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Defeat The Godmodder

Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(gravity harness)(-100,000 damage from all attacks)(+5,000 HP/turn)
OOC: You can remove the gravity harness since it's been used up. Also, it looks like you forgot to add its fatal blow protection from last turn:
Mark III Tactical Flashbang is now protected by Probability Manipulation and can survive one otherwise-death event!
Ugh, the Magitek Servitor Factory is still going down like a rocket facing the wrong way. There's a fair amount of cushioning below and its falling slower than before but it's still going too fast. Its momentum is still enough that it'll barrel right through the water and pillows to the hard ground below. More of its velocity must be removed for the Magitek Servitor Factory to return to earth safely.

And so, the Redirifle in hand, I mess with the source of the increasing velocity, the extreme gravity. While I certainly can't outright overpower the Godmodder's action, I can subvert it. Instead of trying to directly cancel out the gravitational effect I instead redirect it. The extreme gravity soon has its focus twisted. With space bending around its target, the gravitational pull is redirected around the Magitek Servitor Factory. While the extreme gravity is still affecting the falling entity, it's far less and thus far less acceleration as it tries to make sweet, sweet love with the ground. (x2)

With difficulty now faced with finding the Tree of Lithium I head to the site and starting looking myself. Bearing in mind the name may be quite inaccurate to its actual appearance, I focus on finding stray traces of material otherwise absent from the area. With superhuman senses, a magnifying glass, and borrowed observation skills from the likes of Sherlock Homes and Aragorn I take my time finding any trails that may lead to where the Tree of Lithium may be. (Or I use this action to save the Magitek Servitor Factory from its fall with a featherfall spell if my previous action wasn't enough) (x1)

Entity wise, the Mark III Tactical Flashbang shoots Valla's Bomb to stun it, Rotaz and the Hellfire Crystal Golem continue on the hunt for the Tree of Lithium, and everyone else continues the 'end the weak PG entities and then focus on the more powerful PG entities'. And if things go horribly wrong, all those items granted when the STASIS Pod was around will allow my entities to safely retreat.

Oh, and Alastair can use whatever items he needs.
 
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Action 1-3: I go to Pro EMT and change their name to Noob EMT. They suddenly lost all of their pro knowledge and start messing with their equipment. Doing this causes their equipment to blow up.
 
(x3)I breathe in deeply...and SPLIT once more into 2 parts.The first part calls upon the Greater Self for...a gift from the Transcendental God that is the concept of CUT and created a Multiverse.

In a flash of rainbow.That half receives the Gift and calls upon its Aura,THE SONG OF MAYBE and becomes temporary omnipresent, everywhere at Everywhen, he directs his attention to the Gate to the Shadow Realm and CUTS those chains that are working against this rift, trying to seal this shut.Well, no more, those things are now Divided, rendered into nothing more then metaphysical bits and pieces as a Sword of LIGHT suddenly flashes out and sunder them.This continues for all of eternity and yet in no moment at time is crystallised into a spike that rages on.Yet to this End, even Eternity is struck down and this Paradox returns into reality before returning this Mantle to the Greater after taking a moment of rest.

The other Paradox is using the Void Cards and the BUFFNESS of his Being, he invokes a Transformation and becomes a Giant Dragon Mecha that has a Drill for an Arm...it begins spinning as he draws upon Spiral Energy, he invokes TTGL and exceeds the regular limits of Mortal Beings!! He's now awash in Anime, And is converting all of it into Spiral Energy as the Drill, covered with Paradox Void Cards with Sigils of Mind,Heart,Hope and Breath painted onto them with Spiral Energy begins ripping the fabric of Space Time through sheer speed.He takes one step forward...and with a Battlecry throws the Drill into the Gate to the Shadow Realm.

"NOW THIS,IS TO GO FURTHER BEYOND!!THIS, IS THE DRILL, THAT WILL PIERCE THE DARKNESS!!"

The Drill rips through all opposition between the Gate and the Shadow Realm,piercing through any Defense that's left after Alastair's Shenanigans, it cracks open the prison facility and makes a way for Ender to come through, paving the way with some of the Breath Cards for Free Passage.

It lands near a horde of the Shadows, still spinning.In fact, it is not slowing down, it's getting faster and faster, flowing brightly as the Paradox Void Cards are powered by the ambient Void into he Sigils!!.A Brilliant Wave of Light cascades outward as the Drill spins itself into Pure Energy, the wave rushes outwards bearing Hope,Mind and Heart, it then coalesces into a drop of Harmony, waiting for Ender to use it

(free)I also vote for Alastair to use whatever items he needs
 
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Focused Action:
Eyowe, having just finished relishing in his most recent feat, now has an idea of what he wants to gain from the Machine.

He approaches said Machine, and upon it, he gives his inputs for the two parameters.

Focus: Utility
Specialty: Trickster (not that Homestuck stuff)

What Eyowe intends to gain is the power to instill various forms of chaos within the ranks of the enemy, whether it be through simply leaving them within mists they can't see through, turning them at each other's throats, or any other such acts of causing changes on the enemies to his own benefit, anything befitting the title of 'Trickster'.
 
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Action 1:

I call upon latent memories I have... memories from the Sparrow Racing League. Memories of a single object that brought more pain and suffering than any minion of the darkness could.

"Yeah, that'll work," I say in a fake English accent, mimicking a female voice.

I venture to the abandoned race track, and find it: that damned forklift seemingly capable of magnetizing sparrows into itself and banishing them into the negative dimension.

"Hopefully you're still insurmountable."

I take the forklift and throw it down in front of the antimatter, hoping to slow it down.
 
[x2] In the Wake of Alastair's Actions, I walk over to the Godmodder, and warn him about the Stairs. When he asks where they are, I shrug exageratedly, tossing a small, orb-shaped object at him.
It's a magic eight ball, and it says "Yes". Yes to what? Well, the Godmodder asked "Where are these stairs", and the answer is yes, so the stairs are at yes, yes? Yes.
Then I point at the ground. The Godmodder looks at me. I point to the ground. He looks at the ground. Back at me. Now I'm holding a man covered in pastries. He applies his hand to his face and looks at it. Back at me. I throw the Man made entirely of Cakes at him. They start yelling about the wonders of Cake. They shove cakes down the Godmodder's Throat. with a shock, the Godmodder realizes I never threw the man covered in cakes at him, only an unrelated man made of cakes at him. I throw the next one at him. They're basically the same as the others. They're still yelling, but luckily I haven't stopped talking yet so i'm talking over them on a metaphysical level. This doesn't help the Godmodder because his ears don't exist on a metaphysical level, only a physical one. My ears are metaphysical, but I'm not using them. They just hear typing. It's my eyes that I'm using to hear these words, which makes it all smell like buttercups.AKES ARE THE BEST THAT CAKES AND I:M MAKING CAKES OUT OF CAKES WHICH ARE sorry I got distracted with something else, metaphysically speaking, so Cake Guy and Pastry Paladin (trademarked) started being audible. Don't worry, I'm back now. At any rate, a good deal of this is nonsense, but since it's nonsense, I bet the Godmodder didn't catch the secret important part.
Where I set up a Godmodder Lock around him.
Needless to say, there was no secret important part, haha! No, the important part is what happened while the Godmodder was looking for a secret important part. Or maybe 3 weeks back one night in Albuquerque.
Either way, the end result is the important event happens, and the important event is important. It's so important, I'm going to say what it is! Eventually!

So basically I put a Godmodder Lock around the Godmodder and then I put another one around that one.
Now he's Stuck.
So there.

If I still have the second action, I lock up the other half of the Godmodder.
 
Moniker at the end of last turn I had 80 prisms, at the end of this turn I have only 4 despite the end of turn battle listing me as losing only 16. The maths doesn't seem to add up, what happened?

Actions.. I give the Space Station two attack shields, and charge 1 CP.

I order the LIVE Space Station to fire at the Turretman, and the engineers to boost the prism deployer.
 
The quiet watcher uses all of his actions to turn the Antimatter that was now flooding the top part of the plane of obstacles into a single stable bullet, folding space itself to make it fit into an extremely tiny space. He then picks the bullet up and pockets it, for now.
 
I vote for Alastair to use any and all items he may require this turn.

Deep breath in. Deep breath out. Completely deny the presence of any temporal shenanigans. Obviously they aren't here. Such a thing could never, ever work. Time runs forward, on every level perceivable within the multiverse we all exist in. (More or less.)

1 + ?? CP

Now, the One Shot Nuke Charge kills the one thing it hits in one hut. (Non-boss)

What's non-boss, powerful, and only dies in one hit?

Winkin's Rice Temple.

See? Totally legit logic. No 4th wall shenanigans here.

If for some reason I feel highly uncertain about the wisdom of this (KOFF KOFF Moniker Won't Allow This) I decide to spend another 5 CP checking the Apex, Janus, The Dark One, Tassadar, and the Psychic Overlord II.

Action 1: Time to do something clever. I have already predicted the One-Shot Nukes target. Therefore, it will not go off. Therefore, it can be safely stolen (since I also know where it is). So I go and try to steal it, and Godmodder interferes.

42 highly exciting seconds later, I run out of penguin rocketeers, and have to flee. However, somewhere amid all that excitement, the nuke was flown off by a certain penguin whom I secretly made a separate deal with.

He flies up, and up, and gathers speed, and then the moon (which wasn't there until just before the fight started . . . ) is busted apart by the impact.

Moon rocks! Billions of tons! Raining on the Godmodders forces! Obliterating th-

Yeah.

There's no way it's going to work like that.

In reality, I am hiding behind one of the rocks, ready to jump out and repeatedly bash what'll turn out to be a manikin of the Godmodder.

Good thing the real target of all these shenanigans was to make sure the nuke ends up being cut too bits by the True Knife and shot through a railgun at the Godmodder, right when it seems he least wants it. (by a set of my usual golems and clones)

2 CP: I help out the Heir (Ender_Smirk) et cetera with their shadow rehabilitation project. You can guess how.

(I have no desire to stretch the limits of the retcon shenanigans that are definitely in no way actually happening.)

Action 2: I've known for a while now that there's some serious stuff planned for this turn. Therefore, in the, er, finest traditions of XCOM, I go into Anti-Godmodder Overwatch!

Basically, if he tries to interrupt the great big action, I'll do a counterinterrupt, involving, er, that's for my next action. The point is, I am very, very Overwatch on him. Instant reactions, plus teleportation, plus Gengi.

Action 3: So when/if the Godmodder does his interrupt, I will counter interrupt. How?

Well, that depends. But still, I can optimize my hammer-spaces for the task, and make plans.

Needless to say, there will be appearances including but not limited to a freezer full of packaged ground meat, the USS Califronia, high-quality imitation freezer corpses, the USS California's set of makeup, horrible horrible toilet paper, a noodle fork, Thor's Hammer, a forked noodle, 17 giraffes, 75 golden camels, purple peacocks (I've got 53), 95 white persian monkeys (for which I charge no fee), sixty elephants, llamas galore, bears and lions, a brass band and more, forty fakirs, cooks, bakers, birds that warble on key, and then a big hammer to hit the Godmodder with while he prepares to do a fine Jafar-imitation against the one and only Genie.

Well. That's plan A.

I'm having to resort to the letters past zed. (numbers are used to denote sub-plans.)
 
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Action 1: I Smite Bob The Builder with the POWER OF RAINBOW'S
Action 2: I Download the Dankest Memes into the Pro EMT. They are so Dank that the Pro EMT Implodes.
Action 3: Beat Turretman Up with a Wrench.
 
Small problem: Alastair needs a focused action to take advantage of his Maverick buff. CP won't work for those. Thankfully, not all of his actions are full shenanigans, and he has 6 actions (using 3 per focused action). If JOE would give him a boost stone, he would have either 9 or 12 actions.
  • Action 1: The Doormaker plush shouldn't need a shenanigans boost to function. But it still might be worth using the shenanigans boost because the plane of obstacles likely includes such things as "that space that you can't teleport through".
  • Action 2: 100% shenanigans.
  • Action 3: Should also not need a shenanigans boost because Doormaker, but again, anti-teleportation wards probably exist.
  • Action 4: Shenanigans, but not completely necessary. We'll already sweep the Godmodder's army with-
  • Action 5: Not shenanigans, just Player Power Cascader interactions resulting in a single action having enough DPS to obliterate the field.
  • Action 6: Shenanigans. But, it can probably wait until next round. Probably.
If I was making that attack, I would take a boost stone and use the 9 actions to give the first 3 actions shenanigans boosts, then use CP for the Player Power Cascader attack. If the boost stone's extra actions were doubled, then I'd use the last 3 actions to do a focused action 6.

Focused Action: Charge 3 CP. With the chaos that will be that attack, I'm not sure what to actually do.
 
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Small problem: Alastair needs a focused action to take advantage of his Maverick buff. CP won't work for those. Thankfully, not all of his actions are full shenanigans, and he has 6 actions (using 3 per focused action). If JOE would give him a boost stone, he would have either 9 or 12 actions.
  • Action 1: The Doormaker plush shouldn't need a shenanigans boost to function. But it still might be worth using the shenanigans boost because the plane of obstacles likely includes such things as "that space that you can't teleport through".
  • Action 2: 100% shenanigans.
  • Action 3: Should also not need a shenanigans boost because Doormaker, but again, anti-teleportation wards probably exist.
  • Action 4: Shenanigans, but not completely necessary. We'll already sweep the Godmodder's army with-
  • Action 5: Not shenanigans, just Player Power Cascader interactions resulting in a single action having enough DPS to obliterate the field.
  • Action 6: Shenanigans. But, it can probably wait until next round. Probably.
If I was making that attack, I would take a boost stone and use the 9 actions to give the first 3 actions shenanigans boosts, then use CP for the Player Power Cascader attack. If the boost stone's extra actions were doubled, then I'd use the last 3 actions to do a focused action 6.

Focused Action: Charge 3 CP. With the chaos that will be that attack, I'm not sure what to actually do.
Quick note:
anti-teleportation wards don't work because Yorehammer effect, not to mention Doormaker already has an additional bonus against anti-teleport wards.
And action 4 is done because the currently fielded army is not the last thing for the Godmodder to field, we've still got one sealed boss left to fight.

/null
 
1 CP EXPENDITURE:

I proceed to dump as much CP as I can, opening wide a way to the Shadow Realm.

"Ender! It's now or never! I can only hold it open for so long!" I call out.

And this is when Ender finally makes his play… As he passes by me, I tag him.


[RESOLUTE HEART POWER APPLIED TO ENDER_SMIRK!]


"To help you out! Good luck!"


[INFINILEAF CLOVER POWER APPLIED TO ENDER_SMIRK!]


"And give them what they deserve!"

But Ender had other ideas… And I give him permission to write and use me as needed to do so. I'm willing to spend the CP needed to make this idea work.
Ignoring, for the moment, the continuation of the tendency for people to call him Ender, instead of the Heir, the Heir tries to hops through the hole, saying on his way, "Thanks. I will do my best."
Then he notices that it is a fake, and takes a hard turn ro go through Paradox's portal, since it appears to go to the real deal. And with that, he was within the Shadow Realm once more.
As a precaution, his Hoodie swiftly turns a dark blue, negating the ability for the dimension's negative effects to even notice him, so that the Heart Power attempt doesn't need to be tested.

He finds he has landed in a dark area, not far outside the Prison complex. He quickly runs through, mentally, what the prison sequence taught him. Part 1, Shadows are simply Players who had their Mind stat drained. Part 2, the dimension, were it not for the usage of the Yorehammer powers to negate the defense against ignoring this rule, has to be accessed from a linked portal. Part 3...
Suddenly, Part 3 appears, in the form of all the Shadows rushing out the pipe the players had unearthed while they had been trapped, hunting him down because of the shadow agitator. This would be awful, but it is exactly what the Heir wanted. He would now try some time travel shenanigans, but he then gets an ominoud sense that the Godmodder would suddenly, somehow not using any energy while doing so, fully counter him at every point in the past he tried, so it isn't going to help anything. Instead, he senses our for Sophia, the player Piono says summoned him in the first place, and grabs her, locking onto Piono's energy signature to do so. Then, he uses the Mind Vial to revitalize her mind, using Recuperate to help her heal, and since her battlefield was here, bring her back to the hexafield. He then grabs a random shadow from the crowd, since he doubts ge can figure out any other people's signature, and then uses the time vial to rewind them to the point at which they still had a full mind stat, allowing them to escape through the portal as well. He is about to leave, when he senses a living player hidden within the complex. Absorbing a bit of Breath energy, he flows quickly to them, before using some more to turn that player into wind, swiftly bring them out the portal, and then reform. Then, just before he leaves, he checks the bottoms of the vials for any last scraps. Transfering them together, he uses his power to give it a similar energy signature to the shadow agitator, and then tosses it in a way that the liquid, composed of tiny bits of Mind, Time, and Breath, with the last representing freedom, all falls upon them, giving them all a tiny bit. It isn't much, and won't bring them back yet, but it is enough that maybe, just maybe, they can be saved later.
With that, he floats up, bringing the three payers he has done his best to save with him, and exits through the portal.
Summary:
The Heir tried to save the shadows, but only helped a handful because retcons to allow anything to happen. He helps two shadows and the still living player mentioned in the Option 2 for retcons, before tossing the last droplets of power from the vials upon the whole group, hoping that will help in some small way, before leaving with the ones he saved.
 
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I decide to focus my energy for now on widening the Exit Portal from the PLANE OF OBSTACLES so Cera can hopefully escape if they make it to the portal. (3 CP)
 
Update CLXXVIII (178)
I vote to allow Alastair to use any and all items he may require this turn. And you should too, everyone! It'll be worth it.

FOCUS: 3 CP to Alastair

+3 CP to Alastair! +vote!

Player Itinerary:
Alastair is about to blow the top off of this tribulation.

The following actions are still useful:
Dealing with Valla to negate her dodge chance.
Finishing the bank vault code
Saving entities about to get nuked by multi-round godmodder attacks (Except this last round's instanuke, That-random-guy is dealing with it. Thanks man!)
Prepare for what comes next, however you do that.

I vote for alastair to use all items he requires.

I look over at Xerath, and point at Valla's bomb, making a knife over the throat gesture.
New Soulrazers, instakill Valla's bomb.

Piono nods at Altair:
"Do what you can to help out Alastair if needed, I'll do something about Valla."

Action 1:
I walk over and punch Valla in the face. She expects her ridiculously high dodge chance to make it not hit... but then she gets punched in the face and sent reeling. No damage was dealt, therefore it wasn't an attack and her dodge chance didn't apply.
"You're pretty dead set on your whole 'freedom' thing. What you're chasing is an illusion, not freedom. Freedom is being able to choose where you go and what your life means. A life without bonds or restrictions is a life without meaning, without choice, without reason, and without freedom. So I'm going to do my part to kick you in the teeth before you 'free' us from existing."

And then she realizes it was actually a distraction. The New Soulrazers have obliterated her bomb while she was busy being lectured by me.

Action 2: I improve the heal block. A proper Void entity would attack anyone and everyone! And now it has the power to do so.
Until the Heal Block is removed ALL alignments are incapable of healing. Including the pro-godmodders.

Action 3:
I look over at Alastair and nod to him.
"It's time. We all made an implicit promise when we joined this fight, that the Godmodder would not be allowed to live. It is time we made good this promise."
I use my final supercharged action to boost Alastair's steadfastness and resolve. Should anything try to come between him and his work in this next post he makes, he will find it much, much easier to stand strong and blast past it.


"...Sophia... I hope that wherever you are now, that you'd be proud of me for helping finish what we started."

You slam Valla in the face, your fist making a loud "squeak" noise and blowing her away without actually hurting her!

New Soulrazers will do as you say! Valla won't be able to defend!

Valla: Hey, you can hurt me all you want, I'm not bothered, but I would really appreciate you leaving the bomb alone!

You improve the Heal Block in some nebulous fashion! Somehow, for equally nebulous reasons, it fails to get upgraded.

Alistair's post may be able to get past minor issues! Within reason.

[0] I inform alice the total number of boost stones right now is 3- 2 from me, 1 from captaincat.

{All Alastair Item Uses agreed to as of the current list.}

[1x] When Alastair is doing the Surgery... Thing..., I pitch in and offer what expertise I have directly whenever I think he might be making a mistake.
{Other actions in another post}

Everybody gets a little nervous when JOEbob offers his expertise. But, okay.

I vote for alastair to use all actions.
I then sit, and watch. I don't know what Alastair's doing, but from what I've heard, it will be !!ii!!FUN!!ii!!
x1 I hand Alastair a CP.
/ploco

Alastair gets a CP!

This is getting overwhelming. ES attacks the healthier remaining Obstacle Generators with everything he has, which isn't much after last turn. It's mostly some minor static electricity, but confusingly still does over 6,000,000 damage. No matter how demoralised, numbers are numbers.

This bounces off to hit the other Obstacle Generator, the Super Obstacle Generator, and the Overenthusiastic Security Guard.

Constructor Drones replace Overlord losses, Fleet Beacon heals Attack Frigates, and the Fleet overall is to attack the Pro EMT. If it's still there after Alastair, which it shouldn't be.

Also, Alastair, items, etc. Soulrzers, nuke that bomb.

6M damage to the strongest Obstacle Generator, and 2,000,000 to your other targets!

The Overenthusiastic Security Guard can now continue to be overenthusiastic! IN HELL.

This post has been approved by the official board of Smashposters for maximum smashposting.

Piono: It has the official Piobyobob Seal of Approval™

I present to you...

[ S ]Alastair: Disrespect the Godmodder

================================================

I walk from the Machine energized. I can feel the power thrumming in my veins, coiling in anticipation as it waits to be unleashed. I have a razor sharp grin.


But why? Well, that's simple.


Players can do a lot of things. Simply put, when I kept glancing at my compatriots, I was secretly having an entire conversation in those looks. Without any more than that, everyone worked together… and the plan went off without a hitch. There was only one thing left to do.


With my free action, I donned the Duelist's Garment like everyone asked me to. I know I didn't win this, but knowing that those who did had given me their blessing, it only made what was going to happen that much sweeter.


[DUELIST'S GARMENT ACTIVATED! STARCALIBER POWER KICKING IN! ACTIONS DOUBLED!]

I crack my neck, walking to a stop right next to The Capsule containing Arsenical. Near where Cera currently is a flash of red light.

There. Last bit of prep complete. Now to initiate…

THE PLAN.

What plan, one might ask?


Simple.


OPERATION: DISRESPECT THE GODMODDER

BEGINS NOW!

ACTION 1:

[YOREHAMMER POWER KICKING IN! INFINILEAF CLOVER POWER KICKING IN! UTILITY: SHENANIGANS ENGAGED!]

I grab the Doormaker Plushie. With a slight friendly prod and a quick, kind 'Please?', I tap into and use its power. The Doormaker Plushie expends one of its uses, manipulating and warping time and space right where the Red Light was and right near where I am. A 'Door' is made, and it is wide hecking open.


The entire plane of obstacles drop their collective jaws. A 'Door'? A PORTAL!? Just there! Right next to Cera to pass through whenever they please!? IGNORING ALL OF THEM!?


The entire plane of obstacles rages and cries out in folly. For Cera now has a free pass straight back to the field.


One which, I'm sure, Cera more than happily abuses.


OVERWATCH 1 TRIGGERED!


Insert Cera getting back to the field and Slaughters the True Tank here.


ACTION 2:

Just as the barrier surrounding the Godmodder shatters, I viciously grin. I activate my machine, laughing loudly and proudly at my work.

[PLAYER BOOST ACTIVATED! UTILITY: SHENANIGANS ENGAGED!]

[INFINILEAF CLOVER POWER KICKING IN AND APPLIED! YOREHAMMER POWER KICKING IN AND APPLIED!]


"GODMODDER! TODAY IS THE DAY THAT YOU WILL RUE MY EXISTENCE!" I laugh, the power of Mad Science bringing my creation to life. "SO I SAY UNTO YOU:"

The DRAFT takes the information from the Bond Reader and uses it to activate the ATTRACTOR, giving it the target and all the information it needs.

The target?

The Devil's Energy! The ill-gotten powers of the Prince of Liars that the Godmodder used to acquire his Descended status. The Attractor latches on and fires an immense, power wave of attractive and attracting energy!

"EAT OUR SHIT, GODMODDER!"

The Godmodder plants his feet, but the Immovability Clamp locks it in place too! Between the two impossible to move objects, only one thing gives!

Said Devil Energy! The Godmodder grabs it in a desperate bid to keep his power, but it's too late! Not everything is as immovable as he is, and between the capsule and the energy, it was the energy that would give first.

The energy, in a wicked, demonic display of light and sound, swirls into the Capsule via the ATTRACTOR! Arsenical writhes inside, but swiftly the Devil's energy is diffused by the Attractor's piping! Hell itself, attuned to the Devil's energies and presumably made by them, absorbs the vile gift, leaving it impossible for the Godmodder to get at whatever isn't contained in The Capsule!

But before the Godmodder can throw a tantrum in his outrage, that's when he's blasted by a second wave of energy! He can't dodge because he was too busy being immovable in his attempt to keep the Attractor from working!

He feels every last inescapable part of his being stripped apart, bit by bit. He smiles, knowing that even this cannot kill him…

But his face grows in fear and confusion as he realizes his HP is not going down! He then suffers in his thinking abilities due to being little more than base elements.

But that soon changes. He stumbles, wondering what the hell happened to him. Why did they re-assemble him? That was what The Creator did, sure, but-

Then he pales. His Descended status is completely gone! He turns…

To look at the single most beautiful, utterly entrancing, utterly captivating force in all of Reality. It doesn't phase him for long, though, since he's seen it every morning.

It's his own face.

The Godmodder realizes what I did. He split the Godmodder back into his two selves again! Now he's the Real-World Godmodder and the HEXAGONAFIELD Godmodder!

The Descended status is utterly broken!

During the impossibly brief time that the Godmodder is stunned by this revelation, a Blue flash of light appears near Alice, pointing her towards the Godmodder with an 'ATTACK!' written into it.


OVERWATCH 2 TRIGGERED!
Insert Alice's God Charge here!



ACTION 3:

Wasting no time, since they'd be a problem regardless of what happens next, I lift up the Doormaker Plushie!


[UTILITY: SHENANIGANS ENGAGED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED!]


"DOORMAKER! MAKE ME A DOOR IN THE OBSTACLE COURSE'S TRAPS POINTED AT THE GODMODDER'S ARMIES!"

With an intense thwoom, the Plushies activates its powers once more! Before the Godmodder's remaining armies opened a portal. What this did was simple.

Now the Players on the field can attack the Godmodder's advancing armies, allowing us to attack them and slow them down from the field!

Or, in my case, KILL THEM ALL!


ACTION 4:

"One chance- LEAVE THE GODMODDER OR DIE!"

I give them time to think about it in the form of grabbing Ender_Smirk's device! The one designed to take all of the Attack overflow and apply it to something else as energy.

In this case, the THE TANK II.


[UTILITY: SHENANIGANS ENGAGED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED! RESOLUTE HEART POWER KICKING IN!]


I swiftly jury rig the entire thing. I dive through wires, soder enough metal to clog the air with smoke, reprogram entire algorithms from scratch, and even have to use a bit of magic to get the weirder parts to function as intended! I work so hard if it wasn't for the Resolute Heart powers, I'd have driven myself to madness, the kind with a tangible effect on mechanics!

But it is done! Now all the overflow from this next attack will be used to make THE TANK II even more obscene.

"Okay, time's up!" I proclaim to the remaining armies "YOU ALL DIE NOW!"


ACTION 5:

I begin to channel the power of anime into me. Not just any kind of anime, though. Specifically, I channel the power of One Piece and Homestuck into my veins. A flash of light reveals two scenes demonstrating what I intend to do.

I don't do that right away, though. After all, I have one more item to use, also generously gifted to me by the other players. Behind me looms the Player Power Cascader.


[INFINILEAF CLOVER POWER KICKING IN AND APPLIED TIMES TEN! RESOLUTE HEART POWER KICKING IN AND APPLIED!]


The Player Power Cascader's dice roll and lock in one by one! Thanks to the power of the Infinileaf Clover, they all dramatically turn up 10. With each 10 given, my power began to swell more and more. I begin to scream from the power bursting within me. Before, it was diffused by the fact that Player Power was shared.

But here, I was bearing all of it. My eyes widened as far as they could while my pupils gradually shrank to pinpricks on a backdrop of white. My skin began to dissolve on me from the overwhelming power, leaving red bulging flesh exposed. My mouth was wide open, unleashing a scream to end all screams and put every Dragonball Z character to shame.

Such was my power that even the scream ignited from it, creating an inferno made of pure power. My hair stood on end and began to glow with all colors as the power was far too much to remain together and stable, but was so powerful that its aftereffects would have emitted a pure, pristine white.

I began to twitch and spasm, fighting to keep my very being together. My muscles bulged to obscene sizes and my soul cast its aura outside of my body, alight with the incredible power. My willpower began to fray, screaming at me to use it, and use it NOW!

With utter fortune, it was here that the Cascader locked in the final ten, and my powering up was complete. Anyone still a part of the Godmodder's forward charge that was cowardly had fled, never to return. The rest, cocky and powerful in their own right, charged forward to their deaths.

[YOREHAMMER POWER KICKING IN AND APPLIED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED! RESOLUTE HEART POWER KICKING IN AND APPLIED!]

I shifted my stance, feet wide and arms spread out. "Rainbow..."

The opposing army ROARED, unleashing their own abilities!

"LEAGUES!"

I gripped the fabric of spacetime and brought my arms forward. The waves of rainbow energy rippled through the air, cascading forward with unstoppable might. The attacks from the enemies were shredded, left as nothing in the wake of the catastrophe. The angels still fighting fled, knowing that they've done all they can here.

The enemies either continued their charge, or said their last prayers. Lances of kaleidoscopic power lanced through them all. Some spearing the head or heart, slaying them instantly. Others had their legs and arms severed, writhing on the ground in pain. Others still were lanced through vital but not instantly fatal points, leaving their agonizing deaths prolonged in cruelty.

Then the earth cracked beneath them, tripping up a few of them and leaving them to blast their own attacks at the ground and blowing themselves up in the process. The shattered earth then began to fall away as entire plates and plateaus tilted and shifted, sending the armies tumbling and falling into one another. Some fell into a deep abyss that only existed from the rifts that the great power torn open. Others scrambled to not get crushed as two sections of the ground beneath them folded like dough. Others failed to do just that, getting crushed, smashed, and ground into a fine paste.

Then, to their horror, the sky above them cracked and fell. Sharp edges of conceptual sky speared through their ranks, leaving some who had escaped unscathd up until now limbless anyway. Others still were crushed flat by the wide pieces of the stuff, unexpectedly heavy as they bore the weight of the world. Others still ended up dying to the previous two aftereffects in their attempts to dodge the falling ceiling of reality in the form of fragments of space.

It was only here that the last two effects made themselves known. First, a concussive blast of thunder, exceeding the might and power of even a Sonic Boom. It washed over the armies, leaving them tumbling backwards and flying through the air into the deathly chaos of the attack.

Then came the pure Fire. Fire so hot and potent that it outmatched the Sun. It was made of the leftovers of the lances of rainbow energy, and all were bathed in its power.

Now, and only now, did the attack finish. I wobbled, panting from the rush.

But I was not done yet.


ACTION 6:

I had one last thing to do. Stumbling, I make my way from the Doormaker portal to Alice. I look to the work Alice accomplished, and lay a hand on her shoulder.

"Thank you so much for everything. I think you deserve at least that much."

I remove my hand… revealing the Desperation Shield on her. She then wobbles, feeling woozy all of a sudden.

"Here's hoping you'll ever thank me again later."


[YOREHAMMER POWER KICKING IN AND APPLIED! RESOLUTE HEART POWER KICKING IN AND APPLIED! INFINILEAF CLOVER POWER KICKING IN AND APPLIED! UTILITY: SHENANIGANS ENGAGED!]


I then plunge my hand, still bathed in the multi-hued energies, into Alice! I don't hit any flesh or blood or anything. Nope. I've got just one thing on my mind.

Parasite removal.

With a horrific, godmodder energy colored spray, I tear out Alice's Soul Orb! It writhes in my grasp, still trying to hold onto Alice! I proceed to clamp down on it with my teeth and dig in my heels, pulling harder until the connection squeals and screams! I scream back, pulling on every last ounce of who I am to finally snap and severe the connection!

With it torn out I proceed to seal it using JOE's knowledge of Godmodder Energies - After reading Ansem's notes I took a look at Joe's just to be safe - and begin to bind its ability to itself using its own power! As long as it exists, it cannot reconnect with anyone, much less Alice, and its prison is made of itself.

And then, just to be sure, I SLAM ONE OF OUR GODMODDER LOCKS ONTO ITS UGLY MUG AND DUNK the abomination inside of our inventory, which is no doubt has some temporal stasis abilities to keep it from doing anything to free itself anyway.

My eyes flutter. Just one last thing. One last thing, and then I can rest.


1 CP EXPENDITURE:

I proceed to dump as much CP as I can, opening wide a way to the Shadow Realm.

"Ender! It's now or never! I can only hold it open for so long!" I call out.

And this is when Ender finally makes his play… As he passes by me, I tag him.


[RESOLUTE HEART POWER APPLIED TO ENDER_SMIRK!]


"To help you out! Good luck!"


[INFINILEAF CLOVER POWER APPLIED TO ENDER_SMIRK!]


"And give them what they deserve!"

But Ender had other ideas… And I give him permission to write and use me as needed to do so. I'm willing to spend the CP needed to make this idea work.


========================================================


ACTION SUMMARY:
1: Alastair uses yorehammer and infinileaf clover boosted doubleuse Doormaker Plush to open a portal directly to Cera in the dimension of obstacles, giving him a free pass out.

OVERWATCH: Alastair makes a note and break in his post where Cera gets to act. Cera obliterates the Tank.

2: Trigger alastair's plan to steal and destroy the Godmodder's Descended tag. Probably not 100% foolproof, but thanks again to the duelist's garments has a much better chance of working than normal.

OVERWATCH: Alastair makes a note and break in his post where Alice gets to act. Alice obliterates the Godmodder (mostly).

3: Use the beefed up doormaker plush to open a portal to the trail, some ways into the traps, pointed at the Godmodder's army, allowing them to be attacked from the main field.

4: use ender's super funnel so that the next action feeds all of its overflow into the AG Tank.

5: flatten the entire God charge army by using the Cascader (which maxes out its power thanks to the infinileaf clover effect), overflow gets fed into the player tank we're currently championing thanks to action 4 and it becomes megabuff

6: Use duelist's garment and possibly some other things to smash Alice's soulorb without killing her. She's already launched her Godcharge thanks to OVERWATCH 2, so no power loss here. Hooray!

1 CP(?): Breaking the cycle, freeing the lost. Ender, Alastair (and maybe Paradox?) work together with their pre-worked nonsense and restore the minds of the shadows so that we can free them once the Godmodder dies.


Also, all actions are protected from Maverick by the Infinileaf Clover kicking in.


The CP Action will be done in Ender's Post! I'm just opening the way and letting Ender use me to ensure that my Duelist's Garments can benefit him too! (Or I'll just edit this later for that. Had to edit it a few times due to last minute formatting errors... *grumble*)

This post will take effect at the end of the turn!

FOCUS!
I attack Bob the Builder..... by calling upon one of his foes. One known as Wreck it Ralph. Ralph smashes Bob and his puny powers.

Also: I give consent to Alastair using things. considering he just did it not sure how useful it is... but.... I approve!

Wreck it Ralph! The man of a great emotional first movie, followed by a disappointingly average sequel! He SMASHES Bob the Builder's stuff in a fairly average fashion, but still manages to overall be SUPER EFFECTIVE! 7,000,000 damage!

I look up from my super comfortable pillow fort
Looks like things are getting interesting
I see Alastair

For all his power and Shenanigans
He could use the help

So with a heavy heart i realised what to do
With tears in my eye
I look at my grand pillow fort
The best one there ever was
And will be

Each pillows individually enchanted to give most comfort and that soft feeling that leaves you in bliss

I draw the runes
I channel the my whole power(i Focus)
The power of all my love pride and satisfaction on the fort was harnessed
All the precious games inside
The hopes and dreams i had for it
Everything was inside


And then

I sacrificed it all to unleash truely infinite power


I grab this power and give it to Alastair
Right before he acts
His actions thus were made infinitely more effective/powerful


Ie; He gets buffed a huge amount


I do this for you my friends
I might have come late into this fight
But i am DETERMINED to see this through

Nearby bystanders get a tear in their eye. Goodbye, pillow fort! Goodbye! Alastair gets buffed a huge amount!

Ultimo Durana: 94 Energy Stored - 17 = 77 Energy Left

20 ACTION FOCUS - THE EIGHTH UMBRAL CALAMITY: "WE END THIS! BAHAMUT! GO GET EM!" Bahamut, then, decimates the whole PG side, leaving nothing in it's wake. "Y'know... this ain't so bad, actually. Why does everyone worried about the Eighth Umbral Calamity?"

Your first three actions hit Bob the Builder and the 30 million damage laser, dealing 10,000,000 damage to each of them! Next, Ultimo Durana's power flows over the field, striking every PG entity multiple times! 2-3M damage to every [PG] entity! They run and cower, but there is no protection from Bahamut! Turret slain!

I upgrade the New Soulrazer Army using a focused action.

+1% to their charge each turn! They already had a ton of Player actions put into them, so adding more is a drop in the bucket.

OOC: You can remove the gravity harness since it's been used up. Also, it looks like you forgot to add its fatal blow protection from last turn:

Ugh, the Magitek Servitor Factory is still going down like a rocket facing the wrong way. There's a fair amount of cushioning below and its falling slower than before but it's still going too fast. Its momentum is still enough that it'll barrel right through the water and pillows to the hard ground below. More of its velocity must be removed for the Magitek Servitor Factory to return to earth safely.

And so, the Redirifle in hand, I mess with the source of the increasing velocity, the extreme gravity. While I certainly can't outright overpower the Godmodder's action, I can subvert it. Instead of trying to directly cancel out the gravitational effect I instead redirect it. The extreme gravity soon has its focus twisted. With space bending around its target, the gravitational pull is redirected around the Magitek Servitor Factory. While the extreme gravity is still affecting the falling entity, it's far less and thus far less acceleration as it tries to make sweet, sweet love with the ground. (x2)

With difficulty now faced with finding the Tree of Lithium I head to the site and starting looking myself. Bearing in mind the name may be quite inaccurate to its actual appearance, I focus on finding stray traces of material otherwise absent from the area. With superhuman senses, a magnifying glass, and borrowed observation skills from the likes of Sherlock Homes and Aragorn I take my time finding any trails that may lead to where the Tree of Lithium may be. (Or I use this action to save the Magitek Servitor Factory from its fall with a featherfall spell if my previous action wasn't enough) (x1)

Entity wise, the Mark III Tactical Flashbang shoots Valla's Bomb to stun it, Rotaz and the Hellfire Crystal Golem continue on the hunt for the Tree of Lithium, and everyone else continues the 'end the weak PG entities and then focus on the more powerful PG entities'. And if things go horribly wrong, all those items granted when the STASIS Pod was around will allow my entities to safely retreat.

Oh, and Alastair can use whatever items he needs.

Whoops. Fixed.

Your spreading gives the Magitek Servitor Factory enough resistance to very safely land on the ground, totally unharmed! Crisis averted!

You find a few stray shards of Lithium (is Lithium a thing that can be in shards? Probably.) on the ground! Its like the Tree of Lithium was here, but now is not...

Action 1-3: I go to Pro EMT and change their name to Noob EMT. They suddenly lost all of their pro knowledge and start messing with their equipment. Doing this causes their equipment to blow up.

The Pro EMT's equipment explodes, dealing 4,000,000 damage to them! The explosion is so strong it brings their memory back, and then they pull out their backup gear and get back to work!

(x3)I breathe in deeply...and SPLIT once more into 2 parts.The first part calls upon the Greater Self for...a gift from the Transcendental God that is the concept of CUT and created a Multiverse.

In a flash of rainbow.That half receives the Gift and calls upon its Aura,THE SONG OF MAYBE and becomes temporary omnipresent, everywhere at Everywhen, he directs his attention to the Gate to the Shadow Realm and CUTS those chains that are working against this rift, trying to seal this shut.Well, no more, those things are now Divided, rendered into nothing more then metaphysical bits and pieces as a Sword of LIGHT suddenly flashes out and sunder them.This continues for all of eternity and yet in no moment at time is crystallised into a spike that rages on.Yet to this End, even Eternity is struck down and this Paradox returns into reality before returning this Mantle to the Greater after taking a moment of rest.

The other Paradox is using the Void Cards and the BUFFNESS of his Being, he invokes a Transformation and becomes a Giant Dragon Mecha that has a Drill for an Arm...it begins spinning as he draws upon Spiral Energy, he invokes TTGL and exceeds the regular limits of Mortal Beings!! He's now awash in Anime, And is converting all of it into Spiral Energy as the Drill, covered with Paradox Void Cards with Sigils of Mind,Heart,Hope and Breath painted onto them with Spiral Energy begins ripping the fabric of Space Time through sheer speed.He takes one step forward...and with a Battlecry throws the Drill into the Gate to the Shadow Realm.

"NOW THIS,IS TO GO FURTHER BEYOND!!THIS, IS THE DRILL, THAT WILL PIERCE THE DARKNESS!!"

The Drill rips through all opposition between the Gate and the Shadow Realm,piercing through any Defense that's left after Alastair's Shenanigans, it cracks open the prison facility and makes a way for Ender to come through, paving the way with some of the Breath Cards for Free Passage.

It lands near a horde of the Shadows, still spinning.In fact, it is not slowing down, it's getting faster and faster, flowing brightly as the Paradox Void Cards are powered by the ambient Void into he Sigils!!.A Brilliant Wave of Light cascades outward as the Drill spins itself into Pure Energy, the wave rushes outwards bearing Hope,Mind and Heart, it then coalesces into a drop of Harmony, waiting for Ender to use it

(free)I also vote for Alastair to use whatever items he needs

The drill appears! Its heading towards the Shadow Facility, somehow having entered into the Shadow Realm...

Focused Action:
Eyowe, having just finished relishing in his most recent feat, now has an idea of what he wants to gain from the Machine.

He approaches said Machine, and upon it, he gives his inputs for the two parameters.

Focus: Utility
Specialty: Trickster (not that Homestuck stuff)

What Eyowe intends to gain is the power to instill various forms of chaos within the ranks of the enemy, whether it be through simply leaving them within mists they can't see through, turning them at each other's throats, or any other such acts of causing changes on the enemies to his own benefit, anything befitting the title of 'Trickster'.

SUPER MODE ACTIVATED! Utility + Trickster! You get the Surprise Super mode!

This Super mode multiplies your action power for any type of action by 3, so long as you pretend to be doing one thing and then switch to doing another at the end! Also, your shenanigans receive a decent buff, though not as great as Maverick!

Action 1:

I call upon latent memories I have... memories from the Sparrow Racing League. Memories of a single object that brought more pain and suffering than any minion of the darkness could.

"Yeah, that'll work," I say in a fake English accent, mimicking a female voice.

I venture to the abandoned race track, and find it: that damned forklift seemingly capable of magnetizing sparrows into itself and banishing them into the negative dimension.

"Hopefully you're still insurmountable."

I take the forklift and throw it down in front of the antimatter, hoping to slow it down.



3 actions: I charge 3 CP. After all, that's how many CP a last-chance save costs last I checked.
[x2] In the Wake of Alastair's Actions, I walk over to the Godmodder, and warn him about the Stairs. When he asks where they are, I shrug exageratedly, tossing a small, orb-shaped object at him.
It's a magic eight ball, and it says "Yes". Yes to what? Well, the Godmodder asked "Where are these stairs", and the answer is yes, so the stairs are at yes, yes? Yes.
Then I point at the ground. The Godmodder looks at me. I point to the ground. He looks at the ground. Back at me. Now I'm holding a man covered in pastries. He applies his hand to his face and looks at it. Back at me. I throw the Man made entirely of Cakes at him. They start yelling about the wonders of Cake. They shove cakes down the Godmodder's Throat. with a shock, the Godmodder realizes I never threw the man covered in cakes at him, only an unrelated man made of cakes at him. I throw the next one at him. They're basically the same as the others. They're still yelling, but luckily I haven't stopped talking yet so i'm talking over them on a metaphysical level. This doesn't help the Godmodder because his ears don't exist on a metaphysical level, only a physical one. My ears are metaphysical, but I'm not using them. They just hear typing. It's my eyes that I'm using to hear these words, which makes it all smell like buttercups.AKES ARE THE BEST THAT CAKES AND I:M MAKING CAKES OUT OF CAKES WHICH ARE sorry I got distracted with something else, metaphysically speaking, so Cake Guy and Pastry Paladin (trademarked) started being audible. Don't worry, I'm back now. At any rate, a good deal of this is nonsense, but since it's nonsense, I bet the Godmodder didn't catch the secret important part.
Where I set up a Godmodder Lock around him.
Needless to say, there was no secret important part, haha! No, the important part is what happened while the Godmodder was looking for a secret important part. Or maybe 3 weeks back one night in Albuquerque.
Either way, the end result is the important event happens, and the important event is important. It's so important, I'm going to say what it is! Eventually!

So basically I put a Godmodder Lock around the Godmodder and then I put another one around that one.
Now he's Stuck.
So there.

If I still have the second action, I lock up the other half of the Godmodder.

The Godmodder locks up the castle walls, and implements a strict anti-JOEbob policy. Guards throw you out whenever you try to get close enough to place a Godmodder lock.

Moniker at the end of last turn I had 80 prisms, at the end of this turn I have only 4 despite the end of turn battle listing me as losing only 16. The maths doesn't seem to add up, what happened?

Actions.. I give the Space Station two attack shields, and charge 1 CP.

I order the LIVE Space Station to fire at the Turretman, and the engineers to boost the prism deployer.

Not sure what happened there... okay. You have 80 more prisms now. Sorry for all the mistakes with that. +2 shields and 1 CP to yourself! Turretman will probably be dead soon so LIVE Space Station will fire at whatever looks good.

The quiet watcher uses all of his actions to turn the Antimatter that was now flooding the top part of the plane of obstacles into a single stable bullet, folding space itself to make it fit into an extremely tiny space. He then picks the bullet up and pockets it, for now.

You take the Antimatter Bullet! The Antimatter is cleared away!

I vote for Alastair to use any and all items he may require this turn.

37 CP

I use prediction on every [AG] or [N] entity besides Valla's bomb to find out if the Godmodder's One-Shot Nuke Charge is aimed at them.

OOC: Hey yall, I've checked every friendly entity to see if they'll be nuked. No need to do it yourself.

Action 1: Time to do something clever. I have already predicted the One-Shot Nukes target. Therefore, it will not go off. Therefore, it can be safely stolen (since I also know where it is). So I go and try to steal it, and Godmodder interferes.

42 highly exciting seconds later, I run out of penguin rocketeers, and have to flee. However, somewhere amid all that excitement, the nuke was flown off by a certain penguin whom I secretly made a separate deal with.

He flies up, and up, and gathers speed, and then the moon (which wasn't there until just before the fight started . . . ) is busted apart by the impact.

Moon rocks! Billions of tons! Raining on the Godmodders forces! Obliterating th-

Yeah.

There's no way it's going to work like that.

In reality, I am hiding behind one of the rocks, ready to jump out and repeatedly bash what'll turn out to be a manikin of the Godmodder.

Good thing the real target of all these shenanigans was to make sure the nuke ends up hitting (and obliterating) someone or something from, oh, the bottom 6-8 entries on the list. (Well, not absolutely, it'll probably just bounce off of the Tank if it hits that, but I'll take my chances)

Actions 2 and 3: I help out the Heir (Ender_Smirk) et cetera with their shadow rehabilitation project. You can guess how.

If it turns out I can't do that because it's all a dimension away (rather likely, TBH to myself), I charge.


You cast PREDICTION! As it turns out, the target was Winkins Rice Temple, as it needs to be killed in one hit! With the prediction being made, your agents successfully steal the nuke and blow it up somewhere safe, totally wasting the Godmodder's charge point!

+2 actions to Ender_Smirk's project!

Action 1: I Smite Bob The Builder with the POWER OF RAINBOW'S
Action 2: I Download the Dankest Memes into the Pro EMT. They are so Dank that the Pro EMT Implodes.
Action 3: Beat Turretman Up with a Wrench.

1,500,000 damage!

The Pro EMT explodes for another 1,500,000 damage. Dank-style.

Turretman slain! The wrench was the finishing touch on a long and painful day! There's one less enemy for you to deal with!

Small problem: Alastair needs a focused action to take advantage of his Maverick buff. CP won't work for those. Thankfully, not all of his actions are full shenanigans, and he has 6 actions (using 3 per focused action). If JOE would give him a boost stone, he would have either 9 or 12 actions.
  • Action 1: The Doormaker plush shouldn't need a shenanigans boost to function. But it still might be worth using the shenanigans boost because the plane of obstacles likely includes such things as "that space that you can't teleport through".
  • Action 2: 100% shenanigans.
  • Action 3: Should also not need a shenanigans boost because Doormaker, but again, anti-teleportation wards probably exist.
  • Action 4: Shenanigans, but not completely necessary. We'll already sweep the Godmodder's army with-
  • Action 5: Not shenanigans, just Player Power Cascader interactions resulting in a single action having enough DPS to obliterate the field.
  • Action 6: Shenanigans. But, it can probably wait until next round. Probably.
If I was making that attack, I would take a boost stone and use the 9 actions to give the first 3 actions shenanigans boosts, then use CP for the Player Power Cascader attack. If the boost stone's extra actions were doubled, then I'd use the last 3 actions to do a focused action 6.

Focused Action: Charge 3 CP. With the chaos that will be that attack, I'm not sure what to actually do.
Ignoring, for the moment, the continuation of the tendency for people to call him Ender, instead of the Heir, the Heir hops through the whole, saying on his way out, "Thanks. I will do my best."
And with that, he was within the Shadow Realm once more.
As a precaution, his Hoodie swiftly turns a dark blue, negating the ability for the dimension's negative effects to even notice him, so that the Heart Power attempt doesn't need to be tested.

He finds he has landed in a dark area, not far outside the Prison complex. He quickly runs through, mentally, what the prison sequence taught him. Part 1, Shadows are simply Players who had their Mind stat drained. Part 2, the dimension, were it not for the usage of the Yorehammer powers to negate the defense against ignoring this rule, has to be accessed from a linked portal. Part 3...
Suddenly, Part 3 appears, in the form of all the Shadows rushing out the pipe the players had unearthed while they had been trapped, hunting him down because of the shadow agitator. This would be awful, but it is exactly what the Heir wanted. He then absorbs the power of Breath, Time, and Mind out of the vials, and gets to work.
He splits off into an army of himself, this time actually staying copies of a similar outfit, for the most part, complete with all of them having made their hoodies look somewhat dark blue. They all rush over to the shadows, and grab each shadow roughly where their shoulder would be. Then, nearly all the Heirs vanish in a puff of Time power, with a few staying behind to keep the shadows occupied long enough to complete the plan.

All throughout the existence of the prison system the Godmodder had made, it is unlikely anyone was Mindless before he absorbed them, or there would be no point. Therefore, they were nearly completely lucid shortly after their second death. At all those points, an invisible spectre in an SBURB style hoodie appears, half his outfit a Dark Blue, were he not invisible from that power, and half Teal. As he sat there, the mind power leaks into all their minds, making a perfect replica of their Minds at that point. Then, a portal that is just as invisible as the Heir present at the time, appears, and through that, a perfect Mind Copy, bolstered by the Electric Teal Vial of Mind essence's power. An army of hundreds of these simply are held in the stasis that comes from being outside reality, along with one Mind Copy that was made of the Heir himself, prepared just before Go An Na showed up. It seems to hold the flock of minds together, and out there, outside of time, and all known threats, they rest, protected, and RECUPERATING,(They aren't entities, I am boosted by the vials, and this probably is shenanigans anyways) and prepare to rejoin their bodies.


Then, suddenly, the Heir clones all reappear in the present day, moments after they vanished. Their energies all flow back into one, and then, that one opens a portal out to the void, and brings the Mind clones back so quickly that from their perspective, they barely ever left. Timeless areas are useful like that. The Mind clones all begin flowing to their proper owners, and at that point, the Heir glows with Grey and Green energy, sharing with all those who had suffered this fate the resolute heart energy necessary to null the debuff that takes away Mind from those under its effect. This also manages to hit the Mind Copies, allowing, for just long enough, all the copies to move into the originals. At this, the originals begin to regain their Minds, and in the process, begin to become whp they once were. Unfortunately, this seems like it will take a while, so it is doubtful that he could escape with all of them right now, so the Heir gives them some gifts. He grants them all the remaining energy from the Breath Vial, symbolizing freedom, and the Mind Vial, giving them the mental strength needed to survive until we can get them all out.

With that, the Heirs all leave the Shadow Realm, leaping through the portal, although, almost like an afterthought, he sends his own CP, and all that anyone is willing to donate to him, straight into the healing Shadows, who likely are not being hurt by their Mind Clones' Recuperation. This has two effects. Firstly, it is intended to give them just enough power to unlock the player power the current escapees had to work with, and secondly, it establishes a Dungeonscape for them, allowing them to survive better. Hopefully, with all of this, they will be able to escape.
With that, the Heir leaves the Shadow Realm through Al's portal, although for a second, it appeared that he was standing amongst the Players as they healed, but it vanished shortly after, so it was probably a mirage.(spoilers, it wasn't)

Once they awaken, the newly restored players find a note that goes something like this, and may have been borrowed from Piono:"Hello there, as you all may or may not be aware, you're currently double dead. You lost to the Godmodder once, got sucked inside his soul orb, and then lost to him again and are now here where he's siphoning you for player power. Do not try and escape. At least, not yet. You need a connection to the outside before you can get out, and you'll know for certain when we've established that connection. Trying to break out now just leaves you at risk of losing your being and becoming shadows again. Instead, you guys should do your best to stay awake as long as possible. The mind weakening effect only happens once every time you fall asleep, so stay awake as long as possible, then stay asleep as long as possible if you get too tired to fall asleep. We may or may not have left you a tiny trickle of player power because of some of our previous shenanigans, we can't tell, and we tried to let you get a bit more on the way out, but there is no way to tell if it worked until you check. If we did, use that to your advantage to stay awake. We'll be back for you all soon, hold tight, we've almost won, and we might even get you out in time for the finale."
Summary:
The Heir tried to save the shadows, and asked for anyone with spare CP to donate for a fund to do for them what Morpheus did for us. Any and all CP added is greatly appreciated.
Also, a note was left for them to catch them up to speed.

Delayed...

I decide to focus my energy for now on widening the Exit Portal from the PLANE OF OBSTACLES so Cera can hopefully escape if they make it to the portal. (3 CP)

The Exit portal widens! ...Barely! It's ALMOST big enough to fit a needle through!

2x I square the Tank II attackpower

1x and 1CP, i square the Pioneers attack power.

Ah, CP can't be used to boost the power of Super Modes. For now, it looks like you'll have to stick to one square per turn, unless you can wrangle a Boost Stone away from JOEbob.

Tank II power squared! Pioneer power increased by a normal amount!

-----------

Pionoplayer and Ranger_Strider feel their powers leave them!

Alastair_Dragovich moves to the front and center of the Player Lines, staring the Godmodder down directly! The Godmodder stares back, waiting for his move.

DISRESPECT THE GODMODDER, ACTIVATE!

The majority of the field's entities are shocked into not acting this turn by the power of the attack!


The Godmodder, hearing Alastair's choice of music, immediately predicts with 100% accuracy what all seven actions will be. He thinks of what would happen if he didn't do anything...

{
Using Doormaker Plushie, Cera charges out of the Plane of Obstacles, and stabs Yoreblade into the brick walls of the True Tank! True Tank slain!

The Godmodder takes 5 damage from the HP he had invested in the True Tank, and falls to the ground, now shield-less!

As he does he, he's vulnerable for a few seconds - just like back when he had the Legendary Weapons! In this brief period of vulnerability, Alastair takes advantage and reveals the ATTRACTOR'S terrifying True purpose! It absorbs the Godmodder's Descended status thanks to the help of the Legendary weapons - with Resolute Heart, it may even possibly be deleted entirely!

Godmodder's Descended Status removed!

The Godmodder collapses. With this move alone, his Reality-destroying plan is impossible to complete.

But his suffering is not yet over! Alice unleashes her GOD CHARGE! The Godmodder screams as a beam of pure power, energy, and light rips through him, tearing through his insides, leaving him a shell! He feels as though his very Godmodderhood is being stripped away, and indeed it is!

Alice: Ahahaha! No more! No more! NO MORE shall you torment me or anybody else!

10 Damage to the Godmodder!

The Godmodder realizes that, with 7 HP left, the only good option for him is to retreat!

Finally, ensuring the Tank would receive appropriate buffs, Alastair decides to seal the deal with the Godmodder's terrible situation! He opens his portal, burning the last use of the Doormaker plushie, and launches the PLAYER POWER CASCADER ultimate attack through it! The Godmodder's armies are torn to shreds, reduced to nothing! The pure numeric power of the attack leaves them utterly helpless!

Godmodder's entire army destroyed.

Finally, Alastair opens a portal to the Godmodder's Shadow Realm! The Heir flies in, the power of Paradoxdragonpaci's drill helping open a wide portal for him!

Using the power of his own longpost, the Heir brings MIND back to a vast number of the Players who were lost! Coming out through another portal, Heir brings with him no less than 300 Players, ready to help fight - and many more were released back to their home worlds through other means!

However, there's no need for them to fight! Because of all the HP the Godmodder lost from them escaping his prison, he feels the last of his strength leaving him! He tries to reach out his hand and call upon his very last card, the 25-HP Sealed Boss - but it's too late!

Godmodder slain!
}

...And that's what DIDN'T happen, but WOULD have happened if the Godmodder just let Alastair's attack be a thing.

Well, except for the part about the Players escaping from the Shadow Prison. The Godmodder reflects that that was probably a little too optimistic. Those Players definitely can't be saved.

Here's what REALLY happens.

-----------

Action One:

Alastair immediately runs into difficulties. The truth is, the Doormaker Plushie is a fairly weak item, with only minimal investment. Because of that, Alastair's items and Super Mode are providing most of the power. With Yorehammer, the Doormaker plushie easily makes it past a lot of the initial defenses of the Plane of Obstacles, but - the Plane of Obstacles, being strongly connected to a boss entity, has other types of resistance! Still, with the power of MAVERICK, and even more importantly, HIGHLY EMOTIONAL PILLOW FORTS, Alastair successfully opens a portal!

Cera comes flying right out once again! Traveling through the air in a straight line, he's heading right for the True Tank! Impact in 5 seconds! 4 seconds! 3 seconds!

The Godmodder takes a deep breath.

Time to send their hopes tumbling down.

The Godmodder activates his own Overwatch! Since that's a thing now. Blatantly cheating he calls in early use of his 5 actions!

Impact in 2 seconds! 1 seconds! He's hit the Godmodder!

...Wait, what?

A few feet in front of the True Tank's wall, the Godmodder is impaled straight through with Yoreblade. Cera, shocked, is still holding onto the handle, the both of them hovering in midair.

1 damage to the Godmodder!

When both have finally recovered (it takes about .25 seconds), Cera tries to pull the blade out. No dice! The Godmodder reaches out his hands and takes hold of the blade! Magenta energy, combined with the Godmodder's multicolored energy, sparkles and crackles around Yoreblade, shocking the Godmodder! The Yoreblade begins to glow, brighter and brighter, until its just as bright as Starcalibur! Sprouting jet engines from his back, the Godmodder begins to push the both of them away, a safer distance from the True Tank - and pushing himself further onto the blade!

1 damage to the Godmodder!

Cera struggles, trying to pull the blade out, wrenching it left and right - anything! The Godmodder winces in actual, legitimate pain, but Yoreblade is continuing to heat up! The advanced metal the blade is made of begins to shimmer, and crack - Yoreblade is - breaking! Its breaking! Now panicking, Cera desperately tries to get the blade out, but its far too late! With a scream, the Godmodder sends one final, desperate burst of energy into the blade, and the cracks spread wider and wider and-

SHATTER!

1 damage to the Godmodder!

Yoreblade lies broken in a thousand pieces. All the energy inside was released, dealing damage to the Godmodder. It cannot be repaired.

Just in case, the Godmodder grabs a piece and obliterates it on the atomic level, so now it can't be reconstructed. Then, he warps back into his Castle Tower, one action and 3 HP down, and re-applies his force field - he had to drop it, of course, to eat Yoreblade's attack, and use his second action to warp there in time.

Action Two:

Behind his force field, the Godmodder cares little for Attractors and Resolute Heart effects! But what he DOES care about... is Yorehammer! Thanks to Yorehammer, Alastair is able to continue with the attack anyways!

He grabs the Godmodder and wrings him out! The attractor sucks up a countless amount of Devil energy, depositing it in the funnel! The Godmodder screams - he hadn't expected it to work! The Godmodder's Descended status and devil energy is getting yanked away! No! NO!

Alastair finished, but - he hadn't managed to separate the Godmodder back into two. Even if he had, they still could've merged back together. But the Godmodder's Descended status is - gone!

The Godmodder freezes up completely. Is this it?

...No. Its regenerating. Slowly, very slowly. It'll take 3 whole turns to come back. Descended is something the Godmodder IS, not a status. The Godmodder sighs with relief. He had hoped never to test that.

Godmodder's Descended status suppressed for 3 turns!

Action Three:

Alastair turns away from the far-off enemies, and creates a portal directly in front of them! So, it looks like this:

|___P__T____GA_|

Where P is Players, T is the True Tank and GA are the Godmodder's far-off Army units. So, with this, the Players can attack the Godmodder's armies, and the Godmodder's Armies are trapped in a portal loop! Crisis averted, right? Well, the Godmodder has other ideas. As Alastair is preparing the Player Power Cascader, the True Tank suddenly moves in front of Alastair, blocking his line of fire! The attack would be totally wasted if it hit the Tank! Alastair tries to get around, but the Tank is MASSIVE, and right in the way! Eventually, Altair, Cera, Jamie, and the other Players use their actions to shove The Tank out of the way, but - the Godmodder's Army units aren't on the other side of the portal! Where are they?

The Godmodder used his second action to teleport them just past the Doormaker's portal. Now it looks like this:

|___P__T____|_GA

With the Players now trapped in a portal loop, Alastair is forced to close the portal! He tosses aside the burnt-out Doormaker plushie.

Actions Four and Five:

There's no point in using the Player Power Cascader now! The portal strategy fell through!

Action Six:

As everything was happening up ahead on the field, Alice is staring at a letter. A letter sent once the Godmodder had realized what was happening, using his first action.

Dear Alice-

They're coming for you.

-V


As Alastair warps right next to Alice, he realizes that, since the True Tank never fell, Alice has yet to use her God Charge. Alice gives him a death glare, seeing him holding onto the Desperation Shield. Her own Godmodding powers have already seen the truth of Verraad's words.

Alice: At least wait until I've launched my big attack, please.

Alice: I understand you're worried, but... I thought we were at least on the same side.

Alice: I see now that I was wrong.

Alice: I knew I shouldn't have trusted you after you held a vote on whether or not kill me.


Xerath: What the hell!? Players!

Xerath: You can't be serious! The Godmodder is threatening to destroy ALL OF REALITY.

Xerath: And what do you do? You try to sabotage your own allies! And here I thought VALLA was bad, at least SHE wasn't trying to neutralize one of our best assets!


Ash: You can't be serious... she's a Godmodder, we never could've trusted her!

Cloak: Not long-term, but we should have left her at LEAST long enough to kill this guy!

Ash: You too, Cloak? I thought you'd be on my side!

Jamie: Wait, I thought Alice was our friend now?

Cloak: Yeah, I did too! APPARENTLY we were wrong!

Altair: No, Jamie, they were trying to end the Cycle of Godmodding, as to be frank they very well should!

Xerath: You all... agh! What is WRONG with everybody!?

A petty argument breaks out. The Godmodder watches from afar with glee. Until this point, all the disparate groups of Players had maintained a sense of unity. But with a refusal to let sleeping dogs lie, cracks are beginning to spring.

Still, to expect any outcome other than this after attempting to mess with their own allies would have been nothing but pure foolishness.

Alice is still helping, but will no longer cooperate with the Players!

Xerath has retreated to guard Alice, and won't help on the field anymore!


Action Seven:

REALLY stretching the bounds of what exactly the Duelist's Garment can do, Alastair bestows its power onto another Player, Ender_Smirk!

Now, Ender_Smirk's action takes over! A portal opens in front of Ender_Smirk, and just as he's about to fly through, he realizes - this isn't HIS portal, its a different one to a fake Shadow Realm the godmodder summoned with his fourth and fifth actions! He knew because he saw Paradoxdragonpaci's DRILL head a totally different way! Following the DRILL, Ender_Smirk enters the REAL Shadow Realm!

...

A minute or two later (presumably time dilation was involved) Ender_Smirk emerges, a few exhausted and injured members of Crusher's team trailing behind him. Ender's plan had been simple; go back in time and give every Player The Godmodder had ever captured a fighting chance. As it turns out, the Temporal Guardian hadn't even needed to intervene to stop the obvious temporal paradox issue. As soon as Ender_Smirk had tried to go back in Time with the Time vial, he found that Time worked a little differently in the Shadow Realm. The Godmodder HAD included one time-based defense in the Shadow Realm, despite the evidently lacking security of everything else. As soon as he'd tried, every available Guardbot had been immediately summoned to every location he teleported to. The Guardbots had proven difficult to overcome, and, though he was able to meet up with a few members of Crusher's team, every Player he had teleported to had been immediately shocked multiple times to ensure complete MIND loss. At some point, one of the guards managed to shatter the teal vial of MIND liquid, and after that, Ender_Smirk had been forced to retreat.

Ender_Smirk HAD managed to copy a few minds. As it turns out, this didn't create very many clone-related ethical problems, but it DID attract the past attention of the past godmodder, who had at some completely obliterated the MIND copy collection, killing those Players a third time.

The mission ended in failure. He did learn one valuable thing, however: The guards always tried to protect the Shadow Agitator when he got near. Its possible the Shadow Agitator is a more valuable item than it initially appeared to be.


TOTAL EFFECTS OF THE ATTACK:
+3 damage to the Godmodder
+A small remnant of Duelist's Garment energy was saved
+The Godmodder used all 5 of his actions for this turn
+Cera was saved from the Plane of Obstacles
+Godmodder's Descended status suppressed for 3 turns
-Doormaker plushie burnt through
-Alice and Xerath became uncooperative
-Yoreblade was destroyed

------------

The Godmodder coughs, blood coming out. That Yoreblade hit REALLY hurt. The HP damage was seriously huge. He's down to the upper teens of HP.

But... he had always planned to do that once Cera got out of the Plane of Obstacles. Alastair had just SERIOUSLY sped up the timetable.

The Godmodder calls out to all of you.

The Godmodder: I have won.

The Godmodder: Yoreblade was your hope. And now, it's gone.

The Godmodder: I hope that 3 HP damage was worth it - because now, I'm behind a truly invincible shield.

The Godmodder: There is no way you can possible defeat it.

The Godmodder: I don't even have to call in my Armies anymore. Maybe I'd rather watch you try and fail to get past this thing until I reach the end of the Tribulation?

The Godmodder: Mmm... perhaps I should keep the Armies coming, just to watch more of your entities die. But then, I guess I could kill them myself from here, too... mmm...


Alice: Players... despite everything, we might still have a shot.

Alice: Unless you have a better idea that doesn't involve taking my Soul Orb without my consent...

Alice: I can use my God Charge on the True Tank. It won't be enough to do that much HP damage, but it could at least get it out of the way for us, and give us a fighting chance against the Godmodder.

Alice: Right now, I can't see any other option for us. Unless you have an idea...?


-----------

Dejected, Alastair wanders around the field for a moment. He notices he's near the Bank of Actions shell.

Suddenly, he hears a whisper on the wind. Is it from... a friend?

The whisper... it sounds like Alastair is being given some kind of Celestial Guidance...

Approaching the Bank of Actions, Alastair gives the lock one last try...

37177

Click!

Tentatively, he opens the vault.

Inside, he sees a crystal, with a note:

Main action storage crystal - HANDLE WITH CARE

Gently picking it up, Alastair feels an incredible amount of Player Power from within the crystal. Close to... is that... 100,000 CP?

But, without the specialized extraction tools the Bank of Actions had access to, using it would mean using the entire Crystal all at once... and if put into an entity, the Godmodder might just nuke it straight away... Alastair feels like this incredibly powerful object must have an obscenely important use! But how... and that guidance he received earlier... is a friend coming?

Alastair also sees about 20 smaller CP storage units with 1 CP each. He decides to give them to That_Random_Guy. He lost the most back when the original Bank of Actions betrayed everybody, after all.

100,000 CP Crystal added to Player Inventory!

+20 CP to That_Random_Guy!


-----------

+7% Godmodder Distance! Given the current situation, he won't call in more Army units unless something changes.

The entities were stunned by the power of the attack!

The New Soulrazers fly in, nuking Valla's bomb! Valla's bomb destroyed!

Valla: Okay. Wow. Thanks for that. Now I have to replace it. Delightful.

Valla looks at the rock formation ruefully. Its possible she doesn't actually have any plan for how she's going to replace the bomb.

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The True Tank! You can't hurt the Godmodder until he's dead! Is it still possible...?
-Wreck the Godmodder's Army to prevent him from completing the Tribulation!

Minor Tasks:
Use Xerath's New Soulrazer support to help!
Find a way to clear the Heal Block! You need to find the Tree of Lithium!


====================================================================================================
DISTANCE: 41%
+7% per turn!

[SR]New Soulrazer Army: 100% charge (+64%/turn)

[AG]Altair - CP: 42
[AG]Quinn - CP: 29
[AG]Cloak - CP: 3
[AG]Jamie - CP: 0
[AG]Ash - CP: 6
[AG]Cera - CP: 0

[V]Heal Block (No AG/N entities can be healed!)

[AG]THE MACHINE (Use to gain a super mode for 3 turns!)(Select offense, defense, or utility as a focus; then any word as your specialty!)

[AG - Winkins]Winkin's forces: TA: 3,800,000 (bodyguarded by Psychic Overlord and donut with vanilla)
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)
[N]Fennie: 3,000,000/3,000,000 HP, 155,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)(protected from 1 attack)(protected first by the shield buns then the knights)
Bun knights: 50,000 x 75 HP, 20,000 x 75A (15% dodge rate)(+5/turn)
Fortified Rice Temple(Gives +200,000 HP/turn, -500,000 damage from all attacks, and +100,000A (collective) to Winkins-owned entities)(needs to be killed in one hit, dies to 10M+ damage hits)
Specials: Rice Festival(+100KHP/50KA) - 4/4, Rice BEAM(500,000 damage) - 5/5 - Great Rice Barrier(+2M HP shield to all Winkins') - 4/6

[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)
Pioneers: 10,000 x 100 HP, 5,000 x 100A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A

[AG - Cephalos Jr.]Red Army Swordsman: 60% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 0/4, RP: 1

[AG - Crusher]Janus: 2,500,000/3,500,000 HP, Unlock Ability x 2!A

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 25% chance to null attacks)(protected from 2 attacks)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(originally JOEbob's)(protected from 3 attack)
Prism: 50,000 x 84 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)
[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)

[AG - DragonofHope]Ash Aragami: 5,000,000 + 700,000 HP, 750,000A (+20 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)
Aragami: 30,000 x 100 HP, 10,000 x 100A

[AG - EternalStruggle]Apex Fleet: TA: 8,800,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 500 HP, 3,000 x 500A (10% dodge rate)
Spectral Lord: 400,000 x 30 HP, 2/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 5 HP (As long as at least 1 Overlord is alive, refills Attack/Constructor drones to 1,000/4,000 each turn, if they're below that)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 5,000 x 1,000 HP + 4,000,000 HP (Doubles the number of units in a group once per turn!)

[AG]Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)

[AG]Well of Radiance (stand here to be healed and buffed!)

[AG]Psychic Overlord II: 700,000/11,500,000 HP, 1,700,000A, Special: Gain Ability: 2/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(weak mind powers)(Boss)

[N - CaptainNZZZ]CaptainNZZZ's stuff (everybody guarded by Servitors!)
Temporal Guardian II: 30,000,000/30,000,000 HP, 7,000,000 x 2A, Special: Za Warudo: 2/2 (-200,000 damage from all attacks)(25% dodge rate+1 Auto Dodge)(+2,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(-100,000 damage from all attacks)(+5,000 HP/turn)(1 last chance-save)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)
Servitors: 10,000 x 620, 5,000 x 620A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(Time-phaser protects from one lethal hit)

[N-INF]Valla: 100,000,000/100,000,000 HP (5,555% dodge rate)

[AG]TOG XXXXII: 77,000,000/77,000,000 HP + 1 permashield, 23,000,000 x 2A (1 Retcon Shell remaining!)(Boss)(+1,250,000 HP/turn)(can overkill up to 5,000,000 damage)(Godmodder attack shield, blocks 1 attempt at Direct Godmodder Influence)(+1,000,000A/turn until 5.29e14A)

[PG]Karen: 25,600,000 HP, AskForManager!A (Asking for a Manager has a 47/33/20 chance of buffing/debuffing/instakilling target)(A S/B/D ignorant)

[PG]The 30 million damage laser: 18,000,000 HP, Special: 30 million damage laser: 0/1 (A S/B/D ignorant)(Army)(Subversion immunity)

[PG]Bob the Builder: 28,500,000 HP, Build!A (Army)(Elite)

[PG]Pro EMT: 10,300,000 HP, Full Heal!A (Army)

[PG]X-Creeper V2: 28,000,000 HP, increasing distance by 6% in 2!

[PG]X-Creeper V2: 28,000,000 HP, increasing distance by 6% in 2!

[PG]True Tank: 1,000,000,000,000,000,000 HP (projecting Godmodder protection field)(Boss)

[PG]The Godmodder: 19/310 HP (Descended - x5 Actions per turn, in 3!)(Completely Invincible)



Player list:
Alastair Dragovich - CP: 26 (X-Blade (use to protect one Player from death once!))(Maverick - Massive shenanigans boost for 2!)
Arsenical - CP: 8(1 post in debt!)(Inside THE CAPSULE, which is maybe indestructible, small amount of power channeled to The Creator, better channeling with The Attractor and DRAFT, piping to hell)
Bill Nye - CP: 14 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 33 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison+1, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0, always-hit-Monocle)
Cephalos Jr. - CP: 0 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 3 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 13 (Hyperspace - can use one action to warp an entity one turn ahead in time for 2!)
Daskter - CP: 9 (has Boosted Evolve Hunters)(Formulaic - square an entity's stat, causing it to rise gradually until it meets the square, for 2!)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Goopcalibur - 25 Power + Goop effects!)(Roulette of Power - randomly upgrades HP, attack, dodge, regen at x5 normal power for 1!)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator, Breathe and Time vials)(Recuperate - Take an entity off the field for a turn, fully restore their HP, special charges, and add a chosen buff for 2!)
[N+1]EternalStruggle - CP: 0 (Thunderstorm - deal double damage, arc to 3 other enemies and deal normal non-creativity-boosted damage for 1!)
Exoskeletal65 - CP: 1
FlamingFlapjacks - CP: 0 (has bag of nine-sided die)
General_Urist - CP: 12 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 0 (has Ultimo Durana(77 power left, CALLBACK Greatsword, Self damage ticket))
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 25 (has nice bed, infinite charmzard energy, 2 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Something, 4 Godmodder Locks)
Karpinsky - CP: 0
Krill13 - CP: 24 (Trickster - x3 action power if switcheroo, decent shenanigans buff for 2!)
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 0
Paradoxdragonpaci - CP: 5 (hexagonaherbs, 2 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart/Rage/Space/Time/Breath gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss))
Pionoplayer - CP: 0
Ranger_Strider_ - CP: 8
Strider626 - CP: 2
That-Random-Guy - CP: 32 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 19 (has paradise grenade(teleports enemies to paradise), spirit knife, grenades)has The Real Kicker(entropy-blood-smash powers!), has Antimatter bullet))
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 3 (protected from 1 attack)
[N]The Ego - CP: 1 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 1 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, greatsword, 1 Godmodder Lock)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Bravely Default Asterisks(mirror asterisk has 30 million damage laser special, 0% repaired), Mirror Frame, Black Filling
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
Player Power Cascader (rolls 10 1-10 numbers, multiplies results and then multiplies that by a Player's attack to increase damage!)
Duelist's Garment (One fragment of Legendary Weapon power left...)
100,000 CP Crystal
 
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Action 1-3: I spend 4 CP in making this attack while also giving 10 CP to That-Random-Guy. I charge at Pro EMT and proceed to take out my two daggers and make a slash motion. This causes a giant red wave to go by, decapitating most of them. I Proceed to read them the book that lowers brain cells. They lose a whole lot of it and become dumb in the process. This causes them to think that some of their allies in the army are spies, and starts killing each other. I punch the ground, which spawns cyan tentacles which drag the army around and start impaling them.


Shadrix and Asriel keep on clashing. Shadrix needs to find some way to deal with him. Shadrix keeps on buffing his weapons and attacks. Maria coordinates Asriel's attacks so that Shadrix can dodge them. Shadrix managed to deal 200,000 Damage. Shadrix managed to dodge every single attack that Asriel threw at him

Sans and Gaster managed to bring Chara down to enough HP to where he used a pie. Chara starts sweating as he is running low. He manages to deal 9999 Damage to Gaster.


AC

Shadrix HP: 99999999990000 ATK: ??? DEF: ??? (Suit set into ATK mode) (Filled with DETERMINATION)
sans HP: 1 DEF: 1 (Powered by Shadrix's DETERMINATION) (Has a 100% dodge rate) (dodge rate can lower if tired)
Gh@st3r HP: 646,668‬ ATK: 6666 DEF: 66666 (Can't be harmed by normal means) (Can glitch out the enemy)

PC
Chara
HP: 99 ATK: 99 DEF: 99 (Filled with Determination) (Has 4 Butterscotch Pies) (can be revived upon death) (Can save and load)
[BOSS] Asriel Dreemurr HP: 999789999 ATK: DEF: (made with Chara's Glitches) (can save and load) (Hyper Goner: 8 turns to charge)
 
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I inform alice that they were, in fact, planning to wait for them to use the big attack; Reality just sorta hiccoughed and is now having a minor seizure.
They were also planning to do their best to keep alice alive. Plus, if reality wasn't have 3 metaphysical seizures, the War would be basically over. To the extent they expected to succeed, this actually just saves Alice from personality death.
/pseudonul
 
FOCUS!
I sigh.... and then spend my turn attacking one of the X creepers. I teleport it into the void and seal the way there.
Push on comrades. We will do what we must.....
 
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