[1] So, Godmodder, I admit. There were loopholes with the Kingbun. Sort of. Assuming the Kingbun doesn't like winkins or [me] and stuff, for some reason, Even though it worked for [Me] before. So you did do one of the five.
And there's nothing in the Ultimate Unsolvable Nightmare action saying it has to be in good condition, only you can't keep control of it, so Sure, that I also won't dispute That one.
But, Action three had clauses stating that: if you had insufficient actions to complete Action Three, you are to use action Five for that as well; You are to leave immediately after finishing the action ; You are not to unflip the switch, leave it half-flipped, or in any way return it to its prior state; You are to leave your clothing behind when leaving (I think i had a reason for this?) ; If the Godmodder Lock created in the prior action (which you skipped due to not having enough actions or something) was faulty (it not existing is a pretty big fault), you were to correct it as long as doing so is possible with however many actions you had left during the turn after starting action Three.
Since action three's single action was insufficient, and it was to first draw from action five, Action Five's counter is invalid, as you weren't supposed to do action five. Since You'll have to do these actions now to correct yourself, Your ~counter to action two is no longer valid- you have the actions to do this.
So! Since actions two, three, and five were insufficiently completed (two because insufficient actions, three because two didn't happen and you Undid three within the same action, and five because it was supposed to allow two to happen), I'm going to ask for them now. 'aight? Oh, and no, I don't fear death. I mean, it's a bit inconvenient, but like... If I do things right, I'll be able to hurt you some more with it anyway, and either the other players will win in the end- in which case I'll be saved after a boring few hours- Or they'll lose- In which case I'd die anyway. So don't bother trying to make me suffer.
Now then, for the remaining three Godmodder Actions, (which are early enough in the round that I can't think of a plausible reason you would have pre-spent 3 more actions already) my orders are the following.
One (also, highest priority. This one is to happen even if you're down to 2 and can't do the rest):
Take one CP from my store (which is open for this particular action), make a Player Lock with it, give me the Player Lock, take another CP from my storage, Make another Player Lock with it, Give The Ego that player lock, take another CP from my store, Make a player lock with it, give this one to eternal struggle, Take my final CP, make a player lock with it, and keep that one on yourself for action three. A Player Lock refers to the variety that requires player actions in particular to open, not Godmodder actions, and cannot be opened by Godmodders. I do not provide the next CP until after the Player Lock is given to another player, unless you are incapable of giving the item until you have finished making all of them. If the end result is not or will not be Myself, The Ego, Eternal Struggle, and yourself holding a single player lock each while being at the same health levels we were at the beginning of this action, the plan is wrong, and you are to find a new one which accomplishes that while using only one action.
Two (Second priority, do it iff you can and one happened):
third action, Go to Godmodder HQ, in a way that brings your clothing with you. deactivate anything that would keep you from accessing the player release switch. flip on the 'player release' switch. the one that needs the password. clearly, enter the password first. once you have flipped the player release switch, and without flipping or moving any other switches, Leave, immediately, via some form of teleportation which does not bring your clothing (or things attached to your clothing) with you. once you have flipped player release from the state it was in when the AG drone finished flipping its 2 switches, do not flip it back to that state, nor leave it half-flipped. do no actions that are not fully necessary for the orders i have given to occur. If you need 2 actions in order to succeed in this, use the third one as well. If my anti-godmodder lock is faulty in a way that will allow you to pierce it with any less then 10 Godmodder actions, and you need only 1 action for the above, use the action remaining action to fix any flaws it would have, such that the end result is an anti-Godmodder lock that would require 10 or more godmodder actions to pierce, or is else unpierceable by Godmodder actions. do the unpiercable if possible.
REPEAT, If the end result is not or will not be the Player Release switch being the opposite of what it was when the AG drone finished and a Player Lock you cannot pierce with any fewer then 10 actions, you're doing it wrong. Find another way. If you can tell from this that you are definitely, 100% doing it wrong, but you are unable to make the player lock unpiercable, make it as difficult to pierce as possible up to 10 Godmodder actions to pierce.
Three. The Easily Solvable Cakewalk! It's too easy! If the Godmodder has faithfully done the above actions or used only loopholes that are, indeed, loopholes, I let him access the ESC. His order for three is thus:
I wrote it to rhyme, so I spoilered it! It's a rhyme! woo!
If after thinking that through your result is not the maze looking and functioning as it did in the paradoxical semi-existent past, that is the wrong result. If you see no path to the maze looking and functioning exactly as it did, give it the largest amount of that functioning you could, including Especially the part where Archmage Xilith can remake its walls.
Again, if The Godmodder wouldn't result in the maze being shaped in this manner and having these properties, that's its mistake, and it didn't fulfil the contract unless doing so is completely, entirely impossible with one action. If the Godmodder can't remember enough of the maze to remake it, Simply give Xilith the immense power to control the maze, while making sure he is on JOEs side, brainwashing him to JOEs side if he is not, and If there is uncertainty or my face becomes unhappy partway through the action, ask me what I meant so I can patch the loophole you "unwittingly" found.
[1]I take that will of mine, and make it better. All my stuff is go to TOG if I die except the taint in my soul which doesn't exist yet, and the original itteration of the taint shard (which is currently held by Archmage Xilith somewhere far away while he makes Blightfall Collossus) which will go to Archmage Xilith.
And if any loopholes exist in the will, a simulation of my thought process will fix them.
[1] I grab a bit of excess taint from the Psychic Overlord's Blightfall buff thing (Which... I wasn't aiming for with that action, I was hoping a field effect.) and attach it to my soul. For now, its spread will be held back by player powers, and it's small enough that I can kill it right now anyway, but if I were to lose those powers... Well, it wouldn't be fun for anyone in the vicinity, especially with all the player power this Taint mass will have been fed with by proximity.
And there's nothing in the Ultimate Unsolvable Nightmare action saying it has to be in good condition, only you can't keep control of it, so Sure, that I also won't dispute That one.
But, Action three had clauses stating that: if you had insufficient actions to complete Action Three, you are to use action Five for that as well; You are to leave immediately after finishing the action ; You are not to unflip the switch, leave it half-flipped, or in any way return it to its prior state; You are to leave your clothing behind when leaving (I think i had a reason for this?) ; If the Godmodder Lock created in the prior action (which you skipped due to not having enough actions or something) was faulty (it not existing is a pretty big fault), you were to correct it as long as doing so is possible with however many actions you had left during the turn after starting action Three.
Since action three's single action was insufficient, and it was to first draw from action five, Action Five's counter is invalid, as you weren't supposed to do action five. Since You'll have to do these actions now to correct yourself, Your ~counter to action two is no longer valid- you have the actions to do this.
So! Since actions two, three, and five were insufficiently completed (two because insufficient actions, three because two didn't happen and you Undid three within the same action, and five because it was supposed to allow two to happen), I'm going to ask for them now. 'aight? Oh, and no, I don't fear death. I mean, it's a bit inconvenient, but like... If I do things right, I'll be able to hurt you some more with it anyway, and either the other players will win in the end- in which case I'll be saved after a boring few hours- Or they'll lose- In which case I'd die anyway. So don't bother trying to make me suffer.
Now then, for the remaining three Godmodder Actions, (which are early enough in the round that I can't think of a plausible reason you would have pre-spent 3 more actions already) my orders are the following.
One (also, highest priority. This one is to happen even if you're down to 2 and can't do the rest):
Take one CP from my store (which is open for this particular action), make a Player Lock with it, give me the Player Lock, take another CP from my storage, Make another Player Lock with it, Give The Ego that player lock, take another CP from my store, Make a player lock with it, give this one to eternal struggle, Take my final CP, make a player lock with it, and keep that one on yourself for action three. A Player Lock refers to the variety that requires player actions in particular to open, not Godmodder actions, and cannot be opened by Godmodders. I do not provide the next CP until after the Player Lock is given to another player, unless you are incapable of giving the item until you have finished making all of them. If the end result is not or will not be Myself, The Ego, Eternal Struggle, and yourself holding a single player lock each while being at the same health levels we were at the beginning of this action, the plan is wrong, and you are to find a new one which accomplishes that while using only one action.
Two (Second priority, do it iff you can and one happened):
third action, Go to Godmodder HQ, in a way that brings your clothing with you. deactivate anything that would keep you from accessing the player release switch. flip on the 'player release' switch. the one that needs the password. clearly, enter the password first. once you have flipped the player release switch, and without flipping or moving any other switches, Leave, immediately, via some form of teleportation which does not bring your clothing (or things attached to your clothing) with you. once you have flipped player release from the state it was in when the AG drone finished flipping its 2 switches, do not flip it back to that state, nor leave it half-flipped. do no actions that are not fully necessary for the orders i have given to occur. If you need 2 actions in order to succeed in this, use the third one as well. If my anti-godmodder lock is faulty in a way that will allow you to pierce it with any less then 10 Godmodder actions, and you need only 1 action for the above, use the action remaining action to fix any flaws it would have, such that the end result is an anti-Godmodder lock that would require 10 or more godmodder actions to pierce, or is else unpierceable by Godmodder actions. do the unpiercable if possible.
REPEAT, If the end result is not or will not be the Player Release switch being the opposite of what it was when the AG drone finished and a Player Lock you cannot pierce with any fewer then 10 actions, you're doing it wrong. Find another way. If you can tell from this that you are definitely, 100% doing it wrong, but you are unable to make the player lock unpiercable, make it as difficult to pierce as possible up to 10 Godmodder actions to pierce.
Three. The Easily Solvable Cakewalk! It's too easy! If the Godmodder has faithfully done the above actions or used only loopholes that are, indeed, loopholes, I let him access the ESC. His order for three is thus:
Reverse the destruction you have preformed to the binding stones aplenty
converse the reproduction of the taint with its bioavailability
retrieve the fleeing untainted,bees or criminals they be
ensure the maze to be worth all the money
It was once quite a pigeon, can you reform it?
A Pigeons intestines, at the core it's
a terrible maze to traverse, bits
of blood and gore all splatter for it's
a terrible idea of a master of posting shits
I wonder if this rhyme is leaving you confused
That's fine, the maze was to be used
And if you cannot find a way to decipher my request
You need not go on a long and dangerous quest
Simply ensure, with your ample strength and energy indeed,
You restore the walls of light which fade in and out
To a form more beffiting of its previous Clout
restore the troops which once traveled the halls
retrieve them, perhaps aided by an archmages calls
reform its every bit, pigeon or wall
precisely to the percision of my previous scrawl:
Form it to appear this way, full of bees
And pigeons which are full of keys
with pizza and paradoxes and taint galore
All held behind a single door.
converse the reproduction of the taint with its bioavailability
retrieve the fleeing untainted,bees or criminals they be
ensure the maze to be worth all the money
It was once quite a pigeon, can you reform it?
A Pigeons intestines, at the core it's
a terrible maze to traverse, bits
of blood and gore all splatter for it's
a terrible idea of a master of posting shits
I wonder if this rhyme is leaving you confused
That's fine, the maze was to be used
And if you cannot find a way to decipher my request
You need not go on a long and dangerous quest
Simply ensure, with your ample strength and energy indeed,
You restore the walls of light which fade in and out
To a form more beffiting of its previous Clout
restore the troops which once traveled the halls
retrieve them, perhaps aided by an archmages calls
reform its every bit, pigeon or wall
precisely to the percision of my previous scrawl:

Form it to appear this way, full of bees
And pigeons which are full of keys
with pizza and paradoxes and taint galore
All held behind a single door.
If after thinking that through your result is not the maze looking and functioning as it did in the paradoxical semi-existent past, that is the wrong result. If you see no path to the maze looking and functioning exactly as it did, give it the largest amount of that functioning you could, including Especially the part where Archmage Xilith can remake its walls.
Again, if The Godmodder wouldn't result in the maze being shaped in this manner and having these properties, that's its mistake, and it didn't fulfil the contract unless doing so is completely, entirely impossible with one action. If the Godmodder can't remember enough of the maze to remake it, Simply give Xilith the immense power to control the maze, while making sure he is on JOEs side, brainwashing him to JOEs side if he is not, and If there is uncertainty or my face becomes unhappy partway through the action, ask me what I meant so I can patch the loophole you "unwittingly" found.
[1]I take that will of mine, and make it better. All my stuff is go to TOG if I die except the taint in my soul which doesn't exist yet, and the original itteration of the taint shard (which is currently held by Archmage Xilith somewhere far away while he makes Blightfall Collossus) which will go to Archmage Xilith.
And if any loopholes exist in the will, a simulation of my thought process will fix them.
[1] I grab a bit of excess taint from the Psychic Overlord's Blightfall buff thing (Which... I wasn't aiming for with that action, I was hoping a field effect.) and attach it to my soul. For now, its spread will be held back by player powers, and it's small enough that I can kill it right now anyway, but if I were to lose those powers... Well, it wouldn't be fun for anyone in the vicinity, especially with all the player power this Taint mass will have been fed with by proximity.
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