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Defeat The Godmodder

I create a subdivision of support using two actions called the trappers. they look like some sort of monster made of living metal with lab coats and are able to transform into traps that trap enemy units and study the anatomy and biology of them in order to find weak points and such thus increasing the dammage our army does to said unit type

Lastly I check if the elemental plane of TARDISes is here yet. I really want to find out how a plane filled fully with things that are bigger on the inside would look. Probably really confusing
 
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I give the leader a megaphone... Yes, THAT megaphone. The megaphone of leadership. His calls will inspire all his troops to go beyond for the sake of the army.
 
I snarl, teeth bared. I mean, Alistair snarls, teeth bared. This army was touched by evil itself! He wanted nothing to do with this! Unfortunately, he got the feeling that this was a forced affair. Despite what that FUCKER said, the only guy he was the only guy he hated more than the Godmodder, and he would always be their enemy at heart, since they would always be Heaven's enemy at heart!

The Player snorts, trying to calm down. Time enough for that later. He bottles up his RAGE and try to think of what to do. Of course, transformed or not, this is an army of demons. As far as he was concerned, they were all mooks on part with a Power Rangers-

Then Alistair smiled. It wasn't a nice smile. He goes up to the Vanguard, not nice smile on full display.

"SO! You guys are here to absorb damage from the other shitheads, right?" As they nod, teeth are bared in a mocking facsimile of a smile. "Good. I have good news and bad news. Good news, I can make you survive a bit easier by making it so only one part of your body takes damage. Bad news?"

Hands crackle with the wicked energies of the Witch Rita Repulsa and the dread evil Zedd. "It's going to hurt. A lot. But more good news- it won't make your HP drop a bit!"

And then magic runes fill the air, the Vanguard lifted off the ground as Alistair Dragovich, son of the deceased Gloria Dragovich and grandson of her mother, Romera, lets himself go mad with power for just a moment. In his heart of hearts, though, he prays that Heaven won't hate him for this.

"MINIONS! LET THIS EVIL POWER WITHIN YOU! POWER! MAKE MY MINIONS BECOME AS ACHILLES - UNTOUCHABLE BY ANY WEAPON NOR HARMED BY ANY ACTION, SAVE FOR THE SYMBOL OF YOUR PRESENCE!"

And then the Vanguard screamed, power coursing through them as bad special effects electricity crackled and sparked over their forms. Their bodies twisted shape, becoming more humanoid but decidedly less human. Their body flowed like clay, but had the looks and toughness to make steel envious. And upon their form, a symbol appeared, representing the mark of Power.

The Player's work complete, he walks away, trying to shove away the addicting taste of Ham... laced with Evil.
 
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[1] I give the [Support] The Power Of Discourse, creating the subgroup 'The United Joebob Forces of the six-thousand five hundred post stretch, world leaders in pretentious titles, reality warping by arogance, dictionary analysis, dictionary attacks (but not literal attacks with dictionarys), and annoying the Godmodder into trying and failing to kill them, as we still possess a vanguard. yes, even if when you read this the vanguard is all dead because, as stated, we are world leaders in reality warping by arrogance, and we think we still have a vanguard, and you can't change our minds'. They can now provide arguments similar to my own. For every support of the type 'The United Joebob Forces of the six-thousand five hundred post stretch, world leaders in pretentious titles, reality warping by arogance, dictionary analysis, dictionary attacks (but not literal attacks with dictionarys), and annoying the Godmodder into trying and failing to kill them, as we still possess a vanguard. yes, even if when you read this the vanguard is all dead because, as stated, we are world leaders in reality warping by arrogance, and we think we still have a vanguard, and you can't change our minds', there will be an additional paragraph of argument. If there already exists a JOEpost in a given round, these arguments will augment the JOEpost. These arguments will be beneficial to us.
They will also drive the Godmodder into a fit of rage removing any and all tactical skill his armys would otherwise display, assuming nobody else managed to do this first.
[1] Hey look arbiter control is 0.
Let's see....
"The godmodder shall be made to take 1 damage with all due haste. In addition, the godmodder must not fire his laser at JOEbob, or retaliate against him for this decision in any way (normal non-retaliatory attempts to kill JOEbob are allowed). However, if the godmodder sees a post of JOEbob's that is too much to deal with, the godmodder may submit the post to me for additional processing. If I find the post to be too ridiculous, the post will be instantly vetoed and nulled."
Of note is that the Godmodder had yet to reach the Tutorial (we can ascertain this by way of the flavour: "After two years, a lot of failed countering ideas, and almost an entire paragraph of reading, ". That's not far enough. As such, since we have established the Godmodder is unaware of any way to counter this post... And Moniker can no longer do anything...
"Post Four, Phase Ten, Section Fifteen, Subsection Five, Iteration three, Codename, dJOEc."
"Tutorial // Introduction"
">For ease of reading, I've decided to implement a color-coded header system. The color of the header for a section, subsection, or phase will be color-coded, in a manner that may or may not change every time it occurs, but always relates in some unspecified way to the content of the section."
">This Tutorial sector has been inserted here as it does not become relevant until this point."
">Due to the complexity of this system and the possibility of edge cases, This tutorial will often be updated. However, for posterity it is best you, dear reader, be aware of all past versions."
"> When a Tutorial//Introduction Update occurs or is thought up, the old version will be inserted at the current bottom of the document. This allows for relative chronology to be preserved in as unintuitive a manner as possible."
">>Such insertions may occur in the middle of a sentence, paragraph, word, or other literary construct. Depending on memory, it is possible the argument will continue unabated, or that I will insert tarrying amounts of male cow excrement and pretend that's what I planned all along."
">>When a Tutorial//Introduction is inserted, There will be a color-coded header of the gold-grey-gold-brown-gold-pink-cyan-variable color-cyan color sequence, unless I change my mind."
">>>I have already changed my mind at least once, but possibly more."
">>>At the end of the Introduction, there will be no header, as the header for the relevant section has already been shown, And it would be repetative. While lengthening the post is desired, doing so with repeated, copy-pasted text would surely be annoying to slog through, and not interesting nor convenient whatsoever."
">The Tutorial will separate sentences and ideas using right angle-brackets. These are located after each time the enter key was used, unless they aren't."
">Now then, what are the divisions I'm using? Well, a subsection is generally a single argument or paragraph, such as the Tactically initial summarization.
">A Section is a
">set of subsections which shares the same theme, such as Section one, which consists of all literal interpretations of Pionos initial request on discord. "
">A Phase is a larger combination of Sections which serve the same purpose, like Phase one, where I summarize my major, non-hidden arguments for any given point. "
">>It helps make the rest of the post more monotonous to read, raising the likelihood that Moniker will miss one of the hidden linchpins of an action, allowing me to extend the debate over multiple posts."
">>>>>The Phase-Section-Subsection listing at the beginning of every tutorial are nonsensical; their numbers are the position in the alphabet of the letters J, O, And E."
">>>>>> If I were to somehow reach phase ten, I would add 26 to each number, indicating capital. If I were to reach Phase thirty-six, I would simply stop... Hahahaha no I would add another 62 to indicate the question of bolding."
">>> which buys me time to lengthen my responses overall, thus making the entire process more enjoyable for everyone, which means Moniker has even more reasons to give me what I want"
">>>>>> after all, think of all the fun times he gets, free of charge!"
">>>>Posts. Given that this action is, in fact, an amalgamation of several seperate actions, and is powered by more then one actions-worth of action, It can be spread across multiple posts."
">>>>> This may occur for any number of reasons, Including but not limited to: reducing complexity, raising complexity, responding to current events, making it look like I should be responding to current events but not doing so, making jokes about this very concept, annoying the Godmodder, entertaining moniker, justifying another tutorial, Allowing someone else to make a post, surprising the Godmodder, being confusing, allowing for further jokes about the Tutorial through methods other then additional tutorials, being the last person to post, being the first to pass the post, complaining about internet problems, lengthening this particular list, and more."
">>>>>>The 'and more' is of course unnecessary due to that I already said 'including but not limited to'.
">>>>>As I have put this in another post, it gets 'Post x' added to its dividers. However, since there have been several posts in between this post and the previous post, I shall instead place the absolute value of the post number."
">>>>>>Additional sections beyond the point of time wherein I wrote this may or may not be completely unrelated to the rest of the post. Or they might tie into the rest of it in a way nobody could have guessed.
">>>> I intend to include this phase in all future posts of length greater then one computer monitor height."
">Subsections, Sections, and Phases will tend to be in a simple and intuitive ascending order, unless I don't feel like it."
">>One possible reason for Order changes from that of intuition is that, during the writing of a Phase one section or subsection, I might get too into the writing of the logic and arguing."
">>>This would result in an overly long subsection or section which clearly belongs in Phase two, possibly having its own articles (which are like subsections of a subsection)"
">>>>However, depending on the state of the post at the time, the time of day, what color the last non-cyan color was, whether I've scratched at my forhead recently, the state of my desk, what food is available, the price of a Popsicle, and the current chance of rain, the bloated subsection and its Articles may remain in its original position, resulting in a skip forwards in the attack, though the skipped text will be added, eventually."
">>>>Articles will be common in phase two and, if I get around to it, Phase three, due to Phase two being an expansion on all concepts introduced in Phase one.

"That's the end of the introduction..."
"Next, on to Phase One, Section One, Subsection Two."
"Morals"
"KotH is linked to the kingdom of the hill. It has been destroyed, yes, and so have all the other parts. But consider this! Without them, the King of the Hill is a meaningless distinction! As such, it is highly probable that its continued existance has some... side effects. For example, the continued existence of its component parts regardless of the reasons or methods of said parts destruction, in an epiphenomal form. Now, there's no way to confirm this, but there is a good chance that, as long as you still have KotH, as long as it still exists... there is an epiphenomal kingdom, fighting over a hill, which is incredibly rich, and prosperous, and happy!. this, clearly, cannot stand from a moral prespective. Now, I'm sure you're wondering why I belive this, are they not fighting? But... look at the Hill of the King, look at the game again. just... scry into the past or something. There are, what, 4 sides, right? But whoever wins the first war is more rich then the others thereafter, and then richer, and then richer... Any moderately competent group can take over the Hill forever. The rest of the kingdoms will eventually be subsumed, or simply cease to assault the increasingly well-entrenched army of the winning kingdom. With the dominance of a single kingdom firmly established, and with overthrowal impossible, They will become peaceful, and sprawl out in the world. Their descendants are as gods, in their world. And all it takes to get to the overthrowal impossible part is the work of perhaps an hour. It's probably already happened. So as long as you have King of the hill, the Hill of the king and its surrounding kingdoms will be peaceful. And the administrative plane can't fix this! It's an epiphenomal reality, one with no observable effect on the world. Similar to the Philosophical zombie virus, there's nothing you can do about it.... except remove the only existing reason to believe it exists. In the case of the virus, this would mean destroying all humans and other beings which claim to be sentient. In the case of the Kingdom, it means... destroying King Of The Hill. Yes, The Godmodder no longer has king of the hill, but that doesn't mean it was destroyed! in all likelihood, it was simply moved to the Eternal Stasis Machine and hidden."
"I suppose you may have more questions, but please wait until Phase two, as I'm still in the summarization phase."
"Now, Phase One, Section One, Subsection Three."
"Principals."

"Think, Godmodder. Where did KotH come from?"
"That's Right."
"Pionoplayer the player. Keyword(s), player. If you keep using KotH, you're admitting to yourself, to me, to Piono, to everyone, That you weren't strong enough. You weren't smart enough. You weren't fast enough. You weren't GOOD enough. You couldn't do it alone, you couldn't "Phase Ten, Section Fifteen, Subsection Five, Iteration one, Codename, JOEa."

"Tutorial // Introduction"
">For ease of reading, I've decided to implement a color-coded header system. The color of the header for a section, subsection, or phase will be color-coded, in a manner that may or may not change every time it occurs, but always relates in some unspecified way to the content of the section."
">This Tutorial sector has been inserted here as it does not become relevant until this point."
">Due to the complexity of this system and the possibility of edge cases, This tutorial will often be updated. However, for posterity it is best you, dear reader, be aware of all past versions."
"> When a Tutorial//Introduction Update occurs or is thought up, the old version will be inserted at the current bottom of the document. This allows for relative chronology to be preserved."
">>Such insertions may occur in the middle of a sentence, paragraph, word, or other literary construct. Depending on memory, it is possible the argument will continue unabated, or that I will insert tarrying amounts of male cow excrement and pretend that's what I planned all along."
">>When a Tutorial//Introduction is inserted, There will be a color-coded header of the gold-grey-gold-brown-gold-pink-cyan-variable color-cyan color sequence, unless I change my mind. At the end of the Introduction, there will be no header, as the header for the relevant section has already been shown, And it would be repetative. While lengthening the post is desired, doing so with repeated, copy-pasted text would surely be annoying to slog through, and not interesting nor convenient whatsoever. make reality 2.0 without the help of players, you wouldn't be able to do it without the people you consider quirky repeating minibosses. However much or little pride you may feel, it all demands you let go of KotH. If you want a power boost, you'd better claw it out with your own two hands! Doing any different betrays what few principals you have."
"And I know you have these principals, because when a player tried to help you you send them on a many-day journey through butt-hurty lands of pain to get them to leave."
"So, it's the tactics of the things, but it's also the principal of the thing, and the morals of the thing. And that is why you Should go destroy KotH, in every sense."
"Next, Phase one, Section two, subsection one."

"✗ MERCY"
"This is no longer me talking, so it's going to stop being bolded or in quotes."
"I may or may not neglect to re-bold when i resume actual-talking."
"Also, not-talking allows this entire part below to pass instantly! welcome to the future."
"But it won't. You get to enjoy seeing me stand here, staring intently into space, without being able to leave because ANY MINUTE NOW I might need to sign the contract, or you might need to kill me."
In fact, non-spoken segments last exactly the right length of time for me to not be prematurely interupted nor the Godmodder to leave.
Anyway, The Hill, if spared, would give us all 100 CP and +1 action/turn, in return for The Godmodder continuing to possess the KotH powerset unto the Godmodder's death/ the end of the game.
Since the Godmodder still has the KotH powerset, and manipulating his mind is of immense difficulty, the conditions for the [SPARE] event have been fulfilled, Assuming the Godmodder does not relinquish KotH very soon. Granted, the spare event was talking about allowing the Hill to remain alive, but this was indeed done by the vast majority for players, so everyone except the guy who blew it up should still get the buff, for fairness- they never even got a chance to make the choice! As well, regardless of whether the original spare reward is being provided, it is clear there is another reward being distributed to all players- presumably, the only reason it has not been listed in the player list is that it is a feature of all players. No doubt it will be added to the introduction post shortly. what is this reward, you ask?
You have chosen to SPARE the Hill! All Players will now be given-KA-BOOM!
That. We have all been given "-KA-BOOM!". Now, I'm not quite sure what that means, so off to the internet! dictionarys are the best way to determine what something means, even if it's obvious from context what it was intended as, and if you maintain that the dictionary and not the person is right, the person will admit that you are right, BY DEFINITION! it says so in the joebob dictionary entry on dictionarys. Dictionarys define reality. That's just how it works.
The conclusion of my perfect logic is that we have the spiritual non-soul part of ourselves which resides in statues of ourselves and thus allows us to return to earth, And that we also retrieved something else- which moniker considered much more exciting- a BOOM! definitions of boom are varried. However, this obviously isn't 'a deep resonant sound', as that would be impossible to 'recieve'. as such, it's a period of propsherous economic growth. Don't question my perfection please, it's better then you can comprehend. This is relevant RIGHT NOW because we have an army, so among other things the army will be a massive snowball. I'll explain later. And now, it's time for...
"Phase One, Section two, subsection two!"
"Tether Together"

"Phase Ten, Section Fifteen, Subsection Five, Iteration two, Codename, JOEb."
"Tutorial // Introduction"
">For ease of reading, I've decided to implement a color-coded header system. The color of the header for a section, subsection, or phase will be color-coded, in a manner that may or may not change every time it occurs, but always relates in some unspecified way to the content of the section."
">This Tutorial sector has been inserted here as it does not become relevant until this point."
">Due to the complexity of this system and the possibility of edge cases, This tutorial will often be updated. However, for posterity it is best you, dear reader, be aware of all past versions."
"> When a Tutorial//Introduction Update occurs or is thought up, the old version will be inserted at the current bottom of the document. This allows for relative chronology to be preserved."
">>Such insertions may occur in the middle of a sentence, paragraph, word, or other literary construct. Depending on memory, it is possible the argument will continue unabated, or that I will insert tarrying amounts of male cow excrement and pretend that's what I planned all along."
">>When a Tutorial//Introduction is inserted, There will be a color-coded header of the gold-grey-gold-brown-gold-pink-cyan-variable color-cyan color sequence, unless I change my mind. At the end of the Introduction, there will be no header, as the header for the relevant section has already been shown, And it would be repetative. While lengthening the post is desired, doing so with repeated, copy-pasted text would surely be annoying to slog through, and not interesting nor convenient whatsoever."
">The Tutorial will separate sentences and ideas using right angle-brackets. These are located after each time the enter key was used, unless they aren't."
">Now then, what are the divisions I'm using? Well, a subsection is generally a single argument or paragraph, such as the Tactically initial summarization.

">A Section is a
">set of subsections which shares the same theme, such as Section one, which consists of all literal interpretations of Pionos initial request on discord. "

">A Phase is a larger combination of Sections which serve the same purpose, like Phase one, where I summarize my major, non-hidden arguments for any given point. "
">>It helps make the rest of the post more monotonous to read, raising the likelyhood that Moniker will miss one of the hidden lynchpins of an action, allowing me to extend the debate over multiple posts."
">>> which buys me time to lengthen my responses overall, thus making the entire process more enjoyable for everyone, which means Moniker has even more reasons to give me what I want"
">>>>>> after all, think of all the fun times he gets, free of charge!"
">>>> I intend to include this phase in all future posts of length greater then one computer monitor height."
">Subsections, Sections, and Phases will tend to be in a simple and intuitive ascending order, unless I don't feel like it."
Gah, I wrote a subsection that deserves to be in phase two, again. by accident. I'm leaving it here this time. I warned you in the tutorial (version 3)!
"Phase Two, Section two, subsection two, Article one!"
"Tether Intro"

"Oh yeah but I'm still going to say all the Section/subsection/article/phase divisions out loud. It's definitely not(not) just to annoy you, Godmodder. I would never do that to a friend."
There's a tether. I tried to use it 2 rounds back. It sends one entity back to Earth, for one round. A way to affect the world! but moniker, blessed be he, forgot that Earth was capetalized. but never fear! I can use this! Since he forgot, I can talk about the Tether Here, instead! Now, The Tether is a very interesting concoction, almost designed to counter the true throne for this fight, just a bit. It keeps entities a factor, you see. But how does it work? It can't be simple string, for then Fenix would have been able to climb the courtroom and attack the throne as he left its walls with a running downwards-push! So, what is it? welllllll.... A player powered device, clearly. Obviously, that doesn't help. How does it work? It must be more specific then that! we have the semi-zeno's-paradox effect after all! Now, the Tether is [N] and non-combat. This is our first clue. It tells us the Tether is unaffected by Levitation... And that it needs to be, else why not list it as [AG]? no [PG] entity would need its services regardless.
"Phase Two, Section two, subsection two, Article Two!"
"Tether Connection"

Second of all, the Tethers effect is a one-turn remain on the ground. It last the whole round, but an entity can't feasibly act while holding a Tether. Thus, we can determine that the Tether somehow extends to the user for a time- like KotH! KotH, despite not actually being a physical thing, grants one being double action per round- whatever being its on, of course. This is a player-power-powered effect, like the Tether. now, back to levitation. The Tether is non-combat, which prevents it from being levitated, yes? Yes, and that means the Tether functions by sharing its Status with the entity- the normal tether, I mean. the one where Earth isn't capitalized. Since The Tether and King of the Hill are both similar, we can presume King of the Hill is similar- It shares the booming prosperity of the kingdom of the hill with the King of the Hill. From this we can reinforce the point that there is a happy, epiphenomal kingdom spreading out infinitely as long as King Of The Hill exists. Now, what of the double damage? well, that appears to be an entirely separate property of KotH, as determinable by that the Kingdom of the hill ought to be suffering no damages by this point. How is the damage doubled, I wonder? The answer is simple.
QM FIAT!
It explains quite some many things. You see, King of the hill would be unbalanced without this change, and where is the domain of damage? the QMs! they determine it and write it down, number by number, then post it- it is a simple matter to replace the first number with twice itself. Now that we have determined that player-power creations of this variety, when not preforming a quality-sharing effect, are powered by QM fiat, it is clear how to take advantage of the Tether's capitalized Earth.
Convince the QM to let it through.
This is... well, not a simple matter, but one I do have at least one idea on.

I quickly rename the machines to Monikerbots 2.0, and give Moniker control over their actions for twenty out of every twenty-one rounds. Problem solved! We know moniker can QM the real world, because in Fredquest2018 Fred was in the real world, and Moniker still QM'd it. It doesn't matter that the tether broke, because the driving force of the Earth tether is still around.
However, there is an issue here. QM fiat has ceased to be a power source, being the only reason this attack has returned. So... what happens? Well, The simple answer is the tether came first, So it is plausible moniker had already invested the power into it. If this is the case, then clearly I ALREADY sent the monikerbots 2.0 to earth, which is what caused monikerbots 3.0 to fail- across realitys was referring to earth and the admin plane. As such, there will be another army showing up later- possibly during Wave Two, since earth wasn't sent here (we can tell since alice didn't show up.)
Now, an earlier point brings us to...
"Phase Two, Section two, Subsection one, Article Three!"
"-BOOM"

You see, a 'Boom' is either a sound, or sudden prosperity, based on my perfect-tier searches of google. Which would the hill give us? Well, one can't be given a sound... but, as mentioned in phase two section two subsection two article two, KotH gives the booming prosperity of the kingdom of the hill to the wearer, and we were given the '-KA-BOOM' for sparing the hill. The hill which already gives proximity to the kingdom which possesses ownership of said structure, and at least one other being at a time. From this, we can infer that the players on a whole have been given a booming prosperity, by the source of all known instances of specifically Booming prosperity. I'm not sure in what form exactly this will manifest, but it will. Monikers words guarantees it, as does the power of the Hill, which likely exists thrice over- once in the stasis machine, once in the coppier, and once in the data coppied from the coppier, And as such is thrice as strong! Also, recent events suggest the hill will give the Army a boom of production, among other possible outcomes. This is, of course, only one possibility.
Now, next Article:
"Phase Two, Section two, Subsection one, Article Four!"

"Clearly".
Now, there are some obvious flaws to this whole... 'what did the hill give us I bet it's amazing'... thing I'm doing.
For one thing, the Hill is stated to give us these things only if we spare it, and some guy just murdered it in cold blood with a stick, didn't he?
How naive.
The Hill is fine! Healthier then ever, even! Healthier then it was before Piono beat it down to .0000001 HP!
It's in the Eternal Stasis Machine, living a heavenly life- Though it does know where it is, otherwise it would be devastated when/if it is freed from the machine and discovers it was all a lie.
So, the Hills in the stasis machine, where it's safer then anywhere. This is an improvement because, as we know from some experiences, It is possible for something to be destroyed so completely, so utterly, that it does not go to the Stasis machine- Mostly by way of its soul weakness being struck, as with the pitiful shogoth, but in other ways, like whatever did in the Deleter (I wasn't there, I was simultaneously not-yet-existing and in a pocket dimension at the time.). And the Godmodder has that one critical-soul-weakness monocle. So if we ever had managed to steal back KotH- a plausible event as far as we know- The Godmodder could have killed the Hill to get rid of it.
However, we know the Eternal Stasis Machine is beyond the Godmodder, so putting the Hill there neuters any such assault before it can begin.
Such cunning, on Ranger-striders part.. And Clearly, the Hills gifts to us would be changed by having gone above and beyond to help it. Not a mere extra action per turn, but a booming production- it can't be to entities since it's upgrading all players, but what about, say... charges providing a 5% increase to the power of a large charge, per charge, from now on?
(IE: a 10C would be 200k+50%=300k, but a 1C would only be 20k+5%=20,100.) It wouldn't be noticeable yet since no big charges, and it would make some sense- economies of scale exist for normal people, after all! And it's much more effective for anything truly large.
Now, I feel like this article- and subsection for that matter- is... mostly done, really. so...
Back to where we were supposed to be!
"Phase One, Section two, subsection two!"

"Tether Together"
The Tether works by a strange method, obviously. Close examination of its functions suggests only part of its power comes from players, else it would be a simple matter to replicate it- or at least, bring entities down a turn by seperate means. Since it hasn't been accomplished yet, we can conclude there's another component : QM Fiat. This component not only makes the Tether-which-pulls-you-down-to-the-ground more powerful, but it allows the Tether-which-pulls-you-back-to-Earth to exist. You see, enough is riding on how exactly the tether functions that it can't just... not pull things to the ground, but the QM clearly intended it to be an Earth-affecting device, due to the capitalization of Earth. luckily, I am astute enough to have noticed this, and will be attempting to use magic to resolve said dilemma. Using this, I shall send a machine known as the 'monikerbot' to Earth for one round, where it will expend itself and create thousands of 'monikerbots' which grow in number at a rate of 10% per round. when they have enough Monikerbots they can turn Monikerbots into elemental shieldmonsters, which among other things can hasten their growth by lowering the dodge of the surrounding material and so on, but mostly shieldmonsters guard the monikerbot hoard.
Monikerbots will listen to be if Moniker doesn't think its better that they don't. Remember, the QM fiat involved in this particular bit is from before it was neutered
Now, is there anything else to summarize... No, I don't think so. Phase Two Proper!
"Phase Two, Section one, Subsection one, Article one."
" tactically, Continued."

"Let us suppose, for a moment, That The administrative plane's makers were dumb. That they included only this 'army fight' sorta thing to decide whether you're a good. What is the tactical quality of your decision, Godmodder? Well, we know you knew we were alive, because you lost health the moment we came back, and You hadn't inserted the keys yet, but you still removed the overwhelming advantage you would otherwise have, that would otherwise allow you to trounce us. Instead, the summonspitter//throne bossfight. It cost you, Godmodder, 10 health. When otherwise you could have used the spectacles, the scythe, starcalibur... wiped our souls. It took us a day to awaken after you killed us before, as well- if you'd not soulweaknessed us and just killed to absorb, you would have time for the tribulations, without us. Without the risk of premature death. Now, this section does not actually consist of tactics of KotH. that is because there is a diminishing returns, and none of my rules are absolute, so there.
"Ok, I can see you're getting rather impatient. I'll skip the re-description of the more adequently-summarized sections let me just..."
"Phase Two, Section two, subsection one, Article One."
"✗ MERCY"


The beginnings of my search indicated Kaboom to mean 'a big explosion'. however, that does not include a dash prior or after the Ka, and so is clearly a completely different thing, To be ignored in my search for the one and only truth.
The Dash could indicate a separation between the two words while speaking quickly, IE: Joe-run would indicate that someone wants me to run, as opposed to indicating that there is a new and strange being known as Joerun who I should go out and meet and bribe to my side, but unlike Joe run or Joe, run- which would imply a sizeable pause in speech- Joe-Run would indicate that the person was saying joe, and then without pausing said run, but the distinction between words was clear due to the sound of e suddenly changing into a 'r'.

So, the first dash indicates that Moniker is speaking quickly and/or in a sudden manner."
"Phase Two, Section two, subsection one, Article Two."
"The Spirit"
This is followed by 'Ka'. What does Ka mean? well, google says (in ancient Egypt) the supposed spiritual part of an individual human being or god, which survived (with the soul) after death and could reside in a statue of the person'

So, That answers that, wouldn't you say? All players receive the spiritual part of a being which survives after death.
But... we're already a spirit-form sorta being, aren't we? Yeah! So what do they mean... Ah, It resides in a statue of the person. It's a way back to earth! As long as there's something on earth that's a statue of us, we can go there! but... the definition also means god, and survived after death. Which means... yes! Since we now know 'Ka' exist in this world, we can use this to save Morpheus! For real this time... ah, but I'm getting ahead of myself. most of this section should go into Phase two... yeah, I'll edit it to be phase two once I get to phase two. that won't be confusing at all, I'm sure. now to replace the top with a summary...
Boom has already been mentioned when I skipped to article three of P2S2Ss1, which means...
It's time for the hidden Phase 6.6 Section 6.6 Subsection 6.6 Article one

Godmodder energy-stealing!

see i didn't say it out loud this time so he doesn't know.
Here's the logic: KotH was made by piono, a player. piono knew more-or-less how it worked, aside from that the godmodder could just keep it. but, piono made the thing, gave it a downside (x2 damage from entities), etc. It's very plausible for piono to have set it up to leach some of the wearers energy for his own purposes. perhaps its a x2.01 multiplier to actions, but the crown steals 0.01 actions from the target for storage? maybe... this is something only the old piono could have confirmed, perhaps, before he lost the part where he's a character? But since I'm making prepositions and suppositions without proper grounding anyway, lets say old-piono left a failsafe in the event of death ala the game over attack, so that if piono is double-dead KotH switches modes to letting any player use this feature? IT COULD HAPPEN. If so, I can access that, make a Godmodder lock, and use that to defend myself while I make more locks. maybe. if it works i do it. Since Moniker's not able to deny it, and the Godmodder's not going to get this far through the post at his established read rate before the tribulations end, this works.
And that's the end of the hidden phase-section-subsection-article. I will include an afterword for this whole saga shortly.
in case the Godmodder bothered to do a Ctrl-F for stuff about what I said, I have un-whited this and listed it as an afterword, as if it previously existed, to keep that from working. Now, The Godmodder has to read this attack ,in order to know what I have done- which is several things, mostly 'make the stuff i said should logically happen, happen'- So I have around 15 years to prepare.
I will not need all 15.
By the end of the first month, I've boobytrapped every tutorial sector. 6 months later, I've got every phase entry and particularly dense sub-part. Then, I turn on the booby-traps. Since the Godmodder's sleep deprived, he might not notice them in time to stop them from BLOWING HIS HEAD OFF the table it has rested on and enveloping him in various power-dampenning fields, plus a silence spell. That's right, this isn't actually energy theft. Wanna know why? It's because We're talking with the devil. He can make the Godmodding energy, probably. If not, well... I've still got some 10 years to booby trap the rest of the post with power-theft.


And that's the end of JOEpost: Moniker-can't-block-this edition! Don't worry, moniker, no need to read it either- Your arbiter powers are at 0% right now, so you can't do anything about it anyway!
[In case Moniker does want to read it, new additions are in white, unless I didn't feel like putting them in white. This information cannot help the Godmodder, as he never finished the original. Also, bolding's a bit weird right now.]

Action threeeeeeeee:
I walk up to the Leader and give him a mecha suit.
It's quite big, but not unduly so- about 50 meters tall, 20-30 wide- It subtly enhances his physique without being the centrepiece. It's very big, but strangely enough, made of Wood instead of something more reasonable such as steel. Greatwood and silverwood, in a sort of spiral pattern all over the mecha. The woods still alive, too- you can tell by the way the leaves are still green and the wood flexes without tearing and sparkles of silver-teal float off the spiral. It's all very strange. At the back of the mech, In the middle of the local spiral, there's a purple spike.
Christmas gift [Taint Shard] Expended!
The taint shard spreads taint. Magical taint. It's indestructible except by the will of a dead, doomed man who died some thrice over.
The taint shall spread over the Mecha. once the Mecha is 25% covered, it will send out a signal to the Taint Colonies, telling them to send expendables to serve as a new vanguard. half-covered, It starts tainting the battlefield as well, making fallen enemies return on our side on occasion. 80% covered: our troops always return to life as tainted variants, which are listed seperately and cannot be revived. 100% covered, all enemies are weakened and always come back on our side.
Leader name suggested: Blightfall Collossus.

[1 CP]
Well, it's been fun hanging around here, but I've got two bodies now, so I leave the dreamself on the battlefield while my main body focusses. with a pop, I disappear. a wave of player energy surges out, searching... searching...
For the nightmare. The ultimate, Unsolvable nightmare. An unsolvable maze. But I have the key, I know the way through the nightmare. The backdoor, as it were. So, it searches, for the signature of recycling bins in a tainted land of protoss and zerg and builders all, of BEES and paradoxes and YOU ARE DEADs and Ziggy Fraud and so much more... All in one place. With a dungeon to control it, a mage's capitol in it,a world of vitriol around it. Tunnels and tunnels in every direction, animatronics with no discretion, a sunken face with a grim expression. A Maze that is actually a Dead Pigeon, with more Mazes That Are Actually Dead Pigeons inside it, All that stuff. I go off to find it. We know even planes with populations down in the 90s or so got transfered because we were on the admin plane, And the maze has thousands or perhaps millions of semi-sentient taint beings plus all the criminals which are definitely sentient, and so on and so forth,
So it's here, and I'm going to go find it. Once there's a heading, my main body reappears at the edge of the scanning wave and accelerates away on a diseased wind of tainted magical fumes. It's time, possibly.
 
x3:
Eyowe, seeing the whole turning the army into a mix-and-match bunch with buffs, opts to just call them chimeras. Building off of that idea, Eyowe decides that his idea for a buff will be to give them the ability to take a positive trait from defeated enemy armies a la Megaman/Kirby/horrifying assimilation.

If possible, the army will also be healed and their general peformance will be improved when an enemy army is defeated.

Eyowe's method of giving this ability to the army is simply mixing in a concoction into each of their drinks. Don't worry, they're not gonna suddenly have violent fits of coughing or anything like that. Plus, the concoction also makes their drink much tastier.



Free action:

Eyowe: Hey Eyowebot-actually is there a name that you'd prefer to be called? Calling you Eyowebot sounds pretty awkward to me. Anyways, you still got that Eyowean Greatsword with you or uhhh...
 
It continues.

3 ACTION FOCUS - RALLY!: I rally the army with the will within Leoano itself! This grants a health boost!

Leo: Good to be awake again.
You too buddy. Let's do this.

Leoano (Reawakened): 24 Charges
 
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"This is it... The final moment is at hand..."
"Let us finish this!"
"whoah, why is your text red?"
"Had a system update."
"huh, neat."

Action 1-3: I proceed to supply The Support with necromancers which allow the dead enemies to turn into Vanguards which then proceed to join our army.


Meanwhile...

Somewhere on an unknown universe, there is a lone ship in the dark void. inside this ship, there are 2 creatures. Kirby, and Shadrix. The announcements are playing through the speakers of their ship. The announcements are telling of a gigantic battle is about to take place. there is a holographic screen playing showing the HEXAGONAFIELD and the players. The screen zooms in on Bill Nye who is helping the army preparing for battle.

"Do you think he will be able to do this?", Kirby proclaims nervously.

Multiple screens start to appear around Shadrix showing data of Bill Nye and the AI. "Even with the AI inside of him, he still hasn't shown his true potential."

"He will be fine. He was made to be my successor." Shadrix says calmly holding a cup of wine.

"Yeah but, you failed to defeat the Godmodder. Why do you think he would be able to do it?"

"One, he did not have the AI with him. Two, I was alone when I fought him. He's got like 12 people with him."

"Alright... So, how are the other AI's?"

The screen flickers to a dark room with 7 capsules, Inside the 6 capsules are 6 CPU's. Each one of them has a different color. Light blue, Blue, Yellow, Green, Orange, and Purple. Each one is named on the top of the capsule: P.A.T.I.E.N.C.E, I.N.T.E.G.R.I.T.Y, J.U.S.T.I.C.E, K.I.N.D.N.E.S.S, B.R.A.V.E.R.Y, and P.E.R.S.E.V.E.R.A.N.C.E. One capsule has a missing CPU. The name of the capsule is D.E.T.E.R.M.I.N.A.T.I.O.N. Shadrix smirks, "They are all just fine. When the time is right, We will use them."

"Ok then... Wait, Are we not helping?"

"They got this. We will jump in when things are dire. But for right now, let us keep watching."
 
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FOCUS (3 Actions + 18 CP + Peace Jar)

Okay. Time for something tricky. The Peace Jar is basically a whole bunch of generic damage inducing stuff (well, plastic bullets) frozen in time. With a little abstraction I can utilize it as player power frozen damage. By the laws of Ninjitsu, player power is multiplied. So if I do this complicated think with weaving the extradimensional portions/souls of the Generic army this way, and weaving cleverly multiplied chunk of damage this way, then . . . there.

Whenever a generic army member with this particular ability dies, the powers added to their souls and coordinated by my efforts/the mentally concentrating effects of having time left for a single action lets them stay alive to the end of the next AG phase, during which their powers count as player attacks! (With accompanying bonuses.)

Since I can't possibly apply this to everyone, I start with the General and work my way through the elites and mooks.

Edit: I only use my 3 actions, and focus on the general, since Moniker said that's all this action would do anyway
 
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(1x)I grant the Supports the Ability to heal other Units and themselves every turn
(1x) I also grant the Vanguards the Adjective "Healthy" which makes them really really healthy
(1x) I then finish it off by granting the Leader my code for the Orbital Magical Laser Death Cannon as a Special...let's say a 5 Turn warm up
 
Free entities? Lucifer loaning us an army? The Godmodder smiling? I start sweating bullets as the situation presented to us tackles my PTSD and paranoia borne from the Betrayals.

(Action!)(3 Charges)
(FOCUS)
This turn, I spent all my time sneakily implanting Kill-On-Betrayal switches in the Mooks DNA and hid a genetic code that will implement mooks that come out of the Bio Pods to have this switch.

I hold the switch in my hand and start to hard lock it. So that it can only be used when the Army is fully against us. In addition, I make it so its invisible in my inventory before placing it there.

(Orders)
Disco-Chan idles and provides some disco music as Dico-Square charges up.
 
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'Ugh, Fuck me. my head hurts.' I re-wake just in time to hear a what was going on before the announcement of the Tribulation and then Satan telling us to hold the line. 'Well, Either root for the prince of darkness or... Yeah I guess I would rather the prince of darkness to win rather then the Godmodder. Although he made mention of heaven's army being on it's way. Maybe one of the archangels will beat both of them? hmm, I the gut feeling that it will still end up depending on us to save everything.'

As I ponder this I look over THE HEXAGONAFIELD and our army that we have to work with. I can tell that most everyone is busy boosting the army with a variety of interesting abilities and new sub-units. Although few seem to be making anything items or building to support the army. 'Well, I think I know something that will be useful. A field Hospital!'

Focus action: - "M*A*S*H!"

Closing my eyes I focus energy into my wish. 'I wish for a Mobile Army Surgical Hospital to appear on our side of the field behind our army and for it to well supplied and the doctors to be well trained as to better aid our side in healing the wounded so they can get back into the fight!' Suddenly in a flesh of red light a Mobile Army Surgical Hospital appears next to me. Looking inside I see dozens of doctors and nurses rushing about inside. Setting up supplies in easy to reach places for their work getting beds up and ready to be used, Ambulance drivers readying their vehicles to be driving onto the battlefield to retrieve wounded.

As I look around this A lieutenant walks over behind me. "Sir!" The lieutenant calls out to me and gives me a salute. I turn around a little surprised that I was getting addressed again but I suppress my surprise and return the salute. "Ah, Lieutenant..?" "Lieutenant Eldermark Sir! I'm here to tell you that we should be ready to start receiving wounded sir before the start of the battle." Eldermark says with a smile. I nod at this but I can tell something is on his mind. "Good to hear Lieutenant. But is something bothering you?" Lieutenant Eldermark hesitates for a moment as he seems to pick his words carefully. "Sir, What do you think we will be facing?" I let out a sigh and look towards the other side of the field where the enemy army will appear. "I don't know. But we will be facing a lot of them." "Do you think we can do it?" "Frankly Lieutenant, It's not a matter of what I think. It a case of we have to. We either hold the line and stop whatever the Godmodder has planned or we don't." Turning back to the Lieutenant I look at him and put my hand onto his shoulder. "Whatever happens We all will be relying on one another. I only ask that you and the others inside the M.A.S.H Unit do your jobs to the best of you abilities, Alright Eldermark?" The Lieutenant gives a determined nod. "Yes Sir!" "Good, Get to your post and be ready." I reply back with a smile.

Lieutenant Eldermark gives a salute which I return and he rushes back to his station. As I turn I can tell that he is beginning to give orders to the others inside the M.A.S.H unit. (6 CP)


Looking back over the field I can only hope that we will be able to hold the line and that Godmodder losses. I start to load my Sniper rifle with a fresh magazine when a thought hits me. 'Wait. The Computer system called the Godmodder Verraad, That's Danish if I remember correctly. Which translates into the betrayal or Treason. Geez, Certainly on the nose but it fits you, dosen't it.' I think to myself about name of the Godmodder.
 
Update CXLVI (146)
The remains of the Gundam Destroyer turn into armor, fortifying the Elites...
They are now the Gunsworn Elite, with the power of GUN and LEAD on their side.
I check to see if the Elemental Plane of Gun has arrived here.

The Gunsworn Elites now have higher HP!

The Elemental Plane of Gun is here! It's made it!

Focus: The Generic Supports are ones who oversee the Bio Pods, churning an endless sea of soldiers to reinforce the army against an equally bloody meat grinder.
They are the logistics of the army, for if an army cannot recover, it's just a matter of time before they collapse.

The Supports are now generating more generic Vanguard units each turn!

A few Generic Supports become Minor Noble Railgunners, capable of organizing Mooks into Peasant Railguns, whose projectile speed (and therfore damage) are directly proportional to however many Peasants there are left alive.

I teach the Vanguard the art of honorable duels, making them capable of entering duels with other entities. They lose every duel instantly, of course, not even taking the time to have their duels added to the EOTB, but it buys the rest of the army some time and lowers enemy attack effectiveness somewhat.

Nothing quite says loyalty like a death cult. I tell the generic Leader about that one time I formed a death cult with a bunch of soldiers, and how their insane loyalty increased their effectiveness in combat, as well as their willingness to kamikaze some bad guys. Maybe he'd be willing to consider creating his own Cult of Mars??

Some Generic Supports become Minor Noble Railgunners! As long as they are alive, Mooks will gain a slight damage boost based on how many Mooks are alive total!

The Vanguard can now enter one duel per turn, thus hindering the chosen entity and making them unable to strike! You'll have to manually order them to engage.

The Leader considers this. The "Cult of Mars"? If nobody has a better suggestion for an army name, sure.

So, we need to beef up an army. I believe this is my area of expertise.

Free Action: I construct the Army Itinerary to catalog all buffs planned for our army troops, as well as to consider a theme.

Overall Theme: Cyberpunk?

Leader:
*Cult of Mars (increases unit effectiveness, maybe grants suicide attacks?)(The Ego).
*Psychic Overlord (gains new techniques over time)(Crusher48).
*Iteration X Cyberware (buffs one unit type each turn)(EternalStruggle).
*Megaphone (probably gives a tactical buff, definitely makes the leader annoying)(Ranger_Strider).

Elites:
*Gundam Destroyer Armor integration (increased stats)(FlamingFlapjacks).
*Enderman DNA (Vanguard bypass, dodge chance)(Crusher48).
*Elemental Slash (DOT damage to enemies hit)(CaptainNZZZ).

Supports: May or may not be broken up into subdivisions
*Bio Pods (mook maker)(Daskter)(buffed with Summonspitter energy by Redrover).
*Minor Noble Railgunners (can organize Mooks into peasant railgun units, increasing damage based on amount of available Mooks)(The Ego).
*Fire Support (adds fire damage to attacks)(Dragon of Hope).
*Generals (provide tactical advantages based on the amount of available options/abilities)(Redrover).
*Trappers+Biologists (will trap enemies, then study them to expose weaknesses)(Algot).

Mooks:
*Dispenser Array (buffs stats, provides regen)(Ender_Smirk).
*Weapons Supply (large attack buff)(The Quiet Watcher).

Vanguards:
*Vengeance Spirits (Vanguard deaths buff our Elites)(Crusher48).
*Duels (can duel enemies, lowering their attack effectiveness)(The Ego).
*Awesome Poses (deals damage to attackers)(CaptainNZZZ).
*Non-weakspot immunity (dodge chance or defense buff)(Alastair Dragovich).

Action: I give the Vanguard units Vengeance Spirits. As vanguards die, their spirits will join with our Elites, buffing their attack power (every 200 Vanguard deaths will permanently increase the attack power of each of our Elites by 1).

Action 2: I splice Enderman DNA into our Elites, giving them the Ender Assassin trait. This gives them the ability to teleport, which both increases their dodge chance and allows them to teleport behind enemy lines and bypass enemy Vanguard units.

Action 3: I give the leader a massive bump in psychic potential, turning him into a Psychic Overlord. Or, well, it will turn him into a Psychic Overlord. He's gotta train first. He gains the Psychic Training special, which can give him a new ability every 3 rounds.

Vanguard deaths now buff elites! Elites are now Enderman Assassins! They absolutely can't bypass Vanguards, but they do get a better dodge rate!

Your Leader is now the Psychic Overlord, and gains a new small ability every 3 rounds!

Strategy for This Turn:

People who don't have creative ideas for units, reinforce the number of a unit type.

People who have creative ideas for non-supports use them.

People who have creative ideas for supports creates sub-divisions of supports. (moniker confirmed we can create subdivisions but we can't add our entities into an army unless we make a new one from scratch)

Alternate Options/Ideas that are important.

Create Bodyguard Chain of Fenix>Disco-Chan to prevent Disco-Chan's destruction as a high priority target and amazing support.

Bolster army to de prioritize lesser important entities to save less important entities.

Build buildings to buff army unit types. Hospitals to buff doctors, that sort of thing (or create a engineer subdivision)

Long Term Alternate Idea(s):

Create another army to protect future entities we have/get.

Important Note: You can't charge CP this turn.


1 CP: I use 1 CP and drink a bunch of healing potions and imbue them with a bunch of different regeneration spells. This should give me some health and put me back to slightly injured.

Action 1+2: Here we go. I go to the supports and screen out the few from the crowd in tactical and strategy ability. Few are accepted from the candidates in tactics, but that is fine. The best of the best stand before me, now. They passed many difficult tactics and strategy tests, but they passed.

"Now you stand before me. Congratulations on getting here. Your job is to be generals and colonels of the boss. The boss is different, the Boss is a strong soldier and commander-in-chief. Your job is to use your various knowledge of tactics that I will be training you to make use of our limited resources, and to use my fellow player's ideas to the maximum. For instance, one of them gave a support sub-division the ability to buff the army's weapons with Fire. Now imagine you are in a field. Try ordering your sub-division of supports to buff the army's weapons with fire, and tell the army to fire at will and don't worry about aiming much. The shots that miss hit the field and light it on fire and the shots that hit light the enemy on fire."

"Your job is not to develop new things, that's our job. Your job is to optimize what we currently have using tactics, common sense, flanking, and everything. As generals, you also optimize things by using you authority to create effective plans that the army will follow, and optimize existing plans and making sure the Army is following the plan, especially if we players or the boss creates a plan already. You are best strengthened by options rather than number improvements, so your ability to impact the battlefield increases the more ways you have to perform. To assist you, I will be doing a few things with my power, since the only thing I've done so far is screening and talking."

Now, I move and insert devices into the support's minds. These devices don't do much, they just slightly increase the computational power the people can perform, but more importantly, allow all [AS/N] players but [N-2] to easily talk to the Support Sub-Division (N-2's aren't recognized as authority and it doesn't receive the messages from N-2s) and allow the Support Sub-Division to talk to each other as well

"You see, we players are pretty good at tactics, and us, particularly me, can come up with effective tactics and strategies. If we do so, its your job to implement these tactics and strategies to their fullest effect, especially if its the Boss's tactics or strategies."

Finally, I give the boss one of these, but with the ability to talk to anything connected to these (all the generals and colonels), including players easily. I also link it with the Iteration X, allowing analysis of new ideas to be merged with the analysis of what we need and reality (input from the generals), making it more effective (Buff ideas more likely to be effective to what we need, since the Generals tell the Boss battlefield information and necessities) In addition, any important leaders of sub-divisions/divisions people create also gets one, since they are effectively leaders of some kind.

"Strategy and tactics ultimately is making the best out of what little you have. If the Boss's Iteration X allows him to adapt and create things, or if we create an engineering division, I will make these link to them so you can request things that are needed through your careful analysis of the situation."

The idea of generals is to basically optimize literally everything we have with tactics and strategies
And their effectiveness is determined based off of the amount of options they have (which means our best ability, creativity is buffed even further), and what ideas we give them for tactics to use. Its true that there aren't many of them, but creating more is difficult due to the amount of intelligence and abilities they need to be a general is rare within people. On the other hand, they are able to affect more entities with their buffs per general due to that same trait and the fact your managing things on a tactics/strategy based level, and not micromanaging.

Free Action: I ask Fenix politely to Bodyguard Disco-Chan. Please don't die.

Action 3: I give Fenix 1 Attack Shield.

You're back to slightly injured, and Fenix now has 1 attack shield!

Fenix: Got it. Disco-Chan is absolutely vital to our efforts. But, looking at the Disco Squares, I think the army units are too big to fit on them. I doubt the armies will be able to use Disco-Chan's squares.

The Support units will not automatically command the army with some intelligence if orders are not given on how to use a specific function!

I give a fraction of the supports the ability to buff the army's weapons with FIRE! Making them do fire damage every turn, and the fire damage increases every turn!

They will be named Fire Support! Name possibly changing!

Instead of making an entirely new support squadron, you directly buff the weapons of the Mooks instead! Mook attacks now burn enemies, making them lose some of their number over time!

"Fine then. Not like this is the worst I have had to deal with. I will be getting my own army set up after this, but for the moment, I will help."
The heir looks around these creatures summoned for us to lead. He proceeds to do the only sensible thing. He world edits in an enormous dispenser array that coats them in potions of: Speed, Regen, Protection, and Strength. This shouldn't hurt our odds.

Attack and defense of all units slightly increases!

The quiet watcher sighs before he goes into the middle of the army, looking for someone with a mean arm, and a skilled eye.

He finds a leader of one of the centurions of mooks, and starts talking to him. "What is your name soldier?" The three-headed, six armed demon jumps at the words, not expecting it in any form. He turns around, looking scared for just how horribly his men were going to die, but remaining determined the entire time. "I am John, Leader of the fifth centurion of Slayers, Sir!"

"Congratulations are in order John, since you just got promoted. You are no longer going to lead your hundred men to their mookish deaths. Welcome to the grenadier lines." With that, A dimensional door opened up next to the quiet watcher, and [-3 CP] a machine rolled out, carrying pallets upon pallets of crates. "These crates contain copies of every explosive device I have ever made, ranging from normal explosives to the exotic, to say nothing of the launchers they also hold. Temporal bombs, atomic desintegrators, quark reintegrators, kinetic negators, and more destructive explosives than anyone could shake a stick at. In short," he turned to look out at the planes around them, "Everything anyone needs to break apart any defense they encounter. I Will be giving you lot a crash course in using every single one with your new grenade launchers and mortars via [-2 CP] a ridiculously effective training montage to make sure all of you can successfully do your fucking jobs without accidentally wiping out your own allies."

And thus begins the Montage, and their transformation into a force that ignored immunities, defenses, and resistances.

EDIT: And their name shall be The Apocalypse Deliverymen, for nothing can stop their deliveries.

All attacks by mooks now ignore immunities, defenses, and resistances! The mooks are now named Grenadiers!

To begin I accelerate time for myself and the Vanguard units. After ten seconds in real time the effect ends and the formerly blurred forms of the Vanguard appear, posing at a level that on my Aztec fitness gods and a certain villain team from DBZ could ever hope to match.

Now this level of style and skill is so visually amazing that all foes can not help but be enamored by it. So enthralled do they become that disturbing those poses, even by a millimeter, will cause them to experience such pain it physically manifests. Beware attackers, you're gonna be hurtin (basically every attacker suffers damage from attacking the Vanguard). (x1)

Next stop the Elites. Noting a fair lack of long term damage potential I temporarily appropriate their weapons and get to work. Some acid chambers in this bullet here, that cannon now fires flaming shells, that combat knife also projects a bubble of water over the stabbed individual's head, etc. All that fun elemental nonsense I can possibly pack into their weaponry as I can.

Now the big effect this adds is what I call the Elemental Splash. Through various self perpetuating elements that get unleashed upon those attacked by the Elites they suffer quite a varied damage of time effect. Enjoy being on fire, melted, drowned, air pressured, and so much more! I do love the smell of tortured PG entities in the morning. (x1)


And now finally time to enhance the glorious leader! As other people are certainly more equipped to handle the leader's unique skills I instead focus on boosting their base stats. How you may ask? Nanomachines, son!

With a quick infection from an utterly massive syringe I fill the leader's body with countless self replicating nanomachines, each full of various countermeasures such as redundant coding, anti techopathy spells, and even counters to logic errors. These nanomachines harden in response to physical trauma, amplifying the leader's existing strength (A) and durability (HP). (x1)

Attacks on the epic-ly posing Vanguard now deal damage to the enemies that hit them!

Elites now inflict damage over time, causing hit armies to lose minions over time!

Leader buffed!

Suddenly, a note appears on the ground next to you, rolled up and neatly tied! You untie it and take a look...

"Greeting, CaptainNZZZ. I am so dreadfully sorry I have yet to return, but it is of the utmost importance that I return at the exact proper moment. You see, a great evil may soon come to pass, a being summoned from the depths of chance and randomness. If that is to happen, I must be there or all you have done will be undone. I promise it will not be too much longer. I have also headed through many timelines to train and grow. When you see me next, I will be stronger than when I was with you last.

In the meantime, please accept these gifts.

-The Temporal Guardian"


You find 2 CP and a Full Restore straight from the Pokemart tied to the note. The Full Restore can fully heal any Player its used on as a free action, even if they're Mortally Wounded.

ES does as asked, and molds reality to fit his whims while FOCUSING. He has to fiddle around with the psychic xenografts someone installed on the Leader unit to make the integration work, but in the end it is possible to perform his own enhancements.

In the end, he managed a successful install of the Iteration X cyberware on the Generic Leader/Psychic Overlord. This advanced internal combat computer can analyse the entire breadth of a battlefield in the time it takes to blink, most notably including the units of the Leader's army and their relative performances. With a digital connection to external rapid fabrication units, it's possible to create equipment or implants on the fly to adapt to hostiles and hostile environments. In this high level version, and with such a disparate starting equipment loadout, it's fully possible for the combined Iteration X system to manufacture and implement a continuing stream of upgrades to maximise the effectiveness of the army. Thus, the troops will become continuously more capable as the fight progresses, leaving the system as the ultimate example of iterative warfare. Of course, with such an already potent force, there are certain limitations to the system. Specifically, how much of the army it can affect at once.

In game mechanics terms, this upgrade randomly improves the capabilities of one of the army's units (I.E the Leader, Elites, Supports, Mooks, or Vanguards) every turn. Obviously, it won't try and improve the effectiveness of a destroyed category.

Every turn, the most damaged army unit will receive a buff to either HP or attack, courtesy of the Psychic Overlord!

I create a subdivision of support using two actions called the trappers. they look like some sort of monster made of living metal with lab coats and are able to transform into traps that trap enemy units and study the anatomy and biology of them in order to find weak points and such thus increasing the dammage our army does to said unit type

Lastly I check if the elemental plane of TARDISes is here yet. I really want to find out how a plane filled fully with things that are bigger on the inside would look. Probably really confusing

A subdivision of supports is created, the Trappers! Every turn, they'll discover the weakness of the enemy unit they're ordered to discover the weakness of!

The elemental plane of TARDISes isn't here yet. Probably it will show up in the Second Wave.

I give the leader a megaphone... Yes, THAT megaphone. The megaphone of leadership. His calls will inspire all his troops to go beyond for the sake of the army.

The Leader now has one Megaphone! The Megaphone can be used precisely ONE time, on the command of several Players. But when it is used, the army will activate its FINAL MOVE! Only use it when its a real emergency!

I snarl, teeth bared. I mean, Alistair snarls, teeth bared. This army was touched by evil itself! He wanted nothing to do with this! Unfortunately, he got the feeling that this was a forced affair. Despite what that FUCKER said, the only guy he was the only guy he hated more than the Godmodder, and he would always be their enemy at heart, since they would always be Heaven's enemy at heart!

The Player snorts, trying to calm down. Time enough for that later. He bottles up his RAGE and try to think of what to do. Of course, transformed or not, this is an army of demons. As far as he was concerned, they were all mooks on part with a Power Rangers-

Then Alistair smiled. It wasn't a nice smile. He goes up to the Vanguard, not nice smile on full display.

"SO! You guys are here to absorb damage from the other shitheads, right?" As they nod, teeth are bared in a mocking facsimile of a smile. "Good. I have good news and bad news. Good news, I can make you survive a bit easier by making it so only one part of your body takes damage. Bad news?"

Hands crackle with the wicked energies of the Witch Rita Repulsa and the dread evil Zedd. "It's going to hurt. A lot. But more good news- it won't make your HP drop a bit!"

And then magic runes fill the air, the Vanguard lifted off the ground as Alistair Dragovich, son of the deceased Gloria Dragovich and grandson of her mother, Romera, lets himself go mad with power for just a moment. In his heart of hearts, though, he prays that Heaven won't hate him for this.

"MINIONS! LET THIS EVIL POWER WITHIN YOU! POWER! MAKE MY MINIONS BECOME AS ACHILLES - UNTOUCHABLE BY ANY WEAPON NOR HARMED BY ANY ACTION, SAVE FOR THE SYMBOL OF YOUR PRESENCE!"

And then the Vanguard screamed, power coursing through them as bad special effects electricity crackled and sparked over their forms. Their bodies twisted shape, becoming more humanoid but decidedly less human. Their body flowed like clay, but had the looks and toughness to make steel envious. And upon their form, a symbol appeared, representing the mark of Power.

The Player's work complete, he walks away, trying to shove away the addicting taste of Ham... laced with Evil.

The Vanguards now take damage in only one spot - if the enemies miss their mark, it does nothing! In practice, this gives the Vanguards a 20% dodge rate!

[1] I give the [Support] The Power Of Discourse, creating the subgroup 'The United Joebob Forces of the six-thousand five hundred post stretch, world leaders in pretentious titles, reality warping by arogance, dictionary analysis, dictionary attacks (but not literal attacks with dictionarys), and annoying the Godmodder into trying and failing to kill them, as we still possess a vanguard. yes, even if when you read this the vanguard is all dead because, as stated, we are world leaders in reality warping by arrogance, and we think we still have a vanguard, and you can't change our minds'. They can now provide arguments similar to my own. For every support of the type 'The United Joebob Forces of the six-thousand five hundred post stretch, world leaders in pretentious titles, reality warping by arogance, dictionary analysis, dictionary attacks (but not literal attacks with dictionarys), and annoying the Godmodder into trying and failing to kill them, as we still possess a vanguard. yes, even if when you read this the vanguard is all dead because, as stated, we are world leaders in reality warping by arrogance, and we think we still have a vanguard, and you can't change our minds', there will be an additional paragraph of argument. If there already exists a JOEpost in a given round, these arguments will augment the JOEpost. These arguments will be beneficial to us.
They will also drive the Godmodder into a fit of rage removing any and all tactical skill his armys would otherwise display, assuming nobody else managed to do this first.
[1] Hey look arbiter control is 0.
Let's see....

Of note is that the Godmodder had yet to reach the Tutorial (we can ascertain this by way of the flavour: "After two years, a lot of failed countering ideas, and almost an entire paragraph of reading, ". That's not far enough. As such, since we have established the Godmodder is unaware of any way to counter this post... And Moniker can no longer do anything...
"Post Four, Phase Ten, Section Fifteen, Subsection Five, Iteration three, Codename, dJOEc."
"Tutorial // Introduction"
">For ease of reading, I've decided to implement a color-coded header system. The color of the header for a section, subsection, or phase will be color-coded, in a manner that may or may not change every time it occurs, but always relates in some unspecified way to the content of the section."
">This Tutorial sector has been inserted here as it does not become relevant until this point."
">Due to the complexity of this system and the possibility of edge cases, This tutorial will often be updated. However, for posterity it is best you, dear reader, be aware of all past versions."
"> When a Tutorial//Introduction Update occurs or is thought up, the old version will be inserted at the current bottom of the document. This allows for relative chronology to be preserved in as unintuitive a manner as possible."
">>Such insertions may occur in the middle of a sentence, paragraph, word, or other literary construct. Depending on memory, it is possible the argument will continue unabated, or that I will insert tarrying amounts of male cow excrement and pretend that's what I planned all along."
">>When a Tutorial//Introduction is inserted, There will be a color-coded header of the gold-grey-gold-brown-gold-pink-cyan-variable color-cyan color sequence, unless I change my mind."
">>>I have already changed my mind at least once, but possibly more."
">>>At the end of the Introduction, there will be no header, as the header for the relevant section has already been shown, And it would be repetative. While lengthening the post is desired, doing so with repeated, copy-pasted text would surely be annoying to slog through, and not interesting nor convenient whatsoever."
">The Tutorial will separate sentences and ideas using right angle-brackets. These are located after each time the enter key was used, unless they aren't."
">Now then, what are the divisions I'm using? Well, a subsection is generally a single argument or paragraph, such as the Tactically initial summarization.
">A Section is a
">set of subsections which shares the same theme, such as Section one, which consists of all literal interpretations of Pionos initial request on discord. "
">A Phase is a larger combination of Sections which serve the same purpose, like Phase one, where I summarize my major, non-hidden arguments for any given point. "
">>It helps make the rest of the post more monotonous to read, raising the likelihood that Moniker will miss one of the hidden linchpins of an action, allowing me to extend the debate over multiple posts."
">>>>>The Phase-Section-Subsection listing at the beginning of every tutorial are nonsensical; their numbers are the position in the alphabet of the letters J, O, And E."
">>>>>> If I were to somehow reach phase ten, I would add 26 to each number, indicating capital. If I were to reach Phase thirty-six, I would simply stop... Hahahaha no I would add another 62 to indicate the question of bolding."
">>> which buys me time to lengthen my responses overall, thus making the entire process more enjoyable for everyone, which means Moniker has even more reasons to give me what I want"
">>>>>> after all, think of all the fun times he gets, free of charge!"
">>>>Posts. Given that this action is, in fact, an amalgamation of several seperate actions, and is powered by more then one actions-worth of action, It can be spread across multiple posts."
">>>>> This may occur for any number of reasons, Including but not limited to: reducing complexity, raising complexity, responding to current events, making it look like I should be responding to current events but not doing so, making jokes about this very concept, annoying the Godmodder, entertaining moniker, justifying another tutorial, Allowing someone else to make a post, surprising the Godmodder, being confusing, allowing for further jokes about the Tutorial through methods other then additional tutorials, being the last person to post, being the first to pass the post, complaining about internet problems, lengthening this particular list, and more."
">>>>>>The 'and more' is of course unnecessary due to that I already said 'including but not limited to'.
">>>>>As I have put this in another post, it gets 'Post x' added to its dividers. However, since there have been several posts in between this post and the previous post, I shall instead place the absolute value of the post number."
">>>>>>Additional sections beyond the point of time wherein I wrote this may or may not be completely unrelated to the rest of the post. Or they might tie into the rest of it in a way nobody could have guessed.
">>>> I intend to include this phase in all future posts of length greater then one computer monitor height."
">Subsections, Sections, and Phases will tend to be in a simple and intuitive ascending order, unless I don't feel like it."
">>One possible reason for Order changes from that of intuition is that, during the writing of a Phase one section or subsection, I might get too into the writing of the logic and arguing."
">>>This would result in an overly long subsection or section which clearly belongs in Phase two, possibly having its own articles (which are like subsections of a subsection)"
">>>>However, depending on the state of the post at the time, the time of day, what color the last non-cyan color was, whether I've scratched at my forhead recently, the state of my desk, what food is available, the price of a Popsicle, and the current chance of rain, the bloated subsection and its Articles may remain in its original position, resulting in a skip forwards in the attack, though the skipped text will be added, eventually."
">>>>Articles will be common in phase two and, if I get around to it, Phase three, due to Phase two being an expansion on all concepts introduced in Phase one.

"That's the end of the introduction..."
"Next, on to Phase One, Section One, Subsection Two."
"Morals"
"KotH is linked to the kingdom of the hill. It has been destroyed, yes, and so have all the other parts. But consider this! Without them, the King of the Hill is a meaningless distinction! As such, it is highly probable that its continued existance has some... side effects. For example, the continued existence of its component parts regardless of the reasons or methods of said parts destruction, in an epiphenomal form. Now, there's no way to confirm this, but there is a good chance that, as long as you still have KotH, as long as it still exists... there is an epiphenomal kingdom, fighting over a hill, which is incredibly rich, and prosperous, and happy!. this, clearly, cannot stand from a moral prespective. Now, I'm sure you're wondering why I belive this, are they not fighting? But... look at the Hill of the King, look at the game again. just... scry into the past or something. There are, what, 4 sides, right? But whoever wins the first war is more rich then the others thereafter, and then richer, and then richer... Any moderately competent group can take over the Hill forever. The rest of the kingdoms will eventually be subsumed, or simply cease to assault the increasingly well-entrenched army of the winning kingdom. With the dominance of a single kingdom firmly established, and with overthrowal impossible, They will become peaceful, and sprawl out in the world. Their descendants are as gods, in their world. And all it takes to get to the overthrowal impossible part is the work of perhaps an hour. It's probably already happened. So as long as you have King of the hill, the Hill of the king and its surrounding kingdoms will be peaceful. And the administrative plane can't fix this! It's an epiphenomal reality, one with no observable effect on the world. Similar to the Philosophical zombie virus, there's nothing you can do about it.... except remove the only existing reason to believe it exists. In the case of the virus, this would mean destroying all humans and other beings which claim to be sentient. In the case of the Kingdom, it means... destroying King Of The Hill. Yes, The Godmodder no longer has king of the hill, but that doesn't mean it was destroyed! in all likelihood, it was simply moved to the Eternal Stasis Machine and hidden."
"I suppose you may have more questions, but please wait until Phase two, as I'm still in the summarization phase."
"Now, Phase One, Section One, Subsection Three."
"Principals."

"Think, Godmodder. Where did KotH come from?"
"That's Right."
"Pionoplayer the player. Keyword(s), player. If you keep using KotH, you're admitting to yourself, to me, to Piono, to everyone, That you weren't strong enough. You weren't smart enough. You weren't fast enough. You weren't GOOD enough. You couldn't do it alone, you couldn't "Phase Ten, Section Fifteen, Subsection Five, Iteration one, Codename, JOEa."

"Tutorial // Introduction"
">For ease of reading, I've decided to implement a color-coded header system. The color of the header for a section, subsection, or phase will be color-coded, in a manner that may or may not change every time it occurs, but always relates in some unspecified way to the content of the section."
">This Tutorial sector has been inserted here as it does not become relevant until this point."
">Due to the complexity of this system and the possibility of edge cases, This tutorial will often be updated. However, for posterity it is best you, dear reader, be aware of all past versions."
"> When a Tutorial//Introduction Update occurs or is thought up, the old version will be inserted at the current bottom of the document. This allows for relative chronology to be preserved."
">>Such insertions may occur in the middle of a sentence, paragraph, word, or other literary construct. Depending on memory, it is possible the argument will continue unabated, or that I will insert tarrying amounts of male cow excrement and pretend that's what I planned all along."
">>When a Tutorial//Introduction is inserted, There will be a color-coded header of the gold-grey-gold-brown-gold-pink-cyan-variable color-cyan color sequence, unless I change my mind. At the end of the Introduction, there will be no header, as the header for the relevant section has already been shown, And it would be repetative. While lengthening the post is desired, doing so with repeated, copy-pasted text would surely be annoying to slog through, and not interesting nor convenient whatsoever. make reality 2.0 without the help of players, you wouldn't be able to do it without the people you consider quirky repeating minibosses. However much or little pride you may feel, it all demands you let go of KotH. If you want a power boost, you'd better claw it out with your own two hands! Doing any different betrays what few principals you have."
"And I know you have these principals, because when a player tried to help you you send them on a many-day journey through butt-hurty lands of pain to get them to leave."
"So, it's the tactics of the things, but it's also the principal of the thing, and the morals of the thing. And that is why you Should go destroy KotH, in every sense."
"Next, Phase one, Section two, subsection one."

"✗ MERCY"
"This is no longer me talking, so it's going to stop being bolded or in quotes."
"I may or may not neglect to re-bold when i resume actual-talking."
"Also, not-talking allows this entire part below to pass instantly! welcome to the future."
"But it won't. You get to enjoy seeing me stand here, staring intently into space, without being able to leave because ANY MINUTE NOW I might need to sign the contract, or you might need to kill me."
In fact, non-spoken segments last exactly the right length of time for me to not be prematurely interupted nor the Godmodder to leave.
Anyway, The Hill, if spared, would give us all 100 CP and +1 action/turn, in return for The Godmodder continuing to possess the KotH powerset unto the Godmodder's death/ the end of the game.
Since the Godmodder still has the KotH powerset, and manipulating his mind is of immense difficulty, the conditions for the [SPARE] event have been fulfilled, Assuming the Godmodder does not relinquish KotH very soon. Granted, the spare event was talking about allowing the Hill to remain alive, but this was indeed done by the vast majority for players, so everyone except the guy who blew it up should still get the buff, for fairness- they never even got a chance to make the choice! As well, regardless of whether the original spare reward is being provided, it is clear there is another reward being distributed to all players- presumably, the only reason it has not been listed in the player list is that it is a feature of all players. No doubt it will be added to the introduction post shortly. what is this reward, you ask?

That. We have all been given "-KA-BOOM!". Now, I'm not quite sure what that means, so off to the internet! dictionarys are the best way to determine what something means, even if it's obvious from context what it was intended as, and if you maintain that the dictionary and not the person is right, the person will admit that you are right, BY DEFINITION! it says so in the joebob dictionary entry on dictionarys. Dictionarys define reality. That's just how it works.

The conclusion of my perfect logic is that we have the spiritual non-soul part of ourselves which resides in statues of ourselves and thus allows us to return to earth, And that we also retrieved something else- which moniker considered much more exciting- a BOOM! definitions of boom are varried. However, this obviously isn't 'a deep resonant sound', as that would be impossible to 'recieve'. as such, it's a period of propsherous economic growth. Don't question my perfection please, it's better then you can comprehend. This is relevant RIGHT NOW because we have an army, so among other things the army will be a massive snowball. I'll explain later. And now, it's time for...
"Phase One, Section two, subsection two!"
"Tether Together"

"Phase Ten, Section Fifteen, Subsection Five, Iteration two, Codename, JOEb."
"Tutorial // Introduction"
">For ease of reading, I've decided to implement a color-coded header system. The color of the header for a section, subsection, or phase will be color-coded, in a manner that may or may not change every time it occurs, but always relates in some unspecified way to the content of the section."
">This Tutorial sector has been inserted here as it does not become relevant until this point."
">Due to the complexity of this system and the possibility of edge cases, This tutorial will often be updated. However, for posterity it is best you, dear reader, be aware of all past versions."
"> When a Tutorial//Introduction Update occurs or is thought up, the old version will be inserted at the current bottom of the document. This allows for relative chronology to be preserved."
">>Such insertions may occur in the middle of a sentence, paragraph, word, or other literary construct. Depending on memory, it is possible the argument will continue unabated, or that I will insert tarrying amounts of male cow excrement and pretend that's what I planned all along."
">>When a Tutorial//Introduction is inserted, There will be a color-coded header of the gold-grey-gold-brown-gold-pink-cyan-variable color-cyan color sequence, unless I change my mind. At the end of the Introduction, there will be no header, as the header for the relevant section has already been shown, And it would be repetative. While lengthening the post is desired, doing so with repeated, copy-pasted text would surely be annoying to slog through, and not interesting nor convenient whatsoever."
">The Tutorial will separate sentences and ideas using right angle-brackets. These are located after each time the enter key was used, unless they aren't."
">Now then, what are the divisions I'm using? Well, a subsection is generally a single argument or paragraph, such as the Tactically initial summarization.

">A Section is a
">set of subsections which shares the same theme, such as Section one, which consists of all literal interpretations of Pionos initial request on discord. "

">A Phase is a larger combination of Sections which serve the same purpose, like Phase one, where I summarize my major, non-hidden arguments for any given point. "
">>It helps make the rest of the post more monotonous to read, raising the likelyhood that Moniker will miss one of the hidden lynchpins of an action, allowing me to extend the debate over multiple posts."
">>> which buys me time to lengthen my responses overall, thus making the entire process more enjoyable for everyone, which means Moniker has even more reasons to give me what I want"
">>>>>> after all, think of all the fun times he gets, free of charge!"
">>>> I intend to include this phase in all future posts of length greater then one computer monitor height."
">Subsections, Sections, and Phases will tend to be in a simple and intuitive ascending order, unless I don't feel like it."
Gah, I wrote a subsection that deserves to be in phase two, again. by accident. I'm leaving it here this time. I warned you in the tutorial (version 3)!
"Phase Two, Section two, subsection two, Article one!"
"Tether Intro"

"Oh yeah but I'm still going to say all the Section/subsection/article/phase divisions out loud. It's definitely not(not) just to annoy you, Godmodder. I would never do that to a friend."
There's a tether. I tried to use it 2 rounds back. It sends one entity back to Earth, for one round. A way to affect the world! but moniker, blessed be he, forgot that Earth was capetalized. but never fear! I can use this! Since he forgot, I can talk about the Tether Here, instead! Now, The Tether is a very interesting concoction, almost designed to counter the true throne for this fight, just a bit. It keeps entities a factor, you see. But how does it work? It can't be simple string, for then Fenix would have been able to climb the courtroom and attack the throne as he left its walls with a running downwards-push! So, what is it? welllllll.... A player powered device, clearly. Obviously, that doesn't help. How does it work? It must be more specific then that! we have the semi-zeno's-paradox effect after all! Now, the Tether is [N] and non-combat. This is our first clue. It tells us the Tether is unaffected by Levitation... And that it needs to be, else why not list it as [AG]? no [PG] entity would need its services regardless.
"Phase Two, Section two, subsection two, Article Two!"
"Tether Connection"

Second of all, the Tethers effect is a one-turn remain on the ground. It last the whole round, but an entity can't feasibly act while holding a Tether. Thus, we can determine that the Tether somehow extends to the user for a time- like KotH! KotH, despite not actually being a physical thing, grants one being double action per round- whatever being its on, of course. This is a player-power-powered effect, like the Tether. now, back to levitation. The Tether is non-combat, which prevents it from being levitated, yes? Yes, and that means the Tether functions by sharing its Status with the entity- the normal tether, I mean. the one where Earth isn't capitalized. Since The Tether and King of the Hill are both similar, we can presume King of the Hill is similar- It shares the booming prosperity of the kingdom of the hill with the King of the Hill. From this we can reinforce the point that there is a happy, epiphenomal kingdom spreading out infinitely as long as King Of The Hill exists. Now, what of the double damage? well, that appears to be an entirely separate property of KotH, as determinable by that the Kingdom of the hill ought to be suffering no damages by this point. How is the damage doubled, I wonder? The answer is simple.
QM FIAT!
It explains quite some many things. You see, King of the hill would be unbalanced without this change, and where is the domain of damage? the QMs! they determine it and write it down, number by number, then post it- it is a simple matter to replace the first number with twice itself. Now that we have determined that player-power creations of this variety, when not preforming a quality-sharing effect, are powered by QM fiat, it is clear how to take advantage of the Tether's capitalized Earth.
Convince the QM to let it through.
This is... well, not a simple matter, but one I do have at least one idea on.

I quickly rename the machines to Monikerbots 2.0, and give Moniker control over their actions for twenty out of every twenty-one rounds. Problem solved! We know moniker can QM the real world, because in Fredquest2018 Fred was in the real world, and Moniker still QM'd it. It doesn't matter that the tether broke, because the driving force of the Earth tether is still around.
However, there is an issue here. QM fiat has ceased to be a power source, being the only reason this attack has returned. So... what happens? Well, The simple answer is the tether came first, So it is plausible moniker had already invested the power into it. If this is the case, then clearly I ALREADY sent the monikerbots 2.0 to earth, which is what caused monikerbots 3.0 to fail- across realitys was referring to earth and the admin plane. As such, there will be another army showing up later- possibly during Wave Two, since earth wasn't sent here (we can tell since alice didn't show up.)
Now, an earlier point brings us to...
"Phase Two, Section two, Subsection one, Article Three!"
"-BOOM"

You see, a 'Boom' is either a sound, or sudden prosperity, based on my perfect-tier searches of google. Which would the hill give us? Well, one can't be given a sound... but, as mentioned in phase two section two subsection two article two, KotH gives the booming prosperity of the kingdom of the hill to the wearer, and we were given the '-KA-BOOM' for sparing the hill. The hill which already gives proximity to the kingdom which possesses ownership of said structure, and at least one other being at a time. From this, we can infer that the players on a whole have been given a booming prosperity, by the source of all known instances of specifically Booming prosperity. I'm not sure in what form exactly this will manifest, but it will. Monikers words guarantees it, as does the power of the Hill, which likely exists thrice over- once in the stasis machine, once in the coppier, and once in the data coppied from the coppier, And as such is thrice as strong! Also, recent events suggest the hill will give the Army a boom of production, among other possible outcomes. This is, of course, only one possibility.
Now, next Article:
"Phase Two, Section two, Subsection one, Article Four!"

"Clearly".
Now, there are some obvious flaws to this whole... 'what did the hill give us I bet it's amazing'... thing I'm doing.
For one thing, the Hill is stated to give us these things only if we spare it, and some guy just murdered it in cold blood with a stick, didn't he?
How naive.
The Hill is fine! Healthier then ever, even! Healthier then it was before Piono beat it down to .0000001 HP!
It's in the Eternal Stasis Machine, living a heavenly life- Though it does know where it is, otherwise it would be devastated when/if it is freed from the machine and discovers it was all a lie.
So, the Hills in the stasis machine, where it's safer then anywhere. This is an improvement because, as we know from some experiences, It is possible for something to be destroyed so completely, so utterly, that it does not go to the Stasis machine- Mostly by way of its soul weakness being struck, as with the pitiful shogoth, but in other ways, like whatever did in the Deleter (I wasn't there, I was simultaneously not-yet-existing and in a pocket dimension at the time.). And the Godmodder has that one critical-soul-weakness monocle. So if we ever had managed to steal back KotH- a plausible event as far as we know- The Godmodder could have killed the Hill to get rid of it.
However, we know the Eternal Stasis Machine is beyond the Godmodder, so putting the Hill there neuters any such assault before it can begin.
Such cunning, on Ranger-striders part.. And Clearly, the Hills gifts to us would be changed by having gone above and beyond to help it. Not a mere extra action per turn, but a booming production- it can't be to entities since it's upgrading all players, but what about, say... charges providing a 5% increase to the power of a large charge, per charge, from now on?
(IE: a 10C would be 200k+50%=300k, but a 1C would only be 20k+5%=20,100.) It wouldn't be noticeable yet since no big charges, and it would make some sense- economies of scale exist for normal people, after all! And it's much more effective for anything truly large.
Now, I feel like this article- and subsection for that matter- is... mostly done, really. so...
Back to where we were supposed to be!
"Phase One, Section two, subsection two!"

"Tether Together"
The Tether works by a strange method, obviously. Close examination of its functions suggests only part of its power comes from players, else it would be a simple matter to replicate it- or at least, bring entities down a turn by seperate means. Since it hasn't been accomplished yet, we can conclude there's another component : QM Fiat. This component not only makes the Tether-which-pulls-you-down-to-the-ground more powerful, but it allows the Tether-which-pulls-you-back-to-Earth to exist. You see, enough is riding on how exactly the tether functions that it can't just... not pull things to the ground, but the QM clearly intended it to be an Earth-affecting device, due to the capitalization of Earth. luckily, I am astute enough to have noticed this, and will be attempting to use magic to resolve said dilemma. Using this, I shall send a machine known as the 'monikerbot' to Earth for one round, where it will expend itself and create thousands of 'monikerbots' which grow in number at a rate of 10% per round. when they have enough Monikerbots they can turn Monikerbots into elemental shieldmonsters, which among other things can hasten their growth by lowering the dodge of the surrounding material and so on, but mostly shieldmonsters guard the monikerbot hoard.
Monikerbots will listen to be if Moniker doesn't think its better that they don't. Remember, the QM fiat involved in this particular bit is from before it was neutered
Now, is there anything else to summarize... No, I don't think so. Phase Two Proper!
"Phase Two, Section one, Subsection one, Article one."
" tactically, Continued."

"Let us suppose, for a moment, That The administrative plane's makers were dumb. That they included only this 'army fight' sorta thing to decide whether you're a good. What is the tactical quality of your decision, Godmodder? Well, we know you knew we were alive, because you lost health the moment we came back, and You hadn't inserted the keys yet, but you still removed the overwhelming advantage you would otherwise have, that would otherwise allow you to trounce us. Instead, the summonspitter//throne bossfight. It cost you, Godmodder, 10 health. When otherwise you could have used the spectacles, the scythe, starcalibur... wiped our souls. It took us a day to awaken after you killed us before, as well- if you'd not soulweaknessed us and just killed to absorb, you would have time for the tribulations, without us. Without the risk of premature death. Now, this section does not actually consist of tactics of KotH. that is because there is a diminishing returns, and none of my rules are absolute, so there.
"Ok, I can see you're getting rather impatient. I'll skip the re-description of the more adequently-summarized sections let me just..."
"Phase Two, Section two, subsection one, Article One."
"✗ MERCY"


The beginnings of my search indicated Kaboom to mean 'a big explosion'. however, that does not include a dash prior or after the Ka, and so is clearly a completely different thing, To be ignored in my search for the one and only truth.
The Dash could indicate a separation between the two words while speaking quickly, IE: Joe-run would indicate that someone wants me to run, as opposed to indicating that there is a new and strange being known as Joerun who I should go out and meet and bribe to my side, but unlike Joe run or Joe, run- which would imply a sizeable pause in speech- Joe-Run would indicate that the person was saying joe, and then without pausing said run, but the distinction between words was clear due to the sound of e suddenly changing into a 'r'.

So, the first dash indicates that Moniker is speaking quickly and/or in a sudden manner."
"Phase Two, Section two, subsection one, Article Two."
"The Spirit"
This is followed by 'Ka'. What does Ka mean? well, google says (in ancient Egypt) the supposed spiritual part of an individual human being or god, which survived (with the soul) after death and could reside in a statue of the person'

So, That answers that, wouldn't you say? All players receive the spiritual part of a being which survives after death.
But... we're already a spirit-form sorta being, aren't we? Yeah! So what do they mean... Ah, It resides in a statue of the person. It's a way back to earth! As long as there's something on earth that's a statue of us, we can go there! but... the definition also means god, and survived after death. Which means... yes! Since we now know 'Ka' exist in this world, we can use this to save Morpheus! For real this time... ah, but I'm getting ahead of myself. most of this section should go into Phase two... yeah, I'll edit it to be phase two once I get to phase two. that won't be confusing at all, I'm sure. now to replace the top with a summary...
Boom has already been mentioned when I skipped to article three of P2S2Ss1, which means...
It's time for the hidden Phase 6.6 Section 6.6 Subsection 6.6 Article one

Godmodder energy-stealing!

see i didn't say it out loud this time so he doesn't know.
Here's the logic: KotH was made by piono, a player. piono knew more-or-less how it worked, aside from that the godmodder could just keep it. but, piono made the thing, gave it a downside (x2 damage from entities), etc. It's very plausible for piono to have set it up to leach some of the wearers energy for his own purposes. perhaps its a x2.01 multiplier to actions, but the crown steals 0.01 actions from the target for storage? maybe... this is something only the old piono could have confirmed, perhaps, before he lost the part where he's a character? But since I'm making prepositions and suppositions without proper grounding anyway, lets say old-piono left a failsafe in the event of death ala the game over attack, so that if piono is double-dead KotH switches modes to letting any player use this feature? IT COULD HAPPEN. If so, I can access that, make a Godmodder lock, and use that to defend myself while I make more locks. maybe. if it works i do it. Since Moniker's not able to deny it, and the Godmodder's not going to get this far through the post at his established read rate before the tribulations end, this works.
And that's the end of the hidden phase-section-subsection-article. I will include an afterword for this whole saga shortly.
in case the Godmodder bothered to do a Ctrl-F for stuff about what I said, I have un-whited this and listed it as an afterword, as if it previously existed, to keep that from working. Now, The Godmodder has to read this attack ,in order to know what I have done- which is several things, mostly 'make the stuff i said should logically happen, happen'- So I have around 15 years to prepare.
I will not need all 15.
By the end of the first month, I've boobytrapped every tutorial sector. 6 months later, I've got every phase entry and particularly dense sub-part. Then, I turn on the booby-traps. Since the Godmodder's sleep deprived, he might not notice them in time to stop them from BLOWING HIS HEAD OFF the table it has rested on and enveloping him in various power-dampenning fields, plus a silence spell. That's right, this isn't actually energy theft. Wanna know why? It's because We're talking with the devil. He can make the Godmodding energy, probably. If not, well... I've still got some 10 years to booby trap the rest of the post with power-theft.
And that's the end of JOEpost: Moniker-can't-block-this edition! Don't worry, moniker, no need to read it either- Your arbiter powers are at 0% right now, so you can't do anything about it anyway!
[In case Moniker does want to read it, new additions are in white, unless I didn't feel like putting them in white. This information cannot help the Godmodder, as he never finished the original. Also, bolding's a bit weird right now.]

Action threeeeeeeee:
I walk up to the Leader and give him a mecha suit.
It's quite big, but not unduly so- about 50 meters tall, 20-30 wide- It subtly enhances his physique without being the centrepiece. It's very big, but strangely enough, made of Wood instead of something more reasonable such as steel. Greatwood and silverwood, in a sort of spiral pattern all over the mecha. The woods still alive, too- you can tell by the way the leaves are still green and the wood flexes without tearing and sparkles of silver-teal float off the spiral. It's all very strange. At the back of the mech, In the middle of the local spiral, there's a purple spike.
Christmas gift [Taint Shard] Expended!
The taint shard spreads taint. Magical taint. It's indestructible except by the will of a dead, doomed man who died some thrice over.
The taint shall spread over the Mecha. once the Mecha is 25% covered, it will send out a signal to the Taint Colonies, telling them to send expendables to serve as a new vanguard. half-covered, It starts tainting the battlefield as well, making fallen enemies return on our side on occasion. 80% covered: our troops always return to life as tainted variants, which are listed seperately and cannot be revived. 100% covered, all enemies are weakened and always come back on our side.
Leader name suggested: Blightfall Collossus.

[1 CP]
Well, it's been fun hanging around here, but I've got two bodies now, so I leave the dreamself on the battlefield while my main body focusses. with a pop, I disappear. a wave of player energy surges out, searching... searching...
For the nightmare. The ultimate, Unsolvable nightmare. An unsolvable maze. But I have the key, I know the way through the nightmare. The backdoor, as it were. So, it searches, for the signature of recycling bins in a tainted land of protoss and zerg and builders all, of BEES and paradoxes and YOU ARE DEADs and Ziggy Fraud and so much more... All in one place. With a dungeon to control it, a mage's capitol in it,a world of vitriol around it. Tunnels and tunnels in every direction, animatronics with no discretion, a sunken face with a grim expression. A Maze that is actually a Dead Pigeon, with more Mazes That Are Actually Dead Pigeons inside it, All that stuff. I go off to find it. We know even planes with populations down in the 90s or so got transfered because we were on the admin plane, And the maze has thousands or perhaps millions of semi-sentient taint beings plus all the criminals which are definitely sentient, and so on and so forth,
So it's here, and I'm going to go find it. Once there's a heading, my main body reappears at the edge of the scanning wave and accelerates away on a diseased wind of tainted magical fumes. It's time, possibly.

The instant I saw this post, I got a migraine. Luckily, even if I've lost my ability to influence events, Reality itself still dislikes these long absurd posts enough that Reality itself will do the ignoring for me! Make it shorter!

x3:
Eyowe, seeing the whole turning the army into a mix-and-match bunch with buffs, opts to just call them chimeras. Building off of that idea, Eyowe decides that his idea for a buff will be to give them the ability to take a positive trait from defeated enemy armies a la Megaman/Kirby/horrifying assimilation.

If possible, the army will also be healed and their general peformance will be improved when an enemy army is defeated.

Eyowe's method of giving this ability to the army is simply mixing in a concoction into each of their drinks. Don't worry, they're not gonna suddenly have violent fits of coughing or anything like that. Plus, the concoction also makes their drink much tastier.



Free action:

Eyowe: Hey Eyowebot-actually is there a name that you'd prefer to be called? Calling you Eyowebot sounds pretty awkward to me. Anyways, you still got that Eyowean Greatsword with you or uhhh...

The entire army now gains one buff/ability any time an enemy army is defeated!

Eyowebot: ... Call me...

Eyowebot: THE DARK ONE. The ultimate purveyor of darkness and villiany!

Eyowebot: I cast off the Eyowean Greatsword to show my disdain and rejection for the one who made me! (After I absorbed all of its power into my body)


That's pretty edgy, but okay. Eyowebot is now The Dark One!

It continues.

3 ACTION FOCUS - RALLY!: I rally the army with the will within Leoano itself! This grants a health boost!

Leo: Good to be awake again.
You too buddy. Let's do this.

Leoano (Reawakened): 24 Charges

All units now have better HP! Nice!


Charging is disallowed on this fine turn! You still have 12 CP. Because this was probably just confusion, you can still use three army-buffing actions next turn if you so desire.

"This is it... The final moment is at hand..."
"Let us finish this!"
"whoah, why is your text red?"
"Had a system update."
"huh, neat."

Action 1-3: I proceed to supply The Support with necromancers which allow the dead enemies to turn into Vanguards which then proceed to join our army.


Meanwhile...

Somewhere on an unknown universe, there is a lone ship in the dark void. inside this ship, there are 2 creatures. Kirby, and Shadrix. The announcements are playing through the speakers of their ship. The announcements are telling of a gigantic battle is about to take place. there is a holographic screen playing showing the HEXAGONAFIELD and the players. The screen zooms in on Bill Nye who is helping the army preparing for battle.

"Do you think he will be able to do this?", Kirby proclaims nervously.

Multiple screens start to appear around Shadrix showing data of Bill Nye and the AI. "Even with the AI inside of him, he still hasn't shown his true potential."

"He will be fine. He was made to be my successor." Shadrix says calmly holding a cup of wine.

"Yeah but, you failed to defeat the Godmodder. Why do you think he would be able to do it?"

"One, he did not have the AI with him. Two, I was alone when I fought him. He's got like 12 people with him."

"Alright... So, how are the other AI's?"

The screen flickers to a dark room with 7 capsules, Inside the 6 capsules are 6 CPU's. Each one of them has a different color. Light blue, Blue, Yellow, Green, Orange, and Purple. Each one is named on the top of the capsule: P.A.T.I.E.N.C.E, I.N.T.E.G.R.I.T.Y, J.U.S.T.I.C.E, K.I.N.D.N.E.S.S, B.R.A.V.E.R.Y, and P.E.R.S.E.V.E.R.A.N.C.E. One capsule has a missing CPU. The name of the capsule is D.E.T.E.R.M.I.N.A.T.I.O.N. Shadrix smirks, "They are all just fine. When the time is right, We will use them."

"Ok then... Wait, Are we not helping?"

"They got this. We will jump in when things are dire. But for right now, let us keep watching."

Slain enemies now turn into Vanguards!

FOCUS (3 Actions + 18 CP + Peace Jar)

Okay. Time for something tricky. The Peace Jar is basically a whole bunch of generic damage inducing stuff (well, plastic bullets) frozen in time. With a little abstraction I can utilize it as player power frozen damage. By the laws of Ninjitsu, player power is multiplied. So if I do this complicated think with weaving the extradimensional portions/souls of the Generic army this way, and weaving cleverly multiplied chunk of damage this way, then . . . there.

Whenever a generic army member with this particular ability dies, the powers added to their souls and coordinated by my efforts/the mentally concentrating effects of having time left for a single action lets them stay alive to the end of the next AG phase, during which their powers count as player attacks! (With accompanying bonuses.)

Since I can't possibly apply this to everyone, I start with the General and work my way through the elites and mooks.

Edit: I only use my 3 actions, and focus on the general, since Moniker said that's all this action would do anyway

The Peace Jar applies the EMERGENCY PHEONIX ability to the Leader! If the Leader of the army is to fall, then, they'll stay alive for 1 more turn, giving you time before they die - and their last attack on that 1 extra turn deals 10x damage! This consumes your Peace Jar, but NOT your CP.

(1x)I grant the Supports the Ability to heal other Units and themselves every turn
(1x) I also grant the Vanguards the Adjective "Healthy" which makes them really really healthy
(1x) I then finish it off by granting the Leader my code for the Orbital Magical Laser Death Cannon as a Special...let's say a 5 Turn warm up

The Supports can now replenish their own numbers!

The Vanguards are now Healthy! For whatever it's worth...

The Leader now has a high attack special, the OMLDC!

Free entities? Lucifer loaning us an army? The Godmodder smiling? I start sweating bullets as the situation presented to us tackles my PTSD and paranoia borne from the Betrayals.

(Action!)(3 Charges)
(FOCUS)
This turn, I spent all my time sneakily implanting Kill-On-Betrayal switches in the Mooks DNA and hid a genetic code that will implement mooks that come out of the Bio Pods to have this switch.

I hold the switch in my hand and start to hard lock it. So that it can only be used when the Army is fully against us. In addition, I make it so its invisible in my inventory before placing it there.

(Orders)
Disco-Chan idles and provides some disco music as Dico-Square charges up.

You give yourself insurance by creating the Instant Army Kill Switch! In an emergency, it can kill the entire Mook division with one press! A show of distrust...

'Ugh, Fuck me. my head hurts.' I re-wake just in time to hear a what was going on before the announcement of the Tribulation and then Satan telling us to hold the line. 'Well, Either root for the prince of darkness or... Yeah I guess I would rather the prince of darkness to win rather then the Godmodder. Although he made mention of heaven's army being on it's way. Maybe one of the archangels will beat both of them? hmm, I the gut feeling that it will still end up depending on us to save everything.'

As I ponder this I look over THE HEXAGONAFIELD and our army that we have to work with. I can tell that most everyone is busy boosting the army with a variety of interesting abilities and new sub-units. Although few seem to be making anything items or building to support the army. 'Well, I think I know something that will be useful. A field Hospital!'

Focus action: - "M*A*S*H!"

Closing my eyes I focus energy into my wish. 'I wish for a Mobile Army Surgical Hospital to appear on our side of the field behind our army and for it to well supplied and the doctors to be well trained as to better aid our side in healing the wounded so they can get back into the fight!' Suddenly in a flesh of red light a Mobile Army Surgical Hospital appears next to me. Looking inside I see dozens of doctors and nurses rushing about inside. Setting up supplies in easy to reach places for their work getting beds up and ready to be used, Ambulance drivers readying their vehicles to be driving onto the battlefield to retrieve wounded.

As I look around this A lieutenant walks over behind me. "Sir!" The lieutenant calls out to me and gives me a salute. I turn around a little surprised that I was getting addressed again but I suppress my surprise and return the salute. "Ah, Lieutenant..?" "Lieutenant Eldermark Sir! I'm here to tell you that we should be ready to start receiving wounded sir before the start of the battle." Eldermark says with a smile. I nod at this but I can tell something is on his mind. "Good to hear Lieutenant. But is something bothering you?" Lieutenant Eldermark hesitates for a moment as he seems to pick his words carefully. "Sir, What do you think we will be facing?" I let out a sigh and look towards the other side of the field where the enemy army will appear. "I don't know. But we will be facing a lot of them." "Do you think we can do it?" "Frankly Lieutenant, It's not a matter of what I think. It a case of we have to. We either hold the line and stop whatever the Godmodder has planned or we don't." Turning back to the Lieutenant I look at him and put my hand onto his shoulder. "Whatever happens We all will be relying on one another. I only ask that you and the others inside the M.A.S.H Unit do your jobs to the best of you abilities, Alright Eldermark?" The Lieutenant gives a determined nod. "Yes Sir!" "Good, Get to your post and be ready." I reply back with a smile.

Lieutenant Eldermark gives a salute which I return and he rushes back to his station. As I turn I can tell that he is beginning to give orders to the others inside the M.A.S.H unit. (6 CP)


Looking back over the field I can only hope that we will be able to hold the line and that Godmodder losses. I start to load my Sniper rifle with a fresh magazine when a thought hits me. 'Wait. The Computer system called the Godmodder Verraad, That's Danish if I remember correctly. Which translates into the betrayal or Treason. Geez, Certainly on the nose but it fits you, dosen't it.' I think to myself about name of the Godmodder.

The brand-new MASH hospital is created! Wounded soldiers from the army can be healed - this allows soldiers who are injured but not killed to recover, and the boss to have a consistent source of regeneration each turn! The generic troops are quite grateful for the assistance!

-----------

The field is quiet. Nobody takes their turn, awaiting whatever comes next... neither enemies nor allies act, charge their abilities, or anything else!

The Nether unlocks! Starting this coming turn, you can defend it!

----------

The Godmodder and Lucifer face off. For some time, neither has moved. And then...

Lucifer: Re-Reap!

Lucifer reaches out, grabs his power, still lying within the godmodder, and yanks! This attack restores Lucifer's power to its rightful owner, reclaiming it from the godmodder! If this attack works, its an instant kill!

But... given so long ago, and passed through so many apprentices... the power has changed. It is something new. Lucifer can only reclaim the tiniest fraction!

1 damage to the godmodder!

Lucifer: What?

The Godmodder is no longer just smiling, but completely grinning. Still he does nothing, but add 1 to the repository charge. You sense something approaching...

Now that you're no longer busy buffing the army, you can attack the godmodder again!

----------

The First Army arrives. The very strongest army in existence - with one possible exception.

The Godmodder Central Force is here.

A massive army, of units individually powerful, together almost invincible. This is everything, across all Reality, that the godmodder directly commands! Or at least, everything capable of competing on an even level. You notice none of them are [SR], so the Soulrazer troops are probably still yet to arrive.

Despite harassment from certain Mortal Actions, the godmodder still commands an absolutely massive and intimidating force! Its clear that these are the main threat - the godmodder's brought his best first! But as turns go by, and more armies show up, you're at risk of being whittled down...

Command your forces, and fight the Godmodder Central Force!

-----------

Your army is looking good! With some of your support dedicated to logistics, you unlock the net HP/net Attack interfaces: Now you can see the TOTAL health and attack of both allied and enemy armies!

You can keep spending actions to buff your army, and while new buffs aren't going to be quite as good as they were last turn, you'll still get more out of them than you would buffing a normal entity!

It appears a few of your unit types are still not named... you should agree on a neat name for your army units, otherwise, what's the point of even having them?

Last but not least, remember, your army is tough but its going to need your help to defeat the enemy armies! Your attacks do x10 damage against enemy Armies, so don't be afraid to get your hands dirty and trash some enemy minions!

----------

THE HEXAGONAFIELD:

ITINERARY:
-Defeat The Godmodder!
-Keep your army alive! You need it to stand a chance against all the enemy armies! Also, buff your army!
-Defeat the Godmodder Central Force!
-The next Army is arriving next turn!
-Reinforcements for your army arriving in 2!

Minor Tasks:
Prevent the Nether Portal from being destroyed, and protect the Nether!

Field effects: None

[AG]Fenix: 1,497,000/1,500,000 HP, 50,000 x 6A (Player Knife - deals triple damage in duels)(protected from 2 attack)(protecting Disco-Chan)

[AG - Winkins]Disco-Chan: 100,000/100,000 HP, 7,500 x 2A, Special: Disco Squares: 2/3 (repels darkness!)(protected from 4 attacks)(Being protected by Fenix)

[AG - Paradoxdragonpaci]The Restorer: 80,000 HP, +9,000 x 3A (can repair items)(Reverse levitation)

[AG - Daskter]You can count on Osttruppen, no really you can!: 100,000/100,000 HP, 25,000A (protected from 2 attack)

[AG - Cephalos Jr.]Red Army Swordsman: 100% intact! Duel!A (-20% intactness per turn in a duel)

[AG]The Dark One, -----/----- HP, 30,000 x 5A, Special: Revelation: 3/4

[AG]M.A.S.H. Hospital: Dies when AG Army dies, can restore dead units to life, heals injured army units to full, heals Psychic Overlord for +200,000 HP/turn

[AG]Generic Army: Army Health: ►►►►► (Net HP: 22,000,001, Net Attack: 2,840,000)(Army gets new buff when enemy army is defeated)
Psychic Overlord: 4,000,000 HP, 1,300,000A, Special: Gain Ability: 0/3, Special: OMLDC: 0/5 (Most damaged army unit gains health/attack)(Has Megaphone, use to activate the Final Move)(When killed, stays alive for one turn, and gets x10 damage)
Gunsworn Enderman Assassins: 38,000 x 100 HP, 5,500 x 100A (20% dodge rate)(Inflict multi-element DOT)
Generic Support: 14,000 x 30 HP (Generating +50,000 Generic Vanguards/turn, +5 Generic Supports/turn)(Can command army), Minor Noble Railgunner: 14,000 x 10 HP (Giving per-mook Mook buff), Trappers: 14,000 x 10 HP (Discover enemy unit weakness each turn)
Grenadiers: 1,500 x 5,000 HP, 198 x 5,000A (Per-Mook Damage: 120 x 1.0001^(Mooks))(Attacks burn enemies)(ignore defenses, immunities, resistances)
Generic Vanguard: 6 x 1,000,000 HP (Healthy)(Every 200 Vanguard deaths grants +1A to Enderman Assassins)(Killing a Vanguard deals 1 damage to the enemy that killed it)(20% dodge rate)(Every slain enemy becomes a Vanguard)

[N - CaptainNZZZ]Mark III Tactical Flashbang: 31,000/31,000 HP, 5,000 x 2A (stuns hit enemies for 1 turn!)(50% dodge rate)(gravity harness)(1 attack redirector)(-4,000 damage from all attacks)(+5,000 HP/turn)

[PG]Godmodder Central Force: Army Health: ►►►►► (Net HP: 39,000,000, Net Attack: 5,500,000)
Doom's Herald: 1/1 HP, 1,000,000A, Special: Instantly destroy AG Army: 0/8 (protected from 200,000,000 attacks)
Death-Elite Death-Elite Death-Elites: 100,000 x 100 HP, 20,000 x 100A (destroying one eliminates 2,000,000 Doom Herald attack shields)
Soraka: 4,000,000 HP (+1 Mini Godmodder Wall Soldier/turn)(Fully heals self and Mini Godmodder Wall Soldiers each turn)(Switches to supplying more Generics when all Wall Soldiers fall)(Bodyguarding Doom's Herald)
Generics: 1,500 x 10,000 HP, 250 x 10,000A
Mini Godmodder Wall Soldiers: 1,000,000 x 10 HP

[PG]C'thun: 3,700,000 HP, 200,000A (deathly touch)(paranoic stare)(takes x10 damage from all sources)

[PG]Brutalcore: 390,000/400,000 HP, 300,000A (stunned this turn)

[AG]Lucifer: 100/100 HP (Demonic Abilities)

[PG]The Godmodder: 57/310 HP (Repository Charge: 5/10)(Facing off with Lucifer!)

The Nether:
Nether Portal: 100,000/100,000 HP (if it's destroyed, you lose The Nether!)
Cobblestone bunker: 100% intact
[ANTI-MINECRAFT]Archer Squad: 10 x 10 HP, 1Kill x 10!A
Old fortifications: 44,000 HP (defending the Nether Portal)
Aqua-Imbued fire: Kills/distracts 10 enemies each turn

[AG - Algot]Dave: 120,000/120,000 HP, 10,000 x 2A
[AG - DragonofHope]Gwyn: 28,000/28,000 HP, 35,000A (80% dodge rate)(fire-based attack)(+1,000 HP/turn)
[ANTI-MINECRAFT]Auto-turret: 30,000/30,000 HP (kills 65 Minecraft enemies each turn!)

[PG]Zombie Pigmen: 2,000 x 100 HP, 500 x 100A
[PG]Magma Cubes: 1,000 x 100 HP, 400 x 100A
[PG]Blazes: 5,000 x 25 HP, 1,000 x 25A

Turns left to defend: 5

Player list:
Alastair Dragovich - CP: 1 (has Solar Powered Player Killer Armaments - high damage against Players!)
Algot - CP: 0 (has nothing, essence of life)
Arsenical - CP: 0(1 post in debt!)
barbedwireqtip - CP: 1
Bill Nye - CP: 11
Captain.cat - CP: 3 (protected from 1 attack)
[N]CaptainNZZZ - CP: 5 (protected from 1 attack)(has Full Restore)
Cephalos Jr. - CP: 1 (has Cybil's blood sample, anti-infantry railgun)
Crusher48 - CP: 3
Daskter - CP: 9
Dragon of Hope?!? - CP: 6
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 0 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
[N]Evonix - CP: 0
FlamingFlapjacks - CP: 0
General_Urist - CP: 6
GoldHero101 - CP: 0 (has Leoano, 24 power left)
[N+2]Joebobobob - CP: 1 (has Summonspitter energy, moral hazard)(protected from 1 attack)
Karpinsky - CP: 2
Krill13 - CP: 13
Kyleruler - CP: 0
MooGoestheCow - CP: 0
Paradoxdragonpaci - CP: 0 (wearing Good Armour)
Pionoplayer - CP: 19
Ranger_Strider_ - CP: 9
RedRover1760 - CP: 1 (Slightly Injured)
Spicy_Serious - CP: 8 (has Rune Laptop with entity data)
That-Random-Guy - CP: 18 (protected from 1 attack)
The_Quiet_Watcher - CP: 9 (has paradise grenade(teleports enemies to paradise), frag grenade(deals significant damage, usable as free action), lemons, Summonspitter heart)
The_Nonexistent_Tazz - CP: 3 (protected from 1 attack)
The_Two_Eternities - CP: 0 (protected from 1 attack)
[N]The Ego - CP: 3
Tithed Verse - CP: 0 (has useless box)
Trifling Epithet - CP: 0
[N+2]Winkins - CP: 0 (has Mook Kill Switch)

Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)

Base Player Power: 20,000

Five update summary(141 - 145)(This one is from before the Army came in):

AG/N:
+Anti-Minecraft turret summoned
-Gundam Demolisher slain

PG/V:
+Sealed Summonspitter slain
+The Hill destroyed

=Player Killer defected to [V] (+Then AG)(-Then was killed)
+Peasant Pummeler slain
+Unsealed Summonspitter slain
+Godmodder took 14 damage
+Godmodder lost King of the Hill

-C'thun summoned
-Eeveelutionary Eevee summoned(and slain)
-Brutalcore summoned



Story:
Fenix was freed from trial court succesfully!
The Peasants succesfully overthrew the True Throne, and left for better lives!
The Fight for the Nether began!
The Godmodder used the Administrative Terminal, and the First Tribulation begins!
 
The Heir returns back through the now unpaused nether portal. He quickly builds up one of the most stupidly large tnt cannons in the history of minecraft. A hail of TNT falls upon the enemy units, giving us some breathing room.
 
3x I call the generic supports the Logistician, for they're currently the ones who maintain and supply the army. They are the ones who supprts the grenadiers, and the ones who organze men to join the Vanguards and Grenadiers. Training centers and weapon factories appear behind the army with the Logisticians organizing the recruits and weapons to be sent into the front line.

Osttruppen attacks C'thun.
 
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Actions 1 and 2: I go back through the nether portal, then build a corridor. Enemies are forced to go through this corridor to get to the base. But when they try, they are pelted by splash potions of very strong non-damaging debuffs, then shot by ender acid fire charges.
Action 3: See, Conservation of Ninjutsu doesn't really work. So rather than taking the Godmodder Central Force on by myself, I get the US Armed Forces to help out.
And then the US Air Force attacks. PG forces in the air are filled with bullet holes. Rockets are launched at anything that doesn't take the hint and crash and burn, and the air is filled with shrapnel, explosions, and corpses. A wing of multipurpose fighters race past, and guided bombs apply the idiocy tax to Mini Godmodder Wall Soldiers.
I get out from cover. There's a distinctly missing Mini Godmodder Wall. The Soldier who used to be holding it looks confused for a moment, then goes to get a new one. But there's a bomb in his arm, so it blows up in his face when he goes to get his new Mini Godmodder Wall.
1 CP

Entity stuff: Would the Archer Squad and Auto-turret attack the Blazes first, then the Zombie Pigmen, and only after that the Magma Cubes?
 
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"3 Actions, and the Boss of the first army has an insta-kill. Shit. Okay."

But Alistair can't help himself.

He rushes over to the Godmodder fight, wreathing his hands in pure Righteous anger! It smell of dead loved ones and vengeance and concern for the fate of everyone's souls.

They also rush to grab at the Godmodder- PSYCH! It was another fakeout!

They grab the Prince of Lies' Ankles instead!

"Hope you had a heavy lunch!" Alistair screams before violently spinning round and round, putting Wind Waker Link's Hurricane Slash to shame. Naturally he keeps rushing the Godmodder, but that's just to re-position the bastard so that-

"HUUURRRK!"

And now puke is violently being thrown from the mouth of the devil! It covers the Godmodder and the field around them completely! The fucker is immune to his own puke, but Verraad isn't! He now has a disadvantage on dodging the next attack aimed his way, on top of whatever demonic puke damage he takes!!

Callously and violently throwing his most hated enemy at his second most hated enemy for one last 'fuck you' to them both, Alistair can now concentrate on the fighting at hand.

Next, those Mini Godmodder Wall Soldiers - Alistair proceeds to make an immense trampoline underneath them and launch them into the Elemental Plane of Lava! Not only are they removed from the fight for a few turns until they return, but they also take damage from the lava until they escape! He dismisses the Trampoline before his allies can be effected by it, telling it he'll give it a good review on Yelp! for the job well done.

With Alistair's final action, he proceeds to give that Trampoline a Best Star review on Yelp! with accurate and lavish praise! And then he proceeds to give all of the enemy forces 0s with well thought out and stinging review on all of them.

And then, with his 1 CP, he summons a modded Minecraft Enemy called Ice Slimes! They're cold enough to survive the Nether, and connected to water enough to damage all fire based enemies!

(Tl;dr:

Action 1: Made the devil puke all over the Godmodder and surrounding area for damage/disadvantage!

Action 2: Bounced the Mni Godmodder Wall Soldiers into the Elemental Plane of Lava for a few turns with a trampoline!

Action 3: Gave the trampoline a good review on Yelp!, then gave bad reviews to the enemy forces!

1 CP: Made Ice Slimes in the Nether capable of surviving the heat and doing extra damage to fire enemies!
)
 
Free Action 1: Tactical/Strategy Report Armies Turn 2/Section 1 - Strategy

[AG]Generic Army: Army Health: ►►►►► (Net HP: 22,000,001, Net Attack: 2,840,000)(Army gets new buff when enemy army is defeated)

[PG]Godmodder Central Force: Army Health: ►►►►► (Net HP: 39,000,000, Net Attack: 5,500,000)

You missed one on the tactical report. This is important, as we need to know all of our capabilities condensed effectively.

"The Vanguard can now enter one duel per turn, thus hindering the chosen entity and making them unable to strike! You'll have to manually order them to engage."

Now, Vanguards only protect against attacks, not duels, nor is the enemy boss immune to duels. "The Vanguard is to duel Doom's Herald."

1743 Mooks are to kill C'thun this turn. Get it out of the way. All Elites, the Boss, and the rest of the Mooks are to attack the enemy Vanguard, then Soroka, then the Doom's Herald. A mook must attack the Doom's Herald, and this singular mook will attack last.

Effective Enemy Net Attack: 4,500,000

The Trappers, if not given orders by other players, are to look for the Weakness of Mini Godmodder Wall Soldiers. If this weakness is usable immediately against the Mini Godmodder Wall Soldiers, I expect the tactical officers to immediately adjust the attack plans to include said weakness being used against the Mini Godmodder Wall Soldiers.

And final thing, a name idea: The Vanguard should be called the Unending Defense.

Now, onto tactics instead of just strategy. First, I will perform my actions first.

Action 1: I create a bunch of explosives and give it to the Generic Army, and a convenient skyscraper appears nearby.

Action 2: I create a literal bunch of easy deploy-able mines and give it to the Generic Army.


Action 3: I challenge the Godmodder to a [non-sealed] duel to the death, where if he could manage to make me not lose (I don't have to win) I give the Godmodder 3 CP. If the Godmodder fails to not make me lose, the Godmodder takes one damage. I begin by summoning my massive amount of fire that has been building up ever since Update LXXIV

Focus X3

I EMP the Godmodder infestor, draining all of their energy and making them unable to keep mind controlling!

I also spend a secret 25% fire I had left since Godmodder wasted it trying to extinguish fire by making the fire grow that actually gave me 50% extra fire and throw it at the Godmodder infestor.

By now its risen to 300% Secret Fire, and I throw it at the Godmodder. This attack attempt fails because of Curse of Repetiveness.


Alright. onto the next section.

Free Action 2: Tactical/Strategy Report Armies Turn 2/Section 2 - Tactics

Blow up the Convenient Skyscraper so it falls, which scares the enemy away, and take cover inside the rubble of the Skyscraper 5 seconds after its done falling. Set up fortifications at that location, and set up the easy deploy-able mines. Attempts to attack the Vanguard will result in the mines going off and the people who are there dying instead because the rubble makes it difficult to navigate already, and making areas unreachable, forcing people to walk onto the mines to pass. The Choke Point will be an effective defensive idea, allowing Gunners to mow down attackers in addition to defense. In addition, this kind of defense is effective because it allows you to swap out low-HP vanguards for full-HP vanguards easily through choke points because you have more room.

Free Action 3: 1 Turn Kill Plan/2 Kill Turn Plan Calcs

Two Turn Kill

Mini Godmodder Wall Soldiers: 1,000,000 x 10 HP

10 Million HP + 1 HP + 4 Million HP

2.8 Million Damagex2 Army Damage

14Million HP-5.6 Million Army Damage

8.4 Million HP

300000 + 15000 + 25000 = 340000x2=780000 Entity Damage

8.4-.78= 7.62 Mill HP

762,000 Player Power

38.1 Actions/CP

6.35x2 turns Players 3x2 turns Actions Min, no Creativity Bonus no CP usage

Alt calc: 1,000,000 HP added to due failure to kill the Wall Soldiers off. 862,000 Player Power. 43.1 Actions/CP

7.18333~x2 Turns Players 3x2 turns Actions Attacks Min, no Creativity Bonus no CP Usage.

One Turn Kill

10 Million HP + 1 HP + 4 Million HP

2.8 Million Damage

14Million HP-2.8=11.2 Million HP

300000+15000+25000=340000 Entity Damage

11.2-.34=10.86 HP

1,086,000 Player Power

54.3 Actions/CP

18.1 Players 3 Action Attacks Min, Not adjusted for creativty Bonus no CP usage. CP use most likely required.
 
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Itinerary: We have a chance here to seriously ruin the Godmodder's day, and take out the keystone of his army before he can react. Everyone, hit the Wall Soldiers with everything you've got. When they go down, hit Soraka with everything else. And when our army attacks, the Grenadiers will bring down the Herald of Doom.

Entity Order: I advise the Vanguard to utilize disengagement tactics. Vanguard forces that get hit but not killed should retreat so that they can recover, while fresh Vanguard moves up to the front to resist the enemy attacks.

Focused Action, +3 CP: Mr. Godmodder, tear down this wall (soldier division)!

The godmodder, for obvious reasons, doesn't. So, I guess I have to do that myself.

No. Smashing walls is my area of expertise.

If you're going to brawl with the walls, you'll need some boosts. Here, take all of my stat buff moves, including my favorite one, Inferno Blessing.

I'd be surprised no one else replicates that move, but I guess no one likes supercharging their everything by having an ally set them on fire.

I'll also give you a teleport right on top of them, to maximize time the time you have to attack.

As soon as I get teleported to the frontlines, I immediately single out one of the wall soldiers, dash towards it, and grab it. With my superb strength and agility, he has no chance to escape. I then activate my invlunerability, preventing any of the soldier's allies from helping him.

Then, I deploy Resonant Strikes. I throw the Wall Soldier to the ground, pin it, and immediately begin a punishing barrage of punches. You know how individuals with superhuman speed and strength tend to emphasize the strength more than the speed? Well, I don't. Not only is each and every one of my punches powerful enough to crush a car, but I can deliver them about ten times faster than a normal human could. And that's without counting the massive boosts to my capabilities from Inferno Blessing and the other assorted physical boosts I'm benefiting from at this moment.

And, each of my punches sets up a cascading durability reduction on the target. The Godmodder's built his Wall Soldiers tough, even more durable than I am once my invulnerability reserve is depleted, but my assault gets exponentially more powerful the longer it continues.

It takes about a hundred punches to shatter the first Wall soldier. I look around for a second, but at the same time, I realize that my invulnerability won't last for much longer.

We have player invulnerability right now. They can't harm you. Stay in there.

Not entirely true. Firstly, invulnerability only stops lasting damage, but it doesn't stop an attack from being interrupted by enemy attacks. Secondly, we're an oddball case. One of us is probably invulnerable, but the rest of us could take serious damage and have to be regenerated from our core consciousness.

I feel like we shouldn't have tried to all pack into one mind before joining this fight. It's just created headaches, both literal and figurative.

Keep your bickering to yourself. I'll handle this.

Before I can become vulnerable, I grab one of the Wall soldiers, crouch down, and take a super leap out of the fight. In midair, I pummel the wall soldier, slamming it repeatedly with Resonant Strikes. Then, as I begin to fall back towards earth, I release the wall soldier, spin around, and deliver a brutal finishing move, a spinning kick fast and strong enough to create a sonic boom.

The Wall Soldier slams into the dirt of the Hexagonafield at three times terminal velocity, with its vulnerability to damage massively increased by my Resonant Strikes barrage. And, just in case that wasn't enough to shatter it, I land on it, hard.
 
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[1] I give the [Support] The Power Of Discourse, creating the subdivision out of the support division 'The United Jobob Forces of the six-thousand five hundred post stretch, world leaders in pretentious titles, reality warping by arrogance, dictionary analysis, dictionary attacks (but not literal attacks with dictionaries), and annoying the Godmodder into trying and failing to kill them, as we still possess a vanguard. yes, even if when you read this the vanguard is all dead because, as stated, we are world leaders in reality warping by arrogance, and we think we still have a vanguard, and you can't change our minds'. They can now provide arguments similar to my own. For every support of the type 'tUJFotsTfHpS,WLiPT,RWbA.DA.DA(bnLAwD),aAtGiTaFtkt,awSpaV. y,eiwyrttViadB,aS,waWLiRWbA,awtwshaV,aycCom', there will be an additional imaginary, invisible, unreadable, fake paragraph of argument. These arguments will be beneficial to us, but otherwise can do anything.

One benefit is that it will also drive the Godmodder into a fit of rage removing any and all tactical skill his armies would otherwise display, assuming nobody else managed to do this first. Mostly that last one.
[Treat the light-red sections as not being me, because they're not me. purple is added at editors request, but by me.]
For example, they will take lessons in Grammor at the JOE BOB SCHOOLOL Of Grammar, making them extremely good at talking in a sufficiently JOEbob annoying manner, making everything they say massively frustrating to go and process, distracting the Godmodder because only JOE is subject to the agreement to veto posts(recall, it's jobob, no e), therefore the Godmodder can't veto these arguments of complete and utter annoyance with logic inbetween. In addition, they also serve as grammar Nazis, working overtime to correct every single mistake the Godmodder makes in grammar with righteous massive amounts of very high quality grammor. [Also they help fix Joe's posts. Hooray. editor's note its actually me red but yeah] They also go to the school of BOBING JOES which teaches them how to make JOEBOB-style arguments, even if their logic can sometimes be duplicates of JOEBOB's logic, it seems to be different through effective use of [bad grammar].

[1] I see mes write style bad so maybe this goodly i am talk different now aheim am walks to vanguard and gives vanguard power of eat attack shields so they shield them with attack shield when they eat attack shield, but eat shield need shield not held by non shield so mostly eat useless shield but then get shield. [Damn it Joe -Redrover 2019. Also important note JOE head's the school of Grammor at the JOE BOB SCHOOLOL Of Grammar]

Is this BETTER. Does Prefer Me Talk Super Goodly In Such Goodify Goodness Way. If Think Way Such Good Enjoy if Nay Then Why.
Effect Intended: Vanguards get to eat attack shields from entities who die, and thus get shielded themselves.


[1] I walk up to the Psychic Overlord and give him a mecha suit.
It's quite big, but not unduly so- about 50 meters tall, 20-30 wide- It subtly enhances his physique without being the centerpiece. It's very big, but strangely enough, made of Wood instead of something more reasonable such as steel. Greatwood and silverwood, in a sort of spiral pattern all over the mecha. The woods still alive, too- you can tell by the way the leaves are still green and the wood flexes without tearing and sparkles of silver-teal float off the spiral. It's all very strange. At the back of the mecha, In the middle of the local spiral, there's a purple spike.
Christmas gift [Taint Shard] Expended! reread the gift section, it wouldn't make sense for this to work with that shard, so I do it with normal-ish actions making an equivalent-ish thing.


The taint shard spreads taint. Magical taint (Blightfall/Thaumcraft). The taint will spread over the Mecha every turn, starting at 1% Coverage. (Rate of spread determinable by MonikerReality)

Once the Mecha is 25% covered, it will send out a signal to the Taint Colonies (mortal action), telling them to send expendables (IE: troops not likely to be needed for combat which cannot help strengthen the taint) to serve as a new subdivision of the vanguards.
At 50% Taint Coverage; It starts tainting the battlefield as well, making fallen enemies return on our side sometimes infected by the taint as tainted versions(which may be weaker than the original enemies if needed for balance).
At 80% Taint Coverage; our troops always return to life as tainted variants(which may be weaker than the originals if needed for balance, once again), which are listed seperately and cannot be revived if they die again.
At 100% Taint Coverage; all enemies are weakened/harmed/debuffed and always come back on our side as tainted versions.

Leader name suggested: Psychic Overlord In A Prototype Blightfall Collossus™
Motto: It doesn't matter how unwieldy your name is if it became more pretentious in the process : P
[1 CP] I go out to find the Ultimate Unsolvable Nightmare. According to the Admin plane's description of the plane steal algorithm, it means it should be here somewhere. I use magic to do it, Specifically a combination of the Standard Scrying Package (including all pathfinder scrys, power-copying zatara to cast "Dnif Nellaf Etanretla Fles" (his power is 'spells by saying what you want backwards', Standard package is less specific at 'find what i search for' backwards), a little brute force, a relativistic railgun loaded with air-resistance proof drones with magical visual sensors and a small CPU, an effect similar to what radar scanner displays look like (a line of super-scanning which rotates slowly),and attempting to cast a certain brand of resurrection on someone you know is alive and near there. (It tugs on their soul, which pulls your towards them slightly due to how for every action there is an equal and opposite reaction. I use it on Ziggy Fraud in the Bee section (he regenerates his health by 1 per world-tick, even if he's dead, which means unless he's taking damage right this instant he's alive)).) and a ragged, bloody cloak which sends explosive bursts of wind at the ground beneath me, sending me flying at an incredible rate in the direction the SSP tells me to go. Exponentially faster, in fact, as its wind-blasting powers remove any air resistance I might otherwise feel.

[0] I send a magic message to Lucifer.
"Hey can I have some Godmodding energy in a bit? Player locks are very strong and would be a big help for a lot of things, and you have Godmodding right? So then we can make indestructible energy shield barrier things. What do you think?"
 
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ES realises that Lawbringer would be an ideal name for the Judge-model shotgun, and implements it as such. Great on many levels, but sadly too late to use because the weapon has suffered the dreaded CoR. Oh well.

"Alright everyone, focus on the Wall Soldiers and then Soraka with everything you people have got! If we put enough firepower in, we can one turn kill these noobs. But we need almost everything you have!"

He also supports Redrover and Crusher's plans for the Army, most notably the use of a Grenadier to deal with Doom's Herald once the enemy Vanguards and Support are down.

While he's busy planning and organising, Amelia uses FOCUSED power to go on the offensive against the Mini Godmodder Wall Soldiers. All the populated Planes being here means, however, that her plane is here! Well not her plane, that's been overrun by zombies, but rather ES's plane. Its legions of mechanical soldiers seem to be doing battle against the Godmodder-controlled troops, and fuelled with neither Player power or divine essence they're doing... so-so in resisting the inexorable advance of the enemy. However, along for the ride is the real Apex, as opposed to the Player-summoned Apex which is also technically real but not really.

It's a quick authorisation transmission to see the colossal warship arrive, the flagship of the fleet. A few hostile strike craft followed it through the Jump, strafing it in a futile attempt to get past the gravitic deflectors. The scars of battle are many, and it's clear that ES's home forces are being pushed to their limit to not immediately collapse. To think that the enemy up there are the dregs while these forces comprise the elite is disheartening to say the least. An escorting frigate swats away the fighters with a barrage of lasers as linked repair drones try and seal the wounds.

Ponderously, a secondary turret turns to face the Wall Soldiers and erupts with a deafening crack, the electromagnetic discharge propelling a massive projectile to unthinkable velocities. The damage to the Wall Soldiers is severe, even if the group doesn't instantly evaporate, but before the dust is settled the true Apex has Jumped back to once more work on securing the home front. Only a little bit of assistance to their fight down here, but perhaps that bit is all they really need.
I say the chimeras is a good name for our army
Also, ES is down for Chimera Brigade, which in this context he thinks is slightly better than just Chimeras.
 
Algot says "I think Chimera Force sounds better than chimera brigade" thus chainging my vote
 
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