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Defeat The Godmodder

Update CLXXII (172)
FOCUS!
I jump in the mine, and start burrowing down all on my lonesome.

You burrow down into the Earth, feeling incredibly lonely! The large number of miner townspeople working with you stare awkwardly as you sob and moan about how lonely you are! 24m dug!

FOCUS:
I create a Tunnel-Boring-Machine themed ride for the Mine Theme Park!
The ride has cars that are scale models of the Tunnel Boring Machine. Indeed, they are perfect replicas, if smaller.

The Tunnel-Boring Machine is the first part of the theme park...

Action 1-3: I spawn many expert miners and they start to work with my enchantment of Efficiency V

Your expert miners dig another 10m, finding the ninth die! Yes! But the ground below you... oh no! It's made of the thickest, densest material imaginable! Imagine the stupidest person you know! THE GROUND IS MADE OUT OF THAT PERSON'S HEAD! Nothing can get into or through it! Mining efficiency reduced by 100% - bringing you down to -20%! Without improvement, you can't move any further down through the ground!

ES and Amelia's paperwork has stacked up enormously high as a result of all this Energy.

For this turn's Management, they purchase Coal Brutalize, Management Headache, and 1617 Coal Miners. Yes, that's just the ticket!

MANAGE! Purchases made!

The quiet watcher is mildly unsure of how he wants to do this. Should he use applied bullshit to launch the door at ridiculous speeds to hammer against the Godmodder who's undoubtedly behind it, nailing him in the face with the edge of the shimmering wood? Should he use the power of EXPLOSIONS?! to propel it through any defenses it may be hiding behind it, ensuring the blow will hit? Should he preform a dynamic entry to ensure the Godmodder can't see it coming from the power of tropes? Decisions, decisions...

What the hell, why not all of them?

The quiet watcher's foot imapcts the door three quarters of the way up while he drops a handful of grenades at the base of the door, all the while screaming the phrase, "DYNAMIC ENTRY". The moment his foot hits the shimmering wood, the door's hinges break under the might of literary tropes and as the door starts to fall, [MINOR MINNIE] activates, generating the equivalent of a black hole for the briefest of moments directly behind the door. This launches both the door and the quiet watcher into the room directly at the godmodder's shocked face, and as the grenades go off and both propel the door at ludicrous speeds through the sparse defenses the Godmodder had erected previously and into the annals of history as the first man to ride an explosion powered door into a Godmodder's face.

This action, unless somebody else stops it, will take effect at the end of the turn!

Action 1: I need a railgun, now. With our increased power, it will do some devastating damage.

Curse of Repetitiveness, railguns are tapped out. Even my secondary gauss pistol is now ineffective.

What about a-

Weath Ray? Those are affected by a trans-dimensional curse of repetitiveness. They've never been useful anyways.

Well now I have to get creative. Give me a minute.

1 minute later...

Alright, I've created the Absolute Zero-Point Cryo Cannon.

What does it do?

It doesn't actually fire anything, at least not in three-dimensional space. It creates points of absolute zero in a narrow cone out from the barrel that rapidly drain thermal energy from the substance they are created over. The integrated artificial mind can track targets the weapon is aimed at and calculate the optimal points to start the freeze. With the player power invested in it, it can freeze almost anything in about a tenth of a second, even through walls and armor.

It has two secondary modes based around a sonic emitter. Firstly, it can trigger a sonic boom to shatter frozen targets before they thaw out, and secondly, it can launch icicles that are generated by freezing water vapor, dealing significant damage.

Action 2: I grab the Absolute Zero-Point Cryo Cannon and head to the tunnel. Before anyone else can breach and engage, I use a Starsight pulse to scan the area for targets, send the data to the artificial mind, and use the Absolute Zero-Point Cryo Cannon to freeze all detected threats, traps, and Godmodders. If the Godmodder is caught, then after I complete the full sweep of the area I lock onto him and keep him frozen with the Absolute Zero-Point Cryo Cannon, hopefully negating some of his defenses.

Action 3: I start hammering Suppressor C, using Resonating Strikes to gain exponential amplification of damage output the longer my assault continues. As my damage is at the damage cap, it is physically impossible for Suppressor C to not die from my attack. Unless it has Chara resistance, which will cause it to face our entire combined wrath next turn.

You scan the tunnel as the other Players arrive inside it! Your threat/trap scans don't detect anything that can hurt you, and the Godmodder is sitting directly behind the door! You fire your Absolute Zero-Point Cryo Cannon, knowing it can shatter a flimsy wooden door in an instant...

Suppressor C destroyed! You destroyed it so fast, you couldn't even figure out what it was. Now its so thoroughly destroyed there's no way to tell. Oh well!

A point of Absolute Zero is spawned inside the Godmodder! But it only serves as a moderate coolant for the Godmodder's heart. The Godmodder's heart is warm with love. Love... for your attacks failing.

And now for our duel...
Round 2 begins.
(Also I thought I had some clever one liners in my blocks o text but I guess not. *single dramatic tear rolls down cheek*)

Piono looks to his two opponents, and then suddenly splits in three. One for each attack he's been granted. One goes over to both of his opponents, each crackling with energy.
"Alright then, let's do this."
"Alright then, let's do this."
"Alright then, let's do this."

One of me walks over towards Danganmachin. Somewhat reminiscent of that one Jojo meme. Actually that doesn't help too much there's a lot of Jojo memes but I don't have time to go look up exactly which Jojo meme I'm referring to I've got a psychopathic teddybear to kick in the teeth.
Danganmachin readies himself against my attack, trying to prep himself for what my attack will surely be. Whatever he does to prepare, he's probably wrong. Because as soon as I walk up to him I stop, and pose dramatically.
Dangan realizes too late that this pose is me activating my final smash, as he is pulled into a ludicrous cutscene attack.
"LIGHTS!" I point upwards and suddenly several spotlights are shining down on us. Dangan shields his eyes against the brilliant light and suddenly realizes that he can't see anything beyond the spotlights, no arena, no hexagonafield, nothing!
"CAMERA!" I point at him and suddenly he feels his vision go weird, blurring away as if his eyes have become cameras and are motion-zooming away from everything he was looking at.
I pull my hand down in front of me. "Action." I snap my fingers everything winks to blank.

Let's Put On A Show
Dangan suddenly realizes that he's sitting down, that whatever he's sitting on is moving, and that there's music somewhere in the distance in the direction of wherever he's heading to. After a few seconds, an overhead light comes into view, and in the quick moments that it illuminates himself and his ride, he realizes that he's riding some sort of... comfort transport vehicle? That would explain why the cushions are so comfy. There's a box in front of him, labeled "choose a weapon", though they pass beyond the light before he can inspect it. The next light reveals that the box is locked and deactivated at the moment, but something tells him it will be ready soon. There's also a robot driver at the front of the vehicle, but they don't respond when he talks. He looks down and discovers that nothing is rendered below the transport's tunnel, so jumping out is probably a bad idea too. Total cessation of existence due to game engine failure tends to result in losing the fight.
He's resigned himself to the ride just as he realizes that the end is in sight. At the far end of the tunnel lies a massive number of lights, and blaring music. There's a party of some kind going on... No, not a party.
A concert.

As the transport vessel reaches out into the main section, he looks out, he's high up in the air over a massive pit of darkness, surrounded by a crowd of screaming fans. The good kind of screaming. In the center is a massive multicolored dancefloor, with an enormous DJ stand at the center of it. He can't quite make out the figure standing at the records, but he's dead certain it's probably Piono. He hears a click, and the "choose a weapon" box in front of him clicks open. He leans over it, and opens it.
It's empty.
He stands back a second and blinks, then realizes that everything else has stopped too. The music, the noise, even the transport has stopped moving forward. He looks around. Yup, everything's frozen, what happened?

Meanwhile, in the writer's office.
"What do you mean he used the final smash early, we hadn't finished writing it yet we thought we had time to work on the other projects!"
"He used it early I said! You better go find it and finish writing it, ASAP, or we're gonna lose the contract!"
Much panicking ensues.

Dangan waits in the transport. After tossing the box over the side, he discovered that none of the hitboxes elsewhere in the arena were properly put in, since this wasn't supposed to be where he ended up. And the cutscene seems to have disabled his Player powers. In short, he's stuck. All he can do is wait and hope that everything resumes properly...
It can't take that long, right? Piono always comes back and finishes his longposts.

Dangan is nothing but bones, at this point. Starved and Thirsted to the point that he saw no option but to temporarily die in the hopes that the longpost would someday end and he could return to the arena...

Meanwhile back in the writer's (ex) office:
They never found the longpost. It had been lost under the piles of unfinished attacks for various anime characters and JRPG final bosses, and so they had lost the contract. Soon after the business had gone under.
Jerry, the one originally responsible for writing it all sighs as he puts paper after paper into the office shredder. It was all they had left to do before they closed up shop.
Not even looking at the paper, he reached for one that was once intended to detail the ultimate musical showdown in a concert that would never be forgotten...

Dangan, still not having roused himself from being dead, is caught totally unaware when he, along with the rest of the longpost, are put through the paper shredder.

And back on the main battlefield, Piono looks up as he hears a ding.
He puts away his packaged lunch and turns back to where he initiated the final smash.
It's about darn time that it finished. What even happened in there?
He never gets his answer, because Dangan drops out of it flashing red and releasing smoke. He's prime for a KO mode.
"FALCOOOOOOOON!" Dangan looks up at Piono and sighs, closing his eyes. "PAAAWWWWNCH!"


Elsewhere across the arena...
Ender watches as Piono walks towards him. (wait weren't they like barely 10 meters apart previously) Ender readies himself, and suddenly Piono is right behind him. Ender (presumably) dodges out of the way of the enormous beam of black energy that launches out of his hands. Ender spins around only for the beam to wrap around at him. Ender dodges out of the way as the beam criss-crosses across the arena and by the time he gets his bearings again and can focus on other things in addition to dodging, Piono is totally surrounded by the beam on all sides including up and down. Flickering black tendrils begin to wave out of the portions of the beam, then without warning they reach up and outwards. More like an interface screw, because no matter where Ender is standing or moving, they seem to reach up straight towards and around him, coating his view in blackness and pulling him into the void.

Ender suddenly lands with a thud, staring up into a greyish red sky. He groans and stands up, looking around. He seems to be on top of an apartment building in a somewhat wrecked city. As if a war had torn through it some time ago, and then it had been abandoned, leaving all of the already damaged buildings to degrade further. Some buildings are gone, quite a few are mostly destroyed, almost all of them show some sign of significant damage, but a few here and there just look a bit run down as opposed to significantly disturbed. Fortunately, the one ender is standing on seems to be one of those.
Ender surveys the city, it's desolate. The clouds in the sky are churning, and the few brief gaps he sees further up beyond show an angry red sky. Like a sunset over a forest fire, except the whole thing. A few stars peek through it, so it's probably nighttime. The clouds and sky still seem to be glowing a bit themselves, so the city is just sorta dismally grey instead of dark and shadowed. The only major biulding still standing is a massive tower at the center of town. There are lights going up the side of it, and it reaches into the clouds so that he can't see the top of it.

And then there's a crack of thunder. Ender turns around to see Piono rising to his feet on a rooftop across the street from him. "You know, we weave our attacks from stories, and the best stories have raw emotion in them. So perhaps I'll show you a bit of the emotion behind mine. You better have a good return serve for me." His eyes flash brilliantly for a brief moment. "Because I'm not pulling any punches this time around."

Long Live the New Gods
Piono and Ender stares each other down, Piono seemingly waiting for something, Ender on his guard since he knows countering the definitely incoming attack will probably be a lot more effective than actively interfering since that would let Piono just restart it without issue. And then he sees the glow forming around Piono. Little particles of light are moving in around his body, drifting through the walls, air, and ground, and moving into him. Piono closes his eyes for a brief moment and sighs, and when Ender's incoming attempted sneak attack comes to hit him, lashes out his arm with a veil of shadows reaching out and slamming into Ender's face no matter which direction he attacked from and causing the attack to shatter as if it were made of glass and then blow away as if made of dust.
Piono opens his eyes again and tilts his head, the arm jolting sideways and launching Ender through several buildings as another arm erupts out of Piono's back, this one made of some kind of slimy goop but crackling with electricity and flashes of light. He stretches his two normal arms outwards and the light motes rush inwards creating a shell of powerful energy that radiates outwards, burning away any attacks Ender throws at him and launching Ender backwards if he himself tries to approach in any way. In the depths of it he can see Piono's silhouette starting to change...
"Do you remember... all that we've lost?"
Nubs appear around his torso.
"All that we created just so it could fade away into obscurity?"
They reach outwards into longer forms.
"How everything we build here will come crashing down whether we win or not?"
Finally, shapes coalesce at the end of these growths.
"Because I remember. I have not forgotten, and I don't think I ever could."
The light pulses outwards in a burst of blinding light and searing heat. Piono rises in the air, real arms folded, 8 massive extra arms growing out of his back. The one of void and static from before, another of the strange energized goop, a third of living fire complemented by a fourth of blue sparkling crystal. Two more pairs, one made of an arm seemingly carved from glowing magical symbols and an arm built of clockwork and steam apparatuses, the other being made of an arm formed of pure hardlight and the other clearly robotic in nature, adorn his back, making him almost look like some sort of horrific squidgod.

"Welcome to a realm carved of memories and frozen realms that never truly were. Where what I remember and what I truly experienced were molded together and then ripped to shreds. Where old gods danced and played and died in the twists and turns within my own mind as entire universes were fabricated just to get me to fight an even greater evil."
Shadows begin to flicker in the air behind him. It looks like... silhouettes. Figures floating in the air and shimmering into existence. An entire army, and as ender watches they start to become more solid, and flicker, as if beginning to gain color.
"But then I was gone and they suddenly mattered so little as to not exist anymore... It's as they used to say I suppose..."
Two of Piono's arms reach downwards, and using the crumbling building as a launching off point, throw him towards Ender where two more arms grip the pavement and pull him to a stop a short distance in front of Ender, but ripping up the street in the process.
"Long live the new gods."

Player Piono, Form 1: Vessel of Crumbling Memories

And then he attacks, a beam of multicolored energy sweeping downwards and carving straight through the building at ender, forcing him to dodge backwards. Ender rolls backwards and Piono's arms, seemingly spiralling around his back with each step like a wheel, leaving different ones on the bottom with every step he takes. As he marches towards Ender, each arm reaches out with powers that cut down all of Ender's attacks, directing towards him whenever he tries to outmaneuver Piono, launching forward at unbelievable speeds to grab him and smash him through another building as Piono pushes forwards towards him in an unstoppable maelstrom of fire, lasers, and magical blasts that seem to burn through everything, as if somehow slightly more real than anything around them or that ender tries to conjure to stop the storm.
Ender slowly starts to realize that Piono's not actually trying to hurt him. Hit him, yes, but all of the attacks that do land are either deflected even when ender thought he was about to get decked or just weren't very strong. The full force of the aura Piono's arms seem to be providing him with hasn't been thrown at ender yet. Finally, ender winds up with his back against the wall, trapped in a backalley street with actually mostly still standing buildings around him. Piono's extra arms smash into the walls, causing the sides of the alley to suddenly glow with immense power, and Piono launches himself forwards, slamming into Ender and crashing through the wall, sending the two of them tumbling out into a massive ruined plaza.
Here, their duel starts in earnest, Piono for some reason exclusively using his arms though that doesn't seem to limit him much as every single one of them has a variety of powers that twist and grow together when combined in nature. From the miniaturized timestops and blasts of steam from the clockpunk arm to the sudden glitchy repositioning and total disruption of everything of the void arm, Piono lays into Ender repeatedly with a massive barrage of attacks.
"You seem very focused on our little bout here, and while I must say you're still an impressive combatant."
Piono's 'ground' arms suddenly lurch, launching him backwards out of the way of a massive blast of missiles that abruptly ram into ender from the sky.
"You aren't that great at keeping an eye on what's actually going on."
Ender looks up into the sky and see the army of shadows from before, no longer ghosts but still appearing very ephemeral. As if everything, from the gods radiating power to the massive floating war machines, were merely ghosts.
"Or maybe it's because I rigged it against you. Who knows. Hope you can fight on multiple fronts."

And then the waves of attacks begin flowing in, as the figures begin swarming down to assist Piono's incoming strikes. Ender starts fending off the explosions and blasts but realizes partway in that that's not the real problem. Because every so often one of the memory wraiths dive-bombs right into ender_smirk when he's left vulnerable or unaware by the chorus of perfectly timed and powered strikes. The wraith slams into him, vanishing as it does so as if it were never there, but every time one hits him memories begin flooding his head and pushing at his senses, making it harder and harder to actually stay focused on the incoming barrage of attacks.
Memories flood his head as wraith after wraith slams into him. Of children who laughed and played in villages now forever frozen in time, of gods both valiant and sinister fighting with weapons that scorched the skies, of massive metal behemoths built for conquest and the bands of adventurers who joined together to destroy them. Waves and waves of people and places, of smiles, tears, and angry rants. Entire universes just to prop up somebody's memories and then left to decay by the very function that built them and the overwhelming melancholy and anger that runs in Piono's blood knowing that he himself is the only reason for their pointless existence and frozen torture.
Ender starts trying to fight back but it takes a long time to adjust to the flow of memories that rush into his head just to blindside him with emotional and focal instability only to be backed up by an unnoticed punch to the gut that launches him right into the next attack on his mind as the phantasms that assailed him before fade from his mind and memories like a whisper on the wind.
This continues, Piono laying into him with strike after strike both from himself and his memories. Finally, ender's vision begins to clear. He's taken a lot of heavy hits, but it doesn't seem the attack is over just yet...
One of Piono's arms grabs him and slams into the ground again. "Get up. That may have been some cheap tricks on my part, but you stand up and finish this fight properly." So ender struggles to his feet and they resume.
Back and forth, arms and twisted power of memories (though no longer backed by the phantoms, it seems all of them finally either delivered their payload or were dispersed by ender's own counterattacks) versus the great powers that Ender brings to bear to counter them, Piono somehow always being totally separated from Ender's attacks until he finally lands a solid hit, first on one of Piono's arms (which reforms almost immediately) and finally, after what feels like hours of fighting (though in reality is a good deal less) he slams down right in the center of Piono's core.
The arms fracture as Piono tumbles backwards across the pavement, and he collapses inwards. The arms shattering, with the cracks that streak out from them reaching into the world around them out and backwards until they reach up into the sky and pieces of the world begin to cave in and vanish into nothingness.
Ender scrambles back as the world shatters and breaks around him, an awful wind howling around him and beating him back with a power that feels almost like its threatening to drive his very being to extinction. So he runs.
Diving through the crumbling buildings and crumbling patches of existence, he dives through the chaos and oncoming oblivion towards the only structure that seems to still be standing.
Phantoms and banshees, much like from before during the Piono fight but twisted and enraged, fighting and clawing at both ender and his consciousness, flood the streets and try to tear at him, dragging back towards the darkness in an attempt to tear him apart atom by atom and thought by thought.
Until suddenly, he's at the tower. (I hope he made it to the tower, instagibbing him before I've even gotten through the first portion of the attack would be lame). With the 'world' crumbling behind him he blasts his way through the door and then slams it shut behind him. The storm outside pounds against the walls, but it cannot reach in, and soon all is quiet once more.

He looks upwards, the tower is big, and there seems to be some kind of platforming series on the way up the tower. Fortunately it leaves enough space between them to fly... up.
Ender abruptly realizes that his Player powers are being stifled. He's running on physical might and speed alone, no special upgrades, flight, or anything of the sort right now.
He immediately scrambles for the ladder upwards and climbs up it because he knows that if there's something like that about to happen then there's an additional catch.
Which there is. The floor begins to bubble and roil, until it suddenly just shatters entirely, falling away into an inky abyss that rises up and consumes the dropping pieces. Flashes of power and dark energy flicker throughout it all as it begins to rise, heading up towards ender_smirk's location and leaving him no time to rest as it rises, sending up bubbles and blasts of dark energy that punch holes in the already precarious platforming that ender must do to ascend.
He looks down as he begins his mad dash upwards, and he sees Piono looking up out of it. Piono grins, and then sinks down into it again.

Rise Against the Tide of Darkness
Player Piono, Form 2: Raging Despair

...
It abruptly becomes clear to everyone on the outside of the smashpost that Piono doesn't have any ideas for this bit.
There was gonna be a nifty segment where Ender had to fight off a giant shadow monster symbolizes despair and hopelessness while he did platforming but platforming segments aren't nearly as fun to describe as they are to actually go through.
So like, play this game right here, and then mash it with every single Vex game.
If I knew how to make good games in ludicrously short periods of time, I'd do so and upload it here, but I don't even know how to make good games when I have a lot of time so you'll just have to let your imagination do my work for me.
In the meantime, have some elevator platformer music.
None of these are actually elevator music.
I lied about it being elevator music.
If I'm being totally honest...
It's really just an excuse to give music recommendations.
Better than me wasting 3 hours trying to think up uninspired longpost text though, right?
Nobody wants to read that.
To be honest I don't want to write it.
So instead you get this.
Me stalling you with music recommendations.
Yuuuuup.

Are you done listening to music and imagining what Ender is having to go through?
Nice. Because when I said letting you do your imagination do my work for me I wasn't joking.
I stole the segments of platforming that everyone else imagined while they were going through the previous part, and inserted them as pieces that Endersmirk had to parkour his way through. Every time he falls into the black sludge below it just straight up eats him, triples his damage meter through the use of the multi-hour-long super attack I got bored and canceled out of way back here.
Unfortunately all of those imagination-yoinked platforming segments were taking place during the music spam so we don't actually get to watch it. Sorry, that was a bit of an oversight on my part.
I'd tell you to go file a complaint with the PR Department but I think the plane their offices were housed in got telefragged by the elemental plane of instantly dying when the most recent phase of plane imports began.

Anyways we should probably move on now I think this portion of the fight is almost over. Let's peek back in, shall we?

Ender slowly climbs up out of a hatch in the top of the tower, having finally made it all the way up to the roof. He rolls out on the stone floor and heaves some deep breaths. That climb was not pleasant, and even though his player powers are starting to flow back into him he's still pretty winded. "Should I give you a moment?" Ender affirms this (however he deems appropriate) and Piono waits for him to stand back up, however long it takes him. So much for not pulling any punches I guess. "You're right I lied about that, absolutely. It's not like he's the godmodder or anything I can give him a moment to catch his breath between beatdowns." Fair enough I guess.
Ender finally stands up and turns, but Piono isn't there.
Nothing is.
Atop the tower, he can see nothing. Empty void surrounds the tower's apex on every side upwards. Looking over the side reveals that the angry red clouds from the first segment are still swirling around it, but a good deal further below where he is now. This looks like the perfect place for a boss arena. Ender turns as a sussuration informs him that his adversary has properly formed at the center of the platform.
Piono looks at him, and then suddenly blurs. It's almost as if his visage is overlaid against the void itself, suddenly.
"Between memories and despair not many things continue to move forward, but even those who do will eventually reach an end. Let's see how you deal with things that have long since reached that end."

Void Terminus
Player Piono, Form 3: Conduit of Eternities Past
(Featuring guest writing from ManiacMastR, PitTheAngel, The Nonexistent Tazz, DCCCV, Calibri, Ninjatwist, YV, TFToast, Irecreeper, Gutza, SplitSuns, and Twinbuilder)

A cold wind blows from the depths of the eternities. Harsh, and bitter. A chill that cuts ender down to the soul. Metaphorically (mostly) of course, it isn't actually part of the attack instead being set dressing. The distant past is soon to be recalled, and even as the future dims further and further perhaps a little light can be shed by origins from beyond time and causality. The wind twists and swirls in the center of the arena and the air in the miniature cyclone suddenly blurs, leaving behind a somewhat transparent yet still sinister and threatening figure in a red cloak. They seem demonic in nature, but still radiate player energy... or at least, something similar to it. It doesn't seem to match exactly.
Suddenly, flames burst into being around the edges of the platform, casting shadows in every direction and the figure suddenly leaps into the air, brandishing a massive scythe. The figure motions with the scythe, creating a thousand scythes out of the shadows cast on the ground. Each scythe surrounds Ender_smirk and slices into their legs, crippling them. Then, the shadowed figure himself swoops down, hooking Ender's neck and flings them upwards. A purple portal appears and fires a stream of fire balls, slamming into Ender and launching them away. (thanks to ManiacMastR!)

As Ender flies through the air, they here a mad cackling. They twist in the air to get a look at who, or what, just appeared, but catch the merest glimpse of bloodstained travel clothes and orange hair before the figure is gone.
Suddenly, a wild and rabid pair of Pantaloons appear! Be-heaveled, Be-wared, Be-denim'd and Be-gorillaing-you-up-right-the-gorilla-now, the Pantaloons unleash their deadly zipper-teeth and maulificate [TARGET] with wild abandon!. [TARGET] is almost completely unaffected, but nevertheless takes unkindly to this response, and being a supermarket, they counterattack with a vicious barrage of discounted shirts, evaporating the Pantaloons!
...Oh, right, Ender was also in the crossfire of all of that. [TARGET] clearly doesn't care. (thanks to The Nonexistent Tazz!)

Ender skids to a stop along the edge of the tower as the winds swirl once more. Another figure, some kind of angel, flies above the platform. They too radiate the same not-Player energy that the first figure did, but Ender has no time to analyze it as they immediately launch into an attack.
"I cast Pot of Greed. Pot of Greed allows me to draw two cards from the top of my deck. As both of the cards I just drew were also Pot of Greed, I play both of them as well, drawing four cards. This process continues for a full minute until my hand is full of twenty-four copies of Pot of Greed. As I am not allowed to have over six cards in my hand, I discard 18 cards. The discard pile is directly on top of Ender's face, and all 18 cards are forcibly inserted sharp side first." and so it was written, and so it was. Ender is promptly impaled by 18 pots of greed. (thanks to PitTheAngel!)

Ender staggers forwards, pulling Yu-Gi-Oh cards out of his face parts as the wind swirls yet again. But this time there are no figures in the center. Where...
You kiss the ground. A boom is heard in the distance. A shotgun. The gunman is nowhere to be found.

You notice the sky. It is on fire. Everything is burning. Looming over you, a molochian menace raises their axe, preparing to strike. At the last moment, it splits the ground beneath ypur feet instead, sending you spiralling towards the depths below.

You fall into a workshop unlike any other. Boards upon boards of writing are everywhere, but an empty suit of armour dominates your attention. A weapon stand seems to be missing a blade, but then you find it sprouting from your chest. It sends you elsewhere.

You are now on the beach, a pleasant experience. A creature emerges, towering over the tide. As its fractalline spines glow, it opens it's mouth in your direction. A flash.

You awake in a white space. A single figure stands over you. In stark contrast to the surroundings, they are silhouetted in black, save for their eyes: pale and terrible, twin dwarf stars in an otherwise perfect darkness. Grabbing your neck in one hand, they run a sharpened rod through your chest. (thanks to DCCCV!)

Ender staggers again as reality suddenly lurches back into being 'reality', though the gaping wounds remain on his figure. The next assault in the chain is heralded not by whispering wind, but by a thunderous crash.
A strange, metallic pod crashes down from above right into the center of the stone platform, somehow leaving a crater without actually going into the top of the tower any. It is a simple object without many features of note, covered in scratches, burn marks and patches of dirt from the descent. The only thing preventing it from being so completely unremarkable is a series of faded purple blocks of paint forming the vague shape of a chess piece. As the pod finally opens, the metal door being flung off far into the distance, a giant stone being with the head of a very recruiter horse emerges holding an ornately decorate shield and a massive, stone machete emerges. Enraged beyond any reason, it charges straight across the platform right into Ender_smirk, bashing them with its shield. Its charge ended, it brings down its machete with an overhead strike, attempting to cleave through the target of its arbitrary rage. As it begins its strike, a white and blue crystal falls from its backside, dislodged by the previous collusion.
All it has time to do is bring down the machete before it becomes an inanimate stone statue, frozen in position, and then nothing more than another whisper on the wind. (thanks to YV!)

As Ender pulls themselves back up off the ground, another figure, this one of some kind of young sorceress with an army made of crystal, stands across from them. Before Ender can react they're launched into another attack sequence.
"To Toast, a powerful combo attack on an unfortunate target requires three things. Power, combination, and an unfortunate target. Fortunately for her, she knows exactly how to acquire those things.
She pops down to the local hardware store, and purchases a drill and a small electricity generator to fuel it. After some intense haggling with the cashier she ends up paying 120% of the listed price for each. Truly a master of sales. After an hour or so winding up the generator, she plugs in the drill. She has power. She pulls the "trigger" twice to test it. She now also has the approval of the dad gods.
Next, she needs combination. It dawns on her now that this means needing to go back to the hardware store. After sneaking past security (she really was quite rude in her haggling), she tries looking for the strongest safe in the place. It would have to be hidden in a safe place. The safest place, even. And where would the safest place be but the strongest safe? 'Perfect,' she thinks, 'This train of thought got me nowhere.' The dad gods take pity on her, and decide to use their dad powers over hardware to deposit her in front of the safest safe (which is conveniently also the strongest safe and safest place). She tries to figure out a way to steal the safe, but can't logic out how a safe can be inside itself. So instead, she just steals the security system- she only needed a combination, after all.
Now, her final task. An unfortunate target. Toast doesn't just want to settle with unfortunate, though. She wants to make this target to be the least fortunate target to ever touch this plane of existence. But before she can do the that, she needs the target. She calls the hardware store, putting on the voice of a wealthy eccentric billionaire. She tells them she wants a target. Like one of those circular things people shoot arrows at. She says she'd like to order one. They say they don't have any. She says she'd like to order two. They say they're listening. She says she'll order their entire stock, provided they leave it out the front of the hardware store. They say its a deal. She hangs up without saying goodbye. Because that's just how stone cold she is. She picks up the target from the hardware store, taking on the appearance of a reviled target-stealer. They decide not to mess with her. She then makes the target the least lucky target in this plane of existence. She forces it to break mirrors, pass by black cats, move under ladders, and spill salt without then throwing it behind its shoulder.
And that's it. She sort of pushes the ingredients together, creating a powerful combo attack in the process."
Ender is so confused by this point that when Toast slams into him full force, he is powerless to prevent himself from being hit with the Ultimate Combo Attack (copyright, trademark, and patent of Toast). (Thanks to TFToast!)

Ender bounces and skids across the top of the tower, looking up just in time to see as darkness flickers into being at the center of the platform.
A shadowy portal opens up from the flickering darkness, wide enough for a man to crawl through. Out of this portal climbs a black shadowy figure with a large warlock's cowl draped over his head. The glowing red X-like symbols on his chest and arms mark him as someone not to be trifled with, as does his singular glimmering right eye. However, this figure was summoned here to commit acts of carnage, and that's what he'll do.
The Acolyte's apparition launches a swift pulse from his fingertips, disabling the ender's ability to escape. Then, while advancing menacingly, the apparition fires upon the him from a long burst of deadly dark missile fire from his palm, each missile firing like a rapidly fired machine gun bullet into the ender. As the apparition draws nearer, he suddenly switches from a slow advance into a terrifyingly swift rush, materializing dark needles around himself that propel themselves into ender as he sprints forwards. During the charge, the apparition pulls out a jet-black sword, which he uses to release a smooth trio of sword strikes upon his target, finishing with a strong upwards strike, knocking ender into the air a short distance.
As ender descends, the apparition jams both his hands into the ground, triggering the release of dark spikes from the area above him into the unfortunate Ender_smirk, which knocks him further into the air. The dark apparition readies his sword, ready to strike a mortal blow as ender falls. When they reach the Acolyte's chest level, he hacks at them like a demon with his blade, lethally cleaving through the target.
Another portal opens up beneath the apparition, which he uses to exit as swiftly as he entered.
Ender slams into the ground of the tower's roof and nearly skids over the side, just barely stopping himself early. Something tells them that if he fell off he'd have to go through phase 2 all over again and that's not really something he fancies doing. (Thanks to Ninjatwist!)

He pulls himself back to his feet as the entire top of the tower shudders with the footsteps of the newest, massive wraith of distant nothings. It appears to be some kind of enormous robot or drone.
"...Wait! I don't have anything prepared for this occasion! Give me a second."
The ghostly apparition vanishes. Time seems to stretch on for quite a lot longer than a second as ender waits for the ghostly apparition of Engie to return. Piono, presumably still hovering about somewhere in the surrounding darkness, coughs awkwardly. After about two minutes, which is well over a hundred seconds of time, he reappears, now carrying a strange gun-shaped weapon of some kind that is probably a gun. The only things that are really of note about it are the large canister on the side, and a dial that goes up to eleven...
"Okay, found what I was looking for. Just need to get this thing going, and you'll see something cool."
The apparition of Engie proceeds to crank the dial right up to twelve, despite that not being a setting, then apparently wanders out of view despite there being nowhere for him to go. The gun seems to sit there, the air around it growing gradually colder and colder, the weapon starting to shake and rattle... The apparition returns with a very large cup, decorated with a "#1 BIG GUY" on one side. He sits down nearby to watch the gun for a moment, then gets a look of concern on his... eyes. He doesn't have a proper face to have a concerned expression with, but he at least has eyes.
"...I forgot. I'm a ghost. And don't actually have... a drinky thing."
Beat.
"Well, darn."
And then the gun explodes. A cascade of ice roars out from all sides, coating everything in extremely cold temperatures, shards exploding out and ricocheting off of other ice shards as the abrupt temperature drop triggers a bunch of instabilities all at once. The temperature appears to be so absurdly cold that reality can't process it properly, and so before long, the endless ice cascade and explosions suddenly cease. One might be forgiven for thinking that that's all there is to it. But then... everything turns translucent white in a sense. A blue circle appears in the air, rotating slowly.
As it turns out, things freezing can mean a lot more than just really cold temperatures.
Ender stops for a moment, and realizes that it's a loading symbol just in time for the entire attack sequence to freeze for buffering. (Thanks to Calibri!)

*1 hour of Piono fixing the in-universe wifi later*
Ender suddenly drops out of the buffering, but with his train of thought disrupted, causing him to trip on his own feet and faceplant. He struggles back to his feet and brushes himself off.
A feeling of unease settles over the Ender. Suddenly, a small but heavy object hits them and attaches to them with a click. Upon impact, it powers up, causing the him to feel an unexpected weakness. Ender tries to use their Player Powers to find a solution, but struggles to conjure one. Ender suddenly realizes that the device is somehow reinforcing reality, weakening their ability to warp it. There's only one thing this could be - a Scranton Reality Anchor. Suddenly, an orange-tinted apparition materializes in front of the player.
"You like my toy? Well, I think you'll get acquainted with the others very soon."
The figure then solidifies into a warrior wearing advanced power armor.
Suddenly, the figure materializes an Omniblade and strikes at the Ender, superheated silicon carbide slashing through any armor je possesses. The figure then leaps back and equips a large gun of some sort, connected to her armor with a thick power cable. After aiming it at ender, the figure pulls the trigger, the gun emitting a potent pulsed laser that drills straight through his remaining armor. After a few bursts of pulsed laser fire, the gun ceases firing and deploys heat radiators to vent the built up waste heat from the attack. After the gun has cooled down, the figure activates her suit's flight mode, deploying wings and miniature turbines from its backpack and launching into the air. As the ender struggles to fly up and deal damage to her, the figure makes potshots with her laser weapon at them.
However, this is actually just a diversion meant to prevent ender from noticing the homing beacon that the figure had placed on him when the fight began. Suddenly, it activates, and eight pods crash down from the sky, surrounding ender in a wide circle. They all deploy to reveal full-sized Scranton Reality Anchors, which then take aim at the player, further suppressing their powers.
It is at that point that a retrofuturistic spacecraft emerges from a portal and fires energy bolts at ender. Many quickly recognize the spacecraft as none other than the Planet Express Ship from Futurama. The Planet Express Ship circles ender, using its incredible speed and its ability to take short hops into the 4th dimension to dodge any attempt at counter-attack by him. Finally, the Planet Express Ship rockets away from ender at near lightspeed, only to return and fire two missiles at him before speeding upwards to avoid the blast. The missiles detonate their antimatter warheads, creating a multi-megaton explosion with ender right at the epicenter. After the attack, ender gets to their feet, only to look up and see the Planet Express Ship streaking towards them! The Planet Express Ship performs its final attack, firing an intense beam of pure quantum energy at ender that shreds their very molecular structure. Right before it hits the ground, the Planet Express Ship does a dimensional drift, turning around in the 4th dimension and emerging back above the ground. Finally, the Planet Express Ship fades away, and the original figure is nowhere to be seen as well.
Ender groans, how long are these attacks going to go on. Outsourcing your fighting power is cheap enough without doing it on this kind of scale. (Thanks to Gutza!)

Suddenly, there's a crackle of red light and searing heat, and Ender whirls around to see, yup, yet another figure standing at the center of the tower's apex preparing to beat the crap out of him.
The flickering apparition, a white skinned warrior in a red hoodie with lime green sunglasses, having been freshly summoned from the dead, notices the first thing wrong with his ghastly getup: his glasses have slid too far down his nose. With a wicked grin, the ghost tilts his head downwards and expertly performs a LV. 10 GLASSESTECH MANEUVER: SISYPHEAN PUSH. The unparalleled quantity of anime power contained in that single gesture is turned into potential energy, causing the very molecules of air around him to vibrate with excitement and a rumble to snake its way through the ground. Quickly raising his head all the way up until he's leering downwards at his target, a sneer slowly builds across the figure's face as a low growl escapes through his clenched teeth.
"Pathetic."
A shockwave erupts across the battlefield as the potential energy from the figure's glasses push immediately turns into kinetic energy, a dynamo of memetic malice cracking the earth and superheating individual air particles until their bonds break and fire erupts out of nothingness. Ender is helplessly paralyzed, their bones locking and muscles softening to jelly as they quake at the might demonstrated not even from an attack, but from the latest apparition's opening appearance. They rack their brain, playing and replaying countless scenarios in their head to predict just where the apparition will go from here (and hopefully launch a counterattack in response). But try as they might, his expression proves inscrutable, his body at an almost perfect standstill as he looms in the air. They can't get a good read on his body language through the smokescreen of his glasses. The target is crippled by indecision; the ghost's fortified lattice of meme magic has proven impenetrable. They fall to their knees and slump over on the ground, exhausted at their wasted effort.
The figure then casually floats back down on the ground and walks over to his target while whistling an unfamiliar tune. He rummages through his jacket pockets, pulling out 39 cents of spare change, a pencil, a chainsaw, and a Christmas tree before finally finding what he was looking for: a set of acupuncture needles. Having made his way to the target's back, he cracks his knuckles, steadies his breathing, and begins his first acupuncture session. Sensing that he had startled the poor soul too severely, he figured there was no better way to make it up to them than by relieving their stress in some way! Unfortunately for the target, he had never attempted acupuncture before in his life and was flying completely blind. Instead of inserting needles into places guaranteed to inflict stress, through sheer luck Split managed to place every needle in his set into spots that would inflict the most possible pain on their victim. Interpreting the target's cries of terror as tears of happiness at their newfound cure, the figure considers his work done and walks off into the sunset.
Picking himself up through the pain and confusion at the brief appearance of a sunset despite none of the other apparitions getting a proper exit animation, ender readies himself for the next attack. (Thanks to Splitsuns!)

Suddenly the air crackles with chaotic energy. Ender panics for a moment as entropic power ripples through the sky, fearing that somehow Piono had resummoned Go An Na, but relaxes for the briefest moment as he sees the source to instead be some kind of giant... eldritch... butterfly.
The Butterfly stares down upon its prey below. How pitiful the creature is, compared to its magnificent splendour! Or at least, that's what the Butterfly thinks. With a flap of the wings, the wheel of fate turns, the scales of life tip, and the hand crank of time and space... cranks. For the Chaos Butterfly has unleashed its magnificent, unpredictable power in the form of a paradox roll! (wait don't those not work anymore "SHHHH let him do his attack!") The entire universe lies at the mercy of this roll! The dice of the galaxy roll and tumble, and...
(3405)
...While this would be considered a bad roll for most people, the Chaos Butterfly has always been able to extract good fortune from rolls even as bad as a (100). Such are the perks of being a creature made of pure Chaos! It stretches its eyestem in preparation for attack- kind of like stretching, except for a gigantic horrific cyclopean butterfly. Except, its stem never really seems to stop stretching. In fact, it's stretching at an incredible rate! The eye of the Chaos Butterfly swerves down towards Ender! As it nears the foe, a pulsar of crimson liquid and vibrant energy rips out of the eyeball as it rips itself in two, revealing a gigantic maw of entropic devastation! The eye slams into the unfortunate Ender_Smirk, ripping out a chunk of him as it comes by. The constantly expanding stem provides enough propulsion for it to turn on a dime, and rip out another chunk of the target! This goes on for quite some time, multiple chunks of Ender being ripped out and wasted, because the Butterfly doesn't quite like its taste.
Eventually, the eyestem suddenly contracts, wrapping itself around Ender! He's strangulated by the twisted flesh! However, in a messy fashion, the eyeball of the Butterfly suddenly tears from the stem, rolling a short distance away from the Ender. While one might think that the Butterfly has just blinded itself, the problem is immediately remedied by the eyeball floating back up to the Butterfly, growing a new stem, and replacing the now eyeless stem with the stem it just grew. The now-disconnected stem suddenly takes on a will of its own, and attempts to tangle itself around ender even more, before suddenly contracting even tighter than before! This also has the added benefits of completely immobilizing ender. Leaving him open to an otherwise incredibly telegraphed attack- Second Directive!
The Butterfly's eyeball suddenly seals up, and charges up an incredible amount of energy! This energy is unleashed in a torrential beam, which tears clean through ender, giving them a major case of total vaporization. Satisfied with its handiwork, the ghostly apparition goes to take off and leave the platform... before it completely disappears. (Thanks to Irecreeper!)

Ender falls over, gasping for breath (after having your lungs constricted and then vaporized, you'd have a hard time breathing too, don't try to deny it) as slow and steady footsteps approach towards him. Ender looks up to see a sneering face with a scar across its right eye looking down at him. Ender pales, the energy doesn't match exactly but if most of the previous apparitions' action compared to energy signature is anything to go by... who or whatever this is... they're a godmodder.
Before Ender can move out of the way the figure's hand lashes out and wraps around Ender's throat, ripping him off the ground and tossing him through the air towards the other side of the platform. They whip out an enormous black hammer, and then throw it. The hammer slams into Ender as it spins, pushing him further out, out past the precipice of the tower, before it boomerangs back in to the one who threw it and taking Ender along with. The figure uppercuts with their mechanical arm, cobalt blue fire wrapping around it and blasting Ender upwards on a geyser of searing flame that latches onto him and slams him into the ground.
"To think I was called here to fight such a pathetic excuse for a Descendant..."
The figure turns around, beginning to walk away. Before Ender can stand up though an enormous mechanical fist slams into him, crushing him against the stone before launching him up into the air. He gets a look at the enormous towering robot, some kind of zombie giant, before an enormous stream of water slams into him and launches him away in a powerful deluge rivaling and even surpassing that of the horrifyingly strong spray Piono once unleashed with his own powers against the True Darkshard. Ender has no time to react as another blast slams into him, sending him flying once more as necrotic energies wrack his being and sending him up into the open maw of a mighty black and purple dragon that smashes its mouth shut before spitting him back out onto the center of the tower (before his skids along its surface a bit more of course.)
The four enormous mechanical beasts curl up on themselves as Ender watches, forming into enormous spheres of metal and crackling power, before slamming into him in enormous crashes of dark fire, pounding water, necrotic energy, and pure force, leaving him flat against the somehow still undamaged spire's top.
Ender looks up, and suddenly sees what was once black void around him is instead filled with scores upon scores of spaceships, bristling with guns, all trained on him. "While I'm here, I suppose I might as well do my best. A god should never deal in half measures, after all." They open fire, a deluge of every kind of weaponry imaginable from fire and ice to crackling lightning that flows through reality itself to beams of energy that sear Ender's very being and nature from his bones. He staggers upwards as the ships disappear and their barrage draws to a close only to see the figure floating over him, smiling cruelly, with an enormous superlaser held in his hands. He flicks it upwards and a wave of pure destruction engulfs the entire platform, before he slams it down onto Ender, creating a cataclysmic explosion that could be heard from other planets had it been used elsewhere.
Ender rises to his feet once more. Battered but not yet beaten. It can't get worse than this, can it? (Thanks to... me! I wrote this part!)

The flickering fires and settling dust immediately and suddenly dies off, with no prior warning. In fact, it seemed as though everything had. No one, no thing, not a single atom, dared to move. There was total stillness — and then the trumpets began to call. A set of nine blaring horns ringing from an unknown corner, and accompanying them, one piercing, radiant set of sunbeams, despite the lack of an accompanying sun.
Trailing down from the heavens, suspended in this luminescence, was a literally angelic figure, covered in robes awash in a gradient from the color of a pale sky at high noon to a brilliant ultramarine. A pair of feathered wings slowed their descent, and pearly white hands poked out from their long, flowing sleeves. A swaying, multifaceted pendant was slung around where their neck should have been, with a floating, similarly white pyramid set in the spot of their head. Whoever this figure was, they seemed to be a Serif, come from the annals of Heaven itself — an emissary of the most holy entity in any possible existence, though not the real deal.
Unfortunately for their Ender, this did not make the Serif any slouch in combat. Touching down to the ground, his hands suddenly crossed. An arch of nine symbols, familiar to anyone who dabbled in a very particular brand of the occult, blinked into being around him, with each one lighting up in sequence and launching a corresponding volley at the target. Of course, by this point they had recognized the danger crackling around every point in the arena and tried to run from the Serif. At least, they WOULD have, had they not felt chained to the spot in a very metaphysical sense, as though their essence was being controlled, locked in the hands of an incredibly angry god.
The first symbol shot a serpentine tendril of bubbling, slithering ink, constricting ender and choking his every thought with unbound knowledge. Every conceivable word, symbol, and glyph raced through their mind, their blood running black and spilling out of their mouth. The second symbol shot a serpentine tendril of corrupted, pixelated chunks, spiraling outward into a shockwave that tore through the very earth. The ground shuddered and collapsed, blinking through the soil of thousands of universes simultaneously, and ender undergoing a similar transmutation, as though they were suddenly completely unsure of what plane of existence they were even on. The third symbol shot a serpentine tendril of blinding light and deafening sound, intertwining and converging on the target. Every possible spectrum of light — the ubiquitous visible rainbow, the boiling infrared, the cancerous ultraviolet, and everything in every direction — and every possible sound — the ringing in one's ears, the downpour of metallic rain, the castrophany of fire coming out of a monkey's head, and everything in every direction — collided with ender, turning his entire world into one of color and mayhem.
The fourth symbol shot a serpentine tendril of jagged, reflective crystal, sharpened with one billion edges each, that tore through ender as though he was barely even there at all. If anyone had been able to watch, they would have seen, extending throughout any possible horizon, an infinitude of copies of ender and the crystal snake engaged in their dance, repeated at every and any point in time. An eternity of torture, compressed into a single moment. The fifth symbol shot a serpentine tendril of scalding fuchsia flame, choking the very air around ender and burning away at the earth, cinders dancing in the void. The flame refined itself, splitting and sectioning into a conflagration of weaponry: swords and rifles, chainsaws and railguns, brass knuckles and grand pianos, and anything else that could wage war. At once, an unseen command was given to, well, fire. And so they did. The sixth symbol shot a serpentine tendril of pitch-black stone, keening and scraping, folding in on itself, menacing not just ender, but the whole of the arena with its presence. Gradually growing in form and scope, the tendril tumulted into a tower of stone, precariously hovering over ender. Then, with no fanfare, it unceremoniously toppled to the ground, absolutely crushing him, fragmenting the sky and the earth into monochrome tones, pitching the whole of existence between life and death.
The seventh symbol shot a serpentine tendril of brilliant stained light, evocative of the very same sunbeam the Serif rode down upon. The halo flowed through ender, washing everything in the peace and care of a higher power. Yet, as though a switch had been flicked, the beam fell into a chain of burning brimstone, a demonic laser of blood that roared like a lion, shackling ender with his own sin. The eighth symbol shot a serpentine tendril of an ice chilled to its foundations that flickered with white-hot flame. The temperature of the entire arena seized, stuck between an approximate of absolute zero and the interior of a star. Ender's skin was rent thousands of times over, peeling into ash yet freezing all the same. The ninth symbol shot a serpentine tendril of interlocking golden geometry, grabbing at the corners of ender's form in too many places to count. Again, acting at an unseen command, they all pulled at once, stretching ender not into pieces, but through existence, unfolding their body into the twentieth spatial dimension. Unable to handle the stress, his form splintered and cracked, falling into the cracks of spacetime and never to be recovered. Burning clear and true, and pulsing with the flame of life itself, was ender's soul.
Moving through the carnage, the Serif had no words, and no thoughts. Only the word of god coursed through its veins. Placed in front of their pyramidal head, a tenth symbol blinked into being. The Serif's right hand surged with a hallowed, kaleidoscopic flame. Reeling back their body, they let loose a single punch, extinguishing the ender's soul with a thunderclap that rocked the arena out of its stupor and issued forth a cloud of smoke, ash, and the power of divinity. (Thanks to Twinbuilder!)

Ender sank to the ground, smoking from every orifice in his body. And most of the other places too. He looked up as Piono floated down from the darkness, materializing from the wind much as the various apparitions did except to full solidity. Still trying to not be dead, Ender doesn't even realize that the final, greatest attack was finally too much for the top of the tower, which has caved in in many places, and is slowly disintegrating and crumbling from the center outwards.
Piono grins down at Ender. "Had enough yet?"

If ender taps out, everything disintegrates and he finds himself standing outside the 'out of bounds' portion of the arena, immediately losing.
That won't happen but I figured I'd offer it if he needed.
And since I already know he won't take the easy out, Piono instead smiles wickedly, and all of reality suddenly seems to shatter.

Spin the Wheel of Chaos
Player Piono, Form 4: Harbinger of Mayhem



...
There was something here before...
But there isn't now.
It's kind of sad, isn't it?
How ideas and dreams can all come crashing down when faced with the cold hard truth of reality.
Some people get hit harder by this than others.
Because it doesn't really mean much, if the dream you were chasing was nothing more than an illusion.
Of course, this fight doesn't matter much either...
Who wins, who loses...
It's all a blur in the tides of war.
All that matters now, is whether or not they will see it through to the end.
Of course...
I suppose the real question is whether that was up in the air in the first place.

Of course, don't listen to me of all people. I'm not him, either of him. Any of the 'hims', really...
I'm just here because I realized I've wasted too much time on the attack already besides.
And after all...
He CAN DO ANYTHING, right?
=D =)

The Greatest Show of All
Player Piono, Form 5: Final Blaze of Glory

Ender staggers backwards, as he crumples onto the final platform with the destruction of the last one in Piono's Final Chaos.
The air no longer crackles with freedom, and the world is no longer spinning, spinning...
Piono looks rather exhausted, even.
But that can't be it just yet, another song just started. From the looks of things it's the last one though, ender just needs to hold out a little longer.

Piono crackles with energy, and lifts his arms forwards. "I think it's time I went out with a bang."
He pulls his arms in and energy from everything within the flickering void of psychedelic final boss battle chaos spirals inwards into his chest. He suddenly swells with size, and begins radiating an immense amount of power.
"It's about time you saw what I can do when I REALLY put my mind to it."
He pulses his arms forwards an

...what?
...
Well GORILLA the interface crashed again. I guess we didn't budget our camera durability high enough for that final attack.
Guess we'll need to plan things a bit better next time.

Ender crashes into the ground of the Arena. He's not looking so hot... None of those attacks were particularly nice, even before the interface screw and not actually getting them properly described kicked in, but the last few were downright BRUTAL.
I mean, going through the full metacausal implications of the erasure of reality and meaning itself then slapping Ender into the next BC by turning those powers into the physical manifestation of slapstick comedy and beating him about the head and shoulders with it was probably a bit overkill, to say nothing of what he did AFTER.
Anyways, Ender's probably dead, but thanks to the rules of the game he'll get better. That's good, insta-gibbing a team mate like that is considered rude in most cultures.
Piono stands ready for Ender's response.



*It occurs to you that Piono copped out of nearly 80% of his own super attack.
*You feel like you should ask for your money back, even though you didn't pay him.Wait... where's the third Piono?
(Also thanks to Twinbuilder for letting me use the connection lost gif. I totally yoinked it from Ephemeralquest like the coward I am.)

Attacks against Dangan_Machin and Ender_Smirk locked in!

Karpinsky was doing quite well with their Tunnel-Boring-Machine themed ride but a proper Mine Theme Park needs more than one ride! Concessions, gift shops, restaurants, and everything else required to get money off of the visitors...and I guess other attractions too.

Building around the existing ride, I begin with the classics. A large, mountain themed rollercoaster, a climbing wall, and a mine themed rollercoaster. A few additional rides to help decrease the lines on the main attraction.

Next I add the supporting locations. Tons of bathrooms, various fast food restaurants, and a scattered few gift shops. Keeping the mining theme was difficult but with enough supernatural charisma even the mighty McDonalds yielded to the theme change.

Finally, I handle advertisements to attract both workers and tourists. It's really amazing how many posters you can get put up across the mining town and beyond with semi trucks and kids. Just a few twenty dollar bills each and they'll put up those posters you gave them everywhere. (x3)

Without absurdly overpriced concession stands, can you even call yourself a theme park? Of course not.

THEME PARK COMPLETE! An amazing 50 new people migrate into the Desperate Dice Village! The Desperate Dice Village is now the THRIVING Dice Village! Mining efficiency massively increases!

Rip me. Well, now that I've died, I go ahead and start making powerful entities for the fight against the Godmodder. (If I can't do that I help in the mine.) I create a suit of Living Armor, it has more health than damage, due to it being, well, a suit of armor. But it still has a greatsword, which can still do a large amount of damage.

You create a suit of Living Armor! But, once the Sphere is destroyed, it will collapse...

3x Using the #1 DEADLIEST Breaching technique called the Spider from the The 10 DEADLIEST Special Ops Tactics! Guide that is only I have.
A bunch of soldiers piggy piggy backing eachother are strapped together to form a deadly murdering killing machine.

Maximum surprise on the Godmodder!

Once my fellow players and soldiers distract the Godmodder, I throw in flashbangs right behind our players+soldiers. Only the Godmodder will be blinded by the flashbangs.

Your piggy piggy soldiers charge forward, and you throw flashbangs right towards the door! This will take effect along with The_Quiet_Watcher's action at the beginning of the turn!

x3 Action:
Eyowe presses X to doubt in attacking the Godmodder now and instead continues mining. This time with his feet to show y'all how it's done.

You MINE, easily digging up the remaining 50m with the motivation of a theme park! You hit the 500m mark, and see it there, buried in the ground... the very final die, number 10!

You pick it up, and, cheering with the rest of the miners, bring it to the surface! Now, the Player Power Cascader is COMPLETE!

Player Power Cascader acquired! It can be used on one attack to boost that attack's power! 10 dice will roll a random number from 1-10, and multiply the attack's strength by that much!

It's been added to the main Player inventory. It can't help you in the Sphere, but surely it can find a use outside of the Sphere!

With a wave goodbye, you leave behind the miners. Now that the mine is tapped out, they will all lose their jobs. With no mine, the town will have nothing to offer at all, and before long it will be an economically empty ghost town once again. Ah well. Nothing lasts forever.

I Throw the word Creative at the Godmodder.

You hurl the word Creative in the Godmodder's direction, which happens to be through the shimmering door! This will take effect along with everything else at the end of the turn!

(x3)I overhear the Music in the Arena,huh,they are really going at it aren't they ?? unfortunately,I already gave my Music Ball Away to some other Paradox Shard somewhere else.Instead,I gaze at the rock levels beneath the Drill and will it to be softer,weaker,easier for the Miners and the Machinery to work through the Softer Rock, it's not even that hard, much for like Cobblestone now....

The mine is tapped out! You get 3 CP instead.

1. I climb on one of my drone and fly well above the arena making myself almost untouchable
2. I use the other drone and make him use the attack/plan G20

Attack G20 : The drone unleashes a large amount of deadly gas which fill the entire arena if the deadly gas can't kill the ennemy/ennemies, the drone self-destruct. OH WAIT, this I mention the gas was highly explosive/flammable ?

3. And to finish whatever has survived my attack I ask my god (the RNG god) to attack and roll the dice (d100) and hope for the best.

Attack locked in!

The writer's meta-senses are tingling. There is no way the Godmodder is unprepared. Of course, then again, the only other option is the mine, and, with the current player power, that's probably already done. Hmm... Walk into the trap it is.
Action 1: The black box sways side to side like a mirage. It begins to turn transparent, yet reveals nothing. The box finally disappears, leaving nothing but the wind in its wake. Of course, that's just in the arbitrary spot that the box is currently at. Right outside of the shimmering door, an un-moving skeleton falls to the floor. The skeleton seems to be reasonably natural, having cobwebs all over, broken bones, and a general lack of structure. Then, in the short moments after the GM groans at the use of necromancy, the cobwebs slowly rise from the ground. Somehow, this also moves the skeleton upwards. The skeleton rotates and ends up looking like it is standing up. The skeleton then starts to move as if it is casually walking forwards. As it shakes about in an exaggerated casual walk, the cobwebs start to unravel, changing from a well tied net to various strings swinging this way and that. The strings almost seem to be in conflict with one another. A group try to move one way, another tries to move the next. It's all strange and discombobulated. Finally, the strings seem to agree and they all start to head towards the shimmering door. As the skeleton walks through the open doorway, its head twists around, looking at just about everything.
The head finally locks onto the Godmodder and its jaw drops. It walks towards the Godmodder with its jaw hanging wide. About half way through the room, the skeleton stops. Its left hand grabs at one of its ribs and breaks it off. Oo, that's gonna leave a mark. It throws the rib at the Godmodder and... misses. The Godmodder doesn't even notice. It grabs another rib and throws it at the Godmodder. It misses again. It does this over and over and over again and finally hits the Godmodder in the back of the head with its last rib. Unfortunately, that rib disintegrates on contact, and just sprinkles some bone dust on it. The Godmodder finally takes the time to notice the skeleton, is mildly amused by its gaping mouth filled with fear, and smiles. The skeleton then seems to realize its jaw is close to being unhinged and snaps it shut. It then grabs its leg, tears it off, and hops towards the Godmodder. It waves the leg around like crazy, obviously revealing what it's about to do. Once it finally reaches the Godmodder, it attempts to whack the Godmodder with its leg. Unfortunately, the Godmodder is excessively prepared and grabs the skeleton's arm and breaks it off. The skeleton seems annoyed. It uses its other arm to grab its other leg and tries again. It fails again. Then, the skeleton realizes that it needs legs to stand and falls to the ground. The Godmodder stares at the skeleton, confused. Where was the attack? The Godmodder kicks the skull, almost annoyed at how bad that attempt was. However, the skull doesn't just fly across the room and out the door. Instead, it swings in a circular motion and ends up hitting the Godmodder in the back of the head. Oh, there was the attack. The Godmodder turns around and looks at the skull, its jaw wide open.
Action 2: Spiders. Whoops, wrong spot. As the Godmodder examines the skull, small strings slowly rise from the mouth. The Godmodder cuts at these, ready for the attack. More strings rise. More get chopped down. However, as the Godmodder cuts down the strings in front of him, he fails to see the spiders that are hanging on strings behind him. The spiders swarm the Godmodder and bite him. Of course, spiders are repetitive. Especially spider venom. And probably spider poison. And spider webs. And maybe even SPIDER FIRE. So, of course, these spiders need something new, something exciting, something that isn't combining to form Voltron. As the spiders bit at the Godmodder's back, they taste the Godmodder's flesh. And, unfortunately, it tastes disgusting. Just horrible. It's times like this when one just wants a meal made by Senior Chef. Those are always good. The spiders chew up the Godmodder flesh and spit it back out. That's right, the spiders are attacking the Godmodder with chewed up flesh. Of course, chewed up flesh isn't exciting enough. Now is when we form Voltron. As the flesh spreads on the Godmodder's back, the spiders start spewing webs on the flesh. This web Godmodder flesh mix creates a sort of net on the Godmodder. Unfortunately, even this doesn't do anything. It needs MORE.
By this point the Godmodder has realized that there are spiders on its back and has started to cut the strings of everything around. No spiders shall remain. None. However, what he never noticed was the first rib bone that was thrown. It is still there, completely intact. A cobwebby string attaches itself to the rib and sort of flings it at the Godmodder. It hits the Godmodder's back and bounces off. While this act may seem futile, it yields high reward, as the net gets caught on the bouncing rib and ends up wrapped around it. The netted rib hits a random wall and bounces back at the Godmodder. The rib hits the Godmodder hard. And, using the principle of diamond cuts diamond, Godmodder flesh cuts Godmodder flesh, the rib has some chance of doing something.
Action 3: Spiders. Yes, that was right. Dead spider corpses lay everywhere. As the Godmodder deals with the rib that just flew at it, another being mourns the loss of its children. A scream echoes through the room. The head of a gigantic spider appears in the middle of the room. The Godmodder finally dislodges the rib and looks up at the spider head. "You killed my BABIES!" the head screams. Before the Godmodder can even think, eight giant spider limbs fly at him and impale him. Just as quickly as they came, the limbs retract, circling around the spider head. The Godmodder seems unhurt, but fails to notice the eight strands of web sticking out of him. "I am the puppeteer. You the PUPPET!" The eight spider limbs all fly off in different directions, pulling the eight web strands apart. The Godmodder is filled with agony and quickly tries to cut the strands. However, as he tries to hit the strands, his hands simply pass through them. "A puppet cannot cut its STRINGS!" The eight limbs pull at the Godmodder even more, moving closer and closer to tearing him into eight distinct pieces. As he feels these eight distinct pulls, he realizes that he just has to destroy the arms. He quickly shoots eight lasers out at the arms, hitting exactly seven arms and a head. Seven strands fall to the ground and the head slowly floats down. "I- will not- let- you-" The only remaining limb begins to spin around in the air. It pulls at the strand with all the spider has left and flings the Godmodder across the room. It flips itself the other way and launches the Godmodder the other way. It then seems to settle on that side of the room and sends waves through the web, throwing the Godmodder up and then down to the ground. It does this two more times and then swings itself the other way, throwing the Godmodder off in some random direction. The strand disappears and the arms fade. "You- won't- win." The giant head falls to the ground, but then just fades, allowing the black box to appear where the head was.

Attack launched!

As Alastair and his Heartless stared each other down, the air grew thick with tension. Perhaps there could have been another turn, to ensure the stability of the ritual and ensure it was complete. Perhaps another solution could have been found had things not gone so horribly wrong. But they were ready. They were eager to fight.

And that's when Straixala ran to them, eyes widened with terror. He didn't know why his feet moved the way they do, but he knew he had to let his other selves know. He had to do so now.

...I am so sorry Straixala.

As Straixala reached them, the two were already trading an initial volley of blows, each one probing the strength and reflexes of the other. With the damage cap reached by the playerbase, the mere shockwaves were rattling 'The Wall'. Not enough to do anything, but it was a testament to how far the Players had come.

When they broke, Straixala tied them both with the Chain of Memories.

"Stop!" Cried Staixala. "Stop! Stop! Something is deeply wrong! I need to show you something!"

The two were eager to trade blow again, but the Heartless-like thing and his Light counterpart agreed to look at what Straixala had to show them. When they witnessed the events, they were confused at first. This is what they did on the battlefield, right? This was their history once they became Players. Why should they watch?

Then, once he got to the last known memory, Straixala began to rewind the memories. Back, farther and farther. Eventually they reached their entrance into the fight again.

And then it went back further to show that they were not native to the world. At once the two began to shout and scream.

"WHAT IS THIS TRICKERY!?" The Seeker of Darkness strained against the Chains he was wrapped in. "WHAT IS THIS? WHAT ARE YOU IMPLYING!?"

"No. nononononononononono..." The Light Filled Alastair gripped his head in empty shock. "You mean- then what of? I thought that all Players came from this world! This reality!"

Then Straixala showed them the events that happened after they fell to the Darkness of Despair. It went on to show their comrades fighting, going on the sidequest, and then… it stopped. No more could be reached. Then Another Chain, one representing this Godmodder fight. Immediately they could tell something was wrong.

"Wait, that's not the same Godmodder!" Alastair cried out, the illusion on his eyes shattered. "We.. What!?"

As the Chain went on, there was no hide nor hair nor memory of their original, whole self. Not until…

"The Soul Jail..." The Seeker of Darkness murmured. "We were still lamenting our failure… but we didn't exist here until we showed up in the Soul Jail."

"What is going on? What happened!? How did we go from the fighting the other Godmodder… to here?"

"Better Question - How do we know this is real?" The Seeker of Darkness growled. "We learned the hard way that our history here meant nothing. How do we know your 'Chain of Memories' isn't corrupted too by our powers!?"

"Summon your Keyblade." Straixala said simply. "Then you'll know it to be true."

The Seeker of Darkness laughed mockingly. Of course they couldn't. Such things could not have existed, and even if they did, they would have the same power and feeling as everything else, because their powers could make a fake easily! This was not going to work.

And yet, the instant Alastair reached out and the Kingdom Key appeared in his hands, the Heartless stopped cold. That wasn't Player Power. At the very least, that wasn't MADE with Player Power as this universe knew it. SUmmoned here by it, maybe, but deep down…

The Seeker of Darkness reached forth. He recalled the vow made. The Despair torn from his Heart to turn that Kingdom Key into something greater.

The Dark Wrecker answered his call, as if it had never left.

The Seeker of Darkness… What else could he do but laugh?

He laughed as he swung the Dark Wrecker down.

He laughed as he batted his Light counterpart aside.

He laughed as he plunged the Dark Wrecker into Straixala's Heart.

He laughed as his counterpart fused with Straixala to prevent the worst, finally reaching enough personal power to match the Seeker of Darkness.


He laughed as his Light counterpart, face lit up in unending, Righteous fury, attacked him.

He laughed as he felt the Kingdom Key dig its way into his brain.


He laughed as he reminded his counterpart of how Vanitas and Ventus fused.


He laughed as the two forms became one.

---------------------------------------------------------------------------


In the Stations of Awakening, where the Heart dwells…

A Light fills up a platform of glass and color. On it is a figure in white and black robes, eyes closed in quiet contemplation. Unlike most Stations, there is little in decoration.

Surrounding it, though, is the Chain of Memories in their true form. Links of massive pictures, moving to the beat of the past.

Alastair oriented himself. He looked about, calmly taking in his surroundings. Then, he saw a memory before him. One of… himself, talking to no one?




Alastair… He…

...Alastair. It's been a long time. I think it's time for us to end this farce, and face things together. But first…

Alastair sees Straixala! With him… is the Light Shard of Hope, filled to the brim. They merge into one, Alastair understands. The memory of when we separated… it fades to reveal a stained glass stairway. He walks it, a feeling of dread in his heart.


(This next section is pretty long and symbolic of how I see the various aspects of Light and Darkness, as I've outlined them, in myself. Most of it isn't relevant, but there are four stations that contain lore for different games.

Use Cntrl+F and search…

"Darkness Shard of Pride" to find Ansem, Seeker of Darkness, who is a fledgling hero of Thymium...

For His Guardian, search for the "Darkness Shard of Death".

For the GM of Damage Sponge, Search for the "Darkness Shard of Envy".

For the Sponge that took over in Brawl, search for the "Darkness Shard of Gluttony".

To skip this section entirely for the really important part, search "The Station of Sorrow".)


He finally makes it to my Station. Well, one of my Stations. The me from the prison was born from hope… and from fear. The stained glass is of us in the prison uniform, bars surrounding a depiction of our Heart. Around us are various people. Morpheus, Cybil, The automatons, the Guardians of our MIND…

Those same bars rise up again. Locks without keys on all of them. Alastair knows what to do. He raises his keyblade and a burst of Light comes forth, unlocking them all.

The platform is covered in Darkness. From it arises a version of me from the Prison, along with the Darkness Shard of Fear. They merge, then shoot off into the distance, leaving a trail of Stained Glass steps in their wake. Alastair follows them.

The next Station is of the past, before the break, and of now, when the Prince of Liars fought the Godmodder and lost. Our feats of fighting and screwing them over displayed in jagged lines, almost like the platform was broken and reformed. The body and the Darkness Shard of Wrath were already there, already fused, and it too shoots away, a sloping trail of glass in its wake.

This platform was of a deep past. Robed in holy garb, there are images more commonly associated with the stained glass. The Cross. The Bible. The Father, the Son, and the Holy Spirit. An empty orb rises from the glass where the Heart should be.

Alastair fills it dutifully with Holy, and the Light Shard of Faith and a very, very young version of himself fuse with each other, then him. This time, there are no stairs… But Alastair walks anyway, stepping off the platform where the Right Hand of God was, and falls into Darkness.

He lands on a platform with a sleeping version of ourself. Surrounding us are strange depictions. A World of Transport. A World of Heroic Sports. A world where a shinobi and a bounty Hunter are Aunt and Nephew, finding family in each other. A world where a young Pokemon gets granted a dear wish.

All these and more are scattered across the visage of the Stained glass. Alastair puzzles for a moment, then casts the spell of Clear upon the glass. Briefly the Darkness Shard of Sloth and the indistinct body fusing flash across the vision, but now the Stained glass is different.

Grand designs etc every corner of the Stained glass. More worlds to be built. Games of great design and Renown crammed into every inch of the surface. And for once, there is a statue on top of its center, depicting a visage of the future.

Alastair climbs it, to find that it is impossibly tall. But he continues, and finds at the top the Darkness Shard of Ambition and a future self, fusing and shooting upwards into the unseen darkness above. He walks along to the edge of the hand, which detaches and lifts him up into that same Darkness.

When he arrives and steps off at the next station, one might assume it was the same. More designs, more visions. But there are softer ideas in this one. A smiling family, similar to his fake backstory but so very different. So much more real. A pair of friends, smiling, safe and sound. A happier us.

But Darkness covers the Stained glass. It's not Heartless that appear. It's the Unversed, spawn from the darker half, created from fledgling, independant emotions. They can be resummoned endlessly upon defeat. But for now, once is enough. The Kingdom Key is summoned, and the Darkness banished. The Light Shard of Love and a different version of our future is fused.

Alastair continues onward, Love lighting the way. He finds a platform, but he cannot see if for all of the stuff on it. Games, game systems, legendary weapons of all sorts. Alastair sweeps it away with an Aero, and finds a custom Avatar of himself. One he has made several times in games. It fuses with the Darkness Shard of Greed and flies away.

He finds, buried behind the stuff, was the wall of the next station. Using the Kingdom Key, he scales it. He reaches the top, covered in sweat. But something worse awaited him.

A depiction of his worst moment. When he spewed forth hate in a place of sanctuary. The Darkness of the Platform tries to seize him. It spreads, and soon the platform itself is Darkness, and he is dragged down.

He doesn't fight it. And I don't know if he should either. But something in both of us realize… we can't let this define us.

The Kingdom Key is thrown into the air, but instead of the Key being summoned back to the owner, the owner summons himself to the Key. He then fires a beam of Unlocking, and the Darkness is freed from its own quagmire. Also freed is another young version of me, and the Darkness Shard of Disgust.

Underneath the now vanished Station was replaced with one depicting a paladin. And a kid in a running for Cancer shirt. And a couple more, of different ages, wearing ribbons of all colors, bearing none of them for himself. But something seemed cracked. Broken.

In the center was a grand bowl, with some kindlin in its center. With it lit properly, the Light would reform this station, making its visage not be so hollow and self praising. Fire was cast, and from the bonfire that emerged, the Light Shard of Righteousness and the version of himself wearing that running for cancer shirt emerged and was absorbed.

However, the Platform became too Light, and Alastair fell through it into our Darkness. He landed on the shadow underneath it that caused the distortions. Depictions of power were prominent, sure, but words were etched along this one, hinting at the subtle nature.


'I should be better than this.'

'I could have done that, but I didn't.'

'I knew the answer, I just couldn't remember.'


From the Stained glass rose… not himself. And yet himself from a world where Thyme is a terrifying word.

"I know not who you are," said Ansem, Seeker of Darkness. "But you are naught but a pebble on the road to my greatness. An obstacle."

Alastair held the Kingdom Key up high.

"Very well then."

Alastair ducked under the single sawblade of Darkness launched from Ansem's own hand, and suddenly his visage seemed to shift. He was wearing a Suit, like one would wear to a formal setting. On his head was a circlet filled with the power of sleep, upon his chest was a strange symbol, around his neck was a scarf steeped in blood, and in his hand was a wicked, demonic looking spear.

It mattered not. His numbers were weak and an existence both old and new. Alastair swung his Keyblade, and when Ansem fell, so appeared and fused with him the Darkness Shard of Pride.

"So… that is why I am here. To create that blade once more. " he looked up. "A shame. And here I thought I had been given a new lease on life."

Alastair considered it. But I did not. Even as he went into the Darkness, I bound to him a CP of power. One more would be needed.

As he walked, I intervened. Guiding his steps, he came upon a Station that shuddered under its own weight. Too many images. A broken heart in the center.

The version of us that fell into despair and ended up in the Jail… the one who tried to overcome it and made the Dark Wrecker. He stepped forth.

Without a word, keyblade stuck keyblade. Blow after blow rang out from each other. However, again, the combined Player count from Alastair's current incarnation overpowered my past incarnation. And again, a Darkness Shard, this time of Pain, fused with it as it flew into the Dark.

But just a hop down from the Station of Pain ended up being a new Station. The Youngest incarnation seen yet was on there, smiling widely as he was surrounded. Images of friends long gone. Images of a comforting version of the grandmother from a previous station and a comforting mother, and of his brother playing with him freely and easily. Depictions of an eager joy in school.

But there were hints of an older version of him here to. New friends. A face on a controller, with a red one on it. A dreaming form. A pen sketching a Sponge.

Alastair did nothing. He didn't need to anything, except, and enjoy the image. Soon, the youngest version of himself appeared, and with him, the Light Shard of Bliss. They fused together. He moved on, following a trail of red glass steps.

Upon reaching the end, a heat overwhelmed him. THere was no fire, but lurid forms on the stained glass windows. Nothing conventional. Nothing appropriate. For once, to see and move forward, he had to cast a status effect upon himself.

"Blind!"

Unseen, a shirtless figure of himself appeared with the Darkness shard of Lust. Off into the Darkness they vanished, and from here I was their only guide.

But I could guide them nowhere else. When the spell wore off…

There was the Station of Death. Two rabbits. Three dogs and a puppy too small to have opened its eyes. Countless insects. A wounded snake being slain by his own hands.

In the center was a red-headed boy. A friend, who should have been. I mourn him. We… we could have had fun. We could have reconnected. But now even his death lies in the darkness of secrets. I am so sorry.

And so, the Reaper appeared. Alastair drew his Keyblade again and raged. But Death could not be beaten. HP did not matter to one that appeared at the end of life and held none wihtin itself. And this version of Death was a fighter.

We could not win, so I used another CP of power. I reshaped Death… into the Heartless Guardian of Ansem and Xehanort. I then bundled him up with the Darkness Shard of Death and sent them on their way. When this was over, both the shaped Death and Ansem would move on, to be given a chance at redemption. Was it earned? No.

But it was given all the same.

Alastair stepped beyond Death's shadow. He walked back into the Light.

Upon this Platform was a soul depicted. Around the soul was a myriad of words and rules, all flowing from the Soul. Words on accepting consequences. Words on valuing one's soul. Words on trying to be happy with virtue because it's virtue. Words urging goodness even in the deepest darkness, goodness even in the pits of Hell.

Alastair stepped into the Center, and raised his Keyblade. A light shone forth, and the Soul and Light Shard of Honor vanished within himself.

But now he was in a place of Darkness. Computer monitors littered the pictures on the glass. Images of worlds, words of worlds, words and images of lives unlived. In the center is a depiction of him in a blue coat, with a scraggily beard and tired eyes underneath a tree.

...And now I shall leave the writing to the figure that emerged.


...So this is the step before my end? Very well. I take on this fate.

Alastair, naturally is confused, and he hurts himself in the confusion! He is now Wounded, clearly. And he uses Curaga, but now he's out of MP! And the Heartless are here to eat him!

Their stats are- And they're gone with his second Action. Okay then.

Enemy.

Ha. Now there's an Enemy he must defeat, and he can't see it. It is within the text I wrote and-

En - d

Oh. He just. Reached up and replaced the 'emy' with a d.

Well, still, he's now out of Actions- wait, why does he still have three?

Why am I on the Stained glass platform? Am I an enemy?

...no… I know why I'm here, Alastair. I just…

I don't want to go.

...I'm sorry.


-and with that, the GM of Damage Sponge fuses with the Darkness Shard of Envy.

He could fulfill no other role.

Alastair moves on. And he finds a picture of a Sponge, with many incomprehensible images surrounding it. These images peel up from the ground and attack him, but they are obliterated. They could no snowball fast enough, just like they couldn't before.

And so the Sponge itself comes out of hiding. It has had its fill of being a Player, and finds this a fitting end.

It fuses with the Darkness Shard of Gluttony.

….

So here I am. Sitting on my own Stained glass mural. Pictures of Sans, Ansem, some guy from a webcomic… Another name is etched at the bottom, and my true name at the top.

I could fulfill no other role. Alastair comes here because it is time for him to remember who he was.

And I am him. I am the one who narrates my text with the word I… I am the one who avoided reality. I avoided everything.

No more.

...truth be told, there never was an Alastair I was describing. Not really.

I just narrated myself from the third person. To protect… to protect someone else's soul. The narrator's soul?

Yeah. However that works. I don't even know if this Narrator was someone else… or if it was me. The me waiting here at this station for myself to arrive, when I've already been here all along.

...

I had denied myself personhood for so long.

I take the lone, floating Light Shard of Life, and absorb it into myself.

There is nothing left now.

With a flex of my power, I find myself at the last Station of Awakening.

...In reality, there were only ever two. And even then… the two were always one.

But the name here… my last station…

Is The Station of Sorrow.

I saw him. The Seeker of Darkness. My Heartless. My Vanitas unriven.

The other half of the X-Blade we could make.

His back was facing me. His outfit, form fitting and not unlike Vanitas', didn't shift a bit when he spoke.

"So you finally made it. Took you long enough."

"I did."

"...something's different." His voice sounded quizzical. "Did you… start narrating in the old style again?"

I have.

He finally nodded.

"Ha. Then you're finally ready… to merge and create the X-Blade!"

No. We've got a better idea-

"No."

At last, he turned around. His eyes were yellow, but otherwise he wore my face.

"Don't do this dramatic shit. 'How about I destroy you both?' For what? Why SHOULDN'T we form this damn thing? We're allowed a weapon of ultimate power! Heck, we could use it better than others! WHY would you for a second think that this bullshit was necessary? YOU ENABLED THIS!"

Silence reigned for a bit. Then, he scoffed.

"See? Fucking jackass…" He turns away again. "You act like you're noble and shit, but really you're just-"

"I do want the X-Blade." I admitted at last. "So I can use it to make everyone else's Hearts into Keyblades."

That shut up the incarnation of Darkness in a second.

"I… I forgot. I think I was going to do this some other way... " I mumbled. "But… then the idea got lost in the shuffle. It was only once I got my memory back - my real memories back, however few they are, that I was able to remember this. You were right. I was just being dramatic and sayin shit because it was cool… in its own context."

His gaze matched my own for a few moments. Then, he scoffed, putting his now gloved hand to his forehead.

"So.. you just wanted to do what Gold Hero did? Give everyone Spirit Weapons, except they were Keyblades?"

"Let me ask you something..." I paced, circling my Darkness. "What can you do with a Keyblade?"

"What CAN'T you do? You can shoot lasers, slay heartless for good, unlock ANYTHING, use it like a bat, use it like a sword, spellcast-"

"Right and wrong," I cut him off, turning sharply to him. "What can you do with a Keyblade… when you no longer can use it?"

"...shove it into the Keyblade graveyard… or…" His eyes widened. "...you sly dog. You're not giving everyone weapons. You're denying the Godmodder a resource."

"By putting everyone's Hearts and Souls into the Keyblades, as distasteful as I find it..." I sighed deeply. "The Godmodder can't soul vore us. Nobody has to be trapped into a jail for all eternity, sleeping all the time to retain what little of their MIND they're able to keep. We can just do a mortal Action… then pass on our Keyblades. Or leave them for a successor to pick up. Or hide them somewhere for safekeeping. The Godmodder is denied the power of us Players. He's denied the one thing of value - our souls."

The Seeker of Darkness thought over my plan and words some more. He then summoned his Keyblade, Dark Wrecker. It looked almost exactly like the Kingdom Key. However, it was obviously, sinisterly palette swapped, with the yellow guard being replaced with black, the hilt being colored a blood red, and the silvery sheen of the key itself being a duller grey.

"So… I want the power. To be in control. To not feel so damn MISERABLE." His face becomes a scowl, it is so deep. "And yet all you can think about is a bunch of people who wouldn't care if you disappeared?"

He pointed the Dark Wrecker at me. He took three long strides until the tip of the Keyblade prodded me in the chest.

"You're pathetic. What good is good? What good is caring when no one else does? Because it's right? Because it's just? That doesn't bring us cash- in fact, it costs that shit. It makes us sacrifice time, money, and happiness! It asks and asks and asks until it's taken away EVERYTHING!

"And then there's your Honor and your Righteousness! You want to do right by others? TAKE A LOOK AROUND YOU! No one has helped you! No one has tried to see if you were okay! One of them even sabotaged us with BEES! For a joke! No one is there for you. The Truth is right- Players are just selfish, evil bastards. And they THRIVE on it!"

I… I just frown. "Is this how I feel, deep down?"

"Yes. Yes! YES!" He grabs me by the shirt and begins to shake me. "A HUNDRED OCTILLION TIMES YES! You're MISERABLE! You're SAD! This is the Station of Fucking SORROW! And it's because you keep putting others before yourself! You're trying to give Reality a chance to fix itself by beating this Godmodder, but it's like trying to push a boulder up a mountain that reaches into ANOTHER planet's STRATOSPHERE! It's impossible! Why bother trying!?"

I smiled and lightly tapped his heart. "It's because of you."

While he was dumbfounded, I broke away from him. Letting the Kingdom Key dissolve back into myself, I stepped back and held out my hand. In it…

Was a Wonder Mask.

"I know you. I know Pain. I know Sorrow. I know Fear. I know Disgust. I know Ambition. I know the Darkness… And everyone has a bit of Darkness in some or many forms. And I know how awful it feels. Maybe everyone's Darkness is a bit different. Maybe the shape of my pain doesn't match another's. But… I'd rather help relieve people of the misery their Darkness brings them than contribute to it. Even if no one cares."

I feel a sigil appear on my back. The Sigil of the Spirits… the Dream Eaters.

"I want to take my Darkness… and turn it into Light."

"...that is your answer?" Said the seeker of Darkness, Ansem flickering briefly over his visage. "How foolish. Reality..."

He bats the hand aside and thrusts his Dark Wrecker at my face.

"IS FAR FROM BEING THAT KIND!"

I, however, expected this, and was already dodging it with a special move.

I use my reality warping powers to summon from the other thread my Wonder Pendant, a matching Centinel Suit, and 100 Wonder Masks. I activate the psychic switch on the pendant, transforming in 3-billionths of a second. The camera, thankfully, captures this sequences in slow enough motion to show everyone the full sequence.


I curl up, held up by the energies of the transformation. Bursting outward with the energy, I give out a battle-cry as I land, raising my hands above my head.

"WONDER EYES: SOUL!"

A Wonder Mask is created. Upside-down, at first, before flipping upright and attaching itself to my face.

My hands chop and weave as I do a small kung-fu demonstration, each limb strike bringing a part of my costume, a silver and blue version of Wonder Red's, into being. Once the suit was fully donned, I raise both hands in the air again, this time as if the were holding something. The Light gathers in my hands, reaching a blinding fever-pitch before I smash my fist down, creating a crater beneath me. I flash a cocky smile at this, but accidentally blind myself as the light from my now shining teeth reflects off of the camera lens, forcing me to rub the flash out of my eyes.


The camera resumes normal image flow. With me having landed a safe distance away from the strike. I stand up and thumb my nose playfully.

"You're going to have to do a lot better than that!"

My heartless/Dark half charged at me, swinging the Dark Wrecker wildly. I kept stepping and weaving out of the way, letting my Wonder Suit's armoring energies mute any glancing blows. I danced around, moving away from the sword arm of the Berserker, but he could turn towards me far faster than I could circle and just did not relent in attacking.

So I created some distance, speeding back towards the other edge of the platform. However, while charging me down that 'Seeker of Darkness' simply unloaded a volley of spells and did a Strike Raid on me to keep the pressure up. I was able to deflect the spells with a few well timed punches, but he was able to use the Strike Raid to completely negate the distance by teleporting himself to the Dark Wrecker.

So I began to spam Aero and wind spells, creating an updraft while I glued my feet to the floor with Gravity spells. However, he too began using a gravity spell to keep himself down and just used Silence spell to cancel my own. I was blown up into the air before the updraft ended, flopping about like a ragdoll.

The SoD leapt into the Air, intent on catching me in the Dark Wrecker's devastating swing. However, I had already downed a Panacea and finally caught him point blank with a heavy punch. However, that's when the Stop spell was pulled out and he managed to punt me back onto the field unimposed.

However, he was exhausting himself. Burning through his energy and getting more and more sloppy. When he tried to Time Stop again I used Hasteaga to negate it. He roared in anger and just came in swinging, but that put us back to where we started when I managed to duck and weave around all of the attacks.

"Enough!" I yelled out, holding up my hand again. "You can't win this! Lay down your arms, and I won't have to lay down your life!"

"We've been doing so well with Kingdom Hearts references," My Dark half mocked. "Why stop now? Was it no longer cool? Was the callbacks considered even cooler? What is your deal?"

"Simple. Each Wonderful One who is a part of the core group has their own unique ability." I put both of my hands in front of my in a triangle shape. "Here's mine. WONDER…. SOUL!"

From my being the Seven Light Shards came out of my body, arranging themselves in a way as if a grand finger drew upon the world. It formed the shape of a person, and when the energy reached its peak…

There stood the Lights that had fused with me. All decked out in Wonderful One regalia. We all posed as a sentai group.

"Team…" I punched the air in front of me. "UNITE UP!"

"ROGER!"

We all swarmed My Dark Half, now rapidly getting the upper hand. The Bliss Self grabbed his legs, tangling up his ability to move. Straxala did the same, restraining his sword arm with the Chain of Memories. The rest of us picked a side and started baiting attacks so the others could deliver a devastating kick or hammering punch.

Except for Honor. He was the one who kept trying to attack him head on. He was exceedingly good at baiting attacks from the human shaped bundle of sorrow and Darkness.

Eventually, he finally started to even the playing field with general burst of Darkness to create soem space, followed by teleporting to one of our backs. We quickly began trying to keep to formations that helped us keep and eye on each other's backs. However, when he grabbed Bliss, the possible future us attached to Love lost it. Bliss was almost used as a living shield, but those only really work when it wasn't easy to work around. Which, to Love, it was.

Reelling from the beating, we seized the opportunity. Straixala raised his hand above his head.

"Wonder… CHAIN!"

We all leaped above Straixala's head, attached to each other by cosmic energies arranged in pseudodigital patterns. It solidified, forming an amped up Chain of Memories out of our bodies. With the opening presented to us by Love's savage attack, Straixala slammed the chain into the SoD repeatedly until finishing the combo off with a side-swipe, sending our dark form into the abyss of the Heart.

Even as the chain dissolved and we jumped down into formation, we remained on guard. It proved important when we heard my Dark Half's Heart call to us from the greater Darkness.


You want to play that game?


Fine.


Then let's play.



From the Darkness jumped the Seeker of Darkness. This time, though, he was decked out in a dark red and wicked purple version of a specific Space Pirate's outfit. On his face was not a Wonder Mask, but a twisted mockery of it.

Then, also from the Shadows, came 12 other forms. Each of the selves fused with the Shards of Darkness stood, surrounding us as a group. We turned, knowing that things were about to go to Strife shaped right quickly. We stared them down, they stared us down back. And then...

Wouldn't you know it?

We were right.

With a shout, everyone attacked everyone else! I ginned for the enemy leader, digging my fist into his jaw as he did the same to me. Staixala fended off the Shards of Fear and Wrath with a wide sweep of his chain, but they soon grabbed the chain and began to pull on him, turning it into an ugly game of tug of war. Love tried to help, but the Shards of Greed and Disgust grabbed his limbs and began to violently pull. Faith blasted them from behind long enough for Love to turn around and get his bearings, but Faith soon had to redirect his spells to fend off Ambition.

Sloth, meanwhile, passed out, taking an impromptu nap. He'd finish building up his attack later.

Meanwhile, Bliss began to play a frighteningly lethal game of tag with Guardian and the shard of Lust.Each time Death nearly grabbed him to throttle the life out, Bliss would use a brief burst of wind to propel him through his grasp. Whenever Lust tried to inflict a status effect, Blis merely pulsed a Clear spell and kept on running.

Naturally Honor charged forth to protect Bliss, but he had his own troubles to deal with as-


As I hijack control of the writing to write out how the Shard of Honor does against the Sponge of Gluttony. Oh, he tries to do well, but he's already dealing with the fact that the Sponge is rapidly expanding from the cut he inflicted on it! Soon it'll fill the entire field and push us all off- Wait, no this is a bad thing!

Ansem and I proceed to tear chunks of it off, with Pain swiftly joining in. Soon they buzz-sawed that monstrosity down. I breathe a sigh of relief. It seems that this Sponge is inherently weaker than the one whose fight I oversaw so long ago.

However-


The DS GM grunts in pain as he's hit from behind by the Shard of Righteousness repeatedly. Ansem separates from the brawl with honor to wail away on the Shard of Righteousness. The DS GM and Sponge proceed to have another go again at the Shard of Honor, who was waiting for them and unleashed a spin attack.

Eventually, Bliss's game of 'tag' ran into Ansem, Righteousness, and Pain's group. Ansem and Guardian immediately tag teamed to pin the kid into a corner while Lust stunlocked Righteousness long enough for pain to lay a smackdown. Honor, meanwhile, retreated due to forcing the Sponge to reveal that it could do more than just adapt by growing and firing guns at him. Honor ran into Faith, where they both nodded and switched. Faith immediately blinded the DS GM before unloading a potent Holy salvo on the Sponge, burning it.

Honor, meanwhile, fared a bit better as he dueled Ambition one on one. In fact, if it wasn't for Ambition's own constant growth, Honor would have won handily. That said, Honor could have finished the fight right then and there, but Ambition had led them towards Sloth's sleeping place, where Honor and Sloth immediately got into a tangled mess of Uselessness.

My Dark Half and I noted this and without a word grabbed each other by the arms, with me releasing the Sad Sack into Ambition. He kept him pinned long enough for me to untangle Honor, whereupon my Dark Half ambushed and punched me in the kidneys while Honor went back to keeping Ambition in check.

Straixala, meanwhile, was running about, avoiding the wild lashes from Wrath. Wrath, now wielding the Chain of memories, just went on a berserk tear. Fear was nowhere to be found, having hid themselves after accidentally tripping up Wrath for a few seconds.

Wrath's wild lashing ended up backfiring, predictably, when Straixala ran past Ansem and Guardian. The Chain of Memories bashed them aside long enough for Bliss to cast Curaga on the forces of Light. Furious, Wrath focus-fired on Bliss, but Bliss once again danced around the terrifying opponent. This time, though, Bliss took it a step further and by the end of their little dance, Wrath was tied up in his own stolen weapon.

Straixala squared off against Guardian and Ansem. Guardian had his invincibility due to being Death in disguise and was running interference for Ansem, but Straixala, having inherited Hope, was not deterred. Once again, he baited the two into another fight, whereupon Guardian was hit by Lust's debuff's in the friendly fire. Guardian and Ansem, furious, began to kick the shit out of the pervert while Straixala rapidly spammed Cure and Clear spells on Righteousness until he was able to backhand Pain away.

Eventually, though, something had to give in the brawl. Ambition, sword drawn, raised it high in the air. A shift in the atmosphere let everyone know that it was time to stop screwing around with their enemies and team up to kick the crap out of them.

"Teio… SWORD!"

The 13 Darknesses lined up in the air, floating in dark power. A purple, sword version of the Unite Chain appeared above Ambition's hand. Grasping the oversized weapon, he swung down with the intent of finishing the fight.

Honor responded in kind.

"Uniiite… SWORD!"

With their own Light Yellow sword in hand, they clashed. The Darkness had the clear size advantage and began to press down on the opposing team. However, Staixala was not one to give up because of a mismatch.

"Unite Chain!"

With that shout, the sword broke apart and reformed into the chain it was before, wrapping around the sword and swinging it through the air. Before the enemy team could impact the ground, Sloth, of all of them, spoke up.

"teio bomb."

Unexpectedly, the team of Light was caught up in a temporally slowing blast. Wrath spoke up next.

"TEIO FIST!"

An enormous fist of fury and hate rocketed towards the stunned group. But Bliss had a fun idea.

"UNITE FLAN!"

Despite turning into a giant blob of gelatin, this turned out to be the right answer. When the fist impacted it while it was still freshly formed, spike immediately jutted out, acting as a painful counter to all of the Shards of Darkness who formed the fist.

As they scattered, however, Lust giggled inappropriately.

"Teio Whip, baby!"

With the Flan now disbanded, the whip was able to encircle the group, keeping them from moving about. Fear, however, did not trust this.

"TEIO GUN! NOW!"

They formed into an oversized pistol and fired one of their own - Sloth, as it turned out. Love, however, braved the assault and took the hit.

"G-guh! Unite… Arrow!"

The group formed a crossbow, and Love immediately aimed at the DS GM. The arrow, made of Honor in this case, hit home and the DS GM found the cloud of Envy lift from his mind.

"What… what am I doing!?"

However, the rest of his group beat the shit out of him before he could do anything of note. When they finished up, they saw the Unite Fist of the opposing team fly into them mid-swing, punishing them for being so easily distracted.

Both groups fell to the ground in a heap, panting and clutching their wounds. My Dark half and I cast the same spell at the same time.

"CURAGA!"

With our vitality restored, we all stood up, looking at each other. We could sense it. The clashes were reaching their climax. The ritual was almost complete. There was only one thing left to do.

"Let's go, Kingdom Key!" I cried out, with the rest of my group following suit.

"Come, Dark Wrecker!" Cried out the ones who bore the Shards of Darkness.

The two lines rammed each other. Two Shards of Darkness trying to overpower each Shard of Light, save for me and my Dark Half. As our Keyblades locked together, they all began to resonate with the Shards of Light and Shards of Darkness. The power, however, was too much for most of our selves. One by one, the possible past and future selves exploded, their Keyblades fusing with mine and my Dark half's. Straixala looked to me.

"Well, I didn't last long. Maybe… maybe i can be reincarnated some day."

He blew apart, his essence flowing into me.

The Sponge squealed, then shriveled into powder. Not being a proper Damage Sponge, it just wasn't made to last.

The DS GM looked at the writing on the wall and let go of his Dark Wrecker.

"I'm already gone. My role here is fulfilled, like it was long ago for that group. Now… I go to my final resting place." And then he faded.

Ansem roared. He struggled, but his body began to dissolve. Guardian looked to Ansem, then made a choice. It let go of its Dark Wrecker and grabbed him. However, in doing so, it was hit with two full powered Keyblade strikes. Between that and the two CP kicking in, Guardian's form destabilized heavily. The aspect of Death was unlocked from the Guardian's form, and Guardian and Ansem flew off into the distance.

In the end, all the Keyblades fused together, and the effect was blinding. Darkness billowed out like a fog from the Dark Wrecker. The Kingdom Key's aura had long since engulfed my arms in its bright Light and the rest of it made it hard to see.

Soon, the fountains of Light and Dark began to shift. The Dark Wrecker's off-colors began to leak off of the Keyblade and into the cloud of Darkness, leaving only another Kingdom Key. However, that cloud of Darkness began to swirl around us both, gathering every last bit and speck of Light up as it tried to escape. It condensed, further and further, the Dark tornado constricting against us. Soon, I could see nothing

Then, as the Darkness passed my eyes and onto the Keyblades, I saw what was occurring. THe Light was hardened into a web around our two Kingdom Keys, and two pillars of it rose from just under the tips to meet just above it.

In other words… the X-Blade… the Chi-Blade…. However you call it. It was being formed right in front of my eyes.

The sight was so distracting that my other half promptly kicked me in the gut to take it from me. However, in doing so the process took a screeching turn for the corrupt as the Darkness stopped shaping the Light and began rolling over it in waves, leaving chunks of the legendary blade to look broken and incomplete.

"Ah, I did that too soon," He clicked his tongue as a scowl took over his face. "Timing just… it was never our THING, was it?"

I stood up off the floor. He looked at me with an amused look on his face.

"What do you think you're doing? You've lost. Go and… I dunno. Do whatever it is non-dominate halves do. It's pointless."

I began to walk over to him. My Dark half's face became flustered with confusion.

"Y-you don't have a Keyblade! You don't have any Wonderful Ones! You literally haven't existed long enough to consistently do much else except on the spot problem solving! What are you going to fight me with!?"

He pointed the X-blade's tip at my throat. When I didn't back down, he flew into a rage.

"YOU LOST! THIS ISN'T SHONEN! THIS ISN'T SOME FANTASY NOVEL! And yet here you are, REFUSING TO ACCEPT THE TRUTH! Isn't that why we're here? BECAUSE I CAME ABOUT BECAUSE YOU WOULDN'T-"

"I questioned myself because I was afraid." When he grew silent, I continued. "We're here because I can't seem to let go of anything."

I gripped the tip of the incomplete weapon of incredible power. "We're here… because this is made through our conflict. But it can only be made complete be a resolution to that conflict."

My darker half flinched and stepped back as if slapped. "Isn't that what we're doing? I beat you, you beat me-"

"And this key doesn't get forged, because our Heart will break from the strain."

I let the blunt statement lie there on its own. He opens his mouth to speak, but he chokes on the words. He closes it, breaths in harshly, then raises the X-blade to attack. But then he stops, his arm shaking against the immovable force of his own doubt. His teeth grit… and eventually tears come to his eyes as he violently throws the weapon onto the floor.

"DAMN YOU!" He screams at me. "DAMN YOU DAMN YOU DAMN YOU! YOU NEVER LET ME WIN! I ALWAYS LOSE! I JUST WANT TO BE ABLE TO DO SOMETHING WITHOUT BEING FUCKING PUNISHED FOR IT! YOU ASSHOLE! YOU LOSER! YOU HATEFUL WORM! WHY! WHY WHY WHY WHY!"

He runs up to me and punches me in the face. I let him punch me, but this time I do not move. He screams and punches me harder. My muscles tense to keep me standing. THen he hits me over the head with both fists, exercising our power to its maximum. The Station of Sorrow cracks…

But I do not yield.

"Damn it.. Damn you…" My darkner half's costume dissolves, revealing a version of me wearing a plain yellow T-shirt, a black and orange jacket, white shoes, and black jeans. "Why.. Why won't you let me win?"

I place a hand on his shoulder. "Because I am… I was too inexperienced to understand how to accept you. So instead I lock you away, because evil tries to get to me through you. I feared you… and I wronged you because of it. I'm sorry."

That's when the dam broke, and my darker half collapsed against me, sobbing. I hugged him back, my face still conflicted.

"I did wrong by you… and I need to accept you. I need to accept you for who you are."

A vision passed by his-my eyes. Cybil. The Player Killer. Skitter. None of them were good or even nice people. But I accepted them and helped them.

Why couldn't I do the same for myself? If I couldn't accept it because it was more visible, then I accepted no one. And that…

The conflict from my eyes evaporates as I hug him harder. "I accept you, I understand you… and I forgive you. So please, as I truly seek forgiveness… forgive me."

The sobs went silent for a minute. Then a small voice whispered back to me.

"I forgive you."

And that's when the floor beneath us lit up. The Station… it had always been one station, transforming and looping back upon itself. The fake colors of Sorrow peeled away in the wake of the shining Light. Spreading out from where we were standing, the Light reached every corner of the Station of Awakening, revealing its true nature and colors.

It was me, in the outfit my darker half wore. His eyes were closed as he rested against the orange outline. All along the edges were images of people I had never seen, but whose names would always be etched into my Heart.

Asa. Nigel. Cody. Ryan. Dakota. Chris. Andrew.

Plague. Ender. Carleah. JOEbobobob. Nedben. Sebazu.

All of them had lines that spiraled from them into a starry sky, where a sea of beauty and dreams were woven among the stars. All of them had stars of their own, joined by the countless stars of people who I had either forgotten, or wished I knew better.

When I looked up, I noticed I was in fact wearing my Darker… no. I was wearing the outfit my Sorrow was wearing. I didn't know the signifigance, but I knew that somehow… it just fit me like a glove.

I lifted the X-blade in my hand, pristine and whole. Darkness and Light. The power to Create and Destroy.

I lifted it above my head, holding it by an improvised grip made from where the hilts met in the center.

"Come on, everyone," I said to the myriad feelings and ideas waiting to come forth from my soul. "Let's go back."

From the tip of the X-blade, a powerful beam of Light shot up, piercing the Darkness. From it emerged a 'Kingdom Hearts' that was more metaphor than real. A metaphor for all of the connections and all of the people I have met along the way. They reached out to me…

How could I not reach back?

Then, my world was engulfed in Light.

When I came to… in my Hands was the weapon I sought for so long. The one with the power to control the Plane of Hearts… Kingdom Hearts. The one with the power to keep everyone's souls safe from the Godmodder.

In my hands was the X-blade. And I couldn't think of a weapon that fit better in them.

---------------------------

Action Summary:

2 CP: Created and Sent away the characters who would go on to become my Thymium characters.

1 CP: Summoned both the Kingdom Key and the Dark Wrecker versions of my Keyblade from Crusher's Destroy the Godmodder thread.

3 Actions(Focus): I completed both rituals for creating the X-Blade at once, using the culmination of all of my Kingdom Hearts References to produce the X-Blade. It's two powers are to create more Keyblades out of people's Hearts, keeping them from being soul vored by the Godmodder even upon using a Mortal Action or dying, and summoning and controlling Kingdom Hearts, known in this Reality as The Plane of Hearts.


A/N: Including a Quoted message, the 'skip' menu, and the Action summary, this came out to 9,066 words. Holy bejabbers. But it was worth it.

Wow. This is really cool. I like it. A cool sort of wrap-up to the plotline that's been running for so long! I can't respond to much individually, there's just so MUCH of it. Expending your 3 CP, and consuming the Kingdom Key, you create the X-BLADE! The ultimate Kingdom Hearts reference! It has the power to protect a Player from death exactly one time! However, that Player must be "Key-hearted" BEFORE they die - it can't be during their death! You have to do it in advance! And it can only be used once! Still, this is an incredibly powerful tool, potentially allowing you to launch a mortal action without repercussions... use it wisely!

OOC: I should note that... to avoid cross-canon contamination... let's say that the universes the characters were being sent to were... virtual Realities? Fictional Realities created by people observing the current fight against the Godmodder? But, of course, in Thymium/Crusher's game canon, those Realities were perfectly real. Hmm. Is that okay?

I'll keep working in the mine for now. (3 CP)

The mine is tapped out! +3 CP!

The Heir stumbles a bit after Piono's "defense", before looking to him. "Respectable counter. I won't say I am surprised, since I figure you are fairly skilled, but even then, it was fairly impressive. That being said, that doesn't mean I have given my all yet here. Not by a long shot. "



As he says that, his blade seems to shimmer. Where once was a dulled edge is now once more sharper than any razor blade known to any species. As he swings it around, making certain that its edge is fully restored, the blade gouges the ground and the stone is split as if it was never there. The purple and green flames flare up once more, but now, something is different. If Piono tries, he will notice that whatever this is, it is not the type of fire he can control anymore.

The Heir then rushes straight at him, his sword swinging. The blade flickers with these false flames, which latch onto Piono as the Heir slashes. He then disappears in a gust of wind that recoalesces behind Piono for another slash, the false flames burning purple. He follows up with another swing before jumping backwards, and standing for a moment. As he stands there, Piono may try to strike him, but that does not go well, as suddenly, an army of him springs from that location, all armed and ready, and they begin their assault. Piono can quickly discern that each one appears to be in a different hoodie, some the same style but with a different color, some the same color but different style, and some with different options for both. What matters is that they all begin to slash at him. As Piono tries to counter them, likely with either a force field, more hands, or even a multiplier technique of his own, he feels a scalding pressure from a squadron of ones in a light yellow outfit, who are radiating a pure white light which seems to give no quarter to him. As Piono struggles with those, he feels time slow down. Not metaphorically, he physically has been temporaly slowed down by a squadron of red hoodied clones. As that happens, other red clones rush around Piono, slashing at him every time his guard is down. A group of blue hoodied copies follows them, and Piono is suddenly accosted by blasts of wind from all around, while simultaneously finding himself lacking air to breathe. Then, a group of brown hoodie colored repeats rush in, an army of plants rushing up after him, wrapping around him while he can feel some of his strength seep out of him. This is followed by a team of purple hoodied ones rushing at him, attacking with an impressive strength, as he feels his impetus to fight weaken. This is followed by an orange brigade coming by, which somehow heralds a rain of anvils on his head. A phalanx of teal hoodie wearers come next, and Piono suddenly feels dipped into a pool of memories. He sees a world erased, and a void of guilt, followed by a world of idiocy the idiocy of physics in the last highlighting its mockery of the first world. As he returns from that vision, he sees those warriors now all attacking at once, with random use of all those abilities together. He then begins to smack them away, and the tides begin to weaken. Piono may note that they all vanish, when he actually gets rid of one, by turning into a large supply of parallel lines. He still takes a while to get through them all.

Once the attack of the clones is over, the Heir rematerializes, as he seems to have hidden during the brawl. He once more flares up with the false flames, and blasts straight at Piono in a ball of the stuff. Everyone knows Piono would dodge this, but then something odd happens. The ball teleports back on course. This happens with each dodge, until contact. At that point, a plume of energy spreads across the arena, and Piono can feel the heat. The energy then rushes up behind him, forming a fist of more crystal, slamming into him. As Piono turns his focus to the fist in an attempt to counter, the Heir pops up from the other side, taking a stab at hitting him. If any item that isn't indestructible to the level of its particles is used to block, said item is cut through like butter. This gets followed up by the Heir flipping back out of range, before running around the arena. He runs quickly enough to kick up quite the dust cloud off the arena floor, while also running on the walls of the arena. This quickly ends up to be a well thought out strategy, as he either waits for Piono's inevitable wall trick to stop him, or, if Piono is feeling meta enough to not use a wall, just doing it before whatever Piono's attempt to stop him from making the cloud occurs, the Heir makes a crystal ramp appear, and uses it to springboard out at Piono for another stab. This gets reused a couple times, until Piono stops it more directly. The Heir responds to that by blasting a hole in the ground, and going under the arena, burrowing around for a bit before reemerging right in front of Piono to continue the sword duel. The duel goes back and forth, as both combatants use massive quantities of temporal cheats to outpace the other, and both try every swordplay trick they think could work to catch the other off guard. The Heir gains edges every couple seconds by having his sword extend and retract at random, shifting the blade style just as commonly, keeping Piono off balance, but it is hard to say who is winning.

As they continue, however, the ground begins to shake, and suddenly, green and purple false flames shoot from the ground beneath Piono. As the false flames spiral upwards, more pillars appear throughout the battlefield, before crystallizing, making a forest of green and purple crystal everywhere. The Heir darts between the trees of crystal, his sword darting in to strike at Piono before once more disappearing into the forest. When/If Piono tries to break one, it explodes into false flames in his face. This hit and run tactic continues as long as it takes for Piono to come up with a method to nullify the forest, or for the Heir to decide this bit has run its course. Whichever comes, the forest is gone, and the two once more stare straight at each other.

The Heir then looks to Piono with a smirk, and says, "You know what, you are among the strongest, and most skilled beings I have had to fight. Therefore, I will give you my absolute maximum power."

As he says this, something odd happens, and the Heir splits into two people. One is minecraftian in figure, and his hoodie is a grey with a line down it. The other is a normal human, by all accounts, wearing a green hoodie with a line on the other side as the first, with the two lines being parallel. And then… the green one runs away from the grey one in a terrified manner.



The grey Heir then begins to glow with a dark energy, and he cackles maniacally, before rushing straight at Piono, slashing in a manner much more aggressive and murderous than before. He blasts out a purple energy burst, before warping straight behind Piono for an attempted decapitation shot.

The green Heir rushes over to a point where a computer terminal appears. He then yells to Piono, "I am sorry, I couldn't stop him. He is incredibly dangerous when going all out. I don't care about this duel, just hold him off. I have a counter for this," before beginning to type like mad into the console.

The grey Heir (Purple now black voice, for clarity) continues rushing at Piono. His speed seems just as good as the Heir had been showing before, and his every strike feels like it would break mountains with the shockwaves. The blade spins out to enormous sizes at random, suddenly stabbing Piono from the opposite end of the arena, before pulling him back to the warrior to uppercut him into the air. This is followed by the Heir tossing a teal pearl, and then appearing on Piono's chest when the pearl lands, stabbing him back to the ground. The purple false flames rush all over the arena, a small gap existing where the other Heir is working. The false flames reach and grab at Piono, as the grey Heir rushes at him at incredible speeds, before suddenly, his hoodie turns red, and his speed ceases being quantifiable. He slashes at Piono a thousand times a planck instant, before whipping himself away to perform another stab, tossing Piono into a wall any time a stab connects. The false flames pull on Piono, throwing him off balance so that the Heir's next strike finds connecting easier. He pulls out what appears to be a rocket launcher, and shoots armies worth of rockets at Piono, before tossing it aside to fire out a spread of pulse blasts which send Piono flying with each hit. He dual wields a second sword twice the size of his own body, all while keeping pace with Piono with his main sword. His slashes cut through the very atoms in the air around him, making miniature nuclear explosions assault Piono every couple seconds.

Then the grey Heir turns it up a bit, he shifts into the giant dragon form from the Nether, before it shrinks back down, and he gains wings and claws in the process. His assault only becomes more dangerous from there, as the purple flames spew from his mouth, and he flies at Piono at high speeds. His sword lashes out every handful of seconds, and every time it lands a blow, he laughs a psychotic laugh. More false fires spew out all around, as the purple waves all follow Piono around, hunting him with a vengeance, followed up by slams and slashes from the maniacal Heir. He then begins to fly even higher upwards, before unleashing a barrage of energy blasts on the ground below. When Piono inevitably tries to act smug about teleporting out of the way, he then will notice the blasts are seeking him out.

As this all goes on, the other Heir works diligently, with a face showing concern that is easy to believe, given the circumstances. He works tirelessly to try and counter the darkness encircling the Grey Heir. His coding, for those who could read it, show some type of teleporter and a payload, but what the payload is is hard to tell. Seems like a neutralizing agent.

As the fight continues, even Piono likely is getting a bit tired, and the grey Heir shows no signs of fatigue. As he flies in for another swoop, he digs deep into the ground, before leaping out from there like a shot, stabbing at Piono yet again. The stabs and slashes continue at this speed until frankly, no one can tell what is happening anymore but the combatants.

Then, as the blows continue to fall, the green Heir says, "I am done. Just keep him still."

With a twisted sneer, the grey Heir drops his weapon, and says, "Well? You heard the man."

He then rushes Piono, and quickly sets the two into grappling match, apparently finding the chances of being stopped funny. Since no one wants to try to learn the grappling rules, they get tangled up in a way that neither can move.

As soon as they have ceased moving significantly, the green Heir puts a forcefield of green false flames around the two. Then, just as the green Heir pushes the last button, the grey Heir becomes intangible, and slips out of Piono's grasp, and he leaves the area as a few grams of antimatter are transported directly into the front of Piono's torso. This launches him quite far as the antimatter reacts violently with the matter. If this doesn't get cancelled, then this launches him out of the ring, as antimatter explosions are not inconsiderable.

As the grey Heir rises, and walks over to the green one, the dark aura leaving him as he asks, "Why did I have to be the psycho, again?"

The green one answers, "Because I look insignificant, as I am a nerd. You look intimidating enough to be a credible threat. Let's just get this over with."

They re-fuse, and then wait, ready in case, Piono returns as they are fully aware he may end up being angry.

(Side note, the antimatter is targeted relative to Piono. He isn't capable of moving to get away from it. The stopping him was to keep him distracted when the final blow was delivered.)


Attack locked!

FOCUS

I go drilling on down into the mines

Mines are tapped out! +3 CP!


-----------

Everyone launches their attacks at the door! Piggy piggy soldiers charge, "creative" flying through the air behind them, flashbangs are thrown, grenades are set, a kick is thrown, a skeleton rattles... And, of course, behind them all is Crusher's Zero-Point Cryo cannon!

The attacks fly right at the door! But the moment they hit the door, it wavers and disappears! Your attacks disappear with it!


Sitting behind the door is the Godmodder. He's got an unusually large smile on his face. Inhumanly large, in fact. You'd have to get plastic surgery to smile like he's smiling.

The Godmodder: Thank you for doing it all for me.

---------

Meanwhile, back on the surface, the Players see flailing piggy piggy soldiers, the tail end of Zero-Point Cryo Cannon shot, the word "creative", flashbangs, and one kick flying at the Wall.

10,000,000,000,000,000,000,000,000,000 damage to The Wall!

The Wall destroyed!


----------

Stubborn, O.R.I.G.I.N.'s skeleton and spiders execute their attack anyways on the Godmodder! His gloating is cut short by skeleton ribs! And worse! SPIDERS! Apparently Go An Na didn't give you ENOUGH spiders, because now the Godmodder has to deal with them! Eight legs, eight damage! Wait, no! Eight legs, eight damage, eight division... ONE damage!
 
Last edited:
Tribulation 3 END
Shrugging off the skeleton attack, the Godmodder immediately teleports back to the surface, the Players shortly behind him. All around, the Wall is dissipating into nothing. You can feel all the power you just gained weakening... was it only effective in the Sphere...? No, you've kept some of it. But you're not as strong as you were.

Base Player Power decreased to 1,000,000!

Some of the extra power leaks into your entities! All Player entities massively powered up!


As the Suit of Living Armor collapses, Altair and Quinn rush up.

Altair: Players! What happened! We've been preparing for him inevitably emerging - I'm glad to see you're not dead, but...

The Godmodder: The Players played into my hands - as they always do.

The Godmodder: If you'll excuse me. I have a fourth Tribulation coming up.


The Godmodder teleports a significant distance away, and watches, awaiting attack. For the moment, you elect to catch up.

---------

Quinn: Right... This is... fine...

You hurriedly spill out a summary of what just happened. Turns out there isn't much to summarize. You grew your power level a bunch in the name of survival, the Godmodder tricked you into breaking him out of the prison, and you did.

Altair: You all had him captured, and you just... just...

Quinn: Altair.

Altair: ...

Quinn: While you were out, we got everything ready. The Peacekeeper bosses have fallen back to a suitable location - if we need a base to store something in, or somewhere to retreat in an emergency, then its there. Me and Altair have a full stock of CP, and...

Quinn gives a quick glance in the Godmodder's direction, then leans in.

Quinn: They contacted us and said they were coming soon.

Quinn: A lot of stuff is about to start happening, very quickly.


The Godmodder's face stiffens. Of course he heard.

Quinn: Get ready.

----------

Player Presser fades away... you get 20,000,000,000 Energy added to your inventory - the estimated amount of Energy you would've had if it had lasted another turn! You can expend all 20,000,000,000 of that energy at once to launch one 20,000,000,000 damage attack!

The Epic Duel Arena has stuck around! Use this extra turn to finish up the duels! All Players get a special prize if it's suitably epic!

The Curse of Charging and Curse of Entity Impermanence are gone! You're free!

You now have access to the New Peacekeeper Base! Entities can be stored there, where they'll be allowed to regenerate without dying being attackable!


This is probably one of, if not the, last break turns you'll be getting.

To make it quite clear; the upcoming challenge is the last time entities, CP, and the majority of your items will be useful. There might be chances to use more CP later on, but it won't be as effective as it is now.

Right now, you should be psyching yourself for the upcoming battle, getting used to your new powered-up entities, creating entities you think might be useful, or maybe even throwing an attack or two the godmodder's way.
 
Update CLXXIII (173)
ALRIGHTY! I'm still outside The Wall! Cool!
My plans outside the wall are the following, in order:
Priority one for the first turn or 2, then decreases in priority : Run over to our entities and, if the Godmodder is far enough away for this to be effective, encase them in the Godmodder Lock. If the Godmodder is not far enough away, I initiate one or more of my Godmodder attacks while I'll post in the future, and use the time when he is dealing with the attack to create the Lock or have another player do so. alternatively, I might attempt to use alternate means to slow him.
Priority one-B: place the Godmodder lock arround the Godmodder. this will only be done after a couple of turns have passed of trying P1.

Priority two, or one if P1 is shown to be pointless: Hindering the Godmodder, by undoing his actions, putting attack shields on his targets, distracting him with JOEbobian JOEbobness.
Priority Three, or two-B: Damaging the Godmodder, using any of the methods I post in the interrim as flavour text. As I understand it, this is one section where I can make adjustments after this post, though I don't get feedback, right?
Priority Four, General me stuff, like making the Taint spread (inside the Godmodder lock, once I deploy it, if the Godmodder's not in it.), trying to comprehend Something, taking advantage of infinity charmzard energy, and so on.


Rephrasing without details:
P1A, 1B: use the Godmodder lock to seperate our entities and the Godmodder in a way that makes sense, to protect our entities.
P2: Hinder the Godmodder. can include attacking him. probably protect our entities by doing so.
P3: Attack the Godmodder, damage the Godmodder, etc.
P4: general stuff I would do.

If I think entities will be able to significantly increase their own odds of survival by doing things which they would accept orders by me to do, then i ask them to do it, probably.



EDIT: Oh, if the Godmodder isn't there at all, then I set up the lock, then do my general me stuff combined with trying to fail the Tribulation if doing so is possible (If this would mean killing people, I'd set up another Stasis machine which works on people but is seperate, first.)
EDIT2: If I can't move the lock but I can move the entities, I throw them into the preset lock location instead of trying to set one up. if the Lock breaks, i just do the other priority things possibly with charges going into the protect our entities as a public service
EDIT3: If I also benefit from the player power increases, Then I probably spend some actions near the end making all our entities benefit from that, and maybe reconfiguring some of them to be able to functionally bypass the limit (Split into 3 new entities whenever you reach the maximum hp, perchance?). Boosts to the peacekeepers are also plausible.
EDIT4:In this spoiler is the first Godmodder attack for any Godmodder-attack-directives, EDIT5: plus other actions too, written in transparent text so you don't read by accident. If the Godmodder isn't actually outside to attack, i'd prefer you don't read the attack/actions yet, because i've found reading actions early sometimes leads to judging them differently.

EDIT6, may 30, after Godmodder doing the robot reveal.
WELP I GUESS THIS STUFFS ALL USELESS. I politely request you, moniker, to not read it anyway, as most of it (as was necessary due to the lack of input on out-of-shield-stuff) requires little in the way of specific circumstances.
The Godmodder's in contempt of the court! He is quickly fined 1 unit of health. I remain willing to settle. Now, how will the health be removed? Well, if he's outside The Wall, then he's likely to enter the viscinity of at least one courtroom. by the power of lawyers, all courtrooms will violently resist his actions no matter what they are, as long as he refuses to return to the Courtroom. This would be trivial to avoid, with his power, if not for this: Every single atom contains a (supertiny) JOEbobian city!, composed entirely of lawyers! The Air he breaths fights him. Even his own legs refuse to answer his requests! This is, of course, extremely unpleasant and leads to excessive itchyness.
DIVIDER: Below this dividing line is the second prewritten flavourtext'd action. I actually wrote the 'second' action first, but like... stuff?
Second Prewritten action can be split into up to 3 attacks if 1)this may be beneficial and 2) available action-count permits it.

I growl at the godmodder. before he can comment that I sound like a small animal, he discovers the world around him has disappeared. In its place is a paper-thin veil depicting a giant beaker. He soon finds the beaker to be made of some form of indestructable substance, or at least, it is impossible for matter to exit the beaker.
Then it clicks. he's in a terribly-coded simulation! Of course... But why?
above him, he hears a clunk, followed by a rattle. looking up, he sees the area is labeled as 'PhET', and there's a massive saltshaker, levitating.
The saltshaker moves a little, and waves of red rocks-boulders, honestly- fall from it. Simple enough to dodge, though, none of them hit the area under the shaker! He quickly moves out of the wa- THONK
In an instant, one of the red boulders hits the beaker floor... and it immediately moves to a seemingly-random other position,leaving a vacuume behind it. luckily, the Godmodder is just a bit pas-OW.
Soon enough, the Godmodder realizes this is not so trivial as he believed. the rocks move randomly, so the only way to even reduce injury odds is to be in a corner, so only rocks actually headed to that corner will hit you. Even this won't work long, though, as the randomization favours areas currently deficient in rocks. It's incredibly tiring, dodging instant-teleporting-random-direction-ftl-rocks. But still, it can't last long, right?
...right?
Well, yes. eventually, everywhere has rocks, so the Godmodder just stands on one, and the rocks don't ever pile on one-another. That would require more physics. So, the Godmodder finds himself able to catch his breath for a short while. Then, there's another clicking sound. a white-blue rectangle appears on the other side of the beaker, and then all the boulders disappear, replaced by blood-red fluid. The Godmodder hits the ground, but he's very good at not falling too hard.
There's another clunk, and the entire beaker enclosure suddenly reaches boiling point. the fluid begins to recede...
And the boulders pop into existence, from nowhere. inside objects, at random, wherever. There's no way to tell when, either, and this time... it's faster. it takes only two moments to completely remove the fluid, and restore the prior boulderstate.
This time, the Godmodder isn't so prepared for the boulders, and there's no feasible strategy to avoid them regardless. This makes life much more difficult for him.
Still, the badly-coded sim seems to be out of things to d---

Pseudo-part-1 complete, Pseudo-2 below
The beaker quickly moves, changing shape, and fills with fluid. the boulders vanish, and to the left is what appears to be a GIANT LAZOR IN SPAICE! The fluid begins rapidly changing color, density, and acidity rapidly. moments later, the beaker expands. The resulting vacuum pulls the Godmodder rapidly to the side, Before the Lazor activates. The fluid seems to have settled on Red, and the lazor glows cyan. Every last bit of energy is absorbed, instantly superheating a blob of fluid in the top-left. The Godmodder has been pulled away from it by the currents, but the Lazor fires again, superheating further blobs, resulting in rapidly-expanding spheres of plasma littering the edges of the beaker. Soon enough, the Godmodder is hit by one, at which point the Lazor changes to red. it passes through the beaker's fluid with ease, now... leaving all that energy to hit whatever it's aimed at! in the still superheated fluid, the Godmodder is left with little recourse to avoid it, but still, he manages.
Blank. the world around him turns into a black canvas, grey-white like an off-brand forum background.
There's a quiet clacking tap-tap sound, impacts against a yielding substance, and then a wave goes across the blankness of this world. By this point, the information available is sufficient for a rudimentry hypothesis with person logic: 'something something in a computer something something'. With the addition of Godmodder logic (which is, for some reason, able to get extremely specific and somehow still practically correct hypotheses from insufficient evidence), the Godmodder comes to the conclusion that JOEbob wrote up text based on tribulations he went through in the past, involving hideously-programmed software with clear issues which everyone continues to use regardless for no discernible reason, and proceeded to enforce it upon reality, or more accurately, the Godmodder in particular. one side-effect of this method is that the realm wasn't there for anyone to detect in the past, and won't be there to find out in the future. He doesn't have much time to think before the wave to decide this, but Godmodder logic is famed as being fast as well as impossibly accurate, so that doesn't matter

Potential endpoint 2.
At any rate, he sees a new shape has formed around him. several fuzzy circles, floating freely in a blurple void. Looking down at his torso, he sees a similar fuzzy circle, holding him in place. He pushes against it, and finds little resistance, but as soon as he stops moving directly away from the circle, he finds himself back there. Looking at the other circles again, he sees a grotesque mouth, followed by a tube, each held by one of the circles. with Godmodder logic to the rescue, he realizes this is a "simulation" of the digestive system... with himself as the food! Still, there's not much he can do directly- he's held in place, and this place seems without boundaries regardless. For now, he analyzes the structure of this... alternate reality? For while the creator did have more time to create it then he to analyze, he is the Godmodder. surely, he can escape. However, before he can find anything conclusive- the structure originally seems organized and regular, but breaks its own rules seemingly at random and huge swaths of it are completely irrelevant- The circle holding him in place vanishes. The mouth begins to approach him, copying his every motion to prevent escape. As the mouth closes over the Godmodder, he realizes a snippet of the code governing this area is setting the whole constructs momentum each frame to 'VerraadMom+2', but the Snippet disappears as the mouth snaps shut, keeping it from messing with it... he makes a mental note for now, then grits his teeth as the teeth of the mouth chew him, bracing for impa-
Potential endpoint 3?
the impact never comes. instead, he senses his entire body snap between compositions and positions every half-second, surprisingly painless given the amount it's been messed with. Then, the tube he's in pushes him down, and... well, long story short the stomach Acid Is painful, unlike the mouth. This seems strange to him, given he's probably been hit by acid before and should be immune, but a quick look at the nature of reality here confirms his Godmodder-logic suspicions: The "Acid" works by directly removing little bits of his code, the parts representing his skin. a passing thought wonders why they didn't do this to his whole body, but the Godmodder is used to players eccentricity, and besides, that would likely be too similar to the Deleter- or similar styles- to function. Regardless, after maneuvering himself through the stomach, he finds his body shape being changed into perfectly cuboidal brown lump, which is placed outside the structure. Above him displays the words 'nutrients extracted: 0%. state: solid. calories: ERerr '
Pottential endpoint 4.
He gets to work reshaping his form into a proper person- the reality doesn't seem to be doing it for him, this time- while new circles appear alongside the first series, above them slightly, and new constructs appear there as well. Soon enough, he's done, and he starts flying away- but then he's teleported over the Mouth. this time, though, he's ready. Following some Godmodder logic, he knows this place has a physics engine remarkably similar to normal physics, underneath all the weirdness, probably added specifically so he- the Godmodder- can exist there more easily. Well, this is what lets him strike! The Godmodder accelerates, faster and faster, even as the mouth- and attached structure- gets closer to him each moment, until finally, he reaches 99.99999999999999995744+% of the speed of light. and at that moment, he suddenly finds himself inside the mouth.
He is, naturally, quite confused, but then he figures it out. The future-alternate version of the mouth moves faster then light, which moves it back in time (and split the timeline, hence alternate), while still making it further forwards, trapping him. He doesn't know whether physics should be working like this- never bothered thinking about it- but he knows it is.
This time through, there's three new types of acid, and the skin bits that get acided are absorbed by the construct. This makes repairing his form much more difficult, afterwards, and the Godmodder's body is still notably corroded as he approaches the speed of light. But this time, he knows how this phony physics works, and reaches Exactly 99.99999999999999735744% of the speed of light. You see, with the construct behind him moving at 0.5 meters per second faster then he is, (2 units by the programs reckoning), and him moving at [That]% of the speed of light, the construct was at Exactly the speed of light, which resulted in its conversion from matter into light according to some fairly dubious interpretations of physics.
One thing the Godmodder didn't plan for, however, is the magnitude of the resulting light. the amount of energy converted in this manner is proportional to the mass, and there were actually several black holes inside the structure, surrounded by gravity normalizers and antigravity fields. As the untold quantities of pure light wash over the Godmodder, he curses that player powers ensured he would come across this method in particular, even while his skin is charred black and thin tubes of it turned to plasma.
Needless to say, since the light is still part of the construct, the Godmodder can't dodge it.
Still, the construct is gone, and the Godmodder has time to breath. He analyzes the code, and deletes a line of code in the middle of the 'keep him from exiting' section, which- though not particularly more important then any other- leads to a cascading lack of brackets, breaking the entire sim. As the reality collapses around him, he sees me either setting up the lock, sheparding entities into it, doing some other more reasonable thing, or standing at the ready, watching the exit position. Before he gets a chance to use godmodder logic- or more accurately, before the nerve impulses from his eyes seeing me reach his brain- I manage to exhale.
Which is to say...
"----Ha!"
So a wave of Qi-Chi-chakra-life force-stamina-body energy-spirit power-whateverdragonballcallsit-actuallyjustplayerpower crashes into him, sending him tumbling away at speed. and that.
is the end.
of that (particular attack and/or action.)//

Tribulation 3, Outside-Wall, prewritten GM attack Three. Attack Text added on May 19th, within an hour of 12 AM.
Given the relatively low probability of Moniker pre-reading these actions before he actually has to deal with them, what with it being several dops since this post was, well, posted, the transparent text has been replaced with greyish.

I smile at the Godmodder. It's a melancholic smile, not happy, really, nor can one truly be happy in this context. It looks false, slightly strained; as though intended, but without true source. And when I open my mouth, out pour words, words that seem true, but aren't, not really.
"I remember the day that I got the call, Remember the day that I lost it all
Remember the day in this fight with a sigh. Remember the day like it was only mine
A Tragedy tapped on my shoulder and said hello
And it took my soul.
Liiike, youuuu, nothings foreeever. liiiiike, youuuuu, some things just die...
Liiike, youuuu, i am no be-e-etter. liiiike, youuuuu, we wait and see because.
Like, me, the struggle is real, the struggle is real, the struggle is real, like me.
The struggle is real, the struggle is real, the struggle is real, like me, e, e.
Like me, like meee, Like, me, the struggle is real. the struggle is real, the struggle is real, like me.

I remember the lives, that you had to take. remember the trials that made all hearts shake. remember the meal of blocks in the air*. Remember the fight with you everywhere.
Insanity killed me, and I never let it go.
No, I never let it go.
Like, you, nothings forever. like, you. some things just die.
like, you. I am no better. like, you. we wait and see because."
"Like, Me. the struggle? is real. The Struggle is real. the struggle is real. like me, me, me, like me. like meeee. like me, the struggle is real. the struggle is real. the struggle is real. like me.
(the song continues but the actual text loses focus here)"
At first, the Godmodder thinks this song is positive for him. After all, by declaring it not quite true, I've implicitely said that some things are forever; that nothing (and especially not him) just dies. but then he thinks about it a bit more. If he lets this metaphysical influence go unchalanged, then it's equally innaccurate to say that I am no better; that he took my soul. that any part of this fight is real. So now he's caught between a rock and a lump of dirt. He can stop the influence in its tracks, and gain no benefit, or he can let it go through, and implicitely allow me to become superior to him, and who knows what else.
Before he can decide what to do, I leap towards him. This is, of course, another song of the same series as 'Goodbye', and I've long since established what happens when I leap at him while singing: I miss the impact and go do something else for a while. This repeats, many times. Of Course, the Godmodder isn't just ignoring me; He's set up counters for all sorts of approaches. But he feels no need to move, as yet.
In fact, he take so long delaying the effects of the songs, setting up counters, and deciding what to do with them, without me calling in any reference or obscure text, that I move on to the next song of that series, Cold as Ice. This song of words, instead of being subtly false, is completely correct from a certain point of view. well, with some exaggeration. Note the delay isn't due to any limits on the Godmodder's mental capacities; the paramaters of the problem keep changing, and there's a lot of stuff being skipped over here due to a combination of it being uninteresting, and to save time.
"I'm cold as ice, I paid the price, I don't care. there's more of me, there's more of you, we're everywhere. I gotta be the one to kill this flame, or I will go insane, living life in the wrong lane.
[[OOC: This action stops being writen for a time at this point, and is continued, most likely, on the next day; still before the next dop.]]
I'm cold as ice, I paid the price, I don't care. There's more of meee, there's more of youuuuu, nothing to loooose, cold as ice.
There's a little pain in my heart, for the way that we start, to criticize the art, though we shoot for the stars. So much more to be, so much more to believe, so much more then the simple mind you want me to be...
It's like I chase the sun, here I come here I come, then I stay, far away, or I might come undone.
So much more to see, so much more to believe, so much more then the simple mind you want me to be...
I'm cold as ice, I paid the price, I don't care. there's more of me, there's more of you, we're everywhere. I gotta be the one to kill this flame, I will go insane, living life in the wrong lane.
I'm cold as ice, I paid the price, I don't care. There's more of meee, there's more of youuuuu, nothing to loooose, (cold as ice.) It's like you're under attack, ya react and I snap, ya will protect the knife, you know the one in ya back.
So much more to bleed, it's like bitter defeat, it can feel like the world is nothing more then disease...
I'm cold as ice, I paid the price, I don't care. there's more of me, there's more of you, we're everywhere. I gotta be the one to kill this flame. Or, i'll go insane. living life in the wrong lane.
I'm cold as ice, I paid the price, I don't care. there's more of meeee.... there's more of youuuu... nothing to looose... cold, as, Ice.

{AT THIS POINT, The attack continues in one of two ways! If my player power has been steadily rising with the people in The Wall's power, Then the Cyan one happens. If not, the white one happens.}
>At this point, I bring my massive and rapidly rising player power to bear. While the Godmodder is powerful, when I have power equal to or surpassing that necessary to slay 218 bears, There's not much he can do to stop me, Especially as a pure reaction without the ability to devote any actions to it. I quickly hammer the implications, not of the first song, but of the second, into reality. As the world realligns to my forceful change, The Godmodder finds himself under attack. He dodges out of the way, and I snap my fingers, throwing him back into the attack he's under. He's forced to protect the knife, the one in his back. And there Is a Knife in his back. He's bleeding. His life flows out of the wound, and he realizes this is not just a Knife, but The Knife, that you sharpen with your life. As his life goes into The Knife, it gets Sharper, and Sharper, and cuts him more, before he eventually manages to break free of my reality enforcement, his health having been lowered in the process.
>In the end, he concludes that the inability to die is more valuable then whatever other things, and lets the influence through. With a crack, reality restructures, placing a knife in his back, and then-
He's surrounded by JOEbobs. They surround him, an endless Sea of Me. There's more of me. There's more of you. We're everywhere. He sees there's a few more of him, But there's a sea of JOEbobs. Then they all start talking. They're talking over one-another, the noise is cacophonous, but The Godmodder's super-hearing lets him understand every word.
He wishes he didn't have super hearing. Pain pours into his heart as I start to criticize the art though I shoot at the stars. Eventually, he gets rid of the super-hearing. With his concentration thusly freed up, he realizes that The Knife, you know, the one in his back, is actually pretty painful. Ow. he tries to take it out, but the other hims react as I snap, and they protect the knife. He's got so much more to bleed, like a bitter defeat, and it feels like the world is nothing more then disease. In fact, it is disease. the air is made of smallpox. He gets sick. it's painful. Well, he has the Godmodding to stop this. But he let the influence go unchallenged for too long. it's gaining too much momentum on a metaphysical level. He
looks at himself, looks at his life, Looks at the way that it'd die by The Knife. then he looks at his sins, and lets it set in. Another day passes, he's at it again. He fights and denys it but he'll not get away. The JOE's back down, and claim the ground. Godmodder looks for more space, they say get out of town. ought to break his wall, watch him fall. He's been so high, then not at all.
Each of the JOEs
fights till the end. And as the JOEs fall, so too do the Godmodder's copies, even as he bleeds. Finally, he's expunged the metaphysical momentum, after a painful fight and possibly several health's worth of damage.

*Refronce: The cooking competition with the perfect flavour cubes.

Tribulation 3, Outside-Wall, prewritten GM attack Four. Attack Text added on May 20th.
It's time for a story, it's time for a story. a very special story especially for you. It's time for a story, it's time for a story, sit down and listen now don't be a moo.
'That's a glitch! You can be as cow-like as you want.'
This is the story of the sad cactus made of cardboard, who wasn't real. The Cactus was lonely. There was nobody else around, you see, in the place he was. The Cactus was made of cardboard. This would have confused the cactus, if he knew the obvious: Cactuses are normally not made of cardboard. It did not know this, so it was not confused. Then, a person came to the cactus. the person said: "Hello". The cactus was no longer alone, and so became less lonely. Then, the person who came to the cactus said: "You aren't actually real", and the cactus believed. This made the cactus sad. The Cactus thought it was real, to the extent it thought about it at all! The Cactus didn't want to be not real. The Person continued talking, oblivious or uncaring. "Neither am I". This was somewhat confusing to the cactus, but not so confusing as to make the cactus' predominant emotion Confused instead of Sad. They were still a sad cactus made of cardboard, and they still aren't real. The person continued "You are, however, a shadow of a shadow cast by reality." The Cactus immediately discarded this sentence as being meaningful, because no. "Like there's a real guy who imagined another real guy and then imagined the imagined version of the real guy and that's what you are" Nope not listening because that doesn't make sense. also, too long. "And if you let another person wear you, like, as armor or something, that person will be real" ... What. "Yep" What, "no really" wat.
The Cactus doesn't believe the man, but the man shows him a place with more people. Then, the cactus shields one of them from a beam of energy (source unknown). But, when they look back, the other person is gone.
Simultanously, in the 'real' world (hexafield), a not-quite-fake copy of me appears on the Godmodder's head, then eats it. With a crunch, the Godmodder's cerebellum is impaled and... stuff.



NEXT SET (some of these feel a bit incomplete, but I'm not sure what to add. also, some of them I lost text on. these will have summaries of the lost text.)
Tribulation three, outside wall, prewritten attack set. Text added may 30th, but several of the attacks were in progress as early as may 20th and could have been completed on demand.
1]
I grab the Godmodder by the throat, arm glowing cyan. He, of course, instantly escapes the choke hold, But this gives me the time to set off the mines located beneath us. As the explosion launches us into the air, I kick off from his face to open up some distance, giving me the space to swing around for the mine. As the rocks begin to melt and the bombs charge into my face, I dodge them all to try and force the airway open. The second mine just misses our face, but that didn't stop the first, and my hand shoots out towards the air with such force that it explodes, sending everyone flying into a wall. "He's getting it," I tell him and he laughs nervously, the smile fading from his face. I manage to hit the wall without having to take aim, my hand flying along the wall as it skitters against the stone. "I'm gonna shoot him in the head. The bullet should kill him, and I'll take the opportunity to get my donkey here before they can make it out of here."
"And what are your thoughts? I mean, you are in my building, after all ." I shrug. "Well, that's what they'd have us do right? The same old drill, the same old plan. Let them make it out, kill them, get the hell off our back. If we get on that, well. But that's not in my plan. I'll be there, you've heard of why I'm coming along, haven't you? I'm here to find out how accurately people can tell when I stopped and when a neural predictor network begins. when, exactly, I came back. whether I made any edits due to my sensibilities."
"And the people that killed us before?" zer voice is softer now, the warmth radiating through the words as zhe speaks.
I can hear echoes from the corner of my eye now. "I know they got a little paranoid about you, huh?"
It doesn't hurt that I have a headband over zer eyes that's now red as zhe stares at me. "They should be scared of your ability to see into the future."
This isn't the face that I've been used to looking at these few weeks.
"Okay. So..." I stutter, not sure if zhe's listening to me. "You've already been the target of people, haven't you?"
"They're not saying that they're going to kill anyone else." She says something in my ear, as if to make it clear I dipped back into having the neural prediction algorithms somewhere around the end of the large paragraph. it tastes icky, smelling of sour. "But yeah, they're not saying that they'll target you."
Zhe leans up, "and I mean, I'm just saying. you will not be targeted."
"If I have to use magic to tell you which way is up. You might need to learn the tradecraft part." I answer with that I haven't gotten much into magic myself. Then I look at this mess. It's got so much of people talking, so little attacking the Godmodder. What's he been up to? Well, it seems he's just floating awkwardly there and waiting for me to stop doing a puppet show with myself. So, I execute plans 1, 1a, b, and #.
Which is to say, I shoot him in the head, the bullet should kill him, an I take the opportunity to get my donkey over here. then if that doesn't work I let them make it out and kill them to get the heels off my stack. then if that doesn't work I use my ability to see into the future of things that are predictable and stuff to determine that the ground the Godmodder's floating under is going to collapse. This sends bricks tumbling into his head, and one of them is The Brick.
Then I dip back into neural prediction and use my abilities in the future to determine that the sky the Godmodder is standing on is going to collapse, which results in all of Earth's cities being destroyed, as well as my own in Pennsylvania. I then have the opportunity to use the knowledge and techniques I gained in this battle to use with my own people and in order to protect the world to ensure that it works as well as possible.
This one is missing formatting and some clean up of the general text. also, I was going to beat the Godmodder over the head with a puppet theater.

3] After the battle I meet with my brothers in the military and begin to form The Brotherhood. Needless to say, I have no brothers in the military. However, Brothers has 8 letters. it also has 2 vowels. 8 divided by 2 is 4. four. four is the number of vertices in a triangle-based pyramid. METATRON is a triangle based pyramid. METATRON has 8 letters. 8. there it is again. We're on to something here. 8 is shaped like B, the first letter of Brothers. You can only make this connection if you can C the letters. C. C is the letter after B. that's a difference of one letter. If you move every letter in METATRON forwards by one step in the alphabet, you get NFUBUSPO. UBU. That's an emoticon for a strange bird. Birds. Birds can fly. fly has three letters. NUTRINO is a square symbol-shaped typeface. Its shape is similar to the letters L on the back of a book. One of the letters is a snake. A snake can swim. If you make it swim long enough, its descendants turn into mermaids. mermaids has 8 letters. It keeps coming back. Someone's watching us, I know. There's no other way 8 would keep showing up. Still, it has 8. Eight straight lines is enough to make 3 squares under certain conditions.
|_|_|_|
(The math is wrong here. I don't know how i made the math wrong, but i did. so....
Ooops.)

Three. Three is the number of letters in my second discord account's name. Those letters are J O E. 3 letters. Three is the number of vowels in JOEbob. 3. Three is the number of consonants in JOEbob. It's watching. three. Three is the number of vowels in bobobob, the part after the JOE. three. Three is the number of capital letters in JOEbob. three. three shows up in all three variations of the JOE name. three. Three shows up in JOEbob in three different ways. Three.
Three.

DTG has three letters.
DefTG has three letters representing the word 'defeat'.
CTG has three letters.
Let's cut to another scene, shall we? The third Scene in this serious of actions i wrote in series over a relatively short period of time, then uploaded all at once, in fact. Three. I'm telling you, there's something up.
anyway...
3]
The godmodder's doctor looks up the forum thread with the OP, JOEbob, and says, "I have to go look for my godmodder.". The Godmodders Doctor, established back when I did that JOEpost of 7880 words, can sense the Godmodder needs healing. They don't realize, however, that the healing is impossible. The Godmodders heart will never heal. That time, the Godmodder...
Lost.
This isn't the only time the Godmodder's lost, of course. He's taken damage hundreds of times. But let's think back to all the bets the Godmodders made.
fourth dimensional vostrygan hypercube roulete poker? JOE beat him in the end.
the Sealed Duel is sort of like a bet, and JOE gave Xerath a full level of healing, right at the end.
The Curling. JOE beat'm, right after the sealed duel.
Of course, there's the JOEpost.
The Ego mocked them so hard about the JOEpost loss that they blocked them, tacitly admitting they'd lost to the mocking.
So many times, the Godmodder fails. and each time, JOE is there.
Of course, another reason the Doctor can't help the Godmodder is that they're still stuck in a neural chain generator.
At the end of September and continuing through October, the battle goes on in the streets, where the godmodder takes the godmodder's medicine and watches a video about the Godmodder's targets, and then calls for the godmodder's support.
The battle continues on the streets...
…and into the next few weeks. Finally, God, or maybe the other god, kills some people.
And continues to kill people.
"This is so wrong, so stupid, I feel so bad I cannot take this anymore, but please don't send it to anyone," he continues. "I believe god has made some very good changes in his mind, so please don't send it off as evidence of what should've been obvious all along."
In the end, Godmodder's post makes it to the front page of reddit. That's right, just about 100 people read it. This is no joke. You don't even have to read it, I'll post it here.
Alastair Dragovich's post is now listed before yours when you open the forum, but before JOEbob's now in his comments section. Not bad, huh?
There are two comments on the second comment. The first comment comes with some advice from what looks like the godmodder. He tells Alastair Dragovich "
There are times it is hard to believe, but it is just reality. The world you are living in is real. If it wasn't and you were an optimal person-thing, you would be vomiting blood in order to lose to me as quickly as possible. But you're not vomiting blood. The lack of optimality is dangerous. That's why people kill. They kill because they haven't lost yet, for all they ought to.
As long as it's possible for you to lose, your own life will carry on for ever. As long as you're alive, those around you will be still, but you'll survive. I don't expect you to think this, but it's true: if your own life is safe, then the world is already safe. You may have a good reason why you're not here, but I've no interest in your reasons, only your fears. This is all, of course, assuming you're a tenth as awesome as me.
There are times it makes me feel sick to read what JOE writes, and I don't hate you. You're not the only one like me, but you're the only one who I'm commenting at right this minute. One thing you don't seem to quite comprehend, however, is that nothing I've said applies to you. I'm so far above everyone, so perfect and priceless, that you'll never even grab my coattails, for the friction would slay you in an instant. There's nothing you or anyone can do, and I'm here in this world to show you that. to show you All that you're all weak, and vacillating, and inconsequential. And that is why [MEMETIC TEXT REDACTED]"
The second comment is actually a comment on a comment, specifically a comment on the godmodder's comment about alastair dragovich's post which he never actually made.
The Comment is by JOE. The Godmodder's blood turns to ice as he sees it: JOEbob made a SECOND post, in response to Alastair Dragovich's post. A SECOND post. I guess one just WASN'T GOOD ENOUGH. The godmodder immediately breaks down in tears.

"Reply one, part 1, section one:"
"Epistemology"
"Now, i know in some cases it can be difficult to know what to believe, and why. It's a difficult science, to the extent it is one; the knowledge of how to know. Omniscience seems to sidestep the issue, but is both nigh-impossible and insufficient. How would one know to believe their omniscience? When I return to this section, I shall be more specific, but regardless; some epistemological philosophers believe that you can only condition the validity of your epistemology by your opinions on it, not any specific details of your epistemology. Others believe the details matter, generally in favour of their own epistemology. In this particular case, the most relevant epistemology is the Godmodders, due to his post to which i'm replying. Simply put, he has none."
"The Godmodder has knowledge, certainly. he discerns new developments with immense speed; he gets the right answers with extremely small quantities of information, such as an overloaded dreamself version of me fading out of existence.
This is known as 'Godmodder Logic'."
"It's also terrible epistemology. which is why you should disregard his entire post."

"Reply one, Part one, Section Two"
The post goes on and on. In the end, anyone who actually manages to read the thing would understand basically exactly why I don't believe the Godmodder's post. well, other then that the content of the conclusion came from a neural word chain generator (most of the text is written by me, and I redid the generated parts till they made sense,but to pick the exact wording for some parts i used it. also, to put the godmodders post on the front page of reddit.). People with self-consistent epistemologys cannot agree to disagree. if it happens, one of them is doing something wrong. So, it's very convincing.
The Godmodder, of course, doesn't read most of the post. he just checks the word count. around 200 per section, at least 5 distinct sections in part one... probably 4ish subsections in each section in part 2, thats about... 5000 words, it would be.
It's not as long as the Legendary JOEpost, but the Godmodder knows its more then enough.

(This attack was somewhat extended beyond here, but I think the quality went down(or at least, it stopped being particularly funny to me) after this point, so i've removed it. to summarize what it was before i removed that: The Godmodders doctor forced the godmodder to face his fears, which made the godmodder pass out from exhaustion about 7 lines in. The Doctor, fearing for their life, proceeded to sabotage whatever it was they do, and run away.)



4]

I decide to kill the Godmodder. but how? In the end, I decide to kill him by burning his corpse to ashes. this is not as simple as it seems , for it is based on the idea of voodoo magic. for this i will need a Godmodder Corpse. however, the Godmodder makes clones fairly regularly, for various tasks, making this a relatively simple endeavor- maybe the one from the sealed duel? I feel that I will get at least a few more kills, but the Godmodder is still there. If I kill the Godmodder, I'll feel stronger than ever, but I'll also have to go into a depression. What do I do now?
I decide to give in. And that's exactly what my plan is. After a little while, I'll start destroying the Godmodder and then I'm going to run out of things to destroy, so first I also decide to turn him off, so that his death does not take place yet.
later, As the Godmodder approaches the player's house, I do make use of my new ability again. I decide to bring the Godmodder a couple of bottles of liquor, and I am sure that a lot of people will enjoy their night-time beverage. Also, I'll find it funny to see the Godmodder try to murder the player as I sneak around my house. The Godmodder is so drunk he bumps into everything in the house, and goes the wrong way, but when the player wakes up to chase them they bump into all the bumped into things too, because now they out of the place. this alerts the Godmodder to his mistake, and he drunkenly challanges the player to a sealed duel. The other player is not, in fact a Player. this has two effects. one, the sealed duel is only until they do one damage, due to the nigh-impossibility of harming the Godmodder, and two, since they aren't suicidal stupid unlike past challengers, they are able to survive long enough (with some items i made sure to grant them and a regular supply of healing) to wear down the Godmodders selected clone body. Since the Sealed Duel's smaller scale is unknown to the Godmodder, his clone displays as having 10 HP, when in fact it has one. as a result, the occasional successful blows seem incredibly successful, above and beyond the norm (10x as much, in fact), but are in fact only doing 0.1 damage to him per hit. After some time, the battle comes to a close, slaying the clone body the Godmodder selected, leaving behind the godmodders corpse, which is respectfully cremated, or rather, burnt to ashes, which proceeds to burn the Godmodder hard as well, though not to ashes. incredible.

5]I set up a thing to make the Godmodder take one damage from his next breath. No problem, he thinks. He'll just not breath! But to not breath, he has to be able to not breath-if he isn't able to not breath, he has to breath, after all. but in order to be able to not breath, he has to be able to be able to not breath, by the same logic. to be able to be able to not breath, he has to be able to be able to be able to not breath. Now the Godmodder needs an infinite list of capabilities, just to avoid breathing! It's like Zeno's paradox, but less incorrect! Maybe if instead of not breathing, he nullifies the damager thing? No dice. to nullify the damager thing, he needs to be able to nullify damager things. What if he goes more broad spectrum? Perhaps if he gets, or has, the ability to be able to do things? nope! to succeed in being able to do things, he needs to be capable of being able to do things; he needs to have the power to be able to do things. There's no escape. It's simply impossible for him to not breath and take damage from doing so.

-Placing the Godmodder lock around the entities would be mostly pointless, as they're going to need to start moving soon and encasing them within the Godmodder Lock would prevent movement.

-You were only affected by Player power gains once the Sphere had dropped.

After reading this, it seems that you ended up spending most of the time doing stuff you generally would do. Like making the Taint spread.

You now have a downright vast amount of Taint! Its corrupted a huge portion of the HEXAGONAFIELD area! The other NPC Players are awkwardly avoiding it, with small pockets of preserved land surrounding them. Tainticles have spawned in several places. Somebody voices a concern that the Taint might spread to all the Planes hanging around the area.

Also, at some point you attacked the Iteration Stations, retroactively hurting their growth and making them each have 9,000,000 less HP!

The Godmodder attacks can still be reused, you'll just have to spend new actions on them.

The quiet watcher rubs his forehead in annoyance before asking to borrow twenty-three [23] CP from Quinn. With that, he had everything he needed to build his last bomb.

The casing of the bomb didn't need any more alterations, thanks to what he had used the True Summonspitter Heart for before. Inserting the Dragon soul fragment and the Entropic glass, the aspect of order and chaos respectively, [-10 CP] was far more difficult but it was still something he managed in the end, leaving them perfectly balanced with a gap between them, filling almost all of the Heart. He used the essence of Blood [-5 CP] to sew the heart almost entirely shut, preparing the last part with the Ring of United States of America Smash and the Entropic die [-5 CP] as the trigger device and aspect, leaving him with his final bomb: The Real Kicker.

Quinn: ...You can get 23 CP yourself.

You create The Real Kicker! (Half-complete!) It still needs an additional 20 CP to be considered complete and at full power as intended! That said, the ingredients alone still leave it as a very powerful bomb!

Action 1: Unfortunately, while a point of Absolute Zero did spawn inside the Godmodder, the Absolute Zero-Point Cryo-Cannon (or AZPCC as I'm now going to abbreviate it) creates points, plural, of absolute zero. He just didn't realize he was frozen because of some illusions and trickery.

Illusions from who? He clearly isn't frozen.

No, he totally is. He might not look or act like he's frozen, but he's totally frozen.

You're talking out of your ass right now.

Not frozen in the really cold sense, but Frozen in the sense that he is now that hit film from Disney.

How in the-

Which, unfortunately, actually worked to our disadvantage. He had to have used one of his actions during the Tribulation to set up that illusion trickery (or that huge power multiplier), which would have meant one less action for his God charge, reducing it to 44/50 CP. Thus, he decided to turn himself into a hit disney film to earn a ton of extra revenue to get an extra charge point! Or just took advantage of me turning into a hit disney film by having the AZPCC in the wrong mode.

Doesn't that mean he now has an army of fans protecting him from criticism or attacks?

Don't worry, I've called in an army of people who will go berserk whenever "Let it Go" is sung as backup to engage the army of fans. We'll have an open shot at him.

But how do we destroy a film?

We do what you do, and set it on fire. And thankfully, the AZPCC can fire more than just cold.

I hit a lever on the AZPCC, transforming it into the Absolute Solar-Point Fire Cannon, or ASPFC. It's like the AZPCC, but the points are as hot as the center of the biggest star in the known universe, at least a million degrees Celsius. Thus, it burns the unfortunate victim from the inside out.

Luckily for the Godmodder, we don't want to burn Frozen down completely. That would just bring a mob of angry fans. No, we want to destroy it from the inside.

I cast Inferno Blessing on Frozen, preventing it from being destroyed by the attack by letting it regenerate from the fire damage. I've lowered the level on it, so it shouldn't give the Godmodder any extra HP (though he's nearly impossible to heal anyways, can't be too careful).

Then, I use the Absolute Solar-Point Fire Cannon to target key moments inside the film and set them on fire. Because of Inferno Blessing, the film is able to regenerate, build its plot back, and restore some semblance of a plot despite everything being on fire.

But even though the film was salvaged despite the new plot element of everything being on fire, the reviews start turning terrible. Between the film's name now being the exact opposite of the plot, the horrific scenes of side characters horribly burning to death, and that one scene where the Fire Nation attacked, the movie went from being a masterpiece to being one of the worst movies ever. The former Frozen fans team up with the people who still hate Let It Go to attack the Godmodder for his poor film performance.

Then, it gets worse. The fans demand their money back for the horrible performance, and sue the film for false advertising. This, combined with a lawsuit from Nickelodeon for using their copyrighted Fire Nation characters, drains the Godmodder's accounts and forces him to give up points of his God Charge (especially that charge point he gained from the revenue from turning into what was previously a hit film).

And it gets even worse when the SCP Foundation shows up to contain the Godmodder for being a horrible anomaly. While they work to restore the original film and mind-wipe the enraged fans, they put the Godmodder in a Keter-Class containment cell, as even ignoring his Godmodding abilities, he's still a sentient being with the ability to rewrite the plot of a film (despite his claims that he isn't).

Action 2: I switch the ASPFC back to the AZPCC and use it to disable two of the Insane Iteration Stations, removing their attacks this round.

Action 3 + 5 CP: I summon Argus, a three-headed dog.

That's Cerberus.

I don't care what your mythology is, my mythology says he's Argus. He has 4000000 HP, and 3 attacks of 150000 each. He also possesses the Guard Dog passive ability, allowing him to counterattack with one of his attacks when he is attacked while bodyguarding an entity. He can potentially use all three of his attacks as counterattacks if three or more different entities attempt to attack him.

Entity Orders: Janus unlocks abilities for Argus twice (or, if he can't target Argus twice, he targets himself once and then Argus once). Argus attacks the most damaged Insane Iteration Station.

The Godmodder was feeling a little hot, so all the frozen-point cannon really did was cool him off a bit! Thanks!

The majority of the SCP Foundation is dead by now, they don't have the resources for that.

As it turns out, the exact opposite happens. Disney renames the movie to "Unfrozen", and suddenly the reviews turn around! It is praised as the "darknest Disney hit of the season" thanks to side characters constantly burning to death! The Last Airbender fans are seen clapping in theatres across the country every time the Fire Nation shows up - its one of the best crossovers in history! Disney makes billions in merch along! The Godmodder totally refills his accounts and easily pays for the extra charge point!

Argus summoned! The Curse of Repetitiveness turns an eye in your direction.

Oh for fuck's sake. Now the Apex Fleet is less than useless, because all their output will be a fraction of this distraction!

Poke one of them three times and have the Fleet fire everything at them.

Iteration stations destroyed!

Make sure to pre-specify what your new producing units should focus their efforts on.

Ultimo Durana: 100 Energy Stored

"THIS. ENDS. HERE!" Everyone, when the Godmodder reaches 1 HP, let me use all my energy to finish him off!

3 ACTION FOCUS - E3 HYPE INCARNATE: I summon all of the hype from E3 and tell the godmodder, "Hey, heard you like E3! Here is all of its hype. Eat it to become STRONGER!" Excited, he gobbles it up. Turns out, it's not hype at all. It's LIQUID KARMA (which causes very deadly poisoning if directly ingested). "HARGH HARGH HARGH! I love E3."

The Godmodder's liquid karma exposes him to the newest E3 Revelation... The new Elder Scrolls game is going to be a MOBILE GAME! WITH A MICROTRANSACTION-BASED REVENUE MODEL! DEAR GOD WHY!?

1 damage! +5 CP to you!

{So, I have no idea what my actions have done over these turns even though they were stated to be processed 'once trib 3 is over', not 'once trib 4 is in full swing' or whatever.}
{Whatever. Fine. I'll guess.}
{Taint is either 95% insufficient or somehow the tribulation focus. Almost certainly the mostly-insufficient option.}
{I either easily figured out Something and all those other things, or failed miserably.}
And based on the update...
{I somehow completely failed to affect the battlefield or preform even a hint of damage control on the [PG]iffication of entities.}
{I either succeeded in using the Godmodder Lock and it's unlisted for some ridiculous reason, or failed misserably.}
{I neither charged anything nor formed any notable items}
ON ALL THESE ASSUMPTIONS.
[1x] I greet morpheus, create a time bubble, catch up with him... fun stuff(?).
After some conversation, I show him the nice bed.

Since every time I used the bed, it ended up with me in Morpheus' dreamland, there is a distinct possibility it still has Morpheus Dreamstuff. I give him the bed and leave him to using it, finishing with an offhand mention that, if some of my plans work, I might need his help for something.
If he believes the expenditure of all my CP, Something, half of my infinity charmzard energy, or any other resource I posses which is reasonable for this goal, will allow him to rebecome a minor god (Without making him suddenly vulnerable to the 'awakeify' trick that came out of nowhere), then I also give him whateveritis.


[1x] I growl at the Godmodder. before he can comment that I sound like a small animal, he discovers the world around him has disappeared. In its place is a paper-thin veil depicting a giant beaker. He soon finds the beaker to be made of some form of indestructible substance, or at least, it is impossible for matter to exit the beaker.
Then it clicks. he's in a terribly-coded simulation! Of course... But why?
above him, he hears a clunk, followed by a rattle. looking up, he sees the area is labeled as 'PhET', and there's a massive saltshaker, levitating.
The saltshaker moves a little, and waves of red rocks-boulders, honestly- fall from it. Simple enough to dodge, though, none of them hit the area under the shaker! He quickly moves out of the wa- THONK
In an instant, one of the red boulders hits the beaker floor... and it immediately moves to a seemingly-random other position,leaving a vacuum behind it. luckily, the Godmodder is just a bit pas-OW.

Soon enough, the Godmodder realizes this is not so trivial as he believed. the rocks move randomly, so the only way to even reduce injury odds is to be in a corner, so only rocks actually headed to that corner will hit you. Even this won't work long, though, as the randomization favours areas currently deficient in rocks. It's incredibly tiring, dodging instant-teleporting-random-direction-ftl-rocks. But still, it can't last long, right?

...right?

Well, yes. eventually, everywhere has rocks, so the Godmodder just stands on one, and the rocks don't ever pile on one-another. That would require more physics. So, the Godmodder finds himself able to catch his breath for a short while. Then, there's another clicking sound. a white-blue rectangle appears on the other side of the beaker, and then all the boulders disappear, replaced by blood-red fluid. The Godmodder hits the ground, but he's very good at not falling too hard.
There's another clunk, and the entire beaker enclosure suddenly reaches boiling point. the fluid begins to recede...

And the boulders pop into existence, from nowhere. inside objects, at random, wherever. There's no way to tell when, either, and this time... it's faster. it takes only two moments to completely remove the fluid, and restore the prior boulderstate.
This time, the Godmodder isn't so prepared for the boulders, and there's no feasible strategy to avoid them regardless. This makes life much more difficult for him.
Still, the badly-coded sim seems to be out of things to d---

The beaker quickly moves, changing shape, and fills with fluid. the boulders vanish, and to the left is what appears to be a GIANT LAZOR IN SPAICE! The fluid begins rapidly changing color, density, and acidity rapidly. moments later, the beaker expands. The resulting vacuum pulls the Godmodder rapidly to the side, Before the Lazor activates. The fluid seems to have settled on Red, and the lazor glows cyan. Every last bit of energy is absorbed, instantly superheating a blob of fluid in the top-left.

The Godmodder has been pulled away from it by the currents, but the Lazor fires again, superheating further blobs, resulting in rapidly-expanding spheres of plasma littering the edges of the beaker. Soon enough, the Godmodder is hit by one, at which point the Lazor changes to red. it passes through the beaker's fluid with ease, now... leaving all that energy to hit whatever it's aimed at! in the still superheated fluid, the Godmodder is left with little recourse to avoid it, but still, he manages. then,

Blank.

the world around him turns into a blank canvas, grey-white like an off-brand forum background.
There's a quiet clacking tap-tap sound, impacts against a yielding substance, and then a wave goes across the blankness of this world. By this point, the information available is sufficient for a rudimentry hypothesis with person logic: 'something something in a computer something something'. With the addition of Godmodder logic (which is, for some reason, able to get extremely specific and somehow still practically correct hypotheses from insufficient evidence), the Godmodder comes to the conclusion that JOEbob wrote up text based on tribulations he went through in the past, involving hideously-programmed software with clear issues which everyone continues to use regardless for no discernible reason, and proceeded to enforce it upon reality, or more accurately, the Godmodder in particular.

one side-effect of this method is that the realm wasn't there for anyone to detect in the past, and won't be there to find out in the future. He doesn't have much time to think before the wave to decide this, but Godmodder logic is famed as being fast as well as impossibly accurate, so that doesn't matter.
[1x]
At any rate, he sees a new shape has formed around him. several fuzzy circles, floating freely in a blurple void. Looking down at his torso, he sees a similar fuzzy circle, holding him in place. He pushes against it, and finds little resistance, but as soon as he stops moving directly away from the circle, he finds himself back there. Looking at the other circles again, he sees a grotesque mouth, followed by a tube, each held by one of the circles. with Godmodder logic to the rescue, he realizes this is a "simulation" of the digestive system... with himself as the food! Still, there's not much he can do directly- he's held in place, and this place seems without boundaries regardless.

For now, he analyzes the structure of this... alternate reality? For while the creator did have more time to create it then he to analyse, he is the Godmodder. surely, he can escape. However, before he can find anything conclusive- the structure originally seems organized and regular, but breaks its own rules seemingly at random and huge swaths of it are completely irrelevant- The circle holding him in place vanishes. The mouth begins to approach him, copying his every motion to prevent escape. As the mouth closes over the Godmodder, he realizes a snippet of the code governing this area is setting the whole constructs momentum each frame to 'VerraadMom+2', but the Snippet disappears as the mouth snaps shut, keeping it from messing with it...
He makes a mental note for now, then grits his teeth as the teeth of the mouth chew him, bracing for impa-

the impact never comes. instead, he senses his entire body snap between compositions and positions every half-second, surprisingly painless given the amount it's been messed with. Then, the tube he's in pushes him down, and... well, long story short the stomach Acid Is painful, unlike the mouth. This seems strange to him, given he's probably been hit by acid before and should be immune, but a quick look at the nature of reality here confirms his Godmodder-logic suspicions: The "Acid" works by directly removing little bits of his code, the parts representing his skin. a passing thought wonders why they didn't do this to his whole body, but the Godmodder is used to players eccentricity, and besides, that would likely be too similar to the Deleter- or similar styles- to function.
Regardless, after maneuvering himself through the stomach, he finds his body shape being changed into perfectly cuboidal brown lump, which is placed outside the structure. Above him displays the words 'nutrients extracted: 0.00%. state: solid. calories: ERerr '

He gets to work reshaping his form into a proper person- the reality doesn't seem to be doing it for him, this time- while new circles appear alongside the first series, above them slightly, and new constructs appear there as well. Soon enough, he's done, and he starts flying away- but then he's teleported over to the Mouth. this time, though, he's ready. Following some Godmodder logic, he knows this place has a physics engine remarkably similar to normal physics, underneath all the weirdness, probably added specifically so he- the Godmodder- can exist there more easily. Well, this is what lets him strike! The Godmodder accelerates, faster and faster, even as the mouth- and attached structure- gets closer to him each moment, until finally, he reaches 99.99999999999999995745+% of the speed of light. and at that moment, he suddenly finds himself inside the mouth.

He is, naturally, quite confused, but then he figures it out. The future-alternate version of the mouth moves faster then light, which moves it back in time (and split the timeline, hence alternate), while still making it further forwards, trapping him. He doesn't know whether physics should be working like this- never bothered thinking about it- but he knows it is.
This time through, there's three new types of acid, and the skin bits that get acided are absorbed by the construct. This makes repairing his form much more difficult, afterwards, and the Godmodder's body is still notably corroded as he approaches the speed of light. But this time, he knows how this phoney physics works, and reaches Exactly 99.99999999999999735744% of the speed of light.

You see, with the construct behind him moving at 0.5 meters per second faster then he is, (2 units by the programs reckoning), and him moving at [That]% of the speed of light, the construct was at Exactly the speed of light, which resulted in its conversion from matter into light according to some fairly dubious interpretations of physics, which the Godmodder was able to instantly discern were the interpretations this program was based on.
...
One thing the Godmodder didn't plan for, however, is the magnitude of the resulting light. the amount of energy converted in this manner is proportional to the mass, and there were actually several black holes inside the structure, surrounded by gravity normalizers and antigravity fields. As the untold quantities of pure light wash over the Godmodder, he curses that player powers ensured he would come across this method in particular, even while his skin is charred black and thin tubes of it turned to plasma.
Needless to say, since the light is still part of the construct, the Godmodder can't dodge it, as it shifts speed and direction to match him.

Still, the construct is gone, and the Godmodder has time to breath. He analyzes the code, and deletes a line of code in the middle of the 'keep him from exiting' section, which- though not particularly more important then any other- leads to a cascading lack of brackets, breaking the entire sim. As the reality collapses around him, he sees me standing at the ready, watching the exit position. Before he gets a chance to use godmodder logic- or more accurately, before the nerve impulses from his eyes seeing me reach his brain- I manage to exhale.

Which is to say...

"----Ha!"
So a wave of Qi-Chi-chakra-life force-stamina-body energy-spirit power-whateverdragonballcallsit-actuallyjustplayerpower crashes into him, sending him tumbling away at speed. and that.
is the end.
of that (particular attack and/or action.)

[1 CP] {A Third Godmodder Attack}
I smile at the Godmodder. It's a melancholic smile, not happy, really, nor can one truly be happy in this context. It looks false, slightly strained; as though intended, but without true source. And when I open my mouth, out pour words, words that seem true, but aren't, not really.
"I remember the day that I got the call, Remember the day that I lost it all
Remember the day in this fight with a sigh. Remember the day like it was only mine
A Tragedy tapped on my shoulder and said hello
And it took my soul.
Liiike, youuuu, nothings foreeever. liiiiike, youuuuu, some things just die...
Liiike, youuuu, i am no be-e-etter. liiiike, youuuuu, we wait and see because.
Like, me, the struggle is real, the struggle is real, the struggle is real, like me.
The struggle is real, the struggle is real, the struggle is real, like me, e, e.
Like me, like meee, Like, me, the struggle is real. the struggle is real, the struggle is real, like me.

I remember the lives, that you had to take. remember the trials that made all hearts shake. remember the meal of blocks in the air*. Remember the fight with you everywhere.
Insanity killed me, and I never let it go.
No, I never let it go.
Like, you, nothings forever. like, you. some things just die.
like, you. I am no better. like, you. we wait and see because."
"Like, Me. the struggle? is real. The Struggle is real. the struggle is real. like me, me, me, like me. like meeee. like me, the struggle is real. the struggle is real. the struggle is real. like me.
(the song continues but the actual text loses focus here)"
At first, the Godmodder thinks this song is positive for him. After all, by declaring it not quite true, I've implicitly said that some things are forever; that nothing (and especially not him) just dies. but then he thinks about it a bit more. If he lets this metaphysical influence go unchalanged, then it's equally inaccurate to say that I am no better; that he took my soul; that any part of this fight is real. So now he's caught between a rock and a lump of dirt. He can stop the influence in its tracks, and gain no benefit, or he can let it go through, and implicitly allow me to become superior to him, and who knows what else.

Before he can decide what to do, I leap towards him. This is, of course, another song of the same series as 'Goodbye', and I've long since established what happens when I leap at him while singing: I miss the impact and go do something else for a while. This repeats, many times while he's thinking. Of Course, the Godmodder isn't just ignoring me; He's set up counters for all sorts of approaches. But he feels no need to move, as yet.

In fact, he take so long delaying the effects of the songs, setting up counters, and deciding what to do with them, without me calling in any reference or obscure text, that I move on to the next song of that series, Cold as Ice. This song of words, instead of being subtly false, is completely correct from a certain point of view. well, with some exaggeration. Note the delay isn't due to any limits on the Godmodder's mental capacities; the parameters of the problem keep changing, and there's a lot of stuff being skipped over here due to a combination of it being uninteresting, and to save time. Furthermore there are the counters to my motion and attacks, which he has to consider.
"I'm cold as ice, I paid the price, I don't care. there's more of me, there's more of you, we're everywhere. I gotta be the one to kill this flame, or I will go insane, living life in the wrong lane.
[[OOC: This action stopped being written for a time at this point, and continued on the next day]]
I'm cold as ice, I paid the price, I don't care. There's more of meee, there's more of youuuuu, nothing to loooose, cold as ice.
There's a little pain in my heart, for the way that we start, to criticize the art, though we shoot for the stars. So much more to be, so much more to believe, so much more then the simple mind you want me to be...
It's like I chase the sun, here I come here I come, then I stay, far away, or I might come undone.
So much more to see, so much more to believe, so much more then the simple mind you want me to be...
I'm cold as ice, I paid the price, I don't care. there's more of me, there's more of you, we're everywhere. I gotta be the one to kill this flame, I will go insane, living life in the wrong lane.
I'm cold as ice, I paid the price, I don't care. There's more of meee, there's more of youuuuu, nothing to loooose, (cold as ice.) It's like you're under attack, ya react and I snap, ya will protect the knife, you know the one in ya back.
So much more to bleed, it's like bitter defeat, it can feel like the world is nothing more then disease...
I'm cold as ice, I paid the price, I don't care. there's more of me, there's more of you, we're everywhere. I gotta be the one to kill this flame. Or, i'll go insane. living life in the wrong lane.
I'm cold as ice, I paid the price, I don't care. there's more of meeee.... there's more of youuuu... nothing to looose... cold, as, Ice.

{AT THIS POINT, The attack continues in one of two ways! If my player power has interacted with the Godmodders counter-warping in a manner suggesting brute force is a valid tactic, Then the Cyan one happens. If not, the white one happens.}
>At this point, I bring my massive and rapidly rising player power to bear. While the Godmodder is powerful, when I have power equal to or surpassing that necessary to slay 2 bears, There's not much he can do to stop me, Especially as a pure reaction without the ability to devote any actions to it. I quickly hammer the implications, not of the first song, but of the second, into reality.

As the world realigns to my forceful change, The Godmodder finds himself under attack. He dodges out of the way, and I snap my fingers, throwing him back into the attack he's under. He's forced to protect the knife, the one in his back. And there Is a Knife in his back. He's bleeding. His life flows out of the wound, and he realises this is not just a Knife, but The Knife, that you sharpen with your life. As his life goes into The Knife, it gets Sharper, and Sharper, and cuts him more, before he eventually manages to break free of my reality enforcement, his health having been lowered in the process.

>In the end, he concludes that the inability to die is more valuable then whatever other things, and lets the influence through. With a crack, reality restructures, placing a knife in his back, and then-
He's surrounded by JOEbobs. They surround him, an endless Sea of Me. There's more of me. There's more of you. We're everywhere. He sees there's a few more of him, But there's a sea of JOEbobs. Then they all start talking. They're talking over one-another, the noise is cacophonous, but The Godmodder's super-hearing lets him understand every word.

He wishes he didn't have super hearing. Pain pours into his heart as I start to criticize the art though I shoot at the stars. Eventually, he gets rid of the super-hearing. With his concentration thusly freed up, he realizes that The Knife, you know, the one in his back, is actually pretty painful. Ow. he tries to take it out, but the other hims react as I snap, and they protect the knife. He's got so much more to bleed, like a bitter defeat, and it feels like the world is nothing more then disease. In fact, it is disease. the air is made of smallpox. He gets sick. it's painful. Well, he has the Godmodding to stop this. But he let the influence go unchallenged for too long. it's gaining too much momentum on a metaphysical level. He
looks at himself, looks at his life, Looks at the way that it'd die by The Knife. then he looks at his sins, and lets it set in. Another day passes, he's at it again. He fights and denys it but he'll not get away. The JOE's back down, and claim the ground. Godmodder looks for more space, they say get out of town. ought to break his wall, watch him fall. He's been so high, then not at all.
Each of the JOEs
fights till the end. And as the JOEs fall, so too do the Godmodder's copies, even as he bleeds. Finally, he's expunged the metaphysical momentum, after a painful fight and possibly several health's worth of damage.


[0x] Now, the Godmodder can plainly see I'm out of actions, and for all I have charge to spare, I can't use more then 1 CP as an extra action per turn. So, he thinks I'm done, and feels this is confirmed by my slouching posture. He sees me shaking my head, seeming despondent. Then, I rapidly turn around, smiling at him, and with a crack, something shatters in my hand.
Boost Stone spent!
[B1]
This one is missing formatting and some clean up of the general text. also, I was going to beat the Godmodder over the head with a puppet theater. Sorry, I did do the cleanup, but the computer didn't save it for some reason.
I grab the Godmodder by the throat, arm glowing cyan. He, of course, instantly escapes the choke hold, But this gives me the time to set off the mines located beneath us. As the explosion launches us into the air, I kick off from his face to open up some distance, giving me the space to swing around for the mine. As the rocks begin to melt and the bombs charge into my face, I dodge them all to try and force the airway open. The second mine just misses our face, but that didn't stop the first, and my hand shoots out towards the air with such force that it explodes, sending everyone flying into a wall. "He's getting it," I tell him and he laughs nervously, the smile fading from his face. I manage to hit the wall without having to take aim, my hand flying along the wall as it skitters against the stone. "I'm gonna shoot him in the head. The bullet should kill him, and I'll take the opportunity to get my donkey here before they can make it out of here."
"And what are your thoughts? I mean, you are in my building, after all ." I shrug. "Well, that's what they'd have us do right? The same old drill, the same old plan. Let them make it out, kill them, get the hell off our back. If we get on that, well. But that's not in my plan. I'll be there, you've heard of why I'm coming along, haven't you? I'm here to find out how accurately people can tell when I stopped and when a neural predictor network begins. when, exactly, I came back. whether I made any edits due to my sensibilities."
"And the people that killed us before?" zer voice is softer now, the warmth radiating through the words as zhe speaks.
I can hear echoes from the corner of my eye now. "I know they got a little paranoid about you, huh?"
It doesn't hurt that I have a headband over zer eyes that's now red as zhe stares at me. "They should be scared of your ability to see into the future."

This isn't the face that I've been used to looking at these few weeks.

"Okay. So..." I stutter, not sure if zhe's listening to me. "You've already been the target of people, haven't you?"
"They're not saying that they're going to kill anyone else." She smells something into my ear, as if to make it clear I dipped back into having the neural prediction algorithms somewhere around the end of the large paragraph.
it tastes icky, smelling of sour.
"But yeah, they're not saying that they'll target you."
Zhe leans up, "and I mean, I'm just saying. you will not be targeted."
"If I have to use magic to tell you which way is up. You might need to learn the tradecraft part." I answer with that I haven't gotten much into magic myself. Then I look at this mess. It's got so much of people talking, so little attacking the Godmodder. What's he been up to? Well, it seems he's just floating awkwardly there and waiting for me to stop doing a puppet show with myself. So, I execute plans 1, 1a, b, and #.

Which is to say, I shoot him in the head, the bullet should kill him, an I take the opportunity to get my donkey over here. then if that doesn't work I let them make it out and kill them to get the heels off my stack. then if that doesn't work I use my ability to see into the future of things that are predictable and stuff to determine that the ground the Godmodder's floating under is going to collapse. This sends bricks tumbling into his head, and one of them is The Brick.

Then I dip back into neural prediction and use my abilities in the future to determine that the sky the Godmodder is standing on is going to collapse, which results in all of Earth's cities being destroyed, as well as my own in Pennsylvania. I then have the opportunity to use the knowledge and techniques I gained in this battle to use with my own people and in order to protect the world to ensure that it works as well as possible.

[B2]
After the battle I meet with my brothers in the military and begin to form The Brotherhood. Needless to say, I have no brothers in the military. However, Brothers has 8 letters. it also has 2 vowels. 8 divided by 2 is 4. four. four is the number of vertices in a triangle-based pyramid. METATRON is a triangle based pyramid. METATRON has 8 letters.

8.

there it is again. We're on to something here. 8 is shaped like B, the first letter of Brothers. You can only make this connection if you can C the letters. C. C is the letter after B. that's a difference of one letter. If you move every letter in METATRON forwards by one step in the alphabet, you get NFUBUSPO. UBU. That's an emoticon for a strange bird. Birds. Birds can fly. fly has three letters. NFUBUSPO shares three letters with NUTRINO, which is a square symbol-shaped typeface. Its shape is similar to the letters L on the back of a book. One of the letters is a snake. A snake can swim. If you make it swim long enough, its descendants turn into mermaids. mermaids has 8 letters.

8.


It keeps coming back. Someone's watching us, I know. There's no other way 8 would keep showing up. Still, it has 8. Eight straight lines is enough to make 3 squares under certain conditions, if you don't allow lines to cross one-another.
|_|_|_|
(The math is wrong here. It was a genuine mistake, though i have no clue how it happened. so....
Ooops.)
Here's a way where it works:
|
|
|‾|‾|

Three. Three is the number of letters in my second discord account's name. Those letters are J O E. 3 letters. Three is the number of vowels in JOEbob.

3.

Three is the number of consonants in JOEbob. It's watching. three. Three is the number of vowels in bobobob, the part after the JOE.

three.


Three is the number of capital letters in JOEbob. three. three shows up in all three variations of the JOE name.

three.


Three shows up in JOEbob in three different ways. Three.

Three.


DTG has three letters.
DefTG has three letters representing the word 'defeat'.
CTG has three letters.

TFAF has three different letters and three consonants.
tCA had three different words.
Destroy the Crazed God had three entities on the [PJ] side ever.

Three.
Three.
Three.
Three.
Three.


Let's cut to another scene, shall we? The third Scene in this serious of actions i wrote in series over a relatively short period of time, then uploaded all at once, in fact. Three. I'm telling you, there's something up.
anyway...
[B3]

Wait a second, it's even the third Boost Stone action! I'm telling you... anyway.

The godmodder's doctor looks up the forum thread with the OP, JOEbob, and says, "I have to go look for my godmodder.". The Godmodders Doctor, established back when I did that JOEpost of 7880 words, can sense the Godmodder needs healing. They don't realize, however, that the healing is impossible. The Godmodders heart will never heal. That time, in that Post, the Godmodder...

Lost.

This isn't the only time the Godmodder's lost, of course. He's taken damage hundreds of times. But let's think back to all the bets the Godmodders made, most of which could be considered to be willing decisions by him.
fourth dimensional vostrygan hypercube roulete poker? JOE beat him in the end.
the Sealed Duel is sort of like a bet, and JOE gave Xerath a full level of healing, right at the end. Letting Xerath survive his (TERRIBLE) decision to run headfirst into a wall of Antimatter, and finish the Godmodder-copy off.
The Curling. JOE beat'm, and it was right after the sealed duel.

Of course, there's the JOEpost.

The Ego mocked them so hard about the JOEpost loss that they blocked them, tacitly admitting they'd lost to the mocking.
So many times, the Godmodder fails. and each time, JOE is there.

Of course, another reason the Doctor can't help the Godmodder is that they- the Godmodder-'re still stuck in a neural chain generator.

At the end of September and continuing through October, the battle goes on in the streets, where the godmodder takes the godmodder's medicine and watches a video about the Godmodder's targets, and then calls for the godmodder's support.
The battle continues on the streets...
…and into the next few weeks. Finally, God, or maybe the other god, kills some people.
And continues to kill people.
"This is so wrong, so stupid, I feel so bad I cannot take this anymore, but please don't send it to anyone," he continues. "I believe god has made some very good changes in his mind, so please don't send it off as evidence of what should've been obvious all along."
In the end, Godmodder's post makes it to the front page of reddit. That's right, just about 100 people read it. This is no joke. You don't even have to read it, I'll post it here.

Alastair Dragovich's post is now listed before yours when you open the forum, but before JOEbob's now in his comments section. Not bad, huh?
There are two comments on the second comment. The first comment comes with some advice from what looks like the godmodder. He tells Alastair Dragovich "
There are times it is hard to believe, but it is just reality. The world you are living in is real. If it wasn't and you were an optimal person-thing, you would be vomiting blood in order to lose to me as quickly as possible. But you're not vomiting blood. The lack of optimality is dangerous. That's why people kill. They kill because they haven't lost yet, for all they ought to.
As long as it's possible for you to lose, your own life will carry on for ever. As long as you're alive, those around you will be still, but you'll survive. I don't expect you to think this, but it's true: if your own life is safe, then the world is already safe. You may have a good reason why you're not here, but I've no interest in your reasons, only your fears. This is all, of course, assuming you're a tenth as awesome as me.
There are times it makes me feel sick to read what JOE writes, and I don't hate you. You're not the only one like me, but you're the only one who I'm commenting at right this minute. One thing you don't seem to quite comprehend, however, is that nothing I've said applies to you. I'm so far above everyone, so perfect and priceless, that you'll never even grab my coattails, for the friction would slay you in an instant. There's nothing you or anyone can do, and I'm here in this world to show you that. to show you All that you're all weak, and vacillating, and inconsequential. And that is why [MEMETIC TEXT REDACTED]"

The second comment is actually a comment on a comment, specifically a comment on the godmodder's comment about alastair dragovich's post which he never actually made.
The Comment is by JOE. The Godmodder's blood turns to ice as he sees it: JOEbob made a SECOND post, in response to Alastair Dragovich's post. A SECOND post. I guess one just WASN'T GOOD ENOUGH. The godmodder immediately breaks down in tears.

"Reply one, part 1, section one:"
"Epistemology"
"Now, i know in some cases it can be difficult to know what to believe, and why. It's a difficult science, to the extent it is one; the knowledge of how to know. Omniscience seems to sidestep the issue, but is both nigh-impossible and insufficient. How would one know to believe their omniscience? When I return to this section, I shall be more specific, but regardless; some epistemological philosophers believe that you can only condition the validity of your epistemology by your opinions on it, not any specific details of your epistemology. Others believe the details matter, generally in favour of their own epistemology. In this particular case, the most relevant epistemology is the Godmodders, due to his post to which i'm replying. Simply put, he has none."
"The Godmodder has knowledge, certainly. he discerns new developments with immense speed; he gets the right answers with extremely small quantities of information, such as an overloaded dreamself version of me fading out of existence.
This is known as 'Godmodder Logic'."
"It's also terrible epistemology. which is why you should disregard his entire post."

"Reply one, Part one, Section Two"
The post goes on and on. In the end, anyone who actually manages to read the thing would understand basically exactly why I don't believe the Godmodder's post. well, other then that the content of the Godmoder's conclusion came from a neural word chain generator (most of the text is written by me, and I redid the generated parts till they made sense,but to pick the exact wording for some parts i used it. also, to put the godmodders post on the front page of reddit.). People with self-consistent epistemologys cannot agree to disagree. if it happens, one of them is doing something wrong. So, it's very convincing.
The Godmodder, of course, doesn't read most of the post. he just checks the word count. around 200 per section, at least 5 distinct sections in part one... probably 4ish subsections in each section in part 2, thats about... 5000 words, it would be.
It's not as long as the Legendary JOEpost, but the Godmodder knows its more then enough.

(This attack was somewhat extended beyond here, but I think the quality went down(or at least, it stopped being particularly funny to me) after this point, so i've removed it. to summarize what it was before i removed that: The Godmodders doctor forced the godmodder to face his fears, which made the godmodder pass out from exhaustion about 7 lines in. The Doctor, fearing for their life, proceeded to sabotage whatever it was they do, and run away.)

Morpheus, still with you, sleeps on the bed. It doesn't do anything. He regains no powers. However, he does appear to be napping peacefully. You decide to let him get some rest as Tribulation 4 begins.

Once inside the computer simulation, the godmodder quickly exploits a 0day vulnerability in the boulder software code to pop a remote shell, immediately hacking your simulation computer! He then simulates a nice tropical getaway for himself instead! The wave is just a wave pool wave at the waterpark! The nutrient extraction is just a nice back massage!

During the next attack, after finishing your songs, you see the Godmodder struggling with the knife! The knife gets sharper, sharper, sharper! Eventually, it becomes so sharp it slices its own way out of the Godmodder's skin! Your JOEbobs, together, inflict ever greater suffering upon him! But wait - that's not even the real Godmodder! It's a decoy! NO! THE OLDEST TRICK IN THE BOOK!

During the next attack, the Godmodder gets so bored reading the dialogue that he decides to ignore it.

"Three", spelled as "Thre" has a number of letters in it above three! Three is also the current level of the godmodder's "ignore whatever this attack even is" meter, which maxes out at three!

Ignoring two attacks, however, leaves the godmodder weakened. The godmodder decides that for the 5,000 word attack... wait... is 5,000 a multiple of three? It's NOT? Oh no! Oh NO! 1 damage to the godmodder! +1 CP to you!


Attack/Defense locked in!

The Godmodder, while the pianos are falling through the air, pulls out his inventor goggles and quickly invents the PIANO II! Like a Piano, but better in every way! The piano players, knowing they need to keep up with the times, quickly switch to using the new Piano II! They are now Piano II Players, which totally negates the pun your attack is based around, making it too weak to do anything!

Pioneers: 10,000 x 100 HP, 250 x 40A (can heal)
That doesn't make sense.
Shouldn't it be 250 x 100A?

Focus:
3x charge?

Oops, my mistake, I forgot to change that. Will fix. It'll be 2,500 x 100A, too.

x1 Action:
Eyowe becomes a rather menacing TF2 Heavy while approaching the Godmodder from behind. The Godmodder turns around, but it is too late as Eyowe has already thrown a punch at him. The Godmodder looks on in horror as what lies between him and the punch is not empty air, but all of his TF2 teammates, and he must tell them to get out of the way!

The first in the way is the Engineer, busy playing fetch with his Sentry son. The Godmodder tries to telepathically tell them to get out of the way, but their game of fetch is too intense for them to notice. The punch reaches them and they both explode into pieces.

Next is the Pyro. The Godmodder tries to tell him that that isn't a cupcake flying towards him, but he's not listening; he accepts the "cupcake" that is flying towards him and he explodes into pieces.

Next is the Scout. The Godmodder telepathically tells him to get out of the way, but he's too busy being attacked by a wild yet curious being. Both him and the wild yet curious being are hit by the punch and they both are blown off, landing in a rather peculiar position.

Next is the Heavy and Medic duo. The Godmodder tells the Medic to activate his ÜberCharge, and the Medic does so. The punch actually flies through the gap between the Heavy and the Medic. The Heavy didn't actually know about the punch, so it just seems as if the Medic just wasted his ÜberCharge. He then proceeds to brawl with the Medic on top of some rail tracks, where they both get ran over by a bass boosted Thomas the Tank Engine.

Next is the Sniper. The Godmodder tells him to move out of the way, but he has been trying to snipe down a tumbleweed for 12 hours straight and he is really dedicated to hitting that tumbleweed. He fires one last shot and he thinks he hit but actually he was a millimeter off and now he's just slouching in shame. The punch hits him and he explodes.

Next is the Demoman. The Godmodder tries to tell him to get away, but because the Godmodder was yelling so loudly at him in his head, he ended up going into an argument with the Godmodder instead. The punch reaches him and he explodes.

Next is the Soldier. The Godmodder tells him to get out of the way. The Soldier actually listened and he tries to Rocket Jump away. Too bad he sucks and ends up exploding himself to pieces.

Last is the Spy. The Godmodder tries to tell him to get away, but he just happens to have a mass of pretension so dense it caused a singularity. The Spy gets caught up by the singularity, and so does the punch. The punch is gone.

The Godmodder tries to mourn the death of his teammates, but this one peculiar spot of grass is so out of place that it's distracting him from mourning.

x2 Action:
Eyowe sneezes on the Insane Iteration Station.

The Godmodder's TF2 teammates are all dead! You just prevented the future "TF2 Teammate Murder" sidequest from occurring!

The Godmodder is feeling lonelier than ever... he has to do something about this...

The Insane Iteration Stations' corpses can't get sick. +2 CP for the germs you just expelled making you healthier.

Action 1: The Insane Iteration Station has an OutofMemoryError from too much iteration. This causes it to fail completely. It starts falling towards the HEXAGONAFIELD, causing the game of meteor volleyball from update III to restart, only now the projectile is the Insane Iteration Station and it's aimed at the Godmodder.
Action 2: I take Exception to piono's incorrect spaces. The Godmodder experiences a critical failure in his Java, crashing his God Charge.
Action 3: I replace damaged wires and weld new armor plates into areas missing them, repairing the Red Army Swordsman.

Entity Orders: The Red Army Engineers are to build the University, which produces Scientists. Scientists do research, which allows for such things as improving unit effectiveness permanently and creating new unit types. Soldiers are to fire on an alive non-meteoric Insane Iteration Station, or the Godmodder if there are no such Insane Iteration Stations.

The destroyed Iteration station hurtles towards the Godmodder! The Godmodder tries to dodge out of the way, but is FAR too late! So late, in fact, that he was still in bed sleeping instead of being underneath the Iteration station like he was scheduled to be, so the station doesn't hit him!

The Godmodder simply reboots his God charge.

+10% intact-ness to the RAS!

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.detcennoc ydaerla sah kcatta eht ,derutcurts si tsop siht woh fo esuaceB

"!HUG"

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.epacse fo epoh on sah eh, si yllaer liuC eht tahw tuo serugif eh litnU .gnorw s'eh tpecxE .deppots kcatta eht ,tsal tA .feiler fo hgis a shtaerb reddomdoG ehT
:9 liuC

I blinks hard as I try to comprehend what the hell just happened. Whatever it was, it looked very... abstract. Like the kind of abstract that looped back around to being almost, but not quit sensible.

At any rate, I had bigger fish to fry and two Actions left to do it with. Obviously I needed to stop the God Charge and finally rip out that Descended trait. However, I burned a lot of energy bringing forth the X-Blade, and it was... it was still really powerful, but not nearly as powerful as it should have been. Perhaps my plans were not to be, but it does not matter now. What mattered was somehow nailing the Godmodder's big threats where they stood with meaningful, yet minimum effort.

Well, if Player powers were literally creation, and it was theorized that they worked best when building up to a solution... Right, I'd just have to do some setup for getting rid of Descended. Considering how the bastard got it in the first place, it is suprisingly simple. But first, I take a look at Arsenical and his status as still having a post of debt. Then I recall the moment when the greatest evil bit it.


The Godmodder's Descended Status is made up of-

Wait.

It says the 'godmodder' is now Descended, not the Godmodder.

I proceed to mull over this information carefully. Of course! No wonder our attempts to tear this thing out of him were irrelevant! We were aiming at the wrong being! The Godmodder is getting his 5 Actions a turn because the 'godmodder' is Descended! Well, that stops here. Why?

I've brought the 'godmodder' up in conversation, meaning he's no longer Descended, but merely neutral in the vertical abstraction measure. At any rate, with the 'godmodder' no longer Descended, the Godmodder immediately loses his 5 Actions a turn!

Even with that matter resolved, though, there's the matter of that infernal God Charge! I am still loyal to God - or at least God from wherever I'm from. If this God is one of those 'yeah, lol, I don't care about you' fakes, then I don't owe Him anything other than a punch to the face. But until that possibility is revealed through action, I should probably not let the Godmodder do some bullshit to him. Probably shouldn't let it happen anyway, if only for the fact that the Godmodder is a dick and doesn't deserve to get whatever rewards will come from this.

The rub is that he exploited a lack of knowledge to oneshot Morpheus, and his power has only grown more dangerous now that he's caring less about fairness or the rules or however the power works. However, I do know one way to sabotage this without fail.

After all, while inside of the Wall, everyone's Player Power was maxed out. But it wasn't counted for each of us individually. Rather, our power was combined. Between that and the self shenanigans that went into making the X-Blade, I now have a good idea of how Player Power works. At least well enough to do what I do next.

I simply reach forth to the Player Power inside of the Godmodder from all the MINDless Players inside of him! I proceed to connect to it, then hijack the Player Power the Godmodder has been using to increase his strength and turn it against him, sabotaging the charge! Sure, he could simply recharge, but the built up energy was ruined so thoroughly from this Action that he'll need to start over from the beginning, Action by Action. Take that, asshole!

(Action Summary:
Action 1: Used a Future Cuil Theory smashpost to attack the Godmodder with an abstraction of the attack I'll be doing in the future. Unavoidably damaging him, of course.
Action 2: I point out a capitalization error and use wordplay to remove the 'godmodder's Descended status and thus get rid of the Godmodder's Descended Status and 5 Actions a turn.
Action 3: I use Player Power to Hijack the Godmodder's God Charge and ruin it from the inside out, forcing him to start over.)

.txet sdrawkcab taht daer ot gniyrt morf truh seye siH !kcatta eht etagen yletelpmoc ot 01 liuC terces eht sesu dna ,siht detciderp ydaerla reddomdoG ehT

The godmodder is no longer descended! The Godmodder has now claimed the orphaned Descended status for himself! He thanks you for pointing out the discrepancy.

You reach forth to the Player power inside the Godmodder, only to find your arm's suddenly gone missing. In fact, all of your arms are missing, even the three backup ones! The Godmodder stares at you.

I take a deep breath... and charge x3.
(x1)I give my Restorer a Chocolate Bar,which contains the Craft Saint Class allowing her to Prestige into it for 200,000 more MHP and an increasing in Healing Capabilities and Item Restoration Abilities

(x1)I grant my Order Scion Scout some 50K-Tier Astrates Scout Armour,which allows him to be more resilient(+400K HP) and allow him to be quicker on his feet,he still won't punch hard,but this will be enough

(x1) I Touch the Psychic Overlord's Mind and grant him my Insights into the Aspects,granting him some measure of control over them with his Mind for Offensive and Defensive purposes

The Restorer prestiges, increasing their HP and healing abilities!

Order Scion Scout granted +1M HP!

The Psychic Overlord now has weak MIND powers!

I use 3 actions to power up Excalibur, preparing for the fights ahead. The power up is meant to make Excalibur easier to control, grant it at least a bit more sentience, and to make it sharper,

I then sacrifice my Aragami, adding attack, and if possible, a large amount of health to my Ash Aragami.

You sacrifice your Aragami, powering up the Ash Aragami! Now it has more HP and generates Aragami faster! +3 power to Excalibur!

Action 1-3: Due to me lacking Originality right now, I Do the most Boring And Unoriginal attack in the history of Unoriginal attack's.
I punch the Godmodder.

The Godmodder steps back, and your punch comes up an inch short!

OOC: This item building seems to have been missed:
So the final, epic battle with entities mattering is at hand! Well then, basically everyone knows what I'm about to do! Now where's that Redirifle?

With the Redirifle in hand I deploy two attack redirectors. One on Rotaz and one on the Servitors. For slightly better survival chances! (x2)

Picking up the Overpowering Poison, from my inventory I summon a proper laboratory and get to work enhancing it. See, the Overpowering Poison samples were snagged from the Sealed Charmzard during Update LXXIX and that means one critical thing to its effectiveness...it's terrible on the current battlefield. It reduced the DoT effect by 5,000 per turn which is literally nothing here.

Thus, it must be improved. The samples get imbued with corrupting necromantic energies and self-replicating antimatter pockets. The Overpowering Poison is thoroughly refined and purified, removing the existing diluting agents and replacing them with the purely dangerous elements. Even the containers get replaced, using exotic matter syringes and vials instead fancy regenerating ones. When I finally use the Overpowering Poison, it will actually matter! (x1)

Oh, and after a proper party, the servitors now begin bodyguarding the rest of my forces. It's a bittersweet ending after a lovely party with vast arrays of desserts and most of the remaining alcohol I had after improving the Peacekeeper's Bar and Winery but it's a necessity. I can only hope it'll be enough to help keep as many of my entities alive as possible.

Edit: Unfortunately, RL will be keeping me fairly busy from the 16th onwards. For the time being, I'll leave my entities to listen to the orders of other players. Now is not the time to have my entities disappear until I return.

Your entities created the Monocle! It'll allow any one attack, launched by a Player or entity, to land guaranteed - regardless of dodge rate! Note that this doesn't guarantee it'll deal godmodder damage.

+attack redirectors!

Overpowering poison is now Overpowering Poison+1! Yeah, its definitely way stronger!

Your entities will do as others say.

x3 I charge 3 CP, and daydream of giant tanks. This will definitely not be relevant at all in the upcoming turns, nope, nadda.

Hmmm...

(Notes on Rice Temple from my notepad file)
Fortified Rice Temple -Original-
(Gives +40,000 HP/turn, -10,000 damage from all attacks, and +10,000A to Winkins-owned entities)(needs to be killed in one hit)
Specials: Rice Feast- 0/4, Rice Torrent - 4/5, Great Rice Barrier - 0/6

Boost to all Stats bonuses, along with the increase in the effectiveness of Specials. Add Great Rice Barrier which is explained in BUFFED version.

vvv With the Player Power & Entities SWOLE BUFFS vvv

Fortified Rice Temple -Buffed-
(Gives +200,000 HP/turn, -50,000 damage from all attacks, and +50,000A to Winkins-owned entities)(needs to be killed in one hit)
Specials: Rice Festival - 0/4, Rice BEAM - 4/5, Great Rice Barrier - 0/6

  • BIGGER BOOST to Bonus stats.
  • Rice Feast replaced with Rice Festival - Gives Perma stat-boost to either HP or ATK. +100,000 HP or 50,000 ATK. ATK & HP boost is diminished on Horde type units
  • Rice Torrent replaced with Rice BEAM - Continuous streams of Rice being shot at speeds exceeding light, can cut through Horde type entities or concentrated damage. 20,000 damage to Horde units, 500,000 damage to single units.
  • Great Rice Barrier - Creates a Barrier that protects all Winkins-owned Entities until broken. The charge is held and reset when the barrier falls. Great Rice Barrier, 2,000,000 HP (Originally 500,000 HP)
(Free action)
Coming out of my less active state, I look around the field and get a good idea of the entities we currently have on the field. Noticing the major buffs, I smile rather eagerly and perform some rounds to meet and greet entities I haven't met and re-acquaint with my entities with much joy... considering how it looks like the Godmodder is about to finish his God Charge for a major summoning... It was during my visit to the Physic Overlord that I noticed that he and the Minecraft entities haven't really benefited from the buff. I quickly suggest to the Overlord to use his special for new abilities before the Godmodder unleashes that massive charge. As for the Minecraft entities... they may have to go back to their Nether...

(Action!)(3 Charges!)
(1 Charge)
Digging through my memory, I pull out the memorized Blueprints for the Great Sword/Shield and with the massively boosted Player power, I easily pull out ingredients and working workspaces to get it done this turn. First was the Forge, which sprung for the earthen's grasp and condensed to the hardness of diamonds. Next was ingredients which were taken from the planes that were in the HEXAGONAFIELD. Metals of absurd toughnesses from the Metal plane ready to be mixed, Lava from the closest planets directed to heat the Forge, enchanted wood from the dense lands of magical forests, and water that's saturated in some of the purest magic gather into my waiting Forge.

Intense heat surge from the Forge as Metals was melted down into molten liquid with the help of the lava heating the Forge. The liquid was poured into an emerald cast and quickly cooled down and taking a greenish tint before pushed in the forge and then hammered to a specific shape. I was not a stranger to the crafting of swords and shields as I bring my experience to make the Hydrib equipment. Hammering away at the heated alloy, and quenched into the magic water to absorb said magic, rinse, and repeat.

Then, it was shaped and encased and decorated with wood. Wood that simply made hitting, bashing or cutting with the implement it was fitted onto, just better.

And with that, the Great Sword/Shield was complete, and immediately put to use as I shift it into Great Shield mode and get in front of my entities to take some attacks.

(1 Charge)
Looking at the direction of the Bun Baron, I see that he has no skills in fighting, but had happened to have potential in the art of organizing and directing! How else can he continue to afford to recruit more buns to the cause? That... and I may have looked into his stats for a bit...

Well, either way, Noticing his potential, I started a class on how to harness his potential and he ended up with the skill "Order!: Bun Shield Bash" Which allows him to organized the Shield Buns in squads to stun and hurt the target entities.

(1 Charge)
Not that I had anything else in mind for this turn, I work on who's bodyshielding who... and toss a Attack Shield at the Prince and Princess to hold.

(Orders!)
Disco-Chan, DEPLOY THE DISCOOOOOO squares. gods I miss her.
Fennie Continues to bodyguard Disco-Chan
The Buns, with the new help of the Bun Baron's education, organize the buns to help protect the bun leaders from straight death. So, to even reach the Noble and Royal Buns, enemies have to tackle the Shield Buns first and then the Knights before taking striking the Royals and Noble Buns.

Rice Temple deployed, with a few minor changes for balance!

You re-create the Greatsword and Greatshield! Your entities now have a greatshield protecting them!

Bun management abilities increased!

Attack shield for prince/princess!

Actions 1, 2, & 3: A small child rolls out of the black box. He seems just slightly out of place with the other characters. His weathered rags seem to be old and worn. Overall, he seems to be of medieval upbringing. The child hops up from the hexagons and sees the Godmodder. For some inane reason, the child walks up to the Godmodder. The child gets within three feet of the Godmodder and stops, rocking back and forth on his feet. The whole situation is just extremely awkward. Finally, the Godmodder gives up on silence and asks if the kid is ever going to attack. "I'm sorry to bother you sir, but I need some help." Two phrases appear in front of the Godmodder as the Godmodder groans. The first box says "What's wrong?" The second reads, "What do you want?" The Godmodder is tempted to press the second, but he knows exactly where this is going. Instead of choosing one of the standard options, he writes out his own phrase in mid air. He presses it, and the child is told, "Get out of my hair you stupid NPC." The child continues to rock on his feet, and asks, "Are you okay?" The adaptive dialogue just barely intrigues the Godmodder, especially when no new dialogue boxes pop up. With the freedom of speech, the Godmodder responds, "No. Leave me alone." The child's unblinking face makes the tiniest frown. "But, I really need help! My mother is trapped, and I need the help of a mighty warrior to save him!" Two new dialogue boxes pop up: "I'll help you," and "What's in it for me?" Slowly realizing that the dialogue refuses to get too far off track, the Godmodder presses the second option. "Well, um... will the satisfaction of helping a family in need do?" "Yes" and "No" appear. "No" "Well, my dad runs a farm, we could give you some crops or... something." "That sounds great!" or "Fine, I'll do it." The Godmodder chooses his own option. "That's worthless. Leave me be." The child stops swaying. He stares at the Godmodder, unmoving, unblinking. The Godmodder decides to ignore this, and turns to more pressing matters. He continues doing as he was, boosting his god charge, attacking the player base, just his average Tuesday to be honest. As the turn quickly comes to a close, the Godmodder glances over to see if the kid actually did anything. However, the kid is gone; instead, a simple piece of paper rests where the child was. The Godmodder, disregards the paper, figuring that looking at it will only trigger the sidequest or something. He keeps doing as he was.
Then, a random paper flies into the Godmodder's face. He dodges this, but can't help but notice the letter "B" on the paper. Another piece flies at the Godmodder, this one reading "e". The Godmodder is quick to understand what is happening, and closes his eyes as the next paper flies past. He hears a few more pieces fly past, but none of them do anything. The Godmodder continues charging, happy with his clever avoidance of this silly ruse. Finally, the papers stop flying past. He stands there with his eyes closed for just a few more moments, making sure there are no more papers. When he hears no more fly at him, he takes a deep breath, opens his eyes, and shoots lasers out of them, burning up the papers as he does. However, as he looks at the slowly crumbling pieces of paper, he makes out their message. "Beware destroying these papers." Huh.
Pure white lights consume the Godmodder as he is thrust onto an indigo landscape. As he looks around at the bizarre, purple-pink trees, the red sky with odd specks of ashen gray, and the stark yellow cave sitting in front of him. As he searches the land, he sees the child, who looks much worse off than when they first met. He seems to have bruises everywhere, a huge gash on his forehead, a few scabs here and there. It looks like he's been mauled by a bear. The kid turns to the Godmodder and says, "
This- this is where my mother is trapped. I'm sorry, but I can't help. With all of the monsters we fought on the way here... I can't go much further. Please, save my mom." The Godmodder is relieved when no dialogue boxes pop up, but still refuses to follow the story. At first, he tries walking back the way the child supposedly came, but finds an invisible wall blocking his way. He mutters to himself about cheap programming and tries breaking the wall. Strangely, it doesn't work. He tries again. Nope. Odd. It's almost as if the wall isn't there, or is just blocking beings from behind the fourth wall. He shudders just the slightest bit at the thought of fourth wall creatures, and decides to teleport out instead.
The Godmodder's teleportation succeeds and he finds himself back where he was. He wonders to himself about why this attack was made so poorly. It has been so easy to dodge. Anyone could do it. That's when he notices the child, rolled up in a ball right next to him. The child looks even worse than he had been, practically dead to be honest. He hears the child muttering something and listens closely to what he is saying. "
It- it- it destroyed- destroyed everything in its- in its path. My- my home. My- my friends. My- my life. That- that monster took it... all. I just- I just barely escaped. And now- and now it's coming- it's coming. Why- why didn't you- why didn't you kill it?" As the child asks this, an explosion bursts in the distance. A giant roar echoes through the hexagonafield, shaking everyone around. "It's- it's- it's- it's- it's-... IT'S HERE!" The Godmodder looks to the explosion and searches to find its cause. Suddenly, a crimson streak flies through the Godmodder. The Godmodder tries to block it, but it flies straight through him, doing nothing. The Godmodder quickly spins to see where the streak went, and watches it fly off into the distance. The Godmodder searches for a point of origin of the beam, but can't find one. He prepares for the oncoming assault, focusing on the horizon. He sees a huge silhouette appear in the distance. The figure looks like some giant lizard. The Godmodder prepares his Godzilla Cannon, ready to one shot whatever it is. However, the monster never comes.
The Godmodder's back burns with a searing pain. Quickly the Godmodder swats his back and looks over his shoulder to see what happened. While he can't find any fires physically on his back, he sees the child floating behind him, a deep red glow surrounding him. "
You seem surprised. I told you, it took my life too." The kid's head tilts to the left as he throws his hands forwards. The Godmodder is encapsulated in a translucent crimson cage. He attempts to break it, teleport our, anything, but every time the cage rebuilds or moves, back to him, only being solid for matter within it. "Really, you should have seen this coming. You pulled the same trick during the third tribulation. Hide as a wimp, then strike as needed." The child stomps once and the cage closes to fit the Godmodder's exact shape. The child's hand flip so that their palms are facing upwards and the cage flips, leaving the Godmodder just slightly disoriented inside. The Godmodder continues trying to escape, shrinking between the bars, creating magic nullifying fields. The cage shrinks with him, and seems to be much more than magic. All that the Godmodder can figure out is that it is pure energy that is somehow linked to this kid. The child raises his hands and the cage turns into pure green fire. "You chose this punishment. Burn the papers, burn your SOUL." The Godmodder tries to leap through the fire, shooting out water and other things to extinguish the fire. However, his attempts are all in vain as two ginormous lasers shoot down from above and disintegrate everything in and around the cage. "It was foolish to ignore this child." The kid turns to the other players, seeming bent on their destruction. Fortunately, the box quickly swoops in and captures the crimson child.

1 damage to the Godmodder! +5 CP to you!

The Godmodder resolves to help children next time.

Action 1: I go to the Godmodder and analyze which type of blood he has. Once I figure it out, I swap out some of his blood with the other type of blood that can cause an ABO incompatibility reaction.
Action 2-3: I charge 2 CP

The Godmodder has type G blood! Type G blood makes anyone who analyzes it experience excruciating pain! OW!

Pulling out my canteen from my belt I unscrew the cap and take a couple of large gulps of water as I rest for the moment and wait for the next round of action against the Verraad and their last boss to start. 'Well, we made it this far. I hope we can see to through to the end.' I think to myself as I re screw the cap back on and return the canteen to my belt. (3 CP charged)

Everything is coming to a head.

1. I snipe Piono as I fall with my trusty sniper rifle
2. I equip a jet pack during my fall and pull up Ender
3. I use all of my CP into my attack which consists of decomposing Ender's entire biological structure leaving only a mess of organic tissues that crashes on the ground
As I do not play Smash but Tekken. I am under the rules of another world which means final smashes don't affect me

Attack locked in!

Whoa, the LIVE Space Station has got quite a set of upgrades. Though there is one department that clearly has room for improvement...

FOCUS: The Point Defense system has been long neglected, it is time for some upgrades. I add new sensors, optimize the software of the targeting computers, oil all the weapon bearings, increase the muzzle velocity of the miniguns, add new missiles with more precise flight control systems, all the works. Hopefully this will greatly increase the portion of projectiles the system can shoot down.

The Point Defense System is newly repaired and improved! Now it has a stellar 25% chance to totally negate any attacks directed at it!


Attack locked in!

-----------

Altair and Quinn stare down the Godmodder, charging another 3 CP.

Quinn: ...I'm not unwilling to give any CP to you, Players, I'd just like to know its for something really important.

AG/N:

Disco-Chan casts DISCO SQUARES! Use them to triple your damage!

Janus unlocks Argus twice, increasing his attack by 50,000 twice!

In preparation for the next challenge, new God-Elite Blazes and God-Elite Wither skeletons arrive! The second wave of Nether reinforcements is here!

Everything else ticks up... one last time, before the chaos starts!

PG:

The Godmodder adds the last 5 points to his God Charge. Even he strains under the force of the power he has accumulated. A pained smirk sits on his face, as he prepares to unleash it all at once...!

-----------

EPIC DUEL ARENA:

The three warriors clash. Dangan_Machin and Endersmirk, versus Pionoplayer. It all ends here.

DANGAN MACHIN V. PIONOPLAYER

Dangan_Machin begins by hopping onto the Drone and declaring himself invincible, using Plan G20! Plan G20 worked, if Plan G20 was "get shot down by Pionoplayer and completely fail". Dangan_Machin rolls a d100, and gets a 52! Its so average, nobody needs to do anything.

Pionoplayer then proceeds to go about a very complicated process of putting Dangan_Machin through a paper shredder. Dangan_Machin tries to pull out a sniper rifle and pull Ender_Smirk up, but is having some minor logistical difficulties due to his body being in 10,000 separate shredded pieces! In the end, Pionoplayer wins - Dangan_Machin is defeated!

ENDER SMIRK V. PIONOPLAYER

The final clash.

The attacks and defenses of the two are hardly separate. It'll be treated as a straight clash rather than having the attacks/defenses judged separately.

Piono fires the opening volleys! Sending Ender_Smirk through a hellish gauntlet of explosions, dead worlds, attacks made up by other Players and Discordians (okay, now that really has to be cheating), and wifi problems, his incredibly flashy attack seems to be causing Ender_Smirk immense pain! For comparison, while still flashy and full of glamour, Ender_Smirk's own attack doesn't quite compare - the antimatter explosion sends Pionoplayer flying towards the edge of the arena... and now, the second attack round is beginning, with each using their next attack/defense!

Pionoplayer puts up an equivalent amount of effort to block Ender_Smirk's initial attack, and it seems to work. Next, he CONTINUES to attack Ender_Smirk, even though he's supposed to defending! Well, goose for the chicken is goose for the gander, and in the process he gives Ender_Smirk permission to attack and defend as well! Ender_Smirk is blasted back, seriously injured - its almost over!

Then, the audience - which was definitely there the whole time - goes silent for a moment. They reflect upon the situation. From the beginning, Piono has dominated, and now, Ender_Smirk is the last chance to beat him! Piono has acted like a complete smug jerk, which is par for the course - but, he's also enlisted other Players to help him with portions of his attack! A classic breach of unwritten etiquette! The audience begins cheering - for Ender_Smirk! Ender_Smirk struggles to his feet... and activates HIS counter!

With each Player recounting a different version of events, it soon becomes impossible to tell what's really going on - Pionoplayer lands some hits, Ender_Smirk lands some others... in the end, both are beaten, bruised, and bloody. But then, Ender_Smirk falls to the ground, while Pionoplayer barely remains standing! The crowd goes silent.

And Ender activates his TRAP CARD.

You see, while both combatants put immense effort into their attacks, they didn't take the same precautions one would when attacking a Godmodder. Neither even made sure they weren't attacking a cardboard look-alike, or somebody else who just happened to have the same name as Pionoplayer/Ender Smirk! So when Ender_Smirk reveals that all of Pionoplayer's own attack was really reflected back at him all along, Pionoplayer, for once - has no counter! He's blown away! By his own attack!

DING DING DING!

Ender_Smirk is the winner!

Both of them are fully healed by the powers of the arena. Getting on their feet, they look at each other and [insert whatever post-game congratulations/condolences they give each other here]. Finally, a prize descends... a truly epic duel deserves a truly epic prize.

You get the DUELIST'S GARMENT! A solid light green cloak with two crossed swords - the same design as the sealed bosses - on the front. When worn, this garment imbues you with the power of Yorehammer, Starcalibur, Resolute Heart, and Infinileaf Clover all at the same time! But it can only be worn ONCE! You should don it at a critical time for a critical action that the Playerbase decides upon!

-----------

|||
vvv Storypost below. This field is not the right one, its here for copy/paste purposes.

-----------

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Damaging him awards you 5 CP!

Minor Tasks:
--------

Field effects: None

[AG]Altair - CP: 43
[AG]Quinn - CP: 43

[AG]Disco Square(Claim for x3 damage!)
[AG]Disco Square(Claim for x3 damage!)
[AG]Disco Square(Claim for x3 damage!)

[AG - Winkins]Winkin's forces: TA: 3,500,000 (protected by 1 Play-doh) 1,500,000 HP Greatshield
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 0/3 (repels darkness!)
[N]Fennie: 3,000,000/3,000,000 HP, 150,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bunny Baron: 2,000,000 HP (20% dodge rate)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)(protected from 1 attack)(protected first by the shield buns then the knights)
Bun knights: 50,000 x 55 HP, 20,000 x 55A (15% dodge rate)(+5/turn)
Shield buns: 60,000 x 110 HP (20% dodge rate)(+10/turn)
Fortified Rice Temple(Gives +200,000 HP/turn, -500,000 damage from all attacks, and +100,000A (collective) to Winkins-owned entities)(needs to be killed in one hit, dies to 10M+ damage hits)
Specials: Rice Festival(+100KHP/50KA) - 4/4, Rice BEAM(500,000 damage) - 5/5 - Great Rice Barrier(+2M HP shield to all Winkins') - 6/6
Damage Tank: 0 damage stored!

[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(protected from 1 attack)
Forward Operating Base: 2,000,000 HP (Resources totally exhausted! Still good as a bunker)
Fortress: 2,000,000 HP (protected from 1 attack)(3 Mines - next attackers take 20,000 damage)
Healbot Mk.1: 600,000/600,000 HP, +500,000A (inside Fortress)
Pioneers: 10,000 x 100 HP, 2,500 x 100A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A

[AG - Cephalos Jr.]Red Army Swordsman: 60% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 100,000 x 20 HP (can build or double the attack of whichever combat entity they choose to assist)
Conscript Facility: 300,000 HP (+10 Red Army Soldiers/turn)
Red Army Soldiers: 10,000 x 100 HP, 5,000 x 100A (max: 100)

[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 1/4, RP: 1

[AG - Paradoxdragonpaci]The Restorer: 1,000,000 HP, +300,000 x 4A (can repair items)(Reverse levitation)(protected from 1 attack)
Order Scion Scout: 2,600,000/2,600,000 HP, 300,000 x 2A (50% dodge rate)(protected from 1 attack)

[AG - Crusher]Janus: 3,500,000/3,500,000 HP, Unlock Ability x 2!A (protected from 2 attacks)
Argus: 4,000,000 HP, 250,000 x 3A (Guard Dog, counterattacks attackers)

[AG - Arsenical]Scoville Reaver: 1,000,000/1,000,000 HP, 600,000A (A S/B/D ignorant)(+100,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 25% chance to null attacks)(protected from 5 attack)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000 + Tractor beam to freeze one enemy (N/A)
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(protected from 3 attack)(originally JOEbob's)
Prism: 50,000 x 60 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 5,000,000 HP + 700,000 HP (+20 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)
Aragami: 30,000 x 20 HP, 10,000 x 20A

[AG - EternalStruggle]Apex Fleet: TA: 5,800,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 100 HP, 3,000 x 100A (10% dodge rate)
Ordnance cruiser: 250,000 x 10 HP, 250,000 x 10A(can attack or heal)
Spectral Lord: 400,000 x 20 HP, 4/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 10 HP (As long as at least 1 Overlord is alive, refills Constructor/Attack drones to 1,000/4,000 each turn, if they're below that)(protected from 2 attack)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 4,000 x 1,000 HP + 40,000 HP (Doubles the number of units in a group once per turn!)
Engineering depot: 400,000 x 2HP (Materials exhausted - still useful as a shield!)
Airfield: 400,000 x 1HP (Materials exhausted - still useful as a shield!)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)
God-Elite Blazes: 50,000 x 100 HP, 10,000 x 100A
God-Elite Wither Skeletons: 500,000 x 5 HP, 500,000 x 5A

[AG]Psychic Overlord II: 11,500,000/11,500,000 HP, 1,700,000A, Special: Gain Ability: 0/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(weak mind powers)(Boss)(protected from 1 attack)

[N - CaptainNZZZ]Temporal Guardian: 20,000,000/20,000,000 HP, 5,000,000 x 2A, Special: Za Warudo: 2/2 (-100,000 damage from all attacks)(20% dodge rate+1 Auto Dodge)(+1,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(protected from 3 attacks)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-100,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(2 attack redirector)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (3 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)
Servitors: 10,000 x 540, 5,000 x 540A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)(Time-phaser protects from one lethal hit)

[PG]The Godmodder: 22/310 HP (Descended - x5 Actions per turn)(God Charge: 50/50)


Player list:
Alastair Dragovich - CP: 23 (has Solar Powered Player Killer Armaments - high damage against Players!, Pelicannon, Rage Cube, X-Blade (use to protect one Player from death once!))
Arsenical - CP: 8(1 post in debt!)
Bill Nye - CP: 20 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 55 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison+1, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0, always-hit-Monocle)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 0 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 9 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 25 Power)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 3 (has the Retcon Revenger - has a powerful hidden effect, bag of nine-sided die)
General_Urist - CP: 11 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 6 (has Ultimo Durana(100 power left, CALLBACK Greatsword, Self damage ticket)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 26 (has nice bed, infinite charmzard energy, 4 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, Godmodder Lock)
Karpinsky - CP: 43
Krill13 - CP: 26 (has Iron Hoe Storm)
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 10
Paradoxdragonpaci - CP: 6 (has paradox void cards, hexagonaherbs, 6 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss), crystal dream gems)
Pionoplayer - CP: 109
Ranger_Strider_ - CP: 8
That-Random-Guy - CP: 58 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 17 (has paradise grenade(teleports enemies to paradise), spirit knife, grenades)(has The Real Kicker, entropy-blood-smash powers!)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 13 (protected from 1 attack)
[N]The Ego - CP: 98 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, greatsword)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
Player Power Cascader (rolls 10 1-10 numbers, multiplies results and then multiplies that by a Player's attack to increase damage!)
Duelist's Garment (gives powers of Yorehammer, Starcalibur, Resolute Heart, and Infinileaf Clover for one post)
 
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Tribulation 4 START
---------

Less Planes arrive, this time. Almost all of Reality is in one place. The other Players are maintaining control of the situation for now, but the arrival of a few more large Planes could throw things into chaos. The Players had hoped to raise an army, but find themselves too busy. Thanks to them, millions upon millions of lives are being saved. Every news channel is going crazy back on Earth, and nobody has a complete picture of the situation. Some Planes are attempting to prepare an army, but they will likely arrive too late. It's up to you.

---------


A familiar voice comes in above. Its the standard Omnispeech text that heralds the start of another Tribulation.

Altair: Here we go...

ATTENTION PEOPLES OF REALITY:

Now that the Third Tribulation has been in effect for some time, the Fourth Wave of the Evacuation Directive has begun. The Fourth wave contains many "sub-planes" or storage planes, pocket dimensions, and such. Once this transfer concludes, almost all Planes should now be within this Plane.


The Fourth Tribulation shall now begin.

THE MARATHON:

The Fourth Tribulation is the Final Exam. A very long path, full of deadly defensive positions and traps, will be laid out near the current leaders and major fighting forces. By default, that path has nobody to staff it, and thus should be easily traversed by a righteous group of like-minded individuals.

However, Heaven's Army of angels has been appointed as the designated staffers of the defenses should the Evacuation Directive be determined by God to be in error.

Simply input the letter 'A' (or linguistic equivalent) 2,000 times on the terminal at the end of the tunnel to finish the Tribulation.


----------



The Godmodder closes his eyes, and takes a deep breath. This is it. He knows he can't cheat his way out of this one.

In front of the Players and the Godmodder, a massive section of stone begins to sink down, a staircase forming at the front!

Once the stone has finished sinking down, you see a shimmering blue field appear above the sunken stone - forming a cone, or a dome-like ceiling. You now see a massive tunnel stretching before you, a protective barrier for the ceiling and standard HEXAGONAFIELD stone as the floor. The tunnel splits, has rooms, checkpoints, tightens up in spots - though the overall structure linearly points in one direction, you still feel like you could easily get lost inside.

From the ground of the tunnel rises up row upon row of barbed wire. Aside from the first few hundred meters, which are left empty, each inch is full of cubbyholes enemies could hide in, traps, land mines, and every other defense imaginable. It would be a challenge - but possible - to get through without casualties even though there are no active defenders. The Godmodder prepares to move through-

???: Not so fast, Godmodder!

And then from the light-blue hexagon sky, a tear forms. Slowly, out floats an angel.

Michael: Godmodder! Today, you shall perish! In the name of God, you will be struck down!

The tear widens! Out of the tear, an entire army of angels pours out! Wasting no time, they pour through the newly opened tunnel entrance, filling every last defense with battle-ready angels! Several miles of tightly-laid defenses, and each of them would take any regular human army days to make so much as a dent in!

Michael: Players! We waited for this moment to strike. The Godmodder won't make it past us! Now, take him down!

Michael flies in with the rest of the angels, taking up a position at the far back.

You get ready to fight the Godmodder. Right now, the Godmodder is trapped - pinned between your forces and those of the angels. He has no entities helping him and no army. Also, the taint is spreading rapidly, and any last-minute reinforcements would have trouble getting through the tainted terrain.

The Godmodder, meanwhile, doesn't seem to be paying much attention. His eyes are closed. He's full-on smiling, showing all his teeth.

The Godmodder: Activate God Charge.

The Godmodder spreads his arms wide, and screams to the heavens! Power flows out of him, forming up into - no!

You jump back quickly! He's making more entities! An entire army of them! Fifty! He's making fifty exceedingly powerful entities!

A massive host of monsters, all of varying shapes, sizes, and abilities now stands before you! The Godmodder's old armies are dust, and using the downtime from the Third Tribulation, he was able to charge up and make a NEW army! Even the angels quiver, and go a little further back behind their defenses.

The Godmodder: Players. Angels.

The Godmodder: Today is the day where all shall die. Today is the day where everything old will be destroyed, to make way for a new future, a new Reality. A new Reality in my image.

The Godmodder: This Reality is old, flawed, and more importantly... refuses to come completely under my control.

The Godmodder: You can fight me, or you can go find your family and friends, and say your goodbyes.

The Godmodder: The result will not change.


The Godmodder falls silent, and just when things seem to be a little hopeless...

???: Not so fast, Godmodder!

A portal opens! Out steps two people you haven't seen in far too long - Alice and Xerath!

Xerath: No more secrets. No more lies.

Xerath: Today, Godmodder, YOU shall be the one who perishes!


Alice: I have my OWN God Charge to give you, Godmodder!

Alice: After being in hiding for so long, I managed to complete my own 50-point charge. It should have enough power to deal about 10 damage - I just need a clean shot...


The Godmodder has already erected about 196 different barriers.

Alice: Players...

Alice: We're sorry, for everything. We caused you so much trouble.

Alice: But there is no more time for disunity. We're all going to stop him. Together at last!

Alice: No need to catch up. I've made sure that all Players have had a live feed of the important combat.


Alice turns back towards the Godmodder. She knows that there's no way he'll make this easy. She's going to need a clean shot...

Xerath: Now! NEW SOULRAZERS!

A large group of ships and soldiers pour out of the portal, and array themselves alongside your own troops!

Xerath: Their production buildings are elsewhere! Against a massive army like the Godmodder's, we'll have you taking the brunt of their attacks, while we reduce their numbers slowly with targeted precise strikes!

The Godmodder: ...

The Godmodder: You all think you stand any chance against me?

The Godmodder: Xerath, Alice... do you know why you are who you are? Do you know why you're here?

The Godmodder: You're here because of ME. You wouldn't be alive right now if I didn't will it!


Alice: So will us dead, then. If you have so much power, take us out right now!

The Godmodder: ...

Alice: As I thought, you blew everything you had on some massive army.

Alice: Against the team of a Godmodder and Players... they don't stand a chance. Once the Players shatter those barriers, there'll be nothing to stop me from nailing you with the strongest attack that's ever hit you.


The Godmodder is focusing again. Suddenly, you experience a jolt of memory. There's something that hasn't been taken care of yet. The Godmodder's last Sealed Bosses-!

----------

The Godmodder is suddenly surrounded by a dark purple bubble. His previous 186 barriers fall to pieces, but your attacks can't penetrate the purple bubble! Nothing can!

You see a small purple line trailing from the purple bubble to something nearby... it's... a Tower? A totally normal tower, its only notable features being "is very large" and "has a banner with three crossed swords hanging from it".

But then, it opens its eyes, and begins to float into the air. That's no tower! It's...

The Godmodder: My last protector. Meet your fifty-first opponent.

The SEALED TANK!

----------

The Sealed Tank has an absolutely obscene amount of HP - 1,000,000,000! Even with your newfound power, its a lot! And judging by the crossed swords, it has three phases, too! This is obscene! This is-

???: Not so fast, Godmodder!

Another rift opens! Out step four Players - its been just as long since you've seen them!

Jamie: Players! We've got a special weapon for you!

Cera: Jamie! Not again! I wanted the introduc- oh, forget it!

Ash: In the name of all the people you've slain... in the name of my friends, Poyo and Axalis, and everyone else! Today, Godmodder, you die!

Cloak: We have hidden in the shadows too long! Now, we strike as one!

The Godmodder doesn't seem so surprised to see them. But he IS surprised at what Cera's holding... a long blade, glowing that standard magenta, looking similar to Starcalibur, only MUCH more fancy - like a rapier rather than a blade.

Cera: We could've made a deathball of stats. Instead we decided to do something that would actually help against the Godmodder, and made this.

Cera: It's called Yoreblade, after the now-consumed Set of Seven.


Yoreblade: This weapon will kill all but the most powerful things in one hit. Even the most powerful beings within Reality are guaranteed to be seriously injured. It does have a weakness -it can't break through defenses very well. An attack shield would be enough to deflect Yoreblade's attack entirely. It requires a perfectly clear, clean shot to work its magic.

Ash: We had to go through a LOT to get this working and to you.

Cera: I shalt be its wielder! Leave the Tank to me! Three quick jabs, and all three of its phases shall fall!

The Godmodder shakes his head, and turns to his new friends.

The Godmodder: Army, go. Kill them all.

The Godmodder: You five - stay here with me and the Tank. We're going to take care of them.


The other forty-five members of the Godmodder's Army storm into the Fourth Tribulation tunnel!

Alice: This is it! Players! We move as one!

Alice: Now, let's have a final battle cry!


Cloak/Ash/Jamie/Cera/Quinn/Altair/Xerath: RAHHHH!

Several of you join in, as well!

FOURTH TRIBULATION START!

----------

TL;DR

-The Fourth Tribulation is starting, and it involves the Godmodder needing to move through a giant, defense-filled tunnel
-The Army of Heaven showed up, and is now defending the tunnel, trying to stop the Godmodder getting through
-The Godmodder summoned a massive army of his own
-Alice and Xerath showed up, bringing their own army
-Alice has a 50-post charge, but she won't fire at the godmodder until she has a clean shot
-The Godmodder summoned the Sealed Tank, his 50-HP sealed boss, which is now defending him
-Cera, Ash, Jamie, and Cloak re-appeared, with the Yoreblade
-The Yoreblade is a special weapon that kills everything in one hit, even bosses. Specifically the Sealed Tank.

----------

The Godmodder moves into the tunnel, and the Players follow him, seeing no other choice.

Far back, you can see the main body of the Godmodder's army absolutely crushing the Angel's defenses! Long-term, the Godmodder's Army will win - but the angels aren't helpless. They're holding out. But not long at this rate... you need to find some way to keep the pressure off them!

The Godmodder's limited squad of himself and a handful of entities from the Army stands between you and the Angels. He doesn't want you and them to get together.

---------

GAMEPLAY EXPLANATION:

Right now, the Godmodder is at 0% distance. Once he reaches 100% distance, the angels will be completely wiped out, and he'll win the Tribulation! His army is currently pushing through at 10% per turn, so you don't have long until he wins!

However, he needs troops to fight you with, too. Reduce the number of [PG]s with the (Army) tag to 3 or lower, and he'll be forced to call back troops from the rest of his army to help! Every time he does that, his army's advance will slow down by 1%/turn, buying you extra time before he wins!

---------

Xerath: Players, my army is on standby. We'll be overhead, getting into position where we can.

Xerath: At this point, I think its best all of you take command.


---------

GAMEPLAY:

Xerath/Alice's Army is moving to assist you! Made up of ships and soldiers, it slowly gains Charge over time. Charge starts at 100% and increases by 50% each turn. The New Soulrazers can store an infinite amount of charge, and have 3 abilities:

-Swarm: Bring in a significant number of allies to bolster your numbers. Costs 50% charge.
-Targeted Strike: Focus all fire on one point, instantly killing one non-boss enemy. Costs 100% charge.
-Godslaughter: Advance a huge chunk of forces directly towards the Godmodder. The Godmodder will be forced to spend 3 actions defending himself. Costs 200% charge.

----------

Altair: I almost can't believe it... we have a chance to bring the Godmodder down, here and now!

Quinn: Xerath, she needs a clean shot to use her God Charge, right?

Xerath: Yup. And in order for that to happen... that Tower over there has got to go.

----------

So long as any form of the Sealed Tank is alive, the Godmodder is completely immune to damage. If you manage to kill the Sealed Tank (all three of its forms) before the Godmodder reaches the end of the Fourth Tribulation, Alice will have a chance to launch her God Charge, absolutely decimating the Godmodder!

----------

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Sealed Tank! You can't hurt the Godmodder until he's dead!
-Wreck the Godmodder's Army to prevent him from completing the Tribulation!

Minor Tasks:
Use Xerath's New Soulrazer support to help!


====================================================================================================
DISTANCE: 0%
+10% per turn!

[SR]New Soulrazer Army: 100% charge

[AG]Altair - CP: 43
[AG]Quinn - CP: 43
[AG]Cloak - CP: 0
[AG]Jamie - CP: 0
[AG]Ash - CP: 0
[AG]Xerath - CP: 0

[AG]Cera (wielding Yoreblade - kills everything in one hit!)(has a straight shot to Sealed Tank!)

[AG]Disco Square(Claim for x3 damage!)
[AG]Disco Square(Claim for x3 damage!)
[AG]Disco Square(Claim for x3 damage!)

[AG - Winkins]Winkin's forces: TA: 3,500,000 (protected by 1 Play-doh) 1,500,000 HP Greatshield
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 0/3 (repels darkness!)
[N]Fennie: 3,000,000/3,000,000 HP, 150,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bunny Baron: 2,000,000 HP (20% dodge rate)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)(protected from 1 attack)(protected first by the shield buns then the knights)
Bun knights: 50,000 x 55 HP, 20,000 x 55A (15% dodge rate)(+5/turn)
Shield buns: 60,000 x 110 HP (20% dodge rate)(+10/turn)
Fortified Rice Temple(Gives +200,000 HP/turn, -500,000 damage from all attacks, and +100,000A (collective) to Winkins-owned entities)(needs to be killed in one hit, dies to 10M+ damage hits)
Specials: Rice Festival(+100KHP/50KA) - 4/4, Rice BEAM(500,000 damage) - 5/5 - Great Rice Barrier(+2M HP shield to all Winkins') - 6/6
Damage Tank: 0 damage stored!

[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(protected from 1 attack)
Forward Operating Base: 2,000,000 HP (Resources totally exhausted! Still good as a bunker)
Fortress: 2,000,000 HP (protected from 1 attack)(3 Mines - next attackers take 20,000 damage)
Healbot Mk.1: 600,000/600,000 HP, +500,000A (inside Fortress)
Pioneers: 10,000 x 100 HP, 2,500 x 100A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A

[AG - Cephalos Jr.]Red Army Swordsman: 60% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 100,000 x 20 HP (can build or double the attack of whichever combat entity they choose to assist)
Conscript Facility: 300,000 HP (+10 Red Army Soldiers/turn)
Red Army Soldiers: 10,000 x 100 HP, 5,000 x 100A (max: 100)

[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 1/4, RP: 1

[AG - Paradoxdragonpaci]The Restorer: 1,000,000 HP, +300,000 x 4A (can repair items)(Reverse levitation)(protected from 1 attack)
Order Scion Scout: 2,600,000/2,600,000 HP, 300,000 x 2A (50% dodge rate)(protected from 1 attack)

[AG - Crusher]Janus: 3,500,000/3,500,000 HP, Unlock Ability x 2!A (protected from 2 attacks)
Argus: 4,000,000 HP, 250,000 x 3A (Guard Dog, counterattacks attackers)

[AG - Arsenical]Scoville Reaver: 1,000,000/1,000,000 HP, 600,000A (A S/B/D ignorant)(+100,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 25% chance to null attacks)(protected from 5 attack)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000 + Tractor beam to freeze one enemy (N/A)
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(protected from 3 attack)(originally JOEbob's)
Prism: 50,000 x 60 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 5,000,000 HP + 700,000 HP (+20 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)
Aragami: 30,000 x 20 HP, 10,000 x 20A

[AG - EternalStruggle]Apex Fleet: TA: 5,800,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 100 HP, 3,000 x 100A (10% dodge rate)
Ordnance cruiser: 250,000 x 10 HP, 250,000 x 10A(can attack or heal)
Spectral Lord: 400,000 x 20 HP, 4/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 10 HP (As long as at least 1 Overlord is alive, refills Constructor/Attack drones to 1,000/4,000 each turn, if they're below that)(protected from 2 attack)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 4,000 x 1,000 HP + 40,000 HP (Doubles the number of units in a group once per turn!)
Engineering depot: 400,000 x 2HP (Materials exhausted - still useful as a shield!)
Airfield: 400,000 x 1HP (Materials exhausted - still useful as a shield!)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)
God-Elite Blazes: 50,000 x 100 HP, 10,000 x 100A
God-Elite Wither Skeletons: 500,000 x 5 HP, 500,000 x 5A

[AG]Psychic Overlord II: 11,500,000/11,500,000 HP, 1,700,000A, Special: Gain Ability: 0/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(weak mind powers)(Boss)(protected from 1 attack)

[N - CaptainNZZZ]Temporal Guardian: 20,000,000/20,000,000 HP, 5,000,000 x 2A, Special: Za Warudo: 2/2 (-100,000 damage from all attacks)(20% dodge rate+1 Auto Dodge)(+1,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(protected from 3 attacks)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-100,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(2 attack redirector)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (3 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)
Servitors: 10,000 x 540, 5,000 x 540A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)(Time-phaser protects from one lethal hit)

[PG]Nemesis: 60,000,000 HP, 5,000,000 x 7A (Elite)(Army)(tri-shield buster)

[PG]Minecraft Player: 25,000,000 HP, 2,000,000 x 4A(tri-shield buster)(Army)

[PG]Fortnite Player: 25,000,000 HP, Build!A (Army)

[PG]Nightmare: 30,000,000 HP, Stasis x2!A (A S/B/D ignorant)(Army)

[PG]Red Scare: 20,000,000 HP, 4,000,000 x 3A (tri-shield buster)(Army)

[PG]Sealed Tank: 1,000,000,000 HP (projecting Godmodder protection field)(Boss)

[PG]The Godmodder: 22/310 HP (Descended - x5 Actions per turn)(Completely Invincible)


Entities with Tri-Shield buster can smash through three shields/blockers/reflectors with one attack. If there's only one or two, then damage will be reduced/reflected by 33/66%.


Player list:
Alastair Dragovich - CP: 23 (has Solar Powered Player Killer Armaments - high damage against Players!, Pelicannon, Rage Cube, X-Blade (use to protect one Player from death once!))
Arsenical - CP: 8(1 post in debt!)
Bill Nye - CP: 20 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 55 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison+1, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0, always-hit-Monocle)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 0 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 9 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 25 Power)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 3 (has the Retcon Revenger - has a powerful hidden effect, bag of nine-sided die)
General_Urist - CP: 11 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 6 (has Ultimo Durana(100 power left, CALLBACK Greatsword, Self damage ticket)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 26 (has nice bed, infinite charmzard energy, 4 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, Godmodder Lock)
Karpinsky - CP: 43
Krill13 - CP: 26 (has Iron Hoe Storm)
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 10
Paradoxdragonpaci - CP: 6 (has paradox void cards, hexagonaherbs, 6 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss), crystal dream gems)
Pionoplayer - CP: 109
Ranger_Strider_ - CP: 8
That-Random-Guy - CP: 58 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 17 (has paradise grenade(teleports enemies to paradise), spirit knife, grenades)(has The Real Kicker, entropy-blood-smash powers!)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 13 (protected from 1 attack)
[N]The Ego - CP: 98 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, greatsword)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
Player Power Cascader (rolls 10 1-10 numbers, multiplies results and then multiplies that by a Player's attack to increase damage!)
Duelist's Garment (gives powers of Yorehammer, Starcalibur, Resolute Heart, and Infinileaf Clover for one post)

OOC: This is the very last time the field will return to anything resembling normal, back before you died at the Bank of Actions. Have fun!
 
Last edited:
Update CLXXIV (174)
Free Action:
Soulrazers! Use Targeted Strike on the Nemesis!

FOCUS and all my CP to The Ego

ALL CP TO THE EGO! You feel power rush out of you, and flow into a great project...

Xerath: Let me wait for one more vote...

Free Action: Initiating calculation scheme. Consulting Tactician In a Jar. Devising optimal combat strategy.

Soulrazer Directive: targeted strike against the Nemesis. It's insanely strong and needs to be taken down instantly.

Player Inventory Asset Allocation: We have a large reserve of assets in our player inventory that are likely to be irrelevant after this battle. We either use them now, or never. Bolded items in the list below are items that should be deployed ASAP, and items in Italics are reserve assets.
  • Bonfire: Use them if the Godmodder finds a way to start hurting players. Maybe. They're probably not going to see use.
  • Ultimate Orb of Shielding: The Godmodder has anti-attack shield strategies right now. Save it for later, but it's still going to be a huge bonus.
  • Orb of Resurrection: Save this for when something strong goes down. Not sure at a glance what the strongest entity we ever had was though, but there's probably some sort of shenanigan.
  • Time Accelerator: Using this, we can give the New Soulrazer Army +500% charge, letting us summon 10 groups of army support, instakill 5 entities, disrupt the Godmodder's actions 2.5 times, or some mix of those.
  • True Multiplier Orbs: Use one on the Temporal Guardian to give it enough strength to one-shot the Red Scare. Use another on the new super-entity we're summoning this round.
  • Charge Booster: A risky option. We can use it to double action power, but there is a 10% chance that your turn gets wiped out entirely, and a higher chance that it doesn't work now that Paradox energy is gone.
  • Wishful Whammy: Moderately useful attack option.
  • Celestial Guidance: Better off saving it for the later Tribulations that are less straightforward.
  • Magical Obliteration: Use it when we're close to being overwhelmed to ruin an entity's day..
  • Desperation Shield: This shouldn't have to be used at any point.
  • CP Converter: This is the thing that gives us extra CP for Godmodder damage. Maybe modify it so that when Alice releases the God Charge, she gets 50 CP for that and can then fire a second God Charge afterwards.
  • Player Power Cascader: Huge potential damage.
  • Duelist's garment: Provides double action, status immunity, defense bypass, and most importantly, perfect luck. Combine with the Player Power Cascader and add 10 zeroes to your attack, enough to field-wipe at any point.
I vote to use a True Multiplier Orb to buff up the Temporal Guardian, and use the Time Accelerator on the New Soulrazer Army.

Ally Addendum: We want to sacrifice the Psychic Overlord using a Disco Square to put out some huge burst damage, then resurrect it with the save point linked to it. Then we'll be able to have the Save Point re-attuned to an incoming AG super-entity.

Free Action 2: Hey, Cera, we have a single-shot Yorehammer ability that would pierce all defenses. Would that synergize with your Yoreblade to instakill a protected target?

Entity Orders: I order the Psychic Overlord to execute a suicide attack using the Disco Squares. Janus should unlock a defensive ability for Argus and then an extra ability for the upcoming AG super-entity. Argus should go offensive and coordinate its attack with other AG entities to wipe out a PG army entity.

Actual Actions: I overcharge the Psychic Overlord with psychic energy, massively draining its health in exchange for an attack boost (or just draining its health).

Xerath: FIRE!

TARGETED STRIKE! A fleet of bombers soars over your head, almost scraping the shimmering blue roof, and drops a massive volley of bombs in a contained explosion! Nemesis slain! -100% charge from the New Soulrazers!

Votes cast!

The Psychic overlord can't launch a suicide attack! You need to kill it manually!

Janus will do as you say, but can't control the abilities they unlock.

You zap the Psychic overlord with a huge damage burst, dealing 3,000,000 damage!

Based on Attack Drone, the 40k should be 40m.

And either Constructor and Attack or 1,000 and 4,000 should be swapped, I think.

With that out of the way:

ES also votes for using Targeted Strike on the Nemesis. He keeps the 20,000,000,000 damage energy attack in reserve... for now. He orders the Fleet Beacon and Constructor Drones to work together to increase the number of Attack Frigates.

And with that out of the way:

Full barrage, all cannons, on that Red Scare! If it's a Red Scare, we'll give it something to be scared of. Not only does the entire Apex Fleet shoot it with everything they have, ES summons the entire Soviet T-54 and T-55 fleet from the depths of obsolescence to attack! A hundred thousand Main Battle Tanks roll forward to strike down the capitalist plot for THE MOTHERLAND! Firing shells of FINEST SOVIET STEEL with FINEST SOVIET PROPELLANT, they utterly decimate the Red Scare! Then, after they've emptied all their ammunition, they all charge forward and ram it with FINEST SOVIET STEEL (but armour and not shells this time) and FINEST SOVIET TREADS! They've decimated the Red Scare a second time!

Glory to the Union, Comrade Moniker! You wouldn't want to disappoint the KGB by making this attack deal low damage, would you?

ES also claims a Disco Square because there's no reason not to, although if the entire Apex Fleet can fit on a single Square they claim one instead.

The 40K didn't get boosted like everything else. But, okay. It's now 4M. Constructor/Attack swapped.

You claim a Disco square! That delays this 4,500,000 damage attack to the end of the turn!

[Free] I greet morpheus, create a time bubble, catch up with him... fun stuff(?).
After some conversation, I show him the nice bed.

Since every time I used the bed, it ended up with me in Morpheus' dreamland, there is a distinct possibility it still has Morpheus Dreamstuff. I give him the bed and leave him to using it, finishing with an offhand mention that, if some of my plans work, I might need his help for something.
If he believes the expenditure of all my CP, Something, half of my infinity charmzard energy, or any other resource I posses which is reasonable for this goal, will allow him to rebecome a minor god (Without making him suddenly vulnerable to the 'awakeify' trick that came out of nowhere), then I also give him whateveritis.

[1x] I get lots of stone points which by the rules of destroy the guy in a tank 2^299 of is enough to instantly destroy a tank.
I don't have 2^299 yet, but even with only base rock gathering speed (1d100 if i recall correctly), that's a sizable portion of the tanks HP, since stone-point based damage becomes harder per instance. Then I cast damage redirect with a 0second duration to turn the notable percentage of the Tanks HP into basically a kill percentage on some other [PG] Army entity- the one with the most HP at this point.
If nobody else takes the disco square I also disco square this.

[1x] I make sure the Taint acts non-hostile towards non-[PG] life forms, and order Taint which isn't close enough to reach the battlefield for help to do that life-save-y thing or whatnot.

[1x] Assuming making the Blightfall Collossus isn't something I can do (Which it probably isn't, since it would have unique and relatively complicated mechanics and I doubt it would be more then a medium-sized entity at this stage (all my charge would make it above average, but even assuming the Taint is worth some 20 or whatnot, that's not that much more then the temporal guardian).), I start spreading the Taint around the battlefield in a not-consuming-faster-then-it-regens-way. if it catches even a couple entities and revives them, it should be worth it.


1 CP: assuming Winkins' Permission, I convert the faint Godmodder Energy into a Godmodder Lock, using my extensive (Read: 3 or so instances of, but one of them worked and the other had faulty materials ) experience with making Godmodder Locks to make this one a really good Godmodder Lock. I then put this new Godmodder Lock either in Winkins' inventory, or in the general inventory, according to their preferences.

Disco Square claimed with your 2,000,000 damage attack!

The Taint will now not attack life forms that aren't [PG]! This means that they won't attack [PG] forces.

All the entities have been taken by the Stasis machine, so there isn't much around to revive.

You create a new Godmodder lock, and give it to Winkins. Do note that when something is locked behind a godmodder lock, its locked to a specific point in space. Considering the battlefield is constantly moving forward, that means it'll fall behind after being locked and won't be able to participate in the fight!

All units attack The Enemy in this order!
Fornite Player->MineCraft Player-> random
Tassadar use your Special attack

3x I set fires to the Fornite player through raining napalm. Everything he build and would build will be burnt alongside with him.

Your units are set to attack the Fortnite Player! 3,000,000 damage to the Fortnite Player! He runs around screaming, concerned about losing the Victory Royale to fire damage!

EDIT: Action removed to prevent issues arising from trying to pummel an already defeated foe (For now.) The quiet watcher will simply charge up 2 CP as he awaits the tank getting back up.

While this was going on, portals opened up all over the Godmodder's army that led to the dimension of black holes, tearing them up and pulling them in as their equipment failed to resist the nigh-infinite pull of that dimension.

350,000 damage to each of the four PG-aligned entities! The black hole plane has always been a curiosity of scientists everywhere. They wonder what - or who - could have possibly been dense enough to create an entire plane of black holes.

We can't harm the Godmodder, but when would that stop us from screwing him over? I delay this first Action for when the Godmodder pulls off a devastating Action - or a Charge if he's going to be a dumb cheapo. Since the Godmodder's eyes are weak from reading the backward's text, I proceed to, at that time, strobe his eyes, blinding him long enough for me to sabotage his Action by replacing it with a harmless duck.

In the meantime, I don the memory of a fallen ally. Then I stand in front of the Fortnite Army and the Minecraft Player. I look up.

"Wow, it's really sunny right now with the Elemental Plane of Suns here." I smile widely as I open my arms widely, showing everyone my SOLAR POWERED PLAYER KILLER ARMAMENTS. "One chance - Leave forever, or die for the Godmodder. You have plenty more games, loot, and skins to collect."

When everyone leaves that bothers to, I crack my neck.

"This is for you, buddy. Time to channel your old passion through the power of Friendship."

And then I tore through them all like a Raid Boss through Level 1 Leeroy Jenkins Noobs. The minimum startup and ending lag, the AOE Crowd Control, the utterly cheap and unbalanced weaponry - I used each and every optimal strat to put the players down. I wonder if the Player Killer would have liked doing this together?

Then I realized i didn't need to. I could feel his Heart, connected to mine, even with the Darkness of Death clouding it.

"OPTIMAL FRIEND STRAT ATTACK!"

And they all fell to that bond.



EDIT:
Action Summary:

Action 1: Delayed Action to Strobe the Godmodder's eyes long enough to swap his most devastating Action this turn with a duck.
Action 2 + 3: Used the Solar Powered Player Killer Armaments with the Elemental Plane of Suns overhead to kill the Minecraft Player and Fortnite Players that didn't leave when I gave them the chance.

Edit Edit:
Minor spelling error fix.

The Godmodder had a blindfold on the entire time! He even had a blindfold on while reading the backwards text! His eyes were NEVER weak!

You don the Solar Powered Player Killer armaments, and fight with them at FULL POWER! No, more than full! You feel energy from Strider626 flowing into you, allowing you to fight at 200% POWER! RAHHHHHHHH!!!

...

In the end, panting, the Minecraft and Fortnite Players, having lost 10,000,000 HP each, stand before you, quivering in fear. You yourself collapse, not realizing how exhausted you are. You fought so hard the Player Killer Armaments ended up breaking into a hundred pieces. But you did it. They won't forget your name!

New here(literally just started reading half an hour ago)
buff Alastair Dragovich
So that his actions are more powerful
Twice at the minimum

(hopefully this is possible)

Your power flows into Alastair Dragovich! Thanks to your buff, he deals even more damage than he was already going to!

I too vote to use a True Multiplier Orb to buff up the Temporal Guardian, and use the Time Accelerator on the New Soulrazer Army. Good thinking Crusher. I'll also hop onto a Disco Square.
1/2. I use a total of 10 CP to grab the Nightmare, and fill its thoughts with good dreams, and images of nightmares being destroyed. I loop these thoughts to leave it in an eternal torment.
3. I tell the fortnite player secrets it was never meant to know.... It was only a meme.... A child's toy and a disgraceful meme. It would be better if it just gave up and quit now. I use mental magics to bolster my words.

That's two votes for a true mult orb on the Temporal Guardian. One more will seal the deal.

The Nightmare dreams of its mother... tenderness... warmth...

It wakes up in a jolt, covered in sweat. The most horrific dreams its ever had...! Even as the memories pass from his mind, a lingering shadow of happiness remains on his mind... 11,000,000 damage!

The fortnite player vigorously denies it, mostly via screaming! 2,000,000 damage!

I too vote to use a True Multiplier Orb to buff up the Temporal Guardian and the Order for the Psychic Overlord

Ok,let's see what we got here....oh.
Entity Orders:I tell the Restorer and the Scout to place themselves nearer to the Temporal Guardian, where they hopefully would be safer.I then prepare to say a Farewell for it's unlikely that either of them will survive this barrage...(x2)I grant my Restorer two Shields and bid her farewell and to the Scout I give a salute and a faint Hope that someday...he will meet the rest of his Order yet again.To him,I give my Vial of Space, for him(or the rest of the Order)to judge when it's most needed, he will keep it somewhere secure I'm sure.

(x1)I take out the Vial of Rage.The Purple Maelstrom Inside it seems even more active then usual, a few cracks appearing inside it.Fitting I suppose, I'm not in the most pleasant of moods anymore.I take flight and hover above the Minecraft and Fortnite Players.They are gazing at each other warily, which is expected, the records say that these Two groups have always been up at each other's throats, they aren't doing that because presumably, the Godmodder instilled some kind of Discipline within them.But still, there is a bit of Discord between them.

I take all of my Grief and my Despair and my Rage at what will happen and toss it into the Vial of Rage, the Aspect of Futility and which represents the Closing of the Doors into 1 possible outcome, the Collapse of a Superposition. The Vial breaks and the Aspect overflows before coalescing into an Apple, buy this is no ordinary Apple, this Apple, with a glittering black surface is the Apple of Discord.With the already simmering enmity between the Fortnite Players and the Minecraft Players, I toss this Apple at the boundary between the 2 Armies and watch the Havoc be wrecked as suddenly the 2 Armies want the Apple as much they could possible want. This flared up the existing anger and suddenly the 2 Armies are Infighting.Wonderful

True Multiplier Orb used! The Temporal Guardian is now the Temporal Guardian II! Though the situation is a bit grim, his face brightens a little as he grows more powerful.

The Order Scout and Restorer, touched by your goodbye, come to a decision: For the moment, they will retreat. They'll come back later, and you can decide how to use them then. Unless you want them to stay and keep fighting...

For now, they're going to hang a short ways away from the group, back near Alice. If you want them to come up again, just say so.

The Fortnite and Minecraft Player dive for the apple, tearing each other up trying to get it! In the end, the apple is destroyed, and both are only worse off. 2,000,000 damage to each of them! Rage vial consumed!

Free Action:
Eyowe: Not so fast, Godmodder!

Eyowe brings up a photo of the Godmodder's TF2 Teammates.

Eyowe: Just wanted to make you feel more lonelier.

x1 Action:
Eyowe looks for a person that gives the "TF2 Teammate Murder" sidequest and shows them photographic evidence that those guys are indeed dead. He then asks for a reward. And if those guys are somehow alive again, blame it on the Godmodder.

If the person giving the sidequest is actually the Godmodder himself disguised as the sidequest giver, Eyowe snatches his disguise and runs away, never to be seen again until his next action.

(This action is basically an attempt at getting an item)

x2 Action:
Eyowe charges to 28 CP.

(If Fortnite Player is still alive) 3 CP + Iron Hoe Storm + Taking a Disco Square:
Eyowe controls and gathers the entirety of the Iron Hoe Storm into a giant humanoid shape looming over the Fortnite Player. He then controls the Iron Hoe Storm humanoid into doing the Fortnite Default Dance on the Fortnite Player, the former crushing the latter as part of the dance.

The Godmodder is REALLY starting to hate it when people say that.

Turns out the person who gave that sidequest was hungry_visitor, returning from the AFK graveyard! You beat him and shake him down, but no rewards! Dang...

You take a Disco Square, using your 6,000,000 damage attack!

I vote for one true multiplier orb to be given to the temporal guardian, and the other to be saved for Ego's upcoming tank.
I also second crusher's order to the psychic overlord, it needs to suicide this round so it can do it's uber x15 attack while boosted by disco squares. We can bring him right back with the SAVE point afterwards, even if a bit depowered.


Don't use the time accelerator just yet, I have an idea fermenting for it.



Yo, don't target the sealed tank this round. Cera has a clear shot to the sucker this round so all other attacks targeted at it are null and void until phase 2 hits.



Piono walks over to the Godmodder, and stares at him. Nothing but a few inches of glowy purple energy between the two of them. Something seems different about Piono, a lot of the light has left his eyes. A lot of the hope. All that seems to be left is cold, steely determination.
"Hello Verraad. The last time we stood face to face like this I shattered your empire and you killed me for touching your toys.
I'll bet you thought me gone for good at that point, eh? I'll be fair, I did too.
Yet here we are once again. Me, and all the others. Staring you down and tearing apart your armies as if we never left.
I'm not here to reminisce though, I'm here to make something clear.
This isn't a threat, it isn't even a warning. It's a promise.
This is where your story ends, Verraad. The end of the line.
It may not look like it to you just yet, but I assure you, your machinations stop here.
Use your time wisely, you don't have much left.
"
And with that he's back out into the field.

The first thing Piono does is kickflip his way over near Ego. He pulls 9 shiny action quarters out of his pocket and contributes them to the "Anti-Godmodder Fund for tankless players". (+9CP to The Ego)

Next he steps out into the middle of the field. He breathes in a deep breath and then pulses out his hands.
(100 CP Expended)
At first nothing happens.
And then an enormous machine falls from the sky. It looks rather peculiar, and it resonates with the power dwelling deep within all of the players.
I... don't actually remember the full stats for this, I worked them out with Moniker a while back, I assume he still has them. I hope he does at least.
Basically this machine lets players supercharge.

This round actions:
first: Piono saunters over to Cera and pulls out a bowling ball. As Cera looks at him, he weighs it in his hand, then throws it at them. Cera is unable to block it but they take no damage, instead they feel more... steady. I have hit Cera with the Bowling Ball of Incredible Accuracy, they may expend this boon once, whenever they feel like, to make their action far more sure and steady.

second: The Godmodder discovers that his inventory has caught a bad case of JOEbobitis and he has to spend one of his actions this round removing all of the items in his pockets that have turned into JOEbob.

third: I pull out the miniature doormaker plushie and contemplate it. Nobody's really remembered it from way back when... But free portals to anywhere? Methinks that with a bit of work, perhaps it could be useful. I imbue it with needlemagic, allowing it to poke pinprick holes through defenses and shieldings that might otherwise get in the way of its powers and open up doors to such areas anyways. Then I put it back in the inventory. I hold it in my own inventory, if that's allowed. I gots an idea for it and I don't want it expended early on accident.

Piono stops by next to Ender. He stands over the Heir, looming almost. And then he reaches out his hand, a massive grin on his face.
"Hey, I owe you congratulations kid. You got me good back there, great fight."

He also stops by Quinn and Altair
"Hey, you two probably already realize this but hold onto your CP for now unless a good opportunity to deal a disproportionately large amount of damage comes up. We're not going to win this fight by brute forcing it. We'll need to match the Godmodder cheese for cheese."

After doing all his other wackyzany antics, Piono moves over to Alice and Xerath.
"Alice, do you have a moment? Actually, I know you do, talking is a free action. We've gotten some new information while you were gone. Information that is in particular relevant to you."

+9 CP to The Ego!

Machine will take effect at the end of the turn!

Cera's been made more steady.

Cera: You know what? That's just what I needed. Thanks.

The Godmodder just waits. Eventually, the anti-JOEbob agencies of Reality show up and clear the anomalous JOEbobs out for him. The JOEbob foundation disapproves of you exposing more of Reality to JOEbob.

You upgrade the Doormaker Plushie! You can't force it into your own inventory, but since you've laid claim to a potential use, it now requires votes to be used by not-you.

Altair: Right. It's inefficient to use CP when you don't have a Disco Square and at least three other kinds of multipliers.

Quinn: Well... actually, this Tank I've been hearing about sounds neat.

You head over to Alice. She's behind everyone else, continuing to add to her God Charge. If she gets too close, there's a real risk the Godmodder might blast her and steal away her very last hitpoint.

Alice: I'm listening.

Ultimo Durana: 100 Energy Stored - 6 Energy
6CP - 6 CP

15 ACTION FOCUS - END OF TIME: I temporarily invoke the power of End of Time, a terrifying being. I cast END, instantly DECIMATING one the weaker PG armies.

BTW, this is what I imagine the theme is right now.


Using some of your Ultimo Durana's power and your CP, you activate END! 15,000,000 damage pelts the Minecraft Player, ENDING them! No more Minecraft Player to worry about! The Godmodder's Army shrinks to 3 units...

Okay, that's a pretty sweet theme. I approve.

I give my Ash Aragami an actual attack, using my 3 actions.

Ash Aragami now has a 750,000 damage attack!

Action 1-3: I take out all of my 3 weapons and perform the Ultimate Combo on the Minecraft Players. The two swords start spinning at a very fast rate which creates mega sword beams. The Bow fires many arrows that can cause death upon contact. After the first wave is over, The Two swords grow in size and slam into the army, creating a mega blast. The Bow creates a giant arrow which creates a nuke explosion. I also donate 6 CP to The Ego

The Minecraft Player was destroyed by The End, so you hit the Fortnite Players instead since they're really even worse! 4,500,000 damage, as the Fortnite Player is blown away by references to a game much better than them! +6 CP to The Ego!

3 actions: I charge 3 CP.

I donate 16 CP to TOG (aka The Ego.)

Shame I don't have an idea myself on how to use it.

+16 CP to The Ego! The Tank is shaping up to be better by the moment. There needed to be at least one massive superproject, after all...

x3 I charge 3 CP, and then give it, any CP i may have, and the Retcon Revenger to TOG. It's time.

All CP given to TOG! You feel something coming...

Action 1: Hmm... you know, the past few characters (okay, probably all of them) have been a bit too serious. Sure they were Godmodder attacks, but that's no excuse. For this to be a true piece of high-quality modern literature, there need to be some light-hearted elements to it. Something that refuses to take itself seriously... like a priest... wait... No no no, that's too serious. That's too SERIOUS! As the writer attempts to use an eraser on a laptop, the black box plops out a priest.
"Hello. I am the Priest of Bass. That's bass like the fish, not the guitar. Of course, I am quite proficient in the lute. Some might even say... talented." Actually... this might be okay. "Now I begin this holy sermon with a quick prayer. We thank our great fish lord for his army of MerAngels. In his grace we may find strength. May the great lord, Bassicuss, watch over us. May His power flow through our group and allow us to win this Tribulation. May he show us humility in victory and pride in loss. Lord Bassicuss, mark us worthy. Afish." With these great, inspiring, "holy", words completed, the priest reaches into his sleeves and pulls out the holy bass. It's glorious. As he holds it up above his head, light falls upon the priest. The light glows across almost everyone, except for the PG entities, specifically the Minecraft Player. As the priest watches the light of enlightenment avoid the Minecraft Player like the plague, a slow frown forms on his face. He walks up to the Minecraft Player and asks, "Why do you ignore the words of God?" The Minecraft Player, confused, says that he does listen to God. "Oh really?" The priest claps his hands and the two are transported into a church. A church, that is, except that its layout looks more like a court than a holy procession. A fence divides two benches from the rest of the group. The two divided benches have tables in front of them. Four more benches are placed to the right of the main benches, each one filled with random people. Finally, the front podium has a fish shaped hammer placed on it. Behind the podium is a man with a name tag reading "The Grand Poobah of Bassicus". The man wears both a very very tall, priestly hat and a powdered wig on top of it. He swings the fish gavel around in the air and looks generally uninterested with the proceeding.
The Grand Poobah whacks the gavel three times and announces, "
May the Defendant please be seated." The Minecraft Player looks around and sees that he is the only one standing. He crouches in front of one of the fenced of benches and waits to be tried. Three more gavel whacks and the proceedings begin. "May the offensive attorney make his opening statements?" The priest stands up and walks to the middle of the front area. "Yes, I may." A wild applause erupts from the audience and the priest takes a seat. "Very good. Now, defensive attorney, how do you respond?" The Minecraft Player begins to stand, but is then pushed down by some random guy in a suit. "I got this," the suited guy says. The "attorney" walks to the front of the room and shouts, "HE DIDN"T SAY ANYTHING AND I'M VERY DEFENSIVE ABOUT THAT!" Polite applause follows as the attorney sits back down. "Interesting. Now, it's time to play, ATTACK THE DEFENDANT." The Minecraft Player shrinks in his chair. "Oh, don't worry, we mean verbally. No physical harm can possible come out of this. Now please, take a seat right... there." The Grand Poobah gestures to a spot roughly three feet to his left. The Minecraft Player slowly walks up to that point and crouches facing the audience. "Excellent. Three points to Gryfindor! Now the offensive attorney will rise and grill the witness." The priest rises and smiles. "Yes, yes I will."
The priest walks to the center of the room and starts pacing about, questioning the defendant at the same time. "
Now, Mr... Minecraft Player, do you follow the word of God?" The Minecraft Player says that he does. "Oh really? Have you ever killed or eaten a fish?" The Minecraft Player says that he couldn't have, he was just summoned here and hasn't even done anything yet. "Okay then, have your kin ever eaten a fish?" The Minecraft Player supposes they have. It is a part of the game. "Ah ha! And so, as punishment for your kin defiling the children of Bassicus, Bassicus's kin shall eat you!" An enormous wave of applause is heard from the audience. The priest mutters that he is done grilling the witness and sits down on his bench. "Yes, yes he shall... I mean... Defensive, it's your turn to make the witness maybe look good."
Defensive rises from his seat, walks up to about three paces away from the Minecraft Player, and screams, "CAN YOU SAY YOU DIDN'T DO IT?" The Minecraft Player agrees that he can say that. "THEN SAY IT!" The Minecraft Player says "It." "NO. SAY THAT YOU DIDN'T DO IT!" The Minecraft Player says that he didn't. "VERY GOOD. THAT IS ALL!" The attorney sits down as the audience mutters about the implications of the Minecraft Player quote unquote "not doing it." "Good good good. Now for the closing statements. Offense, please stand and argue." The priest stands for the third time and simply says. "Feed him to the FISHES!" The audience explodes in agreeance. "I can't argue with that. Defensive, make your claim to life."
Meanwhile, Defensive is whispering with the Minecraft Player. "okay, okay. i've got one last card and it involves you saying this phrase as our closing argument. 'may we all fish.' got it?" The Minecraft Player says that he does. "great, then SAY IT!" The Minecraft Player stands, wipes the sweat from his brow, and says, "May we all fish." The audience gasps. They sit there in utter silence. But then, the crowd erupts in a roar of "BOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO." "Ouch, that is the greatest insult possible. Fishing is a sport only done by true demons." Defensive slaps his head and addresses the room. "HE MEANT MAY WE ALL HAVE FISH!" More boos. "I MEAN MAY WE ALL SAVE FISH. S-A-V-E F-I-S-H." The two defendants shrink into their seats as the jury leaves and deliberates. Within a second of reaching the deliberation chamber, the jury returns and shouts, "GUILTY GUILTY GUILTY GUILTY!"
The Grand Poobah slams the gavel down three times and shouts, "IT HAS BEEN DECIDED. HE IS GUILTY. And, for his punishment, he shall be fed to the fishes." The jury chant in unison, "FISHES FISHES FISHES FISHES." The floor falls out from under the Minecraft Player and he falls into a pool full of piranhas, which all try their best to eat him alive.

Action 2: The Priest of Bass casts an ancient spell only truly known by the followers of Bassicuss. He shouts, "SUMMON BIGGER FISH!" ... Wait wait wait ... Piono just did that ... well, you know what they say ...

The bigger(er) fish is summoned and it falls into the path of the advancing Godmodder troops in the angelic gauntlet, just lightly obscuring their journey, maybe forcing them to slow their progress a bit to prepare and eat the fish. Who knows, but the Godmodder troops definitely feel slowed.

Action 3: Ugh... this isn't funny enough. The idea of a priest is still too serious. Add that to a court room drama and you've got nothing left. Then he just does some magic spell. Really! It's just too serious... hmm... the Priest of Bass starts to change. He takes his priestly cap off and flips it inside out, turning it into a backwards cap. That's right, no matter how you put the cap on your head, it's always backwards. He takes off his priestly robes, revealing a hoodie and holy holey jeans. He even kicks off his holey holy sandals, turns them inside out, and puts on a new pair of sneakers. The Priest of Bass(?) reaches into his pocket and pulls out a microphone.
"YO! I AM THE PURE YEETS OF BASE COMING TO YOU LIVE FROM THE HEXAGONAFIELD! AND NOW, IT'S TIME, TO RAP!!!"
The Pure Yeets of Base starts to rap. Unfortunately... the Writer refuses to write a rap. It's just so much work. Sure, a rap is just a fast poem, but that's still more than he'd like to think about. Just, get the general vibe that it's a rap. (Of course, the rap doesn't really do anything in the action... (But then again the whole courtroom drama didn't either, but...)) Anyways, the Pure Yeets of Base then starts break dancing. He does a lot of jumping around, kicking, spinning, cheating at sit-ups, all that jazz (no, rap!). Eventually, he starts spinning around on his head, threatening to break his own neck in the process. However, as he spins, he starts spinning out of control. His impressive dance move turns into a flurry of kicks that spins around the PG side of the field and hits whatever's left. The rapper starts to get extremely dizzy. So dizzy, in fact, that he pukes on the ground... whoops... With vomit spreading everywhere, the PG entities begin to loose their balance. Then, when the rapper comes back around with his tornado of kicks, the enemies start to slip and fall on the vomit...
Thankfully, before things get any worse, the
black box scoops the rapper up and presumably sends him to a hospital.
THAT WASN'T FUNNY EITHER! Vomit!? Ugh... the Writer will do better next time.

Action 0-ish: The
black box donates all 10 of its CP to The Ego's tank.

Action Summary:
Action 1: Feed Minecraft Player to the fishes (piranhas).
Action 2: Summon Bigger Fish in the way of the advancing Godmodder troops.
Action 3: Spontaneously break into undescribed song and dance and trip the PG entities.

The Fortnite Player takes the attack instead! Fishing is probably a Fortnite mechanic. I wouldn't know, I've never played it. 4,500,000 damage to the Fortnite Player!

The Godmodder's forces see the fish in their path, and simply pick it up, and hurl it back behind them. Somehow, the fish ends up falling right through the ceiling of the cathedral/courthouse and through the Fortnite Player's trapdoor, eating him even more!

The Red Scare slips-and-slides on the vomit, faceplanting somehow! 3,000,000 damage!

+10 CP to The Ego!

Alrighty then, its time to update/clean up my Inventory...

((I'm rather confused on how you're treating the Rice Temple's buffs. Can you explain that to me?))

(Action!)(3 Charges!)
(1 Charge)
I blinked in surprise at the Godmodder summoning Army Units, which my expression quickly turns in anticipation as I recall an item in my inventory. With glee, I pull out an item I didn't think I would use ever again, the Mook Kill Switch. My hands already get to work as I go to modifying it... only to find that there's not much to modify to make this a terrifying one-use weapon. You see, the switch interacts with the very DNA code of Mooks, specifically, the DEATH switch which happens to basically enacts the Mook DNA to evaporate. The only limit to it was range and allegiances at the time...

But with the beefed up player power from recently, I smash through that limitation on the device and used its foundation and allow it to vaporizes Mooks in armies. Of course, I can't use on Nemesis Army as they are considered to be Elites, which the switch doesn't have any connection on(You know How HARD it is to get an Elite's DNA? It's pretty freaking hard to get some, more so when trying to figuring out what makes it Elite.)

To which, upon completion, I point the Mook Kill Switch V2 in the direction of one of the Godmodder's Armies (Except the Nemesis Army) and watch as it disintegrates.

(1 Charge)
If the Temporal Guardian isn't on a Disco Square, then I use up one of the charge to do just that and teleported him on one with his consent.

If he is already on one, I head to the forge I recently made to create the Great sword/shield and gathered HUNDREDS of +1,000A Iron sword that I found like I did with my first Iron sword when I was playing around with the feline theme actions and found it when digging with a measly 5k of Player power. Hah, good times...

Anyways, I start condensing the swords into a HIGHLY condense iron ingot and heat and hammer away at it. The sheer density of the sword has me creating shockwaves as I try to get it in shape oh the original Iron sword from so long ago.

(1 Charge)
Rather restrained on time, I clone myself into three and start Activating the Rice Temple's Special all at the same time. Releasing the Rice festival to grace Fennie with Stat Boost, The Rice BEAM is fired on the Nemesis, and the Great Rice Barrier appears in an explosion of rice-based food.

(Orders!)
Entities that are capable of Attacking are to attack the MINECRAFT PLAYER.
The Rice Temple releases all its specials with my help.
And that should be all.

Okay, so the +100,000A buff is being given to your army's total attack based on how many units that can attack there are... so... that adds up to +500,000A tot he total damage you have each turn. I did it because it was easier than making Fennie's attack some weird number, and ultimately works out the same if not better.

Mook Kill Switch used! It zaps the 2 remaining Army enemies, and deals 4,000,000 damage to each!

Temporal Guardian claims a Disco Square!

Nemesis is dead, so rice BEAM holds off to fire at something else this turn! Great Rice Barrier spawned! Fennie gets +5,000A to all 10 of their attacks!

Action 1: I Harm the Fortnite player's Mental State by saying a simple word.
"Fortnite sucks."

Action 2: Proceed to use the Power of RAINBOWS On Nightmare.

Action 3: Attack a Random PG Entity with Very Dead and Cringy Memes.

Fornite sucks?

Fortnite sucks?

FORTNITE SUCKS!?

The Fortnite Player realizes its true! Immediately, three women emerge and take him away! The Fortnite Player immediately grows 6 inches taller, has a chiseled jawline, loses 20 pounds of fat, and gets a six-figure job! Fortnite Player DEALT WITH!

1,000,000 damage to Nightmare! Twice, thanks to the memes.

The Heir looks around the battlefield, and just sees everyone attacking everything, and begins to have an idea. He teleports over to his computer, and begins to key in some commands. Once he is done, and presses enter, a very large funnel appears on the battlefield. It appears to be made to absorb excess energy from any attacks, IE any damage above the being attacked's hp value, and distills it into energy that can be used for basically any purpose. Or at least, that appears to be its final function, but currently, it is just a big funnel. Needs a distiller at the tail end, and an aparatus to draw excess energy to it at the mouth, as well as a container to put the energy into.

You've built the first part of a Distiller! When specifically mentioned in a post, it could potentially absorb extra energy from 1 attack launched per turn.

(Text ripped/inspired by a portion of a game that's not likely canon to this continuity, but hell if I'm passing up a chance to reference that which introduced me to this franchise)

The Ego, awakened from his Tribulation-long nap, decides that it's time for him to live up to his name. He begins doing so by narrating in the third person. But narrating what, you may ask? Not something so banal as, say, his morning routine or anyth- oh, nope, there he goes talking about how he woke up, rolled out of bed, slapped his neighbor for not giving him his lawnmower back yet, etc. Gosh, what a boring slog.
Fortunately, his rambles are drowned out by the sounds of warfare and violence and explosions going on in the foreground.
Unfortunately, The Ego soon comes to realize this. He is, as his name implies, very conceited and therefore unhappy with not being the center of attention at all times. In fact, now that he has a moment or two to think about it, he hasn't really been all that relevant at all throughout this game. Like, seriously. What has he done so far? Won a cake? Broken a game with mass-charging? He had some kinda something in that Deleter sidequest I think, right? There was the crystal, and the jailbreak things, but mostly jack squat.
And that's terrible, he thinks to himself.
Gosh golly, but I need me some of that sweet sweet relevance, like that Piono man has with his swords, or that Smiley guy does with his longposts, or that Carlos dude did with the ultimate hope attack that got retconned, or-[Several pages drowned out by the sounds of a massive hecking tank doing a big hecking tank thing]
...
Or that tank.
Man, I want a tank now.
I'ma have me a tank.

Suddenly, a massive tank piloted by The Ego proceeds to smash though the outer limits of the battlefield, here represented by a wall which collapses inward. We do use some artistic licence when we do say Tank: As far as tanks go, it's absolutely massive, with battleship guns and a massive armament of secondary weapons. Introducing, the TOG Mark XXXXIII. Being a TOG, it is still extremely slow, but absurdly long. At full length, it is easily 12 miles long, from front to back. hundred+ CP granted to me (as well as my own), meanwhile, seems to have been used in the manner decided upon by previous arangements. Slowly, but surely, and by slowly, we mean over the span of 9 years, the TOG manages to make the epic journey to the AG side of the battlefield. Everything ages normally, too. Somehow, this doesn't effect anything. Now within range, it begins to bring it's main battery of guns around to face the PGs, which, for dramatic reasons, will take about a full decade. In the mean time, it's secondaries open up, raining down HE fire across the battlefield.

And the Ego, the first and grandest of TOGs saw this.
And he thought that a giant death machine named after himself was cool.
And it was.
It really, really was.

Alright, I'll take your stats from the PM here...

TOG Mark XXXXIII, or THE TANK deployed! Being made with a GRAND TOTAL of 214 CP, HERE ARE THE STATS:

[AG]THE TANK: 50,000,000/50,000,000 HP + 1 permashield, 38,500,000A (1 Retcon Shell remaining!)(Boss)

----------

DISCO SQUARES:
[claimed]Temporal Guardian: 14,000,000 on PG entity
[claimed]Krill13: 6,000,000 on Fortnite Player
[claimed]ES: 4,500,000 on Red Scare
JOEbob: 2,000,000 on living PG entity

The Temporal Guardian gains two 21,000,000 damage attacks, and cuts straight into the Nightmare and Red Scare! Nightmare and Red Scare slain! The Godmodder's Army units are completely dealt with! Everybody else's attacks dissipate!

----------

AG:

Quinn: You know what? You can have some of my CP! Let's go, Tank!

Quinn donates 23 CP to the Tank project, using his 3 actions for the turn!

Ash: I see you all haven't lost it. We've already run out of enemies of enemies and we're one turn in.

All the other NPC Players save Cera charge up 3 CP!

The New Soulrazer Army gains 50% charge!

Your entities stay wary and tick up!

THE TANK rolls onto the field, ready to crush anything and everything under its massive treads! Since so many people contributed to it, you can all command it together (with TOG getting the final say of course)! The nonexistent PG entities quiver!

The Psychic overlord attempts to commit suicide. This doesn't go well, as it has no suicide-committing abilities to speak of. In fact, its health regen actively works against this. If you want it to die, you'll have to kill it yourself.

Cera: Now! DIE!

Cera pulls out Yoreblade, and strikes straight at the Sealed Tank, teleporting across the short distance between them in an instant!

Infinity Damage! SEALED TANK SLAIN!

The Godmodder stares, incredulous. That thing actually WORKS? Crap.

PG:

The Godmodder has already gone through various phases of "not knowing what to say anymore", and now he's looped back around to regular anger. AGAIN you have trounced his forces! If you want a job done right... you have to do it yourself!

Godmodder action 1! The Godmodder activates RANDO MISSILE! A missile appears, and targets a totally random AG entity! It deals an unavoidable 50 million damage! Let's see, you have 48 targetable AG entities right about now... the missile hits number... 46! Bad luck, God-Elite Blazes! They all die!

Godmodder action 2! The Godmodder summons A DISTRACTION! Better spend time and effort killing it!

Godmodder action 3! The Godmodder lifts his hand, takes off his glove... his skin-colored glove impossible to tell apart from his skin... and flings gobs of green goo at multiple AG entities! 14 AG entities have been Gooped! Clean them or they'll take damage very quickly!

Godmodder actions 4 and 5! The Godmodder summons 2 New Soulrazer killer ships! If the ships are allowed to live for 2 full turns, they'll fly straight at the New Soulrazer army, and their attacks will reduce its charge by 50% each!

N:

CaptainNZZZ's entities do stuff, like get more Servitors.

----------

+10% distance to The Godmodder!

The Godmodder pulls out an old-fashioned-type walkie-talkie, and holds it up to his mouth.

The Godmodder: Yeah, the Players are cheating. Uh huh. Get me the Second Wave.


Five more [PG] entities have appeared! Godmodder progression slowed to +9% per turn!

---------

Suddenly, a shadow appears nearby... Something's falling... falling... well, nobody knows how, but despite the ceiling above being solid its somehow falling from the sky! It's...

THE MACHINE.

Summoned from Pionoplayer's 100 CP, it can be used by any Player who so desires it each turn! When used:
-It requires a focused action
-It will give you a superbuff that lasts for 3 turns
-You will be allowed to select two parameters: The first is Focus, and can be offense, defense, or utility. The second is specialty, and can be literally any one word. You will then be given an offensive, defensive, or "other" power based around the word you selected as your specialty.
-The Machine can only be used once by each Player, but has no limit on how many Players can use it.
-Example: "Offense" for focus and "Fire" for special would give you superpowered fire attacks that burn enemies. That's a boring example, so you should think of one more creative.

Activate your super mode to turn the tables on the Godmodder!

---------

The Order Orion arrives! A full contingent of Order Orion units, captains and grunts alike, here to help fight the Godmodder!

Order Orion leader: Thank you, paradoxdragonpaci! Thanks to the scout, we were able to get here in time!

Order Orion leader: Now, we see the New Soulrazer army is here, too! We can provide support to their troops, or directly enter alongside yours!


Do you want the Order Orion to enter the fight directly as entities, or bolster the New Soulrazer forces so they charge at 60% per turn?

----------

The Tower representing the Sealed Tank crumples to the ground. Everyone stares at it. You already know what comes next. You've certainly done this your fair share of times. This time, however, it happens much faster than usual.

The bricks of the tower reform themselves! Becoming stronger! Growing outwards! Now, instead of a Tower - the Tank is represented by an entire castle wall!

Meet the UNSEALED TANK! Now with 10 quadrillion HP!

Cera prepares to strike again, but then- a hole opens underneath him, and he's sucked in within nanoseconds!

Cera: What?!

Jamie: Cera!

Cera plummets down, down, down, away from the blue tunnel to the end of the Fourth Tribulation, and into a mysterious land... there's a sun above, and a sky, and clouds, but they're all the wrong color, and there's a ground, but its at an eternal 45 degree angle - moving upwards is difficult and tumbling down is easy! Around him, Cera sees all sorts of things - locked gates, that guy your crush likes, gaping holes, mental illness, a "road under construction" sign, a lack of 5 years of experience when applying for an entry-level job...

The Godmodder: Welcome, Cera, to the Plane of Obstacles.

The Godmodder: I put everyone I don't like here.


His voice booms throughout the entire Plane. Cera, still clutching Yoreblade, struggles to his feet, having already fallen a vast distance down this seemingly endless hill.

Cera: You killed my friends! You took everything from me! Some hill is NOTHING!

Cera: I'll make it out, Godmodder! We've come too far! I'll kill the Unsealed Tank, and NOTHING YOU CAN DO WILL STOP ME!


Cera takes stock of the obstacles in the way to the small portal that leads back to the HEXAGONAFIELD. There's a lot. You'll have to use your Player Powers and help clear them out!

Regardless of the hill's angle, Cera's going to blast forward absolutely as far as he can! If you can reduce the number of obstacles to 0, Cera will make it out! There are obstacle generators that generate new obstacles each turn - AFTER Cera moves.

Clear out all the obstacles with creativity and ingenuity! The sooner Cera makes it out, the sooner the Unsealed Tank will die!

----------

Altair: ...Alice...

Alice: We need to have WORDS when this is done, Altair.

Altair: ...Yes.

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Sealed Tank! You can't hurt the Godmodder until he's dead!
-Get Cera out of the Plane of Obstacles! Clear the way!
-Wreck the Godmodder's Army to prevent him from completing the Tribulation!

Minor Tasks:
Use Xerath's New Soulrazer support to help!
Select a purpose for the Order Orion!
Clean the gooped entities before they die!
Take down the New Soulrazer killers before they hurt the New Soulrazers!


====================================================================================================
DISTANCE: 10%
+9% per turn!

[SR]New Soulrazer Army: 50% charge

[AG]Altair - CP: 46
[AG]Quinn - CP: 23
[AG]Cloak - CP: 3
[AG]Jamie - CP: 3
[AG]Ash - CP: 3
[AG]Xerath - CP: 3

PLANE OF OBSTACLES:
Exit Portal (leads back to HEXAGONAFIELD!)
[PG]Obstacle Generator: 10,000,000 HP (+1 Obstacle/turn)
[PG]Obstacle Generator: 10,000,000 HP (+1 Obstacle/turn)

[N]Girl Scout demanding you buy cookies
[N]Panhandlers aggressively asking for money
[N]"Out for lunch" sign at Receptionist's desk
[N]Man occupying position you want to be promoted to
[N]A lack of sleep constantly clouding your mind
[N]A solid brick wall
[N]Invisible wall in a videogame

[AG]Cera (wielding Yoreblade - kills everything in one hit!)(moves as far as he can up the hill each turn!)

[AG]THE MACHINE (Use to gain a super mode for 3 turns!)(Select offense, defense, or utility as a focus; then any word as your specialty!)

[AG - Winkins]Winkin's forces: TA: 3,600,000 (protected by 1 Play-doh) 3,500,000 HP Greatshield
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 1/3 (repels darkness!)
[N]Fennie: 3,000,000/3,000,000 HP, 155,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bunny Baron: 2,000,000 HP (20% dodge rate)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)(protected from 1 attack)(protected first by the shield buns then the knights)
Bun knights: 50,000 x 60 HP, 20,000 x 60A (15% dodge rate)(+5/turn)
Shield buns: 60,000 x 120 HP (20% dodge rate)(+10/turn)(gooped, -3,000,000 HP/turn for 3 more turns)
Fortified Rice Temple(Gives +200,000 HP/turn, -500,000 damage from all attacks, and +100,000A (collective) to Winkins-owned entities)(needs to be killed in one hit, dies to 10M+ damage hits)
Specials: Rice Festival(+100KHP/50KA) - 1/4, Rice BEAM(500,000 damage) - 5/5 - Great Rice Barrier(+2M HP shield to all Winkins') - 1/6
Damage Tank: 0 damage stored!

[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A(gooped, -3,000,000 HP/turn for 3 more turns)
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(protected from 1 attack)
Forward Operating Base: 2,000,000 HP (Resources totally exhausted! Still good as a bunker)
Fortress: 2,000,000 HP (protected from 1 attack)(3 Mines - next attackers take 20,000 damage)
Healbot Mk.1: 600,000/600,000 HP, +500,000A (inside Fortress)(gooped, -3,000,000 HP/turn for 3 more turns)
Pioneers: 10,000 x 100 HP, 2,500 x 100A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A

[AG - Cephalos Jr.]Red Army Swordsman: 60% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 100,000 x 20 HP (can build or double the attack of whichever combat entity they choose to assist)(gooped, -3,000,000 HP/turn for 3 more turns)
Conscript Facility: 300,000 HP (+10 Red Army Soldiers/turn)
Red Army Soldiers: 10,000 x 100 HP, 5,000 x 100A (max: 100)

[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 2/4, RP: 1

[AG - Crusher]Janus: 3,500,000/3,500,000 HP, Unlock Ability x 2!A (protected from 2 attacks)(gooped, -3,000,000 HP/turn for 3 more turns)
Argus: 4,000,000 HP, 250,000 x 3A (Guard Dog, counterattacks attackers)

[AG - Arsenical]Scoville Reaver: 1,000,000/1,000,000 HP, 600,000A (A S/B/D ignorant)(+100,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 25% chance to null attacks)(protected from 5 attack)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000 + Tractor beam to freeze one enemy (N/A)
Quadcopters: 10,000 x 110 HP, 5,000 x 110A (guarding LIVE Space Station)(Max: 100)(+10/turn)(gooped, -3,000,000 HP/turn for 3 more turns)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(protected from 3 attack)(originally JOEbob's)
Prism: 50,000 x 70 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)(gooped, -3,000,000 HP/turn for 3 more turns)

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 5,000,000 HP + 700,000 HP, 750,000A (+20 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)(gooped, -3,000,000 HP/turn for 3 more turns)
Aragami: 30,000 x 40 HP, 10,000 x 40A

[AG - EternalStruggle]Apex Fleet: TA: 6,250,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)(gooped, -3,000,000 HP/turn for 3 more turns)
Attack frigates: 10,000 x 250 HP, 3,000 x 250A (10% dodge rate)
Ordnance cruiser: 250,000 x 10 HP, 250,000 x 10A(can attack or heal)
Spectral Lord: 400,000 x 20 HP, 4/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 10 HP (As long as at least 1 Overlord is alive, refills Attack/Constructor drones to 1,000/4,000 each turn, if they're below that)(protected from 2 attack)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 4,000 x 1,000 HP + 4,000,000 HP (Doubles the number of units in a group once per turn!)(gooped, -3,000,000 HP/turn for 3 more turns)
Engineering depot: 400,000 x 2HP (Materials exhausted - still useful as a shield!)
Airfield: 400,000 x 1HP (Materials exhausted - still useful as a shield!)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A(gooped, -3,000,000 HP/turn for 3 more turns)
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)
God-Elite Wither Skeletons: 500,000 x 5 HP, 500,000 x 5A(gooped, -3,000,000 HP/turn for 3 more turns)

[AG]Psychic Overlord II: 8,900,000/11,500,000 HP, 1,700,000A, Special: Gain Ability: 1/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(weak mind powers)(Boss)(protected from 1 attack)(gooped, -3,000,000 HP/turn for 3 more turns)

[N - CaptainNZZZ]Temporal Guardian II: 30,000,000/30,000,000 HP, 7,000,000 x 2A, Special: Za Warudo: 2/2 (-200,000 damage from all attacks)(25% dodge rate+1 Auto Dodge)(+2,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(protected from 3 attacks)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-100,000 damage from all attacks)(+5,000 HP/turn)(gooped, -3,000,000 HP/turn for 3 more turns)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(2 attack redirector)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (3 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)
Servitors: 10,000 x 580, 5,000 x 580A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)(Time-phaser protects from one lethal hit)

[AG]THE TANK: 50,000,000/50,000,000 HP + 1 permashield, 38,500,000A (1 Retcon Shell remaining!)(Boss)

[PG]Distraction: 10,000,000 HP, Distract!x3A (A S/B/D ignorant)

[PG]New Soulrazer Killer Ship: 7,500,000 HP (reduces New Soulrazer charge by 50% in 2!)
[PG]New Soulrazer Killer Ship: 7,500,000 HP (reduces New Soulrazer charge by 50% in 2!)

[PG]Fruit Ninja: 35,000,000 HP, 2,000,000 x 10A (30% dodge rate)(Elite)(A S/B/D ignorant)(Army)

[PG]Attack Shield Obliterator: 40,000,000 HP, 0 x 30A (Tri-shield buster)(Army)

[PG]Simplicity: 35,000,000 HP, 3,000,000 x 3A (Tri-shield buster)(Army)

[PG]E3 Heckler: 30,000,000 HP, Heckle x 2!A (heckle 50/50 either makes entities kill themselves or get debuffed)(A/S/B/D ignorant)(Army)

[PG]☺: 20,000,000 HP, 5,000,000 x 2A (Tri-shield buster)(Army)

[PG]Unsealed Tank: 10,000,000,000,000 HP (projecting Godmodder protection field)(Boss)

[PG]The Godmodder: 22/310 HP (Descended - x5 Actions per turn)(Completely Invincible)


OOC: After some deliberation, I have decided that last-chance saves will cost a full focused action from now on - not CP, just a focused action. You can still do focused action + 1 CP to use a fourth action. They're way too good to cost the same amount as an attack shield.


Player list:
Alastair Dragovich - CP: 23 (Pelicannon, Rage Cube, X-Blade (use to protect one Player from death once!))
Arsenical - CP: 8(1 post in debt!)
Bill Nye - CP: 14 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 55 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison+1, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0, always-hit-Monocle)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 0 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 9 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 25 Power)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 0 (has bag of nine-sided die)
General_Urist - CP: 11 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 0 (has Ultimo Durana(94 power left, CALLBACK Greatsword, Self damage ticket)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 25 (has nice bed, infinite charmzard energy, 3 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, Godmodder Lock)
Karpinsky - CP: 0
Krill13 - CP: 25
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 0
Paradoxdragonpaci - CP: 6 (has paradox void cards, hexagonaherbs, 4 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart/Rage/Space gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 0
Ranger_Strider_ - CP: 8
That-Random-Guy - CP: 58 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), spirit knife, grenades)(has The Real Kicker, entropy-blood-smash powers!)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 0 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, greatsword, 1 Godmodder Lock)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orb
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Safetyified Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
Player Power Cascader (rolls 10 1-10 numbers, multiplies results and then multiplies that by a Player's attack to increase damage!)
Duelist's Garment (gives powers of Yorehammer, Starcalibur, Resolute Heart, and Infinileaf Clover for one post)

OOC: Next update should come on Saturday. After that, I won't be able to update until the next Sunday - I'll be away at a conference to learn new skills!
 
Last edited:
Update CLXXV (175)
[1] I remove some Goop from an entity that requires it.

[1] I throw an attack shield over the TOG XXXXIII.

[1] I charge.

You remove part of the goop from the Quadcopters!

+1 shield and 1 CP!

Ultimo Durana: 94 Energy Stored

3 ACTION FOCUS - OBTAIN SUPER POWERS?: My Focus: Offense. My Specialty: Dragon. As the machine activates, dragon power swirls around me... "This is gonna be good. Drago, our time is now!"

Drago: Finally my turn EHHHH?!?!? I've waited long enough.

Drago pulls out his Dracolyte staff and assists in the Machine usage, to what effect, I do not know. (he a dragonborn from dnd, take that as you will)

You feel power flowing into you!

SUPER MODE ACTIVATE! OFFENSE + DRAGON! You have the SOARING DRAGON super mode!

In this mode, all your attacks have triple power, meaning you can do 3M damage per action instead of 1M damage! In addition, you can split your attacks between two foes without reducing your damage at all, thanks to your ability to soar overhead and roast both foes in flame!

(OOC Note: You can't use CP to increase your attack power while in Super Mode)

The Super Mode will last for the next 3 turns! Rain hellfire upon your enemies!

Free Action: Tactical analysis incoming. Recommended reading for all players.

Overall Threat Level (1 is zero threat, 10 is game over threat): 5. The Godmodder is pulling out all the stops, but we have a tank. And when it gets multiplied, it will have enough power to kill two of his entities per round (at least once it gains the capability to penetrate targets). Fair warning, even with its boss tag, the Godmodder will try to screw with it. Put any attack shields behind its permanent shield if you can.

Total Entity DPS: Excluding the Overlord, Temporal Guardian, and tank, we have 22,600,000 entity DPS. The Psychic Overlord adds 1,700,000 to that, The Temporal Guardian adds 14,000,000 to that, for a total entity DPS of 38,300,000. The tank has 38,500,000 DPS, which will be doubled to 77,000,000 DPS once True Multiplier Orb is used. That gives a total DPS of 115,300,000. There are currently 160,000,000 HP of army entities, 25,000,000 HP of secondary PG entities, and 20,000,000 HP worth of obstacle generators we can negate outright by rushing the obstacles. Assuming 30 actions worth of player attacks for an extra 30 million damage, we'll still end up with about 15 million HP of core Godmodder army entities surviving.

Current Schemes:
  • We need the Psychic Overlord to make a suicide attack, which requires it to suicide. The goop will take 3 million HP off of it, but I'd recommend having it take point and force the PG army to finish it off, wasting their attacks to further our ends. Once it does this, we Save Point it and then use the Save Point on THE TANK to make the Godmodder fight it twice.
  • We're going to Resurrection Orb the tank the first time it dies, then save point it to resurrect it a second time.
  • If we send the Order Orion to the NSA, that boosts the bonus from temporal acceleration on it to 600%. With the increased threat shown by the Godmodder, it may be worth saving up the NSA's resources for Godslaughter to keep the Godmodder in check, and with 600% charge, it would be able to use Godslaughter 3 times in a row. Although we should save at least 100% charge in case a really nasty entity comes along that needs to be wiped out.
  • If your entity is gooped, clear it off yourself if you can. word of moniker is that it takes 2 actions to clean unless you have a reasonably creative single action.
Targeting Priority: By distributing this, I attempt to make this the default priority, so that entities will default to this if their original target is dead or they aren't assigned a target.
  1. E3 Heckler: It can make entities kill themselves outright. Get it off the field, now.
  2. Smileyface Thing: It's got the lowest health and highest attack of the PGs on the field right now.
  3. Fruit Ninja: It has 20 million DPS over 10 attacks. Note: Due to its dodge chance, entities with only 1 attack like THE TANK should skip this unless they have accuracy bonuses. We don't want to waste THE TANK's whole attack on one target.
  4. Attack Shield Obliterator: If it lives, we lose all attack shields.
  5. Simplicity: It's more durable than smileyface, and has less damage but one additional attack. We can let it live and it won't ruin our day.
  6. Soulraze Killer Ships: These 2 will negate one of the New Soulrazer Army's one-shots. Granted, we have 2 turns to address them, and they aren't that tough.
  7. Obstacle Generators: Unless there's no obstacles left at the EOTB, in which case they're pointless.
  8. Distraction: It's a distraction. Ignore it.
  9. Unsealed Tank: I mean it's better than not firing at all, right?
Crazy Idea: When the tank is savepointed, have the tank that was brought back use its Retcon Round on the entity that killed it. The end result of that is one of two things: either it brings back the tank that died and gives us two tanks on the field, or it nullifies the use of the save point and restores the tank. If it's the latter, the tank will be nearly impossible to bring down because any time it dies it can savepoint, retcon the death, and then regain the savepoint.

Vote: True Multiplier Orb on THE TANK. It's already strong enough to one-shot the ancient Soulrazer, let's make it even stronger.

Orders: The Psychic Overlord is ordered to charge Simplicity (or if it's dead, target based on threat priority), attack its target, and then draw aggro and soak the attacks. Janus is ordered to give THE TANK some abilities, and also to tell me what it's doing because I heavily suspect it freeloaded and didn't do anything last round when all entities "ticked up". Argus joins our attacking forces and follows my listed targeting priority. The tank is advised to follow my targeting priority, with the exception of the Fruit Ninja due to its dodge chance compared to the the tank's single attack.

Cera Advice: Most of those obstacles have a human element. You have a blade that can one-shot humans. You can easily kill those obstacles to escape. Don't feel any guilt, the obstacles are nothing but Godmodder constructs.

Other NPC Player Advice: I'd consider using your CP to buff up the tank with regen, armor, or extra health. It's the lynchpin of our strategy, and since it's about to receive our last True Multiplier Orb, the benefit of any buffs you give it will be doubled.

Action 1: I upgrade THE TANK with homing penetrator rounds. Now, after overkilling a target, the shot will pass out the other side and home in on another random target.

Action 2: I use Naked Teleport on Janus, teleporting him and only him to a nearby safe location. His clothing, and more importantly the goop on him, aren't carried along.

Yeah, despite the name, it's actually really handy to be able to selectively teleport. It utterly pisses on any prison that can't fully nullify my abilities.


Action 3: I challenge the Godmodder to install every single Skyrim Mod into Minecraft. Yes, every single Skyrim mod, including Skyrim special edition mods, stand-alone mods that aren't designed to be compatible with anything, and even the mods from that one site that can't be named.

If he fails to do so, I call him a loser, because he clearly isn't a God-Modder if he can't install every single Skyrim mod into Minecraft. If he succeeds, I copy all the files from his completed project, check for viruses, infohazards, and any other shenanigans that would be detrimental, and distribute it to the troops for a morale boost.

Cera is too busy charging forwards to listen to you! Even if he did, he's so busy charging forwards it's unlikely he'd have time to kill the obstacles in his way.

If by "after overkilling a target, the shot will pass out the other side and home in on another random target", you mean "adds +250,000 attack to The Tank", then yes, 1 action is strong enough to add that. Thanks to That_Random_Guy's action boosts you enough to implement the effect partially - it can overkill, but only by a maximum of 5,000,000 damage.

Janus is cleaned of goop!

The Godmodder is completely invincible! Action nulled!

FOCUS!
I'll take this time to gain greater strength at the machine.
My focus? Utility. My specialty? Time.

SUPER MODE ACTIVATE! UTILITY + TIME! You have the Time Twister super mode!

You gain the power to use a full focused action to warp an entity back in time by one turn! Any entity! Use this on them, and they'll go back to the way they were one turn in the past! Great for recharging specials!

Action 1-3: I go to Simplicity and I proceed to Beat the crap out of everyone with my determination swords. I help out by summoning daggers and stabbing most of them. I create many frying pans and proceed to whack everyone.


Meanwhile in Shadrix's Ship...


Kirby, while looking at Bill Nye's progress, hears a familiar tune. It's the tune for the end credits sequence of DDLC. Kirby heads to the room to see Monika playing. She plays so elegantly. It's like she knows what she is doing. Kirby is surprised, "Monika?"

Monika stops and looks at Kirby with a smile, "You like it? Don't worry, I'm not really very good."

"Not very good? That was excellent! I loved it!" Kirby says with the biggest smile ever! Monika giggles, "Aww, thank you!"

"Do you remember where you learned that song?"

"I just came up with it myself, I think."

"Huh… Well I-"

Suddenly, alarms start blaring. Monika quickly gets up, "Okay everyone, music class is over, let's get out of here!"

Monika leaves and Kirby follows. Kirby heads back to his seat and Monika follows behind. She looks around the cockpit with awe. She then sees the players moving and doing their thing on the big screen. Kirby turns off the alarm surveys the situation. Kirby then points to the players, "See these guys? These are the players of this universe. They are here to help save the Multiverse!"

"That's quite a lot of people...wait, players? Is this all some sort of game?"

"Uhhhhhh…. Don't question it. Anyways…"
Kirby zooms in on one player, "This is Bill Nye!"

Monika gets a closer look, "Hi, Nye! Wait, can he hear me? I dunno, with how much he resembles Shadrix, he looks like a reused sprite to me."

"Unfortunately, no he can't. But his looks are no coincidence. Bill Nye is an android designed by W.D Gaster and Shadrix. He was built to be Shadrix's successor. He has 7 A.I's with him, each one a specific trait: 'Determination, Patience, Bravery, Integrity, Perseverance, Kindness, and lastly, Justice. Determination is the strongest of the bunch."

"That sounds so adorable! Kind of like one of the mangas that-"

"What?" Kirby says in a confused way, "Which one?"

"Our Lovely Llamas, I think it was called. Bunch of friends living in a network of tunnels under a mountain, and they had flower gems with different powers when they worked together. I never really got into manga, but she used to go on and on about it…
Wait a second, who was it? Nonono, I almost…!
"

"Are you ok?" Kirby looks concerned.

"My head got so staticy, and loud, and painful..."

"... I have an idea. Come with me for a second."

Kirby gets up and heads down the hall. Monika follows clutching her head. Kirby heads to the dark hallway. Monika is unsure if this is safe, "This hurt enough as it is. I'm not sure if I want to remember. I might not know much, but what's left of me is still me. I don't wanna risk losing the rest of it. Imagine if you could delete your own existence with a click of a button...I wouldn't wish that on anyone."

Kirby turns around, "Don't worry, my idea won't hurt at all. Trust me!"

Kirby opens the door and inside is a room with a single chair with a giant helmet. The walls are filled with T.V's. Monika looks inside still clutching her head, "Somehow, this fine tribute to mad science doesn't scream 'trustworthy' or 'painless'."

"Don't worry, I do this with Shadrix every time he loses his memories. He never says it hurts. He built this dang thing. He made it so nothing will ever get hurt."

Monika slowly goes inside, "Okay, I'm buying this a little more, though it's concerning in itself that you guys lose your memories on a regular basis. Is this thing just inefficient, or what?"

"Nah it's just bad timing. Now, please take a seat!"

Monika slowly sits down. As soon as this happens, all T.V's turns on. The helmet slowly descends upon Monika's head. Inside the helmet has a tiny screen. The helmet turns on and static is seen. "Alright, All I need to do is input some stuff here and we should be good to go!"

Monika looks around in a frightening matter, "I can't see anything. There's static everywhere, everything, can't move, can't escape...SHADRIX WHERE ARE YOU?"

"Monika calm down! This is natural! Please… go with the flow! Trust me!"

Monika takes a deep breath, "Right. There's somebody here. I exist. I'm not alone. It'll be okay."

"Alright done! Now, In a few moments, we will see your recent memories and any other memories you may be hiding. And……… GO!"

The T.V's and the helmet display a room of sorts. It looks like the clubroom. There are 4 people who are staring at Monika. all of them are ghostlike and their faces are blank. Then, the next memory jumps to Monika deleting one of the names on the files. The names are completely blank. Then, The last hidden memory has her pressing a button that causes the whole area to go dark. The next memory shows her in the ship near the terminal where Kirby found her. Then, The T.V's turn off and the helmet ascends. Monika looks around to see Kirby in front of her, "I think they were my friends. Four of them. There was barely anything left. One little push, and everything, everywhere, gone, just like that. And then nothing, and then...I'm on this ship."

Kirby looks concerned, "... hmmm. It's still not all of the memories. Most of them are corrupted. It will take a while to restore them all. So for now, why don't we take a bre-"

Monika starts crying, "I deleted an entire universe! Everything I ever cared about! You should be down there fighting ME!"

"... I am sure there was a reason you pushed that button. It's hidden in the memories that are corrupted. Maybe someone forced you, or it was already decaying. We can't be sure."

Kirby hovers up and gives Monika a cute hug, "It'll be okay. Might take some time, but we'll figure this out, all right?!"

Monika then returned the hug, "You're giving me a chance, you think I'm worth knowing. I'll trust you on this, and I'm glad you're trying for me. If there's anything around here I might be able to help with, let me know, and I'll give it a shot, all right?"

"Got it! You can count on me!" Kirby smiles. "Now, let's head back to the piano room ok?"

"You've gotta show me how you play with those cute little nubs!"


In Omega Flowey's battleground...


Shadrix: Why does it feel like we have been out of the loop for a while?
Gaster: I HAVE NO IDEA.

Sans is simply taking a nap. He soon awakens when Omega Flowey screams at them. Shadrix realizes he has about enough and does his special attack. He activates the Chaos Emeralds inside his suit and goes Super. He fires many golden Beams and then flies right through Flowey. He deals 100,000 Damage! Sans and Gaster do a team attack and deals 100 damage. Omega Flowey attacks all 3 of them but the shield blocks most of it. The shields lose 30% integrity. He then uses the yellow soul to attack, creating many guns that fire at them. Shadrix calls for help once more and The Yellow soul regains control. All 6 souls rebel against Flowey and reduce his Defence to 0. Chara takes the souls before the others do and holds on to them.

Flowey was about to make his move but the Determination Beam that was fired a while back came crashing down onto Omega Flowey, obliterating him.

OMEGA FLOWEY DESTROYED

Chara teleports in slowly clapping. Well done... Very well done. You managed to take out Omega Flowey. However, I have one more trick up my sleeve!
Chara summons a bunch of glitches in his hand. He takes the souls and puts it in there. He takes a hard mode red soul and puts it in there as well. He then throws them into the air. The glitches and souls form together and explodes
When the dust settles. They see a figure floating in the air. They summon rainbow fire and throws it at Shadrix and the others. They all dodge out of the way.

I want you to welcome... HARD MODE ASRIEL DREEMURR!!

Asriel Dreemurr floats down to the ground with a smile on his face. Chara goes next to him and summons two red knives. Asriel summons a blaster and a sword.
Shadrix goes into offense mode which takes away all shields. Sans and Gaster both prepare their blasters.


AC
Shadrix
HP: 99999999999999 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r HP: 666666 ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy)

PC
Chara HP: 99 ATK: 99 DEF: 99 (Filled with Determination) (Has 6 Butterscotch Pies) (can be revived upon death) (Can save and load)
[BOSS] Asriel Dreemurr HP: 999999999 ATK: DEF: (made with Chara's Glitches) (can save and load) (Hyper Goner: 10 turns to charge)

How much does Chara have up their sleeves?

4,000,000 damage to Simplicity! Blue text man realizes that due to phrasing, he ended up stabbing his own daggers! His daggers are bleeding out, crying for help! Oh well.

I vote to true multiplier orb our tank

Piono sighs.
"Alice, you're in danger. Not in the usual 'die and get your soul eaten by the Godmodder' kind of danger, but the more insidious 'having your mind devoured' kind of danger.
A short while back, we learned something interesting about Godmodding. Specifically, that its true origin is as a creation of The Devil, made to torment all the planes of reality for eternity.
Now, that in and of itself isn't that great a surprise, but it brings up something specifically.
Everything that the Devil makes comes with a catch, and the catch on Godmodding? Dying. More absolutely than Verraad himself could inflict on you right now without inordinate amounts of effort.
It wil beginl, and has probably already started, to eat away at your mind. Chipping away pieces of who and what you are, until there's nothing left of you. Instead, there will be that
" Piono points at the Godmodder "or at the very least something like it, piloting your body."
He looks back at Alice. "I, and likely everyone else here mirrors this sentiment, am extremely greatful for your help. Not just that, but having a godmodder on our team? It's fantastic.
But I'd rather have you alive and well at the end of this, able to move forward once this is all said and done, than keep this powderkeg primed to kill you and then potentially everyone else afterwards.
The world needs help. It needs healing, restructuring... It needs so many things, between the Godmodder and all the other evils that plague it.
But it can't get any of that if that same evil kills and puppets the body of one of reality's best champions.
You can't make the world a better place if a demon has stolen your very existence for its own fell purposes.
"
He sighs again.
"At some point, as soon as possible, we need to find a way to destroy your soul orb. Your new powers are useful, but if they're going to destroy you from the inside out?
...I'd rather have a friend be depowered than killed, defiled, and puppeted by the enemy we just finished fighting.
"

SUPE TIME
I focus action my way into the supercharge machine
Focus: UTILITY
Specialty: IMPROVEMENT


Piono, while going into the machine also waves over to the 'spare' players.
"Cloak, Jamie, Ash, Xerath! If you can, spend some of your actions helping Cera blow through all the obstacles. I know some of the rest of us are trying to work on that but if we fall just short on that front we could blitz the whole thing down and get that monolithic sucker over there down in one round two phases in a row!
Also, one of you make sure to give Cera an attack stabilizer before they go if they make it all the way out with an action to spare, we wanna make absolutely certain the hit lands.
"

Alice: ...

Alice: ...I... there's a part of me that feels the same, and yet... I feel like I can't, like I shouldn't, like its the wrong decision...

Alice: (Maybe... just between you and me... Altair was right...)

Alice: ...But right now, we need to focus on THIS Godmodder.

Alice: We'll settle that matter once Reality is safe!


SUPER MODE ACTIVATED! UTILITY + IMPROVEMENT! You have the Crank It Up super mode!

With this, you can pick an aspect of an entity - ANY aspect - with one action, and crank it up a notch! Of course, a "notch" here generally means "numerically by several million". But then, that's just for the strictly numerical aspects of entities...

Tank! Attack the Heckler!

I vote for True Multiplier Orb on the Tank.

1x action:

In a place far from here, atop a high mountain, there lived a wise sensei, a great master of martial arts, and of their attendant weapons. It was he who trained the greatest ninja of the world, the ones nobody has ever heard of. From him one could learn the way of the fists, and the way of the staff, and the way of the shuriken, the way of blending into a crowd even though you're wearing a full shinobi, and, most relevant to this discussion, the way of the sword. I should say katana. He was, after all, Japanese.

His training methods for the katana were eccentric, to say the least. In early days, when they were learning to slash and cut, he would toss fruit at his pupils and expect it to be bisected by the katana. It was, but the katanas would always rust through in time. The local blacksmith hated him! But the local fruit merchant loved him -- he was the best customer! In later days, he would add in small bombs which would explode if cut. These taught his pupils to stay their blade.

The Godmodder's Fruit Ninja never studied under this sensei. If he had, he would know not to cut everything in sight. But the Fruit Ninja is reckless, and overly aggressive. He will cut anything down that tries to hurt him.

As to how I know that the Godmodder's Fruit Ninja never studied under this sensei? Once, a lifetime ago, and before I ever thought of becoming a Player, I traveled to this sensei's dojo, seeking to train under him. He was dead by then, though this was not publicized. But I met with the bomb-maker who lives at the foot of the mountain -- the sensei had been a good customer for him, too -- and he told me two things. First, that he would take me on as an apprentice. And second, that any pupil of the sensei would rather die than serve the Godmodder. And indeed, most of them had.

From the bomb-maker, I learned how to craft small little round bombs that explode when cut. I have kept this knowledge with me until now, always making them in the same way for special occasions. Since I became a Player, I have used my Player powers to give them a little more oomph.

Now, I pull out a half-dozen of these bombs. They're decently sized, about as big as a lemon, but perfectly round except for the fuse. I light them, then toss them at the Fruit Ninja. He'll cut them down, I know. And he'll suffer for it.

2x action:

I pull out some stuffing, some fabric, and a Shard of Power (Scion showed up a while back. We took him down within a week.) This is a very specific Shard. Most people know it as Clairvoyant. Don't know what the Faerie Queen calls it, but she's not important to this.

I sit down and start sewing, quickly making a little plush man on the same scale as the little Doormaker. I build the Shard into it in just the right way, then add a little of my own power for the finishing touch.

I'm left holding a plush Clairvoyant. I give it a quick test run, put it through its paces. It turns out that I messed up a couple of the connections, so the plush Clairvoyant is less powerful than it should be. While holding it, the person holding the plush Clairvoyant can see what's happening anywhere in the overall cosmos, be that Earth, Heaven, Hell, the Shadow Realm (I check in on Cybil real quick before moving on), the HEXAGONAFIELD, or any alternate universe, dimension plane, or other means of classifying places. But there are two catches. First, the wielder has to have a rough idea of where they're trying to look at. And second, the plush Clairvoyant only allows you to see one place at a time, with a rough radius of 10 meters.

I move over to the plush Doormaker and set the plush Clairvoyant next to it. Without any prompting from me (okay, a little), the two plushes start hugging each other. It's kind of cute. I get the sense they won't be separable any time soon, and that they can be wielded as one item.

(SUMMARY)
1x action: throw little bombs at the Fruit Ninja
2x action: upgrade plush Doormaker with plush Clairvoyant

Vote for the last True Multiplier Orb... one more should be enough to use it.

The Fruit Ninja cuts without thinking, realizing too late - BOOM! -10 Points!

The Fruit Ninja decides that its too late now. Without those points, he'll never get his high score! He sits down to commit sudoku...

The Godmodder, though, sends a giant face to slap itself into the Fruit Ninja's palm, slapping him out of it! 5,000,000 damage to the Fruit Ninja! He was weak to that attack, but he won't die to it!

You upgrade Plush doormaker with Plush clairvoyant! Your attempt to see the Shadow Realm doesn't work... but other than that, you can see anywhere in what remains of Reality. You now have Clairvoyant Door plush!

I cast spell to reduce the friction(to zero) of all goop affected ares for few seconds
This should make the goop fall right off them, i hope
Then the fallen goop is collected and thrown at Edit: New soulrazor killier ships

Thanks for the suggestion/help That-Random-Guy

The goop slips off the Red Army Engineers easily! It then gets hurled at the Soulrazer Killer ships, dealing 3,000,000 damage to one of them! They beep madly, not too happy about a Godmodder attack being turned against them!

Free(?) Action:
Eyowe takes hungry_visitor's probably knocked-out body as his reward.

x3 Action:

Eyowe, using the power of [I Just Wasted 3 CP and My One Item So I Might Be Mildly Nettled Right Now and I'm About to Take it All Out on Some PG Mooks], not-so-violently-but-still-a-bit-violently wails on any PG enemy available, going along with Crusher's attack priority list.

5,000,000 damage to the Heckler! The Heckler has a hard time getting any words out with a fist shoved up his mouth.

Action 1: I clean the Mark III Tactical Flashbang with a military clean.
Action 2: I have Cera get some sleep. In accelerated time.
Action 3: I use the final bit of charge from the pocket reactor to help a security guard kick the E3 Heckler out of E3. He won't be coming back.

Should I use the Red Army Swordsman to kill the E3 Heckler? It sounds like it'd be better against the Heckler than Fruit Ninja.

Cera Advice: You can break the solid and invisible walls. Annoying people aren't actually very good at obstructing, and if worst comes to worst you can probably just fling them across a room. I've taken care of the other obstacles, so...

Mark III Tactical Flashbang halfway cleaned!

Cera is properly rested and ready to go! He feels like these obstacles will be easy to overcome!

The E3 Heckler was away from E3, but he goes COMPLETELY insane once he realizes he won't be let back in! Yelling, he slams his head into a lamppost, dealing 2,500,000 damage to himself!

Please refocus the goop towards the New Soulrazer Killer Ships, since unlike the tank they can die in a single digit number of rounds to millions of damage. Nothing's besides the Yoreblade is getting through the Unsealed Tank (again, without thousands upon thousands of rounds) except the set of uberitems we're saving for Tribulation 6/the Godmodder destroying the Yoreblade.

Vote: True Multiplier Orb on THE TANK. It's already strong enough to one-shot the ancient Soulrazer, let's make it even stronger.

3 Consecutive Actions + Economy Melting Banknote + : Remember the Economy-Melting Banknote? I remember the economy-melting banknote. I take it out, and stroll-well, teleport-into the lower reception area of a specific building in the plane of obstacles. From there, I waylay a intern, and explain to him that there is a very important guy-i.e. me-here with a tremendously powerful bank note, who wishes to enter discussions with the C.E.O of this very company as to its likely future use. Needless to say, this gets me into the upper reception area, where I see, 'lo and behold', a sign on the desk that says 'Out to Lunch'. That prompts me to oh-so-patiently wait.

Soon, the C.E.O. shows up, in quite a tizzy. (I imagine he expected the receptionist here to show me in.) The lack of receptionist renders him even more obsequious than usual. On the way up to the office, I easily convince him that if he were to take a few minor actions I will completely forget the snub of having to wait for him.

To be precise, make sure the various reception desks around here are always manned or womaned by a receptionist, for when I next show up, and for the love of god fire that one guy who made it so hard to tell you about this important opportunity to discuss the Economy Crashing Banknote. Oh, which guy? The intern? Definitely not him. He was great! Let him leave, I think, at 10, instead of 11. Maybe even slide him up the list of interns that might be hir-

hahahaha

Ha.

In all seriousness, I think he should get a hour off with no strings attached. (Hire a intern? Ridiculous, 'round here.)

Where was I?

Ah yes, there was the matter of that fool who so complicated my efforts.

Couldn't catch his name, he rushed off, but here written down is what I could make out.

You know the man? I thought you might, that's quite a distinctive name. I wonder who'll fill in his position. Finding someone with the appropriate skill in obsticalizing couldn't be-oh! I know someone perfect. Man named Cera, here's his description, he'll be along very soon. Very good at getting past obstacles, as well, comes of knowing so much about them.

Nice office. I am impressed by your improvisations in allowing the important few to move unmolested, so that this whole plane may maintain its proper state of obstacle-filledness.

After that, we talk for quite a while. (I am sure you have no desire to read all of that. [Besides, I have exams IRL.])

During those talks, I lay the groundwork for a number of long term modifications and upgrades to the Plain of Obstacles, with the help of my supreme capacity for navigating the place without delay. Those may or may not come to pass, but still a number of changes are made.

The Girl Scout's ovens become much easier to bake with, and a number of cooking cupboard finally become unlocked-ish. This stimulates a mass recall of Girl Scouts to take advantage of the massive opportunity to expand cookie selling operations, by baking more cookies. It definitely won't work out like that in practice, though, because a great many logistical bottlenecks (jammed pantry doors and so on) remain, but it'll definitely keep them busy for a while.

The panhandlers are hired, so that they can become Persistent Charity Solicitors! Booths in front of doorways! Bigger and more immovable people asking for money! Puppy Dog (doing Puppy Eyes) Brigades! Eventually. I doubt I need to explain how hard it will be to coordinate such a thing on the Plane of Obstacles.

There. Most of the Plane of Obstacles (as in the parts in the way of Cera) is distracted for however many turns it takes for them to deal with the many obstacles in front of them without Player Powers (or just plain dealt with), and if things go down to the wire I can batch-spend CP to, in short, stall the Godmodder's Army.


OOC: I am attempting to have the receptionists desk permanently manned, the man in a position you want fired (and Cera recommended as his replacement), the Girl Scouts distracted, hopefully Panhandler's distracted (as opposed to prevented from leaving their Pan Handling Positions by Obstacles), plus a bit of psuedo-RPing to enhance the option of directing some of the Plane of Obstacles at a target.

Edit: I back up Crusher48's effort to give the Tank the ability to do spare damage to other targets with 5 CP.

Using the Economy-Melting Banknote, you easily deal with every corporate-related problem Cera faces! 4 obstacles wiped away, and now, Cera won't deal with job-related issues anymore!

CP donated to Crusher's efforts!

I notice that the Godmodder is angry about being called a TF2 something, I stretch my freshly replaced Arms (made from scratch using my teeth using thin air as subatomic base material) and walk over to him.

"So, Godmodder, you hate the Truth about being called a TF2 Teammate Murderer? That's odd, that you hate the Truth about being a TF2 Teammate Murderer. After all, it's written right here, in this book called 'The Truth, and it says in this secret 9th chapter I just penned and put in there that Verraad is a TF2 Teammate Murderer. It says specifically that 'It is no surprise that Verraad, whose name means Betrayal, is a TF2 Teammate Murderer, because Verraad is an incompetent nincompoop except when he's being an asshole Godmodder, and being the best asshole Godmodder means being a TF2 Teammate Murderer. Since Verraad is the most dangerous and comptent Godmodder, that means he's also the best TF2 Teammate Murderer in existence. Which is true, because Verraad Murdered his Teammates in TF2. Also, he smell like blood and piss because he got those all over himself when he slaughtered the Sniper because he's a TF2 Teammate Murderer.'" I look up and smile broadly. "So.... Want to play a game of TF2?"

I proceed to use the Rage Cube to block the incoming Rage. I then toss the volatile Cube at the Attack Shield Obliterator, letting both disappear in a hellfire of Godmodder Rage, as well as any other [PG] forces that happened to get caught in the Crossfire.

With Action one done, I begin work on my next project.... And pause.

There was something I wanted to do... An Android. I pull out a drawing that I know wasn't there, but represented the idea and its importance to me anyway. It was a crude drawing, with a laser sword, GUrren Lagann styled jetpack + Wings, laser rifle, the laser weapons built into the arms that can switch to normal function and back, powered by an energy sphere that resembled a Will O' Wisp that might be her soul that could go into overclock mode and maybe allow her to do magic... And that was just the weaponry and features.

I snort gently. "I'd call you Mary if I didn't already have a name for you."

...I look to the Godmodder, then I look to Piono.

I then fold the paper up, and gently tuck it away.

Maybe there'd be time enough later. Right now, I had one last thing to accomplish.

Using my Second Action, I turn to find Arsenical, who was still here through sheer dint of the debt. Not only was he perfect for his debt, but his status as a Player made him perfect for my biggest and best idea to screw over the Godmodder once The Tank was triple dead.

Firstly, I had to make a special capsule. Using still valuable materials processed through time accelerated eons long techniques, I begin building it around Arsenical. I draw upon every technique I've ever used to shape and reforged and remake the materials to their perfect forms. I draw upon my experience with hyperadvanced machinery from back when I fought the other Godmodder. I draw even furhter from the eerilly accurate false memories from this Godmodder Fight to make the cirucitry and then program it to utmost precision.

I harness every bit of Creation that the Player Powers represent. I harness every bit of Problem solving they had come to be known by.

I create THE CAPSULE. It is effectively indestructible from the inside and out. More importantly, it is further modifiable, because it is not done yet. It merely is the centerpiece that the rest of its fundamental idea is based upon.

The next piece, arguably, is the most important part. I pull a thread of my own power out and examine it. I examine how it interacts to create Entities. I examine how it interacts with things that are already created to bolster them. I examine how it interacts with things that are not of our own making. I compile this knowledge and perfect it in machine form.

Using symbols that depict God as I know him and his miracles as the basis for the magical symbology, I carve a large laser dish array from pure Salt. The grade stuff that exorcises ghosts and demons. The kind that I have to overlay with even more pure Gold to keep its power contained and make it impossible to interfere with anything outside of the intended target. Finally, I dip the finished product(so that the Gold also protects the Salt from the properties of water) in a vat of Holy Water made by TRUE BELIEVERS, for maximum Faith, and run my Player power into it to create channels for all Player Power to flow through and for Hydrogen to flow through as well so it can act as a primer, since it's the fundamental building block atom of the conventional Universe.

I attach it to THE CAPSULE and dub it the RE-CREATOR (no relation to the anime of similar/same name). When Primed with Player Power, it'll fire a beam of pure Creation that will instantly vaporize and Re-Create whatever it hits into something else or into multiple something elses! Arsenical, being AFK, will naturally donate said energy, but in case of an emergency I do have a means of powering it myself.

This leaves the THREE SLOTS that remain on THE CAPSULE. These three slots are connected together to work in tandem for a singular Purpose. However, since I was out of Actions...

I'd just have to Spend a CP to make the next one! This baby needs to be finished ASAP so I can focus on Jailbreaking Cera out of the obstacle course!

This next piece is a new headache in and of itself. Its purpose is to scan the inside of THE CAPSULE and latch onto certain concepts or energies. This will then be fed to the last two pieces that will be attached to THE CAPSULE for their purpose. However, my target is something a bit more complex than I care to admit.

The target has to do with Arsenical's Debt. It's still connected to something. I need what's on the other end for my endgame for Disabling the Godmodder. But how does one quantify such a connection? Do I focus on mere "Devil/Lucifer/Satan" Energies? What if there's no energy tag in Arsenical? What if the Debt operates in a different manner entirely?

As I think, I feel a pulse of power. I look to my Inventory.

The X-Blade. Its time wasn't now, but looking at it gave me the answer I sought.

I immediately portaled away from the Battlefield. I ended up in the laboratory of Ansem the Wise from Kingdom Hearts, once again diving into those references. It's not my own creation, so either some other Player was REALLY into Kingdom Hearts, or Kingdom Hearts was a Thing all along. I hoped it was the latter. If it was the former... Well, hopefully my presence will allow whoever is here to make peace with their fates.

I find what I'm looking for- his old notes on the nature of Bonds, and read. It's exhausting. As it turns out, it's like reading a Memetic Tier JOEpost, but with better text formatting and even worse dense terminology augmented by the MOST PURPLE PROSE I'VE EVER SEEN. The Temporal Guardian visits meseveral times and timeloops me back again and again so I can parse the dense, heavy to understand text. I want to cry out to the Heavens, but that'd just annoy them since they're already here trying to fight the Godmodder back in the Tribulation. I weep. I need glasses. Then I realize that I just put glasses on my glasses and switch them out for a stronger brand. When that brand fails and my eyes can no longer see, I realize I can create new eyes with my powers and do so.

My eyes still break down, so I make alien eyes. Multiple varieties. They all break down irreparably.

But by the time I've outlasted the COR and gotten myself peak human eyes again, I had done it. The notes were read and parsed. I proceeded to give Ansem the Wise the bird on my way out, making sure not to bump into any of the swarm of time looped selves lounging about doing the reading I just finished with.

I make my way back to the Tribulation the long way. While walking, I take some Friendship, some Antagonism, and some good old Fashioned Light and Darkness and tape them together into a facsimile of a Heart. I proceed to hook up said heart to an Omni-Scanner, and the Omni-Scanner into an Intelle-Reader. By the time I'm finished with this, I jam the construct into the Mod Port it belongs in.

There. Now I have the Bond Reader. It likes spy novels and can scan Arsenical and the nature of his Debt to find the thing at the other end of the Line. The data will not only read out dramatically on the Intele-Reader portion, it'll also feed the information into the next part of THE CAPSULES intended modifications.

I restrain the urge to whimper. That, too, can come later.



ACTION SUMMARY:
Action 1: Taunted the Godmodder to empower the Rage Cube to max levels, then detonated it to annihilate the Attack Shield Obliterator and any [PG] Enemies within the 'splash zone'
Action 2: Created the indestructible (From within and without) THE CAPSULE around Arsenical.
Action 3: Created the RE-CREATOR to channel Arsenical's (Or someone else's in a pinch) Player Power and use it to 'Re-create' anything into either something else, or multiple someone elses.
CP Action: Created the Bond Reader, which will scan Arsenical's Debt to understand what is so I can later track what it is connected to with a later modification to THE CAPSULE.

Using the Rage Cube, you deal 3,500,000 damage to the Attack Shield Obliterator! The Godmodder's RAGE is mostly ineffective because he can't leave his bubble, but he'd really like you to stop hammering this TF2 thing...

Arsenical is now surrounded by THE CAPSULE, having a very small bit of energy channeled into THE CREATOR.

With the Bond Reader, you understand all the terms of Arsenical's debt. If you want to interact with it, you now have the basic knowledge you need.

I vote to true multiplier orb our tank

(1CP+2 Actions)I grasp the empty Vial that once contained Liquid Mind Aspect, the teal Aspect of Logic and concentrate.Logic,Rationality and Innovation, these are the core attributes of the Mind Aspect, the Aspect of Decisions.I refill the Mind Vial as it fills up with the Electric Teal Liquid And stopper it for later use.

(1 Actions) I clean the goop off the Ash Aragamis with Sponges and Disposable Napkins and give them to Winkins

The True Multiplier Orb is used! The Tank is now The Tank II, and is massively buffed!

You create the Electric Teal Liquid Vial, and add it to your inventory!

You clean half the goop off the Ash Aragami! Those disposable napkins are probably best, well... disposed of.

ES sighs at the sight of the Goop, and hands over a mop and bucket to Amelia. "Take care of it."

"But sir, I-" She gets a swift glare for a response.

"I said take care of it."

She hangs her head and gets to work, cleaning off the Constructor Drones, then the Apex, then any AG Entity that's still gooped by this point, with the Psychic Overlord the lowest priority (I.E only degoop if it's the only gooped one left.)

Constructor Drones and Fleet Beacon work on the Attack Frigates again. The Fleet targets the E3 Heckler, or another of the PG Army Entities if it's already dead. Spectral Lords are to fire their charged cannons.

The constructor drones and Apex are cleansed! After a LOT of scrubbing and sore arms, of course!

I vote to use the orb on the Tank.

I grab all of the tool on my Ash Aragami, and feed it to Excalibur, giving Excalibur the ability to goop up enemies with its new Goopcalibur form.

[1x] Ianother version of JOE just so its not me saying the same thing twice sees the Godmodder dropping Cera into the plane of obstacles
"Not So Fast, Godmodder!!"
"You see, while the Plane may seem like an issue, I'll note none of the listed obstacles bar potentially the invisible wall will serve any purpose against a sleeping person who is unbound by the laws of gravity! and wouldn't you know it, I know how to unbind something from the laws of gravity AND how to put them to sleep! Observe."

first of all, I unbind Cera from the laws of gravity. this negates the incline. My methodology here is to throw white paint at the ground below them, then throw cartoonish bombs at the painted ground. White holes are the opposite of Black holes, and black holes pull things in, so these white holes will push Cera away! Furthermore, I toss them a jetpack to let them manouver forwards.
Now, I have to put them to sleep so the mental events don't do anything. But this is a simple thing to do! Why, I've done it by accident. I need simply discuss my dreams. a small speaker attached to the Jetpack pipes up as soon as they've got it all attached, and emits these sounds:
"Hello, Cera! You know, I had some wonderful dreams a short time ago, just wonderful! I was in a role-playing game area, but I'd skipped the tutorial! I was way underleveled for the area, which of course was no issue ever. I soon met a demon which was also a god, and decided to be allied with me! They asked what I wanted, and I decided on an item to give me an AoE to kill whatever's nearby, not including me! They were a very nice demon, or they needed something from me, whichever, so they gave me exactly what I wanted! then I wanted to go visit them, so they created a sort of staircase made of black dots but I think the way I got up was a jetpack instead, or maybe something was carrying me. while in the air, it kind of looked like I was playing minecraft with a low render distance. Anyway, I was way up in the air, and the drop off was probably dangerous, so I went exploring! I met some demons who didn't believe me, and then I got shunted into a dungeon! The first level was vulnerable to AoE, but the second wasn't, so I farmed levels there. a little later, the dream ended and I woke up."
I pause for a few moments, catching my breath, then continue.
"a little later, I went back to sleep and had an even better dream! I was exploring a landscape and there were cool looking places! One of them looked nether-y, like the one that's sending us reinforcements, and I got the impression somehow it was because someone wanted to look cool, but wasn't really dangerous! Something to do with college? anyway, I went to explore! there were little ravines and holes in the ground and it was all pretty brown! I kept finding further paths down inside the fissures into other caves and fissures, and at some point I turned a corner and it all stopped looking netheric. It was a normal set of caves, and peaceful! I walked through it a little, and there were some pools of water at the bottom of holes in the caves! The pools reflected a tranquil, starlit sky, even though I was in a cave, and it was nice to look at. there were some rocks or maybe a stalactite in the pool which obscured part of the view. after a little while I kept walking and there were a few beings which looked like transparent mirrors i think but they also looked suspiciously like the window in the room I was sleeping in copied and pasted a few times. we talked for a little and after a short while I woke up, and discovered unusually bright light coming through the window in the room i was sleeping in, which explains why."
At this point, Cera is hopefully asleep, and the Jetpack auto-steers them along towards the exit of the plane.
[1x] no, the Taint on the field is for if/When one of our current entities dies, It'll do its best to puppet their corpse and bring it back. I proceed to supercharge it further, and make sure it's immune to this particular brand of goop so things slain by that will remain viable.

[1x] Then I see the Godmodder's army advancing on the Angels! I'd go help, but there are things in the way... And then I look up and see the Godmodder, being a Godmodder and doing Things!
"Not So Fast, Godmodder!!!!!"
This is probably getting annoying. but also i think it's funny too. anyway!
"You thought you could be a Godmodder like you're being and do all that stuff you're doing, didn't you? No longer! You're like, Totally going to die! and stop being able to do things! which is like when you commit die!"
Then I throw an apple at him. And stand there.
Naturally, the Apple can't do anything to him. he still has the Unsealed Tank.... shield... thing. . .
So it's rather awkward. Then I throw a snowball at him. and stand there.
Naturally, the Snowball can't do anything to him. because shield thing.
Then I throw a firebolt at him and stand there!
Naturally, the firebolt can't do anything to him, because you know why.
Then I throw an orb of Knife at him!
Naturally, the Orb of Knife can't do anything to him, because... shush I'm getting to something.
Then I use my mouth to throw sound at him, telling him all about my dreams!
Naturally, it can't do any damage to him, but the shield admits sound, so it's still annoying! and no, that's not what I was getting to.
Then I throw a plate at him! and stand there! (while continuing to throw sound about my dreams at him)
Naturally, it can't do damage to him.
Then I turn on strobe light eyes like i'm sanes but such much strong! and stand there!
Naturally, this can't harm him, but it's really annoying!
I continue this for a significant period of time. Perhaps the Godmodder sets the shield to block light and sound. perhaps he starts ignoring me. perhaps his mind wanders. perhaps he gets bored. Perhaps this distracts him so much he loses actions. perhaps he spends an action running away (I follow). who knows?
while (Godmodder has begun to near peak annoyance OR I have begun to run out of material to talk about, colors to flash, and things to throw) AND ( Godmodder has a momentary lapse of attention), I unleash my plan!
I shoot him with a mayonais guNO. That's not my plan shut up. Ahem! I unload a special item from my inventory into the air in front of me!
A Godmodder Lock! With an instants motion- faster then the Godmodder can match, due to his lapse of attention- I duck back even as the field activates. The Godmodder is now Trapped in a Godmodder Lock! This means he can't do things! Which is like when you commit die!
Hopefully this will trap him for a significant period of time! or... hm...
I make sure to leave a note inside the area saying that an aperture which lets through 1/10th of non-solid-state-power will open in one turns time or something. should somewhat reduce incentive for escape, though I'm not sure if such Apertures are even Possible.

Cera is already well rested, so he doesn't fall asleep! Also, the white holes have the same force as black holes, making them an extreme threat! New obstacle added - White holes! Cera is slowed down!

The Taint is not yet inside the Tunnel, since it only recently appeared. It is slowly creeping up behind you near the entrance.

The Godmodder appears to let his guard down. It's a trick, of course. He smiles when he sees you attempting to use the Godmodder lock. You notice just in time, and don't deploy!

If you had dropped your Godmodder lock, he would've moved out of the way at JUST the right time...

I vote to use the True Multiplier Orb on THE TANK.

Focus. I start cleaning the Goop off the Osttrupen and Healbot through hard work. Everysingle men goes into a decontamination procedure, and proceed to take a shower with lots of soap. The Osttruppen are also dropped in a bath that helps them cleaner. The Healbot is meticulously taken apart, every part cleaned with SUPER soap, and resembled back together.

Orders
Priority:
All Units attack the New Soulrazer Killer Ship->Fruit Ninja->Simplicity->E3 Heckler->☺

Osttruppen and Healbot are CLEANSED!

The quiet watcher breaks out laughing at the foolishness of the Godmodder. He teleports to the Unsealed Tank, grasps it, and preforms Zangief's screw pile driver through a portal, slamming it into the Plane of Obstacles and through one of the Obstacle generators and imbeds it into the fabric of the plane, ensuring that it was stuck as he poured all of his actions into this single move. After all, he muses as he picks up more of a spin to drill through the generator beneath the Unsealed tank using its immense durability to act as an unstoppable force, if your foe won't let you go to him, you bring the foe to you.

You attempt a ZANGIEF SCREW PILE DRIVER!

However, you find that the Tank is anchored firmly not just to the ground, but to its current position within the Plane! It can't be teleported, moved, or pushed! And ESPECIALLY it can't be Zangief Screw Pile Driver-ed! Unless it wants to be, of course.

I look at the masses of Godmodder Goop that have smothered parts of the LIVE Space Station. "Well damn it. Sweepers, man your brooms!" As all the engineers under my command prepare to do do some emergency cleaning, I focus on transforming into MR CLEAN, THE GOD OF CLEANING. Armed with endless supplies of powerful detergents and cleaners, I and my engineers scamper all over the shield battery and the quadcopter deployers to thoroughly scrub every last inch of them free of the damaging goop! I also load up some water guns with soap to spray off any goop that landed on the quadcopters themselves!

I order the station's weaponry to open fire on the E3 Heckler, and to use the tractor beam to try holding the ☺(Or Simplicity, if ☺ is dead).

The CompTIA Space Station is now absolutely and completely clean of everything that remotely resembles goop! Why, its cleaner even than before the goop came!

I help JOE.
that's not something i ever thought i'd say
x1 I stride up to him and aid him in putting Cera to sleep via the patented Sleeponatiner 20,020! The Sleeponatiner 20,020 may or may not literally just be me holding up a plastic ray and yelling "GO TO SLEEP GO TO SLEEP GO TO SLEEP". It still works, somehow?
x2 I then turn to the Obstacle Generators. Instantly, cardboard props burst out of nowhere, forming a background that looks strangely like.. a generic western town? Wait no, it is a background for a generic western town. Fake tumbleweeds blow across the floor, and I pull out a pair of flintlocks, turning around. A sockpuppet in the background counts down. 3.. 2.. 1..
I whirl around and shoot the Generators with the Flintlocks. Huh, that's weird. They didn't even bother to turn around? Don't they know how gunfights work? I sigh, and ride in the sunset on another sockpuppet, this one vaguely looking like a horse. The set collapses behind me, crushing the generators. Without looking back, I fire a shot. The bullet misses, and ricochets through the whole Plane, before bouncing back in just the right way to cut the string holding the fake sun up, causing it to fall down and explode, setting the generators on fire.

Cera is still well-rested, but after this and JOEbob's speech he feels tired again. Great.

The Obstacle generators are now on fire! They're going to take 1,000,000 damage each turn! This scene might not make for the greatest western movie ever, but it was effective.

1. I use the machine with the words utility and progress
2. I pick up an old project... (70% complete)
3. Working on the bomb... (75% complete)

Oh, man! The bomb is back! Eventually, eventually!

Action 1: Two ships... There are two new ships... No, don't do it... But, it'll be so much fun. And the Godmodder doesn't need two ships... But remember what happened last time... Yes and no. Last time there was the buff guy and that whole music theme that just mucked everything up... NO... ye-e-e-es... Fine, fine. But do it next turn. Crusher's got a point... YES!
The writer rubs his forehead. What was that?... Never mind. Okay, the black box is saving THE MACHINE for later since half of everyone is using it or messing with the goop. Alright... The writer has a promise to make this round funnier and by that he/she means more better. "What's funnier than a rapper priest?" the Writer writes sarcastically. "A janitor." ... Ugh, not again!? Fine, fine, an old janitor makes his way out of the black box, sweeping up the dust as he does. Actually, he looks a bit familiar... yeah, he was here all the way back at the box's second round. Apparently the box is running out of ideas. Well, anyways, the janitor keeps sweeping up the battlefield, somehow missing the random chaos happening around him. "This place is filthy," he mutters. "I'd better get paid double for this." As he continues sweeping, he accidentally bumps into [Insert PG (Army) Unit] (any at all). "Oh, sorry. Just doing my job. Could you please move?" Unfortunately, the PG unit doesn't want to move for some filthy AG scum. "Really, you could just step a few inches to the side and I could be on my way." The PG unit doesn't budge. "Alright sonny, if you don't move right now, I will show you what decades of practice can accomplish." The PG unit ignores him. "Alright then, you asked for it." The janitor reaches into his pocket and pulls out a black belt. Oh... so karate then... fine... He ties it around his waist and stands at the ready, hands held in front of him, anticipating every move. Then, he strikes. He starts with two quick chops, followed by a roll to the left. He leaps to his feet and delivers two punches. He then tilts just a bit to the side, dodging any potential attacks. He then plants one foot firmly on the ground and delivers a full roundhouse kick. As he kicks, he looses just a bit of balance and rolls to the left again. He then holds his hands to the sides of his face, his right leg perched up, and performs a perfect crane kick for the finisher. Now, this whole combo would be great and all, but the janitor left his glasses at home and has some depth perception issues. Therefore, he was exactly three inches away from landing every blow. The old janitor gasps for breathe as he recovers from such exertion. "I was- I was testing you. Yes- Yes, I was- that was *wheeze* all a test. Now, let's see if you can handle THE BASICS." Thunder claps in the background as the janitor says the words "THE BASICS". He takes off the black belt, throws it in his pocket, and takes out a sponge and a spray bottle. He sprays the PG entity's, stinging its eyes with water. He then takes the sponge and kind of uses it to slap the PG unit, mimicking the well known "wax on, wax off" technique. "Much better." He pushes the PG entity out of the way and keeps cleaning.

Action 2: "Really, the nerve of that guy." The janitor throws his broom back into the box and rolls out a mop cart. He looks around for where to start his methodical cleaning crusade and notices that [Insert PG (Army) Unit] (still don't care which one) is making quite a mess. Really, just by standing there, he's creating more garbage than a volcano spews lava. How rude. Doesn't he know about recycling? The janitor heads over there and confronts him. "Look here, I already have a tough enough job as it is cleaning up after these Players. I don't need you stupid PG entities making more of a mess than they do. So, if you don't mind, stop LITTERING!" No matter how... charismatic?... the janitor might be, insulting the PG side doesn't get him anywhere as far as diplomacy. The PG entity sits there, not caring about his so called "mess". The janitor starts to fume. "Why, I ought'a... I ought'a..." The janitor grabs his mop and spins it around in front of him. It's actually quite impressive. He then steps forwards and prepares his mop combo. Unfortunately, he fails, yet again. He had forgotten to drain the wet mop's water back into the bucket, so he was actually spinning around a wet mop. This mop then got water all over, causing him to slip and fall as he stepped forwards. "Curse these old bones. I'd get up and fight if I could only get up." Determined to stop this PG unit from littering, he takes the mop, spins it over his head, and whacks the mop bucket, sending it rolling straight into the PG entity. The PG trooper is sent spinning and falls into the bucket. The bucket keeps rolling, and rolling, and rolling. The PG entity scrambles to get up out of the bucket, only to find itself rolling into a spacial rift. "Huh. I wonder how that got there."
The PG entity finds itself rolling down nice, scenic Death Spike Mountain. The name... well, the name explains itself. The only other thing a hiker might need to know is that it is exactly twice as tall as Mount Everest. The bucket immediately runs into huge rocky spikes, usually bouncing off of the base of the spike. Then it starts to encounter a small, mountain side forest. The bucket rams into a couple of trees, slows to an almost complete stop each time, but then shifts just a bit to the side and keeps going. After the bucket's nice trot through Death Spike Forest, it comes to Little Death Spike Ridge, the ideal camping ground for Lil' Death Spike Mountain Scouts (YOU CAN BUY COOKIES NOW FOR JUST $11.99 per cookie.). The PG entity inevitably falls into the trap of buying Lil' Death Spike Mountain Scout Cookies (or just Lil' Scout Cookies for regular buyers) and spends a whopping $143.88. Now this might not seem like much, but he hasn't gotten his week's salary and is all out of spending cash. That's gonna hurt. There's also the tiny rock spikes that break off the ridge and impale the bucket, but being $143.88 in debt with an $100 PG salary is just... unbearable. Next up is some more just regular big death spikes, nothing out of the ordinary there. Then, finally, is Death Spike Mountain Canyon of Death Spikes (somebody needs to fire the guy naming these). As one may assume, it is a canyon at the bottom of Death Spike Mountain that is filled with Death Spikes. As the PG entity falls down the canyon, it sees the river that made the canyon. Hoping beyond hope that it can survive, it leaps from the bucket and aims for the river, trying to slow its fall as it does. In some ways, it succeeds. It does successfully slow itself and aim itself for the river. However, the bucket falls faster than the PG entity, having more mass from the Little Death Spikes. It lands on the Death Spikes at the bottom of the canyon and somehow bounces off, flying right back to the PG entity. Said entity is blinded as the bucket falls onto its head. The PG unit falls into the river, only to find another convenient rift.
The PG unit reappears in the battlegrounds, still rolling in the bucket. It rolls about for just a minute before stopping just in front of the other spacial rift. The janitor notices this. "Eh, to heck with it." He grabs the mop and pokes the bucket just a bit forward, sending the bucket and PG unit back through that gauntlet AGAIN. (Of course, this time the inserted PG is able to avoid the immense financial damage of his first trip, so the second trip is actually quite relaxing, even with the obscene number of Death Spikes.)

Action 3: The janitor finally gets up off the ground and decides that the whole place needs a good scrubbing. He yet again looks for somewhere to start, and notices that [Insert Another PG (Army) Entity] is in immense need of a bath. "Ugh, kids these days. They're parents just pamper them until they don't know how to do anything when they grow up." With his stereotypical complaints out of the way, the janitor whistles and gestures for the black box to unload some more equipment. The box floats over next to the final PG (Army) Entity and dumps out an entire car wash on top of it. Of course, we can't have this be just a normal car wash. This is a super specific [Insert PG (Army) Entity] Wash! TM. This attack's target is thrust through a long series of cleaning methods. First is the soap, lots of soap. Huge squirt guns filled with the stuff fire at the entity, getting soap everywhere (including his digestive system. Yikes!). Next is the water. Why is the water second? Because everyone knows that water washes off the soap, so if the thing is wet the soap isn't as effective (maybe). Anyways, the unit is submerged in a water torture chamber for a good 10 minutes (Rule of thumb: If the user doesn't look like an actual prune after the first ten minutes, let him rest there for an extra five). Since the PG unit looks as close to a prune as it's getting, it moves onto the next stage: Drying. The start of this stage isn't actually too different from a normal car wash. Giant brushes try to dry off the unit, doing little to nothing to be honest. Then we go to drying phase two, the janitor's personal favorite. A giant clothing iron smashes the PG entity and leaves burns just about everywhere. And now, it is time for the most important step. The janitor steps out of the control room and examines the customer. "Good," he concludes after intense examination. "Here's your complimentary pine tree scent thing." The janitor shoves the fake tree in the entities mouth and pats him off to have a good rest of his day.
Finally, the black box scoops up the [Insert PG (Army) Entity] Wash! TM, taking the old janitor with it. Hmm... the writer might have gone a bit more insane than actually funny there... oh well, the writer enjoys it.

2,500,000 damage to the E3 Heckler, Simplicity, and Attack Shield Obliterator! They're in quite a lot of pain - but they're also clean! The Godmodder considers upping the budget for the janitorial division of his HEXAGONAFIELD maintenance staff.

Looking over the field I decide that is probably best to try and kill the E3 Heckler before they get a chance to act and kill or debuff our entities.

'Hmm, I wonder where I left that sniper rifle. I think I lost track of it sometime during the 1st Tribulation after I got buried under a few thousand corpses.' I rub my mustache as I think whether it would be better to retrieve it or just get a new one, After a few moments I decide to go with the old adage waste not want not. 'Hmm well I can just wish for it to reappear in my hands, Certainly will be quicker.' Closing my eyes I focus a small amount of energy into my wish. 'I wish for the M82 sniper rifle that I was using earlier to be returned to my hands!' Suddenly in a far distant field where the bodies of hundreds of thousands lie in hundreds of piles reaching into the sky one of the piles stirs. After a few moments the Sniper Rifle shoots out from the pile and starts flying in a straight line towards it's destination.

Meanwhile I look around a little be surprised that it has not suddenly appeared in my hands. 'Huh... odd. Maybe I worded it wrong?' I think to myself as I scratch the back of my head. Then just a glint catches my eye and I look up and see something speeding towards me. 'Wait, is that it?' I think to myself as I watch it get closer and then after a few moments I see that yes it is in fact the sniper rifle. I rise up a hand and after a moment I catch the Sniper rifle as it files into my hand. I then pull it down and take hold of it with both my hands. 'Not quite how I expected to arrive but I won't complain.' Looking towards the E3 Heckler who is in the far distanced and seems to be calibrating a megaphone I nod to myself. "Well time for some target practice." I say mostly to myself and I move to find a solid surface to shoot from.


Focus Action - "Silencing the peanut gallery"

After a minute or two I come across a incline in the field and I quickly rush over to it and deploy the bipod on the rail of the sniper rifle to further stabilize it. I then go to a prone position and check the range on the scope of the sniper rifle. 'Right, target range is 672 yards. So set for 700 yards.' I think to myself as I adjust the dial. 'Wind direction and speed is a non factor due to it not existing here for some reason.' I think to myself as I leave the dial for wind adjustment alone. 'Aim for center of mass.' I think to myself as I steady the sniper rifle against my shoulder and focus on the E3 Heckler as they have finished their calibrating and have started to rise the Magaphone to their mouth. I then take a breath of air and hold it as I ready my shot. I start pressing my finger against the trigger as I focus on the target. '1...2...3' Then I hear the rifle crack as the 50. caliber bullet roars out from the muzzle of the M82 sniper rifle and I feel the recoil against my shoulder all the while the Bullet races towards the E3 Heckler. (10 CP used)

(I vote to use the true multiplier orb on our tank)

An obscene 16,000,000 damage is dealt to the E3 heckler as the bullet pierces his brain stem, instantly somehow not quite killing him! This is what he deserves.

(Action!)(3 Charges!)
(FOCUS)
... That's a lot of Goop... said one part of my brain. The other part happened to try and see if it can be used for my benefits, which, at one glance at my Damage Tank being empty gave me all I needed to do this turn.

So I get to work. I quickly ride into Dr. E. Gadd's lab and met with the inventor himself and leave the lab with a Poltergust 400! The predecessor to the Poltergust 3000, it lacks the meter observing the number of objects or things it currently holds or even the simple flashlight measure. However, this old relic still has equal or even more vacuum strength than its successor which is all I need.

Walking over the Damage Tank, I quickly went to modify the Damage Absorbing Container to make its outward volume smaller and through the usage of sponges, allow it to better absorb more damage...

So with my new vacuum and the Upped Damage Tank in hand, I called in my Rov and his Science Crew that's been absent for a while and let the tinkering begin in earnest. Nuts and screws are thrown and used as we start by dismantling the Poltergust as we dig to get to the parts I want to replace. Off goes the red plating to be quickly painted in a new brand of Green Goop Resistant paint as to not fall apart when it does its job. Eventually, we reach for the container in the poltergust and quickly swap it with the Damage Tank.

Cackling at my modifications, I immediately turn it on and start my trek to gather as much Goop as I can... Starting with my Buns, I had them all lined up and allowed the Poltergust to suck the Damaging Goop into the Damage Tank.

But why stop there when some just made it easier to gather the Goop?

Squinting my eyes to look at this turn's past for the actions that dealt with the Goop, I immediately go to where I can easily obtain the remains after they got rid of their entities goop.



A Noticing the Goop from Crusher's Naked Teleport is about to fall from gravity, I get there in time to suck the Goop in midair and into Damage Tank.



Seeing no easier target, I sigh a bit before thanking Paradox before sucking up the Gooped Napkins into the Damage Tank.

Slightly sadden as only two Player's who mentioned happened to their Gooped was mentioned, I give a call to those who are still cleaning their entities of goop to send them over as to feed it into the Damage tank so it can be usable.

Opening a hatch into the Poltergust, I see the Damage Tank as it seems to take the Overtime Goop Damage and start absorbing it... changing the Goop into Raw Damage...

//Current Goop Damage it's absorbing = 3,000,000
//Tank Absorbed Damage = 0
//Goop Damage = (3,000,000 x 2 turns (From Buns)) + (3,000,000 (Paradox)) + (3,000,000 (Crusher's Leftover's)) = 12,000,000 (I will keep track!)

(Orders!)
Attacking entities just BASH any PG entity that isn't the Unsealed Tank that's alive.
The Temple holds onto the BEAM since I can probably use Flavor Test to make it damage HARDER.

The Damage Tank will now absorb the goop's damage if the goop is directed to it, albeit at a rate reduced by 2/3! So 4,000,000 is stored! When it unleashes that damage, its going to hurt...

Shield buns cleaned of goop!

I vote to use the orb on the Tank.

I grab all of the tool on my Ash Aragami, and feed it to Excalibur, giving Excalibur the ability to goop up enemies with its new Goopcalibur form.

Excalibur is now Goopcalibur, and can apply goop to enemies! The Ash Aragami is totally clean, more than happy to donate goop to a good cause.

-----------

AG:

Psychic Overlord takes 3M damage from the goop! The Elite and God-Elite wither skeletons succumb to the goop and die! The Mark III tactical flashbang almost dies due to goop, but somehow their emergency teleporter rescues them, leaving them at 1 HP!

The New Soulrazer Army gains +60% charge, bolstered by the Order Orion forces! Or is it Order Scion? Well, in DefTG universe, they're named Order Orion!

Inside the Plane of Obstacles, Cera rushes forward, only to be stopped by an invisible wall! Meanwhile, the obstacle generators spit out two more obstacles for him to overcome!

Cloak and Jamie use TEAL TRICERATOPS, summoning a dinosaur that just happens to be teal to stomp on the Distraction! 6,000,000 damage!

Xerath: Stay away from my army!

Xerath, assisted by Altair, launches a hookshot at a New Soulrazer Killer ship, locking onto it! Slowly, he drags it closer and closer, as it struggles more and more! Eventually, it runs out of gas, and is easily slammed into a nearby wall to finish it! New Soulrazer Killer destroyed!

Quinn and Ash charge 3 CP!

Janus unlocks The Tank II, giving it +1M HP twice! The Apex's Attack frigate fleet is growing fierce...

Your forces all fire! The Tank begins by utterly steamrolling The Heckler, overkill damage and second attack going into obliterating ☺! Both are killed, and the Godmodder's Army is at 3 units again!

Winkins Army all attack the Attack Shield Obliterator, dealing 3,700,000 damage! Daskter's units launch their own simultaneous attack on the New Soulrazer Killer ship, Tassadar's slices with the gun support of everybody else, Red Army Soldiers included, taking away 2,800,000 HP! The Dark One and Argus open fire on the Fruit Ninja, but he dodges 5 out of 8 of their attacks! Bad luck! The Scoville Reaper tries to help make up for it, dealing an extra 600,000 damage!

The Aragami and Quadcopters swoop over and bomb Simplicity, dealing 2,400,000 damage! The LIVE Space Station attempts to set the tractor beam on Simplicity, catching the attention of the Godmodder...

King DDD yearns for Eevee! Where are they? Its hard for them to use their abilities without guidance...

The Apex Fleet and the Nether mobs all rush Simplicity, dealing an addition 7,600,000 damage! The Spectral Lords finally fire, dealing 6,000,000 more damage! Simplicity is suffering from all these major attacks... Finally, Simplicity gets hit one more time by the Psychic Overlord, who takes advantage of them being trapped in the tractor beam to deal 1,700,000 damage!

And finally, the Healbot patches up the Ash Aragami, giving it +500,000 HP back!

PG:

Using his first action, the Godmodder thinks about the LIVE Space Station's tractor beam. The tractor beam immediately crumples up into scrap metal! Tractor beam destroyed! Simplicity is free! The Godmodder orders his still-living entities to attack!

The Distraction launches DISTRACT at the Constructor Drones, Janus, and Disco-Chan! They completely lose their next turn due to being distracted thinking about whether orange refers to a color or a fruit!

The Attack Shield Obliterator fires! With 30 total shots, they target every allied entity with attack shields or redirectors, from the top of the entity list to the bottom! Winkins forces are protected by the Greatshield so the attacks can't reach their shields! Daskter's forces lose their attack shields (but one of the mines goes off, dealing 200K damage to the Obliterator!) Scoville Reaper and Space Station itself lose their shields, but thanks to the Space Station's 1,000,000-damage-protector nothing aboard the Space Station loses its shields. Overseer and Psychic Overlord lose their shields. All of CaptainNZZZ's entities lose their shields! The Tank loses its shield!

Xerath: Gah! Somebody kill that thing or nobody will have any attack shields!

Ash: It's a bit late now...

The Fruit Ninja slices Argus twice, slaying them but taking 500,000 damage himself in the process! Another 2 slices take out the Conscript Facility and Red Army Soldiers! 3 additional slices take out Winkins Play-Doh and Greatshield, and his final 3 slices completely kill the Forward Operating Base, Fortress, and Healbot! Simplicity strikes all 3 times at the Shield Buns, massacring 100 of them! Simply! The Shield Buns managed to dodge once, otherwise they would've been completely obliterated!

The New Soulrazer Killer Ship carefully advanced above you, getting closer to the New Soulrazers behind you...

With his second action, the Godmodder summons the X-CREEPER V1! A giant creeper, it'll rush forward to where the Angels are and blow a giant hole in the defenses! This will increase the Godmodder's distance by 5% if you allow it to live!

With his third and fourth actions, the Godmodder places a HEAL BLOCK! So long as it is active, AG/N entities can't recover HP through any means! You'll need to research it first, and then complete some kind of objective to get rid of it!

In an incredibly petty move, the Godmodder uses his fifth action to crush the last 30 Shield Buns under an incredibly giant copy of his thumb. They can't regenerate anymore - they're out of the picture!

N:

The Temporal Guardian decides to handle the Fruit Ninja himself! He stabs Fruit Ninja from behind, and Fruit Ninja completely fails to dodge! 14,000,000 damage! The Mark III Tactical Flashbang, Servitors, and Hellfire golem all attack the Attack Shield Obliterator, dealing several million damage and stunning it for a turn, giving you time to kill it before it fires again!

----------

+9% Godmodder distance!

The Godmodder: Numbers 11 through 15. Here. Now.

5 new [PG] Army entities have appeared! Godmodder's progression slowed to 8% per turn!

Jamie: Hey, Altair... maybe now's the time to use some of that CP...

-----------

Amidst the chaos of the battlefield, you notice outside, there's something there... you'd have to teleport out of the tunnel to get to it, but your forces control the exit, so its easy to get in and out quickly. It's... the Plane that held the Bank of Actions! The Bank is completely abandoned now, no defenses left. It looks like the Godmodder only hastily locked up the vault once he had gotten the Allsee Spectacles. There might still be something inside, if you take the time to search.

-----------


THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Sealed Tank! You can't hurt the Godmodder until he's dead!
-Get Cera out of the Plane of Obstacles! Clear the way!
-Wreck the Godmodder's Army to prevent him from completing the Tribulation!

Minor Tasks:
Use Xerath's New Soulrazer support to help!
Clean the gooped entities before they die!
Take down the New Soulrazer killers before they hurt the New Soulrazers!
Find a way to clear the Heal Block!
Search the Bank of Actions to see if there's anything left inside!
Kill the X-Creeper V1, or it'll help the Godmodder clear the Tribulation faster!


====================================================================================================
DISTANCE: 19%
+8% per turn!

[SR]New Soulrazer Army: 110% charge (+60%/turn)

[AG]Altair - CP: 46
[AG]Quinn - CP: 26
[AG]Cloak - CP: 3
[AG]Jamie - CP: 3
[AG]Ash - CP: 6
[AG]Xerath - CP: 3

PLANE OF OBSTACLES:
Exit Portal (leads back to HEXAGONAFIELD!)
[PG]Obstacle Generator: 9,000,000 HP (+1 Obstacle/turn)(-1M HP/turn)
[PG]Obstacle Generator: 9,000,000 HP (+1 Obstacle/turn)(-1M HP/turn)

[N]A solid brick wall
[N]Invisible wall in a videogame
[N]White holes
[N]Being tired again after the AGs tried to put you to sleep repeatedly
[N]A very buff man mocking you

[AG]Cera (wielding Yoreblade - kills everything in one hit!)(moves as far as he can up the hill each turn!)

[V]Heal Block (No AG/N entities can be healed!)

[AG]THE MACHINE (Use to gain a super mode for 3 turns!)(Select offense, defense, or utility as a focus; then any word as your specialty!)

[AG - Winkins]Winkin's forces: TA: 3,700,000
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 2/3 (repels darkness!)(Distracted! Can't act this turn!)
[N]Fennie: 3,000,000/3,000,000 HP, 155,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bunny Baron: 2,000,000 HP (20% dodge rate)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)(protected from 1 attack)(protected first by the shield buns then the knights)
Bun knights: 50,000 x 65 HP, 20,000 x 65A (15% dodge rate)(+5/turn)
Fortified Rice Temple(Gives +200,000 HP/turn, -500,000 damage from all attacks, and +100,000A (collective) to Winkins-owned entities)(needs to be killed in one hit, dies to 10M+ damage hits)
Specials: Rice Festival(+100KHP/50KA) - 2/4, Rice BEAM(500,000 damage) - 5/5 - Great Rice Barrier(+2M HP shield to all Winkins') - 2/6
Damage Tank: 4,000,000 damage stored!

[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)
Pioneers: 10,000 x 100 HP, 2,500 x 100A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A

[AG - Cephalos Jr.]Red Army Swordsman: 60% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 100,000 x 20 HP (can build or double the attack of whichever combat entity they choose to assist)

[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 3/4, RP: 1

[AG - Crusher]Janus: 3,500,000/3,500,000 HP, Unlock Ability x 2!A (protected from 2 attacks)(Distracted! Can't act this turn!)

[AG - Arsenical]Scoville Reaver: 1,000,000/1,000,000 HP, 600,000A (A S/B/D ignorant)(+100,000 HP/turn)(conversion resistance)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 25% chance to null attacks)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(protected from 3 attack)(originally JOEbob's)
Prism: 50,000 x 80 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 5,000,000 + 700,000 HP, 750,000A (+20 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)
Aragami: 30,000 x 60 HP, 10,000 x 60A

[AG - EternalStruggle]Apex Fleet: TA: 7,300,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 600 HP, 3,000 x 600A (10% dodge rate)
Ordnance cruiser: 250,000 x 10 HP, 250,000 x 10A(can attack or heal)
Spectral Lord: 400,000 x 20 HP, 0/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 10 HP (As long as at least 1 Overlord is alive, refills Attack/Constructor drones to 1,000/4,000 each turn, if they're below that)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 4,000 x 1,000 HP + 4,000,000 HP (Doubles the number of units in a group once per turn!)(Distracted! Can't act this turn!)
Engineering depot: 400,000 x 2HP (Materials exhausted - still useful as a shield!)
Airfield: 400,000 x 1HP (Materials exhausted - still useful as a shield!)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Psychic Overlord II: 6,300,000/11,500,000 HP, 1,700,000A, Special: Gain Ability: 2/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(weak mind powers)(Boss)(gooped, -3,000,000 HP/turn for 2 more turns)

[N - CaptainNZZZ]Temporal Guardian II: 30,000,000/30,000,000 HP, 7,000,000 x 2A, Special: Za Warudo: 2/2 (-200,000 damage from all attacks)(25% dodge rate+1 Auto Dodge)(+2,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 1/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(gravity harness)(-100,000 damage from all attacks)(+5,000 HP/turn)(gooped, -1,500,000 HP/turn for 2 more turns)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)
Servitors: 10,000 x 620, 5,000 x 620A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(Time-phaser protects from one lethal hit)

[N]Bank of Actions ruins: Vault protected by numeric combination lock! Discovered digits: _ _ _ _ _ (digits lock in, gives "higher or lower" readout)

[AG]THE TANK II: 67,000,000/67,000,000 HP + 1 permashield, 22,000,000 x 2A (1 Retcon Shell remaining!)(Boss)(can overkill up to 5,000,000 damage)

[PG]Distraction: 4,000,000 HP, Distract!x3A (A S/B/D ignorant)

[PG]X-Creeper V1: 15,000,000 HP, Self-Destruct!A (will increase Godmodder's distance by 5% in 2!)

[PG]New Soulrazer Killer Ship: 4,700,000 HP (reduces New Soulrazer charge by 50% in 1!)

[PG]Fruit Ninja: 14,150,000 HP, 2,000,000 x 10A (30% dodge rate)(Elite)(A S/B/D ignorant)(Army)

[PG]Attack Shield Obliterator: 26,400,000 HP, 0 x 30A (Tri-shield buster)(Army)(stunned for 1 turn!)

[PG]Simplicity: 10,800,000 HP, 3,000,000 x 3A (Tri-shield buster)(Army)

[PG]TooCoolkid: 50,000,000 HP, 4,000,000 x 4A, Special: Go Back: 0/2 (Tri-Shield buster)(Elite)(Army)

[PG]Turretman: 25,000,000 HP, 1,000,000A + DeployTurret!A (Tri-shield buster)(Army)

[PG]The 30 million damage laser: 30,000,000 HP, Special: 30 million damage laser: 0/1 (A S/B/D ignorant)(Army)

[PG]Empty space where a TF2 teammate would've been: 1/1 HP (Army)

[PG]Entity Z: 27,000,000 HP, 6,000,000 x 2A (Tri-shield buster)(Army)

[PG]Unsealed Tank: 10,000,000,000,000 HP (projecting Godmodder protection field)(Boss)

[PG]The Godmodder: 22/310 HP (Descended - x5 Actions per turn)(Completely Invincible)



Player list:
Alastair Dragovich - CP: 23 (Pelicannon, X-Blade (use to protect one Player from death once!))
Arsenical - CP: 8(1 post in debt!)(Inside THE CAPSULE, which is maybe indestructible, small amount of power channeled to The Creator)
Bill Nye - CP: 14 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 45 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison+1, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0, always-hit-Monocle)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 0 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 9 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Goopcalibur - 25 Power + Goop effects!)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 0 (has bag of nine-sided die)
General_Urist - CP: 11 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 0 (has Ultimo Durana(94 power left, CALLBACK Greatsword, Self damage ticket)(Soaring Dragon - 3M base damage, easy split against 2 opponents for 3!)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 25 (has nice bed, infinite charmzard energy, 3 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, Godmodder Lock)
Karpinsky - CP: 0
Krill13 - CP: 25
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 0
Paradoxdragonpaci - CP: 4 (has paradox void cards, hexagonaherbs, 4 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart/Rage/Space gone), Electric Teal Liquid vial(3 power), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 0 (Crank it up - can crank up an aspect of an entity for 3!)
Ranger_Strider_ - CP: 8 (Time Twister - can send an entity back in time one turn for 3!)
That-Random-Guy - CP: 53 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), spirit knife, grenades)(has The Real Kicker, entropy-blood-smash powers!)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 1 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, greatsword, 1 Godmodder Lock)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Safetyified Miniature Clairvoyant Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
Player Power Cascader (rolls 10 1-10 numbers, multiplies results and then multiplies that by a Player's attack to increase damage!)
Duelist's Garment (gives powers of Yorehammer, Starcalibur, Resolute Heart, and Infinileaf Clover for one post)
 
Last edited:
Update CLXXVI (176)
I sigh, and open a portal to the Elemental Plane of Items that are Conveniently Suited to Solve Whatever Problem the User is facing At the Moment! I then pull out a device from it, and point it at Cera. Immediately, their sleepiness is now swapped to the White Holes! The White Holes get sleepier, and sleepier, before finally deciding to go to bed... on top of the Obstacle Generators! Now, due to the properties of White Holes, and also Player Bullshit, this traps the Obstacle Generators inside the White Holes!

The White Holes decide to take a nice nap, using one of the Obstacle generators as a bed! 2,000,000 damage to an obstacle generator! White holes and sleepiness removed!

Orders My soldiers can deal with the distraction.
All available soldiers open fire! Take out the damned Distraction.

Actions:
1x we all know that invisible walls in video games are simply suggestions. There are plenty ways of bypassing them. Using some not known exploits. Cera can glitch through the invisible walls like they never existed.

2x New Soulrazer Killer Ship, I damage the ship (placeholder fluff stuff)

Your soldiers are targeting the Distraction!

Cera pulls out a sideways double-twist glitch-through! Speedrunners everywhere quickly write it down!

2,000,000 damage to a New Soulrazer Killer Ship (placeholder response stuff)

FOCUS!
Aight, here I go! I stand, prep to use Time Twister..... and snap my fingers. The Heal Block is placed in the same status it was a turn ago... nonexistant.

Heal Block UNEXISTINATED! The Godmodder facehammers. Who knew it would be that easy?

...But then he realized. The Heal Block will come back into existence NEXT turn again! So you've only put it off!

AG/V entities can heal again, until next turn!

The Apex Fleet fires on Simplicity, or Turretman if it's not still alive. The Fleet Beacon reinforces the Spectral Lords, which are to begin charging up again. ES also votes that 100% Soulrazer Charge is to be used on taking out TooCoolkid, the enemy's strongest current fighter.

ES had hoped it wouldn't come to this, but it's time to use The Machine.

Was there any ever doubt what he'd pick?

Offence + Lightning.

SUPER MODE ACTIVATED! OFFENSE + LIGHTNING! You have the Thunderstorm Super Mode!

Each turn, you can use Thunderstorm to imbue your attacks with Lightning! They'll deal double the normal amount of damage, but arc out to 3 other enemies of your choice, and deal normal non-creativity-boosted attack damage to them!

Moniker you missed my post! You didn't register my actions at all.

I use the Machine and choose the words Utility and Upgrade. I then upgrade the Ash Aragami's build rate.
(If someone has already used the Machine then just upgrade the Ash Aragami's build rate anyway.)

Using the machine takes your whole turn! But, here comes your power...

SUPER MODE ACTIVATED! UTILITY + UPGRADE! You have the Roulette of Power super mode!

With one action, you can select an entity, and have them spin the roulette of power, giving them an upgrade worth 5 actions even though you spent one - but what's upgraded is randomized between HP, attack, regen, and dodge rate!

Superbuff requested: Utility, Portals. request removed at request of source of requestability.
(that is, piono.)
[1x] Oh, right, we're in a tunnel. I quickly sprint out to one of the uninhabited, heavily tainted, planets in the hexafield, and start grabbing taint by the armfulls, before rushing back towards the tunnel. With several armfuls (I grew more arms) and cartfuls (I dropped by a shopping mall) and barrelfulls (got in a drinking contest, cheated) and jarfuls (dropped by a comic artists house, the guy had a weird nose and Tons of empty salsa jars he really wanted to get rid of) and carfuls (did you know the apocalyptic changes have led to many planetsworths of people leaving their cars behind in a panic? I'll pay them back later) and bucketfuls (I ran into an army of people yelling about holes in buckets. most of them dropped their buckets, and Taint is viscous enough, even in its liquid forms, to stay inside)and barfulls (some of the bar owners accosted me in the contests I cheated in, so I used their bars to transport Taint as retribution. They'll get them back, but they won't be pretty) and starfulls (some stars are not only hollow, but completely unrelated to any form of life, leaving them excellent storage compartments! Sadly, these stars tend to be much smaller then others, only about as large as a city).
Once I return to the tunnel, I run over to the edge of the area the Godmodder's troops are letting players in freely, and start rapidly unloading Taint. I start with the fibbers, laying them down like bricks, giving the Taint a strong foundation in the area. Once I've unloaded as much of that as I can, I load the rest into a comically large canon and leave it there for the moment. Then, I start pouring out the Fluid. unlike the Fibbers, fluid will Flow, and is much harder to destroy with physical force. The tide of Taint pours ahead, possibly even reaching the Godmodders front lines, but even if not, the Taint will be there against retreats, and there's a lot of it. unlike the Fibbers, I unload All the fluid, simply letting it keep flowing in all directions.
I also order all taint to target any Godmodder-Aligned beings, not specifically uncolored [PG]-tagged beings, as clarification.
[1x] I float over to the top of the Unsealed Tank, and start scanning that purple shield. how does it work? What energy signature is it? does it qualify as an attack? does it go as a beam? is there a visible connection from TANK to invulnishield? it's probably absolutely fascinating.
[0x] I ask Alice if, assuming I gave them a boost stone, they could provide the Godmodder energy for creating three or more Godmodder Locks (to be placed in the general inventory, not my own)? The Godmodder's trying to dodge them when I tried to trap them, and spares would help.
[1x] I look at the Sub-par Godmodder Lock. nearing the end of Items being useful, huh... I climb up The Tank II and look at which areas are... wait, it hasn't taken any damage... nevermind. Ok, I head down into the Tank II's maintanance areas and go find the defence systems. Attaching the Sub-Par Godmodder Lock to it, I set up some circuits in the Tank II, along with a control system, to let it use it more efficiently, and put a small reservoir of player energy into the Sub-Par Godmodder Lock's core's systems to let it turn on and off, rapidly. Hopefully, the Tank II will be able to use the Lock selectively when it's under attack, putting up the energy field to block or at least dampen incoming blows for the few moments they last- Moments the Tank II wouldn't be moving forwards anyway- and continuing to surge ahead afterwards as needed to remain relevant. By rapidly toggling the Lock on demand, the main downside of allied Lock use is removed. The controller system for the Lock will try to focus the activation periods on blocking attacks that rely on Godmodding the most, to play to its strengths. Furthermore, the Lock is located behind the Permanent Attack shield.

((OOC note: Part of the reason I've used the Sub-par Lock here is that, since it's sub par, this leaves the power of the result open for Moniker to decide. It's probably unreliable, but how much...? So while it will hopefully be useful, I'm not expecting 100% deflection, which would fail whether or not it made sense, just something. some CP will be expended if necessary.))

The Taint pours ahead, spreading past the Godmodder's lines! Newly entering Godmodder entities will have taken some HP damage!

The Purple shield is completely invincible. There's a visible connection, a little line going between it and The Tank, but even if the line were severed the shield wouldn't go away. Furthermore, the shield qualifies as whatever it needs to qualify to stop an attack... in theory. If Yorehammer was still outside the Administrative Terminal, it could probably break through the shield.

Alice: Okay. I will definitely need that Boost Stone, so give it on over.

The Tank II now has the Subpar Lock as a Godmodder Attack Shield, completely blocking ONE attempt at direct Godmodder Influence, guaranteed!

Thinking fast, I use an Action to send the Pelicanon to Cera! Now everything with a limited height can be bypassed by augmenting Cera's unstoppable charge/jumping abilities, since the Pelicanon was designed to launch Players/Entities over long, uncrossable distances! The Brick Wall and buff man mocking hr can't reach up far enough to reach Cera after using this, rending them useless! Also, the thrill of soaring through the air also revitalizes Cera, shaking off any sleepiness or drowsiness they feel!

With that done, I use my next Actions begin work on the final three components of THE CAPSULE. First off, I use the technology from the Wopnderful 101 suits to create a Data Reader And Filter Telecommunicator - or D.R.A.F.T. for short! It will take the information from the Bond Reader and filter it out for the necessary info the other devices need!

Now, one might wonder how Wonderful 101 technology uses that. Well, it's simple - the group already has to psychic switches so efficient that they can be flipped to trigger transformations in ludicrously small fractions of a second. Additionally, they are able to make any shape or object with themselves perfectly with minimal communication. Therefore, using said psychic technology to send psychic signals to the group would be invaluable, especially since the Wonder Masks can temporarily boost civilian or enemy recruits to do these feats with zero training.

However, people's thoughts, especially in high stress situations, can be weird or distracting. Not to mention there'd potentially be 100+ people with different ideas and thoughts going on simultaneously. Therefore, the Wonder Pendants would have to have a filter for the psychic chatter, allowing the various functions of the Wonder Masks to function as implied. And since I know how Wonder Masks and Pendants work, I know how to translate this information into other formats, allowing for the D.R.A.F.T. to trivially sort the information supplied by the Bond Reader to any other device, from the CREATOR to...

My third Action's device, and the last necessary component of this entire machine. This, too, shall use Wonderful 101 Technology as a base, but it also shall use everything else I've learned as well. Wonder Masks create outfits, the Unite Morphs, and Unlimited Mode from esoteric forms of radiation, and thus their tech is needed to build something that attracts esoteric forms of energy. The Bond Reader's propensity for the use of connections between people shall provide a necessary conduit. The Creator's form is needed to direct and condense this effect. The information form the D.R.A.F.T. shall be needed to fine tune the effects to a single target. And lastly, THE CAPSULE's nigh invincibility is needed to anchor the device to said item and give it its form.

THE ATTRACTOR is now complete as of my third Action. With the information from the D.R.A.F.T. and Bond Reader, I can now activate it at any time to attract a specific kind of energy and bring it into THE CAPSULE.

Which leaves me with one last thing to do. I burn 1 more CP. I proceed to use one last bit of Wonderful 101 tech, but this time from a completely different creation. After all, the Platinum Robo was made from tons upon tons of Buildings locked together. Not once in combat have they been shown to even be CAPABLE of being removed, meaning that once they were locked in place, nothign could move them.

I attach a device to the bottom of the CAPSULE with such interlocking power in mind. I turn it on briefly to test it.

CLUNK!

I proceed to unleash an obcene amount of knockback effects on THE CAPSULE. Not only nada, but it was trying to move away from the Battle due to the weird Battlefield mechanics. I disengage it and hook it up to the D.R.A.F.T. Now, whenever THE ATTRACTOR fires, THE CAPSULE will be locked into place, preventing THE ATTRACTOR from dragging THE CAPSULE from wherever it is towards the source of the energy. This means that whenever the ATTRACTOR fires, it'll either rip the energy out of wherever it's holed up, or it'll drag whatever the energy is inside of onto the ATTRACTOR itself, whereupon the physical contact is guaranteed to remove the blasted energy from the target once and for all and shove it into Arsenical for safekeeping.

With this, I wipe the sweat from my brow. This completes the setup portion of my plan.

Now... I wait until the time is right.



ACTION SUMMARY:
Action 1: Give the Pelicanon to CERA to use, propelling them above the remaining obstacles and shaking the sleepiness effects off of them.
Action 2: Created the D.R.A.F.T. which filters and distributes information that the Bond Reader obtained for use in....
Action 3: THE ATTRACTOR, created to lock onto a specific energy type and take it from intended target, whereupon it'll be stored in Arsenical for safekeeping.
1 CP: I created the Immovability Clamp, to keep THE CAPSULE from being moved by shenanigans related to THE ATTRACTOR's activation.

Cera accepts the Pelicannon, blasting off past the solid brick wall and buff man mocking him! He has a clear route to the exit!

DRAFT and ATTRACTOR completed, along with the Immovability Clamp! The CAPSULE is now significantly upgraded!

Soulrazers! Take out the TooCoolKid!
Tank! One attack on the Creeper, splash damage to the Distraction! One attack on the Fruit Ninja, splash to the Soulrazer Killer!

FOCUS:

THE ATTRACTOR needs something to dispose of the energy it takes in. You know, some kind of disposal mechanism.

So I take out a few lengths of pipe and start attaching them to THE ATTRACTOR so the energy can flow down them and be disposed of.

Then I run out of pipe. So I attach my handy Trandimensional Drinking Horn (fun at parties). The Transdimensional Drinking Horn has one end at the top, and the other end in a body of water in a different dimension. I've seen it mapped to the ocean, to an oil field, to a kiddie pool... and to Hell, that one time.

Well that one time is now also this time. The back end of the disposal piping is now in Hell. I quickly dispatch a drone to affix an Energy Diffusion Array, great for diffusing energy without a violent reaction.

So now we've got some piping going from THE ATTRACTOR, through a Transdimensional Drinking Horn to Hell, and ending in a Diffusion Array.

The New Soulrazers are ready! Time to strike, and take out the Elite!

The ATTRACTOR is now piping energy to/from Hell itself, and diffusing it! This thing is shaping up to be an excellent energy containment device.

I use final getsuga tenshou empowered with the concept of cut and disintegrate
"I state that there is nothing i cannot cut"
Whatever shall be touched by the energy blade will instantly disintegrate(or at least take conceptual damage which has to be healed other wise it will deal constant damage)
(Question: The heal blocker kinda thing
Doesn't it prevent the healing of the godmodder's troops too?)

I unleash my attack on the X-Creeper V1
All that can be heard is the sound of rushing air
For a few seconds even the godmodder is blinded by the darkness

(Thanks Alastair)

You cut the X-Creeper V1! Its surprisingly easy. Its almost squishy, in fact. There's nothing you cannot cut, and creepers are cut easily! 4,000,000 damage to the X-Creeper V1!

(Nope, Heal Block only stops AG/N healing)

The quiet watcher sighs at how the Unsealed Tank was physically tied to this dimension when he gets a completely different idea. He teleports in front of the Godmodder, reaches above himself, and pulls hard with two of his actions at the fabric of the Plane of Obstacles through a portal that appeared above him, causing it to open up and unfold itself in front of his path, slowing him down even more and unleashing the entire plane out in the path of him and all of his minions currently trying to solve the maze. While this doesn't destroy the Obstacle generators, it does mean that none of the obstacles within remain there as all of them are now obstacles to the Godmodder in the maze.

He uses his last action to go back to the vault that once held the Allseeing spectacles and recover his glassing bomb, a weapon that would render anything and everything in the blast radius into glass that he had made into a booby trap, only for the Godmodder to not set it off.

The Godmodder opens another portal immediately below your portal! The Plane of Obstacles falls through your portal and into the Godmodder's, which puts it back in its normal place!

You recover the Glassing bomb, and add it to your inventory!

I vote for New Soulrazers to instadeath the Toocool Kid

Piono nods but also grimaces.
"Maybe, but I think we should make plans for it now. Unless you can just willingly give up the soul orb and have that be that, which I highly doubt...
We're going to need Player power to separate it from you without you dying.
There's no way you'll be able to get rid of your godmodding with your godmodding, otherwise he'd have ripped it right out of you himself back during the Soulrazer fight.
And that means we have to do it before B-grade script-kiddie over there bites it, in case the whole 'Godmodder transition' thing depowers us.
We obviously can't do it right now, we need your own godcharge and new soulraze forces until the Godmodder's army entities have been dealt with.
But... we have the drop on him. All his allies are down, and thanks to everything else we have others in the wings we can call in should it be needed.
I can't make this choice for you, but once we finish locking him out of finishing this Tribulation...
If we don't prepare something right now we aren't going to get another chance.
"

Altair feels his phone buzz. That's odd, he doesn't have a phone.
"Psst, Altair, I need to tell you something."
Altair hopefully picks up the phone (which actually just turns out to be a brick with a speaker tied to it) and Piono's voice speaks out of it.
"I know you're probably planning to 'deal' with Alice. What if I told you one of the others came up with a plan to degodmodder her without killing her?
Break the cycle without killing a friend/ally. To that end I've got two requests for you:
First: If you have any information on Soul Orbs that could be used to minimize damage to Alice herself when we have the chance to do it, please, let us know.
Second: Think you can keep an eye out for orders coming our way regarding that? When the opportunity comes we won't have a lot of time. And even just one extra person ready to help out may make a difference.
"

A quick psychic message flashes through Cera's mind. Quick as a blink, and dampened so that Cera can hear and respond without being distracted.
"Cera, I know you said you wanted to hold onto the Yoreblade, but it's making you a target and keeping us from being able to use it effectively.
Once we take down the Unsealed form of the Tank, would one-action temporary handoffs be an option? As in, someone else uses it for the tun, then gives it back as soon as their turn ends.
We did that with the other Legendary Weapons a few times (well, handing it off to someone new since those ones drained life force) and it might be needed here if we want to have a chance at winning.
"

Actions: This super mode came out even better than I expected, time to overclock some stuffs.
Action 1: I whip the doormaker plushie out one last time. There are plans within plans, a roiling cogwork that stretches into the distance as far as the eye can see into those darkened mists of time. I whip out a monkey wrench and smack the plush with it three times, which somehow magically applies my supermode bonus to it, cranking up its PORTAL POWER a notch. Specifically its stability. Previously, you see, the doormaker plush is granted the ability to create a portal to any location. As far as I'm aware though, it was never given the explicit ability to hold those portals open indefinitely. And now it does, come hell or high water no force will be able to close the portals prematurely.
I then stash it away. The time to use it will come, but it is not now.

Action 2: I wander over to Alastair's CAPSULE, and notice that the Attractor looks kinda generic and weak. So I hit it with a beam of PURE NOTCH KICKING. This causes its attractive power to shoot through the roof! It will now attract and pull out energies faster and more powerfully than ever before! I cartwheel away into the distance to go make somebody else's life better. You're welcome internet.

Action 3: These powers are great! Too bad I only get to keep them for three turns. Oh well. I float up to the New Soulrazer Army's portal and kick it in the notch. What does a portal notch look like? I have no idea, but dang did I kick it up one. New Soulrazer Army has its power production massively amplified.

Alice: ...

Alice: We'll deal with it. Just... not right this minute.


Altair picks up the phone.

Altair: ...Yeah. We gotta do what we gotta do.

Cera hears you from within the Plane of Obstacles.

Cera: If I handed Yoreblade off to anyone else, they'd be a target instead. And if somebody's going to be stuck charging through the Plane of Obstacles, it should be me.

Cera: But, once this fight is done, and the Tank is dead - I'll hand it off to whoever needs it.


The Doormaker can now hold portals open as long as necessary!

The Attractor is stronger than ever!

New Soulrazer Army bumps up to +63% charge per turn!

OH YOU BASTAR-... well to be honest, considering the LIVE Space Station briefly attracted the direct attention of the Godmodder, that is surprisingly little damage. That Obliterator has got to go though!

I order the Engineers to boost the space station's weaponry array this turn, and order the station itself to target the Attack Shield Obliterator.

I also focus on removing the Obliterator. Specifically, I pounce at the Obliterator and rip off several panels and access ports and such, and I begin ripping out important structural components... And I make an attack shield... for the Obliterator?. An attack shield that coincidentally has the exact same shape as all the parts I just removed, and takes their place. Finally, I fumble around and hit the "do stuff" button on the Obliterator's control panel, causing it to obliterate the attack shield I just made. In other words, several important structural components just exploded inside it. That's gotta hurt!

The Attack Shield Obliterator hurts itself in its confusion and obliterates its own components! 5,000,000 damage!

x3 Action:
Eyowe goes over to the 30 million damage laser and tries to redirect its aim to Entity Z by going into its inner mechanisms, wiring, and [insert other technical mumbo jumbo].

The 30-Million-Damage Laser is seriously resisting being turned out of place! You manage to wrench it about halfway over but it might still hit an ally!

I appear in a flash of light, joining the anti-godmodder forces. I take a look around, finding myself a bit overwhelmed by everything that's going on.

"Would someone mind telling me what I should be doing right now?"

Following Alastair's recommendation, I draw back a bow made of pure void energy, and loose a shadowshot at the new SoulRazer ship, attempting to make it more vulnerable to damage.

I then store 2 CP.

The New Soulrazer Ship is afflicted by Shadowshot, and takes double damage from the next attack to hit it!

+2 CP to yourself!

Welcome to the game! If you have any questions, feel free to ask here, the OOC thread, or the Discord!

Action 1: I take out my casuality-enhanced corrosive goop destructive-inverter. It causes corrosive goop to invert itself in a self-destructive manner, not only making it stop corroding but makes it exhaust it's power healing what it is currently smeared across, disintegrating in the process. Then I supercharge it and use it on the Mark III Tactical Flashbang, with obvious effects.

OOC: finish degoop tactical flashbang, channel overflow to healing it. CaptainNZZZ just letting you know I've already done this

Action 2: I perceive a buff man. He is mocking Cera. I send over a metal golem covered with a flesh imitation, plus lots of clothing, to humiliate him with superior strength and generally distract him.

Action 3: I give Cera a small cup of very strong coffee. No need to over complicate this.

2 Cp: I send weak teleporting fabric golems to assist the denizens of the Plane of Obstacles, not enough that they'll starting impeding Cera anytime soon, but enough that I haven't visibly reneged on my deal to work with them. . .

OOC: For the future.

10 CP: I create the Psionic Multifocus Lens. Once activated, it will give the user, the Psychic Overlord II (strictly speaking any entity with a vaguely relevant attack method) an ability and a boost, for one turn only. The ability is to split their attacks in increments of 500000 at different targets. The boost is that thanks to the focus part of multifocus, as well as the advantages involved in not needing for a item too last a long time while channeling such energies, they can do extra damage! Than I give it to the Psychic Overlord.

OOC: one turn effect item, multi target, similarly temporary attack boost, you get the idea. Multitarget takes priority over boost

Mark III Tactical Flashbang degooped and overhealed!

The Buff tactical man has already been bypassed by Cera, but everybody kinda wanted to see him taken down a peg. Nobody begrudges the metal flesh-golem showing him who's boss.

Cera now possesses coffee, and will not get sleepy again no matter what!

Teleporting fabric golems sent... you now have agents within the Plane. Hmm.

Ultimo Durana: 94 Energy Stored

3 ACTION FOCUS - SUMMON CALAMITY: "HEHEHHEHEHHHHHH!"
This isn't even fair! Too bad I can only deal 9 million damage to 2 enemies... oh who am I kidding, that's STRONG. I summon Bahamut and have him cast AKH MORN on the two weakest fellas.

AKH MORN! New Soulrazer Killer and Distraction DESTROYED!

Action 1-3: Completely ignore Everything about Distraction right down to its very existence. I Doubt it can handle this amount of Ignorance.

Distraction is dead, so you do it to the Attack Shield Obliterator! Out of sight, out of mind, out of air, out of life, out of love, out of health, out of feeling, out of thought.

4,000,000 damage!

Focused Action: On the Bank of Actions, I guess 33333, then 55555, then 77777. That should help narrow down the search for the artifact.

4 out of 5 numbers lock in! You get "higher" for the first, and "lower" for both of the others.

(x1) I refine the Electric Teal Liquid in the Mind Vial, making it better for the Eventual Use, converting it into the Mind Aspect and give the Vial of Mind to Ender_Smirk for his use

(x1)I prepare an extra-strength immediate brew of Coffee for Cera, this Coffee also contains a drop of the Meme Tea, a Copypasta of mine that holds a vast amount of Power.Basically,when Cera drinks this, she would be overflowing with Energy and Power...Potentially receive a few Fraymotifs and a Comb Rave...maybe Super Speed or ZA WARUDO who knows ??

(x1)I distract the Distraction with distraction as billions of Social Media Feeds from all the realities gathered here suddenly make themselves known to the Distraction, distracting it from distracting others via Social Media

Ender_Smirk has received the MIND vial! Electric Teal Liquid is now +1!

Cera WOULD have gotten huge buffs... but its HE! Cera is a HE! ...Okay, fine, he'll accept your coffee. He now has Fraymotifs/Comb Rave abilities he can potentially use to overcome obstacles!

Instead, the Attack Shield Obliterator is distracted! 2,000,000 damage to them as they get so distracted reading social media they forget to breathe!

The Heir strives to get his funnel working for some random reason, and therefore continues working on it.
He pulls out a large array of pistons, slime blocks, and redstone, and begins to toss it together. He somehow makes a conveyor belt attached to the funnel. Then, he begins to work on the actual distiller.
He pulls out a great many ender pearls and a large quantity of redstone dust. Then, he begins to crush the ender pearls, before mixing them with the redstone dust, and putting the contents into an immense supply of bottles. Then, he pulls out a single brewing stand, and pulls out a few ender pearls, and a crafting table. He utilizes the crafting table and the brewing stand to make an item called an energy distiller. It looks similar to a standard brewing stand, but with a purple and teal coloration, reflecting the ender energies used. He then places the bottle supply so that they are ready to absorb the energy. They are what the energy will be stored in.

The STORAGE is now complete, in classic Minecraft style! The funnel moves one major step closer to completion!

Action 1: I yell at Simplicity using big words, convoluted grammar, archaic phrases, and other complications. The sheer lack of simplicity causes it damage and thus physical pain.
Action 2, 1 CP: I fling Turretman off a Very Tall Cliff. On the way down, he encounters, in order, moss; a jester clinging on for dear life; a confused passenger plane; bad jokes; a pinball machine; 5 skydivers; the Plane of Irrelevant Background Objects; the corpses of several Corporation members; a crashing Chinese spaceplane; imperialists; a JOEpost, which is quickly flung into the Plane of Irrelevant Background Objects; a non-JOE longpost, which isn't much different from the JOEpost and is also flung; and a summary of the Very Tall Cliff's properties, which he's falling too fast to read. Then he comes to an abrupt stop, because he's just landed on half a cat, and takes falling damage. There is no easy or short way up the Very Tall Cliff. (Stun for a turn and damage effect, priority to stunning for a turn then to damage.)
Action 3: I teleport on to the remaining New Soulrazer Killer Ship's bridge, remotely lock the doors, and then teleport out. Then I teleport into the internals, and move a bunch of wires around so the controls are screwy. Then I add a randomizer to the direction-calculating software, and a program that restores my changes if they're undone. Finally, I teleport into the crew quarters, kill the crew, and destroy the quarters, leaving a hole in the ship.
1 CP to Crusher, assisting in his binary search.

Entity Orders: Red Army Engineers to assist THE TANK.

Simplicity tries to conceal its ears! Wait, no, "conceal" is kind of a big word TOO! 2,000,000 damage!

3,500,000 damage to Turretman! He somehow, painstakingly, struggles back up the cliff.

The New Soulrazer Killer ship is done for, so Entity Z gets it instead! 2,000,000 damage! Entity Z's nonexistent crew is gone! Entity Z finds themselves sad about that for some reason, even though they aren't totally sure why.

+1 CP to Crusher!

Red Army Engineers will try and assist THE TANK!

Action 1-3: I once again go towards Simplicity because I want them dead. I create many yellow guns that shoot out explosive bullets at Simplicity. I Go and read the army the entire dictionary. This causes them to be so bord that they kill themselves just to get out of it. I take out my 2 weapons in my inventory and I perform many slashing combos at the army.

Shadrix and Asriel look at each other. Shadrix draws out 2 rainbow swords and the suit activates 4 weapons on his back. 2 are Machine guns, and 2 are Missle Launchers. Asriel takes out his Chaos Saber Swords. Shadrix and Asriel Charge and clash. Shadrix's Missles and guns all fire at him. Asriel takes 0 damage. Shadrix looks stunned and teleports back. one of his Chaos Emeralds glows and empowers his weapons. Asriel charges and attacks. He manages to slash Shadrix dealing 9,999 damage. Shadrix Fires and slashes at Asriel, managing to deal 10,000 Damage.

Sans and Gaster look at each other then at Chara. Chara smiles and charges sans. Sans fires a Gaster Blaster, causing 30 damage to Chara. Gaster creates 7 hands and fires a giant red beam. Chara takes 60 damage from that. Chara then eats a pie, restoring all of their HP. Chara looks at Gaster and smiles. Their dagger starts to glitch out. He throws the dagger, causing it to warp in different places. Gaster moves to one side only for the dagger to warp and go through his arm. Gaster takes 9999 Damage.

AC

Shadrix HP: 99999999990000 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r HP: 656667 ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy)

PC
Chara
HP: 99 ATK: 99 DEF: 99 (Filled with Determination) (Has 5 Butterscotch Pies) (can be revived upon death) (Can save and load)
[BOSS] Asriel Dreemurr HP: 999989999 ATK: DEF: (made with Chara's Glitches) (can save and load) (Hyper Goner: 9 turns to charge)

Simplicity is affected most by killing themselves to get out of being read the entire dictionary to. They successfully kill themselves for 5,000,000 damage!

Pulling myself up from a ditch I fell into and had previously been sleeping in I rub my weary eyes to survey my surroundings. Let's see, we have the usual PG and AG forces wailing on each other, a side field, the Godmodder on a progress bar, gimmicks, and....

Wait...

That's so many wasted actions. So many lost attack shields and attack redirectors...and 0 damage attacks mean the Attack Shield Obliterator didn't enjoy its own attacks tearing through its form. Fortunately, the worry for my now exposed entities overwhelm my desire to shove the Attack Shield Obliterator into a supersized blender. I have to deal with their before I can mutilate the Attack Shield Obliterator.

First off, the Mark III Tactical Flashbang is sitting on 1 HP. Solution: Probability Manipulation. With a quick alteration to the Mark III Tactical Flashbang personal fate, I can adjust their end. Can't make them immortal but I can buy them time. Just add a few twists to their thread to save the Mark III Tactical Flashbang from when they otherwise would have died. The sword missed, the bullet hit the armor, the bomb blew up five seconds later. Just enough to save them from one time where they otherwise would have died. (x2)

Now onto those servitors and their failings. See, I ordered them to bodyguard everyone last time I posted. Yet, they're not bodyguarding everyone within the C.N.E.A.! I rush around my entities ordering the servitors into position. Once I get them started they move with practiced precision, hundreds of metallic feet pounding against the earth has the servitors posture themselves in the bodyguard formation. If I have to help manually position then I will but otherwise I give the servitors an attack redirector. (x1)

Now to the often overlooked section: entity orders. Rotaz can try and research the Heal Block, the Magitek Servitor Factory can...attempt to heal the Mark III Tactical Flashbang, the Mark III Tactical Flashbang will stun whatever PG entity is left with the highest attack, and everyone else will either group up on a single major PG entity like Entity Z or TooCoolkid or simply finish off vulnerable PG entities.

Mark III Tactical Flashbang is now protected by Probability Manipulation and can survive one otherwise-death event!

The Servitors are now totally and properly guarding everyone! Also they have a single attack redirector.

Rotaz is going to research the Heal Block real quick! Your entities will do whatever you say!

1. I assemble the bomb (80% complete)
2. I untangle some cables (85% complete
3. I put a nice coat of pain to decorate the bomb (90% complete)

Important : You didn't account the fact I used the machine last turn ):

Ah, I'm sorry! The machine needs a full focused action to use. However, since you did waste an action and I didn't tell you why, I'll give you 1 CP.

The bomb is almost complete! With the coat of paint on your side, there's no way it can fail!

(Action!)(3 Charges!)
(1 Charge)
I blink a the sight of the Bun Shield being unable to come back to the field and look at the Bun Baron who looks just as surprised when his presence doesn't bring in more Buns in the fray.

Sighing at the turn of this discovery, I had the Baron teach me a bit of the political situation in his surrounding lands in the Bunny Plane as to look out for fellow Bun lords to join the cause here. After the infodump that happened off-screen, the Baron and I started a loooooong list of potential noble Buns that may help in our cause of stopping the Godmodder and got to work writing out individual letters to send to inquire their assistance and support in the next Noble Bunny Summit that's coming up for going against the Godmodder.

With all the Letters packed up and being sent by the Baron's personal servants, the Baron himself starts his way back to his plane and into his lands to get ready for the Summit and use his relatively long experience in the war against the Godmodder to appeal to the great Bun Emperor to aid the players against the Godmodder.

Seeing as he needs to do this and leave the current battlefield for a while, I give my farewells and wish him luck.

(1 Charge)
Walking over the Psychic Overlord II, I talk and chat with him over his actions and try to get to know a bit and try to figure out what's his thought on he's doing over the past few turns before getting to why I decided to approach them this turn. Not wasting any more time for my curiosity, I ask if he can Bodyguard my entities this turn as I mention my want to defend my current forces... specifically Fennie and Disco-Chan due to my connection and Disco-chan ability to throw those Disco Squares.

(1 Charge)
I look at the DISTRACTion that the distraction and find myself utterly unimpressed. Moving to Disco-Chan, I quickly held her round and illustrious form and start dancing in French. Said french dance was enough to to be conveyed into dance language in dance language course and is universally used by those inclined to music and are nimble enough to perform the language of no words.

Putting aside that timbit of information, I began to sway let the more elegant French style of dancing to grasp her out of her funk and focus on me. Words weren't conveyed but the feelings as we held to each other in slow dance caused her to realize that the color of Orange came from the fruit Orange first! and was taken from the French word for the fruit.

With glee, she proudly announces that fact as my feeling of being annoyed at her lack of trivia faded away as I continue to hold my lovable shiny ball and getting out of the distraction and more importantly... focus on me as we ramped up from the slow-paced dance starts to speed up to the jazzy rhythm once again...

...and so, with a smile from both of us, the same old song and dance start again...

(Orders!)
I have my entities eye the lowest HP PG entity/army and beat them up!
The Rice Temple holds its Rice Beam charge... as I feel guilty over not having time to attack due to having to defend, Defend DEFEND!!!

Bunny Baron has headed off! You might not see them specifically again, but the Bun Emperor... they're a fierce figure, maintaining iron control over their people and lands... perhaps they could be of help...

The Psychic Overlord is a little sad that he has to die for the good of Reality. But in Hell's Legions, that's just what's expected of you on a day-to-day basis. He'll bodyguard your forces this turn!

You are no longer at all distracted! It helps that the Distraction was already dead before you even started. Disco-Chan is free to act!

I decide to take out the New Soulrazer Killer Ship before they can perform their function by making the following wish. 'I wish for the gravity to bear down on the New Soulrazer Killer Ship and crash it into the ground!' Suddenly all around The New Soulrazer Killer Ship is bathed in a red glow and after a few moments the ship finds itself struggling to stay in the air as 30Gs of gravitational force presses down upon it. The whine of the New Soulrazer Killer Ship repulsion lifts can be heard echoing across the battlefield as it struggles to resist the gravitational force. But then the repulsion lifts overload from the strain place on them and the the New Soulrazer Killer Ship found itself in a sudden state of free fall as it hurls towards the ground with 30Gs of gravitational force accelerating it's rapid descent.

'Well that will at least soften them up I believe.' I think to myself just as the New Soulrazer Killer Ship collides with the ground. (3 CP)

The broken husk of the New Soulrazer Killer Ship plummets downwards, slamming right into Entity Z! 5,000,000 damage!

-------------

AG:

Jamie: Go, team!

Xerath commands the New Soulrazer Fleet! Another group of bombing ships nail down TooCoolKid, hitting him again and again and again until he can't escape! TooCoolKid slain! Jamie, Ash, and Cloak surround Entity Z and hold it in place, while Altair expends 7 CP and roasts its insides to a crisp 1,000,000F! Entity Z slain! Quinn charges 3 CP.

Within the Plane of Obstacles, Cera spies an opening, and sprints forward with the power and strength of a Player! Glowing blue, he gathers speed, faster and faster, and then - ! He breaks through the portal!

Cera flies straight at the Castle Wall, the Unsealed Tank! And then, flying past, with one clean cut - !

Unsealed Tank slain!

It crumbles into nothing once again! Cera waits for the inevitable comeback...

All of Winkins military might strikes at Simplicity, and they manage to, just barely - kill it!

With Simplicity dead, Daskter's forces, the Scoville Reaper, and the Dark One all attack the Attack Shield Obliterator, dealing 5,400,000 damage!

The Red Army engineers double the attack of the Tank! The Godmodder takes notice...

Janus shakes off their distraction!

The Ash Aragami, along with the LIVE Space Station and the Apex fleet (as Simplicity is dead) decide to work together on finishing off the Attack Shield Obliterator! The Live Space Station doubles the power of its weaponry panel for this purpose! All together, they deal enough damage to completely kill it! Yes!

The Psychic Overlord II, accepting death, gets in front of Winkins' forces... one more attack against it will ensure the goop kills it this coming turn. The pathetic Nether mobs whump their weak and useless weapons against the 30 million damage laser, dealing 300,000 damage - 1% of its total health pool, woohoo.

Finally, Tank II incoming! It slams right into the X-Creeper V1 and Fruit Ninja! Fruit Ninja rolls to dodge... no dice! Both are slain! The Tank's driver very loudly honks its horn as the rest of the PG forces scream in anger!

PG:

Turretman shoots the Scoville Reaper, killing it! He also deploys a turret to help!

The 30 Million Damage Laser charges a shot... its almost ready...!

The Empty Space exists.

Now its the Godmodder's turn again! First things first, keep the reinforcements coming. With two actions, he summons Karen, the legendary manager-asker-forer! With his third action, he walks up to Cephalos's Red Army Engineers and assigns them to a little assignment of... engineering in the Iraq Engineering War! None of them return home to their families. Never again shall they boost the Tank!

With his fourth action, the Godmodder gets behind Winkins lines, and taps on the shoulder of the Damage Tank. The Damage Tank turns around, and immediately recognized the Godmodder for who he is! He's hesitant, but he ultimately does go with the Godmodder, mostly because he isn't really given a choice. Immediately, the Godmodder opens a portal to the Plane of Damage and shoves the Damage Tank in! The Damage Tank is now in his version of heaven, where nothing happens except him constantly taking obscene amounts of damage! Actually, he's enjoying it. He doesn't even want to leave. And now, he's out of the Godmodder's hair.

With his fifth and final action, the Godmodder teleports the Magitek Servitor Factory, Overseers, and Quadcopters many hundreds of thousands of miles into the air, and applies EXTREME GRAVITY to get them to fall extremely fast! You need to provide cushioning to soften the fall! Cushioning amounts are measured in FDM (Fall Damage Miles) units! Get cushioning to protect the falling entities!

N:

Rotaz researches the Heal Block problem! He discovers that the Heal Block can only be lifted by feeding everybody fruit from the Tree of Lithium! Find the Tree of Lithium, whereever it may hide! If you haven't already discovered the Tree of Lithium, you'll have to do research on where precisely it can be found...

The rest of CaptainNZZZ's entities attack the Turretman for 17,700,000 damage!

-------------

You see the blocks of the Unsealed Tank's castle wall pick themselves up, grow new friends, slot themselves in back together... here we go. Its still got spawning invincibility, but- The Godmodder wastes no time!

Grabbing Cera too fast for anybody to react, the Godmodder opens another portal, and hurls him through it again! Down into the Plane of Obstacles once more, even deeper! How deep? Well...

Pluto's average distance from the sun is approximately 3,670,050,000 miles. Cera is now three times that deep within the Plane of Obstacles. And worse, the Godmodder closes the portal leading back to the outside! No, not closes - merely shrinks. To a pinpoint, not even large enough for a needle, and certainly too large for a Yoreblade!

Down in the Plane of Obstacles, Cera sees the vast expanse of a nigh-eternal upward slope before him. He realizes now that this hill may not even have a bottom or a top. He just needs to get to the end, and escape, no matter what - !

New obstacles appear, more numerous than before. More generators too, on top of the ones you didn't kill last time.

And behind him, Cera sees it - a pure wave of purple, approaching him at the speed of light! It's antimatter! If it reaches him, it'll definitely kill him!

Seeing he's in danger, Jamie rushes to the portal!

Jamie: Cera! We're going to save you! We're going to open this portal! You hear me? We WILL do it! We WILL!

Jamie expends her 3 CP and places a new obstacle! The WHITE KNIGHT! He projects a field of pure matter, pushing back and slowing down the antimatter! But he can't last long!

Cera begins moving forward, and reviews everything you need to do in his head...

You have 3 objectives, now:

-Clear the obstacles/generators in Cera's way
-Place new "good" obstacles that will stand in the way of the antimatter behind Cera
-Widen the portal leading back to the HEXAGONAFIELD, so Cera can exit when he reaches it!

Meanwhile, back on the field, the Tank is fully reformed... it is now a full-blown Castle, with the Godmodder in its tallest tower! Its HP bar is EVEN MORE absurd than it was before! You need to get Cera and his Yoreblade back...

-----------

+8% Distance to the Godmodder!

The Godmodder: Yes, yes. We need more. They haven't been suppressed yet. Hurry.

5 new Army entities enter, slightly damaged by Taint! -1% Godmodder Distance each turn!

---------

Heal Block is back in effect!



THE HEXAGONAFIELD:

ITINERARY:
-Defeat The True Tank! You can't hurt the Godmodder until he's dead!
-Get Cera out of the Plane of Obstacles! Clear the way!
-Wreck the Godmodder's Army to prevent him from completing the Tribulation!

Minor Tasks:
Use Xerath's New Soulrazer support to help!
Find a way to clear the Heal Block! You need to find the Tree of Lithium!
Search the Bank of Actions to see if there's anything left inside!
Save the falling entities by giving them cushioning!


====================================================================================================
DISTANCE: 27%
+7% per turn!

[SR]New Soulrazer Army: 73% charge (+63%/turn)

[AG]Altair - CP: 39
[AG]Quinn - CP: 29
[AG]Cloak - CP: 3
[AG]Jamie - CP: 0
[AG]Ash - CP: 6
[AG]Xerath - CP: 3

PLANE OF OBSTACLES:
Exit Portal is too small to even fit a needle!
Exit Portal (leads back to HEXAGONAFIELD!)
[PG]Obstacle Generator: 8,000,000 HP (+1 Obstacle/turn)(-1M HP/turn)
[PG]Obstacle Generator: 6,000,000 HP (+1 Obstacle/turn)(-1M HP/turn)
[PG]Obstacle Generator: 10,000,000 HP (+1 Obstacle/turn)
[PG]Obstacle Generator: 10,000,000 HP (+1 Obstacle/turn)
[PG]Super Obstacle Generator: 25,000,000 HP (+2 Obstacles/turn)
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The Last Gatekeeper
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Overenthusiastic Security Guard
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Insurmountably Vast Expanse of Empty Space
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Late Pizza Delivery Person
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Having a Cold
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Insurmountably Vast Expanse of Empty Space
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Insurmountably Vast Expanse of Empty Space
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Long line of cars at a drive thru
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Traffic Jam
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Insurmountably Vast Expanse of Empty Space
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Herd of Deer
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Landlord blocking your calls
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Insurmountably Vast Expanse of Empty Space
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The Hopeless Vastness of the task before you
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[AG]Cera (wielding Yoreblade - kills everything in one hit!)(moves a significant distance up the hill each turn!)(Fraymotif/Comb Rave ability)
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White Knight
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[V]Heal Block (No AG/N entities can be healed!)

[AG]THE MACHINE (Use to gain a super mode for 3 turns!)(Select offense, defense, or utility as a focus; then any word as your specialty!)

[AG - Winkins]Winkin's forces: TA: 3,700,000 (bodyguarded by Psychic Overlord)
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)
[N]Fennie: 3,000,000/3,000,000 HP, 155,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)(protected from 1 attack)(protected first by the shield buns then the knights)
Bun knights: 50,000 x 70 HP, 20,000 x 70A (15% dodge rate)(+5/turn)
Fortified Rice Temple(Gives +200,000 HP/turn, -500,000 damage from all attacks, and +100,000A (collective) to Winkins-owned entities)(needs to be killed in one hit, dies to 10M+ damage hits)
Specials: Rice Festival(+100KHP/50KA) - 3/4, Rice BEAM(500,000 damage) - 5/5 - Great Rice Barrier(+2M HP shield to all Winkins') - 3/6

[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)
Pioneers: 10,000 x 100 HP, 2,500 x 100A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A

[AG - Cephalos Jr.]Red Army Swordsman: 60% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 4/4, RP: 1

[AG - Crusher]Janus: 3,500,000/3,500,000 HP, Unlock Ability x 2!A (protected from 2 attacks)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 25% chance to null attacks)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)(200,000 MILES IN THE AIR, HITTING GROUND IN 1! 0 FDM WORTH OF CUSHIONING!)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(protected from 3 attack)(originally JOEbob's)
Prism: 50,000 x 80 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 5,000,000 + 700,000 HP, 750,000A (+20 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)
Aragami: 30,000 x 80 HP, 10,000 x 80A

[AG - EternalStruggle]Apex Fleet: TA: 7,300,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 600 HP, 3,000 x 600A (10% dodge rate)
Ordnance cruiser: 250,000 x 10 HP, 250,000 x 10A(can attack or heal)
Spectral Lord: 400,000 x 25 HP, 1/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 10 HP (As long as at least 1 Overlord is alive, refills Attack/Constructor drones to 1,000/4,000 each turn, if they're below that)(100,000 MILES IN THE AIR, HITTING GROUND IN 1! 0 FDM WORTH OF CUSHIONING!)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 4,000 x 1,000 HP + 4,000,000 HP (Doubles the number of units in a group once per turn!)
Engineering depot: 400,000 x 2HP (Materials exhausted - still useful as a shield!)
Airfield: 400,000 x 1HP (Materials exhausted - still useful as a shield!)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Psychic Overlord II: 3,700,000/11,500,000 HP, 1,700,000A, Special: Gain Ability: 2/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(weak mind powers)(Boss)(gooped, -3,000,000 HP/turn for 1 more turns)

[N - CaptainNZZZ]CaptainNZZZ's stuff (everybody guarded by Servitors!)
Temporal Guardian II: 30,000,000/30,000,000 HP, 7,000,000 x 2A, Special: Za Warudo: 2/2 (-200,000 damage from all attacks)(25% dodge rate+1 Auto Dodge)(+2,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(gravity harness)(-100,000 damage from all attacks)(+5,000 HP/turn)(gooped, -1,500,000 HP/turn for 2 more turns)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)(500,000 MILES IN THE AIR, HITTING GROUND IN 2! 0 FDM WORTH OF CUSHIONING!)
Servitors: 10,000 x 620, 5,000 x 620A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(Time-phaser protects from one lethal hit)

[N]Bank of Actions ruins: Vault protected by numeric combination lock! Discovered digits: 3 7 _ 7 7 (digits lock in, gives "higher or lower" readout)

[AG]THE TANK II: 67,000,000/67,000,000 HP + 1 permashield, 22,000,000 x 2A (1 Retcon Shell remaining!)(Boss)(can overkill up to 5,000,000 damage)(Godmodder attack shield, blocks 1 attempt at Direct Godmodder Influence

[PG]Karen: 40,000,000 HP, AskForManager!A (Asking for a Manager has a 33/33/33 chance of buffing/debuffing/instakilling target)(A S/B/D ignorant)

[PG]Turretman: 3,800,000 HP, 1,000,000A + DeployTurret!A (Tri-shield buster)(Army)(stunned for 1 turn!)
[PG]Turret: 10,000,000 HP, 2,000,000 x 2A (Tri-shield buster)

[PG]The 30 million damage laser: 29,700,000 HP, Special: 30 million damage laser: 0/1 (A S/B/D ignorant)(Army)

[PG]Empty space where a TF2 teammate would've been: 1/1 HP (Army)

[PG]Bob the Builder: 50,000,000 HP, Build!A (Army)(Elite)

[PG]Breather: 15,000,000 HP, 1,000,000A (Tri-Shield Buster)(Army)

[PG]Doubler: 20,000,000 HP, 3,000,000A (Multiplies self each turn)(Tri-Shield Buster)(Army)

[PG]Regular Man: 30,000,000 HP, 3,000,000 x 3A (Tri-Shield Buster)(Army)

[PG]Pro EMT: 35,000,000 HP, Full Heal!A (Army)

[PG]True Tank: 1,000,000,000,000,000,000 HP (projecting Godmodder protection field)(Boss)

[PG]The Godmodder: 22/310 HP (Descended - x5 Actions per turn)(Completely Invincible)



Player list:
Alastair Dragovich - CP: 22 (X-Blade (use to protect one Player from death once!))
Arsenical - CP: 8(1 post in debt!)(Inside THE CAPSULE, which is maybe indestructible, small amount of power channeled to The Creator, better channeling with The Attractor and DRAFT, piping to hell)
Bill Nye - CP: 14 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 45 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison+1, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0, always-hit-Monocle)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 1 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 10
Daskter - CP: 9 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Goopcalibur - 25 Power + Goop effects!)(Roulette of Power - randomly upgrades HP, attack, dodge, regen at x5 normal power)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator, Electric Teal Liquid vial(4 power))
[N+1]EternalStruggle - CP: 0 (Thunderstorm - deal double damage, arc to 3 other enemies and deal normal non-creativity-boosted damage)
Exoskeletal65 - CP: 2
FlamingFlapjacks - CP: 0 (has bag of nine-sided die)
General_Urist - CP: 11 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 0 (has Ultimo Durana(94 power left, CALLBACK Greatsword, Self damage ticket)(Soaring Dragon - 3M base damage, easy split against 2 opponents for 2!)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 25 (has nice bed, infinite charmzard energy, 3 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Something, Godmodder Lock)
Karpinsky - CP: 0
Krill13 - CP: 25
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 0
Paradoxdragonpaci - CP: 5 (has paradox void cards, hexagonaherbs, 4 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart/Rage/Space gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 0 (Crank it up - can crank up an aspect of an entity for 2!)
Ranger_Strider_ - CP: 8 (Time Twister - can send an entity back in time one turn for 2!)
That-Random-Guy - CP: 51 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), spirit knife, grenades)(has The Real Kicker, entropy-blood-smash powers!)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 1 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, greatsword, 1 Godmodder Lock)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Safetyified Miniature Clairvoyant Stable-portal Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
Player Power Cascader (rolls 10 1-10 numbers, multiplies results and then multiplies that by a Player's attack to increase damage!)
Duelist's Garment (gives powers of Yorehammer, Starcalibur, Resolute Heart, and Infinileaf Clover for one post)
 
Last edited:
Update CLXXVII (177)
Great, I miss the itinerary for one round and we're in trouble again. Though not really.

Godmodder Army Progress: Over the course of this entire battle, we have an allowance of 45% progress not on turns where the Godmodder is forced to summon reinforcements. Currently we're in a breather wave, so we don't need as much focus on raw damage output this turn.

Vault: We know that the total number is between 33333 and 55555, and the current combination is 37_77. We only have one digit to solve, and we know it cannot be a 3,5, or 7. I'm guessing 37877, and TRG is guessing 37477. If one more person guesses 37177, then that would guarantee we could finish the combination with just one additional action.

Target Priorities: The Doubler dies first, it's an insane snowballer entity. then target Bob the Builder, and then the Pro EMT. Some players are doing shenanigans to turn Karen into an AG buffbot (though they could use some help), and the 30 million damage laser is going to be retargeted back onto the AG team (plus its charge failed so it can't fire this round anyways). The other entities in this wave are honestly kinda weak, but there's no reason not to smash them.

Reasonable Idea: Hey, CaptainNZZZ (and to a lesser extent any other Neutral players still remaining), I think you should become AG for now. That way your entities can attack with the rest of the AG entities in an alpha-strike before the PG entities can act. Right now, there isn't really any other valid alignment, since we're all here exclusively to kill the Godmodder.

Crazy Idea: Someone use the Machine with Defense and Shields as priorities. If it's comparable to the other buff types, that would give you the ability to drop 6 shields (or the equivalent) per action, giving us at least 18 attack shields before the Godmodder's heavy-hitters arrive. However, the shields might not last very long.



Entity Orders: Janus, buff the tank as much as you can. If I'm not available to order you next round, keep buffing the tank unless another player gives you a different target.

Free Action: I laugh at the 30 million damage laser because it failed to charge properly. Now it can't fire this round like it wanted to. I also taunt the Pro EMT because it can't heal things that don't have a maximum health value, such as the entire PG army right now.

1 CP: I guess 37877 on the Bank of Actions Vault.

Focused Action: Hey, you know that Supernova-class Starfighter you literally have in your pocket?

Yeah. It's not worth an action to summon. Sure, it might have incredible dodge chance, but with the huge powerscale increase, its weapons make it relatively worthless. Plus the Godmodder could bypss the dodge change to score a one-shot on it anyways.

Except, that whole "can be shrunk down to fit in your pocket" part is the only thing we need to get Cera out of the plane of obstacles. Well, that and its FTL drive.

You know what, you can have it, since I'm not going to use it now.

I reconfigure the Supernova-class Starfighter, stripping out unnecesary components to make space to refit it in its final configuration: the Minmax-class Starfighter.

The Minmax has three core abilities: one, it is incredibly fast and has a built-in FTL drive to cross vast distances near-instantly, two, it and anything inside it can shrink down to incredibly small sizes to evade obstacles and fit through small portals (though, unfortunately, I don't think it's quite small enough to fit through a needle-sized portal yet), and expand back to normal size afterwards. And three, it has a shrink ray that can shrink obstacles down to a small enough size to allow them to be bypassed.

I summon it right next to Cera, and tell her to get in. With it, she'll be able to outrun the antimatter wave, bypass the vast voids, and get out of the plane of obstacles ASAP.

Crusher's itineraries are the dividing line between victory and chaos.

The 30-million-damage-laser facepalms. Of course! He re-adjusts his charge to 1/1.

37877 - Incorrect. Lower!

You summon the Minmax fighter next to a girl named Cera! Since the Cera currently in the plane of obstacles is a guy, this is a different Cera, but of course I'm sure that's the Cera you meant. The girl turns out to be a godmodder servant, and she squishes the Minmax fighter with a fly swatter!

Tank! Attack the Doubler with overkill onto the Turretman! Use your second attack on the Breather!

FOCUS:
I work on upgrading Ender's funnel's intake system.

I summon a black hole, the ultimate source of gravity and energy attraction. Not even light can escape. Using dark science, I distort the black hole into a toroid shape, very thin, with a wide internal diameter. Sort of like a giant hula hoop. I then secure the black hole so it fits onto the mouth of the funnel. Finally, I adjust the graviton frequency of the black hole's hyper-dense mass. Now instead of indiscriminate attraction, the black hole will only suck in excess attack energy, and only when the funnel is switched on. The attracted energy will go into the funnel, and whatever happens to it from there happens.

Tank will do as you say!

The funnel intake system is now ready! Make sure to set it up before you use an attack that could potentially inflict major overkill damage!

[1x] Time reversed matter looks just like antimatter.
It therefore follows that time reversed Antimatter looks just like normal matter.
I time reverse the Antimatter wave the instant before it crashes into the wall of pure matter, leading to it bouncing off in the manner you'd expect from a wall of matter hitting another wall of matter. I then stop time-reversing it, leading to this inverted momentum pushing back any antimatter I've failed to target.

[1 (+2 CP if needed (+another 3 CP if its 2 GM locks per alice action (etc?)?)?) x] I hop away from the front lines and head over to Alice. giving her a Boost stone, I prepare to make a Godmodder lock- or rather, as many Godmodder Locks as possible- with the resulting energy.


[1x] I use the Mirror Asterisk, taking on the mirror class, and copy the 30 million attack laser's special ability. Then I attempt to do so for every other [PG] entity. Their abilities are all pretty special, if you ask me...

TL;DR (somehow?):
Block antimatter wave.
make all da Godmodda' locks (expends as much CP as necessary up to a cap of 8 to maximize potential, but I expect it'll only need 2 at most) with Alice's help and a boost stone.
Mirror Astrisk in hopes of copying everything (including and especially the 30,000,000 damage laser.).

Entity Suggestion: Elite Pigmen attack Empty space where a TF2 teammate would've been.

You set Time Reversal as an obstacle to protect Cera!

You give a Boost Stone to Alice.

Alice: There are still some of these things in existence? Well, okay, here goes...

Alice makes 3 new Godmodder locks for you.

1 action per copy attempt! The mirror asterisk cracks, barely containing the power of the 30 million damage laser! You'll have to repair it in order to use the powerful special ability!

The quiet watcher aids Pionoplayer temporarily with handling Karen before turning away as he focused.

Portals were his thing. They had always been his thing, and now that the Godmodder had done something this idiotic he was going to press the advantage for all that it was worth. In true maniac fashion, something that the Godmodder simply couldn't predict due to how suicidal it was and that the True Tank couldn't defend against due to it not being aimed at the Godmodder, he teleported inside the True Tank and tore a tiny hole through dimensions and into the Antimatter that flooded the dimension of obstacles before using another one to redirect the Antimatter pouring out into all of the obstacle generators at the top of the dimension. As they all reacted violently, leaving no spare antimatter above Cera, he then closed that portal before vanishing himself, moments before more of the Antimatter poured out of the tear in reality.

Being Antimatter, and the True Tank being limited to matter only due to how it still existed, the resulting reaction when the two touched was both spectacular and devastating to everything nearby, including the tear in reality, forcing it to seal itself up as everything exploded.

The Godmodder quickly channels every bit of excess antimatter into the large portion of the antimatter hitting the Obstacle generators! He makes sure that none if goes even remotely near near the True Tank for longer than 0 seconds!

In the end, the antimatter floods an area close to the exit portal, destroying 2 Obstacle generators! However, the antimatter field has now itself become an obstacle that needs to be dealt with!

"Everyone with me!"

I spend 1 CP and two actions to put down a well of radiance, which heals and empowers anti-godmodder forces.

OOC: How many abilities could I give a single entity I summon?

You place down a Well of Radiance! Anti-Godmodder forces that stand in the well of radiance will be healed and buffed!

OOC: You can give an entity you summon any number of abilities, but the more abilities you give them, the less powerful each will be. If you want, you can PM me your ideas and I can give you feedback.

As many as you like, strictly speaking, but making one entity good at anything, especially not dying fast to a reasonably dedicated attacker, takes real investment

Action 1: I guess that the Bank Vault number is 37477

Action 2 + 1 CP: I create a very special little trinket, with many useful applications for someone who wishes to fall upward at great speeds, and not be hurt by smashing through obstacles.

Action 3: I cheer Cera up. He has a vast array of players behind him, ready to bypass all the challenges before him.

That's what I say, as I give him a gravity manipulation trinket that will allow him to fall upward, causing seemingly insurmountable distances to go by in the flash, and making it nice and easy to go through anything that isn't impressively resistant to impacts.

Free Action (1 CP if necessary): I make a few changes to my cosmetic apparel (my eye colour, for instance), and start using my various agents in the Plane of Obstacles to contact many figures of note, from that place, especially the CEO of a certain company currently embroiled in the tricksy process of instituting institutional upgrades in a place.

With the help of a few visual aids, I explain about the tide of antimatter that will soon devour all of them, and a little bit of how that came to be. Then, finally, I explain that by myself, it is all I can really do to get out this one person who can wield, and has, this amazingly important weapon. If they were to help with that (or to be honest just get out of the way), I could focus more on holding back the antimatter and enlarging the portal beyond the minimum for the Yoreblade. That way, far, far, far more people could escape. Since the White Knight (sent by one of my friends) is able to buy everyone not already flooded a few turns, please, instead of panicking organize yourself, and tell me about any specific people or machines with considerable abilities at their collective disposal. I want to be sure we don't end up stepping on each others toes, so to speak.

OOC: Make the task before Cera look less hopeless, make and give him a trinket for bypassing all those vast empty spaces and maybe even moving a bit faster period, and coordinate with the higher-ups of the Plane of Obstacles to evacuate the Plane of Obstacles in return for Cera getting out really really quickly.

37477 is incorrect! The correct answer is lower.

Cera feels better.

Cera: That's right. We're all going at this as one unit. We CAN'T lose.

Cera receives your trinket! He'll use it in the event of an emergency.

Using 1 CP, you continue to parlay with whatever imaginary corporation runs the Plane of Obstacles. Its more difficult than you initially expected. Your peacemaker style of negotiation runs up against some obstacles - namely, every meeting room always seems to be occupied, arrogant people are always demanding time and attention from the people you need to talk to, and the organizational culture seems to be one of ignorance and learned helplessness. You make a few people aware of the issue, and they promise to put the matter in the pipeline to be dealt with at some point in the future.

The Heir honestly doesn't know how to make the attack attractor piece. Oh well, it seems that someone might care enough to help with that. Whatever. He does, however, see a chance to prepare for an odd idea he somehow concocted. He goes over to Piono's buff machine, and utilizes it, using the code words Utility, and Convalescence (which means the process of recovering from a long-standing injury or illness).
((In case it was unclear, FOCUSED action, as usual.))

SUPER MODE ACTIVATED! UTILITY + CONVALESCENCE! You have the Recuperate super mode!

With this super mode, you can, using a focused action, put an entity "under". This takes them off the field for one turn, during which time they can neither act nor be acted upon. When they get back, they'll be fully healed, have their specials charged fully, and have a buff of your choice (increases dodge rate, attack, etc.)

If possible, I'd like to redirect the 30 mil laser's damage onto Regular Man, so please don't attack any of those two for now.
/nullpost

x3 Action:
First off, Eyowe shouts to all the entities and other Players not to attack either the 30 million damage laser and Regular Man this turn. He ends up hurting his throat and now his voice is pretty raspy.

He then continues turning the 30 million damage laser around, this time towards Regular Man.

This time though, he also tries to get the laser to stop resisting by tempting it with the odd satisfaction of how it deals 30 million damage and how Regular Man has exactly 30 million health. His raspy voice, oddly enough, gave him a boost in his temptation appeal.

1 CP:
Then he also slips in a 30 million bill (that he got from selling the watch that hungry_visitor totally had on their body) as additional bribe to the laser. You know, for insurance.

He inserts it into a "30 million bill" slot that he installed onto the laser specifically for this occasion.

A bribe... and PERFECT symmetry? Sounds great! The laser points directly at Regular man without further resistance! The bazooka-injected steroids help you focus, and heal Regular man for exactly 300,000 HP to a perfect 30M!

Piono sighs. "Alice, there might not be a 'later'. I know I can't force you, but we are seriously running out of time and therefore options. This is all going to be over soon, and once it is... Well, at that point our decisions will have been made, whether through prudence or procrastination." Assuming she doesn't have something big/important to say in response, he rushes off back into the heat of the pitched battle.
And then he rushes back. "Right, just to let you know something big is going to go down next round. You're going to get a signal from one of the other players to take advantage of an opening they give you to do your thing. I can't really give you orders, so it'll be up to you whether or not to follow through on it but you'll need to do it RIGHT as they give you the opening so if you can, be ready to make an action in the middle of the player posts when you're given the signal."

Additionally, a message is sent to Cera, responding to their response. "Yeah, I getcha, the plan was to hand it off to someone else for one action and then they'd hand it straight back to you. But the others came up with a better idea. Next round, you'll be given an opening, it'll be pretty clear what that opening is just be ready to take it when you're given it, they'll give you room in between their own actions. Stay sharp."

Finally, the 'phone' call to Altair picks up again. "Okay, turns out next round is go time. One of us, it's not going to be me but you'll know who when it's happening, is going to blow the lid on everything. Your job is to keep an eye on things and make sure that nothing gets a chance to derail their work. Use whatever CP you have to stabilize their actions where needed and keep interference out of their face. Hopefully you won't need to do much, but with a fight like this... you learn to hedge your bets. Over and out."

Action 1: Suddenly I nod, holding my ear as if there's an earpiece there even though there quite clearly isn't. "Gotcha, extra doormaker upgrades? Sure thing buddy." I pull out the doormaker plush, and pull out a skeleton key. Skeleton keys can unlock anything, and that includes the administrative control panel so I unlock the administrative control panel for the doormaker plush. Using my special improvement super powers, I directly target the "number of uses remaining" variable on the plush and double it. The doormaker plush can now do the clairvoyant/portal combo to any location in royalty twice before expiring, rather than just once.

Action 2: I then turn to the power attractor/converter thing that karp seems to have been assembling earlier in the round. I reach up into the update and pull several letters from random pieces of irrelevant flavor text to assemble the following word: "Super Capacity Upgrade" and then throw it right at the power attractor/converter. It now has vastly increased capacity, and can handle just about any targeted attack overflow without burning out. Though, jacking up its ability to do that means that should it be targeted at an attack whose overflow is high enough may well mean that it sacrifices its integrity for the sake of processing the attack.

Action 3: I wander over to Karen. Only a 33% chance to buff entities? THIS IS OUTRAGEOUS! I immediately demand to see Karens manager. Fortunately, this turns out to not be the Godmodder, as he delegated that task to the PTA overmind on account of him getting nearly JOEbob sized headaches from trying to handle Karen on his own. Upon entering the PTA Overmind's office I hit it over the head with a KNOCKOUT BRICK and steal its clothes, thereby attaining the title of Karen's Manager. I bring Karen in and have a long, hard chat about her manager requesting services, and explain to her that if she doesn't start to improve her work ethic and stat distribution we may have to let her go and that exclusive letter back bonus from which she got the 'a' for her name will be revoked, turning her back into the miserable Kren she was before getting this job.
Now that that's done, Karen has had her chance to buff entities on manager call significantly boosted (empowered by my special ability of course) at the expense of her ability to instantly kill things, because it's always a tradeoff yaknow?

Alice: Okay. Once I have the signal, I'll do it... but only if your plan is good.

Altair: Go time... hmm.

Doormaker plush now has 2 uses!

Funnel capacity massively increased!

Karen now has a 47/33/20 chance to buff/debuff/kill!

I use the machine
2 words
Utility and Exponentials

SUPER MODE ACTIVATE! Utility + Exponentials! You get the Formulaic super mode!

This ability will allow you to choose any aspect of an entity, and apply a square(^2) to it! Once the square has been applied, the stat will gradually increase each turn until it meets the square! Of course, that can take a really long time sometimes, but... thats a minor detail! Applying the square requires 2 actions!

Ultimo Durana: 94 Energy Stored

3 ACTION FOCUS - STARDIVER: I pull out a Dragoon Lance and activate Life of the Dragon. "THIS IS GONNA HURT!" I jump up into the sky and perform STARDIVER on the Pro EMT and Bob the Builder.

STARDIVER! Turns out you were totally right. It really DID hurt! 9,000,000 damage to both of them!

I put The Tank II on a turntable. in each direction... is a reward. But if they can hold on to the turntable, an even better reward! luckily, since The Tank II is so big, it can't fall off, so it gets the best reward... Three of the rewards at once! Woohoo!

The Tank II receives two fantastic HP upgrades and one delightful regeneration upgrade! It is significantly stronger and can probably eat at least one more enemy attack before dying!

ES orders the Constructor Drones to enhance the Spectral Lords, and the Fleet Beacon to enhance the Attack Frigates.

Then, he raises his sword to the sky, and summons... well, a veritable thunderstorm. Lighting streaks down from the sky, shattering the sound barrier to strike into Bob the Builder, a thousand times a second. For about two seconds, then he sighs and calls it off.

"I can't do my best work on Bob the Builder, ya know." Amelia nods in sage agreement in the background. "I just can't."

To accelerate the process, he pumps all the electricity that was going to be in the long, extended attack that had to be cut and puts it into a single, concentrated, white-hot blast, which is probably more effective if anything, and slams it through the unfortunate Builder into the Turret, where it splits into two equal steams that both shoot off into the tiny portal, hitting the weaker two Obstacle Generators at full force.

He then radios the Apex Fleet. "I want every gun you have to fire on that man." That man being, of course, the Pro EMT. Can't let him go around undoing their hard work.

6,500,000 damage to Bob the Builder! His own cute, kid-friendly metal tools are melting from the heat! The crackling thunder deals 3,000,000 damage to the Turret and Obstacle generators!

I quickly summon up a GUN SPIRIT, a ancient gun-shaped... thingy that buffs people!
What do you mean it's just steroids delivered via bazooka? That's silly.
I give it to Krill, boosting up his action!

A direct hit! Steroid injection buffing successful!

I take in a deep breath. For a brief second, I look to my compatriots. I feel a familiar thrumming in my Heart, one I felt when I was setting up to do something amazing. Something so big it was either go big or go home. I pat The CAPSULE.

There was only one step left. I turn to the Machine that has been giving people the various buffs and boosts to abilities. As i walk up to it, I ponder. Was this my way? Was this my purpose?

I think back on what I have done. What I have slain. What I have saved. Who is the man I want to be?

The Jailkeeper, who I gave a last moment of peace. The Player Killer, who I gave a hope of more to life. Why do I fight the Godmodder? Do I even know anymore?

How have I fought? I have been focused not on the fighting, but on the side efforts. Putting out the fires that block our way.

I stand at the Machine's terminal. I hit Utility.

But what then is the keyword?

I look back at everything I have tried to do, and what every setup and every shining moment has been centered around.

There was only ever one answer to that, wasn't there?

I type in the word "Shenanigans".

I then let the Machine do what it was designed to do. If I chose right...

Then my hopes and dreams would be answered.


(FOCUSED ACTION SUMMARY:
Used the Machine to gain the Player Buff!


Keywords -
Utility: Shenanigans)

SUPER MODE ACTIVATED! UTILITY + SHENANIGANS! You have the Maverick super mode!

Your shenanigan abilities are boosted beyond their normal limits, but also have a greater chance of backfiring. Using this power requires a focused action. Out of the next three turns, probably two of your shenanigans will totally succeed and one will backfire horribly.

Oh, great. Now the Magitek Servitor Factory is falling from the sky while under the influence of extreme gravity. I'll need reduce the velocity of the Magitek Servitor Factory when it hits the ground. Thus, I head over to the Mark III Tactical Flashbang and, after gesturing at the falling Magitek Servitor Factory, get handed their gravity harness. A device initially used to speed up the return from the Throne's levitation ability, the gravity harness while make a wonderful base for my work.

Inverting the gravity emitters so the gravitational effect tries to send the Magitek Servitor Factory skyward, I toss out the old power pack and the antiquated gravity core. With the old technology gone I then fill the empty space with better technology. A fusion power pack instead of a fission one, a triple layered gravity core instead of a basic, one layered one.

The gravity harness now ready for deployment I teleport it to the Magitek Servitor Factory. Its automated systems promptly install the gravity harness and activate it as the ground gets closer and closer. (x1)

However, the Magitek Servitor Factory is not the only entity falling from the sky. The Overseers are also coming to make sweet, sweet love with the ground. For them I simply fall back on a classic solution.

I conjure up a massive pool and strap some treads on the bottom of them. Treads provide the pool maneuverability to reposition under the falling Overseers and make it look stylish. Of course, a mobile pool alone won't save them. No, it needs one more thing: water.

With a snap, the pool is filled to the brim with water. However this isn't mundane water. No, this is water imbued with Minecraft physics. 20 feet of water that negate fall damage, an effective solution for falling entities. (x1)

Finally, I must address my status. My Neutrality...and its side effects. Because of my neutral status, my entities attack after the AG and the PG forces. This has certainly caused quite a few issues and the current predicament is practically slapping me with the disadvantages of being Neutral. I mean, if I'm honest, what's the point of being Neutral anymore...

But, you know what? Rotaz, you're right. I'm too stubborn and too foolish to make the sensible choices. That's your mindset, I prefer to do what I want in spite of logic and emotions.

So instead of converting to AG, I simply send the Mark III Tactical Flashbang through time.

Okay, I should be more specific. With the aid of the Temporal Guardian I send the Mark III Tactical Flashbang's attacks back in time. Instead of their attacks hitting during the Neutral phase they instead but during the AG phase. Those twin blasts from that shotgun nail Bob the Builder right in the face before they're even fired. The Temporal Guardian is pretty good at assisting in such temporally related acts. (x1)

For most of my entities though, their previous orders remain. Focus on the remaining PG powerhouses and, if none are available, kill off the PG survivors. Rotaz and the Hellfire Crystal Golem, on the other hand, work on dealing with this Heal Block. Both of them hop into Rotaz's dune buggy and, with death metal screaming out of the rear mounted speakers, head off in search of the the Tree of Lithium. Rotaz deploys his magitech sensor nodes and the Hellfire Crystal Golem consults their runes, a pair of skilled entities who could use some fun. Plus...it gives me a turn without Rotaz criticizing me to pass the time.

The gravity harness acts as a counterbalance! It burns through all of its power, but cushions 200,000 miles of fall damage! The minecraft water adds an additional 75,000! Its extra effective because Reality likes Minecraft references.

The Temporal Guardian will do as you say, however sending the attacks back through time will cost its actions for this turn!

Your entities cheer after your rallying speech! Stubbornness is what built society! If you give up your principles and become [AG], you might as well just SURRENDER TO THE GODMODDER RIGHT NOW!

3 actions: I defiber-inate the Pro EMT by removing all the fibers from his body. This removes, among other things, his muscles, nerves, and even DNA (which causes similar effects to amatoxin poisoning, a condition usually caused only by consumption of the "Destroying Angel" fungus).

The Pro EMT manages to somehow heal themselves back to normal! After losing 4,000,000 HP.

FOCUS!
I hook up each of the Overseers with quality parachutes, and unleash them before they can be harmed.

The Overseers are given MORE than enough FDM resistance to survive! They safely coast to the ground.

I FOCUS
And summon enchanted pillows
Mountains of that
Underneath the falling allies

(Also a small pillow fort where i am, they're really really soft and comfortable)

The pillows are enchanted with the cushioning charm
Thus no falling damage can be taken by falling on them

+90,000 FDM cushioning to both of the falling entities! They're almost looking forward to hitting the ground thanks to the pillows!

I use my three actions to use the machine with the words utility and progress

SUPER MODE ACTIVATED! UTILITY + PROGRESS! You get the Hyperspace super mode! This way, any entity's time can be sped up by a turn with one action! This includes both allies and enemies, and will tick specials, regen, etc.

I protect Cera from the antimatter by conjuring forth a baby gate made of pure matter behind him.

A baby gate appears! The antimatter would like the baby gate to know that it is DEFINITELY an adult, thank you. All the same, moving the antimatter to spell that out will take some time.

The quadcopters are falling? They can fly, how are they falling? Well, it is Godmodder work, just using the power of LOGIC won't work.

So I focus on something else: I teleport to the plane of birds and proceed to extract all my frustrations on the most evil birds ever. CANADA GEESE. After an undefined time period spent beating up the birds left right and center, I have amassed a huge pile of Canada goose feathers. And though they come from a shitty bird, they're still soft and comfy so I use them to create a gigantic soft pillow that I place under the quadcopters to break their fall.

I also use one of my stored CP to give the LIVE Space Station an attack shield.

ORDERS: The still-functioning parts of the LIVE Space Station attack, from highest to lowest priority, the Pro EMT, Bob the Builder, or Karen. The Engineers boost the Prism Deployer this turn.

The Canada geese make for the ANGRIEST (and also softest) pillow ever! The FDM is completely sufficient to catch the Quadcopters, and they land safely.

+1 shield!

Action 1-3: I Go to the Breather and create a machine that takes their breath away. They die due to suffocation.

The Breather dies instantly! 4,000,000 damage.

I give Ender my Breath and Time Vials...for the PLAN
I communicate with Cera to use a Comb Rave/Fraymotif ability invoking Space,Breath and an antimatter-powered Rocket Ship(this is a Comb Rave) to propel them at LUDICROUS speeds
(x1)I call for Elise,the Worlds-Treker for help for Cera,if there's anybody who can help Cera cross this dangers,it will be Elise
(x1)I place an Obstacle behind Cera and in front of the Antimatter,the Ultimate Cheesecake,which comprises of multiple Dead Universes which have any matter left inside converted into Cheesecake Goodness and baked at the Supreme Degree,it should be able to block the Anti-matter Wall,if not,the resulting energies from the reaction would blow Cera(and Elise if she comes) away from the Wall.
(x1)i weaken the Barriers of Time slightly for this turn and the next by using my Miniature Lavos Keychain as a focus

Ender possesses your Breath and Time vials.

Cera: I think my specials are mostly meant for navigating obstacles... I'll save them until I need them.

Elise, the Worlds-Treker, appears! They find a secret route allowing Cera to easily bypass the Overwhelmingly Vast Expanse of empty space! That's one down!

The Ultimate Cheesecake placed! ... I kind of want a bite.

The Barriers of Time are weakened slightly...

Feeling rather bemused about losing my Damage Tank by getting a happy(?) ending, from the Godmodder of all things, I pull out two modified paper planes and attached some holo communicators. So with a single hand and deft toss, the planes take a flight to their targets as I somehow threw them in a way that had them go in opposite directions.

Down dives the microscopic plane as it flits into the exit portal and enter into FULL PAPERLIGHT SPEED (Which is at least 300 times faster than normal light speed) and dives all the way down towards Cera, bypassing the multiple obstacles that we're meant to be obstacles TO the exit rather than IN, hovering right next to Cera.

Meanwhile, the other plane leisurely glides to Alice and hover by her side right till both holo communicators flicker to life and showcase a hologram of my face."That should do it... Right then! Hello Alice and Cera! I probably interacted with you guys once or twice throughout the war so I'll get to the point. As Piono might have mentioned briefly, Plans(with the capital P) we're being hatched in the background over what we'll be doing and next turn, that's when everything will come to fruition!"

There's a large amount of glee that was radiating from the Holo!Winkins face before coughing and getting back to a somewhat serious demeanor. "Right... what we need you two to do is to be ready to act in the middle of someone's action. They'll give you guys some critical openings which you guys can take advantage of, so keep on the lookout for signals on the next round. Cera, your signal "

Holo!Winkins closes his eyes and bows and with as much compassion he can muster he plea. "I know we might not be on the best of terms, but please! follow through with this so we can make it closer to stop the godmodder!"

Releasing the breath that he was holding in, Holo!Winkins relaxes his frayed nerves. "Well... That's all I have to say... I guess. I still have to work on my round's actions so I guess I i'll cut it off here."

(Action!)(3 Charges!)
(1 Charge)
After my attempt of warning Alice and Cera to get ready to act for next round, I play around with a remote control that's connected to the tiny paper plane that's next to Cera and activate its hidden payload! Immediate, it opens its tiny paper hatches and drops black droplets that just drop by the White Knight and right when it gets right between the antimatter and explodes! The Black droplets reveal themselves as Void Portal Tears which TEARS (Heh) through space to create a Void Portal! Can't say that there's too many matter in there! And even if there is! Can you really say that Void entities Matter(KEK)?

(1 Charge)
I fiddle around with the charge before deciding to store it away for another use...

(1 Charge)
Feeling the slight void over losing more entities, I work on filling it up by baking a giant donut... AND FILLING WITH A EXTRA DOSING OF VANILA before sliding it behind the Psychic Overlord and have it Bodyguard all my entities.

(Order!)
Orders for my entities this round: ALL OUT ATTACK, on the weakest PG entity.
Besides the Temple with Rice cannon.

Alice and Cera hear your message and nod. They're ready, whatever it is that happens.

Void Portal set up!

Giant donut with EXTRA DOSING OF VANILLA has been deployed as an extra protective measure!

Looking over at the Doubler I see that they are able to multiply themselves every turn. 'Well that can become troublesome quickly, Better deal with that Asap.' I then heft my Sniper rifle up and move over to a good vantage point that gives me a clear view of the Doubler.

Laying down I set up my Sniper rifle and check my target through my scope. 'Hmm, Seems like they could take a hit and remain standing. Better get a specialty bullet for this one.' Closing my eyes I focus a fair amount of my power into a wish. 'I wish for a extra destructive bullet that will be capable of killing the Doubler in a single Shot!.' Suddenly in a red flash of light a heavy box appears next to me.

Looking over the box I can see that it is encased in lead and has multiple radiation symbols placed on it. 'Well I hope this not give me cancer.' I think to myself as I look over the case. After a few moments of thinking it over I reach over to the case and undo the latches and with a hiss the case opens with smoke seeping out of it. Looking inside I see a single bullet that has a glowing green tip. Carefully picking it up and I look it over for a moment before then pulling back the slide of my sniper rifle and inserting the bullet into the chamber.

I take aim at the Doubler and steady myself and lineup the shot. After a few brief seconds of waiting I squeeze the trigger and thunderous Boom echos from my rifle all the while the bullet speeds towards the Doubler, Leaving behind the now melted barrel of my Sniper rifle. (12 CP used)

The bullet pierces the Doubler's brain stem, dealing an immediate 16,000,000 damage! Somehow, it still manages to hang on through sheer willpower! And also being too braindead to realize its brain dead.

-----------

Altair charges up 3 CP while waiting for the plan!

The other 5 Players use a RAINBOW COMBO STRIKE on Bob the Builder! Kid-friendly rainbows pierce through his lungs, heart, and neck! 15,000,000 damage!

Cloak: Take that, my childhood nemesis!

AG:

New Soulrazer Army gains +63% charge!

Within the PLANE OF OBSTACLES, Cera pushes forward through the space you've cleared, eventually running up against a landlord who seems to be unreachable! Behind him, the wall of Antimatter surges forward, overcoming the Void Portal, absorbing the Ultimate Cheesecake, and consuming the White Knight! Up ahead, in the distance, a bunch of new obstacles appear...

Winkins forces spy the weakest PG entity: The EMPTY SPACE WHERE A TF2 TEAMMATE WOULD'VE BEEN! DIE EMPTY SPACE! DIE! The bun knights and Fennie charge into the Empty space, ripping it to empty pieces! Eventually, they stop. Kill confirmed. The empty space is dead.

The Tank, totally failing to use turn signals, curves sharply and runs right over the Doubler and Breather, and expends its overkill damage on the Turret! Doubler and Breather SLAIN!

The Dark One casts REVELATION! Another RP. Soon, The Truth will be completely read.

Daskter's forces attack Karen for 2,300,000 damage.

The LIVE Space Station, Ash Aragami, and entire Apex fleet absolutely obliterate Karen for 10,100,000 damage! Mostly provided by the Apex gang.

From the FUTURE, an attack from Mark III Tactical Flashbang comes soaring out a portal! It slams into Bob the Builder, slightly damaging him but more importantly sending him reeling!

Janus unlocks 2 new Tank buffs, each increasing the Tank's attack by 500,000! The Elite Pigmen and Elite ghasts sit around, feeling pretty depressed about their lot in life. The Psychic Overlord II continues bodyguarding Winkins guys!

On the ground, a well of radiance appears... any entity that stands in it can get healed and buffed! Just remember: It ONLY has space for one entity per turn.

PG:

Bob the Builder is stunned! He can't move!

Karen sees the Constructor Drones working industriously, and ASKS TO SEE THEIR MANAGER! Eternalstruggle promptly comes storming out, whereupon he takes out a crowbar and begins chasing her around as she runs panicking. Seeing this, the Constructor Drones cheer and get a permanent HP increase!

Turretman shakes off his stun and orders his injured Turret to fire! It fires at the LIVE Space Station! Point defenses come online, but they fail to stop the bullets! The first hit shatters the attack shield, and then both are weakened by the protective field before hitting the guarding Prisms! 16 prisms are eliminated in total!

Regular Man regularly hits Janus, destroying their attack shields and dealing 1,000,000 damage to them! His next two attacks hit the exhausted Engineering Depots and Airfield, leaving the Apex Fleet vulnerable!

The 30 Million Damage Laser fires... at Regular Man, for 30,000,000 damage, EXACTLY enough to kill Regular Man! So symmetrical!

The Godmodder pulls the laser aside and gives it a "pep talk". It will never do any such thing again.

The Pro EMT heals Bob the Builder, giving back +17,000,000 HP!

With his first two actions, the Godmodder picks up the Elite Pigmen, lights them on fire, and then sends them down as hailing meteors on the Apex Fleet! Flaming pigmen punch through the hulls of Apex-branded ships at rocket speeds! All Elite Pigmen eliminated! 250 Attack Cruisers destroyed! All Ordnance cruisers destroyed! 20 Spectral Lords destroyed! 5 Overseers destroyed!

With his next two actions, the Godmodder summons two X-Creeper V2s! Stop them or they'll increase the Godmodder's distance!

With his fifth and final action, the Godmodder puts in one of two points of a One-Shot Nuke charge! The One-Shot Nuke Charge will go off next turn and One-hit-kill one non-boss entity UNLESS you can correctly predict the target! Using one action per predicted entity!

N:

The Temporal Guardian opens a portal to the past, and the Mark III Tactical Flashbang fires right through!

The Servitors attack the Pro EMT, dealing 3,200,000 damage! Hellfire Crystal Golem and Rotaz go on a wild-west style adventure, searching for the Tree of Lithium. The advice of cryptic old men is of little use. They all say the Tree was last seen around where the Sphere was, but a complete scan of the area now reveals that there's nothing even remotely like the Tree of Lithium there.

-----------

Somebody runs up behind you. Altair turns around to look. His face blanches. It's HER.

Valla: Hey! I'm back! No hard feelings about the last time, right?

Valla: Well, just so happens there's another Power Lock component here! Don't mind me. I'll scoop it up and be right out of your way.


Altair: You - again! Dammit, Valla! No! We're in the middle of SAVING REALITY!

Valla: Now, it's just behind this rock here. I'll have to use - THIS - to blow it up...

Valla hefts a massive bomb about 20 times her size and stuffs it around the rock. It would probably deal damage to everything the area once exploded.

Altair: Surely for self-interest's sake - you shouldn't mess with this? Not right now? SURELY?

Valla: I've always hated time limits! I need the freedom to do things WHEN I want to do them!

Valla: I have nothing to say to you, Altair.

Valla: ...But I don't hold a grudge. Grudges prevent freedom. I'm not angry.


Valla: Because revenge prevents freedom, I'm not at all interested in retaliation. Not at all.

Altair: (Players, if you could just... kill her again... we wouldn't be worse off.)

Valla's trying to blow up a rock to get another piece of the Power Lock. You can try and stop her, or not. If her bomb does go off, it'll deal a large amount of damage to EVERY entity on the field!

-----------

+7% Godmodder distance!


THE HEXAGONAFIELD:

ITINERARY:
-Defeat The True Tank! You can't hurt the Godmodder until he's dead!
-Get Cera out of the Plane of Obstacles! Clear the way!
-Wreck the Godmodder's Army to prevent him from completing the Tribulation!

Minor Tasks:
Use Xerath's New Soulrazer support to help!
Find a way to clear the Heal Block! You need to find the Tree of Lithium!
Search the Bank of Actions to see if there's anything left inside!
Save the falling entities by giving them cushioning!


====================================================================================================
DISTANCE: 34%
+7% per turn!

[SR]New Soulrazer Army: 136% charge (+63%/turn)

[AG]Altair - CP: 42
[AG]Quinn - CP: 29
[AG]Cloak - CP: 3
[AG]Jamie - CP: 0
[AG]Ash - CP: 6
[AG]Xerath - CP: 3

PLANE OF OBSTACLES:
Exit Portal is too small to even fit a needle!
Exit Portal (leads back to HEXAGONAFIELD!)
[PG]Obstacle Generator: 4,000,000 HP (+1 Obstacle/turn)(-1M HP/turn)
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[PG]Obstacle Generator: 7,000,000 HP (+1 Obstacle/turn)
[PG]Super Obstacle Generator: 25,000,000 HP (+2 Obstacles/turn)
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The Last Gatekeeper
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Overenthusiastic Security Guard
Generic Obstacle
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Insurmountably Vast Expanse of Empty Space
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Late Pizza Delivery Person
Antimatter-worship cult(speeding up antimatter!)
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Having a Cold
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Insurmountably Vast Expanse of Empty Space
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Insurmountably Vast Expanse of Empty Space
Toll booth
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Long line of cars at a drive thru
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Traffic Jam
Police officer determined to issue a speeding ticket
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Insurmountably Vast Expanse of Empty Space
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Herd of Deer
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Landlord blocking your calls
[AG]Cera (wielding Yoreblade - kills everything in one hit!)(moves a significant distance up the hill each turn!)(Fraymotif/Comb Rave ability)(Upwards movement trinket)
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Time Reversal Field
Baby Gate

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[V]Heal Block (No AG/N entities can be healed!)

[AG]THE MACHINE (Use to gain a super mode for 3 turns!)(Select offense, defense, or utility as a focus; then any word as your specialty!)

[AG - Winkins]Winkin's forces: TA: 3,800,000 (bodyguarded by Psychic Overlord and donut with vanilla)
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)
[N]Fennie: 3,000,000/3,000,000 HP, 155,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)(protected from 1 attack)(protected first by the shield buns then the knights)
Bun knights: 50,000 x 75 HP, 20,000 x 75A (15% dodge rate)(+5/turn)
Fortified Rice Temple(Gives +200,000 HP/turn, -500,000 damage from all attacks, and +100,000A (collective) to Winkins-owned entities)(needs to be killed in one hit, dies to 10M+ damage hits)
Specials: Rice Festival(+100KHP/50KA) - 4/4, Rice BEAM(500,000 damage) - 5/5 - Great Rice Barrier(+2M HP shield to all Winkins') - 4/6

[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)
Pioneers: 10,000 x 100 HP, 2,500 x 100A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A

[AG - Cephalos Jr.]Red Army Swordsman: 60% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 0/4, RP: 1

[AG - Crusher]Janus: 2,500,000/3,500,000 HP, Unlock Ability x 2!A

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 25% chance to null attacks)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(originally JOEbob's)(protected from 3 attack)
Prism: 50,000 x 4 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)
[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 5,000,000 + 700,000 HP, 750,000A (+20 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)
Aragami: 30,000 x 100 HP, 10,000 x 100A

[AG - EternalStruggle]Apex Fleet: TA: 8,800,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 500 HP, 3,000 x 500A (10% dodge rate)
Spectral Lord: 400,000 x 30 HP, 2/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 5 HP (As long as at least 1 Overlord is alive, refills Attack/Constructor drones to 1,000/4,000 each turn, if they're below that)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 5,000 x 1,000 HP + 4,000,000 HP (Doubles the number of units in a group once per turn!)

[AG]Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Well of Radiance (stand here to be healed and buffed!)

[AG]Psychic Overlord II: 700,000/11,500,000 HP, 1,700,000A, Special: Gain Ability: 2/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(weak mind powers)(Boss)

[N - CaptainNZZZ]CaptainNZZZ's stuff (everybody guarded by Servitors!)
Temporal Guardian II: 30,000,000/30,000,000 HP, 7,000,000 x 2A, Special: Za Warudo: 2/2 (-200,000 damage from all attacks)(25% dodge rate+1 Auto Dodge)(+2,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(gravity harness)(-100,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)(500,000 MILES IN THE AIR, HITTING GROUND IN 1! 365,000 FDM WORTH OF CUSHIONING!)
Servitors: 10,000 x 620, 5,000 x 620A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(Time-phaser protects from one lethal hit)

[N]Bank of Actions ruins: Vault protected by numeric combination lock! Discovered digits: 3 7 _ 7 7 (digits lock in, gives "higher or lower" readout)

[N-INF]Valla: 100,000,000/100,000,000 HP (5,555% dodge rate)
Bomb: 70,000,000 HP (deals 1,000,000 A S/B/D ignorant to everything on the field in 2!)

[AG]THE TANK II: 77,000,000/77,000,000 HP + 1 permashield, 23,000,000 x 2A (1 Retcon Shell remaining!)(Boss)(+1,250,000 HP/turn)(can overkill up to 5,000,000 damage)(Godmodder attack shield, blocks 1 attempt at Direct Godmodder Influence)

[PG]Karen: 27,600,000 HP, AskForManager!A (Asking for a Manager has a 47/33/20 chance of buffing/debuffing/instakilling target)(A S/B/D ignorant)

[PG]Turretman: 3,800,000 HP, 1,000,000A + DeployTurret!A (Tri-shield buster)(Army)
[PG]Turret: 2,000,000 HP, 2,000,000 x 2A (Tri-shield buster)

[PG]The 30 million damage laser: 30,000,000 HP, Special: 30 million damage laser: 0/1 (A S/B/D ignorant)(Army)(Subversion immunity)

[PG]Bob the Builder: 50,000,000 HP, Build!A (Army)(Elite)

[PG]Pro EMT: 18,800,000 HP, Full Heal!A (Army)

[PG]X-Creeper V2: 30,000,000 HP, increasing distance by 6% in 2!

[PG]X-Creeper V2: 30,000,000 HP, increasing distance by 6% in 2!

[PG]True Tank: 1,000,000,000,000,000,000 HP (projecting Godmodder protection field)(Boss)

[PG]The Godmodder: 22/310 HP (Descended - x5 Actions per turn)(Completely Invincible)(One-Hit Nuke Charge: 1/2)



Player list:
Alastair Dragovich - CP: 22 (X-Blade (use to protect one Player from death once!))(Maverick - Massive shenanigans boost for 3!)
Arsenical - CP: 8(1 post in debt!)(Inside THE CAPSULE, which is maybe indestructible, small amount of power channeled to The Creator, better channeling with The Attractor and DRAFT, piping to hell)
Bill Nye - CP: 14 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 33 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison+1, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0, always-hit-Monocle)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 0 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 10 (Hyperspace - can use one action to warp an entity one turn ahead in time for 3!)
Daskter - CP: 9 (has Boosted Evolve Hunters)(Formulaic - square an entity's stat, causing it to rise gradually until it meets the square, for 3!)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Goopcalibur - 25 Power + Goop effects!)(Roulette of Power - randomly upgrades HP, attack, dodge, regen at x5 normal power for 2!)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator, Electric Teal Liquid vial(4 power), Breathe and Time vials)(Recuperate - Take an entity off the field for a turn, fully restore their HP, special charges, and add a chosen buff for 3!)
[N+1]EternalStruggle - CP: 0 (Thunderstorm - deal double damage, arc to 3 other enemies and deal normal non-creativity-boosted damage for 2!)
Exoskeletal65 - CP: 1
FlamingFlapjacks - CP: 0 (has bag of nine-sided die)
General_Urist - CP: 10 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 0 (has Ultimo Durana(94 power left, CALLBACK Greatsword, Self damage ticket)(Soaring Dragon - 3M base damage, easy split against 2 opponents for 1!)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 25 (has nice bed, infinite charmzard energy, 2 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Something, 4 Godmodder Locks)
Karpinsky - CP: 0
Krill13 - CP: 24
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 0
Paradoxdragonpaci - CP: 5 (has paradox void cards, hexagonaherbs, 2 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart/Rage/Space/Time/Breath gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 0 (Crank it up - can crank up an aspect of an entity for 1!)
Ranger_Strider_ - CP: 8 (Time Twister - can send an entity back in time one turn for 1!)
That-Random-Guy - CP: 49 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), spirit knife, grenades)(has The Real Kicker, entropy-blood-smash powers!)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 1 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 1 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, greatsword, 1 Godmodder Lock)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Safetyified Miniature Clairvoyant Stable-portal x2 use Doormaker Plushy, Bravely Default Asterisks(mirror asterisk has 30 million damage laser special, 0% repaired), Mirror Frame, Black Filling
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
Player Power Cascader (rolls 10 1-10 numbers, multiplies results and then multiplies that by a Player's attack to increase damage!)
Duelist's Garment (gives powers of Yorehammer, Starcalibur, Resolute Heart, and Infinileaf Clover for one post)
 
Last edited:
Update CLXXVIII (178)
I vote to allow Alastair to use any and all items he may require this turn. And you should too, everyone! It'll be worth it.

FOCUS: 3 CP to Alastair

+3 CP to Alastair! +vote!

Player Itinerary:
Alastair is about to blow the top off of this tribulation.

The following actions are still useful:
Dealing with Valla to negate her dodge chance.
Finishing the bank vault code
Saving entities about to get nuked by multi-round godmodder attacks (Except this last round's instanuke, That-random-guy is dealing with it. Thanks man!)
Prepare for what comes next, however you do that.

I vote for alastair to use all items he requires.

I look over at Xerath, and point at Valla's bomb, making a knife over the throat gesture.
New Soulrazers, instakill Valla's bomb.

Piono nods at Altair:
"Do what you can to help out Alastair if needed, I'll do something about Valla."

Action 1:
I walk over and punch Valla in the face. She expects her ridiculously high dodge chance to make it not hit... but then she gets punched in the face and sent reeling. No damage was dealt, therefore it wasn't an attack and her dodge chance didn't apply.
"You're pretty dead set on your whole 'freedom' thing. What you're chasing is an illusion, not freedom. Freedom is being able to choose where you go and what your life means. A life without bonds or restrictions is a life without meaning, without choice, without reason, and without freedom. So I'm going to do my part to kick you in the teeth before you 'free' us from existing."

And then she realizes it was actually a distraction. The New Soulrazers have obliterated her bomb while she was busy being lectured by me.

Action 2: I improve the heal block. A proper Void entity would attack anyone and everyone! And now it has the power to do so.
Until the Heal Block is removed ALL alignments are incapable of healing. Including the pro-godmodders.

Action 3:
I look over at Alastair and nod to him.
"It's time. We all made an implicit promise when we joined this fight, that the Godmodder would not be allowed to live. It is time we made good this promise."
I use my final supercharged action to boost Alastair's steadfastness and resolve. Should anything try to come between him and his work in this next post he makes, he will find it much, much easier to stand strong and blast past it.


"...Sophia... I hope that wherever you are now, that you'd be proud of me for helping finish what we started."

You slam Valla in the face, your fist making a loud "squeak" noise and blowing her away without actually hurting her!

New Soulrazers will do as you say! Valla won't be able to defend!

Valla: Hey, you can hurt me all you want, I'm not bothered, but I would really appreciate you leaving the bomb alone!

You improve the Heal Block in some nebulous fashion! Somehow, for equally nebulous reasons, it fails to get upgraded.

Alistair's post may be able to get past minor issues! Within reason.

[0] I inform alice the total number of boost stones right now is 3- 2 from me, 1 from captaincat.

{All Alastair Item Uses agreed to as of the current list.}

[1x] When Alastair is doing the Surgery... Thing..., I pitch in and offer what expertise I have directly whenever I think he might be making a mistake.
{Other actions in another post}

Everybody gets a little nervous when JOEbob offers his expertise. But, okay.

I vote for alastair to use all actions.
I then sit, and watch. I don't know what Alastair's doing, but from what I've heard, it will be !!ii!!FUN!!ii!!
x1 I hand Alastair a CP.
/ploco

Alastair gets a CP!

This is getting overwhelming. ES attacks the healthier remaining Obstacle Generators with everything he has, which isn't much after last turn. It's mostly some minor static electricity, but confusingly still does over 6,000,000 damage. No matter how demoralised, numbers are numbers.

This bounces off to hit the other Obstacle Generator, the Super Obstacle Generator, and the Overenthusiastic Security Guard.

Constructor Drones replace Overlord losses, Fleet Beacon heals Attack Frigates, and the Fleet overall is to attack the Pro EMT. If it's still there after Alastair, which it shouldn't be.

Also, Alastair, items, etc. Soulrzers, nuke that bomb.

6M damage to the strongest Obstacle Generator, and 2,000,000 to your other targets!

The Overenthusiastic Security Guard can now continue to be overenthusiastic! IN HELL.

This post has been approved by the official board of Smashposters for maximum smashposting.

Piono: It has the official Piobyobob Seal of Approval™

I present to you...

[ S ]Alastair: Disrespect the Godmodder

================================================

I walk from the Machine energized. I can feel the power thrumming in my veins, coiling in anticipation as it waits to be unleashed. I have a razor sharp grin.


But why? Well, that's simple.


Players can do a lot of things. Simply put, when I kept glancing at my compatriots, I was secretly having an entire conversation in those looks. Without any more than that, everyone worked together… and the plan went off without a hitch. There was only one thing left to do.


With my free action, I donned the Duelist's Garment like everyone asked me to. I know I didn't win this, but knowing that those who did had given me their blessing, it only made what was going to happen that much sweeter.


[DUELIST'S GARMENT ACTIVATED! STARCALIBER POWER KICKING IN! ACTIONS DOUBLED!]

I crack my neck, walking to a stop right next to The Capsule containing Arsenical. Near where Cera currently is a flash of red light.

There. Last bit of prep complete. Now to initiate…

THE PLAN.

What plan, one might ask?


Simple.


OPERATION: DISRESPECT THE GODMODDER

BEGINS NOW!

ACTION 1:

[YOREHAMMER POWER KICKING IN! INFINILEAF CLOVER POWER KICKING IN! UTILITY: SHENANIGANS ENGAGED!]

I grab the Doormaker Plushie. With a slight friendly prod and a quick, kind 'Please?', I tap into and use its power. The Doormaker Plushie expends one of its uses, manipulating and warping time and space right where the Red Light was and right near where I am. A 'Door' is made, and it is wide hecking open.


The entire plane of obstacles drop their collective jaws. A 'Door'? A PORTAL!? Just there! Right next to Cera to pass through whenever they please!? IGNORING ALL OF THEM!?


The entire plane of obstacles rages and cries out in folly. For Cera now has a free pass straight back to the field.


One which, I'm sure, Cera more than happily abuses.


OVERWATCH 1 TRIGGERED!


Insert Cera getting back to the field and Slaughters the True Tank here.


ACTION 2:

Just as the barrier surrounding the Godmodder shatters, I viciously grin. I activate my machine, laughing loudly and proudly at my work.

[PLAYER BOOST ACTIVATED! UTILITY: SHENANIGANS ENGAGED!]

[INFINILEAF CLOVER POWER KICKING IN AND APPLIED! YOREHAMMER POWER KICKING IN AND APPLIED!]


"GODMODDER! TODAY IS THE DAY THAT YOU WILL RUE MY EXISTENCE!" I laugh, the power of Mad Science bringing my creation to life. "SO I SAY UNTO YOU:"

The DRAFT takes the information from the Bond Reader and uses it to activate the ATTRACTOR, giving it the target and all the information it needs.

The target?

The Devil's Energy! The ill-gotten powers of the Prince of Liars that the Godmodder used to acquire his Descended status. The Attractor latches on and fires an immense, power wave of attractive and attracting energy!

"EAT OUR SHIT, GODMODDER!"

The Godmodder plants his feet, but the Immovability Clamp locks it in place too! Between the two impossible to move objects, only one thing gives!

Said Devil Energy! The Godmodder grabs it in a desperate bid to keep his power, but it's too late! Not everything is as immovable as he is, and between the capsule and the energy, it was the energy that would give first.

The energy, in a wicked, demonic display of light and sound, swirls into the Capsule via the ATTRACTOR! Arsenical writhes inside, but swiftly the Devil's energy is diffused by the Attractor's piping! Hell itself, attuned to the Devil's energies and presumably made by them, absorbs the vile gift, leaving it impossible for the Godmodder to get at whatever isn't contained in The Capsule!

But before the Godmodder can throw a tantrum in his outrage, that's when he's blasted by a second wave of energy! He can't dodge because he was too busy being immovable in his attempt to keep the Attractor from working!

He feels every last inescapable part of his being stripped apart, bit by bit. He smiles, knowing that even this cannot kill him…

But his face grows in fear and confusion as he realizes his HP is not going down! He then suffers in his thinking abilities due to being little more than base elements.

But that soon changes. He stumbles, wondering what the hell happened to him. Why did they re-assemble him? That was what The Creator did, sure, but-

Then he pales. His Descended status is completely gone! He turns…

To look at the single most beautiful, utterly entrancing, utterly captivating force in all of Reality. It doesn't phase him for long, though, since he's seen it every morning.

It's his own face.

The Godmodder realizes what I did. He split the Godmodder back into his two selves again! Now he's the Real-World Godmodder and the HEXAGONAFIELD Godmodder!

The Descended status is utterly broken!

During the impossibly brief time that the Godmodder is stunned by this revelation, a Blue flash of light appears near Alice, pointing her towards the Godmodder with an 'ATTACK!' written into it.


OVERWATCH 2 TRIGGERED!
Insert Alice's God Charge here!



ACTION 3:

Wasting no time, since they'd be a problem regardless of what happens next, I lift up the Doormaker Plushie!


[UTILITY: SHENANIGANS ENGAGED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED!]


"DOORMAKER! MAKE ME A DOOR IN THE OBSTACLE COURSE'S TRAPS POINTED AT THE GODMODDER'S ARMIES!"

With an intense thwoom, the Plushies activates its powers once more! Before the Godmodder's remaining armies opened a portal. What this did was simple.

Now the Players on the field can attack the Godmodder's advancing armies, allowing us to attack them and slow them down from the field!

Or, in my case, KILL THEM ALL!


ACTION 4:

"One chance- LEAVE THE GODMODDER OR DIE!"

I give them time to think about it in the form of grabbing Ender_Smirk's device! The one designed to take all of the Attack overflow and apply it to something else as energy.

In this case, the THE TANK II.


[UTILITY: SHENANIGANS ENGAGED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED! RESOLUTE HEART POWER KICKING IN!]


I swiftly jury rig the entire thing. I dive through wires, soder enough metal to clog the air with smoke, reprogram entire algorithms from scratch, and even have to use a bit of magic to get the weirder parts to function as intended! I work so hard if it wasn't for the Resolute Heart powers, I'd have driven myself to madness, the kind with a tangible effect on mechanics!

But it is done! Now all the overflow from this next attack will be used to make THE TANK II even more obscene.

"Okay, time's up!" I proclaim to the remaining armies "YOU ALL DIE NOW!"


ACTION 5:

I begin to channel the power of anime into me. Not just any kind of anime, though. Specifically, I channel the power of One Piece and Homestuck into my veins. A flash of light reveals two scenes demonstrating what I intend to do.

I don't do that right away, though. After all, I have one more item to use, also generously gifted to me by the other players. Behind me looms the Player Power Cascader.


[INFINILEAF CLOVER POWER KICKING IN AND APPLIED TIMES TEN! RESOLUTE HEART POWER KICKING IN AND APPLIED!]


The Player Power Cascader's dice roll and lock in one by one! Thanks to the power of the Infinileaf Clover, they all dramatically turn up 10. With each 10 given, my power began to swell more and more. I begin to scream from the power bursting within me. Before, it was diffused by the fact that Player Power was shared.

But here, I was bearing all of it. My eyes widened as far as they could while my pupils gradually shrank to pinpricks on a backdrop of white. My skin began to dissolve on me from the overwhelming power, leaving red bulging flesh exposed. My mouth was wide open, unleashing a scream to end all screams and put every Dragonball Z character to shame.

Such was my power that even the scream ignited from it, creating an inferno made of pure power. My hair stood on end and began to glow with all colors as the power was far too much to remain together and stable, but was so powerful that its aftereffects would have emitted a pure, pristine white.

I began to twitch and spasm, fighting to keep my very being together. My muscles bulged to obscene sizes and my soul cast its aura outside of my body, alight with the incredible power. My willpower began to fray, screaming at me to use it, and use it NOW!

With utter fortune, it was here that the Cascader locked in the final ten, and my powering up was complete. Anyone still a part of the Godmodder's forward charge that was cowardly had fled, never to return. The rest, cocky and powerful in their own right, charged forward to their deaths.

[YOREHAMMER POWER KICKING IN AND APPLIED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED! RESOLUTE HEART POWER KICKING IN AND APPLIED!]

I shifted my stance, feet wide and arms spread out. "Rainbow..."

The opposing army ROARED, unleashing their own abilities!

"LEAGUES!"

I gripped the fabric of spacetime and brought my arms forward. The waves of rainbow energy rippled through the air, cascading forward with unstoppable might. The attacks from the enemies were shredded, left as nothing in the wake of the catastrophe. The angels still fighting fled, knowing that they've done all they can here.

The enemies either continued their charge, or said their last prayers. Lances of kaleidoscopic power lanced through them all. Some spearing the head or heart, slaying them instantly. Others had their legs and arms severed, writhing on the ground in pain. Others still were lanced through vital but not instantly fatal points, leaving their agonizing deaths prolonged in cruelty.

Then the earth cracked beneath them, tripping up a few of them and leaving them to blast their own attacks at the ground and blowing themselves up in the process. The shattered earth then began to fall away as entire plates and plateaus tilted and shifted, sending the armies tumbling and falling into one another. Some fell into a deep abyss that only existed from the rifts that the great power torn open. Others scrambled to not get crushed as two sections of the ground beneath them folded like dough. Others failed to do just that, getting crushed, smashed, and ground into a fine paste.

Then, to their horror, the sky above them cracked and fell. Sharp edges of conceptual sky speared through their ranks, leaving some who had escaped unscathd up until now limbless anyway. Others still were crushed flat by the wide pieces of the stuff, unexpectedly heavy as they bore the weight of the world. Others still ended up dying to the previous two aftereffects in their attempts to dodge the falling ceiling of reality in the form of fragments of space.

It was only here that the last two effects made themselves known. First, a concussive blast of thunder, exceeding the might and power of even a Sonic Boom. It washed over the armies, leaving them tumbling backwards and flying through the air into the deathly chaos of the attack.

Then came the pure Fire. Fire so hot and potent that it outmatched the Sun. It was made of the leftovers of the lances of rainbow energy, and all were bathed in its power.

Now, and only now, did the attack finish. I wobbled, panting from the rush.

But I was not done yet.


ACTION 6:

I had one last thing to do. Stumbling, I make my way from the Doormaker portal to Alice. I look to the work Alice accomplished, and lay a hand on her shoulder.

"Thank you so much for everything. I think you deserve at least that much."

I remove my hand… revealing the Desperation Shield on her. She then wobbles, feeling woozy all of a sudden.

"Here's hoping you'll ever thank me again later."


[YOREHAMMER POWER KICKING IN AND APPLIED! RESOLUTE HEART POWER KICKING IN AND APPLIED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED! UTILITY: SHENANIGANS ENGAGED!]


I then plunge my hand, still bathed in the multi-hued energies, into Alice! I don't hit any flesh or blood or anything. Nope. I've got just one thing on my mind.

Parasite removal.

With a horrific, godmodder energy colored spray, I tear out Alice's Soul Orb! It writhes in my grasp, still trying to hold onto Alice! I proceed to clamp down on it with my teeth and dig in my heels, pulling harder until the connection squeals and screams! I scream back, pulling on every last ounce of who I am to finally snap and severe the connection!

With it torn out I proceed to seal it using JOE's knowledge of Godmodder Energies - After reading Ansem's notes I took a look at Joe's just to be safe - and begin to bind its ability to itself using its own power! As long as it exists, it cannot reconnect with anyone, much less Alice, and its prison is made of itself.

And then, just to be sure, I SLAM ONE OF OUR GODMODDER LOCKS ONTO ITS UGLY MUG AND DUNK the abomination inside of our inventory, which is no doubt has some temporal stasis abilities to keep it from doing anything to free itself anyway.

My eyes flutter. Just one last thing. One last thing, and then I can rest.


1 CP EXPENDITURE:

I proceed to dump as much CP as I can, opening wide a way to the Shadow Realm.

"Ender! It's now or never! I can only hold it open for so long!" I call out.

And this is when Ender finally makes his play… As he passes by me, I tag him.


[RESOLUTE HEART POWER APPLIED TO ENDER_SMIRK!]


"To help you out! Good luck!"


[INFINILEAF CLOVER POWER APPLIED TO ENDER_SMIRK!]


"And give them what they deserve!"

But Ender had other ideas… And I give him permission to write and use me as needed to do so. I'm willing to spend the CP needed to make this idea work.


========================================================


ACTION SUMMARY:
1: Alastair uses yorehammer and infinileaf clover boosted doubleuse Doormaker Plush to open a portal directly to Cera in the dimension of obstacles, giving him a free pass out.

OVERWATCH: Alastair makes a note and break in his post where Cera gets to act. Cera obliterates the Tank.

2: Trigger alastair's plan to steal and destroy the Godmodder's Descended tag. Probably not 100% foolproof, but thanks again to the duelist's garments has a much better chance of working than normal.

OVERWATCH: Alastair makes a note and break in his post where Alice gets to act. Alice obliterates the Godmodder (mostly).

3: Use the beefed up doormaker plush to open a portal to the trail, some ways into the traps, pointed at the Godmodder's army, allowing them to be attacked from the main field.

4: use ender's super funnel so that the next action feeds all of its overflow into the AG Tank.

5: flatten the entire God charge army by using the Cascader (which maxes out its power thanks to the infinileaf clover effect), overflow gets fed into the player tank we're currently championing thanks to action 4 and it becomes megabuff

6: Use duelist's garment and possibly some other things to smash Alice's soulorb without killing her. She's already launched her Godcharge thanks to OVERWATCH 2, so no power loss here. Hooray!

1 CP(?): Breaking the cycle, freeing the lost. Ender, Alastair (and maybe Paradox?) work together with their pre-worked nonsense and restore the minds of the shadows so that we can free them once the Godmodder dies.


Also, all actions are protected from Maverick by the Infinileaf Clover kicking in.


The CP Action will be done in Ender's Post! I'm just opening the way and letting Ender use me to ensure that my Duelist's Garments can benefit him too! (Or I'll just edit this later for that. Had to edit it a few times due to last minute formatting errors... *grumble*)

This post will take effect at the end of the turn!

FOCUS!
I attack Bob the Builder..... by calling upon one of his foes. One known as Wreck it Ralph. Ralph smashes Bob and his puny powers.

Also: I give consent to Alastair using things. considering he just did it not sure how useful it is... but.... I approve!

Wreck it Ralph! The man of a great emotional first movie, followed by a disappointingly average sequel! He SMASHES Bob the Builder's stuff in a fairly average fashion, but still manages to overall be SUPER EFFECTIVE! 7,000,000 damage!

I look up from my super comfortable pillow fort
Looks like things are getting interesting
I see Alastair

For all his power and Shenanigans
He could use the help

So with a heavy heart i realised what to do
With tears in my eye
I look at my grand pillow fort
The best one there ever was
And will be

Each pillows individually enchanted to give most comfort and that soft feeling that leaves you in bliss

I draw the runes
I channel the my whole power(i Focus)
The power of all my love pride and satisfaction on the fort was harnessed
All the precious games inside
The hopes and dreams i had for it
Everything was inside


And then

I sacrificed it all to unleash truely infinite power


I grab this power and give it to Alastair
Right before he acts
His actions thus were made infinitely more effective/powerful


Ie; He gets buffed a huge amount


I do this for you my friends
I might have come late into this fight
But i am DETERMINED to see this through

Nearby bystanders get a tear in their eye. Goodbye, pillow fort! Goodbye! Alastair gets buffed a huge amount!

Ultimo Durana: 94 Energy Stored - 17 = 77 Energy Left

20 ACTION FOCUS - THE EIGHTH UMBRAL CALAMITY: "WE END THIS! BAHAMUT! GO GET EM!" Bahamut, then, decimates the whole PG side, leaving nothing in it's wake. "Y'know... this ain't so bad, actually. Why does everyone worried about the Eighth Umbral Calamity?"

Your first three actions hit Bob the Builder and the 30 million damage laser, dealing 10,000,000 damage to each of them! Next, Ultimo Durana's power flows over the field, striking every PG entity multiple times! 2-3M damage to every [PG] entity! They run and cower, but there is no protection from Bahamut! Turret slain!

I upgrade the New Soulrazer Army using a focused action.

+1% to their charge each turn! They already had a ton of Player actions put into them, so adding more is a drop in the bucket.

OOC: You can remove the gravity harness since it's been used up. Also, it looks like you forgot to add its fatal blow protection from last turn:

Ugh, the Magitek Servitor Factory is still going down like a rocket facing the wrong way. There's a fair amount of cushioning below and its falling slower than before but it's still going too fast. Its momentum is still enough that it'll barrel right through the water and pillows to the hard ground below. More of its velocity must be removed for the Magitek Servitor Factory to return to earth safely.

And so, the Redirifle in hand, I mess with the source of the increasing velocity, the extreme gravity. While I certainly can't outright overpower the Godmodder's action, I can subvert it. Instead of trying to directly cancel out the gravitational effect I instead redirect it. The extreme gravity soon has its focus twisted. With space bending around its target, the gravitational pull is redirected around the Magitek Servitor Factory. While the extreme gravity is still affecting the falling entity, it's far less and thus far less acceleration as it tries to make sweet, sweet love with the ground. (x2)

With difficulty now faced with finding the Tree of Lithium I head to the site and starting looking myself. Bearing in mind the name may be quite inaccurate to its actual appearance, I focus on finding stray traces of material otherwise absent from the area. With superhuman senses, a magnifying glass, and borrowed observation skills from the likes of Sherlock Homes and Aragorn I take my time finding any trails that may lead to where the Tree of Lithium may be. (Or I use this action to save the Magitek Servitor Factory from its fall with a featherfall spell if my previous action wasn't enough) (x1)

Entity wise, the Mark III Tactical Flashbang shoots Valla's Bomb to stun it, Rotaz and the Hellfire Crystal Golem continue on the hunt for the Tree of Lithium, and everyone else continues the 'end the weak PG entities and then focus on the more powerful PG entities'. And if things go horribly wrong, all those items granted when the STASIS Pod was around will allow my entities to safely retreat.

Oh, and Alastair can use whatever items he needs.

Whoops. Fixed.

Your spreading gives the Magitek Servitor Factory enough resistance to very safely land on the ground, totally unharmed! Crisis averted!

You find a few stray shards of Lithium (is Lithium a thing that can be in shards? Probably.) on the ground! Its like the Tree of Lithium was here, but now is not...

Action 1-3: I go to Pro EMT and change their name to Noob EMT. They suddenly lost all of their pro knowledge and start messing with their equipment. Doing this causes their equipment to blow up.

The Pro EMT's equipment explodes, dealing 4,000,000 damage to them! The explosion is so strong it brings their memory back, and then they pull out their backup gear and get back to work!

(x3)I breathe in deeply...and SPLIT once more into 2 parts.The first part calls upon the Greater Self for...a gift from the Transcendental God that is the concept of CUT and created a Multiverse.

In a flash of rainbow.That half receives the Gift and calls upon its Aura,THE SONG OF MAYBE and becomes temporary omnipresent, everywhere at Everywhen, he directs his attention to the Gate to the Shadow Realm and CUTS those chains that are working against this rift, trying to seal this shut.Well, no more, those things are now Divided, rendered into nothing more then metaphysical bits and pieces as a Sword of LIGHT suddenly flashes out and sunder them.This continues for all of eternity and yet in no moment at time is crystallised into a spike that rages on.Yet to this End, even Eternity is struck down and this Paradox returns into reality before returning this Mantle to the Greater after taking a moment of rest.

The other Paradox is using the Void Cards and the BUFFNESS of his Being, he invokes a Transformation and becomes a Giant Dragon Mecha that has a Drill for an Arm...it begins spinning as he draws upon Spiral Energy, he invokes TTGL and exceeds the regular limits of Mortal Beings!! He's now awash in Anime, And is converting all of it into Spiral Energy as the Drill, covered with Paradox Void Cards with Sigils of Mind,Heart,Hope and Breath painted onto them with Spiral Energy begins ripping the fabric of Space Time through sheer speed.He takes one step forward...and with a Battlecry throws the Drill into the Gate to the Shadow Realm.

"NOW THIS,IS TO GO FURTHER BEYOND!!THIS, IS THE DRILL, THAT WILL PIERCE THE DARKNESS!!"

The Drill rips through all opposition between the Gate and the Shadow Realm,piercing through any Defense that's left after Alastair's Shenanigans, it cracks open the prison facility and makes a way for Ender to come through, paving the way with some of the Breath Cards for Free Passage.

It lands near a horde of the Shadows, still spinning.In fact, it is not slowing down, it's getting faster and faster, flowing brightly as the Paradox Void Cards are powered by the ambient Void into he Sigils!!.A Brilliant Wave of Light cascades outward as the Drill spins itself into Pure Energy, the wave rushes outwards bearing Hope,Mind and Heart, it then coalesces into a drop of Harmony, waiting for Ender to use it

(free)I also vote for Alastair to use whatever items he needs

The drill appears! Its heading towards the Shadow Facility, somehow having entered into the Shadow Realm...

Focused Action:
Eyowe, having just finished relishing in his most recent feat, now has an idea of what he wants to gain from the Machine.

He approaches said Machine, and upon it, he gives his inputs for the two parameters.

Focus: Utility
Specialty: Trickster (not that Homestuck stuff)

What Eyowe intends to gain is the power to instill various forms of chaos within the ranks of the enemy, whether it be through simply leaving them within mists they can't see through, turning them at each other's throats, or any other such acts of causing changes on the enemies to his own benefit, anything befitting the title of 'Trickster'.

SUPER MODE ACTIVATED! Utility + Trickster! You get the Surprise Super mode!

This Super mode multiplies your action power for any type of action by 3, so long as you pretend to be doing one thing and then switch to doing another at the end! Also, your shenanigans receive a decent buff, though not as great as Maverick!

Action 1:

I call upon latent memories I have... memories from the Sparrow Racing League. Memories of a single object that brought more pain and suffering than any minion of the darkness could.

"Yeah, that'll work," I say in a fake English accent, mimicking a female voice.

I venture to the abandoned race track, and find it: that damned forklift seemingly capable of magnetizing sparrows into itself and banishing them into the negative dimension.

"Hopefully you're still insurmountable."

I take the forklift and throw it down in front of the antimatter, hoping to slow it down.



3 actions: I charge 3 CP. After all, that's how many CP a last-chance save costs last I checked.
[x2] In the Wake of Alastair's Actions, I walk over to the Godmodder, and warn him about the Stairs. When he asks where they are, I shrug exageratedly, tossing a small, orb-shaped object at him.
It's a magic eight ball, and it says "Yes". Yes to what? Well, the Godmodder asked "Where are these stairs", and the answer is yes, so the stairs are at yes, yes? Yes.
Then I point at the ground. The Godmodder looks at me. I point to the ground. He looks at the ground. Back at me. Now I'm holding a man covered in pastries. He applies his hand to his face and looks at it. Back at me. I throw the Man made entirely of Cakes at him. They start yelling about the wonders of Cake. They shove cakes down the Godmodder's Throat. with a shock, the Godmodder realizes I never threw the man covered in cakes at him, only an unrelated man made of cakes at him. I throw the next one at him. They're basically the same as the others. They're still yelling, but luckily I haven't stopped talking yet so i'm talking over them on a metaphysical level. This doesn't help the Godmodder because his ears don't exist on a metaphysical level, only a physical one. My ears are metaphysical, but I'm not using them. They just hear typing. It's my eyes that I'm using to hear these words, which makes it all smell like buttercups.AKES ARE THE BEST THAT CAKES AND I:M MAKING CAKES OUT OF CAKES WHICH ARE sorry I got distracted with something else, metaphysically speaking, so Cake Guy and Pastry Paladin (trademarked) started being audible. Don't worry, I'm back now. At any rate, a good deal of this is nonsense, but since it's nonsense, I bet the Godmodder didn't catch the secret important part.
Where I set up a Godmodder Lock around him.
Needless to say, there was no secret important part, haha! No, the important part is what happened while the Godmodder was looking for a secret important part. Or maybe 3 weeks back one night in Albuquerque.
Either way, the end result is the important event happens, and the important event is important. It's so important, I'm going to say what it is! Eventually!

So basically I put a Godmodder Lock around the Godmodder and then I put another one around that one.
Now he's Stuck.
So there.

If I still have the second action, I lock up the other half of the Godmodder.

The Godmodder locks up the castle walls, and implements a strict anti-JOEbob policy. Guards throw you out whenever you try to get close enough to place a Godmodder lock.

Moniker at the end of last turn I had 80 prisms, at the end of this turn I have only 4 despite the end of turn battle listing me as losing only 16. The maths doesn't seem to add up, what happened?

Actions.. I give the Space Station two attack shields, and charge 1 CP.

I order the LIVE Space Station to fire at the Turretman, and the engineers to boost the prism deployer.

Not sure what happened there... okay. You have 80 more prisms now. Sorry for all the mistakes with that. +2 shields and 1 CP to yourself! Turretman will probably be dead soon so LIVE Space Station will fire at whatever looks good.

The quiet watcher uses all of his actions to turn the Antimatter that was now flooding the top part of the plane of obstacles into a single stable bullet, folding space itself to make it fit into an extremely tiny space. He then picks the bullet up and pockets it, for now.

You take the Antimatter Bullet! The Antimatter is cleared away!

I vote for Alastair to use any and all items he may require this turn.

37 CP

I use prediction on every [AG] or [N] entity besides Valla's bomb to find out if the Godmodder's One-Shot Nuke Charge is aimed at them.

OOC: Hey yall, I've checked every friendly entity to see if they'll be nuked. No need to do it yourself.

Action 1: Time to do something clever. I have already predicted the One-Shot Nukes target. Therefore, it will not go off. Therefore, it can be safely stolen (since I also know where it is). So I go and try to steal it, and Godmodder interferes.

42 highly exciting seconds later, I run out of penguin rocketeers, and have to flee. However, somewhere amid all that excitement, the nuke was flown off by a certain penguin whom I secretly made a separate deal with.

He flies up, and up, and gathers speed, and then the moon (which wasn't there until just before the fight started . . . ) is busted apart by the impact.

Moon rocks! Billions of tons! Raining on the Godmodders forces! Obliterating th-

Yeah.

There's no way it's going to work like that.

In reality, I am hiding behind one of the rocks, ready to jump out and repeatedly bash what'll turn out to be a manikin of the Godmodder.

Good thing the real target of all these shenanigans was to make sure the nuke ends up hitting (and obliterating) someone or something from, oh, the bottom 6-8 entries on the list. (Well, not absolutely, it'll probably just bounce off of the Tank if it hits that, but I'll take my chances)

Actions 2 and 3: I help out the Heir (Ender_Smirk) et cetera with their shadow rehabilitation project. You can guess how.

If it turns out I can't do that because it's all a dimension away (rather likely, TBH to myself), I charge.


You cast PREDICTION! As it turns out, the target was Winkins Rice Temple, as it needs to be killed in one hit! With the prediction being made, your agents successfully steal the nuke and blow it up somewhere safe, totally wasting the Godmodder's charge point!

+2 actions to Ender_Smirk's project!

Action 1: I Smite Bob The Builder with the POWER OF RAINBOW'S
Action 2: I Download the Dankest Memes into the Pro EMT. They are so Dank that the Pro EMT Implodes.
Action 3: Beat Turretman Up with a Wrench.

1,500,000 damage!

The Pro EMT explodes for another 1,500,000 damage. Dank-style.

Turretman slain! The wrench was the finishing touch on a long and painful day! There's one less enemy for you to deal with!

Small problem: Alastair needs a focused action to take advantage of his Maverick buff. CP won't work for those. Thankfully, not all of his actions are full shenanigans, and he has 6 actions (using 3 per focused action). If JOE would give him a boost stone, he would have either 9 or 12 actions.
  • Action 1: The Doormaker plush shouldn't need a shenanigans boost to function. But it still might be worth using the shenanigans boost because the plane of obstacles likely includes such things as "that space that you can't teleport through".
  • Action 2: 100% shenanigans.
  • Action 3: Should also not need a shenanigans boost because Doormaker, but again, anti-teleportation wards probably exist.
  • Action 4: Shenanigans, but not completely necessary. We'll already sweep the Godmodder's army with-
  • Action 5: Not shenanigans, just Player Power Cascader interactions resulting in a single action having enough DPS to obliterate the field.
  • Action 6: Shenanigans. But, it can probably wait until next round. Probably.
If I was making that attack, I would take a boost stone and use the 9 actions to give the first 3 actions shenanigans boosts, then use CP for the Player Power Cascader attack. If the boost stone's extra actions were doubled, then I'd use the last 3 actions to do a focused action 6.

Focused Action: Charge 3 CP. With the chaos that will be that attack, I'm not sure what to actually do.
Ignoring, for the moment, the continuation of the tendency for people to call him Ender, instead of the Heir, the Heir hops through the whole, saying on his way out, "Thanks. I will do my best."
And with that, he was within the Shadow Realm once more.
As a precaution, his Hoodie swiftly turns a dark blue, negating the ability for the dimension's negative effects to even notice him, so that the Heart Power attempt doesn't need to be tested.

He finds he has landed in a dark area, not far outside the Prison complex. He quickly runs through, mentally, what the prison sequence taught him. Part 1, Shadows are simply Players who had their Mind stat drained. Part 2, the dimension, were it not for the usage of the Yorehammer powers to negate the defense against ignoring this rule, has to be accessed from a linked portal. Part 3...
Suddenly, Part 3 appears, in the form of all the Shadows rushing out the pipe the players had unearthed while they had been trapped, hunting him down because of the shadow agitator. This would be awful, but it is exactly what the Heir wanted. He then absorbs the power of Breath, Time, and Mind out of the vials, and gets to work.
He splits off into an army of himself, this time actually staying copies of a similar outfit, for the most part, complete with all of them having made their hoodies look somewhat dark blue. They all rush over to the shadows, and grab each shadow roughly where their shoulder would be. Then, nearly all the Heirs vanish in a puff of Time power, with a few staying behind to keep the shadows occupied long enough to complete the plan.

All throughout the existence of the prison system the Godmodder had made, it is unlikely anyone was Mindless before he absorbed them, or there would be no point. Therefore, they were nearly completely lucid shortly after their second death. At all those points, an invisible spectre in an SBURB style hoodie appears, half his outfit a Dark Blue, were he not invisible from that power, and half Teal. As he sat there, the mind power leaks into all their minds, making a perfect replica of their Minds at that point. Then, a portal that is just as invisible as the Heir present at the time, appears, and through that, a perfect Mind Copy, bolstered by the Electric Teal Vial of Mind essence's power. An army of hundreds of these simply are held in the stasis that comes from being outside reality, along with one Mind Copy that was made of the Heir himself, prepared just before Go An Na showed up. It seems to hold the flock of minds together, and out there, outside of time, and all known threats, they rest, protected, and RECUPERATING,(They aren't entities, I am boosted by the vials, and this probably is shenanigans anyways) and prepare to rejoin their bodies.


Then, suddenly, the Heir clones all reappear in the present day, moments after they vanished. Their energies all flow back into one, and then, that one opens a portal out to the void, and brings the Mind clones back so quickly that from their perspective, they barely ever left. Timeless areas are useful like that. The Mind clones all begin flowing to their proper owners, and at that point, the Heir glows with Grey and Green energy, sharing with all those who had suffered this fate the resolute heart energy necessary to null the debuff that takes away Mind from those under its effect. This also manages to hit the Mind Copies, allowing, for just long enough, all the copies to move into the originals. At this, the originals begin to regain their Minds, and in the process, begin to become whp they once were. Unfortunately, this seems like it will take a while, so it is doubtful that he could escape with all of them right now, so the Heir gives them some gifts. He grants them all the remaining energy from the Breath Vial, symbolizing freedom, and the Mind Vial, giving them the mental strength needed to survive until we can get them all out.

With that, the Heirs all leave the Shadow Realm, leaping through the portal, although, almost like an afterthought, he sends his own CP, and all that anyone is willing to donate to him, straight into the healing Shadows, who likely are not being hurt by their Mind Clones' Recuperation. This has two effects. Firstly, it is intended to give them just enough power to unlock the player power the current escapees had to work with, and secondly, it establishes a Dungeonscape for them, allowing them to survive better. Hopefully, with all of this, they will be able to escape.
With that, the Heir leaves the Shadow Realm through Al's portal, although for a second, it appeared that he was standing amongst the Players as they healed, but it vanished shortly after, so it was probably a mirage.(spoilers, it wasn't)

Once they awaken, the newly restored players find a note that goes something like this, and may have been borrowed from Piono:"Hello there, as you all may or may not be aware, you're currently double dead. You lost to the Godmodder once, got sucked inside his soul orb, and then lost to him again and are now here where he's siphoning you for player power. Do not try and escape. At least, not yet. You need a connection to the outside before you can get out, and you'll know for certain when we've established that connection. Trying to break out now just leaves you at risk of losing your being and becoming shadows again. Instead, you guys should do your best to stay awake as long as possible. The mind weakening effect only happens once every time you fall asleep, so stay awake as long as possible, then stay asleep as long as possible if you get too tired to fall asleep. We may or may not have left you a tiny trickle of player power because of some of our previous shenanigans, we can't tell, and we tried to let you get a bit more on the way out, but there is no way to tell if it worked until you check. If we did, use that to your advantage to stay awake. We'll be back for you all soon, hold tight, we've almost won, and we might even get you out in time for the finale."
Summary:
The Heir tried to save the shadows, and asked for anyone with spare CP to donate for a fund to do for them what Morpheus did for us. Any and all CP added is greatly appreciated.
Also, a note was left for them to catch them up to speed.

Delayed...

I decide to focus my energy for now on widening the Exit Portal from the PLANE OF OBSTACLES so Cera can hopefully escape if they make it to the portal. (3 CP)

The Exit portal widens! ...Barely! It's ALMOST big enough to fit a needle through!

2x I square the Tank II attackpower

1x and 1CP, i square the Pioneers attack power.

Ah, CP can't be used to boost the power of Super Modes. For now, it looks like you'll have to stick to one square per turn, unless you can wrangle a Boost Stone away from JOEbob.

Tank II power squared! Pioneer power increased by a normal amount!

-----------

Pionoplayer and Ranger_Strider feel their powers leave them!

Alastair_Dragovich moves to the front and center of the Player Lines, staring the Godmodder down directly! The Godmodder stares back, waiting for his move.

DISRESPECT THE GODMODDER, ACTIVATE!

The majority of the field's entities are shocked into not acting this turn by the power of the attack!


The Godmodder, hearing Alastair's choice of music, immediately predicts with 100% accuracy what all seven actions will be. He thinks of what would happen if he didn't do anything...

{
Using Doormaker Plushie, Cera charges out of the Plane of Obstacles, and stabs Yoreblade into the brick walls of the True Tank! True Tank slain!

The Godmodder takes 5 damage from the HP he had invested in the True Tank, and falls to the ground, now shield-less!

As he does he, he's vulnerable for a few seconds - just like back when he had the Legendary Weapons! In this brief period of vulnerability, Alastair takes advantage and reveals the ATTRACTOR'S terrifying True purpose! It absorbs the Godmodder's Descended status thanks to the help of the Legendary weapons - with Resolute Heart, it may even possibly be deleted entirely!

Godmodder's Descended Status removed!

The Godmodder collapses. With this move alone, his Reality-destroying plan is impossible to complete.

But his suffering is not yet over! Alice unleashes her GOD CHARGE! The Godmodder screams as a beam of pure power, energy, and light rips through him, tearing through his insides, leaving him a shell! He feels as though his very Godmodderhood is being stripped away, and indeed it is!

Alice: Ahahaha! No more! No more! NO MORE shall you torment me or anybody else!

10 Damage to the Godmodder!

The Godmodder realizes that, with 7 HP left, the only good option for him is to retreat!

Finally, ensuring the Tank would receive appropriate buffs, Alastair decides to seal the deal with the Godmodder's terrible situation! He opens his portal, burning the last use of the Doormaker plushie, and launches the PLAYER POWER CASCADER ultimate attack through it! The Godmodder's armies are torn to shreds, reduced to nothing! The pure numeric power of the attack leaves them utterly helpless!

Godmodder's entire army destroyed.

Finally, Alastair opens a portal to the Godmodder's Shadow Realm! The Heir flies in, the power of Paradoxdragonpaci's drill helping open a wide portal for him!

Using the power of his own longpost, the Heir brings MIND back to a vast number of the Players who were lost! Coming out through another portal, Heir brings with him no less than 300 Players, ready to help fight - and many more were released back to their home worlds through other means!

However, there's no need for them to fight! Because of all the HP the Godmodder lost from them escaping his prison, he feels the last of his strength leaving him! He tries to reach out his hand and call upon his very last card, the 25-HP Sealed Boss - but it's too late!

Godmodder slain!
}

...And that's what DIDN'T happen, but WOULD have happened if the Godmodder just let Alastair's attack be a thing.

Well, except for the part about the Players escaping from the Shadow Prison. The Godmodder reflects that that was probably a little too optimistic. Those Players definitely can't be saved.

Here's what REALLY happens.

-----------

Action One:

Alastair immediately runs into difficulties. The truth is, the Doormaker Plushie is a fairly weak item, with only minimal investment. Because of that, Alastair's items and Super Mode are providing most of the power. With Yorehammer, the Doormaker plushie easily makes it past a lot of the initial defenses of the Plane of Obstacles, but - the Plane of Obstacles, being strongly connected to a boss entity, has other types of resistance! Still, with the power of MAVERICK, and even more importantly, HIGHLY EMOTIONAL PILLOW FORTS, Alastair successfully opens a portal!

Cera comes flying right out once again! Traveling through the air in a straight line, he's heading right for the True Tank! Impact in 5 seconds! 4 seconds! 3 seconds!

The Godmodder takes a deep breath.

Time to send their hopes tumbling down.

The Godmodder activates his own Overwatch! Since that's a thing now. Blatantly cheating he calls in early use of his 5 actions!

Impact in 2 seconds! 1 seconds! He's hit the Godmodder!

...Wait, what?

A few feet in front of the True Tank's wall, the Godmodder is impaled straight through with Yoreblade. Cera, shocked, is still holding onto the handle, the both of them hovering in midair.

1 damage to the Godmodder!

When both have finally recovered (it takes about .25 seconds), Cera tries to pull the blade out. No dice! The Godmodder reaches out his hands and takes hold of the blade! Magenta energy, combined with the Godmodder's multicolored energy, sparkles and crackles around Yoreblade, shocking the Godmodder! The Yoreblade begins to glow, brighter and brighter, until its just as bright as Starcalibur! Sprouting jet engines from his back, the Godmodder begins to push the both of them away, a safer distance from the True Tank - and pushing himself further onto the blade!

1 damage to the Godmodder!

Cera struggles, trying to pull the blade out, wrenching it left and right - anything! The Godmodder winces in actual, legitimate pain, but Yoreblade is continuing to heat up! The advanced metal the blade is made of begins to shimmer, and crack - Yoreblade is - breaking! Its breaking! Now panicking, Cera desperately tries to get the blade out, but its far too late! With a scream, the Godmodder sends one final, desperate burst of energy into the blade, and the cracks spread wider and wider and-

SHATTER!

1 damage to the Godmodder!

Yoreblade lies broken in a thousand pieces. All the energy inside was released, dealing damage to the Godmodder. It cannot be repaired.

Just in case, the Godmodder grabs a piece and obliterates it on the atomic level, so now it can't be reconstructed. Then, he warps back into his Castle Tower, one action and 3 HP down, and re-applies his force field - he had to drop it, of course, to eat Yoreblade's attack, and use his second action to warp there in time.

Action Two:

Behind his force field, the Godmodder cares little for Attractors and Resolute Heart effects! But what he DOES care about... is Yorehammer! Thanks to Yorehammer, Alastair is able to continue with the attack anyways!

He grabs the Godmodder and wrings him out! The attractor sucks up a countless amount of Devil energy, depositing it in the funnel! The Godmodder screams - he hadn't expected it to work! The Godmodder's Descended status and devil energy is getting yanked away! No! NO!

Alastair finished, but - he hadn't managed to separate the Godmodder back into two. Even if he had, they still could've merged back together. But the Godmodder's Descended status is - gone!

The Godmodder freezes up completely. Is this it?

...No. Its regenerating. Slowly, very slowly. It'll take 3 whole turns to come back. Descended is something the Godmodder IS, not a status. The Godmodder sighs with relief. He had hoped never to test that.

Godmodder's Descended status suppressed for 3 turns!

Action Three:

Alastair turns away from the far-off enemies, and creates a portal directly in front of them! So, it looks like this:

|___P__T____GA_|

Where P is Players, T is the True Tank and GA are the Godmodder's far-off Army units. So, with this, the Players can attack the Godmodder's armies, and the Godmodder's Armies are trapped in a portal loop! Crisis averted, right? Well, the Godmodder has other ideas. As Alastair is preparing the Player Power Cascader, the True Tank suddenly moves in front of Alastair, blocking his line of fire! The attack would be totally wasted if it hit the Tank! Alastair tries to get around, but the Tank is MASSIVE, and right in the way! Eventually, Altair, Cera, Jamie, and the other Players use their actions to shove The Tank out of the way, but - the Godmodder's Army units aren't on the other side of the portal! Where are they?

The Godmodder used his second action to teleport them just past the Doormaker's portal. Now it looks like this:

|___P__T____|_GA

With the Players now trapped in a portal loop, Alastair is forced to close the portal! He tosses aside the burnt-out Doormaker plushie.

Actions Four and Five:

There's no point in using the Player Power Cascader now! The portal strategy fell through!

Action Six:

As everything was happening up ahead on the field, Alice is staring at a letter. A letter sent once the Godmodder had realized what was happening, using his first action.

Dear Alice-

They're coming for you.

-V


As Alastair warps right next to Alice, he realizes that, since the True Tank never fell, Alice has yet to use her God Charge. Alice gives him a death glare, seeing him holding onto the Desperation Shield. Her own Godmodding powers have already seen the truth of Verraad's words.

Alice: At least wait until I've launched my big attack, please.

Alice: I understand you're worried, but... I thought we were at least on the same side.

Alice: I see now that I was wrong.

Alice: I knew I shouldn't have trusted you after you held a vote on whether or not kill me.


Xerath: What the hell!? Players!

Xerath: You can't be serious! The Godmodder is threatening to destroy ALL OF REALITY.

Xerath: And what do you do? You try to sabotage your own allies! And here I thought VALLA was bad, at least SHE wasn't trying to neutralize one of our best assets!


Ash: You can't be serious... she's a Godmodder, we never could've trusted her!

Cloak: Not long-term, but we should have left her at LEAST long enough to kill this guy!

Ash: You too, Cloak? I thought you'd be on my side!

Jamie: Wait, I thought Alice was our friend now?

Cloak: Yeah, I did too! APPARENTLY we were wrong!

Altair: No, Jamie, they were trying to end the Cycle of Godmodding, as to be frank they very well should!

Xerath: You all... agh! What is WRONG with everybody!?

A petty argument breaks out. The Godmodder watches from afar with glee. Until this point, all the disparate groups of Players had maintained a sense of unity. But with a refusal to let sleeping dogs lie, cracks are beginning to spring.

Still, to expect any outcome other than this after attempting to mess with their own allies would have been nothing but pure foolishness.

Alice is still helping, but will no longer cooperate with the Players!

Xerath has retreated to guard Alice, and won't help on the field anymore!


Action Seven:

REALLY stretching the bounds of what exactly the Duelist's Garment can do, Alastair bestows its power onto another Player, Ender_Smirk!

Now, Ender_Smirk's action takes over! A portal opens in front of Ender_Smirk, and just as he's about to fly through, he realizes - this isn't HIS portal, its a different one to a fake Shadow Realm the godmodder summoned with his fourth and fifth actions! He knew because he saw Paradoxdragonpaci's DRILL head a totally different way! Following the DRILL, Ender_Smirk enters the REAL Shadow Realm!

...

A minute or two later (presumably time dilation was involved) Ender_Smirk emerges, a few exhausted and injured members of Crusher's team trailing behind him. Ender's plan had been simple; go back in time and give every Player The Godmodder had ever captured a fighting chance. As it turns out, the Temporal Guardian hadn't even needed to intervene to stop the obvious temporal paradox issue. As soon as Ender_Smirk had tried to go back in Time with the Time vial, he found that Time worked a little differently in the Shadow Realm. The Godmodder HAD included one time-based defense in the Shadow Realm, despite the evidently lacking security of everything else. As soon as he'd tried, every available Guardbot had been immediately summoned to every location he teleported to. The Guardbots had proven difficult to overcome, and, though he was able to meet up with a few members of Crusher's team, every Player he had teleported to had been immediately shocked multiple times to ensure complete MIND loss. At some point, one of the guards managed to shatter the teal vial of MIND liquid, and after that, Ender_Smirk had been forced to retreat.

Ender_Smirk HAD managed to copy a few minds. As it turns out, this didn't create very many clone-related ethical problems, but it DID attract the past attention of the past godmodder, who had at some completely obliterated the MIND copy collection, killing those Players a third time.

The mission ended in failure. He did learn one valuable thing, however: The guards always tried to protect the Shadow Agitator when he got near. Its possible the Shadow Agitator is a more valuable item than it initially appeared to be.


TOTAL EFFECTS OF THE ATTACK:
+3 damage to the Godmodder
+A small remnant of Duelist's Garment energy was saved
+The Godmodder used all 5 of his actions for this turn
+Cera was saved from the Plane of Obstacles
+Godmodder's Descended status suppressed for 3 turns
-Doormaker plushie burnt through
-Alice and Xerath became uncooperative
-Yoreblade was destroyed

------------

The Godmodder coughs, blood coming out. That Yoreblade hit REALLY hurt. The HP damage was seriously huge. He's down to the upper teens of HP.

But... he had always planned to do that once Cera got out of the Plane of Obstacles. Alastair had just SERIOUSLY sped up the timetable.

The Godmodder calls out to all of you.

The Godmodder: I have won.

The Godmodder: Yoreblade was your hope. And now, it's gone.

The Godmodder: I hope that 3 HP damage was worth it - because now, I'm behind a truly invincible shield.

The Godmodder: There is no way you can possible defeat it.

The Godmodder: I don't even have to call in my Armies anymore. Maybe I'd rather watch you try and fail to get past this thing until I reach the end of the Tribulation?

The Godmodder: Mmm... perhaps I should keep the Armies coming, just to watch more of your entities die. But then, I guess I could kill them myself from here, too... mmm...


Alice: Players... despite everything, we might still have a shot.

Alice: Unless you have a better idea that doesn't involve taking my Soul Orb without my consent...

Alice: I can use my God Charge on the True Tank. It won't be enough to do that much HP damage, but it could at least get it out of the way for us, and give us a fighting chance against the Godmodder.

Alice: Right now, I can't see any other option for us. Unless you have an idea...?


-----------

Dejected, Alastair wanders around the field for a moment. He notices he's near the Bank of Actions shell.

Suddenly, he hears a whisper on the wind. Is it from... a friend?

The whisper... it sounds like Alastair is being given some kind of Celestial Guidance...

Approaching the Bank of Actions, Alastair gives the lock one last try...

37177

Click!

Tentatively, he opens the vault.

Inside, he sees a crystal, with a note:

Main action storage crystal - HANDLE WITH CARE

Gently picking it up, Alastair feels an incredible amount of Player Power from within the crystal. Close to... is that... 100,000 CP?

But, without the specialized extraction tools the Bank of Actions had access to, using it would mean using the entire Crystal all at once... and if put into an entity, the Godmodder might just nuke it straight away... Alastair feels like this incredibly powerful object must have an obscenely important use! But how... and that guidance he received earlier... is a friend coming?

Alastair also sees about 20 smaller CP storage units with 1 CP each. He decides to give them to That_Random_Guy. He lost the most back when the original Bank of Actions betrayed everybody, after all.

100,000 CP Crystal added to Player Inventory!

+20 CP to That_Random_Guy!


-----------

+7% Godmodder Distance! Given the current situation, he won't call in more Army units unless something changes.

The entities were stunned by the power of the attack!

The New Soulrazers fly in, nuking Valla's bomb! Valla's bomb destroyed!

Valla: Okay. Wow. Thanks for that. Now I have to replace it. Delightful.

Valla looks at the rock formation ruefully. Its possible she doesn't actually have any plan for how she's going to replace the bomb.

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The True Tank! You can't hurt the Godmodder until he's dead! Is it still possible...?
-Wreck the Godmodder's Army to prevent him from completing the Tribulation!

Minor Tasks:
Use Xerath's New Soulrazer support to help!
Find a way to clear the Heal Block! You need to find the Tree of Lithium!


====================================================================================================
DISTANCE: 41%
+7% per turn!

[SR]New Soulrazer Army: 100% charge (+64%/turn)

[AG]Altair - CP: 42
[AG]Quinn - CP: 29
[AG]Cloak - CP: 3
[AG]Jamie - CP: 0
[AG]Ash - CP: 6
[AG]Cera - CP: 0

[V]Heal Block (No AG/N entities can be healed!)

[AG]THE MACHINE (Use to gain a super mode for 3 turns!)(Select offense, defense, or utility as a focus; then any word as your specialty!)

[AG - Winkins]Winkin's forces: TA: 3,800,000 (bodyguarded by Psychic Overlord and donut with vanilla)
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)
[N]Fennie: 3,000,000/3,000,000 HP, 155,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)(protected from 1 attack)(protected first by the shield buns then the knights)
Bun knights: 50,000 x 75 HP, 20,000 x 75A (15% dodge rate)(+5/turn)
Fortified Rice Temple(Gives +200,000 HP/turn, -500,000 damage from all attacks, and +100,000A (collective) to Winkins-owned entities)(needs to be killed in one hit, dies to 10M+ damage hits)
Specials: Rice Festival(+100KHP/50KA) - 4/4, Rice BEAM(500,000 damage) - 5/5 - Great Rice Barrier(+2M HP shield to all Winkins') - 4/6

[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)
Pioneers: 10,000 x 100 HP, 5,000 x 100A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A

[AG - Cephalos Jr.]Red Army Swordsman: 60% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 0/4, RP: 1

[AG - Crusher]Janus: 2,500,000/3,500,000 HP, Unlock Ability x 2!A

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 25% chance to null attacks)(protected from 2 attacks)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(originally JOEbob's)(protected from 3 attack)
Prism: 50,000 x 84 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)
[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 5,000,000 + 700,000 HP, 750,000A (+20 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)
Aragami: 30,000 x 100 HP, 10,000 x 100A

[AG - EternalStruggle]Apex Fleet: TA: 8,800,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 500 HP, 3,000 x 500A (10% dodge rate)
Spectral Lord: 400,000 x 30 HP, 2/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 5 HP (As long as at least 1 Overlord is alive, refills Attack/Constructor drones to 1,000/4,000 each turn, if they're below that)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 5,000 x 1,000 HP + 4,000,000 HP (Doubles the number of units in a group once per turn!)

[AG]Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Well of Radiance (stand here to be healed and buffed!)

[AG]Psychic Overlord II: 700,000/11,500,000 HP, 1,700,000A, Special: Gain Ability: 2/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(weak mind powers)(Boss)

[N - CaptainNZZZ]CaptainNZZZ's stuff (everybody guarded by Servitors!)
Temporal Guardian II: 30,000,000/30,000,000 HP, 7,000,000 x 2A, Special: Za Warudo: 2/2 (-200,000 damage from all attacks)(25% dodge rate+1 Auto Dodge)(+2,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(-100,000 damage from all attacks)(+5,000 HP/turn)(1 last chance-save)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)
Servitors: 10,000 x 620, 5,000 x 620A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(Time-phaser protects from one lethal hit)

[N-INF]Valla: 100,000,000/100,000,000 HP (5,555% dodge rate)

[AG]TOG XXXXII: 77,000,000/77,000,000 HP + 1 permashield, 23,000,000 x 2A (1 Retcon Shell remaining!)(Boss)(+1,250,000 HP/turn)(can overkill up to 5,000,000 damage)(Godmodder attack shield, blocks 1 attempt at Direct Godmodder Influence)(+1,000,000A/turn until 5.29e14A)

[PG]Karen: 25,600,000 HP, AskForManager!A (Asking for a Manager has a 47/33/20 chance of buffing/debuffing/instakilling target)(A S/B/D ignorant)

[PG]The 30 million damage laser: 18,000,000 HP, Special: 30 million damage laser: 0/1 (A S/B/D ignorant)(Army)(Subversion immunity)

[PG]Bob the Builder: 28,500,000 HP, Build!A (Army)(Elite)

[PG]Pro EMT: 10,300,000 HP, Full Heal!A (Army)

[PG]X-Creeper V2: 28,000,000 HP, increasing distance by 6% in 2!

[PG]X-Creeper V2: 28,000,000 HP, increasing distance by 6% in 2!

[PG]True Tank: 1,000,000,000,000,000,000 HP (projecting Godmodder protection field)(Boss)

[PG]The Godmodder: 19/310 HP (Descended - x5 Actions per turn, in 3!)(Completely Invincible)



Player list:
Alastair Dragovich - CP: 26 (X-Blade (use to protect one Player from death once!))(Maverick - Massive shenanigans boost for 2!)
Arsenical - CP: 8(1 post in debt!)(Inside THE CAPSULE, which is maybe indestructible, small amount of power channeled to The Creator, better channeling with The Attractor and DRAFT, piping to hell)
Bill Nye - CP: 14 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 33 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison+1, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0, always-hit-Monocle)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 3 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 13 (Hyperspace - can use one action to warp an entity one turn ahead in time for 2!)
Daskter - CP: 9 (has Boosted Evolve Hunters)(Formulaic - square an entity's stat, causing it to rise gradually until it meets the square, for 2!)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Goopcalibur - 25 Power + Goop effects!)(Roulette of Power - randomly upgrades HP, attack, dodge, regen at x5 normal power for 1!)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator, Breathe and Time vials)(Recuperate - Take an entity off the field for a turn, fully restore their HP, special charges, and add a chosen buff for 2!)
[N+1]EternalStruggle - CP: 0 (Thunderstorm - deal double damage, arc to 3 other enemies and deal normal non-creativity-boosted damage for 1!)
Exoskeletal65 - CP: 1
FlamingFlapjacks - CP: 0 (has bag of nine-sided die)
General_Urist - CP: 12 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 0 (has Ultimo Durana(77 power left, CALLBACK Greatsword, Self damage ticket))
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 25 (has nice bed, infinite charmzard energy, 2 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Something, 4 Godmodder Locks)
Karpinsky - CP: 0
Krill13 - CP: 24 (Trickster - x3 action power if switcheroo, decent shenanigans buff for 2!)
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 0
Paradoxdragonpaci - CP: 5 (hexagonaherbs, 2 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart/Rage/Space/Time/Breath gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 0
Ranger_Strider_ - CP: 8
Strider626 - CP: 2
That-Random-Guy - CP: 32 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), spirit knife, grenades)has The Real Kicker(entropy-blood-smash powers!), has Antimatter bullet))
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 3 (protected from 1 attack)
[N]The Ego - CP: 1 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 1 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, greatsword, 1 Godmodder Lock)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Bravely Default Asterisks(mirror asterisk has 30 million damage laser special, 0% repaired), Mirror Frame, Black Filling
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
Player Power Cascader (rolls 10 1-10 numbers, multiplies results and then multiplies that by a Player's attack to increase damage!)
Duelist's Garment (One fragment of Legendary Weapon power left...)
100,000 CP Crystal
 
Last edited:
Update CLXXVIII-II (178 RETCON)
-------------------------------------------
RETCON MODE GO
-------------------------------------------


I vote for Alastair to use any and all items he may require this turn.

Deep breath in. Deep breath out. Completely deny the presence of any temporal shenanigans. Obviously they aren't here. Such a thing could never, ever work. Time runs forward, on every level perceivable within the multiverse we all exist in. (More or less.)

1 + ?? CP

Now, the One Shot Nuke Charge kills the one thing it hits in one hut. (Non-boss)

What's non-boss, powerful, and only dies in one hit?

Winkin's Rice Temple.

See? Totally legit logic. No 4th wall shenanigans here.

If for some reason I feel highly uncertain about the wisdom of this (KOFF KOFF Moniker Won't Allow This) I decide to spend another 5 CP checking the Apex, Janus, The Dark One, Tassadar, and the Psychic Overlord II.

Action 1: Time to do something clever. I have already predicted the One-Shot Nukes target. Therefore, it will not go off. Therefore, it can be safely stolen (since I also know where it is). So I go and try to steal it, and Godmodder interferes.

42 highly exciting seconds later, I run out of penguin rocketeers, and have to flee. However, somewhere amid all that excitement, the nuke was flown off by a certain penguin whom I secretly made a separate deal with.

He flies up, and up, and gathers speed, and then the moon (which wasn't there until just before the fight started . . . ) is busted apart by the impact.

Moon rocks! Billions of tons! Raining on the Godmodders forces! Obliterating th-

Yeah.

There's no way it's going to work like that.

In reality, I am hiding behind one of the rocks, ready to jump out and repeatedly bash what'll turn out to be a manikin of the Godmodder.

Good thing the real target of all these shenanigans was to make sure the nuke ends up being cut too bits by the True Knife and shot through a railgun at the Godmodder, right when it seems he least wants it. (by a set of my usual golems and clones)

2 CP: I help out the Heir (Ender_Smirk) et cetera with their shadow rehabilitation project. You can guess how.

(I have no desire to stretch the limits of the retcon shenanigans that are definitely in no way actually happening.)

Action 2: I've known for a while now that there's some serious stuff planned for this turn. Therefore, in the, er, finest traditions of XCOM, I go into Anti-Godmodder Overwatch!

Basically, if he tries to interrupt the great big action, I'll do a counterinterrupt, involving, er, that's for my next action. The point is, I am very, very Overwatch on him. Instant reactions, plus teleportation, plus Gengi.

Action 3: So when/if the Godmodder does his interrupt, I will counter interrupt. How?

Well, that depends. But still, I can optimize my hammer-spaces for the task, and make plans.

Needless to say, there will be appearances including but not limited to a freezer full of packaged ground meat, the USS Califronia, high-quality imitation freezer corpses, the USS California's set of makeup, horrible horrible toilet paper, a noodle fork, Thor's Hammer, a forked noodle, 17 giraffes, 75 golden camels, purple peacocks (I've got 53), 95 white persian monkeys (for which I charge no fee), sixty elephants, llamas galore, bears and lions, a brass band and more, forty fakirs, cooks, bakers, birds that warble on key, and then a big hammer to hit the Godmodder with while he prepares to do a fine Jafar-imitation against the one and only Genie.

Well. That's plan A.

I'm having to resort to the letters past zed. (numbers are used to denote sub-plans.)


Using your ULTRA LEGIT LOGIC, you save a bunch of CP. Kind of cheating, but. Okay.

You enter ULTRA OVERWATCH!

I vote to allow Alastair to use any and all items he may require this turn. And you should too, everyone! It'll be worth it.

FOCUS: 3 CP to Alastair

/RETCONTIME
RETCONNED ACTIONS BELOW

FOCUS: MIRROR REPAIR

So this exists.
"Bravely Default Asterisks(mirror asterisk has 30 million damage laser special, 0% repaired),"

I get to work repairing the mirror so we can get at that 30 million damage laser attack. I collect reflective shards, stitch them together over a silvered background, and tie it all together with some nontoxic, silvered mercury (amazing what you can find at discount chemist shops) to fill in the cracks.

Then I toss the repaired mirror to Alastair so he can use its contents (or if it still needs repairing and someone else is going to repair it this turn, I toss it to them and they repair it and it ends up in Alastair's hands).

Free Action: Talking

I walk up to Alice.
"Hey, Alice. I know we haven't talked too much, but please hear me out. I'm part of a plan that's activating this round, a plan to make Verraad fail and move things along a little. As part of that, we're looking to sever your connection to the Soul Orb, breaking the Godmodding cycle. Alastair Dragovich is the main doer on this plan, so when he turns up, please be ready."

"Two promises in all this. First, we'll let you get your big attack off, and if you can't we'll just call that part of the plan quits. Second, we have your best interests at heart. We want you to survive this just as much as anyone, and we won't hurt you."

The mercury easily seals the cracks. The mirror asterisk is repaired.

Alice: ...

This post has been approved by the official board of Smashposters for maximum smashposting.

Piono: It has the official Piobyobob Seal of Approval™

I present to you...

[ S ]Alastair: Disrespect the Godmodder

ERROR! ERROR! ERROR! TEMPORAL ANOMALY DETECTED! RETCON IN PROGRESS!

================================================

I walk from the Machine energized. I can feel the power thrumming in my veins, coiling in anticipation as it waits to be unleashed. I have a razor sharp grin.


But why? Well, that's simple.


Players can do a lot of things. Simply put, when I kept glancing at my compatriots, I was secretly having an entire conversation in those looks. Without any more than that, everyone worked together… and the plan went off without a hitch. There was only one thing left to do.


With my free action, I donned the Duelist's Garment like everyone asked me to. I know I didn't win this, but knowing that those who did had given me their blessing, it only made what was going to happen that much sweeter.


[DUELIST'S GARMENT ACTIVATED! STARCALIBER POWER KICKING IN! ACTIONS DOUBLED!]

I crack my neck, walking to a stop right next to The Capsule containing Arsenical. Near where Cera currently is a flash of red light.

There. Last bit of prep complete. Now to initiate…

THE PLAN.

What plan, one might ask?


Simple.


OPERATION: DISRESPECT THE GODMODDER

BEGINS NOW!

ACTION 1:

[YOREHAMMER POWER KICKING IN! INFINILEAF CLOVER POWER KICKING IN! UTILITY: SHENANIGANS ENGAGED!]

I grab the Doormaker Plushie. With a slight friendly prod and a quick, kind 'Please?', I tap into and use its power. The Doormaker Plushie expends one of its uses, manipulating and warping time and space right where the Red Light was and right near where I am. A 'Door' is made, and it is wide hecking open.

RETCON: I grunt. The Plushie seemed to be having trouble. No matter! I was using an action and my powers to make this work anyway. I proceed to buff it as much as I can to make this work. No need to exhaust the poor plushie. :RETCON

The entire plane of obstacles drop their collective jaws. A 'Door'? A PORTAL!? Just there! Right next to Cera to pass through whenever they please!? IGNORING ALL OF THEM!?


The entire plane of obstacles rages and cries out in folly. For Cera now has a free pass straight back to the field.


One which, I'm sure, Cera more than happily abuses.


OVERWATCH 1 TRIGGERED!


Insert Cera getting back to the field and Slaughters the True Tank here.

RETCON: OHNO! I watch in horror as Cera's Overwatch does its job... but the Godmodder cheating with his own Overwatch was something I didn't predict! Even though I should have. Yikes! I have to swiftly rethink the timing of my plans.... :RETCON


ACTION 2:

Just as the barrier surrounding the Godmodder shatters, I viciously grin. I activate my machine, laughing loudly and proudly at my work.

[PLAYER BOOST ACTIVATED! UTILITY: SHENANIGANS ENGAGED!]

[INFINILEAF CLOVER POWER KICKING IN AND APPLIED! YOREHAMMER POWER KICKING IN AND APPLIED!]


"GODMODDER! TODAY IS THE DAY THAT YOU WILL RUE MY EXISTENCE!" I laugh, the power of Mad Science bringing my creation to life. "SO I SAY UNTO YOU:"

The DRAFT takes the information from the Bond Reader and uses it to activate the ATTRACTOR, giving it the target and all the information it needs.

The target?

The Devil's Energy! The ill-gotten powers of the Prince of Liars that the Godmodder used to acquire his Descended status. The Attractor latches on and fires an immense, power wave of attractive and attracting energy!

"EAT OUR SHIT, GODMODDER!"

The Godmodder plants his feet, but the Immovability Clamp locks it in place too! Between the two impossible to move objects, only one thing gives!

Said Devil Energy! The Godmodder grabs it in a desperate bid to keep his power, but it's too late! Not everything is as immovable as he is, and between the capsule and the energy, it was the energy that would give first.

The energy, in a wicked, demonic display of light and sound, swirls into the Capsule via the ATTRACTOR! Arsenical writhes inside, but swiftly the Devil's energy is diffused by the Attractor's piping! Hell itself, attuned to the Devil's energies and presumably made by them, absorbs the vile gift, leaving it impossible for the Godmodder to get at whatever isn't contained in The Capsule!

But before the Godmodder can throw a tantrum in his outrage, that's when he's blasted by a second wave of energy! He can't dodge because he was too busy being immovable in his attempt to keep the Attractor from working!

He feels every last inescapable part of his being stripped apart, bit by bit. He smiles, knowing that even this cannot kill him…

But his face grows in fear and confusion as he realizes his HP is not going down! He then suffers in his thinking abilities due to being little more than base elements.

But that soon changes. He stumbles, wondering what the hell happened to him. Why did they re-assemble him? That was what The Creator did, sure, but-

Then he pales. His Descended status is completely gone! He turns…

To look at the single most beautiful, utterly entrancing, utterly captivating force in all of Reality. It doesn't phase him for long, though, since he's seen it every morning.

It's his own face.

The Godmodder realizes what I did. He split the Godmodder back into his two selves again! Now he's the Real-World Godmodder and the HEXAGONAFIELD Godmodder!

The Descended status is utterly broken!


RETCON: I scream with rage! I am just about to ragequit! I refuse to give the Godmodder the satisfaction, of course, but at least now I know why all my efforts to undo the Descended status kept blowing up in my face. Even so, having suppressed for a few turns is better than nothing... :RETCON

During the impossibly brief time that the Godmodder is stunned by this revelation, a Blue flash of light appears near Alice, pointing her towards the Godmodder with an 'ATTACK!' written into it.


OVERWATCH 2 TRIGGERED!
Insert Alice's God Charge here!


RETCON: With the True Tank not dead yet, I hold off on Alice's Overwatch for a little longer. If this doesn't work... I proceed to hastily revise how I'm going to do one of my later Actions. A little less 'badass reference' and a little more respect. As it should have been in the first place, now that I think about it. :RETCON

ACTION 3:

RETCON:
As I hastily revise my plan, I first and foremost begin tweaking the Damage Funnel and other components. Using JOE's help and my own expertise, I am able to reprogram and modify it to just take the attacks for the next few turns and turn them into buffs for whatever it is attached to.

It's some 2X4 tech stuff, but I'm sure that it is as functional and competent as any KND device.
:RETCON

RETCON NOTE: ORIGINALLY PART OF ACTION 4
"One chance- LEAVE THE GODMODDER OR DIE!"

I give them time to think about it in the form of grabbing Ender_Smirk's device! The one designed to take all of the Attack overflow and apply it to something else as energy. RETCON: The one I just modifed due to emergency circumstances. :RETCON

In this case, the THE TANK II.


[UTILITY: SHENANIGANS ENGAGED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED! RESOLUTE HEART POWER KICKING IN!]


I swiftly jury rig the entire thing. I dive through wires, soder enough metal to clog the air with smoke, reprogram entire algorithms from scratch, and even have to use a bit of magic to get the weirder parts to function as intended! I work so hard if it wasn't for the Resolute Heart powers, I'd have driven myself to madness, the kind with a tangible effect on mechanics!

But it is done! Now all the overflow from this next attack the attacks for the next few turns or so will be converted into buffs that will be used to make THE TANK II even more obscene.

"Okay, time's up!" I proclaim to the remaining armies "YOU ALL DIE NOW!"
Wasting no time, since they'd be a problem regardless of what happens next, I lift up the Doormaker Plushie!


[UTILITY: SHENANIGANS ENGAGED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED!]


"DOORMAKER! MAKE ME A DOOR IN THE OBSTACLE COURSE'S TRAPS POINTED AT THE GODMODDER'S ARMIES!"

With an intense thwoom, the Plushies activates its powers once more! Before the Godmodder's remaining armies opened a portal. What this did was simple.

Now the Players on the field can attack the Godmodder's advancing armies, allowing us to attack them and slow them down from the field!

Or, in my case, KILL THEM ALL!

ACTION 4:

RETCON:
I proceed to pull out a rainbow ticket. A forgotten slot machine perks up! I waggle the Rainbow ticket! It squeals!

[INFINILEAF CLOVER POWER KICKING IN AND APPLIED!]

I proceed to use the Double Rainbow Ticket to apply the 'random Buff to myself' power! I feel my individual power level skyrockets as I'm bathed in a rainbow of energy.

Right. This should be enough, along with everything else. If it isn't... I'll just have to adapt.
:RETCON

ACTION 5:

RETCON:

I grab the Mirror Asterisk, which promptly gains a specific power.

The power of the 30 million damage laser.

I cup the Asterisk into my hands, pull them back, and take a wide stance.

The Godmodder blinks.

"You're not serious! You're going to use THAT Technique!?"
:RETCON

I begin to channel the power of anime into me. Not just any kind of anime, though. Specifically, I channel the power of One Piece and Homestuck into my veins. A flash of light reveals two scenes demonstrating what I intend to do.

I don't do that right away, though. After all, I have one more item to use, also generously gifted to me by the other players. Behind me looms the Player Power Cascader.


[INFINILEAF CLOVER POWER KICKING IN AND APPLIED TIMES TEN! RESOLUTE HEART POWER KICKING IN AND APPLIED!]

RETCON: "You're actually going there! Ha! HAHA! There's no way it'll work! There's the Curse of Repetition! It'll depower it in an instant!" :RETCON

The Player Power Cascader's dice roll and lock in one by one! Thanks to the power of the Infinileaf Clover, they all dramatically turn up 10. With each 10 given, my power began to swell more and more. I begin to scream from the power bursting within me. Before, it was diffused by the fact that Player Power was shared.

But here, I was bearing all of it. My eyes widened as far as they could while my pupils gradually shrank to pinpricks on a backdrop of white. My skin began to dissolve on me from the overwhelming power, leaving red bulging flesh exposed. My mouth was wide open, unleashing a scream to end all screams and put every Dragonball Z character to shame.

RECTON: "Come on. I know we're enemies, but this is just sad! At least put a new spin on it!" :RETCON

Such was my power that even the scream ignited from it, creating an inferno made of pure power. My hair stood on end and began to glow with all colors as the power was far too much to remain together and stable, but was so powerful that its aftereffects would have emitted a pure, pristine white.

I began to twitch and spasm, fighting to keep my very being together. My muscles bulged to obscene sizes and my soul cast its aura outside of my body, alight with the incredible power. My willpower began to fray, screaming at me to use it, and use it NOW!

With utter fortune, it was here that the Cascader locked in the final ten, and my powering up was complete. Anyone still a part of the Godmodder's forward charge that was cowardly had fled, never to return. The rest, cocky and powerful in their own right, charged forward to their deaths.

[YOREHAMMER POWER KICKING IN AND APPLIED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED! RESOLUTE HEART POWER KICKING IN AND APPLIED!]

RETCON: "You know, even if this did work, it wouldn't kill me! I still have-" :RETCON

I shifted my stance, feet wide and arms spread out. "Rainbow..."

RETCON: "Wait, that's not the Kamehame-ha!" :RETCON

The opposing army ROARED, unleashing their own abilities!

"LEAGUES!"

I gripped the fabric of spacetime and brought my arms forward. The waves of rainbow energy rippled through the air, cascading forward with unstoppable might.

The 30 million damage laser, though was glowing with the power of both the Cascader and the Double Rainbow Slot Machine boost! It was only designed for 30 million damage! The enormous energy laser began to twist and curl under its own might, straining utterly to contain its own energy.

Eventually, though, it shattered. It turned from one amazing beam of power into a veritable waterfall of lightning-like lances, all surging forth and refracting all the colors of the rainbow and pure white light at once.

The True Tank, while stalwart in its duty, couldn't attack back. It couldn't run. It could only stand there and take it. And take it it did.

Lances of kaleidoscopic power lanced through the foundations, whipping this way and that. Some spearing the supports, collapsing rooms inside instantly. Others severed walls and floors, causing the mess to crumble into dust. The shattered bits of the True Tank began to fall away as entire Floors and Shaftstilted and shifted, sending whatever wasn't secure by this point tumbling into the lower levels of the True Tank.

Some of the lances of energy tore into the ground beneath it, opening wide chasms and abysses, sinking the Boss into the earth as the plates of stone and dirt began to tilt before slamming into the lower parts of it like a god of the earth clapping their hands together.

The lances that didn't hit the ground or the True Tank directly shattered the sky itself. The Godmodder blanched as shattered spacetime fell from the ruined sky above, cutting through anything and everything below them except the shield the True Tank produced to protect the Godmodder. Verraad tried to Overwatch again, only to remember that he blew that earlier! He was helpless as the True Tank was sheared into many, many pieces.

The once magnificent, terrifying HP shield was on the verge of collapse. It wailed and groaned, but it was not to be.

First came the sonic boom, as the air that had been displaced and left behind rushed back in behind the lightning-like energy lances. Sound finally came back, shattering the eardrums of any and all mortals who were unfortunate enough to be within a 20 Plane radius of the blast zone. The sheer force of the sonic boom and the continuing force of the resulting sound waves destabilized and rocked the Ture Tank apart, finally falling completely to pieces!

As The Godmodder fell to the ground, he desperately tried to hold onto something- Anything! Maybe he could heal it? YES! That would be a sufficiently dickish way to ensure victory-

And then the wave of pure FIRE washed over what was left, for the air had been ignited from the sheer heat of the attack. The Godmodder survived due to the shielding and being a mere bystander on technicality...

But whatever had been left of the True Tank had been utterly vaporized by it. The shield protecting the Godmodder finally gave out.

NOW, while he was utterly caught off guard, a blue flash of light with an arrow saying ATTACK showed up to signal Alice's Overwatch.


OVERWATCH 2 TRIGGERED!
Insert Alice's God Charge here!



The attacks from the enemies were shredded, left as nothing in the wake of the catastrophe. The angels still fighting fled, knowing that they've done all they can here.

The enemies either continued their charge, or said their last prayers. Lances of kaleidoscopic power lanced through them all. Some spearing the head or heart, slaying them instantly. Others had their legs and arms severed, writhing on the ground in pain. Others still were lanced through vital but not instantly fatal points, leaving their agonizing deaths prolonged in cruelty.

Then the earth cracked beneath them, tripping up a few of them and leaving them to blast their own attacks at the ground and blowing themselves up in the process. The shattered earth then began to fall away as entire plates and plateaus tilted and shifted, sending the armies tumbling and falling into one another. Some fell into a deep abyss that only existed from the rifts that the great power torn open. Others scrambled to not get crushed as two sections of the ground beneath them folded like dough. Others failed to do just that, getting crushed, smashed, and ground into a fine paste.

Then, to their horror, the sky above them cracked and fell. Sharp edges of conceptual sky speared through their ranks, leaving some who had escaped unscathd up until now limbless anyway. Others still were crushed flat by the wide pieces of the stuff, unexpectedly heavy as they bore the weight of the world. Others still ended up dying to the previous two aftereffects in their attempts to dodge the falling ceiling of reality in the form of fragments of space.

It was only here that the last two effects made themselves known. First, a concussive blast of thunder, exceeding the might and power of even a Sonic Boom. It washed over the armies, leaving them tumbling backwards and flying through the air into the deathly chaos of the attack.

Then came the pure Fire. Fire so hot and potent that it outmatched the Sun. It was made of the leftovers of the lances of rainbow energy, and all were bathed in its power.

Now, and only now, did the attack finish. I wobbled, panting from the rush.

But I was not done yet.

ACTION 6:

I had one last thing to do. Stumbling, I make my way from the Doormaker portal to Alice. I look to the work Alice accomplished, and lay a hand on her shoulder.

"Thank you so much for everything. I think you deserve at least that much." I pull out the Desperation shield and hand it to her. "That being said, I think, whatever happens next, you should hold onto this."

RETCON:
I then just take a moment to stop and look around me. SEE what actually happened. I mean, I have a plan, but if things didn't happen the way I thought they had, then I shouldn't do this next Action anyway. But assuming Alice got off her God Charge...

"Okay, so we want to break the cycle of Godmodders. I remember you had some concerns about you being able to live with the Soul Orb being removed, so I gave you that Desperation Shield. It should save you from something that would otherwise kill you once. Hopefully, the Soul Orb removal won't do that, but we figured it was better safe than sorry. So... I'm going to remove it now, please?"

I'd pause for a second.

"You know it better than I do, so maybe it would be doubly safer if you helped me? In fact, if you feel the Desperation shield not doing its job, I will do everything I can to safely stop the procedure. I don't like making promises since reality could break them for me, but in this instance, it's absolutely worth giving you my word and promising I won't go too far and kill you over this."

That is what I probably would say if everything went as planned. And then I would begin the removal with Alice's permission and assistance assuming that it worked right.

[YOREHAMMER POWER KICKING IN AND APPLIED! RESOLUTE HEART POWER KICKING IN AND APPLIED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED! UTILITY: SHENANIGANS ENGAGED!]

I then would take the removed, offending Soul Orb after a long but guaranteed successful soulorbectomy. I'd wrap it up in its own energies in a way that ti can't untangle itself, slap a Godmodder Lock onto it, then dunk the offending mess in the inventory, which has a temporal stasis feature for convenience, to sort out/weaponize as ammunition later.
:RETCON

I remove my hand… revealing the Desperation Shield on her. She then wobbles, feeling woozy all of a sudden.

"Here's hoping you'll ever thank me again later."


[YOREHAMMER POWER KICKING IN AND APPLIED! RESOLUTE HEART POWER KICKING IN AND APPLIED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED! UTILITY: SHENANIGANS ENGAGED!]


I then plunge my hand, still bathed in the multi-hued energies, into Alice! I don't hit any flesh or blood or anything. Nope. I've got just one thing on my mind.

Parasite removal.

With a horrific, godmodder energy colored spray, I tear out Alice's Soul Orb! It writhes in my grasp, still trying to hold onto Alice! I proceed to clamp down on it with my teeth and dig in my heels, pulling harder until the connection squeals and screams! I scream back, pulling on every last ounce of who I am to finally snap and severe the connection!

With it torn out I proceed to seal it using JOE's knowledge of Godmodder Energies - After reading Ansem's notes I took a look at Joe's just to be safe - and begin to bind its ability to itself using its own power! As long as it exists, it cannot reconnect with anyone, much less Alice, and its prison is made of itself.

And then, just to be sure, I SLAM ONE OF OUR GODMODDER LOCKS ONTO ITS UGLY MUG AND DUNK the abomination inside of our inventory, which is no doubt has some temporal stasis abilities to keep it from doing anything to free itself anyway.
My eyes flutter. Just one last thing. One last thing, and then I can rest.


1 CP EXPENDITURE:

I proceed to dump as much CP as I can, opening wide a way to the Shadow Realm.

"Ender! It's now or never! I can only hold it open for so long!" I call out.

And this is when Ender finally makes his play… As he passes by me, I tag him.


[RESOLUTE HEART POWER APPLIED TO ENDER_SMIRK!]


"To help you out! Good luck!"


[INFINILEAF CLOVER POWER APPLIED TO ENDER_SMIRK!]


"And give them what they deserve!"

But Ender had other ideas… And I give him permission to write and use me as needed to do so. I'm willing to spend the CP needed to make this idea work.


========================================================


ACTION SUMMARY:
1: Alastair uses yorehammer and infinileaf clover boosted doubleuse Doormaker Plush to open a portal directly to Cera in the dimension of obstacles, giving him a free pass out.

OVERWATCH: Alastair makes a note and break in his post where Cera gets to act. Cera obliterates the Tank.

2: Trigger alastair's plan to steal and destroy the Godmodder's Descended tag. Probably not 100% foolproof, but thanks again to the duelist's garments has a much better chance of working than normal.

OVERWATCH: Alastair makes a note and break in his post where Alice gets to act. Alice obliterates the Godmodder (mostly).

3: Use the beefed up doormaker plush to open a portal to the trail, some ways into the traps, pointed at the Godmodder's army, allowing them to be attacked from the main field.

4: use ender's super funnel so that the next action feeds all of its overflow into the AG Tank.

5: flatten the entire God charge army by using the Cascader (which maxes out its power thanks to the infinileaf clover effect), overflow gets fed into the player tank we're currently championing thanks to action 4 and it becomes megabuff

6: Use duelist's garment and possibly some other things to smash Alice's soulorb without killing her. She's already launched her Godcharge thanks to OVERWATCH 2, so no power loss here. Hooray!

1 CP(?): Breaking the cycle, freeing the lost. Ender, Alastair (and maybe Paradox?) work together with their pre-worked nonsense and restore the minds of the shadows so that we can free them once the Godmodder dies.


I've retconned everything. Action summary is that

1: Cera is broken free
OVERWATCH CERA
2: The Descended Status 'Ripper' goes off
3: Ender's machine is modified and attached to TOG's Tank
4: Used the Double Rainbow TIcket
5: RAINBOW LEAGUES (Version Laser)
6: Politely ask Alice if she could help me with her own Soulorbectomy if her God charge went off. In either case, I give Alice the Desperation Shield BEFORE I do or don't do this Action.
1 CP: Help Ender with his Shadow Realm thingy.

Also, all actions are protected from Maverick by the Infinileaf Clover kicking in.


The CP Action will be done in Ender's Post! I'm just opening the way and letting Ender use me to ensure that my Duelist's Garments can benefit him too! (Or I'll just edit this later for that. Had to edit it a few times due to last minute formatting errors... *grumble*)

Taking effect in a moment...

Ignoring, for the moment, the continuation of the tendency for people to call him Ender, instead of the Heir, the Heir tries to hops through the hole, saying on his way, "Thanks. I will do my best."
Then he notices that it is a fake, and takes a hard turn ro go through Paradox's portal, since it appears to go to the real deal. And with that, he was within the Shadow Realm once more.
As a precaution, his Hoodie swiftly turns a dark blue, negating the ability for the dimension's negative effects to even notice him, so that the Heart Power attempt doesn't need to be tested.

He finds he has landed in a dark area, not far outside the Prison complex. He quickly runs through, mentally, what the prison sequence taught him. Part 1, Shadows are simply Players who had their Mind stat drained. Part 2, the dimension, were it not for the usage of the Yorehammer powers to negate the defense against ignoring this rule, has to be accessed from a linked portal. Part 3...
Suddenly, Part 3 appears, in the form of all the Shadows rushing out the pipe the players had unearthed while they had been trapped, hunting him down because of the shadow agitator. This would be awful, but it is exactly what the Heir wanted. He would now try some time travel shenanigans, but he then gets an ominoud sense that the Godmodder would suddenly, somehow not using any energy while doing so, fully counter him at every point in the past he tried, so it isn't going to help anything. Instead, he senses our for Sophia, the player Piono says summoned him in the first place, and grabs her, locking onto Piono's energy signature to do so. Then, he uses the Mind Vial to revitalize her mind, using Recuperate to help her heal, and since her battlefield was here, bring her back to the hexafield. He then grabs a random shadow from the crowd, since he doubts ge can figure out any other people's signature, and then uses the time vial to rewind them to the point at which they still had a full mind stat, allowing them to escape through the portal as well. He is about to leave, when he senses a living player hidden within the complex. Absorbing a bit of Breath energy, he flows quickly to them, before using some more to turn that player into wind, swiftly bring them out the portal, and then reform. Then, just before he leaves, he checks the bottoms of the vials for any last scraps. Transfering them together, he uses his power to give it a similar energy signature to the shadow agitator, and then tosses it in a way that the liquid, composed of tiny bits of Mind, Time, and Breath, with the last representing freedom, all falls upon them, giving them all a tiny bit. It isn't much, and won't bring them back yet, but it is enough that maybe, just maybe, they can be saved later.
With that, he floats up, bringing the three payers he has done his best to save with him, and exits through the portal.
Summary:
The Heir tried to save the shadows, but only helped a handful because retcons to allow anything to happen. He helps two shadows and the still living player mentioned in the Option 2 for retcons, before tossing the last droplets of power from the vials upon the whole group, hoping that will help in some small way, before leaving with the ones he saved.

Taking effect in a moment...

-----------

Pionoplayer and Ranger_Strider feel their powers leave them!

Alastair_Dragovich moves to the front and center of the Player Lines, staring the Godmodder down directly! The Godmodder stares back, waiting for his move.

DISRESPECT THE GODMODDER, ACTIVATE!

The majority of the field's entities are shocked into not acting this turn by the power of the attack!


The Godmodder, hearing Alastair's choice of music, immediately predicts with 100% accuracy what all seven actions will be. He thinks of what would happen if he didn't do anything... Well, who knows what it would be, but it would probably be REALLY bad.

The Godmodder feels an odd sense of deja vu. Like Reality made a mistake and is attempting to correct itself. Probably best not to think about it.

Action One:

The truth is, the Doormaker Plushie is a fairly weak item, with only minimal investment. Because of that, Alastair's items and Super Mode are providing most of the power. With Yorehammer, the Doormaker plushie easily makes it past a lot of the initial defenses of the Plane of Obstacles, but - the Plane of Obstacles, being strongly connected to a boss entity, has other types of resistance! Still, with the power of MAVERICK, and even more importantly, HIGHLY EMOTIONAL PILLOW FORTS, Alastair successfully opens a portal!

Cera comes flying right out once again! Traveling through the air in a straight line, he's heading right for the True Tank! Impact in 5 seconds! 4 seconds! 3 seconds!

The Godmodder takes a deep breath. The Players think they can cheat like this? Its time to throw his OWN hat in the ring!

The Godmodder activates his own Overwatch! Since that's a thing now. Blatantly cheating he calls in early use of his 5 actions!

Impact in 2 seconds! That_Random_Guy goes flying! The Godmodder desperately expended two of his actions repelling That_Random_Guy's 2,048 backup Overwatch plans! 1 seconds! He's hit the Godmodder!

...Wait, what?

A few feet in front of the True Tank's wall, the Godmodder is impaled straight through with Yoreblade. Cera, shocked, is still holding onto the handle, the both of them hovering in midair.

1 damage to the Godmodder!

When both have finally recovered (it takes about .25 seconds), Cera tries to pull the blade out. No dice! The Godmodder reaches out his hands and takes hold of the blade! Magenta energy, combined with the Godmodder's multicolored energy, sparkles and crackles around Yoreblade, shocking the Godmodder! The Yoreblade begins to glow, brighter and brighter, until its just as bright as Starcalibur! Sprouting jet engines from his back, the Godmodder begins to push the both of them away, a safer distance from the True Tank - and pushing himself further onto the blade!

1 damage to the Godmodder!

Cera struggles, trying to pull the blade out, wrenching it left and right - anything! The Godmodder winces in actual, legitimate pain, but Yoreblade is continuing to heat up! The advanced metal the blade is made of begins to shimmer, and crack - Yoreblade is - breaking! Its breaking! Now panicking, Cera desperately tries to get the blade out, but its far too late! With a scream, the Godmodder sends one final, desperate burst of energy into the blade, and the cracks spread wider and wider and-

SHATTER!

1 damage to the Godmodder!

Yoreblade lies broken in a thousand pieces. All the energy inside was released, dealing damage to the Godmodder. It cannot be repaired.

Just in case, the Godmodder grabs a piece and obliterates it on the atomic level, so now it can't be reconstructed. Then, he warps back into his Castle Tower, one action and 3 HP down, and re-applies his force field - he had to drop it, of course, to eat Yoreblade's attack, and use his second action to warp there in time.

---FIVE MINUTE BREAK---

Everybody stops for tea while the Godmodder makes a big plot speech.

The Godmodder coughs, blood coming out. That Yoreblade hit REALLY hurt. The HP damage was seriously huge. He's down to the upper teens of HP.

But... he had always planned to do that once Cera got out of the Plane of Obstacles. Alastair had just SERIOUSLY sped up the timetable.

The Godmodder calls out to all of you.

The Godmodder: I have won.

The Godmodder: Yoreblade was your hope. And now, it's gone.

The Godmodder: I hope that 3 HP damage was worth it - because now, I'm behind a truly invincible shield.

The Godmodder: There is no way you can possible defeat it.

The Godmodder: I don't even have to call in my Armies anymore. Maybe I'd rather watch you try and fail to get past this thing until I reach the end of the Tribulation?

The Godmodder: Mmm... perhaps I should keep the Armies coming, just to watch more of your entities die. But then, I guess I could kill them myself from here, too... mmm...


Alice: Players... despite everything, we might still have a shot.

Alice: I can use my God Charge on the True Tank. It won't be enough to do that much HP damage, but it could at least get it out of the way for us, and give us a fighting chance against the Godmodder.

Alice: Right now, I can't see any other option for us. Unless you have an idea...?


Alastair grins. He has MORE than an idea.

---END FIVE MINUTE BREAK---

Action Two:

Behind his force field, the Godmodder cares little for Attractors and Resolute Heart effects! But what he DOES care about... is Yorehammer! Thanks to Yorehammer, Alastair is able to continue with the attack anyways!

The Godmodder chokes some words out...

The Godmodder: Eat our shit? That's not the saying, it's just "eat shit". That doesn't make any sense, its like-

The Godmodder probably should have spent his energy on doing anything else except taunting, because, totally ignoring him, Alastair continues onwards!

He grabs the Godmodder and wrings him out! The attractor sucks up a countless amount of Devil energy, depositing it in the funnel! The Godmodder screams - he hadn't expected it to work! The Godmodder's Descended status and devil energy is getting yanked away! No! NO!

Alastair finished, but - he hadn't managed to separate the Godmodder back into two. Even if he had, they still could've merged back together. But the Godmodder's Descended status is - gone!

The Godmodder freezes up completely. Is this it?

...No. Its regenerating. Slowly, very slowly. It'll take 3 whole turns to come back. Descended is something the Godmodder IS, not a status. The Godmodder sighs with relief. He had hoped never to test that.

Godmodder's Descended status suppressed for 3 turns!

Action Three:

Long story short, its overall a success! The Tank II, which CLEARLY doesn't have enough buffs and needs more, will now be given a buff as a result of every attack launched by a Player! (Only valid once per Player per turn. Buff gained proportional in strength per actions spent. Expires in 3 turns.)

Action Four:

With the very last DOUBLE RAINBOW TICKET used, Alastair feels power coursing through him! This is it! This is the FINAL COUNTDOWN! The DOUBLE RAINBOW TICKET is being burned for a bit of an unorthodox purpose, an ultra secret DAMAGE MULTIPLIER option on slot roll -1! Normally, the chances of rolling a -1 on the slots are 1 in "the chance the slot machine manufacturers made a mistake", but thanks to Infinileaf clover, its totally possible, reasonable in fact! Next action's damage multiplied!

Action Five:

Tank HP count: 1 Quintillion HP

Alastair Damage Count: 1 million damage

The 30 Million Damage Laser kicks in!

Alastair Damage Count: 30 million damage

Next, the Player Power Cascader, combined with Infinileaf Clover:

ROLLS:
10
10
10
10
10
10
10
10
10
10

x10,000,000,000 damage!!!

Alastair Damage Count: 300 quadrillion damage

It's not quite enough...! But then the RAINBOW TICKET activates!

Alastair Damage Count: 3 Quintillion Damage

A beam of pure, RAINBOW LIGHT is unleashed upon the True Tank! The Godmodder screams - caught in the blast, he takes an extra 1 damage! The Castle Walls are completely overtaken by the light! Despite their obscene durability, the Bricks would be observed - if anyone could see them amidst all the light - to be melting.

The True Tank, in all its glory, is slowly, through the sheer power of the attack, reduced to a puddle of nothing but harmless, worthless goop! Not even the Stasis Machine can salavage it! The few bricks still resembling something that might be a brick are pelted by the lances into small, goopy shards, and finally, obliterated on the atomic level by the sonic blast! The very matter where the True Tank once existed is no more. It could no longer conceivably be reconstructed. The fire isn't necessary, but of course it's done anyways. Its damn satisfying to see what's not left of the Tank burning.

3,000,000,000,000,000,000 DAMAGE!

TRUE TANK SLAIN!!


Ash kneels down. He appears to be brought to tears.

Ash: So many zeroes...

Ash: The BEAUTY...


In addition to the 1 damage the Godmodder took from the attack, he's also taken 5 damage from the HP he gambled on the True Tank to begin with! He lays on the ground, stunned...

And then Alice attacks.

Alice: NOW! GOD CHARGE, GO!

Alice doesn't do anything fancy. She doesn't do any big beams of light, or even use that much creativity. There's no time, after all. For a Godmodder, pure efficiency is the most important thing. The Godmodder feels each and every one of his internal organs exploding. His heart, his spine, his spleen, his gallbladder, his zigworfer, his mumfler... wait a minute! Those are NEW internal organs that Alice added, just to explode! Also, he's pretty sure the spine doesn't count as an internal organ!

Alice politely disagrees. She pulls out a large number of medical textbooks, all of them clearly classifying the spine as an internal organ. You see, she used half the power of her God Charge to rewrite history so that medical practictioners ALWAYS classified the spine as an internal organ. That way, it'd get blown up with the rest of the internal organs!

The Godmodder has no counter! 10 damage to the Godmodder!

Action Six:

As everything was happening up ahead on the field, That_Random_Guy is staring at a letter. A letter sent once the Godmodder had realized what was happening, but without any actions thanks to That_Random_Guy's intercept. The Godmodder has just grabbed a random paper, scribbled words on it in pen, and thrown it out the window. It hadn't reached its destination.

Dear Alice-

They're coming for you.

-V


Alice is continuing to sit behind enemy lines. That_Random_Guy walks over, and informs Alice that the Godmodder is trying to sabotage their communications and relationship.

At about this point, Alastair warps over, his hands held open in a gesture of peace.

Alastair: Okay, so we want to break the cycle of Godmodders. I remember you had some concerns about you being able to live with the Soul Orb being removed, so I gave you that Desperation Shield. It should save you from something that would otherwise kill you once. Hopefully, the Soul Orb removal won't do that, but we figured it was better safe than sorry. So... I'm going to remove it now, please?

Alastair: You know it better than I do, so maybe it would be doubly safer if you helped me? In fact, if you feel the Desperation shield not doing its job, I will do everything I can to safely stop the procedure. I don't like making promises since reality could break them for me, but in this instance, it's absolutely worth giving you my word and promising I won't go too far and kill you over this.

Alice: ...You're not going to give up...

Alice: I... I know this needs to stop eventually. I know that.

Alice: I can FEEL it... eroding at me. I can feel my sense of justice warping into self-righteousness... I can FEEL it, and I KNOW that what you say needs to happen, and yet, I...


Xerath has come over.

Alice: ...Once I give this up, I'll only be a bystander. I'll just be... somebody forced to watch! Somebody made to leave their fates in the hands of other people many times more powerful than them!'

Alice: Just like... everybody else in Reality!


Xerath: Alice...

Xerath: When everything is done, we can... go out for ice cream.

Xerath: If you're a godmodder, then that will never happen again.


Alice looks down for a moment.

Alice: ...Being a bystander... that's just the excuse I'm telling myself. The thing I use to shut down my own doubts.

Alice: It needs to happen now, while there's still hope. You're right.


Alice pulls out her Soul Orb.

Alice: I believe the Godmodder gave me this recently, right before I was sent on my first mission to retrieve Yoreshield. It was all very covert and secret.

Alice: But Godmodderhood is more than a Soul Orb. The Soul Orb is just what allows Godmodders like Verraad to grow as powerful as they have.

Alice: ...But one thing Verraad also said, when he was teaching me the history of Godmodders... is that none of them ever surrendered their power willingly.

Alice: So... it's at least worth a shot.


Alice gives Alastair her Soul Orb. As planned, Alastair throws it in a special inventory, and places a Godmodder Lock on it. Granted, The Godmodder is too preoccupied with everything crumbling down around him to do much about it.

Next, Alice breathes. She holds out her arms, and squints. Her eyes scrunch up. Her face contorts in pain. She concentrates as hard as she can. And then... a sudden release of tension.

Alice: Okay, I've... checked.

Alice: It's not as easy as I was hoping.

Alice: I can't use my own Godmodder powers to force the Godmodderhood out of me. At least... not without killing myself.


Xerath: Not going to happen. No way.

Alice: BUT... now that I've made an effort, there is a way. I'll have to use up all my power at once, in one large burst. And not just that. In the meantime, I'll have to stop using these Godmodder powers, to "cool down". That will allow me to lose these powers without losing my soul or life in the process.

Alice: It's going to be difficult, but... I'm going to retreat off the field for a little while.


Xerath: This war could be over in a few hours. That big burst of power might be needed. Will that be enough time?

Alice: I hope so.

Alice: For now... I'm leaving.

Alice turns and gets ready to teleport... then realizes why that's a bad idea. Can't use Godmodder powers anymore!

Xerath: I'll take you somewhere safe.

Xerath: Come on. Let's go.


The both of them turn to leave.

Before they go, Altair calls out to them.

Altair: Hey! Alice!

Altair: You made the right decision. I'm not sorry for what I did, but... there's no need for us to be enemies any more.


Alice and Xerath say nothing. They both teleport off the field.

The Cycle of Godmodders will soon be ended.

Xerath is no longer on the field.


You have acquired one Godmodder Soul Orb! For once, an item that SHOULD just sit around in your inventory and never be used!

Action Seven:

REALLY stretching the bounds of what exactly the Duelist's Garment can do, Alastair bestows its power onto another Player, Ender_Smirk!

Now, Ender_Smirk's action takes over! A portal opens in front of Ender_Smirk, and just as he's about to fly through, he realizes, through some manner of premonition - this isn't HIS portal, its a different one to a fake Shadow Realm the godmodder summoned with his fourth and fifth actions! Following the Paradoxdragonpaci's DRILL, Ender_Smirk enters the REAL Shadow Realm!

...

Within the Shadow Realm, Ender_Smirk goes around grabbing shadows. First, he grabs Sophia! Using the MIND vial, he restores her to life! Sophia says nothing, too shocked at this sudden turn of events to speak. Ender_Smirk grabs another Player, and uses the TIME vial to return her to before anything bad happened! It also wipes out what memories she may or may not have gained as a Shadow! She looks... well, it's hard to tell. She's dressed entirely in black clothing.

???: What?

Finally, Ender_Smirk finds another still-living Player, hidden deep in another of the Godmodder's numerous complexes scattered throughout the Shadow Realm. Grabbing them too, he brings all 3 out. Assuming they're too winded to help much, he deposits them a ways away from the fighting, outside of the Tribulation tunnel, to be talked to at the Players' leisure. Of course Ender_Smirk furnishes them with everything they need to relax, a teleport crystal to get them back to their respective homes, and everything else they might need to recover. No logistics concerns here.

Or at least, he plans to do that. As his final act, he searches the vials for anything left... no. There is nothing. He's used them all. Scratching out the leftover energy to drop in the Shadow Agitator... he's not sure it would do anything.

Ender_Smirk sets up a SCHRODINGER'S RETROACTIVE DECISION TREE. If he wants, he can imbue the Shadow Agitator with something and drop it in anyways, knowing the vials are depleted. Or, he can keep the Shadow Agitator around. Its his decision.

Regardless of which Schrodinger's option is taken, Ender_Smirk returns safely, and brings Crusher's team back with him. Their "shoot smash bang" job was kind of a bust, but they at least helped keep some of the guards off Ender's back.

-----------

With the Shadows saved from the Shadow Realm, the Godmodder feels himself suddenly lose a bunch of energy!

The Godmodder loses 2 HP!

-----------

Confident and assured, Alastair wanders around the field for a moment. He notices he's near the Bank of Actions shell.

Suddenly, he hears a whisper on the wind. Is it from... a friend?

The whisper... it sounds like Alastair is being given some kind of Celestial Guidance...

Approaching the Bank of Actions, Alastair gives the lock one last try...

37177

Click!

Tentatively, he opens the vault.

Inside, he sees a crystal, with a note:

Main action storage crystal - HANDLE WITH CARE

Gently picking it up, Alastair feels an incredible amount of Player Power from within the crystal. Close to... is that... 100,000 CP?

But, without the specialized extraction tools the Bank of Actions had access to, using it would mean using the entire Crystal all at once... and if put into an entity, the Godmodder might just nuke it straight away... Alastair feels like this incredibly powerful object must have an obscenely important use! But how... and that guidance he received earlier... is a friend coming?

Alastair also sees about 20 smaller CP storage units with 1 CP each. He decides to give them to That_Random_Guy. He lost the most back when the original Bank of Actions betrayed everybody, after all.

100,000 CP Crystal added to Player Inventory!

+20 CP to That_Random_Guy!


-----------

+7% Godmodder Distance! The Godmodder is reeling! He can't POSSIBLY call in any more Army units as he is now!

The entities were stunned by the power of the attack!

The New Soulrazers fly in, nuking Valla's bomb! Valla's bomb destroyed!

Valla: Okay. Wow. Thanks for that. Now I have to replace it. Delightful.

Valla looks at the rock formation ruefully. Its possible she doesn't actually have any plan for how she's going to replace the bomb.

--------------
OOC: This is the "retconned" version of Disrespect the Godmodder, after numerous QM mistakes. The field hasn't been altered much, so posts should thankfully not need to be edited, though you can if you want to. If your post involves something that was retconned, and you don't edit it, I'll give you extra compensation actions you can expend next turn.

The next proper update will come out Sunday or Monday. Apologies for the delays, I've had extra work and visiting family. I hope you're all enjoying you're summer!
---------------


THE HEXAGONAFIELD:

ITINERARY:
-Defeat the Godmodder!
-Wreck the Godmodder's Army to prevent him from completing the Tribulation!

Minor Tasks:
Use Xerath's New Soulrazer support to help!
Find a way to clear the Heal Block! You need to find the Tree of Lithium!
Valla...


====================================================================================================
DISTANCE: 41%
+7% per turn!

[SR]New Soulrazer Army: 100% charge (+64%/turn)

[AG]Altair - CP: 42
[AG]Quinn - CP: 29
[AG]Cloak - CP: 3
[AG]Jamie - CP: 0
[AG]Ash - CP: 6
[AG]Cera - CP: 0

[V]Heal Block (No AG/N entities can be healed!)

[AG]THE MACHINE (Use to gain a super mode for 3 turns!)(Select offense, defense, or utility as a focus; then any word as your specialty!)

[AG - Winkins]Winkin's forces: TA: 3,800,000 (bodyguarded by Psychic Overlord and donut with vanilla)
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)
[N]Fennie: 3,000,000/3,000,000 HP, 155,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)(protected from 1 attack)(protected first by the shield buns then the knights)
Bun knights: 50,000 x 75 HP, 20,000 x 75A (15% dodge rate)(+5/turn)
Fortified Rice Temple(Gives +200,000 HP/turn, -500,000 damage from all attacks, and +100,000A (collective) to Winkins-owned entities)(needs to be killed in one hit, dies to 10M+ damage hits)
Specials: Rice Festival(+100KHP/50KA) - 4/4, Rice BEAM(500,000 damage) - 5/5 - Great Rice Barrier(+2M HP shield to all Winkins') - 4/6

[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)
Pioneers: 10,000 x 100 HP, 5,000 x 100A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A

[AG - Cephalos Jr.]Red Army Swordsman: 60% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 0/4, RP: 1

[AG - Crusher]Janus: 2,500,000/3,500,000 HP, Unlock Ability x 2!A

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 25% chance to null attacks)(protected from 2 attacks)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(originally JOEbob's)(protected from 3 attack)
Prism: 50,000 x 84 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)
[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 5,000,000 + 700,000 HP, 750,000A (+20 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)
Aragami: 30,000 x 100 HP, 10,000 x 100A

[AG - EternalStruggle]Apex Fleet: TA: 8,800,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 500 HP, 3,000 x 500A (10% dodge rate)
Spectral Lord: 400,000 x 30 HP, 2/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 5 HP (As long as at least 1 Overlord is alive, refills Attack/Constructor drones to 1,000/4,000 each turn, if they're below that)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 5,000 x 1,000 HP + 4,000,000 HP (Doubles the number of units in a group once per turn!)

[AG]Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Well of Radiance (stand here to be healed and buffed!)

[AG]Psychic Overlord II: 700,000/11,500,000 HP, 1,700,000A, Special: Gain Ability: 2/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(weak mind powers)(Boss)

[N - CaptainNZZZ]CaptainNZZZ's stuff (everybody guarded by Servitors!)
Temporal Guardian II: 30,000,000/30,000,000 HP, 7,000,000 x 2A, Special: Za Warudo: 2/2 (-200,000 damage from all attacks)(25% dodge rate+1 Auto Dodge)(+2,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(-100,000 damage from all attacks)(+5,000 HP/turn)(1 last chance-save)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)
Servitors: 10,000 x 620, 5,000 x 620A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(Time-phaser protects from one lethal hit)

[N-INF]Valla: 100,000,000/100,000,000 HP (5,555% dodge rate)

[AG]TOG XXXXII: 77,000,000/77,000,000 HP + 1 permashield, 23,000,000 x 2A (1 Retcon Shell remaining!)(Boss)(+1,250,000 HP/turn)(can overkill up to 5,000,000 damage)(Godmodder attack shield, blocks 1 attempt at Direct Godmodder Influence)(+1,000,000A/turn until 5.29e14A)(gaining buffs after every Player attack for 3!)

[PG]Karen: 25,600,000 HP, AskForManager!A (Asking for a Manager has a 47/33/20 chance of buffing/debuffing/instakilling target)(A S/B/D ignorant)

[PG]The 30 million damage laser: 18,000,000 HP, Special: 30 million damage laser: 0/1 (A S/B/D ignorant)(Army)(Subversion immunity)

[PG]Bob the Builder: 28,500,000 HP, Build!A (Army)(Elite)

[PG]Pro EMT: 10,300,000 HP, Full Heal!A (Army)

[PG]X-Creeper V2: 28,000,000 HP, increasing distance by 6% in 2!

[PG]X-Creeper V2: 28,000,000 HP, increasing distance by 6% in 2!

[PG]The Godmodder: 1/310 HP (Descended - x5 Actions per turn, in 3!)



Player list:
Alastair Dragovich - CP: 26 (X-Blade (use to protect one Player from death once!))(Maverick - Massive shenanigans boost for 2!)
Arsenical - CP: 8(1 post in debt!)(Inside THE CAPSULE, which is maybe indestructible, small amount of power channeled to The Creator, better channeling with The Attractor and DRAFT, piping to hell)
Bill Nye - CP: 14 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 33 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison+1, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0, always-hit-Monocle)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 3 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 13 (Hyperspace - can use one action to warp an entity one turn ahead in time for 2!)
Daskter - CP: 9 (has Boosted Evolve Hunters)(Formulaic - square an entity's stat, causing it to rise gradually until it meets the square, for 2!)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Goopcalibur - 25 Power + Goop effects!)(Roulette of Power - randomly upgrades HP, attack, dodge, regen at x5 normal power for 1!)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator)(Recuperate - Take an entity off the field for a turn, fully restore their HP, special charges, and add a chosen buff for 2!)
[N+1]EternalStruggle - CP: 0 (Thunderstorm - deal double damage, arc to 3 other enemies and deal normal non-creativity-boosted damage for 1!)
Exoskeletal65 - CP: 1
FlamingFlapjacks - CP: 0 (has bag of nine-sided die)
General_Urist - CP: 12 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 0 (has Ultimo Durana(77 power left, CALLBACK Greatsword, Self damage ticket))
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 25 (has nice bed, infinite charmzard energy, 2 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Something, 4 Godmodder Locks)
Karpinsky - CP: 0
Krill13 - CP: 24 (Trickster - x3 action power if switcheroo, decent shenanigans buff for 2!)
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 0
Paradoxdragonpaci - CP: 5 (hexagonaherbs, 2 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart/Rage/Space/Time/Breath gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 0
Ranger_Strider_ - CP: 8
Strider626 - CP: 2
That-Random-Guy - CP: 69 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), spirit knife, grenades)has The Real Kicker(entropy-blood-smash powers!), has Antimatter bullet))
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 3 (protected from 1 attack)
[N]The Ego - CP: 1 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 1 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, greatsword, 1 Godmodder Lock)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
Godmodding Vol. 1
Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Bravely Default Asterisks(mirror asterisk has 30 million damage laser special, 0% repaired), Mirror Frame, Black Filling
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
CP Converter
100,000 CP Crystal
Godmodder Soul Orb
 
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