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Defeat The Godmodder

[0] I tell the vanguard "The ability I gave you last round is to absorb attack shields from defeated foes. For example, if the Dooms Herald is killed by a gerandier, you will be able to absorb his 194,000,000 unused attack shields. By eating them.". Since this is talking, it is a free action.

[1] I put an attack mirror on the Ultra Assassins and point the mirror so, when they attack, it will also send an equivalent attack at Soraka.
[1]Aha, 1,000,000,000,000 years to fully spread? That's a firm time quantity! I take the Taint Atom and drop it into a remarkably hospitable tippler oracle. After about 999,999,999,960 years, the Oracle finishes its runtime, and the Taint- much more advanced at this point- forces its way out of the twisted space. Having no need for it to spread infinitely into the endless air, and with it only needing to spread over the immediate viscinity of the battlefield instead of the Infinite(??????) HEXAGONAFIELD, It's halfway-decent now! I quickly disseminate the taint atoms into a wide variety of places- out of the way crevices, [HIDDEN ENTITY ONE IN REDACTED LOCATION ONE from time PREREDEAD], every enemy soldiers brain, the works. This will begin to taint things, I hope.
[1]Hey, Godmodder.
You have 5 actions now, which means my only reason not to call in the debt is gone.
"but i'm not in debt any more", I hear (/ imagine myself hearing) you cry!
WRONGGGGG
You See, you killed Lucifer, holder of Arsenical's Debt. BUT, Arsenical is Still in debt! From this, we can determine that Death of the non-debted does not remove debts from the debted, despite your myriad claims about mine vanishing.
Furthermore, You've begun the tribulations. You wouldn't want to show any Dishonourable behaviour, would you? With all the power the architects had, it's not implausible they would have a system to moniter and determine the worthiness of the contestants after the actual conclusion of the tribulations, Even if they HAVE been completely incompetent so far. I mean, you don't get SUTANDOultimate cosmic POWAHER by being universally stupid. maybe they just had a democracy, and all the idiots banded together. Regardless, I wouldn't risk it. It's only five actions, after all.
Back to an earlier point, you were still in debt, we know from this logic. And unlike a formal super-book dictionary contract, which may have assumed my death to be permanent and wrongly transferred the Debt for some reason or another, This was a "FRIENDLY" Wager. Only about a Paragraph long, and thus lacking in loopholes. The words are Rigorously defined by a specific dictionary as per partially through the bet, So you can't reinterpret them. Since you still owe me,And the Debt Itself is loophole-free, Here are my action requests. If you won't come through, you'll be hearing from my lawyer, an army of volunteers relaying the statements of 'tUJFotsTfHpS,WLiPT,RWbA.DA.DA(bnLAwD),aAtGiTaFtkt,awSpaV' Constantly, myself from when I first started using text instead of animations (what's formatting? never heard of it. you shouldn't need that!), an argument for srovy being returned, and as many other things that I believe will be annoying either to yourself or reality as possible.
With all this in mind, here are my Godmodder Action Orders.
As with last time, I will first list the intent. The Godmodder may choose to obey the intent, Or he may choose to read the entire full-length post, look for loopholes, find none, and do the same thing anyway.

1) Summon Kingbun, for winkins, no traps. 40K hp, 105% dodge, and the power to summon 1 engineer bun (5k hp building power equal to a 1post summon) or other entitys (less efficient) each action. preferably, 2 actions a round. Provided the Godmodder has more power left in this action, he will increase the kingbuns HP with no side-effects, or summon a princess bun alongside the Kingbun if there is no way to do so, where the princess bun has only 90% dodge and 20k HP and only 1 action a round. In the event of further power, additional prince and thane buns will be summoned.

2) Make several player locks using my CP, which I will willingly give for this purpose, and then give 1 to me, one to The Ego, one to Eternal Struggle, and keep one for Action 3. Player locks meaning the ones only players can open, not only godmodders.

3) flip the player release switch in the godmodder HQ, and leave behind the Player lock the Godmodder was to keep for this action, so the Godmodder cannot unflip it. Confirmed by projector to be possible with one action. excess action power will reinforce the P.lock if the lock is of imperfect power, if Excess exists.

4) Take the Ultimate Unsolvable Nightmare out of The Godmodder's pocket dimension, place it slightly off to the side of the battlefield, and transfer any control The Godmodder has gained over it to me.

5) use your secret Godmodder-only bypasses that you said back in the soulrazer bit that you have for everything you make on both the Dooms Herald and the Dragonborn. If you don't have such bypasses, sharpen The Knife and use it to stab and/or otherwise godmodder them to death.
If you want technical details, look in the spoiler. Note that cyan text is confirmed to succeed/not be godmodded/ be free of loopholes by the use of the future projector in the past.
First of all, "Someone to hold him too close
someone to hurt him too deeeeap
someone to sit in his chair, to ruin his sleep,!
someone who needs him too much
someone who knows him too welllll
someone to pull him up short, and put him through helllll!
someone he legally has to let in, feelings he must spare, who like it or not, will need him to share, a little or a lot,
someone to force him to care,
someone to make him come through, who'll always be there, frightened of him, of him being alive, of him being allllive, of him being allllllllive, being alive..."


this person has propertys other then knowing the godmodder too much (which alone might have resulted in them running away).
they will also definitely hold him closer then he wants, hurt him deeper then he prefers, ruin his sleep, need him a lot, put him through hill, who will make him come through.
and they're afraid of the Godmodder being alive.
So this means:
they will weaken his concentration via ruined sleep.
possibly cause him godmodder damage eventually, or hurt his power base
they cannot be fooled by him
will cause very bad stuff for him (put him through hell)
and they will make him come through... on his obligation... to do 5 godmodder actions for me.
Why did they run away then, you ask? I'll get to that in a bit. but they weren't really running away, because they'll "Always be there"!

Now then, first action, retrieve the kingbun of renewal from the bun world. specifically, the kingbun capable of creating engineer buns (builders equivalent to a 1-action summon) and various other, similarly strong buns, each round. give him an additional 6% dodge chance, raising him to 105%, then try to grant it double action, then raise its HP. do all this with the minimal amount of side effects. the end result should resemble the following as close as possible, aside from health count possibly being higher:
Kingbun 40,000 HP 105% dodge chance SummonA x2 (can summon engineer buns, 5,000 HP 25% dodge and 1 post worth of building)
. Do not Brainwash or otherwise affect the mind of the Kingbun unless it would otherwise refuse to work for Winkins in which case do so if there is no way to convince it with words. If increasing health would unavoidably have side-effects, instead add more summons to this actions retinue, such as a princess bun (20k HP 90% dodge summonA x1) prince bun (20k HP 85% dodge Buff RoyaltyA x1) noble bun (10k HP 80% dodge summonA x0.8), giving them all identical treatment to the kingbun if they are summoned.

Second action, take one CP from my store (which is open for this particular action), make a Player Lock with it, give me the Player Lock, take another CP from my storage, Make another Player Lock with it, Give The Ego that player lock, take another CP from my store, Make a player lock with it, give this one to eternal struggle, Take my final CP, make a player lock with it, and keep that one on yourself for action three. A Player Lock refers to the variety that requires player actions in particular to open, not Godmodder actions, and cannot be opened by Godmodders. I do not provide the next CP until after the Player Lock is given to another player, unless you are incapable of giving the item until you have finished making all of them. If the end result is not or will not be Myself, The Ego, Eternal Struggle, and yourself holding a single player lock each while being at the same health levels we were at the beginning of this action, the plan is wrong, and you are to find a new one which accomplishes that while using only one action.

third action, Go to Godmodder HQ, in a way that brings your clothing with you. deactivate anything that would keep you from accessing the player release switch. flip on the 'player release' switch. the one that needs the password. clearly, enter the password first. once you have flipped the player release switch, and without flipping or moving any other switches, Leave, immediately, via some form of teleportation which does not bring your clothing (or things attached to your clothing) with you. once you have flipped player release from the state it was in when the AG drone finished flipping its 2 switches, do not flip it back to that state, nor leave it half-flipped. do no actions that are not fully necessary for the orders i have given to occur. If you need 2 actions in order to succeed in this, use the fifth one. if you need three or four, use your fourth action. if my anti-godmodder lock is faulty in a way that will allow you to pierce it with any less then 10 Godmodder actions, and you need 3 actions or less for the above, use the action you have available from either the artefact boost amplifying the fourth action, or from the fourth action directly, to fix any flaws it would have, such that the end result is an anti-Godmodder lock that would require 10 or more godmodder actions to pierce, or is else unpierceable by Godmodder actions. do the unpiercable if possible.
And as he arrives here, in Godmodder HQ...
he finds the one who knows him too well.
they force him to come through, to do as he promised and do this action. he Will do this.


Action3 is also confirmed to only require 1 action.
Fourth Action, The Ultimate Unsolvable Nightmare, which I (accidentally(?)) gave the Godmodder near the end of the Doomed Timeline, and which I just recently confirmed is still in the Godmodders Pocket dimension. The Godmodder is to take it out of the Pocket Dimension in whichever method he prefers provided it has no negative side-effects, then transfer any control he has gained over the maze- such as troops stationed within it, control of the layout,magical conceptual control, turning features on and off,and so on- to myself or the tainted, timeline-duplicated Archmage Xilith, whichever results in the most complete transfer of control. Note that I control Archmage Xilith since I brought him around to begin with*. The Ultimate Unsolvable Nightmare, when Extracted from the Pocket Dimension, is to be positioned near the battlefield of the armys, but not in the way- Rather, off to the side. Should the above be fully impossible, do as many of these as possible, in order (contradictory ones are to have the highest-in-order one happen)
Negate everything actively keeping me from accessing the UUN
Move UUN to the field
Create a gateway to the UUN on the field
Transfer to me any control you got
Transfer to Xilith any remaining control
Kill any of your troops in the UUN which you still control
Destroy any level of mapping you might have even begun to attempt
Tell Xilith about me and my intentions
Protected the UUN from your own influence
[maybe more]

Fifth Action: Take The Knife, Sharpen it, and use it to Kill Dooms Herald, bypassing Army Rules because you lead the army and made them, and bypassing attack shields because you do that. Then, If and only if Dooms Herald and the Central Force and most definitely, completely dead, Stab the Dragonborn with The Knife repeatedly Until the Dragonborn is dead or you no longer can stab them. Should one or either of these entities be immune to stabbing, slash, unless they are also slash-proof, in which case crushing, unless they are Crushing proof, in which case raw Godmodding to bypass that, unless they're immune to that, in which case find a way which they aren't immune to while maximizing damage. If the Vanguard or the Rest of the army gets in the way in a manner you are incapable of bypassing with a single action and you have no special Godmodder-only instakill method for one of these armys, Attack the armys members in general with The Knife.
[Note: If there are grammar or formatting problems in this post, they were missed by people who are not me, and therefor at most sort of my fault.]

If anyone sees a (or multiple) grammar issue(s), please tell me so I can fix it.
 
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With one sweeping blow, Lucifer was crushed under a blade of false holy light. And the battle was ended, just two turns after it had begun...

Or did it? Arsenical pulled out his soul in the middle of the chaos, an orange mark still binding it to the debt. "What in the..."

Wait. If this is what Lucifer used to control his soul, then the connection might be two-way, right?

Arsenical poked the mark and called out. "Hello? Anyone in there?"

In the midst of Arsenical being busy, the Narrator charges this turn's 3 CP.
 
I zip over to the Elemental Plane of Gun, where the Gun Elementals are in a panic, having been chucked across reality. Using my powers, I create a sphere around the plane, defending it from any other planes trying to intrude, then enter and explain the situation, some of them recognizing me as one of the seven heros they sent against the Godmodder, the Gunsworn Players, me using my Player Powers to amplify my voice. I explain what we need, and they nod.
The people of the plane get to work, fortifying and defending the sphere. Soon, the Sphere becomes a giant robotic plane-sized superweapon, ala the death star except with guns everywhere.
Yet, I know that I can't just summon this as a entity, so... instead, the huge plane sized sphere focuses on the Godmodder's Forces. It glows. And then, the plates covering it slide open, and so many guns pop out. RPGs, Superlasers, Machine Guns, Gatling Guns, Revolvers, Gunswords, Gun Guns, Shotguns, Sniper Rifles, Assault Rifles, every single gun that has ever existed or will exist.
I fly up, posing so the Elemental Plane of Gun-Sphere is right behind me, shining, because that looks cool and dramatic and i'm a nerd. I raise my hand, and the people inside the plane focus, every Gun and Lead Elemental, from Rifle Elements, to Primal Rocket Elements, channel the power into the sphere, more guns growing from it.
And then.
I then...
https://cdn.discordapp.com/attachments/461259441422073856/540679032975654922/unknown.png
https://cdn.discordapp.com/attachments/461259441422073856/540679386722992133/unknown.png
and the Gunsphere opens fire.
Everyone looks up as the sky is immediately blocked out by the projectiles coming down. The flying things are the first to get hit, being swept down in the tide of ammo, getting ripped apart, and everyone begins scrambling for cover from the incoming wave of sheer death. But then the ammo hits, and...
well. Chaos ensues. The Godmodder's Army suddenly finds itself at Ground Zero of the biggest rain of ammo in the history of reality itself. Nukes explode, bullets slam down, rockets go off, blackholes are created, heads explode, psychic waves hit, wave motion guns slam down, drills hit, bombs explode, missiles detonate, and so so so so much more.
Boom. Boom. Boom. Boom. Boom. Boom. Boom.
After a while, the sheer amount of gun ammo has already hit in full, and the shellshocked Godmodder's Army desperately pull themselves out of the mountain of bullets in the ground. They take a breath in, glad that that is over, because they have to be out of ammo by now, and survey the area. Radiation plagues everything, everything is on waterfire, abyssfire, firefire, brimstone fire, greek fire, superfire, firefirefire, you get the idea. Hey, wait what are those flashes coming from u-
...oh. oh. oh.
The Sphere has not, somehow, run out of ammo, nope. It fires a second volley. That hits. A third volley. A fourth, a fifth, a sixth, a seventh, a eighth, a ninth, and finally, a tenth.


...
......And then the Sphere fires a colossal super laser into Ground Zero and flattens the recovering Army. The Godmodder looks over it in disgust, and quickly glances up at the Gunsphere. Perhaps he can spare some of his power to stop this, now that this thing has run out of ammo. He raises his hand, ignoring the growing shadow over his head and the area around him, and-
and is promptly crushed by a gargantuan mountain of ammo cartridges that the Gunsphere spit out, buried under a pile almost as big as a plane. He chokes, and tries to get to the top, finally breaking through to sunlight, and.. oh more ammo cartridges. And rocket shells. And... yeah, I don't have time to list everything. Safe to say, the Godmodder is buried under a ludicrous amount of cartridges. ow.
I laugh, and signal for the Gunsphere to fly out, using the rocket launches to propel itself to safety at the edge of the HEXAGONFIELD.
 
Orders:

Osttrupens hides behind the Grenadiers.

They fire upon Fennie

Actions: Focused

The Death-Elite Death-Elite Death-Elites eat explosives!

It's really healthy I promise.

I feed the Death-Elite Death-Elite Death-Elites remote explosives disguised has cookies.

and if they refused to eat the explosives, I threaten their real cookie supplies!
 
/OOC
Osttrupens hides behind the Grenadiers.

They fire upon Fennie

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)

[PG]Fennie: 300,000/300,000 HP, 10,000 x 10A(-100,000 damage from all attacks, +50,000 HP/turn)(extra damage against snakes)(Miniboss)
(-100,000 damage from all attacks, +50,000 HP/turn)

You might have to change your entity's target, my friend.
 
I'm quitting DefTG, and I'm not coming back until the thing that made me quit is resolved. Not like how I came back after the failure of Xerath, Xerath seemed justified to me, mostly, it was just the Godmodder being Godmodder. I just got depressed easily (also in addition to life things that were going on). This is different.

I am going to spend the rest of this post writing out the reasons of why I am doing so in text. Skip this if you don't care about this. Nor am I trying to persuade people to try and quit, but I am going to lay out why I am quitting. If people leave because of this, don't blame me.

First thing. Last Stand was actually fine in my opinion. Piono's hard worked smashpost allowed the rest of us to go and nuke the Godmodder's army and his nation and do damage against the Godmodder. Post-Last Stand I am actually happy about it. This isn't the topic of this discussion.

No, it is about Morpheus. Before you go and disregard what I am saying because its just about a fictional character, let me speak.

It is about Morpheus and the effort put into saving him from the Godmodder. I was at the lead of this front, both a very high quality effort 3.5k word smash attack and also creator of the plan to skip the devil.

Now first thing I want to make clear, I read players and creativity. I know it well and studied it and one thing that came up multiple times when I was working on this:

"The specific powers players have are very hard to define, due to their nature. It is far simpler for us to discuss the scope and limitations of the players' power. Players have the power to do anything. To overcome any obstacle. However, their powers are more indirect than they first appear - it looks like they can do anything, but the "anything" has to be in pursuit of a specific goal. The first, and most crucial limitation of a player's power is that they cannot accomplish their long-term goals directly - they simply have the power to give themselves the tools and set up the situations for their long-term goals to be fulfilled." -Chapter 2, "Players and Creativity"

I believe this is not true. To believe it could be true when the QM can railroad away your actions and does is simply wrong.

So I will quickly recap everything about Morpheus for you all, in case you are not aware of it, or didn't really notice it.

First thing, JOE spent multiple actions actively working to save Morpheus. He tried something, it failed, and Morpheus died. Wait a second, that isn't how the story went. That's the pre-retconned version. Yes, I am going back to the beginning.

You see, in this "pre-retcon" version the Godmodder took one damage due to my smash attack and immediately knew everything about our escape plan. This was a really high quality smash attack at around 3.3k words, and I specifically made it in terms of Morpheus and low player power.

I didn't want this. The Smash Attack was mostly built around delaying into a final end point, a "Geas" which would stop the Godmodder from being able to target Morpheus. Unsurprisingly, this would probably fail, as its been expressed already that you'd need a really really long contract to avoid the Godmodder finding loopholes. But at least it would succeed and seriously annoy the Godmodder.

So after complaining about it alongside Piono because of this fact, I learned that Moniker skimmed over my post, and that he failed to realize the purpose of it.

So it got ret-conned. Morpheus predicted that he would live for 6 more turns until the "Godmodder found him", and lived. Hooray (this is because the Godmodder ran away despite me specifically having a counter to the Godmodder running away in my smash post. But oh well.)

I, however, was disappointed. I was hoping it would fully work and the Godmodder wouldn't had to be dealt with again. But I thought, then I came up with a plan to use Morpheus's abilities to skip the Devil. This is the key.

So after applying that, Morpheus then is completely out of power and is about to die in about 4 turns or something and is basically asleep. I was resigned, but I realized that being able to skip the devil would of been the best chance to save Morpheus.

But, first, why even bother with the whole saving Morpheus thing in the first place? Probably JOE, honestly. He gave 2 legendaries to the Godmodder just to save Morpheus. For Morpheus just to die now would be disappointing, to be considered. However, if Morpheus died because we couldn't escape in time and my efforts got trumped by the Godmodder in standard countering fashion, I would have been fine with it, maybe a bit depressed, but oh well. Saving Morpheus was like saving Xerath. A goal to try and achieve in a game, but I wasn't going to be depressed again after a failure if I felt it was legitimate, that we just failed, and nothing else.

But that wasn't what happened.

We managed to escape much faster than expected. My plan even accounted for escaping fast. It was amazing. There was Hope. Even worse, Moniker even once posted that all we could do was Hope, which I thought indicated my hope actions. I am thankful for your efforts even for what happened next. I don't even know if you wanted to save Morpheus, or just getting out would be better faster, or if the factory reset thing was troubling, or the dungeonscape was looking bad. Honestly, we were making progress. Things were looking up. My Hope Action and Dungeonscape Idea was nice and was an effective counter to before.

Even better, we had two turns to do it. I was aware of Moniker's small indications that it was useless, but I thought he was just talking about with 3 player power.

I was wrong. First thing, lets go over the defenses. I took Morpheus out of the Dream World into my inventory, and JOE stored some of the dream essence inside his inventory. I predicted it was going to be an attack on the dream world itself.

However, I couldn't predict what came next. Especially since QM Fiat. First thing, the Godmodder despite his capabilities has his limits. Against sufficient player actions, he can't just do whatever he wants.

However, he could counter our actions, by doing the unexpectable. The Godmodder simply make everyone awake at the same time through a conceptual attack, that instantly destroyed the dream world (somehow, despite no indication that just because no one was sleeping doesn't mean their dreams were gone. For instance, Martin Luthor's I have a dream speech is referring to his dream, but wasn't sleeping.) Which somehow instantly destroyed Morpheus (as a God apparently cannot exist if their element is removed from the universe for a microsecond, instead of massively weakening over time. So just because one day the Minor God of parties didn't have any parties one second due to inevitable chance, they just instantly died, and never came back when there was parties the next day.) through blatant QM Fiat (Because the Godmodder didn't use a charge nor did the Godmodder suffer for it in some way, like taking damage for some kind of mega-attack similar to a Mortal Attack.)

Now, you may ask, why are you so worked up about this, and now of all times? Its simple. First thing: 1/65k Minor Gods are still alive, there is obviously some plot point or theme or something, but honestly it would be easier to railroad that plot point and let Morpheus Live or put Morpheus on a bus instead of railroading me and JOE via OP Godmodder nuke. Second, we didn't get rewarded at all for forcing Moniker to railroad, and third, because this wasn't the last time.

The Timer at the Speed of Plot. Probably one of the worst ideas for mechanics in the game. Why? Because A: Its Railroading, B: It doesn't reward players for defeating the enemy bosses quickly, allowing them to fight the Godmodder without having to deal with sealed bosses or many entities on fair terms like normal again, and C: It doesn't punish players for being late. If we failed, it would just keep sitting there. Not only does it remove the tension, it removes any desire to try and end a fight quickly, and finally its an example of railroading.

I don't care if the plot demands it. This railroading is unacceptable. Moniker should of tried to find other ways to do so, or even worst case scenario, do Last Stand again where Moniker basically lays out that Morpheus was simply going to die in OOC blatantly, so I didn't have to waste effort doing so, or at least rewarded us for forcing Moniker to Railroad for his plot.

Some people say my smash attack did something, Moniker does, but honestly, the only thing it did was delay Morpheus's death by 6 turns, and allow me more time to think about what I can do with Morpheus. Ultimately, if we had gotten out of there quickly and the actions at 20k player power succeeded I would call it an amazing success.

But ultimately, everything I did and JOE did alongside me was all made useless. Getting out quickly wasn't going to be rewarded, its clear not having to deal with the Devil wouldn't of been that big of a problem to deal with in hindsight.

I'm... When you give your utter best alongside another person, and despite everything, you fail, because the efforts of the players were basically ignored, over a long serious of actions, that would of been simply spent better charging CP instead of wasting trying to save Morpheus when we got out, that would of been more useful here, there is nothing more depressing than that. This game is completely and utterly depressing me. This is my complaint. There was no reason why Morpheus should of died there. I even predicted it was going to be a dream world attack. But even if I predicted the exact attack, it would still fail. Why? Because QM Fiat.

All of this effort I put in was useless. At least Piono's smash attack allowed everyone to nuke the rest of the army, did a bunch of damage, and enabled everyone else to deal Godmodder damage. My smash attack was useless. There was no reason why I should of done it, there is no reason why I should of bothered trying. Everything I was going to do was going to be railroaded into oblivion because plot.

Another thing, JOE is being targeted out for the Godmodder countering his annoying upgrade. This is an army upgrade, not a Godmodder attack, so the Godmodder shouldn't be countering this army upgrade. Secondly, this upgrade was meant to debuff the enemy army, but instead of the Godmodder just countering it for himself, he countered it for his army too. In addition, this was an army upgrade action from the first turn (since all of JOE's actions got noped because of JOE). Even worse, I made sure to go over with JOE and help him with his grammar, but nope. The Godmodder godmods it out of existence despite it not being a one-turn/low charge entity nor a Godmodder attack. All of his army upgrades were completely and utterly discarded due to QM bias against JOE, nor was JOE rewarded for grammar improvements. Another example of QM Bias against JOE was last turn, where all of his actions were discarded for one copy-pasted long post, instead of the Long-Post just being Curse of Repetiveness'd/the new sections being marked and read through, despite Moniker having no control. All of his actions, since this longpost was just one of his actions, for no reason.

[1] I give the [Support] The Power Of Discourse, creating the subdivision out of the support division 'The United Jobob Forces of the six-thousand five hundred post stretch, world leaders in pretentious titles, reality warping by arrogance, dictionary analysis, dictionary attacks (but not literal attacks with dictionaries), and annoying the Godmodder into trying and failing to kill them, as we still possess a vanguard. yes, even if when you read this the vanguard is all dead because, as stated, we are world leaders in reality warping by arrogance, and we think we still have a vanguard, and you can't change our minds'. They can now provide arguments similar to my own. For every support of the type 'tUJFotsTfHpS,WLiPT,RWbA.DA.DA(bnLAwD),aAtGiTaFtkt,awSpaV. y,eiwyrttViadB,aS,waWLiRWbA,awtwshaV,aycCom', there will be an additional imaginary, invisible, unreadable, fake paragraph of argument. These arguments will be beneficial to us, but otherwise can do anything.

One benefit is that it will also drive the Godmodder into a fit of rage removing any and all tactical skill his armies would otherwise display, assuming nobody else managed to do this first. Mostly that last one.
[Treat the light-red sections as not being me, because they're not me. purple is added at editors request, but by me.]
For example, they will take lessons in Grammor at the JOE BOB SCHOOLOL Of Grammar, making them extremely good at talking in a sufficiently JOEbob annoying manner, making everything they say massively frustrating to go and process, distracting the Godmodder because only JOE is subject to the agreement to veto posts(recall, it's jobob, no e), therefore the Godmodder can't veto these arguments of complete and utter annoyance with logic inbetween. In addition, they also serve as grammar Nazis, working overtime to correct every single mistake the Godmodder makes in grammar with righteous massive amounts of very high quality grammor. [Also they help fix Joe's posts. Hooray. editor's note its actually me red but yeah] They also go to the school of BOBING JOES which teaches them how to make JOEBOB-style arguments, even if their logic can sometimes be duplicates of JOEBOB's logic, it seems to be different through effective use of [bad grammar].

The Godmodder quickly supplies his army with JOEbob-filtering earbuds! Now, nobody in the army can hear any of JOEbob's arguments!

The plot honestly doesn't matter to me at this rate, through knowing why Morpheus had to die would help, but nope. All of my effort wasted.

I am not returning to this game until the railroading is dealt with, and despite me trying to talk to Moniker about it, it has not been resolved, so I have no choice but to quit until this is fixed, because clearly it won't be fixed unless I just pack up and say that I'm done unless something changes.

Because honestly, I am done dealing with this. Not even my alternate suggestion of rewarding us for forcing you to railroad like that was done. This game isn't my worth my time if this is how it treats its players and their efforts. Its not fun anymore.

Thank You Moniker for hosting this game, but I simply can't deal with this anymore.

/OOC
 
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Algot calls the Mini Godmodder Trump Wall Soldiers "stupid useless dumb idiotic worthless pieces of garbage" to reinforce his claim, he also stuffs them into garbage bags


the trappers study the void guards

also the reason for removing Joes arguments was that moniker really can not stand them
 
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I tell the Restorer to place themselves into the M.A.S.H. Hospital where it can support us better,I also give it a chocolate bar as a small symbol of my thanks

I then look over to the PG side...this looks bad...but we can still do it

(X3) I take a gentle step forward to the Mini Godmodder Trump Wall Soldiers....and then I summon a whole bunch of Elemental swords which fling themselves into them at the Speed of Sound which particularly benefits the Sword of Wind which I take to personally cast Tempest Whirlswind onto the Mini Godmodder Trump Wall Soldiers for even more Chaos
 
+3 CP, then I send all my CP to Eternalstruggle for what he has planned. (in case I forget to post myself)
I charge up 3 more CP and toss everything I have over to ES.
ES takes the given energy, and moves over to the enemy elite force. He's all business for once, and brings up two fingers swiftly. "Zoning Laws." Instantly, the legal power codifies reality such that the remaining Elites are concentrated in a much smaller space. "This is the end for you!" Clones appear in a circle surrounding the caged foes, and they in unison bring down their fists harshly. A vertical pillar of judging light fires down from the sky towards the Death-Elite Death-Elite Death-Elites, obliterating them utterly from existence. That's 43 CP in total, which brings them either near the brink of death or actually finishes them off.
 
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It continues.

3 ACTION FOCUS - Charge!: I continue charging... and reach the 30 charge milestone! Leoano (Reawakened) is now Leoano (Soul Break)! Soul Break grants the ability to, aptly named, break souls!

Leo: This is more like it!
Good stuff.

Leoano (Soul Break): 30 Charges
 
I vote for additional Vanguards.

Looking over at pionoplayer and That_random_Guy I see that they are sending over all over their energy to fuel EternalStruggle's attack aimed for the Death-Elite Death-Elite Death-Elites.

'Seems to be nearly enough but not quite to kill all of them. Lets give it the last bit of energy needed for this.' Closing my eyes I focus my energy into EternalStruggle's attack. 'I wish for EternalStruggle's attack to be empowered!' Suddenly in a flash of red light a ball a red light is floating beside me. A few seconds later the Ball of red light zips over to EternalStruggle and is absorbed into his concentrated beam as it is about to fire at the Death-Elite Death-Elite Death-Elites. (6 CP)

(That should bring EternalStruggle's attack power up to 49 CP which means that there is 9,800,000 damage heading towards the Death-Elites.)
 
Alistair notices Crusher48's move. He does so with a detatched numbness. Because let's be real here:

Alistair never expected to see the leader of evil get ganked by this incompetent asshole of a Godmodder. Enemy number 2 should have stayed as such. And now the Gomodder was Enemy number 1 by default.

Alistair might be taking this significantly worse tan he should have.

Then he blinks and looks at Crusher48's actions.

Portals breaking the damned out of Hell!? Really? No, that's-

Alistair bit his lips. No, he saw quickly what the point was. A Distraction.

But did he participate in this? Did he sabotage those efforts in order to stay true to themselves? Could he, since he wasn't sure how many of his friends might have been trapped among the throngs or not?

Eventually, he decided, and prepared his actions.

Action 1: A spell to make a person's outrage overpower their fear.

Action 2: A spell to make those who escape see the incoming enemy armies of Heaven Hostile to them or their jailers wanting them to be put back

Action 3: Mass crowds effect, and guiding it even further to guide the hypnotist everything towards the incoming armies explicitly. Maybe buy the main group some breathing room, hopefully.

He wondered if this was a smart idea. He wondered if some of the details would be relevant.

He wondered if he messed up by including heavenly illusions. He wondered if it still mattered, since condmenation would be... put on hold, due to current events.

Only one thing left to do as free, flavortext action.

On the grave of the Prince of Lies, Alistair danced. There. NOW it was out of his system.
 
(Action)(3 charges)
(1 Charge)
Upon the mentioned of the new miniboss that showed up, my heart rate spiked when I saw who it was. Seeing that he was still in the presence of other Dark Brotherhood members, I decided to act a bit subtle. Said method of contacting him involved directing the flight path of a letter that I was going to throw into the wind and let it flutter around Fennie til he take notice.

The letter contained the feelings of happiness that I gained from me seeing Fennie again with hopes that it would reach him, along with hologram clips when the godmodder snickering behind the Dragonborne's back when he mentioned about not betraying their employers. Considering that Fennie fought against the Godmodder with us at one point, I felt pretty sure that I didnt need to mentioned how vile and evil he can be wrote down he might betray the Brotherhood.

Last in the notes has me asking Fennie to warn the Brotherhood leader of godmodder before I ran out of space on the letter and sent it on it's way to Fennie.

(2 Charges)
Pulling out a myriad of creative swords with a bunch of army killing effects, I toss them upwards into the sky and watch the show go on. Lasers quick winds of literal steel impacts against the PG Generics as they get hit the vastly more unique and coloured swords that cut through them.

(Orders)
Disco-Chan, please pass your attack shields to Fennix, and also use Disco-Square.
 
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now algot gives the un-ending defence some bullet proof vests to make them slightly harder to kill

he also makes a plan, if we somehow find a way to release everything from the eternity stasis machine we should first create an item that ignores defence one time and then do so and kill the sealed charmzard, then because the pg things where made ag but not realy by the unsealed charmzard first and the grate switch happend later they all became pg and then the sealed one is killed thus switching everything again and making everything ag
 
x1:
Eyowe kicks some dust. Through a chain of uninteresting events, the dust gets into the Death-Elite Death-Elite Death-Elites' noses, making them forget that today is pizza day and thus they miss out on some pizza. How tragic.

x2:
Eyowe charges CP.
 
Update CXLVIII (148)
Balance change notice! As some people on the Discord pointed out, having army units bodyguard each other makes a lot of the army mechanics very pointless. So, bodyguarded army leaders can no longer attack, as they are presumably off the front lines.

Free Action: I vote to bring in additional vanguards. They're disposable meatshields, but since they were previously evil demons its okay.

Action 1: I use Mass Resurrect to resurrect as many dead Vanguards as I can. Hopefully conservation of ninjitsu applies to supporting allies just as much as to damaging enemies.

Action 2: I augment the Psychic Overlord with a Psychic Transference ability. This allows the Psychic Overlord to target an allied entity or army unit and redirect 50% of the damage that unit would take into itself. To make sure it doesn't kill him, it has an automatic safeguard that deactivates the damage transference when the Psychic Overlord is reduced below 25% health.

I then inform the Psychic Overlord to use that ability to augment the Vanguards. He'll take a hit.

Action 3: So, Lucifer is dead, leaving his forces leaderless. As we all know, Demons tend to be power-hungry idiots, so without a leader to keep them in line, they'll be likely to engage in a civil war. Well, except for the sections of his army that he's bound to our side.

So, that means that Hell should now have significantly weakened defenses. Time to do something I've always wanted to do.

Execute Directive ZD: Afterlife Jailbreak. Target: HELL

One of my specialties is escaping afterlives. It's a talent I picked up the first time I died, and to this day, it's only failed with regards to the Godmodder's mess of an afterlife(s). If I ended up sent to Hell, it would take about 10 seconds for me to leave.

But, entering and exiting Hell isn't what I want to do. I want to enter hell, and open its gates, allowing everyone in it to leave.

Although, an obvious gate rush by every denizen of hell would likely pose enough of a threat to the demons to get them to put their civil war aside. So, instead of using the gates of Hell, I should open my own gates, wormholes leading out from Hell into every corner of reality. But though I'm good at wormholes, I'm not that good.

Thankfully, I know someone who is.

"Wait, how did I get here?"

"Good question, Wormhole. Either I summoned you, or I sent a message to you and you came yourself. But how you got here isn't important, because I need your help."

"And what would I get out of the deal?"

"Well, the Godmodder's taken over most of reality, and severely limited your ability to teleport around and steal rare Anomalies and artifacts. Help out here, and you'll cause enough chaos to pull off the heist of a lifetime. Also, you'll stop him from rewriting reality in his image, but that's really just a side effect."

"Alright, what are you proposing?"

"I'm proposing that we combine our powers, and open gates all across Hell, to release its denizens into the realms under the Godmodder's control. This will force the Godmodder and his armies to expend a massive amount of time and effort dealing with the hordes of peoples (predominantly evil people) in his territory."

"Do I look like I want to-"

"Piss off Lucifer and his demons? Well, Lucifer is dead, most of his army has been placed under our command, and what's left is probably having a demonic civil war to determine who the next leader of Hell is."

"Well, that changes things. I think I might yank some of Hell's artifacts out during this operation. Just targets of opportunity, you know."

"As long as at least 90% of your portals are created to support the objective, fine."

Wormhole Goblin is so-called because of his incredibly powerful superpower, the ability to create a near-limitless amount of portals. Well, he used to only be able to make a few at a time, but after stealing some anomalies from ACP bases, as well as stealing a psychic amplifier and training in brain parallelization, he's now capable of manifesting thousands of wormholes a second.

To further that, I'm performing a mind-merge with him, adding my power to his. This does two things. First, it lets me empower him to get through the failing anti-teleportation wards around Hell, and secondly, it further increases the amount of portals he can create at once.

After taking about half a minute to prepare and focus, Wormhole executes the exodus. In case the Godmodder wants to stop him, he hides inside the Chimera Brigade's support division. Even if the Godmodder figures out that he's responsible for all the portals, he'll have to chew through the whole army to get to him.



Across the massive plane of existence known as Hell, a message is distributed, manifesting as telepathic messages to every single being, living, dead, or otherwise. I spoof its text color so that it appears to be a pre-recorded message from Lucifer. Hey, he can't exactly claim otherwise, because he's dead right now.

Denizens of Hell. If you are hearing this, I have been slain. Because of that, Hell will soon begin to collapse. As a contingency plan, portals and gates will open to all corners of Reality. In just a few moments, you will be released into the outer planes.

I suggest you move quickly, before this plane collapses.

Now, portals begin to manifest, and the souls trapped in Hell are released into the various worlds that were brought into the Hexagonafield. Curiously, precisely none of the portals lead to realms not controlled by the Godmodder.

That should, at the very least, disrupt the Godmodder's supply chain, and either reduce the power of the armies he can send, or maybe even delay the armies while they suppress billions of souls from Hell going nuts on their land. It might even force the Godmodder to use his actions to deal with it.

Your mass resurrect uses the powers of the MASH field hospital to bring more Vanguards back! +57,000 Unending Defense!

Your Psychic Transference ability fails, due to not having enough action juice or creativity juice. Instead, the Psychic Overlord gets +200,000 current/max HP.

---------

The Godmodder spies your action, opens up a transmission channel, and issues an order to all domestic holding forces. A strategy is adopted.

Billions upon billions, so many, so many from all of Earth's very long history, and from other Planes, so many villains and evil historical figures walk in the land of the living once more. People are struck with fear as long-dead vengeful serial killers, and so many other criminals, once again are capable of hurting them. But the godmodder's forces adopt their leader's suggested strategy for dealing with these incursions...

Do nothing.

The resurrected baddies have no motivation to attack the godmodder's forces. Why would they? It's the greatest risk they could take, getting killed again. They DO have motivation to rape, burn, pillage, and kill while they have the opportunity. Being tortured for eternity doesn't leave one in the best mental state.


Nobody knows this attack was launched by Crusher. But if everyone did, Crusher's actions would have likely gone down in history as causing the fourth-greatest number of innocent civilian deaths by any Player action. If Satan were still alive, this might have been stopped. At least, the damages were limited to civilians living under the godmodder's oppressive rule. In a few worlds populated only by godmodder holding forces, the people from Hell begin getting set up, forming a sort of society, wondering why the armies are doing nothing to stop them.

---------

Or at least... the above italics are what WOULD have happened, if your action had really been a thing. Instead, your portals are blocked from opening by the abilities of four Players! With the portals blocked, they then arrive on the field...

Soren: Players! We're here to help.

Soren focuses, and information is beamed to the minds of all Players currently on the field. Information about Collection Call sidequest, and the godmodder's theft of Yoreshield. You're up to speed now. It also serves as perfect proof you can trust these people. One Player sends a mind-beam back to Soren and the other three with him, updating them on everything that's happened on your end. Player Powers sure make catching everyone up convenient!

Soren: Excellent. Now that we're on the same page, our mission: We've-

Gutcher: Been sent here by Alice to help you! Alice is still alive, and she and Xerath are working on backup for us!

Soren: ...Quite. We've just received word that all these planes warping in are at serious risk of suffering from a spreading disaster.

Greenling: We assume you have this battle handled, so we're going to go and take care of the people in these planes so you don't have to worry about them. If anything happens to these giant floating universes, we'll be there.

Gutcher: We'd love to stay, but someone went and tried to release the entire group of trapped-in-hell souls on innocent civilians.

Soren: By "someone", we do of course mean "obviously the godmodder". It's the exact sort of thing he'd do.

Greenling: We'll make sure all the civilians are safe and evacuated. We shouldn't trust the administrative terminal to keep us safe. You save Reality, we'll make sure something's left to save!

Soren: Fight well.

The four Players leave. Hopefully, they'll be back.

----------

The Heir looks over at the reinforcements, and seems clearly annoyed. He pulls out a sword which glows with a special enchantment. It appears to be of a silvery metal, and the enchantment is Smite. He proceeds to make the enchant literal. He charges headlong into the new Wither Skeleton units. As he reaches the first one, he holds the blade back, and then slices through them, and all those within this swing instantly disintegrate, the exp and items from them all rushing into the man's inventory. He doesn't stop there, though. Not by a long shot. He rushes throughout their ranks, slicing and dicing them into shreds, collecting any wither skulls that may fall as a result. He flits through them, and every so often, his hoodie shifts to red, and he blurs through vast swathes of them all at once. Others, his hoodie shifts to a black, and all of them within a large range suddenly get hit by the same slice. He fights until he feels he has destroyed enough of the group, and then returns to the fortifications.

17 Wither Skeletons slain! You have about 20 levels from all this mob-killing.

"... well then."
"Let's cause some more mayhem..."
"Ok!"

Acton 1: Charge 1 CP
Action 2-3: I then look to the Mini Godmodder Trump Wall Soldiers. I fly down and I pull out a giant book of mean names to insult and 7 Megaphones. I then shout every single mean name I could throw at the Mini Godmodder Trump Wall Soldiers.

The Mini Godmodder Trump Wall Soldiers are reduced to tears! They sob so much, they take dehydration damage! 1 Wall Soldier slain!

3 actions: I charge 3 more CP because inspiration is fickle. Fickle... inspiration...

I vote for additional Vanguards. As far as I can tell, what we need is breathing room to deal damage.

Vote noted! Looks like Vanguards are winning out.

ES curses this new bodyguarding development. Already things were going very much not according to plan. This was the worst time for things to be going not according to plan.

He votes for additional vanguards.

FOCUSING, he rewrites reality to make the Wall Soldiers be imprinted with the very concept of mean names. They are and have now always been called mean names and are mean names on the genetic level. Naturally, this causes them to spontaneously evaporate from being the very essence of their own weakness. He also calls them weak moronic failures out loud for good measure.

The Wall Soldiers are hopefully now dead, and people can now attack the rest of the Central Force.

Last Mini Godmodder Wall Soldier slain, in his utter pain and humiliation!

Godmodder Wall Soldier Unit Eliminated!

The quiet watcher charges up the last two CP he needed before he could begin, before pulling up his tools and removing the air around his table and five meters around it. He couldn't afford any bad reactions in the materials before it was time. A screw up could easily erase time from reality, though that was the best case scenario if something reacted at the wrong time.

+2 more CP! Work has begun on your great project.

Vote: Let's take that Vanguard Refill, we're going to need them.

Haha being Neutral pays off! Mark III Tactical Flashbang you might just survive for at this one more turn, survival of the weakest!

"Alright I'm doing to do something stupid my beloved entity so counteract my stupidity by attacking those PG entities, Brutalcore mostly, to keep as many stray PG entities stunned as you can. Praise the path of the flashbang, let its blinding light and deafening bang fill the land and reveal the unseen victory!"

Now to address the elephant in the room, all that income firepower. Options, what can I do to mitigate that overwhelming firepower?!?!

Personally bodyguard? No, if my memory serves me correctly I'm absorb the weakest blows and then getting knocked away to the point before the real dangers are blocked.

Set my only available entity to bodyguard? No, split attacks even if the dice roll on my favor they'll be dead before the Elites attack.

Redirection and blocks? Damn, I have nowhere near the CP and creativity needed to make that work.

Come on you stupid Neutral brain of mind, think! There's got to be something I can throw out there! Surely I'm seen or researched something tha...wait...wait...no, that'll be countered...but with timing and the expectation only last this turn...maybe...screw it here does nothing!

FOCUSING I think back to some research I preformed long ago and covertly pool my power, vastly dilating my perception of time. I'm going to need to time this precisely to do my best to avoid fucking up or getting countered. Tossing out some sparks towards the Mark III Tactical Flashbang to make it appear I'm doing yet another buff turn I wait, waiting until even the AG entity turn passes by and the PG entity turn begins.

As I witness the biggest issues, Doom's Herald and the Death-Elite Death-Elite Death-Elites, move to unleash their power at the Chimera Brigade I finally get into action.

Flicking my wrist I conjure up the entity I've been planning for the rest of the turn, the Glorious Meatshield. They are automatically bodyguarding the Unending Defense and are even granted temporary teleportation to make sure they tank those incoming attacks.

Now of course so far this looks stupid. Sure a focused action is nice and timing helps avoid them failing to bodyguard against the right attacks but a single entity is useless against that kind of power!

Right you are my faceless critics except for one detail. The Glorious Meatshield is a Nega-entity. Yep, a negative HP entity placed in front of conventional attack power. Sure the Glorious Meatshield won't last but that's fine, all the need to do is absorb enough of the heavy hitters' firepower to scrap by for one more turn.

And in the end isn't that how us Players always do it? Honestly I swear it's plot empowered at this point. A new horrible threat arrives and in the end us Players manage to barely hang on yet in the end come out on top. Here's to surviving, one terrifying turn at a time! (x3)

Oh no, a Negative-HP entity! The Generics in the Godmodder Central Force hesitate... they resolve to deal with it, by going and getting some basic healing magic lessons from Soraka, the army's healer. However, in the time it takes them to get their lessons and deal with your Glorious Meatshield, the Unending Defense avoids damage equivalent of 200,000 of themselves! So... the Vanguard gets 200,000 extra Unending Defense because of this! That makes sense!

The Godmodder casts the CURSE OF NO NEGATIVE HP ENTITIES. This pre-spends one of his actions, so he only gets 4 this turn, but still. No more negative HP entities, unless the godmodder summons them! This is getting stupid...

Free Action: Damn it.




I've already lost. The Godmodder failed the challenge, since they acknowledged they were in a "duel to the death", which is "a duel where RedRover1760 automatically loses" and failed to refuse the challenge, only the duel (I never specified I had to lose the duel, only lose). The Godmodder Takes 1 Damage.

Free Action 2:

I vote for the Vanguard Reinforcement.

Tricky Strategy. A challenge that is almost impossible-

But you cheated to make it impossible.

Tactical Report - Turn 3/Section 1

Their Generics are bodyguarding their Support. We can't kill them. They wreck our supports next turn and our vanguard. If only there was some trick to keep a division alive... Because if our supports die, we effectively are screwed.



Yep.

The Gunsworn Enderman Assassins are to Bodyguard all of the Support Divsion and its Subdivisions. We can cheat too! Hooray for awesomeness! Now the enemy armies can't do anything. Duel The Enemy Generics, Vanguard. Also, its clear that Bodyguarding still lets you attack, so may as well do it.

Trappers are to discover the weakness of the Void Guards.

Army Targeting Priority: Mini Godmodder Trump Wall Soldiers first, Death-Elite Death-Elite Death-Elites second, One Grenadier is saved and attacks the Doom's Herald at the very end of the AG turn. If another player gives orders on army targeting priority, follow their orders instead.

Player Priorities: Give Eternal Struggle CP. Finish off the Mini Godmodder Trump Wall Soldiers (Done). Kill a ton of the enemy Death-Elite Death-Elite Death-Elites. Evac unneeded entities into the Nether.

Free Action 3: I ask Disco-Chan to give Fenix all of her attack shields. This will help counter the one-hit-kill entities the enemy has.

Normal Actions:

1 CP usage: I increase the power of Flaming Flapjack's action through enchanting all the ammunition with directional tracking magic, making all the ammo more likely to hit targets instead of miss.

Focus X3: The Grenadiers use grenades, right? Luckily, I create only one grenade, I create for them a Vortex Teleportation Grenade. In exchange for only dealing 5 damage, this special type of grenade teleports past anything in its way to hit a target (negates bodyguarding only), so bodyguards can't throw themselves at it because it spatially locks onto a target. I give this to the army and I order the Army to give the One Grenadier to fire last to attack the Doom's Herald at the end of this turn this Grenade. I also tell them not to use it if the boss is still immune to all damage, instead of just being bodyguarded and resistant to damage.

(everything past this point is a nullpost)

3,282,300 Net Army Attack (minus one Grenadier to finish the boss off)

300000+15000+25000=340000

3,622,300 Total Damage

Army Annihilation Plans

Expensive CP Nuke

16900000-3622300=13,277,700 Damage

1327770 Player Power

66.3885 Actions/CP not counting Creativity bonus.

Total Enemy Attack Lost (can't fail): All

Total Attack Remaining: 0

Required Bodyguard Bypass Nuke

9,700,000 HP-3,282,300=6417700

641770/20000=32.0885 CP/Actions

Note: Require Bodyguard Bypass to work.

Total Enemy Attack Lost (if failed): 1940000 (+1000000 From Doom's Herald still being bodyguarded)

Total Enemy Attack Remaining (if failed): 2204000


1 damage to the godmodder! Of course! The godmodder's been so distracted, he totally forgot! How dare you take advantage of the godmodder's forgetfulness like that?

Your army does as you say, and the Endermen bodyguard the Supports! However, you'll need to spend an action moving attack shields between entities!

The Grenadiers prepare to throw their Vortex Teleportation Grenades... but the grenades can't bypass attack shields!

+3 CP, then I send all my CP to Eternalstruggle for what he has planned. (in case I forget to post myself)

Eternalstruggle gets 21 extra CP! Good luck to them...

I hand the Psychic Overlord the Player Knife, allowing him to take advantage of that "players do extra damage against armies" thing.

I fire a flamethrower at the Dark Brotherhood, lighting up a single entity. That entity bumps into another one, and the fire spreads to them. Those two bump into two more, lighting them on fire too. Those four then bump into four more entities, setting them all ablaze.
This keeps going until they are all on fire.

I line up a bunch of enemy godmodder walls. I tip over the first one.
heh

I charge, and then give all my CP to ES to use in his attack he's apparently doing.

The Psychic Overlord now has the Player Knife for what its worth, but being bodyguarded it won't be able to attack currently.

The Void Guards dodge your attack! Bad luck...

Since the enemy godmodder walls are dead, you kill 2 of his elites instead!

We need more Vanguards, Stat!
FOCUS!
I create and throw Warwick at Soraka. Historically, he was the first to hurt her. It may seem cruel, but.... the ends justify the means.

700,000 damage to Soraka! Bonus points for LoL lore!

I use my 3 actions to create a horde of Ghouls! They gain more of their number the more units they kill! I then put them in the Nether.

Ghouls created, and spawned in the Nether!

[0] I tell the vanguard "The ability I gave you last round is to absorb attack shields from defeated foes. For example, if the Dooms Herald is killed by a gerandier, you will be able to absorb his 194,000,000 unused attack shields. By eating them.". Since this is talking, it is a free action.

[1] I put an attack mirror on the Ultra Assassins and point the mirror so, when they attack, it will also send an equivalent attack at Soraka.
[1]Aha, 1,000,000,000,000 years to fully spread? That's a firm time quantity! I take the Taint Atom and drop it into a remarkably hospitable tippler oracle. After about 999,999,999,960 years, the Oracle finishes its runtime, and the Taint- much more advanced at this point- forces its way out of the twisted space. Having no need for it to spread infinitely into the endless air, and with it only needing to spread over the immediate viscinity of the battlefield instead of the Infinite(??????) HEXAGONAFIELD, It's halfway-decent now! I quickly disseminate the taint atoms into a wide variety of places- out of the way crevices, [HIDDEN ENTITY ONE IN REDACTED LOCATION ONE from time PREREDEAD], every enemy soldiers brain, the works. This will begin to taint things, I hope.
[1]Hey, Godmodder.
You have 5 actions now, which means my only reason not to call in the debt is gone.
"but i'm not in debt any more", I hear (/ imagine myself hearing) you cry!
WRONGGGGG
You See, you killed Lucifer, holder of Arsenical's Debt. BUT, Arsenical is Still in debt! From this, we can determine that Death of the non-debted does not remove debts from the debted, despite your myriad claims about mine vanishing.
Furthermore, You've begun the tribulations. You wouldn't want to show any Dishonourable behaviour, would you? With all the power the architects had, it's not implausible they would have a system to moniter and determine the worthiness of the contestants after the actual conclusion of the tribulations, Even if they HAVE been completely incompetent so far. I mean, you don't get SUTANDOultimate cosmic POWAHER by being universally stupid. maybe they just had a democracy, and all the idiots banded together. Regardless, I wouldn't risk it. It's only five actions, after all.
Back to an earlier point, you were still in debt, we know from this logic. And unlike a formal super-book dictionary contract, which may have assumed my death to be permanent and wrongly transferred the Debt for some reason or another, This was a "FRIENDLY" Wager. Only about a Paragraph long, and thus lacking in loopholes. The words are Rigorously defined by a specific dictionary as per partially through the bet, So you can't reinterpret them. Since you still owe me,And the Debt Itself is loophole-free, Here are my action requests. If you won't come through, you'll be hearing from my lawyer, an army of volunteers relaying the statements of 'tUJFotsTfHpS,WLiPT,RWbA.DA.DA(bnLAwD),aAtGiTaFtkt,awSpaV' Constantly, myself from when I first started using text instead of animations (what's formatting? never heard of it. you shouldn't need that!), an argument for srovy being returned, and as many other things that I believe will be annoying either to yourself or reality as possible.
With all this in mind, here are my Godmodder Action Orders.
As with last time, I will first list the intent. The Godmodder may choose to obey the intent, Or he may choose to read the entire full-length post, look for loopholes, find none, and do the same thing anyway.

1) Summon Kingbun, for winkins, no traps. 40K hp, 105% dodge, and the power to summon 1 engineer bun (5k hp building power equal to a 1post summon) or other entitys (less efficient) each action. preferably, 2 actions a round. Provided the Godmodder has more power left in this action, he will increase the kingbuns HP with no side-effects, or summon a princess bun alongside the Kingbun if there is no way to do so, where the princess bun has only 90% dodge and 20k HP and only 1 action a round. In the event of further power, additional prince and thane buns will be summoned.

2) Make several player locks using my CP, which I will willingly give for this purpose, and then give 1 to me, one to The Ego, one to Eternal Struggle, and keep one for Action 3. Player locks meaning the ones only players can open, not only godmodders.

3) flip the player release switch in the godmodder HQ, and leave behind the Player lock the Godmodder was to keep for this action, so the Godmodder cannot unflip it. Confirmed by projector to be possible with one action. excess action power will reinforce the P.lock if the lock is of imperfect power, if Excess exists.

4) Take the Ultimate Unsolvable Nightmare out of The Godmodder's pocket dimension, place it slightly off to the side of the battlefield, and transfer any control The Godmodder has gained over it to me.

5) use your secret Godmodder-only bypasses that you said back in the soulrazer bit that you have for everything you make on both the Dooms Herald and the Dragonborn. If you don't have such bypasses, sharpen The Knife and use it to stab and/or otherwise godmodder them to death.
If you want technical details, look in the spoiler. Note that cyan text is confirmed to succeed/not be godmodded/ be free of loopholes by the use of the future projector in the past.
First of all, "Someone to hold him too close
someone to hurt him too deeeeap
someone to sit in his chair, to ruin his sleep,!
someone who needs him too much
someone who knows him too welllll
someone to pull him up short, and put him through helllll!
someone he legally has to let in, feelings he must spare, who like it or not, will need him to share, a little or a lot,
someone to force him to care,
someone to make him come through, who'll always be there, frightened of him, of him being alive, of him being allllive, of him being allllllllive, being alive..."


this person has propertys other then knowing the godmodder too much (which alone might have resulted in them running away).
they will also definitely hold him closer then he wants, hurt him deeper then he prefers, ruin his sleep, need him a lot, put him through hill, who will make him come through.
and they're afraid of the Godmodder being alive.
So this means:
they will weaken his concentration via ruined sleep.
possibly cause him godmodder damage eventually, or hurt his power base
they cannot be fooled by him
will cause very bad stuff for him (put him through hell)
and they will make him come through... on his obligation... to do 5 godmodder actions for me.
Why did they run away then, you ask? I'll get to that in a bit. but they weren't really running away, because they'll "Always be there"!

Now then, first action, retrieve the kingbun of renewal from the bun world. specifically, the kingbun capable of creating engineer buns (builders equivalent to a 1-action summon) and various other, similarly strong buns, each round. give him an additional 6% dodge chance, raising him to 105%, then try to grant it double action, then raise its HP. do all this with the minimal amount of side effects. the end result should resemble the following as close as possible, aside from health count possibly being higher:
Kingbun 40,000 HP 105% dodge chance SummonA x2 (can summon engineer buns, 5,000 HP 25% dodge and 1 post worth of building)
. Do not Brainwash or otherwise affect the mind of the Kingbun unless it would otherwise refuse to work for Winkins in which case do so if there is no way to convince it with words. If increasing health would unavoidably have side-effects, instead add more summons to this actions retinue, such as a princess bun (20k HP 90% dodge summonA x1) prince bun (20k HP 85% dodge Buff RoyaltyA x1) noble bun (10k HP 80% dodge summonA x0.8), giving them all identical treatment to the kingbun if they are summoned.

Second action, take one CP from my store (which is open for this particular action), make a Player Lock with it, give me the Player Lock, take another CP from my storage, Make another Player Lock with it, Give The Ego that player lock, take another CP from my store, Make a player lock with it, give this one to eternal struggle, Take my final CP, make a player lock with it, and keep that one on yourself for action three. A Player Lock refers to the variety that requires player actions in particular to open, not Godmodder actions, and cannot be opened by Godmodders. I do not provide the next CP until after the Player Lock is given to another player, unless you are incapable of giving the item until you have finished making all of them. If the end result is not or will not be Myself, The Ego, Eternal Struggle, and yourself holding a single player lock each while being at the same health levels we were at the beginning of this action, the plan is wrong, and you are to find a new one which accomplishes that while using only one action.

third action, Go to Godmodder HQ, in a way that brings your clothing with you. deactivate anything that would keep you from accessing the player release switch. flip on the 'player release' switch. the one that needs the password. clearly, enter the password first. once you have flipped the player release switch, and without flipping or moving any other switches, Leave, immediately, via some form of teleportation which does not bring your clothing (or things attached to your clothing) with you. once you have flipped player release from the state it was in when the AG drone finished flipping its 2 switches, do not flip it back to that state, nor leave it half-flipped. do no actions that are not fully necessary for the orders i have given to occur. If you need 2 actions in order to succeed in this, use the fifth one. if you need three or four, use your fourth action. if my anti-godmodder lock is faulty in a way that will allow you to pierce it with any less then 10 Godmodder actions, and you need 3 actions or less for the above, use the action you have available from either the artefact boost amplifying the fourth action, or from the fourth action directly, to fix any flaws it would have, such that the end result is an anti-Godmodder lock that would require 10 or more godmodder actions to pierce, or is else unpierceable by Godmodder actions. do the unpiercable if possible.
And as he arrives here, in Godmodder HQ...
he finds the one who knows him too well.
they force him to come through, to do as he promised and do this action. he Will do this.


Action3 is also confirmed to only require 1 action.
Fourth Action, The Ultimate Unsolvable Nightmare, which I (accidentally(?)) gave the Godmodder near the end of the Doomed Timeline, and which I just recently confirmed is still in the Godmodders Pocket dimension. The Godmodder is to take it out of the Pocket Dimension in whichever method he prefers provided it has no negative side-effects, then transfer any control he has gained over the maze- such as troops stationed within it, control of the layout,magical conceptual control, turning features on and off,and so on- to myself or the tainted, timeline-duplicated Archmage Xilith, whichever results in the most complete transfer of control. Note that I control Archmage Xilith since I brought him around to begin with*. The Ultimate Unsolvable Nightmare, when Extracted from the Pocket Dimension, is to be positioned near the battlefield of the armys, but not in the way- Rather, off to the side. Should the above be fully impossible, do as many of these as possible, in order (contradictory ones are to have the highest-in-order one happen)
Negate everything actively keeping me from accessing the UUN
Move UUN to the field
Create a gateway to the UUN on the field
Transfer to me any control you got
Transfer to Xilith any remaining control
Kill any of your troops in the UUN which you still control
Destroy any level of mapping you might have even begun to attempt
Tell Xilith about me and my intentions
Protected the UUN from your own influence
[maybe more]

Fifth Action: Take The Knife, Sharpen it, and use it to Kill Dooms Herald, bypassing Army Rules because you lead the army and made them, and bypassing attack shields because you do that. Then, If and only if Dooms Herald and the Central Force and most definitely, completely dead, Stab the Dragonborn with The Knife repeatedly Until the Dragonborn is dead or you no longer can stab them. Should one or either of these entities be immune to stabbing, slash, unless they are also slash-proof, in which case crushing, unless they are Crushing proof, in which case raw Godmodding to bypass that, unless they're immune to that, in which case find a way which they aren't immune to while maximizing damage. If the Vanguard or the Rest of the army gets in the way in a manner you are incapable of bypassing with a single action and you have no special Godmodder-only instakill method for one of these armys, Attack the armys members in general with The Knife.
[Note: If there are grammar or formatting problems in this post, they were missed by people who are not me, and therefor at most sort of my fault.]

If anyone sees a (or multiple) grammar issue(s), please tell me so I can fix it.

To 0: The Grenadiers nod.

To 1: That's an attack redirector... you don't have enough action power, so you put an attack blocker on instead, neutralizing one of their one-hit-kill attacks. Or, you would, but they're still being bodyguarded by the void guards, so you put an attack blocker on the void guards, and its useless on them since they don't attack, and so it stops existing.

To 2: The Taint grows! It now... slightly buffs the Psychic Overlord's attack and HP! Huh.

To 3: The godmodder looks at your list of actions. Its very clear that this debt will continue to hound him, and harass him, forever, and ever, and ever. And you know what?

The godmodder shrugs. What better way to get rid of a debt... than to pay it off? So he'll do it. He'll pre-spend his actions and do everything you ask... exactly as you worded it.

Godmodder Action 1: The godmodder summons Kingbun, for winkins, no traps. Just as specified. ...(As a PG entity literally called "Kingbun, for winkins, no traps")

Godmodder Action 2: The godmodder already had to pre-spend one of his actions thanks to CaptainNZZZ. As per the terms of the agreement, he can only fulfill requests with actions that he has, so you can't call in one at a time. Since he only has 4 actions this turn, the godmodder thinks its fair he gets to veto one. This is it.

Godmodder Action 3: The godmodder flips the Player release switch, and then, since he doesn't have Player locks and thus can't fulfill the second part of your request, immediately unflips it.

Godmodder Action 4: The Godmodder takes the Ultimate Unsolvable Nightmare out, and places it on the side. However, its a ruined wreck of its former self! The godmodder predicted this might happen, and so chose to erode it down to nothing rather than let it exist. The Ultimate Unsolvable Nightmare is now the Easily Solvable Cakewalk! But you have it in your inventory nonetheless.

Godmodder Action 5: The Godmodder doesn't have a bypass on Dragonborn, since it wasn't made by him, its a member of the Dark Brotherhood! But for the Doom's Herald? Sure, okay. The Godmodder uses his bypass, dealing 1,000,000,000,000 damage to Doom's Herald instantly. Since Doom's Herald still has all three of his army units alive, this damage is reduced to 0 thanks to Army protection mechanics.

The godmodder then notes your extra condition, and attacks the army members in general with the Knife. The army members in "general", a town located in one of the warped-in planes, were about to enter the fight on your side! But now, the godmodder kills them all. Oh well.

The Godmodder: JOEbob. With this, my debt to you is fulfilled.

The Godmodder: If you ever try to dispute my actions relating to this debt, or double-dip with the debt, or even so much as mention this debt to my face again...

The Godmodder: I will make you experience such suffering that you will wish you were never born.


With one sweeping blow, Lucifer was crushed under a blade of false holy light. And the battle was ended, just two turns after it had begun...

Or did it? Arsenical pulled out his soul in the middle of the chaos, an orange mark still binding it to the debt. "What in the..."

Wait. If this is what Lucifer used to control his soul, then the connection might be two-way, right?

Arsenical poked the mark and called out. "Hello? Anyone in there?"

In the midst of Arsenical being busy, the Narrator charges this turn's 3 CP.

Your soul still has 1 action's worth of debt weighing on it. With Lucifer's death and subsequent power absorption, the godmodder has assumed his identity - thus, your 1 action is now owed to the godmodder.

Except... poking around... the connection is indeed two-way. Perhaps, with enough research, kept in secret from the godmodder, you could use this to your advantage...

I zip over to the Elemental Plane of Gun, where the Gun Elementals are in a panic, having been chucked across reality. Using my powers, I create a sphere around the plane, defending it from any other planes trying to intrude, then enter and explain the situation, some of them recognizing me as one of the seven heros they sent against the Godmodder, the Gunsworn Players, me using my Player Powers to amplify my voice. I explain what we need, and they nod.
The people of the plane get to work, fortifying and defending the sphere. Soon, the Sphere becomes a giant robotic plane-sized superweapon, ala the death star except with guns everywhere.
Yet, I know that I can't just summon this as a entity, so... instead, the huge plane sized sphere focuses on the Godmodder's Forces. It glows. And then, the plates covering it slide open, and so many guns pop out. RPGs, Superlasers, Machine Guns, Gatling Guns, Revolvers, Gunswords, Gun Guns, Shotguns, Sniper Rifles, Assault Rifles, every single gun that has ever existed or will exist.
I fly up, posing so the Elemental Plane of Gun-Sphere is right behind me, shining, because that looks cool and dramatic and i'm a nerd. I raise my hand, and the people inside the plane focus, every Gun and Lead Elemental, from Rifle Elements, to Primal Rocket Elements, channel the power into the sphere, more guns growing from it.
And then.
I then...
https://cdn.discordapp.com/attachments/461259441422073856/540679032975654922/unknown.png
https://cdn.discordapp.com/attachments/461259441422073856/540679386722992133/unknown.png
and the Gunsphere opens fire.
Everyone looks up as the sky is immediately blocked out by the projectiles coming down. The flying things are the first to get hit, being swept down in the tide of ammo, getting ripped apart, and everyone begins scrambling for cover from the incoming wave of sheer death. But then the ammo hits, and...
well. Chaos ensues. The Godmodder's Army suddenly finds itself at Ground Zero of the biggest rain of ammo in the history of reality itself. Nukes explode, bullets slam down, rockets go off, blackholes are created, heads explode, psychic waves hit, wave motion guns slam down, drills hit, bombs explode, missiles detonate, and so so so so much more.
Boom. Boom. Boom. Boom. Boom. Boom. Boom.
After a while, the sheer amount of gun ammo has already hit in full, and the shellshocked Godmodder's Army desperately pull themselves out of the mountain of bullets in the ground. They take a breath in, glad that that is over, because they have to be out of ammo by now, and survey the area. Radiation plagues everything, everything is on waterfire, abyssfire, firefire, brimstone fire, greek fire, superfire, firefirefire, you get the idea. Hey, wait what are those flashes coming from u-
...oh. oh. oh.
The Sphere has not, somehow, run out of ammo, nope. It fires a second volley. That hits. A third volley. A fourth, a fifth, a sixth, a seventh, a eighth, a ninth, and finally, a tenth.


...
......And then the Sphere fires a colossal super laser into Ground Zero and flattens the recovering Army. The Godmodder looks over it in disgust, and quickly glances up at the Gunsphere. Perhaps he can spare some of his power to stop this, now that this thing has run out of ammo. He raises his hand, ignoring the growing shadow over his head and the area around him, and-
and is promptly crushed by a gargantuan mountain of ammo cartridges that the Gunsphere spit out, buried under a pile almost as big as a plane. He chokes, and tries to get to the top, finally breaking through to sunlight, and.. oh more ammo cartridges. And rocket shells. And... yeah, I don't have time to list everything. Safe to say, the Godmodder is buried under a ludicrous amount of cartridges. ow.
I laugh, and signal for the Gunsphere to fly out, using the rocket launches to propel itself to safety at the edge of the HEXAGONFIELD.

RedRover gives your attack 1 CP worth of extra power!

1 damage to the godmodder! Your assault kills off 8 of the enemy Elites!

Orders:

Osttrupens hides behind the Grenadiers.

They fire upon Fennie

Actions: Focused

The Death-Elite Death-Elite Death-Elites eat explosives!

It's really healthy I promise.

I feed the Death-Elite Death-Elite Death-Elites remote explosives disguised has cookies.

and if they refused to eat the explosives, I threaten their real cookie supplies!

The Osttrupens manage to squeeze their way into your army! They're protected from instant enemy murder, for now.

The Death-Elites don't want to lose their cookie supplies! Knowing its a trap, they suck it up and eat the explosives anyways! 7 of them die! But its worth it for the cookies...

I charge up 3 more CP and toss everything I have over to ES.

Everything given to ES!


For anyone wondering what this is all about, there was a discussion on the Discord servers two nights ago that resulted in this. It probably should have been posted on the OOC thread, and it wouldn't be appropriate to discuss it here. If you want more information on what happened, you can ask on the Discord, the OOC thread, or PM me, and I'll tell you about it.

Algot calls the Mini Godmodder Trump Wall Soldiers "stupid useless dumb idiotic worthless pieces of garbage" to reinforce his claim, he also stuffs them into garbage bags


the trappers study the void guards

also the reason for removing Joes arguments was that moniker really can not stand them

The Wall Soldiers are dead, so you do it to the Death-Elites instead! Even if they aren't weak to mean names... *sniff*... it still hurts... they lose 5 of their number!

The trappers will do as you say!

I tell the Restorer to place themselves into the M.A.S.H. Hospital where it can support us better,I also give it a chocolate bar as a small symbol of my thanks

I then look over to the PG side...this looks bad...but we can still do it

(X3) I take a gentle step forward to the Mini Godmodder Trump Wall Soldiers....and then I summon a whole bunch of Elemental swords which fling themselves into them at the Speed of Sound which particularly benefits the Sword of Wind which I take to personally cast Tempest Whirlswind onto the Mini Godmodder Trump Wall Soldiers for even more Chaos

The Restorer is now staffing the MASH Hospital! This protects them from being destroyed by armies, and boosts the power of the MASH Hospital!

The Mini Godmodder Wall Soldiers are dead, so you hit the Death-Elites instead! 7 die!

ES takes the given energy, and moves over to the enemy elite force. He's all business for once, and brings up two fingers swiftly. "Zoning Laws." Instantly, the legal power codifies reality such that the remaining Elites are concentrated in a much smaller space. "This is the end for you!" Clones appear in a circle surrounding the caged foes, and they in unison bring down their fists harshly. A vertical pillar of judging light fires down from the sky towards the Death-Elite Death-Elite Death-Elites, obliterating them utterly from existence. That's 43 CP in total, which brings them either near the brink of death or actually finishes them off.

You've actually got 47 CP, so you use 40 of it.

8,000,000 damage to the Elites! At 100,000 HP each, 80 of them die! Even though after the attacks of the other Players, there were only 68 left! That's 12 extra Death-Elite Death-Elite Death-Elites spawned, JUST so they could immediately die! Wow!

Death-Elite Death-Elite Death-Elites eliminated!

All attack shields disappear from Doom's Herald!

It continues.

3 ACTION FOCUS - Charge!: I continue charging... and reach the 30 charge milestone! Leoano (Reawakened) is now Leoano (Soul Break)! Soul Break grants the ability to, aptly named, break souls!

Leo: This is more like it!
Good stuff.

Leoano (Soul Break): 30 Charges

Milestone reached, and new name added!

I vote for additional Vanguards.

Looking over at pionoplayer and That_random_Guy I see that they are sending over all over their energy to fuel EternalStruggle's attack aimed for the Death-Elite Death-Elite Death-Elites.

'Seems to be nearly enough but not quite to kill all of them. Lets give it the last bit of energy needed for this.' Closing my eyes I focus my energy into EternalStruggle's attack. 'I wish for EternalStruggle's attack to be empowered!' Suddenly in a flash of red light a ball a red light is floating beside me. A few seconds later the Ball of red light zips over to EternalStruggle and is absorbed into his concentrated beam as it is about to fire at the Death-Elite Death-Elite Death-Elites. (6 CP)

(That should bring EternalStruggle's attack power up to 49 CP which means that there is 9,800,000 damage heading towards the Death-Elites.)

Eternalstruggle's attack has already worked! Since it didn't need extra help, you save 3 CP for yourself instead. Don't want to be wasteful.

Alistair notices Crusher48's move. He does so with a detatched numbness. Because let's be real here:

Alistair never expected to see the leader of evil get ganked by this incompetent asshole of a Godmodder. Enemy number 2 should have stayed as such. And now the Gomodder was Enemy number 1 by default.

Alistair might be taking this significantly worse tan he should have.

Then he blinks and looks at Crusher48's actions.

Portals breaking the damned out of Hell!? Really? No, that's-

Alistair bit his lips. No, he saw quickly what the point was. A Distraction.

But did he participate in this? Did he sabotage those efforts in order to stay true to themselves? Could he, since he wasn't sure how many of his friends might have been trapped among the throngs or not?

Eventually, he decided, and prepared his actions.

Action 1: A spell to make a person's outrage overpower their fear.

Action 2: A spell to make those who escape see the incoming enemy armies of Heaven Hostile to them or their jailers wanting them to be put back

Action 3: Mass crowds effect, and guiding it even further to guide the hypnotist everything towards the incoming armies explicitly. Maybe buy the main group some breathing room, hopefully.

He wondered if this was a smart idea. He wondered if some of the details would be relevant.

He wondered if he messed up by including heavenly illusions. He wondered if it still mattered, since condmenation would be... put on hold, due to current events.

Only one thing left to do as free, flavortext action.

On the grave of the Prince of Lies, Alistair danced. There. NOW it was out of his system.

Thankfully, the four Players from Collection Call already dealt with Crusher's action. For now, you charge 3 CP, and you can call on these illusions/actions again if they're needed.

Getting to Lucifer's dying point requires getting very close to the godmodder. But you do, and the godmodder doesn't stop you. In fact, he dances with you.

(Action)(3 charges)
(1 Charge)
Upon the mentioned of the new miniboss that showed up, my heart rate spiked when I saw who it was. Seeing that he was still in the presence of other Dark Brotherhood members, I decided to act a bit subtle. Said method of contacting him involved directing the flight path of a letter that I was going to throw into the wind and let it flutter around Fennie til he take notice.

The letter contained the feelings of happiness that I gained from me seeing Fennie again with hopes that it would reach him, along with hologram clips when the godmodder snickering behind the Dragonborne's back when he mentioned about not betraying their employers. Considering that Fennie fought against the Godmodder with us at one point, I felt pretty sure that I didnt need to mentioned how vile and evil he can be wrote down he might betray the Brotherhood.

Last in the notes has me asking Fennie to warn the Brotherhood leader of godmodder before I ran out of space on the letter and sent it on it's way to Fennie.

(2 Charges)
Pulling out a myriad of creative swords with a bunch of army killing effects, I toss them upwards into the sky and watch the show go on. Lasers quick winds of literal steel impacts against the PG Generics as they get hit the vastly more unique and coloured swords that cut through them.

(Orders)
Disco-Chan, please pass your attack shields to Fennix, and also use Disco-Square.

Fennie grabs your letter. Their eyes look dull and dark, but a glint of recognition flashes in them... before they stomp the letter into the dust.

As you observe Fennie, it becomes clear that they're under some kind of spell...

300 Generics slain!

Disco-Chan will pass them all as soon as they can, but they need an action to assist with the transfer!

now algot gives the un-ending defence some bullet proof vests to make them slightly harder to kill

he also makes a plan, if we somehow find a way to release everything from the eternity stasis machine we should first create an item that ignores defence one time and then do so and kill the sealed charmzard, then because the pg things where made ag but not realy by the unsealed charmzard first and the grate switch happend later they all became pg and then the sealed one is killed thus switching everything again and making everything ag

Unending Defense HP increases to 8!

x1:
Eyowe kicks some dust. Through a chain of uninteresting events, the dust gets into the Death-Elite Death-Elite Death-Elites' noses, making them forget that today is pizza day and thus they miss out on some pizza. How tragic.

x2:
Eyowe charges CP.

The Generics end up missing out of pizza instead! They all drop to their knees, sobbing, so sad they missed pizza! They're so sad, they commit not alive! 100 Generics slain!


---------

AG:

Osstruppen hide themselves among the Grenadiers! They won't attack, but they won't be attacked either! The Restorer also hides themselves, taking position in the MASH Hospital to act as medic!

Disco-Chan lays down 3 Disco squares! Don't forget to claim them!

The Dark One and Fenix both go to town on BrutalCore, totally destroying them! BrutalCore slain!

The Dark One: Hmm... I don't see a great target for Revelation... if nobody new comes, I'll try it next turn...

The Chimera Brigade begins their second assault, carefully following orders. One Grenadier whips out their Vortex Grenade, and hurls it at Doom's Herald! The Grenade travels through the air, teleports... keeps traveling through the air... everyone watches in anticipation...!

It lands! The godmodder wanted to stop it, but couldn't because he was out of actions!

Doom's Herald slain!

With the Army Leader down, the remaining Central Force forces scatter, running for the hills!

Godmodder Central Force defeated!

For a moment, your army is silent. Is it really... did they do it? ...They did! They did it! They destroyed an army! A cheer spreads through the ranks! Morale improves!

Everyone spends a moment celebrating! The Grenadiers all rush forward to try and consume the Doom Herald's attack shields by eating them, to utilize JOEbob's buff! But, they all spit out the attack shields immediately... turns out that attack shields taste TERRIBLE. So much so the Grenadiers would rather die than try to consume. The Grenadiers do get one buff from defeating an enemy army: Better base damage! Your trappers discover the weakness of the Void Guards: Pancakes! Get to work!

The Gunsworn Enderman Assassins, the only other division of your army that can still attack, take some time and attack the enemy Void Guards, slaying 14 of them (they had some of their damage instantly nulled)!

PG:

The Godmodder has already exhausted all his actions, and can't do anything this entity phase.

Kingbun, for winkins, no traps stretches... they've just arrived, so they aren't going to summon yet!

Fennie rips 12,500 Unending Defense to shreds! Your Gunsworn Assassins gain 62A each!

The Dark Brotherhood, undaunted by the death of their allies, begins their assault! All units attack your Unending Defense, taking down 262,500 of them! Gunsworn assassins gain 1,312A each! The Assassins with their one-hit-kills aim two attacks at Fenix and one at the Mark III Tactical Flashbang! Fenix loses both his attack shields, and the Mark III Tactical Flashbang manages to get some mileage out of their 50% dodge rate and avoids the attack! Your most-damaged army unit, the Unending Defense, gain another hitpoint each!

N:

Mark III Tactical Flashbang tries to attack Kingbun, for winkins, no traps, but they dodge easily!

--------

THE NETHER:

Your forces destroy all but 39 Magma cubes! Those 39 Magma cubes then proceed to go after the Auto-Turret in groups of 10! The Auto-Turret somehow dodges 20 of them, and takes 7,600 damage from the other 19!

More enemy reinforcements! 100 Zombie pigmen! 50 Blazes! And 40 Ghasts! Ghasts ignore fortifications and other defenses to destroy basically whatever they want, so look out for them!

---------

Earth is here! You see it above you, along with the rest of the Milky Way and your universe. It all seems so... self-contained. Much of the empty space between planets has been eliminated, and so a lot of universe is crammed into a small area. Nothing hits anything else, thanks to the Administrative Terminal's suspension, but... the HEXAGONAFIELD's space isn't truly completely infinite, you know that. Is there enough space in it to store everything?

Suddenly, likely from Earth, a friend arrives on the field.

Altair: Players! I'm back.

Altair: Listen. Last time, we didn't leave on good terms. But we need to set this aside. The Godmodder threatens all of Reality now.

Altair: I still think you're more responsible than you all would like to admit. But right now, we can't be picky about where our friends come from. So let's work together.

Altair: First, I've had correspondence with Cera, Ash, Jamie, and Cloak. All four of them are together now, and they say their project is nearly ready. They'll arrive some time after this fight is over, hopefully.


You take a moment to use Player powers and derive the fastest method possible to communicate everything that's happened on your end to Altair.

Altair: A prison. Even deeper than this place...

Altair: Interesting. ...Nobody else from that prison got out with you, right?

Altair: ...And Satan's dead, too... well, nobody'll miss him, I bet.

Altair: In any case, these armies have to go.


----------

Your reinforcements from Hell arrive! You get another 1,000,000 Unending Defense! Your next reinforcement group will be here in 3 turns.

A portal opens... the next Army is here! Its... familiar.

James: Sir, right this way. The fight is already ongoing.

Sir: Quite right. Say, godmodder, my good chap. We're here, as promised. The payment is set, yes? 10% of all Reality?

The Godmodder: Of course.

Sir: Perfect. Now, our - The Corporation's - loyalty is purchased for 2 turns. We fight for the highest bidder, and we re-evaluate who that is every 2 turns.

The Godmodder: ...What?

Sir: This is our service model, my good godmodder. "Pay to Play", a new innovation of the 24th century. All corporations do it now. You won't find a better deal anywhere!

The Godmodder: ...

It looks like the Corporation is showing their true loyalties... to MONEY! If you can find suitable goods (or conjure them) to pay the Corporation, then they'll turn to your side! Of course, whose side they're on will change every 2 turns.

Altair: Players, listen to me.

Altair: In all my research on the numerous all-powerful forces that are the true masters of Reality, I can say with absolute certainty that the Corporation is an utterly vile organization run by utterly vile people.

Altair: Their entire army and their CEO is here, making this an incredibly rare occasion. We should ignore their bribing thing, and just destroy them outright.

Altair: If you all want to get them on your side, I don't blame you, but that is my honest advice.

Altair: And don't be intimidated by their leader's health bar! He's all bark and no bite...


You can bribe the corporation to try to get them to help you, or you can take Altair's advice and attack them like normal. It's your decision.

Looking at the Corporation, their forces appear to be made up of a number of snowballing entities, which the Corporation deploys as needed to accomplish their jobs. But now, their entire back-stock is on the field. Each group of snowballing entities has a huge variety, but most forces of one specific type are grouped in one place, so at least you don't have to wrangle the 200-some different types of entities actually there. Hmm...

----------


THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder!
-Keep your army alive! You need it to stand a chance against all the enemy armies! Also, buff your army!
-Defeat the Dark Brotherhood!
-Bribe the Corporation! Or destroy them, its up to you!
-The next Army is arriving next turn!
-Reinforcements for your army arriving in 3!

Minor Tasks:
Prevent the Nether Portal from being destroyed, and protect the Nether!
Fenny...
Find a way to protect your forces from enemy army attacks!

Field effects: None

[AG]Altair - CP: 20

[AG]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A (protected from 2 attack)(protecting Disco-Chan)

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 7,500 x 2A, Special: Disco Squares: 0/3 (repels darkness!)(protected from 4 attacks)(Being protected by Fenix)
Disco Square (claim to triple your damage!)
Disco Square (claim to triple your damage!)
Disco Square (claim to triple your damage!)


[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)(hiding within Grenadiers - can't attack, but protected from armies)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 4/4

[AG]M.A.S.H. Hospital: Dies when AG Army dies, can restore dead units to life, heals injured army units to full, heals Psychic Overlord for +200,000 HP/turn
[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)(currently staffing Hospital)

[AG]Chimera Brigade: Army Health: ►►►►► (Net HP: 28,539,518, Net Attack: 3,230,000)(Army gets new buff when enemy army is defeated)
Psychic Overlord: 4,400,000 HP, 1,500,000A, Special: Gain Ability: 2/3, Special: OMLDC: 2/5 (Most damaged army unit gains health/attack)(Has Megaphone, use to activate the Final Move)(When killed, stays alive for one turn, and gets x10 damage)(has Player Knife)
Gunsworn Enderman Assassins: 38,000 x 100 HP, 11,000 x 100A (20% dodge rate)(Inflict multi-element DOT)
Logisticians: 14,000 x 30 HP (Generating +80,000 Unending Defense/turn, +100 Grenadiers/turn)(Can command army), Minor Noble Railgunner: 14,000 x 10 HP (Giving per-mook Mook buff), Trappers: 14,000 x 10 HP (Discover enemy unit weakness each turn)
Grenadiers: 1,500 x 5,200 HP, 252 x 5,200A (Per-Mook Damage: 150 x 1.0001^(Mooks))(Attacks burn enemies)(ignore defenses, immunities, resistances)(has Vortex Teleportation Grenade, use to allow entire Grenadier unit to bypass bodyguards and deal 5 damage to an enemy)
Unending Defense: 9 x 1,315,502 HP (Healthy)(Every 200 Vanguard deaths grants +1A to Enderman Assassins)(Killing a Vanguard deals 1 damage to the enemy that killed it)(20% dodge rate)(Every slain enemy by the army becomes a Vanguard)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(1 attack redirector)(-4,000 damage from all attacks)(+5,000 HP/turn)

[PG]The Dark Brotherhood: Army Health: ►►►►► (Net HP: 19,160,000, Net Attack: 2,200,000)(20% chance to instantly null attacks directed at them)
Dragonborn: 3,000,000 HP, 600,000A, Current Skills: Destruction 60 Heavy Armor 50 Blocking 10 (Gains skills upon using them, buffing their effects)(10% chance to block attack)
Ultra Assassins: 2,000,000 x 3 HP, One-Hit-Kill!A (Deal 20%/Max HP damage to Army Leaders)
Mage Support: 50,000 x 20 HP (Supplying 20% chance to instantly null attacks - chance goes up by 15% for every army unit defeated)
Void Assassins: 25,000 x 160 HP, 10,000 x 160A (60% dodge rate)
Void Guards: 60,000 x 86 HP (15% dodge rate)(-2 Void Guards/turn)

[C]The Corporation: Army Health: ►►►►► (Net HP: 348,000,000(???), Net Attack: 3,000,000)
Current Bribery: 0 points to [AG], 10,000 points to [PG]
Sir: 300,000,000 HP, Manage!A, Special: Bribe Reality: 0/4
Snowball Generators: 1,000,000 x 10 HP, +1,000 Snowball Soldiers/turn, +100,000 Snowball Defenders/turn (Gain +10% HP and Snowball Soldier Generation/turn/turn)(Gain +20% Snowball Defenders/turn/turn)
James: 30,000,000 HP, Special: Sleep Spell: 0/1, Special: Allshield: 0/4
Snowball Soldiers: 1,000 x 3,000 HP, 1,000 x 3,000A (+10% HP/Attack each turn)
Snowball Defenders: 10 x 500,000 HP (+25% max HP/turn)

[PG]Fennie: 300,000/300,000 HP, 10,000 x 10A(-100,000 damage from all attacks, +50,000 HP/turn)(extra damage against snakes)(Miniboss)

[PG]Kingbun, for winkins, no traps: 40,000/40,000 HP, +1 Engineerbun/turn (105% dodge rate)

[PG]The Godmodder: 55/310 HP (Descended - x5 Actions per turn)

The Nether:
Nether Portal: 100,000/100,000 HP (if it's destroyed, you lose The Nether!)
Cobblestone bunker: 100% intact
[ANTI-MINECRAFT]Archer Squad: 10 x 10 HP, 1Kill x 10!A
Old fortifications: 34,000 HP (defending the Nether Portal)
Aqua-Imbued fire: Kills/distracts 10 enemies each turn

[AG - Algot]Dave: 115,500/120,000 HP, 10,000 x 2A
[AG - DragonofHope]Gwyn: 28,000/28,000 HP, 35,000A (86% dodge rate)(fire-based attack)(+1,000 HP/turn)
Ghoul Squad: 4,000 x 10 HP, 200 x 10A (get more of themselves when they kill enemies)
[AG]Ice Slimes: 10,000 HP, Kill 10 Minecraft enemies each turn!
[ANTI-MINECRAFT]Auto-turret: 2,400/30,000 HP (kills 65 Minecraft enemies each turn!)(40% dodge rate)

[PG]Zombie Pigmen: 2,000 x 100 HP, 500 x 100A
[PG]Magma Cubes: 1,000 x 39 HP, 400 x 39A
[PG]Blazes: 5,000 x 50 HP, 1,000 x 50A
[PG]Wither Skeletons: 4,000 x 0 HP, 4,000 x 0A (immune to instant kills)
[PG]Ghasts: 1,000 x 40 HP, 1,000 x 40A (ignore bodyguarding/fortifications)

Total resources: 95 kills per turn!

Turns left to defend: 3

Player list:
Alastair Dragovich - CP: 3 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 1 (has nothing, essence of life)
Arsenical - CP: 3(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 7
Captain.cat - CP: 6 (protected from 1 attack)
[N]CaptainNZZZ - CP: 5 (protected from 1 attack)(has Full Restore)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun)
Crusher48 - CP: 0
Daskter - CP: 9
Dragon of Hope?!? - CP: 6
Eevee Shadow Bacon - CP: 18
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 7
[N]Evonix - CP: 0
FlamingFlapjacks - CP: 0
General_Urist - CP: 6
GoldHero101 - CP: 0 (has Leoano (Soul Break), 30 power left)
[N+2]Joebobobob - CP: 4 (has Summonspitter energy, moral hazard, Easily Solvable Cakewalk)(protected from 1 attack)
Karpinsky - CP: 5
Krill13 - CP: 15
Kyleruler - CP: 0
MooGoestheCow - CP: 0
Paradoxdragonpaci - CP: 0 (wearing Good Armour)
Pionoplayer - CP: 0
Ranger_Strider_ - CP: 9
RedRover1760 - CP: 1 (Slightly Injured)
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 0 (protected from 1 attack)
The_Quiet_Watcher - CP: 15 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), lemons, Summonspitter heart)
The_Nonexistent_Tazz - CP: 3 (protected from 1 attack)
The_Two_Eternities - CP: 6 (protected from 1 attack)
[N]The Ego - CP: 0
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 0
[N+2]Winkins - CP: 0 (has Mook Kill Switch, part of a BBB)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)

Base Player Power: 20,000

James's "Sleep spell" disables one enemy army unit in its entirety for one turn. His "Allshield" protects the entire Corporation army from receiving any damage for one turn. "Bribe Reality"'s effect... is a secret.
 
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Fenix, grab a disco square!
~~~~~~~~
FOCUS:
While I was away, I went to a restaurant called Pannekoeken. They had some of the best pancakes I've ever had: these little bite-sized ones that tasted amazing. One order of them was about 20 pancakes.

I decide that I need to share these amazing pancakes with the Void Guards. So I set up an Automatic Pancake Gun that fires the little bite-sized pancakes right into the mouths of each Void Guard (or just straight at them if the mouths are closed).
 
The quiet Watcher begins.

First is the core [-5 CP]. The paradoxical detonator, surrounded by Aperture-grade lemons, held together with the bloody chain that he had used in the prison and had been coated in blood from the forgotten, the lost, and the damned. By itself, it would be something that would be capable of killing or erasing anything outright from the blast.

Then came the casing [-5 CP]. The Straitjacket, carefully wrapped around the core before it was inserted into the heart of a true being without damaging or changing anything. This was the most challenging part, due to the size differences involved in the parts, but it was eventually done safely, making it something that no sane person wanted to ever encounter.

Finally, the detonator [-1 CP]. He took the scratchspear +1 that he had pocketed in the jail when no one was looking, and carefully impaled it into the heart handle-first, through its left ventricle and into the core of the bomb. He kept pushing it in until the heart started pumping, as though it was part of a living being and wasn't at the same time. Once that had happened, he stopped, and let go of the detonator.

The Heart of Eternity* was made, and was ready to detonate.

He then put the entire thing into his secure inventory, and started planning.

*The Heart of Eternity is not, by any sane definition, a good bomb. Unlike most conventional and nonconventional bombs, it does not have a blast radius. Instead, it works closer to a find and replace function that a computer has, except instead of searching a file it searches the entirety of one reality to remove all traces of its target down to a conceptual level. However, due to the difficulties involved in programming reality, the target is chosen by stabbing them with the detonator instead of writing it down into a search bar.
 
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FOCUS!
Hmmmmmm.... Time to call in the pancakes. All of them. At the same time. I use my powers to open up a copy of every pancake shop across reality, and then start having them fire pancakes at the Void Guards.
 
I use three actions to lower the pain and stress of the Dark Lord, glaring at Krill.
Then I claim a disco square for the Dark Lord and ask if would be so kind as to use Revelation on the Corporation.
 
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