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Defeat The Godmodder

Alistair trembles. He is helpless to save the Player Killer, since the Godmodder attacked too fast and too unexpectedly. Even if he had the presence of mind to try, he knew he'd be full seconds too late to even reach the sun.

He stares dumbfoundedly, the sudden loss filling him not with anger, or rage, or sorrow, or fear. Just a numbness. An aching numbness.

Alistair lifts his hands up to look at them.

"Why are thy shaking?" The Player asks, his voice distant and detached. "I don't feel anything right now. Which is stupid anyway."

His head slumps a little and his shoulders tremble. The silence is all too deafening, somehow.

"Why would I feel bad? I barely knew him! He was trying to kill me. He just thought it was a game... It was a game... He was just having fun."

A memory of a dream echoes in his heart. A dream where he and two of his friends chased after two druggie assholes after they broke into his home and stole their stuff. His friends chased after one with long hair. He himself chased after someone with short, reddish blonde hair.

When he confronted the man in the dream, the other guy tried to start a fight. It was nighttime. THere was no one around. And what few lights that were on in the neighborhood had been blocked out by the awning they were under. They were in the dark.

But Alistair refused to fight. He knew... he knew, somehow, that the man he had chased- no, the boy he had chased - he knew they weren't in their right mind, and that they didn't mean this. So instead of fighting back, he took up the fighting stance he knew and just batted away the attacks that came his way. He even gave pointers, trying to correct his attacker's stance and how they held their fists so they wouldn't break.

Soon, the man in the dream collapsed into his arms, too out of it and exhausted to fight anymore. And so Alistair, in the dream, took the man home.

At least, that's what he intended. But tragically, he got on the wrong bus, and they ended up too far away to help the man now. And that's where the dream ended.

Alistair has always had little moments where he'd dream about the future. inconsequential moments, like where he'd be reading a passage from a book, or when he'd be walking through the gym in an unusual configuration. Nothing really important.

Here?

He just now remembered that the face he saw in the dream was one for one the Player Killer's.

Alistair had known, ever since he let his friends go into the city while it was being evacuated, that he was the other one of the two assholes, and that he had killed his friends. But this....

He looked up.

Alistair knew exactly what he was going to do next.

"GODMODDEEEERRR!" Alistair screamed at the top of his lungs, raw energy sparking off of his form like lightning. "I'm going to kill you for that!"

The godmodder snorted in contempt. Really? That display was supposed to be intimidating? He held up his hand as the Player blitzed him. This alone would be sufficient to put the attack to a dead stop-

And then he felt a cream pie smack him in the face.

"What the fu-"

THEN he was blitzed by the raging Player leaking UNLIMITED POWAH.

With disdainful ease, he shoved the Player back and backhanded him into the sun. He took a moment to wipe the cream from his face and observed as the Player sunk below the sun's surface. There, done, now onto the next annoyanc-

And then a solar flare slammed into the Godmodder. That Solar Flare contained the Player.... but now equipped with the Player Killer's Gear, all imbued with the power of the sun! It had been a ploy!

Solar Powered Killer Armaments retrieved and created with 2 Actions!

"I will kill you Godmodder... if it's the last thing I do!"

And then the Godmodder roundhouse kicked the player into the distance.

"Stupid Player. Don't you know the Genre is humor!?"

But the Godmodder forgot something about the Administrative Plane. In addition to being arbitrarily large, it also had no escape except through portals. And the Godmodder had used his most powerful move, which meant that not only did the player reach the edge....

He also looped back around from the force and was able to slam into the Godmodder's backside! Specifically, he shoved the SUNSTROYER SWORD that was a part of the Solar Powered Killer Armaments right up where the Sun doesn't shine for the Godmodder! Naturally, Alistair pulled it out after it finished perforating the inside of his backside.

"How's that for humor!? I hope you don't need to sit down anytime soon!"

1 Action Spent on Attacking the Godmodder with Solar Powered Killer Armaments!
 
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The quiet watcher ensures that only he can access his inventory, and charges more CP for whatever the Godmodder was going to do next. There wasn't enough time to make the bomb now, not with the Godmodder about to succeed with this part of his plan. The only other thing he could do is hope that no one dies from what is about to happen.
 
I grab Gwyn, and take them with me into the Nether! And once Excalibur arrives, it will come to me as well!

If going into the portal takes no actions, then I charge 3 cp.
 
The Anti-Minecraft autoturret considers their position. Their existence as an "anti" entity granted them considerable power, as their unique method of killing things would never translate to killing anything else but minecraft hordes without being incredibly overpowered. They had always assumed they were a mere bout of temporary assistance, there to help with one phase of one boss fight and then be gone. But then... who says they can't continue to be useful? The Anti-Minecraft turret considers that they're recently heard of a potential attack force that will need help holding a spot in the Nether. Perhaps the turret should join them, instead.
"You make a good point, assisting in the Neth-"
The Anti-Minecraft turret moves over to the Nether portal, as its first defender!

[...]

The Nether:

Nether Portal: 100,000/100,000 HP (if it's destroyed, you lose The Nether!)
Old fortifications: 20,000 HP (defending the Nether Portal)

[ANTI-MINECRAFT]Auto-turret: 30,000/30,000 HP (kills 65 Minecraft enemies each turn!)(leaving next turn unless additional purpose is given)
And people say entities need constant guidance! Odd it still says it'll leave next turn despite already gaining a new purpose but oh well!
+1 attack shield to yourself!

[...]

[N]CaptainNZZZ - CP: 2 (protected from 1 attack)
Last turn:
[N]CaptainNZZZ - CP: 2 (protected from 1 attack)
OOC: I should have two attack shields unless I missed something.

I dramatically charge, fireworks exploding high up in the sky as I reach 3 CPs! (x1)

In celebration of the Mark III Tactical Flashbang's safe return from the sky I give the Mark III Tactical Flashbang a glass full of green bubbling liquid and propose a toast to slightly longer life. The Mark III Tactical Flashbang downs the liquid in one go and after a few moments feels a cold wave travel across their skin, starting from the head and ending at their toes.

Noting their confused look I smile. "Oh don't worry, that's just the chemical cocktail spreading. Congratulations, you now have a minor healing factor. Do be careful not to take too many blows though, I said minor for a reason after all." (x1)

Borrowing the Mark III Tactical Flashbang's gravity harness for a moment I get to work on modifying its output, intensifying the graviton flow to the point long term flight is possible. Of course by linking that heightened output to a new microcomputer and adding a series of microsensor nodes it can now also be used for defensive purposes, reducing the speed and altering the trajectory of incoming attacks thanks to gravity.

Yes, Moniker, this means the long since forgotten mechanic of damage reduction/resistance is back baby! (x1)

"Oh and you're free to engage those PG entities Mark III Tactical Flashbang, just avoid the Godmodder and anything that's not a nonboss PG entity."
 
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Seeing the Godmodder suddenly about to complete their download on the computer I get ready to attack them but before I can do anything the Red Army Swordsman comes down from the sky at rapid speed and accidentally hits the top of my head with such a great force it knocks me unconscious.

With my power not being used for anything it simply charges up inside of me. (0 + 3 = 3 CP charge.)
 
It continues.

3 ACTION FOCUS - CHARGEEEE: I continue charging power into Leoano. 100 charges... that is the goal.

Leoano (Reawakened): 24 Charges
 
(Action)(3 Charges)
(1 Charge)
Smiling at Disco-Chan's safe return, I get some polishing supplies and immediately use them on Disco-Chan. What comes out of the scrubbing and polishing sessions is her Max HP being polished higher.
(2 Charges)
I take a look at some broken down speakers and decided to implement them into Disco-Chan's moveset. With some quick modifications involving Disco energy and hoverboards, I make miniature Orbiting Speakers which copies the attacks that Disco-Chan makes. (Giving Disco-Can a second attack)
 
Update CXLV (First half of 145)
ES jumps on the Eeveelutionary Eevee with a spare Judge-model shotgun, patent pending for his own weapons conglomerate, and blasts it to bits, mostly wondering what would come next as he did so.

The Judge-model shotgun feels light, raising your concerns about the curse of repetitiveness. 60,000 damage to the Eeveelutionary Eevee!

"You lost to JOE. Literally within seconds of having begged a higher power to save you from JOE, you came crawling to him because JOE talked in blue."
I continue laughing at the Godmodder.
"Breathing exercises? What are you going to do next? Count slowly to 10? Focus on something small? Think of whiskers on kittens?"
I roll around on the floor some more.
"YOU LOST TO JOE!"

The godmodder opens up the in-game menu, and hits the "block The Ego" button. All messages sent by The Ego are now auto-ignored.

"Well now. We did it. Now what?"
"... Bill... Now that we have some time. I need to tell you everything."
"But first. I gotta charge."

Action 1-3: Charge 3 CP

"... It's time to reveal the truth..."

... You are not a real person. You were created by a being who goes by "Shadrix". Stupid name I know. I didn't know much about him. The only stuff I know from the guy was what he told me. He also had a pink puffball that was his partner. I think his name was "Kirby"? Anyways, he was one of the smartest people I know. I know all of this because He created me too and told me everything. My actual name is "D.E.T.E.R.M.I.N.A.T.I.O.N". I am an A.I designed to be your Guardian and helper. He named me this because before he started to create us, He went to a world called, "Undertale." Didn't know what he did there, but he came back with a Red Soul. ... I don't want to think where he got that. Anyways, When he put the finishing touches, He added the Red soul into me. That was the reason why you have Determination in you. Shadrix created us for a reason. It was to kill The Godmodder. Shadrix fought him once before, a long time ago. Shadrix actually stood a chance. However, he failed. He was broken, beaten, and ashamed. After his defeat, he went to his lab and had an idea, He thought that he needs someone who is a little stronger than he is to go for the challenge. So he built us to be his successor.
After telling me everything, He said to never reveal Bill's true identity until the time was right. He planted false memories in your head so that you didn't bother coming after him. I was also shut down and never to wake up. The next thing I knew, I woke up to you attacking The Godmodder. Even now, I don't know where Shadrix is. I never heard from him again.


"So... I now hope you understand why I kept this away from you."

"... my god..."
"But hey, we are here now!" let's finish this, Together."
"... yeah, When this is over, We are going after Shadrix."
"You got it!"

And the truth comes out...

Focused Action: Time to re-charge. I gain 3 CP.
The Heir looks around himself, and sees his best way to defend the Portal in his inventory. He quickly begins building(Read, world editing together) a cobblestone and iron based bunker for the portal. Everyone knows that for some reason Cobblestone is ridiculously tough in the nether, so this should give everyone some basic cover until we a full invasion can be mounted. He also slightly alters the Anti minecraft turret to only be against Godmodder aligned minecraft creatures to avoid any golems he might make being attacked.

A basic bunker is set up! It should withstand some attacks until you can get something better set up - or if you can win, of course!

[12/24] halfway there.
[2x] I summon something...
Monikerbots 3.0:
Monikerbot has 5 HP.
Start with like three thousand monikerbots.
Each monikerbot has one attack, affected by any damage boosters the same way any other entity would be.
Each attack the horde does allows it to generate new monikerbots equal to half? the damage it deals.
For example, on the first turn, their attack would deal 3,000 damage, and generate 1,500 new monikerbots. On the second turn if all were still alive, the new 4,500 swarm would deal 4,500 damage and generate 2,250 new monikerbots. In this way, the army shall grow and become strong!
Monikerbots can maybe build things later possibly.
Also, Monikerbots will do what Moniker says as long as Moniker says he'll order them next round during the previous round (so people don't make plans based on being able to order them), because they are monikerbots.
[1] I jump over to the nether and do four things.
One, I put down a command block with a block next to it labled "In case of fire-related emergency, break block". If the block is broken, it activates the command block.
Two, I fly around the Nether portal and shoot Aqua-Infused flames in a scattered pattern around us.
Three, I put a perimeter around the fortifications and such area made entirely of...eh, Gold. the fortification goes 3 blocks into the ground and it also covers the cave ceiling and any shear cliffs. It is easy to jump over for living beings.
Four, I explain what action I just (tried to) preform(ed).
Aqua-Infused flames are designed to wreck havoc on the nether, turning it into a 'winter wonderland'. On any nether-y block, they can spread to/from, and after a while they turn it into snow (netherrack), obsidian (lava), ice (glowstone I think?) or maybe a few other things.
Using them is a mistake if you want any part of your Nether to stay... Nether.
While they only affect the outermost layer, they are nigh-impossible to eradicate. I used them once. Never Again.
You see, Imbued flames are only visible Above a block. They can, however, spread on the side of blocks, and if there's no block below them, they are invisible. When they climb lava-falls, it turns from a single stream into a wide splatter as obsidian appears in the middle of its flow, because they work on flowing lava. Occasionally, the resulting snow disappears for no discernible reason, allowing them to tunnel under physical barriers.
But wait, there's more.
Though I do not know why, after turning off firespread for time and fully encasing the effected area with glass from a fair distance, so as to ensure that I don't miss any- which they cannot infest- and then filling the glass area entirely, destroying every instance of imbued fire (you cannot destroy them with force, you need to put something down in the location its occupying), Then leaving the glass there just in case, I turned firespread back on and went about my business. Some 10-20 minutes later, I looked back.
And there was Imbued fire scattered around the enclosure! for no discernable reason!
The command block will use the only way to make it stop affecting things that I've found, though it'll still be there. It'll turn off firespread.
This should at least distract and alarm the nether enemies, even if it doesn't do damage (depends on what they are. Z.pigmen are more or less unaffected, but blazes take damage from water, which comes from the resulting ice, and so on.

Entity Order: The monikerbots 3.0 attack C'thun.

The Monikerbots all die instantly due to the Curse of Repetitiveness, which traveled across Realities just to stop this attack!

Aqua-imbued fire added! It will occasionally distract/kill some enemies!

To hell men! Let us goooooo!
I charge through the Nether Portal.
1) I dig a trench around the fortification to prevent mobs from easily attacking the fortress.
2) I create several archers to man the walls. Prepare to fire men!
3) I throw a shield on the autoturret. Fight on autoturret! I shall be with you!

+22,000 fortification HP! +1 shield to the turret! An Archer squad has appeared!

1x action: Heal to full.
2x action: +2 CP

You fully heal yourself!

I summon a meticulous metriculating marble machine that drops magnetic marbles on the field

The field is now being flooded with magnetic marbles!

...Everyone else gives you an odd look. Are you going somewhere with this?

I create some time tables

then I use all my CP to create an entity named Dave who is just a child, but HATES!!!!!!!!!!!!!!!!!!!!!!!!!!!! godmodders

how does Dave show up? well it is simpel a long time ago he was a normal child, but one day an evil wizard sent him to the adminerastive plane, he has been wandering it ever since, I just created a beacon that he followed to this spot. Realizing the godmodder is trying to take over the world and that taking over the nether will give us an advantage he goes through the portal to defend it. he has high health and low attack but can act twice per turn



By the way, how many actions would it take to create an entity with infinite actions that do nothing


also why does alastair dragovichi like all posts

Dave appears, and heads off to defend the Nether!

An entity with infinite actions that does nothing? Well, probably just 1, but it wouldn't have an HP bar either... of course, making an infinite amount of actions do anything would cost infinity CP...

1x give my ostruppens more shields.

2x charge

Orders

Fireagainst the Eeveelutionary

+1 shield to your Ostruppens! Your entities will do as you say.

Alistair trembles. He is helpless to save the Player Killer, since the Godmodder attacked too fast and too unexpectedly. Even if he had the presence of mind to try, he knew he'd be full seconds too late to even reach the sun.

He stares dumbfoundedly, the sudden loss filling him not with anger, or rage, or sorrow, or fear. Just a numbness. An aching numbness.

Alistair lifts his hands up to look at them.

"Why are thy shaking?" The Player asks, his voice distant and detached. "I don't feel anything right now. Which is stupid anyway."

His head slumps a little and his shoulders tremble. The silence is all too deafening, somehow.

"Why would I feel bad? I barely knew him! He was trying to kill me. He just thought it was a game... It was a game... He was just having fun."

A memory of a dream echoes in his heart. A dream where he and two of his friends chased after two druggie assholes after they broke into his home and stole their stuff. His friends chased after one with long hair. He himself chased after someone with short, reddish blonde hair.

When he confronted the man in the dream, the other guy tried to start a fight. It was nighttime. THere was no one around. And what few lights that were on in the neighborhood had been blocked out by the awning they were under. They were in the dark.

But Alistair refused to fight. He knew... he knew, somehow, that the man he had chased- no, the boy he had chased - he knew they weren't in their right mind, and that they didn't mean this. So instead of fighting back, he took up the fighting stance he knew and just batted away the attacks that came his way. He even gave pointers, trying to correct his attacker's stance and how they held their fists so they wouldn't break.

Soon, the man in the dream collapsed into his arms, too out of it and exhausted to fight anymore. And so Alistair, in the dream, took the man home.

At least, that's what he intended. But tragically, he got on the wrong bus, and they ended up too far away to help the man now. And that's where the dream ended.

Alistair has always had little moments where he'd dream about the future. inconsequential moments, like where he'd be reading a passage from a book, or when he'd be walking through the gym in an unusual configuration. Nothing really important.

Here?

He just now remembered that the face he saw in the dream was one for one the Player Killer's.

Alistair had known, ever since he let his friends go into the city while it was being evacuated, that he was the other one of the two assholes, and that he had killed his friends. But this....

He looked up.

Alistair knew exactly what he was going to do next.

"GODMODDEEEERRR!" Alistair screamed at the top of his lungs, raw energy sparking off of his form like lightning. "I'm going to kill you for that!"

The godmodder snorted in contempt. Really? That display was supposed to be intimidating? He held up his hand as the Player blitzed him. This alone would be sufficient to put the attack to a dead stop-

And then he felt a cream pie smack him in the face.

"What the fu-"

THEN he was blitzed by the raging Player leaking UNLIMITED POWAH.

With disdainful ease, he shoved the Player back and backhanded him into the sun. He took a moment to wipe the cream from his face and observed as the Player sunk below the sun's surface. There, done, now onto the next annoyanc-

And then a solar flare slammed into the Godmodder. That Solar Flare contained the Player.... but now equipped with the Player Killer's Gear, all imbued with the power of the sun! It had been a ploy!

Solar Powered Killer Armaments retrieved and created with 2 Actions!

"I will kill you Godmodder... if it's the last thing I do!"

And then the Godmodder roundhouse kicked the player into the distance.

"Stupid Player. Don't you know the Genre is humor!?"

But the Godmodder forgot something about the Administrative Plane. In addition to being arbitrarily large, it also had no escape except through portals. And the Godmodder had used his most powerful move, which meant that not only did the player reach the edge....

He also looped back around from the force and was able to slam into the Godmodder's backside! Specifically, he shoved the SUNSTROYER SWORD that was a part of the Solar Powered Killer Armaments right up where the Sun doesn't shine for the Godmodder! Naturally, Alistair pulled it out after it finished perforating the inside of his backside.

"How's that for humor!? I hope you don't need to sit down anytime soon!"

1 Action Spent on Attacking the Godmodder with Solar Powered Killer Armaments!

You acquire the SOLAR POWERED KILLER ARMAMENTS! They're imbued with the powers of a Player Killer! But what Player would be your enemy?

The godmodder, after using his ultimate move, shifts to the left slightly! This causes you to miss him and go flying through the edge and looping back and a bunch more! You do this a thousand times or so before finally slowing down enough to stop.

The quiet watcher ensures that only he can access his inventory, and charges more CP for whatever the Godmodder was going to do next. There wasn't enough time to make the bomb now, not with the Godmodder about to succeed with this part of his plan. The only other thing he could do is hope that no one dies from what is about to happen.

You add a bicycle lock onto your inventory. Your inventory is now 100% definitely protected. +3 CP!

I grab Gwyn, and take them with me into the Nether! And once Excalibur arrives, it will come to me as well!

If going into the portal takes no actions, then I charge 3 cp.

Going into the portal does take no actions. 3 CP charged!

3 more CP gained because I have literally no attack ideas at the moment.
"You make a good point, assisting in the Neth-"

And people say entities need constant guidance! Odd it still says it'll leave next turn despite already gaining a new purpose but oh well!

Last turn:

OOC: I should have two attack shields unless I missed something.

I dramatically charge, fireworks exploding high up in the sky as I reach 3 CPs! (x1)

In celebration of the Mark III Tactical Flashbang's safe return from the sky I give the Mark III Tactical Flashbang a glass full of green bubbling liquid and propose a toast to slightly longer life. The Mark III Tactical Flashbang downs the liquid in one go and after a few moments feels a cold wave travel across their skin, starting from the head and ending at their toes.

Noting their confused look I smile. "Oh don't worry, that's just the chemical cocktail spreading. Congratulations, you now have a minor healing factor. Do be careful not to take too many blows though, I said minor for a reason after all." (x1)

Borrowing the Mark III Tactical Flashbang's gravity harness for a moment I get to work on modifying its output, intensifying the graviton flow to the point long term flight is possible. Of course by linking that heightened output to a new microcomputer and adding a series of microsensor nodes it can now also be used for defensive purposes, reducing the speed and altering the trajectory of incoming attacks thanks to gravity.

Yes, Moniker, this means the long since forgotten mechanic of damage reduction/resistance is back baby! (x1)

"Oh and you're free to engage those PG entities Mark III Tactical Flashbang, just avoid the Godmodder and anything that's not a nonboss PG entity."

The Mark III Tactical Flashbang is now resistant to damage, and heals over time! Long forgotten indeed...

Seeing the Godmodder suddenly about to complete their download on the computer I get ready to attack them but before I can do anything the Red Army Swordsman comes down from the sky at rapid speed and accidentally hits the top of my head with such a great force it knocks me unconscious.

With my power not being used for anything it simply charges up inside of me. (0 + 3 = 3 CP charge.)
Boosting The Restorer with one action into bettering his HP and 2 actions into making his Healing more potent

The Restorer gains an additional 20,000 HP and 10,000 net healing power!

It continues.

3 ACTION FOCUS - CHARGEEEE: I continue charging power into Leoano. 100 charges... that is the goal.

Leoano (Reawakened): 24 Charges

100 charges! That's going to... at the current damage rate... be a solid 2,000,000 attack power! Good luck!

Spicy readies himself, the worst is yet to come.

(Actions 1,2&3 spent Charging to 8 CP)

The Godmodder: You don't yet know the half of it.

(Action)(3 Charges)
(1 Charge)
Smiling at Disco-Chan's safe return, I get some polishing supplies and immediately use them on Disco-Chan. What comes out of the scrubbing and polishing sessions is her Max HP being polished higher.
(2 Charges)
I take a look at some broken down speakers and decided to implement them into Disco-Chan's moveset. With some quick modifications involving Disco energy and hoverboards, I make miniature Orbiting Speakers which copies the attacks that Disco-Chan makes. (Giving Disco-Can a second attack)

Disco-Chan's shiny new squares look all the better equipped to blocking enemy attacks! +20,000 current/max HP!

Disco-Chan can use the orbiting speakers and her normal stab to use a devastating combo! Her attacks are now that much stronger!

----------

AG:

Concerned about the Eeveelutionary Eevee's ability, your army of entities all attack them! Eevee takes 525,000 damage in all - enough to kill them, barely!

PG:

C'thun uses his Deathly touch on the Gundam Demolisher, destroying it! Brutalcore snipes the Man with Two Guns and Nothing to Lose, killing them as well! Keep your entities safe behind attack shields!

The Godmodder is busy this turn...

N:

The Mark III Tactical Flashbang stun-grenades Brutalcore as revenge for barbedwireqtip's guy, dealing 10,000 damage and preventing Brutalcore from acting for a turn!

----------

THE NETHER:

The first group of enemies shows up! Be ready...

...But, because of upcoming story events, the Nether will be paused. Not this coming turn, but the next, you will be able to affect the Nether again.

-----------

Loading: 100%
Complete!


The Legendary Weapons slot in permanently, and the lock containing them twists, before sliding away. The Legendary Weapons are cycled through the system, and stored somewhere they can never be retrieved. They can be considered gone.

The Godmodder: Yes...
 
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Storypost XIV - The Administrative Terminal
The Loading is complete. The administrative terminal is open. The walls, locks, and defenses surrounding the console go away, and the godmodder moves towards the console.

Reload complete. Welcome, newly created admin user, VERRAAD. A field of power is now surrounding this location. You are protected while inside.

The godmodder turns behind him to see a massive number of Player attacks pelting the field. Most of the Players are going all-out, firing everything they have! But the godmodder can't feel or hear any of it. It all just bounces off a familiar magenta-colored shield. The Godmodder turns back as another explosion fails to affect the forcefield.

The Godmodder: Terminal. How did you know my name?

All names historically assigned to you are scanned upon startup. Verraad is your most recently assigned name.

The Godmodder peruses the controls at his leisure. Some are labeled, many are not. Most of them would have absolutely devastating consequences if set out of alignment, if one didn't know what one was doing.

Eventually, the godmodder spies a lever labeled "Arbiter Overall Control Level", currently slotted in at the 10% mark. He adjusts it down to 0% - HEY!

...After making that incredibly stupid decision, the godmodder leans back. He's very tempted to mess with the controls, but extra variables right now would really only hurt him. Finally, he speaks again.

The Godmodder: Terminal. There does seem to be an emergency that affects all of Reality. Activate Emergency Directive.

Which Emergency Directive are you looking for?

The Godmodder: There is one that gathers all the planes of Reality into one place.

That is the Evacuation Directive. You must have a pre-prepared plane to receive all the teleporting planes.

The Godmodder: That is taken care of. Activate: Evacuation Directive.

Security protocols must be undone before Evacuation Directive can activate. Please list a piece of evidence indicating that an emergency is truly affecting all or a large portion of Reality.

The Godmodder has a pre-prepared response...

The Godmodder: Recently, the threat has been destroying all minor gods governing Reality. All minor gods are dead. This is sufficient evidence of an emergency.

Checking status of all minor gods...

Complete. Out of 65,536 minor gods, 1 are currently alive. Evidence accepted.


The Godmodder: (...Must've missed one.)

Please provide a second piece of evidence.

The Godmodder: One is not enough?

Security protocols must be undone before Evacuation Directive can activate.

The Godmodder looks concerned for a moment. He had only been expecting one necessary piece of evidence. He taps his fingers together, considering... he decides to make a risky play.

The Godmodder: ...There's an incredibly powerful being roaming Reality. One seeking to destroy it all and remake it.

That is not sufficient evidence alone. Please describe this being.

The Godmodder: ... Never mind the powerful being. Let me offer a different piece of evidence:

The Godmodder: Some time ago, an entity appeared called "The Deleter", who attempted to delete all of Reality. A timeline-split had to be established to deal with it. The Deleter may still be a threat.

Scanning all past and current timelines...

Complete. A split timeline was created recently. Evidence accepted.

Sufficient evidence has been supplied. Are you sure you wish to proceed with this Emergency Directive?


The Godmodder: Yes.

Outside, you can hear everything. It's only soundproof one-way. Your attacks intensify, but the forcefield isn't budging.

Once you activate the Emergency Directive, the Tribulations may destroy you. Are you prepared to accept the consequences?

Sweat glistens on the godmodder's brow. He's excited. Finally, finally...

The Godmodder: Yes... I am prepared.

Are you really sure?

The Godmodder: Yes!

Please select a holding plane to receive all of Reality's different Planes. The holding plane will not be be made to contain itself.

The Godmodder: I select...

The Godmodder: The HEXAGONAFIELD.


Confirmed. Beginning extraction...

As all Players charge at the forcefield for another useless attack, they find their legs pulled out from underneath them... a sudden sickness rising in your belly... you're being teleported...!
 
Tribulation 1 START
A familiar stone surface.

A familiar glowing blue sky.

You're back.

The HEXAGONAFIELD is just as you left it. It does seem to at least have been cleaned up - you can't see the remains of your previous long battle here. Maybe they're somewhere else.

And, of course, standing in front of you as you get to your feet, with a real smile on his face for the first time you've seen... The Godmodder. Or is it Verraad? You decide to stick with the Godmodder. It's easier.

The Godmodder: Have patience, my Players. In mere moments, it will begin.

The Godmodder: But, before then...

The Godmodder: You could go somewhere else. Find some corner of the HEXAGONAFIELD. Rest and relax. I wouldn't bother you, not until the very end.

The Godmodder: You could get some much deserved rest.


All of you shake your heads. No way. Not now. You have a Reality to save.

But of course the godmodder knew this would be your response. He just wanted you to spend a moment until IT started...

Suddenly, in the distance, you see something. A black mass. You realize that it's really, really far away, and really, really big.

The Godmodder: Ah, the Rubiss plane. About half-conquered by me, the size of one of Earth's solar systems, and a sentient being population of some 50 million.

The Godmodder: And - there! The lava plane. Its a plane of literally just lava. You see?

The Godmodder is clearly in a good mood. You look to where he's pointing, and see it. In the distance, a giant ball of lava.

More and more universes begin to show up, in all their various shapes and sizes. Planes, teleporting into the HEXAGONAFIELD. Many universe-style planes have had the trillions of miles of extra distance between planets removed, the normal gravitational stability replaced with a different force holding the planets in place, supplied by the Administrative Plane's terminal. Despite so many in one place, and so many displaced from their normal alignment, none of the planets have had major collisions... yet.

As you look around, and planes keep appearing, and appearing, until there's a few hundred of them, you realize... this is the Evacuation Directive. All the Planes, every individual piece of Reality... all coming here, to one place, the HEXAGONAFIELD. Entire worlds, full of confused people, hovering above the stone floor of the Godmodder's Soul Orb.

Eventually, the new entries slow down. And then, not far off, the last Plane of the first wave is warped to the HEXAGONAFIELD... hell itself! A massive swathe of stone ground is replaced with the dark soil composing Hell's lower half. Massive spires, cities full of pain, and red plains of blackened ice appear, stretching off seemingly into infinity. With that, the first wave of the Evacuation Directive is complete.

And then comes the announcement. A generic-sounding voice reverberates through the air, speaking in Omnispeech. It seems to come from everywhere, and yet simultaneously has no discernible source. You, as well as every other being in the HEXAGONAFIELD and the Planes that have been teleported to it, hear this:

"ATTENTION PEOPLES OF REALITY:

If you are listening to this, that means your Planes have been selected by the Architects for the First Wave. The individual "Verraad" has initiated an Evacuation Directive, so a partial evacuation has been ordered. Currently, you are in the selected holding plane: THE HEXAGONAFIELD. The most populous Planes were elected to be teleported first.

Now that the First Wave of the Evacuation Directive is complete, the Tribulations will begin. If the Evacuation Directive was done with good intentions, and with the approval of all the societies of Reality, then the Tribulations will prove easy. If the Evacuation Directive was initiated in bad faith, then the Tribulations shall destroy the offender.

There are Five of these Tribulations. Of these, the first will now begin:

The Army:

The reason why the biggest Planes were teleported first is so that all the strongest armies in Reality can be gathered in one place. If all societies are in agreement, then the armies can team up and enter the future Tribulations as one unit. If the societies are not in agreement, then dissenters and victors can be established here. If a rogue actor has triggered the Evacuation Directive, then the armies of all Reality can destroy them, here and now.

This Tribulation will consist of the battle between all the greatest armies in Reality. Once the dust has settled and the fighting is over, the Tribulation will be considered complete, and the Second Wave will begin.

The battle begins NOW."


And with that, the voice stops.

For a moment, everything is silent. The reality of the situation sinks in.

The Godmodder is using the Evacuation Directive to gather all the different planes, dimensions, universes, whatever you wish to call them... all in one place. For what?

---------

Before anything else happens, an army is spotted on approach. Its coming from the general direction of Hell, and its led by the big L himself - Lucifer. But the army is looking much more... generic... than you'd expect...

The godmodder and Players move in the direction of the army. The distance closes in what feels like no time at all.

The Godmodder and Lucifer face each other.

The Godmodder: Here to reinforce me?

Lucifer, malevolent as he is, gives the godmodder an absolutely withering stare.

Lucifer: No.

The Godmodder: Oh? You think you can defeat me?

Lucifer: No.

The Godmodder: Th-

Lucifer: I KNOW I can defeat you.

Lucifer: I brought your kind into this world. But you've grown too much and gone too far. There's no point in killing everyone if I'm dead, too.

Lucifer: And I hate it when I have to deal with ANOTHER force more powerful than myself.


The Godmodder: Join me, and Hell will be spared. And I'll give-

Lucifer: That's a lie. I know your type. You keep your promises to build trust, and then break them.

Lucifer: Godmodder. You and me are going to fight. And I'm going to put you in the ground, where you've always belonged.


The Godmodder is clearly trying to hold back a smile. Why?

The Godmodder: Then, let's do this.

The Godmodder turns, and moves at half the speed of light to a suitable distance away from the Players.

Lucifer turns to you...

Lucifer: Players. You denied my offer.

Lucifer: We need not consider each other friends, but we are not enemies. And you need to listen to me.

Lucifer: The Tribulation's speech said that all the most powerful armies in Reality are going to gather here for a great battle. This is mostly true.

Lucifer: Heaven's army isn't coming. Not for some time yet. And aside from them... the mast majority of Reality's greatest armies are either owned by the godmodder, or in his pockets.

Lucifer: The godmodder had too long to set this up. But there's nothing to be done about it now.

Lucifer: Take my army, and use it to keep all the godmodder's armies at bay! Do this for me, and I'll waive Arsenical's debt once I've slain the Godmodder.

Lucifer: I know you don't want to command demons, so I've forcibly shapeshifted them all into suitably generic alternatives. You can mold them into whatever you please. You can thank me later.


Giving you no chance to respond or refuse, Lucifer turns and moves towards the Godmodder.

This is it.

The Godmodder's plan, which you now realize has been in progress for hundreds of years, has finally reached its endgame.

You need to stop the godmodder here. Destroy his armies, and prevent him from completing the Tribulations. If you can do this... maybe there is hope yet.
 
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Update CXLV (Second half of 145)
TL;DR of the above storyposts:
1: The Legendary Weapons were officially neutralized, and the godmodder unlocked the Administrative Terminal.
2: He used the terminal to trigger the Evacuation Directive.
3: The Evacuation Directive's end goal is to gather every part of Reality into one place.
4: The Evacuation Directive cannot be completed until the Tribulations are also completed.
5: The First Tribulation is beginning, and it gathers all the strongest armies of Reality into one place.
6: Lucifer/Satan has decided to fight the godmodder, and in the meantime he's loaned you his army to use.

Looking around, it seems that no other armies have arrived yet. Lucifer and Satan haven't started fighting, but they're clearly prepping for it. It looks like you have a turn before things really get started.

You turn to take stock of the army you've just been granted...

------------

GAMEPLAY EXPLANATION FOR THE FIRST TRIBULATION:

Thus far, you've had small armies of entities, but now, there's going to be a lot more things on the field. So, to congregate them all, do feast your eyes upon... the ARMY HUD example army:

EXAMPLE ARMY: Army Health: ►►►►►
Example Boss: 5,000,000 HP, 300,000 x 3A, Special: Buff All Allies: 0/3
Example Elites: 100,000 x 30 HP, 25,000 x 30A
Example Support: 5,000 x 100 HP, Grants +1 attack shield to the army per 20 support per turn
Example Mooks: 100 x 100,000 HP, 10 x 100,000A
Example Vanguard: 10 x 2,000,000 HP

Each Army will look like this - though of course, the names will be different. As you can see, each Army is divided into five different types of units. From the bottom to the top:

The Vanguard: Useless allies that serve no purpose except to eat attacks. The rest of the army can't be damaged until the Vanguard is completely eliminated. The only stat they will ever have is HP, they never attack, and only rarely will they have additional abilities.

The Mooks: The Mooks are the basic soldiers, the bread-and-butter of the army's offensive core. There's a lot of them, and they have fairly average stats.

The Support: These allies provide some special function. There are a lot of different things they can do, but generally, if you want some really special ability, you should put it on support - for example, they can replenish a certain number of troops each turn, or buff specific groups of allies at your command...

The Elites: The Elites are the best chance for your army to specialize. You should pick one specific thing you want your army to be really good at, and build the elites around it. If you want your army to be good at killing things, you should give the Elites incredibly high attack. If you want your army to have good survivability, give the elites defense and bodyguarding capabilities.

The Boss: The Leader of the Army, they are almost always the strongest unit in it, with no shortage of attack and generally at least one overpowered special ability. If they die, the entire rest of the army scatters, regardless of who is left. But that doesn't mean you should always go for the Boss all the time! First, you'll have to get through the Vanguard to damage any other units. When one additional army unit has been defeated - leaving the army with the Boss and two other troop types - the boss will be vulnerable, but only take half (50%) damage from everything. When one more army unit after that is defeated - leaving the army with just the Boss and another troop type - the boss will be completely vulnerable.

Do note that once a troop type is reduced to 0 members, it is permanently eliminated, and even if you have an ability to replenish troops, it can't bring back a troop type that has been reduced to 0.

Also, all Player attacks do 10x as much damage against Army units. Due to conservation of Ninjutsu.

----------

Of course, most of these rules are going to be relevant to the numerous enemy armies you will face! However, you do have one army of your own, the one Lucifer gave you!

Currently, the army is composed of weak generic allies with no abilities. That's why you need to buff them!

You are all going to spend this ENTIRE turn thinking of cool buffs to give your generic army! You'll also want to make them less generic, by thinking of cool names and designs for each of the army units, as well as agreeing on a name for the army as a whole!

Keep in mind the buffs you can give these armies are a LOT more powerful than what you could give a normal entity. Go wild!

(Seriously, think of a buff. To enforce buff-thinking-of, No Charging of CP is allowed this turn. Well, you can charge CP, it just won't be counted and be useless.)

-----------



THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder! Well, once you can attack him again
-Buff your on-loan generic army from Satan! Give it the most incredible buffs you can think of!
-The First Army is arriving next turn!

Minor Tasks:
Fortify the Nether for a fight! Once it isn't on pause...

Field effects: None

[AG]Fenix: 1,497,000/1,500,000 HP, 50,000 x 6A (Player Knife - deals triple damage in duels)(protected from 1 attack)

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 7,500 x 2A, Special: Disco Squares: 2/3 (repels darkness!)(protected from 4 attacks)

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)

[AG]Eyowebot, -----/----- HP, 30,000 x 5A, Special: Revelation: 3/4

[AG]Generic Army: Army Health: ►►►►►
Generic Leader: 3,000,000 HP, 1,000,000A
Generic Elites: 25,000 x 100 HP, 5,000 x 100A
Generic Support: 10,000 x 50 HP
Generic Mooks: 1,000 x 5,000 HP, 100 x 5,000A
Generic Vanguard: 5 x 1,000,000 HP

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 5,000 x 2A (stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(1 attack redirector)(-4,000 damage from all attacks)(+5,000 HP/turn)

[PG]C'thun: 3,700,000 HP, 200,000A (deathly touch)(paranoic stare)(takes x10 damage from all sources)

[PG]Brutalcore: 390,000/400,000 HP, 300,000A (stunned this turn)

[AG]Lucifer: 100/100 HP (Demonic Abilities)

[PG]The Godmodder: 58/310 HP (Repository Charge: 4/10)(Facing off with Lucifer!)

The Nether(ON PAUSE):
Nether Portal: 100,000/100,000 HP (if it's destroyed, you lose The Nether!)
Cobblestone bunker: 100% intact
[ANTI-MINECRAFT]Archer Squad: 10 x 10 HP, 1Kill x 10!A
Old fortifications: 44,000 HP (defending the Nether Portal)
Aqua-Imbued fire: Kills/distracts 10 enemies each turn

[AG - Algot]Dave: 120,000/120,000 HP, 10,000 x 2A
[AG - DragonofHope]Gwyn: 28,000/28,000 HP, 35,000A (80% dodge rate)(fire-based attack)(+1,000 HP/turn)
[ANTI-MINECRAFT]Auto-turret: 30,000/30,000 HP (kills 65 Minecraft enemies each turn!)

[PG]Zombie Pigmen: 2,000 x 100 HP, 500 x 100A
[PG]Magma Cubes: 1,000 x 100 HP, 400 x 100A
[PG]Blazes: 5,000 x 25 HP, 1,000 x 25A

Turns left to defend: 5

Player list:
Alastair Dragovich - CP: 1 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 0 (has nothing, essence of life)
Arsenical - CP: 0(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 11
Captain.cat - CP: 3 (protected from 1 attack)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)
Cephalos Jr. - CP: 1 (has Cybil's blood sample, anti-infantry railgun)
Crusher48 - CP: 3
Daskter - CP: 9
Dragon of Hope?!? - CP: 6
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 0
FlamingFlapjacks - CP: 0
General_Urist - CP: 6
GoldHero101 - CP: 0 (has Leoano, 24 power left)
[N+2]Joebobobob - CP: 1 (has Summonspitter energy, moral hazard)(protected from 1 attack)
Karpinsky - CP: 2
Krill13 - CP: 13
Kyleruler - CP: 0
MooGoestheCow - CP: 0
Paradoxdragonpaci - CP: 0 (wearing Good Armour)
Pionoplayer - CP: 19
Ranger_Strider_ - CP: 9
RedRover1760 - CP: 1 (Injured)
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 18 (has Peace Jar, open to deal a lot of damage to one enemy)(protected from 1 attack)
The_Quiet_Watcher - CP: 9 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), lemons, Summonspitter heart)
The_Nonexistent_Tazz - CP: 3 (protected from 1 attack)
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 3
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 0
[N+2]Winkins - CP: 0

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)

Base Player Power: 20,000

Reminder TL;DR: Your goal this turn is to buff the generic army with any power-ups you can think of, and to give both the army as a whole and the individual units within it a neat name/description!
 
The remains of the Gundam Destroyer turn into armor, fortifying the Elites...
They are now the Gunsworn Elite, with the power of GUN and LEAD on their side.
I check to see if the Elemental Plane of Gun has arrived here.
 
Focus: The Generic Supports are ones who oversee the Bio Pods, churning an endless sea of soldiers to reinforce the army against an equally bloody meat grinder.
They are the logistics of the army, for if an army cannot recover, it's just a matter of time before they collapse.
 
A few Generic Supports become Minor Noble Railgunners, capable of organizing Mooks into Peasant Railguns, whose projectile speed (and therfore damage) are directly proportional to however many Peasants there are left alive.

I teach the Vanguard the art of honorable duels, making them capable of entering duels with other entities. They lose every duel instantly, of course, not even taking the time to have their duels added to the EOTB, but it buys the rest of the army some time and lowers enemy attack effectiveness somewhat.

Nothing quite says loyalty like a death cult. I tell the generic Leader about that one time I formed a death cult with a bunch of soldiers, and how their insane loyalty increased their effectiveness in combat, as well as their willingness to kamikaze some bad guys. Maybe he'd be willing to consider creating his own Cult of Mars??
 
So, we need to beef up an army. I believe this is my area of expertise.

Free Action: I construct the Army Itinerary to catalog all buffs planned for our army troops, as well as to consider a theme.

Overall Theme: Cyberpunk?

Leader:
*Cult of Mars (increases unit effectiveness, maybe grants suicide attacks?)(The Ego).
*Psychic Overlord (gains new techniques over time)(Crusher48).
*Iteration X Cyberware (buffs one unit type each turn)(EternalStruggle).
*Megaphone (probably gives a tactical buff, definitely makes the leader annoying)(Ranger_Strider).

Elites:
*Gundam Destroyer Armor integration (increased stats)(FlamingFlapjacks).
*Enderman DNA (Vanguard bypass, dodge chance)(Crusher48).
*Elemental Slash (DOT damage to enemies hit)(CaptainNZZZ).

Supports: May or may not be broken up into subdivisions
*Bio Pods (mook maker)(Daskter)(buffed with Summonspitter energy by Redrover).
*Minor Noble Railgunners (can organize Mooks into peasant railgun units, increasing damage based on amount of available Mooks)(The Ego).
*Fire Support (adds fire damage to attacks)(Dragon of Hope).
*Generals (provide tactical advantages based on the amount of available options/abilities)(Redrover).
*Trappers+Biologists (will trap enemies, then study them to expose weaknesses)(Algot).

Mooks:
*Dispenser Array (buffs stats, provides regen)(Ender_Smirk).
*Weapons Supply (large attack buff)(The Quiet Watcher).

Vanguards:
*Vengeance Spirits (Vanguard deaths buff our Elites)(Crusher48).
*Duels (can duel enemies, lowering their attack effectiveness)(The Ego).
*Awesome Poses (deals damage to attackers)(CaptainNZZZ).
*Non-weakspot immunity (dodge chance or defense buff)(Alastair Dragovich).

Action: I give the Vanguard units Vengeance Spirits. As vanguards die, their spirits will join with our Elites, buffing their attack power (every 200 Vanguard deaths will permanently increase the attack power of each of our Elites by 1).

Action 2: I splice Enderman DNA into our Elites, giving them the Ender Assassin trait. This gives them the ability to teleport, which both increases their dodge chance and allows them to teleport behind enemy lines and bypass enemy Vanguard units.

Action 3: I give the leader a massive bump in psychic potential, turning him into a Psychic Overlord. Or, well, it will turn him into a Psychic Overlord. He's gotta train first. He gains the Psychic Training special, which can give him a new ability every 3 rounds.
 
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Strategy for This Turn:

People who don't have creative ideas for units, reinforce the number of a unit type.

People who have creative ideas for non-supports use them.

People who have creative ideas for supports creates sub-divisions of supports. (moniker confirmed we can create subdivisions but we can't add our entities into an army unless we make a new one from scratch)

Alternate Options/Ideas that are important.

Create Bodyguard Chain of Fenix>Disco-Chan to prevent Disco-Chan's destruction as a high priority target and amazing support.

Bolster army to de prioritize lesser important entities to save less important entities.

Build buildings to buff army unit types. Hospitals to buff doctors, that sort of thing (or create a engineer subdivision)

Long Term Alternate Idea(s):

Create another army to protect future entities we have/get.

Important Note: You can't charge CP this turn.


1 CP: I use 1 CP and drink a bunch of healing potions and imbue them with a bunch of different regeneration spells. This should give me some health and put me back to slightly injured.

Action 1+2: Here we go. I go to the supports and screen out the few from the crowd in tactical and strategy ability. Few are accepted from the candidates in tactics, but that is fine. The best of the best stand before me, now. They passed many difficult tactics and strategy tests, but they passed.

"Now you stand before me. Congratulations on getting here. Your job is to be generals and colonels of the boss. The boss is different, the Boss is a strong soldier and commander-in-chief. Your job is to use your various knowledge of tactics that I will be training you to make use of our limited resources, and to use my fellow player's ideas to the maximum. For instance, one of them gave a support sub-division the ability to buff the army's weapons with Fire. Now imagine you are in a field. Try ordering your sub-division of supports to buff the army's weapons with fire, and tell the army to fire at will and don't worry about aiming much. The shots that miss hit the field and light it on fire and the shots that hit light the enemy on fire."

"Your job is not to develop new things, that's our job. Your job is to optimize what we currently have using tactics, common sense, flanking, and everything. As generals, you also optimize things by using you authority to create effective plans that the army will follow, and optimize existing plans and making sure the Army is following the plan, especially if we players or the boss creates a plan already. You are best strengthened by options rather than number improvements, so your ability to impact the battlefield increases the more ways you have to perform. To assist you, I will be doing a few things with my power, since the only thing I've done so far is screening and talking."

Now, I move and insert devices into the support's minds. These devices don't do much, they just slightly increase the computational power the people can perform, but more importantly, allow all [AS/N] players but [N-2] to easily talk to the Support Sub-Division (N-2's aren't recognized as authority and it doesn't receive the messages from N-2s) and allow the Support Sub-Division to talk to each other as well

"You see, we players are pretty good at tactics, and us, particularly me, can come up with effective tactics and strategies. If we do so, its your job to implement these tactics and strategies to their fullest effect, especially if its the Boss's tactics or strategies."

Finally, I give the boss one of these, but with the ability to talk to anything connected to these (all the generals and colonels), including players easily. I also link it with the Iteration X, allowing analysis of new ideas to be merged with the analysis of what we need and reality (input from the generals), making it more effective (Buff ideas more likely to be effective to what we need, since the Generals tell the Boss battlefield information and necessities) In addition, any important leaders of sub-divisions/divisions people create also gets one, since they are effectively leaders of some kind.

"Strategy and tactics ultimately is making the best out of what little you have. If the Boss's Iteration X allows him to adapt and create things, or if we create an engineering division, I will make these link to them so you can request things that are needed through your careful analysis of the situation."

The idea of generals is to basically optimize literally everything we have with tactics and strategies
And their effectiveness is determined based off of the amount of options they have (which means our best ability, creativity is buffed even further), and what ideas we give them for tactics to use. Its true that there aren't many of them, but creating more is difficult due to the amount of intelligence and abilities they need to be a general is rare within people. On the other hand, they are able to affect more entities with their buffs per general due to that same trait and the fact your managing things on a tactics/strategy based level, and not micromanaging.

Free Action: I ask Fenix politely to Bodyguard Disco-Chan. Please don't die.

Action 3: I give Fenix 1 Attack Shield.
 
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I give a fraction of the supports the ability to buff the army's weapons with FIRE! Making them do fire damage every turn, and the fire damage increases every turn!

They will be named Fire Support! Name possibly changing!
 
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"Fine then. Not like this is the worst I have had to deal with. I will be getting my own army set up after this, but for the moment, I will help."
The heir looks around these creatures summoned for us to lead. He proceeds to do the only sensible thing. He world edits in an enormous dispenser array that coats them in potions of: Speed, Regen, Protection, and Strength. This shouldn't hurt our odds.
 
The quiet watcher sighs before he goes into the middle of the army, looking for someone with a mean arm, and a skilled eye.

He finds a leader of one of the centurions of mooks, and starts talking to him. "What is your name soldier?" The three-headed, six armed demon jumps at the words, not expecting it in any form. He turns around, looking scared for just how horribly his men were going to die, but remaining determined the entire time. "I am John, Leader of the fifth centurion of Slayers, Sir!"

"Congratulations are in order John, since you just got promoted. You are no longer going to lead your hundred men to their mookish deaths. Welcome to the grenadier lines." With that, A dimensional door opened up next to the quiet watcher, and [-3 CP] a machine rolled out, carrying pallets upon pallets of crates. "These crates contain copies of every explosive device I have ever made, ranging from normal explosives to the exotic, to say nothing of the launchers they also hold. Temporal bombs, atomic desintegrators, quark reintegrators, kinetic negators, and more destructive explosives than anyone could shake a stick at. In short," he turned to look out at the planes around them, "Everything anyone needs to break apart any defense they encounter. I Will be giving you lot a crash course in using every single one with your new grenade launchers and mortars via [-2 CP] a ridiculously effective training montage to make sure all of you can successfully do your fucking jobs without accidentally wiping out your own allies."

And thus begins the Montage, and their transformation into a force that ignored immunities, defenses, and resistances.

EDIT: And their name shall be The Apocalypse Deliverymen, for nothing can stop their deliveries.
 
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To begin I accelerate time for myself and the Vanguard units. After ten seconds in real time the effect ends and the formerly blurred forms of the Vanguard appear, posing at a level that on my Aztec fitness gods and a certain villain team from DBZ could ever hope to match.

Now this level of style and skill is so visually amazing that all foes can not help but be enamored by it. So enthralled do they become that disturbing those poses, even by a millimeter, will cause them to experience such pain it physically manifests. Beware attackers, you're gonna be hurtin (basically every attacker suffers damage from attacking the Vanguard). (x1)

Next stop the Elites. Noting a fair lack of long term damage potential I temporarily appropriate their weapons and get to work. Some acid chambers in this bullet here, that cannon now fires flaming shells, that combat knife also projects a bubble of water over the stabbed individual's head, etc. All that fun elemental nonsense I can possibly pack into their weaponry as I can.

Now the big effect this adds is what I call the Elemental Splash. Through various self perpetuating elements that get unleashed upon those attacked by the Elites they suffer quite a varied damage of time effect. Enjoy being on fire, melted, drowned, air pressured, and so much more! I do love the smell of tortured PG entities in the morning. (x1)


And now finally time to enhance the glorious leader! As other people are certainly more equipped to handle the leader's unique skills I instead focus on boosting their base stats. How you may ask? Nanomachines, son!

With a quick infection from an utterly massive syringe I fill the leader's body with countless self replicating nanomachines, each full of various countermeasures such as redundant coding, anti techopathy spells, and even counters to logic errors. These nanomachines harden in response to physical trauma, amplifying the leader's existing strength (A) and durability (HP). (x1)
 
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ES does as asked, and molds reality to fit his whims while FOCUSING. He has to fiddle around with the psychic xenografts someone installed on the Leader unit to make the integration work, but in the end it is possible to perform his own enhancements.

In the end, he managed a successful install of the Iteration X cyberware on the Generic Leader/Psychic Overlord. This advanced internal combat computer can analyse the entire breadth of a battlefield in the time it takes to blink, most notably including the units of the Leader's army and their relative performances. With a digital connection to external rapid fabrication units, it's possible to create equipment or implants on the fly to adapt to hostiles and hostile environments. In this high level version, and with such a disparate starting equipment loadout, it's fully possible for the combined Iteration X system to manufacture and implement a continuing stream of upgrades to maximise the effectiveness of the army. Thus, the troops will become continuously more capable as the fight progresses, leaving the system as the ultimate example of iterative warfare. Of course, with such an already potent force, there are certain limitations to the system. Specifically, how much of the army it can affect at once.

In game mechanics terms, this upgrade randomly improves the capabilities of one of the army's units (I.E the Leader, Elites, Supports, Mooks, or Vanguards) every turn. Obviously, it won't try and improve the effectiveness of a destroyed category.
 
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