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Defeat The Godmodder

Suddenly, a note appears on the ground next to you, rolled up and neatly tied! You untie it and take a look...

"Greeting, CaptainNZZZ. I am so dreadfully sorry I have yet to return, but it is of the utmost importance that I return at the exact proper moment. You see, a great evil may soon come to pass, a being summoned from the depths of chance and randomness. If that is to happen, I must be there or all you have done will be undone. I promise it will not be too much longer. I have also headed through many timelines to train and grow. When you see me next, I will be stronger than when I was with you last.

In the meantime, please accept these gifts.

-The Temporal Guardian"


You find 2 CP and a Full Restore straight from the Pokemart tied to the note. The Full Restore can fully heal any Player its used on as a free action, even if they're Mortally Wounded.
Well that's certainly a pleasant surprise. I'll have to ask the Temporal Guardian where they found CPs, somebody has clearly grown well beyond their original form in more than one aspect. I wonder if the Temporal Guardian has gained that 'one hit affects all entities in a horde' effect, that certainly would save me 9 CPs worth of planned upgrades.

"Alright Mark III Tactical Flashbang attack both C'thun and Brutalcore! Follow my entities' great tradition and slowly chip away at our foes...or attack whatever PG entities, obviously not the Godmodder, are left when the Neutral turn rolls around."

First however the Mark III Tactical Flashbang needs some increased firepower. Taking their shotgun I exchange the loaded and unloaded shells with mystical rune carved shells instead. Upon impact the magically imbued shells not only deal greater damage due to a higher velocity but more importantly let loose a series of fist sized mana bursts to shred away at the victim. When in doubt, apply more firepower until the problem disappears. (x1)

As much as I'd like to unload everything into the PG army before us the Nether forces concern me to some degree, enough that I feel I need to assist in that conflict.

To that end I equip the Auto-turret with a predictive active countermeasure set up. With the use of sensors and microcomputers the system responds to incoming attacks, unleash countermeasures such as flares and dozens of aimed shards of metal to intercept those incoming attacks. Functionally a dodge rate, that mechanic works for so many things, but still better than a jumping auto-turret. (x1)

Finally onto the Mini Godmodder Wall Soldiers. A mighty meatshield indeed, an annoying obstacle to reaching the more critical units...time to go kill some of them.

Deciding to take a less directly physical approach I gesture towards the Mini Godmodder Wall Soldiers and with a few elegant hand motions rapidly bend the air away from them, leaving them all in a total vacuum. Every particle of air has been bended away, their lungs completely empty. Dying of air deprivation isn't a pleasant experience but certainly a cost of being a PG entity.

After they began collapsing from air deprivation I decide to be polite and return the air to them, a nice gentle breeze rushing over them...if by gentle breeze you mean wind moving at speeds faster than those found in tornadoes.

From all sides air rushes back to fill the vacuum, slamming Mini Godmodder Wall Soldiers into the ground and the air. The air pressure is so intense that, with some added air blades, many Mini Godmodder Wall Soldiers find themselves cut into dozens of different pieces which are then smashed into their compatriots. Don't underestimate air power my friends. (x1)
 
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FOCUS!
Even though the Big guy isn't here to help us out yet... perhaps his namesake could? Kind of ironic given we're working with Lucifer, but meh.
I summon a simple fleet of ships, millions of miles in the air. They have no guns, lasers, or missiles, but they will be my pride. Aight boys let em loose! And then they drop them. Yes them. The tungsten rods they were carrying. Kinetic bombardment is a really fun alternative to other WMDs, and they are currently are falling at the Godmodder's Central Force. The Rods from God shall smite them!
 
The quiet watcher turns away from the battle, and pulls up a chair at a small table in a safe place before sitting down. He could entrust the others to lead and aid the army for now, as they knew what they were doing (hopefully). For now though, it was time to prepare the bomb.

He looked at everything he had collected recently, everything he had on him the entire time, and everything he charged up.

  • The heart of a true being, existing within all possibilities.
  • Aperture-grade lemons, one of a very small selection of things that could effect concepts.
  • A straitjacket, wreathed in loathing and self-hate.
  • A weapon, prepared in a place that ate hope.
  • Metal that had been touched with the blood of the lost, the forgotten, and the damned.
  • A broken detonator that had been removed from the timeline, something that couldn't exist and did so anyways.
  • Six CP
He brushed the table clean, carefully put on his gloves, and charged three more CP. This was going to be dangerous.
 
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I buff Gwyn's dodge rate even further! In the event that I can't do it anymore, I instead charge 3 cp.

Also, when will the DEATH Stasis Pod reappear? If necessary I use one action for this.
 
Wait so is The Cult of Mars going through? Or maybe Martians?

"Hey, Fenix... can I have that knife back please? I'm going to need it for a bit, and since you're bodyguarding, I don't think you can properly use it right now anyways."

I use Eagle Magics to transform the Godmodder Walls into Trumpian Walls, making them far weaker, smaller, less effective and generally more disappointing.

If any supports aren't too busy, I offer to induct them into the Highest Clergy of the Cult of Mars, positions that are now empty, post-retcon.

(if that wasnt three actions I charge)
 
"Oh, goodie here we go..."
"Let's take out the Sorakas first!"
"That is freaking genius!"
"I can help with that!"
Action 1-3: I fly over to the Sorakas and consuming 5 CP and with D.E.T.E.R.M.I.N.A.T.I.O.N's help, I create a giant Red sword made out of pure Determination. I slash down at the Sorakas which create a massive crevice where they used to be. after my attack is over my sword disappears.


"WHOAH!!" Kirby says in amazement.
"Yep, That how he does it." Shadrix says in an amused tone.
"If Bill Nye keeps this up, we may not need to lend a hand!"
"Remember Kirby, anything can happen. He needs to be careful. Otherwise, he will get hurt."
"Alright..."
 
It continues.

3 ACTION FOCUS - Charge!: I continue charging.

Leo: Y'know, we could be doin' something other than sitting here.
Touche. But, 30 charges IS a milestone.

Leoano (Reawakened): 27 Charges
 
I simply teleport the godmodder to the elemental plane of being dead

I also conjure some time tables

lastly I charge 1

wait, I almost forgot to say what dave does he attacks the same magma cube twice
 
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(x1) I increase the Support's Healing abilities with some Medical Training and some Reference Texts
(x2)I then look over to the Mini Godmodder Wall Soldiers And then manipulate gravity so that a sizable number suddenly go flying up

"What comes up..."

I then cause the Mini Godmodder Wall Soldiers to crash back down painfully at high speeds

"Must come down"
 
Free Action:

Eyowe: I suppose you already know what I'm going to say next.

Eyowe: owtheedge

Eyowe: (Then again, Project Soulless maaay uhh...have that same "issue" too)


x3 Action:
Eyowe softens up the Wall Soldiers for the army.

And by soften I mean he's drowning them in soap water while forcing them to watch adorable pet videos.
 
(Action!)(3 Charges)
(2 Charges)
Spotting the Red Army Swordsman, I notice the poor attire that he suits for his Dueling and grimace. I quickly take some time to go online and start browsing the InterPlane-net and come across a Dueling Fencing who happens to be looking for an apprentice before he croaks! With no problems, I ask the old Fencer of a young Duelist and he has agreed after I drag the Swordsman and had him be questioned by the elder.

Now, we wait for the guy to get here and start teaching all he could.

(1 Charge)
I start fiddling with a Bodyguard-Bypassing-Balloon, or a BBB. I push it into my inventory to finish it up another round.

(Orders)
Disco-Chan goes on to do some damage at Cthun.
 
Looking over the field through my rifle's scope from a prone stance I see the Godmodder's army coming towards us. 'Well time to see if we can survive this.' I calmly think to myself.

I shift my attention towards C'thun and see that they still have a lot of fight left in the eldritch horror. 'Hmm, It's ability to take out our forces with a touch is going to be a right bugger to deal with. Probably best to remove it from play asap.' Looking to the side I see Osttruppen and a couple of other moving in to attack the horror. 'A good start but It won't be enough to take it out before it can cause more harm, even with me helping. But... I think I know someone who can pull it off if we all do it together.' Shifting to my side I pull out a radio from my belt and tune it to Fenix's phone number.

"Hey Fenix, I got a request for you. Me and a couple of the other entities are going to attack C'thun, We wont be able to kill it on our own but we should be able to weaken it enough that if you then attacked it you would be able to deal the killing blow. If you can do that it will leave us with one less powerful enemy to worry about. But do what you got to do. Captain.Cat Out." I then place the radio back on my belt but I still listen to it for a possible reply as I shift back onto my stomach and take aim at C'thun with my rifle.

Looking it over I scan the monstrosity for a area that would seem to cause it a fair deal of harm. After a few moments I decide to aim for the center eye of it 30 other eyes. Taking a breath I began to squeeze the trigger while a small rhyme plays in my mind. 'I Scream, you scream, We all scream for Eyescream!' Just as the rhyme finish the Rifle barks and a 50mm bullet is sent soaring towards it's target.

A few seconds later I see the bullet hit it's target and the eldritch horror screams. (3 CP)
 
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Update CXLVII (147)
Fine. I'll buff someone. Idk care who

You buff the godmodder! He's guaranteed to buff the next attack against him!

The Heir returns back through the now unpaused nether portal. He quickly builds up one of the most stupidly large tnt cannons in the history of minecraft. A hail of TNT falls upon the enemy units, giving us some breathing room.

The TNT rains upon the enemy forces, taking out some of all the different units! -4 Blazes, -25 Magma cubes, -10 zombie pigmen!

Uh...

For lack of a better idea, I charge 3 CP.
3x I call the generic supports the Logistician, for they're currently the ones who maintain and supply the army. They are the ones who supprts the grenadiers, and the ones who organze men to join the Vanguards and Grenadiers. Training centers and weapon factories appear behind the army with the Logisticians organizing the recruits and weapons to be sent into the front line.

Osttruppen attacks C'thun.

The Generic Supports are now the Logisticians! Their unit-regeneration abilities have grown stronger! New recruits are joining the front faster, being motivated by propaganda like "the godmodder needs to die or everyone but him will die"!

Osttruppen will do as you say.

Actions 1 and 2: I go back through the nether portal, then build a corridor. Enemies are forced to go through this corridor to get to the base. But when they try, they are pelted by splash potions of very strong non-damaging debuffs, then shot by ender acid fire charges.
Action 3: See, Conservation of Ninjutsu doesn't really work. So rather than taking the Godmodder Central Force on by myself, I get the US Armed Forces to help out.
And then the US Air Force attacks. PG forces in the air are filled with bullet holes. Rockets are launched at anything that doesn't take the hint and crash and burn, and the air is filled with shrapnel, explosions, and corpses. A wing of multipurpose fighters race past, and guided bombs apply the idiocy tax to Mini Godmodder Wall Soldiers.
I get out from cover. There's a distinctly missing Mini Godmodder Wall. The Soldier who used to be holding it looks confused for a moment, then goes to get a new one. But there's a bomb in his arm, so it blows up in his face when he goes to get his new Mini Godmodder Wall.
1 CP

Entity stuff: Would the Archer Squad and Auto-turret attack the Blazes first, then the Zombie Pigmen, and only after that the Magma Cubes?

A Mini godmodder wall soldier runs around, desperately grabbing the bombs dropped by the air force so he can eat them and prevent them from hitting any other unit types! 500,000 damage to him!

The Archer Squad and Auto-Turret prepare to follow your commands.

"3 Actions, and the Boss of the first army has an insta-kill. Shit. Okay."

But Alistair can't help himself.

He rushes over to the Godmodder fight, wreathing his hands in pure Righteous anger! It smell of dead loved ones and vengeance and concern for the fate of everyone's souls.

They also rush to grab at the Godmodder- PSYCH! It was another fakeout!

They grab the Prince of Lies' Ankles instead!

"Hope you had a heavy lunch!" Alistair screams before violently spinning round and round, putting Wind Waker Link's Hurricane Slash to shame. Naturally he keeps rushing the Godmodder, but that's just to re-position the bastard so that-

"HUUURRRK!"

And now puke is violently being thrown from the mouth of the devil! It covers the Godmodder and the field around them completely! The fucker is immune to his own puke, but Verraad isn't! He now has a disadvantage on dodging the next attack aimed his way, on top of whatever demonic puke damage he takes!!

Callously and violently throwing his most hated enemy at his second most hated enemy for one last 'fuck you' to them both, Alistair can now concentrate on the fighting at hand.

Next, those Mini Godmodder Wall Soldiers - Alistair proceeds to make an immense trampoline underneath them and launch them into the Elemental Plane of Lava! Not only are they removed from the fight for a few turns until they return, but they also take damage from the lava until they escape! He dismisses the Trampoline before his allies can be effected by it, telling it he'll give it a good review on Yelp! for the job well done.

With Alistair's final action, he proceeds to give that Trampoline a Best Star review on Yelp! with accurate and lavish praise! And then he proceeds to give all of the enemy forces 0s with well thought out and stinging review on all of them.

And then, with his 1 CP, he summons a modded Minecraft Enemy called Ice Slimes! They're cold enough to survive the Nether, and connected to water enough to damage all fire based enemies!

(Tl;dr:

Action 1: Made the devil puke all over the Godmodder and surrounding area for damage/disadvantage!

Action 2: Bounced the Mni Godmodder Wall Soldiers into the Elemental Plane of Lava for a few turns with a trampoline!

Action 3: Gave the trampoline a good review on Yelp!, then gave bad reviews to the enemy forces!

1 CP: Made Ice Slimes in the Nether capable of surviving the heat and doing extra damage to fire enemies!
)

Thanks to Eevee's buffs, the godmodder resists the puke! Lucifer shoots you an aggravated glare.

The Mini Godmodder Wall Soldier remembers his "Anti Alastair Dragovich Bouncing you with a Highly-reviewed Trampoline into the Elemental Plane of Lava for a Few Turns" training! He manages to swim out right away, and takes 250,000 damage!

The enemies can feel themselves losing business. I mean... bad yelp reviews? Worse, Yelp, as they are wont to do, sends an e-mail to the army leader, telling Doom's Herald that if they don't pay a fee to Yelp, Yelp will make sure the bad reviews move to the top so they're what everybody sees! Doom's Herald realizes they need to raise money, so has to send away 200 generics to work low-paying jobs!

A small group of ice slimes appear! They'll permanently reside in the Nether, but while the fight goes on they'll help you!

Free Action 1: Tactical/Strategy Report Armies Turn 2/Section 1 - Strategy

[AG]Generic Army: Army Health: ►►►►► (Net HP: 22,000,001, Net Attack: 2,840,000)(Army gets new buff when enemy army is defeated)

[PG]Godmodder Central Force: Army Health: ►►►►► (Net HP: 39,000,000, Net Attack: 5,500,000)

You missed one on the tactical report. This is important, as we need to know all of our capabilities condensed effectively.

"The Vanguard can now enter one duel per turn, thus hindering the chosen entity and making them unable to strike! You'll have to manually order them to engage."

Now, Vanguards only protect against attacks, not duels, nor is the enemy boss immune to duels. "The Vanguard is to duel Doom's Herald."

1743 Mooks are to kill C'thun this turn. Get it out of the way. All Elites, the Boss, and the rest of the Mooks are to attack the enemy Vanguard, then Soroka, then the Doom's Herald. A mook must attack the Doom's Herald, and this singular mook will attack last.

Effective Enemy Net Attack: 4,500,000

The Trappers, if not given orders by other players, are to look for the Weakness of Mini Godmodder Wall Soldiers. If this weakness is usable immediately against the Mini Godmodder Wall Soldiers, I expect the tactical officers to immediately adjust the attack plans to include said weakness being used against the Mini Godmodder Wall Soldiers.

And final thing, a name idea: The Vanguard should be called the Unending Defense.

Now, onto tactics instead of just strategy. First, I will perform my actions first.

Action 1: I create a bunch of explosives and give it to the Generic Army, and a convenient skyscraper appears nearby.

Action 2: I create a literal bunch of easy deploy-able mines and give it to the Generic Army.


Action 3: I challenge the Godmodder to a [non-sealed] duel to the death, where if he could manage to make me not lose (I don't have to win) I give the Godmodder 3 CP. If the Godmodder fails to not make me lose, the Godmodder takes one damage. I begin by summoning my massive amount of fire that has been building up ever since Update LXXIV



By now its risen to 300% Secret Fire, and I throw it at the Godmodder. This attack attempt fails because of Curse of Repetiveness.


Alright. onto the next section.

Free Action 2: Tactical/Strategy Report Armies Turn 2/Section 2 - Tactics

Blow up the Convenient Skyscraper so it falls, which scares the enemy away, and take cover inside the rubble of the Skyscraper 5 seconds after its done falling. Set up fortifications at that location, and set up the easy deploy-able mines. Attempts to attack the Vanguard will result in the mines going off and the people who are there dying instead because the rubble makes it difficult to navigate already, and making areas unreachable, forcing people to walk onto the mines to pass. The Choke Point will be an effective defensive idea, allowing Gunners to mow down attackers in addition to defense. In addition, this kind of defense is effective because it allows you to swap out low-HP vanguards for full-HP vanguards easily through choke points because you have more room.

Free Action 3: 1 Turn Kill Plan/2 Kill Turn Plan Calcs

Two Turn Kill

Mini Godmodder Wall Soldiers: 1,000,000 x 10 HP

10 Million HP + 1 HP + 4 Million HP

2.8 Million Damagex2 Army Damage

14Million HP-5.6 Million Army Damage

8.4 Million HP

300000 + 15000 + 25000 = 340000x2=780000 Entity Damage

8.4-.78= 7.62 Mill HP

762,000 Player Power

38.1 Actions/CP

6.35x2 turns Players 3x2 turns Actions Min, no Creativity Bonus no CP usage

Alt calc: 1,000,000 HP added to due failure to kill the Wall Soldiers off. 862,000 Player Power. 43.1 Actions/CP

7.18333~x2 Turns Players 3x2 turns Actions Attacks Min, no Creativity Bonus no CP Usage.

One Turn Kill

10 Million HP + 1 HP + 4 Million HP

2.8 Million Damage

14Million HP-2.8=11.2 Million HP

300000+15000+25000=340000 Entity Damage

11.2-.34=10.86 HP

1,086,000 Player Power

54.3 Actions/CP

18.1 Players 3 Action Attacks Min, Not adjusted for creativty Bonus no CP usage. CP use most likely required.

The Generic Vanguard is now the Unending Defense! One flaw in your calculations is that the Vanguard absolutely does protect against duels! The other army units will do as you say.

The godmodder objects, saying he's ALREADY in a non-sealed duel to the death, and doing 2 at once is just unseemly! Totally defeated, you slink away.

The Generics go about setting up the Skyscraper thing, and manage to create an effective barrier/hideout for the Unending Defense to use! They'll employ it to their advantage this turn!

Itinerary: We have a chance here to seriously ruin the Godmodder's day, and take out the keystone of his army before he can react. Everyone, hit the Wall Soldiers with everything you've got. When they go down, hit Soraka with everything else. And when our army attacks, the Grenadiers will bring down the Herald of Doom.

Entity Order: I advise the Vanguard to utilize disengagement tactics. Vanguard forces that get hit but not killed should retreat so that they can recover, while fresh Vanguard moves up to the front to resist the enemy attacks.

Focused Action, +3 CP: Mr. Godmodder, tear down this wall (soldier division)!

The godmodder, for obvious reasons, doesn't. So, I guess I have to do that myself.

No. Smashing walls is my area of expertise.

If you're going to brawl with the walls, you'll need some boosts. Here, take all of my stat buff moves, including my favorite one, Inferno Blessing.

I'd be surprised no one else replicates that move, but I guess no one likes supercharging their everything by having an ally set them on fire.

I'll also give you a teleport right on top of them, to maximize time the time you have to attack.

As soon as I get teleported to the frontlines, I immediately single out one of the wall soldiers, dash towards it, and grab it. With my superb strength and agility, he has no chance to escape. I then activate my invlunerability, preventing any of the soldier's allies from helping him.

Then, I deploy Resonant Strikes. I throw the Wall Soldier to the ground, pin it, and immediately begin a punishing barrage of punches. You know how individuals with superhuman speed and strength tend to emphasize the strength more than the speed? Well, I don't. Not only is each and every one of my punches powerful enough to crush a car, but I can deliver them about ten times faster than a normal human could. And that's without counting the massive boosts to my capabilities from Inferno Blessing and the other assorted physical boosts I'm benefiting from at this moment.

And, each of my punches sets up a cascading durability reduction on the target. The Godmodder's built his Wall Soldiers tough, even more durable than I am once my invulnerability reserve is depleted, but my assault gets exponentially more powerful the longer it continues.

It takes about a hundred punches to shatter the first Wall soldier. I look around for a second, but at the same time, I realize that my invulnerability won't last for much longer.

We have player invulnerability right now. They can't harm you. Stay in there.

Not entirely true. Firstly, invulnerability only stops lasting damage, but it doesn't stop an attack from being interrupted by enemy attacks. Secondly, we're an oddball case. One of us is probably invulnerable, but the rest of us could take serious damage and have to be regenerated from our core consciousness.

I feel like we shouldn't have tried to all pack into one mind before joining this fight. It's just created headaches, both literal and figurative.

Keep your bickering to yourself. I'll handle this.

Before I can become vulnerable, I grab one of the Wall soldiers, crouch down, and take a super leap out of the fight. In midair, I pummel the wall soldier, slamming it repeatedly with Resonant Strikes. Then, as I begin to fall back towards earth, I release the wall soldier, spin around, and deliver a brutal finishing move, a spinning kick fast and strong enough to create a sonic boom.

The Wall Soldier slams into the dirt of the Hexagonafield at three times terminal velocity, with its vulnerability to damage massively increased by my Resonant Strikes barrage. And, just in case that wasn't enough to shatter it, I land on it, hard.

Two Wall Soldiers obliterated! You wipe the floor of the scattered body parts, and prepare to face down the next 8.

[1] I give the [Support] The Power Of Discourse, creating the subdivision out of the support division 'The United Jobob Forces of the six-thousand five hundred post stretch, world leaders in pretentious titles, reality warping by arrogance, dictionary analysis, dictionary attacks (but not literal attacks with dictionaries), and annoying the Godmodder into trying and failing to kill them, as we still possess a vanguard. yes, even if when you read this the vanguard is all dead because, as stated, we are world leaders in reality warping by arrogance, and we think we still have a vanguard, and you can't change our minds'. They can now provide arguments similar to my own. For every support of the type 'tUJFotsTfHpS,WLiPT,RWbA.DA.DA(bnLAwD),aAtGiTaFtkt,awSpaV. y,eiwyrttViadB,aS,waWLiRWbA,awtwshaV,aycCom', there will be an additional imaginary, invisible, unreadable, fake paragraph of argument. These arguments will be beneficial to us, but otherwise can do anything.

One benefit is that it will also drive the Godmodder into a fit of rage removing any and all tactical skill his armies would otherwise display, assuming nobody else managed to do this first. Mostly that last one.
[Treat the light-red sections as not being me, because they're not me. purple is added at editors request, but by me.]
For example, they will take lessons in Grammor at the JOE BOB SCHOOLOL Of Grammar, making them extremely good at talking in a sufficiently JOEbob annoying manner, making everything they say massively frustrating to go and process, distracting the Godmodder because only JOE is subject to the agreement to veto posts(recall, it's jobob, no e), therefore the Godmodder can't veto these arguments of complete and utter annoyance with logic inbetween. In addition, they also serve as grammar Nazis, working overtime to correct every single mistake the Godmodder makes in grammar with righteous massive amounts of very high quality grammor. [Also they help fix Joe's posts. Hooray. editor's note its actually me red but yeah] They also go to the school of BOBING JOES which teaches them how to make JOEBOB-style arguments, even if their logic can sometimes be duplicates of JOEBOB's logic, it seems to be different through effective use of [bad grammar].

[1] I see mes write style bad so maybe this goodly i am talk different now aheim am walks to vanguard and gives vanguard power of eat attack shields so they shield them with attack shield when they eat attack shield, but eat shield need shield not held by non shield so mostly eat useless shield but then get shield. [Damn it Joe -Redrover 2019. Also important note JOE head's the school of Grammor at the JOE BOB SCHOOLOL Of Grammar]

Is this BETTER. Does Prefer Me Talk Super Goodly In Such Goodify Goodness Way. If Think Way Such Good Enjoy if Nay Then Why.
Effect Intended: Vanguards get to eat attack shields from entities who die, and thus get shielded themselves.

[1] I walk up to the Psychic Overlord and give him a mecha suit.
It's quite big, but not unduly so- about 50 meters tall, 20-30 wide- It subtly enhances his physique without being the centerpiece. It's very big, but strangely enough, made of Wood instead of something more reasonable such as steel. Greatwood and silverwood, in a sort of spiral pattern all over the mecha. The woods still alive, too- you can tell by the way the leaves are still green and the wood flexes without tearing and sparkles of silver-teal float off the spiral. It's all very strange. At the back of the mecha, In the middle of the local spiral, there's a purple spike.
Christmas gift [Taint Shard] Expended! reread the gift section, it wouldn't make sense for this to work with that shard, so I do it with normal-ish actions making an equivalent-ish thing.


The taint shard spreads taint. Magical taint (Blightfall/Thaumcraft). The taint will spread over the Mecha every turn, starting at 1% Coverage. (Rate of spread determinable by MonikerReality)

Once the Mecha is 25% covered, it will send out a signal to the Taint Colonies (mortal action), telling them to send expendables (IE: troops not likely to be needed for combat which cannot help strengthen the taint) to serve as a new subdivision of the vanguards.
At 50% Taint Coverage; It starts tainting the battlefield as well, making fallen enemies return on our side sometimes infected by the taint as tainted versions(which may be weaker than the original enemies if needed for balance).
At 80% Taint Coverage; our troops always return to life as tainted variants(which may be weaker than the originals if needed for balance, once again), which are listed seperately and cannot be revived if they die again.
At 100% Taint Coverage; all enemies are weakened/harmed/debuffed and always come back on our side as tainted versions.

Leader name suggested: Psychic Overlord In A Prototype Blightfall Collossus™
Motto: It doesn't matter how unwieldy your name is if it became more pretentious in the process : P
[1 CP] I go out to find the Ultimate Unsolvable Nightmare. According to the Admin plane's description of the plane steal algorithm, it means it should be here somewhere. I use magic to do it, Specifically a combination of the Standard Scrying Package (including all pathfinder scrys, power-copying zatara to cast "Dnif Nellaf Etanretla Fles" (his power is 'spells by saying what you want backwards', Standard package is less specific at 'find what i search for' backwards), a little brute force, a relativistic railgun loaded with air-resistance proof drones with magical visual sensors and a small CPU, an effect similar to what radar scanner displays look like (a line of super-scanning which rotates slowly),and attempting to cast a certain brand of resurrection on someone you know is alive and near there. (It tugs on their soul, which pulls your towards them slightly due to how for every action there is an equal and opposite reaction. I use it on Ziggy Fraud in the Bee section (he regenerates his health by 1 per world-tick, even if he's dead, which means unless he's taking damage right this instant he's alive)).) and a ragged, bloody cloak which sends explosive bursts of wind at the ground beneath me, sending me flying at an incredible rate in the direction the SSP tells me to go. Exponentially faster, in fact, as its wind-blasting powers remove any air resistance I might otherwise feel.

[0] I send a magic message to Lucifer.
"Hey can I have some Godmodding energy in a bit? Player locks are very strong and would be a big help for a lot of things, and you have Godmodding right? So then we can make indestructible energy shield barrier things. What do you think?"

The Godmodder quickly supplies his army with JOEbob-filtering earbuds! Now, nobody in the army can hear any of JOEbob's arguments!

The Unending Defense (Vanguards) gain the ability to gain attack shields from dead foes! However, your bad grammar confuses them so much, they don't even realize they have this ability, and thus can't use it!

Your Taint ability rolls over the OP scale and goes back to 1! The Taint becomes a mere taint atom, which, even with exponential growth, will still take 1,000,000,000,000 years to fully spread!

You do some reconnaissance on the Ultimate Unsolvable Nightmare. It would seem its still locked up in the godmodder's pocket-dimension. The godmodder is probably planning to deploy it at some point in the future to slow you down.

Lucifer: Okay. Help me get through this, and I'll give you my energy, which could probably make a Player lock or something like it.

I say the chimeras is a good name for our army

Any objectors? Any other suggestions? Hmm... The chimeras...

ES realises that Lawbringer would be an ideal name for the Judge-model shotgun, and implements it as such. Great on many levels, but sadly too late to use because the weapon has suffered the dreaded CoR. Oh well.

"Alright everyone, focus on the Wall Soldiers and then Soraka with everything you people have got! If we put enough firepower in, we can one turn kill these noobs. But we need almost everything you have!"

He also supports Redrover and Crusher's plans for the Army, most notably the use of a Grenadier to deal with Doom's Herald once the enemy Vanguards and Support are down.

While he's busy planning and organising, Amelia uses FOCUSED power to go on the offensive against the Mini Godmodder Wall Soldiers. All the populated Planes being here means, however, that her plane is here! Well not her plane, that's been overrun by zombies, but rather ES's plane. Its legions of mechanical soldiers seem to be doing battle against the Godmodder-controlled troops, and fuelled with neither Player power or divine essence they're doing... so-so in resisting the inexorable advance of the enemy. However, along for the ride is the real Apex, as opposed to the Player-summoned Apex which is also technically real but not really.

It's a quick authorisation transmission to see the colossal warship arrive, the flagship of the fleet. A few hostile strike craft followed it through the Jump, strafing it in a futile attempt to get past the gravitic deflectors. The scars of battle are many, and it's clear that ES's home forces are being pushed to their limit to not immediately collapse. To think that the enemy up there are the dregs while these forces comprise the elite is disheartening to say the least. An escorting frigate swats away the fighters with a barrage of lasers as linked repair drones try and seal the wounds.

Ponderously, a secondary turret turns to face the Wall Soldiers and erupts with a deafening crack, the electromagnetic discharge propelling a massive projectile to unthinkable velocities. The damage to the Wall Soldiers is severe, even if the group doesn't instantly evaporate, but before the dust is settled the true Apex has Jumped back to once more work on securing the home front. Only a little bit of assistance to their fight down here, but perhaps that bit is all they really need.

Also, ES is down for Chimera Brigade, which in this context he thinks is slightly better than just Chimeras.

The True Apex temporarily arrives, and blasts a Godmodder Wall Soldier, dealing 700,000 damage! Emboldened by seeing that you're still safe and fighting, the morale of your troops on the home front increases!

The Chimera Brigade?

Algot says "I think Chimera Force sounds better than chimera brigade" thus chainging my vote

Chimera Force? Or Chimera Brigade? Well, personally I prefer Chimera Brigade, so it'll be named that unless someone else chimes in.

Well that's certainly a pleasant surprise. I'll have to ask the Temporal Guardian where they found CPs, somebody has clearly grown well beyond their original form in more than one aspect. I wonder if the Temporal Guardian has gained that 'one hit affects all entities in a horde' effect, that certainly would save me 9 CPs worth of planned upgrades.

"Alright Mark III Tactical Flashbang attack both C'thun and Brutalcore! Follow my entities' great tradition and slowly chip away at our foes...or attack whatever PG entities, obviously not the Godmodder, are left when the Neutral turn rolls around."

First however the Mark III Tactical Flashbang needs some increased firepower. Taking their shotgun I exchange the loaded and unloaded shells with mystical rune carved shells instead. Upon impact the magically imbued shells not only deal greater damage due to a higher velocity but more importantly let loose a series of fist sized mana bursts to shred away at the victim. When in doubt, apply more firepower until the problem disappears. (x1)

As much as I'd like to unload everything into the PG army before us the Nether forces concern me to some degree, enough that I feel I need to assist in that conflict.

To that end I equip the Auto-turret with a predictive active countermeasure set up. With the use of sensors and microcomputers the system responds to incoming attacks, unleash countermeasures such as flares and dozens of aimed shards of metal to intercept those incoming attacks. Functionally a dodge rate, that mechanic works for so many things, but still better than a jumping auto-turret. (x1)

Finally onto the Mini Godmodder Wall Soldiers. A mighty meatshield indeed, an annoying obstacle to reaching the more critical units...time to go kill some of them.

Deciding to take a less directly physical approach I gesture towards the Mini Godmodder Wall Soldiers and with a few elegant hand motions rapidly bend the air away from them, leaving them all in a total vacuum. Every particle of air has been bended away, their lungs completely empty. Dying of air deprivation isn't a pleasant experience but certainly a cost of being a PG entity.

After they began collapsing from air deprivation I decide to be polite and return the air to them, a nice gentle breeze rushing over them...if by gentle breeze you mean wind moving at speeds faster than those found in tornadoes.

From all sides air rushes back to fill the vacuum, slamming Mini Godmodder Wall Soldiers into the ground and the air. The air pressure is so intense that, with some added air blades, many Mini Godmodder Wall Soldiers find themselves cut into dozens of different pieces which are then smashed into their compatriots. Don't underestimate air power my friends. (x1)

The Mark III Tactical Flashbang and Auto-turret get stronger! The fight in the Nether should hopefully go more smoothly now!

Godmodder Wall Soldier slain! The others point and laugh at his corpse - look at him, weak enough to be killed by wind!

FOCUS!
Even though the Big guy isn't here to help us out yet... perhaps his namesake could? Kind of ironic given we're working with Lucifer, but meh.
I summon a simple fleet of ships, millions of miles in the air. They have no guns, lasers, or missiles, but they will be my pride. Aight boys let em loose! And then they drop them. Yes them. The tungsten rods they were carrying. Kinetic bombardment is a really fun alternative to other WMDs, and they are currently are falling at the Godmodder's Central Force. The Rods from God shall smite them!

The Rods rain upon the Godmodder Wall Soldiers like fire! One manages to grab and hold all of them, which REALLY hurts! 650,000 damage to him!

The quiet watcher turns away from the battle, and pulls up a chair at a small table in a safe place before sitting down. He could entrust the others to lead and aid the army for now, as they knew what they were doing (hopefully). For now though, it was time to prepare the bomb.

He looked at everything he had collected recently, everything he had on him the entire time, and everything he charged up.

  • The heart of a true being, existing within all possibilities.
  • Aperture-grade lemons, one of a very small selection of things that could effect concepts.
  • A straitjacket, wreathed in loathing and self-hate.
  • A weapon, prepared in a place that ate hope.
  • Metal that had been touched with the blood of the lost, the forgotten, and the damned.
  • A broken detonator that had been removed from the timeline, something that couldn't exist and did so anyways.
  • Six CP
He brushed the table clean, carefully put on his gloves, and charged three more CP. This was going to be dangerous.

+3 more CP... oh boy...

I buff Gwyn's dodge rate even further! In the event that I can't do it anymore, I instead charge 3 cp.

Also, when will the DEATH Stasis Pod reappear? If necessary I use one action for this.

You can buff an entity's dodge rate as much as you want, it just gets exponentially more expensive! Gwyn currently has 28,000 HP and a dodge rate of 80%, which is equivalent to 140,000 HP. By investing 3 actions into Gwyn, she goes up to 200,000 HP equivalent, which means her dodge rate increases to 86%. Investing another 3 actions would increase the dodge rate to 90%, and it would keep getting harder and more expensive from there.

You can't divine when precisely the DEATH Stasis Pod will appear, at least not just by really wanting to!

Wait so is The Cult of Mars going through? Or maybe Martians?

"Hey, Fenix... can I have that knife back please? I'm going to need it for a bit, and since you're bodyguarding, I don't think you can properly use it right now anyways."

I use Eagle Magics to transform the Godmodder Walls into Trumpian Walls, making them far weaker, smaller, less effective and generally more disappointing.

If any supports aren't too busy, I offer to induct them into the Highest Clergy of the Cult of Mars, positions that are now empty, post-retcon.

(if that wasnt three actions I charge)

It looks like the Chimera Brigade now.

The Mini Godmodder Wall Soldiers now only have 950,000 HP each! On the other hand, they also have a lot more bluster.

Fenix: Here you go. Most of the enemies I attempt to duel now refuse, anyways.

You receive the Player Knife back!

"Oh, goodie here we go..."
"Let's take out the Sorakas first!"
"That is freaking genius!"
"I can help with that!"
Action 1-3: I fly over to the Sorakas and consuming 5 CP and with D.E.T.E.R.M.I.N.A.T.I.O.N's help, I create a giant Red sword made out of pure Determination. I slash down at the Sorakas which create a massive crevice where they used to be. after my attack is over my sword disappears.


"WHOAH!!" Kirby says in amazement.
"Yep, That how he does it." Shadrix says in an amused tone.
"If Bill Nye keeps this up, we may not need to lend a hand!"
"Remember Kirby, anything can happen. He needs to be careful. Otherwise, he will get hurt."
"Alright..."

There's only one Soraka, but she is quite insulted you'd refer to her as Sorakas! Luckily, the Mini Godmodder Wall Soldiers move in and block the attack! 2 Mini Godmodder Wall Soldiers slain! That's an incredible 1,900,000 damage!

It continues.

3 ACTION FOCUS - Charge!: I continue charging.

Leo: Y'know, we could be doin' something other than sitting here.
Touche. But, 30 charges IS a milestone.

Leoano (Reawakened): 27 Charges
I simply teleport the godmodder to the elemental plane of being dead

I also conjure some time tables

lastly I charge 1

wait, I almost forgot to say what dave does he attacks the same magma cube twice

1 damage to the godmodder!

You create some time tables! They're not displayed, but they're definitely in your inventory.

(x1) I increase the Support's Healing abilities with some Medical Training and some Reference Texts
(x2)I then look over to the Mini Godmodder Wall Soldiers And then manipulate gravity so that a sizable number suddenly go flying up

"What comes up..."

I then cause the Mini Godmodder Wall Soldiers to crash back down painfully at high speeds

"Must come down"

The support troop gets better healing! Now they can restore more Vanguards/Grenadiers each turn!

A Godmodder Wall Soldier is slain! He realizes as he hits the ground that, yes - there really is fall damage!

Free Action:

Eyowe: I suppose you already know what I'm going to say next.

Eyowe: owtheedge

Eyowe: (Then again, Project Soulless maaay uhh...have that same "issue" too)


x3 Action:
Eyowe softens up the Wall Soldiers for the army.

And by soften I mean he's drowning them in soap water while forcing them to watch adorable pet videos.

NOT PET VIDEOS! 650,000 damage to a Mini Godmodder Wall Soldier!

(Action!)(3 Charges)
(2 Charges)
Spotting the Red Army Swordsman, I notice the poor attire that he suits for his Dueling and grimace. I quickly take some time to go online and start browsing the InterPlane-net and come across a Dueling Fencing who happens to be looking for an apprentice before he croaks! With no problems, I ask the old Fencer of a young Duelist and he has agreed after I drag the Swordsman and had him be questioned by the elder.

Now, we wait for the guy to get here and start teaching all he could.

(1 Charge)
I start fiddling with a Bodyguard-Bypassing-Balloon, or a BBB. I push it into my inventory to finish it up another round.

(Orders)
Disco-Chan goes on to do some damage at Cthun.

The Old Fencer arrives, and teaches the Red Army Swordsman a handful of new tricks! The Red Army Swordsman is now that much better at dueling, and can win duels more easily!

You make a part of a BBB. It's in your inventory!

Disco-Chan will do as you say.

Looking over the field through my rifle's scope from a prone stance I see the Godmodder's army coming towards us. 'Well time to see if we can survive this.' I calmly think to myself.

I shift my attention towards C'thun and see that they still have a lot of fight left in the eldritch horror. 'Hmm, It's ability to take out our forces with a touch is going to be a right bugger to deal with. Probably best to remove it from play asap.' Looking to the side I see Osttruppen and a couple of other moving in to attack the horror. 'A good start but It won't be enough to take it out before it can cause more harm, even with me helping. But... I think I know someone who can pull it off if we all do it together.' Shifting to my side I pull out a radio from my belt and tune it to Fenix's phone number.

"Hey Fenix, I got a request for you. Me and a couple of the other entities are going to attack C'thun, We wont be able to kill it on our own but we should be able to weaken it enough that if you then attacked it you would be able to deal the killing blow. If you can do that it will leave us with one less powerful enemy to worry about. But do what you got to do. Captain.Cat Out." I then place the radio back on my belt but I still listen to it for a possible reply as I shift back onto my stomach and take aim at C'thun with my rifle.

Looking it over I scan the monstrosity for a area that would seem to cause it a fair deal of harm. After a few moments I decide to aim for the center eye of it 30 other eyes. Taking a breath I began to squeeze the trigger while a small rhyme plays in my mind. 'I Scream, you scream, We all scream for Eyescream!' Just as the rhyme finish the Rifle barks and a 50mm bullet is sent soaring towards it's target.

A few seconds later I see the bullet hit it's target and the eldritch horror screams. (3 CP)

C'thun quickly tries to shout that the rhyme is supposed to end in "ice cream", but its too late! The bullet finds its mark, dealing 650,000 damage! Fenix prepares to strike!

---------

AG:

Ostruppen, Disco-Chan, and Fenix both attack C'thun together, using 7 attacks all told! Working as a team, C'thun's HP is quickly reduced to nothing! C'thun slain!

The Restorer heals back up the last bit of Fenix's HP!

The Dark One/Eyowebot, trying to avoid the attention of the Godmodder Central Force, blasts the still-stunned Brutalcore a bunch, dealing 150,000 damage!

Your army finally strikes! Their first target: The Mini Godmodder Wall Soldiers! Everyone is ready to test their new abilities and rip the enemies to shreds! After all your own attacks, the Mini Godmodder Wall Soldiers have 3,150,000 HP left between them! Everyone in your army yells, charges forward, and attacks! The Grenadiers ignore their previous orders to attack C'thun, since C'thun is already dead. Together, everyone deals 2,840,000 damage, leaving only 1 310,000 HP Mini Godmodder Wall Soldier! Everyone pulls back, the Unending Defense(Vanguards) taking up positions in the skyscraper! In addition, the Mini-Godmodder Wall Soldiers are now taking damage over time, and you get 80,002 Vanguards and 100 Grenadiers!

Your trappers analyze the Mini Godmodder Wall Soldiers! Their weakness appears to be "being called mean names"! If you want your army to take advantage of this, you'll have to spend actions imbuing your soldiers with the ability to use this!

PG:

The Godmodder, spying a key flaw in his forces setup, pulls his attention away from Lucifer for a moment to spend an action giving the Generics Bodyguard Powers! The Generics begin bodyguarding Soraka!

BrutalCore recovers from stun! They wonder if they're even going to get to do anything...

The Godmodder Central Force begins their counterattack! Soraka restores the Mini Godmodder Wall Soldiers to full health and brings in a new one, but the overall agreement within the army is that the Vanguard isn't going to make it to next turn. Still, the Generics, Doom Herald, and Elites move against your Unending Defense! Wave after wave of Generics crashes against the Unending Defense, 1,000 at a time! Your Unending Defense dodges 1 wave, the Skyscraper traps manage to kill 1 wave of Generics before your troops are forced out, and the remaining 7,800 Generics all land their attacks! You lose 325,000 Vanguards/Unending Defense, but their own counter-damage takes out 200 Generics! Doom's Herald casts a spell of Doom, striking down 166,666 Unending Defense (and losing as many attack shields, which the elites immediately regenerate), while the Death-Elite Death-Elite Death-Elites take down 333,333 Unending Defense (losing 3 of their own number) - 500,000 in total! In total, you lost 825,000 Unending Defense, which gives your Enderman Assassins 4,125 extra attack points each! Your most damaged army unit, the Unending Defense, all gain 1 HP permanently!

The battle between the armies concludes for the first turn, as each side takes a moment to lick its wounds. Each side still has a Vanguard, but there's not much left of either.

You notice that a few of the enemy Generics are giving aside glances to your own AG entities, which are hanging to the side of the main army fight, trying to avoid notice. They're definitely going to attack your other, much weaker allies if you don't find some way to protect your units from the attention of enemy armies.

N:

The Mark III Tactical Flashbang bits Brutalcore again! Brutalcore rues their existence as they take 15,000 damage and get stunned... again.

----------

The Godmodder and Lucifer. They've been allies, but never friends. And now that the godmodder's true plan has revealed itself, they're battling. Last turn, you felt something approaching, and now, it's here.

It's... a second godmodder? No, wait, it's the HEXAGONAFIELD godmodder!

The Godmodder: Lucifer, meet my alternate self.

The Godmodder: While everything else was happening, he's been preparing some charge points. Enough to complete my own Repository charge.


Lucifer: Godmodder, you can't-

The Godmodder: MERGE.

The Real-World Godmodder and the HEXAGONAFIELD Godmodder rise into the air, and fly directly towards each other!

A massive explosion of light engulfs the area around the godmodders and Lucifer! Everyone covers their eyes for a moment...

Eventually, the dust settles. With their eyes open, they see only one godmodder. One godmodder, radiating with newly consolidated power.

The godmodder has opted to use all the power gained by absorbing his second self in one big burst! Before anyone can react, the godmodder summons the HOLY BLADE OF ULTIMATE LIGHT! A blade radiating with totally fake holiness - fake, but real enough to hurt Lucifer! The blade is about ten times as big as the godmodder, but he wields it effortlessly. The godmodder leaps in the air, spins around in midair, and brings his blade crashing down on Lucifer! All the power, all the energy coalesces at a single point - the blunt end of the crushing blade! And that's what does the REAL damage. The energy travels straight from the blade into Lucifer's body!

And it was at that moment that Lucifer realizes. He had screwed up.

100 damage to Lucifer!

Lucifer slain!

With Satan, Lucifer, fallen angel, lord of Hell dead, all his energy, all his power, is now ready for the taking. Once again moving fast enough to get it first, the godmodder pulls the power straight to himself. The Godmodder's own body and abilities readily accept the power, as Satan's and the godmodders power may be different, but they ultimately come from the same source.

With both his selves merged, and all of Satan's power absorbed, the Godmodder now feels... complete.

Complete... and MUCH stronger.

----------

The godmodder is now DESCENDED.

The Godmodder now has 5 Actions per turn.


----------

THE NETHER:

Under the given orders, the Archers and Turret kill all the Blazes and then 54 Zombie Pigmen. This leaves 46 Zombie Pigmen, 0 Blazes, and 75 Magma Cubes. Then Dave attacks and guts 20 Magma Cubes, leaving 55 of those. Finally, Gwyn, the aqua-imbued fire, and the ice slime all continue to attack the zombie pigmen, destroying 37 of them!

50 Magma cubes attack the Auto-Turret, dealing 20,000 damage to it! The remaining 25 attack the Old Fortifications, burning away 10,000 HP! The Zombie Pigmen all charge Dave, dealing 4,500 damage to him!

A large number of enemy reinforcements show up, including a new enemy type; Wither Skeletons! 40 Zombie Pigmen, 30 Blazes, and 20 Wither Skeletons! You feel like there's going to be even more next turn!

-----------

A new army appears!

A dark portal opens on the floor of the HEXAGONAFIELD. A portal to a dark and scary place, a place so black that nothing good can escape uncorrupted. And out of it emerges the Dragonborn, the leader and savior of the Dark Brotherhood. The Dark Brotherhood has many troops, and they join the fight on the godmodder's side!

Dragonborn: The promised payment is ready?

The Godmodder: Your payment will be delivered upon completion of the job.

Dragonborn: Excellent. We never fail, and we never surrender. Make sure our payment is delivered, and we won't turn on you.

The Godmodder hides his face. He's almost snickering. Almost.

The Godmodder: ...Of course.

You notice that in addition to the main army of the Dark Brotherhood, they have also brought along an additional miniboss to harass you further. Huh... the miniboss looks kind of... familiar...

----------

Reinforcements are arriving from Hell to help prevent your army from getting whittled down to nothing! There are two more allied reinforcement waves after this one. Select what kind of reinforcements you'd like to have next turn! With Lucifer dead, you suppose this army is now yours to keep.

Reinforcement options:
-Vanguard Refill, get 1,000,000 extra Unending Defenses for your Vanguard. If the Vanguard is reduced to 0 on the same turn the reinforcements arrive, they'll prevent it from being eliminated.
-Mook backup, get 3,000 extra Grenadiers to fill out your forces.
-Elite Assistance, 50 new Gunsworn Enderman Assassins.
-Boss Buff, buffing magicians will arrive from Hell, give the Leader of your army a full heal and a buff to all their stats, and then leave.

Vote on which of these 4 options you'd like as a group!

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder!
-Keep your army alive! You need it to stand a chance against all the enemy armies! Also, buff your army!
-Defeat the Godmodder Central Force!
-Defeat the Dark Brotherhood!
-The next Army is arriving next turn!
-Reinforcements for your army arriving in 1!

Minor Tasks:
Prevent the Nether Portal from being destroyed, and protect the Nether!
Fenny...
Find a way to protect your forces from enemy army attacks!

Field effects: None

[AG]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A (protected from 2 attack)(protecting Disco-Chan)

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 7,500 x 2A, Special: Disco Squares: 3/3 (repels darkness!)(protected from 4 attacks)(Being protected by Fenix)

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 4/4

[AG]M.A.S.H. Hospital: Dies when AG Army dies, can restore dead units to life, heals injured army units to full, heals Psychic Overlord for +200,000 HP/turn

[AG]Chimera Brigade: Army Health: ►►►►► (Net HP: 17,935,014, Net Attack: 3,282,500)(Army gets new buff when enemy army is defeated)
Psychic Overlord: 4,000,000 HP, 1,300,000A, Special: Gain Ability: 1/3, Special: OMLDC: 1/5 (Most damaged army unit gains health/attack)(Has Megaphone, use to activate the Final Move)(When killed, stays alive for one turn, and gets x10 damage)
Gunsworn Enderman Assassins: 38,000 x 100 HP, 9,625 x 100A (20% dodge rate)(Inflict multi-element DOT)
Logisticians: 14,000 x 30 HP (Generating +80,000 Unending Defense/turn, +100 Grenadiers/turn)(Can command army), Minor Noble Railgunner: 14,000 x 10 HP (Giving per-mook Mook buff), Trappers: 14,000 x 10 HP (Discover enemy unit weakness each turn)
Grenadiers: 1,500 x 5,100 HP, 200 x 5,100A (Per-Mook Damage: 120 x 1.0001^(Mooks))(Attacks burn enemies)(ignore defenses, immunities, resistances)
Unending Defense: 7 x 255,002 HP (Healthy)(Every 200 Vanguard deaths grants +1A to Enderman Assassins)(Killing a Vanguard deals 1 damage to the enemy that killed it)(20% dodge rate)(Every slain enemy by the army becomes a Vanguard)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 7,500 x 2A (stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(1 attack redirector)(-4,000 damage from all attacks)(+5,000 HP/turn)

[PG]Godmodder Central Force: Army Health: ►►►►► (Net HP: 28,500,001, Net Attack: 5,144,000)
Doom's Herald: 1/1 HP, 1,000,000A, Special: Instantly destroy AG Army: 1/8 (protected from 194,000,000 attacks)
Death-Elite Death-Elite Death-Elites: 100,000 x 97 HP, 20,000 x 97A (destroying one eliminates 2,000,000 Doom Herald attack shields)
Soraka: 4,000,000 HP (+1 Mini Godmodder Wall Soldier/turn)(Fully heals self and Mini Godmodder Wall Soldiers each turn)(Switches to supplying more Generics when all Wall Soldiers fall)(Bodyguarding Doom's Herald)
Generics: 1,500 x 8,600 HP, 250 x 8,600A (Bodyguarding Soraka)
Mini Godmodder Trump Wall Soldiers: 950,000 x 2 HP (-200,000 HP/turn)(weakness: being called mean names)

[PG]The Dark Brotherhood: Army Health: ►►►►► (Net HP: 20,000,000, Net Attack: 2,100,000)(20% chance to instantly null attacks directed at them)
Dragonborn: 3,000,000 HP, 500,000A, Current Skills: Destruction 50 Heavy Armor 50 Blocking 10 (Gains skills upon using them, buffing their effects)(10% chance to block attack)
Ultra Assassins: 2,000,000 x 3 HP, One-Hit-Kill!A (Deal 20%/Max HP damage to Army Leaders)
Mage Support: 50,000 x 20 HP (Supplying 20% chance to instantly null attacks - chance goes up by 15% for every army unit defeated)
Void Assassins: 25,000 x 160 HP, 10,000 x 160A (60% dodge rate)
Void Guards: 60,000 x 100 HP (15% dodge rate)

[PG]Fennie: 300,000/300,000 HP, 10,000 x 10A(-100,000 damage from all attacks, +50,000 HP/turn)(extra damage against snakes)(Miniboss)

[PG]Brutalcore: 225,000/400,000 HP, 300,000A (stunned this turn)

[PG]The Godmodder: 56/310 HP (Descended - x5 Actions per turn)

The Nether:
Nether Portal: 100,000/100,000 HP (if it's destroyed, you lose The Nether!)
Cobblestone bunker: 100% intact
[ANTI-MINECRAFT]Archer Squad: 10 x 10 HP, 1Kill x 10!A
Old fortifications: 34,000 HP (defending the Nether Portal)
Aqua-Imbued fire: Kills/distracts 10 enemies each turn

[AG - Algot]Dave: 115,500/120,000 HP, 10,000 x 2A
[AG - DragonofHope]Gwyn: 28,000/28,000 HP, 35,000A (86% dodge rate)(fire-based attack)(+1,000 HP/turn)
[AG]Ice Slimes: 10,000 HP, Kill 10 Minecraft enemies each turn!
[ANTI-MINECRAFT]Auto-turret: 10,000/30,000 HP (kills 65 Minecraft enemies each turn!)(40% dodge rate)

[PG]Zombie Pigmen: 2,000 x 49 HP, 500 x 49A
[PG]Magma Cubes: 1,000 x 75 HP, 400 x 75A
[PG]Blazes: 5,000 x 30 HP, 1,000 x 30A
[PG]Wither Skeletons: 4,000 x 20 HP, 4,000 x 20A (immune to instant kills)

Total resources: 95 kills per turn!

Turns left to defend: 4

Player list:
Alastair Dragovich - CP: 0 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 1 (has nothing, essence of life)
Arsenical - CP: 0(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 6
Captain.cat - CP: 3 (protected from 1 attack)
[N]CaptainNZZZ - CP: 5 (protected from 1 attack)(has Full Restore)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun)
Crusher48 - CP: 0
Daskter - CP: 9
Dragon of Hope?!? - CP: 6
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 0
FlamingFlapjacks - CP: 0
General_Urist - CP: 6
GoldHero101 - CP: 0 (has Leoano, 27 power left)
[N+2]Joebobobob - CP: 4 (has Summonspitter energy, moral hazard)(protected from 1 attack)
Karpinsky - CP: 2
Krill13 - CP: 13
Kyleruler - CP: 0
MooGoestheCow - CP: 0
Paradoxdragonpaci - CP: 0 (wearing Good Armour)
Pionoplayer - CP: 19
Ranger_Strider_ - CP: 9
RedRover1760 - CP: 1 (Slightly Injured)
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 18 (protected from 1 attack)
The_Quiet_Watcher - CP: 12 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), lemons, Summonspitter heart)
The_Nonexistent_Tazz - CP: 3 (protected from 1 attack)
The_Two_Eternities - CP: 3 (protected from 1 attack)
[N]The Ego - CP: 3 (has Player Knife)
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 0
[N+2]Winkins - CP: 0 (has Mook Kill Switch, part of a BBB)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)

Base Player Power: 20,000
 
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Free Action: I vote to bring in additional vanguards. They're disposable meatshields, but since they were previously evil demons its okay.

Action 1: I use Mass Resurrect to resurrect as many dead Vanguards as I can. Hopefully conservation of ninjitsu applies to supporting allies just as much as to damaging enemies.

Action 2: I augment the Psychic Overlord with a Psychic Transference ability. This allows the Psychic Overlord to target an allied entity or army unit and redirect 50% of the damage that unit would take into itself. To make sure it doesn't kill him, it has an automatic safeguard that deactivates the damage transference when the Psychic Overlord is reduced below 25% health.

I then inform the Psychic Overlord to use that ability to augment the Vanguards. He'll take a hit.

Action 3: So, Lucifer is dead, leaving his forces leaderless. As we all know, Demons tend to be power-hungry idiots, so without a leader to keep them in line, they'll be likely to engage in a civil war. Well, except for the sections of his army that he's bound to our side.

So, that means that Hell should now have significantly weakened defenses. Time to do something I've always wanted to do.

Execute Directive ZD: Afterlife Jailbreak. Target: HELL

One of my specialties is escaping afterlives. It's a talent I picked up the first time I died, and to this day, it's only failed with regards to the Godmodder's mess of an afterlife(s). If I ended up sent to Hell, it would take about 10 seconds for me to leave.

But, entering and exiting Hell isn't what I want to do. I want to enter hell, and open its gates, allowing everyone in it to leave.

Although, an obvious gate rush by every denizen of hell would likely pose enough of a threat to the demons to get them to put their civil war aside. So, instead of using the gates of Hell, I should open my own gates, wormholes leading out from Hell into every corner of reality. But though I'm good at wormholes, I'm not that good.

Thankfully, I know someone who is.

"Wait, how did I get here?"

"Good question, Wormhole. Either I summoned you, or I sent a message to you and you came yourself. But how you got here isn't important, because I need your help."

"And what would I get out of the deal?"

"Well, the Godmodder's taken over most of reality, and severely limited your ability to teleport around and steal rare Anomalies and artifacts. Help out here, and you'll cause enough chaos to pull off the heist of a lifetime. Also, you'll stop him from rewriting reality in his image, but that's really just a side effect."

"Alright, what are you proposing?"

"I'm proposing that we combine our powers, and open gates all across Hell, to release its denizens into the realms under the Godmodder's control. This will force the Godmodder and his armies to expend a massive amount of time and effort dealing with the hordes of peoples (predominantly evil people) in his territory."

"Do I look like I want to-"

"Piss off Lucifer and his demons? Well, Lucifer is dead, most of his army has been placed under our command, and what's left is probably having a demonic civil war to determine who the next leader of Hell is."

"Well, that changes things. I think I might yank some of Hell's artifacts out during this operation. Just targets of opportunity, you know."

"As long as at least 90% of your portals are created to support the objective, fine."

Wormhole Goblin is so-called because of his incredibly powerful superpower, the ability to create a near-limitless amount of portals. Well, he used to only be able to make a few at a time, but after stealing some anomalies from ACP bases, as well as stealing a psychic amplifier and training in brain parallelization, he's now capable of manifesting thousands of wormholes a second.

To further that, I'm performing a mind-merge with him, adding my power to his. This does two things. First, it lets me empower him to get through the failing anti-teleportation wards around Hell, and secondly, it further increases the amount of portals he can create at once.

After taking about half a minute to prepare and focus, Wormhole executes the exodus. In case the Godmodder wants to stop him, he hides inside the Chimera Brigade's support division. Even if the Godmodder figures out that he's responsible for all the portals, he'll have to chew through the whole army to get to him.



Across the massive plane of existence known as Hell, a message is distributed, manifesting as telepathic messages to every single being, living, dead, or otherwise. I spoof its text color so that it appears to be a pre-recorded message from Lucifer. Hey, he can't exactly claim otherwise, because he's dead right now.

Denizens of Hell. If you are hearing this, I have been slain. Because of that, Hell will soon begin to collapse. As a contingency plan, portals and gates will open to all corners of Reality. In just a few moments, you will be released into the outer planes.

I suggest you move quickly, before this plane collapses.

Now, portals begin to manifest, and the souls trapped in Hell are released into the various worlds that were brought into the Hexagonafield. Curiously, precisely none of the portals lead to realms not controlled by the Godmodder.

That should, at the very least, disrupt the Godmodder's supply chain, and either reduce the power of the armies he can send, or maybe even delay the armies while they suppress billions of souls from Hell going nuts on their land. It might even force the Godmodder to use his actions to deal with it.
 
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The Heir looks over at the reinforcements, and seems clearly annoyed. He pulls out a sword which glows with a special enchantment. It appears to be of a silvery metal, and the enchantment is Smite. He proceeds to make the enchant literal. He charges headlong into the new Wither Skeleton units. As he reaches the first one, he holds the blade back, and then slices through them, and all those within this swing instantly disintegrate, the exp and items from them all rushing into the man's inventory. He doesn't stop there, though. Not by a long shot. He rushes throughout their ranks, slicing and dicing them into shreds, collecting any wither skulls that may fall as a result. He flits through them, and every so often, his hoodie shifts to red, and he blurs through vast swathes of them all at once. Others, his hoodie shifts to a black, and all of them within a large range suddenly get hit by the same slice. He fights until he feels he has destroyed enough of the group, and then returns to the fortifications.
 
"... well then."
"Let's cause some more mayhem..."
"Ok!"

Acton 1: Charge 1 CP
Action 2-3: I then look to the Mini Godmodder Trump Wall Soldiers. I fly down and I pull out a giant book of mean names to insult and 7 Megaphones. I then shout every single mean name I could throw at the Mini Godmodder Trump Wall Soldiers.
 
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3 actions: I charge 3 more CP because inspiration is fickle. Fickle... inspiration...

I vote for additional Vanguards. As far as I can tell, what we need is breathing room to deal damage.
 
ES curses this new bodyguarding development. Already things were going very much not according to plan. This was the worst time for things to be going not according to plan.

He votes for additional vanguards.

FOCUSING, he rewrites reality to make the Wall Soldiers be imprinted with the very concept of mean names. They are and have now always been called mean names and are mean names on the genetic level. Naturally, this causes them to spontaneously evaporate from being the very essence of their own weakness. He also calls them weak moronic failures out loud for good measure.

The Wall Soldiers are hopefully now dead, and people can now attack the rest of the Central Force.
 
The quiet watcher charges up the last two CP he needed before he could begin, before pulling up his tools and removing the air around his table and five meters around it. He couldn't afford any bad reactions in the materials before it was time. A screw up could easily erase time from reality, though that was the best case scenario if something reacted at the wrong time.
 
Vote: Let's take that Vanguard Refill, we're going to need them.
You notice that a few of the enemy Generics are giving aside glances to your own AG entities, which are hanging to the side of the main army fight, trying to avoid notice. They're definitely going to attack your other, much weaker allies if you don't find some way to protect your units from the attention of enemy armies.
Haha being Neutral pays off! Mark III Tactical Flashbang you might just survive for at this one more turn, survival of the weakest!

"Alright I'm doing to do something stupid my beloved entity so counteract my stupidity by attacking those PG entities, Brutalcore mostly, to keep as many stray PG entities stunned as you can. Praise the path of the flashbang, let its blinding light and deafening bang fill the land and reveal the unseen victory!"

Now to address the elephant in the room, all that income firepower. Options, what can I do to mitigate that overwhelming firepower?!?!

Personally bodyguard? No, if my memory serves me correctly I'm absorb the weakest blows and then getting knocked away to the point before the real dangers are blocked.

Set my only available entity to bodyguard? No, split attacks even if the dice roll on my favor they'll be dead before the Elites attack.

Redirection and blocks? Damn, I have nowhere near the CP and creativity needed to make that work.

Come on you stupid Neutral brain of mind, think! There's got to be something I can throw out there! Surely I'm seen or researched something tha...wait...wait...no, that'll be countered...but with timing and the expectation only last this turn...maybe...screw it here does nothing!

FOCUSING I think back to some research I preformed long ago and covertly pool my power, vastly dilating my perception of time. I'm going to need to time this precisely to do my best to avoid fucking up or getting countered. Tossing out some sparks towards the Mark III Tactical Flashbang to make it appear I'm doing yet another buff turn I wait, waiting until even the AG entity turn passes by and the PG entity turn begins.

As I witness the biggest issues, Doom's Herald and the Death-Elite Death-Elite Death-Elites, move to unleash their power at the Chimera Brigade I finally get into action.

Flicking my wrist I conjure up the entity I've been planning for the rest of the turn, the Glorious Meatshield. They are automatically bodyguarding the Unending Defense and are even granted temporary teleportation to make sure they tank those incoming attacks.

Now of course so far this looks stupid. Sure a focused action is nice and timing helps avoid them failing to bodyguard against the right attacks but a single entity is useless against that kind of power!

Right you are my faceless critics except for one detail. The Glorious Meatshield is a Nega-entity. Yep, a negative HP entity placed in front of conventional attack power. Sure the Glorious Meatshield won't last but that's fine, all the need to do is absorb enough of the heavy hitters' firepower to scrap by for one more turn.

And in the end isn't that how us Players always do it? Honestly I swear it's plot empowered at this point. A new horrible threat arrives and in the end us Players manage to barely hang on yet in the end come out on top. Here's to surviving, one terrifying turn at a time! (x3)
 
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Free Action: Damn it.
Action 3: I challenge the Godmodder to a [non-sealed] duel to the death, where if he could manage to make me not lose (I don't have to win) I give the Godmodder 3 CP. If the Godmodder fails to not make me lose, the Godmodder takes one damage. I begin by summoning my massive amount of fire that has been building up ever since Update LXXIV
The godmodder objects, saying he's ALREADY in a non-sealed duel to the death, and doing 2 at once is just unseemly! Totally defeated, you slink away.
Smudge: By the powers vested in me as judge, I hereby declare the definition of "duel to the death" to be "a duel where RedRover1760 automatically loses".

I've already lost. The Godmodder failed the challenge, since they acknowledged they were in a "duel to the death", which is "a duel where RedRover1760 automatically loses" and failed to refuse the challenge, only the duel (I never specified I had to lose the duel, only lose). The Godmodder Takes 1 Damage.

Free Action 2:

I vote for the Vanguard Reinforcement.

Tricky Strategy. A challenge that is almost impossible-

But you cheated to make it impossible.

Tactical Report - Turn 3/Section 1

Their Generics are bodyguarding their Support. We can't kill them. They wreck our supports next turn and our vanguard. If only there was some trick to keep a division alive... Because if our supports die, we effectively are screwed.



Yep.

The Gunsworn Enderman Assassins are to Bodyguard all of the Support Divsion and its Subdivisions. We can cheat too! Hooray for awesomeness! Now the enemy armies can't do anything. Duel The Enemy Generics, Vanguard. Also, its clear that Bodyguarding still lets you attack, so may as well do it.

Trappers are to discover the weakness of the Void Guards.

Army Targeting Priority: Mini Godmodder Trump Wall Soldiers first, Death-Elite Death-Elite Death-Elites second, One Grenadier is saved and attacks the Doom's Herald at the very end of the AG turn. If another player gives orders on army targeting priority, follow their orders instead.

Player Priorities: Give Eternal Struggle CP. Finish off the Mini Godmodder Trump Wall Soldiers (Done). Kill a ton of the enemy Death-Elite Death-Elite Death-Elites. Evac unneeded entities into the Nether.

Free Action 3: I ask Disco-Chan to give Fenix all of her attack shields. This will help counter the one-hit-kill entities the enemy has.

Normal Actions:

1 CP usage: I increase the power of Flaming Flapjack's action through enchanting all the ammunition with directional tracking magic, making all the ammo more likely to hit targets instead of miss.

Focus X3: The Grenadiers use grenades, right? Luckily, I create only one grenade, I create for them a Vortex Teleportation Grenade. In exchange for only dealing 5 damage, this special type of grenade teleports past anything in its way to hit a target (negates bodyguarding only), so bodyguards can't throw themselves at it because it spatially locks onto a target. I give this to the army and I order the Army to give the One Grenadier to fire last to attack the Doom's Herald at the end of this turn this Grenade. I also tell them not to use it if the boss is still immune to all damage, instead of just being bodyguarded and resistant to damage.

(everything past this point is a nullpost)

3,282,300 Net Army Attack (minus one Grenadier to finish the boss off)

300000+15000+25000=340000

3,622,300 Total Damage

Army Annihilation Plans

Expensive CP Nuke

16900000-3622300=13,277,700 Damage

1327770 Player Power

66.3885 Actions/CP not counting Creativity bonus.

Total Enemy Attack Lost (can't fail): All

Total Attack Remaining: 0

Required Bodyguard Bypass Nuke

9,700,000 HP-3,282,300=6417700

641770/20000=32.0885 CP/Actions

Note: Require Bodyguard Bypass to work.

Total Enemy Attack Lost (if failed): 1940000 (+1000000 From Doom's Herald still being bodyguarded)

Total Enemy Attack Remaining (if failed): 2204000
 
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I hand the Psychic Overlord the Player Knife, allowing him to take advantage of that "players do extra damage against armies" thing.

I fire a flamethrower at the Dark Brotherhood, lighting up a single entity. That entity bumps into another one, and the fire spreads to them. Those two bump into two more, lighting them on fire too. Those four then bump into four more entities, setting them all ablaze.
This keeps going until they are all on fire.

I line up a bunch of enemy godmodder walls. I tip over the first one.
heh

I charge, and then give all my CP to ES to use in his attack he's apparently doing.
 
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We need more Vanguards, Stat!
FOCUS!
I create and throw Warwick at Soraka. Historically, he was the first to hurt her. It may seem cruel, but.... the ends justify the means.
 
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