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Defeat The Godmodder

Update: threat S-1 neutralized.
Update: new Primary threat.
reclassifying threats.

dispatch P-2:
type: broad_threat, temporary_alliance
issuing All Hands

dispatch S-1:
type: space_structure
counter: space_capability
selecting from roster...

A villianous space station?
This looks like a job for:

Adam Strange! (3 CP spent)
He's got a space jetpack, a ray gun, and a space helmet.

Adam Strange flies off to fight against Eaty.

[Edited. Thanks, The_Two_Eternities]

With the rain stopped, Red Tornado flies over to assist Daskter's forces against the infested.

(3 CP Saved up)

Edit 2: Hopefully the previous one got deleted properly. My first edit got blocked by the spam filter.
 
"Too risky since those have soul weaknesses and can be destroyed by simply having "bad luck""
I'm not sure what you mean by the second part, but the first is remedied by a bunch of the bank's extra evolved-entity actions making it Separate defences for those contained within.
 
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
". . . Well, this will certainly make things interesting."
Action 1: [X] Blue
Action 2: [X] Red
Action 3: [X] Slots
 
I downloaded the update and got some overheating, but since I have a powerful computer. it works well, When I got in, I generally pick up a rock and I generally look at it

Hey, Moniker I'm new to this game but I have been reading the series for a while now. I am not finished with the second one yet but it is getting there. I'm excited to see where this goes. Best of luck!
PS: I know a trick when I see one
 
Bonus Action: I again summon Spacebattles Moderators to fight the Godmodder, and this time prevent them from leaving until they unban srovy's account. Wait, no, that won't work, the Godmodder's in a bubble and can't actually do anything to them. Now what?

Seriously though, just because the admin is in a different timezone than the two individuals in question (and thus can't get into a teamspeak with both of them to verify that they are actually different people) should not mean they should be banned. If you can't find solid evidence of the two being the same person (probably because they aren't the same person), the issue should be ignored until further evidence is acquired. And how do you even think he's a sockpuppet when they clearly aren't sharing the same IP address?
 
Last edited:
Update XCVIII
Hey everyone, thanks for playing Defeat the Guy in a Tank, but after some soul-searching and the occasional escape from pursuing FBI agents, I've decided mayhaps DefTG should be left as it was. Please uninstall the application from your computers ASAP, using the special uninstall tool I will PM you. If absolutely PROMISE that this tool will not pretend to stop the bitcoin mining that didn't happen, and instead induct your computer into my new botnet. I PROMISE.

Back to business as usual.

The hungry...it hurts.... [12/?]


Oh great.



You are trying to steal my name to command the hurtsharks? You could become an F-grade customer. Be warned.

43 Actions

1 Action and 10 Action Cents incoming in 8 rounds because I lent JOEbob 1 action

6 Actions incoming in 14 rounds because I lent The_Two_Eternities 5 actions

I agree to the cult vote.

Also: Hurtsharks eat sharks that occur naturally in nature to buff themselves if they can't attack and one of them lets itself be eaten to shorten the time until the whole ecosystem is infected with control prions from 100 rounds to 30 rounds.

Edit: genuine warning



Er. OK. (hungry visitor to godmodder) Buddy you should abandon your newfound ideals. Your power will suffer.


Spongebob wielding the death note is the purest form of humor.

Thankfully, there aren't any other sharks around for the hurtsharks to eat.

Actions 1&2: It's a prime day for shields

"Well that was a good use of six actions." Arsenical climbed his way back out of the computer head first, after taking time to clean up all the pieces of virus and burn them. Very thoroughly. Now, on to installing Anti-virus-

Wait! Explosion (yes, that is his first name) is hurt heavily! This cannot stand! We need to heal him. The curse of repetitiveness should prevent any viruses for a decent amount of time, no need to worry.

Inspired by the appearance of the YORESHIELD, Arsenical start the healing by overlaying two attack shields onto Explosion.

Action 3: Better than a Medical Drama

In seconds, our hero removes his doctoral tools from hammerspace, and applies all the techniques of a brilliant doctor. This scene is only vaguely described because neither the narrator nor Arsenical are really sure how doctors do their work.

Magic, probably. Just like magnets.

Regardless, Arsenical does all he can to get the elemental back in fighting shape.

+2 attack shields to the elemental! +14,000 HP as well!

Finally, to complete the Set of 4, the ship designs of the Struggle Tactical Fleet, is not a ship but an orbiting space station.

Forward Logistical Station (Overseer-class) - This massive installation is a self-contained orbital staging area and resource management hub, floating many kilometers up in the air with all that entails. In volume, it is larger than the Apex itself, roughly circular with a diameter similar to that of the Apex's length. This gives it a considerable size advantage, but of course it lacks heavy armor plating and a significant portion of the Overseer is empty space, docking bays and the like, so it does not necessarily have more HP.

The Overseer-class is designed around a central Jump Beacon, similar in principle although less advanced and far less capable than the Fleet Beacon used in the Apex. This allows it to call in Jumpships of varying sizes, almost entirely various freighters, that offload precious raw materials from distant ES resource bases that have been established inside the Hexagonafield. These are sorted into various warehouse modules and used as seen fit to support lower to the ground operations, notably the Shipyard, set up its own independent mining operations or feed the NanoFabricators of the Overseer, which produce two kinds of independent drones that can be dropped to the field of battle below.

In mechanical terms, the Overseer has a notable but not overwhelming health pool, yet no attack of its own. Instead, it produces one Attack Drone and one Constructor a turn. The Attack Drone is a flying gunship with an assortment of weapon batteries, lightly armored and only packing a moderate punch. It is weaker than the Predator-class Frigate the Apex summons, but it is a help nonetheless. The Constructor, on the other hand, is slightly tougher and can use its own NanoFabricators to produce buildings, such as Infantry Fabricators and Engineering Depots to produce Legionary-class Attack Drones and more Constructors respectively. Each Overseer requires 7 turns to summon. This should be simpler than the last one, right? It only does two very simple things once ever turn.

Then, EternalStruggle, done with his charge, leaps into action and-

Does nothing because he is totally unneeded. It shouldn't be that hard to get people to get rid of Eaty, so his job is kinda... well he doesn't have one, the PGs just got taken care of. Except the Starcraft Army, but details. So...

More charging instead, then.

12/12

Alright, a 12 charge! Time to light up the Shipyard II! ES runs around, carving in various runes into the very structure of the Shipyard - time dilation magic! They make everything in the Shipyard go faster from the perspective of the outside world, improving productivity! Since the tireless machines of the Shipyard can work around the clock, this is especially effective! Sadly, the time dilation is weakened, since the runes have to be sustained perpetually. It's not quite a x10 speed increase or anything, although that would actually be pretty nice. Still, it's a significant boost to the speed the Shipyard upgrades the Apex at, and only that. HP remains unaffected, nothing is added. Upgrades can at times be inefficient, so all 12 actions are needed to push through a speed upgrade worth much.

Shipyard productivity boosted significantly with the power of 12 charges! Overseer production begun!

Teleporting into the Mysterious Tower I spend some time helping with the creation of the Smokescreen machine, adding my own ideas and superhuman speed to speed up the development. (x1)

Once again I charge. (x1)

Around the Science facility I conjure up a barrier of antibacterial liquid. Hopefully that'll buy it some time to finish the cure. (x1)

I order my entities to attack Eaty, I might as well be polite and try to save MooGoestheCow from being eaten alive.

+1 smokescreen development! Science facility protected from 1 attack! Your entities are going to try to slay Eaty!

I'm Back.... Earlier than expected too.... (Honestly thought I'd be gone for at least 3 weeks.....)
1. I sidle up next to the two Assassins. I leave a life time's supply of herbal tea. I walk away.
2. I'm here for you Moo! I try to break Eaty's jaw in order to pull Moo out.
3. Hmm..... I wonder what would happen if an unstoppable force slammed the Godmodder into an immovable object..... Let's find out!!! I create a wall of Orichalchum and fly behind it, slamming it into the Godmodder, and pushing him with my strength (virtually infinite) into a barrier that he cannot physically leave. Thus, his poor body is subject to an infinite force, and may just implode.

The two assassins hesitantly take the tea... Looking to make sure Winkins doesn't see them, they make some and begin to drink it... hmm...

You can't break the jaw, so you break other things instead! A surge of strength boosts you, and you deal 25,000 damage! Somehow, you end up with a crowbar, and continue breaking for 25,000 more damage!

The godmodder, as the wall of orichalcum reaches the halfway point between the ends of the circle, teleports (still remaining inside the circle) to the other side of the wall, and so the wall passes through the barrier. Phew.

Orders:
Well Battlecruiser your time is short, I can't let you be completely infected. You sure have too much firepower for me to hold back so I need to disable you... Well it seems you can't follow my orders anymore, anyways.

The Barracks that just got infected, lift off and move into the Containment Sector. (all of them if need be) The Reactor and Tech Labs can be left alone, they can't do anything on their own. Also the Barracks training facilities are shut down.

Battlecruiser will be sent into the containment zone, and forcefully grounded and disabled by our soldiers.

If the Battlecruiser still can they will fire off the vaccines at non-infected, and destroy the Bunker Complex........... I don't like this order


Im giving my entities a break this turn. (If the infestation is dealt with)
I'm so not sure how the Resolute Heart is going to act, so army back away from the infestation.

Anybody assisting do try not to murder the infested.

Shield Pods protect the Army, don't let the infection go through, I should've use the Shield Pods earlier.

Due to the curse of repetitiveness, their wont be any strong infestation, the Scientist at the Science Facility can finally continue on the Command Reactor.

Actions
"Dear Marine I ask for volunteers, I admit you will be sent on a near-suicidal mission. We need to gather LURE all the Infested back to the Isolated Infected Command Centers, we will trap them there until we find the cure!"
We lure all Infested Terran Units into the sector, and then I use the Shield Pod to trap them inside. I am simply changing the shield pod from blocking outside from getting in, into blocking the inside from getting out, I also add a ventilation system to filter air into the containment. They cannot leave, and infect other people anymore.
All infected units will be placed into these sectors, and trapped there until we can find the cure.

2CP
Medivacs and People on Vaccine Bike appear, and Start Distributing Vaccines to the Marines and Factories.

Eevee Shadow Bacon gave me the Resolute Heart Copy, I'm sure getting into a lot of debt recently, what is done is done.

FOCUSED, I use the Resolute Heart Copy, the ability of being immune to all negative status conditions, acting has a bypass or a healing charm. I seek to use the Copy for its healing effect, to remove the infestation from my entities. I use the Resolute Heart to heal my entities of the infection.

Hey Quinn I note that the Terran Army was technically in operation when you were still Army Men. I might as well give you some information about that time. (The first Command Center became operational on update XXXIX(39), therefor I give the history of them right up untill we were force to retreat, update LXIII(63)). There should be some history notes about how your predecessors were constantly setback. Though I believe you switch to being Peacekeepers during the middle of it. Just to give you guys some of your own history if you're missing them.

I agree to the cult action

You take Eevee's gift of the Resolute Heart Copy, and cast CURE on your army!

The power of the Resolute Heart's copy goes out all at once... the infested have their tentacles shrivel up and fall off, and their sanity returns against all odds! When the dust is cleared... the infestation is over. The quarantine is lifted, and all can celebrate.

And the cause of the infestation can retreat in silence, to strike again another day.

1. Hmmph. Alice, I suggest that the second whatever's in the cloud comes down, you switch to protecting yourself with that Shield. Being alive is preferable to dead, especially since you'll lose that shield.
2. +1 CP
3. I draw a circle around the Godmodder's feet. So he's technically over it. And since zero is a circle, a circle is 0. So the Godmodder is over zero. And over 0 is dividing by 0, which is impossible! Therefore the Godmodder doesn't exist! Hah!

Interaction: Peacekeepers
"Quinn! A warning. Well, two warnings anyways.
1. Watch out for whatever is in the sky, it doesn't seem friendly and is very ominous.
2. You won't be able to stay neutral forever. Several others are worried about your numbers, and you know as well as I do the Godmodder won't let you amass your numbers forever!
That is all. Watch your back, my dude."

Alice: Protect myself? I'm a godmodder! I'm basically invincible. I'm better off locking up my enemies!

The godmodder draws a "1" next to the circle! Now he's being divided by 10! A math equation which results in a real number! Hah!

+2 CP, since talking is a free action.

Quinn: Thank you. Rest assured, the Peacekeepers are well aware of both threats, the second in particular. We do what we can.

Alice, I have an alternative idea.
See, the Godmodder almost got the infinileaf clover, but I managed to steal it from him at the last moment. the specifics of how we where in the real world are... kinda complicated. anyway, we have infinileaf. and a precedent for godmodder damage rolls. and a guarantee that he won't steal it until the soulrazer dies.
So... we can do damage consistantly at a rate of 4-7 per round (depending on who holds starcalibur). without loosing entitys.
first I grab infinileaf from the pocket dimension. Moniker, you said it won't be stolen until I get a chance to sidequest, and my dreams are apparently blocked off. so... it's safe.
[1x] I fire off a penguin missile, which takes out a cannon from penguin idle. random damage roll for success, go!
Then, I obviously make the rolls to steal yorehammer and starcalibur. I deposite starcalibur in EternalStruggle's waiting hands, and yorehammer in karpinskys. free actions, those.
[1x]I slappeh the godmodder. roll for damage to the godmodder! (success! clover!) then, roll to crit. crit obtained!(cloooooooooooooover) 2 damage.
2 CP: time itself is directly, by the known laws of physics, a matter of probability.
see, the only law which mentions time is the second law of thermodynamics. entropy will always increase. increase only makes sense with a direction of time.
hence, the direction where entropy rises, time is going forwards. however, the second "law" of thermodynamics can, by chance, be reverted. ridiculously improbable chance, a chance that rises exponentially with the number of atoms, but a chance.
so, with probability strongarmed to my side, I reverse entropy. thus, time is going backwards, but I can't go backwards in time! that would cause a paradox! so i go forwards in time, which is reducing the turn because entropy is reversed. I am now back in the first turn of the battle. in a highly improbable manner, nobody notices me. clovers are useful!
I smile, and, having arrived here, produce a unit with 1% dodge chance, which is an extension of myself, with a 1% chance to steal energy from a target entity if it is a sealed unit. I then wait, unable to use any actions since I can't act multiple times in a turn without starcalibur, or before joining, and all my actions are accounted for.
Over time, this acquires, by the luck of the clover, a great deal of energy types. charmzard energy is unaccounted for, since it'd be brainwashed, but eh. zombie energy, snowball energy, assassin energy (stealing from royalty would be treason!), thief energy, darkshard energy, and game energy. of course, the sequence of events that led to my charmzard energy generator is unreproducable, and the curse of repetativeness prevents further "time" "travel" in this way, but hey! that's why I did my best to cover my bases.
None of this creates any paradoxes, because the clover's luck keeps them from happening, though it would not change the result of a wanted paradox.
final action (1x (using an action in case clover won't extend otherwise, if it will then the action goes to random-damage-roll attacking the godmodder)) :
SO. The Godmodder is BLATANTLY cheating.
but hey, I'll respond back. not getting annoyed. nope. no sir. E. Bob.
firstly, being fused together, they only count as 1 puck. the godmodder's only up to 3 points.
Secondly, all machinery has a chance to malfunction. and wouldn't you know it? the godmodders does too. I didn't do anything! the impact must have broken it a bit. the Godmodder's machine spazzes out for a bit, and runs in a circle during the godmodder's turn, before herding all 3 of my pucks into the center, then jumping out a window and breaking itself. welllllllll then.
Now, for my turn in curling, I throw another perfect puck, sweeping perfectly. so, on the godmodder's turn i got 3 points (with his malfunctioning pucks help), tieing the game. on this turn, I got another four, giving me a four point lead. since the godmodder's fused puck was only one puck, he can keep playing with his remaining 7... but as luck would have it, his teams next throw goes wild, bouncing off the walls and slowly stopping in a distant corner of the field. I get another 4 points. then, on my turn, another perfect throw. the godmodder himself, trapped in the attack blocker, cannot interfere as I get another 5 points, reaching 16, and his team fumbles again, and again, and I get another five, then 6 on my turn, then 6 as they fumble for the third time this round, and 7 on my round. on the final round, his team finally throws one thing right... but its one puck. 1 point against 40. the game is lost.
Hows a taste of your own medicine? being helpless as your plans crumble? does it taste good, 'Modder? DOES IT?
Ahem. entity orders.
Somno, keep working. with the worker drones help, you can finish the overhealer this round!
Hexagonashield and shield generators, keep working as ye do.

[x0 talking!]
Contacting altair discreetly, I bring him up to date on everything, including my plan to send both mascythe and the infinileaf clover to the god of dreams storage. those two things are so theoretically deadly, everyone agreed they need to be removed. i know his plan is humoring alice or some such... also, is the reason his battle outcome displayed as ??? in the book because alice recruited him or some such?
also, Altair, do you know the uses for... charmzard energy?
Cult Action vote! Alchemize dream fake starcalibur with the resolute heart copy Before daskter uses it.
[x0 talking again!]
I congratulate fred on his success there, and somehow react to the situation in the least awkward, most rewarding and nice way possible! hurrah!
[x0 SO MUCH TALKING!]
I inform alice that everyone tried to keep Xerath alive (with myself as the main supporter), but in the end, when critically wounded he GOTRAILROADEDINTO decided to sacrifice himself BECAUSEALITTLESOMEONEKNOWNASMONIKERDECIDEDTHEOUTCOMEOFTHEINTERACTIONLONGINADVANCETHEDINGUS
And about anything else that is relevant.

Wow JOEbob. Wait to abuse my promises. When I said the godmodder wouldn't try to steal it, I meant if you kept it in the pocket dimension! That's it. I'm never promising you anything again.

Altair: What!? The Infinileaf Clover is HERE!? What are you doing! Put it somewhere SAFE, not here!

Alice: We went to SO MUCH WORK hiding that weapon! Don't let the godmodder get it, or I'm kicking you off our godmodder-killing alliance!

Your penguin missile is countered by a godmodder-launched polar bear missile! Egads!

You use the Infinileaf Clover to roll the damage the godmodder! As before, you roll a d10, and the godmodder rolls a d10000!

YOUR ROLL: 10/10

GODMODDER's ROLL: 1/10000

Your roll is bigger! You win! The godmodder takes 1 damage! You try to roll for crit, but thats a DnD thing that the godmodder banned recently!

STARCALIBUR STEAL ROLL: SUCCESS! You get Starcalibur, immediately funneled to EternalStruggle!

YOREHAMMER STEAL ROLL: SUCCESS! Yorehammer, immediately granted to Karpinsky!

The godmodder is 100% unhappy about this! You also get a Boost Stone!

Unfortunately, you forgot a critical note about the Infinileaf clover! It doesn't apply to your minions! Your entity is obliterated by a random hunk of debris before it can take any energy! And even if it wasn't, it most likely failed all the 1% rolls anyways!

The godmodder can still affect the curling game, since it exists in "free action" mode! If it required actions, then he would be blocked, but it doesn't, so he isn't. As the puckbot throws itself out the window, the godmodder notes that his machines are always 100% perfect, and the only way the malfunction could have occurred is if JOEbob was using Player powers - a critical violation of the rules of the game! So, to restore things to order, the curling game starts over from the beginning, and everyone's turns are NEGATED AND UNDONE!

Altair: (Okay, if you really trust this god of dreams person. The godmodder could potentially lead another Player into dreamland in the future, but it sounds okay for now.)

Altair: (I know a lot, but I don't know much about Charmzard energy. Seems like just an extension of godmodding energy, if you ask me.)


...I forgot what the overhealer does. Remind me. Also, the cult action is too little too late!

Alice: Yes, I saw as much. I guess I have to thank you Players for protecting him. Remind me to order you a pizza or something.

Alice: But before he died... he said he didn't want to...

Alice: ...No, it's not important!

Alice: EVERYONE! KEEP FIGHTING! AND DON'T LET THIS GUY LOSE THE INFINILEAF CLOVER!


FOCUS

After some thought, I decide to Player-Summon a teleporter, overcharge it to the point of near-destruction, and then use that great power to either teleport MooGoestheCow out of Eaty's mouth (plus part of Eaty's mouth, to ensure I get all of MooGoestheCow out), or if that is unlikely to work, simply teleport chunks of Eaty's organs out of his body.

You do both, but Eaty, who is 38,000 HP lesser, just gobbles MooGoestheCow right up again!

Whad'ya know. The Godmodders really are Sith Lords after all. Except somehow even more evil. Anyways...

As the Soulraze sub sinks in a trail of smoke and oil, me and the Lewdmarine hi-five! Yes! We've beaten the enemy! What should Iku do now Ad~mi~ral? I try to ignore her teasing, thinking about the newcomer. I'm not sure, but this Alice girl seems reeaal untrustworthy. I'm of the mind to-

At that point I hear screaming and fleshy noises from the EVIL space station, I look over, and....

FOCUS!
OI OI OI OI OI OI OI OI OI!
I leap out of the water like a goddamn torpedo, soar through the air on a ballistics trajectory, and drop-kick my way straight through the walls of the EVIL space station. The drop kick lands square on Eaty's head, along with a whole bunch of shrapnel. I brandish a machete with fire in my eyes!

Now hold up here Comrade, this is a VORE-FREE ZONE! This is illegal you know! You try and eat people here, you're gonna get it! And with that I proceed to use the machete to slice Eaty's abdomen into tiny, tiny pieces! Even if it doesn't kill him it will at least mean the cow will just pop the bloody hole out if he manages to swallow.

40,000 damage to Eaty! MooGoestheCow is almost freed!

Piono jumps over towards Alice.
"Miss, while your goal is admirable, I recommend you don't try to do it on your own, regardless of your powers, you need something to keep you in check. One person's utopia can easily become everyone else's dystopia, and that would put all of us back where we were before, except with you, a friend, as our enemy. That's something none of us want. But now's not the time to talk about that. Now is a bad time to be sacrificing all of our entities, the Godmodder has something VERY big closing in on us. The Soulrazer it's called I believe. If we have no entities when that shows up, then all us Players are gonna be kaput. Anyways, even if that weren't the case I'd advise against us self-destructing against all our entities. If this war has taught me anything, it's to hedge one's bets."

Piono then blips away, skipping across the water at high speeds towards the Godmodder, and flipping up in the air, he then twirls his trident, and instead of directly attacking the Godmodder, swirls him around at high speeds to make him incredibly dizzy and sick, opening him up to future attacks.

Actions 2&3:
6/? for future usage.

Alice: Thanks, Piono, but I've heard this before!

Alice: See, the problem with the way the world works is, in order to rise to power, you need to be evil and conniving! So the people with the most power are always the most evil people!

Alice: But I've been able to find a shortcut! I can get all the power I want, while still being good! And that's what makes my situation so unique - and great!

Alice: Oh, and, the Soulrazer, let me just... check on...


Alice closes her eyes and then opens them, looking on in fear for a moment...

Alice: Oh no. This is going to be MUCH harder than I thought.

Alice: EVERYONE GET READY! MAJOR BOSS INCOMING!


Since this post wasn't counted (and turned out to be unnecessary), I repeat it, with some changes.

4 CP: LOTS OF HEALERS


I look at the Eeveelutionary Eevee. Although it has been healed, it's still below half health. And so, I deploy Emergency Healing Plan Alpha.

A variety of healers arrive. Type Blues, Panacea, Cask, a pill of SCP-500, Foundation doctors, and many more.

The doctors and Type Blues get to work immediately, while Panacea and Cask analyze the SCP-500.

Panacea and Cask complete their analysis and begin working on a way to improve the effects, while the Type Blues continue their ritual.

Finally, as Panacea and Cask complete their project and the Type Blues complete their ritual, I combine both of the projects and use them to heal the Eeveelutionary Eevee in a flare of green light.

FOCUS: PREPARATION

I charge up 3 CP.

"Second Scarlet Prince, attack Eaty. Eeveelutionary Eevee, attack Eaty, and once you're done evolving dodge rate, start evolving regeneration."

(OOC: Moniker, you forgot to increment the Eeveelutionary Eevee's evolution. It should be finishing this update.)

+50,000 HP to Eeveelutionary Eevee! Okay, will fix.

FOCUS X3: (5/5) I see.

I am not fooled whatsoever by this. It is fairly obvious what the weaknesses are of the Yoreshield is. I'm not gonna state them, in case Godmodder gets any ideas, but GM probably already knows them so...

There is one last question brought up... Godmodder still has Yorehammer. Trying to Yorehammer the Yoreshield is probably a bad idea and may cause reality itself to be destroyed. Luckily for us, the damage is only limited to one timeline, or else we'd already be all dead cause of multiple worlds theory.

I must know what happens... but learning this information in a way that will allow a secondary reaction will be difficult if not impossible due to some certain "Rules of Reality"... However I believe I already know what would happen, so I just need to counter. Whoever claims Luck Doesn't Matter at All is quite stupid cause in this scenario it probably does... I mean, 10% of getting Yorehammer per damage, anyone? Or do you want me to literally to base my strategy just on luck? I'm no Thief of Light.

So I shall begin.

There is two baseline simple options. One, get Yorehammer. Failure or 10%. Probably Failure. Other, take Yoreshield. Bad cause GM-2 Entities will probably be hostile because of that.

So there comes Option 3. Modifications, Preventives, Counters. Simply, add a device to Yoreshield, that automatically disables if Yorehammer is used on the Yoreshield. Bad, cause Godmodder could probably easily exploit this to disable Yoreshield.

Option 4: Rely on Luck. _{YEAH NO}_

Option 5: This doesn't actually matter at all cause Godmodder would probably die. Unreliable, and you never know, Godmodder may roll a 1 and accidently drop the Yorehammer on the shield.

Option 6: Countermeasures, Defenses, Redirection. Now, here is the thing when a unmoveable object and a unstoppable object meet. The Universe blows up. Did you know INFINITE ENERGY is Also Produced? Infinite Thermal Energy from the friction and collision it creates, ripe for the harvesting? The Universe Blows up due To INFINITE ENERGY. I equip one device that REDIRECTS ALL ENERGY FROM ONE INFINITY OR HIGHER ATTACK BACK AT THE GODMODDER. If Godmodder decides to try to Yorehammer the Yoreshield's Attack Blocker, they would be dealt so much damage it is crazy. The device detects a infinite or more amount of energy and redirects it all back at the Godmodder. It only works one time, of course, but that is all I need. This is what I'm going to do.

So Godmodder don't even think about trying to counter by creating a counter redirecter that sends the energy back at us. I know its tempting, but it will probably force all the players to actually, you know, counter it. You would also take one damage from stealing the REDIRECTER ARRAY@. Unforunately for the Godmodder, because of one certain Yoreshield, Godmodder can't actually redirect that energy back at us and do the same thing we did against the Godmodder, because you know, unbreakable defense.

So thats one problem solved. Also, if anyone steals Yorehammer and deliberately attacks a Yoreshield Attack Shielded Opponent, that would also work. However, let me spend some actions on making sure this thing doesn't actually malfunction first.

This isn't that special either. Its just a modified Attack Redirector@ that is only set to activate when a infinite+ attack energy from the Yorehammer and the Yoreshield attack each other. Other charge points is making sure it can't be spoofed and that it doesn't explode trying to redirect this huge amount of energy.

As always, actions reinforcing the REDIRECTER ARRAY@ or making sure it can't be spoofed is welcome.

Also, I put a tracking beacon on it.

You set up an INFINITE ENERGY REDIRECTOR and put it in your inventory! Anytime an event occurs that would generate infinite energy, it will get absorbed by this and get thrown at the godmodder!

Well, I'm going to make the xel'naga artifact from sc2, this can affect anything that has to do with the Zerg, and the Godmodder as well! I will use 3 actions and 2 charges to make this!

You create the Xel'naga artifact! It has a power level of 5! Now, what are you going to do with it?

(Actions!)(3 Charges)
(1 Charge)
I go back to the site where the vision board was last seen. I crouch down in the rubble caused by the excessive use of music and proceed to push away the debris in search of something... something dear. It wasn't until a few minutes have passed in the weak temporary time barrier I set up, that I reached further down into the debris and pulled out the magically framed picture of two dear entities. I put the picture away in my robes and head back to the Rice Monastery to see if its vision has been fulfilled or left unfinished.

(2 Charge)
I played the audio player once more with a framed picture on my desk, sighing in sadness in how the Void duo had to act like that in my presence. Was it so bothersome for them for me to just want to know them a little better? Sighing once more, only to get spooked by the sheer amount of tea that Ranger was going to give to the Assassins appearing right beside me. I stare at the lifetime stock of herbal tea and hold back a sigh, maybe another attempt wouldn't hurt...

I call down the Assassins to my room and begin waiting a bit anxiously. It didn't take too long for them to let themselves in and proceeds to hand them the lifetime stock of herbal tea.

"Um... h-here you go..."

They gain a look of confusion before I speak up once more.

"I caught a bit of your conversation as I left..."

They immediately paled and tensed after that confession.

"And I think you guys taste in tea SUCK! Fruit tea is where it at!"

The sudden declaration in my views managed to stop them paling but they now have blank faces, trying to comprehend what's going on.

"Sure herbal tea got the relaxing and health benefits going for them but what about caffeine intakes? with fruit tea, you only got to-"

By the time I got about 1/3 of my rant on why Fruit tea is far superior, the 2nd and more petite of the 2 spoke up in outrage on this attack on her(Wait wut) taste in tea. Eventually, the bigger assassin was dragged into the debate as he got tired from the look of disdain he received due to his liking of iced tea.

-------

After the "conversation" over teas and a bunch of slander of the goodness of fruit tea. The assassins exited my room carrying the lifetime stock of herbal teas and few of my stock of fruit tea and a crowbar they were supposed to deliver, utterly confused on how to act after the debacle.

The crowbar in their hands... was made of jawbreakers, with an address saying to send the crowbar and the letter itself to Ranger Strider. The contents reading:
"Thanks for the herbal tea Ranger, here's a crowbar to really make prying/breaking Eaty's jaw easier. -Signed by Winkins"

(Orders!)

The buns should be alright with the slowed down rallying and finished up their summons to call up more Buns!
(Florence gets ready to summon a Bun Architect and the Baron another shield bun)
(Bun Architect: 2000HP(20% dodge rate)(builds bun buildings))

The Void Assassins gives the Crowbar to Ranger Strider and if needed, finishes off Eaty. If not needed they spend this turn prepping up the Duo Attack! (Bros. Attack is no longer valid after finding out they weren't both males...)

Lightward Mages being perfectionist are going the CVs again to be sure... TO BE SURE there nothing amiss. (2 more turns.)

The family doesn't think they have any large request for the king. The family main goal was to enjoy in one's other company so they only ask if they had a method of gathering a larger variety of fishes to add to the aquarium they planned to set up after this trip. (Current gains: 8 schools of fishes)

You retrieve the framed picture of Fenny and Disco-chan having a meet and greet. It is badly torn, and all the Visionboard's power is gone from it. Though it no longer has the guarantee of fate... that doesn't mean its impossible.

The Void Assassins and you have a lively debate about tea! Somehow, you feel like despite arguing, you understand each other a little better.

I think Florence can keep summoning what she's summoning! I think they've had quite enough leeway with how powerful they can become.

Looking up at Alice I remember quote from Abraham Lincoln. 'Nearly all men can stand adversity, but if you want to test a man's character, give him power.' I mentally recite the words as I keep my eyes fixed on Alice. 'Well... good chance that we're going to have to fight her somewhere down the line. I hope not but that's likely going to be the case. Right now we are being given a good chance to pound the Godmodder so I guess we may as well make the best of it.'

Returning my eyes back down to the Hexagonasea I look over whats going on. I see that MooGoestheCow is a spot of trouble but already several others are there to help him, I also see that the EVIL Space Station weapons are jammed for the time being. There is of course the Godmodder who looks to be trapped for the moment with Pionoplayer distracting him with a trident and Ranger_Strider sending a wall of Orichalchum to try and crush the Godmodder.

Elsewhere Daskter is dealing with a Infection of his troops which at the moment seems to be going his way, At-least he seems to think so.

'Hmm, Help beating up the godmodder or help with getting MooGoestheCow out of that things mouth. Hmm I wonder if it would be unnecessary to give Alice a attack shield?' I twist my mustache in thought. 'Well while I think on that I may as well see if Quinn and the Peacekeepers will be willing to look into this, May also want to give Cera and Co a heads up on Alice's arrival.' With that I pull my Radio off of my belt and start trying to tune into the frequency that Quinn and the Peacekeepers use.

After a few moments I get to the right frequency. "Commander Quinn, Its me Captain.Cat, I have a suggestion that I would like to make. When your Scientists are not busy looking into stuff to improve your capabilities would you mind having them look into a way of destroying the Legendary weapons or a way to render them inert. I personally think that they are to dangerous for them to remain as they are. Just an idea I had. Anyway regardless If you would like help with anything give me a call and I see what I can do."

While I keep the radio on and wait for a reply I decide to use the Telepathy that I used earlier to try and give Cera an update, Although I'm not looking forward to the earful I'm going to get. 'Hey, Cera it's me again and I have an update about the field, I'm sorry to say that your probably not going to like it. Good news is that we have the Mascythe locked up in a pocket dimension so it's safe for the moment. For not so good news is The Infinileaf Clover has been discovered, The Godmodder almost got his hands on it but Fred and JOEbobobob got it at the last second and placed it in a pocket dimension as well so it's safe for the moment. Now for the bad news. Alice has entered the Fray and she is a Godmodder. Right now she is focused on trying to kill the Godmodder for killing Xerath and at this time is not hostile to us but I'm not sure if that will remain the case after the Godmodder is defeated. For the other bad news She also brought Yoreshield with her and I think Soulraze itself is going to appearing in the field soon. Other then that Altair also appeared with Alice, He seems to have something in mind. I believe that's all for the moment.'

After finishing my report to Cera I look over at Ranger_Strider trying to break Eaty's jaw as to get MooGoestheCow out. 'Well, May as well. I wish for Ranger_Strider strength to be enhanced as he tries to break Eaty's jaw.' Suddenly a red glow forms around Ranger_Strider's arms as he trys to break the beast's jaw. With the Red glow it around his arms it makes them able to exert more force about the Creatures jaw. (1 CP)

Looking over at the Rapidly approaching Orichalchum going the towards the Godmodder I make another wish. 'I wish for the Orichalchum to have spikes facing the Godmodder on it as well.' Suddenly dozens of glowing red spikes appear on the Orichalchum wall as it races towards the Godmodder. (1 CP)


With those to things boosted I use the last of my energy and place it into the charge I'm working on. (1 CP) (6 of 25)



In the Caribbean sea, Nearing the Panama Canal. 26th of April, 1939.

While The USS Enterprise was on route to her new posting in Pearl Harbor another Red orb appeared over her during the night while nearing the Panama Canal. The watch men on duty alerted Captain Charles A. Pownall and the crew to the sighting and a security alert was issued. For about a minute and 20 seconds the orb continued to hover of the ship before then going into the flight deck elevator and once again leaving a red circle in it after which it soon faded away.

There was about 4 dozen witnesses, among them was Petty Officer Thomas Rollins was able to take 3 pictures of the red orb both before and after is went into the flight deck elevator of the Enterprise. The photographs were sent along with a report of the event was given to a US military base near the Canal which was then sent to Navel command.

While the USS Enterprise continued to sail towards Pearl Harbor the crew speculated about what the red orb was. Some thought that It was a secret project that the military was testing. Others thought that maybe it was some kind of alien ship or scout. A couple suggested that it have been a unknown creature. The only thing they all agree on was that something had appeared that night.

When the Enterprise reached Pearl Harbor the witnesses we're questioned by military intelligence and the flight deck elevator and the spot on the flight deck from 1938 was examined for any clues. After about a week nothing had been found and the investigators left with only the Witnesses testimonies about the event, The USS Enterprise about a day later returned to service with the crew left to wonder what had happen.

Quinn: Excellent idea... we're not sure if we have the capabilities to begin undertaking, but we'll ask our scientists to try. We've mostly run out of stuff to do here, anyways.

You do indeed get an earful from Cera!

Cera: Six!? SIX LEGENDARY WEAPONS NOW? That only leaves one! ONE! And the godmodder is still above 100 HP!

Cera: ...Okay, I guess a second godmodder showing up with one wasn't really something you could do anything about, but -

Cera: Ash? Hey, Ash! Ash! Come back here-

Cera: He's gone. Well, thanks for the update. Me, and Jamie, and hopefully Ash, will be done with our project here... eventually.


The spikes appear on the wall, and the godmodder's teleportation is a closer thing, but he still manages to stay out of the wall's way!

Redrover asked me for a loan of 2 actions. Since he is an S grade customer, he will get it for free.

2 Actions to Redrover, has to be paid back im max. 10 turns.

2 CP granted to Redrover.

"Protect Alice...sure, why not." I shrug my shoulders as I say this. I'm not one to look a gift horse in the mouth after all.

Action 1

With a clap of my hands a red shimmering light blankets Alice. "Not sure if you'll need this, but it's best to be prepared!"

A simple action without the need for flavor text, +1Attack Shield!

Action 2

Frantically scribbling on my notepad, I manage to add another CP to my ever growing stack.

Action 3

I disappear from the Engineer's ship, finding myself on a nicely placed island near the Godmodder.

A grin creeps it's way across my face, I've been support for far to long! Now was the time to get some damage in!

"So math, huh..." Cracking my knuckles, I reach behind my back and pull out a strange looking minigun. It's most identifying feature is a symbol, glowing a harsh red.

"Introducing..." I announce, doing my best impression of a hype man."THE MATHEMATICAL PI MINIGUN!! It's source of ammunition is the decimal of Pi itself!" I rev up the gun, the symbol for Pi on it's front growing to be blinding.

But as the first numbers begin leaving the barrel, Space and Time fold in on themselves! Over and over, making it so that the gun fires every one of it's rounds simultaneously, over the course of a nanosecond!

How does one fire every round out of an infinite ammo pool? Plot hole, that's how.

Alice... doesn't get an attack shield! Alice thanks you anyways, though.

Fun rule about godmodders; they can't be given attack shields by Players. Something about attack shields being a function of Player power, which is the antithesis of godmodding, and such things... You're all just discovering this now.

The godmodder hurriedly converts the Pi into actual Pie and eats it all! Phew! Delicious! Looks like that wasn't his weakness...

Free Action: I modulate the Water Defense Network's systems to round its stats to the nearest multiple of 100 at all times, because having any smaller digits to worry about would make it extremely complicated for the GM to handle.

Action 1: I steal the charge booster and send it so far forward in time that it sees the end of the battle. Because of this, no one else can use it until the end of the game. Not that anyone in their right mind would want to use the stupid thing now that it's badly damaged.

Action 2: The next time the Godmodder attempts to steal an artifact without allowing his target to counter or attempt to defend themselves, the steal attempt fails and he takes 1 damage.

Action 3: I use the Piranha Mech to attack... wait, there's nobody to attack. Instead, I absorb more piranhas into the mech to increase its stats.

Project Proposal: I propose Project Shatterpoint, with the objective of finding a way to override Legendary Weapons and negate their abilities, as a contingency for if the Godmodder acquires the full set.

I happily accept your free action. Thank you.

You get ready to send the charge booster forward in time! However, it looks like sending the charge booster is a big decision, so you'll need help from several other like-minded Players to get rid of it!

The godmodder promises to keep his stealing attempts to legendary weapons, and not steal any artifacts.

Pirahna mech buffed!

Project Shatterpoint accepted! I'll add it along with Project Shield to the list of project proposals, which will get to be voted on soon.

Project proposal: Project Interest. a real bank of actions, functioning in a real way that doesn't require people taking loans. kinda like how some banks make investments with the money they get;
the idea is the project itself gives any entitys inside it perfect dodge abilities while the building exists. similar to the bank of actions, this one has a fairly high health. when someone invests in the project, the project summons a self-evolver entity the first few times, and then stores a few actions. this way, people can retrieve their actions for summoning, attack or healing purposes by enlisting the help of the evolved entitys, and for anything that explicitly requires player actions by way of the actions stored in action worm. when an evolved being's action is unused, it uses it either making more entitys for the project interest to enlist, or increasing project interest's health.
Granted, you would need to wait ~10 rounds after the first investment to cash out, and player-specific withdrawals would cap at the amount of player actions stored.

This Project charge is unfortunately denied. Seems really exploitable. Messing with the amount of actions Players can take is in general a bad idea for a charge...

As soon as i get out of Eatys Mouth i will approve the hacking and then spend 8 CP to speed up the hacking with my Techno powers


CP:16

Eaty is nearly dead! You push and shove and BURST out of his chest, killing Eaty! You then order CompTIA to go into SUPER HACKER MODE, and they do!

CompTIA: Space Station Hack: SUCCESSFUL! Security question answers: ACCEPTED!

CompTIA: Congratulations! I, CompTIA, and therefore, MooGoestheCow, now own the EVIL Space Station!

Update: threat S-1 neutralized.
Update: new Primary threat.
reclassifying threats.

dispatch P-2:
type: broad_threat, temporary_alliance
issuing All Hands

dispatch S-1:
type: space_structure
counter: space_capability
selecting from roster...

A villianous space station?
This looks like a job for:

Adam Strange! (3 CP spent)
He's got a space jetpack, a ray gun, and a space helmet.

Adam Strange flies off to fight against Eaty.

[Edited. Thanks, The_Two_Eternities]

With the rain stopped, Red Tornado flies over to assist Daskter's forces against the infested.

(3 CP Saved up)

Edit 2: Hopefully the previous one got deleted properly. My first edit got blocked by the spam filter.

So it looks like you first tried to help Eaty, who is already dead, then you tried to stop the infestation, which was already stopped... Alright, how about I give you 3 CP instead. You'll need it soon.

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
". . . Well, this will certainly make things interesting."
Action 1: [X] Blue
Action 2: [X] Red
Action 3: [X] Slots

SLOTS ROLL: 4 4 1 You get an enemy damage ticket!
SLOTS ROLL: 8 7 5
SLOTS ROLL: 1 5 1 You get an ally heal ticket!

I downloaded the update and got some overheating, but since I have a powerful computer. it works well, When I got in, I generally pick up a rock and I generally look at it

Hey, Moniker I'm new to this game but I have been reading the series for a while now. I am not finished with the second one yet but it is getting there. I'm excited to see where this goes. Best of luck!
PS: I know a trick when I see one

Welcome to the game, Bill Nye! Remember, if you have any questions, you can ask here, on the OOC thread, or on the Discord!

Unfortunately, Defeat the Guy in a Tank seems to have been a bad idea, so you can just go ahead and play the game normally.

--------

Altair charges up 3 points!

V:

The Void Assassins try to charge up a Duo attack, but get stopped by the curse of repetitiveness! The Bunny Baron/Florence realize that their timers were supposed to be 1 turn longer than they are, and so correct them! They still spawn every other turn, they just start next turn.

The Void family continues their fishing expedition! They get 4 Piranha schools and 5 basic schools!

AG:

The EVIL Space Station revs up! It is now on TEAM AG! It can't do anything this turn, but as its EVIL self is now with your team, Moo's space engineers board, and it prepares to fight back! Still, as its thrusters are broken, its attackable by regular entities unless a significant repair effort is made.

The KING generates 3 new pawns! The Starcraft Army takes a break, alternating between resting, acting relieved, and checking to be ABSOLUTELY SURE the infestation is gone (it is). The WDN destroys 10 feet of water!

Aside from that and other standard incrementing stuff, the AG team is mostly quiet. With the Evil space station and infestation successfully dealt with, things are looking up! There aren't any enemies to fight right now! That just leaves the godmodder and Alice...

PG:

The shield around the godmodder starts to fade away... but Alice immediately activates Yoreshield before it can! Right now, it feels like Alice should be taunting the godmodder, but instead, she's looking at the sky... the stormclouds are rolling and purple...

Alice: No, no... any minute now...

The godmodder looks up at the sky with glee. He can't do anything in here - except charge. Which he does. +2 to his obliteration charge.

N:

The worker army and Somno work together to finish the OVERHEALER! ...Whatever it does. The worker army also finishes the HQ they were working on! Hurrah! In a sad twist, the Guard drones find themselves suddenly a lot weaker - I hated to do it because it's not my style, but I ran the numbers and realized I had accidentally made them super OP. Srovy suddenly finds himself with 2 more CP. It definitely isn't a bribe to not complain about this.

The neutral army, too, looks to the skies...

------
 
Storypost VI
Remember the Godslayer? The godmodder certainly remembers.

Cera, Jamie, and Ash had spent a long time making it the best it could be. Here on the HEXAGONAFIELD, a lot of time passes. A lot of time where there isn't much to do, in between brutal murders of Player groups. And so the three of them spent that time charging up a big project.

Normally, the godmodder would've been annoyed by it. But... Cera, Jamie, and Ash weren't the first to think of such an idea.

And the godmodder has had far, far longer to build up than they have.

Alice, all the Players, all their anti-godmodder minions/friends... even the neutrals can't help but notice what's coming down through the sky. It's the godmodder's special project. Built upon the corpses of past fallen Player groups, over many, many years of charging. Whenever the godmodder's finished with a group of Players, this is the thing he calls. It is... the clean-up crew. The unbeatable boss to obliterate anyone who seems too threatening - or too annoying. You will not be the first Player group it has obliterated.

The storm clears up in the center, and the rain slows down significantly.

As everyone watches, a ship of blatantly obscene size descends through the hole in the clouds! Its girth can hardly be described. Looking straight up, you almost can't see the top! It's longer than a skyscraper, and almost as tall as one! Jet-black, with no windows to be seen, and radiating sheer godmodding power! This is it...

THE SOULRAZER. The Soulraze Army's capital ship! Armed with a vast array of minor weapons, all deadly on their own, but together, enough to easily destroy your entire army - and then you! The crown jewel is a giant cannon, capable of obliterating any ally it aims at! ...It'll be replacing the 125-HP Sealed Boss.

Alice's face is white, for a moment... but she shakes it off!

Alice: So... that's the Soulrazer!

Alice: W-well... it doesn't matter! With the Yoreshield, I can lock it up! The ENTIRE thing!

Alice: But, I can only use it once a turn... so if I do that, then... you...


Alice pauses for a moment, then realizes what she has to say.

Alice: PLAYERS! This foe may be great! But we are greater!

Alice: With the power of the Yoreshield, I can entrap either the godmodder, or the Soulrazer! But the one I don't trap will be allowed to roam free!

Alice: I'll handle the Yoreshield trapping! I need you to deal with whichever one I can't stop!

Alice: And, in the name of DEMOCRACY - since your entities are at stake - I'll allow you to decide which one I choose! Tell me which to block!

Alice finishes their speech and turns around to see the Soulrazer's main cannon charging! It seems to be aiming for... The Eeveelutionary Eevee, as a test target! A giant red circle appears in a large radius around the Eeveelutionary Eevee... Is there any way to survive!?


This is it... the Anti-Godmodder army stands together, as strong as it can. This is going to be your strongest opponent yet! You've overcome everything so far, but this... This is something else entirely.

The Soulrazer has so much HP as to be nearly immortal! You'll need to find some way to deal a huge amount of damage at once! But what to do...
 
Each turn, you need to vote on whether Alice should trap the godmodder, or the Soulrazer, in the Yoreshield's attack-blocking barrier! The one that isn't trapped will be allowed to act as normal, so prepare yourselves!

The water rises 28 feet, and 5 new schools of each type of fish arrive!


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method... Now's a good time to attack, as the godmodder is trapped!
-Stop the Soulrazer! It's HP bar is huge... how can you do that much damage normally?
-Protect Alice! They're keeping the godmodder/Soulrazer trapped! Vote on whether to use Yoreshield against the godmodder or Soulrazer!

Minor tasks:
The EVIL Space Station does a lot of good things!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's forces are producing more minions and giving group heals! They're also being infested and need help!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 312 feet deep(entities drown if not protected)(entities take damage if only level I protected((+50 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None

[V - Winkins]Winkin's forces:
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 19,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)(finding cooks, done in 3!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG]Altair - CP: 3

[AG - MooGoesTheCow]Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 6 HP, 1,000 x 6A

[AG - CompTIA]EVIL Space Station(grounded!)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)(75% integrity!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel(current AI: CompTIA)
Fleet Beacon: +2 attack fighters/turn
Space engineers: 100 x 40 HP

[AG - TheTwoEternities]Scarlet Prince: 70,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)
Eeveelutionary Eevee: 90,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 3! (can use Special and regular attack)(water immunity)(10% dodge chance)

[AG - Arsenical]Explosion Elemental: 33,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)(protected from 2 attack)
K.I.N.G II: 100,000/100,000 HP, +3 random unit/turn (Retroactive Rook Defense Switch)
Pawns: 950 x 3 HP, 2,900 x 3A
Rooks: 5,000 x 3 HP, 3,000 x 3A
Bishops: 10,000 x 0 HP, 20,000 x 0A
Knights: 8,000 x 0 HP, 5,000 x 0A
Queens: 75,000 x 0 HP, 50,000 x 0A

[AG - Daskter]Daskter's Forces(30,350 TA)(protected from 1 attacks)(15,000 HP shield pod)
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 3!)
Flag-Bearer: 46,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)
Starcraft Army(Neosteel foundry):
SCVs: 500 x 65 HP
Marines: 200 x 49 HP, 150 x 49A
Marauders: 400 x 18 HP, 300 x 18A
Hellions: 400 x 14 HP, 400 x 14A
Command centers: 6,000 x 2 HP (+9 SCVs per turn)(build cost: 7%/SCV)(away from other buildings)
Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 5 HP (+5 Hellion per turn)(build cost: 10%/SCV)(making 5 tech labs, done in 1!)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 12%/SCV)
Science facility (researching command center reactor, done in 7! Can't be boosted!)(protected from 1 attack)
Factory: 50,000/50,000, currently producing: The Battleship, done in 11! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 5.6% complete(.4%/SCV)

[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 2 HP, 3,000 x 2A(protected from 1 attack)
Mini mini festums: 1,000 x 6 HP, 500 x 6A
New festums: +40% mini festum completion/turn, 55%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[AG]Aquarius: 12,000/70,000 HP, 20,000A(can't attack flying!)

[AG - Crusher]Water Defense Network: 41,400 HP, destroys x% water where x is .01% of HP (+20% HP/turn)

[AG - General_Urist]Lewdmarine: 26,000/50,000 HP, 7,500 x 2A (25% dodge rate)

[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A

[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A

[N - CaptainNZZZ]Army: TA: 71,000 (protected from 3 attack)(+5% accuracy)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)(protected by weak skeletons)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(working w/Einstein on Smokescreen machine, done in 2!)
Weak skeletons: 500 x 56 HP, 500 x 56A
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities (currently 2 + 12,000 HP shields)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - Srovy]Cult Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 18 HP(taskdoer)(x1.5 build speed)
Recruiter Drones 400 x 17 HP. Recruits souls for the cult (5 souls)
Gatherer Drones 400 x 17 HP. Gathers resources for the cult (6 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 17 HP, +500 x 10A
Guard Drones 1000 x 17 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 22 HP, (cost: 4/breeder, 2/all others)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A
HQ: 20,000/20,000 HP

[N - EternalStruggle]The Apex: 86,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 1 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II+1: 94,000/150,000 HP(protected from 1 attack)(Spectral Lord summon addition, done in 7!)(adding Overseer, done in 16!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 30 basic schools, 30 Piranha schools

[N]Hexagonal sheriff: 58,000/58,000 HP, 8,000A

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 193 attack):
Peacekeeper HQ: 1,500,000/1,500,000 HP, 300,000A(protecting Peacekeepers)(control and command)(20% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders X: 3,250 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-duper-reinforcing Peacekeeper HQ, done in 10!)(adding enhanced HQ mobility, done in 2!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 10!)(researching Evolver's evolving ability, done in 18!)
Scientists: 100 HP x 999, researching squad leaders true power(done in 2!)
Death-elite scientists: 1,000 HP x 999, reseraching Legendary weapon neutralization methods (done in 50!)
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 64!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing

[SR]THE SOULRAZER: 30,000,000/30,000,000 HP (Boss)(Extreme status effect resistance)(Massive)(Generating Hexagonastorm!)
Weaponry Arsenal:
Main cannon: 1,000,000A (A S/B/D ignorant!)(aiming at Eeveelutionary Eevee)
Anti-Player buckshot cannons: 3,000 x 50A(effective against Players!)
Concentrated lasers: 100,000 x 3A
Napalm concentrators: 10,000 x 10A (inflicts burning!)
Bounce Blaster: 1,000A (one hit affects all entities in a group formation)
Standard destroyers: 10,000 x 20A
Fleet summoner: +5 Soul Reapers/turn!

[PG-2]Alice: 9/10 (Yoreshield - can create ultimate attack shield/blocker!)

[PG]Godmodder: 133/301 HP(Status-Effect Boost buff ticket)(Repository Charge: 10/10)(Major charge: 3/3)(Obliteration Charge: 9/15)(trapped inside Yoreshield barrier!)

Player info:
Captain.cat - CP: 6(1 Boost Stone)
MooGoestheCow - CP: 25
[N]Eevee Shadow Bacon - CP: 12(effect-curing power)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ - CP: 5 (Entity Loyalty Punch Card - redeems one disloyal entity)(has some Overpowering Poison)
[N]EternalStruggle - CP: 0 (Increased HP)(Starcalibur - x2 actions)
Hungry_Visitor - CP: 41(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 4
That-Random-Guy - CP: 20(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has 3 charmzard energy, +1 per turn (state when redeem, last redeemed update 96))(4 Boost Stones, 1 Multiplier Orb)(Maschythe - 3-way action split)
Ranger_Strider_ - CP: 0
Daskter - CP: 2
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Buff Ticket, Minor enemy damage ticket x3, Enemy Rejuvenation Ticket(+HP/stats on enemy), Ally Heal ticket)
Cyanogist - CP: 4
Pionoplayer - CP: 7(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 15(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials), Save Point: None
RedRover1760 - CP: 12(has memestone, infinite energy redirector)
[N]Srovy - CP: 4(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone, Tactician Soul in a Bottle, Buffed Piranha mech)
Trifling Epithet - CP: 24(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!? - CP: 3(Espionage ghost)(has Xel'naga artifact, 5 power)
Karpinsky - CP: 6 (1 Boost stone)(Yorehammer, penetrates defenses)
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 5(Has Player knife)
Spicy Serious - CP: 3
Custodater Pacis - CP: 0
rougesteelproject - CP: 6
Bill Nye - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 4)
True Multiplier Orbs x 2
 
I vote for Alice to use the Yoreshield on the Godmodder.

ACTIONS 1-3:
+3 CP

I then hand the Yorehammer to Piono.
 
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Cover the Soulrazer while we chip it away....
Also: My thanks for the crowbar Winkins! Truly the power of tea is indescribable....

1. Only one thing to do.... Firing the blackhole gun! I fire it at the Soulrazer. This should scrap that miserable ship.
2. I slam the one book that can break him on the Godmodder's head..... Calculus: Mo Maths for Nerds.
3. I begin to charge. (1CP)
 
To Alice. "No matter how much power you have, you'll never be omnipotent, and even some good people will try to oppose you with a goal as ambitious as yours. You're not going to be omnipotent, nor omniscient, no matter how hard you try, which are the two requirements for being able to make a perfect world. I find your goal admirable, but it is one that is best attempted with help, not by relying entirely on oneself's own skills."
I vote to keep the Soulrazer in the shield.
Piono blinks over right as Karpin's about to toss the yorehammer and takes it out of his hands.

Super attack 1/2. Brace yourselves for next round,

Actions 1-3:

Piono puts away the Yorehammer, and looks up into the sky at the Soulrazer. It's time for a showdown. Maybe it won't be a 1v1 showdown, even before the strange battle rules of the Hexagonafield kicked in, Piono would no doubt have been too weak to even think of taking down this monstrous ship on his lonesome. But you know what? That's okay. He's got allies by his side this time. And a Yorehammer to boot. Defenses will be bypassed, carnage will be had and havoc will be wreaked. Not on the main ship itself, 30 Million hit points is a bit much to chew through with just regular attacks, or even super attacks. A direct blast from most of Piono's weapons would probably barely do more than scratch the paint job. So Piono's not going to use a direct blast, he's going to target something else to preform damage mitigation while others work on making the ship more vulnerable to attack.
Piono pulls out a pair of long rifles with glowing lines along them, and then lifts up into the air in front of the Soulrazer.
He gazes down the length of the massive ship. Truly a monstrosity. But not monstrous enough to survive the onslaught that the players will be unleashing upon it.
Piono's eyes flash with a brilliant light that cuts through the pouring rain of the hexagonastorm. "ВИС"


Piono levels his energy rifles at the Soulrazer's anti-player buckshot cannons, holding the guns all gangsta-style (re: sideways, because someone told him that's cool.) and pointing them at different rows of anti-player cannons. The inner barrels of his energy rifles begin to glow with a powerful white light.
KAMEEEEEE
Let's talk about energy.
Energy is defined as three things; "the strength and vitality required for sustained physical or mental activity", which is actually closer to vitality and life force, and does not actually fit under the powers and methods of Energy elementalism. There's "power derived from the utilization of physical or chemical resources, especially to provide light and heat or to work machines.", which is electrical energy, which sometimes falls under the purview of Energy, but more frequently under that of Lightning. Finally, we have "the property of matter and radiation that is manifest as a capacity to perform work (such as causing motion or the interaction of molecules)." This is the one we were looking for.
HAMEEEEEE
Energy is a property of matter and radiation, but also one of the most underrated and poorly utilized of the elemental energies. Considered one of the 10 "basic" elements, sometimes even called an offshoot of Fire by those more familiar with the four classical elements than anything else, both of these classifications fail to do Energy justice. Energy is THE most versatile of the Basic Elements, and even surpasses most of the Advanced Elements in terms of what it can do. This does not seem very Basic to me, but who am I to judge? I'm just another warrior in an endless war that I've already lost once. But regardless, right now there is a specific form of energy we are focusing on.
HAAAAAAAAA
Heat. Heat is a funny thing. It's just molecules vibrating as they get excited, but with it comes great power. With enoguh heat you can dissolve the bonds of chemicals, molecular structures atoms, even quantum particles if you get hot enough! That last one isn't relevant, because even though Piono's weaponry has great amounts of power to it, even he has his limits. But back to heat. The really funny thing about heat is that you can direct its flow. Some things are resistant to heat, refusing to be moved, and through the use of magic or sufficiently advanced technology, you can control the flow of heat in other ways as well. And when heat is built up enough in one place...
It can feel like a solid wall.
Piono opens fire.

Two enormous blasts of energy tear through the sky, filling the entire battlefield with a brilliant light that is blinding in its intensity. The air within the blasts heats up to an outrageous extent, molecular bonds disassembling, down to the point that even atoms begin to lose their cohesion and fly apart, dousing the Soulrazer in lethal doses of radiation even before the beams hit.
Then the beams hit.
Scorching across the deck at an angle, the massive beam bounces off of the intense armor plating of the Soulrazer, but the guns outside the Soulrazer, being the direct targets, are not so lucky. They immediately begin melting under the intense heat of a blast of power equivalent in potency to Sunfire. There is nothing that can be done, the buckshot cannons are simply reduced to molten slag, useless hunks of metal that have no effectiveness on anything, let alone effectiveness on players. But this likely isn't enough to eliminate all of the cannons, so BUT WAIT THERE'S MORE.

By this point Piono has attracted the ire of... pretty much the entire ship's arsenal. Lasers, buckshot cannons napalm concentrators... basically everything short of the main cannon is pointed at him. With one accord the weaponry of the ship begins swiveling to point at Piono, who simply smirks, lifting up in the air slightly and setting foot down on a platform of solidifed energy. The weapons open fire on Piono and he does a fake salute, then tilts backwards off of the platform, dropping down sharply. Piono twists through the air as the barrage of weaponry careens towards him, snapping and pivoting in the air, dodging between the buckshot blasts as if he were playing a danmakufu game, with the standard destroyers unleashing a macross missile massacre of death... that Piono completely ignores right until they're right on top of him.
How he deals with that pertains to something else. You see even though the buckshot blasters have more spread, the projectiles of the lasers and bounce blaster, by their nature, are the faster of the projectiles. So once they adjust their aim to deal with the errant player who thinks he can play god...
They've sent lasers right at the player who is in the middle of energy manipulation super mode.
The bounce blaster doesn't hit yet because its gimmick is a slow rate of fire that ricochets between many targets, but it'll be relevant shortly. The concentrated lasers sweep down towards Piono, who points his dual rifles straight up, and is suddenly encased in a octohedral prism (D8 shape) of glistening yellow light. And as soon as the lasers hit that, they explode outwards, laser light spraying in every direction, a veritible disco ball of death, triggering all of the rockets early and making them explode violently too far from Piono to do anything. The prism doesn't last long, thanks to the buckshot from the remaining buckshot turrets, but it doesn't need to, that one instance has diverted the concentrated lasers and eliminated enough of the barrage of the standard destroyers to enable Piono to continue dodging the buckshot barrage like the cheeky little GORILLA he is.
But we're not done yet, there's still napalm and a bounce blaster to be had. As the napalm finally (I mean, I say finally but all of this has been taking place over the course of like, milliseconds) comes towards Piono he lowers his arm and tosses one of his rifles in the air, sending it spinning upwards out of range of the buckshot barrage, but uses his suddenly free arm to pull out... that's right, Levis Ignis, the Fire axe. The concentrated napalm plays right into Piono's hands, and he swirls up the fire around him, creating a massive sphere of fire that begins to zip around and expand as more napalm is applied into it. Soon the buckshot cannons can't even aim at Piono because of how big the thing is they just have no idea where to fire to even TRY to hit him.
But one thing knows. The bounce beam, flying out into space because it completely missed Piono the first time, suddenly feels a tug, and shoots backwards back towards the ongoing battle, where the napalm ball has finally reached its peak size, the napalm concentrator operators having finally stopped unleashing their flow of fire. The buckshot cannons are still firing wildly in a vain attempt to hit the errant Piono, as it seems that such may be the only way to stop him... and then, descending from the sky comes the second of the energy rifles. But before it can descend into the ball of fire, the bounce beam comes rocketing back, and slams into it, bouncing back to the only other thing in the "formation" its in: Piono.
But deep within the napalm ball, Piono is waiting. You see, it was him and his energy control that called the bounce beam back to the field of battle, and he's ready. He sets the axe to one side on a platform of pure energy, and holds the rifle that's still in his hands by the barrel, like a baseball bat. And then as the bounce beam speeds down towards him to try and bean him in the face, Piono suddenly twists and swings.
HOME RUN
The bounce beam launches out of the napalm ball and slams speeding into the remaining antiplayer buckshot cannons, where it immediately begin bouncing between everything in the formation: ie, it proceeds to smash into every single one of the buckshot cannons, one after another. Maybe it even considers the other weapons part of the formation and begins smashing through them too, we don't know because as it begins its bouncing Piono lobs the massive napalm sphere right at the armaments of the Soulrazer, sending even more searing heat to finish melting any anti-player buckshot cannons that might have survived the initial onslaught.
The second of the energy rifles clatters to the deck of the Soulrazer, amidst the cannons and weaponry, completely unnoticed by everyone. Well, almost everyone.
Piono hovers in the air, surrounded by a flickering aura. He's not done yet.

While the operators of the guns are still panicking from the fact that OH GOSH EVERYTHING IS ON FIRE Piono shoots over head, taking smaller shots at all of the guns. These small shots rain down on the cannons and armaments of the Soulrazer, dealing only minimal damage as they land. Effectively scratching paint jobs and not much more. But suddenly things get very strange.
You see, there's this thing called potential energy. I can manipulate it. Using it I have gifted all of the buckshot cannons (and maybe even some of the other weapons) large amounts of chemical, nuclear, gravitational and elastic energy. A bunch of things happen all at once as the napalm applied just previously sets off the chain of events needed for all of these to be unleashed. So all at once, four things happen to all of the targeted turrets. First of all, they all burst into flames. Weren't they already on fire? Well, yes and no. Previously the exterior (and interior) were covered in napalm and burning. But metal itself doesn't burn under such conditions. It is now. Second of all, they begin releasing large amounts of radiation for a short period of time before going critical. Each and every one of the turrets becomes its own little self contained atomic fireball as all the atomic nuclei in the turrets undergo nuclear fission at the same time. Third of all, they all crunch inwards as their elastic energy snaps the outer edges of the turrets into each other. Basically they've gone from giant stretched out metal rubber bands to unstretched out metal rubber bands. Made of nuclear fire. Finally, with greatly increased gravitational force, the turrets crunch down through the deck of the Soulrazer, ripping themselves free of their wiring and basically just further incapacitating them. Really the gravitational increase is just insult to injury at this point.

This chaos on the deck has basically disabled the Soulrazer's capacity to return fire on Piono and he has free range to do whatever he wants to the turrets until the whole thing gets cleaned up. Which won't be until the attack ends, lucky him. Piono takes his energy weapon and makes quick swiping motions. Flashes of light flare out and suddenly the anti-player buckshot cannons on the deck begin to... sink slightly. Sliding as if they've been cut free. Because that is exactly what Piono has done. Using quick flashes of energy he's dissolved the bonds between the molecules on the outer edges, cutting large sections of deck around the buckshot cannons free. How this is important isn't relevant yet.

...

But it is now.

Piono flies up in the air, then suddenly shoots down, a glow spreading out from the end of the barrel of the energy rifle in his hands down through the rest of him. And suddenly Piono's already phenomenal speed picks up to absurd rates, and Piono slams into the deck of the Soulrazer with enough force that the ship actually dips down a little bit. This jostles the loosened buckshot cannons up into the air, and as light spreads across the deck outwards from Piono it shoots up aroudn the gaping holes left behind and grabs the buckshot cannons. Piono jumps back up into the air, and spins around, making a throwing motion and tossing the already pretty-much-entirely-decommissioned buckshot cannons right back at the deck. Kinetic energy manipulation is fun you see, because it allows him to do things like taking pieces of the Soulrazer's arsenal and throwing it back at the arsenal for even more collateral damage.

So this is it, the buckshot cannons are in shambles, and all piled up in one place on top of the other guns, a single massive mangled piece of metal. Underneath all of that twisted, molten metal is a single object.
The other energy rifle. Did you forget about it? Because Piono didn't.

Piono flies up above the mass of molten metal and points his gun down at it in a suitably anime-esque pose, and smiles. "СУПЕРНОВА" A massive beam of pure energy rockets down through the pile of buckshot cannons down to its counterpart down at the bottom of the stack, where it is absorbed, pulling inwards as if through a massive funnel down towards the central gun, leaving a massive hole in the center of the stack. Piono raises his arms, and suddenly light explodes out of the stack in all directions as a sphere of brilliant energy forms at the center of it, and begnis expanding outwards, slowly at first, growing bigger and bigger, causing more and more of the pile of cannons to fall into it and be vaporized, which destabilizes more of the stack... and this all becomes a moot point when the energy expands outwards.
A little miniature supernova, right in the middle of the stack of the buckshot cannons, exploding outwards with immense force, vaporizing most of the cannons caught in the blast and launching those that aren't at extremely high speeds. Everyone who is unfortunate enough to be looking at it when it explodes has their vision completely blinded for a few minutes, and the sound is absolutely defeaning. And then its done.

Piono, somehow holding both of the guns once more, slowly floats back down to the battlefield. He heaves a massive breath. What he just did took a lot out of him, but he isn't done yet. His allies need him. The Godmodder CANNOT be allowed to continue terrorizing the world. Piono stands up straight, and downs a small drink, then shakes himself off.
Something is bothering him though. Nobody else seems to have been doing these apocalyptic scale attacks yet everyone seems to be keeping his own usage of them completely in stride. That feels... odd to him. It's clearly not the norm, yet nobody really makes any note of it.

AAAAAAAND of course we have the energy repercussions. Energy magic floods out across the area of the Hexagonafield, energy elementals joining the other 5 types of elementals to be found pretty much everywhere, with odd pockets of high energy types scattering aroud the Hexagonafield's area. These pockets of energy can increase kinetic force, heat, who knows what! They are very confusing and seemingly random in their dispersion. But hey, that's what happens when you start turning a physical location into the elemental chaos.

This attack will first focus on destroying all the buckshot cannons if possible. As many as I can if not. If I somehow manage to have power leftover after munching through those, the concentrated lasers eat supernova. After them the napalm concentrators. I highly doubt even this attack is enough to chew through more than that. No actual damage will be dealt to the Soulrazer. All of this is aimed at removing as much of its offensive capabilities as possible.
 
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I vote to use the yoreshield on the soulrazer

ACTION 1: I combine an RPG with BFG 9000 using the Alchemiter

ACTION 2-3: +2 CP

I think I did this right
 
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Well this is a large pickle. Moniker is it legal to inflict status aliments that deal % damage per turn to enemies?
Also, how capable is the Soulrazer of hitting underwater targets?
(If not, I propose to just debuff the hell out of it in other ways.)

I'll do my actions tomorrow, but for now I actually vote to use Yoreshield on the Soulrazer. Reasoning being, we seem to have been doing an OK job of dealing with the Godmodder without it and can probably continue to do so. The Soulrazer, meanwhile, seems to be poised to wipe out all our entities like a hot knife through butter, and if THAT happens than the Godmodder actually will be able to pose an immediate threat to our lives.
 
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Vote to block SoulRazer

Orders:
45 SCVs Build 3 Command Centers
20 SCVs continue Bunker Complex
=65

The now Bunker will now be used to protect SCVs.

Actions:
2+2=4 CPs I have no idea what to do, Battleships is decently close to being finished, low amount of CPs, SC2 Army I accidently crippled, I should've done nothing there, I regret it.

1x, I add a Salvage Facility to the Neosteel Foundry, with so many broken Command Centers, their should be plenty of materials to take from. Their also the broken parts of the destroyed AG Space Station, and long forgotten pieces Weapons of Mass Destruction that can be salvaged to increase our production capabilities.

"The best way to destroy something like that is probably to infiltrate it, and destroy it from the inside"

I agree to the Cult Action.
 
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Free Action: "You fools! The Godmodder can just sit in his bubble all day long and charge up his obliteration charge! And all he needs is one lapse on Alice to unleash all of the charge he built up, with no loss in power compared to him just attacking normally!" I vote to block the Soulrazer.

Action 1: There are two ways to sink a ship: you either remove its protection against the water (i.e. its lower hull, pumps, and dark magic whatevers), or you remove the water. Given how it has insane resistance to status effects (which sinking probably is), the backup plan is to remove the water. I add an energy deposit near the WDN that it quickly connects to, bolstering its growth greatly this round.

Action 2: I create an Artifact Anti-Steal Shield. This shield can protect up to 7 target items. When those items would be stolen, the Anti-Steal Shield intervenes and blocks the steal attempt, being stolen instead in the process. Once stolen, it becomes the Artifact Blaster, capable of being utilized to boost a single attack's power. I set its targets to all Legendary Weapons not equipped by the Godmodder.

Action 3: I test the piranha mech by maneuvering close to the Soulrazer and using its primary attack, RIP AND TEAR, on a section of the Soulrazer below the waterline. I may be able to find a way into the inside of the monstrous war machine.
 
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"We've been dealing with the Godmodder for the last... 68 turns, if I know my roman numerals. We can handle him being open to attack. The Soulrazer, however, will devastate as long as it's alive and free, so keep it in the Yoreshield and harmless!" Arsenical exclaimed in a panic to Alice.

FOCUS - The SwordBreaker
Like others, Arsenical knew what to target: the weapons of the Soulrazer. As long as it can't attack, it'll be easy to deal with, provided it doesn't decide to do something like crash and wipe out all forces on the field.

First, the Fleet Summoner. Whatever 'Soul Reapers' can do, they're sure to not be good, especially since the ship only summons five per turn. Probably minibosses individually.

In a flash, the Summoner is flooded with hazardous levels of PURE PLAYER ENERGY, carefully strained and condensed over the course of... six seconds. But those were an eventful six seconds!

Either way, like a magnet on a computer, that player power imbalances and corrupts the data of the summoner. Instead of five SOUL REAPERS, five SOUL RAPIERS are summoned instead, which clatter instead the briny deep.

Then the Pure Player Power, very unstable without a clear purpose assigned to it, decays like any other unstable material, irradiating the Summoner for turns to come.
 
Action 1: There are two ways to sink a ship: you either remove its protection against the water (i.e. its lower hull, pumps, and dark magic whatevers), or you remove the water. Given how it has insane resistance to status effects (which sinking probably is), the backup plan is to remove the water. I add an energy deposit near the WDN that it quickly connects, greatly increasing its firepower this round.
Not to burst your bubble, but considering where this boat came from (the sky) and how long it spend there beforehand I imagine it is not reliant on the presence of water to be able to maneuver.

And even if it was reliant on it, getting rid of it would just turn the battleship into an unsinkable battleship. With how lumbering they already are and the amount of defensive guns they have, crippling thier maneuverability won't help us tat much. Especially considering the massive cost of effective water removal.

But whatever. You do you.
 
Well, I can feel my face paling already! I attempt to activate the xel'naga artifact by pressing a big red button labeled "Press when your face pales because of overwhelming odds!" , using it against the Godmodder and the Soulrazer! I also create a power amplifier that also creates energy to power the artifact! I then change my last actions into charges! Hope this works...

Also, I vote on using the Yoreshield on the Soulrazer!
 
Yoreshield vote: Soulrazer

FOCUS: THAT'S A LOT OF HEALTH

4 CP -> 7 CP

"Second Scarlet Prince, attack the Soul Reapers! Eeveelutionary Eevee, attack the Soul Reapers and start evolving regeneration!"
 
I use a blindness from my items on the soulrazer.
The hunger... I.... MUST...COMSUME ALL.
I lunge at the soulrazer and attempt to eat it [ALL IN]
 
45.1 Actions

1 Action and 10 Action Cents incoming in 8 rounds because I lent JOEbob 1 action
Free action- I give HV 1.1 CP! debt repaid.
Yay! You get S-grade and can get a loan of 3 for max 10 turns for free.

6 Actions incoming in 14 rounds because I lent The_Two_Eternities 5 actions

2 Actions to Redrover, has to be paid back im max. 9 turns.

I agree to cult action
 
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Since moniker apparently meant only that The Godmodder won't steal it while its in the pocket dimension, I put the infinileaf clover back in the pocket dimension for now (at the begining of my first action). I also put mascythe there. (at the start of my turn)
Hexagonashield generator didn't generate! it does that.
The overhealer was a device to overheal a single target entity each turn. overheals are kinda like hexagonashields, but they're part of the entitys health bar. so someone's HP might be 11,000/10,000 or something if you overheal it.
Somno starts working on being better at building things.
Since Srovy's temp-banned or suspended, I will order his drones for now.
The Worker Drones work on the drone B&B that srovy already put some charges into. excess worker drones from lack of resources help daskter's forces out.
The Gather drones keep gathering.
The breeder drones breed 4 breeders and 3 recruiters.
The healer drones FLIPPING HEAL SOMNO ALREADY SROVYS SAID TO DO THAT LIKE A BILLION TIMES!
the recruiter drones recruit souls.
The Elite drone gathers resources with the gather drones.

CURLING!
the game started over, which is all well and good. before the game begins, I would like the Godmodder to watch a video of people playing curling so he knows what people actually DO in curling, since so far he hasn't shown any knowledge on the subject.
I then start my game strong by throwing the puck right into the middle. in other news:
"A team member or coach shall not physically alter the running surface or weight of either team's assigned or selected game stones in any manner."
and
"A! curling! stone! shall! be! of! circular! shape! and,! including! handle! and! bolt,! shall! weigh! a! maximum! of! 44!lbs.! (19.96!kilograms)!and!a!minimum! of! 38.5!lbs.! (17.46!kilograms).!It! shall! have!a!maximum!circumference!of!36!inches! (91.44!centimetres)!and!shall!be!a!minimum!of! 4.5!inches!(11.43!centimetres)!in!height,!measured!between!the!bottom!and!top!of!the!stone."
This!Is!Very!exciting!
it! means! the! puck...tower...robot...thing! was! illegal! for! him! to! do!
anyway, my turn ends and I get 1 point. the score is 1-0, modder.
...........................
Or it would be, if I didn't dispute his assertion that I used player powers!
I used only the infinileaf clover. a legendary weapon. most definitely not player powers- Godmodder and player powers are opposites, but both of us can use legendary weapons!
Since the Infinileaf clover grants perfect luck, of course the tiniest atomic irregularity would phase into existence by shear chance and thermal noise. and of course this tiny irregularity would break the whole system. and of course your puck-bot would malfunction, and OF COURSE I didn't use player powers!
As such, things keep on going as I described in my previous post. and the Godmodder is powerless to stop it, since I'm putting infinileaf away when my first action starts, and this isn't an action, so I still have perfect luck from the clover for this curling bit, so his team still fails! every! throw! I WIN! and this altered puck of his didn't even give him any points since it's too heavy, and too tall, so its a perfect victory!
Now for my actions!
Free action- I give HV 1.1 CP! debt repaid.
[1x] I use my remaining 0.9 CP and this action to grab the Souls the recruiter drones have recruited and create a magnificent artifact.
The Cube! (which is inside the HQ)
While we cannot control its actions, The Cube will always act to benefit the cult and its members, and gain power either by being worshipped (by a player or entity, with their action), Or by having Souls sacrificed to it.
We are the cult of the cube, right? we need a cube to worship.
[1x] I worship the cube once.
[1x] I check what the result of charmzard energy + true multiplier orb would be.
Cult action vote: Worship The Cube!
[x0 TALKINg]
Altair / alice, we didn't have much of a choice. we didn't even know the clover was there until the last second and then the options where A) take it or B) let the Godmodder take it. and now we can't send it off because the soulrazer blocks that.

Oh, and Altair. when I was asking for a favour way back when, you claimed not to know what the "Hexagonafield" was... but you're on the hexagonafield right now. where you lying or...?
oh also also i vote to block Soulrazer
 
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>Precept: Together In Death has crashed.
----
FOCUS X 3
Terry equips the Odonata Archwing, and the Veritux. He then uses the latter to slice up the Soulrazer!
 
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