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Defeat The Godmodder

???: Players! Greetings! I am the federal fraud investigator - Fenix!

Excuse me Comrade Fenix. You are a federal fraud investigator? Which government do you work for? This fight so far has been a rather... multinational effort.

Anyways, I am glad to hear that the actions aren't a guaranteed loss. I look forwards to hearing your reports on their location when you finally locate them. That huge pile of Lacre or whatever Random Guy stockpiled is a rather important resource!

The pun police will have your head for that!



Kuh! Are they targeting me? Oh no HEY HEY AAAUGH noooo don't bite there! ...It hurts. That's a mess. After I manage to shoo the Hurtsharks away from poor I-19 we assess the damage. The Lewdmarine is covered in a lot of nasty-looking teeth marks and her school swimsuit is very badly torn up in a way that probably only preserves her torso modesty because the universe itself is scared of the moderators, but it looks like we can continue the fight for now. I look back at the sharks and notice they are behaving oddly...

Only have me do this action 1 if Hungry Visitor's prions didn't convert all the Hurtsharks:
Some of them have turned to our side. Not all of them though, it's time to fix that issue! I bring out some harpoons and reel in a hurtshark or two. You idiots are under the delusion you'll ear everyone and nobody will eat you in return! Time to fix that! I then feed the caught sharks to Eevee shadow bacon , it seems he's rather hungry right now.
(OOC: Sorry if this isn't allowed by game mechanics. If not, just have me murder the hurtsharks conventionally.)

Only have me do this action 1 if the prions actually did get all the Hurtsharks converted:
They've come to our side! Soulraze is in for a bad time. Well you know what's more threatening their sharks? SHARKS WITH LASER BEAMS! Being the good chap I duct-tape a laser cannon to the head of a Hurtshark to make them do quadruple the hurt to the soulraze!

BOOM CRASH BOOM. The sound of the Submarine crashing rising and crashing against depth charges catches our attention again. We whirl around just as the KRAKEN finishes returning to its slumber. What was that? The sound of progress. I am rather glad the Lewdmarine didn't notice the KRAKEN's tentacles. Now we'll make MORE progress!

Action 2: I suspect rush up to one of the gaps in the Soulraze submarine's hull and jam an EMP device through the hole! While normally a sub's metal exterior would serve as a faraday cage to protect from EMP attack, it doesn't work on EMPs that originate from inside the cage/hull itself! The device initiates, causing navigation and targeting computers to instantly release Magic Smoke and stop working.

The Lewdmarine naturally follows that up with another torpedo barrage.

Action 3:
I throw napalm bombs all over the EVIL space station! The station itself is overall fireproof, but the napalm splattering everywhere still kills EVIL engineers that cannot stand the heat, and worse/better yet they set the engineer's blueprints on fire, setting back their construction process!

"A reminder that we should not be so quick to sacrifice our entities on the altar of convenience. The Godmodder has stated his plans to destroy his enemies this turn, and he would logically attack weakened entities with high attack, which describes all of our entities with high attack."

I apologize for the confusion, but which event are you referring to that teaches us this lesson. The recent turns have been rather chaotic, it's hard to keep up with everything.

0 actions: I gesture with my left hand, and a wave of green energy flows into the Eeveelutionary Eevee, healing its wounds and restoring its stamina.
OOC: Sorry for being a newb, but how come you are able to heal your entities without expending actions? Are you just having them self-heal this turn instead of attacking?
 
I apologize for the confusion, but which event are you referring to that teaches us this lesson. The recent turns have been rather chaotic, it's hard to keep up with everything.


OOC: Sorry for being a newb, but how come you are able to heal your entities without expending actions? Are you just having them self-heal this turn instead of attacking?

1: I'm asking for people to heal our entities before the PG forces slaughter them.

2: I was using CP. Explanation for what I was doing:

Action 1+1CP: Giving 2 CP to hungry visitor

Action 2+2CP: Healing the Second Scarlet Prince

Action 3+2CP: Healing the Eeveelutionary Eevee

(Just an explanation, I've already used my actions)
 
Last edited:
ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
Action 1: I give the Canary the Enemy Debuff Ticket.
Action 2: I give the Canary another Enemy Debuff Ticket.
Action 3: [X] Slots
 
2/??
Using my first action I charge using the charge booster
Using my second action I create a vaccine bike, which cools the vaccines as they are transported allowing better vaccination


Using those charges I buff the gatherer drones to GET THEM RESOURCES
Using my third action I create a magic vault which we can put items in so they are less likely to be stolen by me
I agree with cult action
P.S the B&B is to be built by the drones once HQ is done
 
USING 5 CP: LOTS OF HEALERS

I look at my entities. Although they have been healed, it's still not enough. And so, I deploy Emergency Healing Plan Alpha.

A variety of healers arrive. Type Blues, Panacea, Cask, two pills of SCP-500, Foundation doctors, and many more.

The doctors and Type Blues get to work immediately, while Panacea and Cask analyze the SCP-500.

Panacea and Cask complete their analysis and begin working on a way to improve the effects, while the Type Blues continue their ritual.

Finally, as Panacea and Cask complete their project and the Type Blues complete their ritual, I combine both of the projects and use them to heal the Second Scarlet Prince and the Eeveelutionary Eevee in a flare of green light.
 
Update XCVII
5/?? USING 2

I use two actions from my charge to add to my three actions to alchemize the Player Knife.

You create the PLAYER KNIFE! It is a sturdy weapon - make sure to say you use it, and you'll get an attack power boost!

HAH!!!

I knew it!

You weren't even suspicious. You took the bait and swallowed it. And now there are Hurtsharks... infected with Prions. That's what they get from eating the Healsharks.

... time to activate (using 1 action) the prions and take over the Hurtsharks. And now they eat the Soulraze forces, using the advantage of surprise. HEHEHEHHEHHE!!!!

(some organisms eating decayed Healsharks are too infected and the prion spreads everywhere)

45 Actions

1 Action and 10 Action Cents incoming in 8 rounds because I lent JOEbob 1 action (he got a cheaper loan because he is part of the cult)

2 Actions incoming in 1 rounds !!! because I lent The_Two_Eternities 1 action !!!

Thank you for taking up a loan, TTE. You could rank up to S-grade, if you also join the cult and are a member we can trust to vote for the greater good!

Redrover now can get a 3 action loan over 10 rounds FOR FREE! He is a S-grade customer!


I agree to cult vote.

NO! How could I fall for this!? I... have no choice... you gain control of the Hurtsharks!

I use My Punderdome ticket,i then Attack the Soulraze Submarines with a Shipping Sensation which will cause the Soulraze Ships to Suddenly have the desire to Ship themselves all the time

I then reinforce the Mines against the Soulraze submarines with Concept:Explosion

I use 3 CP to refill the Doom Vial with the Certainty and Rules of Taxes and Bureaucracy

The Punderdome ticket ACTIVATED! +1 Pun! But what is the Pun power going to target?

PUN COUNT: 1

You refill the Doom Vial, and reinforce the mines, making them deal a little more damage!

FOCUS!
It appears I may be... disposed for a while... Here... Moo... take it...
I give 21 CP over to moogoescow21

21 CP granted to MooGoesCow!

Sorry to hear you're leaving. Wherever you're heading, I hope it goes great. Your stuff will be here - or easily reclaimable - when you get back.

I Thank Ranger for the Power

If someone has not given me the answers already i will brute force the hack with 10 CP that will also supplement the hacking



CP: 16

Hey! I gave you a puzzle, try to solve it! You can't throw CP at ALL your problems! ...Well, I'll let you trade 5 CP for a hint. Okay, so: The mother's maiden name could probably be gotten through some form of interrogation.

As for the pet's name, well... you ponder this, and then turn around to see Eaty, the Eater of cows who REALLY LOVES beef! Eaty tells you this, and you thank them, and OH CRAP HE'S ATTACKING FIGHT HIM OFF

Action 1: As I get sent deep into negative fifth-dimensional axis, I get sent flying through space and time, and end up at the start of this whole mess. As the fifth dimension happens to be time, he's just sent me well back in time to the start of the battle. Well before I was supposed to have entered this place, even.

So now what? I could just return to the present, but I have a huge opportunity to shake up the playing field. Of course, nearly anything in time travel will result in a Paradox, so I need to be extremely careful. My actions, whatever they are, cannot effect events that have already happened as of the present HEXAGONAFIELD.

My first move is to hide on a different fourth-dimensional level. The Godmodder never spent any actions to search out and scan for players that were not directly interfering with him, so I should be safe hiding and waiting.

Then, I wait. A while. The first rounds of this battle were insignificant in the grand scheme, as the Godmodder decided to go easy on the new arrivals. He could have easily overwhelmed them before they could get entities up, but he decided to wait. Why? I have half a mind to investigate in the past, but I doubt it would find the necessary answers.

As the battle progresses, the Godmodder picks up Starcalibur. Wait, where did he pick up Starcalibur from? Yes, he recovered his first Legendary Weapon through converting a Player to his side temporarily. The Legendary Weapons did not come from the HEXAGONAFIELD.

Soon after, he picked up Yorehammer, and a fake Resolute Heart. But then, there was a long delay, where no new weapons were acquired. At present on the battlefield appears to be when his second set of weapons arrived.

But that's not relevant to my objective. My objective, right now, is to get a message to Alice, telling her to run. The Godmodder's sole reason for even keeping her alive was to manipulate her into undertaking a sidequest to grab the Legendary Weapon. Outside the hexagonafield, without any entities to aid her, she would be vulnerable to direct attack, and the Godmodder would most likely have a special attack saved up just to kill her. Given how he had based both of their allegiances around keeping each other safe, then went and killed one of them, the other would be dead soon. He'd do anything for an extra power boost.

The problem is, the amount of interaction between the HEXAGONAFIELD and the real world is incredibly low, to the point where my efforts to convince Wormhole to stop trolling and actually help (or, more precisely, troll the right target) probably didn't even reach him, much less convince him to make an effort.

The main effort of sending messages between the HEXAGONAFIELD and the real world has been undertaken by JOEBob. I'll have to piggyback on his work, without causing a butterfly effect that leads to distortions in the battlefield state, or worse Paradoxes.

His direct attempts to contact Alice were disrupted by the Godmodder. I could try to send messages there, but the Godmodder would be able to intercept them without changing his action in the past, negating my action without triggering any Paradoxes. I start to have regrets once I skip over that opportunity, but it is now too late.

The other option that I can utilize is Fred's mission. But how do I utilize it? Fred was only sent with the clothing and glyphs on his back, and the only thing he received after was a cult-supplied Power Gauntlet with a limited powerset. I might be able to spend an action to send something else along, but it would have to be weaker and smaller than the Power Gauntlet to have any chance of successfully being sent.

Information, by itself, is cheap. I could send a flashdrive to Fred containing all relevant data easily. But the problem is transferring that information to my allies and convincing them to act on said information. However, if there is one thing the SCP Foundation is most known for, it's their incredibly absurd infohazards and other memetic effects. Now, those hazards usually take the form of killing or giving mental disorders to the affected individuals, but in some cases, they've been used for good. And while they've been too concerned about secrecy and normalcy to even consider creating beneficial infohazards themselves, I did do a bit of research in that regard.

Well, okay, this particular memetic effect was based more on some funny ideas I had for trolling some people, but I still spent the effort to research and develop it, long ago. I've called this effect the Retrocognitive Information Distribution Intelligent Chain, or RIDIC. The RIDIC by itself is a random piece of information that has no meaning outside of maybe causing an interaction with a random SCP somewhere, but it becomes useful when it is bundled with another packet of information and a target vector.

The RIDIC is an aggressive and invasive memetic effect that attempts to get the assigned information packet onto the target by travelling backwards (and in some cases forwards) across time to jump across points of communication between individuals. It will continue to make these jumps until it finds a route to its target, at which point the memetic effect will wait until the condition defined in the target vector is met before revealing the information. The information packet contained in the RIDIC cannot be discovered or deciphered until it reaches its designated target, and to its atemporal nature, the RIDIC has almost no delay at all where it can even be detected on its transmission subjects.

So, I package the RIDIC instance with a message for Alice and a timeframe that activates at the beginning of this next round, and deploy it to the real world by sending a microscopic speaker to the cave. The speaker broadcasts the RIDIC frequency to Fred, and is able to channel away from there to reach Alice and deliver the message.

Action 2: I combine all of the Piranha Schools into a Piranha mech. It is quite durable (especially given how it can replenish itself by absorbing fish) and has decent offensive power, but it requires a pilot to spend an action (which has to be a generic-type action such as a player or godmodder action) to operate it to get any value from it. Also, it needs water to function, which to be honest isn't that big of a deal with how much water is in this area.

Action 3: I take the heads off of some Orehammer copies and throw them at the Grabby Army Chain. The Grabby Army grabs them, and is immediately dragged to the bottom of the ocean by the insane weight, taking the Godmodder with them. What's more, they fall into a fourth-dimensional flux region, with random rifts opening up and sucking anything entering them into the W-axis, and spitting out the same. The Grabby Army is decimated as much of its number is sent through the rifts, and if the Godmodder doesn't let go he finds himself assaulted by fourth-dimensional water. Fun fact: you do not want to be assaulted by fourth-dimensional water.

You get your message to Alice! Hmm...

You combine 3 piranha schools into a piranha mech suit! It's in your inventory.

The godmodder protects himself and his grabby arm army with a sixth-dimensional barrier! Hah!

OOC: You didn't add my charge to my CPs.



To begin I craft a Protection Rune and apply it to my inventory, turning it into the Inventory Protection Rune. Sure the magical rune isn't very powerful but it should at least help me keep everything in my inventory safe and avoid losing what I have in it. (x1)

Next I charge. (x1)

Walking over to Quinn I offer the Peacekeeper Commander a deal. If the Peacekeepers provide some assistance with the smokescreen machine I'll use one action this turn and one action next turn in helping them with the Evolver's evolving ability research. (x1) (if Quinn declines this offer I instead spend the action on using the Slots Machine)

I have the Temporal Guardian and Dragonforce go talk to the Hexagonal sheriff in an attempt to persuade him to join my forces. The rest of my entities on the other hand will collect as many fish schools as they can safely obtain.

You charge instead of making an inventory protection rune! The only time protecting your inventory matters is legendary weapons, which a rune wouldn't be enough to stop anyways.

Quinn declines. Again, he doesn't want to become a tool of the Players. The Peacekeepers can do their own research.

Uh, God of dreams, the players only have 1 legendary weapon at the moment. can I just bring the one?
Also I'd like to sacrifice the ability to wield Maschythe to you. and remind you that I sacrificed my ability to use charge stones as well.
[1x] joining in the puns cuz Why Not.
I throw point out that a ship is basically a boat, so...

And I repair it with Only Flex Tape.
The Repaired, much more resilient boat-chuck (the flex tape'd bit is flex-ible! it bends! boat-chucks!) is swung at the subs. they immediately get crushed, and get a crush. like a crumpling sign, the forces weigh upon them, and they weigh their options. the best one is to eat all their whey flower in hopes of gaining super powers, but they don't know the wey to eat whey, so they pour it into their ears. after a couple more beers, they decide to fight a bear, but their best option is the boat-chucks, somehow, so they chuck their lunch at the boat-chucks by vomiting. they then turn into a person, and exit a vomitorium, which is not a place where people vomit, but rather a place from which racers spew forth when the race begins. the presidential race, actually, because the only way for the soulrazers to escape alive is for them to gain the sacrosanct of a roman senator. sadly, doing so while not being a human is sacrilege, and they get tossed into a sac. that's enough puns for today. or perhaps this week.
[x0 CURLING HAIR!]
first, I get some very strong tape, and tape my feet to a platform, which can spin, and tape the platform to the floor. then, another clone starts spinning me around. working together, I reach a very high velocity. I am also holding my curling puck. I aim, and using the same 50+-%-chance-for-each-plank-length-movement technique as before, throw with perfect aim... at an extremely high speed... at the bottom of the puck tower.
Oh, did I mention that the puck I'm using happens to have the ability to raise its mass 2.34 times once no longer in contact with human flesh? and is already fairly dense? yes, props and altered pucks must be aloud because the Godmodder just did it.
no? oh well. point is it slams into the tower, and knocks it over. if it doesn't knock it over, it still dents the ground a lot and the tower still falls. if that succeeds,I proceed to do my previous plan. and 6+5+4+3+2 is still more then 16. so I win still.
[1x]I note that moniker didn't give me the dream starcalibur charmzard essence thingy i alchemized w/ dreamcalibur & 1 unit of charmzard energy without consuming either. I proceed to summon a 12,000 HP shield around me entitys to protect them.
[1x] I give the drones a new type: shielder drone. able to construct attack shields with similar difficulty to gatherers with resources or recruiters with souls. if this is impossible, I throw a clock at the infestation forces in daskter's army, slowing down their movements and functionally granting him more time to spread the vaccine. I also add some ajavants to the vaccine, mostly aluminium, to make it more efficient, because aluminium provokes immune responces a lot. this is true in real life i checked.
Cult action vote: build up the HQ directly.

+1 Pun! PUN COUNT: 2

The very bottom of the godmodder's puck tower suddenly grows legs! It's a TOWER PUCKBOT! It picks itself up, runs around and scatters your pucks everywhere, then sets itself down right in the center! Counter THAT!

Okay, look. I'll count it as 2 units of Charmzard energy. There. +shield around your entities!

You COULD create the Shielder drones, but 1 action would make them incredibly weak! You split your action so many ways, and further using an if-then statement... you just charge instead!

By the way, something you should know, since you seem to be about to lead the expedition to the dream world to store away the legendary weapons: Whatever's in the clouds, it's projecting some sort of godmodder-powered field preventing visits to heaven or purgatory or anything else not approved by the godmodder. You can visit Fred's pocket dimension but that's about it. You'll need to wait until the cloud thing is done with before you can head to dreamworld.

Why would he even have that button in his bunker?

Look, it seemed like a good idea at the time, okay!?!

Focus x3

3 CP to Hungry Visitor.

Can I get a rank up on the trusted list for being a considerate and generous customer, paying their debts long ahead of time?

+3 CP to him! Donations abound!

Orders:
SCVs Assignment
45 of SCVs will build 3 new Infestation-Immune Command Centers.
5 remaining will continue constructing Bunker Complex
15 of them will dispersing the vaccine.

I tell The FlagBearer to do help heal Somno too.

Army clear out the Infestation!
Put down the Infested Terran first then the Infested Command Center.

Science Facility Continue research on Command Reactors.

Actions:
3CP: "The Screeners" Army Class Shield Generator design to charge up to 3-5 Army-Tier Attack Shields, and recharge them at a reasonable rate.

FOCUS: 3X
BATTLECRUISER Arm yourself with Syringe Ammo, fire the Vaccine at the SCVs!
SCVs will bring the Vaccine to the Battlecruiser! and to the Bunker Complex under construction.
Spread the Vaccine! Save the SCVs, Battlecruiser and get rid of this bloody infestation quickly. (Save the SCVs first though)
Logic dictates that this plan will work.

It was an Infestation, thought so, good thing I borrowed some of Dr Hanson research notes.

It seems I have joined the Cult.

The Battlecruiser gets ready to fire Vaccine at SCVs! But, remember... Vaccines can't save those already infested...

Welcome to the Cult of the Cube! The Cult of the Cube has 1 action to dedicate, but every Player needs to unanimously agree on it... just put "I agree to the cult action" in your posts and you'll be set. Don't worry, you don't need to change your alignment.

The Screeners created! It grants army attack shields at a modest rate.

Six Action Focus: Hate, The Most Effective Antivirus
Slipping into the virtual world for the first time can be quite a trip for even veterans of its manipulation, and me? I'm no veteran. In fact, the only reason I figured out how to do this in the first place was via reading a gameFAQs on it.

Since the Narrator couldn't come into the virtual world with me, guess I'm stuck describing it: it felt like the worst, most intense wooziness, almost bad enough to make me forget my anger. But with the sight of the Virus, it came back full force. How DARE this thing touch one of my entities? If this is how the others feel when one of their entities are taken, I might just try and help them out a little bit more than I usually do.

The thing's appearance was distorted by a glitchy effect showing it of being foreign origins to the system, somewhat resembling a bluer KING. Azure pulsating lines spread out from its center, spreading over the calm red and white checkerboard of the machine's digital insides, corrupting them and turning them a much harsher color. If only I had installed antivirus, or saw this coming sooner! I thought the pawns were just keeping up the search because they had no other programming, but just as frequently as I usually am, that was dreadfully wrong.

"Listen up, Virus." I called out, letting the thing take notice of me finally. The sound of static exploded from everywhere, and scores of blue lines coursed their way towards me, but I wasn't done speaking yet. "I'm not here to waste time on talk, since you probably can't anyways, but you can either get the hell out of King, or be deleted. You have three seconds."

"1."
The branches of code coursing towards me were not deterred.​
"2."
The static from nowhere grew to a crescendo.​
"3."
The malware didn't move.​
Guess it made a decision.

I withdraw from my coat the damage charge booster I acquired from dropping the drill on the Godmodder, and crush it, forcing the lines back through the sheer release of energy, bolstered by my using of my own player energies to create a reinforced energy storm. They begin circling inward to get me through the energy, but that grants me all the time I need.

In a digital world such as this, our forms should also be digital, right? And with the right programming experience, digital... Becomes malleable. Hopefully, this works.

"Administrator command. Allow fairy pieces, access code, 'The Ferz Rule'." I pray internally before hearing a relieving 'ping!' an auditory confirmation of my command. Perfect.

The field I had put together solidified into sheets of dark metal, and imploded towards me. The Virus quieted for but a moment as the plates hit and my figure got distorted from the sudden new texture, which the computer raced to load. Would have been nice if it stayed that quiet, but unfortunately the change into a suit of gunmetal grey armor just seemed to enrage it further, high enough to make my ears bleed (if I had digital ears, that is) from the noise.

"Virus, ever heard of the Nightrider piece? Doesn't tend to show up in Orthodox, but I think it has a certain charm."

The tendrils that were slowly spiraling towards me were inches away from me now, and I didn't care about any of them. All I wanted was to stop that mindless static!

A hop off my original location confused the hell out of the machine, but it recovered and followed. I picked up speed as I jumped in a circle, beginning to blur around the time that I stopped messing with it and headed straight towards the parasite. I was facing the screen of this copy now, a detailed crown warping in a bad copy of the true King's appearance.

"Checkmate." I barely heard myself say, as I did a diving kick through the parasite.

BAM! Captain.cat's assistance flows into you, and your attack grows stronger! You kill it in ONE SHOT! It didn't even have a chance to attack you, sheesh...

With the virus dead, K.I.N.G is saved! However, the chess army is still property of the godmodder! They will need to be killed while the KING rebuilds from scratch!

FOCUS

3 actions to my CP store. This is a irritating setback

It could be worse. You could've taken out a loan. Or a timeshare.

Piono continues slaughtering his way through the evil engineers, speeding through their numbers at high speeds, cutting them all to shreds much the same way he murderized the Soulraze builders at the beginning of the game.

Actions 2&3:
4/? for future use

14 Evil Engineers butchered! They all run away, desperate to escape this slaughter!

1 action: 5 CP -> 6 CP

2 actions: I hand over 2 CP to hungry visitor.

0 actions: I gesture with my left hand, and a wave of green energy flows into the Eeveelutionary Eevee, healing its wounds and restoring its stamina.

6 CP -> 3 CP

0 actions: I make a similar gesture with my right hand, and a similar process occurs with the Second Scarlet Prince.

3 CP -> 0 CP

"Second Scarlet Prince, attack the Bishops! Eeveelutionary Eevee, attack the Bishops!"

"Can someone please heal my entities? They're heavy hitters, which we are in short supply of."

(OOC: Moniker, you forgot to reset the charge time for the Eeveelutionary Eevee's special.)

+2 CP to hungry visitor!

+36,000 HP to Scarlet Prince and Eeveelutionary Eevee! No longer are they on the verge of death!Special cooldown reset properly.

I summon The diclonius again! As for stats, considering it can block almost everything and cut almost everything, it should have around 30,000 health. If there's anything else, well that's up to you, as long as you dont make it to weak!

Diclonius summoned!

Damn it, his plan is ruined! RUINED! So much for fighting the Soulrazer in epic ship to ship combat, this is awful! Curse you long upgrade times, even if you are reasonable, there must be flavor or why even fight? Bah, he'll get his revenge eventually... one day... in the distant future...

He charges up to 9/10, and prepares to start helping again next turn. Without his aid, the AG forces are getting overwhelmed! They've split their attention across their many needs, and this division means that nothing's getting done. Only a lot of things are getting half-done. He's guilty of that too, but he is also Neutral so he doesn't care because it's not his responsibility.
1. I expend 6 CP, and summon a Queen with many actions who, quite simply, went into all of the Chess Pieces and started beating them up with her Queenly Majesty.
2/3: +2 CP!

The Queen goes up against the enemy queen, and they square off toe-to-toe! In the end, they both end up impaling each other, and both queens die!

FOCUS x 3
-15k HP every time the Elite SR Submarine rises, you say?

In that case, Terry summons a gravity gun, links it to the Submarine, then drags it all around the sea, including up and down.

You drag the submarine up 2 levels, causing it to hit two more mines and take a whole bunch of damage! Its dodge rate is also significantly reduced!

ACTION 1:
The SR Submarine's continued presence deep in the sea awakens a KRAKEN! The KRAKEN is very angry at the Submarine, and attacks it, forcing the Submarine to move closer to the surface. As soon as the Submarine has moved out of the KRAKEN's range, the KRAKEN returns to its slumber beneath the waves.

ACTIONS 2-3: +2 CP

The submarine moves up to the very surface, slamming into one last mine! It can't go any higher, and its dodge rate is now 0%!

Upon hearing a request for help from someone talking about an Infested Command Center I peered through the window to the sight of what looks like a Starcraft's Terran army, and what comfirmed to be an infested building.

"Yeah, can't have that thing lying around," I muttered before I pulled out the still spinning barrels of minigun out of Evil Engineer's guts. What? Give me a break, it's not my fault that they came into my melee range with only this thing in my hand.

Focus: Deploying tactical FOOF

With a satisfying nod I kicked the last of the dozen of barely stable barrels of Dioxygen Difluoride into one of Evil Space Station's escape shuttle, punched coordination to let it land on top of the infested building with shock absorber disabled upon landing.

"Choke on this," I said my piece before the escape shuttle hurtling down below towards its target.

You obliterate 7 infested command centers! This reduces the infested terran concentration significantly!

(Action!)(3 Charges)
(2 Charges)
I grab the Multiplier Stone and a really dense jar and proceed to wring the Stone of any godmodding energy into the jar, twisting the Stone like a towel to get every last drop of godmodding energy into the jar.

(1 Charge)
I talk with the Assassin duo trying to get a conversation running and at least trying to get to know them better.


(Orders)
(More entities, more stuff to order and do things with them!)

The Assassin Duo eyes the EVIL engineers and the Dreadnought army and sets up their gear to hijack one of the Dreadnoughts and have it turn it against its allies.

The Lightward mages goes through a HUGE list of applications of cooks, filtering them in a 2 boxes reading; Godmodders and Non-Godmodders. There is only 4 CVs in the Non-Godmodder box at the end of filtering the pile...

After nearly 11 turns of studying and learning the Bunny Queen finally appears back to the field to display her results! Turns upon turns of studying and grooming from Baron Furpaws McOreo shows its brilliance in the young queen, no longer is she just a Bunny Queen BUT a Majestic Bunny Queen!
Majestic Bunny Queen has her dodge chance boosted AND is capable of summoning ELITE bunny units such as Bunny Knights or a Bunny Noble.
(Majestic Bunny Queen(or Florence) calls up 2 Bunny Knights this turn))
(Florence: 5000HP(60% dodge rate)(summons ELITE Bunny units)
(Bunny Knights: 5000 x 2HP, 3000 x 2A(10% dodge rate)

It wasn't just the queen that was busy, after finishing the first Bunny Burrow to grace the HEXAGONAFIELD. The Baron spent 3 turns pondering and filing paperwork on his very nature and now has come as an enlightened Bun.
(Bunny Baron, finally having pondered and changed their nature as entities and have a proper infrastructure sent out a call to arms! Rallying 3 Shield Bunnies for this turn. (Note: Bun units sacrifice most of their health to be more agile and capable dodgers. This rule is less so for Bun nobility due to their need to be fancy and eye-catching along with the amount of wealth on them but tends to be protected by their retinue but with a few exceptions the higher in the hierarchy))
(Bunny Baron: 5000HP(20% dodge rate)(Summons 3 Bunny units))
(Shield Bunny: 2000 x 3HP(30% dodge rate))

The family of three and their new helpers comes across a cave not too far from where the merfolks came from. The merfolks recognizing the cave entrances signs and markings quickly explained that there is a small merfolk village inside but still wonders how the cave came up from below the HEXAGONAFIELD. Did it rise from all the new vegetation? in any case, the family and its escorts proceed to venture inside.
(Treasure spelunking... sort of, Current gains: 8 schools of fish)

You accidentally wring out a bunch of power along with the godmodding energy, and quickly put it all back in! Separating the Multiplier Stone from its negative effects is going to be a tough task...

Assassin #1: KILL. BUTCHER. MURDER.


You try to ask him a little more, but...

Assassin #1: KILL ANNOYING TALKING PLAYER. IF THEY DON'T GO AWAY. BUTCHER. MURDER.


You sigh and walk away.

Assassin #2: (is he gone?)

Assassin #1: (yeah, we're good)

Assassin #2: (great. now, as I was saying, herbal tea beats out iced tea every time, and you have to try it if you don't want to-)


Those bunnies are STRONG! And here I was just expecting an increase in regular bun generation rate! So, they can still come, but they'll be really slow, and they lose their power to make regular buns.

Sitting on PT 800 I watch the on going storm that is raging as the battle goes on. 'Hmm what to do?' I wonder to myself. 'I do have a bit more energy then normal but how to use it?' I then in the distance I can just barely see Arsenical as disappear into into some type of wormhole. 'Hmm, odd. I wish to see where Arsenical just went.' Suddenly a portal appears before me and I see Arsenical in what seems to be a 3rd person perceptive, I quickly realize that he's in a virtual world and facing down what appears to be a virus that have infected the K.I.N.G units.

'Interesting.' I listen to what Arsenical says and I see he is preparing to unless a powerful attack on the Virus. 'Well I may as well stack the deck in Arsenical favor.' I begain to focus myself to give a bit of energy to his attack. 'Is 3 CP's of Energy overkill? Hmm maybe it is but I guess it's always best to go with overkill. I wish to boost Arsenical attack on the KING VIRUS!' Suddenly a large ball of red light appears beside me before then shooting into the portal I made earlier and and then race over to Arsenical as he is about to strike the KING VIRUS. Once the red ball of light comes into contact with Arsenical it seems to be absorbed into him and leaves him with a red aura around him. (3 CP)

Once that is done I then see that the The Vault has been completed and Fred was victorious. Letting out a Smile I say "Good job there, A bit of a shame we now have another Legendary weapon in play now but at least the godmodder does not have it." I then hear Pionoplayer's suggestion. 'Hmm, Seems as good as any plan.' I think to myself, I then stand up and turn to the Lieutenant. "Lieutenant, I'll be back in a moment I just need to make a delivery." "Alright sir."

'I wish to be teleported to JOEbobobob's location.' Suddenly in a red flash of light I appear next to JOEbobobob, Despite the choppy waves I am able to keep my footing. "Right Joe heres the Mascythe, I hope your able to get rid of it, and once again I stress. Don't use it to attack the Godmodder because He is very likely to get a hold of it that way!" With that I hand the Mascythe to JOEbobobob.

After handing it over I then teleport back to the PT Boat appearing where I was earlier. "Right I'm back. Anything happen while I was gone?" "No sir, Nothing to report." The Lieutenant replied. "Alright, Just keep tracking the Enemy sub but don't attack it for right now." "Well do sir."

With that I take a sit and start to focus the little energy that was return to me from the bank into the Summon I was working on. (1 CP) (5 of 25)


Off the Coast of Rio de Janeiro, Brazil. On the 18th of June 1938.

Captain Newton H. White, Jr stood at the Bridge with a cup of coffee watching the lights of the city onshore flicker against the night sky. He had been place in command of the Enterprise for her first shakedown tour. So far after 3 weeks of sailing there had been only one major incident.

It had been pretty quiet voyage, The Crew were in good spirits and have preformed well enough. The only incident they had was when one of their Douglas TBD Devastator's came in for a landing and broke the first 2 arresting, Thankfully the other 2 cables held firm and stopped the plane from tumbling into the ocean.

They had since replaced the broken cables with some that they had in reserve and he had ordered the two broken ones to be examined in the workshop. So far no report back had came from the workshop about what had caused the failure of the cables.

Taking another sip of coffee He continue to watch the coast the lights flicker. His mind started to drift back to his Father when his thoughts were interrupted when he noticed a red glow reflecting off the floor.

"Wha-" He began to say and then stopped as He looked up and saw a red orb of light hovering over the ship. He rubbed his eyes and looked again and it was still there.

Some of the Bridge crew had taken notice of their Captain's sudden interest in the sky and then noticed a red glow shimmering the deck as well. A crew member came to check on the Captain.

"Captain are you alr-" The Sailor stopped as he saw the orb as well.

Captain Newton now stirred out of stupor turn to look down on to the carrier deck and saw several flight deck crew also watching the red orb. Looking over to the Crewmen beside him he said. "Get me my binoculars, now." Quickly the Crew member went back inside and moments later returned handing the Binoculars to the Captain.

Using the binoculars Captain Newton peered into the red orb. After a few moments he could tell that the orb seemed to have no mass inside of it.

"Any clue what it is, sir?" The Sailor asked. "No, none at all." He replied

The Red orb continued to hover above the ship for a few more moments before it suddenly stopped and a second later shot straight into the flight-deck leaving a red circle in it.

Rushing down the Captain arrived onto the Flight deck and a approached a crowd of sailors and airmen who gathered around the anomaly.

Several of the crew noticed the Captain's approach and pulled away to let him though. When get he got to the center he could see the red glow as it was fading away.

One of the Deck crew brought out a pole and poked at the anomaly but it seemed to have no effect. After another minute the glow was gone.

Looking around at the rest of the crew, Captain Newton could tell that they had no idea what had just transpired here either.

After a moment he ordered the crew to return to their duties and Captain Newton began wondering how he was going to write this into the Captain's log.

Later on when the report reached high command they we're mostly unconvinced that this was not a hoax or some type of mass delusion that the captain and crew had experienced, The lack of any evidence did not help. But a few people who looked over the files of the USS Enterprise saw that this was not the first time a report of a red light appearing over the Enterprise had been received.

You boost Arsenical! I'm sure you're quite happy with his virus-killing abilities... You also grant the Mascythe to JOEbob for safe storage in the pocket dimension!

This looks like quite the project. I have a bad feeling about what's going to happen to the USS Enterprise...

Update: threat S-3 neutralized.
reclassifying threats.

dispatch S-1:
type: aquatic_submarine
counter: hydrokenisis, amphibious_capability
selecting from roster...

Warning!
Selected hero teleportation solution exceeds teleporter charge.

Charging up for stronger summon: 3/30 CP

Red Tornado continues to try reducing the flooding.

(Edit to fix spoiler tags)

+3 CP! Red Tornado will do as you say!

"This is an absolute mess." I mutter, staring at the devastated Space Engineers.

"Guess I'll start. With the problems in front of me..."

Action 1

A golden light begins to shine from inside the Space Engineer's ship, forcing it's way out from behind rivets and the minuscule cracks in it's hull. Left over from the DOOM laser's attack.

Slowly the ship expands, it's armor thickening and becoming denser.

Then the glow moves upwards, amassing at the ship's railing. Metal plates grow, a great iron bubble covering the ship's deck. Protecting it's passengers.

Dispite all this extra mass the ship doesn't sink, it doesn't displace more water and it doesn't even seem to weigh the ship down any more than it was.

I chuckle as the Iron Bubble's interior lights flickered on. "Fuck you physics." With that I disappear, there was more work to be done after all.

Action 2

An EVIL! Engineer stood nervously in one of the PG Space station's many hallways. His trusty wrench clutched in shaking hands.

He had helped evict multiple players, one after the other. But not before they had managed to slaughter plenty of his fellows Engineers.

Everyone was on edge, waiting for the next inevitable atta-a pair of hands grab him, one snapping around his body, restraining his arms. The other covered his mouth, with a strange smelling rag...

"Cloraphorm" A distant part of him identified the cliche. He struggled vainly against his assailant, but darkness quickly claimed his vision.

After an unidentifiable amount of time the Engineer opened his eyes, whatever room he's in was cloaked in shadows. And his limbs were tied down to a metal chair.

"Good morning sleeping beauty." His assailant mocked, the only thing identifiable in the shadows were his odd hat, and the incredibly fake...German? Russian? It sounded like they were flipping between the two accents.

The EVIL! Entity forced a smile to his face. "Glad to see your a big fan of these cliches. It can be hard thinking for yourself." He was determined to spend his last moments spitting in the face of this enemy of the Godmodder. After all, what else would go through this trouble?

Instead of anger, the shadowy figure responded with a chuckle. "I like that spirit of yours, if you weren't a pathetic PG I'd consider trying to convert you..." They seemed amused, but then the leaned towards him.

"But I'm here for some information...I know you worked with the station's A.I after the riots. Tell me how to get in." The Engineer spit, trying to hit his captor's face.

"I'll never betray the other Engineers!" The hatted thing in front of him sighed, drawing...something from behind his back.

"And you were berating me for cliches...but worry not, I won't add on to the pile." It leaned forward, bringing the object closer to Engineer#15.

"Instead, I'll say something much more original." Finally 15 could make out what the object is, it's white, seems to dance in some intangible breeze...oh no.

"Goochie-goo!" And the tickling began.

-----------------
I fling a paper airplane at MooGoesCow21's head. Written inside of it is any relevant information I got out of my interrogation.

Action 3

Having done my good and morally questionable deed for the day, I return to the AG Engineer's ship. There is a lot more room there than my little miraculously still floating rowboat. Not to mention at this point it's far dryer.

Pulling out a notebook I begin laying out plans...adding another Charge Point to my humble pile.

The engineer cries and breaks! NOT THE TICKLING! He tells you the computer's maiden name... Jane! That was before she married Chadbot... oh boy, you don't want to hear that story.

With this, the security questions are solved! MooGoestheCow just needs to authorize MAXIMUM SPEED HACKING!

+1 shield to the remaining space engineers!

Excuse me Comrade Fenix. You are a federal fraud investigator? Which government do you work for? This fight so far has been a rather... multinational effort.

Anyways, I am glad to hear that the actions aren't a guaranteed loss. I look forwards to hearing your reports on their location when you finally locate them. That huge pile of Lacre or whatever Random Guy stockpiled is a rather important resource!


The pun police will have your head for that!



Kuh! Are they targeting me? Oh no HEY HEY AAAUGH noooo don't bite there! ...It hurts. That's a mess. After I manage to shoo the Hurtsharks away from poor I-19 we assess the damage. The Lewdmarine is covered in a lot of nasty-looking teeth marks and her school swimsuit is very badly torn up in a way that probably only preserves her torso modesty because the universe itself is scared of the moderators, but it looks like we can continue the fight for now. I look back at the sharks and notice they are behaving oddly...

Only have me do this action 1 if Hungry Visitor's prions didn't convert all the Hurtsharks:
Some of them have turned to our side. Not all of them though, it's time to fix that issue! I bring out some harpoons and reel in a hurtshark or two. You idiots are under the delusion you'll ear everyone and nobody will eat you in return! Time to fix that! I then feed the caught sharks to Eevee shadow bacon , it seems he's rather hungry right now.
(OOC: Sorry if this isn't allowed by game mechanics. If not, just have me murder the hurtsharks conventionally.)

Only have me do this action 1 if the prions actually did get all the Hurtsharks converted:
They've come to our side! Soulraze is in for a bad time. Well you know what's more threatening their sharks? SHARKS WITH LASER BEAMS! Being the good chap I duct-tape a laser cannon to the head of a Hurtshark to make them do quadruple the hurt to the soulraze!

BOOM CRASH BOOM. The sound of the Submarine crashing rising and crashing against depth charges catches our attention again. We whirl around just as the KRAKEN finishes returning to its slumber. What was that? The sound of progress. I am rather glad the Lewdmarine didn't notice the KRAKEN's tentacles. Now we'll make MORE progress!

Action 2: I suspect rush up to one of the gaps in the Soulraze submarine's hull and jam an EMP device through the hole! While normally a sub's metal exterior would serve as a faraday cage to protect from EMP attack, it doesn't work on EMPs that originate from inside the cage/hull itself! The device initiates, causing navigation and targeting computers to instantly release Magic Smoke and stop working.

The Lewdmarine naturally follows that up with another torpedo barrage.

Action 3:
I throw napalm bombs all over the EVIL space station! The station itself is overall fireproof, but the napalm splattering everywhere still kills EVIL engineers that cannot stand the heat, and worse/better yet they set the engineer's blueprints on fire, setting back their construction process!



I apologize for the confusion, but which event are you referring to that teaches us this lesson. The recent turns have been rather chaotic, it's hard to keep up with everything.


OOC: Sorry for being a newb, but how come you are able to heal your entities without expending actions? Are you just having them self-heal this turn instead of attacking?

Fenix is gone for now! But they'll be back. Remember to ask him then.

OOC: Action 1 is totally allowed - you can do anything! ...Just so long as you specify what you do, rather than its result.

Hurtshark attack buffed! Now they're even more hurty!

Soulraze submarine sunk! It sinks all the way down to the bottom, hitting the remaining mines on the way down until it's nothing but a hunk of metal! Bam! Dead!

13 Evil engineers slain!

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x Enemy Heal Ticket 1x Enemy Debuff Ticket 2x Minor Enemy Damage Ticket 1x Enemy Buff Ticket 1x Enemy Rejuvenation Ticket
AMOUNT:3/3
Action 1: I give the Canary the Enemy Debuff Ticket.
Action 2: I give the Canary another Enemy Debuff Ticket.
Action 3: [X] Slots

You give the Canary both Enemy debuff tickets, upgrading their permanent debuffing powers significantly!

SLOTS ROLL: 9 3 8 Yikes, close...

2/??
Using my first action I charge using the charge booster
Using my second action I create a vaccine bike, which cools the vaccines as they are transported allowing better vaccination

Using those charges I buff the gatherer drones to GET THEM RESOURCES
Using my third action I create a magic vault which we can put items in so they are less likely to be stolen by me
I agree with cult action
P.S the B&B is to be built by the drones once HQ is done

CHARGE BOOSTER ROLL: 2/16 - ACK!

ENTROPIC PARADOX ROLL: 3351/9530
Entropy: 470 - 480
Insane negative effect!

The godmodder's obliteration charge is boosted by 2 points!

Vaccine dissemination is a little easier!

The Charge booster is dented all over. Now it's in worse shape and will fail more often.

You boost the gatherer drones! A... cult vault has been created, tied to the existence of the drone army.

---------

V:

The Void Assassins try to set up gear to turn a Dreadnought to the allied side, but realize they're too stupid and just attack and kill 2 of them instead! The Void family meets more mermen and greets them, being granted an audience with their king, who is amused by the outsiders! Any requests? The buns get ready to make some more buns...

AG:

The PUN ATTACK activates! Unfortunately, with only 2 puns given, it comes out significantly weaker! With its initial target destroyed, it instead turns to the dreadnought army and evil engineers! It destroys all 3 remaining dreadnoughts and all 40 remaining evil engineers! No longer shall you fear them!

The Scarlet Prince, Eeveelutionary Eevee, and Explosion Elemental team up and destroy the entire PG Bishop unit! The Ettin and Hurtsharks take out the Knights! The Mini-eyes, Festums, Aquarius, and Lewdmarine all do a COMBO ATTACK and take out the rest! Against the might of the AGs, the PG chess army didn't stand a chance!

Flagbearer's healing affects many injured AG forces! The newly converted KING II spits out 3 rooks! The WDN destroys 9 feet of water and grows larger! Redtornado destroys 6 feet of water on the field!

The Starcraft Army keeps trying to deal with the infestation issues! In a panic, the marines mow down the infested terrans, but the remaining command centers replace them with a handful more! The SCVs try to build and get the vaccine out, but... wait... oh no, they have tentacles sticking out of them! It's too late for them! The Battlecruiser appears to be getting ready to fire some vaccine down, but... you're only getting panicked scattered transmissions from the crew over comms... and one of the SCVs just repaired a bit of a barracks... Vaccines only work on uninfected units! The science facility wises up and begins researching a REAL cure, but it needs to be protected until it finishes! And it can't be boosted with Player actions, because it's too hard!

PG:

Aboard the EVIL Space Station, now almost cleansed of enemies, MooGoestheCow tries to shout out to CompTIA to go into super hacking mode with the answers to the questions, but Eaty gobbles them right up! MooGoesTheCow is trapped inside the mouth, and can't talk! Kill Eaty and rescue MooGoestheCow, before they get eaten and the mission has to be abandoned! The good news is, the current hack efforts have disabled the ship's weaponry!

The godmodder puts a point into his Obliteration charge with his first action, and decides to wait on the second. He'll do it after [N] goes.

N:

The worker things do their work! The Shipyard, by popular vote, receives a Multiplier orb and becomes the SHIPYARD II! For real! It's not going to betray you or anything! It's a miracle!

CaptainNZZZ's army grabs 5 basic schools and 3 piranha schools for some sort of purpose! They also try to recruit the Hexagonal sheriff, who completely rejects them! He's a lone wolf, and the army is more than big enough already!

--------

The godmodder uses his big chain of grabby arms to keep grabbing more grabby arms. And more. And more. And MORE!

Eventually, he has trillions of grabby armys. Enough to stretch trillions of meters. Enough to stretch right to the godmodder HQ. Enough to reach over, with the very last grabby arm... maximize a minimized window... and press "accept" on a certain popup box. The one to accept Alice's entry onto the field.

Which he does.

---------
 
Godmodding Vol. 1 - Chapter 4: How a Man Becomes a Godmodder
CHAPTER 4: How a Man Becomes a Godmodder: The Protege System

While much is still a mystery, with the help of Players combined with my own research, much light has been shed about the workings of the Line of godmodders. Yes, the "line" of godmodders. If what we know about the Line of godmodder is correct, at any point in time, there can only exist two godmodders at once. One is the "lead" godmodder, or mentor, and the other is the subordinate, or "protege" godmodder. The Line of godmodders if formed by the historic chain of each lead godmodder and protege godmodder.

Most godmodders will, when they feel they've found an appropriate candidate or they sense the end of their life approaching, take on someone to train. This chosen candidate is usually a Player whom they saw potential in, but not always. The exact method of training is unknown, and varies depending on the godmodder and their standards for their successor. It usually isn't inherently deadly - but the godmodder may kill the chosen one should they fail. That said, again - this all depends on the godmodder, and they can be quite temperamental. Same for who or what qualifies as an "appropriate candidate" to become a protege godmodder.

Once a godmodder feels that their pupil is ready, they will bestow upon them a portion of their power, and elevate them to the status of "godmodder". At this point, the new godmodder is still very weak. They are given their own Soul Orb (the creation process of such is entirely unknown) and sent out to collect souls from Players who attempt to kill them. Now, from this point, they can only become the main godmodder if the original godmodder is killed. This is generally done by victorious Players, or, rarely - by the subordinate godmodder, who attacks when the main godmodder is weakened.

No godmodder in the past has ever appointed more than one subordinate godmodder. Since it can be assumed that a godmodder would amass legions of fellow godmodders if they could do so, it may well be impossible.

This system paints a bleak picture. If the protege system continues cycling without any interruption, every godmodder kill only brings a break, never an end, to the battle against godmodders. However - it also gives hope.

If a godmodder were to be slain without a protege to replace them, then it is possible the line of godmodders could be permanently ended, and the world could be free of their terror forever.

This is not a for-sure thing - we still do not know the origins of the very first godmodder, who most likely obtained their power through a system other than the protege system. Again, the exact means by which they accomplished this are unknown, but there is no evidence to disprove the theory that they were given by Lucifer themselves. Players are advised to inquire about potential proteges to see if the godmodders can be ended permanently - but do so knowing that they could drag a second godmodder into the battle, and make an already difficult fight even harder.
 
Storypost V
In the sky of the HEXAGONAFIELD, amidst a backdrop of falling rain and lightning, a portal opens. For a moment, everything clears, and your attention is irresistibly drawn to the portal entrance. Someone's coming in, and they're making a flashy entrance!

Through the portal, you can see the night sky, and the real world as a backdrop! You're pretty sure you wouldn't make it if you tried to fly through, though - and frankly, the two people coming through are much more important. JOEbob recognizes one, and the other-

Alice: GODMODDER!

Alice: I felt the link between us. Me and Xerath. It stopped. I know full well what you've done.


The godmodder doesn't try to lie. Alice only needs to use one of her abilities to see the truth.

As a fellow godmodder, Alice is more than capable of reaching her mind's eye back in time, reviewing everything that's happened so far in the space of a few seconds, and comprehending all of it.

Alice: A sealed duel... then...

The godmodder jabs his finger towards the Players. It's all their fault! They failed to protect him! And frankly, the godmodder kept his end of the deal as best he could. Was it HIS fault Xerath tried to kill him? No! If the Players hadn't tipped him off, Xerath would still be alive right now!

Alice: ...

Alice: Shut up. You've "technically" told me the truth too many times. I'm not dealing with it any more.

Alice: The Xerath thing... can be dealt with later. But for now...


Alice turns toward the Players, raises her voice, and shouts as loud as she can...

Alice: PLAYERS! The godmodder has terrorized you for far too long, and he will continue to terrorize the world if we do not stop him!

Alice: But NOW IS THE TIME TO FIGHT! Until now, you have struggled, but together, we will beat the godmodder!

Alice: Once he is dead, all of you will be justly and greatly rewarded! My godmodding powers can provide you with luxurious mansions, money, power, and the best food ever made for every meal! Your lives will be ones of heroic luxury!

Alice: And then... I will use my godmodding powers to create a PERFECT WORLD!

Alice: But now, I need your help! The godmodder is going DOWN!


As Alice's speech ends, the godmodder smiles. Does she really think she can pull this off? Really? She can't survive on this battlefield. The godmodder can beat her in a fight easily. After all, he trained her, and taught her everything she knows. Plus, idealism and godmodder powers don't really mix well long-term...

Alice: Oh, but godmodder, I have a present for you...

Alice: You see, you told me to fetch the Infinileaf Clover. And Altair, my associate here-


Altair: Good to see you, Players.

Alice: -did. But it's hidden somewhere safe, where you'll never get to it! And I broke into somewhere even you said you could never get into... and got... THIS!

Alice pulls something out...


Yoreshield:
The ultimate unpiercable shield. All who hold it can defend absolutely. This shield contains two primary abilities: The first is the ultimate attack shield, and the second is the ultimate attack blocker. The ultimate attack shield surrounds a target in a defensive shield, blocking all incoming offensive actions. The target is essentially invincible while inside. The ultimate attack blocker surrounds the target in a defensive shield, except it traps the target and prevents outgoing offensive actions. While inside, the target is vulnerable, but can't fight back. One of these abilities can be used once on one target each turn, at the cost of one action. Against any one opponent, or to protect any one person, victory is certain. ...Just don't try to use the Yorehammer to break it.


Alice: The sixth and second-strongest legendary weapon! And with THIS, you will be easy to defeat!

Alice activates YORESHIELD, and the godmodder is immediately surrounded by a bright blue glowing barrier! He already knows he can't break out, but he generates and sets off a few nukes inside anyways, just to be sure. Sure enough, the explosion is entirely contained within the glowing barrier! The godmodder can't escape!

Alice: Hah! Players! With this, we can defeat the godmodder! I got your message to run away, but clearly there was no need!

Alice: Launch your attacks now! I see you have a big army - that's great! Order them to sacrifice themselves to hurt the godmodder!

Alice: I'll keep him like this, and we'll spend the entire rest of the battle only dealing with one of his stupid sealed bosses every now and again!

Alice: Don't wait! Do it now! This... will be EASY!


Altair, the Player who accompanied Alice, joins the AG lines. They speak too softly for Alice to hear.

Altair: (Go along with it for now, everyone. Don't worry.)

Altair: (At first I wanted to kill her, but I decided it was better to earn her trust. And now, I have a plan.)
 
---------

As long as Alice is alive and has the Yoreshield, she can spend her action each turn keeping the godmodder trapped, and unable to strike back at you!

Is this it? Is this what's going to be the ultimate cause of your victory in this war?

The water doesn't rise this turn! Nor do fish come! Alice has halted them! But only temporarily. Looking above, the clouds are a dark purple, and you can feel power radiating down. Whatever's up there... it's about to come.


ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon, and a boost stone! A mathematics related method... Now's a good time to attack, as the godmodder is trapped!
-Keep your entities alive amidst the storm! Get your army ready, something's coming...
-Protect Alice! They're keeping the godmodder trapped!

Minor tasks:
The EVIL Space Station does a lot of bad things, and needs to be converted! Kill Eaty, and save MooGoestheCow!
The Slot Machine can give you buffs or debuffs. The Alchemiter can let you combine items.
Daskter's forces are producing more minions and giving group heals! They're also being infested and need help!
The Void Assassins work for you under Winkins, but need to be ordered to prevent backfiring!

THE HEXAGONAFIELD:
State: Hexagonasea - Water 294 feet deep(entities drown if not protected)(entities take damage if only level I protected((+100 feet/turn, -22 feet/turn), Plant Ecosystem(no effects yet)
Entities level II protected: Utility entities(various), CaptainNZZZ's forces(WRD), Space Station(in space), Critical Whale(water-breather), Winkins entities(shrine underwater dome), Shipyard/Apex(energy shield), JOEbob's entities(boat/flotation gear), The Ettin(water walking), K.I.N.G. (water hovering powers), Daskter's entities(island), The_Two_Eternities entities(runic flotation array), Explosion Elemental(atop KING), Alchemiter/Mazinger Zero(Alchemiting ship), 1 empty alchemiting boat spots, Worker Army(super flying), Festums(alchemiting boat), WDN (literally designed to destroy water)
Entities level I protected: None
Unprotected: None

[V - Winkins]Winkin's forces:
Bunny Baron: 5,000 HP (20% dodge rate)(+1 shield bun(3K HP .3 D) in 1!)
Florence: 5,000 HP(60% dodge rate)(+1 bun knight(5K HP 3K A .1 D) in 1!)
Void Assassin: 40,000/40,000 HP, 16,000A (30% dodge rate)(4 cute bunnies, +2,000 HP per turn)
Void Assassin: 25,000/25,000 HP, 19,000 x 2A (60% dodge rate)(8 cute bunnies, +4,000 HP per turn)
Companion rover(sped up)(companion to Void Guard)
Void Guard: 45,000/45,000 HP, +7,000A (+1 attack shield/turn, maxes out at three)(companion to Companion Rover)(protected from 3 attack)
Fortified Rice Monastery(Gives +9,000 HP/turn, -6,000 damage from all attacks, and +3,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(Water boosted - much stronger when HEXAGONAFIELD flooded!)(finding cooks, done in 3!)
Void Rover: 30,000/30,000 HP, +5,000A(+1 attack shield/turn, maxes out at one)(sped up)(protected from 1 attack)

[AG]Altair

[AG - MooGoesTheCow]Space engineers: 100 x 40 HP(holding CompTIA)(protected from 1 attack)
Eye of Cthulu: 40,000/40,000 HP, spawningA (at 20K HP, switches to attack mode)
Mini-eyes: 1,000 x 4 HP, 1,000 x 4A

[AG - TheTwoEternities]Scarlet Prince: 65,000/70,000 HP, 20,000A (-3,000 damage from all attacks)(+4,000 HP per turn)
Eeveelutionary Eevee: 43,000/90,000 HP, 22,500A, Special: All-Element Burst, ready in 4! (can use Special and regular attack)(water immunity)(adapting dodge chance, done in 2!)

[AG - Arsenical]Explosion Elemental: 17,000/40,000 HP, 20,000A, Explosion Aura (deals 7,000 damage to enemies who land attacks)(SPICY)
K.I.N.G II: 100,000/100,000 HP, +3 random unit/turn (Retroactive Rook Defense Switch)
Pawns: 950 x 0 HP, 2,900 x 0A
Rooks: 5,000 x 3 HP, 3,000 x 3A
Bishops: 10,000 x 0 HP, 20,000 x 0A
Knights: 8,000 x 0 HP, 5,000 x 0A
Queens: 75,000 x 0 HP, 50,000 x 0A

[AG - Daskter]Daskter's Forces(30,350 TA)(protected from 1 attacks)(15,000 HP shield pod)(dealing with infestation!)
Screeners: 12,000/12,000 HP, +3 shields/4 turns (activates in 3!)
Flag-Bearer: 44,000/60,000 HP(Hope-raiser)(+2,000 HP to all AGs/turn)
Starcraft Army(Neosteel foundry):
Infested SCVs: 500 x 65 HP
Marines: 200 x 49 HP, 150 x 49A
Marauders: 400 x 18 HP, 300 x 18A
Hellions: 400 x 14 HP, 400 x 14A
Infested Command centers: 6,000 x 2 HP (+9 SCVs per turn)(build cost: 7%/SCV)(away from other buildings)
Infested terrans: 500 x 2 HP, 400 x 2A (infestation attack)

Barracks: 4,000 x 5 HP (+6 marine/2 Maurader per turn)(build cost: 12%/SCV)
Factories: 4,000 x 5 HP (+5 Hellion per turn)(build cost: 10%/SCV)(making 5 tech labs, done in 1!)
Bunkers: 5,000 x 1 HP(guarding marines!)(build cost: 12%/SCV)
Science facility (researching true cure, done in 4! Can't be boosted!)
Factory: 50,000/50,000, currently producing: The Battleship, done in 12! (production options: Shield pods, Surveillance Drones, Heavy AFVs, other 1-time projects)(Neosteel Foundry boost)
Heavy AFVs: 4,000 x 1 HP, 2,000 x 1A (-1,000 damage from all attacks)
Battlecruiser: 20,000 HP, 10,000A
Project Bunker Complex: 5.6% complete(.
4%/SCV)
VACCINE DISSEMINATION: 0% (vaccine bikes!)

[AG - DragonofHope?!?]Festum: 41,000/41,000 HP, 14,000A(+10 bonus to Will Saves)
Mini Festums: 10,000 x 2 HP, 3,000 x 2A(protected from 1 attack)
Mini mini festums: 1,000 x 4 HP, 500 x 4A
New festums: +40% mini festum completion/turn, 15%, +2 Mini-Mini festums each turn as long as main Festum is alive
Diclonius: 30,000/30,000 HP, 10,000A

[AG - Karpinsky]The Ettin: 100% cloak of darkness, 12,000 x 2A (cloak of darkness damaged by light, dies instantly to light-based attacks at 0% cloak)(protected from 1 light/attack)

[AG]Aquarius: 10,000/70,000 HP, 20,000A(can't attack flying!)

[AG - Crusher]Water Defense Network: 34,560 HP, destroys x% water where x is .01% of HP (+20% HP/turn)

[AG - General_Urist]Lewdmarine: 24,000/50,000 HP, 7,500 x 2A (25% dodge rate)

[AG - rougesteelproject]RedTornado: 20,000/20,000 HP, 5,000A

[AG - Hungry Visitor]Hurtsharks: 10,000 x 4 HP, 8,000 x 4A

[N - CaptainNZZZ]Army: TA: 69,000 (protected from 3 attack)(+5% accuracy)
Mysterious Tower: 60,000/60,000 HP(zombie immunity)(protected from 2 attack)(protected by Dragonforce)
Light Crystal: 30,000/30,000 HP(heals every CaptainNZZZ entity for 4,000 HP each turn)
Crypt of the Ancients: 55,000/55,000 HP(helps summon Undead units, summons four weak skeletons(500 HP, 500A) each turn)(protected by weak skeletons)
Undead Einstein: 1,000/1,000 HP (researcher)(research tools)(inside Mysterious Tower)
Rotaz: 20,000/20,000 HP (engineer)(inside mysterious tower)(working w/Einstein on Smokescreen machine, done in 5!)
Weak skeletons: 500 x 52 HP, 500 x 52A
Eagles: 2,000 x 11 HP, 1,000 x 11A(+3%/total eagles each turn, rounded down)
Temporal Guardian: 45,000/45,000 HP, 7,000 x 2A, Special: Za Warudo(ready!)(-1,000 damage from all attacks)(20% dodge rate)(+2,000 HP per turn)(1 teleport charm)(protected by Light crystal)
Dragonforce: 26,000/26,000 HP, +5,000 to one of an ally's attacks each turn!
Shield generator: 15,000 HP(+1 attack shield to army per turn)(guarded by Eagles)

[N - JoeBOB]Somno: 14,000/35,000 HP (Third Eye down - can't use psychic powers!)(can do generic actions)(designing overhealer, done in 2!)
Shield Generator x 2: +2 attack shield to JOEbob's entities/1 of Srovy's entities in 0! - dies when JOEbob runs out of entities (currently 0 + 12,000 HP shields)
Hexagonashield generator: 9,000/10,000HP (+3 1,000 HP shard shields/turn)(current target: shield generator)

[N - Srovy]Worker Army(Drone tool factory)(possesses one multiplier orb)(1 + 3 x 1,000 HP shields):
Worker Drones 400 x 16 HP(taskdoer)(building HQ! 80% complete - needs more resources!)(x1.5 build speed)
Recruiter Drones 400 x 16 HP. Recruits souls for the cult (4 souls)
Gatherer Drones 400 x 16 HP. Gathers resources for the cult (5 resources)(Super Duper Farm, +4 extra resources/turn)
Healer Drones 200 x 16 HP, +500 x 10A
Guard Drones 5000 x 16 HP Bodyguards other drones (50% chance to not take damage unless overkilled by 5,000 per drone)(guarding empty vault)
Breeder Drones 100 x 20 HP, (cost: 4/breeder, 2/all others)(trying to maintain equal levels of drones + 30% more breeders)
Elite drone: 25,000 HP, 5,000A

[N - EternalStruggle]The Apex: 84,000/90,000 HP, 25,000 x 2A (+1 repair drone/turn)(docked)(-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3)(protected from 1 attack)
Linked Repair Drone: 500 x 2 HP(+1,000 x 2 repair per turn!)
[N - Eternalstruggle]Shipyard II: 94,000/150,000 HP(protected from 1 attack)(Spectral Lord summon addition, done in 10!)

[N]Slots Machine: 100,000/100,000 HP, Special: High Roller(ready!)(Lucky Counter - roll slots when attacked)(Blue/Red slot options: Roll with only numbers 1-4/5-8)
[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)
[N]Fish School: 30 basic schools, 19 Piranha schools

[N]Hexagonal sheriff: 58,000/58,000 HP, 8,000A

[N - Mr Mirror Man]Casino Ticket Canary: 50,000/50,000 HP, 7,000 + major stat reduceA (permanently upgrades with tickets!)

[P]Peacekeepers(24,175,800 total attack)(Unbribable)(protected from 193 attack):
Peacekeeper HQ: 1,500,000/1,500,000 HP, 300,000A(protecting Peacekeepers)(control and command)(20% dodge rate)(secret)
Quinn, Peacekeeper Commander: 1,000,000/1,000,000 HP, 100,000 x 3A, Special: Try Again, activates upon death (Super mecha)
True Riflemen: 4,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Riflemen: 7,500 x 999 HP, 4,500 x 999A(+3/3DE squad leader)
True Machine gunners: 6,500 x 999 HP, 2,100x999A(+3/3DE squad leader)
Death-elite Machine Gunners: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
True Medics: 8,000 x 999 HP, Healing A(+3/3DE squad leader)
Death-elite Medics: 14,500 x 999 HP, Healing A(+3/3DE squad leader)
Squad leaders X: 3,250 x 999 HP(leading all)
Death-elite Squad leaders: 4,000 x 999 HP(stacks with normal Squad leaders)(leading all)
True Commandos: 9,500 x 999 HP, 3,500 x 999A(+3/3DE squad leader)
Death-elite Commandos: 14,500 x 999 HP, 6,000 x 999A(+3/3DE squad leader)
Engineers: 100 HP x 999(super-duper-reinforcing Peacekeeper HQ, done in 12!)(adding enhanced HQ mobility, done in 4!)
Death-elite engineers: 1,000 HP x 999 (building emergency teleporter, done in 12!)(researching Evolver's evolving ability, done in 20!)
Scientists: 100 HP x 999, researching squad leaders true power(done in 4!)
Death-elite scientists: 1,000 HP x 999
The Slice Warrior: 400,000/400,000 HP, 50,000 x 3A (90% dodge rate)(miniboss)
The Conflict Resolver: 1,000,000/1,000,000 HP, 400,000A, Special: Bomb All(ready!)(miniboss)
The Eye: 5,000,000/5,000,000 HP, Special: Ultimate Eye Beam(ready!)
Forward command center: 20,000/20,000 HP x 2
Shield generators: 15,000 x 5 HP(Adding 1 attack shield each every turn!)
Barracks II: 30,000/30,000 x 3 HP
Bar/Brewery
Death-elite training camp: 100,000/100,000 HP
Special Weapons depot: 40,000/40,000 HP
God Unit Production Facility: 80,000/80,000 HP (producing the World Eater, done in 68!)
Possesses infinite plastic, anti-godmodder bullets(equipped), anti-regen bullets, Grenade launchers v2, Anti-Mind control, Upgrade Limit Break Eternity, Dual Pathways, Godmod building plating(equipped), Anti-control Godmod armor(equipped), anti-control godmod weaponry(equipped), Assistant SR builder, Efficient Climate Control Unit, Double Speed progression, One Man Army Fighting Technique, Robot War Analysis, Reserve Exploration Truck Team, Immune to Water Drowning, Production Forcing

[PG]EVIL Space Station(grounded!)
DOOM Laser: Can unleash 100,000 damage support attack(ready!)(75% integrity!)
EVIL Reinforcement Beacon: x5 Golem Warrior(5,000 HP, 5,000 Attack)(ready!)
Status Effect Removal Field(protects against negative status effects)
Weaponry array: Machine guns: 1,000 x 40A, Primary cannons: 25,000 x 3A, Secondary cannons: 15,000 x 4A, Laser Obliterator: 150,000A
Ship AI panel
Eaty, Team Pet: 130,000/130,000 HP, 40,000A (eating MooGoestheCow, done in 2!)
Special Beacon(86%): Rays of Venus, ready in 0!
Fleet Beacon: +2 attack fighters/turn
Engineer portal: 10% built

[PG-2]Alice: 9/10 (Yoreshield - can create ultimate attack shield/blocker!)

[PG]Godmodder: 134/301 HP(Status-Effect Boost buff ticket)(Starcalibur - x2 actions)(Yorehammer - Bypasses defenses)(Repository Charge: 10/10)(Major charge: 3/3)(Obliteration Charge: 7/15)(trapped inside Yoreshield barrier!)

Player info:
Captain.cat - CP: 5(1 Boost Stone)
MooGoestheCow - CP: 25
[N]Eevee Shadow Bacon - CP: 9(effect-curing power)(Resolute Heart Copy - mimics effects once)(has Blindness x3 action ticket)(King of the Hill - x2 actions, takes x2 damage!)
[N]CaptainNZZZ - CP: 4 (Entity Loyalty Punch Card - redeems one disloyal entity)(has some Overpowering Poison)
[N]EternalStruggle - CP: 9 (Increased HP)
Hungry_Visitor - CP: 40(1 Boost Stone, 1 Memestone)
The_Two_Eternities - CP: 5
That-Random-Guy - CP: 20(Echolocation)
Arsenical - CP: 0(2 posts in debt!)
[N+2]JoeBOB - CP: 2(Cult of the Cube)(has nice bed)(Pact with the God of Dreams: Can't use Starcalibur/Resolute Heart, receives Moderate assistance when called upon)(Has 3 charmzard energy, +1 per turn (state when redeem, last redeemed update 96))(3 Boost Stones, 1 Multiplier Orb)(Maschythe - 3-way action split)
Ranger_Strider_ - CP: 0
Daskter - CP: 2
[N]Mr Mirror Man - CP: 0(1 +2,000 Attack token, Enemy Heal Ticket, Enemy Buff Ticket, Minor enemy damage ticket x2, Enemy Rejuvenation Ticket(+HP/stats on enemy))
Cyanogist - CP: 4
Pionoplayer - CP: 4(has Ornate Ring, Mirror)
[N+1]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Paradoxdragonpaci - CP: 12(protected from 1 attack)(Flight Power)(has paradox void cards, absorbed Bad Luck, pocket Lightning Galeforce Hailstorm, hexagonaherbs, 12 Homestuck Aspect vials), Save Point: None
RedRover1760 - CP: 10(has memestone)
[N]Srovy - CP: 2(Cult of the Cube)(knows Seven Swans technique)
Crusher48 - CP: 0(Has Bost stone, Tactician Soul in a Bottle, Piranha mech)
Trifling Epithet - CP: 22(Has Minor Enemy Healing Ticket, +30,000 HP to an enemy, Obsidian Generator(Instated Update 83, gives 1/2 attack shield per update held, expend all at once), Bedrock generator(Instated Update 91, gives 1 attack shield per update held, expend all at once))
Dragon of Hope?!? - CP: 5(Espionage ghost)
Karpinsky - CP: 3 (1 Boost stone)
General_Urist - CP: 0
[N]That(Other)OtherGuy - CP: 5(Has Player knife)
Spicy Serious - CP: 3
Custodater Pacis - CP: 0

Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 3, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame
Charge Booster (damage: 4/20)
Wishful Whammy(random effects attack)(non-combinable)
Godmodder Damage Charge Booster(Boost stones remaining: 5)
True Multiplier Orbs x 2

NEW ALIGNMENT DISCOVERED!
[PG-2]
A second Pro-godmodder team. Allegiances, allies, and enemies vary depending on who is leading them and the story situation. Relations with the [AG] team range from "animosity" to "enemy", generally. Read the story situation to figure out what they'll attack.
 
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Alice: And then... I will use my godmodding powers to create a PERFECT WORLD!



Oh great.

The hungry...it hurts....

You are trying to steal my name to command the hurtsharks? You could become an F-grade customer. Be warned.

43 Actions

1 Action and 10 Action Cents incoming in 8 rounds because I lent JOEbob 1 action

6 Actions incoming in 14 rounds because I lent The_Two_Eternities 5 actions

I agree to the cult vote.

Also: Hurtsharks eat sharks that occur naturally in nature to buff themselves if they can't attack and one of them lets itself be eaten to shorten the time until the whole ecosystem is infected with control prions from 100 rounds to 30 rounds.

Edit: genuine warning

Plus, idealism and godmodder powers don't really mix well long-term...

Er. OK. (hungry visitor to godmodder) Buddy you should abandon your newfound ideals. Your power will suffer.
the godmodder listens to the video, enraptured. He's decided! No longer shall he pursue his ways of evil, killing just because he liked seeing stuff die! Now, he kills because nonexistence is less pain than existence!
 
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Actions 1&2: It's a prime day for shields

"Well that was a good use of six actions." Arsenical climbed his way back out of the computer head first, after taking time to clean up all the pieces of virus and burn them. Very thoroughly. Now, on to installing Anti-virus-

Wait! Explosion (yes, that is his first name) is hurt heavily! This cannot stand! We need to heal him. The curse of repetitiveness should prevent any viruses for a decent amount of time, no need to worry.

Inspired by the appearance of the YORESHIELD, Arsenical start the healing by overlaying two attack shields onto Explosion.

Action 3: Better than a Medical Drama

In seconds, our hero removes his doctoral tools from hammerspace, and applies all the techniques of a brilliant doctor. This scene is only vaguely described because neither the narrator nor Arsenical are really sure how doctors do their work.

Magic, probably. Just like magnets.

Regardless, Arsenical does all he can to get the elemental back in fighting shape.
 
Finally, to complete the Set of 4, the ship designs of the Struggle Tactical Fleet, is not a ship but an orbiting space station.

Forward Logistical Station (Overseer-class) - This massive installation is a self-contained orbital staging area and resource management hub, floating many kilometers up in the air with all that entails. In volume, it is larger than the Apex itself, roughly circular with a diameter similar to that of the Apex's length. This gives it a considerable size advantage, but of course it lacks heavy armor plating and a significant portion of the Overseer is empty space, docking bays and the like, so it does not necessarily have more HP.

The Overseer-class is designed around a central Jump Beacon, similar in principle although less advanced and far less capable than the Fleet Beacon used in the Apex. This allows it to call in Jumpships of varying sizes, almost entirely various freighters, that offload precious raw materials from distant ES resource bases that have been established inside the Hexagonafield. These are sorted into various warehouse modules and used as seen fit to support lower to the ground operations, notably the Shipyard, set up its own independent mining operations or feed the NanoFabricators of the Overseer, which produce two kinds of independent drones that can be dropped to the field of battle below.

In mechanical terms, the Overseer has a notable but not overwhelming health pool, yet no attack of its own. Instead, it produces one Attack Drone and one Constructor a turn. The Attack Drone is a flying gunship with an assortment of weapon batteries, lightly armored and only packing a moderate punch. It is weaker than the Predator-class Frigate the Apex summons, but it is a help nonetheless. The Constructor, on the other hand, is slightly tougher and can use its own NanoFabricators to produce buildings, such as Infantry Fabricators and Engineering Depots to produce Legionary-class Attack Drones and more Constructors respectively. Each Overseer requires 7 turns to summon. This should be simpler than the last one, right? It only does two very simple things once ever turn.

Then, EternalStruggle, done with his charge, leaps into action and-

Does nothing because he is totally unneeded. It shouldn't be that hard to get people to get rid of Eaty, so his job is kinda... well he doesn't have one, the PGs just got taken care of. Except the Starcraft Army, but details. So...

More charging instead, then.

12/12

Alright, a 12 charge! Time to light up the Shipyard II! ES runs around, carving in various runes into the very structure of the Shipyard - time dilation magic! They make everything in the Shipyard go faster from the perspective of the outside world, improving productivity! Since the tireless machines of the Shipyard can work around the clock, this is especially effective! Sadly, the time dilation is weakened, since the runes have to be sustained perpetually. It's not quite a x10 speed increase or anything, although that would actually be pretty nice. Still, it's a significant boost to the speed the Shipyard upgrades the Apex at, and only that. HP remains unaffected, nothing is added. Upgrades can at times be inefficient, so all 12 actions are needed to push through a speed upgrade worth much.
 
Teleporting into the Mysterious Tower I spend some time helping with the creation of the Smokescreen machine, adding my own ideas and superhuman speed to speed up the development. (x1)

Once again I charge. (x1)

Around the Science facility I conjure up a barrier of antibacterial liquid. Hopefully that'll buy it some time to finish the cure. (x1)

I order my entities to attack Eaty, I might as well be polite and try to save MooGoestheCow from being eaten alive.
 
I'm Back.... Earlier than expected too.... (Honestly thought I'd be gone for at least 3 weeks.....)
1. I sidle up next to the two Assassins. I leave a life time's supply of herbal tea. I walk away.
2. I'm here for you Moo! I try to break Eaty's jaw in order to pull Moo out.
3. Hmm..... I wonder what would happen if an unstoppable force slammed the Godmodder into an immovable object..... Let's find out!!! I create a wall of Orichalchum and fly behind it, slamming it into the Godmodder, and pushing him with my strength (virtually infinite) into a barrier that he cannot physically leave. Thus, his poor body is subject to an infinite force, and may just implode.
 
Orders:
Well Battlecruiser your time is short, I can't let you be completely infected. You sure have too much firepower for me to hold back so I need to disable you... Well it seems you can't follow my orders anymore, anyways.

The Barracks that just got infected, lift off and move into the Containment Sector. (all of them if need be) The Reactor and Tech Labs can be left alone, they can't do anything on their own. Also the Barracks training facilities are shut down.

Battlecruiser will be sent into the containment zone, and forcefully grounded and disabled by our soldiers.

If the Battlecruiser still can they will fire off the vaccines at non-infected, and destroy the Bunker Complex........... I don't like this order


Im giving my entities a break this turn. (If the infestation is dealt with)
I'm so not sure how the Resolute Heart is going to act, so army back away from the infestation.

Anybody assisting do try not to murder the infested.

Shield Pods protect the Army, don't let the infection go through, I should've use the Shield Pods earlier.

Due to the curse of repetitiveness, their wont be any strong infestation, the Scientist at the Science Facility can finally continue on the Command Reactor.

Actions
"Dear Marine I ask for volunteers, I admit you will be sent on a near-suicidal mission. We need to gather LURE all the Infested back to the Isolated Infected Command Centers, we will trap them there until we find the cure!"
We lure all Infested Terran Units into the sector, and then I use the Shield Pod to trap them inside. I am simply changing the shield pod from blocking outside from getting in, into blocking the inside from getting out, I also add a ventilation system to filter air into the containment. They cannot leave, and infect other people anymore.
All infected units will be placed into these sectors, and trapped there until we can find the cure.

2CP
Medivacs and People on Vaccine Bike appear, and Start Distributing Vaccines to the Marines and Factories.

Eevee Shadow Bacon gave me the Resolute Heart Copy, I'm sure getting into a lot of debt recently, what is done is done.

FOCUSED, I use the Resolute Heart Copy, the ability of being immune to all negative status conditions, acting has a bypass or a healing charm. I seek to use the Copy for its healing effect, to remove the infestation from my entities. I use the Resolute Heart to heal my entities of the infection.

Hey Quinn I note that the Terran Army was technically in operation when you were still Army Men. I might as well give you some information about that time. (The first Command Center became operational on update XXXIX(39), therefor I give the history of them right up untill we were force to retreat, update LXIII(63)). There should be some history notes about how your predecessors were constantly setback. Though I believe you switch to being Peacekeepers during the middle of it. Just to give you guys some of your own history if you're missing them.

I agree to the cult action
 
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1. Hmmph. Alice, I suggest that the second whatever's in the cloud comes down, you switch to protecting yourself with that Shield. Being alive is preferable to dead, especially since you'll lose that shield.
2. +1 CP
3. I draw a circle around the Godmodder's feet. So he's technically over it. And since zero is a circle, a circle is 0. So the Godmodder is over zero. And over 0 is dividing by 0, which is impossible! Therefore the Godmodder doesn't exist! Hah!

Interaction: Peacekeepers
"Quinn! A warning. Well, two warnings anyways.
1. Watch out for whatever is in the sky, it doesn't seem friendly and is very ominous.
2. You won't be able to stay neutral forever. Several others are worried about your numbers, and you know as well as I do the Godmodder won't let you amass your numbers forever!
That is all. Watch your back, my dude."
 
Alice, I have an alternative idea.
See, the Godmodder almost got the infinileaf clover, but I managed to steal it from him at the last moment. the specifics of how we where in the real world are... kinda complicated. anyway, we have infinileaf. and a precedent for godmodder damage rolls. and a guarantee that he won't steal it until the soulrazer dies.
So... we can do damage consistantly at a rate of 4-7 per round (depending on who holds starcalibur). without loosing entitys.
first I grab infinileaf from the pocket dimension. Moniker, you said it won't be stolen until I get a chance to sidequest, and my dreams are apparently blocked off. so... it's safe.
[1x] I fire off a penguin missile, which takes out a cannon from penguin idle. random damage roll for success, go!
Then, I obviously make the rolls to steal yorehammer and starcalibur. I deposite starcalibur in EternalStruggle's waiting hands, and yorehammer in karpinskys. free actions, those.
[1x]I slappeh the godmodder. roll for damage to the godmodder! (success! clover!) then, roll to crit. crit obtained!(cloooooooooooooover) 2 damage.
2 CP: time itself is directly, by the known laws of physics, a matter of probability.
see, the only law which mentions time is the second law of thermodynamics. entropy will always increase. increase only makes sense with a direction of time.
hence, the direction where entropy rises, time is going forwards. however, the second "law" of thermodynamics can, by chance, be reverted. ridiculously improbable chance, a chance that rises exponentially with the number of atoms, but a chance.
so, with probability strongarmed to my side, I reverse entropy. thus, time is going backwards, but I can't go backwards in time! that would cause a paradox! so i go forwards in time, which is reducing the turn because entropy is reversed. I am now back in the first turn of the battle. in a highly improbable manner, nobody notices me. clovers are useful!
I smile, and, having arrived here, produce a unit with 1% dodge chance, which is an extension of myself, with a 1% chance to steal energy from a target entity if it is a sealed unit. I then wait, unable to use any actions since I can't act multiple times in a turn without starcalibur, or before joining, and all my actions are accounted for.
Over time, this acquires, by the luck of the clover, a great deal of energy types. charmzard energy is unaccounted for, since it'd be brainwashed, but eh. zombie energy, snowball energy, assassin energy (stealing from royalty would be treason!), thief energy, darkshard energy, and game energy. of course, the sequence of events that led to my charmzard energy generator is unreproducable, and the curse of repetativeness prevents further "time" "travel" in this way, but hey! that's why I did my best to cover my bases.
None of this creates any paradoxes, because the clover's luck keeps them from happening, though it would not change the result of a wanted paradox.
final action (1x (using an action in case clover won't extend otherwise, if it will then the action goes to random-damage-roll attacking the godmodder)) :
SO. The Godmodder is BLATANTLY cheating.
but hey, I'll respond back. not getting annoyed. nope. no sir. E. Bob.
firstly, being fused together, they only count as 1 puck. the godmodder's only up to 3 points.
Secondly, all machinery has a chance to malfunction. and wouldn't you know it? the godmodders does too. I didn't do anything! the impact must have broken it a bit. the Godmodder's machine spazzes out for a bit, and runs in a circle during the godmodder's turn, before herding all 3 of my pucks into the center, then jumping out a window and breaking itself. welllllllll then.
Now, for my turn in curling, I throw another perfect puck, sweeping perfectly. so, on the godmodder's turn i got 3 points (with his malfunctioning pucks help), tieing the game. on this turn, I got another four, giving me a four point lead. since the godmodder's fused puck was only one puck, he can keep playing with his remaining 7... but as luck would have it, his teams next throw goes wild, bouncing off the walls and slowly stopping in a distant corner of the field. I get another 4 points. then, on my turn, another perfect throw. the godmodder himself, trapped in the attack blocker, cannot interfere as I get another 5 points, reaching 16, and his team fumbles again, and again, and I get another five, then 6 on my turn, then 6 as they fumble for the third time this round, and 7 on my round. on the final round, his team finally throws one thing right... but its one puck. 1 point against 40. the game is lost.
Hows a taste of your own medicine? being helpless as your plans crumble? does it taste good, 'Modder? DOES IT?
Ahem. entity orders.
Somno, keep working. with the worker drones help, you can finish the overhealer this round!
Hexagonashield and shield generators, keep working as ye do.

[x0 talking!]
Contacting altair discreetly, I bring him up to date on everything, including my plan to send both mascythe and the infinileaf clover to the god of dreams storage. those two things are so theoretically deadly, everyone agreed they need to be removed. i know his plan is humoring alice or some such... also, is the reason his battle outcome displayed as ??? in the book because alice recruited him or some such?
also, Altair, do you know the uses for... charmzard energy?
Cult Action vote! Alchemize dream fake starcalibur with the resolute heart copy Before daskter uses it.
[x0 talking again!]
I congratulate fred on his success there, and somehow react to the situation in the least awkward, most rewarding and nice way possible! hurrah!
[x0 SO MUCH TALKING!]
I inform alice that everyone tried to keep Xerath alive (with myself as the main supporter), but in the end, when critically wounded he GOTRAILROADEDINTO decided to sacrifice himself BECAUSEALITTLESOMEONEKNOWNASMONIKERDECIDEDTHEOUTCOMEOFTHEINTERACTIONLONGINADVANCETHEDINGUS
And about anything else that is relevant.
 
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FOCUS

After some thought, I decide to Player-Summon a teleporter, overcharge it to the point of near-destruction, and then use that great power to either teleport MooGoestheCow out of Eaty's mouth (plus part of Eaty's mouth, to ensure I get all of MooGoestheCow out), or if that is unlikely to work, simply teleport chunks of Eaty's organs out of his body.
 
Whad'ya know. The Godmodders really are Sith Lords after all. Except somehow even more evil. Anyways...

As the Soulraze sub sinks in a trail of smoke and oil, me and the Lewdmarine hi-five! Yes! We've beaten the enemy! What should Iku do now Ad~mi~ral? I try to ignore her teasing, thinking about the newcomer. I'm not sure, but this Alice girl seems reeaal untrustworthy. I'm of the mind to-

At that point I hear screaming and fleshy noises from the EVIL space station, I look over, and....

FOCUS!
OI OI OI OI OI OI OI OI OI!
I leap out of the water like a goddamn torpedo, soar through the air on a ballistics trajectory, and drop-kick my way straight through the walls of the EVIL space station. The drop kick lands square on Eaty's head, along with a whole bunch of shrapnel. I brandish a machete with fire in my eyes!

Now hold up here Comrade, this is a VORE-FREE ZONE! This is illegal you know! You try and eat people here, you're gonna get it! And with that I proceed to use the machete to slice Eaty's abdomen into tiny, tiny pieces! Even if it doesn't kill him it will at least mean the cow will just pop the bloody hole out if he manages to swallow.
 
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