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Defeat The Godmodder

[1] So, Godmodder, I admit. There were loopholes with the Kingbun. Sort of. Assuming the Kingbun doesn't like winkins or [me] and stuff, for some reason, Even though it worked for [Me] before. So you did do one of the five.
And there's nothing in the Ultimate Unsolvable Nightmare action saying it has to be in good condition, only you can't keep control of it, so Sure, that I also won't dispute That one.
But, Action three had clauses stating that: if you had insufficient actions to complete Action Three, you are to use action Five for that as well; You are to leave immediately after finishing the action ; You are not to unflip the switch, leave it half-flipped, or in any way return it to its prior state; You are to leave your clothing behind when leaving (I think i had a reason for this?) ; If the Godmodder Lock created in the prior action (which you skipped due to not having enough actions or something) was faulty (it not existing is a pretty big fault), you were to correct it as long as doing so is possible with however many actions you had left during the turn after starting action Three.
Since action three's single action was insufficient, and it was to first draw from action five, Action Five's counter is invalid, as you weren't supposed to do action five. Since You'll have to do these actions now to correct yourself, Your ~counter to action two is no longer valid- you have the actions to do this.
So! Since actions two, three, and five were insufficiently completed (two because insufficient actions, three because two didn't happen and you Undid three within the same action, and five because it was supposed to allow two to happen), I'm going to ask for them now. 'aight? Oh, and no, I don't fear death. I mean, it's a bit inconvenient, but like... If I do things right, I'll be able to hurt you some more with it anyway, and either the other players will win in the end- in which case I'll be saved after a boring few hours- Or they'll lose- In which case I'd die anyway. So don't bother trying to make me suffer.
Now then, for the remaining three Godmodder Actions, (which are early enough in the round that I can't think of a plausible reason you would have pre-spent 3 more actions already) my orders are the following.
One (also, highest priority. This one is to happen even if you're down to 2 and can't do the rest):
Take one CP from my store (which is open for this particular action), make a Player Lock with it, give me the Player Lock, take another CP from my storage, Make another Player Lock with it, Give The Ego that player lock, take another CP from my store, Make a player lock with it, give this one to eternal struggle, Take my final CP, make a player lock with it, and keep that one on yourself for action three. A Player Lock refers to the variety that requires player actions in particular to open, not Godmodder actions, and cannot be opened by Godmodders. I do not provide the next CP until after the Player Lock is given to another player, unless you are incapable of giving the item until you have finished making all of them. If the end result is not or will not be Myself, The Ego, Eternal Struggle, and yourself holding a single player lock each while being at the same health levels we were at the beginning of this action, the plan is wrong, and you are to find a new one which accomplishes that while using only one action.
Two (Second priority, do it iff you can and one happened):
third action, Go to Godmodder HQ, in a way that brings your clothing with you. deactivate anything that would keep you from accessing the player release switch. flip on the 'player release' switch. the one that needs the password. clearly, enter the password first. once you have flipped the player release switch, and without flipping or moving any other switches, Leave, immediately, via some form of teleportation which does not bring your clothing (or things attached to your clothing) with you. once you have flipped player release from the state it was in when the AG drone finished flipping its 2 switches, do not flip it back to that state, nor leave it half-flipped. do no actions that are not fully necessary for the orders i have given to occur. If you need 2 actions in order to succeed in this, use the third one as well. If my anti-godmodder lock is faulty in a way that will allow you to pierce it with any less then 10 Godmodder actions, and you need only 1 action for the above, use the action remaining action to fix any flaws it would have, such that the end result is an anti-Godmodder lock that would require 10 or more godmodder actions to pierce, or is else unpierceable by Godmodder actions. do the unpiercable if possible.
REPEAT, If the end result is not or will not be the Player Release switch being the opposite of what it was when the AG drone finished and a Player Lock you cannot pierce with any fewer then 10 actions, you're doing it wrong. Find another way. If you can tell from this that you are definitely, 100% doing it wrong, but you are unable to make the player lock unpiercable, make it as difficult to pierce as possible up to 10 Godmodder actions to pierce.
Three. The Easily Solvable Cakewalk! It's too easy! If the Godmodder has faithfully done the above actions or used only loopholes that are, indeed, loopholes, I let him access the ESC. His order for three is thus:
Reverse the destruction you have preformed to the binding stones aplenty
converse the reproduction of the taint with its bioavailability
retrieve the fleeing untainted,bees or criminals they be
ensure the maze to be worth all the money
It was once quite a pigeon, can you reform it?
A Pigeons intestines, at the core it's
a terrible maze to traverse, bits
of blood and gore all splatter for it's
a terrible idea of a master of posting shits
I wonder if this rhyme is leaving you confused
That's fine, the maze was to be used
And if you cannot find a way to decipher my request
You need not go on a long and dangerous quest
Simply ensure, with your ample strength and energy indeed,
You restore the walls of light which fade in and out
To a form more beffiting of its previous Clout
restore the troops which once traveled the halls
retrieve them, perhaps aided by an archmages calls
reform its every bit, pigeon or wall
precisely to the percision of my previous scrawl:

Form it to appear this way, full of bees
And pigeons which are full of keys
with pizza and paradoxes and taint galore
All held behind a single door.
I wrote it to rhyme, so I spoilered it! It's a rhyme! woo!

If after thinking that through your result is not the maze looking and functioning as it did in the paradoxical semi-existent past, that is the wrong result. If you see no path to the maze looking and functioning exactly as it did, give it the largest amount of that functioning you could, including Especially the part where Archmage Xilith can remake its walls.
Again, if The Godmodder wouldn't result in the maze being shaped in this manner and having these properties, that's its mistake, and it didn't fulfil the contract unless doing so is completely, entirely impossible with one action. If the Godmodder can't remember enough of the maze to remake it, Simply give Xilith the immense power to control the maze, while making sure he is on JOEs side, brainwashing him to JOEs side if he is not, and If there is uncertainty or my face becomes unhappy partway through the action, ask me what I meant so I can patch the loophole you "unwittingly" found.

[1]I take that will of mine, and make it better. All my stuff is go to TOG if I die except the taint in my soul which doesn't exist yet, and the original itteration of the taint shard (which is currently held by Archmage Xilith somewhere far away while he makes Blightfall Collossus) which will go to Archmage Xilith.
And if any loopholes exist in the will, a simulation of my thought process will fix them.

[1] I grab a bit of excess taint from the Psychic Overlord's Blightfall buff thing (Which... I wasn't aiming for with that action, I was hoping a field effect.) and attach it to my soul. For now, its spread will be held back by player powers, and it's small enough that I can kill it right now anyway, but if I were to lose those powers... Well, it wouldn't be fun for anyone in the vicinity, especially with all the player power this Taint mass will have been fed with by proximity.
 
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ES does his tax returns, and refunds 3 CP to Random Guy and 4 CP to Piono. He then charges 3 CP, before tossing them to Krill for his later Disco Square using charged attack.

He also gives orders to the Chimera Brigade. If any of the Snowball units in the Corporation Army (so not James or Sir) are still alive, take them out. Otherwise, attack the Dark Brotherhood. If the Void Guards are down, then attack the Mage Support first, assuming it's still alive. If both of those units are dead, no preference.
 
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Ghasts ignore fortifications and other defenses to destroy basically whatever they want, so look out for them!
OOC: That sounds like a challenge. And luckily, I have just the method to stop them, and do damage to boot.
IC: The Heir looks at these ghasts, and pulls out a simple iron sword. He then stands in front of the fortifications. Suddenly, he slashes forwards. At the same time, a field of swords that appear to be perfect copies of the one in his hand all appear. His hoodie is glowing grey and green. The blades just hang in mid air, surrounding the entirety of the fortifications. They wait until the Ghasts fire their shots, and then all slash in unison, as he swings his blade. The Ghast balls all are deflected by the barrage of sword swings flying through their path. This has a nice return to sender effect, which will do decent damage to the Ghasts themselves. (Ghasts don't think past seeing a target when it comes to whether to fire, so they do try to fire. That is just their nature.)
 
Focused Action: I note that our Vanguards are currently only able to raise new Vanguards off of kills by the army. Given that oftentimes the players are the ones attacking first and clearing up the enemy Vanguard (the most numerous part of the enemy army), that's not very effective.

Thus, I summon several Corpse Collectors, a new support division. While they are alive, enemy corpses killed by non-army causes will be collected, resurrected, and used to bolster the Unending Defense.

To test that ability, I use my remaining power from this action to smash a bunch of Snowball Defenders into pancakes.
 
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I toss another attack redirector onto the Mark III Tactical Flashbang, I don't want to risk losing my only active entity without making my foes receive a bloody nose for their efforts. (x2)

Since JOE wants me to change my original action I simply begrudgingly charge. (x1)
 
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You are to leave your clothing behind when leaving (I think i had a reason for this?)

"I think I might understand why the Godmodder hates you. Like, what could the Godmodder possibly gain from keeping his clothing that he doesn't already have?"

Wow, the last time I remember us Players having to preform dodge rate reducing actions was back when Ray was around. (x1)

"I know, right?"

(3 actions+6 CP): I spray Kingbun, for winkins, no traps with detainment foam. It's like containment foam, except it detains people instead of containing them. There's a subtle difference, you see. Containment implies permanence, while detainment implies temporality. I mean, the dodge rate reduction is permanent, but it's not as if we'll be dealing with Kingpin for the rest of the game... hopefully. Wait, why is it even detainment foam in the first place? Oh right, because I like (conjugating?) words and "detain" sounded cool.
 
"Whoah ok, The Corporation is here... what should we do?"
"Go for the Dark Brotherhood, let the others take care of it."
"alright."

Action 1-3: I create a field of redness around the Void Guards. This starts giving them Determination. However, this isn't the good kind. The "evil" Determination starts draining their mind, making them go slowly insane. After 30 seconds of them losing their minds, they start stabbing themselves to be rid of the pain. Their death is slow and painful. There is no way to escape the field.

"... Um, is that normal?" Kirby says in a surprised way.
"This is happening earlier than I thought. We may need to put the other A.I's in."
"What do you mean? What's happening to him?"
"The longer the A.I is inside of him, the more corrupt the AI gets, thus corrupting Bill Nye's mind. I thought that it would last for a while. Kirby, prepare all AI's."
"Aye, Sir!" And just like that, Kirby zooms off to the AI room. Shadrix pushes some buttons on his chair which spawn multiple holograms featuring data of the Red AI. The data seemed to have changed. The stability of the AI decreased by 10 percent. Shadrix sighs while covering his face with his hands "...Let's hope this works..."
 
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I toss another attack redirector onto the Mark III Tactical Flashbang, I don't want to risk losing my only active entity without making my foes receive a bloody nose for their efforts. (x2)

I spray Kingbun, for winkins, no traps and everything in their general vicinity in containment foam. When everything within 100+ meters is insanely sticky and tough foam good luck being as fast as usual. Wow, the last time I remember us Players having to preform dodge rate reducing actions was back when Ray was around. (x1)

"I think I might understand why the Godmodder hates you. Like, what could the Godmodder possibly gain from keeping his clothing that he doesn't already have?"



"I know, right?"

(3 actions+6 CP): I spray Kingbun, for winkins, no traps with detainment foam. It's like containment foam, except it detains people instead of containing them. There's a subtle difference, you see. Containment implies permanence, while detainment implies temporality. I mean, the dodge rate reduction is permanent, but it's not as if we'll be dealing with Kingpin for the rest of the game... hopefully. Wait, why is it even detainment foam in the first place? Oh right, because I like (conjugating?) words and "detain" sounded cool.
I'd prefer if you guys don't do that. Discord confirms its Possible to convince the Kingbun to join us with only words, which implys only free actions and probably is irrespective of the speaker, so it would be better to do that instead.

Also, the 'leave clothing behind' bit is because I initially wrote the player lock as attaching to his clothing, so by leaving it behind he would leave the lock behind without ever actively interacting with the lock. it's an artifact of previous versions.
 
x3 Action + ALL CP + Claiming Disco Square:

Eyowe steps up on a Disco Square, knowing what must be done. Now you might be thinking, "He's probably gonna Fortnite dance."

WRONG! It's always Fortnite this Fortnite that and y'all forgot the roots. That's right! Eyowe's gonna Minecraft Hunger Games dance! All onlookers watch in fervent awe as Eyowe repeatedly punches the air while jumping and spam-crouching at the same time at impossible speeds.

And the crowd goes wild! In fact, they're going so wild that they decided to tear apart the nearest thing they can see. Funnily enough, the things nearest to them happened to be the Snowball Defenders and the Snowball Generators.

Free Action:
I use three actions to lower the pain and stress of the Dark Lord, glaring at Krill.
Eyowe: Yeah, sure, sure glare at me like that, but remember, I've worn that thing from even before the deleted timeline and not a whine came from me.
 
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It continues.

3 ACTION FOCUS - Charge!: I continue charging.

Leo: We should consider whether we'll even GET to 100 charges.
Point taken.

Leoano (Soul Break): 33 Charges
 
"Right, time to bring out the apron!" tying it around my waist, with a badly drawn pancake on it, I begin make some pancakes, even though someone else is doing something similar, I then somehow disguise them as waffles using syrup, and, telling the Void Guards that they should only eat if they want to, I give them the pancakes disguised as waffles. I also actually make some waffles and give them to the Void Assassins.
 
If there's a free disco square,I'll take it
(X3) I Summon the Ghost of the Pancake Sharperner and then ride it in glorious battle agains the Void Guards,filling it wit near infinite syrup and throwing out a huge whirlwind of Syrupy Panckaes everywhere with hits the Void Guards for maximum Pancake damage,enchanted with the best Ingrediants such as French Butter,Pancake Flour milled from the Heavenly Wheat of the Gods who existed
 
I create an exact copy of reality that I place outside of reality and will give the corporation control of 100% of said clone of reality if they help us this is a focused action dave will attack 2 ghasts
 
As the Godmodder dances with Alistair, he notices something odd. People are gathered around, also dancing. There's also microphones and cameras. There's also a table with judges at it asnd- OH NO!

The dancing has turned into a live broadcasted dance-off! And it's being aired to every plane present! And the Godomodder's crimes and intentions to wipe out reality and replace it with his own are being broadcasted on the airwaves as part of the explanation for this impromptu competition!

However, if the Godmodder blocks the transmission, he won't be able to dance nearly as well as Alistair! Naturally, he tries to get someone else he bribed to block the transmissions, but he finds that Alistair stole his communications while they were dancing!

"Stole these just like how you stole my entire life! Kind of hard to have one when your home is gonzo'd!"

Crap. The only way to block the transmission now is to use his psychic powers, which require precious concentration! But if he loses, he'll take damage! But if he doesn't stop the transmission, his forces might turn against him! Well, the ones that give a shit, anyway! Choices, choices...

----------------------------------------------------------------------------------------------------------------

After the Godmodder makes his decision and the results of the Dance-off are called, Alistair heads to the Plane of Dragons! he negotiates the large hoard of treasures he had accrued before fighting the Godmodder as practice overcoming the odds, and manages to get 3 to help him! Two of them swoop down to attack the Corporation's Forces, while the larger and tougher oen attacks the Dark Brotherhood! However, Alistair is with all three of them, giving them help as their spotter and bodyguard, allowing them to return to their home plane safely! It was an elaborate team attack, not an entity summoning! And unfortunately for the Snowballs, they melt when exposed to fire!

Using one of his refunded CPs, Alistair Summons the Ghostbusters to the Nether to fight the Ghasts! They ain't afraid of no ghosts!
 
3 CP charged. I'm starting to not care about goings on anymore, but I guess I'll save up stuff in case I start to care again.
 
I offer the corporation the corpses and loot from every PG entity they kill if they support us.

I apply a mass DoT effect onto the Dark Brotherhood's frontline troops, slowly having the members be distracted by their counterpart Sunshine Sisters who drag them off to play with dolls and horses and radioactive waste.

I return to the Godmodder and start poking at how 'Blocking' works. Is it like in those Black Mirror episodes, where he can't see or hear me at all? Does it just stop text? I test these things by screaming out loud, signing over to him, and smacking a nearby table (-.-- --- ..- / .-.. --- ... - / - --- / .--- --- .).

I also slit an enemy's throat and use their blood to write "YOU LOST TO JOE" on the table, which I then show to the Godmodder.
 
Looking over the field I decide it's best to give out some Attack shields to our entities to better protect them from getting instantly killed by the Dark Brotherhood.

'I wish for a Attack shield to be given to Fenix and one to the The Dark One!' Suddenly in a flash of red light a translucent red knight in armor holding a tower shield appears next to The Dark One and stands at the ready to defend the them.

In the same flash of light a red translucent vest humming with power appears over Fenix. Looking it over one can tell that it looks like it can stop any blow against Fenix cold. (2 CP used)

I charge the last bit of power. (1 CP Charged, 6 CP > 7 CP Stored)

(OOC: Sorry for the shortness of this post. My refrigerator started burning from the inside and Me and my family are having to deal with the clean up of it. It will take a while. Sorry for the trouble.)
 
(Action)(3 Charges)
(1 Charge)
Feeling my name being used somewhere close by, I notice the Kingbun, for winkins, no traps. Immediately after I take a moment to observe the bun, cofusion wracks my body as I continue to stare at the bun's long name, containing my name in it.

I quickly grab my notes from my robes and reading it out loud start mentioning that long long ago, the name Winkins is meant to be only used as a singular name as in the case that it is part of a full name, and not the full name themselves. The winkins will start eating the other parts of the name until only it remains and the being will be known as winkins...

Until, the winkins will yearn to be part of the Winkins in which the individual will soon be forced into a soul state only to be dragged by the name into the Prime Winkins.

Recalling the past incidents of people taking the name I can only grimace and felt the need to make save the bun from the threat of not existing. So, I dig through the files and JOE documents which records his statements and swap out my regular glass with my reading glasses.

After a good month of pondering and sleepless nights of slogging through JOE's statements from the last update, I finally find a passage that I might be able to use!
I immediately highlight it in neon yellow and cite it.

"Do not Brainwash or otherwise affect the mind of the Kingbun unless it would otherwise refuse to work for Winkins in which case do so if there is no way to convince it with words. If increasing health would unavoidably have side-effects, instead add more summons to this actions retinue, such as a princess bun (20k HP 90% dodge summonA x1) prince bun (20k HP 85% dodge Buff RoyaltyA x1) noble bun (10k HP 80% dodge summonA x0.8), giving them all identical treatment to the kingbun if they are summoned."
- Found in JOEbobobob Spoiler Addendum, 1.3.124.1 JOEbobobob Debt Demands.

Only to realize that I didn't even need to do this in the first place! I, however, take note of convincing the bun with words. I also plan to go talk with the godmodder and buy him coffee, he certainly deserve it with dealing with JOE all the time...

Being the Prime Winkins and having had some experience of manipulating, cutting, and removing words from this godmodder war, I offer Kingbun, for winkins, no traps to remove the winkins along with the other name if he joins me!

(2 Charges)
Spells huh? I sit down to figure out what to do to get past them and try to figure out an item that might help me in breaking the spell hanging off Fennie. So, I go on a brief quest through the gathered planes to gather several different types of reagent. Said questing turn out rather boring and disappointing as I could only find weaker substitutes for the spell-breaking item I'm making.

Even so, I continue with the ritual and start merging the items into a frail dagger that supposed to be the Rule Breaker from the FATE series.

A short and OVERLYsimplified introduction of this item.
Its a ritual knife that is capable of severing "Connections", be it a form of magic that forces its bounded item/person to hold special property or take specific action regardless of their will.

So, with the underbudget Rule Breaker in hand, I take out a heavy bag of Catnip and bound its scent around a set distance as to not attract more cats.

Preparation finished in hand, I rush Fennie by teleporting right in front of him and opening the Bag of Catnip. Said Sith Cat Priest takes the slightest whiff in surprise and goes into a daze. Taking advantage of this state. I quickly plunge the tip of the ceremonial dagger into the Sith Cat's chest and watch as the spell connected to him cuts and pour out of the small opening and into the open air and dissipate as the wound closes.

I watch Fennie as the imitation of the Rule Breaker breaks away into motes of light, the materials used being unable to take the stress from a single use.

I call out to Fennie and wait for a response.

(Orders)
Disco-chan attacks the the Snowball forces! Or whatever is left from the Corporation's army anyways.
 
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Update CXLIX (149)
Apologies for the wait on this update, I took a break for a few days to focus on some other stuff. We're back!

Fenix, grab a disco square!
~~~~~~~~
FOCUS:
While I was away, I went to a restaurant called Pannekoeken. They had some of the best pancakes I've ever had: these little bite-sized ones that tasted amazing. One order of them was about 20 pancakes.

I decide that I need to share these amazing pancakes with the Void Guards. So I set up an Automatic Pancake Gun that fires the little bite-sized pancakes right into the mouths of each Void Guard (or just straight at them if the mouths are closed).

Entities need an action to help them grab a Disco Square!

Your attack is instantly nulled by the Dark Brotherhood support unit! In anger, you shake your fist at them, intimidating them into not blocking the next attack from a Player!

The quiet Watcher begins.

First is the core [-5 CP]. The paradoxical detonator, surrounded by Aperture-grade lemons, held together with the bloody chain that he had used in the prison and had been coated in blood from the forgotten, the lost, and the damned. By itself, it would be something that would be capable of killing or erasing anything outright from the blast.

Then came the casing [-5 CP]. The Straitjacket, carefully wrapped around the core before it was inserted into the heart of a true being without damaging or changing anything. This was the most challenging part, due to the size differences involved in the parts, but it was eventually done safely, making it something that no sane person wanted to ever encounter.

Finally, the detonator [-1 CP]. He took the scratchspear +1 that he had pocketed in the jail when no one was looking, and carefully impaled it into the heart handle-first, through its left ventricle and into the core of the bomb. He kept pushing it in until the heart started pumping, as though it was part of a living being and wasn't at the same time. Once that had happened, he stopped, and let go of the detonator.

The Heart of Eternity* was made, and was ready to detonate.

He then put the entire thing into his secure inventory, and started planning.

*The Heart of Eternity is not, by any sane definition, a good bomb. Unlike most conventional and nonconventional bombs, it does not have a blast radius. Instead, it works closer to a find and replace function that a computer has, except instead of searching a file it searches the entirety of one reality to remove all traces of its target down to a conceptual level. However, due to the difficulties involved in programming reality, the target is chosen by stabbing them with the detonator instead of writing it down into a search bar.

You create the Heart of Eternity! It's an incredibly powerful weapon... what could the end plan be?

FOCUS!
Hmmmmmm.... Time to call in the pancakes. All of them. At the same time. I use my powers to open up a copy of every pancake shop across reality, and then start having them fire pancakes at the Void Guards.

The Void Guards dodge your attack! Wow, the Players are unlucky today. Actually, on second thought, the Void Guards remember Karpinsky shaking his fist, and decide to eat the pancakes anyways.

22 Void Guards slain!

I use three actions to lower the pain and stress of the Dark Lord, glaring at Krill.
Then I claim a disco square for the Dark Lord and ask if would be so kind as to use Revelation on the Corporation.

The Dark One's pain and suffering decreases slightly. For a moment, he seems unsure. He ultimately concludes that the only reason you're doing it is as a hollow gesture to buy his loyalty. Still, you invest one of those actions into getting him a Disco square, and he takes it.

The Dark One has his plans for Revelation...

[1] So, Godmodder, I admit. There were loopholes with the Kingbun. Sort of. Assuming the Kingbun doesn't like winkins or [me] and stuff, for some reason, Even though it worked for [Me] before. So you did do one of the five.
And there's nothing in the Ultimate Unsolvable Nightmare action saying it has to be in good condition, only you can't keep control of it, so Sure, that I also won't dispute That one.
But, Action three had clauses stating that: if you had insufficient actions to complete Action Three, you are to use action Five for that as well; You are to leave immediately after finishing the action ; You are not to unflip the switch, leave it half-flipped, or in any way return it to its prior state; You are to leave your clothing behind when leaving (I think i had a reason for this?) ; If the Godmodder Lock created in the prior action (which you skipped due to not having enough actions or something) was faulty (it not existing is a pretty big fault), you were to correct it as long as doing so is possible with however many actions you had left during the turn after starting action Three.
Since action three's single action was insufficient, and it was to first draw from action five, Action Five's counter is invalid, as you weren't supposed to do action five. Since You'll have to do these actions now to correct yourself, Your ~counter to action two is no longer valid- you have the actions to do this.
So! Since actions two, three, and five were insufficiently completed (two because insufficient actions, three because two didn't happen and you Undid three within the same action, and five because it was supposed to allow two to happen), I'm going to ask for them now. 'aight? Oh, and no, I don't fear-

No. No, no, no, no.

You've gone too far this time.

The Godmodder flies over to you and grabs you.

The Godmodder: You want a correction? Very well.

He then flies over to his headquarters, and the flipped Player Release switch. He then smashes your face into the controls several times, before using your head as a lever with which to flip the switch. This all happens in .2 seconds, so the whiplash causes you to take massive damage.

Next, the godmodder hurls you at the Easily Solvable Cakewalk! This destroys your attack shield, and your Moral Hazard is damaged to the point of being unusable in the fall! Then, the godmodder grabs the Summonspitter energy out of your battered and bruised self, and shoves it down your throat! As it turns out, you're allergic to Summonspitter energy! Who knew? You immediately break out in hives, taking even more massive damage!

JOEbob is now Critically Wounded! (And has lost his entire inventory!)

Then, the godmodder institutes a new rule on reality: Anyone or anything that so much as mentions the godmodder's debt to JOEbob will be HARSHLY punished.

(The Player Release switch was flipped. Now, you can leave the HEXAGONAFIELD at will if need be and the godmodder can't trap you here.)

ES does his tax returns, and refunds 3 CP to Random Guy and 4 CP to Piono. He then charges 3 CP, before tossing them to Krill for his later Disco Square using charged attack.

He also gives orders to the Chimera Brigade. If any of the Snowball units in the Corporation Army (so not James or Sir) are still alive, take them out. Otherwise, attack the Dark Brotherhood. If the Void Guards are down, then attack the Mage Support first, assuming it's still alive. If both of those units are dead, no preference.

CP given!

The Chimera Brigade now has orders to prioritize the Corporation's Snowball units!

(Just as a note, due to recent happenings Piono might not be posting soon. I can transfer the CP back, if you want.)

OOC: That sounds like a challenge. And luckily, I have just the method to stop them, and do damage to boot.
IC: The Heir looks at these ghasts, and pulls out a simple iron sword. He then stands in front of the fortifications. Suddenly, he slashes forwards. At the same time, a field of swords that appear to be perfect copies of the one in his hand all appear. His hoodie is glowing grey and green. The blades just hang in mid air, surrounding the entirety of the fortifications. They wait until the Ghasts fire their shots, and then all slash in unison, as he swings his blade. The Ghast balls all are deflected by the barrage of sword swings flying through their path. This has a nice return to sender effect, which will do decent damage to the Ghasts themselves. (Ghasts don't think past seeing a target when it comes to whether to fire, so they do try to fire. That is just their nature.)

The Ghasts all fire, and your swords do their job! Deflected fireballs do massive damage, and so the Ghasts are easily all slain!

Focused Action: I note that our Vanguards are currently only able to raise new Vanguards off of kills by the army. Given that oftentimes the players are the ones attacking first and clearing up the enemy Vanguard (the most numerous part of the enemy army), that's not very effective.

Thus, I summon several Corpse Collectors, a new support division. While they are alive, enemy corpses killed by non-army causes will be collected, resurrected, and used to bolster the Unending Defense.

To test that ability, I use my remaining power from this action to smash a bunch of Snowball Defenders into pancakes.

Corpse Collectors created! You now get +50,000 Unending Defense whenever an enemy army unit dies! This takes all your actions.

I toss another attack redirector onto the Mark III Tactical Flashbang, I don't want to risk losing my only active entity without making my foes receive a bloody nose for their efforts. (x2)

Since JOE wants me to change my original action I simply begrudgingly charge. (x1)

Another Attack redirector added! Don't worry too much about JOEbob, you're fine...

"I think I might understand why the Godmodder hates you. Like, what could the Godmodder possibly gain from keeping his clothing that he doesn't already have?"



"I know, right?"

(3 actions+6 CP): I spray Kingbun, for winkins, no traps with detainment foam. It's like containment foam, except it detains people instead of containing them. There's a subtle difference, you see. Containment implies permanence, while detainment implies temporality. I mean, the dodge rate reduction is permanent, but it's not as if we'll be dealing with Kingpin for the rest of the game... hopefully. Wait, why is it even detainment foam in the first place? Oh right, because I like (conjugating?) words and "detain" sounded cool.

Kingbun, for winkins, no traps is DETAINED. 0% dodge rate from now on! You await an entity to easily finish them off...

"Whoah ok, The Corporation is here... what should we do?"
"Go for the Dark Brotherhood, let the others take care of it."
"alright."

Action 1-3: I create a field of redness around the Void Guards. This starts giving them Determination. However, this isn't the good kind. The "evil" Determination starts draining their mind, making them go slowly insane. After 30 seconds of them losing their minds, they start stabbing themselves to be rid of the pain. Their death is slow and painful. There is no way to escape the field.

"... Um, is that normal?" Kirby says in a surprised way.
"This is happening earlier than I thought. We may need to put the other A.I's in."
"What do you mean? What's happening to him?"
"The longer the A.I is inside of him, the more corrupt the AI gets, thus corrupting Bill Nye's mind. I thought that it would last for a while. Kirby, prepare all AI's."
"Aye, Sir!" And just like that, Kirby zooms off to the AI room. Shadrix pushes some buttons on his chair which spawn multiple holograms featuring data of the Red AI. The data seemed to have changed. The stability of the AI decreased by 10 percent. Shadrix sighs while covering his face with his hands "...Let's hope this works..."

11 Void Guards slain! Rather brutally, may I add...

1x The Ostruppen joins the AG army becoming an auxiliary force.

2x Charge

The Ostruppen is still hiding within the ranks of the AG army! Now, they can still attack, however.

x3 Action + ALL CP + Claiming Disco Square:

Eyowe steps up on a Disco Square, knowing what must be done. Now you might be thinking, "He's probably gonna Fortnite dance."

WRONG! It's always Fortnite this Fortnite that and y'all forgot the roots. That's right! Eyowe's gonna Minecraft Hunger Games dance! All onlookers watch in fervent awe as Eyowe repeatedly punches the air while jumping and spam-crouching at the same time at impossible speeds.

And the crowd goes wild! In fact, they're going so wild that they decided to tear apart the nearest thing they can see. Funnily enough, the things nearest to them happened to be the Snowball Defenders and the Snowball Generators.

Free Action:

Eyowe: Yeah, sure, sure glare at me like that, but remember, I've worn that thing from even before the deleted timeline and not a whine came from me.

Disco Square claimed! Minecraft Hunger Games is the true inspiration for all battle royale games, let's not pretend otherwise! Your epic attack will go off at the end of the turn...

It continues.

3 ACTION FOCUS - Charge!: I continue charging.

Leo: We should consider whether we'll even GET to 100 charges.
Point taken.

Leoano (Soul Break): 33 Charges
"Right, time to bring out the apron!" tying it around my waist, with a badly drawn pancake on it, I begin make some pancakes, even though someone else is doing something similar, I then somehow disguise them as waffles using syrup, and, telling the Void Guards that they should only eat if they want to, I give them the pancakes disguised as waffles. I also actually make some waffles and give them to the Void Assassins.

The Void Guards are wary of the waffles, but... they can't resist! WAFFLE TIME! Or, at least, its waffle time until they realize its actually pancake time! Oh no!

Somehow, even after the "waffles" are in the Void Guards belly, they somehow still manage to dodge taking damage! Come on! You shake your fist in aggravation, in hopes of preventing them from doing that again!

If there's a free disco square,I'll take it
(X3) I Summon the Ghost of the Pancake Sharperner and then ride it in glorious battle agains the Void Guards,filling it wit near infinite syrup and throwing out a huge whirlwind of Syrupy Panckaes everywhere with hits the Void Guards for maximum Pancake damage,enchanted with the best Ingrediants such as French Butter,Pancake Flour milled from the Heavenly Wheat of the Gods who existed

The Mages were about to null your attack, because apparently none of the Players this turn have RNG favoring, but then they thought about the implications of Dragon of Hope shaking his fist and decide not to! 22 Void Guards slain!

I create an exact copy of reality that I place outside of reality and will give the corporation control of 100% of said clone of reality if they help us this is a focused action dave will attack 2 ghasts

+1,000 Bribing to the Corporation! The amount is low because the Corporation notices your alternate Reality has a handful of things wrong about it... like, for example, in that reality, Homestuckers successfully conquered the universe. And other such minor issues.

As the Godmodder dances with Alistair, he notices something odd. People are gathered around, also dancing. There's also microphones and cameras. There's also a table with judges at it asnd- OH NO!

The dancing has turned into a live broadcasted dance-off! And it's being aired to every plane present! And the Godomodder's crimes and intentions to wipe out reality and replace it with his own are being broadcasted on the airwaves as part of the explanation for this impromptu competition!

However, if the Godmodder blocks the transmission, he won't be able to dance nearly as well as Alistair! Naturally, he tries to get someone else he bribed to block the transmissions, but he finds that Alistair stole his communications while they were dancing!

"Stole these just like how you stole my entire life! Kind of hard to have one when your home is gonzo'd!"

Crap. The only way to block the transmission now is to use his psychic powers, which require precious concentration! But if he loses, he'll take damage! But if he doesn't stop the transmission, his forces might turn against him! Well, the ones that give a shit, anyway! Choices, choices...

----------------------------------------------------------------------------------------------------------------

After the Godmodder makes his decision and the results of the Dance-off are called, Alistair heads to the Plane of Dragons! he negotiates the large hoard of treasures he had accrued before fighting the Godmodder as practice overcoming the odds, and manages to get 3 to help him! Two of them swoop down to attack the Corporation's Forces, while the larger and tougher oen attacks the Dark Brotherhood! However, Alistair is with all three of them, giving them help as their spotter and bodyguard, allowing them to return to their home plane safely! It was an elaborate team attack, not an entity summoning! And unfortunately for the Snowballs, they melt when exposed to fire!

Using one of his refunded CPs, Alistair Summons the Ghostbusters to the Nether to fight the Ghasts! They ain't afraid of no ghosts!

The Godmodder doesn't bother blocking the transmission! Rumors and fear begin to ripple through all the gathered Planes... is this true? The Godmodder then uses his ultimate dance move: ROBOT TWIST TANGO BINGO BONGO! Everybody is forced to avert their eyes, knowing that if they watch it the awesomeness will immediately destroy them! You of course immediately lose.

10 Void Guards and 1 Snowball Defender slain! You high-five the dragons giant claws. Team attack successful!

The Ghost Busters unite with the archer squad, bolstering their numbers and being guaranteed to kill 10 Ghasts each turn!

3 CP charged. I'm starting to not care about goings on anymore, but I guess I'll save up stuff in case I start to care again.
I offer the corporation the corpses and loot from every PG entity they kill if they support us.

I apply a mass DoT effect onto the Dark Brotherhood's frontline troops, slowly having the members be distracted by their counterpart Sunshine Sisters who drag them off to play with dolls and horses and radioactive waste.

I return to the Godmodder and start poking at how 'Blocking' works. Is it like in those Black Mirror episodes, where he can't see or hear me at all? Does it just stop text? I test these things by screaming out loud, signing over to him, and smacking a nearby table (-.-- --- ..- / .-.. --- ... - / - --- / .--- --- .).

I also slit an enemy's throat and use their blood to write "YOU LOST TO JOE" on the table, which I then show to the Godmodder.

The Corporation declines your bribe. They already get that from the AG corpses! Plus, they were going to loot the fallen PG entities anyways!

The Void guard unit is losing 4 more of its number each turn!

The godmodder is no longer blocking JOEbob related communications. He believes that after recent happenings, JOEbob should be somewhat cowed.

Looking over the field I decide it's best to give out some Attack shields to our entities to better protect them from getting instantly killed by the Dark Brotherhood.

'I wish for a Attack shield to be given to Fenix and one to the The Dark One!' Suddenly in a flash of red light a translucent red knight in armor holding a tower shield appears next to The Dark One and stands at the ready to defend the them.

In the same flash of light a red translucent vest humming with power appears over Fenix. Looking it over one can tell that it looks like it can stop any blow against Fenix cold. (2 CP used)

I charge the last bit of power. (1 CP Charged, 6 CP > 7 CP Stored)

(OOC: Sorry for the shortness of this post. My refrigerator started burning from the inside and Me and my family are having to deal with the clean up of it. It will take a while. Sorry for the trouble.)

Shields granted to Fenix and the Dark One! They nod in appreciation.

Good luck with your refrigerator!

(Action)(3 Charges)
(1 Charge)
Feeling my name being used somewhere close by, I notice the Kingbun, for winkins, no traps. Immediately after I take a moment to observe the bun, cofusion wracks my body as I continue to stare at the bun's long name, containing my name in it.

I quickly grab my notes from my robes and reading it out loud start mentioning that long long ago, the name Winkins is meant to be only used as a singular name as in the case that it is part of a full name, and not the full name themselves. The winkins will start eating the other parts of the name until only it remains and the being will be known as winkins...

Until, the winkins will yearn to be part of the Winkins in which the individual will soon be forced into a soul state only to be dragged by the name into the Prime Winkins.

Recalling the past incidents of people taking the name I can only grimace and felt the need to make save the bun from the threat of not existing. So, I dig through the files and JOE documents which records his statements and swap out my regular glass with my reading glasses.

After a good month of pondering and sleepless nights of slogging through JOE's statements from the last update, I finally find a passage that I might be able to use!
I immediately highlight it in neon yellow and cite it.

"Do not Brainwash or otherwise affect the mind of the Kingbun unless it would otherwise refuse to work for Winkins in which case do so if there is no way to convince it with words. If increasing health would unavoidably have side-effects, instead add more summons to this actions retinue, such as a princess bun (20k HP 90% dodge summonA x1) prince bun (20k HP 85% dodge Buff RoyaltyA x1) noble bun (10k HP 80% dodge summonA x0.8), giving them all identical treatment to the kingbun if they are summoned."
- Found in JOEbobobob Spoiler Addendum, 1.3.124.1 JOEbobobob Debt Demands.

Only to realize that I didn't even need to do this in the first place! I, however, take note of convincing the bun with words. I also plan to go talk with the godmodder and buy him coffee, he certainly deserve it with dealing with JOE all the time...

Being the Prime Winkins and having had some experience of manipulating, cutting, and removing words from this godmodder war, I offer Kingbun, for winkins, no traps to remove the winkins along with the other name if he joins me!

(2 Charges)
Spells huh? I sit down to figure out what to do to get past them and try to figure out an item that might help me in breaking the spell hanging off Fennie. So, I go on a brief quest through the gathered planes to gather several different types of reagent. Said questing turn out rather boring and disappointing as I could only find weaker substitutes for the spell-breaking item I'm making.

Even so, I continue with the ritual and start merging the items into a frail dagger that supposed to be the Rule Breaker from the FATE series.

A short and OVERLYsimplified introduction of this item.
Its a ritual knife that is capable of severing "Connections", be it a form of magic that forces its bounded item/person to hold special property or take specific action regardless of their will.

So, with the underbudget Rule Breaker in hand, I take out a heavy bag of Catnip and bound its scent around a set distance as to not attract more cats.

Preparation finished in hand, I rush Fennie by teleporting right in front of him and opening the Bag of Catnip. Said Sith Cat Priest takes the slightest whiff in surprise and goes into a daze. Taking advantage of this state. I quickly plunge the tip of the ceremonial dagger into the Sith Cat's chest and watch as the spell connected to him cuts and pour out of the small opening and into the open air and dissipate as the wound closes.

I watch Fennie as the imitation of the Rule Breaker breaks away into motes of light, the materials used being unable to take the stress from a single use.

I call out to Fennie and wait for a response.

(Orders)

Kingbun, for winkins, no traps, is now named "Kingbun"! And he ultimately decides to join you, on the condition that you definitely buy the godmodder coffee, since this kingbun loves the godmodder and wants to see him happy!

Thanks to the power of catnip and rule breaking, the spell dispels! Fennie awakens, with a jolt...

Immediately, they rush into your arms, sobbing. They tell you the whole story... the Dark Brotherhood controlled their mind, and made them undergo all manner of terrible training until she became an incredibly resilient minion... the rest of the Cait Sith were used as food, drained of their life force to feed the strongest in the army, or worse, used as target practice... But now, Fennie is back. Now, there can be revenge, and unity!

You feel a sudden compulsion to introduce Fennie to Disco-Chan...

---------

Square claims:

1st:Krill13: 12,600,000 damage to Snowball Defenders/Soldiers (Disco square claimed!)
2nd:Eyowebot: 150,000 damage (Disco Square claimed!)
3rd: Wasted!

Krill13 unleashes their incredible attack! In total, they deal 37,800,000 damage! The attack comes slamming into the Corporation like a hammer...

Snowball Defenders eliminated!

Snowball Soldiers eliminated!


James turns out to have a hidden effect on him! "Takes x15 damage from everything!"

James slain!

Snowball Generators eliminated!

Sir turns out to have a hidden effect on him! "Takes x50 damage from everything!"

Sir slain!

The remaining 12,300,000 damage is wasted.

Eyowebot, being an edgelord, decides not to attack this turn because he's too edgy to dance.

The Chimera Brigade gains a new ability from the defeated army: +20% dodge rate to the Gunsworn enderman assassins! Also, +250,000 Unending Defense!

----------

James and Sir lie on the ground, clinging to life for a few more moments.

James: What... the hell...? My armor failed me... I thought that armor had the strength of a Soulrazer...

Sir: ...

James: Was this... all the corporation ever was? A splatter of villainy on the multiversal pages of history?

Sir: Showing doubt, James? *cough* You know that's a termination-worthy offen-*ack*!

James: I should... never have taken this... job... I'm so sorry... Matt...

James and Sir are gone.

Altair: And yet another one of the forces that govern Reality has fallen.

Altair: Great job, players.


---------

Altair kicks some Void Guards like they're puppies and he's some manner of villain. 10 die.

AG:

All your non-army allies, save the Dark One launch one SUPER ATTACK at the Void Guards! But the mage support division deflects it!

The Chimera Brigade cheers once more! Another army unit has fallen to the awesome power of the Anti-Godmodder Alliance! Next, the Dark Brotherhood! First, the Grenadiers attack in units of 1,000! The first 3,000 are either dodged or blocked by the mage division! The remaining 2,200 hit, slaying 11 Void Guards! Now, your Gunsworn Enderman Assassins attack in units of 10! The first attack is successful, slaying the last Void Guard!

Void Guards Eliminated! +50,000 Unending Defense! The Mage Division of the Dark Brotherhood now has a 35% chance to block incoming attacks.

Next, the Mage Support Division! They successfully block 60 attacking Enderman Assassins! However, 30 get their attacks through, killing 6 of the Mage Support Division!

Your army is having serious trouble getting through that dodge/instant-block rate. You should help them out!

The Logisticians command the Trappers to find the weakness of the Mage Support Division! They discover it... the weakness is... black cats! Because they give bad luck!

PG:

The Godmodder stares at Disco-Chan and Krill. The Corporation... one of his entire armies... destroyed in one turn? Disco-Chan did this. A threat like that can't be allowed to remain...

The Dark Brotherhood, vengeful for the loss of their allies, launches their attack! The Void Assassins switch to guarding the Mage Support Unit, and strike! Your Unending Defense dodge 50, but take all the other attacks! You lose 188,888 (Enderman Assassins gain 945A each!)!

One Ultra Assassin attacks Fenix (attack shield broken) and the other attacks the newly recruited Kingbun! Kingbun slain... No... These assassins aren't going easy...

The godmodder decides that its finally time to test out this new "5 actions" gig. First, he spends two actions summoning something to deal with this "Disco Chan" problem. You know how Disco is dead? Yeah, that wasn't due to changes in culture and what was popular. No, that was because SOMEONE murdered Disco. And that someone? This person...

Disco's Murderer is on the field, ready to kill Disco-Chan!

Third action: The Chimera Brigade is reaching critical mass. The godmodder needs to fix that. At the very least, his planned army to come this turn, the Oppressors, his very most civilian-murdering army, will be coming to help. But until then... the godmodder activates three STARLIGHT ATTACKS.

Three dreams appear! One is a dream of light. Another is a dream of food. A third is a dream of blood. Three (or more, any number can) Players need to volunteer to take the effects of these dreams upon themselves by the end of this turn! Then, they'll receive a challenge similar to a Legendary Weapon Steal attempt from so long ago, and need to overcome it! If you fail, or ignore the dreams, then the dreams will begin affecting the real world, doing massive damage to your army!

Lastly, the godmodder decides to begin a truly ambitious project, a Mastery Charge, 20 points. If this succeeds, the godmodder will be able to follow up on his idea for the Most Dangerous Entity Ever.

N:

The Mark III Tactical Flashbang attacks Disco's Murderer! However, the attack bounces right off, and fails to stun him! The Mark III Tactical Flashbang is surprised at this failure after everything else worked...

Fennie takes a moment to breathe. They're glad to be back.

The Dark One, after waiting just because, casts Revelation on the enemy Void Assassins!

It doesn't affect all of them, but it does affect some. 20 Void Assassins leave the field immediately. You aren't sure why.

---------

THE NETHER:

Your auto-kills take out all the Blazes and 45 Zombie Pigmen! Dave and Gwyn eliminate another 27 Pigmen!

20 magma cubes attack the Anti-Minecraft auto turret, destroying it! That's a lot of kills gone... Everyone else attacks the Ghoul Squad, slaying 6 of them! The Ghoul Squad then take out a magma cube in retaliation, getting 1 more of themselves!

More enemy reinforcements! A Wither boss appears, as well as 20 more Ghasts, 30 more Wither Skeletons, and 70 more Zombie Pigmen!

---------

A new army arrives! A massive fleet of ships, a large number of soldiers, both human and robotic, lined up in neat formation! Is this the Oppressors? You steel yourselves for yet another foe, when suddenly the enemies all shoot... at the Dark Brotherhood! What?

You get a comms transmission, and open a line immediately!

???: Hello, this is Captain Lieutenant General speaking, sending a message to all AG forces!

CLG: We have finally overthrown the tyrannical godmodder from our world, thanks to the timely help of certain messages and plagues!

CLG: The Oppressors now lie dead, and since you helped us, we must also help you!

CLG: Our forces will assist with the saving of Reality! We'll crush these fools and head home to enjoy a godmodder-free existence!

CLG: LET'S GO, TEAM! FOR LEMONGROVE!


A cheer comes up from the forces! The La Resistance Army has arrived - and they're here to help!

---------

Fenix bites his lip, eyeing Disco's Murderer nervously...



THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder!
-Keep your army alive! You need it to stand a chance against all the enemy armies! Also, buff your army!
-Defeat the Dark Brotherhood!
-The next Army is arriving next turn!
-Reinforcements for your army arriving in 2!
-Protect the La Resistance!

Minor Tasks:
Prevent the Nether Portal from being destroyed, and protect the Nether!
Fenny...
Find a way to protect your forces from enemy army attacks!

Field effects: None

[AG]Altair - CP: 20

[AG]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A (protected from 3 attack)(protecting Disco-Chan)

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 7,500 x 2A, Special: Disco Squares: 1/3 (repels darkness!)(protected from 4 attacks)(Being protected by Fenix)
[N]Fennie: 300,000/300,000 HP, 10,000 x 10A(-100,000 damage from all attacks, +50,000 HP/turn)(extra damage against snakes)(Miniboss)

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)(hiding within Grenadiers - protected from armies)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 4/4 (protected from 1 attack)

[AG]M.A.S.H. Hospital: Dies when AG Army dies, can restore dead units to life, heals injured army units to full, heals Psychic Overlord for +200,000 HP/turn
[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)(currently staffing Hospital)

[AG]La Resistance: Army Health: ►►►►► (Net HP: 14,000,000, Net Attack: 1,200,000)
Captain Liutenant General's Ship, The Commandant: 3,000,000 HP, 500,000A, Special: Suicidal Charge: 0/2
Named Resistance Soldiers: 300 x 10,000 HP, 30 x 10,000A
Resistance Hackers: 50,000 x 10 HP (Every turn, hacks an enemy, lowering defenses)
Automatic Fighting Drones: 400 x 10,000 HP, 40 x 10,000A
Not-Named Resistance Soldiers: 10 x 350,000 HP

[AG]Chimera Brigade: Army Health: ►►►►► (Net HP: 31,836,140, Net Attack: 4,040,700)(Army gets new buff when enemy army is defeated)
Psychic Overlord: 4,400,000 HP, 1,500,000A, Special: Gain Ability: 3/3, Special: OMLDC: 3/5 (Most damaged army unit gains health/attack)(Has Megaphone, use to activate the Final Move)(When killed, stays alive for one turn, and gets x10 damage)(has Player Knife)(Being bodyguarded by Gunsworn Enderman Assassins)
Gunsworn Enderman Assassins: 38,000 x 100 HP, 11,945 x 100A (40% dodge rate)(Inflict multi-element DOT)
Logisticians: 14,000 x 30 HP (Generating +80,000 Unending Defense/turn, +100 Grenadiers/turn)(Can command army), Minor Noble Railgunner: 14,000 x 10 HP (Giving per-mook Mook buff), Trappers: 14,000 x 10 HP (Discover enemy unit weakness each turn), Corpse Collectors: 14,000 x 10 HP (any time an enemy army unit dies, +50,000 Unending Defense)
Grenadiers: 1,500 x 5,300 HP, 254 x 5,300A (Per-Mook Damage: 150 x 1.0001^(Mooks))(Attacks burn enemies)(ignore defenses, immunities, resistances)(has Vortex Teleportation Grenade, use to allow entire Grenadier unit to bypass bodyguards and deal 5 damage to an enemy)
Unending Defense: 10 x 1,456,614 HP (Healthy)(Every 200 Vanguard deaths grants +1A to Enderman Assassins)(Killing a Vanguard deals 1 damage to the enemy that killed it)(20% dodge rate)(Every slain enemy by the army becomes a Vanguard)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(2 attack redirector)(-4,000 damage from all attacks)(+5,000 HP/turn)

[PG]The Dark Brotherhood: Army Health: ►►►► (Net HP: 11,200,000, Net Attack: 2,100,000)(35% chance to instantly null attacks directed at them)
Dragonborn: 3,000,000 HP, 700,000A, Current Skills: Destruction 70 Heavy Armor 50 Blocking 10 (Gains skills upon using them, buffing their effects)(10% chance to block attack)
Ultra Assassins: 2,000,000 x 2 HP, One-Hit-Kill!A (Deal 20%/Max HP damage to Army Leaders)
Mage Support: 50,000 x 14 HP (Supplying 35% chance to instantly null attacks - chance goes up by 15% for every army unit defeated)(weakness: Black cats)(being guarded by Void Assassins)
Void Assassins: 25,000 x 140 HP, 10,000 x 140A (60% dodge rate)

[PG]Dreams: (Each one needs 1+ volunteers)
Dream of Light
Dream of Food
Dream of Blood

[PG]Disco's Murderer: 1,000,000/1,000,000 HP, 25%MaxHP x 3!A (10% dodge rate)(A S/B/D ignorant)(miniboss)(-25,000 damage from all attacks)(Immune to attacks from armies)

[PG]The Godmodder: 55/310 HP (Descended - x5 Actions per turn)(Master Charge: 2/20)

The Nether:
Nether Portal: 100,000/100,000 HP (if it's destroyed, you lose The Nether!)
Cobblestone bunker: 100% intact
[ANTI-MINECRAFT]Archer Squad: 15 x 15 HP, 1Kill x 10!A +1KillGhast x 10!A
Old fortifications: 34,000 HP (defending the Nether Portal)
Aqua-Imbued fire: Kills/distracts 10 enemies each turn

[AG - Algot]Dave: 115,500/120,000 HP, 10,000 x 2A
[AG - DragonofHope]Gwyn: 28,000/28,000 HP, 35,000A (86% dodge rate)(fire-based attack)(+1,000 HP/turn)
Ghoul Squad: 4,000 x 5 HP, 200 x 5A (get more of themselves when they kill enemies)
[AG]Ice Slimes: 10,000 HP, Kill 10 Minecraft enemies each turn!

[PG]Zombie Pigmen: 2,000 x 98 HP, 500 x 98A
[PG]Magma Cubes: 1,000 x 38 HP, 400 x 38A
[PG]Blazes: 5,000 x 0 HP, 1,000 x 0A
[PG]Wither Skeletons: 4,000 x 30 HP, 4,000 x 30A (immune to instant kills)
[PG]Ghasts: 1,000 x 20 HP, 1,000 x 20A (ignore bodyguarding/fortifications)
[PG]Wither Boss: 100,000 HP, 10,000 x 3A (Boss)

Total resources: 30 kills + 10 Ghast kills per turn!

Turns left to defend: 2

Player list:
Alastair Dragovich - CP: 2 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 1 (has nothing, essence of life)
Arsenical - CP: 3(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 7
Captain.cat - CP: 7 (protected from 1 attack)
[N]CaptainNZZZ - CP: 6 (protected from 1 attack)(has Full Restore)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun)
Crusher48 - CP: 0
Daskter - CP: 11
Dragon of Hope?!? - CP: 6
Eevee Shadow Bacon - CP: 21
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 0
FlamingFlapjacks - CP: 0
General_Urist - CP: 6
GoldHero101 - CP: 0 (has Leoano (Soul Break), 33 power left)
[N+2]Joebobobob - CP: 4 (Critically Wounded!)
Karpinsky - CP: 5
Krill13 - CP: 0
Kyleruler - CP: 0
MooGoestheCow - CP: 0
Paradoxdragonpaci - CP: 0 (wearing Good Armour)
Pionoplayer - CP: 7
Ranger_Strider_ - CP: 9
RedRover1760 - CP: 1 (Slightly Injured)
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 3 (protected from 1 attack)
The_Quiet_Watcher - CP: 4 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), Heart of Eternity(11+ power), Summonspitter heart)
The_Nonexistent_Tazz - CP: 3 (protected from 1 attack)
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 0
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 0
[N+2]Winkins - CP: 0 (has Mook Kill Switch, part of a BBB)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)

Base Player Power: 20,000
 
Momentarily, I jerk back into a state of paying attention to the battlefield. "WHO? HUH? WHAT? Wait, I know we wiped out Matt and the Splatters in one turn, but when did we defeat the Soulraze forces? And there were, uhhh... five armies in total, right? Does the La Resistance army count? Yeah, pretty sure it does. That leaves... one?"

2 actions: I splatter the Magma Cubes over the floor of the Nether with my boots. Squish, squish, squish.

1 action: I charge 1 CP.

Free action: I volunteer for the dream of light. If I need an action to volunteer for a dream, I use my CP-charging action to volunteer instead.
 
First, a request for help pops into peoples' minds from the nether. "We have a Wither on our hands people, so I could use anything that might kill it that you can think of."

Then, the Heir looks at the new forces. He sees one good way to kill it. He rushes up towards the Ghasts, and jumps on one of their heads. His Hoodie glows that grey and green color again, and most of the Ghasts get a pilot who is putting a sword into their head to steer. The sudden temporary army of him turns all the Ghasts towards the Wither, and they all let out their volley in fear.

He then leaps off, and the duplicates all give a thumbs up, before vanishing. Those paying attention to the state of dimensions, however, would notice that the doubles vanished in a slight dimensional rift. Those paying attention to the visible would notice that they were all mostly wearing either a different version of his outfit, a different color, or both.
 
Action 1? (actually a free action): I give the Resistance some free railguns.

Firstly, that concept is well and truly worn out, and secondly, they already have railguns in their forces.

Alright, I'm out of ideas. Your turn for an action.

I take on the Dream of Blood. Bring it, Godmodder.

That's a free action, we can still do something else.

Wait, I think I have an idea.

Action 1: I give the Logisticians a course on exponential growth, and how to use a temporal acceleration loop to speed up soldier production. This should cause our unit production rate to increase by 5% per round per round.

Action 2+3: I launch BlackCat.exe at the Mage Support. Because I have a try/catch block in the program, if the Mage Support nulls the attack, I can catch the nullpointer exception and reinitialize the attack anyways.
 
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I take on the dream of food!

I bake a massive pancake, having entered super baking mode! I then toss it into the air, then kick it onto the Void Guards! Without syrup!
 
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