Defense - IV
I stare into C'thun's eyes, and turn my eyes into eldritch abominations.
C'thun is a little creeped out. 35,000 damage!
Hey, isn't there a first-level spell that can let people see in darkness?
Well, there's also Starsight.
Nah, that's tapped out. But Darkvision certainly isn't.
Action 1: I give all friendly players Darkvision, letting them see in darkness.
Action 2: I punch the stronger Dark Infantryman in the face.
Action 3: Hey, Dark Generals! I'm the Dark Messenger, with a high-priority message. The ??? is the secret weapon of the defenders. If it reaches the battlefield, it will wipe out our offensive here. You need to send a group of Black Wolves to engage it and slow it down to buy enough time to wipe out the statue.
You give everyone Darkvision! Unfortunately, it turns out that "Darkvision" actually means "your vision is entirely dark", causing everyone to fall around blind! You quickly reverse the spell.
1,000 damage to the stronger Dark Infantryman!
The Dark Generals ignore you. They may not even possess the capacity to understand.
I use my posh english accent(not really it's horrible, soo horrible that it deals extra damage)
And bones of freaking destruction to tear through the enemy lines
Biltz them with my bones like a porcupine
Then i jump back
I use one of my abilities to create literal spikes of bone from the ground
And fill the trench with bones that disintegrate every entity it touches(for every entity that somehow survives the bones grow and split into smaller spikes and deals more damage by growing within them)
Then just stare at the damn enemy, then start to chuckle
I channel every evil bastard i know and all of my killing intent into that chuckle
Let them feel their deaths coming
Feel that tickle on their spines(this one doesn't let people go super saiyan, just fyi)
Lemme see how you bastards deal deal with this
1,500 damage to both enemy dark generals - they're too big and slow to get out of the way in time! +10% spikes to the trench!
3x: The MTF operative adds spikes in the shape of Gabriel's Horn to the trench. They have finite volume, so they're easy to create ex nihilo, but they have infinite surface area, so it's impossible for the... darkness... monsters... to avoid them!
"Yes, that's not how geometry works, but I don't think they know that."
+33% spikes to the trench! Whatever Gabriel's Horn is, it sounds dangerous enough to impale some foes.
Action 1:
I stick the second wall together with some melted marshmallows. Strangely, they have greater adhesive properties than gorilla glue.
Action 2:
I lay down some traffic spikes in the trench.
Action 3:
I take an impossibly sharp razor and slowly slice into C'thun's skin. Once I can get a good grip on it, I peel it up and tie it around his face like a ribbon. You know, if ribbons were made of eldritch flesh. With that done, I box him up and ship him off to the Path of Pain.
+11% progress to trench and second wall!
NOT THE PATH OF PAIN! C'thun screams, but its too late! He's headed for the Path of pain! C'thun dealt with!
(x1)I repair the Ancient Wall somewhat
(x1)I use the Teleporter
(x1)I begin repairing the Ancient Wall
+2,000 HP to the Ancient Wall!
Warp!
+10% repair to the Ancient Wall!
With more than a few worries, I bundle up all my actions into one and immediately set up obstacles for the Anti-AG. Walls so high they cannot be crossed, thick enough they cannot be destroyed normally. The labyrinth winds around the creature and ensures it must make many detours before arriving.
Anti-AG delayed by .6 turns! It won't be arriving for longer, now... far off, you can sense it moving through your obstacles with single-minded determination.
1. I rip the black wolf spine with telekinesis and throw it as hard as I can on a random enemy
2.
The Black Wolf is at The Darkness II, so you warp there with one action! 1,000 damage to the Black Wolf, and 1,000 damage to the Cyber Dragon! The Cyber Dragon bides...
x2 Action:
Eyowe swings an imaginary leg at C'thun's no-no. He then swings an actual leg at C'thun's other no-no.
x1 Action:
Eyowe reenacts that one Lion King scene with a 1000 HP Dark Infantryman, with Eyowe as Rafiki and the Dark Infantryman as Simba.
Yes, I'm talking about that one scene where Rafiki YEETed Simba off of a cliff.
C'thun is dead. Good thing too, C'thun's no-nos would kill you if you got close. But you know who isn't dead? The Dark Generals! 2,500 damage!
Dark Infantryman dramatically slain!
'Ah... Bugger.' I think to myself as even more enemies come to destroy the Power Generator. 'Okay we can't let them take out the generator at this time otherwise we are probably screwed.' I mentally note to myself as I eye my opponents. 'I don't have a good way of taking out more then one enemy at a time and a few of them I cannot kill in one hit due to being very tough. I'm going to need some help very soon.' I conclude to myself as I pick out a target.
Looking towards a Dark Archer I think I have an idea about how to get them close to me. Closing my eyes I make a quick wish. 'I wish for a portal to appear right under the Dark Archer so they will fall in and appear right next to me!'
Suddenly I see off in the distance as one of the Dark Archer is preparing to fire a arrow a flash of red light as a red portal opens up right under the Dark Archer and they slip and fall into it as their arrow goes flying off onto the darkness.
I then see a glow of red light appear above me a little to the left. Looking up I see the same Dark Archer fall from a portal that is in mid air and onto the ground. (1CP)
Quickly I pull out my combat knife from it's sheath and rush towards the Dark Archer but I am to slow and the Dark Archer has already recovered from their sudden unwanted teleportation and while kneeling they are able pull out a backup weapon that turns out to be a Mace.
I still attempt a over head stab at them but I am force to jump back as the Dark Archer performs a wide horizontal swing at me that would have caught me in the stomach if I had not broken off. 'Damn it!' I let out a growl as I switch to a ready stance while the Dark Archer quickly gets up and takes up a fighting stance with their mace and prepares to fight me.
The Dark Archer starts to slowly move to the left to try and get an angle on me and I likewise start moving to the right keeping perpendicular to them as we size each other up. 'Okay, due to the mace they have a advantage in reach, but I should have advantage in speed as the mace needs a moment to build power behind a swing while the knife needs only a quick thrust to cause injury.' I think to myself as I keep eyeing the Dark Archer.
After a few more moments past the Dark Archer rushes towards me with their mace already wind upped for a swing. As they close in I ready myself to dodge. Dark Archer with a silent yell swings their mace at me in a overhead swing and I dodge to their left and follow it up with a counter-strike with my knife aiming for the left side of the stomach area but they are able to quickly recover and jump away as my knife comes within centimeters of their skin. I quickly follow this up with another slash and a jab but I am only able to nick them both my attacks and not cause any real harm. The Dark Archer is able to retreat fast enough to get way from me a bit and perform a swing with their mace. I step back from the attack but not far enough and the mace collides with the blade of my knife which forces it out of my hand and clattering off into the darkness away from my sight.
'Shit!' I think to myself as I dodge the Dark Archer's back swing and they start pursuing me with their mace doing swing after swing in attempt to hit me. After a few more swings and misses I am able to back up enough that I have a moment to form another fighting stance. I don't have long as the Dark Archer quickly charges at me again with a single handed over head swing. I wait until they are at the apex of their swing to quickly launch myself at them and with one hand reach up and grab their wrist and with my other hand I grab them by the tricep on the same arm and I use their own momentum from their charge as I use their arm to control their movement and I force them into the ground face first.
As soon as they hit ground I kneel forward and place one of my knees onto their back as to keep them on the ground and I use my hold of their arm to force it behind their back and I start to twist it as to force them let go of the mace.
After a few moments of struggle I twist their wrist to the point that I hear an audible snap and the Dark Archer yells out in pain as their hand goes limp and the mace slips out of their hand. Without thinking twice I snatch the mace before it can even hit the ground and I quickly move my other hand to the back of the Dark Archer's neck to try and hold their head still.
Despite the pain that the Dark Archer is feeling they thrash and buck ferociously in an attempt to get me off of their back but I manage to hold on and I slam their mace down upon the back of their head, The first strike does not quite do it but the it dazes them and that allows me to bring the mace down again and again until they cease moving all together.
I pant out several breaths of air as I see the Dark Archer's body start to break down into nothingness and return to the darkness that spawned it. (2 CP)
'That was-' I gulp in another breath of air. 'Tough... Damn this reduced power. I was so used to being able to deal with enemies easier then this.' I think to myself as I eye the other enemies. 'I better call for some help, I'm not going to be able to hold the line here just by myself.' Pulling off my walkie talkie from my belt while keeping an eye on the other foes I speak into it. "Hey If any of you fellows can hear this I would really appreciate some back up in Darkness Zone 2, The enemy is going for the power generator that charging the lights. Probably nothing good will come of them destroying it. So if you can lend a hand or two I would be grateful." With that I finish speaking and I hope someone will come to assist me soon.
After an epic fight, the Dark Archer is slain! The fight is so epic that, eager to help its comrade, the other Dark Archer gets closer!
You send out a reminder to everyone that The Darkness II needs defenders, as well! If the generator falls, things on the main front are going to get significantly more difficult! Luckily, there's three people here now.
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AG:
The Deprecated Robot stabs the Adamantium Golem, finishing it off! Phew...
V:
At the Darkness I, thankfully, the majority of the enemies have been eliminated! The Dark Infantryman attacks the Wall, dealing 1,000 damage (and dying from the trench)! The Dark Generals bring 2 new Black Wolves into being, immediately giving you more reinforcements to deal with! Just great.
For new enemies, you see another familiar one... the Bat Battalion! They have high attack power, so they're best dealt with quickly!
In addition a Dark Infantryman captain appears, along with another Dark Infantryman! He'll summon new Dark Infantrymen every turn! Deal with him sooner rather than later!
Whatever is back there continues to approach... they're closer than they were last turn, despite delays...
Over at THE DARKNESS II, the Cyber Dragon continues to Bide...
The Dark General brings in a new Black Wolf! The Black Wolf already on the field moves to attack, but... suddenly, they feel something... an orb of light! From that apparition again... Black Wolf slain! The nearby Dark General takes 1,000 damage!
The Dark Archer, now closer, shoots the Power Generator, dealing only 2,000 damage thanks to the Generator's shield! The Power Generator is in a bit of a rough spot. Remember, you can bodyguard with your own bodies, if you don't mind dying...
At the back, a Dark Creeper approaches quickly. It's a kamikaze enemy! It might be enough to finish off the generator if left alone!
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THE DARKNESS:
Endless Blackness (more enemies every turn!)
[Anti-AG]??? (1.1 turns away)
[V]Dark General: 8,500 HP (summons a Black Wolf every turn!)
[V]Dark General: 6,000 HP (summons a Black Wolf every turn!)
[V]Black Wolf: 3,000 HP, 2,000A
[V]Black Wolf: 3,000 HP, 2,000A
[V]Dark Infantryman Captain: 5,000 HP (summons a Dark Infantryman every turn!)
[V]Dark Infantryman: 2,000 HP, 1,000 x Infantrymen!A (attack multiplies by number of infantrymen alive on field)
[V]Bat Battalion: 8,000 HP, 6,000A
Electric Light(allows you to see enemies!)
Electric Light(allows you to see enemies!)
Electric Light(allows you to see enemies!)
Ancient Trench: Ready! Deals 1,000 damage to attackers! Spike Upgrade: 54% complete!
Ancient Wall: 13,000/20,000 HP (protects everything)(x2 healing)
Ancient Wall: 11% repaired!
Ancient Forcefield Generator: Use once to completely protect Godmodder Statue!
[AG]Deprecated Robot: 3,000 HP, 1,000A (stronger if zombified)(can't be zombified by Players)(???)
[N]Godmodder Statue: 13,500 HP (DEFEND!)
Teleporter (Use one action to teleport to The Darkness II)
[AG]Crusher: 5,000/5,000 HP
[AG]ExoSkeletal: 5,000/5,000 HP
[AG]DragonOfHope: 5,000/5,000 HP
[AG]Daskter: 5,000/5,000 HP
[AG]Eyowe: 5,000/5,000 HP
[AG]Gnich: 5,000/5,000 HP (next attack does triple damage, plus inflicts effects on nearby enemies!)(Protector Shield, protects from 2 attacks)
[AG]Strider: 5,000/5,000 HP
THE DARKNESS II:
[V]Black Creeper: 1,500 HP, 5,000A (kamikaze attack!)
[V]Cyber Dragon: 10,000/11,000 (uses bide)(stored damage: 2,000)
[V]Dark Archer: 2,000 HP, 4,000A
[V]Dark General: 9,000 HP (summons a Black Wolf every turn!)
[V]Black Wolf: 3,000 HP, 2,000A
Electric Light(allows you to see enemies!)
Ancient Wall: 10% repaired!
Shield generator: Grants recharging 2,000 HP shield to Power generator!
Teleporter (Use one action to teleport to The Darkness)
[N]Power Generator: 8,000 + 2,000 HP (powering electric lights!)(protected from 1 attack)
[AG]Captain.cat: 5,000/5,000 HP (protected from 1 attack)
[AG]ParadoxDragonPaci: 5,000/5,000 HP
[AG]DanganMachin: 5,000/5,000 HP
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