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Defeat The Godmodder

The Heir strives to get his funnel working for some random reason, and therefore continues working on it.
He pulls out a large array of pistons, slime blocks, and redstone, and begins to toss it together. He somehow makes a conveyor belt attached to the funnel. Then, he begins to work on the actual distiller.
He pulls out a great many ender pearls and a large quantity of redstone dust. Then, he begins to crush the ender pearls, before mixing them with the redstone dust, and putting the contents into an immense supply of bottles. Then, he pulls out a single brewing stand, and pulls out a few ender pearls, and a crafting table. He utilizes the crafting table and the brewing stand to make an item called an energy distiller. It looks similar to a standard brewing stand, but with a purple and teal coloration, reflecting the ender energies used. He then places the bottle supply so that they are ready to absorb the energy. They are what the energy will be stored in.
 
Action 1: I yell at Simplicity using big words, convoluted grammar, archaic phrases, and other complications. The sheer lack of simplicity causes it damage and thus physical pain.
Action 2, 1 CP: I fling Turretman off a Very Tall Cliff. On the way down, he encounters, in order, moss; a jester clinging on for dear life; a confused passenger plane; bad jokes; a pinball machine; 5 skydivers; the Plane of Irrelevant Background Objects; the corpses of several Corporation members; a crashing Chinese spaceplane; imperialists; a JOEpost, which is quickly flung into the Plane of Irrelevant Background Objects; a non-JOE longpost, which isn't much different from the JOEpost and is also flung; and a summary of the Very Tall Cliff's properties, which he's falling too fast to read. Then he comes to an abrupt stop, because he's just landed on half a cat, and takes falling damage. There is no easy or short way up the Very Tall Cliff. (Stun for a turn and damage effect, priority to stunning for a turn then to damage.)
Action 3: I teleport on to the remaining New Soulrazer Killer Ship's bridge, remotely lock the doors, and then teleport out. Then I teleport into the internals, and move a bunch of wires around so the controls are screwy. Then I add a randomizer to the direction-calculating software, and a program that restores my changes if they're undone. Finally, I teleport into the crew quarters, kill the crew, and destroy the quarters, leaving a hole in the ship.
1 CP to Crusher, assisting in his binary search.

Entity Orders: Red Army Engineers to assist THE TANK.
 
Action 1-3: I once again go towards Simplicity because I want them dead. I create many yellow guns that shoot out explosive bullets at Simplicity. I Go and read the army the entire dictionary. This causes them to be so bord that they kill themselves just to get out of it. I take out my 2 weapons in my inventory and I perform many slashing combos at the army.

Shadrix and Asriel look at each other. Shadrix draws out 2 rainbow swords and the suit activates 4 weapons on his back. 2 are Machine guns, and 2 are Missle Launchers. Asriel takes out his Chaos Saber Swords. Shadrix and Asriel Charge and clash. Shadrix's Missles and guns all fire at him. Asriel takes 0 damage. Shadrix looks stunned and teleports back. one of his Chaos Emeralds glows and empowers his weapons. Asriel charges and attacks. He manages to slash Shadrix dealing 9,999 damage. Shadrix Fires and slashes at Asriel, managing to deal 10,000 Damage.

Sans and Gaster look at each other then at Chara. Chara smiles and charges sans. Sans fires a Gaster Blaster, causing 30 damage to Chara. Gaster creates 7 hands and fires a giant red beam. Chara takes 60 damage from that. Chara then eats a pie, restoring all of their HP. Chara looks at Gaster and smiles. Their dagger starts to glitch out. He throws the dagger, causing it to warp in different places. Gaster moves to one side only for the dagger to warp and go through his arm. Gaster takes 9999 Damage.

AC

Shadrix HP: 99999999990000 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r HP: 656667 ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy)

PC
Chara
HP: 99 ATK: 99 DEF: 99 (Filled with Determination) (Has 5 Butterscotch Pies) (can be revived upon death) (Can save and load)
[BOSS] Asriel Dreemurr HP: 999989999 ATK: DEF: (made with Chara's Glitches) (can save and load) (Hyper Goner: 9 turns to charge)
 
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Pulling myself up from a ditch I fell into and had previously been sleeping in I rub my weary eyes to survey my surroundings. Let's see, we have the usual PG and AG forces wailing on each other, a side field, the Godmodder on a progress bar, gimmicks, and....

Wait...

That's so many wasted actions. So many lost attack shields and attack redirectors...and 0 damage attacks mean the Attack Shield Obliterator didn't enjoy its own attacks tearing through its form. Fortunately, the worry for my now exposed entities overwhelm my desire to shove the Attack Shield Obliterator into a supersized blender. I have to deal with their before I can mutilate the Attack Shield Obliterator.

First off, the Mark III Tactical Flashbang is sitting on 1 HP. Solution: Probability Manipulation. With a quick alteration to the Mark III Tactical Flashbang personal fate, I can adjust their end. Can't make them immortal but I can buy them time. Just add a few twists to their thread to save the Mark III Tactical Flashbang from when they otherwise would have died. The sword missed, the bullet hit the armor, the bomb blew up five seconds later. Just enough to save them from one time where they otherwise would have died. (x2)

Now onto those servitors and their failings. See, I ordered them to bodyguard everyone last time I posted. Yet, they're not bodyguarding everyone within the C.N.E.A.! I rush around my entities ordering the servitors into position. Once I get them started they move with practiced precision, hundreds of metallic feet pounding against the earth has the servitors posture themselves in the bodyguard formation. If I have to help manually position then I will but otherwise I give the servitors an attack redirector. (x1)

Now to the often overlooked section: entity orders. Rotaz can try and research the Heal Block, the Magitek Servitor Factory can...attempt to heal the Mark III Tactical Flashbang, the Mark III Tactical Flashbang will stun whatever PG entity is left with the highest attack, and everyone else will either group up on a single major PG entity like Entity Z or TooCoolkid or simply finish off vulnerable PG entities.
 
1. I assemble the bomb (80% complete)
2. I untangle some cables (85% complete
3. I put a nice coat of pain to decorate the bomb (90% complete)

Important : You didn't account the fact I used the machine last turn ):
 
(Action!)(3 Charges!)
(1 Charge)
I blink a the sight of the Bun Shield being unable to come back to the field and look at the Bun Baron who looks just as surprised when his presence doesn't bring in more Buns in the fray.

Sighing at the turn of this discovery, I had the Baron teach me a bit of the political situation in his surrounding lands in the Bunny Plane as to look out for fellow Bun lords to join the cause here. After the infodump that happened off-screen, the Baron and I started a loooooong list of potential noble Buns that may help in our cause of stopping the Godmodder and got to work writing out individual letters to send to inquire their assistance and support in the next Noble Bunny Summit that's coming up for going against the Godmodder.

With all the Letters packed up and being sent by the Baron's personal servants, the Baron himself starts his way back to his plane and into his lands to get ready for the Summit and use his relatively long experience in the war against the Godmodder to appeal to the great Bun Emperor to aid the players against the Godmodder.

Seeing as he needs to do this and leave the current battlefield for a while, I give my farewells and wish him luck.

(1 Charge)
Walking over the Psychic Overlord II, I talk and chat with him over his actions and try to get to know a bit and try to figure out what's his thought on he's doing over the past few turns before getting to why I decided to approach them this turn. Not wasting any more time for my curiosity, I ask if he can Bodyguard my entities this turn as I mention my want to defend my current forces... specifically Fennie and Disco-Chan due to my connection and Disco-chan ability to throw those Disco Squares.

(1 Charge)
I look at the DISTRACTion that the distraction and find myself utterly unimpressed. Moving to Disco-Chan, I quickly held her round and illustrious form and start dancing in French. Said french dance was enough to to be conveyed into dance language in dance language course and is universally used by those inclined to music and are nimble enough to perform the language of no words.

Putting aside that timbit of information, I began to sway let the more elegant French style of dancing to grasp her out of her funk and focus on me. Words weren't conveyed but the feelings as we held to each other in slow dance caused her to realize that the color of Orange came from the fruit Orange first! and was taken from the French word for the fruit.

With glee, she proudly announces that fact as my feeling of being annoyed at her lack of trivia faded away as I continue to hold my lovable shiny ball and getting out of the distraction and more importantly... focus on me as we ramped up from the slow-paced dance starts to speed up to the jazzy rhythm once again...

...and so, with a smile from both of us, the same old song and dance start again...

(Orders!)
I have my entities eye the lowest HP PG entity/army and beat them up!
The Rice Temple holds its Rice Beam charge... as I feel guilty over not having time to attack due to having to defend, Defend DEFEND!!!
 
I decide to take out the New Soulrazer Killer Ship before they can perform their function by making the following wish. 'I wish for the gravity to bear down on the New Soulrazer Killer Ship and crash it into the ground!' Suddenly all around The New Soulrazer Killer Ship is bathed in a red glow and after a few moments the ship finds itself struggling to stay in the air as 30Gs of gravitational force presses down upon it. The whine of the New Soulrazer Killer Ship repulsion lifts can be heard echoing across the battlefield as it struggles to resist the gravitational force. But then the repulsion lifts overload from the strain place on them and the the New Soulrazer Killer Ship found itself in a sudden state of free fall as it hurls towards the ground with 30Gs of gravitational force accelerating it's rapid descent.

'Well that will at least soften them up I believe.' I think to myself just as the New Soulrazer Killer Ship collides with the ground. (3 CP)
 
Update CLXXVI (176)
I sigh, and open a portal to the Elemental Plane of Items that are Conveniently Suited to Solve Whatever Problem the User is facing At the Moment! I then pull out a device from it, and point it at Cera. Immediately, their sleepiness is now swapped to the White Holes! The White Holes get sleepier, and sleepier, before finally deciding to go to bed... on top of the Obstacle Generators! Now, due to the properties of White Holes, and also Player Bullshit, this traps the Obstacle Generators inside the White Holes!

The White Holes decide to take a nice nap, using one of the Obstacle generators as a bed! 2,000,000 damage to an obstacle generator! White holes and sleepiness removed!

Orders My soldiers can deal with the distraction.
All available soldiers open fire! Take out the damned Distraction.

Actions:
1x we all know that invisible walls in video games are simply suggestions. There are plenty ways of bypassing them. Using some not known exploits. Cera can glitch through the invisible walls like they never existed.

2x New Soulrazer Killer Ship, I damage the ship (placeholder fluff stuff)

Your soldiers are targeting the Distraction!

Cera pulls out a sideways double-twist glitch-through! Speedrunners everywhere quickly write it down!

2,000,000 damage to a New Soulrazer Killer Ship (placeholder response stuff)

FOCUS!
Aight, here I go! I stand, prep to use Time Twister..... and snap my fingers. The Heal Block is placed in the same status it was a turn ago... nonexistant.

Heal Block UNEXISTINATED! The Godmodder facehammers. Who knew it would be that easy?

...But then he realized. The Heal Block will come back into existence NEXT turn again! So you've only put it off!

AG/V entities can heal again, until next turn!

The Apex Fleet fires on Simplicity, or Turretman if it's not still alive. The Fleet Beacon reinforces the Spectral Lords, which are to begin charging up again. ES also votes that 100% Soulrazer Charge is to be used on taking out TooCoolkid, the enemy's strongest current fighter.

ES had hoped it wouldn't come to this, but it's time to use The Machine.

Was there any ever doubt what he'd pick?

Offence + Lightning.

SUPER MODE ACTIVATED! OFFENSE + LIGHTNING! You have the Thunderstorm Super Mode!

Each turn, you can use Thunderstorm to imbue your attacks with Lightning! They'll deal double the normal amount of damage, but arc out to 3 other enemies of your choice, and deal normal non-creativity-boosted attack damage to them!

Moniker you missed my post! You didn't register my actions at all.

I use the Machine and choose the words Utility and Upgrade. I then upgrade the Ash Aragami's build rate.
(If someone has already used the Machine then just upgrade the Ash Aragami's build rate anyway.)

Using the machine takes your whole turn! But, here comes your power...

SUPER MODE ACTIVATED! UTILITY + UPGRADE! You have the Roulette of Power super mode!

With one action, you can select an entity, and have them spin the roulette of power, giving them an upgrade worth 5 actions even though you spent one - but what's upgraded is randomized between HP, attack, regen, and dodge rate!

Superbuff requested: Utility, Portals. request removed at request of source of requestability.
(that is, piono.)
[1x] Oh, right, we're in a tunnel. I quickly sprint out to one of the uninhabited, heavily tainted, planets in the hexafield, and start grabbing taint by the armfulls, before rushing back towards the tunnel. With several armfuls (I grew more arms) and cartfuls (I dropped by a shopping mall) and barrelfulls (got in a drinking contest, cheated) and jarfuls (dropped by a comic artists house, the guy had a weird nose and Tons of empty salsa jars he really wanted to get rid of) and carfuls (did you know the apocalyptic changes have led to many planetsworths of people leaving their cars behind in a panic? I'll pay them back later) and bucketfuls (I ran into an army of people yelling about holes in buckets. most of them dropped their buckets, and Taint is viscous enough, even in its liquid forms, to stay inside)and barfulls (some of the bar owners accosted me in the contests I cheated in, so I used their bars to transport Taint as retribution. They'll get them back, but they won't be pretty) and starfulls (some stars are not only hollow, but completely unrelated to any form of life, leaving them excellent storage compartments! Sadly, these stars tend to be much smaller then others, only about as large as a city).
Once I return to the tunnel, I run over to the edge of the area the Godmodder's troops are letting players in freely, and start rapidly unloading Taint. I start with the fibbers, laying them down like bricks, giving the Taint a strong foundation in the area. Once I've unloaded as much of that as I can, I load the rest into a comically large canon and leave it there for the moment. Then, I start pouring out the Fluid. unlike the Fibbers, fluid will Flow, and is much harder to destroy with physical force. The tide of Taint pours ahead, possibly even reaching the Godmodders front lines, but even if not, the Taint will be there against retreats, and there's a lot of it. unlike the Fibbers, I unload All the fluid, simply letting it keep flowing in all directions.
I also order all taint to target any Godmodder-Aligned beings, not specifically uncolored [PG]-tagged beings, as clarification.
[1x] I float over to the top of the Unsealed Tank, and start scanning that purple shield. how does it work? What energy signature is it? does it qualify as an attack? does it go as a beam? is there a visible connection from TANK to invulnishield? it's probably absolutely fascinating.
[0x] I ask Alice if, assuming I gave them a boost stone, they could provide the Godmodder energy for creating three or more Godmodder Locks (to be placed in the general inventory, not my own)? The Godmodder's trying to dodge them when I tried to trap them, and spares would help.
[1x] I look at the Sub-par Godmodder Lock. nearing the end of Items being useful, huh... I climb up The Tank II and look at which areas are... wait, it hasn't taken any damage... nevermind. Ok, I head down into the Tank II's maintanance areas and go find the defence systems. Attaching the Sub-Par Godmodder Lock to it, I set up some circuits in the Tank II, along with a control system, to let it use it more efficiently, and put a small reservoir of player energy into the Sub-Par Godmodder Lock's core's systems to let it turn on and off, rapidly. Hopefully, the Tank II will be able to use the Lock selectively when it's under attack, putting up the energy field to block or at least dampen incoming blows for the few moments they last- Moments the Tank II wouldn't be moving forwards anyway- and continuing to surge ahead afterwards as needed to remain relevant. By rapidly toggling the Lock on demand, the main downside of allied Lock use is removed. The controller system for the Lock will try to focus the activation periods on blocking attacks that rely on Godmodding the most, to play to its strengths. Furthermore, the Lock is located behind the Permanent Attack shield.

((OOC note: Part of the reason I've used the Sub-par Lock here is that, since it's sub par, this leaves the power of the result open for Moniker to decide. It's probably unreliable, but how much...? So while it will hopefully be useful, I'm not expecting 100% deflection, which would fail whether or not it made sense, just something. some CP will be expended if necessary.))

The Taint pours ahead, spreading past the Godmodder's lines! Newly entering Godmodder entities will have taken some HP damage!

The Purple shield is completely invincible. There's a visible connection, a little line going between it and The Tank, but even if the line were severed the shield wouldn't go away. Furthermore, the shield qualifies as whatever it needs to qualify to stop an attack... in theory. If Yorehammer was still outside the Administrative Terminal, it could probably break through the shield.

Alice: Okay. I will definitely need that Boost Stone, so give it on over.

The Tank II now has the Subpar Lock as a Godmodder Attack Shield, completely blocking ONE attempt at direct Godmodder Influence, guaranteed!

Thinking fast, I use an Action to send the Pelicanon to Cera! Now everything with a limited height can be bypassed by augmenting Cera's unstoppable charge/jumping abilities, since the Pelicanon was designed to launch Players/Entities over long, uncrossable distances! The Brick Wall and buff man mocking hr can't reach up far enough to reach Cera after using this, rending them useless! Also, the thrill of soaring through the air also revitalizes Cera, shaking off any sleepiness or drowsiness they feel!

With that done, I use my next Actions begin work on the final three components of THE CAPSULE. First off, I use the technology from the Wopnderful 101 suits to create a Data Reader And Filter Telecommunicator - or D.R.A.F.T. for short! It will take the information from the Bond Reader and filter it out for the necessary info the other devices need!

Now, one might wonder how Wonderful 101 technology uses that. Well, it's simple - the group already has to psychic switches so efficient that they can be flipped to trigger transformations in ludicrously small fractions of a second. Additionally, they are able to make any shape or object with themselves perfectly with minimal communication. Therefore, using said psychic technology to send psychic signals to the group would be invaluable, especially since the Wonder Masks can temporarily boost civilian or enemy recruits to do these feats with zero training.

However, people's thoughts, especially in high stress situations, can be weird or distracting. Not to mention there'd potentially be 100+ people with different ideas and thoughts going on simultaneously. Therefore, the Wonder Pendants would have to have a filter for the psychic chatter, allowing the various functions of the Wonder Masks to function as implied. And since I know how Wonder Masks and Pendants work, I know how to translate this information into other formats, allowing for the D.R.A.F.T. to trivially sort the information supplied by the Bond Reader to any other device, from the CREATOR to...

My third Action's device, and the last necessary component of this entire machine. This, too, shall use Wonderful 101 Technology as a base, but it also shall use everything else I've learned as well. Wonder Masks create outfits, the Unite Morphs, and Unlimited Mode from esoteric forms of radiation, and thus their tech is needed to build something that attracts esoteric forms of energy. The Bond Reader's propensity for the use of connections between people shall provide a necessary conduit. The Creator's form is needed to direct and condense this effect. The information form the D.R.A.F.T. shall be needed to fine tune the effects to a single target. And lastly, THE CAPSULE's nigh invincibility is needed to anchor the device to said item and give it its form.

THE ATTRACTOR is now complete as of my third Action. With the information from the D.R.A.F.T. and Bond Reader, I can now activate it at any time to attract a specific kind of energy and bring it into THE CAPSULE.

Which leaves me with one last thing to do. I burn 1 more CP. I proceed to use one last bit of Wonderful 101 tech, but this time from a completely different creation. After all, the Platinum Robo was made from tons upon tons of Buildings locked together. Not once in combat have they been shown to even be CAPABLE of being removed, meaning that once they were locked in place, nothign could move them.

I attach a device to the bottom of the CAPSULE with such interlocking power in mind. I turn it on briefly to test it.

CLUNK!

I proceed to unleash an obcene amount of knockback effects on THE CAPSULE. Not only nada, but it was trying to move away from the Battle due to the weird Battlefield mechanics. I disengage it and hook it up to the D.R.A.F.T. Now, whenever THE ATTRACTOR fires, THE CAPSULE will be locked into place, preventing THE ATTRACTOR from dragging THE CAPSULE from wherever it is towards the source of the energy. This means that whenever the ATTRACTOR fires, it'll either rip the energy out of wherever it's holed up, or it'll drag whatever the energy is inside of onto the ATTRACTOR itself, whereupon the physical contact is guaranteed to remove the blasted energy from the target once and for all and shove it into Arsenical for safekeeping.

With this, I wipe the sweat from my brow. This completes the setup portion of my plan.

Now... I wait until the time is right.



ACTION SUMMARY:
Action 1: Give the Pelicanon to CERA to use, propelling them above the remaining obstacles and shaking the sleepiness effects off of them.
Action 2: Created the D.R.A.F.T. which filters and distributes information that the Bond Reader obtained for use in....
Action 3: THE ATTRACTOR, created to lock onto a specific energy type and take it from intended target, whereupon it'll be stored in Arsenical for safekeeping.
1 CP: I created the Immovability Clamp, to keep THE CAPSULE from being moved by shenanigans related to THE ATTRACTOR's activation.

Cera accepts the Pelicannon, blasting off past the solid brick wall and buff man mocking him! He has a clear route to the exit!

DRAFT and ATTRACTOR completed, along with the Immovability Clamp! The CAPSULE is now significantly upgraded!

Soulrazers! Take out the TooCoolKid!
Tank! One attack on the Creeper, splash damage to the Distraction! One attack on the Fruit Ninja, splash to the Soulrazer Killer!

FOCUS:

THE ATTRACTOR needs something to dispose of the energy it takes in. You know, some kind of disposal mechanism.

So I take out a few lengths of pipe and start attaching them to THE ATTRACTOR so the energy can flow down them and be disposed of.

Then I run out of pipe. So I attach my handy Trandimensional Drinking Horn (fun at parties). The Transdimensional Drinking Horn has one end at the top, and the other end in a body of water in a different dimension. I've seen it mapped to the ocean, to an oil field, to a kiddie pool... and to Hell, that one time.

Well that one time is now also this time. The back end of the disposal piping is now in Hell. I quickly dispatch a drone to affix an Energy Diffusion Array, great for diffusing energy without a violent reaction.

So now we've got some piping going from THE ATTRACTOR, through a Transdimensional Drinking Horn to Hell, and ending in a Diffusion Array.

The New Soulrazers are ready! Time to strike, and take out the Elite!

The ATTRACTOR is now piping energy to/from Hell itself, and diffusing it! This thing is shaping up to be an excellent energy containment device.

I use final getsuga tenshou empowered with the concept of cut and disintegrate
"I state that there is nothing i cannot cut"
Whatever shall be touched by the energy blade will instantly disintegrate(or at least take conceptual damage which has to be healed other wise it will deal constant damage)
(Question: The heal blocker kinda thing
Doesn't it prevent the healing of the godmodder's troops too?)

I unleash my attack on the X-Creeper V1
All that can be heard is the sound of rushing air
For a few seconds even the godmodder is blinded by the darkness

(Thanks Alastair)

You cut the X-Creeper V1! Its surprisingly easy. Its almost squishy, in fact. There's nothing you cannot cut, and creepers are cut easily! 4,000,000 damage to the X-Creeper V1!

(Nope, Heal Block only stops AG/N healing)

The quiet watcher sighs at how the Unsealed Tank was physically tied to this dimension when he gets a completely different idea. He teleports in front of the Godmodder, reaches above himself, and pulls hard with two of his actions at the fabric of the Plane of Obstacles through a portal that appeared above him, causing it to open up and unfold itself in front of his path, slowing him down even more and unleashing the entire plane out in the path of him and all of his minions currently trying to solve the maze. While this doesn't destroy the Obstacle generators, it does mean that none of the obstacles within remain there as all of them are now obstacles to the Godmodder in the maze.

He uses his last action to go back to the vault that once held the Allseeing spectacles and recover his glassing bomb, a weapon that would render anything and everything in the blast radius into glass that he had made into a booby trap, only for the Godmodder to not set it off.

The Godmodder opens another portal immediately below your portal! The Plane of Obstacles falls through your portal and into the Godmodder's, which puts it back in its normal place!

You recover the Glassing bomb, and add it to your inventory!

I vote for New Soulrazers to instadeath the Toocool Kid

Piono nods but also grimaces.
"Maybe, but I think we should make plans for it now. Unless you can just willingly give up the soul orb and have that be that, which I highly doubt...
We're going to need Player power to separate it from you without you dying.
There's no way you'll be able to get rid of your godmodding with your godmodding, otherwise he'd have ripped it right out of you himself back during the Soulrazer fight.
And that means we have to do it before B-grade script-kiddie over there bites it, in case the whole 'Godmodder transition' thing depowers us.
We obviously can't do it right now, we need your own godcharge and new soulraze forces until the Godmodder's army entities have been dealt with.
But... we have the drop on him. All his allies are down, and thanks to everything else we have others in the wings we can call in should it be needed.
I can't make this choice for you, but once we finish locking him out of finishing this Tribulation...
If we don't prepare something right now we aren't going to get another chance.
"

Altair feels his phone buzz. That's odd, he doesn't have a phone.
"Psst, Altair, I need to tell you something."
Altair hopefully picks up the phone (which actually just turns out to be a brick with a speaker tied to it) and Piono's voice speaks out of it.
"I know you're probably planning to 'deal' with Alice. What if I told you one of the others came up with a plan to degodmodder her without killing her?
Break the cycle without killing a friend/ally. To that end I've got two requests for you:
First: If you have any information on Soul Orbs that could be used to minimize damage to Alice herself when we have the chance to do it, please, let us know.
Second: Think you can keep an eye out for orders coming our way regarding that? When the opportunity comes we won't have a lot of time. And even just one extra person ready to help out may make a difference.
"

A quick psychic message flashes through Cera's mind. Quick as a blink, and dampened so that Cera can hear and respond without being distracted.
"Cera, I know you said you wanted to hold onto the Yoreblade, but it's making you a target and keeping us from being able to use it effectively.
Once we take down the Unsealed form of the Tank, would one-action temporary handoffs be an option? As in, someone else uses it for the tun, then gives it back as soon as their turn ends.
We did that with the other Legendary Weapons a few times (well, handing it off to someone new since those ones drained life force) and it might be needed here if we want to have a chance at winning.
"

Actions: This super mode came out even better than I expected, time to overclock some stuffs.
Action 1: I whip the doormaker plushie out one last time. There are plans within plans, a roiling cogwork that stretches into the distance as far as the eye can see into those darkened mists of time. I whip out a monkey wrench and smack the plush with it three times, which somehow magically applies my supermode bonus to it, cranking up its PORTAL POWER a notch. Specifically its stability. Previously, you see, the doormaker plush is granted the ability to create a portal to any location. As far as I'm aware though, it was never given the explicit ability to hold those portals open indefinitely. And now it does, come hell or high water no force will be able to close the portals prematurely.
I then stash it away. The time to use it will come, but it is not now.

Action 2: I wander over to Alastair's CAPSULE, and notice that the Attractor looks kinda generic and weak. So I hit it with a beam of PURE NOTCH KICKING. This causes its attractive power to shoot through the roof! It will now attract and pull out energies faster and more powerfully than ever before! I cartwheel away into the distance to go make somebody else's life better. You're welcome internet.

Action 3: These powers are great! Too bad I only get to keep them for three turns. Oh well. I float up to the New Soulrazer Army's portal and kick it in the notch. What does a portal notch look like? I have no idea, but dang did I kick it up one. New Soulrazer Army has its power production massively amplified.

Alice: ...

Alice: We'll deal with it. Just... not right this minute.


Altair picks up the phone.

Altair: ...Yeah. We gotta do what we gotta do.

Cera hears you from within the Plane of Obstacles.

Cera: If I handed Yoreblade off to anyone else, they'd be a target instead. And if somebody's going to be stuck charging through the Plane of Obstacles, it should be me.

Cera: But, once this fight is done, and the Tank is dead - I'll hand it off to whoever needs it.


The Doormaker can now hold portals open as long as necessary!

The Attractor is stronger than ever!

New Soulrazer Army bumps up to +63% charge per turn!

OH YOU BASTAR-... well to be honest, considering the LIVE Space Station briefly attracted the direct attention of the Godmodder, that is surprisingly little damage. That Obliterator has got to go though!

I order the Engineers to boost the space station's weaponry array this turn, and order the station itself to target the Attack Shield Obliterator.

I also focus on removing the Obliterator. Specifically, I pounce at the Obliterator and rip off several panels and access ports and such, and I begin ripping out important structural components... And I make an attack shield... for the Obliterator?. An attack shield that coincidentally has the exact same shape as all the parts I just removed, and takes their place. Finally, I fumble around and hit the "do stuff" button on the Obliterator's control panel, causing it to obliterate the attack shield I just made. In other words, several important structural components just exploded inside it. That's gotta hurt!

The Attack Shield Obliterator hurts itself in its confusion and obliterates its own components! 5,000,000 damage!

x3 Action:
Eyowe goes over to the 30 million damage laser and tries to redirect its aim to Entity Z by going into its inner mechanisms, wiring, and [insert other technical mumbo jumbo].

The 30-Million-Damage Laser is seriously resisting being turned out of place! You manage to wrench it about halfway over but it might still hit an ally!

I appear in a flash of light, joining the anti-godmodder forces. I take a look around, finding myself a bit overwhelmed by everything that's going on.

"Would someone mind telling me what I should be doing right now?"

Following Alastair's recommendation, I draw back a bow made of pure void energy, and loose a shadowshot at the new SoulRazer ship, attempting to make it more vulnerable to damage.

I then store 2 CP.

The New Soulrazer Ship is afflicted by Shadowshot, and takes double damage from the next attack to hit it!

+2 CP to yourself!

Welcome to the game! If you have any questions, feel free to ask here, the OOC thread, or the Discord!

Action 1: I take out my casuality-enhanced corrosive goop destructive-inverter. It causes corrosive goop to invert itself in a self-destructive manner, not only making it stop corroding but makes it exhaust it's power healing what it is currently smeared across, disintegrating in the process. Then I supercharge it and use it on the Mark III Tactical Flashbang, with obvious effects.

OOC: finish degoop tactical flashbang, channel overflow to healing it. CaptainNZZZ just letting you know I've already done this

Action 2: I perceive a buff man. He is mocking Cera. I send over a metal golem covered with a flesh imitation, plus lots of clothing, to humiliate him with superior strength and generally distract him.

Action 3: I give Cera a small cup of very strong coffee. No need to over complicate this.

2 Cp: I send weak teleporting fabric golems to assist the denizens of the Plane of Obstacles, not enough that they'll starting impeding Cera anytime soon, but enough that I haven't visibly reneged on my deal to work with them. . .

OOC: For the future.

10 CP: I create the Psionic Multifocus Lens. Once activated, it will give the user, the Psychic Overlord II (strictly speaking any entity with a vaguely relevant attack method) an ability and a boost, for one turn only. The ability is to split their attacks in increments of 500000 at different targets. The boost is that thanks to the focus part of multifocus, as well as the advantages involved in not needing for a item too last a long time while channeling such energies, they can do extra damage! Than I give it to the Psychic Overlord.

OOC: one turn effect item, multi target, similarly temporary attack boost, you get the idea. Multitarget takes priority over boost

Mark III Tactical Flashbang degooped and overhealed!

The Buff tactical man has already been bypassed by Cera, but everybody kinda wanted to see him taken down a peg. Nobody begrudges the metal flesh-golem showing him who's boss.

Cera now possesses coffee, and will not get sleepy again no matter what!

Teleporting fabric golems sent... you now have agents within the Plane. Hmm.

Ultimo Durana: 94 Energy Stored

3 ACTION FOCUS - SUMMON CALAMITY: "HEHEHHEHEHHHHHH!"
This isn't even fair! Too bad I can only deal 9 million damage to 2 enemies... oh who am I kidding, that's STRONG. I summon Bahamut and have him cast AKH MORN on the two weakest fellas.

AKH MORN! New Soulrazer Killer and Distraction DESTROYED!

Action 1-3: Completely ignore Everything about Distraction right down to its very existence. I Doubt it can handle this amount of Ignorance.

Distraction is dead, so you do it to the Attack Shield Obliterator! Out of sight, out of mind, out of air, out of life, out of love, out of health, out of feeling, out of thought.

4,000,000 damage!

Focused Action: On the Bank of Actions, I guess 33333, then 55555, then 77777. That should help narrow down the search for the artifact.

4 out of 5 numbers lock in! You get "higher" for the first, and "lower" for both of the others.

(x1) I refine the Electric Teal Liquid in the Mind Vial, making it better for the Eventual Use, converting it into the Mind Aspect and give the Vial of Mind to Ender_Smirk for his use

(x1)I prepare an extra-strength immediate brew of Coffee for Cera, this Coffee also contains a drop of the Meme Tea, a Copypasta of mine that holds a vast amount of Power.Basically,when Cera drinks this, she would be overflowing with Energy and Power...Potentially receive a few Fraymotifs and a Comb Rave...maybe Super Speed or ZA WARUDO who knows ??

(x1)I distract the Distraction with distraction as billions of Social Media Feeds from all the realities gathered here suddenly make themselves known to the Distraction, distracting it from distracting others via Social Media

Ender_Smirk has received the MIND vial! Electric Teal Liquid is now +1!

Cera WOULD have gotten huge buffs... but its HE! Cera is a HE! ...Okay, fine, he'll accept your coffee. He now has Fraymotifs/Comb Rave abilities he can potentially use to overcome obstacles!

Instead, the Attack Shield Obliterator is distracted! 2,000,000 damage to them as they get so distracted reading social media they forget to breathe!

The Heir strives to get his funnel working for some random reason, and therefore continues working on it.
He pulls out a large array of pistons, slime blocks, and redstone, and begins to toss it together. He somehow makes a conveyor belt attached to the funnel. Then, he begins to work on the actual distiller.
He pulls out a great many ender pearls and a large quantity of redstone dust. Then, he begins to crush the ender pearls, before mixing them with the redstone dust, and putting the contents into an immense supply of bottles. Then, he pulls out a single brewing stand, and pulls out a few ender pearls, and a crafting table. He utilizes the crafting table and the brewing stand to make an item called an energy distiller. It looks similar to a standard brewing stand, but with a purple and teal coloration, reflecting the ender energies used. He then places the bottle supply so that they are ready to absorb the energy. They are what the energy will be stored in.

The STORAGE is now complete, in classic Minecraft style! The funnel moves one major step closer to completion!

Action 1: I yell at Simplicity using big words, convoluted grammar, archaic phrases, and other complications. The sheer lack of simplicity causes it damage and thus physical pain.
Action 2, 1 CP: I fling Turretman off a Very Tall Cliff. On the way down, he encounters, in order, moss; a jester clinging on for dear life; a confused passenger plane; bad jokes; a pinball machine; 5 skydivers; the Plane of Irrelevant Background Objects; the corpses of several Corporation members; a crashing Chinese spaceplane; imperialists; a JOEpost, which is quickly flung into the Plane of Irrelevant Background Objects; a non-JOE longpost, which isn't much different from the JOEpost and is also flung; and a summary of the Very Tall Cliff's properties, which he's falling too fast to read. Then he comes to an abrupt stop, because he's just landed on half a cat, and takes falling damage. There is no easy or short way up the Very Tall Cliff. (Stun for a turn and damage effect, priority to stunning for a turn then to damage.)
Action 3: I teleport on to the remaining New Soulrazer Killer Ship's bridge, remotely lock the doors, and then teleport out. Then I teleport into the internals, and move a bunch of wires around so the controls are screwy. Then I add a randomizer to the direction-calculating software, and a program that restores my changes if they're undone. Finally, I teleport into the crew quarters, kill the crew, and destroy the quarters, leaving a hole in the ship.
1 CP to Crusher, assisting in his binary search.

Entity Orders: Red Army Engineers to assist THE TANK.

Simplicity tries to conceal its ears! Wait, no, "conceal" is kind of a big word TOO! 2,000,000 damage!

3,500,000 damage to Turretman! He somehow, painstakingly, struggles back up the cliff.

The New Soulrazer Killer ship is done for, so Entity Z gets it instead! 2,000,000 damage! Entity Z's nonexistent crew is gone! Entity Z finds themselves sad about that for some reason, even though they aren't totally sure why.

+1 CP to Crusher!

Red Army Engineers will try and assist THE TANK!

Action 1-3: I once again go towards Simplicity because I want them dead. I create many yellow guns that shoot out explosive bullets at Simplicity. I Go and read the army the entire dictionary. This causes them to be so bord that they kill themselves just to get out of it. I take out my 2 weapons in my inventory and I perform many slashing combos at the army.

Shadrix and Asriel look at each other. Shadrix draws out 2 rainbow swords and the suit activates 4 weapons on his back. 2 are Machine guns, and 2 are Missle Launchers. Asriel takes out his Chaos Saber Swords. Shadrix and Asriel Charge and clash. Shadrix's Missles and guns all fire at him. Asriel takes 0 damage. Shadrix looks stunned and teleports back. one of his Chaos Emeralds glows and empowers his weapons. Asriel charges and attacks. He manages to slash Shadrix dealing 9,999 damage. Shadrix Fires and slashes at Asriel, managing to deal 10,000 Damage.

Sans and Gaster look at each other then at Chara. Chara smiles and charges sans. Sans fires a Gaster Blaster, causing 30 damage to Chara. Gaster creates 7 hands and fires a giant red beam. Chara takes 60 damage from that. Chara then eats a pie, restoring all of their HP. Chara looks at Gaster and smiles. Their dagger starts to glitch out. He throws the dagger, causing it to warp in different places. Gaster moves to one side only for the dagger to warp and go through his arm. Gaster takes 9999 Damage.

AC

Shadrix HP: 99999999990000 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r HP: 656667 ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy)

PC
Chara
HP: 99 ATK: 99 DEF: 99 (Filled with Determination) (Has 5 Butterscotch Pies) (can be revived upon death) (Can save and load)
[BOSS] Asriel Dreemurr HP: 999989999 ATK: DEF: (made with Chara's Glitches) (can save and load) (Hyper Goner: 9 turns to charge)

Simplicity is affected most by killing themselves to get out of being read the entire dictionary to. They successfully kill themselves for 5,000,000 damage!

Pulling myself up from a ditch I fell into and had previously been sleeping in I rub my weary eyes to survey my surroundings. Let's see, we have the usual PG and AG forces wailing on each other, a side field, the Godmodder on a progress bar, gimmicks, and....

Wait...

That's so many wasted actions. So many lost attack shields and attack redirectors...and 0 damage attacks mean the Attack Shield Obliterator didn't enjoy its own attacks tearing through its form. Fortunately, the worry for my now exposed entities overwhelm my desire to shove the Attack Shield Obliterator into a supersized blender. I have to deal with their before I can mutilate the Attack Shield Obliterator.

First off, the Mark III Tactical Flashbang is sitting on 1 HP. Solution: Probability Manipulation. With a quick alteration to the Mark III Tactical Flashbang personal fate, I can adjust their end. Can't make them immortal but I can buy them time. Just add a few twists to their thread to save the Mark III Tactical Flashbang from when they otherwise would have died. The sword missed, the bullet hit the armor, the bomb blew up five seconds later. Just enough to save them from one time where they otherwise would have died. (x2)

Now onto those servitors and their failings. See, I ordered them to bodyguard everyone last time I posted. Yet, they're not bodyguarding everyone within the C.N.E.A.! I rush around my entities ordering the servitors into position. Once I get them started they move with practiced precision, hundreds of metallic feet pounding against the earth has the servitors posture themselves in the bodyguard formation. If I have to help manually position then I will but otherwise I give the servitors an attack redirector. (x1)

Now to the often overlooked section: entity orders. Rotaz can try and research the Heal Block, the Magitek Servitor Factory can...attempt to heal the Mark III Tactical Flashbang, the Mark III Tactical Flashbang will stun whatever PG entity is left with the highest attack, and everyone else will either group up on a single major PG entity like Entity Z or TooCoolkid or simply finish off vulnerable PG entities.

Mark III Tactical Flashbang is now protected by Probability Manipulation and can survive one otherwise-death event!

The Servitors are now totally and properly guarding everyone! Also they have a single attack redirector.

Rotaz is going to research the Heal Block real quick! Your entities will do whatever you say!

1. I assemble the bomb (80% complete)
2. I untangle some cables (85% complete
3. I put a nice coat of pain to decorate the bomb (90% complete)

Important : You didn't account the fact I used the machine last turn ):

Ah, I'm sorry! The machine needs a full focused action to use. However, since you did waste an action and I didn't tell you why, I'll give you 1 CP.

The bomb is almost complete! With the coat of paint on your side, there's no way it can fail!

(Action!)(3 Charges!)
(1 Charge)
I blink a the sight of the Bun Shield being unable to come back to the field and look at the Bun Baron who looks just as surprised when his presence doesn't bring in more Buns in the fray.

Sighing at the turn of this discovery, I had the Baron teach me a bit of the political situation in his surrounding lands in the Bunny Plane as to look out for fellow Bun lords to join the cause here. After the infodump that happened off-screen, the Baron and I started a loooooong list of potential noble Buns that may help in our cause of stopping the Godmodder and got to work writing out individual letters to send to inquire their assistance and support in the next Noble Bunny Summit that's coming up for going against the Godmodder.

With all the Letters packed up and being sent by the Baron's personal servants, the Baron himself starts his way back to his plane and into his lands to get ready for the Summit and use his relatively long experience in the war against the Godmodder to appeal to the great Bun Emperor to aid the players against the Godmodder.

Seeing as he needs to do this and leave the current battlefield for a while, I give my farewells and wish him luck.

(1 Charge)
Walking over the Psychic Overlord II, I talk and chat with him over his actions and try to get to know a bit and try to figure out what's his thought on he's doing over the past few turns before getting to why I decided to approach them this turn. Not wasting any more time for my curiosity, I ask if he can Bodyguard my entities this turn as I mention my want to defend my current forces... specifically Fennie and Disco-Chan due to my connection and Disco-chan ability to throw those Disco Squares.

(1 Charge)
I look at the DISTRACTion that the distraction and find myself utterly unimpressed. Moving to Disco-Chan, I quickly held her round and illustrious form and start dancing in French. Said french dance was enough to to be conveyed into dance language in dance language course and is universally used by those inclined to music and are nimble enough to perform the language of no words.

Putting aside that timbit of information, I began to sway let the more elegant French style of dancing to grasp her out of her funk and focus on me. Words weren't conveyed but the feelings as we held to each other in slow dance caused her to realize that the color of Orange came from the fruit Orange first! and was taken from the French word for the fruit.

With glee, she proudly announces that fact as my feeling of being annoyed at her lack of trivia faded away as I continue to hold my lovable shiny ball and getting out of the distraction and more importantly... focus on me as we ramped up from the slow-paced dance starts to speed up to the jazzy rhythm once again...

...and so, with a smile from both of us, the same old song and dance start again...

(Orders!)
I have my entities eye the lowest HP PG entity/army and beat them up!
The Rice Temple holds its Rice Beam charge... as I feel guilty over not having time to attack due to having to defend, Defend DEFEND!!!

Bunny Baron has headed off! You might not see them specifically again, but the Bun Emperor... they're a fierce figure, maintaining iron control over their people and lands... perhaps they could be of help...

The Psychic Overlord is a little sad that he has to die for the good of Reality. But in Hell's Legions, that's just what's expected of you on a day-to-day basis. He'll bodyguard your forces this turn!

You are no longer at all distracted! It helps that the Distraction was already dead before you even started. Disco-Chan is free to act!

I decide to take out the New Soulrazer Killer Ship before they can perform their function by making the following wish. 'I wish for the gravity to bear down on the New Soulrazer Killer Ship and crash it into the ground!' Suddenly all around The New Soulrazer Killer Ship is bathed in a red glow and after a few moments the ship finds itself struggling to stay in the air as 30Gs of gravitational force presses down upon it. The whine of the New Soulrazer Killer Ship repulsion lifts can be heard echoing across the battlefield as it struggles to resist the gravitational force. But then the repulsion lifts overload from the strain place on them and the the New Soulrazer Killer Ship found itself in a sudden state of free fall as it hurls towards the ground with 30Gs of gravitational force accelerating it's rapid descent.

'Well that will at least soften them up I believe.' I think to myself just as the New Soulrazer Killer Ship collides with the ground. (3 CP)

The broken husk of the New Soulrazer Killer Ship plummets downwards, slamming right into Entity Z! 5,000,000 damage!

-------------

AG:

Jamie: Go, team!

Xerath commands the New Soulrazer Fleet! Another group of bombing ships nail down TooCoolKid, hitting him again and again and again until he can't escape! TooCoolKid slain! Jamie, Ash, and Cloak surround Entity Z and hold it in place, while Altair expends 7 CP and roasts its insides to a crisp 1,000,000F! Entity Z slain! Quinn charges 3 CP.

Within the Plane of Obstacles, Cera spies an opening, and sprints forward with the power and strength of a Player! Glowing blue, he gathers speed, faster and faster, and then - ! He breaks through the portal!

Cera flies straight at the Castle Wall, the Unsealed Tank! And then, flying past, with one clean cut - !

Unsealed Tank slain!

It crumbles into nothing once again! Cera waits for the inevitable comeback...

All of Winkins military might strikes at Simplicity, and they manage to, just barely - kill it!

With Simplicity dead, Daskter's forces, the Scoville Reaper, and the Dark One all attack the Attack Shield Obliterator, dealing 5,400,000 damage!

The Red Army engineers double the attack of the Tank! The Godmodder takes notice...

Janus shakes off their distraction!

The Ash Aragami, along with the LIVE Space Station and the Apex fleet (as Simplicity is dead) decide to work together on finishing off the Attack Shield Obliterator! The Live Space Station doubles the power of its weaponry panel for this purpose! All together, they deal enough damage to completely kill it! Yes!

The Psychic Overlord II, accepting death, gets in front of Winkins' forces... one more attack against it will ensure the goop kills it this coming turn. The pathetic Nether mobs whump their weak and useless weapons against the 30 million damage laser, dealing 300,000 damage - 1% of its total health pool, woohoo.

Finally, Tank II incoming! It slams right into the X-Creeper V1 and Fruit Ninja! Fruit Ninja rolls to dodge... no dice! Both are slain! The Tank's driver very loudly honks its horn as the rest of the PG forces scream in anger!

PG:

Turretman shoots the Scoville Reaper, killing it! He also deploys a turret to help!

The 30 Million Damage Laser charges a shot... its almost ready...!

The Empty Space exists.

Now its the Godmodder's turn again! First things first, keep the reinforcements coming. With two actions, he summons Karen, the legendary manager-asker-forer! With his third action, he walks up to Cephalos's Red Army Engineers and assigns them to a little assignment of... engineering in the Iraq Engineering War! None of them return home to their families. Never again shall they boost the Tank!

With his fourth action, the Godmodder gets behind Winkins lines, and taps on the shoulder of the Damage Tank. The Damage Tank turns around, and immediately recognized the Godmodder for who he is! He's hesitant, but he ultimately does go with the Godmodder, mostly because he isn't really given a choice. Immediately, the Godmodder opens a portal to the Plane of Damage and shoves the Damage Tank in! The Damage Tank is now in his version of heaven, where nothing happens except him constantly taking obscene amounts of damage! Actually, he's enjoying it. He doesn't even want to leave. And now, he's out of the Godmodder's hair.

With his fifth and final action, the Godmodder teleports the Magitek Servitor Factory, Overseers, and Quadcopters many hundreds of thousands of miles into the air, and applies EXTREME GRAVITY to get them to fall extremely fast! You need to provide cushioning to soften the fall! Cushioning amounts are measured in FDM (Fall Damage Miles) units! Get cushioning to protect the falling entities!

N:

Rotaz researches the Heal Block problem! He discovers that the Heal Block can only be lifted by feeding everybody fruit from the Tree of Lithium! Find the Tree of Lithium, whereever it may hide! If you haven't already discovered the Tree of Lithium, you'll have to do research on where precisely it can be found...

The rest of CaptainNZZZ's entities attack the Turretman for 17,700,000 damage!

-------------

You see the blocks of the Unsealed Tank's castle wall pick themselves up, grow new friends, slot themselves in back together... here we go. Its still got spawning invincibility, but- The Godmodder wastes no time!

Grabbing Cera too fast for anybody to react, the Godmodder opens another portal, and hurls him through it again! Down into the Plane of Obstacles once more, even deeper! How deep? Well...

Pluto's average distance from the sun is approximately 3,670,050,000 miles. Cera is now three times that deep within the Plane of Obstacles. And worse, the Godmodder closes the portal leading back to the outside! No, not closes - merely shrinks. To a pinpoint, not even large enough for a needle, and certainly too large for a Yoreblade!

Down in the Plane of Obstacles, Cera sees the vast expanse of a nigh-eternal upward slope before him. He realizes now that this hill may not even have a bottom or a top. He just needs to get to the end, and escape, no matter what - !

New obstacles appear, more numerous than before. More generators too, on top of the ones you didn't kill last time.

And behind him, Cera sees it - a pure wave of purple, approaching him at the speed of light! It's antimatter! If it reaches him, it'll definitely kill him!

Seeing he's in danger, Jamie rushes to the portal!

Jamie: Cera! We're going to save you! We're going to open this portal! You hear me? We WILL do it! We WILL!

Jamie expends her 3 CP and places a new obstacle! The WHITE KNIGHT! He projects a field of pure matter, pushing back and slowing down the antimatter! But he can't last long!

Cera begins moving forward, and reviews everything you need to do in his head...

You have 3 objectives, now:

-Clear the obstacles/generators in Cera's way
-Place new "good" obstacles that will stand in the way of the antimatter behind Cera
-Widen the portal leading back to the HEXAGONAFIELD, so Cera can exit when he reaches it!

Meanwhile, back on the field, the Tank is fully reformed... it is now a full-blown Castle, with the Godmodder in its tallest tower! Its HP bar is EVEN MORE absurd than it was before! You need to get Cera and his Yoreblade back...

-----------

+8% Distance to the Godmodder!

The Godmodder: Yes, yes. We need more. They haven't been suppressed yet. Hurry.

5 new Army entities enter, slightly damaged by Taint! -1% Godmodder Distance each turn!

---------

Heal Block is back in effect!



THE HEXAGONAFIELD:

ITINERARY:
-Defeat The True Tank! You can't hurt the Godmodder until he's dead!
-Get Cera out of the Plane of Obstacles! Clear the way!
-Wreck the Godmodder's Army to prevent him from completing the Tribulation!

Minor Tasks:
Use Xerath's New Soulrazer support to help!
Find a way to clear the Heal Block! You need to find the Tree of Lithium!
Search the Bank of Actions to see if there's anything left inside!
Save the falling entities by giving them cushioning!


====================================================================================================
DISTANCE: 27%
+7% per turn!

[SR]New Soulrazer Army: 73% charge (+63%/turn)

[AG]Altair - CP: 39
[AG]Quinn - CP: 29
[AG]Cloak - CP: 3
[AG]Jamie - CP: 0
[AG]Ash - CP: 6
[AG]Xerath - CP: 3

PLANE OF OBSTACLES:
Exit Portal is too small to even fit a needle!
Exit Portal (leads back to HEXAGONAFIELD!)
[PG]Obstacle Generator: 8,000,000 HP (+1 Obstacle/turn)(-1M HP/turn)
[PG]Obstacle Generator: 6,000,000 HP (+1 Obstacle/turn)(-1M HP/turn)
[PG]Obstacle Generator: 10,000,000 HP (+1 Obstacle/turn)
[PG]Obstacle Generator: 10,000,000 HP (+1 Obstacle/turn)
[PG]Super Obstacle Generator: 25,000,000 HP (+2 Obstacles/turn)
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The Last Gatekeeper
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Overenthusiastic Security Guard
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Insurmountably Vast Expanse of Empty Space
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Late Pizza Delivery Person
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Having a Cold
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Insurmountably Vast Expanse of Empty Space
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Insurmountably Vast Expanse of Empty Space
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Long line of cars at a drive thru
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Traffic Jam
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Insurmountably Vast Expanse of Empty Space
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Herd of Deer
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Landlord blocking your calls
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Insurmountably Vast Expanse of Empty Space
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The Hopeless Vastness of the task before you
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[AG]Cera (wielding Yoreblade - kills everything in one hit!)(moves a significant distance up the hill each turn!)(Fraymotif/Comb Rave ability)
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White Knight
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[V]Heal Block (No AG/N entities can be healed!)

[AG]THE MACHINE (Use to gain a super mode for 3 turns!)(Select offense, defense, or utility as a focus; then any word as your specialty!)

[AG - Winkins]Winkin's forces: TA: 3,700,000 (bodyguarded by Psychic Overlord)
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)
[N]Fennie: 3,000,000/3,000,000 HP, 155,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)(protected from 1 attack)(protected first by the shield buns then the knights)
Bun knights: 50,000 x 70 HP, 20,000 x 70A (15% dodge rate)(+5/turn)
Fortified Rice Temple(Gives +200,000 HP/turn, -500,000 damage from all attacks, and +100,000A (collective) to Winkins-owned entities)(needs to be killed in one hit, dies to 10M+ damage hits)
Specials: Rice Festival(+100KHP/50KA) - 3/4, Rice BEAM(500,000 damage) - 5/5 - Great Rice Barrier(+2M HP shield to all Winkins') - 3/6

[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)
Pioneers: 10,000 x 100 HP, 2,500 x 100A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A

[AG - Cephalos Jr.]Red Army Swordsman: 60% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 4/4, RP: 1

[AG - Crusher]Janus: 3,500,000/3,500,000 HP, Unlock Ability x 2!A (protected from 2 attacks)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 25% chance to null attacks)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)(200,000 MILES IN THE AIR, HITTING GROUND IN 1! 0 FDM WORTH OF CUSHIONING!)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(protected from 3 attack)(originally JOEbob's)
Prism: 50,000 x 80 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 5,000,000 + 700,000 HP, 750,000A (+20 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)
Aragami: 30,000 x 80 HP, 10,000 x 80A

[AG - EternalStruggle]Apex Fleet: TA: 7,300,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 600 HP, 3,000 x 600A (10% dodge rate)
Ordnance cruiser: 250,000 x 10 HP, 250,000 x 10A(can attack or heal)
Spectral Lord: 400,000 x 25 HP, 1/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 10 HP (As long as at least 1 Overlord is alive, refills Attack/Constructor drones to 1,000/4,000 each turn, if they're below that)(100,000 MILES IN THE AIR, HITTING GROUND IN 1! 0 FDM WORTH OF CUSHIONING!)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 4,000 x 1,000 HP + 4,000,000 HP (Doubles the number of units in a group once per turn!)
Engineering depot: 400,000 x 2HP (Materials exhausted - still useful as a shield!)
Airfield: 400,000 x 1HP (Materials exhausted - still useful as a shield!)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Psychic Overlord II: 3,700,000/11,500,000 HP, 1,700,000A, Special: Gain Ability: 2/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(weak mind powers)(Boss)(gooped, -3,000,000 HP/turn for 1 more turns)

[N - CaptainNZZZ]CaptainNZZZ's stuff (everybody guarded by Servitors!)
Temporal Guardian II: 30,000,000/30,000,000 HP, 7,000,000 x 2A, Special: Za Warudo: 2/2 (-200,000 damage from all attacks)(25% dodge rate+1 Auto Dodge)(+2,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(gravity harness)(-100,000 damage from all attacks)(+5,000 HP/turn)(gooped, -1,500,000 HP/turn for 2 more turns)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)(500,000 MILES IN THE AIR, HITTING GROUND IN 2! 0 FDM WORTH OF CUSHIONING!)
Servitors: 10,000 x 620, 5,000 x 620A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(Time-phaser protects from one lethal hit)

[N]Bank of Actions ruins: Vault protected by numeric combination lock! Discovered digits: 3 7 _ 7 7 (digits lock in, gives "higher or lower" readout)

[AG]THE TANK II: 67,000,000/67,000,000 HP + 1 permashield, 22,000,000 x 2A (1 Retcon Shell remaining!)(Boss)(can overkill up to 5,000,000 damage)(Godmodder attack shield, blocks 1 attempt at Direct Godmodder Influence

[PG]Karen: 40,000,000 HP, AskForManager!A (Asking for a Manager has a 33/33/33 chance of buffing/debuffing/instakilling target)(A S/B/D ignorant)

[PG]Turretman: 3,800,000 HP, 1,000,000A + DeployTurret!A (Tri-shield buster)(Army)(stunned for 1 turn!)
[PG]Turret: 10,000,000 HP, 2,000,000 x 2A (Tri-shield buster)

[PG]The 30 million damage laser: 29,700,000 HP, Special: 30 million damage laser: 0/1 (A S/B/D ignorant)(Army)

[PG]Empty space where a TF2 teammate would've been: 1/1 HP (Army)

[PG]Bob the Builder: 50,000,000 HP, Build!A (Army)(Elite)

[PG]Breather: 15,000,000 HP, 1,000,000A (Tri-Shield Buster)(Army)

[PG]Doubler: 20,000,000 HP, 3,000,000A (Multiplies self each turn)(Tri-Shield Buster)(Army)

[PG]Regular Man: 30,000,000 HP, 3,000,000 x 3A (Tri-Shield Buster)(Army)

[PG]Pro EMT: 35,000,000 HP, Full Heal!A (Army)

[PG]True Tank: 1,000,000,000,000,000,000 HP (projecting Godmodder protection field)(Boss)

[PG]The Godmodder: 22/310 HP (Descended - x5 Actions per turn)(Completely Invincible)



Player list:
Alastair Dragovich - CP: 22 (X-Blade (use to protect one Player from death once!))
Arsenical - CP: 8(1 post in debt!)(Inside THE CAPSULE, which is maybe indestructible, small amount of power channeled to The Creator, better channeling with The Attractor and DRAFT, piping to hell)
Bill Nye - CP: 14 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 45 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison+1, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0, always-hit-Monocle)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 1 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 10
Daskter - CP: 9 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Goopcalibur - 25 Power + Goop effects!)(Roulette of Power - randomly upgrades HP, attack, dodge, regen at x5 normal power)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator, Electric Teal Liquid vial(4 power))
[N+1]EternalStruggle - CP: 0 (Thunderstorm - deal double damage, arc to 3 other enemies and deal normal non-creativity-boosted damage)
Exoskeletal65 - CP: 2
FlamingFlapjacks - CP: 0 (has bag of nine-sided die)
General_Urist - CP: 11 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 0 (has Ultimo Durana(94 power left, CALLBACK Greatsword, Self damage ticket)(Soaring Dragon - 3M base damage, easy split against 2 opponents for 2!)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 25 (has nice bed, infinite charmzard energy, 3 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Something, Godmodder Lock)
Karpinsky - CP: 0
Krill13 - CP: 25
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 0
Paradoxdragonpaci - CP: 5 (has paradox void cards, hexagonaherbs, 4 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart/Rage/Space gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 0 (Crank it up - can crank up an aspect of an entity for 2!)
Ranger_Strider_ - CP: 8 (Time Twister - can send an entity back in time one turn for 2!)
That-Random-Guy - CP: 51 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), spirit knife, grenades)(has The Real Kicker, entropy-blood-smash powers!)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 1 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, greatsword, 1 Godmodder Lock)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Safetyified Miniature Clairvoyant Stable-portal Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
Player Power Cascader (rolls 10 1-10 numbers, multiplies results and then multiplies that by a Player's attack to increase damage!)
Duelist's Garment (gives powers of Yorehammer, Starcalibur, Resolute Heart, and Infinileaf Clover for one post)
 
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Great, I miss the itinerary for one round and we're in trouble again. Though not really.

Godmodder Army Progress: Over the course of this entire battle, we have an allowance of 45% progress not on turns where the Godmodder is forced to summon reinforcements. Currently we're in a breather wave, so we don't need as much focus on raw damage output this turn.

Vault: We know that the total number is between 33333 and 55555, and the current combination is 37_77. We only have one digit to solve, and we know it cannot be a 3,5, or 7. I'm guessing 37877, and TRG is guessing 37477. If one more person guesses 37177, then that would guarantee we could finish the combination with just one additional action.

Target Priorities: The Doubler dies first, it's an insane snowballer entity. then target Bob the Builder, and then the Pro EMT. Some players are doing shenanigans to turn Karen into an AG buffbot (though they could use some help), and the 30 million damage laser is going to be retargeted back onto the AG team (plus its charge failed so it can't fire this round anyways). The other entities in this wave are honestly kinda weak, but there's no reason not to smash them.

Reasonable Idea: Hey, CaptainNZZZ (and to a lesser extent any other Neutral players still remaining), I think you should become AG for now. That way your entities can attack with the rest of the AG entities in an alpha-strike before the PG entities can act. Right now, there isn't really any other valid alignment, since we're all here exclusively to kill the Godmodder.

Crazy Idea: Someone use the Machine with Defense and Shields as priorities. If it's comparable to the other buff types, that would give you the ability to drop 6 shields (or the equivalent) per action, giving us at least 18 attack shields before the Godmodder's heavy-hitters arrive. However, the shields might not last very long.



Entity Orders: Janus, buff the tank as much as you can. If I'm not available to order you next round, keep buffing the tank unless another player gives you a different target.

Free Action: I laugh at the 30 million damage laser because it failed to charge properly. Now it can't fire this round like it wanted to. I also taunt the Pro EMT because it can't heal things that don't have a maximum health value, such as the entire PG army right now.

1 CP: I guess 37877 on the Bank of Actions Vault.

Focused Action: Hey, you know that Supernova-class Starfighter you literally have in your pocket?

Yeah. It's not worth an action to summon. Sure, it might have incredible dodge chance, but with the huge powerscale increase, its weapons make it relatively worthless. Plus the Godmodder could bypss the dodge change to score a one-shot on it anyways.

Except, that whole "can be shrunk down to fit in your pocket" part is the only thing we need to get Cera out of the plane of obstacles. Well, that and its FTL drive.

You know what, you can have it, since I'm not going to use it now.

I reconfigure the Supernova-class Starfighter, stripping out unnecesary components to make space to refit it in its final configuration: the Minmax-class Starfighter.

The Minmax has three core abilities: one, it is incredibly fast and has a built-in FTL drive to cross vast distances near-instantly, two, it and anything inside it can shrink down to incredibly small sizes to evade obstacles and fit through small portals (though, unfortunately, I don't think it's quite small enough to fit through a needle-sized portal yet), and expand back to normal size afterwards. And three, it has a shrink ray that can shrink obstacles down to a small enough size to allow them to be bypassed.

I summon it right next to Cera, and tell her to get in. With it, she'll be able to outrun the antimatter wave, bypass the vast voids, and get out of the plane of obstacles ASAP.
 
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Tank! Attack the Doubler with overkill onto the Turretman! Use your second attack on the Breather!

FOCUS:
I work on upgrading Ender's funnel's intake system.

I summon a black hole, the ultimate source of gravity and energy attraction. Not even light can escape. Using dark science, I distort the black hole into a toroid shape, very thin, with a wide internal diameter. Sort of like a giant hula hoop. I then secure the black hole so it fits onto the mouth of the funnel. Finally, I adjust the graviton frequency of the black hole's hyper-dense mass. Now instead of indiscriminate attraction, the black hole will only suck in excess attack energy, and only when the funnel is switched on. The attracted energy will go into the funnel, and whatever happens to it from there happens.
 
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[1x] Time reversed matter looks just like antimatter.
It therefore follows that time reversed Antimatter looks just like normal matter.
I time reverse the Antimatter wave the instant before it crashes into the wall of pure matter, leading to it bouncing off in the manner you'd expect from a wall of matter hitting another wall of matter. I then stop time-reversing it, leading to this inverted momentum pushing back any antimatter I've failed to target.

[1 (+2 CP if needed (+another 3 CP if its 2 GM locks per alice action (etc?)?)?) x] I hop away from the front lines and head over to Alice. giving her a Boost stone, I prepare to make a Godmodder lock- or rather, as many Godmodder Locks as possible- with the resulting energy.


[1x] I use the Mirror Asterisk, taking on the mirror class, and copy the 30 million attack laser's special ability. Then I attempt to do so for every other [PG] entity. Their abilities are all pretty special, if you ask me...

TL;DR (somehow?):
Block antimatter wave.
make all da Godmodda' locks (expends as much CP as necessary up to a cap of 8 to maximize potential, but I expect it'll only need 2 at most) with Alice's help and a boost stone.
Mirror Astrisk in hopes of copying everything (including and especially the 30,000,000 damage laser.).

Entity Suggestion: Elite Pigmen attack Empty space where a TF2 teammate would've been.
 
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The quiet watcher aids Pionoplayer temporarily with handling Karen before turning away as he focused.

Portals were his thing. They had always been his thing, and now that the Godmodder had done something this idiotic he was going to press the advantage for all that it was worth. In true maniac fashion, something that the Godmodder simply couldn't predict due to how suicidal it was and that the True Tank couldn't defend against due to it not being aimed at the Godmodder, he teleported inside the True Tank and tore a tiny hole through dimensions and into the Antimatter that flooded the dimension of obstacles before using another one to redirect the Antimatter pouring out into all of the obstacle generators at the top of the dimension. As they all reacted violently, leaving no spare antimatter above Cera, he then closed that portal before vanishing himself, moments before more of the Antimatter poured out of the tear in reality.

Being Antimatter, and the True Tank being limited to matter only due to how it still existed, the resulting reaction when the two touched was both spectacular and devastating to everything nearby, including the tear in reality, forcing it to seal itself up as everything exploded.
 
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"Everyone with me!"

I spend 1 CP and two actions to put down a well of radiance, which heals and empowers anti-godmodder forces.

OOC: How many abilities could I give a single entity I summon?
 
"Everyone with me!"

I spend 1 CP and two actions to put down a well of radiance, which heals and empowers anti-godmodder forces.

OOC: How many abilities could I give a single entity I summon?
As many as you like, strictly speaking, but making one entity good at anything, especially not dying fast to a reasonably dedicated attacker, takes real investment

Action 1: I guess that the Bank Vault number is 37477

Action 2 + 1 CP: I create a very special little trinket, with many useful applications for someone who wishes to fall upward at great speeds, and not be hurt by smashing through obstacles.

Action 3: I cheer Cera up. He has a vast array of players behind him, ready to bypass all the challenges before him.

That's what I say, as I give him a gravity manipulation trinket that will allow him to fall upward, causing seemingly insurmountable distances to go by in the flash, and making it nice and easy to go through anything that isn't impressively resistant to impacts.

Free Action (1 CP if necessary): I make a few changes to my cosmetic apparel (my eye colour, for instance), and start using my various agents in the Plane of Obstacles to contact many figures of note, from that place, especially the CEO of a certain company currently embroiled in the tricksy process of instituting institutional upgrades in a place.

With the help of a few visual aids, I explain about the tide of antimatter that will soon devour all of them, and a little bit of how that came to be. Then, finally, I explain that by myself, it is all I can really do to get out this one person who can wield, and has, this amazingly important weapon. If they were to help with that (or to be honest just get out of the way), I could focus more on holding back the antimatter and enlarging the portal beyond the minimum for the Yoreblade. That way, far, far, far more people could escape. Since the White Knight (sent by one of my friends) is able to buy everyone not already flooded a few turns, please, instead of panicking organize yourself, and tell me about any specific people or machines with considerable abilities at their collective disposal. I want to be sure we don't end up stepping on each others toes, so to speak.

OOC: Make the task before Cera look less hopeless, make and give him a trinket for bypassing all those vast empty spaces and maybe even moving a bit faster period, and coordinate with the higher-ups of the Plane of Obstacles to evacuate the Plane of Obstacles in return for Cera getting out really really quickly.
 
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The Heir honestly doesn't know how to make the attack attractor piece. Oh well, it seems that someone might care enough to help with that. Whatever. He does, however, see a chance to prepare for an odd idea he somehow concocted. He goes over to Piono's buff machine, and utilizes it, using the code words Utility, and Convalescence (which means the process of recovering from a long-standing injury or illness).
((In case it was unclear, FOCUSED action, as usual.))
 
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If possible, I'd like to redirect the 30 mil laser's damage onto Regular Man, so please don't attack any of those two for now.
/nullpost

x3 Action:
First off, Eyowe shouts to all the entities and other Players not to attack either the 30 million damage laser and Regular Man this turn. He ends up hurting his throat and now his voice is pretty raspy.

He then continues turning the 30 million damage laser around, this time towards Regular Man.

This time though, he also tries to get the laser to stop resisting by tempting it with the odd satisfaction of how it deals 30 million damage and how Regular Man has exactly 30 million health. His raspy voice, oddly enough, gave him a boost in his temptation appeal.

1 CP:
Then he also slips in a 30 million bill (that he got from selling the watch that hungry_visitor totally had on their body) as additional bribe to the laser. You know, for insurance.

He inserts it into a "30 million bill" slot that he installed onto the laser specifically for this occasion.
 
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Piono sighs. "Alice, there might not be a 'later'. I know I can't force you, but we are seriously running out of time and therefore options. This is all going to be over soon, and once it is... Well, at that point our decisions will have been made, whether through prudence or procrastination." Assuming she doesn't have something big/important to say in response, he rushes off back into the heat of the pitched battle.
And then he rushes back. "Right, just to let you know something big is going to go down next round. You're going to get a signal from one of the other players to take advantage of an opening they give you to do your thing. I can't really give you orders, so it'll be up to you whether or not to follow through on it but you'll need to do it RIGHT as they give you the opening so if you can, be ready to make an action in the middle of the player posts when you're given the signal."

Additionally, a message is sent to Cera, responding to their response. "Yeah, I getcha, the plan was to hand it off to someone else for one action and then they'd hand it straight back to you. But the others came up with a better idea. Next round, you'll be given an opening, it'll be pretty clear what that opening is just be ready to take it when you're given it, they'll give you room in between their own actions. Stay sharp."

Finally, the 'phone' call to Altair picks up again. "Okay, turns out next round is go time. One of us, it's not going to be me but you'll know who when it's happening, is going to blow the lid on everything. Your job is to keep an eye on things and make sure that nothing gets a chance to derail their work. Use whatever CP you have to stabilize their actions where needed and keep interference out of their face. Hopefully you won't need to do much, but with a fight like this... you learn to hedge your bets. Over and out."

Action 1: Suddenly I nod, holding my ear as if there's an earpiece there even though there quite clearly isn't. "Gotcha, extra doormaker upgrades? Sure thing buddy." I pull out the doormaker plush, and pull out a skeleton key. Skeleton keys can unlock anything, and that includes the administrative control panel so I unlock the administrative control panel for the doormaker plush. Using my special improvement super powers, I directly target the "number of uses remaining" variable on the plush and double it. The doormaker plush can now do the clairvoyant/portal combo to any location in royalty twice before expiring, rather than just once.

Action 2: I then turn to the power attractor/converter thing that karp seems to have been assembling earlier in the round. I reach up into the update and pull several letters from random pieces of irrelevant flavor text to assemble the following word: "Super Capacity Upgrade" and then throw it right at the power attractor/converter. It now has vastly increased capacity, and can handle just about any targeted attack overflow without burning out. Though, jacking up its ability to do that means that should it be targeted at an attack whose overflow is high enough may well mean that it sacrifices its integrity for the sake of processing the attack.

Action 3: I wander over to Karen. Only a 33% chance to buff entities? THIS IS OUTRAGEOUS! I immediately demand to see Karens manager. Fortunately, this turns out to not be the Godmodder, as he delegated that task to the PTA overmind on account of him getting nearly JOEbob sized headaches from trying to handle Karen on his own. Upon entering the PTA Overmind's office I hit it over the head with a KNOCKOUT BRICK and steal its clothes, thereby attaining the title of Karen's Manager. I bring Karen in and have a long, hard chat about her manager requesting services, and explain to her that if she doesn't start to improve her work ethic and stat distribution we may have to let her go and that exclusive letter back bonus from which she got the 'a' for her name will be revoked, turning her back into the miserable Kren she was before getting this job.
Now that that's done, Karen has had her chance to buff entities on manager call significantly boosted (empowered by my special ability of course) at the expense of her ability to instantly kill things, because it's always a tradeoff yaknow?
 
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Ultimo Durana: 94 Energy Stored

3 ACTION FOCUS - STARDIVER: I pull out a Dragoon Lance and activate Life of the Dragon. "THIS IS GONNA HURT!" I jump up into the sky and perform STARDIVER on the Pro EMT and Bob the Builder.
 
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I put The Tank II on a turntable. in each direction... is a reward. But if they can hold on to the turntable, an even better reward! luckily, since The Tank II is so big, it can't fall off, so it gets the best reward... Three of the rewards at once! Woohoo!
 
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ES orders the Constructor Drones to enhance the Spectral Lords, and the Fleet Beacon to enhance the Attack Frigates.

Then, he raises his sword to the sky, and summons... well, a veritable thunderstorm. Lighting streaks down from the sky, shattering the sound barrier to strike into Bob the Builder, a thousand times a second. For about two seconds, then he sighs and calls it off.

"I can't do my best work on Bob the Builder, ya know." Amelia nods in sage agreement in the background. "I just can't."

To accelerate the process, he pumps all the electricity that was going to be in the long, extended attack that had to be cut and puts it into a single, concentrated, white-hot blast, which is probably more effective if anything, and slams it through the unfortunate Builder into the Turret, where it splits into two equal steams that both shoot off into the tiny portal, hitting the weaker two Obstacle Generators at full force.

He then radios the Apex Fleet. "I want every gun you have to fire on that man." That man being, of course, the Pro EMT. Can't let him go around undoing their hard work.
 
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I quickly summon up a GUN SPIRIT, a ancient gun-shaped... thingy that buffs people!
What do you mean it's just steroids delivered via bazooka? That's silly.
I give it to Krill, boosting up his action!
 
This whole thing is a strategynull. Players need to read it, it probably isn't needed for the update.
The quiet watcher points out to Karen that, as per Klingon law, the Godmodder is in fact the manager that she wants to complain to, especially since he killed the Devil, also known as the leader of all managers. He points out her target for her before he leaves for the next thing he was going to do, moving to a point somewhat clear of anyone else.

Portals were his thing. They had always been his thing, and now that the Godmodder had done something this idiotic he was going to press the advantage for all that it was worth. In true maniac fashion, something that the Godmodder simply couldn't predict due to how suicidal it was and that the True Tank couldn't defend against due to it not being aimed at the Godmodder, he teleported inside the True Tank and tore a tiny hole through dimensions and into the Antimatter that flooded the dimension of obstacles before using another one to redirect the Antimatter pouring out into all of the obstacle generators at the top of the dimension. As they all reacted violently, leaving no spare antimatter above Cera, he then closed that portal before vanishing himself, moments before more of the Antimatter poured out of the tear in reality.

Being Antimatter, and the True Tank being limited to matter only due to how it still existed, the resulting reaction when the two touched was both spectacular and devastating to everything nearby, including the tear in reality, forcing it to seal itself up as everything exploded.
Yo, could I ask you to change your first action a bit to help me out? I'm turning Karen into a buffer that targets our entities nonstop. Something to reduce her instakill attack

"Everyone with me!"

I spend 1 CP and two actions to put down a well of radiance, which heals and empowers anti-godmodder forces.

OOC: How many abilities could I give a single entity I summon?
I would recommend not summoning an entity right now. Anything we summon at this point will be so weak comparatively as to be totally useless.

Ultimo Durana: 94 Energy Stored

3 ACTION FOCUS - STARDIVER: I pull out a Dragoon Lance and activate Life of the Dragon. "THIS IS GONNA HURT!" I jump up into the sky and perform STARDIVER on the weakest foes.
Weakest enemies are all already dealt with, check post below.

As a further ammendment to crusher's itinerary to account for player actions and plans:
A number of threats are being dealt with already.
The Tank is killing: The Doubler, The Breather, the Turretman
Krill is working on getting the 30 million damage laser to kill the Regular Guy (but could use a little help, though he probably has enough now from flapjacks)
I'm working on getting Karen to buff our entities to the moon (but could us a little help)
The bank vault is basically completed, if it isn't finished this round we'll know for certain which combination it needs to be for next round.

Entity orders: everyone with regular attacking entities needs to order them to kill the Pro EMT, and then Bob the Builder (except some of the Nether mobs they're handling the empty TF2 slot). We can definitely down the EMT. If CaptainNZZZ properly re-aligns to AG we might even get Bob too though I'm not sure on that. CaptainNZZZ if you read this bit, have your flashbang stun Bob the Builder. He's only an Elite so it can keep him from summoning micronuisances nonstop.

These are the things that anyone who has nothing they're personally working on can do to help, with ranked priorities:

High Priority:
Cushioning. We have three major entities about to eat dirt. Make sure that the Overseers and Quadcopters are safe this round, and once they're safe the Servitor factory next round.

Moderate Priority:
Bob the Builder: He sucks. If we can kill him this round that's a happy thing for us.
Help Cera Survive: He doesn't need much so more than like 3 people on this is probably overkill. Just make sure that that antimatter wall stays behind him until we can use something else to shenanigans him out.
Helping me break Karen: I probably don't need a ton of help, but it's definitely something I would appreciate aid with. Either boost her buff chance or decrease her instadeath chance.

Low Priority:
Healblock: While this is annoying, most of our entities that die die of dying instantly, the healblock isn't actually slowing our onslaught by much.
Turret: Turretman's got a leftover turret. ES has got that almost killed, 2 or 3 actions will finish nuking it.


Nobody who isn't already using the power up machine use it just yet. The battlefield is going to change very quickly again shortly, and we've got a lot of high power players at the moment already.
 
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