subtly enough for the Godmodder to assume that I thought that that level of subtleness would be sufficient by itself)

You bring yourself to 22 CP! Messing with the godmodder is not made more or less effective with CP usage, but you do need that initial 1-action investment!

The godmodder changes his charge to "noobliteration"! Noobliteration means "obliteration of noobs"! And noobs is WHAT YOU ALL ARE! So no real effect.

Dangit! I pull off the Illusion Glasses, grimacing with how much SUPER SUPER SUPER GLUE he stuck them on my face and ripping them off.

(Action)(3 Charges!)
(1 Charge)(3CP + 1 Charge -> 2 CP +(2/2))
A bunch of observation was made, I look at the fishes and finally gotten the golden ratio to create my pond ecosystem!

8 of the Piranha schools were sent to the Rice Monastery kitchens, leaving 4 piranhas schools in the pond. The influx of ingredients to the kitchens quickly made the chefs think of new dishes to upgrade their Attack Booster Rice Feast dish!

With that done, I look over the two ponds and bring down the land that was between them! With the ratio of 1:3 of piranha and basic fishes the numbers will continue to grow.
(Current count: 12 Basic Fish Schools, 4 Piranha schools)
(Current Growth:
Basic Fish Schools: adds 1 school of fish per 4 fish schools. Rounded Down
Piranha Schools: adds 1 school of fish per 4 fish Schools. Rounded Down)
(2 Charge)
I send out a plea to the players not going to the infiltration to help defend Alice!
Making sure I won't be blinded by the glasses or any illusionary acts of the mind, item, tricks, etc. I pull out a bottle of IMPECCABLE EYEDROPS and proceed to read the instructions VERY carefully, making sure that the Godmodder didn't swap my cache before I apply some to my eyes. *Plick Plick*

I put away the bottle now only containing two-thirds of its content before I blink in confusion.

Huh, so that's how you can taste with your eyes... Apparently, they can simulate taste through eyes, neat as it tasted like carrots but pretty weird too.

Seeing the newly magicked up fortress which was used to defend Alice I decide to man it! Becoming the Superintendent of the new fortress till it is destroyed or if it runs out of use.

Under my IMPECCABLE EYES, I survey and man what I now dubbed the Overwatch Fortress(Not that First-person shooter Overwatch), under my inspecting and vigilant eyes. Ready and raring to stop any more damage that might be done to Alice
(Super Vigilant Fortress Idea is a go~)(only two more turns of IMPECCABLE VIGILANCE state)

(Orders)
A Knight Bun accompanies me into the Overwatch Fortress as the Shield Bun bodyguards the Florence.

Lightward mages look into permanently tying down the water boost stats of the Rice Monastery.

Rice Chefs are integrating Sushi into the feast.

You create a FISH SCHOOL GENERATION SYSTEM! I trust you to keep track of it... feel free to use the fish within for your own purposes!

You get into the newly dubbed Overwatch fort and man it, scanning the absolutely delectable feast of a war for any approach the godmodder may make on the fortress...

The Lightward mages are absolutely exhausted from all the extra orders! They aren't doing anything more without Action power.

Immediately, Arsenical slaps himself in the head, knocking that idea out of his mind. Dealing with all the current legendary artifacts is hard as of current, we don't need more.

You decide not to use CONFUSION CONUNDRUM! Oh well.

Action 1: FOCUS I summon Axis from Char's counterattack (gundam) and ignite the thrusters. The giant asteroid is now aimed at the battlefield and would cause massive damage if it impacts.
Action 2: I declare my presence and intentions to stay neutral. I do not tell those present about Axis.



(can i take a neutral alignment? )

Welcome to the game! You can indeed take a neutral alignment! If you have any more questions, feel free to ask here, the OOC thread, or on the Discord!

The Axis begins to fall from the heavens! It will impact soon if not stopped or constructively redirected!

1 Action: I urged the Engineers to fix the LIVE Space Station more.

Action 2 & 3: Charge it up.

+10% fixing for the LIVE Space Station!

51 Actions

0.1 Actions incoming in 9 rounds JOEbob (S)

6 Actions incoming in 12 rounds because I lent The_Two_Eternities 5 actions

2 Actions to Redrover (S), has to be paid back im max. 7 turns.

I agree with cult action

And now I just want to write something. A small letter to the Bank of Actions.
(dear BOA, you will get an death threat by me in [15 - 14] rounds. Please be sure that you are still in possession of the stolen [Growth and Mania] by then, because you surely don't want to die.
With murderous regards, Hungry visitor who will possess 100 CP in that time)

You mail the letter to Purgatory Outskirts, certified by Player Action! The Bank of Actions immediately mails a response.

Dear Hungry Visitor,
We do not understand your letter. We do not possess either Mania or Growth, and we have no records of you as a customer. We do not give in to death threats. Do not mail us again. You are on our blacklist.

Best regards,
Roger, Bank of actions spokesperson


I also send a letter to the bank.
"??? ??, 2018.
JOEbob
293889 hexagonafield tile
Dear bank of actions.
I have come into a windfall of 5 Godmodder actions (as in, actions of The Godmodder, that guy, not Alice.). I would be willing to donate a single Godmodder 's action to your company, in exchange for 38 to 45 Actions' worth of CP.
If you do not comply with this, there is a high probability that said Godmodder action shall be used to significantly harm your charge reserves in some way, leaving you many actions down, and without a Godmodder action to boot.
The utility calculus for this is:
If you accept, G-(38-45), where G is the value of a Godmodder action. even if a Godmodder action is worth less then 38 charges, it's still going to dampen the blow significantly. the fishery 2.0 was 4 GM actions, and had a minimum value of 50 CP, discounting the growth capacity. so, 12.5 CP per GM action, IF you discount snowballing. that entity was also Curse-of-repetativeness'd. accounting for action power(which was worth at minimum 50,000 per round, divided by four), that's a minimum of 16.66666 per GM action. Then, Take Into Account The Special propertys of GM actions- like the power to make entitys with over 100% dodge chance- ,and the utility is between 25CP and infinity. so, at worst, you're losing 13 Actions of Utility.
However, If you refuse, The Godmodder action is used to remove or steal actions from you. that's, given the minimum value of a GM action, -16 or worse utility. so, even with Lowest value from the deal and the most utility from doing nothing, you're still coming out behind if you refuse.
Lastly, I shall Pre-commit myself To this course of action: If I do not attack you And you refuse this deal And I do not have a similar or more profitable deal with someone else, I Will give Eevee 4 (Player) actions from myself.
Sincerely, JOEbob
PS: if you're worried about me not giving you the Godmodder action, Don't be. over the many worlds I've fought in- Terraria, Lord english, Simulations, N0thing, Pain&suffering, and any that don't come to mind, Every deal I've made? I've kept. my statements here, like many times before, shall exemplify mendacity (that means truthfulness)"


( i did my best to copy formal letter style for this. I think formal letters have triple spacing, though Man is that hard to add.)
(Also, it seems to be displaying weirdly for some reason, without the spaces, outside of edit mode. idk what that's about.)

You mail with the same process as Hungry visitor, and receive a response from the Bank of Actions:

Dear JOEbobobob,
The Bank of Actions does not deal in godmodder actions. Under no circumstances will we accept any godmodder actions, regardless of how you have come into them. We do not give in to death threats. Do not mail us again. You are on our blacklist.

Best regards,
Roger, Bank of actions spokesperson


OOC: It's low-power. Any major projects are only going to be undertaken when I have a more builders and researchers.


OOC: The attack shields haven't been updated.

I vote that Alice continues to block the Soulrazer.

Charging! (x1)

Noting Undead Einstein's tiny amount of HP I place a bulletproof vest onto him. The more harm he can take the more useful he is. (x1)

I temporally and dimensionally displace a bunch of C-4 explosives and fire breathing duckies and link them to Alice, compensating for changes in dimensions or location. Should the Godmooder be about to hit and hurt Alice then the C-4 explosives and fire breathing duckies will suddenly appear and attack the Godmodder, placing themselves in the Godmodder's attack's path if it becomes necessary. Hopefully their distraction will be just enough for Alice to avoid being harmed by the Godmodder. (x1)

My entities are sent to battle the Soul Reapers. Even with the Soulrazer unable to attack those things can't be allowed to build up and cause damage in the future.

Undead Einstein's HP buffed! Power of factory reduced...

You place Fire Breathing explosive duckies in the way of the godmodder, acting as a defense!

Well now... I finally found an active one! I've pretty much read the entire DTG1... and a part of the second. First off, can I get an update on what's going on recently?

If possible, I go ahead and walk up to the godmodder. All I do is say, "hi."

EDIT: Pageclaim means that the godmodder must respond!

Welcome to the game! It's good to see you here! If you have any questions at all, just ask here, on the OOC thread, or on the Discord.

In answer to your question, right now, the godmodder has summoned the SOULRAZER, his ultimate super-entity, to absolutely obliterate you and your army! The battle is being fought on two fronts: One brave group of Players is fighting inside the Soulrazer, trying to reach the center and destroy the behemoth from the inside! The other group is fighting out here, trying to keep Alice safe and the godmodder/Soulrazer at bay to buy the inner group time! Your efforts can be best applied by either joining the group assaulting the Soulrazer, or protecting Alice on the outside! She can trap and stop either the godmodder or Soulrazer each turn (by popular vote), but the other one will be able to act.

Also, plot nonsense about Legendary weapons that would take a little while to explain. Basically, don't let the godmodder get too many of them.

The godmodder waves hello, before shoving you aside into a random pile of explosive explosives. He has places to be.

I noticed that your next two actions were done in the sidequest. They will be counted in the sidequest update, which happens some time after this update, the "main" update (but before the next main update). Do note that your 3 actions "recharge" when the sidequest updates if you're in the sidequest, so you'll be able to act again when the sidequest updates.

FOCUS: NOTHING BETTER TO DO

I charge up 3 CP.

"Second Scarlet Prince, attack the Soul Reapers!"

"And Alice, please keep blocking the Soulrazer."
Uh, I believe my entities are trying to convert the Soul Reapers and are currently inside them...
However, Second Scarlet Prince is welcome to help them in clearing out any hostiles with them...

Do note that the Assassins and Rover family are only clearing the two that were alive. If they succeed, they'll be on your side.

OOC: WHOA WHOA WHOA WHAT?We're ghosts? The Godmodder is already wreaking havoc in another plane of existence? Where is this lore? How did I miss something this important?


Err Daskter I think you forgot to finish that sentence?

Anyways...

I am very glad to receive the news about the SoulRazer's weapons losing power. If I'm not mistaken, that leaves it with the Fleet Summoner, Concentrated lasers, Buckshot, and that fucking BFG. THAT FUCKING BFG. Sigh.. first off...

ALICE! I shout. BLOCK THE SOULRAZER! Every single time that main cannon fires it's catastrophic damage to our entities! Damage we cannot casually afford!

Action 1: I make an attack shield for the Lewdmarine.

Ehehe~ Thanks Admiral!
You're welcome, because we've got one hell of am operation to do...

Action two+three:
Suddenly, a large H8K3 flying boat appears on the Hexagonasea. I connect a(nother) tough carbon nanotube-reinforced chain from the H8K's tail to the LIVE Space station. I'm not taking risks, I ain't waiting three turns to get it away from the Soulrazer's guns.

I then climb a ropeladder into the cockpit and gesture to the Lewdmarine to follow me. Saddle up Iku!

EEEEEHHHHHH???? What are you planning Admiral?

Look, the two of us out here are doing jack-shit to stop the Soulrazer It's got more armor than Yamato and is impressively immune to sabotage from the outside. And it's constantly summoning more and more starfighters, when neither of us have effective antiair weaponry. And they're clearly not about to politely go into torpedo range. And worse yet, oh-so-wise Piono froze it in ice that screws over anyone not armed with a magical superweapon. If we go inside it though, we actually can cause it some real damage!

An infiltration? But I'm a submarine, not Solid Snake!

Even into the early 20th century brave sailors would board and capture enemy vessels in the name of their own country! You're still far tougher than an ordinary human, and your deck gun should still be effective in close quarters! And besides, I gotta tow something very strategically important up there anyway, might as well bring you along so I can still look after you once I'm up there.

That's very smart Admiral, you aren't allowed to look away from Iku! Now let's go capture the biggest ship ever!

That's the spirit!

Once Iku is safely on board I turn over the H8K's four radial engines. It's hard building up speed while towing the heavy not-fully-repaired LIVE space station, but eventually we manage to lift off! I circle around in a wide arc , until I am flying straight towards the starboard side of the Soulrazer. I spot the huge gap through which people have been infiltrating it, and smile. Yes. RIGHT THERE! I fly straight towards the hole.

This is where the fun beings!

Naturally the Soulrazer notices us. The heroic infiltrators inside it have already crippled it's antiaircraft armament, but it still has it's fighter escort. Soul Reaper starfighters swarm what looks to be a slow and lumbering flying boat, but proves to be a tougher target than expected! The H8K's five defensive 20mm turret autocannon light up and force the Reapers to take evasive action. What machineguns on the LIVE space station are still operational also add to the spectacular. hail of tracers, making up for small caliber with sheer volume of fire. Several of the Soul Reapers are damaged, some going down in flames. Despite that, their numbers mean some get through and lasers strike the flying boat. A hole is blasted in the left wing and two engines are knocked out, but by that point it doesn't matter, I'm already where I want to be.

The damaged H8K and towed LIVE space station just barely fit through the hole blasted in the Soulrazer's armor. As I cut the engines me and Iku brace for impact as I violently belly land the flying boat on the floor of the Entry Room. As it came in at over 300 kilometers per hour it comes down hard and slides all the way across the room with the space station still in tow, trailing a hail of sparks. It crushes a lone guardbot and it finally is brought to a stop when it slams straight into the already-damaged Guardbot general, smashing both it and a large chunk of the H8K's fuselage.

I jump out of the ruined plane, and unhook the LIVE space station. The Lewdmarine also jumps out, somewhat shaken. That was scary! I think I'm a little airsick... Is this what attack planes go through? I'm glad I am not one of Akagi's fairies! Possibly. But it doesn't matter now. Get ready, a brawl is surely brewing!


OOC: Yes, indeed! You've died to the godmodder once already, and shown up here to start fighting him a second time! Time to get your revenge...

Lewdmarine granted one attack shield! With Moo's permission, you've successfully towed the LIVE Space Station and everything with it into the main entryway of the Soulrazer! You will join the sidequest shortly!

+2 CP [tCP=7]


No, I don't think I will be alcehmizing with the Player Knife. Not yet, anyways. Too valuable to lose.
I notice that when I made it, it never said that it destroyed its component parts, implying that my hand and the knife are still laying around. If such is the case, I alchemize the normal knife with the soulrazer chunk.

Knife + Soulrazer Chunk: Sharp Soulrazer chunk: It's a scrap of Soulrazer ship metal, but sharper. Too unrefined to really make an effective weapon.

You make it, but leave it in your "pseudo inventory". That means you can alchemize with it, but it's too unimportant to list on the updates. Presumably, the knife you used for this was in your "pseudo inventory" as well.

Focux x3

I build a fort around Alice that blocks attacks from hitting

You build a big fat 3-action fort!

------

Altair gets 3 more CP!

V:

The Void Assassins and Rover family continue trying to take over the Soul reapers! You can't keep track of them, and a clear winner has not yet emerged...

New Bun units are created!

AG:

Many AG entities, including Daskter's army and the LIVE Space Station, move into the Soulrazer! With them gone, the AG army is suddenly looking significantly smaller!

The WDN destroys 26 feet of water and grows ever stronger!

The remaining AG troops split up to take on the Soul Reapers! The Ettin, the Explosion Elemental, Aquarius, the Scarlet Prince, and the Hurtsharks (they jump REALLY high) all engage each of the 5 in an epic duel, and all 5 are destroyed! As long as these entities are out here, they can deal with the Soul Reaper reinforcements... but there's hardly enough firepower left for the Soulrazer!

The Festum army attacks the Soulrazer for 38,000 damage! Phew, that's everyone!

PG:

The Planetary Assault Commander shoots Aquarius, killing them!

The Soulrazer gets 5 new Soul Reapers! The 2 still alive are in the process of being taken over...

When suddenly, the Soulrazer REALLY begins feeling the effect of the infiltration! Yorehammer-powered bolts rock the outside and much of the weaponry systems! Ancient Permafrost activates, and the Soulrazer takes 50,000 damage! Furthermore, the Bounce Blaster, the Napalm Concentrators, and Standard Destroyers ALL explode, and in such a way as not to be replaced! You've permanently eliminated three of the Soulrazer's weaponry systems! If you need to block the godmodder, it is ever so slightly safer to do so!

At the same time, however, its two primary weaponry systems, the Anti-Player buckshot cannons and Concentrated lasers, come back online, fully recovered from Piono's assault! Even with the secondary weapon systems completely gone, they still threaten you! Furthermore, the main laser assumes a new position... targeting The Ettin! But isn't The Ettin immune to non-light attacks? Wait a minute... that laser WAS really bright the first time it fired... At the very least, the Main Cannon can't fire if Yoreshield is preventing it from doing so!

Wait a second! The Ettin is INSIDE the Soulrazer! The Soulrazer commanders quickly order it to switch back to main HEXAGONAFIELD targets! Well, just so long as nothing forces it to fire while aimed at itself, no harm will be done really.

The godmodder sees that his Soulrazer is finished adjusting. The Soulrazer is so strong, but the godmodder needs to give it an opportunity... and he will most certainly do so!

Winkins scans the horizon with his eyes... and sees the godmodder approaching Overwatch Fortress in a MASSIVE TANK! ... A really GROSS-TASTING massive tank! Winkins loads bullets into his sniper rifle, but he can't aim right! His eyes are tasting so many terrible things! In the end, he accidentally shoots his own eyes out... but since they were so boosted, they just go down to normal.

The godmodder easily crashes the gate of Overwatch fortress, and crushes the generic security beneath his treads! When he breaks to where Alice is, he is stopped temporarily by Redrover's 3-action fort... giving CaptainNZZZ's Fire Breathing Explosive Duckies JUST enough time to surround the tank and blow it to bits!

The godmodder gets up, ready to defeat Alice himself, but the Bun Knight emerges from the ruins of the fortress and engages the godmodder in a duel! The godmodder instantly kills the Bun Knight with 37 stabs through the heart, but it takes so long, the godmodder gets bored and decides to retreat!

You've successfully defended Alice for the turn, at the cost of all your defensive structures! The godmodder's next assault might be more intense...

Alice once again refreshes the Yoreshield barrier around the Soulrazer, relieved that she will not lose HP this turn! She notices all the AG entities going into the Soulrazer...

Alice: Hmmm... maybe getting EVERYONE inside would be a good idea...

Alice: Okay! If I don't hear any objections to the "move everyone inside the Soulrazer" plan, that's what I'll do! I just need a few more entities and Players to join in the assault!


N:

Everything and everyone increments.

The neutral forces ordered to attack do so, dealing 62,000 damage all told!

--------

You hardly notice amidst all the commotion, but someone familiar shows up to help.

Altair, standing a ways to the side of everything, turns around and sees him...

Ash: Altair. Greetings.

Altair: Ash! It's... good to see you again.

Ash: Altair, I think... I know what you're going to do.

Altair: ...

Ash: ...But, I have no objections.

Altair: ...No?

Ash: In fact... I agree entirely.

Ash: The godmodders, the Players, everything... it needs to end.


Altair: Then... we'll do this together.

Ash and Altair shake hands, and turn around to face the HEXAGONAFIELD as a team.

--------

The water rises to 332 feet! No fish schools show up this turn...

From above, you can sense something approaching... not as big as the Soulrazer, but pretty big...

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method... Now's a good time to attack, as the godmodder is trapped!
-Stop the Soulrazer! It's HP bar is huge... how can you do that much damage normally? Those in the Infiltration sidequest are trying to destroy it from the inside!
-Protect Alice! They're keeping the godmodder/Soulrazer trapped! Vote on whether to use Yoreshield against the godmodder or Soulrazer! If you move many more things inside the Soulrazer, the entire HEXAGONAFIELD will get inside!

Minor tasks:
The EVIL Space Station does a lot of good things!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's forces are producing more minions and giving group heals! They're also being infested and need help!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 332 feet deep(entities drown if not protected)(entities take damage if only level I protected((+50 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None
AXIS FALLING: Impacts random foe in 3!

[V - Winkins]Winkin's forces(taking over Soul Reapers! Done in 1!):
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 2!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 2!)
Bun knights: 5,000 x 1 HP, 6,000 x 0A (10% dodge rate)
Shield buns: 3,000 x 2 HP (30% dodge rate)(guarding Florence)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 19,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery, Special: Rice Feast, Ready in 2!(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG]Altair - CP: 12
[AG]Ash - CP: 0

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)(protected from 5 attacks)

[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 2 attack)

[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 3 HP, 3,000 x 3A(protected from 1 attack)
Mini mini festums: 1,000 x 12 HP, 500 x 12A
New festums: +40% mini festum completion/turn, 75%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[AG - Crusher]Water Defense Network: 94,100 HP, destroys x% water where x is .01% of HP (+20% HP/turn)

[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A

[N - CaptainNZZZ]Army: TA: 43,000 (protected from 3 attack)(+5% accuracy)(+10% dodge rate)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Undead Einstein: 10,000/10,000 HP (researcher)(research tools)(inside Mysterious Tower)(researching status effect resistance, done in 9!)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(building magitek servitor factory, done in 14!)
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 35,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 5!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (currently 6 + 1,000 x 14 + 3,000 x 1 HP shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: Seed)
Seed: 3,000 + 3 x 1,000 HP (tended by farmers)(hatching in 4!)
Stalks: 100 x 2 HP (tended by farmers)(doubles each turn, becomes buff entity at 64)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 28 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (9 souls)
Gatherer Drones 400 x 20 HP. Gathers resources for the cult (21 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 20 HP, +500 x 20A
Guard Drones 1000 x 18 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 28 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
HQ: 20,000/20,000 HP
Cult Cube: 2.2 power (dies when Cult army dies)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(Spectral Lord summon addition, done in 4!)(adding Overseer, done in 13!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 0 basic schools, 0 Piranha schools

[N]Hexagonal sheriff: 70,000/70,000 HP, 12,000A

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 208 attack):
Peacekeeper HQ: 1,500,000/1,500,000 HP, 300,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-duper-reinforcing Peacekeeper HQ, done in 4!)(increasing HQ weaponry/security, done in 8!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 4!)(researching Evolver's evolving ability, done in 12!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 38!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 52!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing

[SR]THE SOULRAZER: 28,167,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(Generating Hexagonastorm!)(trapped inside Yoreshield barrier!)(-10,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(aiming at The Ettin!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 5 HP, 20,000 x 5A
Soul reapers: 20,000 x 1 + 7,000 x 1 HP, 20,000 x 2A(being taken over! Complete in 1!)

[PG-2]Alice: 7/10 (Yoreshield - can create ultimate attack shield/blocker!)
Fortifications: Generic fortress, Super-Eye Winkins, Bun Knight, Fire breathing explosive duckies, 3-action fort

[PG-2]Fabricators: 10,000 x 5 HP (fabricating super-unit in 3!)

[PG]Planetary Assault Commander: 50,000/50,000 HP, 30,000A

[PG]Godmodder: 133/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)

Player info:
Captain.cat - CP: 6(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 6(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor - CP: 51(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 8
That-Random-Guy - CP: 22(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 4
Daskter - CP: 8
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket)
Cyanogist - CP: 4
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 1(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials, Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)
[N]Srovy - CP: 4(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone, Tactician Soul in a Bottle, Buffed Piranha mech)
Trifling Epithet - CP: 2(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!? - CP: 3(Espionage ghost)
Karpinsky - CP: 11 (1 Boost stone)(Yorehammer, penetrates defenses)
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 5(Has Player knife, Charming Rock)
Spicy Serious - CP: 3
Custodater Pacis - CP: 2
rougesteelproject - CP: 0
Bill Nye - CP: 3 (has super sharp gold sword - 3 power left)
[N]IchBinButter
Kyleruler

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2
 
Last edited:
Ah, you forget! The commander is under my control and has no need for money! So, the bribe would fail! Also, I use two actions to boost my festum production! The last I convert into a charge!
 
Back
Top