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Defeat The Godmodder

Breaking Bad - XV
Good thing making that rebreather was a free action and therefore my last action was spent charging, amirite?

I spend 1 CP and 1 action to create another small power generator which is also connected to the omnipresent battery which is powering the Chain Electroscythe.

You create a power generator! Just not with 1 CP, because you're totally incapable of holding CP right now! The Chain Electroscythe is powered up a bit!

I hope..
HOPEHOPEHOPEHOPEHOPE!
The Tank scans the Ultimate Blue Eyes Dragon, and glows, transforming...
It shifts, taking the form of a giant mechanical dragon with tank or something whatever.
Point is that it's stronger, has two actions powering it, and can aid allies too, advising them with it's adapting smarts!
It screes in victory.

The Tank becomes the Ultimate Blue Tank! Its stronger now! Hurrah!

Attack boost, because if your initial alpha strike is overwhelming enough you don't actually need defence.

He goes up to the Guardbot in the Cell Blocs and stabs it in the face with the new and improved sword. He's not sure it actually has a proper face or a single set of optics, so then stabs it in the everywhere just to be safe.

ES notes that we can't actually charge, so uh

Yeah that's an issue.

You make your new sword that much stronger.

The guardbots do indeed have a face and optics! You still stab it in the everywhere, of course. The guard's good condition becomes below-average! You retreat to where Daskter and Xerath are.

Action: I use a vacuum seal on the various robot ponchos, draining all of the air out of the ponchos. Now, due to the lack of air, the ponchos won't burst because of water pressure since there is no air in them, effectively making water pressure unable to destroy the anti-water defenses. In addition, blunt attacks won't be able to pop the ponchos and negate the water defenses, since there is no air to move around to pressurize into pop-ing the ponchos.

Dungeonscape Analysis

40 (+Random Attack Power) Vs 49.

We need at least 8.5 for a safe wipe of all the enemies on the board right now.

Your robots now have enough water resistance to withstand being underwater for about 1-2 turns time! This gives them extra time to get to the higher ground.

I disassemble my scratchspears, add the spiky bits to the shockmaul, use the rods to add length, use a bunch of otherwise useless metal scraps to make sure electricity conducts properly, and when I'm done, I have a Spiky Shockmace (Shockmaul plus scratchspear plus rods for improved handle) that connects directly to my Zapguard, allowing me to absorb electric attacks with my shield, superpowering my shock mace for free, then hit enemy robots for massive damage.

Not to mention against non robot enemies the Zapguard is still a shield and the Shockmace has it's own built in electricity (from when it was the shockmaul) and the spiky bits.

You create the Spiky Shockmace! It's even stronger than before! The enemies will all get crushed under this thing.

Eevee, you better make an amazing play.... I have FAITH in you...

1) I come up through the failed escape tunnel, and throw open the trapdoor. I look at the guardbots. They look at me. I flip them the bird, laugh at them, and them flee back through the failed escape tunnel. Follow me you pieces of junk!

FAITH!

One of the guardbots follows you down into the escape tunnel! Now you and General_Urist are facing TWO guardbots! Hope you know what you're doing!

I grab a bunch of bread, giving myself ammo for the blender, then go over to the force suppression base. The guard outside of it becomes the first recipient of my over-upgraded blender weapon, and I expend a single unit of bread brutally eviscerating him with sharpened bread projectiles.

The bread rips him to shreds! The below-average condition guard is reduced to scrap! Guardbot destroyed, and 2 guardbot parts are available!

While your blender is incredibly strong, it was at one point a simple blender, and little materials beyond what your weak Player power can create have been invested.. It will need to be cranked to recharge, despite its extreme power.

Action: I enter the escape tunnel to test out my new Drain Matrix on the guardbot. I close to within the Drain Matrix's range and begin draining electricity from the guardbot. It's shock baton is drained first to make it ineffective, and then I begin draining electricity from the rest of its body to slow it down and kill it.

Free Action: "Hey Valla, if you have an alternate means of escaping this prison, you should disclose it now, before we're forced to extract it out of you the hard way."

You start draining some of the guardbot's power! Its attacks are now slightly weaker, but still strong enough to take down an unarmored Player in one shot.

Valla punches you, knocking you down into the cold water. You stagger back up...

I put the emotion Fear into the Dungeonscape, decreasing the damage enemies do. The Random Upgrader should now be upgrading the Dungeonscape.

The Dungeonscape now possess FEAR!

shitshitshit this was not a good idea! Hey Valla, gimme a hand here!

Whether or not she responds, I take my Tetradent and jab it hard through the Guard's outer plating. If that didn't kill it instantly I rip the Tetradent out and usr my HUGE GUTS to dunk the robot wound-first into the probably-not-compatible-with-electronics water that's quickly pooling on the floor.

Valla does not respond. Instead, she moves to the side of the tunnel, and begins bypassing you, using your fight as a distraction.

You take the guard, and give him a good solid dunk in some water, as well as a healthy stabbing. The guard is now Poor condition!

I click my tongue. Too much to do, too little time. Still, I'm pretty trapped in here, if my presence is required to control the robots... Looks like the snack break will have to wait.

"Hey, can someone bring me some spare parts so we can make a remote control for these bots? I'd like to get some food and drink before the action really heats up!"

With a grumbling sigh, I turn back to the terminal. I use my Action to command the robots to take over the Suppression Robot facility. Better co-opt that thing for us sooner than later.

As for my free action? I pray. I pray to my God, hoping he'll guide me and help me get everyone out of here without their souls being consumed or given over to evil. FAITH!

The FAITH produced by this, whether I realize it or not, goes to the Faith Entity in the Dungeonscape.

FAITH!

The Suppression bots have been issued their command. They now ride towards the PG Suppression bot facility!

"umm.. we have a guard here!"
"I got an Idea! *whisper whisper PB&J whisper whisper spider whisper*"
"Oh, that might work."

Free action: I prepare myself for an attack that will be thrown at me.
Action 1: I go to the guard and I throw the PB&J into the guard's face. while that may seem like that didn't do jack, The guard suddenly feels extreme pain in his facial region. As it turns out, there was a very venomous and angry spider who was known for killing an entire town of people in 1 hour with his poison. And he just got bit by one.

The guard shouldn't be affected by venom... but he is! The venom somehow kills the guard, reducing it to a pile of guardbot parts, which you add to the collection of stuff! That just leaves the other guard, the one Ranger_Strider brought down.

I retreat back to the AG Robot Facility, I summon the Rifler into the Dungeonscape,
low defense, high attack.

Rifler summoned! You have retreated from the hallway between the cell blocks and the Suppression bot facility.

I'm confused, why is the scorn ray only doing damage when it's ment to be a debuffer?

The scorn ray was meant to be a debuffer, but it was adjusted into being a damage dealer for balance purposes.

[1] I try to leave a part of myself in the dream world, to tell me if anything extremely obvious and big happens. regardless of whether this succeeds, I wake up and point out the mini-beasts are supposed to have a fraction of the BSB's power, so since the BSB has grown since it started summoning them, they should all increase slightly in power. and possibly replicate themselves, because I think I said that before.

You leave a part of yourself in the dream world. If anything major happens, you'll get a vision of it.

The Mini BSBs don't upgrade automatically, despite you pointing out that a random snippet of flavor text earlier indicates they should. Weird.

I crawl over to the guard and rip out his throat with the bread-hooks.

You drop down on the poor-condition guard in the Suppression bot facility, and obliterate it with the element of surprise, reducing it to guardbot parts! The other guard rushes over to stop you...

Map -


Phasing back into reality from the production area, Kyle dashes directly to the Guard in the hallway between the A-Block and the Suppressive Force Base. Flicking a switch on the blade, it flickers to life with electricity.

"Hmm... well, I need something to test this on! Let's see where this gets us between... uh, that thing... and this."

Kyle begins by doing a simple defensive posture before slicing directly into the guard's core... by which he assumes where the core was on the Zapbots he killed.

He picks up the parts (assuming it's dead) and throws them into the pile of resources.

Maybe I'll try to make a better map when you guys hit 2F, and I have the opportunity to start over...

Since the hallway guard is dead, you instead decide to assist with the fight in the tunnel! You drop down, and rush the average condition guard with your sword, slicing and dicing, reducing it to poor condition! It'll only take one more helpful Player to prevent it from downing someone this coming turn...

EVEN BETTER.

Eyowe moves towards the AG Robot Facility and, equipping both the X-Ray Goggles and the Sonic Shooter, gazes through the wall into the Main Hall, takes aim at the Tranq Sniper(again, lotta factors being taken into consideration here like waiting for the Tranq Sniper to be at least slightly distracted), and fires the Sonic Shooter.

Aim... aim... the Tranq Sniper is in your sights... and... FIRE!

The Sonic Sniper shot lands true! ...But the Tranq Sniper doesn't die. You see, he has insurance for attacks like this, in the form of a simple "miniboss" tag. That tag, in addition to allowing him a moderate resistance against status effects, also grants him immunity to a significant number of one-shot attacks. The Sonic Sniper is one of them.

100 damage.

Main Action: Move to Ender_Smirk, give him the Shadow Agitator.

You head back to the main cell blocks, and hand over the Shadow Agitator to Ender_Smirk. The Shadows immediately shift, still desperately trying to enter the vents, but now with a new target...

[A] Destroy the guard in the incomplete escape tunnel.
[FREE?] Talk with Valla.

Valla's sharpness makes Leah's face crunch up, and her wording-Leah isn't too familiar with things, but the wording makes her brain itch with anger.

"The Operator is not pleased at your decisions and believes that there are more intelligent alternatives," Omniglot quips, "In light of the fact that you lack any sort of Player power nor armor nor weapons. Please desist-"

Leah follows Valla into the tunnels, and proceeds to charge the assailant in the hallways! The guard is, well, on-guard, but Leah's player powers materialize a blindfold around the guard! The guard's a little too smart to immediately reach for it and swings blindly to keep Leah away with one arm, which fails to do anything as Leah stopped short and instead unleashed her Serious Sizzler's flaming fury upon the guard, melting the metal. The guard is smart enough to stop, drop, and roll into the water, but Leah resumes charging at this exact moment, immediately gunning for the guard's weapon-arm with the bayonet and stabbing it as cleanly as she can, as well as whatever else she can. Omniglot, above her, charges up an energy projectile of sorts as Leah continues to mercilessly cut the guard into pieces.

"Unleashing Violator Cannon in 3, 2, 1," Omniglot says as Leah backs up by the 1, enabling Omniglot to fire forth a menacing red sphere into the Guard, taking a chunk out of it-literally. The metal where the sphere landed just vanishes, without any smoke or other signs of meddling, just gone. Leah takes the new opening as a weakness and stabs into there.

"As we were saying, please desist 'playing lone wolf.' In layman's terms, it is gorillaing stupid. Also, you may further upset Crusher, who from our limited contact with him prior to our arrival here, is a control freak of the highest order and would sooner see you turned into a Shadow than allowed to roam freely if you do not wish to ally yourselves to us permanently. Possibly against the rest of our wishes. As far as we know, he is very vengeful and quick to find crimes against him in all that is done 'against' him."

Leah wraps up stamping out the husk of the guard, only content with making sure it is completely and utterly annihilated before turning back around to face Valla, glaring and blocking her off from entering the Suppressive Forces Base, as Omniglot continues to talk. "We do not have any intent of making you fight the Godmodder again if you do not wish to-we would happily assist in ensuring your escape from the Godmodder without further hostility, but for our current moment in time we must insist upon allying up until we are clear of the prison. As it stands, we may have one of the only means of escape-unless, of course, you would wish to reveal one of your own to us so we may use it."​

Valla ignores you... until you say that Crusher is a "control freak".

Valla: ...Control?

Valla: He can try, if he wants. Or not. Doesn't matter much either way.


The poor-condition guard is destroyed, and its parts added to the pile! The dust settles. Though the water is now about a foot deep, the tunnel is at least cleared of enemies.

"I thank you for the vote of confidence. I hope both of us know what we are doing. Shut it already, we have enough on our mind as is without arguing again. Fair enough."
The man's hoodie turns dark blue, and he suddenly vanishes. He is then directly below the trapdoor for the PG Suppression bot base. He dashes over, pulling the other trapdoors in the tunnel shut, before hiding just below the trapdoor to the PG Suppression Bot Base. His shirt glows teal, as he messages Watcher, "BLOW A HOLE IN THE SHADOW TANK. QUICKLY."
He then has his hoodie turn back to dark blue, and the only thing on him currently visible, is the Shadow Agitator that karp gave him. He is showing much more FAITH, in others than usual.
(Note, I am presuming that Watcher is smart enough that the hole will be directly where the quickest way from the pen to Smirk/Jet will be to rush the suppression base. The Shadows are not particularity clever, along with likely violent in this state, even discluding the crouton I threw at one, and the bots will take it as an invasion, so I am basically turning the Shadows into a weapon against the bots. Our bots might be able to help once the shadows are neutralized, but we should hold them in reserve until then.)

You stand in the tunnel directly beneath the suppression base. To get through you, the Shadows will need to go through the suppression base. Everything is set in place.

Free Action Focus - HOPE: I hope because I can.

Free Action Focus - Use FLEXTAPE!: I grab my FLEXTAPE and use it between the failed escape route and suppressive force base.

Action Focus - Make a Thing!: I grab a buncha scrap off the ground and somehow make a Gunslinger! Noice! Now I can... repair... things? And make mini sentries too I suppose. I suppose I'll heal the poor condition bot with it, because I have some extra scrap laying around.

You tape up the way between the failed escape route and the suppression force base! The Shadows will now have extra work to do to get through. Your flex-tape is represented by a grey line on the map.

You create the Gunslinger! Its a tool that assists with healing robots and creating things! With two turns of work using this thing, you could probably create a weak turret. Creating that took your entire action.



...excuse me, I seem to have lost myself for a moment.

Well no matter what it has an effect on me, if you can't take care of yourself then what hope do you have of taking care of anything else?

It's great and all that the prison is flooding but I feel it could be further along than this. Since the robots and controls seem to already somewhat safe from water and more Players are building upon the existing protections I see no reason for the flood not to accelerate.

And so I direct my attention to the nearest sprinklers and pull. Not physically pulling on the sprinkler heads but more pulling on the water itself with an unseen force. The water pressure skyrockets as water rushes faster and faster towards the sprinklers to shoot out into the prison proper with much more intensity than before. Finally the water flow reaches the point that a few sprinkler heads even are violently launched from the ceiling to the floor below, no longer limiting how much water could fall from the holes in the ceiling.

Yep, that should do it. While I lack the power to affect more than a small area of the sprinkler system I imagine the sooner the prison floods the better. Who knows if the water flow will get shut off in the near future, let's get the most of it while we can! (x1)


The water is rising slightly faster! The intercom turns on...

Cybil: ...Attention, prisoners. Due to some technical difficulties, like a complete lack of maintenance for many many years...

Cybil: It appears we are unable to turn off the sprinklers.

Cybil: Please stop trying to escape and sit tight until we can resolve this issue.


The quiet watcher receives the Ender_smirk's message, and activates the Popper, blowing the doors off their hinges and unleashing the swarm, ensuring he was safely out of the way of the horde.

He then starts making more dynamite for later work.

Popper activated. KA-BOOM!

The Holding Cell is wide open. The Shadows turn and look at their new easy and obvious escape route...

Oh boy. This is gonna be a thing.

1 action: I give the Roman Legionnaire laser-javelins. Also laser-pikes and laser-daggers.

Roman Legionnare has laser-increased attack!

I combine water with hand sanitizee. And a bit of player power to create a flamable liquid that can conduct electrisity and replace the water in my A new weapon with it to create the flaming short strike inator of doom.

Next turn I Will be ready to attack the robots in the hall

You create the Flaming Short Strikinator of Doom! Its even stronger than before!

There is a significant dichotomy between Players right now. A number have very well-upgraded weapons and even some armor. Others run around solving puzzles, with no weapons of any sort. Hmm.

Action:

Still in the AG ROBOT PRODUCTION FACILITY I notice that we don't have any scrap to use to try and make a Remote controller for the AG Robots nor to try and upgrade the Generator and there is currently no scarp around here for me and try and recover so with those options being unavailable at this time I decide to focus more of my energy into strengthening the red translucent energy that cover over the generator and terminal and making it provide more protection from water.

'I wish for the red translucent energy that cover the generator and terminal to be strengthened to provide more protection from water.' Suddenly after a few seconds the red energy that cover the generator and terminal start to glow with a greater intensity signaling that the energy has been made stronger.

The translucent barrier becomes ever stronger. The robots can probably withstand about 3-4 turns underwater. Any more upgrading will probably be enough to make them totally waterproof!

One thing becomes clear to Spicy as he watches the events come to pass around him, armor's going to be needed fast if he doesn't want to get bodied every time a Guard looks at him crossly. Though, looking over everything it doesn't look like he'll have much of a choice....all that's around is stale bread, thatch and...assorted things. That's when, glancing over the suspicious pile of garbage, a memory hits him, there's a Guardbot under that heap! He remembers that thing he was definitely there to witness where they murdered a Bot and huked junk over the corpse. Which he was there to see, clearly.

[x1] A satisfied sound leaves Spicy as he digs through the pile of trash for the discarded robotic corpse, an action he hasn't taken in quite some time. Eventually he uncovers the surprisingly intact corpse, mostly having a large hole where it's head was. Which is the amount of damage it sustained given that's what Spicy remembers of the event he was definitely there for.

At this point what Spicy's doing is about as obvious as a fourteen-year-old trying to flirt for the first time. Quite ungentlemanly trying to brute-force reality into having the Guardbot in good condition through sheer POSITIVE THINKING an uncouth, but effective strategy for any aspiring Cultist. This brutish string of positive thinking continues as he begins to scoop put parts like robotic spaghetti, pure positive thinking that he can, of course take out every mechanical bit and bob without issue and leave the exterior untouched. and with another injection of POSITIVE THINKING into his nervous system, Spicy has unshakable faith that every part he takes out will be in perfect working order by some miracle of the dark Masters.

Eventually, with an odd combination of Player Powers, Positive Thinking, Runes, and some string Spicy happened to have in his pocket, a hollowed out Guardbot lies on the ground before him, along with a large pile of parts from it. Sitting comfortably on a miraculously dry, large pile of Thatch.

Husk Armor Created! Having complete FAITH in his work, Spicy enters the the Armor thanks to the chest of the Robot opening and...reasons, well thought out reasons. WhateverhewearsitblamePlayerPowersandmoveon.

[Free] Regardless he begins praying, FAITH funneling into the Dungeonscape!

You create the Husk Armor! Its pretty good protection. You might be able to take a hit from a Guardbot even, on occasion.

FAITH! You have enough FAITH! The healer gets upgraded - they now have stronger healing abilities!

(Action!)
Still stuck with my cold, I noticed how time pass and quickly try to do something this turn. I immediately get in the PG supressive bot room with a bang as a Guard bot eats a monitorful of WOODEN justice. After that, I pick a corner and cover myself with the Tower Shield and hiss and cough, threatening them with another shield bash that comes with a cold infected cough as my retaliation.

I suppose with all the water and poor conditions, somebody had to get a cold eventually...

You leap out of the trapdoor, run to the locked door, and explode all over it! The locked door is damaged, and the guard inside prepares for combat! But you weren't able to break it in one go...

Now, you're in the middle of the suppression facility, exposed...

-----------

Across the prison, a lot is happening. The rollout of the Suppression Facility bots finally begins, but multiple Players have invaded the facility! One of the suppression bots uses their machine gun to fire a spray of tranquilizer darts at Winkins. Sensing there's no time to lose, Winkins quickly gets behind their Tower Shield and manages to block the spray, but he could be outmaneuvered if he's not careful... Eevee Shadow Bacon, meanwhile, is not so lucky, getting shocked and dropped by the good condition guard. A new enemy for the Dungeonscape!

Xerath retreats back into the cell blocks, and the AG allied bots and the PG Suppression bots move into the Hallway. They end up in a faceoff. Next turn, the attack will begin... bots destroying bots! The PG Suppression facility has double the generators of your facility, so even if you have more troops now, you'll need to be careful.

...That is, of course, until the Shadows enter in, from the newly opened Holding cell. They're gunning for Ender_Smirk, currently hiding directly beneath the PG Suppression facility! The Shadows move fast - they'll be directly above the flextape wall by the end of next turn! Storming through, they tear up everything in their path - the AG and PG bots are damaged by them running through! One from each side is destroyed, and the AG bots are damaged 20% by the trampling!

Meanwhile, in the tunnel where Ender_Smirk is hiding, Valla makes it to the trapdoor leading to the suppression facility... only to find GoldHero's flextape in her way.

Valla: Tch...

She turns around, jumps up into Cell Block A-4, and prepares to sprint into the facility next turn.

The water rises ever faster! By 8% at least. Once everything up to the Main Hallway has been flooded, then things will start turning from shallow water to deep water.

-----------

THE DUNGEONSCAPE:

Everyone uses their very best attack! Attacking as a team, they have just enough - JUST enough - to eliminate both the enemies! The Ultimate Blue Tank does its part, buffing the Roman Legionnare's attack so the enemies can be finished. Phew. They can't keep this up forever... can they? The Blood-Starved beast upgrades to Extremely Massive Attack, and is now maxed out. The Blood-Starved Beast can't upgrade any further.

The new Dungeonscape entity easily makes it through the maze - it's a Voidal Cleric, the upgraded version of a Vantablack cleric! They finish off That_Random_Guy's food, entering at 70% health.

----------

From now on, all enemy bots and guards will be highlighed in the normal blue, and everything on your side in the red, at least for this prison sidequest. Also, since the Holding cell's been blown open, its section has been merged with the "Cell Blocks" list.

MAP:




Itinerary:
-Beware the attacking Shadows!
-Find some way to stop the PG Suppression Facility!
-Break through the Main Hall fortifications to reach 2F!
-Fortify the Dungeonscape!

Players:

CELL BLOCKS:
MooGoestheCow
Paradoxdragonpaci (has Flame Purger, medium fire attack)(fire retardation gloves equipped)(STEALTH MODE)
Crusher48(has Shock Railgun w/drain matrix, 1.2 ammunition)
Krill13 (has Sonic Shooter - can use sound-based attacks(1/2 Charge))(has butterfly, strong attack at any distance)(has x-ray goggles)
FlamingFlapjacks(has flaming loafsaber)
Dragon of Hope?!?(has bretal sword)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
Daskter(has lightsticks, oil lantern, 50% shock bread)
Pionoplayer(has ranch dressing eliminator, 0/1 cranking, extremely high attack)
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)(wearing Baker's divence, good defense, extra defense against water and electricity)
That-Random-Guy(has Spiky Shockmace - great damage, extra damage to robots)(has a Zapguard, small defense + great defense against electricity)
Captain.cat (has rebreather)(Knucklebiters equipped - strong fist-based attack)(wearing Future-style straitjacket - good defense)
barbedwireqtip(has Scratchspear+1)(Using Guard Ward, can deflect guard attacks)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Spearnir - great damage, 2/2 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)
EternalStruggle(artefact blade, great attack)
Arsenical
Algot(giant clothespin)(Flaming short strikinator of doom - very strong water/electric attack)
Cephalos Jr. (has sandpaper)
The Ego(has Chain Electroscythe+1, strong electric attack)(DEFENSE MODE)
Spicy_Serious(wearing husk armor - good defense)
Karpinsky
The_Quiet_Watcher(has chains)
Xerath
Valla
Mass of Shadows(going for Ender_Smirk!)
CELL RESOURCES:
Allied robots: 100% intact x 1 + 80% intact x 6
Suppression bots: 100% intact x 3
Illusified basic thatch dummies emulating Players, Bread bars and TP poster walls, Pile of trash over Guardbot corpse, Electric mechanism
Pantry containing basic cutlery (spoons/forks/knives)
Mechanism to harness bar-power
Infinite breadsticks, infinite water, infinite floor thatch, benches, a toilet and sink, infinite hand sanitizer, infinite scratchy toilet paper, x8 guardbot materials

ESCAPE TUNNEL:
General_Urist(has oilflasher)(Using Reinforced Tetradent - medium attack, throwable)
Bill Nye(has PB&J)
Kyleruler(has Jammer - stuns an enemy for one turn, PB&J)(Battery Blade, Very good damage + electricity)(Shock Chestpiece, good defense against electricity)
Ranger_Strider_
Ender_Smirk (has scratchspear+1, 3/3 uses)(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
GoldHero101 (2D powers)(has basic sword, gunslinger(can heal/repair))
Flextape-blocked Trapdoor leading to Suppression Robot Production Facility

AG ROBOT PRODUCTION FACILITY:
Alastair Dragovich
Command terminal: Use to control allied robots!
Repaired Generator(groundwork laid for improvement - needs large amount of robot scrap+more work)(+1 allied robot/turn)

SUPPRESSION ROBOT PRODUCTION FACILITY:
Eevee Shadow Bacon(bread rope)
Winkins (has chain scratchslayer - high damage, good range)(has Tower Shield - great defenses, can bash enemies to stun them)
Two guards: one good(guarding!)+One good condition (Manning control room)
Suppression bot x 3: 100% intact

Command center room (one guard inside)
Command room door: 70% intact

SEWERS:
Shadow
Shadow(agent of Crusher48!)
Evonix(has gauntlets of ogre strength/stench)(wearing Curse Armor, hurts attackers and works underwater)
Piping leading upwards - needs a way to traverse!
Side path leading to the Outer Shadow Realm

MAIN HALL:
Tranq Sniper: 14,896/15,000 HP, Snipe x 2!A (Shoots tranquilizers with 100% accuracy)(Detector)(Miniboss)
Suppression bot x 3: 100% intact
Guard: Good condition
Guard: Good condition
Guard: Good condition
Elite zapbot: 40/40 HP, Shock!A
Elite zapbot: 40/40 HP, Shock!A
Elite zapbot: 40/40 HP, Shock!A

Brick wall: 100% intact (can be used as cover!)
Brick wall: 100% intact (can be used as cover!)
Ceiling-suspended brick wall (hanging by a rope!)
Stairway to 2F (guarded by all enemies!)

PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 3 Scratchspear+1
Forge(use to upgrade weapons easier)

!There is fire-extinguishing water dumping from the ceiling sprinklers!
You'd estimate the prison is about 24% flooded right now.

DUNGEONSCAPE:
Outer defenses:
Amazing maze: 20% chance to make new maze entrants die instantly!
Food room: Has weakening food - next 1 enemies will have their starting health reduced by 30%!
Enemies:
Voidal Cleric: 70% health, massive defenses, major healing/buffing power
Allies:
WONK Sun: 100% health, (minor/medium damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, extremely massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 9: 100 x 9% health, weak defenses, weak attacking power x 9
Roman Legionnaire: 100% health, major attacking power
Bell-Ringing woman: 100% health, minor attacking power, 1/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 3: 100 x 3% health, weak defenses, weak attacking power x 3
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, minor attacking power (bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
HOPE Ballistae: Dies when castle wall does, major attacking power
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, reduces enemy defense
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, minor attack (can be manually retargeted)(no current target!)
Faith: 50% health (max 50), minor healing ability
Ultimate Blue tank: 100% health, medium defenses, buffs an ally's attack!
Rifler: 100% health, weak defenses, major attack

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 60% mind control resistance
Random stat upgrader(FEAR: 1/2 to next)
Current stats: FEAR level 0/3
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
Breaking Bad - XVI
ES has!

Uh

No idea what to do right now! In lieu of something more immediately helpful, he takes another helping of Guardbot parts and upgrades his sword again, to the full potential of the Artefact Blade! As said before, it now proteccs as well as attaccs! While last time he didn't use enough materials to achieve both, this extra dose of parts solves that issue.

You unlock the Artefact blade's full potential! Now, it can help defend as well as help attack!

Action: I grab Valla. Since I'm stronger than her and have player powers, she shouldn't be able to escape and rush into the suppressive force facility.

Stronger than her? An unfortunately incorrect assertion. As you close around her, Valla twists out, then immediately decks you. And then kicks you while you're down. And THEN turns and keeps moving.

I run away.... and grab a Scratchspear +1.
1) I proceed to run at one of the suppression bots and stab them.

You take a Scratchspear+1 and stab a suppression bot! It loses 10% integrity!

Yikes, these things are tough. Good thing you have your own army here.

The Maze gets a new upgrade! The tunnels that previously swapped directions, sides, and cardinal sometimes now suddenly gets segments! There are 18 segments of the maze, and after casting: Illusion World "Never Ending Swapping" They suddenly swap with each other every 300 seconds randomly. The best part, is with a convenient error in the spell, the segments don't actually match up properly sometimes, since their directions get swapped randomly too, making it extremely difficult to find a passageway where both segments you can walk through and actually enter a segment of the maze. The best part is everything just gets more confusing with the cardinal directions swap suddenly.

Somehow, every enemy's chance of making it through is only reduced by 5%. Still, that's one-fourth of the enemies you're blocking!

Yelp, it time to kill. I use the bread to rip and tear as much stuff as I can while fighting the guards.

Somehow, you reduce a guard to average condition. With bread. Nobody's sure how you managed it. But you did.

I send "For the next part of my plan I need something sonic (ideally the sonic shooter but if eyeowe does not want to part with it a model of the sonic the hedgehog would do nicely) and a polymerisation card could you guys get that stuff for me" over the telepathic link

by the way shouldn't you ad fire to the list of elements my weapon uses

anyway I rush up to tranquilizer sniper and simply shoot it using my flaming short strike inator of doom

I suppose that's true, your attacks now contain a bit of the fire element, for what its worth.

You rush into the massive crowd of enemies guarding it, and shoot the big boss! You deal 8 damage. Then, everyone dogpiles and defeats you! The Dungeonscape is getting a new enemy... a more tactical approach might be best...

[1] I run to the main hall, and hide behind a brick wall. Once there, I note that the metal-eating acid is stored by holding it in a bugsby's cupped hand spell, which can be controlled. Bugsby's hand has a range limit of 100ft +10ft per spell level (probably 3 or something), and no movement limit for bull rush attacks (charging at an opponent without an aim to do damage to them directly). If the tranq sniper seems to be within 130ft of me, and a quick glance out shows its sniping instrument to be made of metal, then the bugsby's cupped hand preforms a Bull Rush attack aimed directly at the sniper's sniping instrument. Controlling the hand doesn't cost actions according to pathfinder, so I also cast perfect strike on bugsby's cupped hand, garunteeing the hit if its possible for it to hit. This will hopefully deprive the sniper of their ability to do attacks.

Your Bubsy's hand has a very limited range of about 5 feet, forcing it to be used for surgical strikes. You'd have to rush forward and get knocked out to execute this move. Do it anyways?

I grab a knife from the cutlery container and infuse it with the zapping power of the bars, creating a Zappy Knife.

You create a Zappy Knife! Its not a particularly strong weapon, but good enough!

The quiet watcher loots the parts from the nearby destroyed robots and makes more dynamite, an idea forming in his head.

You create another stick of dynamite. Hmmm...

Hey pionoplayer , Would you like some help powering that Blender of yours?

I walk over to the KO'd guardbots lying inside the Escape Tunnel, and rifle through their corpses for useful material: Batteries, capacitors, gears, servo motors, flywheels, and such electric and mechanical components. I attach the motors and servos I can salvage to a system of gears, with an overall ratio appropriately chosen such that the mechanism can be attached to the crank on Piono's Ranch Dressing Eliminator. I set up a simple electronic control system for the mechanism, and I also combine the batteries I salvaged into a handy power pack. This power pack I connect to the control board using a set of looong wires so that the batteries can be kept in Piono's pocket or something and still provide power while he has the Blender out.

This might not be enough to allow the weapon to fire every turn, but at minimum it should allow the Ranch Dressing Eliminator to charge on it's own without Piono needing to manually spend actions.

The Ranch Dressing Blender now auto-recharges by .5 points per turn! Automation is a wonderful thing.

Now INCREDIBLY nervous about the water, I shout down the hallways. "HEY! SAVE SOME PARTS FOR ME! I REALLY, REALLY WANT TO BE ABLE TO LEAVE, BUT I STILL NEED A REMOTE CONTROL FOR THESE BOTS to do so!"

This FEAR, though, makes me fight harder, and I channel it into the Dungeonscape.

As I do so, I swear and focus the Robots on maneuvering to dodge the Shadow Stampede until they're just out of the horde's path. Actually, given the Shadow Stampede heading towards the PG Suppression Base and the current location of my bots... I stop my robots advance, having them hold the line and fight the current Suppression bot wave. Save for the new Robot and the straggler. They still have to go and catch up with the others.

Once the PG Suppression base is taken over or rendered inoperable, they'll conveniently be in position to directly assault the 2nd floor blockade!

EDIT: I then blink, realizing that, somehow, I still haven't used my Action yet. I frown. Certainly, I can't command the robos unless I'm in the room. But... they seem to be holding to their commands well enough... Maybe....

I leave the room. Right. First things first, I'll just get some bread, drink some of the flooding water, and use the restroom - that stuff. I grab a scratchspear while I'm at it and... Wait, have I even used an action yet?

You get the robots out of the way! They won't take damage from the Shadows this turn. The PG robots aren't as lucky to have such a good pilot...

You do some self-care! You are now HEALTHY. And you have a Scratchspear! You, uh... debatably have used an action. Maybe. Good enough.

[A] Interrogate/block Valla.

Leah refuses to leave Valla's side, moving to her and around her as she goes (and stepping on Crusher when he's punched into the water.) "The operator wishes to-"

That's when Crusher attempts his grab. Presuming it even works, Leah groans in disappointment. "The Operator wishes to express that you two are being idiots. Crusher for being a threatening control freak, Valla for refusing to share vital information that you clearly have as well as the nature of your 'beef' with us, because you clearly have 'a beef' with us in general. Crusher aside, it is mostly irrational... The operator wishes to express that any desire you may have to harm Crusher or otherwise abandon him here is shared with her."

Leah cocks her flamethrower at both of them-the water's not high enough for this to not be a threat, doubly since she's the one in power armor, in a bayonet. She prevents Valla (and Crusher) from moving to the Suppressive Forces base. "Either way, the Operative does not approve of Valla rushing into the fortress of our enemies."

"We are not 'forcing' you to do anything-the Operator would like to clarify this now. You are forcing us to interrogate you for the information, so if you would like to be removed from this predicament swiftly, you shall explain quickly. We would enjoy being more trustworthy of you, but you appear to be under the very deep delusion that you will be able to do much of anything without our help-or survive without it, for that matter. The option is yours, Valla."

Leah looks relativley solemn for being the person holding a flamethrower at Valla.

If anyone asks, Leah (and crusher/valla) are (hopefully) not in the direct path of the shadows to the suppression forces base.​

Valla: ...Hmm. We aren't forcing each other to do anything. But, if only to get you off my back...

Valla: A long time ago, I made a resolution. A resolution to seek the goal of absolute freedom. To not allow myself to be tied down by anything!

Valla: So I became a Player, to have absolute power - because absolute power is absolute freedom. Why else would you become a Player?

Valla: But, naturally, I found myself tied to the godmodder. My powers would disappear if I left him. So I spent pretty much all of my time trying to find a way to preserve my Player powers - to be able to keep them, forever, even if there were no godmodders around!

Valla: And just as I was about to succeed - I ended up here!

Valla: I'm definitely going to escape. But I can't be tied down by teamwork or allies. You can consider me... a True Neutral. I seek the goal of escape, and I'll do it, regardless of what you do.


Regardless of whether you find the answer satisfactory enough to allow her escape, she does anyway - suddenly moving at an inhumanly fast speed, easily going around you.

Welp, nothing to do I gues but crank up my blender.

You crank your blender back to full! It should be noted that Winkins has upgraded it for you - now it recharges by .5 per turn!

Map -


Dont worry, Moniker! I'll keep updating this one.

Action -
Not really having any ideas on what to do, Kyle assists Winikins in the Suppression Bot Facility Room.

"Winikins! Mind stunning the guard... um, on guard? If we can get past him, we might be able to shut this down!

Kyle jams his sword into one of the Generators, hopefully supercharging it with electricity! (Here's hoping the Zap Chestplate is enough to protect against that along with the sword's electricity element...)

You stab your sword into the generator! It gets overcharged, and catches on fire! Since its an electrical fire, the water just makes it worse...

The generator is gone for sure, but now your sword is hopelessly stuck! You'll need to spend more effort if you want to remove it...

I make it so that the Minor beasts can create more Minor beasts, or at least something like Minor Minor beasts!

FEAR!

The minor beasts attempt to split but cannot. They are already so weak they simply can't get weaker.

FEAR is upgraded by the Random Upgraded, rather than Player Fear actions.

FEAR

I grab a Scratchspear+1 from storage and combine it with my Flame Purger,all stealthily of course

You create the Flatch Pear! Its whatever you get when you combine those two items.

"oh boy here we go. I think its time to help stop the suppression facility."

Free action: since FEAR seems to be the next thing, I charge up FEAR.
Action 1: I go to the trapdoor and open it up slightly, I then sneakily throw a tiny grenade full of ticks that when they attach to a person like the guards, they will get itchy and get distracted. I aim it at the one guard that is currently guarding.

The guard is suddenly distracted with horrible, horrible ticks! NOT THE TICKS! The guard is now more vulnerable to attack, and has a harder time attacking the Players!

...welp no one-shotting minibosses today.

Eyowe crafts himself some good ol' anti-get-rekt armor as to not get rekt in one go so easily before going in.

You make some basic anti-get-rekt armor! It provides just enough protection to help prevent you from getting rekt.

By the way Why is the shadow in the sewers not drawn to the agitator?

The Shadow in the sewers suddenly realizes that it forgot to be drawn to the agitator! NOW it'll be drawn to the agitator.

Now reasonably sure that he won't be knocked out by a stray gust of wind, Spicy turns his attention to some of the other many problems at hand. First on the list is the matter of their conveniently disposable troops being tied to an immobile command center. Spicy gathers up the large pile of robotic guts that he left behind, and with the practiced grace of a coward moves through the hectic field of combat stealthily, seeking to preserve his precious cargo. With some effort he finally arrives at the AG Robot Production Facility.

[x1] Humming an old half-forgotten tune the haggard man sets to work, and while he doesn't have much-(Read: Any) practical experience with machinery the man recorded multiple books on the subject, how hard could it be?

Several rather predictable spontaneous combustions and near-electrocutions later, Spicy discovers the core of the problem, for some odd reason the machine is lacking in Runes!....In hindsight that should've been obvious given that he scooped out the parts and didn't explode. And how he was forced to add Runes to the Husk Armor...really this is a general failure of Spicy's mental facilities he reflects. Mouth set in a determined line he sets back to work, engraving the proper mechanical runes onto the blasted thing is slow and tedious work what with Player Powers being shot to hell and the usual source of power for the Runes were...unavailable, to say the least.

So it was a long period of time using small doses of Power to tap into mana to etch them, then dripping blood onto the tiny etchings, then-blahblahblahblahblah-full moon-blahblahblah-how the hell did anyone get anything done?-blahblahblah-long rant about dependency on magic, at some point Spicy seems to fall into a frustration fueled trance, glaring at the machinery as he robotically follows through the motions to create the...thing, that'll solve the issue at hand.

Finally the thing is done, looking like Frankenstein's attempt at combining a laptop,Power Glove, and an accordion the thing should allow the operator to control the AG's robotic forces..with a small donation of blood of course. It has to fulfill the usual obligations of Occult Tech, even if it doesn't technically need it, it's about aesthetics you see?

Crawling up into the Control Room, the disheveled man sets the machine down next to the Player at the helm. Silently, he takes a torn off square of Scratchy Toilet Paper, slapping it onto the console that serves as the control pannel for the AG Robots, the rune on it pulsing blue before a small, strained flash of Power melds it onto the thing, a faint hum of red lighting connects between the Frankenstein'd Terminal and the Command Terminal. "there, much easier to do things that way instead of a Mana Burn, even if it was more taxing on my Powers." the man mutters, before turning to Alastair.

He tips his pristine hat to the Player. "This little thing should let you control the Troops, just...don't mind the needle when you put on the Glove. Keep up the good work!" Spicy calls back to him before crawling back out of the Control Room, taking a seat next to the Generator.

[Free] FAAAAAAAAAAAAAAAAAAAAAAAAAAAAAITH, Spicy mentally chants, an ancient hymn of prayer in a language long lost to time, every word of which just happening to sound like the word "Faith"in the English language. FAAAAAAAAAA-you get the picture.

FAITH!

You create the REMOTE CONTROL GLOVE! An easy tool any Player can use to control the Suppression bots from any distance! Its been added to the Player inventory, for anyone to use. If there is significant disagreement on what the bots should do, popular vote wins!

Keep in mind, you don't have to control the bots as an entire army. You can divide them up into groups if you want to do more than one thing at a time.

Having had conveniently gone back to the AG Production facility for a lack of a better thing to do, Alastair smiles briefly at the gift before putting on the Glove.

"Ow!" He yipes before seeing the thing activate with a drop of his blood and some VERY cultish Runes. "...hmm... those look like cult symbols..."

He looks at Spicy for a moment, evaluating him for a bit. Then he shrugs and relaxes a bit when he realizes the cultish power was more out of habit and aesthetics. He probably shouldn't say anything on it yet until he had more details on the cult in question, anyway. And aggressively shoving his own faith onto others was a FAST track to aggressively shoving people AWAY from his religion too. Besides, with the whole 'selling oneself to evil' and 'Mind and Soul getting nommed' risk going on, it might be more prudent to wait until after all other threats to life and soul were put to rest.

"Thanks for the controller!" I yell, getting back to what I was doing.

I then have to pause, wondering whether or not I had just spent my Action or if I was on a ludicrously long Free Action chain. I sincerely HOPED that I hadn't already exhausted my resources and was sabotaging my efforts with further actions. But I FEARED this might not be the case.

I set it all aside though (into the Dungeonscape) and had FAITH it would work out somehow.

FAITH!

Action:

I decide to pour more of my energy into The translucent barrier in a effort to make the Command terminal and the Repaired Generator effectively waterproof.

'I wish for the The Translucent barrier that is surrounding the Command terminal and the Repaired Generator to be furthered strengthened as to better protect them from water damage.' Suddenly after a few moments the Red Translucent barrier around the Command terminal and the Repaired Generator appear to become stronger and there is now a noticeable hum that is being emitted from the translucent barrier itself.

Your gear and robots are now all waterproof! ...And emitting an annoying humming noise.

Free Action Focus - FAITH AND HOPE: I have faith and hope that we will make it through!

Action Focus - Repair: I suppose I'll repair some bots. I repair as much as I can, prioritizing the low health bots.

FAITH! You have enough FAITH! The healer is upgraded!

You patch up some of the dents on the robots. Three are repaired back to 100% intact!

I create a faith aggregator, my theory goes that the dreamscape is defined by the minds connected to it for good or ill, but it needn't be player minds in order to work in our favor, to that end I create a simple yet large mindscape connected mind that feels nothing but utter faith in and adoration for a particular programmable concept. Each turn it'll do the equivilent of a free action, for now I'll set it on hope, even if the wall can't use anymore currently some auto regen could be usefull if it's ever attacked. To disguise it I make it in the form of a brick and replace one of the ones in the sewer with it(or whatever the sewer's made out of). I also inscribe on the side in small, discreet letters "eventually, convenience will eat all worldviews" as I've basically just made an appliance that prays for me so I don't have to wast time on it.

The Faith Aggregator is now adding a free HOPE action every turn. ...For now. You feel like there's something not quite right about it.

(Moniker, you forgot to remove this (Food room: Has weakening food - next 1 enemies will have their starting health reduced by 30%!).)

1 action: I add spiderwebs, sleeping gas sprayers, and sudoku books to the maze, giving the maze a chance to delay an enemy from coming onto the battlefield until the next turn. The effect cannot trigger more than once on an enemy.

Why make this when it only delays enemies, which is something we don't really need?

It's a surprise tool that will help us later.

Ah, thank you for the reminder!

The maze now has delayer defenses, which can potentially delay an enemy by a turn! The potential is 40% - this is rolled separately from the chance to kill an enemy.

1x In the Dungeonscape I have a Cake appear on a pedestal for the enemies, "only those who join the AG may have this cake". Surely they will betray their faction for some good old cake.

You place a pedestal in the outer defenses with an appealing cake. Any effect it will have remains to be seen.

The man simply sits there, before realizing he can make some improvements. He pulls out his bench, and then pulls the chains around, placing them so as to make a handle, if only they weren't broken. He then proceeds to demonstrate that 1/4th ender dragon is plenty to melt said chains enough to combine them, giving him a usable Shield Bench. He now has a spear, and a shield. This should help if he must fight.

You create the Benchmark! Its a good bench shield, plenty capable of defending you in a pinch!

Oh it seems I'm missing out on the latest fighting, the Suppression Robot Production Facility certainly looks like a battle that could use some more Players. Onwards!

Just before I rush into battle though I coat one of the loaded spears in hand sanitizer.

Cranking my propeller I rapidly close the distance between myself and the facility thanks to the shallow water before pulling myself to my feet And diving dramatically into the Suppression Robot Production Facility.

"Well now, it looks like you all are looking rather functional. Time to remedy that unfortunate fact my dear bots!"

I take aim right at the nearest Suppression bot and smirk, time to finally witness the fruits of my labor. Water drips from the frame of Spearnir as it lets surprisingly quietly lets loose a spear that nigh instantly flies through the air and then plunges itself into the central mass of the Suppression bot, ripping right through everything it touches.

To add insult to injury the friction produced ignites the hand sanitizer I coated the spear in, spreading flames throughout the pierced interior to burn away the critical electronic systems of the bot. (x1)

FWOOM! -25% bot integrity! Spearnir's bloodlust is momentarily sated.

-----------

In the area immediately outside the holding cell, the rising water begins to reach overtake the PG bots... the Shadows crash through, and as Alastair Dragovich maneuvers your own AG bots out of the way, the PG bots are not nearly so lucky! All of them are either crushed by the Shadows, or finished off by the anti-bot fire from your own bots! Its all Xerath can do to dive out of the way...

The Shadows enter the PG Suppression Facility, immediately throwing it into chaos. All the Suppression bots within the facility are thrown into disarray are prevented from attacking - one of them, along with the tick-distracted guard, is destroyed by the rampaging Shadows, and their parts trampled into uselessness. Furthermore, Winkins with their tower shield, along with Kyleruler, and Eevee Shadow Bacon, are utterly consumed by the rapidly moving Wall of angry Shadows. Kyleruler manages to eat his PB&J and get out safely, but Winkins and Eevee Shadow Bacon are eventually spat out, knocked out cold by the insanity of the Shadows. 2 new enemies for the Dungeonscape. The Shadows slam into the command center door, damaging it significantly, then re-center on the flex-tape filled hole, all trying to dig through it at once. They're so desperate, they're working really inefficiently! But that flex tape won't be there by the end of next turn! You have to reinforce the flex tape, or move - and now!

At about this point, you realize that now's the time to get moving. You have allied robots, you have weapons, you have armor, and you have a significant distraction preventing Cybil's reinforcements from arriving. It's time to take the Main Hall and get moving to 2F!

From what you've seen so far, in order to survive this fight, you'll need to stay behind the cover of the brick walls, and attack at range. That will protect you from the enemy attacks, for a time at least. Furthermore, if 75%+ of the Players enter the Main Hall to attack at the same time, you'll automatically use the SURPRISE STUNNING SLAM team maneuver combo - that will prevent all of the enemies from attacking for one turn! So if you move as one, you'll get a free shot at the enemies!

Valla moves through the cell block quickly, and takes cover outside the entrance to the PG bot facility, presumably waiting for the crowd of Shadows to die down a little.

The water rises 7%. At some of the low points in the cells, the water has reached a point where it would be too deep for enemy robots to move in. The entire non-main hall area is at least a little bit underwater by now.

-----------

THE DUNGEONSCAPE:

Everyone attacks, taking out the Voidic Cleric! Hurrah!

The Random Stat Upgrader upgrades FEAR! Allies now take 10% less damage! The Blood-Starved beast summons its 10th minor beast, then finds it can't make any more! 10 is the cap! It already has plenty! Same goes for the bell-ringing woman, who can't have more than 5 of each type of soldier she can summon.

But no less than three new enemies appear in the DUNGEONSCAPE to trouble you! Two make it through the maze without problems, but one falls down a bottomless MIND pit and dies! The two new enemies are... another Voidic Cleric, and another Massive Gobblebeast! Dang.

------------

MAP:




Itinerary:
-Beware the attacking Shadows!
-Break through the Main Hall fortifications to reach 2F! Assault them as a team!
-Fortify the Dungeonscape!

Players:

CELL BLOCKS:
Crusher48(has Shock Railgun w/drain matrix, 1.2 ammunition)
MooGoestheCow
Paradoxdragonpaci (has Flatch Pear, strong fire attack)(fire retardation gloves equipped)(STEALTH MODE)
Krill13 (has Sonic Shooter - can use sound-based attacks(2/2 Charge))(has Anti-get-Rekt armor, medium defense)(has butterfly, strong attack at any distance)(has x-ray goggles)
FlamingFlapjacks(has flaming loafsaber)
Dragon of Hope?!?(has bretal sword)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
Daskter(has lightsticks, oil lantern, 50% shock bread)
Pionoplayer(has ranch dressing eliminator, 1/1 cranking(+.5/turn), extremely high attack)
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)(wearing Baker's divence, good defense, extra defense against water and electricity)
That-Random-Guy(has Spiky Shockmace - great damage, extra damage to robots)(has a Zapguard, small defense + great defense against electricity)
Captain.cat (has rebreather)(Knucklebiters equipped - strong fist-based attack)(wearing Future-style straitjacket - good defense)
barbedwireqtip(has Scratchspear+1)(Using Guard Ward, can deflect guard attacks)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Spearnir - great damage, 1/2 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)
EternalStruggle(artefact blade, great attack, minor defense)
Arsenical
Cephalos Jr. (has sandpaper)
The Ego(has Chain Electroscythe+1, strong electric attack)(DEFENSE MODE)
Spicy_Serious(wearing husk armor - good defense)
Karpinsky(has Zappy knife, medium attack)
The_Quiet_Watcher(has chains, dynamite x 1)
Ranger_Strider_(has 2/3 Scratchspear+1)
Alastair Dragovich(has 3/3 Scratchspear+1)
Xerath
Valla
Mass of Shadows(going for Ender_Smirk!)
CELL RESOURCES:
Allied robots: 100% intact x 5 + 80% intact x 3
Suppression bots: 100% intact x 2 + 90% intact x 1
Illusified basic thatch dummies emulating Players, Bread bars and TP poster walls, Pile of trash over Guardbot corpse, Electric mechanism
Pantry containing basic cutlery (spoons/forks/knives)
Mechanism to harness bar-power
Infinite breadsticks, infinite water, infinite floor thatch, benches, a toilet and sink, infinite hand sanitizer, infinite scratchy toilet paper, x5 guardbot materials

ESCAPE TUNNEL:
General_Urist(has oilflasher)(Using Reinforced Tetradent - medium attack, throwable)
Bill Nye(has PB&J)
Ender_Smirk (has scratchspear+1, 3/3 uses)(wielding Benchmark, good defense)(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
GoldHero101 (2D powers)(has basic sword, gunslinger(can heal/repair))
Flextape-blocked Trapdoor leading to Suppression Robot Production Facility (50% intact!)

AG ROBOT PRODUCTION FACILITY:
Command terminal: Use to control allied robots!
Repaired Generator(groundwork laid for improvement - needs large amount of robot scrap+more work)(+1 allied robot/turn)
Allied robot: 100% intact x 1

SUPPRESSION ROBOT PRODUCTION FACILITY:
Eevee Shadow Bacon(bread rope)
Winkins (has chain scratchslayer - high damage, good range)(has Tower Shield - great defenses, can bash enemies to stun them)
Kyleruler(has Jammer - stuns an enemy for one turn)(Shock Chestpiece, good defense against electricity)
Mass of Shadows(going for Ender_Smirk!)
Guard: Good condition (Manning control room)
Suppression bot x 2: 100% intact x 1, 75% intact x 1

Command center room (one guard inside)
Command room door: 30% intact
Generators: 1 totally intact, 1 broken (Battery Blade, Very good damage + electricity+stuck in generator!)

SEWERS:
Shadow
Shadow(agent of Crusher48!)
Evonix(has gauntlets of ogre strength/stench)(wearing Curse Armor, hurts attackers and works underwater)
Piping leading upwards - needs a way to traverse!
Side path leading to the Outer Shadow Realm

MAIN HALL:
Algot(giant clothespin)(Flaming short strikinator of doom - very strong water/electric/fire attack)
Tranq Sniper: 14,888/15,000 HP, Snipe x 2!A (Shoots tranquilizers with 100% accuracy)(Detector)(Miniboss)
Suppression bot x 3: 100% intact
Guard: Good condition
Guard: Good condition
Guard: Good condition
Elite zapbot: 40/40 HP, Shock!A
Elite zapbot: 40/40 HP, Shock!A
Elite zapbot: 40/40 HP, Shock!A

Brick wall: 100% intact (can be used as cover!)
Brick wall: 100% intact (can be used as cover!)
Ceiling-suspended brick wall (hanging by a rope!)
Stairway to 2F (guarded by all enemies!)

PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 1 Scratchspear+1, Remote Control Glove (remote control of AG bot forces)
Forge(use to upgrade weapons easier)

!There is fire-extinguishing water dumping from the ceiling sprinklers!
You'd estimate the prison is about 31% flooded right now.

DUNGEONSCAPE:
Outer defenses:
Amazing maze: 25% chance to make new maze entrants die instantly!
Delaying defenses: 40% chance to delay new enemies by a turn!
Food room: Has appealing cake, only for those who join AG side
Enemies:
Voidal Cleric: 100% health, massive defenses, major healing/buffing power
Massive Gobblebeast: 100% health, massive defenses, massive attacking power

Allies:
WONK Sun: 100% health, (minor/medium damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, extremely massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 10: 100 x 10% health, weak defenses, weak attacking power x 10
Roman Legionnaire: 100% health, major attacking power
Bell-Ringing woman: 100% health, minor attacking power, 0/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 4: 100 x 4% health, weak defenses, weak attacking power x 4
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, minor attacking power (bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
HOPE Ballistae: Dies when castle wall does, major attacking power
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, reduces enemy defense
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, minor attack (can be manually retargeted)(no current target!)
Faith: 50% health (max 50), medium healing ability
Ultimate Blue tank: 100% health, medium defenses, buffs an ally's attack!
Rifler: 100% health, weak defenses, major attack

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 60% mind control resistance
Random stat upgrader(FEAR: 0/3 to next)
Current stats: FEAR level 1/3 (Allies take 10% less damage)
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
Breaking Bad - XVII
The quiet watcher forms more dynamite from thin air, armed with almost everything he needs for his plan. He has FAITH that it will work.

Another stick! FAITH! This plan... what could it be?

ES decides that, since the GM thinks it's time to Leeroy Jenkins, that must mean it's time to Leeroy Jenkins. He rushes inside the Main Hall and launches an assault with the Blade on one of the Guardbots that had the misfortune of being in his way at that precise moment in time.

You appear in the Main Hall, and slash a Guardbot down to average condition! Your weapons don't seem to eb as effective on guardbots as they are against normal enemies...

Action: I move into the main hall, take cover behind a wall, and fire my Shock Railgun straight into a wall. Or more precisely, into a microportal I placed in the wall, with the other end to the side of the line of zapbots in the hall. I can transfer objects up to 2 cell-lengths worth of distance, and a railgun slug is one such object. With this new angle, the railgun shot is able to penetrate through all three zapbots, dealing massive damage.

Your railgun's shot blasts through the portal, dealing an incredible 12 damage to every Zapbot! Of course, now the railgun needs to be recharged.

Free Action: FEAR

I move into the Main Hall mostly behind a brick wall, which is to say entirely behind the Brickwall except for my Zapguard. Then I toss miscellaneous junk at the Zapbots to draw their attacks towards me and my Zapguard and my powerful melee weapon

Two zapbots take the bait, and begin moving in your direction! They won't get there until next turn if the 75% attack condition is met.

Go! I´ll reinforce!
1. I patch up the flextape with chewing gum, and FAITH! I then run back through the tunnel and take cover near the Main Hall

Valla! Given that escaping here and getting your true freedom is likely going to be an arduous task, why don't you work with us to ensure we all get out? You help us, we help you, everyone wins, no?

You repair the Flex tape by about 25%! Still not quite enough to hold out against the Shadow onslaught. You flee to the Main hall!

Valla: That's the issue, I said... teamwork is an obligation, and obligations reduce my freedom. No obligations allowed!

Free Action Focus - FAITH AND HOPE: I have faith and hope that we will make it through!

Action Focus - LEEEEEEEEROOOOOY: I pickup my stuff and swim through to the cluster of enemies, avoiding the shadows. Then, I LEEEEROOOOOY my way through the cluster of enemies with my sword and gunslinger pawnches.

FAITH! You attempt to LEEEEROY through! You end up just running face-first into a zapbot, dealing 5 damage! You reluctantly retreat to where your other Players are.

I move to the main hall and, since I only have melee weaponry, take cover behind a barricade.

You take cover. It looks like each barricade protects those listed below them on the player list.

Kyle yanks his sword out of the generator and smothers it with a convenient bunch of thatch from the cells, using his action for the turn! Glad that he's not electrocuted and didn't get KO'd as that might have been bad if he had to take an extra turn to get out, he quickly stands back and appreciates the chaos of the Shadow Players as they all dig desperately.

[Summary - sword regained and now not on fire. Still really charged though.]

"Ender, you might wanna get moving! Those shadows are gonna break through soon..."

After getting his sword out, he begins to run to the main hall, taking cover behind one of the brick walls and wondering if the sword got another damage boost from literally draining/breaking an entire Generator.

Kyle FEARS at the trials undoubtedly ahead... but he has FAITH that we can all get through this!
Let's do
this!

FAITH! You yank your sword out of the generator, and its back in your hands. It did indeed get a power boost from breaking the generator - now it does even more damage!

You shift to the main hall and take cover. The enemies are arrayed before you.

Action 1: I go to the main hall, collecting water along the way, then take cover behind a barricade.

You grab some collected water. Whatever could it be used for?

I keep fighting, their not done yet.

Since you didn't specify who or what you fought, you decide to fight... THE AIR! You punch the air, kick the air, crush the air, BREATHE the air, LICK the air... Gah! NOTHING'S WORKING! You fail to defeat the air.

Coincidentally, the air you were attacking was the air behind the door leading to the command room with the last remaining guardbot in it. The door gets broken down all the way!

first. [0] I run back out of the hall and circle to where Valla is, which is a free action since moving is a free action, then tell them I can appreciate a goal like that, and say I'd be willing to help them if it where feasible at the moment. On the other hand, I also tell them that as far as we know they could be a Godmodder plant (especially with the beating crusher and going around omniglot), so I don't exactly trust them. I'd love to collaborate once we get out, though.
then, [0] I go back to where I was, and lastly... [1] I do the thing with the acid and stuff, and stay asleep once I'm out to give Morpheus another bit of aid.

Valla: Godmodder plant? First, I'd never serve or be a plant for anyone. Second, if I'm here, that means I was killed. By the godmodder.

Valla: In fact... maybe YOU'RE the godmodder plant! All the more reason not to help you.


You do the thing with the acid and stuff. Since you failed to specify what it was, you throw it in your own face to knock yourself out and go to sleep. Then, you give the acid to Morpheus. By throwing it in his face. There is screaming. ...Or that's what would've happened, if the non-physical objects from this prison realm could be transported to the dream world. Which they can't be. You stand awkwardly in front of Morpheus, empty-handed. But ready to give him aid next turn!

New dungeonscape enemy.

I make a copy of leahs aurmour

By the way Moniker what do you think my plan is considering the three items I have said I need

You make one Leahs aurmour copy!

Hmm... You have a clothespin and an armor, right? So... the water would make the armor wet and it would get all musty-smelling... which means you'd need to wash the armor, and then hang it out to dry, using the clothespin! And the third item for your plan would be the washing machine! That's it! I've figured it out!

Eyowe squeezes through the free space between the walls in the pathway towards the Main Hall and the Shadows and moves into the cover of the (his)right wall.

Utilizing the X-ray Goggles and the fact that his Sonic Shooter can shoot through walls, Eyowe lines up a shot without having the need to peer out from his cover. His aim this time is to try to see if he can blast two opponents in a straight line with one shot. The enemies he's trying to do that on are the middle-row Elite Zapbot and Supression Bot.

You aim... aim and... FIRE!

The Sonic Sniper shot doesn't adequately penetrate the Elite Zapbot! It does hit the Suppression bot, but the sound is too distilled, and the sound waves go askew, creating an annoying high-pitched buzzing everywhere. Elite zapbot slain!

The man takes their advice, and proceeds to abuse his particular scenario gleefully. He proceeds to move into the cell closest to him. Also known as the only cell with remaining bars. He has demonstrated several times (read, enough times for Moniker to say that he can't) that he can dissolve into both wind, and recently, nonexistence. Only the vague not leaving until there is a hole in the bars rule, as well as power dampening, prevented him from exiting his cell at the start. He is now standing in the one cell with remaining bars, holding his shield at the ready, wielding his spear menacingly, ready to make a break for it once the shadows reach him. "Man, I wish we had a sword right now. As do I."

So your plan is to phase-shift through the bars once the Shadows approach you? You position yourself adequately, and get ready, closing the trapdoor to the tunnel behind you...

Alright. I'm healthy, I've got the glove, and everyone is already on the attack. Time to get these bots into position.

"Right, since everyone has everything else, I'm directing all allied bots to rush and take down that MidBoss Sniper!"

I proceed to maneuver them to do just that. However, I add an extra step. It's a Godmodder allied TranqSniper. If it's aim isn't 100% I'd eat my nonexistant hat. So as they rushdown the sniper, I make sure they also block it's line of sight, forcing the enemy to shoot one of the bots instead!

As for myself? I'd go and co-opt the other suppression facility, but it's a bit swarmed. I am armed with a scratchspear, but...

An idea came to me. If this Dungeonscape can be used to collect our emotions and ideas, focusing them into power, then could it do the same for Dreams? And if Morpheus has domain over Dreams, we might be able to funnel some of our power's 'runoff' back to him so he's not exhausted by the time the enemy comes a knocking on his door.

I'm worried, though, since we need everyone we can to assault the bots. Do I realize my hopes and dreams into this project? Or do I finally attack the oppressors?

I take a deep breath. Joebobobob seems to be visiting Morpheus frequently, and has a fragment of himself with the being. Joe hasn't freaked out, so I'm assuming we still have time. And if I'm wrong....

Well, I can just go to the dude once I'm KO'd personally.

I charge to where the main stairway is, spear arm cocked back.

"PIERCING SPIRAL!"

I throw the spear with all of my might, giving it a slight spin to increase its power, before ducking behind own of the walls. It only belatedly occurs to me that, aside from making sure it was aimed at the enemy, I didn't pay attention to which one I was throwing it at. Whoops.

The Allied bots receive your command, and move in! They'll provide covering fire against the enemy suppression bots, and the Tranq sniper if necessary!

PIERCING SPIRAL! 7 damage to an elite zapbot! You hold out your hand and manage to pull your Scratchspear back to you. 2 uses left!

I put a bunch of thatch and bread into the Forge, that will turn into coal in 2 turns. Somehow. I will then grab the coal, and use it to do something special.

You stoke the forge extra-hot, and find that, much to your surprise, you can actually make the coal right away! You take your new coal, ready to be used.

I breach into the main hallway, throwing molotovs at the enemy position then quickly hiding behind the walls.

Into the main hallway! The molotovs spark up, and one of the enemy guardbots is caught in the flame! He's reduced from good to average condition!

...damn those Suppression bots are durable, Spearnir will definitely require a lot more upgrading to reach the insane level of power i desire. At least I know what to use the bot parts the fighting will inevitably produce on!

Now back to the glorious battle at hand. My Neutral stance has certainly lead to a rather laid back lifestyle, time to fix that with excessive violence! Take my rage my dear robotic foes and shatter!

I frown towards the Suppression bot I just shot, might as well keep at it just like I did against the Armor Crusher.

This time I fire the remaining spear to my left where it bounces off of the wall far from the Suppression bot. My intent is made clear as the spear begins rapidly bouncing off of the walls within the Suppression Robot Production Facility, inexplicably gaining speed, before finally slamming into the back of the damaged Suppression bot with more kinetic energy than a spear fired from such a contraption has any right to contain. I hope the Suppression bot is sent crashing head first into the ground, it'd serve it right for withstanding my first spear so well. (x1)

BAM! The spear slams into the Suppression bot with massive force! -30% Suppression bot health! Your Spearnir is now all empty.

x0 I must have Faith for the Dungeonscape,even as I fear for the worse

I move to the Main Hall,behind the Brick Wall,all the while muttering To our Dungeonscape Defenders to "always go for the medic first"

FAITH! You have enough FAITH! The Faith angel receives a health upgrade, to 75% max health!

You get into the Main Hall and take cover behind the Brick Wall!

"NOW will be a good time to move!"
"Agreed! ...hmm..."
"What?"
"that girl... Valla."
"what about her?"
"I dunno... she seems familiar somehow. It feels like I met her before in another time and place. If only I can figure out why..."
"We will figure it out. Don't worry! But now, WE GOT TO MOVE!!"

Free action: I head into the Main Hall while trying to move past the shadows
Action: I take cover behind the brick walls and proceed to shoot the Tranq Sniper with a small pistol that has a Potion of Un-accuracy that I made up.

Bang! The small pistol misses due to being unaccurate, and somehow hits a guardbot in the weak point instead! They're reduced to poor condition!

Free action:

Seeing everyone else is moving to assault the Main Hall that leads to the second level of this prison I decide to join the effort. Besides this level of the prison was becoming flooded we need to move.

I make my way down the hallway and I am careful to avoid getting dragged into the horde of shadows that moving down the hallway after Ender_Smirk. After that I get into Main Hall where all the fighting is about to take place and take over behind one of the two brick walls.

Action:

After getting behind the wall I bring out my lasso that I made earlier and prepare it. 'Right, I sure hope this works.' I think to myself before then leaning out from behind the wall and I throw the loop of the rope at a Elite Zapbot. The Elite Zapbot was not expecting the lasso attempt and I succeed in catching him with the lasso. Quick I tug on the lasso and drag the Elite Zapbot over to me and behind the brick wall.

Then I let go of the lasso and start punching the Elite Zapbot with my Knucklebiters as the Elite Zapbot struggles to get untangled from my lasso.

The Elite Zapbot gets dragged over behind the wall, and you give it a WHAM! And a BAM! And a SLAM! 7 damage to the Elite Zapbot! Its in a good position to fight back, better make sure its finished by next turn!

#winkinsbrowashere

All of a sudden, winkins loses his glasses and is incapable to see ANYTHING. Deciding that its unsafe to be wherever he is, he somehow throws himself in stasis.

(Winkins is currently indisposed and wanted to let you guys know that. His new glasses will be coming in on Sunday or monday)

Oh no, you've lost your glasses? Well, don't worry, nothing will happen to you.

Wait a minute... if you can't see, that means I can say anything I want! Ahahaha! Winkins, you're, YOU'RE...

...I can't think of anything really bad to say about you. Darn. Well, good luck getting those new glasses!

(am super busy IRL)

I focus my mind on the Dungeonscape, and channel HOPE, ROPE, and player power into Lil' Drainly. This replaces the old vacuum motor with a gas turbine, significantly increasing his debuffing capabilities.

Lil' Drainy gets a stronger debuffing power. Now, he can reduce defenses by 2 levels instead of 1.

Seeing as everyone and their grandmothers were sprinting to the front lines, Spicy took the opportunity to hang back and upon hearing Red's warning, work on the Dungeonscape.

[x1] Firepower is needed, that much was clear to the now-armored Cultist as he began to sift through his memories for inspiration. Before recalling one of the more...creative, creations of the unmentionable powers. Hopefully the others won't mind the thing to much.

Seizing the half-forgotten image Spicy grasped upon the Fear saturating the Dungeonscape, barely enough to raise an eyebrow, but enough for his purpose. With small flashes of Power and practiced motions, Spicy began to give the demon shape, molding an indescribable blurry mass of clawed hands and honey protrusions. With the shell finished, the time came for the mind. A flicker of orange Power surrounds the thing briefly, kickstarting an aura of blue as the disheveled man began the...surprisingly easy path to bringing the creature intelligence. Really there wasn't much to program, the ability to tell friend from foe and the burning desire to maul everything in it's sight.

A final spark of Power finishes the process, the blue aura beginning to condense into a thin, film-like second skin over the demon. Before it's hue shifts to the more demonically-appropriate color of blood red.

The Render Appears! Imbued by FEAR and created in the image of the Demigod of Torture-(or at least the demon with a big enough ego to call himself a demigod)-'s favorite servant, this damaged-focused Ally is any edge lord's dream!

That done, Spicy utters a silent prayer to the Dark Masters as he shoves the memory of those creatures deep down. Thankful that he only created a shallow replica of the original monstrosity. FAITHFAITHFAITHFAITHFAITHFAITHFAITHFAITHFAITH!-ect.

(The Render is an Ally with no Defense and pitiful Health in exchange for it's large Damage output.)

FAITH!

The Render has appeared! It has a large damage output, but dies literally instantly if anything attacks it!

I hope more...
The Tank glows again!
It turns towards...
the Hope Walls, scanning them! It becomes the Ultimate Blue Hope Tank! It will now hope every turn, buffing our defenses! The ones that attack entities as they come in! This turn, it creates hope builders for the defenses, who get to work making the Maze mazeier and even more confusing!
I look at these puny FAITH-ers! Ha! You know what's the best noun, equal to HOPE!
I flicker with the power of GUN!
That's right.
I G U N

...GUN??

The HOPE tank is now hoping every turn! This is mostly useless... but! The HOPE builders do legitimately improve the maze, increasing its chance to stop new enemies to 28%!

------------

The prison is in chaos. Inside the PG bot suppression facility, the Shadows continue to rage. At this point, they split into two groups thanks to Ender_Smirk's changed position. Ender_Smirk now sits in Cell A-4, and there's two routes by which that cell can be reached. The first is the underground failed escape tunnel. The Shadows break through the reinforced flex tape - though it does take them a bit of extra time - and begin swimming through the now-completely-submerged tunnel to reach Cell A-4. Ender_Smirk looks at the closed trapdoor behind him... the lock on it was already broken off. The tunnel, an un-held-up mass of dirt, now flooded with water, begins to shake, the ceiling threatening to collapse...

The second group of Shadows swarms back into the prison, crushing a suppression bot on their way out. They almost immediately make it to Ender_Smirk's cell, but - he's protected by the bars, and they seem to work just as well on Shadows as they do on Players. The smell of frying Players begins to rise as Shadows slam each other into the bars, get shocked into oblivion, then get pushed aside by those behind them who meet the same fate... it's not pretty, but... some of them are almost managing to squeeze through the bars...

Throughout the prison, the rising water is rapidly reaching dangerous levels, increasing by 8% this turn. Within the PG control room, the remaining guard looks increasingly nervous as the water begins to approach the control panel's electronics...

Still slightly above the rising water, the battle in the elevated main hall begins! The enemies are too surprised to act this turn, stunned by the sudden appearance of a massive army of suppression bots, and an even more massive army of Players!

Your 7 bots line up behind you, with an eighth on the way. For a moment, the enemies expect them to fire on you. But instead, their attacks pass right above your heads to hit the enemies! The first 4 do as they're commanded, and fire on the Tranq sniper! ...But they only do 40 damage.

Wait, what? Only 40 damage? But that's - if not even the Suppression bots can kill the Tranq sniper, then what can!?

Suddenly, you hear music playing in the distance... getting closer... closer... you can almost make it out... yes, it's almost definitely-!

(This starts playing. All of it.)

A beam of rainbow light shatters as the wall, as a giant ball of pure musical joy, with anthropomorphic eyes and different colors on every tile, comes smashing in! DISCO-CHAN HAS RETURNED! A totally sub-par entity made into a god of statistical prowess by the incredibly low standards of this place! Immediately, it uses DISCO STAB on the Tranq Sniper! A beam of pure hardened music pierces the Tranq Sniper's blackened, silent heart. 5,000 damage!

Looks like Disco-Chan has the Tranq Sniper taken care of! You'll still need to defend against the snipers attacks, as well as the other small fry around. The Suppression bots get to work - they always deal 33% damage against other Suppression bots, so the remaining 3 take out one of the enemy bots! Now then, it's up to you to deal with the rest.

The teary reunion has almost happened... all that's left is that a certain someone needs to get their glasses!

Xerath moves up to where the rest of the Players are, taking cover behind a brick wall.

The break in the Shadows Valla was waiting for doesn't come. In fact, she's now pinned down without a chance to retreat, since the Shadows backed her into a corner! Valla looks for an escape route...

------------

THE DUNGEONSCAPE:

Lil Drainy goes first, debuffing the Voidal Cleric to merely medium defenses! The Blood-Starved Beast and its 10 friends then swarm the weakened Voidal cleric, finishing it off!

Everyone else works together, and manages to reduce the massive gobblebeast to 19%! Even though the gobblebeast is almost dead, it still goes for the defenseless Guardian Statue, reducing it to 10% health!

A new enemy appears!

...No, wait. It got caught in the maze and died horribly.

------------

It's come to my attention that some Players don't know what to do right now. If you feel lost, right now, everyone is attacking the Main Hall and moving forwards to 2F. Once you've moved to 2F, most of the stuff down here will become irrelevant, so focus on killing all the main hall enemies! Also, the DUNGEONSCAPE can literally always use extra help. You can also craft items or whatever for yourself. It's your choice!

MAP:



(Note: That Shadow in the sewers forgot to move again. Next turn, he'll be with the other shadows at Ender_Smirk's cell.)

Itinerary:
-Break through the Main Hall fortifications to reach 2F! Assault them as a team!
-Beware the attacking Shadows!
-Fortify the Dungeonscape!

Players:

CELL BLOCKS:
MooGoestheCow
FlamingFlapjacks(has flaming loafsaber)
Dragon of Hope?!?(has bretal sword, coal)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
Pionoplayer(has ranch dressing eliminator, 1/1 cranking(+.5/turn), extremely high attack)
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)(wearing Baker's divence, good defense, extra defense against water and electricity)
barbedwireqtip(has Scratchspear+1)(Using Guard Ward, can deflect guard attacks)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Spearnir - great damage, 0/2 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)
Arsenical
The Ego(has Chain Electroscythe+1, strong electric attack)(DEFENSE MODE)
Spicy_Serious(wearing husk armor - good defense)
The_Quiet_Watcher(has chains, dynamite x 1)
Ender_Smirk (has scratchspear+1, 3/3 uses)(wielding Benchmark, good defense)(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
Valla
Mass of Shadows(going for Ender_Smirk!)
CELL RESOURCES:
Illusified basic thatch dummies emulating Players, Bread bars and TP poster walls, Pile of trash over Guardbot corpse, Electric mechanism
Pantry containing basic cutlery (spoons/forks/knives)
Mechanism to harness bar-power
Infinite breadsticks, infinite water, infinite floor thatch, benches, a toilet and sink, infinite hand sanitizer, infinite scratchy toilet paper, x5 guardbot materials

ESCAPE TUNNEL:
Mass of Shadows(going for Ender_Smirk!)
General_Urist(has oilflasher)(Using Reinforced Tetradent - medium attack, throwable)
!Escape tunnel may collapse soon!

AG ROBOT PRODUCTION FACILITY:
Command terminal: Use to control allied robots!
Repaired Generator(groundwork laid for improvement - needs large amount of robot scrap+more work)(+1 allied robot/turn)
Allied robot: 100% intact x 1

SUPPRESSION ROBOT PRODUCTION FACILITY:
Eevee Shadow Bacon(bread rope)
Winkins (has chain scratchslayer - high damage, good range)(has Tower Shield - great defenses, can bash enemies to stun them)
Mass of Shadows(going for Ender_Smirk!)
Guard: Good condition (Manning control room)
Suppression bot: 45% intact x 1

Command center room (one guard inside)
Generators: 1 totally intact, 1 broken

SEWERS:
Shadow
Shadow(agent of Crusher48!)
Evonix(has gauntlets of ogre strength/stench)(wearing Curse Armor, hurts attackers and works underwater)
Piping leading upwards - needs a way to traverse!
Side path leading to the Outer Shadow Realm

MAIN HALL:
Allied robots: 100% intact x 5 + 80% intact x 3
Algot(giant clothespin, copy of leah's aurmour)(Flaming short strikinator of doom - very strong water/electric/fire attack)
EternalStruggle(artefact blade, great attack, minor defense)
GoldHero101 (2D powers)(has basic sword, gunslinger(can heal/repair))
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
Brick wall: 100% intact (can be used as cover!)(covering Players below)
That-Random-Guy(has Spiky Shockmace - great damage, extra damage to robots)(has a Zapguard, small defense + great defense against electricity)
Crusher48(has Shock Railgun w/drain matrix, .2 ammunition)
Ranger_Strider_(has 2/3 Scratchspear+1)
Krill13 (has Sonic Shooter - can use sound-based attacks(1/2 Charge))(has Anti-get-Rekt armor, medium defense)(has butterfly, strong attack at any distance)(has x-ray goggles)
Kyleruler(has Jammer - stuns an enemy for one turn)(Shock Chestpiece, good defense against electricity)(Charged Battery Blade, Great damage + electricity)
Alastair Dragovich(has 2/3 Scratchspear+1)
Bill Nye(has PB&J)
Brick wall: 100% intact (can be used as cover!)(covering Players below)
Karpinsky(has Zappy knife, medium attack)
Cephalos Jr. (has sandpaper, collected water)
Daskter(has lightsticks, oil lantern, 50% shock bread)
Paradoxdragonpaci (has Flatch Pear, strong fire attack)(fire retardation gloves equipped)(STEALTH MODE)
Captain.cat (has rebreather)(Knucklebiters equipped - strong fist-based attack)(wearing Future-style straitjacket - good defense)
Xerath
Elite zapbot: 14/40 HP, Shock!A(going for That_Random_Guy next turn)
ENEMIES:
Tranq Sniper: 9,848/15,000 HP, Snipe x 2!A (Shoots tranquilizers with 100% accuracy)(Detector)(Miniboss)
Suppression bot x 2: 100% intact
Guard: Average condition
Guard: Poor condition
Guard: Good condition
Elite zapbot: 23/40 HP, Shock!A(going for That_Random_Guy next turn)

[AG - Winkins]Disco-Chan: 20,000/20,000 HP, 5,000A, Special: Disco Squares: 0/3 (repels darkness!)
Ceiling-suspended brick wall (hanging by a rope!)
Stairway to 2F (guarded by all enemies!)

PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 1 Scratchspear+1, Remote Control Glove (remote control of AG bot forces)
Forge(use to upgrade weapons easier)

!There is fire-extinguishing water dumping from the ceiling sprinklers!
You'd estimate the prison is about 39% flooded right now.

DUNGEONSCAPE:
Outer defenses:
Amazing maze: 28% chance to make new maze entrants die instantly!
Delaying defenses: 40% chance to delay new enemies by a turn!
Food room: Has appealing cake, only for those who join AG side
Enemies:
Massive Gobblebeast: 19% health, massive defenses, massive attacking power
Allies:
WONK Sun: 100% health, (minor/medium damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, extremely massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 10: 100 x 10% health, weak defenses, weak attacking power x 10
Roman Legionnaire: 100% health, major attacking power
Bell-Ringing woman: 100% health, minor attacking power, 1/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 4: 100 x 4% health, weak defenses, weak attacking power x 4
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, minor attacking power (bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
HOPE Ballistae: Dies when castle wall does, major attacking power
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, reduces enemy defense x 2
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, minor attack (can be manually retargeted)(no current target!)
Faith: 75% health (max 75), medium healing ability
Ultimate Blue tank: 100% health, medium defenses, buffs an ally's attack!
Rifler: 100% health, weak defenses, major attack
The Render: 1% health, literally no defenses, massive attack

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 60% mind control resistance
Random stat upgrader(FEAR: 1/3 to next)
Current stats: FEAR level 1/3 (Allies take 10% less damage)
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
Last edited:
Breaking Bad - XVIII
I walk into the command room, takeout the last guard and open all the cells and exits out. Then I climb back on the ceiling and leave.

You takeout the last guard, stuffing them into a chinese takeout box. They immediately bust out, only brought down to average condition. Now they're angry...

I brace myself to absorb Zapbot attacks with my shieldand hopefully even counterattack

DEFENSE POSITION, in other words

You take DEFENSE POSITION! If the zapbots attacking you are still alive at the end of this turn, they won't be able to mess you up quite as badly!

1 action: I give the Rifler a scope for his rifle, allowing him to see the weak points of enemies and utilize that knowledge. (In effect, he treats the defenses of all enemies as one step lower.)

The Rifler now is able to ignore one layer of enemy defenses!

ES carves up one of the remaining Suppression Bots with his sword. Well, this was one way of getting out of this situation...

You stab through a Suppression bot, dealing 15% damage to it!

I meant the three items I already told you I need for the plan so the screwdriver a sonic the hedgehog figurine and the polymerisation card

Screwdriver... sonic the hedgehog figurine... polymerisation card? Okay, I've figured out your plan! You're going to use the polymerization card to summon a monster, then use the screwdriver to kill the monster, in the hopes of winning the sonic figurine's adoration!

Action: The Shock railgun needs to be charged, and I need some extra mobility (okay, I don't need the latter, but I still want extra mobility). Thus, I use the forge to convert guardbot metal into an electric cable and winch, and attach it to the Shock Railgun's Drain Matrix to create the Drainhook. It's like a grappling hook, but it also drains electricity from whatever it's attached to!

Now, I fire it at the lights on the ceiling to begin draining the prison's power to recharge the shock railgun.

The lights dim, and eventually, the one you attache the weapon to shatters. +.3 charge!

The quiet watcher combines the explosives, scrap metal from the remains of the doors, and the chains to form a SHREDDER!* He then moves up to the doors to the main hall.

*A shredder is an explosive device that launches high-speed shrapnel into anything near it. However, due to its design, it does large amounts of damage against targets and destroys weapons or armor that are in use in its large blast zone at the expense of being incapable of damaging terrain or cover.

You create the SHREDDER, and move into the Main Hall! The SHREDDER is an explosive that both deals damage to about three different enemies, and increases the damage those enemies take!

Ah. Counterpoint. Work with us or we do our best to ensure you don't get out of here. Nothing personal, but if you aren't with us we have no obligation to NOT murder you and steal your strength no? Cooperation runs on obligations. Survival works off of groups workng together. A rogue element hurts the group's chances, after all, if you had a chance to escape that doomed us all, you would take it.
1) I stab a Zapbot with a Scratchspear.

Valla: Threatening me into cooperation?

Valla: Go on. Try and take me down. See how it works out.


STAB! 5 damage to a zapbot!

Kyle wonders briefly what the heck Disco-Chan is before running forward. Dashing out from being the wall, he runs straight to the Elite Zapbot, kicking it over with the use of momentum. As it scrambles to get up, he whips out his sword and presses a small button. It begins to crackle with blue electricity, slashing a very sizable gash into it while also frying it's circuits.

Having faith that was enough to kill it before it can attack, he dashes back behind the brick wall while fearing for his life.

Disco-Chan is a disco ball, imbued with life and love by Winkins!

9 damage to a zapbot! You manage to get back behind the wall in time.'

FAITH!

Free action: "And to be more of the good guy here: Teamwork is a privilege and way, not an obligation. But the point is moot: You won't listen. And given your stated intentions, your plans are a danger."
Action 1: I collect some more water. Quite a bit more water, in fact.

If you're wondering what I'm doing, it's preparing to use hydrogen plasma as a weapon.

You get a LOT more water. You now have a vast amount of collected water! Water isn't exactly hard to find...

Action:

The Elite Zapbot I have held down has taken a beaten but it's still ticking unfortunately. But the Elite Zapbot looks to be on it's last leg so I'll keep on with beating it with my Knuckle biters and attempt to finish it off for good.

Your knuckle biters chew right through its armor. 6 damage to the Elite Zapbot! Its almost dead...

(May I request that the Green Dot be given the label, "That Idiot". It is appropriate for my current plan. Also, the shadows will regret not having gotten to where the door is already, since...)
The man suddenly realizes that the shadows are more stubborn than they look. He sees the ones behind him, and does the only sensible action. He opens the trapdoor, leaps down, dashes to the next trapdoor, turns into wind, and books it into the vent system. They don't currently have a good way to follow, so he has at least one turn to plan his next move. He then says, panting "That, did not go according to plan. We underestimated stubbornness outside of our own. Of course it didn't go right. Let's just think of something else useful we can do."
He RAGES that he didn't realize that they might be able to squeeze through the bars.

Requested accepted.

You barely manage to escape the Shadows! In the brief window of time you're moving unprotected in the flooded tunnel, the Shadows rage and move ever faster...

Eventually, you reach the ventilation system, again! The Shadows are full-on sprinting across the dungeon now. You're going to have to move again soon.

Looks like we're about to move on then. Well, best do one last preparation.

I move back into the Cellblocks (bolded so that I don't stay in the about-to-fall tunnel), and once again start making rope out of toiler paper. Enhanced player power and experience compared to last time allow me to finish the job quickly, and I then use player power and various small bits of metal lying around to increase the Scratchrope's strength and more crucially, make it waterproof.

I proceed to tie this length of scratchrope to the end of the shaft of my Tetradent of Stabbing. This allows me to casually reel the throwable Tetradent back in with ease, allowing the Tetradent to carry out long range throwing attacks without needing a separate action to re-aquire it.

I have no armor and making it will take time we don't have, so best upgrade my weapon to aid in distanced combat instead.

Your Tetradent can now safely and easily carry out long-range attacks! You're back in the cell blocks, safely outside the tunnel.

Eyowe, still utilizing the X-Ray Goggles to see through the walls, lets fly of Butterfly and, as S T Y L I S H as possible while also being actually accurate, tugs the string around to make it stab and slash into an Elite Zapbot.

The Elite Zapbot outside the walls takes 6 damage! STYLE!

[0] I PRESUME the God of Dreams will be missed by the Godmodders forces.
My logic here is dreams are from someones mind, but not their concious mind, necessarily, so if I can unconsciously assume, unconditionally, that it'll work, that mental energy will help the God of Dreams. Probably.... I mean uhhhhh
Definitely! Yep, Definitely. There's a 110% chance it'll work. Willpower will make it so!
[1] I shape a tether between my self-fragment and my mostly-self, and then attach that tether to the God of Dreams. then, I attach m Better idea. I connect my splitoff self-bit to the communication channel//ensure it's connected( pro'lly already is, it's part of me and I am), and the self-bit to Morpheus. Some intention-projection into the resulting artifice, and HOPEhopefully any mental energy (of the HOPE, OPE, ROPE, RAGE, AGE, FAITH etc etc variety, the free action kind.) sent by DREAM, PRESUME, or PERCIEVE*, will be channelled into Morpheus to hasten his recovery. He saved us, he deserves the help.
After finding out whether or not this worked, I wake up.

*Because I had that thing where all my stuff was perception magics and that was actually 'works based on casters beliefs' as opposed to 'works based on some underlying laws'. which is kind of similar to my understanding of dreams (Expect something to happen? It will.). Also there was this one thing I meant to imply (nothing came of it) (nor was it known to any other participant) in a game I played with [HE͢ W̵H͘O ͠H͢A̵S̵ BEE̵N ̷BAN҉NĘD͢ ̸FROM ̶TH͡I̸S͜ LA͘ND̸ ̴FO͞R N̶O̴ R̡EA̶S͘ǪN ̨RELA͡TE͠D T̶O T̸HE ̨EVE̸ŃT̀S̴ ͢O̢F ͞THI͝S LA̧ND] where whenever I had lucid dream, I intended to imply the God** of Astral*** was a whole bunch more powerful for a while which we could not experience (since it would be while I was asleep, and hence not playing). And there was another thing.... well, from past experience you find this boring, so I'll just summarize that there's been many a time where i connected the idea of Perception and Dreams, so... I had a point! I definitely had a point, at some point. not any more but i did!
**In the game, who knows if its real here.
***actually perception but it was called astral magic for a while first

Ignoring all the asterisk text... you're attempting to essentially channel free actions to Morpheus, right. You could've shortened your action, but, okay. Morpheus's recovery will be very slightly sped up by additional free actions dedicated to such. Very slightly.

Your self in the dream-world suddenly feels the air grow heavier. Like something's approaching...

The Elite zapbot behind the barricade with us has made a mistake.

He has come within stabbing range of my Zappy Knife.

So I stab him. And he also gets zapped by the zappiness of the knife, while being stabbed. Nice how this sort of thing works, no?

Free Action: FAITH

FAITH! You have enough faith actions! The Faith healer's healing gets a power boost!

STAB! ZAP! STAB! 6 damage to the elite zapbot behind the barricade with you!

I create the Compressor, using toilet paper, thatch, bread (that's incredibly stale) and 1 guardbot part. Why? Because it can help upgrade weapons.

You create the Compressor, and add it to the production facility. It can be used to facilitate the more effective upgrading of weapons!

Burn their positions! I continue to feed the flames. Burning them up.

The burning grows! A guardbot quickly uses their fire extinguisher to put it out, but gets burnt themselves in the process, getting reduced to poor condition!

I go into even more Extreme Stealth Mode and prepare myself by Improving the Flatch Pear into the Plasma Orange by virtue of Fruit-Puns and some microwave-on-Grape Action

You make the Plasma Orange! Its somehow better than the Flatch Pear. You're not even really sure what it actually is at this point.

[A] ATTACK the
[FREE?] Valla conversation

"Ah, so you wish only to be bound to the concept of not being bound to anything, binding and obligating yourself to not having any companions, ideals, hopes, or dreams beyond this vauge 'freedom?' The extremes you are willing to go to so as to support this view are disconcerting and irrational given the current situation. A truly free person is not bound by anything-even their own convictions. And in any case, what point is freedom? But that is this unit's take on the subject, and this unit is not terribly philosophical. I cannot imagine life without the Operator. Literally. I would be unable to exist."

"In any case, if you wish to continue being selectively oblivious to the most obvious route to freedom from this location, you may continue to do so. Alternatively, we may repair the damage done to your MIND and effectively escape from this location, and the Godmodder, by violating your thus-far inexorable bind to freedom. Its your choice, but do be aware the only way out is via a portal from outside the prison into, obviously, an afterlife-like realm."

Leah stops pointing her flamethrower at Valla and instead rushes up to the enemies in the main hallway. She pokes her flamethrower nozzel from behind the barricade and takes careful aim, ready to fire it into the midst of the crew. She pulls the trigger, sending a jet of flame into the midst of the enemies, firing directly into... Well, an enemy... Look I don't know which ones will be alive by the time of my post, so let's just assume she tosses it out at the weakest enemy currently available to attack that isn't the Tranq Sniper, for obvious reasons.

In any case, the scorching, melting and burning associated with being hit by fire and fire-based products ensures upon that particular entity, to no-ones surprise, as Leah ducks the nozzle behind cover and readies her Bayonet to stab whatever stupid sod thinks they'll be charging their positions.

The flamethrower melts the weakest enemy, a zapbot! Zapbot slain! You crouch behind the wall, bayonet at the ready...

Valla doesn't bother explaining herself.

Having properly cranked up my blender, I point it at the tranq sniper. No bread this time, hold my position, and fire.
The Tranq Sniper looks down at me just in time to get slammed into the wall by an enormous stream of ranch dressing that prevents him from acting this round.

The ranch dressing stream covers the Tranq Sniper in sticky dressing, which goes well with salads and less well with people! He'll only be able to fire once this turn, due to being made to experience the full force of condiments.

Humming a cheerful tone I dive into the water filling the prison before reloading Spearnir. (x1)

After I finish reloading I preform basic self care requirements as best as I can in the flooded prison, such as by bringing bread above the waterline before ripping it for it to regenerate some new nonsoggy bread. The fundamental basics are pretty difficult to accomplish yet I have a feeling I won't have the opportunity to do them again for quite awhile. Sure my body is a temple but even a temple requires maintenance when subjected to high voltage electricity. (Free Action)

Spearnir reloaded!

You become DOUBLE HEALTHY. Remember how healthy you were before? Now you're double that.

Free action: I have FAITH that my next attack will work
Action 1: Maybe using a pistol was a bad idea. So I this time use a sniper rifle that never misses and aim it at the Tranq Sniper . The ammo is a potion that makes everything to fast around him, disorienting him.

FAITH!

The Tranq Sniper is disoriented! He almost - but not quite - isn't able to fire a shot! The disorientation doesn't go away right away.

'i run up to the elite zap bot in the player list and stab it using the spear part of my flamingshortstrikeinatorofdoom causing a hole to appear in its outer layer and then shoot into said hole to fry its surcuits

The SURCUITS? No! The secret weakness of all zapbots! The elite zapbot is instantly destroyed! Completely dead! No more zapbot!

I have the robots assist the Disco Dancer in swarming and blocking the sight of the midboss. Because so far that seems to be working out well in keeping those OP no miss tranqs from working.

In the meantime, though, I draw upon the power of my Action to leap OUTSTANDINGLY high into the air! I nearly hit the brick wall up there, even! (Seriously, who put that there!?)

"Time for the time honored... DRAGOON JUMP!" I cheer, slamming down on top of one of the Elite Zapbots spearpoint first, ideally - though the jump might have thrown off my aim enough that I could conveniently hit something else if those bots are already dead.

In any event, my movement action is spent diving for cover behind the brick walls on the ground. I pray to my God, my FATIH powering the Faith entity in the Dungeonscape. The prayer is simply 'Please Lord help me not lose myself to evil godmodder bullshit'.

FAITH!

The DRAGOON JUMP, clearly inspired by the "Dragoon" class from some random fire emblem thing I played, and nothing else, uses the power of references to crush a poor-condition guardbot into dust!

did I seriously manage to miss two dops without noticing?
huh

anyways, I channel some form of EMOTION that I definitely have and am feeling right now
I EMOTE so hard that a cinema is added to the Dungeonscape, where the EMOJI MOVIE is the only film showing. All enemies are given free tickets, and feel compelled to not waste them by not going to the theater.

Yes, you did. Huh. I know the feeling, I've been there before.

Emoji Movie Theater added to the outer defenses! Every enemy will be given a free ticket, and has a chance to waste them watching the movie... there's now a 30% chance they'll be delayed by 2 turns, rolled along with the chance that new enemies will be delayed by 1 turn!

Free Action Focus - FAITH AND HOPE: I have faith and hope that we will make it through!

Action Focus - LEEEEEEEEROOOOOY: I LEEEEEEEEROY even more. Because WHY NOT?

FAITH! You have enough FAITH! The Faith healer receives another upgrade, getting to 100% health!

LEEROY! A guardbot is taken down from good to average condition!

Also, you get zapped, knocked out, and thrown back behind the walls. New dungeonscape enemy incoming!

The others got this...probably. Cultists never were much for the front lines, so he's better off securing the home front, in a manner of speaking.

[x1] The red film surrounding The Render thickens, miniature bolts of Mana beginning to shoot along the creatures body as the red pushes until it sits a few inches from it's body. Before long, the aura of mana seems to come to a boil, literally as the red projection begins to bubble and steam, before the soupy mana begins to coalesce on The Render's many claws.

The already supernaturally sharp mauling hands of the beast sharpen further-(somehow)-the red Mana hardening around The Render's claws, while still boiling under the supremely hard shell of mana, ready to let any unfortunate creature that it scratches feel the magical equivalent of napalm sprayed into their wound.

A pleased growl leaves The Render, for a frightening moment the murder-beast thought he was getting defenses. The sort-of-but-not sentient murder-beast says a thankful prayer to the great Torturous One, in the form of a annoyingly loud screech. Yes, it was absolutely a thankful prayer and not the roar of a blood-hungry beast in pure ecstasy at being able to maul anything it comes across to it's hearts content.

(Buffing The Render's Attack.)

Spicy hums a little ditty after finishing his work, completely FAITHful in the other's capability to see the enemy reduced to scrap.

FAITH!

The Render's power is increased! There's now no question its attack is anything but absolutely top-notch.

I GUN even more.
GUNGUNGUNGUNGUGNUGNUNGGJGGUEUAJSGVhb
the sheer amount of gun floods the Mindscape, dealing small damage to a few entities. When it clears, the Tank emerges from the smoke...
As the megaGUN hopo ultimate blue tank!
With its incredibly stupid name, it prepares to agress, a healing and buffing aura of gun and hope spreading... bots made of pure gun assemble themselves, and run to aid the defenses.
I GUN more and more...

Your GUN totally fails to damage the enemies. Despite this, the tank still grows! It is now the megaGUN hopo ultimate blue tank! Is "hopo" a typo? I don't care!

The megaGUN hopo Ultimate Blue Tank now has a medium-strength attack of its own, in addition to its buffing abilities!

DAMNIT!! I missed 2 updates?
Moniker can I have actions retroactivly? I was thinking of something big but never got around to posting the action

Well, Evonix , hmm... alright, since you posted this turn, you can use 2 actions next turn. I hope that's enough.

----------

Your allies robots cover the area with supressive fire! Their attacks take out both remaining suppression bots, leaving just the guards and tranq sniper! Disco-Chan once again uses DISCO STAB, dealing another 5,000 damage to the Tranq sniper!

The enemies in the Main Hall finally get a chance to strike back! But their numbers have been reduced so much, they can't do much... the Tranq Sniper, covered in ranch dressing. still manages to fire a shot at one of the unprotected Players - Algot! He falls, and his allies quickly get him back up, but another Dungeonscape enemy is approaching! The enemy guards charge forward, and That_Random_Guy leaps out and intercepts one, using his Defensive Position along with Zapguard to totally deflect the guardbot's attack! But the other one manages to reach a long, electric pole out at another un-wall-protected Player; JOEbob collapses, maybe(?) stays asleep, and a new dungeonscape enemy spawns! Xerath stays safe behind a wall...

The Tranq sniper realizes the dire situation he's in, and speeds up! Next turn, he'll attack first, getting in a few last shots before Disco-Chan takes him out! Unless you stop him, that is.

Back in the cell blocks, the Shadows swim through the increasingly deep water, desperate to reach Ender_Smirk. They've split into two groups, the first of which will definitely hit his position by next turn if he doesn't move.

In the PG Suppression facility, the guardbot attempts to strike at the remaining Players there, but... the water finally hits a breaking point. The enemy suppression bot, guardbot, and worse, the suppression bot controls, all short-circuit from water damage. All enemy suppression bots, throughout the entire prison, suddenly shut down, the computer that control them no longer capable of giving them orders. Congratulations! The enemy is now totally incapable of getting reinforcements, at least with suppression bots.

The escape tunnel is definitely about to collapse... furthermore, the cell blocks are now essentially totally flooded, and the water is creeping into your side of the main hall battlefield. You doubt you could stop the flood now, even if you really wanted to.

Valla finally arrives in the PG suppression facility - but with it already flooded, her plan is ruined. She refuses to let any trace of regret entrap her, and she moves right to the Main Hall, observing the fight from a short distance away.

----------

THE DUNGEONSCAPE:

Your allies quickly finish off the Massive Gobblebeast, and wait to see how many new enemies get past the outer dungeonscape defenses...

There are three new enemies coming in total. One of them slips literally immediately upon entering your defenses, dying brutally to the very first trap. The other 2 somehow resist the temptation of cake and the emoji movie, and make it to your front line! Meet... the Dark Controller, and the Dark Tank! "Tank", as in, they're shaped similar to the Tank variety of zombie. They are not actually a tank. The tank has some pretty intimidating defenses...

You can't help but feel like the Dungeonscape's attackers have been reduced to about one-fourth of their original number. But that last one-fourth is known as... the Elite Ten. They will destroy your defenses, if you give them any quarter at all. Be careful before you sleep...

-----------

Xerath: We're almost through. I can't believe it. We're... actually going to do this. I'm... I'm actually going to escape. And I might see Alice again...

Xerath: ...Players, listen. I know we had... a lot of disagreements, but... from now on, I want to help you. Really.

Xerath: Let that be your motivation. You'll have my cooperation, if we really do succeed and escape from this place!


It looks like your assault on the first floor of the dungeon is nearly finished! Make sure that the remaining guardbots die, and Disco-Chan will take care of the Tranq Sniper. Next turn, everyone will automatically advance to the second floor, and you won't be able to come back - so take care of any unfinished business now!

Also... this fight felt all too easy. Your momentum and preparation allowed you to clear the main hall easier than you might have otherwise been able to. But this can't be the last of the prison's defenses... there's definitely going to be some kind of boss fight on the next floor.

----------

MAP:




Itinerary:
-Break through the Main Hall fortifications to reach 2F! And prepare for whatever may await you there...
-Beware the attacking Shadows!
-Fortify the Dungeonscape!

Players:

CELL BLOCKS:
MooGoestheCow
FlamingFlapjacks(has flaming loafsaber)
Dragon of Hope?!?(has bretal sword, coal)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
barbedwireqtip(has Scratchspear+1)(Using Guard Ward, can deflect guard attacks)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Spearnir - great damage, 2/2 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)
Arsenical
The Ego(has Chain Electroscythe+1, strong electric attack)(DEFENSE MODE)
Spicy_Serious(wearing husk armor - good defense)
Ender_Smirk (has scratchspear+1, 3/3 uses)(wielding Benchmark, good defense)(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
General_Urist(has oilflasher)(Using Reinforced Tetradent - medium attack, can attack safely at range)
Mass of Shadows(going for Ender_Smirk!)
CELL RESOURCES:
Illusified basic thatch dummies emulating Players, Bread bars and TP poster walls, Pile of trash over Guardbot corpse, Electric mechanism
Pantry containing basic cutlery (spoons/forks/knives)
Mechanism to harness bar-power
Infinite breadsticks, infinite water, infinite floor thatch, benches, a toilet and sink, infinite hand sanitizer, infinite scratchy toilet paper, x4 guardbot materials

ESCAPE TUNNEL:
Mass of Shadows(going for Ender_Smirk!)
!Escape tunnel will collapse soon!

AG ROBOT PRODUCTION FACILITY:
Command terminal: Use to control allied robots!
Repaired Generator(groundwork laid for improvement - needs large amount of robot scrap+more work)(+1 allied robot/turn)
Allied robot: 100% intact x 1

SUPPRESSION ROBOT PRODUCTION FACILITY:
Eevee Shadow Bacon(bread rope)
Winkins (has chain scratchslayer - high damage, good range)(has Tower Shield - great defenses, can bash enemies to stun them)
Mass of Shadows(going for Ender_Smirk!)
Guard: Average condition (Manning control room)
Suppression bot: 45% intact x 1

Command center room (one guard inside)
Generators: 1 totally intact, 1 broken

SEWERS:
Shadow
Shadow(agent of Crusher48!)
Evonix(has gauntlets of ogre strength/stench)(wearing Curse Armor, hurts attackers and works underwater)
Piping leading upwards - needs a way to traverse!
Side path leading to the Outer Shadow Realm

MAIN HALL:
Allied robots: 100% intact x 6 + 80% intact x 3
Algot(giant clothespin, copy of leah's aurmour)(Flaming short strikinator of doom - very strong water/electric/fire attack)
EternalStruggle(artefact blade, great attack, minor defense)
The_Quiet_Watcher(has chains, Shredder(damages and defense-downs 3 enemies))
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
Brick wall: 100% intact (can be used as cover!)(covering Players below)
That-Random-Guy(has Spiky Shockmace - great damage, extra damage to robots)(has a Zapguard, small defense + great defense against electricity)(DEFENSE POSITION)
Crusher48(has Shock Railgun w/drain matrix, .5 ammunition)
Ranger_Strider_(has 2/3 Scratchspear+1)
Krill13 (has Sonic Shooter - can use sound-based attacks(2/2 Charge))(has Anti-get-Rekt armor, medium defense)(has butterfly, strong attack at any distance)(has x-ray goggles)
Kyleruler(has Jammer - stuns an enemy for one turn)(Shock Chestpiece, good defense against electricity)(Charged Battery Blade, Great damage + electricity)
Alastair Dragovich(has 2/3 Scratchspear+1)
Bill Nye(has PB&J)
GoldHero101 (2D powers)(has basic sword, gunslinger(can heal/repair))
Pionoplayer(has ranch dressing eliminator, .5/1 cranking(+.5/turn), extremely high attack)
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)(wearing Baker's divence, good defense, extra defense against water and electricity)
Brick wall: 100% intact (can be used as cover!)(covering Players below)
Karpinsky(has Zappy knife, medium attack)
Cephalos Jr. (has sandpaper, vast collected water)
Daskter(has lightsticks, oil lantern, 50% shock bread)
Paradoxdragonpaci (has Plasma orange, very strong fire attack)(fire retardation gloves equipped)(STEALTH MODE)
Captain.cat (has rebreather)(Knucklebiters equipped - strong fist-based attack)(wearing Future-style straitjacket - good defense)
Xerath
Valla
ENEMIES:
Tranq Sniper: 4,848/15,000 HP, Snipe x 2!A (Shoots tranquilizers with 100% accuracy)(Detector)(Miniboss)(Disoriented)
Guard: Poor condition
Guard: Average condition

[AG - Winkins]Disco-Chan: 20,000/20,000 HP, 5,000A, Special: Disco Squares: 1/3 (repels darkness!)
Ceiling-suspended brick wall (hanging by a rope!)
Stairway to 2F (guarded by all enemies!)

PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 2 Scratchspear+1, Remote Control Glove (remote control of AG bot forces)
Forge+Compressor(use to upgrade weapons easier)

!There is fire-extinguishing water dumping from the ceiling sprinklers!
You'd estimate the prison is about 49% flooded right now.

DUNGEONSCAPE:
Outer defenses:
Amazing maze: 28% chance to make new maze entrants die instantly!
Delaying defenses+Emoji Movie Theater: 40/30/30% chance to delay new enemies by 1 turn/2 turns/0 turns!
Food room: Has appealing cake, only for those who join AG side
Enemies:
Dark Tank: 150% health, abyssal defenses, bodyguards allies (guarding Dark Controller)
Dark Controller: 100% health, major defenses, Mind Controls an ally every turn!

Allies:
WONK Sun: 100% health, (minor/medium damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, extremely massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 10: 100 x 10% health, weak defenses, weak attacking power x 10
Roman Legionnaire: 100% health, major attacking power
Bell-Ringing woman: 100% health, minor attacking power, 0/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 4: 100 x 4% health, weak defenses, weak attacking power x 4
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, minor attacking power (bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, reduces enemy defense x 2
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, minor attack (can be manually retargeted)(no current target!)
Faith: 100% health (max 100), major healing ability
megaGUN hopo Ultimate Blue tank: 100% health, medium defenses, medium attack, buffs an ally's attack!
Rifler: 100% health, weak defenses, major attack, ignores one layer of defense!
The Render: 1% health, literally no defenses, extremely massive attack
HOPE Ballistae: Dies when castle wall does, major attacking power
Ranged soldier: 100% health, weak defenses, medium attacking power x 1

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 60% mind control resistance
Random stat upgrader(FEAR: 2/3 to next)
Current stats: FEAR level 1/3 (Allies take 10% less damage)
Everyone's MIND cores are fully intact.

Base Player Power: 3

OOC: Quick note, next update will probably come soon - like, maybe tomorrow evening sometime - since there isn't much left to do in the prison.
 
Breaking Bad - XIX
I attack the guard and leave.

You hurl useless insults at the guard, attacking him emotionally, and then leave to go back to your cell room.

I jump out, stab one of the Guards with my Zappy Knife, and then run back behind the barricade before I can get shot.

Guard stabbed. His average condition? Reduced to poor.

"I got the Tranq Sniper, don't worry about him!"

Action -
I go ahead and finally use the Jammer on the Tranq Sniper, jamming it against the wall! It's gun also gets jammed!

You use the Jammer at last! The Tranq Sniper immediately finds its weapon jamming up... it manages to get it unjammed in time, but it has to use one of its actions to do so!

I gather the crappy replica players and scatter them among the real players on the front lines in the hopes that enemies will attack the replicas instead of my allies.

I DREAM that I too will be given extra actions for having missed updates.

The sniper is confused, still disoriented. He'll almost certainly attack a fake Player. And that's both his attacks taken care of.

DREAM

Action: I fire the Drainhook into the remaining lights in the main hall, draining as much as necessary to fully charge the Shock Railgun.

The Main hall is now in almost complete darkness. +.2 charge, due to a curse of repetitiveness demerit.

Also, Crusher, I noticed you've been temp-banned from the forums. Once your ban has expired or been repealed, you can keep posting.

[0] i DREAM
[1] I make sure Morpheus looks like a rock-ish cloud,fix the illusion god of dreams to have a 3-round fortress, and make sure the Good Of Dreams is hiding his divine energy. Then I turn all the air into cotton candy. Willpower will make it so!
but that doesn't actually make any seWILLPOWER. WILL. MAKE. IT. SO.

(Hey, can anyone not busy with a different free action thought do DREAM? that is help morpheus if is do.)

DREAM.

Morpheus is now masked in an amount of confectionery.

The Tank analyzes the situation!
It gains new abilities! It's now immune to mind control, and this turn, it will choose to buff the defenses, causing them to vastly lower a entity's power when they enter the Dungeonscape!
It will then buff entities to be immune to mind control if it isn't given more orders in the following turns.
GUN
GUN
GUN WILL SAVE US ALL
GUUUUUUUUUUUUUUUUUN

You buff the tank, making it immune to mind control and raising the outer dungeonscape defenses to 30%! Beware, however... the Elite Ten won't be instant-killed by the Outer defenses! Only weakened.

The tank feels so proud of itself. Its definitely the tank doing all the buffing work, and definitely isn't your Player power doing the work and giving the credit to the tank to make the tank feel better about itself. The tank is tearing up, finally feeling as though it is useful and has a place in this world.

no

by the way why is the screwdriver not in my inventory

Its just a screwdriver, I didn't believe it particularly important. You do have it, though.

Okay, my next guess for your plan... uh... you're somehow going to build a monument to the glory of Moniker, and use it to worship me! Am I right? I'm going to be mad if I'm not right.

Free Action Focus - FAITH AND HOPE: I have faith and hope that we will make it through!

Action Focus - LEEEEEEEEROOOOOY: "HEAL ME!" I continue acting like Leeroy, which makes all of the guard bots even more annoyed. xD

FAITH!

The guardbots are now too poor-condition to even manage to take you out as you sprint around them in circles, being as distracting as humanly possible. Eventually, you slip on the absurdly wet ground, and fall on your butt before sliding all the way back into the flooded cell blocks. Well, now you're sopping wet. Not that you weren't before.

The quiet watcher takes cover behind one of the walls. The shredder would be better suited for handling whatever was on the second floor instead of a foe that was already dying. He DREAMS instead.

DREAM!

The DREAM... it's barely giving Morpheus any power at all. Maybe this is a doomed endeavor.

ES figures that the combined force of allied bots and players probably has the two remaining Guardbots, so he should go and deal with the Dungeonscape. He turns to Amelia, his faithful companion who had been standing a little behind him this entire prison stay. "Honestly, I'm surprised nobody noticed."

He then kicks her into the Dungeonscape as an Entity with standard attack and defence stats. However, he also grants her the Lady of Light and Liberation trait, which means that she'll get an upgrade every time an elite Dark-tagged Entity, or rather any of the Elite Ten, bites the dust.

He also sets the Scorn Ray to target the Dark Controller as a free action if he can. If the Dark Tank is still alive (most likely yes), it'll take the shot, if it's dead already then the Ray isn't wasted on it.

You create Amelia! She starts out incredibly weak, but every time you kill an elite ten she grows a little bit stronger! The Scorn ray does as you request.

Arsenical! Help me hit this guard.
1) We run up and hit the average guard He falls over when he realizes we jammed enough metal into him to make him look like a porcupine.
Aight, everyone just prepare for Valla's sudden yet inevitable screwing us over. That is all.

Arsenical rejoins you and the group, and together, a guard is destroyed. Great job!

1 action: I give the Rifler a railgun. It is now the Railgunner. Obviously, this boosts its attack.
Wait... one line of flavor text? That's it? This prison has done something to me... to many of us. But I can push back against it.
Let me tell you how the railgun was made.

There is a universe much like that of Earth, except that one morning, ten people awoke to find themselves comic book scientists with varying specialties. Magic, biology, rocket science, programming, genetics, bioengineering, genetic engineering, archeology, psionics, and nanotechnology. The full story is for another time, but suffice to say that Genetic Engineer and Biologist died. Two new scientists arose, however. Chemist and Quantum Mechanic. For now, we are interested only in Quantum Mechanic. In one timeline, his first creation was a crystallization device. In another, it was a railgun powered by quantum effects. The exact details involved a Heisenberg Accelerator; a device observing the position of a particle to alter its velocity, with the barrel steadily warming up to ensure that the acceleration would be positive and the energy would increase. In the first timeline, his experiments with magic were explosive but nonlethal. In the second, the explosions killed him. In both timelines, the spacetime continuum was under strain in about a week or two. In the first timeline, it's too early to tell what is of importance. In the second, the railgun was abruptly kicked into an eldritch realm. A place without distance, without objective time, without any solid ground. This realm. It flew through the sewer entrance to the prison and embedded itself in a wall of the sewers. I found the railgun there, and you saw what happened.

The Rifler is now the RAILGUNNER! And is not one, but two levels of attack stronger, thanks to all that marvelous flavor text.

I nip backward a little bit and grab as much of the production stuff as possible, starting with the Forge+Compressor

If that's already done, I do my best to embed my Spiky Shockmace into the barrel of the Tranqsniper

Free Action: I do my DEFENSE POSITIONINGNESS such that my Zapguard is directly in the way of the paths that the Tranq Sniper might fire at the other players with.

Not to worry, your production facility will come with you when you advance to the second floor! ...Somehow!

The Spiky Shockmace is now in the tranq sniper's barrel. Somehow. Actually, you realize that the Tranq sniper will probably fail to hit anything anyways, so you withdraw the Spiky Shockmace to make sure you don't forget to grab it and lose it.

Free action isn't a free action, but it doesn't matter much anyways.

Action 1: I split some of my water stockpile. This creates hydrogen and oxygen gases. The oxygen gas is stored. The hydrogen is sent to a vacuum reaction chamber, where it is heated to plasma. I then lean out from behind the barricade and launch the plasma with a magnetic field into the Tranq Sniper. Then I duck back behind the barricade.

Hold on, this is two actions! You're both creating something for your inventory, and attacking. The Tranq sniper is already dealt with, so I suppose it's not a big deal. You get both oxygen gas and plasma in your inventory, and surround the tranq sniper with a magnetic field, which somehow obscures the tranq sniper's vision and double-ensures he hits the crappy replicas of the Players scattered around him!

I put my coal in the compresser, and since coal, if compressed enough, turns into diamond, I will soon have some diamonds to work with. Might take a turn or two.

Turns out - it gets done instantly! You now have diamonds! You suddenly feel like making a minecraft reference.

Acknowledging the result of the Sonic Shooter's usage the other turn, and that this turn is a good turn to make preparations, Eyowe works on further improving his weapon.

Utilizing the Forge and any available material around, Eyowe upgrades the Sonic Shooter's shots to allow it to pierce through enemies in a straight line. Or, at the very least, have less dilution after the first enemy.

Dream: Dream a dream

DREAM!

You test out the Sonic Shooter with various materials. It's already plenty overpowered enough, but somehow, this isn't enough for you. Despite the best efforts of your research, you eventually hit a wall, a startlingly unfortunate realization... the Sonic Shooter can't really get much stronger. It's already a one-hit-kill weapon, a tool for exceedingly effective surgical destruction. To be able to use it to destroy entire armies with carefully lined-up shots... It is only a megaphone. It's as strong as it can possibly be.

I hear Joebobobob's urging, and I pause. Dreams? What dreams did I have? I had no aspirations, no desires....

But then again, these were literal dreams I needed to focus on. I remember those. One of those surfaced to my mind more strongly than the others.

A wondrous tower stretching tall, the outside looking like plain stone with a wide platform at the top. But at night, when one ventures inside, it'd be like Twilight shining through each and every window, the amber lights give the place the best of both light and darkness - the comfort enveloping of the darkness, the ability to navigate by light. Stairs winding along the sides, the spiraling motion adding to the beauty and ethereal nature of the tower, with platforms of marble interspersed every so often, carved with circles and lines reminiscent of the face of a clock. The stairs are lined with golden railings - the only part of the inside not glimmering and shining had to be the steps themselves, which had the same unassuming stone on the outside.

I felt gratitude. It was dreams that filled me wonder, with hope.

It was with this gratitude that I sent memories of my DREAMS back to Morpheus. I idly wondered if the tower existed somewhere, before refocusing on my efforts.

Well, the scratchspear was on its last legs, but there'd be a spoils worth of parts after the fight. But right now, I needed to direct the bots into helping with the mop up. The already damaged bots I directed towards dogpiling the already jammed Tranq Sniper. The rest assisted with the remaining goons. Well, except for one of them, along with the incoming bots from the generator. Those guys I have on salvage duty to bring the parts with us so we don't waste any more time here than we absolutely have to.

As for myself? Good question. Hmmm... If there's a boss coming up... I take a chance and grab some spare parts off of our fallen foes and tinker a bit. Hardware isn't my specialty, but...

There! A Weakness Analyzer! If there's an elemental weakness, this thing should pick up on it! Eventually. Nothing says 'Dismantle that boss!' like ruthless exploitation of rpg inspired weaknesses! Granted, the Curse of Repetitiveness means this is trickier than usual, but the principle is still the same. I grin. It's not a nice grin.

DREAM!

You create the Weakness Analyzer! It will automatically analyze the bosses's weaknesses and resistances once you reach the next floor.

meh, seems like it was only one, anyway I
Summon a ouroboros, a peculiar snakelike creature without head or tail, forming a joinless loop, peculiar creatures that take nothing and give nothing to the world yet somehow move and grow, occasionaly splitting via binary fission, despite their ability to replicate infinitely they're never more than rare as they're quite defensless near mindless and easy to cull, they're never hunted entirely away due to novelty value and how while substance taken from an ouroboros never adds to aything it's mixed with, rendering it near useless as a resource. They are also very easy to summon for reasons that are unclear. I wear my new one as a necklace for now, puting it behind me if danger seems apparent.

You create the Oroborous necklace! Its uses are as of yet unknown...

The man asks, "Why is there a distinct lack of attempts to take over the other suppression force generator? I am currently incapable, but I would think that someone might want to."
He says this as he manuevers over top of the room the shadows were originally contained in, while maintaining a position in the vents. He then waits. When he sent that message, his shirt, once again, turned teal.

You flee the Shadows again, buying you some more time. However... any long-term plan you may have will likely need to be abandoned. Everyone's about to move to the second floor, and with the rising water and charging Shadows, you'll be at serious risk if you try to stay down here without them...

Nobody gets left behind.

It's Attack is "Top-Notch"? Not good enough! Spicy puts aside the encroaching threat on Morpheus for the moment, focusing on the Dungeonscape.

[x1] The Render shudders, pain wracking it's destruction-focused body. Sharpened spikes begin to grow from it's quivering flesh, slowly emerging before practically exploding outward, revealing themselves as sharpened bone-tendrils a dozen feet long.

Despite lacking a clear face, onlookers would go on to swear that The Render smiled that day.

(Buffing The Render's Attack!)

That done, the Cultist turned his attention towards Morpheus, possibly among the last of the Gods, who's clock is clearly running out. Something in the man's stomach twists at the thought despite everything. But with his level of Power right now? There's not much he can do. So he begins to pray.

Spicy searches his mind for the rare gems known as "happy dreams" to the normal person, grasping at nearly-faded memories of endless libraries, of a quiet cabin, of the small Cult he was in having risen to the top.
The disheveled man allows his latent mana to soak the fraying images, strengthening them, reinvigorating them, before sending them off through JOEbob to the god of dreams. A small prayer following after them.

Dispite sending off his fondest DREAMS, Spicy still held a certain steel in his heart, moreover he still had FAITH that everything would be fine. That Morpheus will not fall like the others had.

The Render's attack is maxed out. It couldn't go higher even if it wanted to! Instead, you focus, and save up a DREAM POINT. Dream points can be used to perform upgrading actions in the DUNGEONSCAPE, as a free action! Now, you can upgrade something else instead!

FAITH! You have enough FAITH! The FAITH healer gets another upgrade, this one improving her defenses!

I Attack the Tranq Sniper with the Plasma Orange,unleashing a glorious Orangy Plasma Lance as a Surprise Attack before running back behind the Walls

(x0)Determination!!

Bam! 8 damage to the Tranq Sniper! This doesn't change anything, really, but the Tranq Sniper is made to suffer a little more before it dies. You pat yourself on the back for a job well done.

Suddenly Lil' Drainy's debuff power increases once again thanks to the power of DETERMINATION! (that, and carbon nanotube piping/materials. That helps too)

Lil Drainy's power debuff increases to x3! Now it can drain enemies extremely fast! However, its power will suffer and be less effective against the Elite Ten... and furthermore, it's also going to go after all other allies have gone from now on, to ensure it stays balanced.

"Alright, We are almost done!"
"... I need to go for a min... try not to die on me ok?"
"WAIT! where are you..."
"huh... alright."

Free action: I have FAITH that we will win this fight
Action 1: I throw a grenade towards the Guard with the Poor condition. The grenade explodes near him sending many tiny robots to disassemble the guard.

FAITH!

The last guardbot is finished off. No more guardbots. Its all clear! And the parts are there for the picking up, too...

wait at least one zap bot is dead so I grab a sap bot part and use the forge to re shape it to look like sonic the hedgehog and then paint it

You create a Sonic the Hedgehog figurine! ...Hurray??

Lil' Drainy gets a Timer. This Timer allows him to time his defense drain correctly through the Time Powers that are also imbued into the watch, so that Lil' Drainy always goes first, so all the other attacks that occur against a target Lil' Drany drained of defense would be calculated using that defense.

Lil Drainy protests. Though he may be merely a being of MIND, created to protect the MIND, he knows that being able to always go first would be completely overpowered in a lot of ways, due to the fact that each level of defense is more effective than the last. Lil Drainy knows that reality would immediately conspire to see him eliminated were he to take that route. So surely, it would be better for Lil Drainy to always go last, thus being balanced, and less likely to get murdered on a whim?

In order to best compromise between your goals, Lil Drainy transforms your timer into a defensive upgrade! Li'l Drainy now has medium defenses!

Noticing the Return of the Dark Controller in the DUNGEONSCAPE I decide to add onto the mind control resistance.

Action:

'I wish for a psychic disruptor, It is a device that will disrupt attempts to Mind Control AG entities by sending out a constant white noise into the mental realm making it very difficult for mind controllers to concentrate while their mind is continuously bombarded by white noise.' Suddenly in the DUNGEONSCAPE a Large boxlike drive that has a couple of generators attached to it pumping red energy into it. It is the psychic disruptor! After a few moments it hums to life and starts sending out a pulse of red energy into the air that covers the whole DUNGEONSCAPE!

The Dark Controller as they are preparing to mind control someone suddenly hears a quite annoying noise but looking around it can't see where it is coming from. It tries to ignore it but it still troubles them making it even harder to concentrate on top of the fucking yodeling and that never ending bell ringing.

The psychic disruptor further increases the resistance to mind control! Now mind control is 80% likely to fail! Argh!

On the off chance that JOE's plan will work, I dream.

Meanwhile, everything seems to be handled in the main hallway, so I turn to the dungeonscape. Piono thinks back to all the things he's been through, everything he has fought for, and failed to protect. He closes his eyes, and remembers.

Distant Memories summoned in the Dungeonscape, they float around and occasionally intercept enemy attacks, disrupting them and weakening their effects.

DREAM!

Distant Memories is now a stat the Random Stat Upgrader might upgrade!

Oh what's this, there's now a Compressor to help boost weaponry creation/modification. Back to the forging board as they say!

Since guardbot wreckage is probably all used up I'll have to make do with what's around me, a pity oh well. Hopefully the Forge-Compressor combo will prove effective enough for my beloved Spearnir.

As I have already recently improved Spearnir's reloading mechanism I turn my attention to the spears it fires, its damage output. Compressing one of the hand sanitizer containers for easy access to hand sanitizer I then carve out a hollow chamber in every spear, filling them with pressurized hand sanitizer. Next I carefully slip stray pieces of metal into each chamber at just the right angle that should the spear hit something head on at high speeds the metal will create sparks and ignite the hand sanitizer. After all, while being shot with a spear is pretty horrible being shot with a spear and then coated in flaming hand sanitizer is even worse. (x1)

The Spearnir is now the Flaming Spearnir! Obviously, Spearnir itself is not on fire, but the spears it shoots sure will be!

Oh, CaptainNZZZ! I see you are "Achiever of the Grail"! Does that have any meaning?

----------

The Tranq Sniper finishes unjamming his sniper rifle! He actually manages to get a shot off... at a fake crappy decoy player, from the thatch decoys you made to distract the guards earlier! The Tranq sniper is forced to realize that he is a complete and utter failure, as Disco-Chan uses Disco Stab one last time and takes him down!

Before moving on, everyone takes a few seconds to grab the massive amount of loot from the fight. So many parts of all kinds! You now have functionally infinite zapbot, guardbot, and suppression bot parts! They've been stored in the Production area. Not that you'll have much time to make better weapons from here on out...

Ender_Smirk shows up, desperately sprinting and yelling. The Shadows are coming! Everyone quickly gets moving, Disco-chan, Xerath, and suppression bots in tow! Valla takes one last look back, and then follows you as well.

Onwards! You can't go back, but you have little reason to stay! TO THE SECOND FLOOR!

----------

THE DUNGEONSCAPE:

Everyone, simultaneously, assaults the Dark Tank! But with 150% health and the highest defense possible, even all together they can only reduce him to 25% health! Li'l drainy fires, reducing the Dark Tank's defenses to manageable levels, to help out next turn at least. But then, the Dark Controller gets to fight back...

The Dark Controller uses MIND CONTROL! Rolling for 20% chance... failure! All your anti-mind-control defenses are paying off!

The Random stat upgrader upgrades Distant Memories!

---------

You all complete your sprint and arrive on the second floor, Disco-chan floating above your heads and the allied suppression bots making up the rear guard. You managed to get all 11 bots to come with you.

You're standing in a giant room - the largest you've seen yet! And at the center is a large robotic, glowing... thing. While the guardbots looked like bulky warriors, and the suppression bots looked like tanks on treads, this one looks even more futuristic than those before it... glowing a dark blue, made of some new type of metal, and stronger than anything you've seen thus far...

As the robot comes to life, the intercom comes on. Looks like your favorite person is going to keep you company.

Cybil: Players! Your escape attempt may - may have gotten further than anyone ever anticipated, but you stop here! Behold! The ultimate superboss of the prison! The GATEKEEPER!

The Gatekeeper rises up! It unfurls its weaponry; two dual cannons that each attack two random Players! That's four attacks against random Players every turn! And what's more, it opens its mouth, and the barrel of a large rifle extends outwards... it's a sniper cannon, which the Gatekeeper can use to shoot any weakened Player it sees every turn! That's... that's 5 attacks...

Cybil: Oh, don't expect that little ball of joy you're with to help. I've used the limited powers available to me to make my friend here IMMUNE TO MUSIC ATTACKS!

Alastair Dragovich dashes forward, and scans it with the Weakness Scanner! The Weakness Scanner discovers that The Gatekeeper is indeed immune to Disco-Chan's music-based attacks... but the Gatekeeper does have a weakness! It's only hidden deep inside... you'll need to take a closer look at the Gatekeeper to see where the heck its weakness is!

Cybil: Right then. Now that the Gatekeeper has sufficiently distracted you, it's time for my TRUE trump card... the thing that will REALLY kill you...

Cybil: Guards! ENTER!


A side door swings open. Inside, you can see rows upon rows of guards... there have to be at least five... ten... twenty... at least thirty, and probably more behind! You can't beat this many guardbots!

But luckily, you don't have to! Disco-Chan senses your need, and floats over to the Side door! They turn the disco music up to full blast! Disco-chan is going hold off the guardbots as long as they can! Disco-chan won't be able to help you fight, but it'll still cast Disco Squares when its charged up to help you out!

Cybil: So maybe you have some measure against the guardbots. But, you see, you've forgotten about your other pursuers...

You hear the suppression bots, most of which are still on the staircase, suddenly begin firing! Looking behind you, you see them... The entire convoy of Shadows, desperately charging up the stairs! They trample one of your bots under their feet before your own bots can finally start to slow them down... Your robots are back to their original jobs, suppressing Shadows like nobody's business, but there's so many... not only will the Shadows prevent your generator from getting you reinforcements, but they'll destroy your entire group if they manage to get through your suppression bots! You're on a strict time limit!

Cybil: Good luck destroying the Gatekeeper in time! Your army is distracted, so I'm afraid now it's just you, your highly vulnerable MINDs... and one giant, murderous robot!

Cybil: Prepare yourselves!


You do as Cybil says (but not because he said it), and get ready. Behind The Gatekeeper, you can see a large, sealed door... it must lead up to the top floor of the prison. Cybil is almost certainly up there. You can do this. You're almost through! Never give up HOPE!

---------

MAP:

(Guess who figured out how to use Paint finally? Prepare yourselves, Players, for... ULTRA HIGH QUALITY GRAPHICS!!)



Here's how this fight works! The Gatekeeper is a huge boss with a lot of abilities, and he's being powered up by the 3 other crystals in the room with him! If you can take those crystals out, he might be a bit easier to deal with! But the Shadows... the black arrow indicates their current predicted movement each turn, and every turn, they'll destroy more of your suppression bots! If you take too long, they'll reach your room, and tear EVERYONE apart! Don't let that happen!

Behind the Gatekeeper, you can see four Suppression bots. Normally they'd be the enemy's, but they aren't activated, since the control panel below was destroyed by the flood. Hmm... At least this part of the prison is dry. For now.

Itinerary:
-Defeat The Gatekeeper! Its the last thing preventing you from leaving this place!
-Destroy the Gatekeeper's extra weapons and power crystals to make it weaker!
-Investigate the Gatekeeper robot to find its weakness!
-The defunct Suppression bots...
-Fortify the Dungeonscape! The Elite Ten are incoming...

BOSS ARENA:
Players/Allies:
MooGoestheCow
FlamingFlapjacks(has flaming loafsaber)
Dragon of Hope?!?(has bretal sword, diamonds)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
barbedwireqtip(has Scratchspear+1)(Using Guard Ward, can deflect guard attacks)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Flaming Spearnir - fantastic damage, 2/2 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)
Arsenical
The Ego(has Chain Electroscythe+1, strong electric attack)(DEFENSE MODE)
Spicy_Serious(wearing husk armor - good defense)
Ender_Smirk (has scratchspear+1, 3/3 uses)(wielding Benchmark, good defense)(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
General_Urist(has oilflasher)(Using Reinforced Tetradent - medium attack, can attack safely at range)
Eevee Shadow Bacon(bread rope)
Winkins (has chain scratchslayer - high damage, good range)(has Tower Shield - great defenses, can bash enemies to stun them)
Evonix(has gauntlets of ogre strength/stench)(wearing Curse Armor, hurts attackers and works underwater)(wearing Oroborous necklace, ???)
Algot(giant clothespin, copy of leah's aurmour, sonic the hedgehog figurine)(Flaming short strikinator of doom - very strong water/electric/fire attack)
EternalStruggle(artefact blade, great attack, minor defense)
The_Quiet_Watcher(has chains, Shredder(damages and defense-downs 3 enemies))
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
That-Random-Guy(has Spiky Shockmace - great damage, extra damage to robots)(has a Zapguard, small defense + great defense against electricity)(DEFENSE POSITION)
Crusher48(has Shock Railgun w/drain matrix, .7 ammunition)
Ranger_Strider_(has 2/3 Scratchspear+1)
Krill13 (has Sonic Shooter - can use sound-based attacks(2/2 Charge))(has Anti-get-Rekt armor, medium defense)(has butterfly, strong attack at any distance)(has x-ray goggles)
Kyleruler(has Jammer - stuns an enemy for one turn)(Shock Chestpiece, good defense against electricity)(Charged Battery Blade, Great damage + electricity)
Alastair Dragovich(has 2/3 Scratchspear+1)
Bill Nye(has PB&J)
GoldHero101 (2D powers)(has basic sword, gunslinger(can heal/repair))
Pionoplayer(has ranch dressing eliminator, .5/1 cranking(+.5/turn), extremely high attack)
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)(wearing Baker's divence, good defense, extra defense against water and electricity)
Karpinsky(has Zappy knife, medium attack)
Cephalos Jr. (has sandpaper, oxygen gas, plasma)
Daskter(has lightsticks, oil lantern, 50% shock bread)
Paradoxdragonpaci (has Plasma orange, very strong fire attack)(fire retardation gloves equipped)(STEALTH MODE)
Captain.cat (has rebreather)(Knucklebiters equipped - strong fist-based attack)(wearing Future-style straitjacket - good defense)
Xerath
Valla
[AG - Winkins]Disco-Chan: 20,000/20,000 HP, 5,000A, Special: Disco Squares: 2/3 (repels darkness!)(busy holding off guardbot swarm!)

ENEMIES:
The Gatekeeper: 500/500 HP, Dual Dual Random Guns - x4 Random Snipe attack!, Special: Factory Reset: 0/4 (Boss)(generates +2 tranq drones per turn!)
Dual Gun Hinge: 75/75 HP

Supermassive Sniper Gun: 50/50 HP, x1 targeted snipe attack!

Power Crystal A: 50/50 (boosting The Gatekeeper in some way!)
Power Crystal B: 50/50 (boosting The Gatekeeper in some way!)
Power Crystal C: 50/50 (boosting The Gatekeeper in some way!)


Defunct suppression bot
Defunct suppression bot
Defunct suppression bot
Defunct suppression bot

PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 2 Scratchspear+1, Remote Control Glove (remote control of AG bot forces), functionally infinite zapbot/guardbot/suppression bot parts
Forge+Compressor(use to upgrade weapons easier)


DUNGEONSCAPE:
Outer defenses:
Amazing maze: 30% chance to make new maze entrants die instantly! Or, significantly damage elite ten!
Delaying defenses+Emoji Movie Theater: 40/30/30% chance to delay new enemies by 1 turn/2 turns/0 turns!
Food room: Has appealing cake, only for those who join AG side
Enemies:
Dark Tank: 25% health, major defenses, bodyguards allies (guarding Dark Controller)
Dark Controller: 97.5% health, major defenses, Mind Controls an ally every turn!

Allies:
WONK Sun: 100% health, (minor/medium damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, extremely massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 10: 100 x 10% health, weak defenses, weak attacking power x 10
Roman Legionnaire: 100% health, major attacking power
Bell-Ringing woman: 100% health, minor attacking power, 1/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 4: 100 x 4% health, weak defenses, weak attacking power x 4
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, minor attacking power (bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, medium defenses, reduces enemy defense x 3, goes last
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, minor attack (can be manually retargeted)(no current target!)
Faith: 100% health (max 100), medium defenses, major healing ability
megaGUN hopo Ultimate Blue tank: 100% health, medium defenses, medium attack, buffs an ally's attack! (mind control immune)
Railgunner: 100% health, weak defenses, extremely massive attack, ignores one layer of defense!
The Render: 1% health, literally no defenses, extremely massive attack
Amelia: 50% health, weak defenses, weak attack
HOPE Ballistae: Dies when castle wall does, major attacking power
Ranged soldier: 100% health, weak defenses, medium attacking power x 1

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 60% mind control resistance
Random stat upgrader(FEAR: 2/3 to next)(Distant Memories: 1/2 to next)
Current stats: FEAR level 1/3 (Allies take 10% less damage), Distant Memories level 0/2
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
Breaking Bad - XX
I climb back onto the celing and try and find a way out of this place

You dash around the entire boss arena, looking for a way out! Well, there's the path leading to back to Central Guard Command... and the stairs leading down... and the walled-off door leading to Cybil's chambers... but all three of those are impassable for some reason or another! Looks like you're stuck until the boss is dead!

The quiet watcher takes cover behind the closest power crystal before activating and throwing the shredder at the gatekeeper. He then starts forming more dynamite as he remains huddled behind the crystal.

As a free action, He DREAMS some more.

The Shredder activates, and the explosion deals 10 damage to the gatekeeper and both of its damageable weapons! The Gatekeeper is sent stumbling, the very first attack against it being a powerful blow!

DREAM! You're hiding behind one of the crystals, but this only works as long as there's crystals alive to hide behind!

I take a Scratchspear+1, some circuitry and metal sheathing, and my Zappy Knife and combine them to create an Electric Spear (hopefully with lightning-hurling capabilities).

You make the Electric Spear! It does indeed have lightning-hurling capabilities, and better attack, too!

ES immediately surmises that they should take down the Power Crystals quickly, if at all possible. He readies his blade, and split into five, each wielding a perfect replica of the sword. They then dash through Power Crystal A, slashing and slicing and stabbing in five different ways, before the five copies explosively compress back down into one, causing a concussive blast that smashes straight back into the Power Crystal.

STAB! STAB! STABSTABSTAB! Your five swords quint-stab and re-combine! 9 damage to Power Crystal A! The crystal begins to crack...

The man asks if anyone would trade a sword for a shield. Since the likely answer is, of course, no, he proceeds to rush over to stab the power crystal furthest from the rest, making certain to keep his shield between him and the Gatekeeper at all times. It should buy him long enough to interpose the crystal between them if nothing else, as he only stabs once the crystal is between him and the Gatekeeper. He has no intent to get injured this turn. He also yells, "Anyone bring the benches along? We can fashion shields from them to block at least a shot or two from this thing."
He RAGEs that the Rage Angel still hasn't attained any type of power up past the first one.

RAGE! You were JUST short, so now the Rage angel powers up and gets better attack! Hurrah!

You duck behind the crystal, protecting yourself, and stab Crystal A to deal 4 damage!

"... why isn't he back yet..."
"... I'm here..."
"Oh hey... what's up?"
"...I'm sorry..."
"sorry for wha-
AAAAAAAAAAAAAAAANNRNRNNRNEEOEOOEOEBNOONONONONOPLEASESTOPWHYWHYWHYAAAAAAAAAAAAE##@$()#*#################())(##()#



ERROR! Bill_Nye Entity is taken over. D.E.T.E.R.M.I.N.A.T.I.O.N. Is now in charge...



"I am just following orders..."


I now have total control over Bill Nye. It will stay this way until this is over.

Free action: I managed to make myself invisible so that The gatekeeper won't hurt me.
Action 1: I make a Power crystal Destroyer laser gun and shoot it at the crystals.

What? Invisible? The Gatekeeper can detect you just fine.

Your power crystal destroyer gun deals 2 damage to every crystal! Not quite destroyed, but close enough!

"Damn it! No, I didn't bring any benches! I got caught up in all of the excitement!" I yell, rapidly giving the bots more efficient command to handle the shadows. Maybe they are already on the case, but I could help them keep it up a bit longer.

I take a moment to breath. Was this familiar somehow. I remember the odd, insignificant moments the most in my Dreams. I recall all the moments of Deja Vu, and how they all came from my DREAMS.

Having sent Morpheus the unfortunately insignificant bit of power I could spare, I take a deep breath. I'd have to spend whole actions in the future buffing the DREAM power I sent to him. But right now, I had an idiotic decision to make.

"Cover me!" I yell, charging at the tank. I had to get closer to analyze its weaknesses, right? "Alley-OOP!"

Using my scratchspear as a pole vaulting stick to dodge a shot at the last second, I land on top of the infernal tank. Grabbing on with all my might, I begin aiding the machine's computer in analyzing the tank.

"Let's see what makes this hunk of junk really tick!"

Your bots move as best they can, but its hard to use much strategy with so little room! The Shadows have caught them where's no maneuverability!

DREAM!

You leap on top of the Gatekeeper, and quickly begin analyzing... it seems... it seems the weakness is on... the back of the robot! At least that's what your computer is telling you!

Guess the Sonic Shooter's at its best then. Guess what won't be at its best after this turn tho?

Yep. Eyowe, utilizing the X-Ray Goggles from just behind the walls around the entrance, aims the Sonic Shooter at the farthest Power Crystal from the entrance, and fires at it.

Dream: Dream.

DREAM...

The Sonic Shooter zaps Power Crystal C, dealing... 20 damage?? Oh come on, these things must be getting benefits from the boss tag, too... still, 20 damage is nothing to sneeze at! It would probably do the same to anything else you fired it at.

[1] I realize something... I'm split in two. so, I wake up my main self. start an action. and then move most of my self to the dream self. And I've already channeled player power by being awake. So I use the action in dreamland without summoning a dungeonscape entity! hopefully.
If it works, I use it to ensure all my preparations are finished. If it fails, I at least check if they are.
either way, I [0] DREAMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM

Your dream self isn't equipped to handle all the self you channel into it! In fact, the over-channeling results int he dream part of yourself dying, forcing your self back into the real body... after you're forced to stare out of the dream-self's eyes for a little while.

The godmodder and several god-killer-squad enemies break into the dream realm! They also are dream-selves. At first, they see no Morpheus, and turn around to leave, assuming he has left. But then... the godmodder notices something. Specifically, he notices you. Your bit of self, floating about in the dream-world, immobilized by the overload of self. Using godmodder logic, he immediately works out everything that has happened, from Morpheus unlocking your Player power to you using that power to put up some pathetic illusions around the same god.

He pauses for a moment, considering what to do, as your dream self fades away.

Dream.

Piono sizes up the situation. Lots of things need to be done right now. We need to secure outwards passage that ISN'T a deathtrap laid by the Devil, we need to keep the Dungeonscape properly secured, and we need to destroy this superboss before the baddies flood the room and kill everything. He composes himself, and prepares to do some extra work... when something catches his eye.
He whirls around, looking down into the sea of Shadows down in the stairwell. Was it... could it... THERE! Right there. The necklace. He knows that necklace. It's just like... like the one he lost in his real-world fight against the godmodder. One of a matching set of two. One that he thought he'd never see again.

Piono starts to do something he hasn't done since before he came to the battlefield. He cries. Only a little bit, the sorta 'watering eyes' bit, but he does. "There's still a chance..." He looks down at the amped up ranch blender, almost completely useless for his current cause, and shoves it into the hands of the nearest player (Karpinsky) and turns to team's assembly of assorted robotic parts. He grabs a massive amount of them and pours them out on the floor, at the top of the stairwell. He looks around frantically, attempting to check his inventory, but that isn't any good, he cleared that out when he did his last stand against the Godmodder in the Bank of Actions.
He scrambles around, trying to find the tools he needs, something, ANYTHING. Something he can shape into a wrench, or use his knowledge of the arcane to... no... there's nothing here. The prison is devoid of mana, the halls are completely clean except for the handful of items left lying about by assorted bot deaths and scuff marks.
"Please... I just need..." He thinks back to when he discussed his problem with the God of Magic.

GOMAK: You try so hard, and yet get nowhere. Maybe... the solution for you... is to just... ease up a little!
GOMAK: Instead of concentrating like you're trying to do something impossible, just... do what you're trying to do. Do it without hesitation or fear. But... without trying too hard not to hesitate or show for, or... well, you get what I mean!
GOMAK: Let go. Stop worrying so much! Relax, and do what you have to do.


Piono closes his eyes and whispers "I need a toolbox." and suddenly topples over forward when he is holding a toolbox in his hands. "PERFECT!" and he begins setting to work, constructing an odd machine...

You DREAM...

...But nobody came.

You create part of an odd machine, and give your ranch dressing blender to Karpinsky!

I run up to one of the crystals and stick a trans-spacial battery onto it, which starts draining the energy from it.

RUN.

...RUN???

A crystal now has a trans-spacial battery draining energy from it! You'll have to spend another action removing it to be able to use any energy.

Action: What is the difference between dreams and reality? Potential. So by this logic, I don't need to go to sleep to see the dreams. I just have to day-dream. So I do. Here We Go.

There sits a sky a duck king of the ducks of the united Kentucky chicken Kansas... There is 500000 different pictures of duck king, and they all come to life in another alternate universe due to AU Theory dictating everything being an AU. Every possibility is an AU, and all I had to do was acknowledge its existance, not wasting precious player power. After all, Consensual Reality between myself and me allows me to define a world without any player power spent at all before I put any life in it. Then a complex and overly long story occurs. Now, I could list the whole story if you wanted to Moniker, but I'm pretty sure 2k word limit doesn't cut it. So I'll give a long long long list of highlights:



Some guy named MORPHEUS existed and was rapidly being harassed by the Godmodder. It was getting close, the Godmodder was searching for Morpheus, and almost found him, after easily blowing away Decoys, Morpheus's time was clearly close... was it?
The United Kentucky Chicken Kansas split because of the different pictures of the duck king splitting. The Insane Duck Kings all hated each other, so it basically became a civil war of magic.

The Airdom-e is a elite chicken branch of the world that resisted the splitting and left to avoid the massive splitting of the universe, traveling into another universe, and happening to meet MORPHEUS due to being day-dream existences and Morpheus being "their element" in both element and character. Now, unsurprisingly, the Godmodder was there and was going after Morpheus... But then..

The Airdom-e of the world traveled into space and began to um... Nuke the Godmodder into orbit with a triple super kick combo with a massive Spirit-Life-Matter attack that was so strong they all Paradoxed and instantly died due to breaking this reality's definitions so utterly and Godmodder cheating making everyone saw them do their attack.

Then the United Kentucky Chicken Kansas split caused a split in the uniting, and therefore their world by rules of Mage: The Ascension everything became split because they had religions dedicated to worshiping the spliting of everything and that everything being split is better and atoms stop blending together unless you were a Chicken whose magical powers allowed themselves to hold together.

The Airdom-e was extremely angry, it appeared when they said "Into orbit" they actually used the plot power (And also Spirit) of "You blast off into space, but somehow end up somewhere you simply shouldn't be." and the Godmodder got kicked into the World of Split Chicken.

Since the Godmodder isn't a Chicken, he is instantly split by atoms since according to the universe's lawset by consensual definition whatever the Godmodder is made of he can't stay together. Since he was hit by plot nonsense into another world. Then the Chickens go mad that someone stronger than them is in their world as their world is constantly split by equal powered beings of the same exact person, so they all team up on the Godmodder, now making a SPLIT between them and the Godmodder and reunifying everything, making Godmodder be reunified, however the problem is that the Chickens already cast various Matter (Wind-Type) spells that the Godmodder first met before the Chickens unified, reunifying the Godmodder with inverted and misplaces atoms everywhere. Then the Chickens use Prime to go ahead and negate Paradoxing and all attack the Godmodder with various abilities. Since its my AU that I personally made as an author, it follows Mage: The Ascension rules, because it doesn't exist but now it does exist. The Godmodder gets swamped by a literal ton of kings with varying magical artifacts.

After the Godmodder inevitably fights off all the insane King-Chickens and kills them all, he sees a sign in the middle of the original castle:
"Paradox." (Link)
Then Godmodder realizes he has been playing in Mage: The Ascension and fighting constantly with things that the rest of the world believes are impossible and simply can't happen in front of everyone else. He instantly paradoxes to an insane amount that he takes Lethal Damage, quadruples the Lethal Damage of his Health he was playing with, and since you only need double the lethal damage of HP to instantly annihilate your SOUL, he takes 1 damage from one of his souls being instantly destroyed.

Either way, there is no doubt the Godmodder's plans to kill Morpheus has been severely corrupted and split into pieces.

Then Godmodder sees the other sign. "Even the dead can dream, and oh boy is there a lot of dead that you killed. They are coming"



The Godmodder's life suddenly flashes before his eyes, as he realizes that this isn't just one attack, its ANOTHER PIONO ATTACK LIKE HE HAD FEARED. The Godmodder starts seeing the dead all around him of all the chickens he killed and all the people he killed! They are going to try and kill him!

Suddenly, through the power of Consensual Reality, the Godmodder makes his own demise. He believes that they are real and coming to get him, and since he's the only alive person here, that means by consensual reality, it really happens, suddenly, the doors burst down between the heavens and this one reality, as people begin to swarm into to rapidly attack the Godmodder with everything they have, and all of their hearts beating as one. The Godmodder tries to fend them off and realizes his mistake, but its too late, now that they are all alive they now overrule the Godmodder, and through Consensual reality the people that just came back to life believe they can since it just happened in front of them all. The Consensus is reinforced by it keeping to happen... So they march.


They appear with their armies, soldiers, civilians, everyone. It appears that actually, the whole time between the Chicken Kings, they were in a COLD War. Since its a chilly ice pun, they also built up a bunch of ice weaponry and various magical artifacts to fight each other if necessary. They weren't all used in the fighting, as they had too many to actually use, but now the dead are back and they are using them!

The Afterlife army marches and begins to freeze all the ground so the Godmodder slips on the Ice! They then move out to Confront the Godmodder! This PUN gives them power! It turns out in the Afterlife Puns were so common and hilarious that everyone used them! Through the power of PUNS, the Godmodder is Confronted into a battle of PUNS. The Afterlife army tries hard, but to no avail, the Godmodder out-puns them. But it turns out the battle was meaningless, and actually the whole time they were playing Mage: The Ascension! Oh wait, you knew that already. While, the Afterlife army did too, and were actively setting up their attack plan while distracting the Godmodder with a PUN BATTLE. The Afterlife army marches forward with varying Ice attacks, constantly making Ice Puns! The Godmodder is outraged so much by the massive amount of puns while attacking being made the Godmodder charges forward, and slips on the Ice!

The Afterlife army then proceeds to Ice the Godmodder to the ground and begins charging the legendary artifact of destruction. The Godmodder gets out and swats it away, but now the Godmodder is extremely angry! They begin a rampage! But since we don't know the Godmodder's actual gender, when I say "they", Somehow, this means that the Afterlife army were also rampaging against the Godmodder! The Afterlife Army marches forward and realizes that the Godmodder was doing such crazy things constantly in front of them! Surely, there is a way to do that too? Then, the chicken mages and the Airdom-e come back and inform everyone about the mechanics of the world, and how it works. Since unlike Mage: The Ascension's Modern world, the Afterlife Army is used to this, and realize they could do stuff like this too!

So, that is how the Afterlife Army all became Mage: The Ascension Mages. However, even the weakest Mage can have 3 pips in a magic out of 5, allowing them to manipulate that element of reality. This makes it so that working together, the various mages use their abilities to try and Defeat The Godmodder! That Meta-Breaking Pun was so effective, the Godmodder was "Stunned" by it so all of the Afterlife Army could actually train and become actual mages.

So the Mages that now know how to use magic face the Godmodder. Suddenly, a Matter/Life Airdom-e Archmage suddenly conjures a Pokeball out of nowhere. Its a Snivy! They use Infestation! You see, it turns out the whole time we were playing Pokemon apparently, totally! The Godmodder can't run now for 2-5 turns, so their selection to [Run Away] has been completely negated, skipping their turn!

Now, you suddenly realize the Godmodder was extremely angry, and can't even run now. They charge!

All the various mages go and try to fight the Godmodder, with the many many worlds they are from. It would take too long to actually describe a whole fight, so I'll just give endless amounts of Highlights instead! Because, Surprise Surprise, everyone keeps their abilities from their universe when they died!



Soldiers from all over the Earth march out, determined as ever to end the Godmodder. Unfortunately, they can't really do that much, and essentially round 2 of Peacekeepers. They do however do bullet hell pretty well, considering their bullets cover the screen. You thought I was done Godmodder with this insane redirect combo attack plan? NOPE. So the many many bullets that are everywhere, suddenly Touhou characters show up... Minus Cirno? Oh well, I won't question where she went. The Godmodder suddenly gets angry at reality, why did I play a Cirno theme if she wasn't even going to show up? I make no SENSE at all. So when the Godmodder is too busy being angry, they fail to sense anything about the fairy that appeared where she was. Oh, nevermind, it appears that the Godmodder was a ⑨ Player and failed to realize that Cirno entered where he was just at, making the Godmodder lose a life. This is clearly because the Godmodder was too distracted at me and the bullet hell by the soldiers. The Soldiers get wiped away in a cloud of never ending hatred, and Cirno was "blasting off again!" away into the Void. Well, I guess maybe the next one will be better?

Oh wait, that was just the distraction wave. The whole time the Mages were casting spells and improving. Wait, someone decided to pick time mage? NO NO NO That will totally get balanced out by Moniker, you can even travel to the past and future with that!!! BACK TO THE FURTHEST RING WITH YOU. Now, this can't possibly go right at all, with you meeting Aradia Megido, causing her to show up later during the exact time to stop the Godmodder in perfect time. There, reverse Murphy and time puns.



Now, it appears that the Godmodder is a little angry now. Okay, understatement. He is rampaging and has annihilated all the ice in the world with sheer willpower.

Suddenly, Time Reverses. Apparently, not just ONE TIME MAGE, there was TOO MANY TO COUNT. This attack is getting OUT OF HAND. So when the Godmodder's HAND gets time stopped and the mages go HAM with HAND TO HAND Kombat, the Godmodder doesn't stand a CHANCE against the POWER OF PUNS AND HANDS. In fact, its like its THE WORLD OF PUNS AND HANDS. In this world, its PUN OR BE HANDED, and since the Godmodder suddenly found his mouth FROZEN in time by the never ending PUN WAR that actually was NEVER OVER, as a JUST BECAUSE YOU LOSE A BATTLE, YOU DON'T LOSE THE WAR, Godmodder Loses the Pun War. Godmodder is Shocked! So Shocked that he is SHOCKED Frozen in TIME!

Now, a bunch of various mages that were nerds in their past lives get together to unleash their MEGA ATTACK. With the Godmodder frozen in time, the various mages began their plan! Matter Mages created endless bodies, Life Imbued them with life, and Spirit truly made them alive with SOULs, and Mind Mages giving them their minds. These weren't just bodies. They were creatures, dinosaurs, monsters, and everything in between. The horrors of fantasy and science fiction combined forces against the Godmodder. Massive demons, angels, everything you can ever think of, with various other mages imbuing powers of various types into them. Remaining soldiers were shocked. What kind of insanity is this? In fact, the others were so shocked that some of the nerds started Paradoxing from this disbelief.



But now, the Godmodder has a bunch of challengers to fight, but suddenly another Cirno Theme comes on again! The Godmodder, this time, aware of what is totally coming, and begins to start casting fire spells instead of going with his plan that would of probably worked! Until you realize that nothing happened, and I just like Cirno too much. The various monsters around got together and began to march in order in a classic formation. Long Ranged Split Flyers in the back, tanks in the front, melee duelists in the middle, and raiders on the sides. It's clear that the nerdy population is obsessed with strategy games, who knew? It turns out the tanks were imbued with energy shields, and began trying to shield the Godmodder into the Ground, Riot Shield Plan style. This clearly wasn't working, as the Godmodder kept moving constantly!

But then Cirno comes back! It turns out the attack only took out 100% out of 300% Of Cirno's Motivation! Cirno uses Ice Sign "Icicle Fall". The Godmodder Scoffs. This is meme is hilarious. Its even the easy version. The Godmodder stands in front of Cirno and laughs. Its such a huge blindspot in Cirno's attack... But then the attack keeps going, and going and going and going... Until finally the spellcard ends and Cirno bails... But the spellcard lasted much longer than expected, as almost as someone sped up Godmodder's personal time... But then he was surrounded by tanks.

The Godmodder is quite confident now, but the tanks were getting ready, The tanks charge at the Godmodder after Cirno left and trap the Godmodder completely, and now the Godmodder is trapped, Snivy casts Infestation again! The Godmodder is still trapped and can't leave, and the smug snake was completely forgotten about! The Godmodder realizes what is going on, and that everyone is stalling, not actually trying to do much damage. All of these attacks are about freezing and time freezing and stalling, not actual damage? Suddenly, The Ranged Spit Fliers begin bombarding the Godmodder, the Godmodder has to do something! The Godmodder gets tired of all of this, and get serious, finally.

The Godmodder begins to throw the various tanks at the ranged fliers who try to dodge! Luckily, the Raiders stops the Godmodder after a few throws by knocking the Godmodder off his feet in a colossal battles of the Titans! Melee duelists begin to duel the Godmodder in combat, slowly losing, but stalling for an extreme amount of time.

The Godmodder tries his best to counter with Godmodding, but he realizes that Entropy mages countered his attacks by having them fail conveniently. Ultimately, this allows for even more stalling. Force mages try to hold back the Godmodder just to stall for a bit longer, but yeah.

Finally the Mind Mages prepare their last spell. "Geas, De-Target". They've been working on this thing's spell design for a while now and begin to ritually cast it, with it trying to Force the Godmodder to De-Target Morpheus in his attacks! The Godmodder has to stop this! A giant fortress was built around it by Steve, and the war begins. A beacon shines in the darkness, a Minecraft one enhancing the various powers of everyone! The remainders from the monster army duel and tank from the fortress, but the Godmodder has to stop this! Snivy got crushed in the monster fighting, unfortunately. This is what they were stalling for!

The Godmodder charges through defenses after defenses, determined mages trying to stop the Godmodder. TD Towers appear in the distance, it appears that Matter mages are also there trying to defend! Everything comes down in a climatic race, with PUNS being SPOUTED literally everywhere.

Until the Godmodder realizes the Jungle Tree saplings under his feet that were frozen by another ice mage SPROUTED under him and wrecked him. The Godmodder realizes he lost the pun war, and now Puns are actively fighting him! Pun POWER is a real thing now!

And so, the FUN begins. Barriers after barriers, a Carrier carries the game forward. An Aircraft Carrier... Of PUNS AND HANDS. This is not just any Aircraft Carrier, its the Denizen of the Land of PUNS AND HANDS, named Carrie. Carrie advances forward and begins to spew out massive amounts of bullets everywhere, and deploys HAND PLANES that are literally HANDS that spew out PUNS at the Godmodder. The Godmodder is literally so close to rage-quitting and just leaving. The Hands GRAB onto the Godmodder and PUNT him as far away as ever. There is no way the Godmodder has a chance under this time limit! Ultimately, the Ritual goes off, but the Denizen eventually dies, and the world is doomed under the Godmodder's eternal rage.

Highlights End.

Ultimately, everyone was demoralized. Their greatest attacks and plans had failed, and they managed to Geas the Godmodder but there was nothing else they could do... but they felt something, that they needed to stall just a bit longer. That someone, somewhere, had a plan. They did their best at delaying and stalling, and it was effective, already, but the climax is coming to their plotline.

Now, no doubt the Godmodder overcomes all their tactics somehow someway eventually, too, but that's the problem. The Godmodder can't beat what is essentially determination's effects of allowing you to constantly come back from the dead.

The Afterlife Army keep coming, stronger, faster, smarter from before. Eventually, the Godmodder realizes he has to kill everyone in one fell swoop, and tries to blow it all up with his magic. However, even the Chickens couldn't simply destroy a whole world, and Godmodder realizes he can't just do that without Paradoxing to death again.

The Godmodder also realizes that there are simply too many with various space suits and spaceships that keep the redefining of reality (and also himself who somewhat believes this too despite trying to ignore this) and has to blow the universe up. The Godmodder begins to destabilize the universe, and prepares to teleport out.

Then Aradia Megido comes out of nowhere, since she conveniently was waiting for this moment for literally forever, Time-Freezes the Godmodder, and alongside with a thousand paradox space versions repeatedly time-freeze and stalls the Godmodder while the universe collapses. Blame the fact that Aradia already knew this was going to happen.

Then the universe's finally reaches instability and collapses on the Godmodder and everyone else there, killing everyone inside of it, no respawns anymore, everyone here except the Godmodder went to the afterlife. However, the Godmodder was also in the Universe still, and was collapsed on.

The Godmodder immediately realizes there is no way this was all coincidence. Some player... Did this, and the Godmodder is angry for revenge, but can't find anything after the Universe Collapsed, and makes a noob mistake of thinking one of the players that are still alive did this, and begin a quest for revenge against the player who pulled this... Conveniently distracting him from the fact Morpheus is still alive and now Morpheus is no longer being actively hunted by the Godmodder.

Action Power Priorities:
1. Godmodder Stops Hunting Morpheus/Massively Stalling the Godmodder in the Morpheus Hunt.
2. Godmodder Damage.

Free Action: HOPE. I hope for the universe, and the sad consequences of my action. I hope we get out of here alive, and finally I HOPE that my smash attack works.


During your epic fight, the godmodder is completely distracted! He flees the dreamworld, confused, before your attack can damage him, but... Morpheus is alive a little longer.

Morpheus: Okay... (thanks to your DREAM...) I've got just enough power to sense when the godmodder's consciousness is coming back (to kill me).

Morpheus: Players... you have about... six turns (until I die).

Morpheus: I've been considering how to open a portal, and I'm afraid I don't have any contacts immediately capable of doing that (I can't sense any other minor gods (I think they're all dead)).

Morpheus: ...Do you know anyone (at all)?

Morpheus: ...And can you put them to sleep from where you are (I can't send messages to those awake)?


Morpheus... his powers are useful, and he gave you the boost you needed to get out of here. But his help will be really and truly limited from here on out. Using him to break out of the godmodder's prison is quite likely a dead end. Ultimately, you'll have to save yourselves.

I take as many bot parts as I can, the diamonds, thatch, toilet paper, and very stale bread, and create... THE ULTIMATE DIAMOND SWORD! THAT FOR SOME REASON LOOKS PIXELATED! All caps were on purpose!

You create it! The ULTIMATE DIAMOND SWORD! Its a highly powerful and effective weapon, suited for slaying enderdragons, withers, and of course, Gatekeeper bosses!

OOC: Yes it does. During a forum wide scavenger hunt I managed to find all but the final grail hidden in The Observer's posts (curse my lack of knowledge of when spoilers were added) and thus I got this banner and some trophy points.

Fantastic damage, hehehe I need to test this marvelous new description to learn its numerical meaning! Time to shoot something!

And so I target Power Crystal A with my new and improved Flaming Spearnir (naturally I'll target B if A is already destroyed) and fire its loaded spear, infused with force thanks to Player Powers, right into the center of the crystal. The infused force energy amplifies the kinetic force the spear imparts into the crystal's crystalline structure, the flaming hand sanitizer payload deployed all over the struck section of the Power Crystal. Eat that you likely non-sentient crystal! (x1)

Congratulations on your grail-finding!

BAM! The non-sentient crystal is forced to eat a fresh load of Spearnir! 12 damage to Crystal A! Cracks spread all across the crystal's surface...

Action 1: Power Crystal A is looking a little run-down. I know! It needs a polishing! I get out my sandpaper and scrub Power Crystal A vigorously, smoothing corners and remedying pits by abrading away the surrounding area. By the end of this, Power Crystal A looks squeaky clean. The fact that the energy flows in it were mangled is merely a nice side effect. Same goes for the crystal being a little less intact.

Would anyone be willing to help me with initiating a miniature fusion reaction on one of the power crystals or something next turn?

For some reason, polishing the cracks with sandpaper doesn't clean then, and makes them much worse. Huh. 6 damage.

This wears your sandpaper down to nothing. You toss its useless carcass to the side.

"Damn it all." Are the first words to leave Spicy's mouth as he sizes everything up, and in hindsight he possibly should've focused on at least upgrading his armor. The man finds himself shrugging, nothing much to do about it now. Time to handle damage control.

[x1] Moving quickly in the relative calm before the storm Spicy fishes out several peices of Robotic Scrap, testing out their weight the Cultist gives an approving nod before a small flash of Power consumes his hand, leaving the Scrap to glow with a dull-grey translucent light.

Spicy allows himself a smile, despite the naming emptiness that's beginning to fill him after using so much of his Internal Mana in so little time. The Intercept Runes would help massively in the coming Turn.

Created as magic's answer to the dawning age of Gunpowder and improved in the fires of war as projectile Weapons only advanced, Interceptor Runes are really only Runes in name, despite sharing some similarity. Instead of a carefully designed symbols steeped in power and carefully infused with Mana, these things are basically held together with magical duck tape and made to be slapped together by any novice sitting in a muddy trench in the heat of combat.Essentially it's just soaking some random object in Mana and putting Intent into the sucker, they eat through mana like a starving Gluttony-Centered Archdemon, but it can save your ass in a pinch.

The newly birthed Interception Runes hover an inch from the palm of Spicy's hand as he focuses comepletely on his allies, particularly the endangered Xerath and Vall. The rest of them getting knocked out would be a setback, but for them it'd chip away at their MIND each time.

With this mindset the Cultist focused his mind, he'd intercept what attacks he could, but those two are practically civilians.

(Spicy sets himself to intercept Attacks!)

Spicy's focus is briefly broken by thoughts of the Dungeonscape, as his mind turns to the failed upgrade of The Render's attack-(something that made the Murder-Beast weep a little, on the inside.)-he took stock of the megaGUN hopo Ultimate Blue tank, it's buffing power has potential, the Cultist noted, but the infuriating invisible ceiling on the Dungeonscape's entities would probably interfere with it...unless...an idea strikes Spicy.

Willing up the extra DREAM POINT, Spicy focuses on the tank's systems. Mana and Power begin coursing through it, briefly, oh so briefly pushing it far beyond what it would ever be capable of, even fully upgraded. A low creaking groan fills the air as the Tank is pushed past it's limits, reality beginning to fight back against this unfair power increase. But before the blow is struck and it's sent tumbling back to it's prior state, the Tank's scanners are forcibly...turned on itself? And just like that, the Tank's returned to it's prior state. But not without having gained something.

The megaGUN hopo Ultimate Blue tank is now outfitted with LIMIT BREAK! A power that allows it to buff entities beyond their normal "cap" even if it only lasts so long.

(Allowing the Tank to buff entities Attack MOAR, place more restrictions on it if you feel it's needed Moniker.)

Spicy DREAMS of the day that Xerath will reunite with Alice, complete FAITH in his heart as he sets back to the task of protecting his fellows.

Using both your dream point and regular action, the megaGUN hopo Ultimate Blue tank receives the LIMIT BREAKER buff; it can now buff allies to Abyssal attack, even though they normally can't reach a level of attack! It will not waste this upgrade, and will buff the Render as requested!

You create runes, both to protect yourself, and to protect Valla and Xerath! As long as you don't change positions permanently (you can attack, but you'll automatically go back to guarding them after) Valla and Xerath are save from getting tranq-ed!

FAITH!

I am filled with FEAR.... but let's hope this works....
Arsenical! With me!
1). Funny thing about crystals. They can be really really hard, like diamonds, and may seem impossible to break. But then you realize that if you apply enough force to a specific point.... They shatter...... Arsenical and I run to crystal B and each summon a sledgehamer. We take turns hammering away at it. It shatters.

SHATTER!

...Wait, hold on, that was only PART of the crystal. Still, a solid-sized chunk! With the two of you working together, thats 8 damage!

It's over, Cybil. I've got a direct line to your reactor.

Action: Those power crystals must provide an incredible amount of power. Let's grab all of it. I fire the Drainhook into one of the power crystals (the one least obliterated by my teammates), and use a bit of my player power to turn the cable of the drainhook into a superconductor that can channel all of the energy inside the power crystal at once into a single burst of power.

The Gatekeeper supposedly has a weakness deep inside it. We don't know what it is, but I do know that the Shock Railgun with this much power will punch straight through the Gatekeeper and expose the weakness. I deactivate the Shock Railgun's safety limiters, line up a shot straight through the Gatekeeper's side (passing through a dual gun mount that seems to have a bit of pre-existing damage), and fire. The metal slug comes out the other end of the railgun at mach 10, fast enough to deafen everyone in the room from the sonic boom, possibly to the point of damaging electronics. On impact, the slug punches straight through the gun mount, through the Gatekeeper's arm, and into its core. It might even fly out the other side, depending on what the Gatekeeper's core actually is.

The entry holes aren't just neat holes, either. As if a hole straight through your weapon hinge didn't impact weapon accuracy enough, the impact also created a massive amount of heat that melts the pieces around the impact hole. With any luck, that will cause the Gatekeeper's weapon systems to be fused together, if it's guns don't just fall off. Inside the Gatekeeper's core, spalling from the pieces of metal being blown out of the exit wound through the armor shred its internals. If it didn't have a touch of Godmodding energy powering it, it would probably be totally incapacitated, rather than being lucky to escape with moderate damage and a floppy gun arm.

Unfortunately, there's a downside to pushing a rush job of engineering past its safe limits, namely that the gun then proceeds to detonate in a dangerous burst of electricity. I manage to throw the gun away just before the detonation, causing much of the shock to go into the Gatekeeper (whatever that does), while I only face a moderate electric shock.

The energy of even the residual electric shock would normally cause a blackout, but I manage to redirect and contain the electrical energy inside my brain in an unusual effect that I can best describe as a shock-induced psychic overload. If I didn't miscalculate and just fry my brain into blacking out, that should supercharge my next usage of psychic powers.

Unfortunately, draining the power at the start of your post took your entire action, and there's nothing left to fire with! +.4 power!

You can re-use the flavor text next post, to still sacrifice your gun and all its power.

[A] Scan Gatekeeper thoroughly for weaknesses.
[FREE] Talk with Cybil.

Leah's face furrows at the sight of the abomination. "Operator, significant enemy presence detected. No weaknesses detected. Search for weaknesses more thoroughly?"

Leah nods, and points her hand at the Gatekeeper. "Confirmed. Beginning operand."

The Gatekeeper is having none of this 'pesky drone flying in my face' nonsense before it even begins and opens fire. Leah ducks and weaves away, while Omniglot seems to just... Slide out of sight despite there being no obstruction to slide from. This throws off the Gatekeeper's targeting systems, just a little, just enough. Leah proceeds to flare fire in its face with her flamethrower as Omniglot gets to work, prodding at the Gatekeeper lightly with its tools. "Material is incredibly tough. Kudos to Cybil for creating this machine as well as it has been, but no unit is perfect," Omniglot quips as an orange scanning laser hits the Gatekeeper.

The Gatekeeper's guns menacingly glare at Leah enough that she abandons operation 'distract the thing with fire' to duck and weave out of the gunfire, just enough for the Gatekeeper to forget about the armored girl. Realizing he's missed something, the Gatekeeper pokes a camera back at Omniglot, who's orange scanning beam has created a miniature hard-light replica of the Gateekeper hovering above Omniglot, who is now simulating apparently millions of attack options 'within reason.' Apparently flying goats from Nebulon Snixty-Fluor are within reason. The Gatekeeper pivots a gun to meet Omniglot-who casually catches it with a mechanical claw.

"Gatekeeper's ability to estimate enemy strength stunted, will likely require more substance in the future," Omniglot quips as it flicks the gun away, making the Gatekeeper swerve (just not enough to matter) as Omniglot re-positions itself right next to the other set of guns. The Gatekeeper makes a surprise swivel to point his own weapons at the guns, but Omniglot simply slides between two of the barrels, then under them when they try to crush it between them. "Reflexes and gun positioning ability; above par. Gatekeeper's ability to cover blind spots supplants stealth actions as logical, barring unknown blindspots," Omniglot adds.

The Gatekeeper's attention swivels back to Leah as her arms abruptly get all up in the Gatekeeper's carmeras. She dives into the azure arm just as the Gatekeeper opens fire on her position, 'swimming' upwards to meet the Gatekeeper head-to-sphere, golden arm swiftly revealing a flashbang before diving back in. A second later, a nasty combo of noise and light hits the room, leaving the Gatekeeper briefly busy. "Investigating internal power signatures," Omniglot quips. "...Interesting design choices, considering exploitation..."

Leah, at this moment, thinks that this is sufficient, and grabs Omniglot in her arms, barrel-rolling away, landing roughly behind and to the left of the Gatekeeper. "Scans complete, revealing information to entire team now," Omniglot says, as the scans hit the team communications.

Omniglot opens a secondary communication channel with Cybil. "Greetings, Cybil. I am Omniglot, speaking on behalf of my Operator. I detect that you are somewhat impressed with our operations thus far, disregarding Crusher, who is a minority for our opinions. We are reserving judgement for you," Omniglot says. "Would you be willing to explain why you are here?"​

You sprint around the Gatekeeper, examining every part of its shell and chassis! You find, on the back, a high-tech panel clearly covering something up! On it, is a counter, reading "29". Hmm...

You attempt to communicate with Cybil. He doesn't respond. Not directly.

I make a small, elegant glass vial and summon into it a liquid that looks like water but it acts and flows too fast or too slow which in turn seems to be effected by how the portion of the liquid is currently moving resulting in strange and facinating patterns, it's particularly interesting when one pours it from one container to another and back again, at some level even players get used to the idea of everything falling at the same speed. It is known as temporal essence. It's also not immediately useful.

You create temporal essence!

Are you sure you want to be making items like this this late in the game? Your stuff won't carry over when you exit the prison, and you're almost done with the sidequest!

I use some of the Guardbot supplies to greatly improve my shields general defence, my simply using metal to stiffen up the large portions of the shield that previously were to thin to actually help against attacks no entirely based around electricity.

You improve the defense of your shield immensely! It is now the Zapguard+1! It's plenty good at blocking tranquilizer darts.

what I was going to do was fuse the sonic figurine and the screwdriver using polymerisation to create a sonic screwdriver and use that to send a call for help in order to summon the doctor so we could give him the agitator so he could leave using the tardis and give the agitator to the godmodder

That's... the doctor, huh? I don't think even he can break into this place.

x0 Dream it Impossible....

(x1)I throw my weight into the Scanning Action by trying to use a Tricoder to Scan the Gatekeeper

You also scan the Gatekeeper and the panel on its back! You find that the counter is related to _ _ _ _ !

Free Action Focus - FAITH, HOPE, AND dream? okay: I have faith, hope, and dream (I guess) that we will make it through!

Action Focus - LEEEEEEEEROOOOOY: I continue acting like an idiot and literally just bonk myself against all of the adds. "LEEEEEEEEEEEEEEEEEROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOY"

One of those at a time! Let's say... FAITH!

You bonk your head against all the crystals, dealing 2 damage to all of them! One of your allies calls you a "hardheaded" individual.

I take cover beside The quiet watcher in the hope that this will protect us from some of the attack.

Action:

Now that I am behind some cover I start to use some Zapbot parts to upgrade my Knuckbiters with more jagged bits of metal at the end of it. Hopfully increasing it damage output.

You're taking cover behind a crystal! You create the Knuckleslashers, a more powerful form of the knucklebiters! They do a LOT of damage now, but still require leaving cover to attack at close range!

Free Action:

Rebooting... Void<>Time Online. Acknowledgement of Reality Check 405.

Acknowledgement 1: Infinite Energy Redirector still exists in the Afterlife somewhere.

Acknowledgement 2: Yorehammer vs Yoreshield Collision creates infinte energy and Activates the Infinite Energy Redirector. User not required to activate Infinite Energy Redirector.

Acknowledgement 3: Infinite Energy cannot be stopped by the Afterlife's defenses.

Fact 1: Infinite Energy Redirector always targets the Godmodder to redirect infinite energy.

Conclusion: Reality Perilous. Deactivating, Activating set in 1 day.

Somewhere, an infinite energy redirector deactivates. For what it's worth.

I get tired of referring to myself in the third person and switch back to my previous writing style.

Action -
Slamming into the Power Crystals that's the weakest, I go ahead and probe the Dungeonscape, closing my eyes...

A bright orange hologram appears by the mind cores. It examines them based off a distant recollection... how much Player Power would they be able to sustain right now?

While I take a moment to think, I looks back in time.

Before I
died... what year was it when I did eventually die to the Godmodder? I never actually checked the date, did I...

Your MIND cores... they're still unharmed and fully intact, and you'll be ready to exit the dungeon altogether once you get a chance.

Now that you've reached the second floor, if you wanted to do what FlamingFlapjacks did earlier to try to unlock a bit of extra player power, you could potentially get up to 5 Player power. But that would take 3 turns of actions away from you, and endanger the DUNGEONSCAPE... maybe it would be best to kill the boss with what you have.

The year when you died? Well, you've been fighting on the HEXAGONAFIELD for... for... how long? You never checked. You'll have to remember to look at a calendar or something once you escape this place.

----------

Xerath scrapes together some floor bits into a solid rock to throw! Though this place certainly looks even nicer than the first floor, with the walls shining white tile, there's still some debris to collect. Xerath hurls his rock at Crystal B, and it deals 1 damage!

Xerath: Players, I wish I could help you more, but this is all I can do right now!

The same can't be said for Valla. She has her eyes closed (though she isn't asleep), and is totally relaxed. She appears to have no intention of doing anything but staying behind Spicy_Serious.

The Gatekeeper fires! Its 4 different main tranq guns target 4 random Players! The Players targeted include...

The Ego! His DEFENSE MODE falls, and he dodges quickly!
Ender_Smirk! The wave of tranquilizer darts bounces off the crystal he's hiding behind!
Winkins! His Tower shield eats the Tranq darts, but the cannon also fires some normal munitions, significantly damaging the Tower shield!
CaptainNZZZ! His plastic protector manages to keep him awake, but he's half-asleep, and another tranquilizer dart will surely eliminate him!

Looks like you got lucky this turn! But the Sniper rifle doesn't care about luck... The Gatekeeper manually aims it at Flamingflapjacks, utterly undefended as he is, and fires! FlamingFlapjacks is instantly knocked out, and the Dungeonscape is scheduled for a new enemy. As long as that sniper rifle is around, you're guaranteed to lose one person to sleep every turn!

The Gatekeeper deploys 2 Tranq drones! These Tranq drones also target random Players! You should try to keep their numbers down...

Disco-Chan continues using epic disco music to hold off the guardbots! Disco-chan informs you with a smile on its face that Disco Squares is now charged, and will be cast next turn to aid you!

Down on the staircase below, a suppression bot is overrun...

-----------

THE DUNGEONSCAPE:

With the Render being buffed by the Ultimate Hopo tank to Abyssal attack, and the Dark Tank's defenses being reduced to a mere fraction of what they were before, your DUNGEONSCAPE army easily overruns the remaining minor enemies!

However, a new enemy enters the fray... the first of the Elite Ten! Known to herald the arrival of the villainous Ten, you are facing The Slab, a giant wall of health and defenses that doesn't attack your defenses directly, but rather buffs the other Elite Ten in a number of ways! Look out! The Slab gets lucky and bypasses all your defenses... or is it unlucky? It means your army gets an extra turn to whittle his health down compared to if he'd been delayed.

The Random Stat upgrader upgrades distant memories! Now enemy attacks have a 5% chance to fail completely!

-----------

While you're fighting, the intercom continues to spout out idle prattle from Cybil.

Cybil: Hey, Players? Want to know a fun fact? You aren't the first group the Gatekeeper has stopped!

Cybil: Yes, the group before you... we used stealth, rather than combat, to make our way through!

Cybil: And boy, were we surprised to see this thing! Yes... it really was a shock to us, taking the stealth route...

Cybil: ... The prison was different back then.

Cybil: Everything was different back then.

Cybil: BUT NOW! Now you, too, will fall!

Cybil: Once the Gatekeeper and Shadows have reduced you to nothing, my guards will storm the prison, eliminating every trace of your presence!


(Fair warning, its probably not very efficient to keep crafting better weapons from this point onwards. You'll have to leave them behind once its time to go, and once this boss is dead, it won't be long at all before the sidequest ends!)

MAP:



Itinerary:
-Defeat The Gatekeeper! Its the last thing preventing you from leaving this place!
-Destroy the Gatekeeper's extra weapons and power crystals to make it weaker!
-The panel's counter...
-The defunct Suppression bots...
-Fortify the Dungeonscape! The Elite Ten are coming...

BOSS ARENA:
Players/Allies:
MooGoestheCow
FlamingFlapjacks(has flaming loafsaber)
Dragon of Hope?!?(has ultimate diamond sword, great attack)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
barbedwireqtip(has Scratchspear+1)(Using Guard Ward, can deflect guard attacks)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Flaming Spearnir - fantastic damage, 1/2 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)(half-asleep)
Arsenical
The Ego(has Chain Electroscythe+1, strong electric attack)
Spicy_Serious(wearing husk armor - good defense)(protected by runes)
Ender_Smirk (has scratchspear+1, 2/3 uses)(wielding Benchmark, good defense)(protected by Crystal!)(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
General_Urist(has oilflasher)(Using Reinforced Tetradent - medium attack, can attack safely at range)
Eevee Shadow Bacon(bread rope)
Winkins (has chain scratchslayer - high damage, good range)(has Tower Shield - great defenses, can bash enemies to stun them, 50% intact!)
Evonix(has gauntlets of ogre strength/stench, temporal essence)(wearing Curse Armor, hurts attackers and works underwater)(wearing Oroborous necklace, ???)
Algot(giant clothespin, copy of leah's aurmour, sonic the hedgehog figurine)(Flaming short strikinator of doom - very strong water/electric/fire attack)
EternalStruggle(artefact blade, great attack, minor defense)
The_Quiet_Watcher(has chains, Shredder(damages and defense-downs 3 enemies))(protected by Crystal!)
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
That-Random-Guy(has Spiky Shockmace - great damage, extra damage to robots)(has a Zapguard+1, major defense + great defense against electricity)(DEFENSE POSITION)
Crusher48(has Shock Railgun w/drain matrix, 1.1 ammunition)
Ranger_Strider_(has 2/3 Scratchspear+1)
Krill13 (has Sonic Shooter - can use sound-based attacks(1/2 Charge))(has Anti-get-Rekt armor, medium defense)(has butterfly, strong attack at any distance)(has x-ray goggles)
Kyleruler(Shock Chestpiece, good defense against electricity)(Charged Battery Blade, Great damage + electricity)
Alastair Dragovich(has 2/3 Scratchspear+1)
Bill Nye(has PB&J)
GoldHero101 (2D powers)(has basic sword, gunslinger(can heal/repair))
Pionoplayer
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)(wearing Baker's divence, good defense, extra defense against water and electricity)
Karpinsky(has Electric spear, strong attack)(has ranch dressing eliminator, 1/1 cranking(+.5/turn), extremely high attack)
Cephalos Jr. (has oxygen gas, plasma)
Daskter(has lightsticks, oil lantern, 50% shock bread)
Paradoxdragonpaci (has Plasma orange, very strong fire attack)(fire retardation gloves equipped)(STEALTH MODE)
Captain.cat (has rebreather)(Knuckleslashers equipped - very strong fist-based attack)(wearing Future-style straitjacket - good defense)(protected by Crystal!)
Xerath(protected by Spicy_Serious)
Valla(protected by Spicy_Serious)
[AG - Winkins]Disco-Chan: 19,890/20,000 HP, 5,000A, Special: Disco Squares: 3/3 (repels darkness!)(busy holding off guardbot swarm!)

ENEMIES:
The Gatekeeper: 490/500 HP, Dual Dual Random Guns - x4 Random Snipe attack!, Special: Factory Reset: 1/4 (Boss)(generates +2 tranq drones per turn!)
Dual Gun Hinge: 65/75 HP
Supermassive Sniper Gun: 40/50 HP, x1 targeted snipe attack!
Mysterious panel(Counter: 29)

Tranq drone: 20/20 HP, Tranq!A
Tranq drone: 20/20 HP, Tranq!A

Power Crystal A: 13/50 (boosting The Gatekeeper in some way!)
Power Crystal B: 37/50 (boosting The Gatekeeper in some way!)(trans-spacial battery draining energy)
Power Crystal C: 26/50 (boosting The Gatekeeper in some way!)


Defunct suppression bot
Defunct suppression bot
Defunct suppression bot
Defunct suppression bot

PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 2 Scratchspear+1, Remote Control Glove (remote control of AG bot forces), functionally infinite zapbot/guardbot/suppression bot parts
Forge+Compressor(use to upgrade weapons easier)


DUNGEONSCAPE:
Outer defenses:
Amazing maze: 30% chance to make new maze entrants die instantly! Or, significantly damage elite ten!
Delaying defenses+Emoji Movie Theater: 40/30/30% chance to delay new enemies by 1 turn/2 turns/0 turns!
Food room: Has appealing cake, only for those who join AG side
Enemies:
The Slab: 1000% health, abyssal defenses, grants all allies +1 attacks, reduces damage against all allies by one attack level! (Elite Ten)
Allies:
WONK Sun: 100% health, (minor/medium damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, extremely massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 10: 100 x 10% health, weak defenses, weak attacking power x 10
Roman Legionnaire: 100% health, major attacking power
Bell-Ringing woman: 100% health, minor attacking power, 0/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 5: 100 x 5% health, weak defenses, weak attacking power x 5
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, medium attacking power (bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, medium defenses, reduces enemy defense x 3, goes last
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, minor attack (can be manually retargeted)(no current target!)
Faith: 100% health (max 100), medium defenses, major healing ability
megaGUN hopo Ultimate Blue tank: 100% health, medium defenses, medium attack, buffs an ally's attack! (mind control immune)(limit breaker)
Railgunner: 100% health, weak defenses, extremely massive attack, ignores one layer of defense!
The Render: 1% health, literally no defenses, extremely massive attack
Amelia: 50% health, weak defenses, weak attack
HOPE Ballistae: Dies when castle wall does, major attacking power
Ranged soldier: 100% health, weak defenses, medium attacking power x 1

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 80% mind control resistance
Random stat upgrader(FEAR: 2/3 to next)(Distant Memories: 0/4 to next)
Current stats: FEAR level 1/3 (Allies take 10% less damage), Distant Memories level 1/2 (Enemy attacks have a 5% chance to be canceled)
Everyone's MIND cores are fully intact.

Base Player Power: 3

As you can see, some of the items in the Player list are colored... those are positive/detrimental defensive attributes! The orange attributes are the ones that could potentially protect you if you get attacked - armor, shields, cover, etc. Light green attributes will be a liability if you're attacked. With this, you can see how vulnerable Players generally are to the random attacks flying around, and estimate how badly the random attacks will affect you!
 
Last edited:
Breaking Bad - XXI
ES manually retargets the Scorn Ray on the Slab for what very little it's worth, then attacks Power Crystal A once again with his sword for his man action. This time, he just hammers away at it with the flat of his indestructible blade, spreading the cracks further and further. Although this won't finish it off, the next attack against it should.

Scorn ray retargeted!

Your blade cuts through the crystal like a regular knife attempting to cut through cracked diamond. Wait, that's barely even a metaphor, that's pretty much what's happening right now. 8 damage!

Action: I leap up, grab a Tranq drone, and fall down, slamming it into Power Crystal A.

The Tranq drone bounces off Power Crystal A, and each takes 3 damage!

(DAY)DREAM: As a former personification of those who enter and leave unnoticed, I've seen a great many things. That extends even to dreams and fantasias, where it's common for there to people who lack any further definition beyond their presence. (Pretty much any person in any given crowd laughing at someone because they're in their underwear. Also videogame NPCs)

Now? I dream of EPIC BATTLE FANTASY!!!

Three companions (and a cat) in a epic adventure to save the world! Foes! (Cats, jellyfish, golems, zombies, robots, zombie robots, and much, much more!) Battle! (Lightning called from the skies, jagged monoliths from the ground, Natz spends 5/6 of her time healing everyone else!) Erm . . . also Strategic Monster Catching? Nah, it's there and all but the monster catching is part of battle and the Strategy really ought to be attached to the Battle. Also videogame cameos! Whoever made this loved their videogames! Chibi Knight, Red/Green/Blue Shells, and so on. I think I can skip the treasure hunts (in case you haven't noticed this is mainly a remixed pile of videogame memories). Uhh, anime fanservice? That too. Here, have a picture!

THWACK THWACK THWACK

I attack the gun hinge at melee range, incidentally forcing at least one tranq shot to go into my shield. (I certainly don't leave Defense Position)

You poke the gun hinge, and get in its way to intercept an attack! 1 damage to the gun hinge!

DREAM!!

"Damn it! If more of those things are summoned, this fight will go nowhere fast!" I swear, looking around for some sort of means of keeping the enemy mook spawns from distracting our forces.

Then I notice the defunct robots and grin. I leap off the tank and run to the first defunct bot, working fast and furiously to co-opt the thing and fight off the Tranq Drones. (Edit)I do this by simply linking them up to the computer controlling our AG Suppressorbots and giving them the commands via the controller we had been using this entire time, for convenience's sake. (Action)

As I do so, I am filled with an overwhelming sense of FEAR now that our hope for getting out of here without resorting to a literal deal with the devil is gone. I channel that FEAR into the proper parts of the Dungeonscape.

However, it's not enough, and so I think of something to do while I work to further distract myself. That's when I remember what Cybil just mentioned. I sort my thoughts and feelings for a bit so I can say something truly effective, working all the while. Somehow, I feel the support and ideas of others flow into me, helping guide my words as I speak.

"So, you tried and failed, Cybil? That sounds rougher than I can imagine. Really rough stuff. Were you the only survivor and thus offered the deal? Or did you get through it by making the deal yourself?"

He pauses for a moment. Then, unable to stop himself, he continues, a bit more forlorn and disappointed than angry. "And... why did you take it? Don't you hate the Godmodder as much as we do? Or maybe even more so? Why wouldn't you do everything you can to work against them?"

EDIT: While I'm at it, I also toss my ScratchSpear +1 to Xerath, since I won't be using it for at least one turn. Four tops, if I have to do this for all the drones individually.

You work on the drone, co-opting it to become one of your own! One Suppression drone is now on your side, and Xerath has a Scratchspear+1! Do be careful - the Curse of repetitiveness means you'll need to find a different way to get the other drones on your side!

Cybil doesn't respond to you. Not directly...

OOC: Thanks!

...Yawn. I could just close my eyes and take a brief n-

No! I slap myself repeatedly, sleep is potentially fatal for my MIND! Gah I need to jolt myself awake! I angrily yank the tranquilizer darts out of me and throw them to the ground. Let's not leave tgose in me.

Raising my Flaming Spearnir towards Power Crystal C I invert the inertia damper I added from bot wreckage, eliminating my protection against recoil in somewhat increased acceleration, and fire.

The spear flies into the targeted power crystal while I fly the other way, tumbling along the ground for several meters. My plastic protector easily protects me from harming myself from the impacts but those sudden jolts should wipe away the sleep from me. (x1)

You shake off the tranquilizer darts and bounce around a little, but you're still not quite awake...

Flaming Spearnir hits Power Crystal C, dealing a solid 12 damage!

Keep Smashing it Arsenical!
1). We continue to hammer into Crystal B, taking care to target the opening granted by the portion that shattered off. Assuming it doesn't break, we hide behind it.

Yo Spicy Serious, You might want to ditch protecting Valla. She isn't helping us, why help her?

BAM! BAM! BAM! You And Arsenical keep working together, dealing a combined 7 damage to Power Crystal B!

Free Action:

Alright, Cybil. You're going to lose. Your gatekeeper does not have the durability to withstand our assault. I'm not even sure how you failed against it, given you claim to be a former player. Sure you might not have our firepower, but seriously it's a giant robot and you didn't even think about escaping it through the prison's ventilation system?

Well, it shows to your intelligence in general. For instance, you've failed to evacuate your chambers, even though we have a weapon capable of killing you through a wall, and the tracking equipment to spot your exact position. I highly suggest you shut down your bots and surrender.


Action:

The Gatekeeper supposedly has a weakness deep inside it. We don't know what it is, but I do know that the Shock Railgun with this much power will punch straight through the Gatekeeper and expose the weakness. I deactivate the Shock Railgun's safety limiters, line up a shot straight through the Gatekeeper's side (passing through a dual gun mount that seems to have a bit of pre-existing damage), and fire. The metal slug comes out the other end of the railgun at mach 10, fast enough to deafen everyone in the room from the sonic boom, possibly to the point of damaging electronics. On impact, the slug punches straight through the gun mount, through the Gatekeeper's arm, and into its core. It might even fly out the other side, depending on what the Gatekeeper's core actually is.

The entry holes aren't just neat holes, either. As if a hole straight through your weapon hinge didn't impact weapon accuracy enough, the impact also created a massive amount of heat that melts the pieces around the impact hole. With any luck, that will cause the Gatekeeper's weapon systems to be fused together, if it's guns don't just fall off. Inside the Gatekeeper's core, spalling from the pieces of metal being blown out of the exit wound through the armor shred its internals. If it didn't have a touch of Godmodding energy powering it, it would probably be totally incapacitated, rather than being lucky to escape with moderate damage and a floppy gun arm.

Unfortunately, there's a downside to pushing a rush job of engineering past its safe limits, namely that the gun then proceeds to detonate in a dangerous burst of electricity. I manage to throw the gun away just before the detonation, causing much of the shock to go into the Gatekeeper (whatever that does), while I only face a moderate electric shock.

The energy of even the residual electric shock would normally cause a blackout, but I have insane mental resistance. So insane, in fact, that it's easy to convert what would normally be a brain overload from excess electric current coursing through it into a surge of psychic power. I then immediately discharge that power surge in an incredibly powerful telekinetic assault.

First, I send out a focused Starsight pulse, analyzing the Gatekeeper's internal systems to an incredibly accurate degree. I now know the exact physical composition of its internal systems, including the spatial location of each of its control circuits.

Then, I target its Factory Reset system, rending it with a telekinetic strike. The core circuits used to control that system are suddenly disconnected on a subatomic level, rendering the system inoperable. I then shred random other control circuits on the Gatekeeper's insides to disable as much functionality as possible, and to make absolutely sure that Factory Reset won't trigger and reset it to full health right as we're about to kill it.

You use your entire Shock Railgun, all in one go, in one giant attack on the Gatekeeper! Punching through its center does an incredible 50 damage, but the Shock Railgun is now destroyed, and gone forever!

Come on, now. Trying to attack Factory Reset too? Surely, destroying your own weapon is enough action for one turn?

Dream

Piono works furiously, bending and assembling metal and electronic parts to create a basic structure that grows and grows. It is rather... odd looking, almost like a stand or slotting point for something else...

DREAM... for what it's worth.

More work. Your teammates pay you little mind, busy with the boss battle.

I use one hand to rip part of the ceiling off and look around for an enemy to throw it at

You rip off a Chunk of Ceiling! You can drop it on an enemy next turn for massive damage!

I blast the Sniper Gun with the Ranch Dressing Eliminator, then quickly hide behind a Crystal.

Free Action: DREAM

The Ranch dressing eliminator floods the Sniper Gun, coating it in probably too much ranch dressing! 15 damage! DREAM...

Action: I day-dream of a sanctuary hidden in the mist. Lots of mist. A giant world of mist that disrupts Divination. This dream should be a good hiding spot for Morpheus... Because, guess what, it isn't over. This world is full of MIST, so therefore it must be MYST. Huh? Pun Power is still active? I guess the Godmodder failed to finish the Pun War when they left. Myst? What's special about Myst again? Oh right, it was something about writing books. Okay then. Now, this is different from my other action, that was making a dream into existence abusing AU logic and Consensual reality... I'm day-dreaming, making something temporarily exist in the dream world.

Than my mind gets distracted and begins dreaming many many other dreams. Now, I remember I used various afterlifees in my previous attack... Unfortunately their time probably expired, consensual reality was a power I had created with my power through Mage: The Ascension. Back to the heavens with you all, and thank you. Not like I could refresh it, with the Curse of Repetitiveness being in play, and Reality took hold again. I then realize that what I had created wasn't even a dream attack, and it was actually using AU logic and Consensual reality to hold itself together instead, that was based off of my Day-Dreaming because every possibility exists and that was just one possibility.

However, that doesn't mean that the world itself is gone, what's left of it, anyways. The monsters fell apart due to the Godmodder and Life magic expiring, after all, the life mages weren't the best of life mages still and were still inexperienced, however, since the Godmodder failed to destroy the universe like I had predicted and ran away instead to dodge the Geas, there is still a fortress there, and a few structures, nothing left of course, all the artifacts were exhausted in the battle, but the dream in itself seems like something I can work with. Now, however, I need to find a way to create a bunch of Decoy dream worlds, and here we are, an empty Dream World already existing, ripe for decoys, that the Godmodder already knows exists too.

Free Action: I use the communication psionic network to kindly request the rest of the players find some kind of solution to this problem. Giant Dreamy Distractions are now under the Curse of Repetiveness. We need some other way of delaying the Godmodder.

Then, I talk to Morpheus as I day-dream: "Hmm, What a predicament. On the other hand, we are actually breaking out quite effectively down here. We're at the final boss, The Gatekeeper, and we just started fighting the Elite Ten in the Dungeonscape mental defense we set up. We might be able to reach you in 6 turns, assuming we aren't forced to go with the alternative."

"You see, we do have an option to contact so far. The Devil. He has access to the weird portal network system that's set up there, but it leads straight to hell, and he claims that he will try to take our souls, now its likely that we will break out, but this will ultimately delay us much longer."

"Another suggestion by one of my fellow players named Pionoplayer is to try and contact the God of Magic. Assuming they aren't a minor god and dead, perhaps you might be able to contact them?"

"And finally, I think I might have an effective plan. This dreamscape might be the key. Its possible that you might be able to hide away inside the dream, taking your presence and essentially making a decoy, and having multiple players down here dream decoy dreams that seem like good hiding spots, to potentially delay. Unfortunately my day-dreams don't seem as effective or permanent as normal dreams, and going to sleep would spawn yet another Elite Ten."

"Finally, well, I doubt I could make another smash attack to delay like that again. It took a lot of personal determination and effort, but more importantly creativity and used a bunch of different things I won't be able to try again due to Curse of Repetiveness, not to mention quite a few would have been Successful Godmodder attacks if I actually had 9000 Player Power instead of 3 Player Power. Oh well. Its possible even with that level of attack I could of done a lot of Godmodder damage and successfully landed a Geas on the Godmodder, especially with a a bit more counters put in place to just running away... That would of solved the problem. Oh well."

"Other news? We managed to break out more player power in exchange for 2 Dungeonscape enemies every turn. Can't do that now considering the Elite Ten would overrun our forces, its at 3 now."

"And finally, how much DREAM power would you actually need to start considering if its possible to open the portal linked to the Shadow Realm. Perhaps... You have something akin to our Mortal Actions, where at the cost of your life whatever you just did is like extremely powerful...? Or is that just a player thing..."

"Also, don't worry too much about the whole trying to break into the Shadow Realm. The portal on this side requires a portal to be linked to it and a password we need to find entered."

"Morpheus! We figured out an idea over the communication links. Our entities were put in a DEATH Stasis Pod, which Stasis'd the Entities and sent them to the Afterlife, but they are still alive, and even the dead can dream if they aren't, and since they are Stasis'd, you can interact with them, since they are probably dreaming! They have all of our items to that we've collected, created, and made over time, and a bunch of CP too! Contact Fenix who is inside of it, tell him to listen to everything you are saying and to find a way to stop the craft and disable the stasis. Tell him that is you, Morpheus, and that the Players have gotten in touch with you. They all are stuck in the Shadow Realm. You need to prepare to use the Space Homestuck Aspect Vial and the Wind Vial. Its of the concept of space, which includes portals, and the concept of wind includes freedom of movement. Also inform Fenix about the current scenario we are in down here, and your location, and ask if there is anything in the craft that could help him get to us outside of the Space Vial and Wind Vial. We might be able to get out after all!"

Free Action 2: I hide behind a crystal. I keep day-dreaming and potentially enhancing Morpheus's power more.

Morpheus enters the realm of MYST, and hides within. Not that it'll do much good against the godmodder. He knows the game is up, and will probably try something major once the 5 turns remaining are up... something that would make everything you did within the dream not even matter...

Morpheus: The God of Magic and Knowledge... another minor god such as myself. I can't contact them, same as I can't contact any other minor god (I think he's dead. Maybe.).

Morpheus: DREAM... all your DREAMs are doing is ever so slightly restoring me closer to my normal power level. And even at my full power, there's I do not possess a portal capable of what you need (connecting to the godmodder's ultra-tight-security realm).

Morpheus: The very best I can do is contact somebody who does...

Morpheus: Alright. I'm going to contact them now...


You wait. (This takes effect at the end of the turn.)

Fear? Someone check the counter now.

Action -
I go ahead and discharge more electricity into Power Crystal A, frying it's internal magic and sending much of it haywire!

The counter is still at 29.

More power... to much! Power Crystal A shatters and breaks, crystal bits scattering everywhere!

With Power Crystal A destroyed, the Gatekeeper suddenly feels its auto-shielding drop... its now significantly more vulnerable than before!

-100 current/Max HP of the Gatekeeper!

I use my ULTIMATE DIAMOND SWORD to hit the Gatekeeper on the back, where Alastair found the weak point, channeling the electricity that the bot parts added into the Gatekeeper, through my sword.

You stab the Gatekeeper's panel with your Ultimate Diamond sword! Though it still deals damage, the attack bounces right off, not even scratching the panel! Looks like the panel is the toughest part of the Gatekeeper... the only way to get it off is figure out what that counter is!

8 damage to the Gatekeeper!

The quiet watcher runs directly behind the Gatekeeper, where it couldn't aim its guns at, and hooks his chains onto the mysterious panel, holding on with all his might and weight.

DREAM

DREAM...

You hook some chains onto the panel, and PULL!

Nope. It's not budging. You deal 6 damage with your chains, but that panel isn't coming off that easy.

I start chipping away at Power Crystal B with the many spears we have.

You take a Scratchspear+1, and stab Power Crystal B for 7 damage!

I hand Xerath the Electrosycthe +1, tell him to use it well and then run behind the Crystal that I'm draining in order to take that full cover.

You grant Xerath the Electroscythe+1, and hide behind a crystal! You're now protected.

Xerath: ...Thanks for the weapons?

Eyowe stays behind the walls to the side of the entrance, using those as cover.

Still utilizing the X-Ray Goggles to attack from behind cover, Eyowe lets fly of Butterfly once again, this time S T Y L I S H L Y attacking the weakest Power Crystal still standing.

You take cover near the staircase! It's hard to dodge the constant suppression bot fire, and the loud sounds of the battle below make it hard to concentrate... if the Shadows get up too far, you'll be the first to go.

9 damage to Crystal C!

[A] DIAMONDS ARE UNBREAKABLE BUT THOSE CRYSTALS AREN'T
[FREE?] DREAM
[FREE???] MORE CHAT WITH CYBIL

[x1] Leah... Has no clue what that 'weakness' refers to, and for that matter is already running out of time.

"Ah, Cybil. You failed, then? A shame. I suspect you've grown disillusioned. Doubtful that we can succeed. Perhaps there may be a way out for you yet, but we shall see about that. Our estimated odds exceed 55% chance of victory, at least," Omniglot quips at Cybil, as Leah dives towards one of the Power Crystals-the most cracked one (or, well, the most cracked one that's not already destroyed), flamethrower in hand.

She doesn't waste time; she takes the bayonet of her Serious Sizzler and jams it right into the cracks, likely doing minimal damage because bayonetting a rock has traiditionally never gone well. However, this also jams the nozzle into the crystal, which enables Leah to pull the trigger and unleash a jolt of flames directly into the Powered Crystal. She cranks up whatever Player Powers are available to her and watches as the fire grows from reddish, to yellow, to white, to blue, and stopping at a nice, extremely hot, world-melting shade of violet.

She eventually stops pulling the trigger if only because, while crafting materials for hand sanitizer were infinite, the amount available to her all at once was not-but at this point, the crystal isn't just cracked, but slagged and molten, a far cry from its previous perfectly diamond-like shape. Leah, supported by what is essentially power armor, thrusts her leg forwards and simply kicks the offending crystal, cracking/destroying it as necessary.

Omniglot takes the time to assist at this point. "Initializing attack routines," Omniglot says as its weaponry whirrs to life-its proper weaponry, as a small hailfire of energy pellets assault the crystal, further dampening it. Leah's wings materialize, too, and spin up into two colorful lasers that add to the affair. This eventually results in an explosion, and this results in a pretty big crack in the crystal, if not an outright shattering thereof.

[x0?] Leah daydreams about doing that to the Godmodder, on-the-spot. No particular build-up; just an overly-vauge face abruptly taking an overly-large steel-toed boot direct to the face in a spectacular shower of blood. Gruesome, but for the person who put her here, very successful. Who knows? Maybe it gives her, or someone else, power?​

Power Crystal C... destroyed!

With the Power Crystal down, the Gatekeeper suddenly begins feeling the effects of Age and Rust! Crystal C powered its anti-aging systems, and now, the Gatekeeper is decaying into nothing!

-20 current and max Gatekeeper HP every turn!

Unfortunately, this alone won't be enough to do the Gatekeeper in before the Shadows reach you.

I GUN!
I..
I wake up. Only the highest quality actions here

You WAKE UP! You are now awakened. This grants you resistance to one attack from a tranq dart!

"HAHAHAHAH!!! This will be too easy!"

Free action: I create a shield to block the gatekeeper's attack
Action 1: I create a Crystal Destroying Swords and I slash at Crystal A

"... ... I'm so sorry Bill... But HE told me to do it..."

You create a Free Shield to block the Gatekeeper's attacks! However, since the shield is a free action, that means you got it from the Free Stuff Store, and all the stuff at the Free Stuff Store is so poorly-made that it doesn't even exist! So you aren't protected.

A Crystal Destroying Swords appears, and slashes at the one remaining un-destroyed Crystal, Crystal B! 5 damage!

The man pulls his Scratchspear from the Crystal, and then, he prepares to stab again. But this time, his hoodie turns red, and he manages to let off a flurry of blows, faster than anyone really thinks he should be able to. He then says, "I have an idea. It depends on if Morpheus can give me a single, very temporary, power boost. I am a god tier, so I have the same powers in both realms. If he can lend me enough power, I can build a portal in his dream world, and you can walk through. It might hurt severely, and I don't know what shape I will be in afterwords, but I should try anyways. Give me a bit to talk with him if we kill this thing before he dies is my point."

7 damage to Crystal B!

Building a portal in the dream world? A worthy idea, but the materials needed to create a portal... only some organization with an incredibly vast amount of power and resources could manage it. Even at full Player power, it would take some time to get the components needed for a properly working portal.

[0] I DREAM a dream of dreamsyness [[[[I am a person. I stand in a room. the room has a table, a television, a skeleton too. the television is OFF. the skeleton is at the table. the television is Slightly larger then my head,
I say hello to the skeleton. the skeleton says [unknown].
a antrophomorphized fish with an eyepatch shows up. the skeleton is SANS (his eyes are blank am i a killer). the fish is UNDINE.
SANS and UNDINE talk. I may be part of the conversation.
The skeleton is unhappy. PAPYRUS is dead. (did I kill himyes) They talk. The skeleton is relatively well-adjusted to this loss.
They talk. They talk. TheYtlk(this is a route of but one death)a
I turn on the television by pressing a button on the bottom-right wooden sector. there is no feeling. it shows SATATCICTITCYTYIC (an abyss).
SANS notices the STaTITIC. UNDINE notices this, and then the sTaTIC (black and white and changing always).
I move towards the televStsionTATIC. A force gradually pushes me away (there is a sensation). I do not feel my legs moving. I keep moving towards it, but eventually give up. the force pushes me further away then I started.
I think I see something in the STAtICTIC. I keep moving. SANS is there. SANS will, has, or is currently preforming the action of [Advise me not to try so hard its fine]. Regardless of his statement, I keep moving. the force strengthens while I do. I still cannot feel my legs. Perhaps I never could. I don't notice this.
I continue, and then at some point, go limp, or similar. I no longer expend effort. my body is STATIC. I remain upright. This World fades from my view, though not from others.
Nobody is alarmed by this turn of events.
]]]]
[1] Factory Reset, huh?
Factory Reset... what does that phrase mean again... ah, yes.
[A factory reset, also known as master reset, is a software restore of an electronic device to its original system state by erasing all of the information stored on the device in an attempt to restore the device to its original manufacturer settings.]
now, I don't know how Cybel made it immune to music... but given he was asleep until a round or two before we crashed into here, controlling the robots, and talking on the intercom, he can't really have done it himself, physically. And the boss was alone when we showed up. So... software patching! most probable method of music-proofing.
This means when the Boss uses Factory Reset, Disco-chan can kablewie it. And if this ability heals the Boss- which it very well may!- then that means it also reverts physical changes, leaving aside the remote possibility of the changes not reverting.

Your DREAM gives Morpheus neither more nor less power than any other DREAM.

The second part of the post - Factory reset - somewhat more readable than normal. Good job.

"Cybel" definitely applied Player powers to the Gatekeeper, looking at it... Factory Reset probably wouldn't affect his changes.

I have a plan.

Free Action 3: Communicating with the rest of the players (except Xerath unfortunately) and also Morpheus.

Operation: DREAM POD


Here is the plan:

Step 1: Players use Free Action: Dream, except their dreams actually are fluffed out and have things you would see in a dream in it. After I did my previous action, it worked and make Morpheus gain power, because it was a Smashpost Dream. Its very likely that DREAM relies on Actual Dreams being day-dreamed/said. This will empower Morpheus, which is required for this plan to succeed.
Step 1.5: Create Anti-Morpheus Dying Defenses So Morpheus still lives to coordinate the Portals when we get there.
Step 2: I am talking to Morpheus. Fenix is highly likely dreaming in the stasis pod. Morpheus reveals he can talk to anyone who is dreaming. Morpheus talks to Fenix, informing him about the rest of the plan and his involvement in it.
Step 3: Since Morpheus is empowered, have Morpheus's empowerment allow him to Force Fenix awake and out of stasis, alternatively, use a creative player action in tandem with Morpheus to force Fenix out of stasis.
Step 4: Assuming Fenix isn't already in the Shadow Realm, after Fenix has been forced awake, Fenix disables the Stasis mechanism, and gets up the rest of the entities.

List of stuff in the DEATH Stasis Pod
Step 5: Note the Homestuck Aspect Vials. 5 are used, while 7 are not. Space and Breath hasn't been used yet. The concept of Space allows for manipulation of matter, such as to create a Portal. Breath involves Freedom of Movement. Both combined would allow Fenix to create a Portal to us.
Step 6: Defeat the Boss, Defeat Cybil, Get the password, get the portal. Since Morpheus is still alive thanks to our defenses, Morpheus tells Fenix its time and Fenix uses both Vials, and opens a portal near him.
Step 7: Depending on the situation informed to us by Fenix on the other end, we either enter the portal or have the Death Stasis Pod enter the portal to our end.
Step 8: Rescue Morpheus from the Godmodder after we figure out how to get our powers back.
Step 9: Profit.


Also, I ask Xerath if Alice is still alive.

Xerath: Yes. I would know right away if Alice died for any reason.

Dream:I daydream of the secret of the Magic Skeletons in the Emporium of Books,where i(also a skeleton) are picking out some books,most of their titles are obscured and ever-changing,as the Nature of Dreams but some have Titles like "The Pineapples and how to cook them" and "How To:find your Pencils",then I snap out of the daydream to do my Actions

I improve my Stealth Suit to be more protective with some enchantments and sub-layered nanometer Thin EM Fields to deflect Bullets and such

DREAM...

You upgrade your Stealth suit! Now, it can protect from a Tranq dart!

Free action:

Deciding that for now it will be best to go after the Power Crystals first so I move over the Power Crystal C.

Action:

I start slashing away at Power Crystal C with my Knuckleslashers!

You do this, but to Power Crystal B instead! 9 damage to Power Crystal B!

Free Action Focus - FAITH, HOPE, AND dream? okay: I have faith, hope, and dream (I guess) that we will make it through! SO MUCH ENERGY IS COURSING THROUGH MY BOOOODY!

Action Focus - Buildin' an Armor!: "Building a- ARMOR!" I whack some metal together and creating an armor. It's an armor! It protects me.

Again? You can't use multiple types of free actions at once... let's say this time its... HOPE!

You build an ARMOR! The Armor fully protects you from one attack!

I create the Dimensional Bracer out of some spare metal. As in something that braces dimentions, not an item of armor that has something to do with dimentions. It's a metallic ring a foot or so wide, about the same diameter as my orobros but somewhat thinner, inactive it simply distorts space within it, making it have a slightly higher voliume than it would normaly. Actively however it can enforce significant and complex distortions within the same area against significant force.

You create the Dimentional Bracer! It braces Dimentions!

You wonder what this all is going to be used for. The fight progresses onwards...

DREAM

(Action!)
I twitch a bit before coming into consciousness as I look blearly around of the severely blurred area as my head spins due not having my glasses for a while. Trying to adjust, my head is then equipped with the knowledge of how to properly apply contact lens. With this new information, I feel around my robes for a specific pocket and pull out some contact lens. I carefully wear them and sigh as I can view the world in defined lines and color and adjust to the sudden change in sight.

Eventually, I get used to it and peer the surrounding area... until I notice lights that looks... Disco-y...

My eyes go wide, nearly causing my contacts to fall off before I dash towards Disco-Chan and proceed to glomp her from behind. This promptly stops the Guardbots and Disco-Chan as they look at who decided to interrupt their standoff.

Paying no mind to their bewildered gazes, I take in the fact that Disco-Chan is HERE in my arms again. Words fail to come out to convey my relief and happiness, I feel my BOND shine like a beacon as she realizes who I am. In response to my tightening hug, she shines as brightly as a beacon as her Disco lights flares and shines like the sun. Settling myself on the floor and grinning like a loon, I call out. "HIT IT BABY!" and the disco music intensifies. And so I hustle and let the groovyness overtake me as I laugh along with Disco-chan who floats and sway to my side.

Happiness takes the physical form of a shock wave as I begin to leak tears of joy as we spun one another in the disco light the threatens to engulf the hallway. The Bond ever shining from this teary and happy reunion as we finally meet again after 80+ turns.

Meanwhile, the guardbots are pushed further and further back into the hall they came from as the Happy/Disco-Shockwave proceeds to seep and crash into their metal bodies.

The PURE JOY SHOCKWAVE pushes back all the guardbots, and Disco-Chan is absolutely OVERJOYED to see you! The Disco music intensifies... intensifies... and...!

Disco Squares next cast will be significantly buffed!

Spicy, taking the clue from his fellows, begins to DREAM, DREAM of endless halls of books tended to by long-dead keepers, of a Beach that begins to mingle with the endless sheves...oh Dark Masters, books are in the water! What in the world is that swimmer using that Filing Cabinet for!? Why in the fifty and one Hells is that lifeguard using the dewy system!? *It's been phased out for decades you inefficient swine!*

Spicy eyes jolt open at that, a shiver running down his spine...hopefully a DREAM shifting towards a Nightmare counts, as terrible as it was. Spicy turns his attention back to not-dying...how to do that....Spicy glances about the room, eyes landing on the Supermassive Sniper Gun, that could use some killing.

[x1] "Be right back you two, no dying allowed." Sprinting forward, Spicy jumps onto the barrel of the blasted thing a scritching noise fills the air as he scrambles to cling onto the smooth metal. Eventually managing to cling to it by wrapping an arm around the Gun barrel. He then begins to scooch forward, slowly half-jumping his way to the area where the Barrel meets the main body of the Gatekeeper. A small flair Power burns a quarter-sized hole in the plating connecting the two, quickly shoving a finger in before it closes. A dim burst of orange lightning travels up from his core, moving up his body and through his arm, ushering his Mana through his body before releasing in a flash inside of the machine, a series of Mechanical Runes appearing in random spots in the Supermassive Sniper's systems, Flash-Burned on by Power and fueled through Power-Guided Mana.

Spicy then let himself fall with a hollow 'thunk' against the metal floor, scrambling back over to his place defending Valla and Xerath, before...nothing. There's a small 'ping' when the hole on the barrel closes back up, but apart from that the air, and more importantly the Supermassive Sniper remains still and untouched.

Yet still, FAITH courses through Spicy's body, Interception Runes at the ready as he preps himself for action. A small smile on his face and satisfaction coursing through his bones.

(Setup for the future!)

FAITH! This is enough to buff the Faith Angel! Now it has even stronger healing capacity!

Setup has been set up...

a power crystal suddenly explodes, why? Because I have blocked the power transfer causing it to overload itselfe

BOOM! What? Somehow it's holding on! 5 damage to Power Crystal B!

1 action: I replace the Railgunner's scope and barrel with better ones, increasing the amount of defense the Railgunner bypasses due to the increased analytical power allowing weak points to be exploited more, and the increased accuracy allowing the weak points to be hit more often.

How exactly are they better? Well, do you remember the universe I mentioned? Programmer was not simply a better programmer. His true specialty lay in Artificial Intelligence. His greatest creation is a story for another time, but let us talk about one of his lesser ones. He created a lesser AI as a tool to assist his greatest creation. Its power lay in extrapolating data to predict the future. But it was inevitable that his greatest creation would find enemies, and when it did, it was uninterested in knowing how it could lose. It wanted to know how to win. And so the function of the predictive AI was reversed, in a way. Instead of inputting a group of actions and outputting a group of futures that could arise from the actions, the input was a group of futures and the output was a group of actions that could be taken to arrive at one of those futures. The strategic AI performed well, and that was good. Soon, technology advanced to the point where a copy of the strategic AI could be mounted on a man-portable weapon. The scope would act as a camera for the AI to gather data, and the barrel was modified to be able to slightly move around in order to remove the inaccuracy incurred by the shaky hands of humans. Both sides of the war tactically destabilized the spacetime continuum to remove enemies from the battlefield. And an AI-railgun ended up in the prison similarly to the original railgun. It started out in the sewers and floated up to near the staircase, and when the Shadows rampaged up the stairs, the force the rampage exerted on it propelled it all the way up to the second floor and past the suppression bots, where I could safely retrieve it. Fortunately, the war required the AI-railgun to be durable, and so the damage it took in battle and from the Shadows did not affect the parts necessary to install the AI. And, well, I added those parts to the Railgunner's railgun. See above.

The Railgunner now bypasses two layers of defense!

----------

Xerath, seeing the almost-destroyed Crystal, activates the Chain Elecroscythe! One clean cut, and the crystal is robbed of its last 4 HP! Crystal B destroyed!

With the last Crystal destroyed, the Gatekeeper suddenly finds its minion generator working a lot less efficiently! It's been forced to rely on the less effective backup power reserves! 1 less Tranq bot will be deployed each turn!

Valla watches the fight, with her eyes open, her head resting on her hand.

The new suppression bot, freshly converted to your side, attacks one of the Tranq drones, dealing 10 damage! By default, the Suppression bots will attempt to reduce the number of Tranq bots, but if all the Tranq bots are dead, they'll help kill the Gatekeeper!

But now, its the Gatekeeper and Tranq drones turn... you didn't kill ANY Tranq drones! Nor did you destroy any of the Gatekeeper's weapons! That means you have 6 attacks to deal with! Here they go!

That_Random_Guy blocks the first one! The zapguard takes some damage...
RedRover1760 is targeted next! He rolls to use his boosted dodge skills, with a 50% chance for them to work... He succeeds!
Ender_Smirk! His crystal no longer protects him, since all crystals are destroyed! However, he blocks it with the Benchmark, protecting him at the cost of some durability!
JOEbob is targeted! With no defenses, JOEbob falls right asleep! New Dungeonscape enemy!
Eternalstruggle is hit! The artefact blade struggles to defend against the attack! Eternalstruggle is about to fall asleep... 50% will save! It's a success! Eternalstruggle barely stays awake!
Kyleruler is hit! The shock chestpiece keeps him half-awake!

The Sniper Rifle selects another unprotected target... The_Two_Eternities! One shot later, and they're sound asleep (though they immediately get back up). Luck won't save you from the sniper rifle...

Another Tranq drone is deployed!

On the stairs behind you, another suppression bot gets trashed.

Disco-Chan casts DISCO SQUARES! Five Disco Squares appear! Normally, it would be three, but thanks to Winkins giving Disco-Chan a JOY BOOST, you get 5! If you stand in a Disco Square, you can triple your damage!

Full Disco Squares explanation:
Anyone can claim a Disco Square as a free action. Just say "I claim a Disco Square" or some such thing. Claiming a Disco Square and using an attack will delay your attack from firing until the end of the turn. At the end of the turn, the Disco Squares will automatically go to the highest damage-dealers who claimed them. So as long as you remember to claim a Disco Square, the disco squares will always be used efficiently!

-----------

THE DUNGEONSCAPE:

All allies attack The Slab, bringing it down to 842% health! Li'l Drainy manages to drain it by one defense level, hopefully making progress easier...

The 2 new approaching Elite Ten are checked by your outer defenses! Both avoid the instant-kill traps (not that they'd do more than hurt them), but each of them is delayed by one turn, pushing back their arrival onto the field!

-----------

Cybil: Hey, Players. I find it interesting that you still think you can win.

Cybil: Want to know a fun fact about the Gatekeeper? It's ability... Factory Reset... restores it right back to full health!

Cybil: It doesn't restore the destroyed crystals or weapons, true... but it does restore it to full max HP!

Cybil: If that ability fires off, you'll NEVER stop it before the Shadows get you!

Cybil: That ability convinced me! The Gatekeeper is totally unstoppable!

Cybil: The Shadows will wash you away, and I can keep watching over the prison from on high... keep here, keep alive... forever!


----------

Morpheus: Alright. I'm going to reach out to all the entities in the stasis pod, and send them a message. If they're asleep, then they'll hear it.

Morpheus: ...Goodbye (and thank you).


Morpheus concentrates, using every last bit of his restored power! Every ounce of DREAM you gave him... everything he has left... one last DREAM is sent out to your entities! A DREAM illustrating both your predicament in the prison, and your attempts to escape! The DREAM also contains all the information you know about the portal, with the coordinates Morpheus managed to DREAM detect! If there are any entities out there, if there's anything left on your side out there... they got the message. Assuming they were sleeping. Hopefully. Maybe. Probably.

Morpheus slumps down, and collapses into a deep sleep. He is really and truly spent. There is nothing more you can do for him.

(DREAMing is no longer effective.)

Nothing you can do about it now but wait. Wait and HOPE.

----------

MAP:



Itinerary:
-Defeat The Gatekeeper! Its the last thing preventing you from leaving this place!
-Destroy the Gatekeeper's extra weapons and power crystals to make it weaker!
-The panel's counter...
-The defunct Suppression bots can be turned to your side!
-Fortify the Dungeonscape! The Elite Ten are coming...
-Turns left until Morpheus is finished: 5

BOSS ARENA:
Players/Allies:
MooGoestheCow
FlamingFlapjacks(has flaming loafsaber)(Awakened)
Dragon of Hope?!?(has ultimate diamond sword, great attack)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
barbedwireqtip(has Scratchspear+1)(Using Guard Ward, can deflect guard attacks)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Flaming Spearnir - fantastic damage, 0/2 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)(half-asleep)
Arsenical
The Ego
Spicy_Serious(wearing husk armor - good defense)(protected by runes)(protected by Crystal!)
Ender_Smirk (has scratchspear+1, 2/3 uses)(wielding Benchmark, good defense, 50% durability)(protected by Crystal!)(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
General_Urist(has oilflasher)(Using Reinforced Tetradent - medium attack, can attack safely at range)
Eevee Shadow Bacon(bread rope)(Chunk of ceiling)
Winkins (has chain scratchslayer - high damage, good range)(has Tower Shield - great defenses, can bash enemies to stun them, 50% intact!)
Evonix(has gauntlets of ogre strength/stench, temporal essence)(wearing Curse Armor, hurts attackers and works underwater)(wearing Oroborous necklace, ???, wearing dimentional bracer)
Algot(giant clothespin, copy of leah's aurmour, sonic the hedgehog figurine)(Flaming short strikinator of doom - very strong water/electric/fire attack)
EternalStruggle(artefact blade, great attack, minor defense)(three-fourths asleep)
The_Quiet_Watcher(has chains, Shredder(damages and defense-downs 3 enemies))(protected by Crystal!)
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
That-Random-Guy(has Spiky Shockmace - great damage, extra damage to robots)(has a Zapguard+1, major defense + great defense against electricity, 50% durability)(DEFENSE POSITION)
Crusher48
Ranger_Strider_(has 2/3 Scratchspear+1)
Krill13 (has Sonic Shooter - can use sound-based attacks(2/2 Charge))(has Anti-get-Rekt armor, medium defense)(hiding behind entrance wall)(has butterfly, strong attack at any distance)(has x-ray goggles)
Kyleruler(Shock Chestpiece, good defense against electricity)(Charged Battery Blade, Great damage + electricity)(half-asleep)
Alastair Dragovich
Bill Nye(has PB&J)
GoldHero101 (2D powers)(has basic sword, gunslinger(can heal/repair))(shielded by ARMOR)
Pionoplayer
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)(wearing Baker's divence, good defense, extra defense against water and electricity)
Karpinsky(has Electric spear, strong attack)(has ranch dressing eliminator, .5/1 cranking(+.5/turn), extremely high attack)
Cephalos Jr. (has oxygen gas, plasma)
Daskter(has lightsticks, oil lantern, 50% shock bread)(has 2/3 Scratchspear+1)
Paradoxdragonpaci (has Plasma orange, very strong fire attack)(fire retardation gloves equipped)(STEALTH MODE W/DEFENSES)
Captain.cat (has rebreather)(Knuckleslashers equipped - very strong fist-based attack)(wearing Future-style straitjacket - good defense)(protected by Crystal!)
Xerath(has 2/3 Scratchspear+1)(has Chain Electroscythe+1, strong electric attack)(protected by Spicy_Serious)
Valla(protected by Spicy_Serious)
[AG - Winkins]Disco-Chan: 19,700/20,000 HP, 5,000A, Special: Disco Squares: 0/3 (repels darkness!)(busy holding off guardbot swarm!)

ENEMIES:
The Gatekeeper: 306/380 HP, Dual Dual Random Guns - x4 Random Snipe attack!, Special: Factory Reset: 2/4 (Boss)(generates +1 tranq drones per turn!)(decaying, -20 current and max HP/turn!)
Dual Gun Hinge: 64/75 HP
Supermassive Sniper Gun: 25/50 HP, x1 targeted snipe attack!
Mysterious panel(Counter: 28)

Tranq drone: 7/20 HP, Tranq!A
Tranq drone: 20/20 HP, Tranq!A
Tranq drone: 20/20 HP, Tranq!A


Suppression bot: 10A
Defunct suppression bot
Defunct suppression bot
Defunct suppression bot

Disco Square (triples damage of whoever claims it!)
Disco Square (triples damage of whoever claims it!)
Disco Square (triples damage of whoever claims it!)
Disco Square (triples damage of whoever claims it!)
Disco Square (triples damage of whoever claims it!)


PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 2 Scratchspear+1, Remote Control Glove (remote control of AG bot forces), functionally infinite zapbot/guardbot/suppression bot parts
Forge+Compressor(use to upgrade weapons easier)


DUNGEONSCAPE:
Outer defenses:
Dark Master: 100% health, massive defenses, 200% chance to mind control an ally each turn! (Elite Ten)(arriving next turn!)
Extremely Massive Gobblebeast: 200% health, extremely massive defenses, extremely massive attack (Elite Ten)(arriving next turn!)

Amazing maze: 30% chance to make new maze entrants die instantly! Or, significantly damage elite ten!
Delaying defenses+Emoji Movie Theater: 40/30/30% chance to delay new enemies by 1 turn/2 turns/0 turns!
Food room: Has appealing cake, only for those who join AG side
Enemies:
The Slab: 842% health, extremely massive defenses, grants all allies +1 attacks, reduces damage against all allies by one attack level! (Elite Ten)
Allies:
WONK Sun: 100% health, (minor/medium damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, extremely massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 10: 100 x 10% health, weak defenses, weak attacking power x 10
Roman Legionnaire: 100% health, major attacking power
Bell-Ringing woman: 100% health, minor attacking power, 1/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 5: 100 x 5% health, weak defenses, weak attacking power x 5
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, medium attacking power (bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, medium defenses, reduces enemy defense x 3, goes last
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, minor attack (can be manually retargeted)(no current target!)
Faith: 100% health (max 100), medium defenses, massive healing ability
megaGUN hopo Ultimate Blue tank: 100% health, medium defenses, medium attack, buffs an ally's attack! (mind control immune)(limit breaker)
Railgunner: 100% health, weak defenses, extremely massive attack, ignores two layers of defense!
The Render: 1% health, literally no defenses, extremely massive attack
Amelia: 50% health, weak defenses, weak attack
HOPE Ballistae: Dies when castle wall does, major attacking power
Ranged soldier: 100% health, weak defenses, medium attacking power x 1

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 80% mind control resistance
Random stat upgrader(FEAR: 2/3 to next)(Distant Memories: 0/4 to next)
Current stats: FEAR level 1/3 (Allies take 10% less damage), Distant Memories level 1/2 (Enemy attacks have a 5% chance to be canceled)
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
Last edited:
Breaking Bad - XXII
(Note: This post received a major edit. Due to a mistake where I forgot Krill13 fired the Sonic Shooter, I didn't realize you all actually did do enough damage to take down the Gatekeeper this turn! My apologies.)

I claim a Disco Square!

I run up to the Gatekeeper, and hit it's sniper rifle gun thing! I use whatever player power I have left to boost my Ultimate Diamond Swords electricity effect!

You claim a Disco square, and use your attack...

Still holding onto the panel by the chain he attached to it, the quiet watcher tries to work out what mechanism the panel was using to keep it attached to the Gatekeeper, and on how to get it open. If things got bad enough, he knew what he would try.

The panel appears to be using an electronic latch. Perhaps once the countdown hits 0, the latch will deactivate and the panel will come free.

I claim a Disco Square.

HOPE!

Main Action:
I disable the safeties I built into the Electric Spear. Then I heft it and start charging it up. Small flashes of lightning crackle throughout the room. For those players that have hair, it stands on end as static electricity builds up. An ominous hum builds, louder and louder.

Then a massive bolt of lightning arcs from the Spear to the Gatekeeper, coursing through all of its systems, overloading circuits left and right. A similarly massive clap of thunder is heard.

The bolt was too much for the Spear's subsystems to handle. They too become overloaded, crackling with electricity. I sense that the Spear is building up to an explosion, so I throw it at the Gatekeeper. It sticks in the main chassis and explodes.

I then hand the Ranch Dressing Blender off to Arsenical with orders to crank it up, load it with bread, and then hold onto it until another player takes it from him.

Ranch dressing blender handed off! Arsenical spends his faux-action cranking it up to full.

The Electric Spear is overloading! You take aim at the Gatekeeper, and claim a Disco Square for your super-strong attack...

[1] never giving up! nay! not doing that! Nothing I can do, you say? Nooooooooooooooooooooooo. I'll do something! definitely! so there!
I arrive in the dream world and... hm. on the one hand, i have this first idea which involves an actual dream, but on the other hand its totally not going to work. instead...
I wonder if Morpheus would like to be a player?
I go to Morpheus, where he lays deep asleep (shouldn't he have a dream self appear here then? :onlyhalfjoking: ), and I look at the Tether that connected him to me (who was connected to communication and hence all players) for DREAM freeactions.
And I pour energy into it. No, more then energy. I pour in player power, of course, and that's all well and good. But I also pour in some of my MIND. Just a bit. Only 10%. if I'm not done the round before the Godmodder returns, I'll probably retrieve it. But I do it. And if the Godmodder shows up early, and I lose it? Fine. That's a risk I'm willing to take. And if you think it's worth the risk, and you have to pay up, you can't really complain, can you? Either way...
Once I make sure the Morpheus is very securely connected to this tether, and the tether is securely connected to me, I wake up and take shelter in the stairwell. And, well, that's my action.
[0] Dreaming may be ineffective, but there's other stuff I can do. If the above did not consume my mental energy (though i would allocate this "action" there, if it will improve my odds), I look through the hoard of shadows for one which seems to be moving with less vigor, and also which has no identifying characteristics. The goal is two-fold; one, to reduce physical risk to myself, since the more they struggle the harder it'd be, and two, to avoid messing with any quests similar to Piono's.

You prepare to put your MIND through a tube. MIND isn't really something you can control, but let's assume you've bypassed that. If you wanted to put your MIND through the tube to Morpheus... you would have to put ALL your MIND in. All your MIND would be transferred to Morpheus.

As you're about to foolishly begin anyways, a confirmation box appears.

"Are you sure you want to do this? It's a phenomenally bad idea."

Wow. Normally, when you do a bad thing, it just happens and doesn't bother warning you. This must be a REALLY bad thing you are about to do.

Arsenical! Go load the Ranch Blender. Everyone! HOPE with me!
1) I run to the wounded Tranq drone and shank him. I hold onto him and use his body as a shield.

2 damage to the Tranq drone! You're protecting yourself with the Tranq Drone, though if you don't get hit or have the Tranq drone otherwise eliminated this turn, it'll shoot you at the end of it!

I have a hunch... HOPE

Piono finishes assembling the machine (was gonna have it take 5 rounds but the boss is gonna be over by then). It looks sort of like a mix between a cannon and a harpoon, except instead of a massive spear, the thing in the barrel of the "gun" is a large cage, reinforced with the strongest metals that Piono could find in the assorted robot parts. It wouldn't hold up against the entire throng of shadows... but that's not what he's trying to do.

Piono turns back to the swarm of shadows, and clasps his hands together, then separates them, causing a pulse of air in the middle of the horde of mindless player-husks. This knocks over several shadows, but not enough to really slow them down. One shadow in particular though, has something else happen to them. One shadow, wearing a necklace of fused ruby and sapphire is launched up into the air, up above the heads of the other shadows, and Piono slams on the lever of his contraption. The gun lurches backwards from recoil as the the cage shoots out on a chain and grasps onto the shadow in the air.
Unfortunately, Piono has miscalculated the trajectory somewhat, and the cage falls to the ground before it properly clears the horde of shadows, and a couple of them latch on at the cage gets dragged rapidly up the stairs past the suppression bots before they can fire on the shadows. Piono grimaces and points a finger gun down at the shadows, the tip of his finger glowing, and fires off a bolt of light that launches one of the shadows off the cage and back into the throng, then he blasts another one, but then the cage comes all the way up and there are still 2 shadows left hanging onto it in addition to the one inside the cage.
They drop off the cage and make a beeline for the entryway leading into the boss arena to try and get at ender_smirk, only for a wall made of glowing triangles to appear in their way, they turn around and snarl, only for one of them to get grabbed by a hookshot that pulls it towards Piono, who punches it in the jaw, dropping it to the floor, dazed. The other charges right at Piono, who gestures, causing a chunk of wall from the back of the stairwell to slam into it's head, sending it cartwheeling away into the crowd, roughly around the time that the shadow at his feet starts to rise, Piono picks it up by the scruff of the neck, and FALCOOOOON! PAAAAAWWWNCHes it back into the crowd, before turning back to the captured shadow, which is trying fruitlessly to break out of its cage.

Piono looks up at the shadow with pain in his eyes. "This isn't how I saw our reunion going... I know you don't understand me right now but... I promise it's going to be okay. Everything's going to be okay. I'm going to bring you back, and we're going to kill the Godmodder. And then everything's going to be okay."

You now possess one CAGED SHADOW in your inventory.

There is no familiarity in its eyes. No pity. It isn't even looking at you. It's still focusing on Ender_Smirk.

I use SPLASH, I splash a bucket of water at the Gatekeeper, that I secretly picked up from earlier, making it extremely vulnerable to Electricity attacks this turn and HOPEfully messing up its circuit boards or something.

Free Action: HOPE

EVERYONE FREE ACTION HOPE THE COUNTER IS MOST LIKELY COUNTING THAT.

Free Action 2:

I list my plan for defeating the Gatekeeper.
Step 1: People who use Disco Squares need to have their attacks boosted by other players.
Step 2: Free Action Hope because its likely the Counter on the robot correlates to that.
Step 3: Hopefully get out before Morpheus dies and be the Big Heroes.

The Gatekeeper is covered in water! Electricity-based attacks will now do 1.5x extra damage! This affects Karpinsky's electric spear attack...

ES uses his sword to slash the Sniper Gun to bits, attempting to fight off sleep as he does so. He's not going to HOPE because that's just him, also they need to confirm that theory first.

8 damage to the Gatekeeper's sniper rifle. The sniper rifle is about to break...

I claim a Disco Square and HOPE.

For my action, I pick the weakest Tranq drone (or, failing that, the Dual Gun Hinge) and set about smashing and electro-damaging it.

CRACK CRACK CRACK SMACK *SHATTER*

Disco square claimed! You prepare your attack...

I claim a disco square and rip the gatekeeper in half. after that I sew it back together again, backwards. the fact that part of it is backwards disables its do not self destruct sircuit causing it to explode

How did you know about the do-not-self-destruct circuit? Disco square claimed!

"I was going to claim a disco Square, but I will let someone else take it."

Free Action: I have HOPE that we will win this
Action 1: I think It is time to go on the defensive. I create a magical Barrier that will block the attacks of the Gatekeeper.


"hey... what's going on here? why am I no longer in control? Anyone...? Why would he do this?"

You create a magical barrier! It will protect you fully from one attack!

Free Actions: I take cover behind the Gatekeeper. This seems illogical, but big things tend to have a hard time turning around to shoot behind them. I then check the counter, HOPE, then check the counter again, on a hunch.

Action: I mind-control one of the Defunct suppression bots, activating it and turning it to our side. I then have it and the other newly activated defunct suppression bot initiate a team-up attack on the Gatekeeper, using a Disco Square for bonus damage.

Wait, what? How do you mind-control a robot? Robots aren't mind-controlled, they're hacked!

Well, both robots and people have brains relying on electrical impulses, and I've mind-controlled some stranger entities that have completely alien brains. I think mind-controlling an electronic brain is easy at this point, especially given that they don't have any innate shielding. If you want, you can just call it technomancy instead, but I think mind control is a funnier description.

You check the Counter. It says "23". You HOPE, then run out of free action juice and find yourself too tired to check the counter again!

The Gatekeeper backs up a little bit, nearly crushing you! You scurry out of the way, losing your cover.

Another Suppression bot comes online! You try to shove it into the path of a Disco square, but you're too exhausted from your blatant abuse of free actions! Like, seriously. 4 free actions this turn. 4. Cool it or you'll get a new rule added to the game. At this rate, you'll fall asleep from sheer exhaustion.

Free Action: I broadcast reassuring images, increasing HOPE.
Action: I grab a Scratchspear+1 and run up to the Gatekeeper. I then leap up, stick my hand to its leg, and pull myself up, creating handholds by sticking myself to it. I climb up to the sniper mount, then start climbing on the gun. As I do so, I have to stay steady while the gun moves around. However, I reach the firing mechanism of the gun eventually. So I find an opening and spike the Supermassive Sniper Gun with a Scratchspear+1. For one turn, the Supermassive Sniper Gun is disabled, or else heavily weakened. Then the Scratchspear+1 will probably shake free, but it works for now.

The Supermassive Sniper Gun's mechanism struggle to work the Scratchspear free, and eventually succeed! But not before having taken 9 damage... it really looks like its about to fall apart now...

After feeling the Curse of Repetitiveness take effect over the co-opting of the enemy suppression bots, I should have felt concerned. I would have tried to do clever things to get the others online.

Instead, I felt a powerful, hot feeling surge through my veins. I laugh mildly sardonically. Even now, in a serious situation like this, I'm still a bit of a overly dramatic tool.

It doesn't matter, so long as I can be a tool to fix the situation.

I stand up from my work and walk over to Arsenical. "I claim a Disco Square. This groove I feel... is the beat that marches ever onwards, after all."

I tap the mindless Arsenical's form (and Karpinsky's) and take the blender once it's done. I go to the right spot to fire at the Gate Guardian. My hands grip the Blender, unknowingly leaking my meager player power into it. It smells distinctly like anime.

"You know something, Cybil? I'm not stupid enough to deny that I probably would be tempted by that. That the despair might cause me to panic and take such a deal. That my fear would cause me to work at myself, year after year after unknown year to break down my guilt, to convince myself there was nothing to be done."

I place my hands in their proper spots, shifting my legs to hold my ground.

"And yet, somehow.... YOUR RESPONSE REALLY PISSES ME OFF!"

I press down the buttons, feeling the sheer POWER that came from the love and care that was put into this. The effort, the sweat, the materials.... they all THRUM to life as the blender charges up.

"The Boss fully healed itself, so you gave up? You knew the crystals and guns don't restore themselves, but you didn't even try to dance them down? You..." I swallow, my mind swimming with a potent mix of emotions. "YOU TOOK THE SACRIFICES AND INFORMATION THAT YOUR FRIENDS GAVE THEMSELVES TO FIND OUT AND SPAT ON THEM ALL! Words don't DESCRIBE how little of a shit I give about your sob story!"

The Blender fired, causing my braced feet to shift back. I was now gripping the blender so hard that blood was trickling down as its powerful blast fired at the Gate Guardian.

"Did you honestly think that any of this was about doing whatever feels easy!? About what our base instincts scream for!? About mere comfort and immortality!? YOU IDIOT!"

I poured my all into this attack. My Love. My Anger. All of my Sorrow. But none of those were really what I felt. Or, rather, none of them were the source of my one thrumming feeling.

"THIS IS ABOUT MOVING FORWARD, EVEN WHEN YOU CAN'T SEE THE FUTURE FOR ALL THE PAIN! THIS IS FOR VENGEANCE, TO KILL A MONSTER WHO KNOWS NOT BUT SUFFERING! THIS IS ABOUT KNOWING, EVEN WHEN LOGIC AND FEELING ALIKE, THAT THINGS CAN GET BETTER, EVEN IF IT'S JUST A FAR OFF DREAM! THIS IS ABOUT TRUSTING IDEALISM AND NOT GIVING A SINGLE DAMN ABOUT PESSIMISM OR NIHILISM OR EVEN REALISM!"

I began to feel the backsplash of the ranch drench myself as I pushed the blender as hard as I dared to go. I also felt the Shadows claw and grasp at my ankles as I was pushed back to the staircase. I didn't budge an inch.

"THIS IS ABOUT CONTINUING TO DANCE EVEN WHEN YOUR LEGS ARE TIRED! THIS IS ABOUT STRIKING A POSE, EVEN WHEN YOUR BODY CAN'T HANDLE IT! THIS IS ABOUT LETTING THE MUSIC FLOW THROUGH YOU EVEN WHEN YOUR MOOD IS AS DARK AS PITCH! THIS.... THIS IS ABOUT FUCKING HOPE!!! THE GREATEST GROOVE THERE IS!"

The stream of ranch glowed for a second before slamming into the Gate Guardian in one last burst! The force of the HOPE imbued attack cracked the armor open, ranch and hope alike seeping into it. Their nature, antithetical to its own existence, caused it further damage even now that the Ranch Blender had finished firing.

With a few breaths, he gave the ranch Blender back to Arsenical. Using the last of his energy, he then pointed to the sky and struck a groovy pose. The fiercer side of his emotions spent, he now looked like he was only just STARTING to boogie down!

You take the Ranch Dressing Blender, and claim a Disco Square! This one's going to be a winner for sure...

Your speech is finally enough to warrant a response from Cybil! He'll talk at the end of the turn.

I claim a Disco Square!

Following the hunch of others, I
HOPE - no, am DETERMINED - that we'll win this!
(Yea this still counts as a hope Action.)


Through the sheer power of disco, Michael Jackson music begins playing as I face the Gatekeeper down. This was something I recognize - disco! Yea, I never really paid attention of when Mom played it on the radio, but nostalgia now fuels me!

Dashing straight towards the Gatekeeper, the blade switches rapidly between various neon colors, settling on a eye-blinding teal before slashing directly into it. Whipping it out of the Gatekeeper, I begin slashing into it at many various different angles - up, down, sideways, upside down, and eventually, a direct thrust into the Gatekeeper's centralized core. Due to RedRover's earlier action, this should deal massive damage!

Summary -
- HOPE! DETERMINATION!
- Slash into the Gatekeeper with the power of disco and it being wet!

Disco Square claimed! You prepare to unleash your attack!

Ah once again I've used up all of my loaded spears for my Flaming Spearnir. Gotta reload... (x1)

As I'm at least somewhat vulnerable while reloading I attempt to take cover behind one of those Defunct suppression bot. (Free Action)

You take cover behind a suppression bot, and succeed! There's only enough room behind each for one person.

I grab the pan-spacial battery from the destroyed crystal it was attached to. It then bends the fabric of space to plug into the Chain Electroscythe +1, boosting it some more. I fire some finger guns and a wink at Xerath before duck and cover'ing.

HOPE.

The Chain Electroscythe becomes the Chain Electroscythe+2! Xerath realizes the potential and claims a Disco Square.

Eyowe rushes through the entrance to the room and into a Disco Square, claiming it.

Y'all know what time it is. Yep time for some Sonic Shooting shooterino with the boost of a Disco Square. Eyowe fires the Sonic Shooter at the Gatekeeper. It's immune to MUSIC attacks, but probably not SONIC attacks.

HOPE is HOPE

As you claim a Disco Square, you take a moment to ruminate on the mechanical oddity of this. The Sonic Shooter is supposed to be a one-hit-kill weapon. However, the boss tag reduces it to dealing normal damage. So... is claiming a disco square going to make it x3 infinite damage weapon??

Luckily, it'll work out in a pretty convenient way, because the disco squares triple net damage. Neato.

Free action:

Now that Power Crystal C has been destroyed and no more Power crystals remain I decide to rush up to the Supermassive Sniper Gun.

Action:

Standing along side EternalStruggle as he is attacking the Supermassive Sniper Gun I start attacking the Supermassive Sniper Gun as well with my Knuckleslashers.

You rush up to the Supermassive Sniper Gun and use your knuckleslashers to weaken it a little more... a little more... it's ready! You grab onto it with your covered fists, use your power to grow Hulk muscles out of nowhere, and PULL! The Supermassive Sniper Gun is weakened enough that it pops right off, and onto the floor!

Supermassive Sniper Gun destroyed! The Gatekeeper can't use it to attack any more!

[A] ATTACK
[FREE] HOPE AGAIN

"Operator, I believe it is group consensus that the Gatekeeper's weakness is Hope. Please continue to channel that particular power," Omniglot says.

Leah claims Disco Squares, or tries to because like everyone is doing it. She takes aim at the Gatekeeper and fires everything she has-that is to say, she fires the Serious Sizzler. As it's pretty Serious, the flames already do some pretty serious damage on the Gatekeeper, causing it to melt and crack from heat application as the jet of flame kicks it up to full intensity. The fires burn and burn, and warp, and twist, and confines itself into the form of one Serious Sam, who is pretty serious about using that big-as-gorilla depleated uranium cannon to fire depleated uranium cannonballs. Made of FIRE! Unfortunately for the Gatekeeper, Serious Sam is even more serious about just using the fact he's made of fire to beat the ever-living-tar out of the Gatekeeper.

Leah keeps burninating the Gatekeeper away, with Omniglot and her wings on support fire, as her arms do the stretchy thing and morph into more flamethrowers-a nozzle for each finger-creating an eleven-strong flame crescendo. The Gatekeeper gets rather tired of all these sick burns, only to come down with the common cold (irony) from how sick these burns are, forcing them to stay in bed and not attack Leah mid-combat animation. The Gatekeeper curses Dinkleberg-screw that guy!-as they lament the fact they can't sleep while the beds are burning and can't dance while the world is turning, or at all because the Gatekeeper does not have the ability to do dances as a gigantic sphere of doom, which is starting to become a gigantic sphere of being melted into a pile of slag.

Leah keeps pumping it up, using her foot to pump more and more of the infinite hand sanitizer into the flamethrower for ammunition via some complicated contraption made through Player Power, enabling her to effectively give herself infinite ammunition as she fires more fire into the fiery inferno of fire that is the Gateekeper. Four is death, causing the fire to turn into a facsimilie of death, who as a facsimilie is really only a hooded skeleton with a scythe, but that's all you really need to get ahead in life, isn't it? Or, not-life, as the case may be, as the fire-skeleton-reaper thingy is both a skeleton and made of fire, neither of which are alive, but what is alive is the Gatekeeper and Mr. Fiery Reaper Dude is here to fix that with a frenzy of scythe swings, which are totally ineffective as scythes are such bad weapons that I take this time to complain about it to Moniker, like if it isn't for the fact Mascythe was 'Legendary' and thus has magical powers I probably would just laugh at it, scythes are terribly melee weapons! Thankfully, this guy's scythe is made of fire so the lack of cutting force is compensated for more burning force.

The Gatekeeper is really starting to feel the heat, which is odd as they do not have feelings, being a cold, dead robot with a cold dead heart. But wait, didn't it lament its inability to sleep earlier? They did! Oh no! Their life(?) is a lie! The Gatekeeper abruptly goes into MID-LIFE CRISIS mode, which causes them to get distracted from stopping this nonsense by abruptly wishing to carry out their urge to make a painting! With tranquilizer fluid! Alas for players everywhere this thing has infinite ammo, but it still distracts from, you know, shooting at Leah to make her stop firing more fire as it pulls out tiny robot arms to set up a conveniently fireproof canvas and beginning the process. Eight seconds later, it realizes that this is stupid and it should probably deal with Leah, and probably the rest of the Players. Leah responds by dealing herself into a Poker Game, satisfying the requirements, and somehow continuing to fire at the Gatekeeper as she casually plays some cards.

"Operator, your ability to hold down a nozzle for an extended length is admirable, but given the nature of player powers as this unit understands them, we may be benefitted by an alternate attack pattern," Omniglot quips.

Leah morphs her hands as a response to grow a few more free hands (yes, really), so she can still hold cards, her flamethrower, and kick a nozzle up as the additional hands generate additional flamethrowers, which set themselves up in a wide curved formation around the Serious Sizzler, and begin firing more jets of fire. This time, however, the fire curls and twists around the Serious Sizzler rather than going directly into the way-too-hot-to-handle-directly Gatekeeper over there, creating a rather-large drill like pattern around the Serious Sizzler. A few seconds later, the 'drill' blossoms outwards into... A flower. A big orange flower. All the fire stops-the Gatekeeper looks delighted! Flowers! Its favorite. The Gateekeper approaches and uses its special nostril-facsimilie apparatus, specifically designed for this very instance, to get a big whiff!

This turns out to be an insanely massive mistake-this Flower isn't a regular flower at all; it's known as a Phoenixflare Flower, which, on the one hand, is obviously like the big daddy of all Fire Flowers. It's like if a Fire Flower got an Invincibility Star on top of being a Fire Flower-this is what we're talking here. That includes taking damage if you touch it. But there's more, way more. In the multiversal language of flowers, Phoenixflare Flowers, for representing a Phoenix and their eternal rebirth from ash, also represent Preserverence, Determination, and HOPE, which may or may not be the Gatekeeper's weakness. (If not of the Critical Soul kind.)

Also it's a big fiery flower that Leah's using to blow violet-hue fire directly into its chassis as it does so, which is also kind of bad. And then the big fiery flower turns into a big fiery flower monster, which is even worse (for the Gatekeeper), as it detaches from Leah's Flamethrower to directly accost the Gatekeeper with leafy appendages and, you guessed it, more fire.

Leah finishes all of this chichanery off by looking at her bayonet, shrugging, walking up to the distracted Gatekeeper, and promptly firing more Fire into the Gatekeeper, causing the Gatekeeper to pause at the revelation that Leah didn't use the bayonet and just did even more fire like wow is that her one gimmick, causing it to facetank a massive firey explosion as the Phoenixflare Flower decides to explode into flames, as it is famous for exploding into flames at a moment's notice.

Leah stands back, confident in her extreme damage, if nothing else.

[x0]? Leah Hopes that this attack is a really good one that can really damage the Gatekeeper really hard and prevent Factory Reset from ever firing off by turning it into scrap metal way before then.​

You claim a Disco Square, and prep your very fiery attack! Not MID-LIFE CRISIS MODE!

(x0)HOPE THAT ALL SHALL BE WELL AND THAT THE FUTURE WILL ALWAYS BE BRIGHTER THEN THE PAST

(X1) I Attack a Tranq Drone with the Plasma Orange,a Glorious Orange Plasma Star is born around the Tranq Drone,just for a second,before it collapses to focus directly upon the Tranq Drone with the Heat of a Newborn Star

Plasma orange attack! 8 damage to a Tranq drone!

"Guys, I have an idea about the shadows, so can I have a rebreather? I can swim indefinitely if I can breath down there, can bring a piece of bread, and I doubt the Shadows can swim as fast as me, especially with the most recent version of Minecraft's swimming upgrades. I am only a nuisance until this boss is gone, and I can get over them into the water, and might be able to lead them out into the sewers and out more permanently if I have long enough. Any objections?"
He moves into position near the allied suppression bots, prepared to help them hold the lines even if no one is on board with his plan.

He RAGES at the whole current situation, and the fact that he apparently can't get the boost he would need in raw power to create a temporary portal even if they can get to the correct room.

You make a rebreather for free!

RAGE! The Rage Angel gets an upgrade! It has better attack now!

You see that due to the angle the stairs are at, the back line of Shadows is going to be pretty tough to get over... there's a very real chance you could end up caught. If you ARE caught, the Shadows wouldn't go easy on you. You estimate that you could get KOed as many as 5 times, or some equivalent...

Free Action Focus - HOPE: I have hope that we will make it through! SO MUCH ENERGY IS COURSING THROUGH MY BOOOODY!

Action Focus - LEEEEEEEEEEEEEEEEROOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOY!: I DANCE! I LEEEEEEEEEEEEEEEEEEEEEEEEEEROY into everyone's face.

You dance, kicking everyone in the face! You kick Alastair Dragovich in the face, messing up his groove (he quickly recovers)! You kick Pionoplayer in the face, knocking him over! You kick Valla in the face! You also kick an injured tranq drone, dealing 5 damage!

I decide that with how important lil' Drainy is, it's best to give him some upgrades that improve his survivability. For example, the cheap chinesium plastic casing gets replaced with carbon nanotube-reinforced titanium and all the moving parts get their shock absorbers much improved.

Free action: Some sneks with wizard hats appear. NOPE ROPES OF HOPE!

Li'l Drainy upgraded! Now he has even better defenses! You're almost finished... the DUNGEONSCAPE is probably just about handled.

It's not enough to simply escape the dungeon, it must be destroyed in the process, of course the godmodder could probably remake it with little effort but annoying him is cause enough. To begin I extract the infinite hand sanitizer from my suit(finding somewhere dry to work first of course) and from that the infinite hand sanitizer itself, locking the dimentional bracer around it(why would I wear it? it's not a bracer as in the armor piece) next, allowing me to move the source around and manipulate it. Once it's set to my satisfaction I add the temporal essence as I control the bracer to allow it to mix in an unusual way, normally accelerating a process comes with the cost of it ending sooner but it's irrelevant in this case. To complete my preparations I sacrifice my ouroboros as is tradition when dealing with infinities, cutting through it over my work and breaking the loop, due to it's unreal yet real nature it's not just superstision, of course even if it was when dealing with player powers even stuff with no basis in reason can have effect. I move my hands closer on each side to it, bringing everything to a point inside the bracing. I bring them apart pulling the spacial knot into being, what was once a trickle is now a vast flood. Of course just being able to light the surface on fire would be dull, rather the knot is delibratly uneven, generating all sorts of interesting whorls and by the time the hand sanitiser exits the bracing it's a fine, dense mist. The whole thing is designed with the ventalation system in mind, if it works properly the whole atmosphere of the prison should cycle through the knot and become saturated, just waiting for a spark to set off an immense fuel-air exsplosion that'll last forever, or untill some moderatly goddish entity comes around to clean it up, whichever comes first.

Also I claim a disco square if there's one left, since I own the detonation a bit of triple damage should help.

Hand-sanitizer air mist is now traveling through the vents. Any minor accident in the future will set it off. If the water doesn't get the prison, then the fire very well could...

You don't claim a Disco Square, since the Disco squares wouldn't help with this!

Spicy glances at the time on his imaginary watch, standard issue for Cultists, wow he let time slip by, no time to slip that mega-attack in now before the Turns roll around. He shrugs, settling to instead PREPARE for the Turns ahead.

[x1] Gathering up his last ounces of Mana at his fingertips, the trickle of energy held in a finger-tip sized ball by Power as Spicy strains out every ounce of Mana left in his nearly-barren reserves. A shakey breath leaving him as he finally bottoms out, the hollow-void omni-present as he takes his next actions. A flick of his hands sends tendrils shooting from the orbs, orange and blue mingling together as Power works to sustain Mana, the tendrils hang stiffly in the air for a moment, before Spicy raises his arms back a quiet grunt of exertion leaving him as the oddly-heavy tendrils swing around. Spicy stares down at the Gatekeeper, hitting it with a glare before shifting his weight forward, bringing the stiffened bands of Mana down onto the automoton with a rush of air.

There's little sound as they strike the metal, instead silently wrapping around it's hull, before branching out like the roots of an aged tree, and pulsing a calming blue. Spicy lingers here for a moment, unsure of the next step...before setting his mouth inn a thin line, he'd have to make due with the meager Power he has. He focused, Power culminating as he uses it to see through the Tendrils, machinery littering his mind's eye as he begins to push. Push is Power from not his body, but from the source currently residing inside the Gatekeeper, the Mechanical Runes currently sitting idle. A subtle sparkle leaves them as they begin to creep their way along circuitry, guided along by Spicy's vision of the bot's internals. He maneuvers Runes into all the appropriate areas, before forcing Power into the new array of Runes littering the Gatekeeper's internal body, the Power mimicking the Mana before it...which holds off the reaction for another Turn.

Spicy glowers at the waste of a Turn, but refocuses his mind. He has HOPE that all of htis setup will pay in dividends, and now that Xerath's confirmed that Alice's alive, more HOPE than ever that he'll be reunited, and that he'll keep his promise.

And Spicy...he can't quite find it in himself to have FAITH, not right after yet another god's death, and the likely death of GOMAK, but he can still feel his heart hardening, the steel of FAITH not forgotten to it as he takes position to defend Vall and Xerath.


(More prep-work...)

Your mana gathers... prep-work! This should have a nice payoff.

HOPE!

(Action!)
Showing a caring smile at Disco-Chan, I make a promise to catch her up with everything that happened as I need to help my comrades right now.

And so I crouch deeply before DRAGOON jumping towards the Gatekeeper. I soar upwards, upwards, and upwards, and just when I was about to hit the 'ceiling' of the hub, a portal opens into another dimension. Said dimension is the dragoon jumper dimension! a dimension that gives access to other dragoon jumpers an unlimited height to soar through before coming down!

Already in the distance, I can see dozens of dragoons relaxing in their upward flight and a couple who begins readying for their descents. While I was looking around in my climb for height, I notice a fellow Dragoon who happens to be soaring upwards beside me. To pass time before I reach my peak, I decided to chat with the dragoon.

(Will be landing next turn and receiving a stun after landing attack for some good damage.)

DRAGOON jump!

This alternate is a hallucination created entirely by your Player powers! Still, that doesn't stop it from being effective at damage dealing!

-----------

Disco Square claimants:
Karpinsky: 23 damage to Gatekeeper[x3! 69 damage!]
Alastair Dragovich: 21 damage to Gatekeeper[x3! 63 damage!]
Krill13: 20 damage to Gatekeeper[x3! 60 damage!]
Kyleruler: 14 damage to Gatekeeper[x3! 42 damage!]
Xerath: 12 damage to Gatekeeper[x3! 36 damage!]
The_Nonexistent_Tazz: 12 damage to Gatekeeper
DragonofHope: 9 damage to Gatekeeper's sniper rifle
Algot: 4 damage to the Gatekeeper
That_Random_Guy: 3 damage to the weakest Tranq drone

All attacks are UNLEASHED! That_Random_Guy destroys the Tranq drone Ranger_Strider was holding! DragonofHope retargets the main Gatekeeper, and everyone uses ALL THE ATTACKS to destroy the Gatekeeper! Together, they deal... they deal... Hold on, I have to break out the calculator... hang on... hang on...

294 damage!

The Gatekeeper is assaulted from all sides by sacrificed Electrospears, Electroscythes, Ranch Dressing based attacks combined with elegant speeches! The Gatekeeper is barely standing... Its attacks are canceled for this turn! And then... the Decay hits it! It's too much to withstand! The Gatekeeper withers away, and collapses...

A fog hangs over the area... a highly flammable, infinite-hand-sanitizer fog.

Your allied Suppression bots take out a Tranq drone! Valla grabs the last Tranq Drone, and disables it, seemingly also quite ready for this to be done!

-----------

THE DUNGEONSCAPE:

All your HOPE comes together as a team... this is it! The end! Your HOPE shines bright, and the enemies assailing your defenses are so discouraged, they don't even bother to do anything! For an instant, the DUNGEONSCAPE is frozen in time! Your success is at hand! Finish this, and bring the gates of this terrible place, the prison of so many before you, crashing down!

The DUNGEONSCAPE is no longer a thing! The mental defenses have stopped, or at least slowed down enough that your remaining defenses can MORE than take care of it!

-----------

Cybil keeps talking, though he's clearly been bothered by Alastair's speech. He doesn't notice that the Gatekeeper is dead.

Cybil: Hah... I wanted to offer you all the same deal that was offered me!

Cybil: Whoever does the best job of stabbing their allies in the back gets to live and be my assistant!

Cybil: But I see... I see! You're all a bunch of those... MORAL types!

Cybil: Who sit on their little... high horse! Of love... and HOPE... and whatnot!


You rummage through the rubble that is the Gatekeeper. Your suppression bots continue to hold off the Shadows as best they can, giving you enough time. Disco-Chan begins to prep for a retreat.

Cybil: But I don't pretend to stand for something! You all came to the war for your own selfish reasons, don't deny it!

Cybil: Want to know why I started fighting the godmodder?? Because I thought it would get me famous. Because I thought I could beat him, and it would get me girls.

Cybil: God! Was I STUPID!!

Within the rubble, you find a remote control labeled "EMERGENCY BACKUP REMOTE CONTROL FOR DOOR TO CYBIL'S CHAMBERS". You press the button, and the door slides open...

Cybil: But you all are in the belly of the beast... about to lose, for the third time straight...

Cybil: And you STILL can't realize how utterly WRONG you are! You won't win! You can't win!

Cybil: This!? This was the best option for ME! I'm not moral! Maybe I'm a traitor! Maybe I'm some
[N-2], but SO WHAT!??

Everyone rushes through the door! Disco-Chan pulls back, the Guardbots chasing, but not being quite fast enough! When everyone is through, you hit the remote control button again, and storm up the stairs...

Cybil: This is what I HAD TO DO!

Cybil: You'd all do the same, if your FRIENDS weren't watching! So DON'T LECTURE ME!!!


Cybil turns around, fairly satisfied with himself after his little speech. Then he sees you all standing in his room. He immediately deflates.

Cybil: Crap.

---------

You look around Cybil's room. You see various cameras and controls for keeping track of the prison. You also see a pretty standard bed, a fridge, and various other amenities. Looks like he was living it up in here, using his Player powers to keep everything stocked.

Cybil: ...

Cybil: So... the inmates running the asylum, huh?

Cybil: Well... I think I know what you want. My portal, right? Some way out of here?

Cybil: Well, I have bad news for you. While there IS an emergency portal, right here--


Cybil gestures towards a large contraption embedded in the wall of the room. You barely noticed it before. It's clearly a standard metal portal, albeit currently leading nowhere put directly into solid wall. There's a terminal attached to it, with a keyboard for code inputs.

Cybil: It has a sort of... two-factor authentication. You need both A: My code, that only I know, and B: Somebody else that's decides to connect a portal to this one. For some unimaginable reason.

Cybil: I'll give you my code. I'll even give it to you willingly! But you have to promise me something.

Cybil: Part of the deal (which I'm sure you figured out already) that I had with the godmodder... was that I agree to have him place a spell on me.

Cybil: I say spell, but... that implies that its really even possible to remove. The "spell" detects attempts to remove it, and the godmodder can activate it remotely at any time...

Cybil: If he sees anyone he's double-killed outside the prison, he'll think I've betrayed him, or at least failed him. He'll activate the spell, and kill me! Not just kill, but remove me from existence entirely! No more Cybil! No more afterlife layers! GONE!

Cybil: So it's not safe for me to release you UNLESS I have a binding promise. So here...


Cybil conjures up a contract. Magically binding. Breaching it means that the other party gets total control over the breaching party's actions, which can be used to perform "reasonable" reparations. It bears strong resemblance to contracts a certain Player amongst you has made.

Cybil: This contract states that I will give you the code to use the portal.

Cybil: And in exchange, you agree not to fight the godmodder, or be seen by the godmodder, or have the godmodder made aware of your presence in any way, shape, or form.

Cybil: Pretty good deal, right? You get to get out of the prison, assuming anyone ever connects to this portal. And I get safety!

Cybil: I'd leave the portal with you, but the spell would tell the godmodder if I left this location...

Cybil: Now, come on. Sign!


Obviously, this isn't a very good deal for you. But you need to get the information out of Cybil SOMEhow.

What do you do? This is the last thing you need to take care of before you can get back on track!

(Note: This map is outdated, since I had to edit this post due to a math mistake!)

MAP:


Itinerary:
-Interrogate Cybil, and get him to open up the portal for you!
-Turns left until Morpheus is finished: 3

CYBIL'S CHAMBERS:
Players/Allies:
MooGoestheCow
FlamingFlapjacks(has flaming loafsaber)
Dragon of Hope?!?(has ultimate diamond sword, great attack)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
barbedwireqtip(has Scratchspear+1)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Flaming Spearnir - fantastic damage, 2/2 charge)
Arsenical
The Ego
Spicy_Serious(wearing husk armor - good defense)
Ender_Smirk (has scratchspear+1, 2/3 uses)(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
General_Urist(has oilflasher)(Using Reinforced Tetradent - medium attack, can attack safely at range)
Eevee Shadow Bacon(bread rope)(Chunk of ceiling)
Winkins (has chain scratchslayer - high damage, good range)
Evonix(has gauntlets of ogre strength/stench, temporal essence)(wearing Oroborous necklace, ???, wearing dimentional bracer)
Algot(giant clothespin, copy of leah's aurmour, sonic the hedgehog figurine)(Flaming short strikinator of doom - very strong water/electric/fire attack)
EternalStruggle
The_Quiet_Watcher(has chains, Shredder(damages and defense-downs 3 enemies))
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
That-Random-Guy(has Spiky Shockmace - great damage, extra damage to robots)
Crusher48
Ranger_Strider_(has 2/3 Scratchspear+1)
Krill13 (has Sonic Shooter - can use sound-based attacks(2/2 Charge))(has butterfly, strong attack at any distance)(has x-ray goggles)
Kyleruler(Charged Battery Blade, Great damage + electricity)
Alastair Dragovich(has ranch dressing eliminator, .5/1 cranking(+.5/turn), extremely high attack)
Bill Nye(has PB&J)
GoldHero101 (2D powers)(has basic sword, gunslinger(can heal/repair))
Pionoplayer(has Caged Shadow)
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)
Karpinsky
Cephalos Jr. (has oxygen gas, plasma)(has 2/3 Scratchspear+1)
Daskter(has lightsticks, oil lantern, 50% shock bread)(has 2/3 Scratchspear+1)
Paradoxdragonpaci (has Plasma orange, very strong fire attack)(fire retardation gloves equipped)
Captain.cat (has rebreather)(Knuckleslashers equipped - very strong fist-based attack)
Xerath(has 2/3 Scratchspear+1)(has Chain Electroscythe+2, very strong electric attack)
Valla
[AG - Winkins]Disco-Chan: 19,550/20,000 HP, 5,000A, Special: Disco Squares: 1/3 (repels darkness!)

ENEMIES:
Cybil

PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 2 Scratchspear+1, Remote Control Glove (remote control of AG bot forces), functionally infinite zapbot/guardbot/suppression bot parts
Forge+Compressor(use to upgrade weapons easier)


DUNGEONSCAPE(Note: doesn't matter anymore!):
Outer defenses:
Dark Master: 100% health, massive defenses, 200% chance to mind control an ally each turn! (Elite Ten)(arriving next turn!)
Extremely Massive Gobblebeast: 200% health, extremely massive defenses, extremely massive attack (Elite Ten)(arriving next turn!)

Amazing maze: 30% chance to make new maze entrants die instantly! Or, significantly damage elite ten!
Delaying defenses+Emoji Movie Theater: 40/30/30% chance to delay new enemies by 1 turn/2 turns/0 turns!
Food room: Has appealing cake, only for those who join AG side
Enemies:
The Slab: 842% health, extremely massive defenses, grants all allies +1 attacks, reduces damage against all allies by one attack level! (Elite Ten)
Allies:
WONK Sun: 100% health, (minor/medium damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, extremely massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 10: 100 x 10% health, weak defenses, weak attacking power x 10
Roman Legionnaire: 100% health, major attacking power
Bell-Ringing woman: 100% health, minor attacking power, 1/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 5: 100 x 5% health, weak defenses, weak attacking power x 5
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, major attacking power (half-bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, major defenses, reduces enemy defense x 3, goes last
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, minor attack (can be manually retargeted)(no current target!)
Faith: 100% health (max 100), medium defenses, massive healing ability
megaGUN hopo Ultimate Blue tank: 100% health, medium defenses, medium attack, buffs an ally's attack! (mind control immune)(limit breaker)
Railgunner: 100% health, weak defenses, extremely massive attack, ignores two layers of defense!
The Render: 1% health, literally no defenses, extremely massive attack
Amelia: 50% health, weak defenses, weak attack
HOPE Ballistae: Dies when castle wall does, major attacking power
Ranged soldier: 100% health, weak defenses, medium attacking power x 1

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 80% mind control resistance
Random stat upgrader(FEAR: 2/3 to next)(Distant Memories: 0/4 to next)
Current stats: FEAR level 1/3 (Allies take 10% less damage), Distant Memories level 1/2 (Enemy attacks have a 5% chance to be canceled)
Everyone's MIND cores are fully intact.

Base Player Power: 3

OOC: Looks like you're about to win the sidequest! This is your last chance to do anything you want to do within the prison. You can take a break for this update if you want to, there's less action and more talking. That'll change once you get of the prison, though!

Next update comes on December 26th. After that, I'm going on a vacation to Florida! I'll be leaving early on the 28th, and after that I won't be able to answer any questions until I return on the 5th, or the 6th. Not quite sure yet. Sometime around then. If you want me to throw you an @ mention when I get back, just say so.

Enjoy your winter breaks, and have a merry christmas!
 
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Breaking Bad - XXIII
I throw Cybil a glare
Pathetic. You're not worthy of our speeches, Cybil. You're just a little fame seeking rat. We're the players, and we're here to stop the godmodder. We're here to save the Multiverse. Not for fame. Not for glory. We're doing it so everyone can live, everyone can continue their lives, and the clock can keep ticking. You're not worthy of the title "Player". We're going to leave you to this prison now, rat. Enjoy explaining this to the Godmodder.
And with that, I do my final action.
Gun and Hope swirls around me, a pure blitz of pure flapjackery.
I GUN and HOPE, and they combine together to form a lance of pure GUN, of HOPE, and of the Ashen Loafsaber, which is absorbed, I grab the lance, and assail the Gatekeeper with a flurry of Hope lasers, then leap, and blast out more bullets then the entire prison weighs into the Gatekeeper, and then grip the lance with both hands, and *slam* it down into the Gatekeeper's forehead, sending cracks across it and blasting me backward, where I hit the wall, done.

You run back down into the Gatekeeper's chamber, dodging all the Shadows trying to break through to Ender_Smirk, and beat the stuffing out of the Gatekeeper's corpse!

ES steps forward, and looks up at the ceiling, in the direction of any cameras if there are any. "You know what, Cybil? You really suck. Like, actively, majorly suck." He starts counting off on his fingers. "Your prison security is awful, your morality is worse, you get so caught up in megalomania that you aren't paying attention to our righteous asskicking of your much vaunted guardian, and you always sucked because if you didn't you wouldn't have ended up here." He paused. "Yeah I know we ended up here, but that was a choice we made technically, so it's according to plan. And we're about to prove that because, again, we're violently busting out of here and leaving your pathetic excuse for a jail in shambles. I'd likely go into more detail on this, but others have for me and we gotta jet, so see ya never loser."

He raises his sword to the sky, and uses it to call down a lightning bolt to smite the Guardian. Even if it survived the previous three attacks, it definitely won't survive this.


Moniker What was the panel about? I assume we were right about it being a countdown of HOPE, but what would have happened after we got to 0?

While Flamingflapjacks is beating the Gatekeeper's corpse, he takes some time to examine the panel. Indeed, you were correct. The panel was a HOPE countdown, and given another turn, you probably could have cracked it open, given enough HOPE. Had you, you would have unlocked the secret OFF switch, which would turn off the Gatekeeper's "halve all damage" function! Thus making you do double damage for the rest of the fight. Turns out you really didn't need it!

FlamingFlapjacks comes back.

I sidle over to Xerath and offer him a high-five of teamwork. The minor shock wave created by the high-five suddenly has the 'shock' part emphasized, electrocuting the gatekeeper.

I'm somewhat disturbed by Cybil's original speech. Honestly, he's not entirely wrong...

Xerath is sound asleep. With the MINDscape no under any threat, he's taking this opportunity to get some much-needed rest. He has been awake for some time, after all.

You give him a "sleep-five" by slapping him in the face. He doesn't awaken.

Looks like we're bout done here. Though, I wonder...

I look at my Reinforced Tetradent. This mediocre weapon was original made from a simple dining fork and largely retains that shape. And forks are for eating stuff, so maybe I can eat part of the Gatekeepers's charge? Sure, let's do it! I say looking far more derpy than normal.

And with that I JUMP right up onto the Damaged gatekeeper, and stick the Tetradent of stabbing through one of the many holes in it's armor and stab it RIGHT into one of the three units of charge the Gatekeeper has invested into Factory Reset. I then pull the Tetradent back out with the Factory Reset charge still stuck on it, use the glorified fork to lift the Factory Rest charge up to my mouth... AND EAT IT. Yes, I (try to) eat one of the gatekeeper's charges. Got a problem with that? I mean, it's the closest thing I'm gonna get to a christmas dinner up here!


(OOC: This may be very silly. Doesn't matter, quest is almost over.)

EDIT: Since the Gatekeeper is dead, I instead make use of the Tetradent's ranged attack capability to spear a member of the angry Shadow Horde, and reel it in like with a harpoon. I then EAT IT. And if that is somehow impossible, I try to eat Piono's caged shadow instead (probably not much more use for it). I want my Christmas dinner damn it!

Piono jealously guards his Caged Shadow! You manage to grab a Shadow from the crowd, but as you're lifting it to your mouth, you begin to think... every one of these Shadows is, or was, a Player who was double-slain by the godmodder, and then eroded away to nothing here... is it really...?

You use your Player powers to make some thanksgiving ham instead. Everyone splits it up, and eats some. Except Cybil, who you promise to give some to if he gives you the code. Cybil's willpower weakens...

ah, no, I meant the tether would be made with mind, and I would use it to transfer Morpheus' mind.
[1] I make sure the tether is secure, then wake up. I walk over to the edge of the Shadows, then grab one of them (again, one with less vigour and no identifying characteristics). Then, I set up the Tether so, if it's not destroyed by the time the Godmodder's arriving, it will try to transfer Morpheus' conciousness into the Shadow. not too hard, so if Morpheus awakens he can stop it.
Then I toss the shadow back into the mass. It'll be more or less safe there, and not an issue for us.

Well. If I can have retroactively done that before the boss died and we ran on up, i guess I do. otherwise, hm...
I ask Cybil if he'd be able to transfer his MIND to a shadows body to avoid this- we know MIND transfer is possible because crusher did it, and he got control of both (though no increase in actions/turn).
Then (since talk = free action), I go to sleep (dungeonscape's irrelevant now, right?), to Morpheus, and give him motorcycle. Except, it's three motorcycles. And I taped them together with FLEXTAPE CLEAR, giving it a bit of a give. Also, the motorcycles have a platform on top of them, and on top of THAT platform, I put... ANOTHER FOUR MOTORCYCLES! I tape THESE together, making a disk of motorcycles,and I set up a rail so the motorcycles don't fall off randomly. Then, I take Morpheus... and I turn HIM into a Motorcycle! His motorcycle is a bit different- its wheels are magnetic, and it's a fair bit smaller. Maybe the size of a human baby? THEN, I take a bunch of metal (magnetic) plates, and I FLEX GLUE them together into a ring, which I put inside the motorcycle ring, and attach to it! I then pick up Morpheus-cycle, and put him on the ring!

Now, when the Godmodder's set to come back, the contraption will activate. First, the bottom layer will start spinning. this will rotate the entire ensemble, and give it some horizontal motion depending on which bottom-layer cycle starts first. On top of this layer is a platform, on which rests the second set of motorcycles. these have a railing, keeping them steady. The Motorcycles attached there will spin in a vertical disk, independently from the first layer. On the inside surface of this spinning disk, Morpheus-cycle will ride, spinning separately at a high speed. The separate ramp-up times and maximum speeds make predicting any individual parts next position fiendishly difficult. But that's not all! The Motor-cycle motors then get a tune-up! The wheels will now spin.... FIFTY TIMES AS FAST! They run on pure flex glue.
So I built the motor-motor spinningcycle in minecraft, screenshotted, and recollored parts and here's what i go (also i drew arrows)

the bottom layer of the cycle, it spinns horizontally as the arrows show, and there's a thing held above it.

as a result of the bottom layer, the entire assemblage has this motion.

and then the next layer, held by a track, spinns around counter-clockwise (if you look at it from this side), and on the inside track There is morpheuscycle driving randomly.


and this is the thing without recoloring in case that makes a problem of some sort or another.

Crossed-out text generally isn't considered to be acknowledged. I can never tell if you're serious or not.

Cybil: What? Put my mind in one of... those?

Cybil: And you did it yourself? How?

Having your MIND-link and the Dungeonscape was an important part of Crusher's shadow control, and Cybil doesn't have those. Actually, that Shadow of Crusher's is still out there somewhere, huh? Looks like Crusher might lose some MIND.

Your last-ditch Morpheus defense is set up in his dream realm.

I don't know what to do at this point in time.
I just take a coke from Cybil's fridge.

You open Cybil's fridge. He doesn't have any cokes. You take one anyways. Its christmas after all.

"... well s***. I am not good at this kind of crap. so I go and... study the terminal.

I go to the terminal and I try to identify any markings or notes lying around that have a clue to the codes.

You briefly take a closer look at the terminal. You see a number of different moving parts. Controls for the various cameras, a lever for the sprinklers (the machinery malfunctioned - it seems to be jammed in the "on" position), and various other minor controls for the guardbots. You also see a notice on the screen about new arrivals. Unfortunately, Cybil doesn't seem to have written his codes down anywhere.

Cybil sweats as you go over his controls...

Free Action:

Alright, Cybil. So, the Godmodder plans to delete you from existence after we leave, and you don't want us to fight the Godmodder after we leave so that he doesn't detect. Unfortunately, that's contrary to our objectives.

However, I have a backup plan that might save your life. Before my death, I stashed an artifact with my allies, a Desperation Shield. It should be capable of stopping ANYTHING that can cause someone to die, leaving them at a Mortally Wounded state. Combine that with any form of healing, and you stand a decent chance of surviving the Godmodder's curse. It's not a guarantee, but it's a much better chance than if we have to extract the information by force.

Action: I focus my psychic strength, preparing to dig the codes out of Cybil's mind if he doesn't give up the codes of his own will. I'll give diplomacy a chance for now, but we're on the clock.

Cybil: I don't know enough about the curse to say if it will work or not! Maybe the godmodder can activate it twice in a row?

Cybil shoves the contract in your face.

Cybil: Sign this, please. It's the best way to ensure both of our safety!

"Cybil - Sorry, but I personally can't sign this.

Call it revenge or whatever the heck you want, but... technically, I've only died once to the Godmodder myself. My second death, on the HEXAGONAFIELD? Tha was just a avatar of mine - to me, everything up to GAME OVER was just words on a screen."

I sort of wonder how the heck this happened.

"You know, Cybil? How did I only die once, but get sent here instead? Was it because of my mortal action I did?

Either way, look. I, personally, just want information on how the heck I died "twice" and got here. Seeing as I technically wasn't double-killed too, I'd imagine that the Godmodder can't kill you for telling me as I've only died once. What do ya say for breaking the contract over technicalities?

It's a win-win - We get out, you stay alive because the Godmodder can't kill you yet. Offer's open, but time's ticking."

Action -
I rifle through Cybil's files and such to try and find the portal code.

Cybil doesn't really have files, just a large stack of notes sitting on his control panel. You rifle through them anyways. It's mostly idle musings, a few artistic drawings, one brief attempt at a "journal" (discontinued because there's not much to record)...

Cybil: I can't tell you that. All I know is, this place always sucks in Players who were killed by the godmodder or in ways related to the godmodder.

Cybil: But - I need ALL of you to sign this contract - so please...


Action 1: I take a blood sample of Cybil, which should help with revival attempts. Also with attempts to prevent him from being obliterated.

You hold Cybil down, and take a blood sample. Unfortunately, since you're likely going to need to leave the majority of your items behind when going through the portal... well, not the blood. The blood is "real" enough that it can survive a trip through the portal. But the container for the blood... Well. You'll take care of it when you get out of here.

You now have a sample of Cybil's blood! It will remain with you when you exit this place!

[A] TALK with Cybil
[FREE] HOPE (this works)

[x1] Leah leers at Cybil, quite unsure of what to think of him. Given her flamethrower and whatnot, its pretty obvious that she doesn't think too highly of him.

"The Operator believes that you are stupid for delaying the inevitable," Omniglot states. "One of these days the Godmodder will eliminate the last Player 'alive' after crushing the rest of reality under his foot, assuming he gets his way-that being you. The extension of your existence is pointless if you live a petty existence helping the thing that will eliminate you, to my Operator's opinion."

"On the flipside, the Godmodder's power is likely unable to be carried postmortem, and even existential annihilation can likely be subverted via various outside factors, once the Godmodder is dead. Even then, though, being remembered in memory as the heroic individual who betrayed and defied the Godmodder, broke his prison, and possibly broke his ability to absorb the souls of Players forevermore, is likely a preferrable alternative and a method of survival, in a sense."

"Me and my Operator had absolutely no reason to fight the Godmodder until we arrived-we had suffered tremendous memory loss prior to arriving at the Hexagonafield and had no contact with the Godmodder in the Hexagonafield as our memory recalls prior to our 'deaths.' We have concluded that the Godmodder is simply a sociopath, or corrupted into such by their powers, through our brief observations. We have also concluded that the general expectation on our abilities-and the abilities of our allied units-is surpassing known parameters. The Godmodder is also surpassing all known parameters; currently having six of seven armaments that, should they obtain all seven, shall make any defeat of the Godmodder legitimately impossible-and we have recently come across the information that this is only stage one. Doubtless that the Godmodder intends to do something truly unintelligent with them. Letting them get away with this deed will likely cause your own death, as they will doubtless no longer have any use for a potential liability in their system."

"Inversely, if a third party of Players-even greater than this one-were to appear and somehow defeat the Godmodder, then their death would coincide with your own, as the Godmodder's being contains your own-and given the measures needed to take down the Godmodder now, likely the method would be existentially annihilative."

"...As grim as this all sounds, as stated, you may take initiative, throw up one last defiant finger towards your unyielding yet unconquering foe, and throw the gates wide open. At this critical juncture, you only have this power. Time is short, your existence itself is due for the slaughter, and all that you sincerely have to change is what you do with that existence in what will likely be one of your last moments-one way or another. You may go out on your terms or the terms of another."

"In short, there is no logical, emotional or ethical reason to withhold the codes from us. However, we may have a loophole. The Godmodder would erase your existence, correct? And your contract would likely mean whoever signs it gets 'replaced' with you?"

If any affirmation occurs, Leah and Omniglot nod (or, well, 'nod' in Omniglot's case.) "Arsenical, sign the contract. Only Arsenical. Cybil, you will give the codes to us all. When the contract is violated, invariably, you will presumably take over Arsenical. Arsenical himself is under a very literal Deal with the Devil-with his existence erased, so too would be the actions he is debited to the Devil. There are obvious holes in that plan through that, but only one action of his is under contract-none of yours. And, even in the worst-case scenarios, it is a glimmer of hope..."

Assuming Arsenical refuses (on his own will or the Devil's), or anything else happens that causes the deal to go sour, Omniglot speaks to Cybil in an understanding fashion. "Regrettable, but perfectly reasonable..."

[x0] Leah HOPES this works.​

Cybil is silent. You aren't so sure that the plan to use Arsenical will even come closer to working. But he's thinking about what you said...

not win when what do you call this

piece
I rush att the gatekeeper ripping of all its arms legs and head beffor fashioning them into makeshift swords and growing enough arms to hold them all. Then I start cutting it into millions of pieces and fashion each piece into more swords to use. Upon turning the full thing into swords I rebuild them into a vague aproximation of the gatekeeper, that I send 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 hellkite dragons each wearing daedric armor. The dragons have 999999999999999999999999999999999999999999999999999999 health each, and are too paced out to be hit at the same time another is hit. The armor is enchanted to completely negate explosive damage, and due to the nature of the dragons, they completely negate fire damage as well. The armor has an inner rubber layer that prevents electricity damage, and a heater that prevents ice damage. The creatures have spawned from hell, so no darkness damage can harm them, light damage is stopped due to a special A.I. in in each dragon's armor that uses reflective plates to keep it from touching them. The A.I.'s name is Sheila. The armor is magically enchanted to cause only a .000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000001 gram weight difference, and does not disturb movement at all. The dragons, being magical, are unharmed by psychic damage. I do it so fast that nothing can stop the summoning. They are all partial ghouls so they are healed by radiation and nuclear damage. They each wear a special charm that keeps all hostile dragons from being able harm them, and they have scales too thick for them to take bludgeoning damage. Any damage involving food will heal the dragons, pies included. Their armors' A.I.s use hacking power to negate any robot, computer, hacking, or A.I. damage completely. The dragons have a bit of solid snake infused into them, so they cannot love. They have a natural resistance to all poisons, stopping poison damage. They can't smell, Sheila uses her A.I. powers to block sound damage with a de-amplifier, nothing from nature can damage them due to the fact that they are supernatural, and nothing chemical can harm them. Due to the nature of the summoning, they can't be harmed by antimatter damage, black hole damage, or anything to do with extraterrestrial space. They are too professional to have emotions, keeping emotion damage of any kind at bay. Anything involving something you might find in a house, furniture included, is shrugged off without damage. Because of their immense knowledge of terror creature, the have a 65% resistance to terror creature damage. Their armors are infused with a thick layer of Kevlar to block damage from bullets. They can breath fire, have huge claws, chainguns mounted on the armor, and laser eyes. The armor's reflective plates renders lasers nonlethal to them. They are beautiful, so ugliness damage is something they scoff at and any other damage that involves seeing something is blocked by the fact that they really don't care. Healing damage heals them. Sheila is ultra powerful and cannot be damaged or taken over by any other AI. They are also imune to chuck norris dammage becuse chuck norris does not care enough to harm them as well as curse of repedetiveness dammage since this is not destroy the godmodder and godmodder dammage for the same reason. On top of that they are also imune to meme dammage as they are awsome and to sans dammage as well as any other type of dammage involving undertale due to not being from undertale, after. each of which grabs a sword and eats it, this obviusly causes the dragons to explode from eating swords dammage. after that the swords fall in acid and get melted. I then grab the molten parts of the swords using magic and throw them out of the univers causing it to appear in the void at which point WD. gaster absorbs its soul. after that it respawns and I hit it with a fully charged smash attack sending it past the blast line. After which it respawns with one stock less, but it acidentally looks at a picture of SCP-096s face causing said SCP to rush att and kill it. Following that 096 goes away and the gatkeeper comes back to life as the gatkeeper the undying on sybills side of the field but I build up speed for 12 hours and go on a jurney across many PUs and finaly find the lava golem card. After that I /tp Crusher48 to return to reality. Then I sacrafice the gatkeeper to summon lava golem cybils on his side of the field at which point I end my turn and it becomes his turn and lava golems effect activates causing him to lose all his life points meaning I win the game. the fact that I just won and we only win once the gatekeeper is destroyed means it gets destroyed.

ignore this

...You can re-use the flavor text for this attack in a future attack, so it doesn't go to waste. I might suggest improving the grammar and spelling to make it really effective, though.

/talkingisafreeaction:

"Cybil, we have a plan that might actually let you act outside of this place.

See Arsenical, here? He's a bit of an empty shell, and we're not going to miss him if he's gone. Now let me outline the plan.

We have Arsenical sign the contract, as you've outlined. Only he signs it. We then exit this place, bringing him with us. We go, get our full strength back, and confront the Godmodder once more.

This puts Arsenical in breach of contract. But that's deliberate. The penalty is control by the other party of the breaching party's actions, no? We want that. We want you to have Arsenical's actions, to be able to act on the HEXAGONAFIELD. We want to give you a second chance to fight the Godmodder.

And let me go further. This is the best chance you will have to escape and redeem yourself. We've killed more Sealed Bosses than any group in history. We beat back the Deleter, destroyed the Soulrazer itself. We got killed, yes. But we kept going, and now we're here. We do not stop. We do not give in. We will defeat the Godmodder. And we're offering you a place at our side, a chance to be one of the heroes who defeated the Godmodder. You want girls? They'll be tripping over each other to get at you, when we win.

When we can, we'll find a way to release you from this spell and let your real self out. Until then, though, this is your best shot at escape.

Refuse, and I can make no promises for the other players. We didn't get this far by being nice, and they're fully willing to rip your mind apart for the code.

Oh, and one final caveat. Arsenical owes the Devil a single action, so there might be a bit of... resistance in the execution of this plan. Just something to keep in mind.

I know you'll make the right choice.
"

Cybil: ...That's a nice plan. I like it. I really do.

Cybil: But... this contract doesn't opt for MIND replacement.

Cybil: It opts for the "breacher" to gain control of the "breachee" - so I'd gain control of Arsenical. The whole point is that, since I have control of the Players, then the godmodder won't kill me, so I can use that as a bargaining chip.

Cybil: ...You know, I can see why you wouldn't want to agree to this... but... but... ugh...

Cybil: I could draw up a contract that does allow for this sort of replacement, but... that's intentional abuse of these contracts' abilities...

Cybil: And the god of contracts (yes, these contracts do need some authority backing them) really, really frowns on that, and he's liable to mess with us.


You inform Cybil that there's a near-100% certainty that the god of contracts is dead. And the "near" 100% part really isn't worth holding out for.

Cybil: ...What? So the godmodder's killing... all the minor gods? And he's already hit...

Cybil: Then that means... this contract is completely worthless! Total garbage! Ha! Hahaha!

Cybil: There was NEVER any hope! WHEEEE!


Cybil tears the contract to shreds. Then, he slumps over, looking more defeated than ever.

Cybil: ...Dammit.

I stand around, waiting. I am... off put by all the chaos that just happened. I question myself, and look inside myself to find HOPE. "We will win this."

Valla stands off to the side with you. She seems impatient to leave.

Eyowe leaves negotiations to the more capable minds, instead choosing to stay guard. Equipped with the X-Ray Goggles and armed with both Butterfly and the Sonic Shooter, Eyowe checks the whole room for any possible danger, whether it be a trap somewhere under the floor or a sniper rifle aimed at Cybil to silence him.

HOPE is still a thing

You scan the whole room, taking point. Can't be too distracted from what's important.

You don't find anything.

The man simply stands there, and his shirt turns half a reddish purple shade on one half, and stays the same, but glowing, on the other half. He pushes out energy, until the point of exhaustion, and then, turns to the others. "Either I just hallucinated majorly, or I just helped our odds on the plan. I am a God tier, so up until now, since I was neither killed justly, nor heroically, my corpse was only mostly dead. I just used my power, and direct soul connection to the splinter of life still in it, to have it turn into a jar of Parallel, inside of the Stasis pod you were talking about, next to the other two jars you mentioned. If I wasn't hallucinating, and they use that type of essence in conjunction with the two you guys suggested, then it will be much more likely to work. Ironically enough, my body qualified as enough of a portal, that, if I am not insane, then I could have escaped from here as soon as I had the password, and left you guys to rot."

He then looks at Cybil. "You said that we all would do as you did. I think I just demonstrated that as a false statement, at least in my case. Also, side note, if the Godmodder used a spell, couldn't you just come with us, before skipping town to an area where magic doesn't work. No matter how strong a spell is, if magic doesn't work it does nothing by default."

OOC: I have noted that my character may be hallucinating simply so that Moniker has a less complicated way of saying no you didn't if this isn't allowed. He is a God Tier, that was my intent. The funny part is that even though no one will believe it, I had planned out this character before the prison sequence began. He just happened to fit really well into some abilities that would be more useful than usual in this system.

Definitely hallucinating. While you may be a god tier, Playerhood overwrites most god-tier powers, including the resurrection ability. Realistically, somebody relying on just god tier powers would only be at the power level of a fairly average entity. Unless, we're talking about her...

I'll just go over to Cybil and attempt to convince him to let just Arsenical sign the contract.

You point at Cybil and say "let Arsenical sign the contract!"

I gather up all the HOPE here....I call out across Time and Space,to a vial full of starlight that shines even in the Absolute Darkness,I call upon the Vial of HOPE,and beside it,a vial of Pure Black,but still stars twinkle in it,Space and a constantly vibrating Vial,full of fast moving streaks of Blue,Breath,I try to call out to them,in unison,maybe they can form our Escape Portal.......

You call out... maybe... maybe...

'Well at least we have entered into a calm situation,' I think to myself as I survey the room we are all inside of. After a few moments I decide to take a seat on the bed in the room. 'Well we cannot go along with his contract so we will have to convince him to tell us somehow.' I suddenly let out a large yawn start feeling pretty sleepy. "Excuse me." I say to no one in particular and rub my eyes. 'Hmm, I wonder if he has the password written down somewhere. Oh hey that pillow is gett...' Before I realize it I have fallen asleep and was dead to the world.


OOC: I'll go ahead and take a break for the holiday. I hope you all have a good Christmas/happy new year. Hopefully when I return I will be feeling more motivated to make longer and better posts for this quest.

You take a nap. Finally. Some rest. Some of your more awake teammates resolve to carry you out when they get a chance.

OOC: Have a merry christmas!

Piono comes up the stairs, thinking to himself. He seems to be mostly oblivious to the things going on around him.
Action: Redrover looks at the portal, and realizes that his plan might actually work and completely avoid the Devil in the first place. We might even be able to rescue Morpheus!

This knowledge fills him with HOPE and relief that his smash attack might actually not be a waste of effort!

HOPE???

No, HOPE's definitely out of uses. You've already got plenty of it.

Spicy grumbles at the slight loss of two Actions worth of set-up, before an idea strikes him.

[x1] Mana reserves are sitting drastically low, though not fully depleted, thanks to the brief calm. So Spicy wills up the few scraps he can manage, focusing them on the back of his hand...and gritting his teeth as the mana burns through his skin, leaving a Rune branded where it pushed through, already pulsating with blue energy. A ram-shackle Rune due to the barbaric method, but it'll do.

Gripping his Power Spicy turns his mind to the Runes he had set earlier, sitting in the pile of junk that once was the Gatekeeper in the separate room. And a small 'crack' signals the burst of Power used to link the Rune on his body to the Runes on the defunct robot.

If things go alright, it should be enough for him to summon the pile of junk. Granted, it's on the weaker side for your average Entity, and he'd have to put it back together, and due to the Rune's placement the multi-ton pile of junk will be summoned on top of him, but he's going to come out of this mess having gained something!


FAITH! Still lingers, for all it's worth anymore...

You use the runes make a copy of the pile of junk. Now, you can re-create it to exact specifications back in the real world! A perfectly faithful representation!

You would teleport the junk, but... everything in this realm is a little... unreal. All representations... like how a fish from the deepest parts of the seas will die if it approaches the surface, so too will objects from this layer of death die if they come closer to being alive again.

(So, basically, stuff in this place only exists in this place.)

The quiet watcher ignores Cybil as he walks up to the portal, and draws upon all the remaining things that everyone had generated to reach into the only unshielded part of the base - the portal itself - and open a door out for himself out to his watchtower outside of everything. Once he was Out, he could throw something together to link to this portal and get everyone else out and back to wherever they needed to be.

After all, when you can open doors through unshielded reality, then you don't need anything else to move yourself around.

The prison's auto-teleporter-preventer stops you from opening unauthorized teleports! The godmodder put trillions of defenses on this place. TRILLIONS.

---------

Cybil sits in his little plastic office chair, head in his hands. Once again, you've all proven your collective capacity to talk people to death, given the opportunity. His contract is useless, his motivations are useless, and it appears to be the end of the road.

Cybil: ...Well, you could have tortured me. But you didn't. That was nice of you.

Cybil: ...

Cybil: It's all the godmodder's fault, huh? And it won't hurt to stop existing... it'll just be... the end...

Cybil: ...You all have to promise me something. No contracts. Just a promise.


You listen.

Cybil: Promise me you'll all kill the godmodder. Make him suffer for what he's done, to me and all my prisoners.

Cybil's deflecting responsibility, but... yes! You can promise that.

Cybil: Right then... my code is "*******".

Cybil: That's literally it. Seven asterisks.

You rush over to the portal and input the codes. As you do so, Cybil wheels over to the fridge, and begins rummaging around.

Cybil: I wonder if there's anything good left in here. I need a drink before I die...

----------

The codes work! On the terminal screen, you see some text:

"Portal successfully primed! Three currently available connections. All known information for connections is shown."

Connect 1: From Satantech Industries
Connecting Plane: Hell [Afterlife Plane]
Receiving portal material: Demonstone
Message: "Use this one! - Satan"

Connect 2: From [Connection unsigned]
Connecting Plane: Hell [Afterlife Plane]
Receiving portal material: Plastic
Message: [No message]

Connect 3: From Federal Fraud Investigation Agency
Connecting Plane: [Unrecognized Plane]
Receiving portal material: Stone
Message: "It's us - Fenix"

...Three connections?

----------

Voting time! Which connection will you use? You have until the next update - which is going to be some time from now! This is the last update I'm releasing before my vacation, so I'll see you on the 6th, probably! The update will come on the 7th of January at the latest. Apologies for leaving you on a cliffhanger, but I guess this is still better than leaving you in the middle of a bossfight, right?

---------

You glance behind you. Cybil's totally vulnerable, rummaging through the fridge. Ender_Smirk glances at his Shadow Medallion. If you wanted to do something phenomenally cruel and vengeful, now's the time.

Valla: Hmm... well, I guess you guys might know better than me what to pick.

Valla: Maybe I'll follow you. Or maybe I won't, because that's just me.


Xerath and Captain.cat are still sleeping. Arsenical and MooGoesTheCow are carrying them. Disco-Chan hovers above your heads, having momentarily paused the music. Everything's ready to exit. This is, for real, the really real last turn you're spending in this place.

-----------

Itinerary:
-Select a portal to exit through
-Turns left until Morpheus is finished: 2

CYBIL'S CHAMBERS:
Players/Allies:
MooGoestheCow
FlamingFlapjacks(has flaming loafsaber)
Dragon of Hope?!?(has ultimate diamond sword, great attack)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
barbedwireqtip(has Scratchspear+1)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Flaming Spearnir - fantastic damage, 2/2 charge)
Arsenical
The Ego
Spicy_Serious(wearing husk armor - good defense)
Ender_Smirk (has scratchspear+1, 2/3 uses)(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
General_Urist(has oilflasher)(Using Reinforced Tetradent - medium attack, can attack safely at range)
Eevee Shadow Bacon(bread rope)(Chunk of ceiling)
Winkins (has chain scratchslayer - high damage, good range)
Evonix(has gauntlets of ogre strength/stench, temporal essence)(wearing Oroborous necklace, ???, wearing dimentional bracer)
Algot(giant clothespin, copy of leah's aurmour, sonic the hedgehog figurine)(Flaming short strikinator of doom - very strong water/electric/fire attack)
EternalStruggle
The_Quiet_Watcher(has chains, Shredder(damages and defense-downs 3 enemies))
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
That-Random-Guy(has Spiky Shockmace - great damage, extra damage to robots)
Crusher48
Ranger_Strider_(has 2/3 Scratchspear+1)
Krill13 (has Sonic Shooter - can use sound-based attacks(2/2 Charge))(has butterfly, strong attack at any distance)(has x-ray goggles)
Kyleruler(Charged Battery Blade, Great damage + electricity)
Alastair Dragovich(has ranch dressing eliminator, .5/1 cranking(+.5/turn), extremely high attack)
Bill Nye(has PB&J)
GoldHero101 (2D powers)(has basic sword, gunslinger(can heal/repair))
Pionoplayer(has Caged Shadow)
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)
Karpinsky
Cephalos Jr. (has oxygen gas, plasma)(has 2/3 Scratchspear+1)(has Cybil's blood sample)
Daskter(has lightsticks, oil lantern, 50% shock bread)(has 2/3 Scratchspear+1)
Paradoxdragonpaci (has Plasma orange, very strong fire attack)(fire retardation gloves equipped)
Captain.cat (has rebreather)(Knuckleslashers equipped - very strong fist-based attack)
Xerath(has 2/3 Scratchspear+1)(has Chain Electroscythe+2, very strong electric attack)(sleeping)
Valla
[AG - Winkins]Disco-Chan: 19,550/20,000 HP, 5,000A, Special: Disco Squares: 1/3 (repels darkness!)
Cybil

PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 2 Scratchspear+1, Remote Control Glove (remote control of AG bot forces), functionally infinite zapbot/guardbot/suppression bot parts
Forge+Compressor(use to upgrade weapons easier)


DUNGEONSCAPE(Note: doesn't matter anymore!):
Outer defenses:
Dark Master: 100% health, massive defenses, 200% chance to mind control an ally each turn! (Elite Ten)(arriving next turn!)
Extremely Massive Gobblebeast: 200% health, extremely massive defenses, extremely massive attack (Elite Ten)(arriving next turn!)

Amazing maze: 30% chance to make new maze entrants die instantly! Or, significantly damage elite ten!
Delaying defenses+Emoji Movie Theater: 40/30/30% chance to delay new enemies by 1 turn/2 turns/0 turns!
Food room: Has appealing cake, only for those who join AG side
Enemies:
The Slab: 842% health, extremely massive defenses, grants all allies +1 attacks, reduces damage against all allies by one attack level! (Elite Ten)
Allies:
WONK Sun: 100% health, (minor/medium damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, extremely massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 10: 100 x 10% health, weak defenses, weak attacking power x 10
Roman Legionnaire: 100% health, major attacking power
Bell-Ringing woman: 100% health, minor attacking power, 1/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 5: 100 x 5% health, weak defenses, weak attacking power x 5
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, major attacking power (half-bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, major defenses, reduces enemy defense x 3, goes last
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, minor attack (can be manually retargeted)(no current target!)
Faith: 100% health (max 100), medium defenses, massive healing ability
megaGUN hopo Ultimate Blue tank: 100% health, medium defenses, medium attack, buffs an ally's attack! (mind control immune)(limit breaker)
Railgunner: 100% health, weak defenses, extremely massive attack, ignores two layers of defense!
The Render: 1% health, literally no defenses, extremely massive attack
Amelia: 50% health, weak defenses, weak attack
HOPE Ballistae: Dies when castle wall does, major attacking power
Ranged soldier: 100% health, weak defenses, medium attacking power x 1

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 80% mind control resistance
Random stat upgrader(FEAR: 2/3 to next)(Distant Memories: 0/4 to next)
Current stats: FEAR level 1/3 (Allies take 10% less damage), Distant Memories level 1/2 (Enemy attacks have a 5% chance to be canceled)
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
Mandatory Sidequest COMPLETE
Piono looks at Cybil, and sighs, walking over to him.
"Hey, Cybil. We've got some of our player powers back, you got any specific drink requests? I'll conjure you up something quick before we leave. It's the least I can do in return for the password."
If Cybil accepts the offer, Piono uses his, though while still rather meager player powers, what should be enough to conjure up drinks and maybe a meal.
"And Cybil, I promise you, on everything I have left to swear on, that we will take the Godmodder down. He has too much to answer to. He's going to die, and he's going to suffer while he does it.
Good luck in whatever the heck the afterafterlife is.
"

I vote for connection 2.

You get Cybil some adult drinks, per his request. Cybil thanks you.

Connection 2 votes: 1

I think for a moment, then I leave to the pile of junk. I return and begin working on a large machine. Normally, I hate these things. Right now though...

Once the machine is finished, i go up to Cybil and point to my finished machine, which looks like a large plant.

"Hey, ever heard of the Lotus machine?" I ask them. "It's a machine that traps someone inside by letting them live out all of their fantasies. I hate them, because I'd rather face reality. but that's just me, and I'm not you. If, after we give you whatever drinks you want, you want to spend your last moments in bliss, you just need to go into the center of the lotus and flip the switch. It's got mental time dilation, so you'll get a lot more time out of it than normal. Granted, if you come with us, we'll try to save you, but given how tapped out of Hope you are..."

Then it clicked. I reached into the dungeonscape, to perform my last Free Action Hope. But it isn't to generate any more. It's to take what I already had, and reach out to Cybil's Mind to give it to him.

"Here. Whatever you choose, I want you to have my HOPE. Regardless of your opinions on it... it should be comforting."

I turn to the others. "I'm not sure which one to choose, but I do know that whatever options that aren't explicitly with the Devil, I give it my full support. I'll give a more concrete answer once some others have chimed in."

EDIT: Before I forget, I add one last thing. "And Cybil? This was always about screwing over the Godmodder, morality or not. We'll make him pay. Even if I have to claw my way out of hell to do it."

A machine that creates a potentially endless reality of peace in a moment, made possible by Player powers. Are you the first to think of this? Well, the curse of repetitiveness will stop you if its attempted again.

Cybil: ...Thank you, Alastair.

Cybil: ...But I don't understand. I'm responsible for the suffering of thousands of dead, condemned Players. So why? Why/

Cybil: If you treat all your enemies as people who can be turned into allies just by being nice and friendly to them, you're going to be in for a bad time.

Cybil: That said... I'll accept your gift.


Cybil hesitates before entering the machine. He'll probably enter just about the time you leave.

Connect 1: From Satantech Industries
Connecting Plane: Hell [Afterlife Plane]
Receiving portal material: Demonstone
Message: "Use this one! - Satan"

This one is obvious.

Connect 2: From [Connection unsigned]
Connecting Plane: Hell [Afterlife Plane]
Receiving portal material: Plastic
Message: [No message]

This one is the Peacekeepers with a Plastic Portal. Note that there isn't a Connection sign, I have no doubt the Peacekeepers would have a connection sign. This implies its the Portal recognizing these people and planes. There isn't a message either, probably because they have no idea how to send a message.

Either that or its the DEATH Stasis Pod. Its possible.

Connect 3: From Federal Fraud Investigation Agency
Connecting Plane: [Unrecognized Plane]
Receiving portal material: Stone
Message: "It's us - Fenix"

This one seems suspicious, but I doubt it. First thing, the FFIA sign is most likely the Portal recognizing the person who is using the portal as FFIA. We wiped out Latula, so I doubt its not Fenix. However, there is no plane recognized. However, Fenix could know how to send a message while the Peacekeepers don't.

Anyways, this being fake implies the Godmodder managed to intercept a last-ditch effort by Morpheus in his own domain of dreams (without knowing the plan in the first place). There is some risk, but the reward is worth it.

I vote for Connection 3. Of course if you think its too risky go ahead and Vote for Connection 2.

Connection 3 votes: 1

I'll go ahead and vote connection 2.

I then look at my sword with sorrow, and give it to Cybil. He can possibly use it, and since he seems to have full access to his player powers, he can continue to upgrade it.

Connection 2 votes: 2

Cybil takes your sword, though he's not sure what to do with it. In fact, all of you set your inventories down. You won't be able to take (most of) it with you.

...With that many defences, it really is too much to bother trying to get out that way when we can get out with the normal methods. I say we go for connection...Wait.

What do we know about Satan? Is he in a contract with the Godmodder, or working against him? I know that Arsenical sold at least one turn to him, and that may mean that he would let us go through for minimal payment and excellent stealth against the Godmodder's knowledge, but that merely makes it the most secure option available to us. The unlisted one made of plastic is extremely risky, though the fact there isn't a message attached could mean that there is an unobserved portal or one that isn't known to the Godmodder. The one from Fenix is similarly risky, as it depends entirely on Fenix not having been found out already. Decisions, decisions...

I will vote for the third option, I suppose.

Connection 3 votes: 2

I go ahead and vote for Connection 3, hoping that Fenix is waiting on the other side.

Action -
I pat Cybil on the back.

"Thanks for helping us get outta here. We appreciate it."
I use my Action to give Cybil more HOPE.

Connection 3 votes: 3

Cybil looks... a little happier. Still miserable about everything, but he seems to have made some peace.

"Hmmm... I might as well go with the second connection. Seems like the wisest option."

I decide to use the terminal to go through cameras for fun before we head out.


"... ... I will talk with you Bill after we go through the portal. I promise."


"you better!"

Connection 2 votes: 3

You look through the cameras of the prison. A lot of them are malfunctioning, but you mostly see the empty, flooded, parts-laden cell block, as well as the Shadows still desperately pounding on the doors below you. They'll probably break through eventually, but its going to take some time.

I'll vote connection 2. I'm really hoping it is the Peacekeepers.

Connection 2 votes: 4

"...as much as it will tie things up again, I think I'll vote for Connection 3. I really don't want to go to Hell ever, if I can help it, upon further reflection. Personal preference." I say, making my choice at last.

EDIT: "...if we do end up going to hell, I'm slapping you all in the back of the head AFTER we do Jailbreak 2: Electric Bugalloo. Or after the godmodder is dead, depending on how tight our schedule is. I am thankful no one is going for the obviously evil one though, so small mercies."

Connection 3 votes: 4

I vote for 3 because plastic is not a very safe portal matterial

Connection 3 votes: 5

Eh I feel slightly more confident in this option than the others. I cast my vote for Connection 2, let's all dive headfirst into Hell!

Connection 2 votes: 5

Through the gates of hell.... as we make our way to heaven.....

Connection: 2

Connection 2 votes: 6

The man shows very little understanding of the creatures referenced. But, he notes, "If it is a fear of Hell that makes you not want to test 2, then I suggest you think for a second. I am part Minecraft character, so we are out of there the second I can get enough Obsidian, since fire should be no issue to attain. The Nether is basically the same thing as Hell after all, so unless you have a good reason it won't work, I think that the second one sounds easier to escape from."

Vote for connection 2

Connection 2 votes: 7

If we die and end up getting sent to hell, I'm sure all that time spent building in the nether in minecraft will be extremely helpful.

I vote for Connection 2.

Connection 2 votes: 8

I vote not-1
also,
[1] I quickly step into the production sector and grab a lot of the stuff, plus I recall we had like infinity parts of metal or something. I then create a complicated metal contraption which fuels itself on bread and water, and uses that to run a brain. that brain is like my brain in that it is connected to the dungeonscape. The machine also trys to use the Shadows to generate more player power.
This is intended as an automatic Player Power restoration process, since we don't know if the Peacekeepers- or Fenix- will have a way to help with this, but we know draw on the shadows or whatever will give a little.

Connection 1 votes: -1

The brain can't do anything with Player power, since the brain isn't opposed to the godmodder!

Vote: Portal 3. The Godmodder's too busy with other stuff to set a trap right now.

Free Action: Hey, Cybil, do you have any clue on how we can recover our power? I'm worried that all of these outgoing portals are traps, and we'll need every ounce of power if we want to fight our way out.

Action: I attempt to trace the exact location of these portals. That way, if we go to the wrong portal, we'll know the position of the right portal so we can go there instead.

Connection 3 votes: 6

You attempt to trace the exact location of the portals! Since you didn't specify how, you conjure a paper and trace some random scribbles on it. Hmm. Looks like you haven't discovered anything.

Cybil: Recovering your power? I don't know what exactly is going to happen.

Cybil: But with all of you gone, the godmodder's going to have a number of less Players to feed off of.

Cybil: That said... the others...


Cybil looks at the door. Outside, you can hear muffled pounding from the Shadow horde.

Cybil: I don't think letting them out would do anything. Their everything has already been consumed, and its likely irreversible.

I vote two, I wonder who'd make a plastc portal in hellI also make a sparker with a timer to set off the mist after we leave

Connection 2 votes: 9

Vote Portal 3. That's all I've got, other than I'd be supremely peeved if we somehow lost the DEATH stasis pod due to buying an opportunity but not capitalizing on it.

Connection 3 votes: 7

Connection Two. I pickup a small shard of hope and clutch it in my hands. "This is for you Blake... Leo... Drago... everybody."

Connection 2 votes: 10

Huh,I Guess maybe I don't need to continue calling out.....I still try for lack of better things to do...

Your call is unanswered. And yet... you feel like you don't need it to be answered. The path before you is looking as optimistic as it has in some time.

I stuff my action and stuff in a can and give it to Cybil to use however he wants. Use the action wisely.
Connection 3

Connection 3 votes: 8

OOC: Moniker I'll likely miss a update due to cruise trip

Duly noted.

...As much as I'd rather be reunited with the LIVE Space Station, connection 3 seems suspicious and the Peacekeepers are probably a more important asset to secure in the long run. I vore connection 2.

Also, "is it really...?" Yes it it. And yes, I still want to eat the shadow. It's not like it'll have any long-term consequences at this point. (OOC: And this is one of the few times I will have an excuse to dick around like this).

Connection 2 votes: 11

You take Piono's companion Shadow. This used to be a Player. Like you. Your enthusiasm for messing around begins to wane, now faced with the prospect of actually completing the task. Still, you begin to work out the logistics. Chewing would be too much, so you just open your mouth REALLY WIDE.

As you prepare to insert the Shadow, you stop, because this is gross at best, and rather disturbing at worse. You opt to just kick Cybil instead.

Cybil: Hey, ow!

Cybil: ...Okay, I guess I can't really complain.


OOC: I'd feel icky if I had to write that...

(Action?)
I curse at myself due to my frequent consciousness blinking on and off, still, I might as well do something this turn...

I vote for the 2nd option, Its best to play it safe for now... I wonder... is the Devil aware of the Peacemaker's presence in Hell? Hrm, I hope we don't have to fight him, he would be a good ally to go against the Godmodder... a big maybe.

Finished with the immediate concerns, I decided to chat with Disco-Chan about all that happened and maybe get to know what happened on Disco-Chan's side after the players and I have left the Shadow Realm.

Connection 2 votes: 12

---------

Looks like Connection 2 is the winner! Some of the Players grumble, nervous about the prospect of trusting a portal with so little known about it. Still... this is the decision of the group. Piono, with some sadness (and dialogue he could potentially recall next turn), unfortunately must leave Sophia's shadow behind. Only living Players and specific "real" things can enter the portal. This means you'll have to leave behind all your items, too - save the Shadow Agitator and blood sample, which are apparently real enough to stay with you.

Cybil, despite everything, waves goodbye, and wheels himself to the lotus eater machine. He puts himself under, and finally, a smile crosses his face. You won't see him again.

As everyone prepares to jump through, you pause for a moment. Together, one last time, you all HOPE you'll end up somewhere good.

And...

NOW!

-----------

LIST OF PLAYERS/ITEMS HEADING THROUGH THE PORTAL:
MooGoestheCow
FlamingFlapjacks
Dragon of Hope?!?
The_Two_Eternities
RedRover1760
barbedwireqtip
CaptainNZZZ
Arsenical
The Ego
Spicy_Serious
Ender_Smirk(has Shadow Agitator)
General_Urist
Eevee Shadow Bacon
Winkins
Evonix
Algot
EternalStruggle
The_Quiet_Watcher
JoeBOB
That-Random-Guy
Crusher48
Ranger_Strider_
Krill13
Kyleruler
Alastair Dragovich
Bill Nye
GoldHero101
Pionoplayer
The_Nonexistent_Tazz
Karpinsky
Cephalos Jr.(has Cybil's blood sample)
Daskter
Paradoxdragonpaci
Captain.cat
Xerath
Valla
[AG - Winkins]Disco-Chan: 20,000/20,000 HP, 5,000A, Special: Disco Squares: 3/3 (repels darkness!)
 
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