Race - II
Oh, some big hole in the ground? Whatever.
I attach some plasma booster jets to the bottom of the Armored Red Road Roller, which allow the vehicle to briefly accelerate upwards into the air! Enough of a boost to climb a cliff or jump over a ravine, say.
The Plasma Booster Jets give you extra lift! But you notice they have limited fuel! Will it be enough??
"A bold statement. Bold and also wrong on that last point, as we're about to demonstrate."
ES votes that the Koopa Tower is fired immediately at the Red Team's Replica Truck, specifically if possible their Replica Engine. Slowing them down could prove crucial in the coming time, and better to do it now before their powerup comes into effect.
Meanwhile, he gets to work alongside Amelia, and installs a Ray Shield to supplement the Particle Shield already aboard. Whereas one protects against environmental hazards, the other will mitigate damage dealt. It's also situated notably inside the Bullet Time Field, taking into affect only those attacks not deflected, improving its efficiency.
The Koopa Tower will do as you say without other votes!
You install a weak Ray Shield, which reduces damage from long-range attacks by 300! However, it doesn't defend against close-up attacks!
"Alrighty! Let's get em!"
THREE ACTION FOCUS - BOARD AND SWORD: I turn Ultimo Durana into a Sword and Shield and jump on the Blue team truck. "Hey." I stab the balista with a classic SnS combo. Clearly the best weapon.
Throwing caution to the winds, you leap through the air, doing a backflip and making a clean landing on the Blue team's truck! They react with shock as you immediately tear into the ballista, then prepare to fight back!
I proceed to hastily make a ramp by solidifying air into one! Where did the air come from? The Red Team's Replica Engine! Probably very damaging, considering that those things need oxygen to work. And also because I used some VERY crude Airbending to yoink it all out. I mean, it'd probably have been less damaging if I have teleported it out, but that's against the rules! (Action X2)
I also vote to use the Koopa Tower on on the Red Team's Replica Engine. And then, Just to be sure Valla has yet another thing to counter, I proceed to remotely hack into the Red Team's Autoturret, causing it to recognize the Red Team's Truck and occupants as the Boarders instead, shooting them all up until they destroy it themselves! (Action X 1)
I ignore the fact that my vision swam a bit.
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The Tragedy of Alastair Dragovich (Part 2):
When Alastair returned to the Battlefield, he saw firsthand the devastation of a Godmodder hopped up on so called 'Omnipotence'. Perhaps this was the case. perhaps it wasn't. But either way, it was enough.
The Godmodder rampaged uncontested, and it was only by sheer luck that the devastation shattered everything to pieces rather than a clean molecular wipe. In doing so, Alastair fell into the Void. the uncontested, all absorbing Nothing. The kind of Nothing that corroded all that entered into more of itself.
However, Alastair was, and perhaps always will be, a Player. He swiftly wrapped himself in shards of Reality and made them into a cocoon. However, he still took on a lot of Nothing. So he meditated. For who knows how long, he meditated, focusing and shaping and reshaping his powers endlessly until it began to fight off the effects. He ceaselessly flooded himself with the powers of Creation to save himself.
At first, it took every last bit of his concentration. Then, over time, he refined the process, bit by bit. It took less effort. It took less energy. Soon, he could focus on things like stray thoughts. These grew to more pressing concerns, like acknowledging bodily functions. Eventually, though he couldn't push himself, he could both purge himself AND do other things.
And by the time he found himself in a new universe - a new plane of existence and, as far as he knows however accurately, a new Reality - the purification was a background process that, one day, would drive out the Nothing for good.
That is, unless something made him forget it existed in the first place. And what happened next would indeed set up for that exact scenario.
The Red Team's Replica Engine takes a very small amount of damage, reducing its Units/turn by .5! Note that these units can be reduced by decimals, and are rounded up. An air ramp solidifies! Combined with the plasma booster, this jump is looking better!
The Autoturret shoots a Replica Player for 500 damage, who whacks it with a wrench to fix it, dealing 250 damage to the autoturret!
So, the Blue Team is about to reach a powerup. They're getting closer, closer, and...wait. Where'd that tiny sinkhole come from? Some Player used geokinesis to effectively drop the powerup into a hole smaller than the Blue Team's vehicle? That's too bad, that'll take more effort to get. (x1)
Wow, so the same Player just summoned up and drop kicked a dozen small boulders to roughly between the Blue Team vehicle and the powerup before them? Huh, that Player must be a dick for trying to add questionable speed bumps for the Blue Team. (x1)
Finally, this particular Player is working on their own stuff. They appear to have created a pair of strangely shiny bicycles crewed by robots which are hooked up to the Armored Red Road Roller's front with thick cables. The robots are inexplicably managing speeds far beyond what a bicycle should be able to, pulling the slower Armored Red Road Roller along. The sheer bulk of the Armored Red Road Roller limits their impact but the Armored Red Road Roller is moving a bit faster than before. (x1)
Unsurprisingly, this Player also votes for the Koopa Tower is to shoot the Red Team's Replica Engine. At least they're spreading out their offensive actions to more than just the Blue Team.
The hole drops the Blue team's powerup down lower! Also, boulders appear in their path, and the Blue Team gets ready to deal with the problem...
+.5 Units of speed/turn!
Focused Action:
Piono glowers at the voice in the sky, and then slings a massive magnet forwards up into the air. Suddenly, the two powerups for Red and Blue team creak and groan before shooting up and slamming into the magnet. The magnet isn't a racer, so all it does is hold onto them while Piono whips out his fishing pole enchanted with the elemental power of YOINK and reels in the magnet towards Green Team. Once Green Team (our team) hits 21 distance we will acquire the powerups ourselves! How about that!
You feel a mysterious, as a ghostly, yet familiar-looking apparition appears next to you and lends additional strength to your attempt... The Blue and Red team powerups are yours for the taking!
Valla: Nope. Nope. NOPE!
Valla, using her three actions, grabs Red Team's powerup and locks it in position squarely in front of the Replica vehicle! Red Team's powerup is safe! But Blue Team's powerup is yours!
FOCUS
By dint of a great many downward facing fans, I give the Red Road Roller Improved Antigrav! That means it falls slower, which is of great help when, say, jumping a ravine, and has a bit more resistance to groundbound threats.
Improved Antigrav is added, and its permanent! This is the coup de grace! With all three things combined, you're feeling confident about the ravine!
[aleph+bet+gimel] Leah looks upon the enemy factions, and sighs. This will be a challenge and a half, won't it?
Leah doesn't feel like blowing her full load of creative power for something as modest as what she's about to do, but she's not going to be a one-liner. That's uncreative. Like green. Green is uncreative. That's why the vehicle they now drive is red. Can't be as uncreative as the two flatbed trucks the other teams got, though. What a joke that is. In any case-Leah reaches her hollow golden frame arm into her crystalline cobalt arm and pulls out a frying pan, worthy of an ordinary factor of fifty averages. She slams it down upon the Spinning Blades that surround the Armored Red Road Roller and inexplicably add a patch of flying pans of similar make around it, with equally deadly force. She withdraws the pan into her arm, and takes out, instead, a... Lemons. No. They're lemons on fire. Combustible lemons. Cave Johnson's thumbs up comes crashing down from the sky above like a bolt of lightning, slamming into the flying derbis around the Armored Red Road Roller without interfering with it in any way, shape or form, save if you count adding a ring of combustible lemons to the spinning blades for a fiery hazard to be an interference. An interference of the good kind. Finally, she stores the combustible lemon and returns with a collection of four dollar cheap movie DvDs, the kind that are in every grocery store and more and the kind that contain every average-to-poor but still watchable movie under the sun and stars. She opens the case, and the power of cheap DvDs fills the air as the DvDs join in unison with the other obstacles, upgrading the spinning blades to the Whirling Dervish of Many Things, improving its damaging factor to incoming foes by a great deal!
Leah can't really think of the next part of her story with all of this racing to focus on!
The Spinning blades now deal 2,000 damage! Note that with all the debris currently in the air, further upgrades will be even more expensive...
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Your Koopa Tower sends a koopa shell flying at Red Team's Replica engine! It damages it, slowing it down by 1 Unit of speed per turn!
RED TEAM:
Valla's already used all her actions!
One Red Replica Player dives through the air, landing squarely on the back of the Blue Team's truck! They're ready to fight! They start by stabbing a Blue Replica Player for 1,000 damage!
Two other Red Replica Players charge up and fire two MEGA BOULDERS at your Red Road Roller! The bullet time field stops them, but it'll only delay them if you don't follow up...
The final Red Replica Player spends a turn upgrading their engine to go faster! It's got +2 Units/turn of speed!
Red Team's autoturret fires at Blue's anti-vehicle Ballista, doing 750 damage! It turns towards your team next...
BLUE TEAM:
One Blue Team Player launches themselves across the gap, landing on Red Team's truck! They stab the anti-boarding turret array for 1,000 damage, but not before the turrets have already dealt 3,000 damage to them!
A second Blue Team Player grabs the Anti-Vehicle Ballista and fires at Red Team's Anti-Boarding turret array, dealing 2,500 damage!
Another Blue Team Player charges and sends a PSYCHIC BLAST towards your vehicle! The bullet time field slows it just in time!
A fourth Blue Team Player is back at the engines, hammering away... +2 Units of speed per turn to them!
The final Blue Team Player turns towards GoldHero101, charges, and tackles them! Goldhero101 is sent reeling, and gets slammed onto the ground, taking 3,000 damage! Another hit like that, and they're out!
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Your cars surge forward!
The Red Team hits their SHIELD POWERUP, gaining immunity to damage for one turn! They move 21 Units forwards!
The Blue Team's Replica Truck bumps and whumps on boulders, taking 1,000 damage! They surge 22 Units forwards!
Your team collects the SPEED POWERUP meant for Blue, gaining a permanent +5 Boost to your Units/turn! As you approach the ravine, you turn on the Plasma Jets, roll up the Air ramp, and everyone grabs onto something... but you make it past the gap, and land... decently... thanks to the help of the antigravity engines! Why, you even had a whole 2 meters to spare! You all release your breath. Success! You surge 16 Units forwards!
AND NOW FOR OUR NEXT ROUND OF OBSTACLES!
RED TEAM FACES... A DOUBLE-ACTION POWERUP! WHICHEVER PLAYER COLLECTS THIS POWER-UP GETS DOUBLED ACTIONS FOR A TURN!
BLUE TEAM FACES... A REINFORCEMENT BOOSTER! IF THEY COLLECT IT, THEY GET AN EXTRA REPLICA PLAYER ADDED TO THEIR TEAM!
THESE TWO POWERUPS ARE SPECIAL, IN THAT IF GREEN TEAM COLLECTS THEM, THE RED ROAD ROLLER WILL INSTANTLY EXPLODE!
GREEN TEAM FACES... A MASSIVE HORDE OF ZOMBIES! HOPE THEY CAN PLOW THROUGH!
Ah crap... up ahead, there's a massive heard of zombies, stretching at least 10 Blocks... they're again too large to swerve around, and way longer than the canyon you just jumped over! You'll have to equip your vehicle with something to destroy the zombies as you're plowing through them!
Valla: Of course, Blue Team is getting all the good powerups...! My team is so oppressed and discriminated against, I swear...!
Valla: Something must be done!
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Back at the Gymnasium, a mysterious, dark figure enters, and begins running up behind you... they're catching up quickly! You'll need to keep ahead of them...!
THE RACES:
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RED TEAM:
Shielded - Can't take damage!
Valla: 5,000/5,000 HP (countering ability!)
Replica Player: 4,500/5,000 HP
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP
VEHICLE:
Shielded - Can't take damage!
Replica Truck
Durability: 15,000 HP
Replica Engine: Fantastic Condition (+20 Units/turn)(Last-minute speed blast, +10 Distance units once!)
Autoturret: 2,750 HP, 3,000A (automatically fires at an enemy vehicle every turn)
Anti-Boarding Turret Array: 4,000 HP (boarding enemies take 3,000 damage)
Speed: +21 Units/turn
Replica Player: 2,000/5,000 HP
BLUE TEAM:
Replica Player: 5,000/5,000 HP
Replica Player: 4,000/5,000 HP
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP
VEHICLE:
Replica Truck
Durability: 14,000 HP
Replica Engine: Perfect Condition (Decent damage resistance)(+19 Units/turn)
Anti-Vehicle Ballista: 2,000 HP, 5,000A (Needs Player to spend all three actions firing)
Anti-Attack Shield Generator: Perfect condition (reduces long-range attacks to 1/4 damage!)
Speed: +22 Units/turn
GoldHero101: 2,000/5,000 HP
Replica Player: 5,000/5,000 HP
YOUR OBSTACLE: MASSIVE HORDE OF ZOMBIES!
GREEN TEAM:
Eternalstruggle: 5,000/5,000 HP
ThatRandomGuy: 5,000/5,000 HP
Alastair Dragovich: 5,000/5,000 HP
Piono: 5,000/5,000 HP
The Nonexistent Tazz: 5,000/5,000 HP
CaptainNZZZ: 5,000/5,000 HP
General_Urist: 5,000/5,000 HP
VEHICLE:
Armored Red Road Roller
Durability: 6,000 HP
Speedy Improved Antigravity Big Rigs Engine: Perfect condition (+8 speed)(Modest damage resistance)(Clutch boost - get +5 units of distance once!)
Particle/Ray shield engine: Perfect condition (weak protection against environmental damage)(blocks 300 long-range damage)
Spoiler: 1,000 HP, allows for one emergency turn!
Spinning blades: Deals 2,000 damage to boarders!
Koopa Tower: 3,000 HP, Special: 2,000A long-range attack: 1/2
Bullet Time Field: Holds up to 3 attacks/attackers in place for a turn, granting increased reaction time!
Robot Cyclists: +.5 Units/turn!
Speed: +15.5 Units/turn
MEGA BOULDER (3,000 damage, slowed by Bullet Time Field!)
MEGA BOULDER (3,000 damage, slowed by Bullet Time Field!)
PSYCHIC BLAST (3,000 damage, slowed by Bullet Time Field!)