• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

"Alrighty! Let's get em!"

THREE ACTION FOCUS - BOARD AND SWORD: I turn Ultimo Durana into a Sword and Shield and jump on the Blue team truck. "Hey." I stab the balista with a classic SnS combo. Clearly the best weapon.

 
3x I infect one of the DarkInfantrymen with a dark zombie virus via a syringe gun.

The dark zombies are capable of infecting any entities but they excel at infecting dark creatures.

The zombefied infantrymen will try to infect has many entities has possible to create more zombies.
 
Known Ratings:
Flurple, Nurple, Durple, Smurple, Burple.
maximum ratings number:
6 (one possibly unknown rating)
best known approximation of scale:
(?)
Flurple
(?)
Nurple
(?)
Durple
(?)
Possibly: Burple.

Flurple is the most dangerous rating of the relatively known ratings. we know four of the ratings with some idea of their position (empty note doesn't sound dangerous, suggesting Burple is low on the scale).
our knowledge on individual doors says:
Red - Flurple
Blue - not Durple
Green - not Smurple.
As such, we know red is probably fairly dangerous- even if both smurple and the unknown possible rating are above it, that puts red Slightly above-average.
That said, blue also probably isn't the Safest... and green we haven't a clue because Smurple could mean anything.
At the moment, we don't have enough information.
Possible trends in Level names / level positioning: B(?)->D->F no; a B->D trend would go on to F, but it goes to N instead, and F is further so it can't just be missing knowledge.
gap from D->n is bigger then n->s, so it's unlikely to be that.
odds are decent the scale's order is randomized or something; at least, there are no clear patterns..
a theoretically possible one is that the length of the non-urple parts plays a part, since FL urple is ahead of N urple and D urple, in which case SM urple would be fairly high too... but, not enough information.

[full] red box.
 
The quiet watcher sits a while and begins puzzling out everything that they already had, knowing that they were racing against the clock.

As of right now, there were, at max, six levels in this urple scale. Burple seemed to be the lowest level, likely at a one, as no one had died when the green box had been opened. Of course, that might simply mean that there had been a neurotoxin hidden on the paper or in the box, but that was why he was glad he hadn't handled the blank paper or had been near the box. Durple was likely to be the next level up, though Smurple could be there instead of being higher up. Either way, above Durple was Nurple, and above that was Flurple, with a possible space for the Smurple at all of those levels due to how little was known about it. The remaining level, or even if it existed, was still unknown though, so he was working on what he had.

The red door was Flurple(4-6), and thus the highest level range in possibilities. If the levels couldn't repeat, that meant that the green door was either Durple(2-4) or Nurple(3-5), and the blue door was either Smurple(2-6) or Nurple(3-5). That meant that the green door had the best chance of being the lower level on the urple range. That leads into a different problem though, namely what that range was. Was it based on information? On Danger? On the basis of communication? Either way, what he was going to do was clear.

The quiet watcher goes to the green door, throws up a field behind him to prevent additional casualties if he was incorrect, and slowly opens the door with all three of his actions.
 
I use one action to make my powers become part of my soul

Next i consider the enemies
And the ugly statue
Before i start i gotta ask
Do we really have to defend this damn godmodder statue?! Feels weird man

Whatever I'll do it
I focus and use my one action to engage the enemy in cqc
Dance of the camilia
I pretty much have thornes made of bones
And these bones disintegrate everything

I imbue my bones with the ability to absorb whatever makes it stronger(kind asimilar to the ability of goblin weapons in harry potter)
While being used as a cqc weapon

While doing all this am taunting the enemies so that they'll lose their temper and get into a close range combat with me

I take a deep breath and shout at them
You're momma so fat, she became a blackhole

You're mother was a hamster, and you're father smelled of elderberries

Yeh that should do it
Make them angry enough to wanna deck me in the face
 
I proceed to hastily make a ramp by solidifying air into one! Where did the air come from? The Red Team's Replica Engine! Probably very damaging, considering that those things need oxygen to work. And also because I used some VERY crude Airbending to yoink it all out. I mean, it'd probably have been less damaging if I have teleported it out, but that's against the rules! (Action X2)

I also vote to use the Koopa Tower on on the Red Team's Replica Engine. And then, Just to be sure Valla has yet another thing to counter, I proceed to remotely hack into the Red Team's Autoturret, causing it to recognize the Red Team's Truck and occupants as the Boarders instead, shooting them all up until they destroy it themselves! (Action X 1)

I ignore the fact that my vision swam a bit.

==================================================================================================

The Tragedy of Alastair Dragovich (Part 2):

When Alastair returned to the Battlefield, he saw firsthand the devastation of a Godmodder hopped up on so called 'Omnipotence'. Perhaps this was the case. perhaps it wasn't. But either way, it was enough.

The Godmodder rampaged uncontested, and it was only by sheer luck that the devastation shattered everything to pieces rather than a clean molecular wipe. In doing so, Alastair fell into the Void. the uncontested, all absorbing Nothing. The kind of Nothing that corroded all that entered into more of itself.

However, Alastair was, and perhaps always will be, a Player. He swiftly wrapped himself in shards of Reality and made them into a cocoon. However, he still took on a lot of Nothing. So he meditated. For who knows how long, he meditated, focusing and shaping and reshaping his powers endlessly until it began to fight off the effects. He ceaselessly flooded himself with the powers of Creation to save himself.

At first, it took every last bit of his concentration. Then, over time, he refined the process, bit by bit. It took less effort. It took less energy. Soon, he could focus on things like stray thoughts. These grew to more pressing concerns, like acknowledging bodily functions. Eventually, though he couldn't push himself, he could both purge himself AND do other things.

And by the time he found himself in a new universe - a new plane of existence and, as far as he knows however accurately, a new Reality - the purification was a background process that, one day, would drive out the Nothing for good.

That is, unless something made him forget it existed in the first place. And what happened next would indeed set up for that exact scenario.
 
Last edited:
I suspect this would be a good time for extrasensory abilities to be utilized.

Weren't you supposed to help out the mysterious room people with mysterious room things?

Well, I'm an NPC, not a player. Someone would have to give me something to do using their actions before I could do anything. But I can still communicate with you, and tell you that you should probably use that thing that you invented that I made better.

I'm not sure I have the range for it. I know you do, though.

Is it even useful? The lighting in this area is sufficient.

If we can pull this off we can avoid having to defend the secondary area, as we would still be able to track the opponents without light.

I say don't waste actions on it.

Well, it's a shenanigan, so I only need one. Also, you're a dark elf, so you don't even need light anyways.

Actions 1&2: I age-regress a Dark Infantryman, turning him into a Dark Infant that is useless in combat. I then make the Dark General adopt the Dark Infant, distracting him.

Action 3: I attempt to scan the area with extrasensory abilities, analyzing the darkness. I've got the mental fortitude to handle whatever sanity-destroying secrets lie past the abyss, I've done it before.
 
Last edited:
So, the Blue Team is about to reach a powerup. They're getting closer, closer, and...wait. Where'd that tiny sinkhole come from? Some Player used geokinesis to effectively drop the powerup into a hole smaller than the Blue Team's vehicle? That's too bad, that'll take more effort to get. (x1)

Wow, so the same Player just summoned up and drop kicked a dozen small boulders to roughly between the Blue Team vehicle and the powerup before them? Huh, that Player must be a dick for trying to add questionable speed bumps for the Blue Team. (x1)

Finally, this particular Player is working on their own stuff. They appear to have created a pair of strangely shiny bicycles crewed by robots which are hooked up to the Armored Red Road Roller's front with thick cables. The robots are inexplicably managing speeds far beyond what a bicycle should be able to, pulling the slower Armored Red Road Roller along. The sheer bulk of the Armored Red Road Roller limits their impact but the Armored Red Road Roller is moving a bit faster than before. (x1)

Unsurprisingly, this Player also votes for the Koopa Tower is to shoot the Red Team's Replica Engine. At least they're spreading out their offensive actions to more than just the Blue Team.
 
Focused Action:
Piono glowers at the voice in the sky, and then slings a massive magnet forwards up into the air. Suddenly, the two powerups for Red and Blue team creak and groan before shooting up and slamming into the magnet. The magnet isn't a racer, so all it does is hold onto them while Piono whips out his fishing pole enchanted with the elemental power of YOINK and reels in the magnet towards Green Team. Once Green Team (our team) hits 21 distance we will acquire the powerups ourselves! How about that!
 
'Egh, Great! More areas to defend, Well the Generator is almost up. I'll keep digging this trench until it's either finished or close to it and then I'll move over to the second area and start repairing the wall their.' I mentally plan out as I pick up the pace of my digging the trench with my tool. (3 CP used)
 
FOCUS

By dint of a great many downward facing fans, I give the Red Road Roller Improved Antigrav! That means it falls slower, which is of great help when, say, jumping a ravine, and has a bit more resistance to groundbound threats.
 
[aleph+bet+gimel] Leah looks upon the enemy factions, and sighs. This will be a challenge and a half, won't it?

Leah doesn't feel like blowing her full load of creative power for something as modest as what she's about to do, but she's not going to be a one-liner. That's uncreative. Like green. Green is uncreative. That's why the vehicle they now drive is red. Can't be as uncreative as the two flatbed trucks the other teams got, though. What a joke that is. In any case-Leah reaches her hollow golden frame arm into her crystalline cobalt arm and pulls out a frying pan, worthy of an ordinary factor of fifty averages. She slams it down upon the Spinning Blades that surround the Armored Red Road Roller and inexplicably add a patch of flying pans of similar make around it, with equally deadly force. She withdraws the pan into her arm, and takes out, instead, a... Lemons. No. They're lemons on fire. Combustible lemons. Cave Johnson's thumbs up comes crashing down from the sky above like a bolt of lightning, slamming into the flying derbis around the Armored Red Road Roller without interfering with it in any way, shape or form, save if you count adding a ring of combustible lemons to the spinning blades for a fiery hazard to be an interference. An interference of the good kind. Finally, she stores the combustible lemon and returns with a collection of four dollar cheap movie DvDs, the kind that are in every grocery store and more and the kind that contain every average-to-poor but still watchable movie under the sun and stars. She opens the case, and the power of cheap DvDs fills the air as the DvDs join in unison with the other obstacles, upgrading the spinning blades to the Whirling Dervish of Many Things, improving its damaging factor to incoming foes by a great deal!

Leah can't really think of the next part of her story with all of this racing to focus on!
 
x1 Action:
Eyowe tosses a paper plane to the Dark Archer which lands by their feet to make this not count as an attack attempt.

The Dark Archer gets a reeeeally assertive feeling telling them to unfurl the paper and read whatever's written inside it. And so they do. The paper reads, "Party rock is in the house tonight!" Of course, the Dark Archer is totally up for some party rock, so they set off to the supposed "house," which just so happens to be in attacking range for the Players.

x2 Action:
The Dark Archer arrives at the "house" stated in the paper, only to find that "party rock" is literally just a rock with a party hat. That's it. There isn't actually a party going on; it's just a building that's just empty except for the rock. The Dark Archer receives disappointment damage.

To make matters worse, thanks to a certain someone destroying a certain wifi router built in a certain golem, there's no wifi in the "house."
 
Looking at the number of enemies, my eyes immediately track the movements of the infantrymen, though they got demolished by all of the rest of the players.

looking at the rest of the people that were turning their weaponry towards the void guys, i do what i can to increase the damage of the popcorn.This time, with 2 actions, they come out of the barrel TRIPLE GLAZED. The sheer amount of flavours seem to mix to become even more of a deadly mix than before. With some added effects of course (subject to GM's choice).

Edit: forgot about my third action, well, i just use it to conjure an icicle shovel, that melts forever. the water helps to soften the soil just so i can dig easier. Aiming in a straight line to some of the other player's digging projects to better connect us.
 
1. I unleash a curse of rust to make the ennemies weapons and armors rust and fall apart
2. I turn the black wolfes into black chihuahua
3. I make the earth under the golem into mud so it gets stuck
 
Defense - II
Action 1:
I tighten a few nuts and bolts on the force field generator, hopefully activating it.

Actions 2 and 3:
"I'm gonna need you to go commit stop living now."

I shove flashlights into the dark general's eyes, turning them up to maximum brightness. Then, I shove some slightly smaller flashlights up his nose, and shine a sunlamp into his mouth. Finally, I shrink down some floodlights and stick them in his ears. Now that every orifice on his face has light pouring into it, I shoot him in the chest a few times with the Lumina.

The force field generator comes online!

Once in the fight, you can activate the force field generator to completely protect the Godmodder Statue from damage for a single turn! It's a great card to have in your back pocket in an emergency.

2,500 damage to the Dark General! He yanks all the various lighting appliances out of him, and throws them on the ground in disgust!

3x: Blasts of blue lightning leap from Dark Infantryman to Dark Infantryman, with blasts of molecular-level disintegration occurring wherever they strike.

The man bearing the Omega-12 emblem looks at the Dark Infantrymen. "...nope, I think there's still some alive. Go get them!"

1,250 damage to all three Dark Infantrymen! They're sent reeling by the shock! Their line is in disarray!

(x1)I prepare a shovel and go to DIG DIGGITY DUG the Ancient Trench some more...
(x2)I Invoke the Solar Flare, and blast some Infantrymen with the Blazing Winds of a star.

DIG DIG +11% DIG DIG

Two Dark Infantrymen slain! The last one barely recovers...

3x I infect one of the DarkInfantrymen with a dark zombie virus via a syringe gun.

The dark zombies are capable of infecting any entities but they excel at infecting dark creatures.

The zombefied infantrymen will try to infect has many entities has possible to create more zombies.

You attempt to infect a Dark Infantryman, but he's already so weak, the virus instantly kills him! It seems you may need to find a stronger vessel...

I use one action to make my powers become part of my soul

Next i consider the enemies
And the ugly statue
Before i start i gotta ask
Do we really have to defend this damn godmodder statue?! Feels weird man

Whatever I'll do it
I focus and use my one action to engage the enemy in cqc
Dance of the camilia
I pretty much have thornes made of bones
And these bones disintegrate everything

I imbue my bones with the ability to absorb whatever makes it stronger(kind asimilar to the ability of goblin weapons in harry potter)
While being used as a cqc weapon

While doing all this am taunting the enemies so that they'll lose their temper and get into a close range combat with me

I take a deep breath and shout at them
You're momma so fat, she became a blackhole

You're mother was a hamster, and you're father smelled of elderberries

Yeh that should do it
Make them angry enough to wanna deck me in the face

Unfortunately, this Godmodder statue seems to be your only way forward.

The Dark General roars, taking 4,500 insult damage! He charges towards your front line, then remembers he's incapable of attacking, so he stops!

I suspect this would be a good time for extrasensory abilities to be utilized.

Weren't you supposed to help out the mysterious room people with mysterious room things?

Well, I'm an NPC, not a player. Someone would have to give me something to do using their actions before I could do anything. But I can still communicate with you, and tell you that you should probably use that thing that you invented that I made better.

I'm not sure I have the range for it. I know you do, though.

Is it even useful? The lighting in this area is sufficient.

If we can pull this off we can avoid having to defend the secondary area, as we would still be able to track the opponents without light.

I say don't waste actions on it.

Well, it's a shenanigan, so I only need one. Also, you're a dark elf, so you don't even need light anyways.

Actions 1&2: I age-regress a Dark Infantryman, turning him into a Dark Infant that is useless in combat. I then make the Dark General adopt the Dark Infant, distracting him.

Action 3: I attempt to scan the area with extrasensory abilities, analyzing the darkness. I've got the mental fortitude to handle whatever sanity-destroying secrets lie past the abyss, I've done it before.

The Dark Infantrymen are dead, but nonetheless, the Dark General fears being turned into an infant, and decides to flee the field! However, its so dark that he accidentally trips, twists his ankle, and dies.

You see... enemies.

LOTS of enemies. The situation will only get worse the longer it goes on, and there's no hope of just killing all of them. You'll have to hold out until you can figure out your next step!

'Egh, Great! More areas to defend, Well the Generator is almost up. I'll keep digging this trench until it's either finished or close to it and then I'll move over to the second area and start repairing the wall their.' I mentally plan out as I pick up the pace of my digging the trench with my tool. (3 CP used)

More! Faster, soldier! +33% digging!

What do the Dark Archer powers do?

I start the creation of a wall around the statue.

They, uh... they let you do things that Dark Archers do! Yes!

...Okay, they almost totally overlap with Player Powers, but maybe you can use them for an attack.

+30% construction to the nearby Ancient Wall! It is the best wall around.

x1 Action:
Eyowe tosses a paper plane to the Dark Archer which lands by their feet to make this not count as an attack attempt.

The Dark Archer gets a reeeeally assertive feeling telling them to unfurl the paper and read whatever's written inside it. And so they do. The paper reads, "Party rock is in the house tonight!" Of course, the Dark Archer is totally up for some party rock, so they set off to the supposed "house," which just so happens to be in attacking range for the Players.

x2 Action:
The Dark Archer arrives at the "house" stated in the paper, only to find that "party rock" is literally just a rock with a party hat. That's it. There isn't actually a party going on; it's just a building that's just empty except for the rock. The Dark Archer receives disappointment damage.

To make matters worse, thanks to a certain someone destroying a certain wifi router built in a certain golem, there's no wifi in the "house."

The Dark Archer is so disappointed. He came to this battlefield for fame, glory, fortune, friends, women... and what does he get? A rock with a gol-darned party hat! That's it! He's out!

The Dark Archer formally resigns and leaves the field!

Looking at the number of enemies, my eyes immediately track the movements of the infantrymen, though they got demolished by all of the rest of the players.

looking at the rest of the people that were turning their weaponry towards the void guys, i do what i can to increase the damage of the popcorn.This time, with 2 actions, they come out of the barrel TRIPLE GLAZED. The sheer amount of flavours seem to mix to become even more of a deadly mix than before. With some added effects of course (subject to GM's choice).

Edit: forgot about my third action, well, i just use it to conjure an icicle shovel, that melts forever. the water helps to soften the soil just so i can dig easier. Aiming in a straight line to some of the other player's digging projects to better connect us.

Your gun is now even more effective! When you next attack, you'll deal triple damage, and inflict horrific status effects on nearby enemies!

+11% trench digging!

1. I unleash a curse of rust to make the ennemies weapons and armors rust and fall apart
2. I turn the black wolfes into black chihuahua
3. I make the earth under the golem into mud so it gets stuck

The Seraph has their bow (or whatever it is they're using) rust, and it scrapes their hands! 1,500 damage!

1,000 damage to a Black Wolf!

The Adamantium Golem pulls themselves up, leaving behind some of its parts! 1,500 damage!

---------

AG:

A shadowy apparition appears, picking up an infantryman's corpse and hurling it at a Black Wolf, slaying it! The apparition looks familiar... Kyleruler...? As fast as it appeared, it went away.

The Deprecated Robot stabs a Black Wolf for 1,000 damage!

V:

The Black Wolves dash in and dash out again, dealing 4,000 damage to the statue! You need to get some proper defenses up...

The Seraph and Adamantium golem waltz past your (nonexistent) defense lines and deal 4,500 more damage to the statue! Its down in the mid-teens of HP!

This is a desperate move, but... if you can't get the Ancient Walls up in time, you could always throw your own bodies in between the enemies and the statue...

New enemies appear! Another Dark Infantryman shows up, expecting to reinforce his comrades - but he only finds that everyone is dead. Also, C'thun and C'thun's worshippers appear!

Meanwhile, in The Darkness II, an initial vanguard threatens your power generator... its only a single Dark Archer and a Dark General... at least for now...

----------

In the distance... something... or someone... is approaching...

You have a bad feeling. You should possible do something to keep this mysterious person far away, before it reaches your defense line to attack you directly.

THE DARKNESS:

Endless Blackness (more enemies every turn!)

[Anti-AG]??? (2.0 turns away)

[V]Black Wolf: 1,000 HP, 2,000A
[V]Black Wolf: 2,000 HP, 2,000A

[V]Adamantium Golem: 2,000 HP, 2,000A (miniboss!)

[V]Seraph: 3,500 HP, 2,500A

[V]C'thun: 100,000/100,000 HP(takes x10 damage), 4,000A (deathly touch)(paranoic stare)

[V]C'thun's worshippers: 2,000/2,000 HP, restores 10,000 HP to C'thun per turn (die when C'thun dies)

[V]Dark Infantryman: 2,000 HP, 1,000 x Infantrymen!A (attack multiplies by number of infantrymen alive on field)

Electric Light(allows you to see enemies!)
Electric Light(allows you to see enemies!)
Electric Light(allows you to see enemies!)


Ancient Trench: 62% dug!

Ancient Wall: 65% repaired!
Ancient Wall: 0% repaired!

Ancient Forcefield Generator: Use once to completely protect Godmodder Statue!

[AG]Deprecated Robot: 3,000 HP, 1,000A (stronger if zombified)(can't be zombified by Players)

[N]Godmodder Statue: 13,500 HP (DEFEND!)

Teleporter (Use one action to teleport to The Darkness II)

[AG]DanganMachin: 5,000/5,000 HP
[AG]Crusher: 5,000/5,000 HP
[AG]ExoSkeletal: 5,000/5,000 HP
[AG]DragonOfHope: 5,000/5,000 HP
[AG]Captain.cat: 5,000/5,000 HP (protected from 1 attack)
[AG]Daskter: 5,000/5,000 HP
[AG]Eyowe: 5,000/5,000 HP
[AG]ParadoxDragonPaci: 5,000/5,000 HP
[AG]Gnich: 5,000/5,000 HP (next attack does triple damage, plus inflicts effects on nearby enemies!)
[AG]Strider: 5,000/5,000 HP

THE DARKNESS II:

[V]Dark Archer: 2,000 HP, 4,000A (too far away to attack!)

[V]Dark General: 10,000 HP (summons a Black Wolf every turn!)

Electric Light(allows you to see enemies!)

Ancient Wall: 0% repaired!

Shield generator: Grants recharging 2,000 HP shield to Power generator!

Teleporter (Use one action to teleport to The Darkness)

[N]Power Generator: 10,000 + 2,000 HP (powering electric lights!)
 
1x I quickly put down the 1,000HP Blackwolf with a rock.

2x A concentrated field of landmines appear in the path of the mysterious [Anti-AG] forcing him to take a detour, for even if he bulldozes right into the minefields, the explosion and damage is enough to slow him down.
 
x3 Action:
Eyowe, using the power of remote homophony, turns the Seraph into Syrup, which he then drops to the ground instead of eating it. How wasteful.
 
Race - II
Oh, some big hole in the ground? Whatever.

I attach some plasma booster jets to the bottom of the Armored Red Road Roller, which allow the vehicle to briefly accelerate upwards into the air! Enough of a boost to climb a cliff or jump over a ravine, say.

The Plasma Booster Jets give you extra lift! But you notice they have limited fuel! Will it be enough??

"A bold statement. Bold and also wrong on that last point, as we're about to demonstrate."

ES votes that the Koopa Tower is fired immediately at the Red Team's Replica Truck, specifically if possible their Replica Engine. Slowing them down could prove crucial in the coming time, and better to do it now before their powerup comes into effect.

Meanwhile, he gets to work alongside Amelia, and installs a Ray Shield to supplement the Particle Shield already aboard. Whereas one protects against environmental hazards, the other will mitigate damage dealt. It's also situated notably inside the Bullet Time Field, taking into affect only those attacks not deflected, improving its efficiency.

The Koopa Tower will do as you say without other votes!

You install a weak Ray Shield, which reduces damage from long-range attacks by 300! However, it doesn't defend against close-up attacks!

"Alrighty! Let's get em!"

THREE ACTION FOCUS - BOARD AND SWORD: I turn Ultimo Durana into a Sword and Shield and jump on the Blue team truck. "Hey." I stab the balista with a classic SnS combo. Clearly the best weapon.



Throwing caution to the winds, you leap through the air, doing a backflip and making a clean landing on the Blue team's truck! They react with shock as you immediately tear into the ballista, then prepare to fight back!

I proceed to hastily make a ramp by solidifying air into one! Where did the air come from? The Red Team's Replica Engine! Probably very damaging, considering that those things need oxygen to work. And also because I used some VERY crude Airbending to yoink it all out. I mean, it'd probably have been less damaging if I have teleported it out, but that's against the rules! (Action X2)

I also vote to use the Koopa Tower on on the Red Team's Replica Engine. And then, Just to be sure Valla has yet another thing to counter, I proceed to remotely hack into the Red Team's Autoturret, causing it to recognize the Red Team's Truck and occupants as the Boarders instead, shooting them all up until they destroy it themselves! (Action X 1)

I ignore the fact that my vision swam a bit.

==================================================================================================

The Tragedy of Alastair Dragovich (Part 2):

When Alastair returned to the Battlefield, he saw firsthand the devastation of a Godmodder hopped up on so called 'Omnipotence'. Perhaps this was the case. perhaps it wasn't. But either way, it was enough.

The Godmodder rampaged uncontested, and it was only by sheer luck that the devastation shattered everything to pieces rather than a clean molecular wipe. In doing so, Alastair fell into the Void. the uncontested, all absorbing Nothing. The kind of Nothing that corroded all that entered into more of itself.

However, Alastair was, and perhaps always will be, a Player. He swiftly wrapped himself in shards of Reality and made them into a cocoon. However, he still took on a lot of Nothing. So he meditated. For who knows how long, he meditated, focusing and shaping and reshaping his powers endlessly until it began to fight off the effects. He ceaselessly flooded himself with the powers of Creation to save himself.

At first, it took every last bit of his concentration. Then, over time, he refined the process, bit by bit. It took less effort. It took less energy. Soon, he could focus on things like stray thoughts. These grew to more pressing concerns, like acknowledging bodily functions. Eventually, though he couldn't push himself, he could both purge himself AND do other things.

And by the time he found himself in a new universe - a new plane of existence and, as far as he knows however accurately, a new Reality - the purification was a background process that, one day, would drive out the Nothing for good.

That is, unless something made him forget it existed in the first place. And what happened next would indeed set up for that exact scenario.

The Red Team's Replica Engine takes a very small amount of damage, reducing its Units/turn by .5! Note that these units can be reduced by decimals, and are rounded up. An air ramp solidifies! Combined with the plasma booster, this jump is looking better!

The Autoturret shoots a Replica Player for 500 damage, who whacks it with a wrench to fix it, dealing 250 damage to the autoturret!

So, the Blue Team is about to reach a powerup. They're getting closer, closer, and...wait. Where'd that tiny sinkhole come from? Some Player used geokinesis to effectively drop the powerup into a hole smaller than the Blue Team's vehicle? That's too bad, that'll take more effort to get. (x1)

Wow, so the same Player just summoned up and drop kicked a dozen small boulders to roughly between the Blue Team vehicle and the powerup before them? Huh, that Player must be a dick for trying to add questionable speed bumps for the Blue Team. (x1)

Finally, this particular Player is working on their own stuff. They appear to have created a pair of strangely shiny bicycles crewed by robots which are hooked up to the Armored Red Road Roller's front with thick cables. The robots are inexplicably managing speeds far beyond what a bicycle should be able to, pulling the slower Armored Red Road Roller along. The sheer bulk of the Armored Red Road Roller limits their impact but the Armored Red Road Roller is moving a bit faster than before. (x1)

Unsurprisingly, this Player also votes for the Koopa Tower is to shoot the Red Team's Replica Engine. At least they're spreading out their offensive actions to more than just the Blue Team.

The hole drops the Blue team's powerup down lower! Also, boulders appear in their path, and the Blue Team gets ready to deal with the problem...

+.5 Units of speed/turn!

Focused Action:
Piono glowers at the voice in the sky, and then slings a massive magnet forwards up into the air. Suddenly, the two powerups for Red and Blue team creak and groan before shooting up and slamming into the magnet. The magnet isn't a racer, so all it does is hold onto them while Piono whips out his fishing pole enchanted with the elemental power of YOINK and reels in the magnet towards Green Team. Once Green Team (our team) hits 21 distance we will acquire the powerups ourselves! How about that!

You feel a mysterious, as a ghostly, yet familiar-looking apparition appears next to you and lends additional strength to your attempt... The Blue and Red team powerups are yours for the taking!

Valla: Nope. Nope. NOPE!

Valla, using her three actions, grabs Red Team's powerup and locks it in position squarely in front of the Replica vehicle! Red Team's powerup is safe! But Blue Team's powerup is yours!

FOCUS

By dint of a great many downward facing fans, I give the Red Road Roller Improved Antigrav! That means it falls slower, which is of great help when, say, jumping a ravine, and has a bit more resistance to groundbound threats.

Improved Antigrav is added, and its permanent! This is the coup de grace! With all three things combined, you're feeling confident about the ravine!

[aleph+bet+gimel] Leah looks upon the enemy factions, and sighs. This will be a challenge and a half, won't it?

Leah doesn't feel like blowing her full load of creative power for something as modest as what she's about to do, but she's not going to be a one-liner. That's uncreative. Like green. Green is uncreative. That's why the vehicle they now drive is red. Can't be as uncreative as the two flatbed trucks the other teams got, though. What a joke that is. In any case-Leah reaches her hollow golden frame arm into her crystalline cobalt arm and pulls out a frying pan, worthy of an ordinary factor of fifty averages. She slams it down upon the Spinning Blades that surround the Armored Red Road Roller and inexplicably add a patch of flying pans of similar make around it, with equally deadly force. She withdraws the pan into her arm, and takes out, instead, a... Lemons. No. They're lemons on fire. Combustible lemons. Cave Johnson's thumbs up comes crashing down from the sky above like a bolt of lightning, slamming into the flying derbis around the Armored Red Road Roller without interfering with it in any way, shape or form, save if you count adding a ring of combustible lemons to the spinning blades for a fiery hazard to be an interference. An interference of the good kind. Finally, she stores the combustible lemon and returns with a collection of four dollar cheap movie DvDs, the kind that are in every grocery store and more and the kind that contain every average-to-poor but still watchable movie under the sun and stars. She opens the case, and the power of cheap DvDs fills the air as the DvDs join in unison with the other obstacles, upgrading the spinning blades to the Whirling Dervish of Many Things, improving its damaging factor to incoming foes by a great deal!

Leah can't really think of the next part of her story with all of this racing to focus on!

The Spinning blades now deal 2,000 damage! Note that with all the debris currently in the air, further upgrades will be even more expensive...

---------

Your Koopa Tower sends a koopa shell flying at Red Team's Replica engine! It damages it, slowing it down by 1 Unit of speed per turn!

RED TEAM:

Valla's already used all her actions!

One Red Replica Player dives through the air, landing squarely on the back of the Blue Team's truck! They're ready to fight! They start by stabbing a Blue Replica Player for 1,000 damage!

Two other Red Replica Players charge up and fire two MEGA BOULDERS at your Red Road Roller! The bullet time field stops them, but it'll only delay them if you don't follow up...

The final Red Replica Player spends a turn upgrading their engine to go faster! It's got +2 Units/turn of speed!

Red Team's autoturret fires at Blue's anti-vehicle Ballista, doing 750 damage! It turns towards your team next...

BLUE TEAM:

One Blue Team Player launches themselves across the gap, landing on Red Team's truck! They stab the anti-boarding turret array for 1,000 damage, but not before the turrets have already dealt 3,000 damage to them!

A second Blue Team Player grabs the Anti-Vehicle Ballista and fires at Red Team's Anti-Boarding turret array, dealing 2,500 damage!

Another Blue Team Player charges and sends a PSYCHIC BLAST towards your vehicle! The bullet time field slows it just in time!

A fourth Blue Team Player is back at the engines, hammering away... +2 Units of speed per turn to them!

The final Blue Team Player turns towards GoldHero101, charges, and tackles them! Goldhero101 is sent reeling, and gets slammed onto the ground, taking 3,000 damage! Another hit like that, and they're out!

----------

Your cars surge forward!

The Red Team hits their SHIELD POWERUP, gaining immunity to damage for one turn! They move 21 Units forwards!

The Blue Team's Replica Truck bumps and whumps on boulders, taking 1,000 damage! They surge 22 Units forwards!

Your team collects the SPEED POWERUP meant for Blue, gaining a permanent +5 Boost to your Units/turn! As you approach the ravine, you turn on the Plasma Jets, roll up the Air ramp, and everyone grabs onto something... but you make it past the gap, and land... decently... thanks to the help of the antigravity engines! Why, you even had a whole 2 meters to spare! You all release your breath. Success! You surge 16 Units forwards!

AND NOW FOR OUR NEXT ROUND OF OBSTACLES!

RED TEAM FACES... A DOUBLE-ACTION POWERUP! WHICHEVER PLAYER COLLECTS THIS POWER-UP GETS DOUBLED ACTIONS FOR A TURN!

BLUE TEAM FACES... A REINFORCEMENT BOOSTER! IF THEY COLLECT IT, THEY GET AN EXTRA REPLICA PLAYER ADDED TO THEIR TEAM!

THESE TWO POWERUPS ARE SPECIAL, IN THAT IF GREEN TEAM COLLECTS THEM, THE RED ROAD ROLLER WILL INSTANTLY EXPLODE!

GREEN TEAM FACES... A MASSIVE HORDE OF ZOMBIES! HOPE THEY CAN PLOW THROUGH!


Ah crap... up ahead, there's a massive heard of zombies, stretching at least 10 Blocks... they're again too large to swerve around, and way longer than the canyon you just jumped over! You'll have to equip your vehicle with something to destroy the zombies as you're plowing through them!

Valla: Of course, Blue Team is getting all the good powerups...! My team is so oppressed and discriminated against, I swear...!

Valla: Something must be done!


----------

Back at the Gymnasium, a mysterious, dark figure enters, and begins running up behind you... they're catching up quickly! You'll need to keep ahead of them...!

THE RACES:


----------------------------------------+++----------------------------------------------- 41/100

-----------------------------------------+++---------------------------------------------- 42/100

?----------------------------+++---------------------------------------------------------- 26/100

RED TEAM:
Shielded - Can't take damage!
Valla: 5,000/5,000 HP (countering ability!)
Replica Player: 4,500/5,000 HP
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP


VEHICLE:
Shielded - Can't take damage!
Replica Truck
Durability: 15,000 HP
Replica Engine: Fantastic Condition (+20 Units/turn)(Last-minute speed blast, +10 Distance units once!)
Autoturret: 2,750 HP, 3,000A (automatically fires at an enemy vehicle every turn)
Anti-Boarding Turret Array: 4,000 HP (boarding enemies take 3,000 damage)
Speed: +21 Units/turn

Replica Player: 2,000/5,000 HP

BLUE TEAM:

Replica Player: 5,000/5,000 HP
Replica Player: 4,000/5,000 HP
Replica Player: 5,000/5,000 HP
Replica Player: 5,000/5,000 HP


VEHICLE:
Replica Truck
Durability: 14,000 HP
Replica Engine: Perfect Condition (Decent damage resistance)(+19 Units/turn)
Anti-Vehicle Ballista: 2,000 HP, 5,000A (Needs Player to spend all three actions firing)
Anti-Attack Shield Generator: Perfect condition (reduces long-range attacks to 1/4 damage!)
Speed: +22 Units/turn

GoldHero101: 2,000/5,000 HP
Replica Player: 5,000/5,000 HP

YOUR OBSTACLE: MASSIVE HORDE OF ZOMBIES!

GREEN TEAM:
Eternalstruggle: 5,000/5,000 HP
ThatRandomGuy: 5,000/5,000 HP
Alastair Dragovich: 5,000/5,000 HP
Piono: 5,000/5,000 HP
The Nonexistent Tazz: 5,000/5,000 HP
CaptainNZZZ: 5,000/5,000 HP
General_Urist: 5,000/5,000 HP


VEHICLE:
Armored Red Road Roller
Durability: 6,000 HP
Speedy Improved Antigravity Big Rigs Engine: Perfect condition (+8 speed)(Modest damage resistance)(Clutch boost - get +5 units of distance once!)
Particle/Ray shield engine: Perfect condition (weak protection against environmental damage)(blocks 300 long-range damage)
Spoiler: 1,000 HP, allows for one emergency turn!
Spinning blades: Deals 2,000 damage to boarders!
Koopa Tower: 3,000 HP, Special: 2,000A long-range attack: 1/2
Bullet Time Field: Holds up to 3 attacks/attackers in place for a turn, granting increased reaction time!
Robot Cyclists: +.5 Units/turn!
Speed: +15.5 Units/turn

MEGA BOULDER (3,000 damage, slowed by Bullet Time Field!)
MEGA BOULDER (3,000 damage, slowed by Bullet Time Field!)

PSYCHIC BLAST (3,000 damage, slowed by Bullet Time Field!)
 
Back
Top