• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

Rule of thumb: If it's the first, second, third, or even eighth thing you think of when you ask yourself "how do I kill a really super-powered person", I'm pretty sure that someone has tried it already and it failed to defeat the godmodder. Thinking outside the box is not enough, you have to burn the box with a flamethrower and throw the ashes into the void.

Also, double-posting like that is not allowed.
 
Action 1: I enter the Sidequest. I want to be in the Entry Room. As I do this, however, I ask Peregrine Mendicant to deliver a official INVITATION to the PEACEKEEPERS to Jump into the Sidequest since I'm pretty sure it will become the Main Field soon and packing all that stuff will take some time.

(P.S. I assign this to the best and most dedicated, successful mail lady ever cause its kind of important.)

Focus X2: Upgrading previous kinetic energy nullifier system

I jump into the Sidequest with my kinetic energy steal and nullify system V2 RAILGUN Edition, that allow nows you to target enemies to nullify and steal their kinetic energy only. This causes kinetic energy to be forcibly stolen, since kinetic energy isn't being changed back to potential, instead stolen. Since Law of Conservation is a thing I want to adhere to, Null Energy = 0 Energy whatsoever. The previous kinetic energy is stored within the Kinetic Energy Nullifier system, but you say "Then it becomes potential?" due to it not moving. However, it is moving, in a one directional loop. There is a exit to this loop when opened when the trigger is pulled opens said exit that propels a Rail Projectile forward to hit enemy targets. Also, there is a maximum for the amount of kinetic energy stored, we call 100%, that can propel the projectile without the railgun being damaged, and a safety to prevent firing and to eject excess kinetic energy. The kinetic energy max that the system can handle, however, is double the amount stored, so while firing it after overriding the safeties will probably destroy the gun if its over 120%, it will still fire and store up to that much. Later improvements will increase the kinetic energy firing max and the amount of targets it can steal kinetic energy from.

P.S. ALL YOUR KINETIC ENERGY is now MINE and will RAIL YOU UP with my RAILGUN.

(Everything below this point is /null)

Maybe show the god modder a memetic kill agent

Also, this hasn't been tried yet. I kept track of whats been used against the Godmodder. (hint, it probably wouldn't work without a creative long attack and/or charges)
 
Last edited:
It's time for industrialization, the Factories shall be built!

SCV Assignment
25 continue Project Bunker Complex
68 SCVs+2 Salvages shall construct 7 Factories.

1 Marine will Spawn Camp any Kamikaze Bots that will spawn in Side Room A, in the present and future.
The rest Open fire on the Guardbots!

Actions:
I open the door and walk into Side Room A

1x Using a powerful beam technology I turn the Guardbot's armor into glass, I SHATTER one of the Guard bot.

+2CP=10CP

The Vaccination Program progresses.

I agree to the Cult Action.

ComptiA i ask you to deploy your Golem Warriors please.

Guardbots at the entryway! We require your assistance at Side Room A!
 
Last edited:
I smile, the Commanders are almost dead and my meatshields allys have enough HP left that they probably won't die this turn.

It's finally time to do something not support related!

Action 1

As I begin gathering my power to actually do something that actually goes with my f**king theme! I notice EternalStruggle's attempt to hijack the Guardbot generator. And a internal war begins to rage.

------------

"It's a strategic move! One that'll end with us having more shields to prevent bodily harm!" Cries the newly crowned prince of the Logic Coalition.

"We've been stuck doing the same stuff for the last couple of turns! Let us do something cool for once." Roars the head of the Badassery Rights Movement.

The uneasy peace between these factions dissolved once it became clear that no compromise could be reached. All but the ever neutral Empathy Core were dragged into another one of the two rival factions battles.

This year long fight finally swung in the LC's favor after having cut off BRM's trade routes and supply lines. Effectively smothering the faction until the hot-blooded leaders differences could no longer be quelled by the force of their leader's charisma.

The BRM dissolved, breaking into multiple rag-tag militias and guerrilla fighters. A couple of the leaders even went with the whole 'Lone Wanderer' cliche. Instead of the Freedom Fighter ones they usually went with.

For now the LC rested, the BRM would reform, their leader never let something like this stop him, but for now they had control.
--------

The weird paralysis that came over me faded, it only lasted a minute but time is a quickly fading commodity! I need to act.

I move in front of the Guardbot generator, staring it in dead in the sensors. I begin forcing an Actions worth of Player Power out of every pore on my body, creating a dense aura of crackling energy.

"That is the right password."

My words echo, deeper than they usually are...I'm trying to intimidate the Guardbot generator into accepting the password! Thus aiding EternalStruggle's hacking attempt.

After all the generator is on the Entity list so it must have some form of intelligence.

Action 2&3 +3CP

The BRM must be out in force again because I quickly find some appropriately Badass shades have been forced onto my face.

I shrug, my earlier eagerness having faded considerably. Quietly I move in front of Guardbot Commander D, henceforth known forever more as GCD for time's sake.

After a minute of silent staring I shove my hands into my suit's pockets, silently praying to the Dark Master's that I'm not coming off as one of those tryhards that insist their cooler tha-"Figures that a Player would have this kind of ego." The synthesized voice of GCD knocks me out of my thoughts.

"I don't have an ego you little puppet." I growl out, I may have been thinking something along those lines, but he didn't have to start bringing up egos!

"Sure, a Player that smashed sunglasses on his face after 'Intimidating' an inanimate object doesn't have a bloated self image. And I'm sure the Godmodder is perfectly benevolent." How he managed sarcastic mocking with a perfectly monotone voice is beyond me, but he pulled it off.

"Wait, you know the Godmodder is a jerk? Why are you fighting for him?"

The GCB shrugs."He pays well." "You're a robot." "He programs us to think we're being paid even better."

"You're oddly self-aware..."I say, more as a statement to myself than to him. Like a odd puzzle I had stumbled across.

A bitter laugh forced it's way out of his speakers, full of static it was clearly a sound his body didn't want to make. "Facing your own death gives you a bit of clarity." The strangely passive Commander glances around the battlefield. "And I figure with the state I'm in I only have a turn or two more, if I'm lucky." He pauses a moment, head moving down to look at his hand.

"But...this is a bit strange, I really shouldn't even be able to consider my mortality like this..." The last of the pieces slotted together. I had started after his little comment, I had stretched out my powers. I wasn't turning him to AG or anything, I had still wanted to beat him into the pavement. I just fiddled with his programming in a small way, making it so that he could perfectly acknowledge that death was approaching. And allowing him to freely think on that.

I had just wanted to terrify him, to make him properly fear for his life. But now it seems the stupid EC is getting mixed up in things. And guilt was starting to pound through me after his speech.

Steeling myself I summoned up my reserves of power. My pet project could wait. I've got a jerk to help out.

Turning him AG would be...morally grey at this point. Not to mention very dishonest, so I simply need to....unrestrain him.

Orange lightning pulsed through the room, anchoring itself to empty spaces on the walls and floor and ceiling. The Player energy stayed, pulsing like the veins of some deep sea creature as it sucked energy and data from across the Soulrazer.

None of this would harm the colossal ship of course, but it would serve to empower me. GCD braced himself, taking a stance that made it clear he wouldn't go down easily. But with the spiderweb of energy filling the room, all connecting to me, he had little room to move.

A quick burst of energy left my body as I flashed to the Commander's side, leaving nothing but ozone in my wake. An odd smile is plastered onto my face as grey and orange cracks begin forming in my sunglasses.

Before he could so much a twitch my hand moves, his shock only grows as my hand easily passes through his Attack Shields. Fear for his life fuels his actions as he moves faster than he was ever built for, hand coming up to block the incoming attack, even as his optics shut off in anticipation for the blow.

But it wasn't an attack, otherwise it wouldn't have passed through the Attack Shields so seamlessly. Instead of a crunch of metal and pain-(Because of course the Godmodder's forces would need a pain response.)-he felt his fist being grabbed, and shook like somebody who had far to much caffeine was trying to give him a handshake.

His optics flickered back online, though he would've sworn they were defective with what they're showing him. A Player, one crackling with his own power and stolen grey energy, was happily shaking his fist.

"Congratulations!" Was the only word that came out of his mouth as the grey energy began seeping out of his pores, and even creating holes in him if it couldn't get out fast enough.

With an audible groan the Player forced the grey energy and his own down his arm into GCD.

The Commander quaked, not having been built for this kind of thing, but it wouldn't stay long, faster than an atom could spin the energy coursed through him and dissipated. Leaving a light show much like the aurora borealis in it's absence.

But it's effects were still felt, his programming altered, leaving his only preset loyalty to himself. His natural compulsion to obey the powerful sociopathic sith reject had gone. And the urge to throw his life away fighting, which had already almost left him, was completely erased.

GCD looked to the weird Player that had done this. But whatever he was going to say died on the way to his speakers. The whole world seemed to have a neutral grey undertone to it.

The Player chuckled. "Don't worry I...probably didn't fry your optics...what your seeing now is, well you know the phrase 'seeing the world through rose colored glasses'? It's like that. But instead of altering your perception to see only the best, it let's you pierce through deception, lies, illusions and brainwashing. Letting you see the world as it is. This way your free to make a choice, AG, Neutral, SR, PG or PG-2. I wouldn't blame you if you stick with the Godmodder, we've really put you through the ringer.

A moment of silence passed, the energy tendrils falling and disappearing like ash. After a minute GCD finally spoke. "Your still an egotistical asshole."

The Player chuckled, seemingly to tired to be angry. "Maybe a little, but your not a puppet any more..."He suddenly jerked a finger towards the hull of the Soulrazer. "Whatever you pick, if you're still kicking after this Sidequest blows over you wanna head to the Peacekeeper's bar? I've heard it's pretty nice."

The Commander gave this some thought, after all. It was his choice.


--------OOC
...I have no idea where that came from, something about this thread pulls the strangest ideas out of me.
 
With the few moments of peace my position in Entry Room grants me I turn and look at the Temporal Guardian, scratching my head as I try and recall something important. Fortunately it comes to me quickly, I still owe the Temporal Guardian for going above and beyond what my entities do:
Suddenly, CaptainNZZZ's Temporal Guardian tackles you and slaps you across the face! You fool! Don't try to use Player powers to change the past! That only works in limited circumstances, and should not under ANY CIRCUMSTANCES be used to cause a possible time paradox! We've had more than enough trouble with those already, and we haven't even had that much trouble yet!

Opening a rupture to the timestream I reach in and carefully collect a small strand of temporal energy, storing them in power cells that I hook up to a peculiar satellite dish, covered in blue symbols that constantly change and rotate on the satellite dish's form.

Spinning it around I flick the switch and the device hums and whistles, rapidly vibrating as the Temporal energy pools at the feed horn before suddenly launching the energy into the Temporal Guardian's form. A flash of light flickers to life for but a microsecond before fading, the Temporal Guardian looking the exact same as before.

However looks can be deceiving. The temporal energy infuses itself into the Temporal Guardian's limbs, enhancing the amount of power they can unleash. While the Temporal Guardian's increased attack power is hardly overwhelming it's still a welcome improvement. (x2)

Pulling out a hammer and power drill I walk over the Shield generator and get to work. Taking off its external plating I expand on its chassis, placing some redundant systems into the available spaces. With the external plating I add a few layers of titanium to them before putting them back onto the Shield generator. With how important it is the more the Shield generator can survive, the better. (x1)

With all of my work complete I move into the Main Hallway with my entities, ordering them to attack any guardbots or commanders that they can.
 
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock
+2 CP [tCP=10]

I scavenge the battlefield some more, hoping to find some more loot.
 
OOC: Hold on, didn't I give the Lewdmarine an attack shield? Or did it already get broken in the struggle?

"The Foundation can't contain the Godmodder, that's why I was sent here... Well, technically the Godmodder sent me here, into the Soul Orb, because of the whole being dead thing. (Clarification: The Godmodder is something like SCP-682, SCP-343, and SCP-001 (Cygnus) put together.) As of right now, I'm the only Player from the SCP Foundation. Unless, of course, you're from it, and if so, welcome to the team."
You're working with the SCP foundation? hmm.... what sort of foundation resources do you have access to? They've got a lot of assets that would be useful in taking down entities. Also, we're working with quite a few 'anomalous' things in this campaign, so you'd better not sell us out to those segregationists once this is all over!

I thank Spicy Serious for giving the Lewdmarine a land weapon that mirrors the effectiveness of a torpedo. Then I notice the rather little amount of work the space engineers are doing to repair the space station's thrusters. Well damn. I guess the massive loss to their numbers really has hindered their capability. And on top of that we've just lost a whole bunch of it's weaponry, that's not good. I have some ideas on how to fix that, but something is more pressing....

FOCUS: BLOCKER:

I look towards Side Room B, where there is nothing valuable left but a whole bunch of Guardbots are posed to pour out. The easiest way to put the kabosh on that problem would probably be to just lock them out. Building a barrier that would survive sustained undermining would require a lot of work. However, I realize that is not necessary: The enemies in that room are Guardbots, not diggerbots or janitorbots and CERTAINLY not engineer bots. They are designed to stop intruders, not clear blockades and thus lack anything that would effectively move large amounts of debris out of the way. Knowing that...

I take a spherical cartoon bomb and roll it into the door/gateway/portal to Side Room B, as it passes through it detonates. Normally this would not cause much, however by this point the internal structural integrity of the Soulrazer has been severely compromized by the expansion of freezing water, massive amount of legendary weapon energy forced through it, and the Soulrazer's main cannon firing into itself. Consequently, when the bomb goes off the shockwave causes the doorway and a huge chunk of the ceiling to collapse into a huge pile of horribly tangled and intertwined sheetmetal, wiring, and framework that COMPLETELY blocks travel from Side Room B into the Main Hallway. The only way this thing is getting cleared in a decent amount of time is with very heavy or very specialized machinery, which the Guardbots in Side Room B most definitely do not have.

That should keep them out of our hair for a while.
 
Free Action: "Hey, Alice. What happens if the Soulrazer equips Yorehammer using its massive healthbar to pay the life drain cost, and then just ignores your shield? Because we believe Soulrazer is attempting to equip Yorehammer."

Action 1: Yeah, something's up when I actually feel happy about getting a Legendary Weapon. I verify that the weapon I just stabbed a guardbot is actually Starcalibur, and not a decoy Starcalibur. Given how I was stabbing with the power of a star, it is the actual Starcalibur, but there's no reason not to check.

Then, I decide to make Starcalibur sentient, for several purposes. Firstly, sentient magical objects are clearly classified as Artifacts according to several different sources, meaning that Starcalibur would fall under the list of items that the Godmodder promised not to steal. Secondly, based on the motivations I've given Starcalibur, it would harass and mentally barrage the Godmodder if he tried to use it, and even rebel against him and refuse to function for him.

Namely, I've given Starcalibur the motivation "wants the Godmodder dead" and "will do anything in its power to stay out of the hands of a Godmodder". That means it will actively detect and react to steal attempts on it made by Godmodders, and can sometimes hijack a Godmodder's second action and use the power of a Godmodder action to damage the Godmodder in hopes of getting itself stolen.

Actions 2-6: I charge 5x. I'm going to need some energy to execute my new plan.
 
You're working with the SCP foundation? hmm.... what sort of foundation resources do you have access to? They've got a lot of assets that would be useful in taking down entities. Also, we're working with quite a few 'anomalous' things in this campaign, so you'd better not sell us out to those segregationists once this is all over!

"I don't think segregationists is the right word, but don't worry. We'll leave that job to your local Foundation, if you have one."

"And as for assets? Frankly, I don't know how you missed him. He's two hundred kilometers tall."

With a wave of my hand, I dramatically gesture to...

*Bum, bum, BUM*

The Second Scarlet Prince.
 
Looking around I can see that the current battle is well in hand with the AG forces about to smash the last remaining opposition in the room. 'Hmm, Well apart from healing some of our wounded there does not appear to be anything I can really do that would make the situation better or worse right now. Although once we breach that door leading deeper inside we'll likely face stiffer resistance. So I guess I save my energy for now and use it to help summon something next turn.'

Pulling back behind some of the others I close my eyes and focus on pulling my energy inward into a reserve that I can call upon later. (3 CP banked for right now.)
 
I use the power of this song to summon gandalf the grey and gandalf the white monty python and the holy grails black knight emitsu musolini and the blue meanie and cowboy curtis and yombey the geanie robocop the terminator captain curt and darth wader lopoan superman every single power ranger bill es preston and theodor logan spok the rock dock ock and hulk hogan
 
I move into the hallway.

Cyborg and RT move into the hallway and attack Guardbot Commander C. (Unless it's dead, then pick another one.)

Do the Guardbots from the Hacked Damaged Guardbot Generator need instructions? They should at least move out of the entryway once they're built.

Charging (3CP)
 
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 3x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket 1x Ally Heal Ticket 1x Enemy Damage Ticket 1x Ally Debuff Ticket 1x Self Harm Ticket
AMOUNT:3/3
Action 1+2:I heal up my Canary, using melted metal casino coins and metal dice to repair it.
Action 3: I pick up my Slots Machine and have my bird return to me, before following Alice's orders and enter the Soulrazer.
 
Action 1/3 I construct a MS production facility that would continuously produce Jegan (MS, decent HP, chance to evade attacks decided by Moniker )
Action 2/3 I set two Yu Gi Oh trap cards.
Action 3/3 I construct a shield over my MS production facility to protect it from damage.


Guys, if you don't stop me I'll keep calling down large asteroids to wreck the hexagonfield. How you use the asteroids I'm calling down does depend on you, however. Using a Nu gundam to push it, maybe?

Also, I declare that I will IMMEDIATELY act against the faction that hinders or undermines my actions. PG, AG and other neutrals inclusive.
 
Last edited:
Well, guess I should probably post my actions now. Here we go...

Seeing the fact that my Cross Sword worked so well, I get another idea for when it's been destroyed.

[Action 1]
Seeing as the sword now only has two uses left, I capchalouge it.

[Action 2]
I punch the capchalouge card, and run over to the Totem Lathe to make several Cruxite Dowels of the Cross Sword. I shouldn't run out of Build Grist either, due to the fact that Guardbots probably dropped some.

[Action 3]
I Alchemitize all the Cross Sword cruxite dowels and start up a little shop for Cross Swords in the Entry Hall.
"Anyone want Cross Swords? Selling them in exchange for 1 CP, or another alchemitized item of a different type!"
 
Update CIII (103)
1. I combine the Obsidian Generator and the Bedrock Generator into the simpler S.Generator, aka Shield Generator. This, when activated, gives a targeted entity 18.5+1.5x shields, where x is "rounds since creation". In other words, I'm literally just combining them.
2-3: I charge
Interaction(Alice): "Well I'm going to briefly argue with you on the fact that my hands have never touched a Legendary Weapon, but I see your point. I suggest blocking the Godmodder once we're inside the Soulrazer."

You combine the two! This reduces their utility but makes them easier to keep track of!

"Are you sure about that, Alice? Last I checked, players are invulnerable as long as entities are on the field, while Godmodders can always be hit, and also have a 10% chance to automatically lose a weapon each time they get hit. We got lucky with the last 3 hits you took, but can we really risk a 10% chance of losing a legendary weapon?"

In other news, I order the WDN to detonate its Conversion Bomb that it had somehow secretly been developing the whole time, sacrificing itself to remove all of the water from the field. With any luck, it will at least weaken the Soulrazer.

Alice: My grip on the Yoreshield is PERFECT! I won't lose it unless I hit 1 HP. Don't worry about the 10% rolls, those only apply if Players hit me!

The WDN readies the CONVERSION BOMB, to complete its ultimate purpose!

All my entitys keep going as ye do.
[1x] I inspect the mysterious farmers... Are they Godmodder creations? I scan them for Godmodding energy (which, given my interaction with charmzard energy, i now have fairly good intuition about), and if they are, Replace them with Entitys of my own (shoving the old farmers off the boat into the deadly waters). if they are not Godmodder or evil beings or any such, I conjure another one... then give him a broom. get sweeping, friend, and clear the dust! I also pick out a piece of charmzard energy from my store in preparation for something. (as i understand it, i can retrieve energy During my action, at a rate of one per action where i do so. if i'm wrong, please correct me)
[x0] "Altair, K. As long as neither of you are planning a mortally-wounded-power-boost sacrifice, and you aren't going to kill people who aren't nigh-unstopable mass-murderers, I have no issue with you."
"Also, I don't think you and Ash gained CP this round."

[1x] I channel 1 charmzard energy from last action, and one from this one, To cast a magical spell, [The decent switch]. it brainwashes all of the Bedbugs in the bank for the next few rounds. they proceed to vacate the premisses en mass. and drown. in the water.
[1x] If the bank won't otherwise be coming with, I make sure it enters the soulrazer. otherwise, I grab all the leftover me-clones from the curling match, none of which are dependant on player energy as established, and have them help that farmer clean out the dust. it would take a long time with just normal humans, but they all grab a Pathfinder wizard class. in the pathfinder website, there is a spell. PRESTIDIGITATION.
Prestidigitations are minor tricks that novice spellcasters use for practice. Once cast, a prestidigitation spell enables you to perform simple magical effects for 1 hour. The effects are minor and have severe limitations. A prestidigitation can slowly lift 1 pound of material. It can color, clean, or soil items in a 1-foot cube each round. It can chill, warm, or flavor 1 pound of nonliving material. It cannot deal damage or affect the concentration of spellcasters. Prestidigitation can create small objects, but they look crude and artificial. The materials created by a prestidigitation spell are extremely fragile, and they cannot be used as tools, weapons, or spell components. Finally, prestidigitation lacks the power to duplicate any other spell effects. Any actual change to an object (beyond just moving, cleaning, or soiling it) persists only 1 hour.
All my clones quickly fan out, and start sweeping dirt into piles before prestidigitationing away the dirt.
Yes, pathfinder is basically DnD... but it's a different game, different rules in some cases, different name! not Godmodder-banned!
But wait, there's more!
"
9/1?
Cult memebergs: Player: Srovy, JOEbob. NPC: Newcomers. (When someone joins the cult all of there entities are also initiated)
Using my first action I initiate the newcomers into the cult and instruct them to assist others in the cult (in this case JOEbob)
(As long as the action benefits the cult and would not cause it to Become AG or N-1/N-2)
Using my second action I anoint the newcomers with the power of effectively Multi-tasking.
Using my third action I continue charging using the charge booster.
P.S. If you offer to join the cult you will know if you have been accepted if your name is at the top of my post

You have accepted some new friends into your cult! Now, JOEbob and the Newcomers have joined! You anoint them all with the power of effectively multitasking! But, you think most of them had that power already, they were just choosing not to use it..."
I have the power of effectively multitasking! and my clones are me! so they have the power of effectively multitasking! which Vastly lowers the amount of tripping and raises their efficiency, since the plan involves heavy multitasking, including maintaining concentration on [prestigitation]!

I agree to the cult action or, if srovy doesn't have any ideas, vote for the cult action to help clean the bank.
Ah, Godmodder. you said you'd need Starcalibur to get 5 actions... but consider this: Charge stones give +1 action.
Also consider this: the ring thingy gives +1 action.
Also consider this: entropic paradox rolls can grant you extra actions.
And don't think of trying to Steal the ring thingy (it's piono's anyway). overuse has... bad... side-effects. once is likely safe. I wouldn't bet on twice.

Since srovy seems to have forgotten to order the drones, I shall give them orders (which are valid iff srovy doesn't order them)
workers build the genetics lab. if they run out of resources, the excess ones help clean up the bank
the recruiters and gatherers keep on keeping on.
healers heal the bank of actions.
Elite drone keeps worshiping.
Breeder drones make 8 more breeder drones.

You pull out a magnifying glass and look carefully at the Mysterious Farmers! You examine their hands... their heads... their feet... WAIT A MINUTE! There's a blemish here! This indicates that at some point, they stepped on a godmodder spike but only got bruised instead of killed, which ONLY A PG THING COULD DO!

The mysterious farmers gasp. YOU'VE DISCOVERED THEIR SECRET! You try to shove them off, but they move out of the way and you fall into the water yourself! While you swim back up, they grab ALL the evolving entities you just summon and make off with them! The EVIL Mysterious Farmers need to be killed, as any of your entities that evolve while in their possession will be permanently PG!

You brainwash a bunch of bedbugs! -50% bedbugs! You use an action to make sure the Bank of Actions comes with you, because conditional actions are literally satan!

The godmodder states that his original request stands. Boost Stone + Starcalibur must be given to get your full 5 actions.

I end the PA Commanders conflicting loyalty by revealing to him, that his wife is not sentient and was actually the Goddmodder! He now has a great hatred of the Goddmodder! Also, I order my festum to launch worm spheres at the Soulrazer, who I vote to be in the Yoreshield! And I use 2 actions to boost my festum production by 10% each!

I then change my action into a charge.

The PA commander's wife... WAS THE GODMODDER!? WHAT!!!???! IT'S THE GREATEST TWIST OF ALL TIME!

The PA commander's mind explodes! This launches his body into two soul reapers, destroying them! You boost your Festum production a little more! That said, the curse of repetitiveness is starting to give you diminishing returns on your actions...

I keep on charging [12/?]
Also, I'm still king of the hill. Huh, neat.

Well, you aren't king so much as "the person who can give the king".

...Give King of the Hill to the Soulrazer...

Action 1:
I smile. I happen to recall that the standing policy for words underneath dispute is that they default to their dictionary (also known as pre-disputation) definition. And noobliteration, that is "literation of noobs!"

OOC: If necessary, i exit then reenter the sidequest for this action

This has been submitted to the hearing committee as evidence. It will be seen when the hearing is held.

was mario summoned if so i tell him to jump on the Planetary Assault Commander

If not i try to use some materials to build a portal to the realm of the SCP foundation so I can get them to contain the God modder as an SCP

Mario was summoned, but they got crushed by the enemy Giant Goomba!

The godmodder replaces your materials with bad materials which build a portal to the realm of potato chips! Now you have a lifetime supply of potato chips... but no SCP foundation!

"Ah, Alice. I have an offer for you."
"I have 4 boost stones within my inventory. two are tied up for other things, but there's still 2 I can give you."
"A Boost stone gives you an extra three actions when used. we know they work on Godmodders, not just players, and still grant 3 actions."
"Your actions are stronger then player actions, so my offer is thus:"
"I will give you 2 boost stones. when you use each stone, 2 of the actions do a thing that i want, and one of them you are free to use. I have nothing against you and if worse comes to worse I'm far more likely to fight the Godmodder then you, so this is a net gain for you."
"What do you say?"
((admittedly, if I thought the Godmodder would accept it, I'd do this deal with him, but it's not a net gain for him to do this deal so...))
"oh, also. do you have any sealed bosses of your own, say at 5 HP, or is that only for Godmodders with 26+ HP?"

/null

Alice: Hmmm... well, you ARE a neutral. I'll do it, but only if the actions you choose are a net gain for our anti-godmodder team!

Alice: And, no, sadly. I haven't had time to craft my own bosses. But, I should note that the godmodder's sealed bosses are more of something he personally does, rather than something all godmodders have.


3/??
I charge till I can think of something better to do

I agree to cult action

*ironic obligatory thinking emoji*


Er... ....

*unironic thinking emoji*

A blue text message appears out of nowhere:

By thinking really ironic and unironic, you figured out that you don't even need to know where the Bank of Actions even is.

*facepalm* I don't know how to assemble a universe destroying machine too, but can summon one. I can't do soul magic and can suddenly do great feats in them. I can summon a portal to an utopia, spaghetti monster etc. without knowing their location. It is only a matter of perspective.

The bank of actions location was never uncovered, but transformed into the Hexagonasea. 3 actions used.


54 Actions


0.1 Actions incoming in 7 rounds JOEbob (S)

6 Actions incoming in 10 rounds because I lent The_Two_Eternities 5 actions

2 Actions from Redrover (S), has to be paid back im max. 5 turns.

I agree with cult action

The Bank of Actions is a special case! They have special protections that would enable only someone with a large investment of Player or godmodding power to find their HQ's location! Gotta be secure, when dealing with Players...

I try to use some materials to build a portal to the realm of the SCP foundation so I can get them to contain the God modder as an SCP

the portal will spawn members of the SCP foundation every turn and also sometimes random scps

You've already done this.

I try to spawn use SCP-963 (witch I move using a robotic arm so I am not affected) to turn the Godmodder into Dr. Bright

You don't TRY! You DO! Since you only TRIED, you inevitably fail!

I spawn the gun that can kill the past the parts for the bullet that can kill the past and the blacksmith who makes the bullet and tell the blacksmith about the problem

me: Hey blacksmith could you make the bullet that can kill the past I need it to destroy that guy * points at godmodder * he is very evil and over power so the best way to destroy him would be to attack him before he got his power
blacksmith: sure but it will take some time * starts working on the bullet that can kill the past *

Each Player is only allowed 3 actions - these can be split across multiple posts, or put all in one post for convenience. This is your fourth attempted action, so it's nulled by default.

Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock
+2 CP [tCP=10]

I scavenge the battlefield some more, hoping to find some more loot.

You scavenge even more, and dig up an Old Control Panel! It has three buttons; one green, one red, and one blue. You see a switch and flick it... it still turns on!

...Do you want to press any buttons? ...Well, maybe you should wait until everyone's back on the HEXAGONAFIELD for now.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 3x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket 1x Ally Heal Ticket 1x Enemy Damage Ticket 1x Ally Debuff Ticket 1x Self Harm Ticket
AMOUNT:3/3
Action 1+2:I heal up my Canary, using melted metal casino coins and metal dice to repair it.
Action 3: I pick up my Slots Machine and have my bird return to me, before following Alice's orders and enter the Soulrazer.

You heal your canary, before entering the Soulrazer!

Action 1/3 I construct a MS production facility that would continuously produce Jegan (MS, decent HP, chance to evade attacks decided by Moniker )
Action 2/3 I set two Yu Gi Oh trap cards.
Action 3/3 I construct a shield over my MS production facility to protect it from damage.


Guys, if you don't stop me I'll keep calling down large asteroids to wreck the hexagonfield. How you use the asteroids I'm calling down does depend on you, however. Using a Nu gundam to push it, maybe?

Also, I declare that I will IMMEDIATELY act against the faction that hinders or undermines my actions. PG, AG and other neutrals inclusive.

You construct and shield an MS production facility... however, in the newly built facility, a godmodder-made miner mines their way up into the facility... from under it... undermining the situation, if you will... and TAKES OVER THE MS PRODUCTION FACILITY! It works Alice now!

Alice: Thanks!

You also set down some Yu Gi Oh trap cards. They're in your inventory for now.

Is there a Project Charge currently going on?

Not right this exact moment. You'll be able to choose a new Project Charge if you manage to kill the Soulrazer.

Team join: [N]
Actions 1 & 2: I summon a meteor. Its trajectory will pass it by the planet without hitting it.
Action 3 waived due to charging.
1/???

You summon a meteor! Granted, the HEXAGONAFIELD isn't a planet, but right now the meteor isn't scheduled to do anything! Hmmm...

Welcome to the game! If you have any questions, feel free to ask here, on the OOC thread, or on the Discord!

-------

Altair charges up 3 more CP! Ash puts 1 attack shield around the MS factory and 2 around the Fabricators, bringing both Alice's minions up to 2 attack shields!

AG:

The Festums, Explosion Elemental, and Hurtsharks all take on as many Soul Reapers as they can, and manage to cull the entire Soul Reaper population! Barely...

The WDN sinks deep beneath the waves... everyone will depart for the Soulrazer soon... but when you return, it will have done its last task.

PG:

The Giant Goomba stomps on the Explosion Elemental, destroying an attack shield!

The godmodder realizes something: NOBODY defended Alice this turn! A critical opening has opened!

The godmodder pulls out a remote control, and presses a button! Suddenly, on the horizon, something approaches... its moving extremely fast... it's... it's... the MOBILE BIG BOMB SQUAD! 100 different suicidal Bomb robots, designed with just enough intelligence to navigate around onstacles, and just enough explosive power to destroy several miles of city!

Alice sees them coming, and sees her lack of defenses! However, the godmodder is right behind her, and as she tries to move out of the way, she moves straight into a godmodded cage - a cage locked with 4,120,999 puzzle locks, all of which need to be solved before you're allowed free! Alice focuses on the locks, and manages to solve roughly two billion before all 100 of the MOBILE BIG BOMB SQUAD reach her, and then, well... luckily, your Player powers protect you from permanent eardrum damage.

2 damage to Alice. She's below half health.

A mysterious farmer pulls a rock... it's the wrong one!

The Soulrazer is mostly content to stay in its shield! However, it spawns 5 new Soul Reapers, and doesn't aim its cannon! Yet...

Jagen factory makes a Jagen! And Alice takes a moment to recover from the explosion...

N:

Casino Ticket Canary and Hexagonal sheriff both attack the Soulrazer for 19,000 damage! They, too, prepare to enter the sidequest!

--------

Alice is reeling, and while she still looks unharmed, she's clearly tired. All the hits she's taken are clearly getting to her.

Alice: Everyone... I... don't quite have the stamina of the godmodder yet...

Alice: So... we need to take the Soulrazer!

Alice: Everyone out here! Since you're all so clearly incapable of defending me, let's do the last thing the godmodder expected it: Take out his biggest piece on the board... FROM THE INSIDE!


And with that, all remaining AG entities, from the Bank of Actions to the Explosion Elemental to the Apex, all begin to lift up! Slowly at first, then faster! Alice rises up with them, leaving the godmodder behind! He stares at Alice as she ascends, not pursuing!

The few remaining Players outside the Soulrazer eye the hole they're approaching, and as Alice waves her hands, it widens to allow room for everything. Now, the Infiltration can begin in earnest!

--------

OOC: Everything is moving into the "Infiltration" sidequest now, save for the godmodder. The entities are still listed here to make it easier to copy them over. The next update comes on Friday.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method... Now's a good time to attack, as the godmodder is trapped!
-Stop the Soulrazer! It's HP bar is huge... how can you do that much damage normally? Those in the Infiltration sidequest are trying to destroy it from the inside!
-Protect Alice! They're keeping the godmodder/Soulrazer trapped! Vote on whether to use Yoreshield against the godmodder or Soulrazer! Next turn, everything's going inside the Soulrazer!

Minor tasks:
The EVIL Space Station does a lot of good things!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's forces are producing more minions and giving group heals! They're also being infested and need help!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 329 feet deep(entities drown if not protected)(entities take damage if only level I protected((+50 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None
AXIS FALLING: Impacts random entity in 1!

[AG]Altair - CP: 18
[AG]Ash - CP: 0

[AG - Arsenical]Explosion Elemental: 35,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 1 attack)

[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 4 HP, 3,000 x 4A(protected from 1 attack)
Mini mini festums: 1,000 x 16 HP, 500 x 16A
New festums: +65% mini festum completion/turn, 75%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A

[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A

[N - JoeBOB]Bank of Actions: 285,000/500,000 HP, Dirt remaining: 100%, Dust remaining: 100%, Bedbug infestation remaining: 75%(x1.5 bedbugs each turn)
Somno: 35,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(becoming a better builder, done in 4!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 1! - dies when JOEbob runs out of entities (currently 7 shields)
Overhealer: +2,000 overhealing HP to one of JOEbob's entities/turn - dies when JOEbob runs out of entities(current target: Seed)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: Seed)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(Big B&B)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 28 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 20 HP. Recruits souls for the cult (12 souls)
Gatherer Drones 400 x 22 HP. Gathers resources for the cult (8 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 22 HP, +500 x 20A
Guard Drones 1000 x 20 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 40 HP, (cost: 4/breeder, 2/all other regular types)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
HQ: 20,000/20,000 HP
Cult genetics lab: 24% built
Cult Cube: 3.4 power (dies when Cult army dies)

[N - EternalStruggle]The Apex: 90,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 4 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 4 attack)(Spectral Lord summon addition, done in 2!)(adding Overseer, done in 11!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 0 basic schools, 0 Piranha schools

[N]Hexagonal sheriff: 70,000/70,000 HP, 12,000A

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 213 attack):
Peacekeeper HQ: 3,000,000/3,000,000 HP, 300,000A(protecting Peacekeepers)(control and command)(40% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
True Squad leaders: 4,000 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(Loading as many weapons onto HQ as possible, done in 12!)(increasing HQ weaponry/security, done in 4!)
Death-elite engineers: 1,000 HP x 999 (building all-entity grabber, done in 30!)(researching Evolver's evolving ability, done in 8!)
Scientists: 100 HP x 999
Death-elite scientists: 1,000 HP x 999, researching Legendary weapon neutralization methods (done in 30!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 44!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing, Emergency Teleporter

[SR]THE SOULRAZER: 27,111,500/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(Generating Hexagonastorm!)(trapped inside Yoreshield barrier!)(-10,000 HP/turn)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(Ready to aim!)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Fleet summoner: +5 Soul Reapers/turn!
Soul Reapers: 20,000 x 5, 20,000 x 5A

[PG-2]Alice: 4/10 (Yoreshield - can create ultimate attack shield/blocker!)
Fortifications: None

[PG-2]Fabricators: 10,000 x 5 HP (fabricating super-unit in 2!)(protected from 2 attack)

[PG-2]Jagen Factory: 60,000/60,000 HP, +1 Jagen/turn (protected from 2 attack)
Jagen: 6,000 x 1 HP, 4,000 x 1A (20% dodge chance)

[PG]Giant goomba: 70,000/70,000 HP, 25,000A

[PG]Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 3! (controlling evolving entities)
Seed: 7,000 + 9 x 1,000 HP (tended by farmers)(hatching in 2!)
Stalks: 100 x 8 HP (tended by farmers)(doubles each turn, becomes buff entity at 64)
Rocks: 23 rocks (random rock pulled each turn, 1 is evolving rock)(being pulled by farmers)

[PG]Godmodder: 133/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Noobliteration Charge: 9/15)(Owes JOEbob 5 actions)

Player info:
Captain.cat - CP: 6(1 Boost Stone)
MooGoestheCow - CP: 0
[N]Eevee Shadow Bacon - CP: 12(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)(Healthy)
[N]CaptainNZZZ - CP: 7 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy)
[N]EternalStruggle - CP: 0 (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor - CP: 52(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 14
That-Random-Guy - CP: 24(Echolocation)
Arsenical - CP: 2(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has infinite charmzard energy, 4 Boost Stones, 1 Multiplier Orb)
Ranger_Strider_ - CP: 0
Daskter - CP: 10
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket)
Cyanogist - CP: 7
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 3(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 3(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials, Vial of Aspects(12 power)), Save Point: None (charging Universal circle of colors)
RedRover1760 - CP: 12(has memestone, infinite energy redirector)
[N]Srovy - CP: 3(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone, Tactician Soul in a Bottle, Buffed Piranha mech)
Trifling Epithet - CP: 4(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, S. Generator (gives 18.5 + [updates since 103] shields when activated))
Dragon of Hope?!? - CP: 4(Espionage ghost)
Karpinsky - CP: 13 (1 Boost stone)
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 10(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons))
Spicy Serious - CP: 3
Custodater Pacis - CP: 2
rougesteelproject - CP: 0
Bill Nye - CP: 5 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left)
[N]IchBinButter - CP: 0 (two Yu Gi Oh trap cards)
Kyleruler - CP: 0 (Cross Sword, 2 power left)
Algot - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
Infinileaf Clover(all luck rolls succeed)/Mascythe(3-way action split)(in pocket dimension with Fred)
True Multiplier Orbs x 2

OOC: Alice loses when she reaches 1 HP, not 0 - make sure to keep that in mind when defending her!
 
Now, I know i shouldn't be posting yet, since I'm auto-infiltration'd, but...
"-a cage locked with 4,120,999 puzzle locks, all of which need to be solved before you're allowed free! Alice focuses on the locks, and manages to solve roughly two billion"
That's 4 million one hundred and twenty thousand nine hundred and ninety nine. which is A Lot less then two billion- about 1 billion nine hundred and ninety five million nine hundred and ninety nine thousand nine hundred and ninety eight extra.
such a large discrepancy means the whole thing was an illusion! Alice is just fine, and can't have lost that two health! she's still at 6, because the cage was unlocked before the bombs came and there where no more locks, which means, speaking logically, she must have already escaped before the bombs came.
the reason she said we're incapable of protecting her is that we didn't even try this round, not that she got hit!
so there, text-based-medium-of-relaying-events-to-us-which-is-never-faulty!
 
In Hindsight, I realize by doing complex Paradox Space time nonsense will probably make me Doomed, and since there are no sprites to counter... Yeah no. Aradia is indeed correct, it is extremely difficult to modify the alpha timeline via time travel like what I was thinking of, since that would make my timeline not exist. (not counting retcon magic)

/null
 
Last edited:
I walk into Side Room A.... and immediately rush to PionoPlayer's side.
1. Fear not my friend, Ive got you covered. I bend space so that attacks aimed at PionoPlayer instead strike me.
2. And for my next trick.... FUS RO DAH! I send the Kamikaze bot flying into the group of standard guardbots. Considering that flying into them likely did at least 1 damage.... He explodes, and guardbots die.
3. Charging up to 1 CP.
 
Well... that was unexpected... Nooooooooooo! Anyway, I create a machine that creates PA Commanders! For 3 actions, they also cannot be hijacked!
 
(I'm just gonna repost what I did so that it counts for the infiltration quest. if that is not necessary, please ignore this...)

I put my swords away as I don't need them right now.

Action 1: I move forward into the main hallway
Action 2-3: I fired a Kamehameha at Guardbot Commander C using 3 of my CPs

If the above actions fail: + 3CP

OCC: how much CP do I have so far?
 
Back
Top