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Defeat The Godmodder

Looking over the field I decide that is probably best to try and kill the E3 Heckler before they get a chance to act and kill or debuff our entities.

'Hmm, I wonder where I left that sniper rifle. I think I lost track of it sometime during the 1st Tribulation after I got buried under a few thousand corpses.' I rub my mustache as I think whether it would be better to retrieve it or just get a new one, After a few moments I decide to go with the old adage waste not want not. 'Hmm well I can just wish for it to reappear in my hands, Certainly will be quicker.' Closing my eyes I focus a small amount of energy into my wish. 'I wish for the M82 sniper rifle that I was using earlier to be returned to my hands!' Suddenly in a far distant field where the bodies of hundreds of thousands lie in hundreds of piles reaching into the sky one of the piles stirs. After a few moments the Sniper Rifle shoots out from the pile and starts flying in a straight line towards it's destination.

Meanwhile I look around a little be surprised that it has not suddenly appeared in my hands. 'Huh... odd. Maybe I worded it wrong?' I think to myself as I scratch the back of my head. Then just a glint catches my eye and I look up and see something speeding towards me. 'Wait, is that it?' I think to myself as I watch it get closer and then after a few moments I see that yes it is in fact the sniper rifle. I rise up a hand and after a moment I catch the Sniper rifle as it files into my hand. I then pull it down and take hold of it with both my hands. 'Not quite how I expected to arrive but I won't complain.' Looking towards the E3 Heckler who is in the far distanced and seems to be calibrating a megaphone I nod to myself. "Well time for some target practice." I say mostly to myself and I move to find a solid surface to shoot from.


Focus Action - "Silencing the peanut gallery"

After a minute or two I come across a incline in the field and I quickly rush over to it and deploy the bipod on the rail of the sniper rifle to further stabilize it. I then go to a prone position and check the range on the scope of the sniper rifle. 'Right, target range is 672 yards. So set for 700 yards.' I think to myself as I adjust the dial. 'Wind direction and speed is a non factor due to it not existing here for some reason.' I think to myself as I leave the dial for wind adjustment alone. 'Aim for center of mass.' I think to myself as I steady the sniper rifle against my shoulder and focus on the E3 Heckler as they have finished their calibrating and have started to rise the Magaphone to their mouth. I then take a breath of air and hold it as I ready my shot. I start pressing my finger against the trigger as I focus on the target. '1...2...3' Then I hear the rifle crack as the 50. caliber bullet roars out from the muzzle of the M82 sniper rifle and I feel the recoil against my shoulder all the while the Bullet races towards the E3 Heckler. (10 CP used)

(I vote to use the true multiplier orb on our tank)
 
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(Action!)(3 Charges!)
(FOCUS)
... That's a lot of Goop... said one part of my brain. The other part happened to try and see if it can be used for my benefits, which, at one glance at my Damage Tank being empty gave me all I needed to do this turn.

So I get to work. I quickly ride into Dr. E. Gadd's lab and met with the inventor himself and leave the lab with a Poltergust 400! The predecessor to the Poltergust 3000, it lacks the meter observing the number of objects or things it currently holds or even the simple flashlight measure. However, this old relic still has equal or even more vacuum strength than its successor which is all I need.

Walking over the Damage Tank, I quickly went to modify the Damage Absorbing Container to make its outward volume smaller and through the usage of sponges, allow it to better absorb more damage...

So with my new vacuum and the Upped Damage Tank in hand, I called in my Rov and his Science Crew that's been absent for a while and let the tinkering begin in earnest. Nuts and screws are thrown and used as we start by dismantling the Poltergust as we dig to get to the parts I want to replace. Off goes the red plating to be quickly painted in a new brand of Green Goop Resistant paint as to not fall apart when it does its job. Eventually, we reach for the container in the poltergust and quickly swap it with the Damage Tank.

Cackling at my modifications, I immediately turn it on and start my trek to gather as much Goop as I can... Starting with my Buns, I had them all lined up and allowed the Poltergust to suck the Damaging Goop into the Damage Tank.

But why stop there when some just made it easier to gather the Goop?

Squinting my eyes to look at this turn's past for the actions that dealt with the Goop, I immediately go to where I can easily obtain the remains after they got rid of their entities goop.

Action 2: I use Naked Teleport on Janus, teleporting him and only him to a nearby safe location. His clothing, and more importantly the goop on him, aren't carried along.

A Noticing the Goop from Crusher's Naked Teleport is about to fall from gravity, I get there in time to suck the Goop in midair and into Damage Tank.

(1 Actions) I clean the goop off the Ash Aragamis with Sponges and Disposable Napkins and give them to Winkins

Seeing no easier target, I sigh a bit before thanking Paradox before sucking up the Gooped Napkins into the Damage Tank.

Slightly sadden as only two Player's who mentioned happened to their Gooped was mentioned, I give a call to those who are still cleaning their entities of goop to send them over as to feed it into the Damage tank so it can be usable.

Opening a hatch into the Poltergust, I see the Damage Tank as it seems to take the Overtime Goop Damage and start absorbing it... changing the Goop into Raw Damage...

//Current Goop Damage it's absorbing = 3,000,000
//Tank Absorbed Damage = 0
//Goop Damage = (3,000,000 x 2 turns (From Buns)) + (3,000,000 (Paradox)) + (3,000,000 (Crusher's Leftover's)) = 12,000,000 (I will keep track!)

(Orders!)
Attacking entities just BASH any PG entity that isn't the Unsealed Tank that's alive.
The Temple holds onto the BEAM since I can probably use Flavor Test to make it damage HARDER.
 
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Update CLXXV (175)
[1] I remove some Goop from an entity that requires it.

[1] I throw an attack shield over the TOG XXXXIII.

[1] I charge.

You remove part of the goop from the Quadcopters!

+1 shield and 1 CP!

Ultimo Durana: 94 Energy Stored

3 ACTION FOCUS - OBTAIN SUPER POWERS?: My Focus: Offense. My Specialty: Dragon. As the machine activates, dragon power swirls around me... "This is gonna be good. Drago, our time is now!"

Drago: Finally my turn EHHHH?!?!? I've waited long enough.

Drago pulls out his Dracolyte staff and assists in the Machine usage, to what effect, I do not know. (he a dragonborn from dnd, take that as you will)

You feel power flowing into you!

SUPER MODE ACTIVATE! OFFENSE + DRAGON! You have the SOARING DRAGON super mode!

In this mode, all your attacks have triple power, meaning you can do 3M damage per action instead of 1M damage! In addition, you can split your attacks between two foes without reducing your damage at all, thanks to your ability to soar overhead and roast both foes in flame!

(OOC Note: You can't use CP to increase your attack power while in Super Mode)

The Super Mode will last for the next 3 turns! Rain hellfire upon your enemies!

Free Action: Tactical analysis incoming. Recommended reading for all players.

Overall Threat Level (1 is zero threat, 10 is game over threat): 5. The Godmodder is pulling out all the stops, but we have a tank. And when it gets multiplied, it will have enough power to kill two of his entities per round (at least once it gains the capability to penetrate targets). Fair warning, even with its boss tag, the Godmodder will try to screw with it. Put any attack shields behind its permanent shield if you can.

Total Entity DPS: Excluding the Overlord, Temporal Guardian, and tank, we have 22,600,000 entity DPS. The Psychic Overlord adds 1,700,000 to that, The Temporal Guardian adds 14,000,000 to that, for a total entity DPS of 38,300,000. The tank has 38,500,000 DPS, which will be doubled to 77,000,000 DPS once True Multiplier Orb is used. That gives a total DPS of 115,300,000. There are currently 160,000,000 HP of army entities, 25,000,000 HP of secondary PG entities, and 20,000,000 HP worth of obstacle generators we can negate outright by rushing the obstacles. Assuming 30 actions worth of player attacks for an extra 30 million damage, we'll still end up with about 15 million HP of core Godmodder army entities surviving.

Current Schemes:
  • We need the Psychic Overlord to make a suicide attack, which requires it to suicide. The goop will take 3 million HP off of it, but I'd recommend having it take point and force the PG army to finish it off, wasting their attacks to further our ends. Once it does this, we Save Point it and then use the Save Point on THE TANK to make the Godmodder fight it twice.
  • We're going to Resurrection Orb the tank the first time it dies, then save point it to resurrect it a second time.
  • If we send the Order Orion to the NSA, that boosts the bonus from temporal acceleration on it to 600%. With the increased threat shown by the Godmodder, it may be worth saving up the NSA's resources for Godslaughter to keep the Godmodder in check, and with 600% charge, it would be able to use Godslaughter 3 times in a row. Although we should save at least 100% charge in case a really nasty entity comes along that needs to be wiped out.
  • If your entity is gooped, clear it off yourself if you can. word of moniker is that it takes 2 actions to clean unless you have a reasonably creative single action.
Targeting Priority: By distributing this, I attempt to make this the default priority, so that entities will default to this if their original target is dead or they aren't assigned a target.
  1. E3 Heckler: It can make entities kill themselves outright. Get it off the field, now.
  2. Smileyface Thing: It's got the lowest health and highest attack of the PGs on the field right now.
  3. Fruit Ninja: It has 20 million DPS over 10 attacks. Note: Due to its dodge chance, entities with only 1 attack like THE TANK should skip this unless they have accuracy bonuses. We don't want to waste THE TANK's whole attack on one target.
  4. Attack Shield Obliterator: If it lives, we lose all attack shields.
  5. Simplicity: It's more durable than smileyface, and has less damage but one additional attack. We can let it live and it won't ruin our day.
  6. Soulraze Killer Ships: These 2 will negate one of the New Soulrazer Army's one-shots. Granted, we have 2 turns to address them, and they aren't that tough.
  7. Obstacle Generators: Unless there's no obstacles left at the EOTB, in which case they're pointless.
  8. Distraction: It's a distraction. Ignore it.
  9. Unsealed Tank: I mean it's better than not firing at all, right?
Crazy Idea: When the tank is savepointed, have the tank that was brought back use its Retcon Round on the entity that killed it. The end result of that is one of two things: either it brings back the tank that died and gives us two tanks on the field, or it nullifies the use of the save point and restores the tank. If it's the latter, the tank will be nearly impossible to bring down because any time it dies it can savepoint, retcon the death, and then regain the savepoint.

Vote: True Multiplier Orb on THE TANK. It's already strong enough to one-shot the ancient Soulrazer, let's make it even stronger.

Orders: The Psychic Overlord is ordered to charge Simplicity (or if it's dead, target based on threat priority), attack its target, and then draw aggro and soak the attacks. Janus is ordered to give THE TANK some abilities, and also to tell me what it's doing because I heavily suspect it freeloaded and didn't do anything last round when all entities "ticked up". Argus joins our attacking forces and follows my listed targeting priority. The tank is advised to follow my targeting priority, with the exception of the Fruit Ninja due to its dodge chance compared to the the tank's single attack.

Cera Advice: Most of those obstacles have a human element. You have a blade that can one-shot humans. You can easily kill those obstacles to escape. Don't feel any guilt, the obstacles are nothing but Godmodder constructs.

Other NPC Player Advice: I'd consider using your CP to buff up the tank with regen, armor, or extra health. It's the lynchpin of our strategy, and since it's about to receive our last True Multiplier Orb, the benefit of any buffs you give it will be doubled.

Action 1: I upgrade THE TANK with homing penetrator rounds. Now, after overkilling a target, the shot will pass out the other side and home in on another random target.

Action 2: I use Naked Teleport on Janus, teleporting him and only him to a nearby safe location. His clothing, and more importantly the goop on him, aren't carried along.

Yeah, despite the name, it's actually really handy to be able to selectively teleport. It utterly pisses on any prison that can't fully nullify my abilities.


Action 3: I challenge the Godmodder to install every single Skyrim Mod into Minecraft. Yes, every single Skyrim mod, including Skyrim special edition mods, stand-alone mods that aren't designed to be compatible with anything, and even the mods from that one site that can't be named.

If he fails to do so, I call him a loser, because he clearly isn't a God-Modder if he can't install every single Skyrim mod into Minecraft. If he succeeds, I copy all the files from his completed project, check for viruses, infohazards, and any other shenanigans that would be detrimental, and distribute it to the troops for a morale boost.

Cera is too busy charging forwards to listen to you! Even if he did, he's so busy charging forwards it's unlikely he'd have time to kill the obstacles in his way.

If by "after overkilling a target, the shot will pass out the other side and home in on another random target", you mean "adds +250,000 attack to The Tank", then yes, 1 action is strong enough to add that. Thanks to That_Random_Guy's action boosts you enough to implement the effect partially - it can overkill, but only by a maximum of 5,000,000 damage.

Janus is cleaned of goop!

The Godmodder is completely invincible! Action nulled!

FOCUS!
I'll take this time to gain greater strength at the machine.
My focus? Utility. My specialty? Time.

SUPER MODE ACTIVATE! UTILITY + TIME! You have the Time Twister super mode!

You gain the power to use a full focused action to warp an entity back in time by one turn! Any entity! Use this on them, and they'll go back to the way they were one turn in the past! Great for recharging specials!

Action 1-3: I go to Simplicity and I proceed to Beat the crap out of everyone with my determination swords. I help out by summoning daggers and stabbing most of them. I create many frying pans and proceed to whack everyone.


Meanwhile in Shadrix's Ship...


Kirby, while looking at Bill Nye's progress, hears a familiar tune. It's the tune for the end credits sequence of DDLC. Kirby heads to the room to see Monika playing. She plays so elegantly. It's like she knows what she is doing. Kirby is surprised, "Monika?"

Monika stops and looks at Kirby with a smile, "You like it? Don't worry, I'm not really very good."

"Not very good? That was excellent! I loved it!" Kirby says with the biggest smile ever! Monika giggles, "Aww, thank you!"

"Do you remember where you learned that song?"

"I just came up with it myself, I think."

"Huh… Well I-"

Suddenly, alarms start blaring. Monika quickly gets up, "Okay everyone, music class is over, let's get out of here!"

Monika leaves and Kirby follows. Kirby heads back to his seat and Monika follows behind. She looks around the cockpit with awe. She then sees the players moving and doing their thing on the big screen. Kirby turns off the alarm surveys the situation. Kirby then points to the players, "See these guys? These are the players of this universe. They are here to help save the Multiverse!"

"That's quite a lot of people...wait, players? Is this all some sort of game?"

"Uhhhhhh…. Don't question it. Anyways…"
Kirby zooms in on one player, "This is Bill Nye!"

Monika gets a closer look, "Hi, Nye! Wait, can he hear me? I dunno, with how much he resembles Shadrix, he looks like a reused sprite to me."

"Unfortunately, no he can't. But his looks are no coincidence. Bill Nye is an android designed by W.D Gaster and Shadrix. He was built to be Shadrix's successor. He has 7 A.I's with him, each one a specific trait: 'Determination, Patience, Bravery, Integrity, Perseverance, Kindness, and lastly, Justice. Determination is the strongest of the bunch."

"That sounds so adorable! Kind of like one of the mangas that-"

"What?" Kirby says in a confused way, "Which one?"

"Our Lovely Llamas, I think it was called. Bunch of friends living in a network of tunnels under a mountain, and they had flower gems with different powers when they worked together. I never really got into manga, but she used to go on and on about it…
Wait a second, who was it? Nonono, I almost…!
"

"Are you ok?" Kirby looks concerned.

"My head got so staticy, and loud, and painful..."

"... I have an idea. Come with me for a second."

Kirby gets up and heads down the hall. Monika follows clutching her head. Kirby heads to the dark hallway. Monika is unsure if this is safe, "This hurt enough as it is. I'm not sure if I want to remember. I might not know much, but what's left of me is still me. I don't wanna risk losing the rest of it. Imagine if you could delete your own existence with a click of a button...I wouldn't wish that on anyone."

Kirby turns around, "Don't worry, my idea won't hurt at all. Trust me!"

Kirby opens the door and inside is a room with a single chair with a giant helmet. The walls are filled with T.V's. Monika looks inside still clutching her head, "Somehow, this fine tribute to mad science doesn't scream 'trustworthy' or 'painless'."

"Don't worry, I do this with Shadrix every time he loses his memories. He never says it hurts. He built this dang thing. He made it so nothing will ever get hurt."

Monika slowly goes inside, "Okay, I'm buying this a little more, though it's concerning in itself that you guys lose your memories on a regular basis. Is this thing just inefficient, or what?"

"Nah it's just bad timing. Now, please take a seat!"

Monika slowly sits down. As soon as this happens, all T.V's turns on. The helmet slowly descends upon Monika's head. Inside the helmet has a tiny screen. The helmet turns on and static is seen. "Alright, All I need to do is input some stuff here and we should be good to go!"

Monika looks around in a frightening matter, "I can't see anything. There's static everywhere, everything, can't move, can't escape...SHADRIX WHERE ARE YOU?"

"Monika calm down! This is natural! Please… go with the flow! Trust me!"

Monika takes a deep breath, "Right. There's somebody here. I exist. I'm not alone. It'll be okay."

"Alright done! Now, In a few moments, we will see your recent memories and any other memories you may be hiding. And……… GO!"

The T.V's and the helmet display a room of sorts. It looks like the clubroom. There are 4 people who are staring at Monika. all of them are ghostlike and their faces are blank. Then, the next memory jumps to Monika deleting one of the names on the files. The names are completely blank. Then, The last hidden memory has her pressing a button that causes the whole area to go dark. The next memory shows her in the ship near the terminal where Kirby found her. Then, The T.V's turn off and the helmet ascends. Monika looks around to see Kirby in front of her, "I think they were my friends. Four of them. There was barely anything left. One little push, and everything, everywhere, gone, just like that. And then nothing, and then...I'm on this ship."

Kirby looks concerned, "... hmmm. It's still not all of the memories. Most of them are corrupted. It will take a while to restore them all. So for now, why don't we take a bre-"

Monika starts crying, "I deleted an entire universe! Everything I ever cared about! You should be down there fighting ME!"

"... I am sure there was a reason you pushed that button. It's hidden in the memories that are corrupted. Maybe someone forced you, or it was already decaying. We can't be sure."

Kirby hovers up and gives Monika a cute hug, "It'll be okay. Might take some time, but we'll figure this out, all right?!"

Monika then returned the hug, "You're giving me a chance, you think I'm worth knowing. I'll trust you on this, and I'm glad you're trying for me. If there's anything around here I might be able to help with, let me know, and I'll give it a shot, all right?"

"Got it! You can count on me!" Kirby smiles. "Now, let's head back to the piano room ok?"

"You've gotta show me how you play with those cute little nubs!"


In Omega Flowey's battleground...


Shadrix: Why does it feel like we have been out of the loop for a while?
Gaster: I HAVE NO IDEA.

Sans is simply taking a nap. He soon awakens when Omega Flowey screams at them. Shadrix realizes he has about enough and does his special attack. He activates the Chaos Emeralds inside his suit and goes Super. He fires many golden Beams and then flies right through Flowey. He deals 100,000 Damage! Sans and Gaster do a team attack and deals 100 damage. Omega Flowey attacks all 3 of them but the shield blocks most of it. The shields lose 30% integrity. He then uses the yellow soul to attack, creating many guns that fire at them. Shadrix calls for help once more and The Yellow soul regains control. All 6 souls rebel against Flowey and reduce his Defence to 0. Chara takes the souls before the others do and holds on to them.

Flowey was about to make his move but the Determination Beam that was fired a while back came crashing down onto Omega Flowey, obliterating him.

OMEGA FLOWEY DESTROYED

Chara teleports in slowly clapping. Well done... Very well done. You managed to take out Omega Flowey. However, I have one more trick up my sleeve!
Chara summons a bunch of glitches in his hand. He takes the souls and puts it in there. He takes a hard mode red soul and puts it in there as well. He then throws them into the air. The glitches and souls form together and explodes
When the dust settles. They see a figure floating in the air. They summon rainbow fire and throws it at Shadrix and the others. They all dodge out of the way.

I want you to welcome... HARD MODE ASRIEL DREEMURR!!

Asriel Dreemurr floats down to the ground with a smile on his face. Chara goes next to him and summons two red knives. Asriel summons a blaster and a sword.
Shadrix goes into offense mode which takes away all shields. Sans and Gaster both prepare their blasters.


AC
Shadrix
HP: 99999999999999 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r HP: 666666 ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy)

PC
Chara HP: 99 ATK: 99 DEF: 99 (Filled with Determination) (Has 6 Butterscotch Pies) (can be revived upon death) (Can save and load)
[BOSS] Asriel Dreemurr HP: 999999999 ATK: DEF: (made with Chara's Glitches) (can save and load) (Hyper Goner: 10 turns to charge)

How much does Chara have up their sleeves?

4,000,000 damage to Simplicity! Blue text man realizes that due to phrasing, he ended up stabbing his own daggers! His daggers are bleeding out, crying for help! Oh well.

I vote to true multiplier orb our tank

Piono sighs.
"Alice, you're in danger. Not in the usual 'die and get your soul eaten by the Godmodder' kind of danger, but the more insidious 'having your mind devoured' kind of danger.
A short while back, we learned something interesting about Godmodding. Specifically, that its true origin is as a creation of The Devil, made to torment all the planes of reality for eternity.
Now, that in and of itself isn't that great a surprise, but it brings up something specifically.
Everything that the Devil makes comes with a catch, and the catch on Godmodding? Dying. More absolutely than Verraad himself could inflict on you right now without inordinate amounts of effort.
It wil beginl, and has probably already started, to eat away at your mind. Chipping away pieces of who and what you are, until there's nothing left of you. Instead, there will be that
" Piono points at the Godmodder "or at the very least something like it, piloting your body."
He looks back at Alice. "I, and likely everyone else here mirrors this sentiment, am extremely greatful for your help. Not just that, but having a godmodder on our team? It's fantastic.
But I'd rather have you alive and well at the end of this, able to move forward once this is all said and done, than keep this powderkeg primed to kill you and then potentially everyone else afterwards.
The world needs help. It needs healing, restructuring... It needs so many things, between the Godmodder and all the other evils that plague it.
But it can't get any of that if that same evil kills and puppets the body of one of reality's best champions.
You can't make the world a better place if a demon has stolen your very existence for its own fell purposes.
"
He sighs again.
"At some point, as soon as possible, we need to find a way to destroy your soul orb. Your new powers are useful, but if they're going to destroy you from the inside out?
...I'd rather have a friend be depowered than killed, defiled, and puppeted by the enemy we just finished fighting.
"

SUPE TIME
I focus action my way into the supercharge machine
Focus: UTILITY
Specialty: IMPROVEMENT


Piono, while going into the machine also waves over to the 'spare' players.
"Cloak, Jamie, Ash, Xerath! If you can, spend some of your actions helping Cera blow through all the obstacles. I know some of the rest of us are trying to work on that but if we fall just short on that front we could blitz the whole thing down and get that monolithic sucker over there down in one round two phases in a row!
Also, one of you make sure to give Cera an attack stabilizer before they go if they make it all the way out with an action to spare, we wanna make absolutely certain the hit lands.
"

Alice: ...

Alice: ...I... there's a part of me that feels the same, and yet... I feel like I can't, like I shouldn't, like its the wrong decision...

Alice: (Maybe... just between you and me... Altair was right...)

Alice: ...But right now, we need to focus on THIS Godmodder.

Alice: We'll settle that matter once Reality is safe!


SUPER MODE ACTIVATED! UTILITY + IMPROVEMENT! You have the Crank It Up super mode!

With this, you can pick an aspect of an entity - ANY aspect - with one action, and crank it up a notch! Of course, a "notch" here generally means "numerically by several million". But then, that's just for the strictly numerical aspects of entities...

Tank! Attack the Heckler!

I vote for True Multiplier Orb on the Tank.

1x action:

In a place far from here, atop a high mountain, there lived a wise sensei, a great master of martial arts, and of their attendant weapons. It was he who trained the greatest ninja of the world, the ones nobody has ever heard of. From him one could learn the way of the fists, and the way of the staff, and the way of the shuriken, the way of blending into a crowd even though you're wearing a full shinobi, and, most relevant to this discussion, the way of the sword. I should say katana. He was, after all, Japanese.

His training methods for the katana were eccentric, to say the least. In early days, when they were learning to slash and cut, he would toss fruit at his pupils and expect it to be bisected by the katana. It was, but the katanas would always rust through in time. The local blacksmith hated him! But the local fruit merchant loved him -- he was the best customer! In later days, he would add in small bombs which would explode if cut. These taught his pupils to stay their blade.

The Godmodder's Fruit Ninja never studied under this sensei. If he had, he would know not to cut everything in sight. But the Fruit Ninja is reckless, and overly aggressive. He will cut anything down that tries to hurt him.

As to how I know that the Godmodder's Fruit Ninja never studied under this sensei? Once, a lifetime ago, and before I ever thought of becoming a Player, I traveled to this sensei's dojo, seeking to train under him. He was dead by then, though this was not publicized. But I met with the bomb-maker who lives at the foot of the mountain -- the sensei had been a good customer for him, too -- and he told me two things. First, that he would take me on as an apprentice. And second, that any pupil of the sensei would rather die than serve the Godmodder. And indeed, most of them had.

From the bomb-maker, I learned how to craft small little round bombs that explode when cut. I have kept this knowledge with me until now, always making them in the same way for special occasions. Since I became a Player, I have used my Player powers to give them a little more oomph.

Now, I pull out a half-dozen of these bombs. They're decently sized, about as big as a lemon, but perfectly round except for the fuse. I light them, then toss them at the Fruit Ninja. He'll cut them down, I know. And he'll suffer for it.

2x action:

I pull out some stuffing, some fabric, and a Shard of Power (Scion showed up a while back. We took him down within a week.) This is a very specific Shard. Most people know it as Clairvoyant. Don't know what the Faerie Queen calls it, but she's not important to this.

I sit down and start sewing, quickly making a little plush man on the same scale as the little Doormaker. I build the Shard into it in just the right way, then add a little of my own power for the finishing touch.

I'm left holding a plush Clairvoyant. I give it a quick test run, put it through its paces. It turns out that I messed up a couple of the connections, so the plush Clairvoyant is less powerful than it should be. While holding it, the person holding the plush Clairvoyant can see what's happening anywhere in the overall cosmos, be that Earth, Heaven, Hell, the Shadow Realm (I check in on Cybil real quick before moving on), the HEXAGONAFIELD, or any alternate universe, dimension plane, or other means of classifying places. But there are two catches. First, the wielder has to have a rough idea of where they're trying to look at. And second, the plush Clairvoyant only allows you to see one place at a time, with a rough radius of 10 meters.

I move over to the plush Doormaker and set the plush Clairvoyant next to it. Without any prompting from me (okay, a little), the two plushes start hugging each other. It's kind of cute. I get the sense they won't be separable any time soon, and that they can be wielded as one item.

(SUMMARY)
1x action: throw little bombs at the Fruit Ninja
2x action: upgrade plush Doormaker with plush Clairvoyant

Vote for the last True Multiplier Orb... one more should be enough to use it.

The Fruit Ninja cuts without thinking, realizing too late - BOOM! -10 Points!

The Fruit Ninja decides that its too late now. Without those points, he'll never get his high score! He sits down to commit sudoku...

The Godmodder, though, sends a giant face to slap itself into the Fruit Ninja's palm, slapping him out of it! 5,000,000 damage to the Fruit Ninja! He was weak to that attack, but he won't die to it!

You upgrade Plush doormaker with Plush clairvoyant! Your attempt to see the Shadow Realm doesn't work... but other than that, you can see anywhere in what remains of Reality. You now have Clairvoyant Door plush!

I cast spell to reduce the friction(to zero) of all goop affected ares for few seconds
This should make the goop fall right off them, i hope
Then the fallen goop is collected and thrown at Edit: New soulrazor killier ships

Thanks for the suggestion/help That-Random-Guy

The goop slips off the Red Army Engineers easily! It then gets hurled at the Soulrazer Killer ships, dealing 3,000,000 damage to one of them! They beep madly, not too happy about a Godmodder attack being turned against them!

Free(?) Action:
Eyowe takes hungry_visitor's probably knocked-out body as his reward.

x3 Action:

Eyowe, using the power of [I Just Wasted 3 CP and My One Item So I Might Be Mildly Nettled Right Now and I'm About to Take it All Out on Some PG Mooks], not-so-violently-but-still-a-bit-violently wails on any PG enemy available, going along with Crusher's attack priority list.

5,000,000 damage to the Heckler! The Heckler has a hard time getting any words out with a fist shoved up his mouth.

Action 1: I clean the Mark III Tactical Flashbang with a military clean.
Action 2: I have Cera get some sleep. In accelerated time.
Action 3: I use the final bit of charge from the pocket reactor to help a security guard kick the E3 Heckler out of E3. He won't be coming back.

Should I use the Red Army Swordsman to kill the E3 Heckler? It sounds like it'd be better against the Heckler than Fruit Ninja.

Cera Advice: You can break the solid and invisible walls. Annoying people aren't actually very good at obstructing, and if worst comes to worst you can probably just fling them across a room. I've taken care of the other obstacles, so...

Mark III Tactical Flashbang halfway cleaned!

Cera is properly rested and ready to go! He feels like these obstacles will be easy to overcome!

The E3 Heckler was away from E3, but he goes COMPLETELY insane once he realizes he won't be let back in! Yelling, he slams his head into a lamppost, dealing 2,500,000 damage to himself!

Please refocus the goop towards the New Soulrazer Killer Ships, since unlike the tank they can die in a single digit number of rounds to millions of damage. Nothing's besides the Yoreblade is getting through the Unsealed Tank (again, without thousands upon thousands of rounds) except the set of uberitems we're saving for Tribulation 6/the Godmodder destroying the Yoreblade.

Vote: True Multiplier Orb on THE TANK. It's already strong enough to one-shot the ancient Soulrazer, let's make it even stronger.

3 Consecutive Actions + Economy Melting Banknote + : Remember the Economy-Melting Banknote? I remember the economy-melting banknote. I take it out, and stroll-well, teleport-into the lower reception area of a specific building in the plane of obstacles. From there, I waylay a intern, and explain to him that there is a very important guy-i.e. me-here with a tremendously powerful bank note, who wishes to enter discussions with the C.E.O of this very company as to its likely future use. Needless to say, this gets me into the upper reception area, where I see, 'lo and behold', a sign on the desk that says 'Out to Lunch'. That prompts me to oh-so-patiently wait.

Soon, the C.E.O. shows up, in quite a tizzy. (I imagine he expected the receptionist here to show me in.) The lack of receptionist renders him even more obsequious than usual. On the way up to the office, I easily convince him that if he were to take a few minor actions I will completely forget the snub of having to wait for him.

To be precise, make sure the various reception desks around here are always manned or womaned by a receptionist, for when I next show up, and for the love of god fire that one guy who made it so hard to tell you about this important opportunity to discuss the Economy Crashing Banknote. Oh, which guy? The intern? Definitely not him. He was great! Let him leave, I think, at 10, instead of 11. Maybe even slide him up the list of interns that might be hir-

hahahaha

Ha.

In all seriousness, I think he should get a hour off with no strings attached. (Hire a intern? Ridiculous, 'round here.)

Where was I?

Ah yes, there was the matter of that fool who so complicated my efforts.

Couldn't catch his name, he rushed off, but here written down is what I could make out.

You know the man? I thought you might, that's quite a distinctive name. I wonder who'll fill in his position. Finding someone with the appropriate skill in obsticalizing couldn't be-oh! I know someone perfect. Man named Cera, here's his description, he'll be along very soon. Very good at getting past obstacles, as well, comes of knowing so much about them.

Nice office. I am impressed by your improvisations in allowing the important few to move unmolested, so that this whole plane may maintain its proper state of obstacle-filledness.

After that, we talk for quite a while. (I am sure you have no desire to read all of that. [Besides, I have exams IRL.])

During those talks, I lay the groundwork for a number of long term modifications and upgrades to the Plain of Obstacles, with the help of my supreme capacity for navigating the place without delay. Those may or may not come to pass, but still a number of changes are made.

The Girl Scout's ovens become much easier to bake with, and a number of cooking cupboard finally become unlocked-ish. This stimulates a mass recall of Girl Scouts to take advantage of the massive opportunity to expand cookie selling operations, by baking more cookies. It definitely won't work out like that in practice, though, because a great many logistical bottlenecks (jammed pantry doors and so on) remain, but it'll definitely keep them busy for a while.

The panhandlers are hired, so that they can become Persistent Charity Solicitors! Booths in front of doorways! Bigger and more immovable people asking for money! Puppy Dog (doing Puppy Eyes) Brigades! Eventually. I doubt I need to explain how hard it will be to coordinate such a thing on the Plane of Obstacles.

There. Most of the Plane of Obstacles (as in the parts in the way of Cera) is distracted for however many turns it takes for them to deal with the many obstacles in front of them without Player Powers (or just plain dealt with), and if things go down to the wire I can batch-spend CP to, in short, stall the Godmodder's Army.


OOC: I am attempting to have the receptionists desk permanently manned, the man in a position you want fired (and Cera recommended as his replacement), the Girl Scouts distracted, hopefully Panhandler's distracted (as opposed to prevented from leaving their Pan Handling Positions by Obstacles), plus a bit of psuedo-RPing to enhance the option of directing some of the Plane of Obstacles at a target.

Edit: I back up Crusher48's effort to give the Tank the ability to do spare damage to other targets with 5 CP.

Using the Economy-Melting Banknote, you easily deal with every corporate-related problem Cera faces! 4 obstacles wiped away, and now, Cera won't deal with job-related issues anymore!

CP donated to Crusher's efforts!

I notice that the Godmodder is angry about being called a TF2 something, I stretch my freshly replaced Arms (made from scratch using my teeth using thin air as subatomic base material) and walk over to him.

"So, Godmodder, you hate the Truth about being called a TF2 Teammate Murderer? That's odd, that you hate the Truth about being a TF2 Teammate Murderer. After all, it's written right here, in this book called 'The Truth, and it says in this secret 9th chapter I just penned and put in there that Verraad is a TF2 Teammate Murderer. It says specifically that 'It is no surprise that Verraad, whose name means Betrayal, is a TF2 Teammate Murderer, because Verraad is an incompetent nincompoop except when he's being an asshole Godmodder, and being the best asshole Godmodder means being a TF2 Teammate Murderer. Since Verraad is the most dangerous and comptent Godmodder, that means he's also the best TF2 Teammate Murderer in existence. Which is true, because Verraad Murdered his Teammates in TF2. Also, he smell like blood and piss because he got those all over himself when he slaughtered the Sniper because he's a TF2 Teammate Murderer.'" I look up and smile broadly. "So.... Want to play a game of TF2?"

I proceed to use the Rage Cube to block the incoming Rage. I then toss the volatile Cube at the Attack Shield Obliterator, letting both disappear in a hellfire of Godmodder Rage, as well as any other [PG] forces that happened to get caught in the Crossfire.

With Action one done, I begin work on my next project.... And pause.

There was something I wanted to do... An Android. I pull out a drawing that I know wasn't there, but represented the idea and its importance to me anyway. It was a crude drawing, with a laser sword, GUrren Lagann styled jetpack + Wings, laser rifle, the laser weapons built into the arms that can switch to normal function and back, powered by an energy sphere that resembled a Will O' Wisp that might be her soul that could go into overclock mode and maybe allow her to do magic... And that was just the weaponry and features.

I snort gently. "I'd call you Mary if I didn't already have a name for you."

...I look to the Godmodder, then I look to Piono.

I then fold the paper up, and gently tuck it away.

Maybe there'd be time enough later. Right now, I had one last thing to accomplish.

Using my Second Action, I turn to find Arsenical, who was still here through sheer dint of the debt. Not only was he perfect for his debt, but his status as a Player made him perfect for my biggest and best idea to screw over the Godmodder once The Tank was triple dead.

Firstly, I had to make a special capsule. Using still valuable materials processed through time accelerated eons long techniques, I begin building it around Arsenical. I draw upon every technique I've ever used to shape and reforged and remake the materials to their perfect forms. I draw upon my experience with hyperadvanced machinery from back when I fought the other Godmodder. I draw even furhter from the eerilly accurate false memories from this Godmodder Fight to make the cirucitry and then program it to utmost precision.

I harness every bit of Creation that the Player Powers represent. I harness every bit of Problem solving they had come to be known by.

I create THE CAPSULE. It is effectively indestructible from the inside and out. More importantly, it is further modifiable, because it is not done yet. It merely is the centerpiece that the rest of its fundamental idea is based upon.

The next piece, arguably, is the most important part. I pull a thread of my own power out and examine it. I examine how it interacts to create Entities. I examine how it interacts with things that are already created to bolster them. I examine how it interacts with things that are not of our own making. I compile this knowledge and perfect it in machine form.

Using symbols that depict God as I know him and his miracles as the basis for the magical symbology, I carve a large laser dish array from pure Salt. The grade stuff that exorcises ghosts and demons. The kind that I have to overlay with even more pure Gold to keep its power contained and make it impossible to interfere with anything outside of the intended target. Finally, I dip the finished product(so that the Gold also protects the Salt from the properties of water) in a vat of Holy Water made by TRUE BELIEVERS, for maximum Faith, and run my Player power into it to create channels for all Player Power to flow through and for Hydrogen to flow through as well so it can act as a primer, since it's the fundamental building block atom of the conventional Universe.

I attach it to THE CAPSULE and dub it the RE-CREATOR (no relation to the anime of similar/same name). When Primed with Player Power, it'll fire a beam of pure Creation that will instantly vaporize and Re-Create whatever it hits into something else or into multiple something elses! Arsenical, being AFK, will naturally donate said energy, but in case of an emergency I do have a means of powering it myself.

This leaves the THREE SLOTS that remain on THE CAPSULE. These three slots are connected together to work in tandem for a singular Purpose. However, since I was out of Actions...

I'd just have to Spend a CP to make the next one! This baby needs to be finished ASAP so I can focus on Jailbreaking Cera out of the obstacle course!

This next piece is a new headache in and of itself. Its purpose is to scan the inside of THE CAPSULE and latch onto certain concepts or energies. This will then be fed to the last two pieces that will be attached to THE CAPSULE for their purpose. However, my target is something a bit more complex than I care to admit.

The target has to do with Arsenical's Debt. It's still connected to something. I need what's on the other end for my endgame for Disabling the Godmodder. But how does one quantify such a connection? Do I focus on mere "Devil/Lucifer/Satan" Energies? What if there's no energy tag in Arsenical? What if the Debt operates in a different manner entirely?

As I think, I feel a pulse of power. I look to my Inventory.

The X-Blade. Its time wasn't now, but looking at it gave me the answer I sought.

I immediately portaled away from the Battlefield. I ended up in the laboratory of Ansem the Wise from Kingdom Hearts, once again diving into those references. It's not my own creation, so either some other Player was REALLY into Kingdom Hearts, or Kingdom Hearts was a Thing all along. I hoped it was the latter. If it was the former... Well, hopefully my presence will allow whoever is here to make peace with their fates.

I find what I'm looking for- his old notes on the nature of Bonds, and read. It's exhausting. As it turns out, it's like reading a Memetic Tier JOEpost, but with better text formatting and even worse dense terminology augmented by the MOST PURPLE PROSE I'VE EVER SEEN. The Temporal Guardian visits meseveral times and timeloops me back again and again so I can parse the dense, heavy to understand text. I want to cry out to the Heavens, but that'd just annoy them since they're already here trying to fight the Godmodder back in the Tribulation. I weep. I need glasses. Then I realize that I just put glasses on my glasses and switch them out for a stronger brand. When that brand fails and my eyes can no longer see, I realize I can create new eyes with my powers and do so.

My eyes still break down, so I make alien eyes. Multiple varieties. They all break down irreparably.

But by the time I've outlasted the COR and gotten myself peak human eyes again, I had done it. The notes were read and parsed. I proceeded to give Ansem the Wise the bird on my way out, making sure not to bump into any of the swarm of time looped selves lounging about doing the reading I just finished with.

I make my way back to the Tribulation the long way. While walking, I take some Friendship, some Antagonism, and some good old Fashioned Light and Darkness and tape them together into a facsimile of a Heart. I proceed to hook up said heart to an Omni-Scanner, and the Omni-Scanner into an Intelle-Reader. By the time I'm finished with this, I jam the construct into the Mod Port it belongs in.

There. Now I have the Bond Reader. It likes spy novels and can scan Arsenical and the nature of his Debt to find the thing at the other end of the Line. The data will not only read out dramatically on the Intele-Reader portion, it'll also feed the information into the next part of THE CAPSULES intended modifications.

I restrain the urge to whimper. That, too, can come later.



ACTION SUMMARY:
Action 1: Taunted the Godmodder to empower the Rage Cube to max levels, then detonated it to annihilate the Attack Shield Obliterator and any [PG] Enemies within the 'splash zone'
Action 2: Created the indestructible (From within and without) THE CAPSULE around Arsenical.
Action 3: Created the RE-CREATOR to channel Arsenical's (Or someone else's in a pinch) Player Power and use it to 'Re-create' anything into either something else, or multiple someone elses.
CP Action: Created the Bond Reader, which will scan Arsenical's Debt to understand what is so I can later track what it is connected to with a later modification to THE CAPSULE.

Using the Rage Cube, you deal 3,500,000 damage to the Attack Shield Obliterator! The Godmodder's RAGE is mostly ineffective because he can't leave his bubble, but he'd really like you to stop hammering this TF2 thing...

Arsenical is now surrounded by THE CAPSULE, having a very small bit of energy channeled into THE CREATOR.

With the Bond Reader, you understand all the terms of Arsenical's debt. If you want to interact with it, you now have the basic knowledge you need.

I vote to true multiplier orb our tank

(1CP+2 Actions)I grasp the empty Vial that once contained Liquid Mind Aspect, the teal Aspect of Logic and concentrate.Logic,Rationality and Innovation, these are the core attributes of the Mind Aspect, the Aspect of Decisions.I refill the Mind Vial as it fills up with the Electric Teal Liquid And stopper it for later use.

(1 Actions) I clean the goop off the Ash Aragamis with Sponges and Disposable Napkins and give them to Winkins

The True Multiplier Orb is used! The Tank is now The Tank II, and is massively buffed!

You create the Electric Teal Liquid Vial, and add it to your inventory!

You clean half the goop off the Ash Aragami! Those disposable napkins are probably best, well... disposed of.

ES sighs at the sight of the Goop, and hands over a mop and bucket to Amelia. "Take care of it."

"But sir, I-" She gets a swift glare for a response.

"I said take care of it."

She hangs her head and gets to work, cleaning off the Constructor Drones, then the Apex, then any AG Entity that's still gooped by this point, with the Psychic Overlord the lowest priority (I.E only degoop if it's the only gooped one left.)

Constructor Drones and Fleet Beacon work on the Attack Frigates again. The Fleet targets the E3 Heckler, or another of the PG Army Entities if it's already dead. Spectral Lords are to fire their charged cannons.

The constructor drones and Apex are cleansed! After a LOT of scrubbing and sore arms, of course!

I vote to use the orb on the Tank.

I grab all of the tool on my Ash Aragami, and feed it to Excalibur, giving Excalibur the ability to goop up enemies with its new Goopcalibur form.

[1x] Ianother version of JOE just so its not me saying the same thing twice sees the Godmodder dropping Cera into the plane of obstacles
"Not So Fast, Godmodder!!"
"You see, while the Plane may seem like an issue, I'll note none of the listed obstacles bar potentially the invisible wall will serve any purpose against a sleeping person who is unbound by the laws of gravity! and wouldn't you know it, I know how to unbind something from the laws of gravity AND how to put them to sleep! Observe."

first of all, I unbind Cera from the laws of gravity. this negates the incline. My methodology here is to throw white paint at the ground below them, then throw cartoonish bombs at the painted ground. White holes are the opposite of Black holes, and black holes pull things in, so these white holes will push Cera away! Furthermore, I toss them a jetpack to let them manouver forwards.
Now, I have to put them to sleep so the mental events don't do anything. But this is a simple thing to do! Why, I've done it by accident. I need simply discuss my dreams. a small speaker attached to the Jetpack pipes up as soon as they've got it all attached, and emits these sounds:
"Hello, Cera! You know, I had some wonderful dreams a short time ago, just wonderful! I was in a role-playing game area, but I'd skipped the tutorial! I was way underleveled for the area, which of course was no issue ever. I soon met a demon which was also a god, and decided to be allied with me! They asked what I wanted, and I decided on an item to give me an AoE to kill whatever's nearby, not including me! They were a very nice demon, or they needed something from me, whichever, so they gave me exactly what I wanted! then I wanted to go visit them, so they created a sort of staircase made of black dots but I think the way I got up was a jetpack instead, or maybe something was carrying me. while in the air, it kind of looked like I was playing minecraft with a low render distance. Anyway, I was way up in the air, and the drop off was probably dangerous, so I went exploring! I met some demons who didn't believe me, and then I got shunted into a dungeon! The first level was vulnerable to AoE, but the second wasn't, so I farmed levels there. a little later, the dream ended and I woke up."
I pause for a few moments, catching my breath, then continue.
"a little later, I went back to sleep and had an even better dream! I was exploring a landscape and there were cool looking places! One of them looked nether-y, like the one that's sending us reinforcements, and I got the impression somehow it was because someone wanted to look cool, but wasn't really dangerous! Something to do with college? anyway, I went to explore! there were little ravines and holes in the ground and it was all pretty brown! I kept finding further paths down inside the fissures into other caves and fissures, and at some point I turned a corner and it all stopped looking netheric. It was a normal set of caves, and peaceful! I walked through it a little, and there were some pools of water at the bottom of holes in the caves! The pools reflected a tranquil, starlit sky, even though I was in a cave, and it was nice to look at. there were some rocks or maybe a stalactite in the pool which obscured part of the view. after a little while I kept walking and there were a few beings which looked like transparent mirrors i think but they also looked suspiciously like the window in the room I was sleeping in copied and pasted a few times. we talked for a little and after a short while I woke up, and discovered unusually bright light coming through the window in the room i was sleeping in, which explains why."
At this point, Cera is hopefully asleep, and the Jetpack auto-steers them along towards the exit of the plane.
[1x] no, the Taint on the field is for if/When one of our current entities dies, It'll do its best to puppet their corpse and bring it back. I proceed to supercharge it further, and make sure it's immune to this particular brand of goop so things slain by that will remain viable.

[1x] Then I see the Godmodder's army advancing on the Angels! I'd go help, but there are things in the way... And then I look up and see the Godmodder, being a Godmodder and doing Things!
"Not So Fast, Godmodder!!!!!"
This is probably getting annoying. but also i think it's funny too. anyway!
"You thought you could be a Godmodder like you're being and do all that stuff you're doing, didn't you? No longer! You're like, Totally going to die! and stop being able to do things! which is like when you commit die!"
Then I throw an apple at him. And stand there.
Naturally, the Apple can't do anything to him. he still has the Unsealed Tank.... shield... thing. . .
So it's rather awkward. Then I throw a snowball at him. and stand there.
Naturally, the Snowball can't do anything to him. because shield thing.
Then I throw a firebolt at him and stand there!
Naturally, the firebolt can't do anything to him, because you know why.
Then I throw an orb of Knife at him!
Naturally, the Orb of Knife can't do anything to him, because... shush I'm getting to something.
Then I use my mouth to throw sound at him, telling him all about my dreams!
Naturally, it can't do any damage to him, but the shield admits sound, so it's still annoying! and no, that's not what I was getting to.
Then I throw a plate at him! and stand there! (while continuing to throw sound about my dreams at him)
Naturally, it can't do damage to him.
Then I turn on strobe light eyes like i'm sanes but such much strong! and stand there!
Naturally, this can't harm him, but it's really annoying!
I continue this for a significant period of time. Perhaps the Godmodder sets the shield to block light and sound. perhaps he starts ignoring me. perhaps his mind wanders. perhaps he gets bored. Perhaps this distracts him so much he loses actions. perhaps he spends an action running away (I follow). who knows?
while (Godmodder has begun to near peak annoyance OR I have begun to run out of material to talk about, colors to flash, and things to throw) AND ( Godmodder has a momentary lapse of attention), I unleash my plan!
I shoot him with a mayonais guNO. That's not my plan shut up. Ahem! I unload a special item from my inventory into the air in front of me!
A Godmodder Lock! With an instants motion- faster then the Godmodder can match, due to his lapse of attention- I duck back even as the field activates. The Godmodder is now Trapped in a Godmodder Lock! This means he can't do things! Which is like when you commit die!
Hopefully this will trap him for a significant period of time! or... hm...
I make sure to leave a note inside the area saying that an aperture which lets through 1/10th of non-solid-state-power will open in one turns time or something. should somewhat reduce incentive for escape, though I'm not sure if such Apertures are even Possible.

Cera is already well rested, so he doesn't fall asleep! Also, the white holes have the same force as black holes, making them an extreme threat! New obstacle added - White holes! Cera is slowed down!

The Taint is not yet inside the Tunnel, since it only recently appeared. It is slowly creeping up behind you near the entrance.

The Godmodder appears to let his guard down. It's a trick, of course. He smiles when he sees you attempting to use the Godmodder lock. You notice just in time, and don't deploy!

If you had dropped your Godmodder lock, he would've moved out of the way at JUST the right time...

I vote to use the True Multiplier Orb on THE TANK.

Focus. I start cleaning the Goop off the Osttrupen and Healbot through hard work. Everysingle men goes into a decontamination procedure, and proceed to take a shower with lots of soap. The Osttruppen are also dropped in a bath that helps them cleaner. The Healbot is meticulously taken apart, every part cleaned with SUPER soap, and resembled back together.

Orders
Priority:
All Units attack the New Soulrazer Killer Ship->Fruit Ninja->Simplicity->E3 Heckler->☺

Osttruppen and Healbot are CLEANSED!

The quiet watcher breaks out laughing at the foolishness of the Godmodder. He teleports to the Unsealed Tank, grasps it, and preforms Zangief's screw pile driver through a portal, slamming it into the Plane of Obstacles and through one of the Obstacle generators and imbeds it into the fabric of the plane, ensuring that it was stuck as he poured all of his actions into this single move. After all, he muses as he picks up more of a spin to drill through the generator beneath the Unsealed tank using its immense durability to act as an unstoppable force, if your foe won't let you go to him, you bring the foe to you.

You attempt a ZANGIEF SCREW PILE DRIVER!

However, you find that the Tank is anchored firmly not just to the ground, but to its current position within the Plane! It can't be teleported, moved, or pushed! And ESPECIALLY it can't be Zangief Screw Pile Driver-ed! Unless it wants to be, of course.

I look at the masses of Godmodder Goop that have smothered parts of the LIVE Space Station. "Well damn it. Sweepers, man your brooms!" As all the engineers under my command prepare to do do some emergency cleaning, I focus on transforming into MR CLEAN, THE GOD OF CLEANING. Armed with endless supplies of powerful detergents and cleaners, I and my engineers scamper all over the shield battery and the quadcopter deployers to thoroughly scrub every last inch of them free of the damaging goop! I also load up some water guns with soap to spray off any goop that landed on the quadcopters themselves!

I order the station's weaponry to open fire on the E3 Heckler, and to use the tractor beam to try holding the ☺(Or Simplicity, if ☺ is dead).

The CompTIA Space Station is now absolutely and completely clean of everything that remotely resembles goop! Why, its cleaner even than before the goop came!

I help JOE.
that's not something i ever thought i'd say
x1 I stride up to him and aid him in putting Cera to sleep via the patented Sleeponatiner 20,020! The Sleeponatiner 20,020 may or may not literally just be me holding up a plastic ray and yelling "GO TO SLEEP GO TO SLEEP GO TO SLEEP". It still works, somehow?
x2 I then turn to the Obstacle Generators. Instantly, cardboard props burst out of nowhere, forming a background that looks strangely like.. a generic western town? Wait no, it is a background for a generic western town. Fake tumbleweeds blow across the floor, and I pull out a pair of flintlocks, turning around. A sockpuppet in the background counts down. 3.. 2.. 1..
I whirl around and shoot the Generators with the Flintlocks. Huh, that's weird. They didn't even bother to turn around? Don't they know how gunfights work? I sigh, and ride in the sunset on another sockpuppet, this one vaguely looking like a horse. The set collapses behind me, crushing the generators. Without looking back, I fire a shot. The bullet misses, and ricochets through the whole Plane, before bouncing back in just the right way to cut the string holding the fake sun up, causing it to fall down and explode, setting the generators on fire.

Cera is still well-rested, but after this and JOEbob's speech he feels tired again. Great.

The Obstacle generators are now on fire! They're going to take 1,000,000 damage each turn! This scene might not make for the greatest western movie ever, but it was effective.

1. I use the machine with the words utility and progress
2. I pick up an old project... (70% complete)
3. Working on the bomb... (75% complete)

Oh, man! The bomb is back! Eventually, eventually!

Action 1: Two ships... There are two new ships... No, don't do it... But, it'll be so much fun. And the Godmodder doesn't need two ships... But remember what happened last time... Yes and no. Last time there was the buff guy and that whole music theme that just mucked everything up... NO... ye-e-e-es... Fine, fine. But do it next turn. Crusher's got a point... YES!
The writer rubs his forehead. What was that?... Never mind. Okay, the black box is saving THE MACHINE for later since half of everyone is using it or messing with the goop. Alright... The writer has a promise to make this round funnier and by that he/she means more better. "What's funnier than a rapper priest?" the Writer writes sarcastically. "A janitor." ... Ugh, not again!? Fine, fine, an old janitor makes his way out of the black box, sweeping up the dust as he does. Actually, he looks a bit familiar... yeah, he was here all the way back at the box's second round. Apparently the box is running out of ideas. Well, anyways, the janitor keeps sweeping up the battlefield, somehow missing the random chaos happening around him. "This place is filthy," he mutters. "I'd better get paid double for this." As he continues sweeping, he accidentally bumps into [Insert PG (Army) Unit] (any at all). "Oh, sorry. Just doing my job. Could you please move?" Unfortunately, the PG unit doesn't want to move for some filthy AG scum. "Really, you could just step a few inches to the side and I could be on my way." The PG unit doesn't budge. "Alright sonny, if you don't move right now, I will show you what decades of practice can accomplish." The PG unit ignores him. "Alright then, you asked for it." The janitor reaches into his pocket and pulls out a black belt. Oh... so karate then... fine... He ties it around his waist and stands at the ready, hands held in front of him, anticipating every move. Then, he strikes. He starts with two quick chops, followed by a roll to the left. He leaps to his feet and delivers two punches. He then tilts just a bit to the side, dodging any potential attacks. He then plants one foot firmly on the ground and delivers a full roundhouse kick. As he kicks, he looses just a bit of balance and rolls to the left again. He then holds his hands to the sides of his face, his right leg perched up, and performs a perfect crane kick for the finisher. Now, this whole combo would be great and all, but the janitor left his glasses at home and has some depth perception issues. Therefore, he was exactly three inches away from landing every blow. The old janitor gasps for breathe as he recovers from such exertion. "I was- I was testing you. Yes- Yes, I was- that was *wheeze* all a test. Now, let's see if you can handle THE BASICS." Thunder claps in the background as the janitor says the words "THE BASICS". He takes off the black belt, throws it in his pocket, and takes out a sponge and a spray bottle. He sprays the PG entity's, stinging its eyes with water. He then takes the sponge and kind of uses it to slap the PG unit, mimicking the well known "wax on, wax off" technique. "Much better." He pushes the PG entity out of the way and keeps cleaning.

Action 2: "Really, the nerve of that guy." The janitor throws his broom back into the box and rolls out a mop cart. He looks around for where to start his methodical cleaning crusade and notices that [Insert PG (Army) Unit] (still don't care which one) is making quite a mess. Really, just by standing there, he's creating more garbage than a volcano spews lava. How rude. Doesn't he know about recycling? The janitor heads over there and confronts him. "Look here, I already have a tough enough job as it is cleaning up after these Players. I don't need you stupid PG entities making more of a mess than they do. So, if you don't mind, stop LITTERING!" No matter how... charismatic?... the janitor might be, insulting the PG side doesn't get him anywhere as far as diplomacy. The PG entity sits there, not caring about his so called "mess". The janitor starts to fume. "Why, I ought'a... I ought'a..." The janitor grabs his mop and spins it around in front of him. It's actually quite impressive. He then steps forwards and prepares his mop combo. Unfortunately, he fails, yet again. He had forgotten to drain the wet mop's water back into the bucket, so he was actually spinning around a wet mop. This mop then got water all over, causing him to slip and fall as he stepped forwards. "Curse these old bones. I'd get up and fight if I could only get up." Determined to stop this PG unit from littering, he takes the mop, spins it over his head, and whacks the mop bucket, sending it rolling straight into the PG entity. The PG trooper is sent spinning and falls into the bucket. The bucket keeps rolling, and rolling, and rolling. The PG entity scrambles to get up out of the bucket, only to find itself rolling into a spacial rift. "Huh. I wonder how that got there."
The PG entity finds itself rolling down nice, scenic Death Spike Mountain. The name... well, the name explains itself. The only other thing a hiker might need to know is that it is exactly twice as tall as Mount Everest. The bucket immediately runs into huge rocky spikes, usually bouncing off of the base of the spike. Then it starts to encounter a small, mountain side forest. The bucket rams into a couple of trees, slows to an almost complete stop each time, but then shifts just a bit to the side and keeps going. After the bucket's nice trot through Death Spike Forest, it comes to Little Death Spike Ridge, the ideal camping ground for Lil' Death Spike Mountain Scouts (YOU CAN BUY COOKIES NOW FOR JUST $11.99 per cookie.). The PG entity inevitably falls into the trap of buying Lil' Death Spike Mountain Scout Cookies (or just Lil' Scout Cookies for regular buyers) and spends a whopping $143.88. Now this might not seem like much, but he hasn't gotten his week's salary and is all out of spending cash. That's gonna hurt. There's also the tiny rock spikes that break off the ridge and impale the bucket, but being $143.88 in debt with an $100 PG salary is just... unbearable. Next up is some more just regular big death spikes, nothing out of the ordinary there. Then, finally, is Death Spike Mountain Canyon of Death Spikes (somebody needs to fire the guy naming these). As one may assume, it is a canyon at the bottom of Death Spike Mountain that is filled with Death Spikes. As the PG entity falls down the canyon, it sees the river that made the canyon. Hoping beyond hope that it can survive, it leaps from the bucket and aims for the river, trying to slow its fall as it does. In some ways, it succeeds. It does successfully slow itself and aim itself for the river. However, the bucket falls faster than the PG entity, having more mass from the Little Death Spikes. It lands on the Death Spikes at the bottom of the canyon and somehow bounces off, flying right back to the PG entity. Said entity is blinded as the bucket falls onto its head. The PG unit falls into the river, only to find another convenient rift.
The PG unit reappears in the battlegrounds, still rolling in the bucket. It rolls about for just a minute before stopping just in front of the other spacial rift. The janitor notices this. "Eh, to heck with it." He grabs the mop and pokes the bucket just a bit forward, sending the bucket and PG unit back through that gauntlet AGAIN. (Of course, this time the inserted PG is able to avoid the immense financial damage of his first trip, so the second trip is actually quite relaxing, even with the obscene number of Death Spikes.)

Action 3: The janitor finally gets up off the ground and decides that the whole place needs a good scrubbing. He yet again looks for somewhere to start, and notices that [Insert Another PG (Army) Entity] is in immense need of a bath. "Ugh, kids these days. They're parents just pamper them until they don't know how to do anything when they grow up." With his stereotypical complaints out of the way, the janitor whistles and gestures for the black box to unload some more equipment. The box floats over next to the final PG (Army) Entity and dumps out an entire car wash on top of it. Of course, we can't have this be just a normal car wash. This is a super specific [Insert PG (Army) Entity] Wash! TM. This attack's target is thrust through a long series of cleaning methods. First is the soap, lots of soap. Huge squirt guns filled with the stuff fire at the entity, getting soap everywhere (including his digestive system. Yikes!). Next is the water. Why is the water second? Because everyone knows that water washes off the soap, so if the thing is wet the soap isn't as effective (maybe). Anyways, the unit is submerged in a water torture chamber for a good 10 minutes (Rule of thumb: If the user doesn't look like an actual prune after the first ten minutes, let him rest there for an extra five). Since the PG unit looks as close to a prune as it's getting, it moves onto the next stage: Drying. The start of this stage isn't actually too different from a normal car wash. Giant brushes try to dry off the unit, doing little to nothing to be honest. Then we go to drying phase two, the janitor's personal favorite. A giant clothing iron smashes the PG entity and leaves burns just about everywhere. And now, it is time for the most important step. The janitor steps out of the control room and examines the customer. "Good," he concludes after intense examination. "Here's your complimentary pine tree scent thing." The janitor shoves the fake tree in the entities mouth and pats him off to have a good rest of his day.
Finally, the black box scoops up the [Insert PG (Army) Entity] Wash! TM, taking the old janitor with it. Hmm... the writer might have gone a bit more insane than actually funny there... oh well, the writer enjoys it.

2,500,000 damage to the E3 Heckler, Simplicity, and Attack Shield Obliterator! They're in quite a lot of pain - but they're also clean! The Godmodder considers upping the budget for the janitorial division of his HEXAGONAFIELD maintenance staff.

Looking over the field I decide that is probably best to try and kill the E3 Heckler before they get a chance to act and kill or debuff our entities.

'Hmm, I wonder where I left that sniper rifle. I think I lost track of it sometime during the 1st Tribulation after I got buried under a few thousand corpses.' I rub my mustache as I think whether it would be better to retrieve it or just get a new one, After a few moments I decide to go with the old adage waste not want not. 'Hmm well I can just wish for it to reappear in my hands, Certainly will be quicker.' Closing my eyes I focus a small amount of energy into my wish. 'I wish for the M82 sniper rifle that I was using earlier to be returned to my hands!' Suddenly in a far distant field where the bodies of hundreds of thousands lie in hundreds of piles reaching into the sky one of the piles stirs. After a few moments the Sniper Rifle shoots out from the pile and starts flying in a straight line towards it's destination.

Meanwhile I look around a little be surprised that it has not suddenly appeared in my hands. 'Huh... odd. Maybe I worded it wrong?' I think to myself as I scratch the back of my head. Then just a glint catches my eye and I look up and see something speeding towards me. 'Wait, is that it?' I think to myself as I watch it get closer and then after a few moments I see that yes it is in fact the sniper rifle. I rise up a hand and after a moment I catch the Sniper rifle as it files into my hand. I then pull it down and take hold of it with both my hands. 'Not quite how I expected to arrive but I won't complain.' Looking towards the E3 Heckler who is in the far distanced and seems to be calibrating a megaphone I nod to myself. "Well time for some target practice." I say mostly to myself and I move to find a solid surface to shoot from.


Focus Action - "Silencing the peanut gallery"

After a minute or two I come across a incline in the field and I quickly rush over to it and deploy the bipod on the rail of the sniper rifle to further stabilize it. I then go to a prone position and check the range on the scope of the sniper rifle. 'Right, target range is 672 yards. So set for 700 yards.' I think to myself as I adjust the dial. 'Wind direction and speed is a non factor due to it not existing here for some reason.' I think to myself as I leave the dial for wind adjustment alone. 'Aim for center of mass.' I think to myself as I steady the sniper rifle against my shoulder and focus on the E3 Heckler as they have finished their calibrating and have started to rise the Magaphone to their mouth. I then take a breath of air and hold it as I ready my shot. I start pressing my finger against the trigger as I focus on the target. '1...2...3' Then I hear the rifle crack as the 50. caliber bullet roars out from the muzzle of the M82 sniper rifle and I feel the recoil against my shoulder all the while the Bullet races towards the E3 Heckler. (10 CP used)

(I vote to use the true multiplier orb on our tank)

An obscene 16,000,000 damage is dealt to the E3 heckler as the bullet pierces his brain stem, instantly somehow not quite killing him! This is what he deserves.

(Action!)(3 Charges!)
(FOCUS)
... That's a lot of Goop... said one part of my brain. The other part happened to try and see if it can be used for my benefits, which, at one glance at my Damage Tank being empty gave me all I needed to do this turn.

So I get to work. I quickly ride into Dr. E. Gadd's lab and met with the inventor himself and leave the lab with a Poltergust 400! The predecessor to the Poltergust 3000, it lacks the meter observing the number of objects or things it currently holds or even the simple flashlight measure. However, this old relic still has equal or even more vacuum strength than its successor which is all I need.

Walking over the Damage Tank, I quickly went to modify the Damage Absorbing Container to make its outward volume smaller and through the usage of sponges, allow it to better absorb more damage...

So with my new vacuum and the Upped Damage Tank in hand, I called in my Rov and his Science Crew that's been absent for a while and let the tinkering begin in earnest. Nuts and screws are thrown and used as we start by dismantling the Poltergust as we dig to get to the parts I want to replace. Off goes the red plating to be quickly painted in a new brand of Green Goop Resistant paint as to not fall apart when it does its job. Eventually, we reach for the container in the poltergust and quickly swap it with the Damage Tank.

Cackling at my modifications, I immediately turn it on and start my trek to gather as much Goop as I can... Starting with my Buns, I had them all lined up and allowed the Poltergust to suck the Damaging Goop into the Damage Tank.

But why stop there when some just made it easier to gather the Goop?

Squinting my eyes to look at this turn's past for the actions that dealt with the Goop, I immediately go to where I can easily obtain the remains after they got rid of their entities goop.



A Noticing the Goop from Crusher's Naked Teleport is about to fall from gravity, I get there in time to suck the Goop in midair and into Damage Tank.



Seeing no easier target, I sigh a bit before thanking Paradox before sucking up the Gooped Napkins into the Damage Tank.

Slightly sadden as only two Player's who mentioned happened to their Gooped was mentioned, I give a call to those who are still cleaning their entities of goop to send them over as to feed it into the Damage tank so it can be usable.

Opening a hatch into the Poltergust, I see the Damage Tank as it seems to take the Overtime Goop Damage and start absorbing it... changing the Goop into Raw Damage...

//Current Goop Damage it's absorbing = 3,000,000
//Tank Absorbed Damage = 0
//Goop Damage = (3,000,000 x 2 turns (From Buns)) + (3,000,000 (Paradox)) + (3,000,000 (Crusher's Leftover's)) = 12,000,000 (I will keep track!)

(Orders!)
Attacking entities just BASH any PG entity that isn't the Unsealed Tank that's alive.
The Temple holds onto the BEAM since I can probably use Flavor Test to make it damage HARDER.

The Damage Tank will now absorb the goop's damage if the goop is directed to it, albeit at a rate reduced by 2/3! So 4,000,000 is stored! When it unleashes that damage, its going to hurt...

Shield buns cleaned of goop!

I vote to use the orb on the Tank.

I grab all of the tool on my Ash Aragami, and feed it to Excalibur, giving Excalibur the ability to goop up enemies with its new Goopcalibur form.

Excalibur is now Goopcalibur, and can apply goop to enemies! The Ash Aragami is totally clean, more than happy to donate goop to a good cause.

-----------

AG:

Psychic Overlord takes 3M damage from the goop! The Elite and God-Elite wither skeletons succumb to the goop and die! The Mark III tactical flashbang almost dies due to goop, but somehow their emergency teleporter rescues them, leaving them at 1 HP!

The New Soulrazer Army gains +60% charge, bolstered by the Order Orion forces! Or is it Order Scion? Well, in DefTG universe, they're named Order Orion!

Inside the Plane of Obstacles, Cera rushes forward, only to be stopped by an invisible wall! Meanwhile, the obstacle generators spit out two more obstacles for him to overcome!

Cloak and Jamie use TEAL TRICERATOPS, summoning a dinosaur that just happens to be teal to stomp on the Distraction! 6,000,000 damage!

Xerath: Stay away from my army!

Xerath, assisted by Altair, launches a hookshot at a New Soulrazer Killer ship, locking onto it! Slowly, he drags it closer and closer, as it struggles more and more! Eventually, it runs out of gas, and is easily slammed into a nearby wall to finish it! New Soulrazer Killer destroyed!

Quinn and Ash charge 3 CP!

Janus unlocks The Tank II, giving it +1M HP twice! The Apex's Attack frigate fleet is growing fierce...

Your forces all fire! The Tank begins by utterly steamrolling The Heckler, overkill damage and second attack going into obliterating ☺! Both are killed, and the Godmodder's Army is at 3 units again!

Winkins Army all attack the Attack Shield Obliterator, dealing 3,700,000 damage! Daskter's units launch their own simultaneous attack on the New Soulrazer Killer ship, Tassadar's slices with the gun support of everybody else, Red Army Soldiers included, taking away 2,800,000 HP! The Dark One and Argus open fire on the Fruit Ninja, but he dodges 5 out of 8 of their attacks! Bad luck! The Scoville Reaper tries to help make up for it, dealing an extra 600,000 damage!

The Aragami and Quadcopters swoop over and bomb Simplicity, dealing 2,400,000 damage! The LIVE Space Station attempts to set the tractor beam on Simplicity, catching the attention of the Godmodder...

King DDD yearns for Eevee! Where are they? Its hard for them to use their abilities without guidance...

The Apex Fleet and the Nether mobs all rush Simplicity, dealing an addition 7,600,000 damage! The Spectral Lords finally fire, dealing 6,000,000 more damage! Simplicity is suffering from all these major attacks... Finally, Simplicity gets hit one more time by the Psychic Overlord, who takes advantage of them being trapped in the tractor beam to deal 1,700,000 damage!

And finally, the Healbot patches up the Ash Aragami, giving it +500,000 HP back!

PG:

Using his first action, the Godmodder thinks about the LIVE Space Station's tractor beam. The tractor beam immediately crumples up into scrap metal! Tractor beam destroyed! Simplicity is free! The Godmodder orders his still-living entities to attack!

The Distraction launches DISTRACT at the Constructor Drones, Janus, and Disco-Chan! They completely lose their next turn due to being distracted thinking about whether orange refers to a color or a fruit!

The Attack Shield Obliterator fires! With 30 total shots, they target every allied entity with attack shields or redirectors, from the top of the entity list to the bottom! Winkins forces are protected by the Greatshield so the attacks can't reach their shields! Daskter's forces lose their attack shields (but one of the mines goes off, dealing 200K damage to the Obliterator!) Scoville Reaper and Space Station itself lose their shields, but thanks to the Space Station's 1,000,000-damage-protector nothing aboard the Space Station loses its shields. Overseer and Psychic Overlord lose their shields. All of CaptainNZZZ's entities lose their shields! The Tank loses its shield!

Xerath: Gah! Somebody kill that thing or nobody will have any attack shields!

Ash: It's a bit late now...

The Fruit Ninja slices Argus twice, slaying them but taking 500,000 damage himself in the process! Another 2 slices take out the Conscript Facility and Red Army Soldiers! 3 additional slices take out Winkins Play-Doh and Greatshield, and his final 3 slices completely kill the Forward Operating Base, Fortress, and Healbot! Simplicity strikes all 3 times at the Shield Buns, massacring 100 of them! Simply! The Shield Buns managed to dodge once, otherwise they would've been completely obliterated!

The New Soulrazer Killer Ship carefully advanced above you, getting closer to the New Soulrazers behind you...

With his second action, the Godmodder summons the X-CREEPER V1! A giant creeper, it'll rush forward to where the Angels are and blow a giant hole in the defenses! This will increase the Godmodder's distance by 5% if you allow it to live!

With his third and fourth actions, the Godmodder places a HEAL BLOCK! So long as it is active, AG/N entities can't recover HP through any means! You'll need to research it first, and then complete some kind of objective to get rid of it!

In an incredibly petty move, the Godmodder uses his fifth action to crush the last 30 Shield Buns under an incredibly giant copy of his thumb. They can't regenerate anymore - they're out of the picture!

N:

The Temporal Guardian decides to handle the Fruit Ninja himself! He stabs Fruit Ninja from behind, and Fruit Ninja completely fails to dodge! 14,000,000 damage! The Mark III Tactical Flashbang, Servitors, and Hellfire golem all attack the Attack Shield Obliterator, dealing several million damage and stunning it for a turn, giving you time to kill it before it fires again!

----------

+9% Godmodder distance!

The Godmodder: Numbers 11 through 15. Here. Now.

5 new [PG] Army entities have appeared! Godmodder's progression slowed to 8% per turn!

Jamie: Hey, Altair... maybe now's the time to use some of that CP...

-----------

Amidst the chaos of the battlefield, you notice outside, there's something there... you'd have to teleport out of the tunnel to get to it, but your forces control the exit, so its easy to get in and out quickly. It's... the Plane that held the Bank of Actions! The Bank is completely abandoned now, no defenses left. It looks like the Godmodder only hastily locked up the vault once he had gotten the Allsee Spectacles. There might still be something inside, if you take the time to search.

-----------


THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Sealed Tank! You can't hurt the Godmodder until he's dead!
-Get Cera out of the Plane of Obstacles! Clear the way!
-Wreck the Godmodder's Army to prevent him from completing the Tribulation!

Minor Tasks:
Use Xerath's New Soulrazer support to help!
Clean the gooped entities before they die!
Take down the New Soulrazer killers before they hurt the New Soulrazers!
Find a way to clear the Heal Block!
Search the Bank of Actions to see if there's anything left inside!
Kill the X-Creeper V1, or it'll help the Godmodder clear the Tribulation faster!


====================================================================================================
DISTANCE: 19%
+8% per turn!

[SR]New Soulrazer Army: 110% charge (+60%/turn)

[AG]Altair - CP: 46
[AG]Quinn - CP: 26
[AG]Cloak - CP: 3
[AG]Jamie - CP: 3
[AG]Ash - CP: 6
[AG]Xerath - CP: 3

PLANE OF OBSTACLES:
Exit Portal (leads back to HEXAGONAFIELD!)
[PG]Obstacle Generator: 9,000,000 HP (+1 Obstacle/turn)(-1M HP/turn)
[PG]Obstacle Generator: 9,000,000 HP (+1 Obstacle/turn)(-1M HP/turn)

[N]A solid brick wall
[N]Invisible wall in a videogame
[N]White holes
[N]Being tired again after the AGs tried to put you to sleep repeatedly
[N]A very buff man mocking you

[AG]Cera (wielding Yoreblade - kills everything in one hit!)(moves as far as he can up the hill each turn!)

[V]Heal Block (No AG/N entities can be healed!)

[AG]THE MACHINE (Use to gain a super mode for 3 turns!)(Select offense, defense, or utility as a focus; then any word as your specialty!)

[AG - Winkins]Winkin's forces: TA: 3,700,000
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 2/3 (repels darkness!)(Distracted! Can't act this turn!)
[N]Fennie: 3,000,000/3,000,000 HP, 155,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bunny Baron: 2,000,000 HP (20% dodge rate)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)(protected from 1 attack)(protected first by the shield buns then the knights)
Bun knights: 50,000 x 65 HP, 20,000 x 65A (15% dodge rate)(+5/turn)
Fortified Rice Temple(Gives +200,000 HP/turn, -500,000 damage from all attacks, and +100,000A (collective) to Winkins-owned entities)(needs to be killed in one hit, dies to 10M+ damage hits)
Specials: Rice Festival(+100KHP/50KA) - 2/4, Rice BEAM(500,000 damage) - 5/5 - Great Rice Barrier(+2M HP shield to all Winkins') - 2/6
Damage Tank: 4,000,000 damage stored!

[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)
Pioneers: 10,000 x 100 HP, 2,500 x 100A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A

[AG - Cephalos Jr.]Red Army Swordsman: 60% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 100,000 x 20 HP (can build or double the attack of whichever combat entity they choose to assist)

[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 3/4, RP: 1

[AG - Crusher]Janus: 3,500,000/3,500,000 HP, Unlock Ability x 2!A (protected from 2 attacks)(Distracted! Can't act this turn!)

[AG - Arsenical]Scoville Reaver: 1,000,000/1,000,000 HP, 600,000A (A S/B/D ignorant)(+100,000 HP/turn)(conversion resistance)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 25% chance to null attacks)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(protected from 3 attack)(originally JOEbob's)
Prism: 50,000 x 80 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)

[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 5,000,000 + 700,000 HP, 750,000A (+20 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)
Aragami: 30,000 x 60 HP, 10,000 x 60A

[AG - EternalStruggle]Apex Fleet: TA: 7,300,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 600 HP, 3,000 x 600A (10% dodge rate)
Ordnance cruiser: 250,000 x 10 HP, 250,000 x 10A(can attack or heal)
Spectral Lord: 400,000 x 20 HP, 0/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 10 HP (As long as at least 1 Overlord is alive, refills Attack/Constructor drones to 1,000/4,000 each turn, if they're below that)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 4,000 x 1,000 HP + 4,000,000 HP (Doubles the number of units in a group once per turn!)(Distracted! Can't act this turn!)
Engineering depot: 400,000 x 2HP (Materials exhausted - still useful as a shield!)
Airfield: 400,000 x 1HP (Materials exhausted - still useful as a shield!)

[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Psychic Overlord II: 6,300,000/11,500,000 HP, 1,700,000A, Special: Gain Ability: 2/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(weak mind powers)(Boss)(gooped, -3,000,000 HP/turn for 2 more turns)

[N - CaptainNZZZ]Temporal Guardian II: 30,000,000/30,000,000 HP, 7,000,000 x 2A, Special: Za Warudo: 2/2 (-200,000 damage from all attacks)(25% dodge rate+1 Auto Dodge)(+2,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 1/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(gravity harness)(-100,000 damage from all attacks)(+5,000 HP/turn)(gooped, -1,500,000 HP/turn for 2 more turns)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)
Servitors: 10,000 x 620, 5,000 x 620A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(Time-phaser protects from one lethal hit)

[N]Bank of Actions ruins: Vault protected by numeric combination lock! Discovered digits: _ _ _ _ _ (digits lock in, gives "higher or lower" readout)

[AG]THE TANK II: 67,000,000/67,000,000 HP + 1 permashield, 22,000,000 x 2A (1 Retcon Shell remaining!)(Boss)(can overkill up to 5,000,000 damage)

[PG]Distraction: 4,000,000 HP, Distract!x3A (A S/B/D ignorant)

[PG]X-Creeper V1: 15,000,000 HP, Self-Destruct!A (will increase Godmodder's distance by 5% in 2!)

[PG]New Soulrazer Killer Ship: 4,700,000 HP (reduces New Soulrazer charge by 50% in 1!)

[PG]Fruit Ninja: 14,150,000 HP, 2,000,000 x 10A (30% dodge rate)(Elite)(A S/B/D ignorant)(Army)

[PG]Attack Shield Obliterator: 26,400,000 HP, 0 x 30A (Tri-shield buster)(Army)(stunned for 1 turn!)

[PG]Simplicity: 10,800,000 HP, 3,000,000 x 3A (Tri-shield buster)(Army)

[PG]TooCoolkid: 50,000,000 HP, 4,000,000 x 4A, Special: Go Back: 0/2 (Tri-Shield buster)(Elite)(Army)

[PG]Turretman: 25,000,000 HP, 1,000,000A + DeployTurret!A (Tri-shield buster)(Army)

[PG]The 30 million damage laser: 30,000,000 HP, Special: 30 million damage laser: 0/1 (A S/B/D ignorant)(Army)

[PG]Empty space where a TF2 teammate would've been: 1/1 HP (Army)

[PG]Entity Z: 27,000,000 HP, 6,000,000 x 2A (Tri-shield buster)(Army)

[PG]Unsealed Tank: 10,000,000,000,000 HP (projecting Godmodder protection field)(Boss)

[PG]The Godmodder: 22/310 HP (Descended - x5 Actions per turn)(Completely Invincible)



Player list:
Alastair Dragovich - CP: 23 (Pelicannon, X-Blade (use to protect one Player from death once!))
Arsenical - CP: 8(1 post in debt!)(Inside THE CAPSULE, which is maybe indestructible, small amount of power channeled to The Creator)
Bill Nye - CP: 14 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 45 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison+1, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0, always-hit-Monocle)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 0 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 9 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Goopcalibur - 25 Power + Goop effects!)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 0 (has bag of nine-sided die)
General_Urist - CP: 11 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 0 (has Ultimo Durana(94 power left, CALLBACK Greatsword, Self damage ticket)(Soaring Dragon - 3M base damage, easy split against 2 opponents for 3!)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 25 (has nice bed, infinite charmzard energy, 3 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, Godmodder Lock)
Karpinsky - CP: 0
Krill13 - CP: 25
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 0
Paradoxdragonpaci - CP: 4 (has paradox void cards, hexagonaherbs, 4 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart/Rage/Space gone), Electric Teal Liquid vial(3 power), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 0 (Crank it up - can crank up an aspect of an entity for 3!)
Ranger_Strider_ - CP: 8 (Time Twister - can send an entity back in time one turn for 3!)
That-Random-Guy - CP: 53 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), spirit knife, grenades)(has The Real Kicker, entropy-blood-smash powers!)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 1 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, greatsword, 1 Godmodder Lock)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Safetyified Miniature Clairvoyant Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
Player Power Cascader (rolls 10 1-10 numbers, multiplies results and then multiplies that by a Player's attack to increase damage!)
Duelist's Garment (gives powers of Yorehammer, Starcalibur, Resolute Heart, and Infinileaf Clover for one post)
 
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Hey everyone, quick OOC note, I'm going to be away for a week at a super secret conference where I learn useful skills. During this coming week, I won't have enough time to update DefTG until I get back. You can expect the next DefTG update next Sunday. However, you can also hopefully expect another The Truth chapter in the middle of the week! So hopefully that should tide you over.

Tribulation 4 seems to be going pretty well so far, so good luck, Players!
 
I sigh, and open a portal to the Elemental Plane of Items that are Conveniently Suited to Solve Whatever Problem the User is facing At the Moment! I then pull out a device from it, and point it at Cera. Immediately, their sleepiness is now swapped to the White Holes! The White Holes get sleepier, and sleepier, before finally deciding to go to bed... on top of the Obstacle Generators! Now, due to the properties of White Holes, and also Player Bullshit, this traps the Obstacle Generators inside the White Holes!
 
Orders My soldiers can deal with the distraction.
All available soldiers open fire! Take out the damned Distraction.

Actions:
1x we all know that invisible walls in video games are simply suggestions. There are plenty ways of bypassing them. Using some not known exploits. Cera can glitch through the invisible walls like they never existed.

2x New Soulrazer Killer Ship, I damage the ship (placeholder fluff stuff)
 
FOCUS!
Aight, here I go! I stand, prep to use Time Twister..... and snap my fingers. The Heal Block is placed in the same status it was a turn ago... nonexistant.
 
The Apex Fleet fires on Simplicity, or Turretman if it's not still alive. The Fleet Beacon reinforces the Spectral Lords, which are to begin charging up again. ES also votes that 100% Soulrazer Charge is to be used on taking out TooCoolkid, the enemy's strongest current fighter.

ES had hoped it wouldn't come to this, but it's time to use The Machine.

Was there any ever doubt what he'd pick?

Offence + Lightning.
 
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Moniker you missed my post! You didn't register my actions at all.

I use the Machine and choose the words Utility and Upgrade. I then upgrade the Ash Aragami's build rate.
(If someone has already used the Machine then just upgrade the Ash Aragami's build rate anyway.)
 
Superbuff requested: Utility, Portals. request removed at request of source of requestability.
(that is, piono.)
[1x] Oh, right, we're in a tunnel. I quickly sprint out to one of the uninhabited, heavily tainted, planets in the hexafield, and start grabbing taint by the armfulls, before rushing back towards the tunnel. With several armfuls (I grew more arms) and cartfuls (I dropped by a shopping mall) and barrelfulls (got in a drinking contest, cheated) and jarfuls (dropped by a comic artists house, the guy had a weird nose and Tons of empty salsa jars he really wanted to get rid of) and carfuls (did you know the apocalyptic changes have led to many planetsworths of people leaving their cars behind in a panic? I'll pay them back later) and bucketfuls (I ran into an army of people yelling about holes in buckets. most of them dropped their buckets, and Taint is viscous enough, even in its liquid forms, to stay inside)and barfulls (some of the bar owners accosted me in the contests I cheated in, so I used their bars to transport Taint as retribution. They'll get them back, but they won't be pretty) and starfulls (some stars are not only hollow, but completely unrelated to any form of life, leaving them excellent storage compartments! Sadly, these stars tend to be much smaller then others, only about as large as a city).
Once I return to the tunnel, I run over to the edge of the area the Godmodder's troops are letting players in freely, and start rapidly unloading Taint. I start with the fibbers, laying them down like bricks, giving the Taint a strong foundation in the area. Once I've unloaded as much of that as I can, I load the rest into a comically large canon and leave it there for the moment. Then, I start pouring out the Fluid. unlike the Fibbers, fluid will Flow, and is much harder to destroy with physical force. The tide of Taint pours ahead, possibly even reaching the Godmodders front lines, but even if not, the Taint will be there against retreats, and there's a lot of it. unlike the Fibbers, I unload All the fluid, simply letting it keep flowing in all directions.
I also order all taint to target any Godmodder-Aligned beings, not specifically uncolored [PG]-tagged beings, as clarification.
[1x] I float over to the top of the Unsealed Tank, and start scanning that purple shield. how does it work? What energy signature is it? does it qualify as an attack? does it go as a beam? is there a visible connection from TANK to invulnishield? it's probably absolutely fascinating.
[0x] I ask Alice if, assuming I gave them a boost stone, they could provide the Godmodder energy for creating three or more Godmodder Locks (to be placed in the general inventory, not my own)? The Godmodder's trying to dodge them when I tried to trap them, and spares would help.
[1x] I look at the Sub-par Godmodder Lock. nearing the end of Items being useful, huh... I climb up The Tank II and look at which areas are... wait, it hasn't taken any damage... nevermind. Ok, I head down into the Tank II's maintanance areas and go find the defence systems. Attaching the Sub-Par Godmodder Lock to it, I set up some circuits in the Tank II, along with a control system, to let it use it more efficiently, and put a small reservoir of player energy into the Sub-Par Godmodder Lock's core's systems to let it turn on and off, rapidly. Hopefully, the Tank II will be able to use the Lock selectively when it's under attack, putting up the energy field to block or at least dampen incoming blows for the few moments they last- Moments the Tank II wouldn't be moving forwards anyway- and continuing to surge ahead afterwards as needed to remain relevant. By rapidly toggling the Lock on demand, the main downside of allied Lock use is removed. The controller system for the Lock will try to focus the activation periods on blocking attacks that rely on Godmodding the most, to play to its strengths. Furthermore, the Lock is located behind the Permanent Attack shield.

((OOC note: Part of the reason I've used the Sub-par Lock here is that, since it's sub par, this leaves the power of the result open for Moniker to decide. It's probably unreliable, but how much...? So while it will hopefully be useful, I'm not expecting 100% deflection, which would fail whether or not it made sense, just something. some CP will be expended if necessary.))
 
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Thinking fast, I use an Action to send the Pelicanon to Cera! Now everything with a limited height can be bypassed by augmenting Cera's unstoppable charge/jumping abilities, since the Pelicanon was designed to launch Players/Entities over long, uncrossable distances! The Brick Wall and buff man mocking hr can't reach up far enough to reach Cera after using this, rending them useless! Also, the thrill of soaring through the air also revitalizes Cera, shaking off any sleepiness or drowsiness they feel!

With that done, I use my next Actions begin work on the final three components of THE CAPSULE. First off, I use the technology from the Wopnderful 101 suits to create a Data Reader And Filter Telecommunicator - or D.R.A.F.T. for short! It will take the information from the Bond Reader and filter it out for the necessary info the other devices need!

Now, one might wonder how Wonderful 101 technology uses that. Well, it's simple - the group already has to psychic switches so efficient that they can be flipped to trigger transformations in ludicrously small fractions of a second. Additionally, they are able to make any shape or object with themselves perfectly with minimal communication. Therefore, using said psychic technology to send psychic signals to the group would be invaluable, especially since the Wonder Masks can temporarily boost civilian or enemy recruits to do these feats with zero training.

However, people's thoughts, especially in high stress situations, can be weird or distracting. Not to mention there'd potentially be 100+ people with different ideas and thoughts going on simultaneously. Therefore, the Wonder Pendants would have to have a filter for the psychic chatter, allowing the various functions of the Wonder Masks to function as implied. And since I know how Wonder Masks and Pendants work, I know how to translate this information into other formats, allowing for the D.R.A.F.T. to trivially sort the information supplied by the Bond Reader to any other device, from the CREATOR to...

My third Action's device, and the last necessary component of this entire machine. This, too, shall use Wonderful 101 Technology as a base, but it also shall use everything else I've learned as well. Wonder Masks create outfits, the Unite Morphs, and Unlimited Mode from esoteric forms of radiation, and thus their tech is needed to build something that attracts esoteric forms of energy. The Bond Reader's propensity for the use of connections between people shall provide a necessary conduit. The Creator's form is needed to direct and condense this effect. The information form the D.R.A.F.T. shall be needed to fine tune the effects to a single target. And lastly, THE CAPSULE's nigh invincibility is needed to anchor the device to said item and give it its form.

THE ATTRACTOR is now complete as of my third Action. With the information from the D.R.A.F.T. and Bond Reader, I can now activate it at any time to attract a specific kind of energy and bring it into THE CAPSULE.

Which leaves me with one last thing to do. I burn 1 more CP. I proceed to use one last bit of Wonderful 101 tech, but this time from a completely different creation. After all, the Platinum Robo was made from tons upon tons of Buildings locked together. Not once in combat have they been shown to even be CAPABLE of being removed, meaning that once they were locked in place, nothign could move them.

I attach a device to the bottom of the CAPSULE with such interlocking power in mind. I turn it on briefly to test it.

CLUNK!

I proceed to unleash an obcene amount of knockback effects on THE CAPSULE. Not only nada, but it was trying to move away from the Battle due to the weird Battlefield mechanics. I disengage it and hook it up to the D.R.A.F.T. Now, whenever THE ATTRACTOR fires, THE CAPSULE will be locked into place, preventing THE ATTRACTOR from dragging THE CAPSULE from wherever it is towards the source of the energy. This means that whenever the ATTRACTOR fires, it'll either rip the energy out of wherever it's holed up, or it'll drag whatever the energy is inside of onto the ATTRACTOR itself, whereupon the physical contact is guaranteed to remove the blasted energy from the target once and for all and shove it into Arsenical for safekeeping.

With this, I wipe the sweat from my brow. This completes the setup portion of my plan.

Now... I wait until the time is right.



ACTION SUMMARY:
Action 1: Give the Pelicanon to CERA to use, propelling them above the remaining obstacles and shaking the sleepiness effects off of them.
Action 2: Created the D.R.A.F.T. which filters and distributes information that the Bond Reader obtained for use in....
Action 3: THE ATTRACTOR, created to lock onto a specific energy type and take it from intended target, whereupon it'll be stored in Arsenical for safekeeping.
1 CP: I created the Immovability Clamp, to keep THE CAPSULE from being moved by shenanigans related to THE ATTRACTOR's activation.
 
Soulrazers! Take out the TooCoolKid!
Tank! One attack on the Creeper, splash damage to the Distraction! One attack on the Fruit Ninja, splash to the Soulrazer Killer!

FOCUS:

THE ATTRACTOR needs something to dispose of the energy it takes in. You know, some kind of disposal mechanism.

So I take out a few lengths of pipe and start attaching them to THE ATTRACTOR so the energy can flow down them and be disposed of.

Then I run out of pipe. So I attach my handy Trandimensional Drinking Horn (fun at parties). The Transdimensional Drinking Horn has one end at the top, and the other end in a body of water in a different dimension. I've seen it mapped to the ocean, to an oil field, to a kiddie pool... and to Hell, that one time.

Well that one time is now also this time. The back end of the disposal piping is now in Hell. I quickly dispatch a drone to affix an Energy Diffusion Array, great for diffusing energy without a violent reaction.

So now we've got some piping going from THE ATTRACTOR, through a Transdimensional Drinking Horn to Hell, and ending in a Diffusion Array.
 
I use final getsuga tenshou empowered with the concept of cut and disintegrate
"I state that there is nothing i cannot cut"
Whatever shall be touched by the energy blade will instantly disintegrate(or at least take conceptual damage which has to be healed other wise it will deal constant damage)
(Question: The heal blocker kinda thing
Doesn't it prevent the healing of the godmodder's troops too?)

I unleash my attack on the X-Creeper V1
All that can be heard is the sound of rushing air
For a few seconds even the godmodder is blinded by the darkness

(Thanks Alastair)
 
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The quiet watcher sighs at how the Unsealed Tank was physically tied to this dimension when he gets a completely different idea. He teleports in front of the Godmodder, reaches above himself, and pulls hard with two of his actions at the fabric of the Plane of Obstacles through a portal that appeared above him, causing it to open up and unfold itself in front of his path, slowing him down even more and unleashing the entire plane out in the path of him and all of his minions currently trying to solve the maze. While this doesn't destroy the Obstacle generators, it does mean that none of the obstacles within remain there as all of them are now obstacles to the Godmodder in the maze.

He uses his last action to go back to the vault that once held the Allseeing spectacles and recover his glassing bomb, a weapon that would render anything and everything in the blast radius into glass that he had made into a booby trap, only for the Godmodder to not set it off.
 
I vote for New Soulrazers to instadeath the Toocool Kid

Piono nods but also grimaces.
"Maybe, but I think we should make plans for it now. Unless you can just willingly give up the soul orb and have that be that, which I highly doubt...
We're going to need Player power to separate it from you without you dying.
There's no way you'll be able to get rid of your godmodding with your godmodding, otherwise he'd have ripped it right out of you himself back during the Soulrazer fight.
And that means we have to do it before B-grade script-kiddie over there bites it, in case the whole 'Godmodder transition' thing depowers us.
We obviously can't do it right now, we need your own godcharge and new soulraze forces until the Godmodder's army entities have been dealt with.
But... we have the drop on him. All his allies are down, and thanks to everything else we have others in the wings we can call in should it be needed.
I can't make this choice for you, but once we finish locking him out of finishing this Tribulation...
If we don't prepare something right now we aren't going to get another chance.
"

Altair feels his phone buzz. That's odd, he doesn't have a phone.
"Psst, Altair, I need to tell you something."
Altair hopefully picks up the phone (which actually just turns out to be a brick with a speaker tied to it) and Piono's voice speaks out of it.
"I know you're probably planning to 'deal' with Alice. What if I told you one of the others came up with a plan to degodmodder her without killing her?
Break the cycle without killing a friend/ally. To that end I've got two requests for you:
First: If you have any information on Soul Orbs that could be used to minimize damage to Alice herself when we have the chance to do it, please, let us know.
Second: Think you can keep an eye out for orders coming our way regarding that? When the opportunity comes we won't have a lot of time. And even just one extra person ready to help out may make a difference.
"

A quick psychic message flashes through Cera's mind. Quick as a blink, and dampened so that Cera can hear and respond without being distracted.
"Cera, I know you said you wanted to hold onto the Yoreblade, but it's making you a target and keeping us from being able to use it effectively.
Once we take down the Unsealed form of the Tank, would one-action temporary handoffs be an option? As in, someone else uses it for the tun, then gives it back as soon as their turn ends.
We did that with the other Legendary Weapons a few times (well, handing it off to someone new since those ones drained life force) and it might be needed here if we want to have a chance at winning.
"

Actions: This super mode came out even better than I expected, time to overclock some stuffs.
Action 1: I whip the doormaker plushie out one last time. There are plans within plans, a roiling cogwork that stretches into the distance as far as the eye can see into those darkened mists of time. I whip out a monkey wrench and smack the plush with it three times, which somehow magically applies my supermode bonus to it, cranking up its PORTAL POWER a notch. Specifically its stability. Previously, you see, the doormaker plush is granted the ability to create a portal to any location. As far as I'm aware though, it was never given the explicit ability to hold those portals open indefinitely. And now it does, come hell or high water no force will be able to close the portals prematurely.
I then stash it away. The time to use it will come, but it is not now.

Action 2: I wander over to Alastair's CAPSULE, and notice that the Attractor looks kinda generic and weak. So I hit it with a beam of PURE NOTCH KICKING. This causes its attractive power to shoot through the roof! It will now attract and pull out energies faster and more powerfully than ever before! I cartwheel away into the distance to go make somebody else's life better. You're welcome internet.

Action 3: These powers are great! Too bad I only get to keep them for three turns. Oh well. I float up to the New Soulrazer Army's portal and kick it in the notch. What does a portal notch look like? I have no idea, but dang did I kick it up one. New Soulrazer Army has its power production massively amplified.
 
OH YOU BASTAR-... well to be honest, considering the LIVE Space Station briefly attracted the direct attention of the Godmodder, that is surprisingly little damage. That Obliterator has got to go though!

I order the Engineers to boost the space station's weaponry array this turn, and order the station itself to target the Attack Shield Obliterator.

I also focus on removing the Obliterator. Specifically, I pounce at the Obliterator and rip off several panels and access ports and such, and I begin ripping out important structural components... And I make an attack shield... for the Obliterator?. An attack shield that coincidentally has the exact same shape as all the parts I just removed, and takes their place. Finally, I fumble around and hit the "do stuff" button on the Obliterator's control panel, causing it to obliterate the attack shield I just made. In other words, several important structural components just exploded inside it. That's gotta hurt!
 
x3 Action:
Eyowe goes over to the 30 million damage laser and tries to redirect its aim to Entity Z by going into its inner mechanisms, wiring, and [insert other technical mumbo jumbo].
 
I appear in a flash of light, joining the anti-godmodder forces. I take a look around, finding myself a bit overwhelmed by everything that's going on.

"Would someone mind telling me what I should be doing right now?"

Following Alastair's recommendation, I draw back a bow made of pure void energy, and loose a shadowshot at the new SoulRazer ship, attempting to make it more vulnerable to damage.

I then store 2 CP.
 
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I use final getsuga tenshou empowered with the concept of cut and disintegrate
"I state that there is nothing i cannot cut"
Whatever shall be touched by the energy blade will instantly disintegrate(or at least take conceptual damage which has to be healed other wise it will dela constant damage)
(Question: The heal blocker kinda thing
Doesn't it prevent the healing of the godmodder's troops too?)
So who to attack guys or should i charge and get more power?
Will be edited later
"I recommend against charging. Charging is essentially not going to matter for much longer, especially after the Tribulation is over." I say as I recover from my own Actions.

"I'd suggest using your attack on either the Distraction, the New SoulRazer Killer Ship, or the X-Creeper V1."

I appear in a flash of light, joining the anti-godmodder forces. I take a look around, finding myself a bit overwhelmed by everything that's going on.

"Would someone mind telling me what I should be doing right now?"

For now, I'll just store 3 CP.
"We essentially have a dozen fires that need to be put out at once." I half-joke. "A good place to start would be taking care of those three targets I mentioned to Strider626 though. Alternatively..."

I look to the Psychic Overlord. "I know he's our entity, but we're trying to cheese out a strategy that requires his suicide move. I also need a specific kind of energy for a plan I have, and due to the Psychic Overlord originally being a generically shaped demon, he might have some trace of it. If you could violently tear out any Devil Energy and turn it into an Item, I'd greatly appreciate it."

I shrug my shoulders and pop some joints back into place.

"If that sounds too complex, or you'd rather do your own thing, then feel free to do something else. Team Work makes the Dream Work, but we're not gonna force anyone."

/In-Character Advice Giving Nullpost
 
Action 1: I take out my casuality-enhanced corrosive goop destructive-inverter. It causes corrosive goop to invert itself in a self-destructive manner, not only making it stop corroding but makes it exhaust it's power healing what it is currently smeared across, disintegrating in the process. Then I supercharge it and use it on the Mark III Tactical Flashbang, with obvious effects.

OOC: finish degoop tactical flashbang, channel overflow to healing it. CaptainNZZZ just letting you know I've already done this

Action 2: I perceive a buff man. He is mocking Cera. I send over a metal golem covered with a flesh imitation, plus lots of clothing, to humiliate him with superior strength and generally distract him.

Action 3: I give Cera a small cup of very strong coffee. No need to over complicate this.

2 Cp: I send weak teleporting fabric golems to assist the denizens of the Plane of Obstacles, not enough that they'll starting impeding Cera anytime soon, but enough that I haven't visibly reneged on my deal to work with them. . .

OOC: For the future.

10 CP: I create the Psionic Multifocus Lens. Once activated, it will give the user, the Psychic Overlord II (strictly speaking any entity with a vaguely relevant attack method) an ability and a boost, for one turn only. The ability is to split their attacks in increments of 500000 at different targets. The boost is that thanks to the focus part of multifocus, as well as the advantages involved in not needing for a item too last a long time while channeling such energies, they can do extra damage! Than I give it to the Psychic Overlord.

OOC: one turn effect item, multi target, similarly temporary attack boost, you get the idea. Multitarget takes priority over boost
 
Ultimo Durana: 94 Energy Stored

3 ACTION FOCUS - SUMMON CALAMITY: "HEHEHHEHEHHHHHH!"
This isn't even fair! Too bad I can only deal 9 million damage to 2 enemies... oh who am I kidding, that's STRONG. I summon Bahamut and have him cast AKH MORN on the two weakest fellas.
 
Focused Action: On the Bank of Actions, I guess 33333, then 55555, then 77777. That should help narrow down the search for the artifact.
 
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(x1) I refine the Electric Teal Liquid in the Mind Vial, making it better for the Eventual Use, converting it into the Mind Aspect and give the Vial of Mind to Ender_Smirk for his use

(x1)I prepare an extra-strength immediate brew of Coffee for Cera, this Coffee also contains a drop of the Meme Tea, a Copypasta of mine that holds a vast amount of Power.Basically,when Cera drinks this, she would be overflowing with Energy and Power...Potentially receive a few Fraymotifs and a Comb Rave...maybe Super Speed or ZA WARUDO who knows ??

(x1)I distract the Distraction with distraction as billions of Social Media Feeds from all the realities gathered here suddenly make themselves known to the Distraction, distracting it from distracting others via Social Media
 
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