Ranger_Strider_
The one who does lots of Striding
I open the 2nd box from the top x1-3.
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Action 1:
I tighten a few nuts and bolts on the force field generator, hopefully activating it.
Actions 2 and 3:
"I'm gonna need you to go commit stop living now."
I shove flashlights into the dark general's eyes, turning them up to maximum brightness. Then, I shove some slightly smaller flashlights up his nose, and shine a sunlamp into his mouth. Finally, I shrink down some floodlights and stick them in his ears. Now that every orifice on his face has light pouring into it, I shoot him in the chest a few times with the Lumina.
3x: Blasts of blue lightning leap from Dark Infantryman to Dark Infantryman, with blasts of molecular-level disintegration occurring wherever they strike.
The man bearing the Omega-12 emblem looks at the Dark Infantrymen. "...nope, I think there's still some alive. Go get them!"
(x1)I prepare a shovel and go to DIG DIGGITY DUG the Ancient Trench some more...
(x2)I Invoke the Solar Flare, and blast some Infantrymen with the Blazing Winds of a star.
3x I infect one of the DarkInfantrymen with a dark zombie virus via a syringe gun.
The dark zombies are capable of infecting any entities but they excel at infecting dark creatures.
The zombefied infantrymen will try to infect has many entities has possible to create more zombies.
I use one action to make my powers become part of my soul
Next i consider the enemies
And the ugly statue
Before i start i gotta ask
Do we really have to defend this damn godmodder statue?! Feels weird man
Whatever I'll do it
I focus and use my one action to engage the enemy in cqc
Dance of the camilia
I pretty much have thornes made of bones
And these bones disintegrate everything
I imbue my bones with the ability to absorb whatever makes it stronger(kind asimilar to the ability of goblin weapons in harry potter)
While being used as a cqc weapon
While doing all this am taunting the enemies so that they'll lose their temper and get into a close range combat with me
I take a deep breath and shout at them
You're momma so fat, she became a blackhole
You're mother was a hamster, and you're father smelled of elderberries
Yeh that should do it
Make them angry enough to wanna deck me in the face
I suspect this would be a good time for extrasensory abilities to be utilized.
Weren't you supposed to help out the mysterious room people with mysterious room things?
Well, I'm an NPC, not a player. Someone would have to give me something to do using their actions before I could do anything. But I can still communicate with you, and tell you that you should probably use that thing that you invented that I made better.
I'm not sure I have the range for it. I know you do, though.
Is it even useful? The lighting in this area is sufficient.
If we can pull this off we can avoid having to defend the secondary area, as we would still be able to track the opponents without light.
I say don't waste actions on it.
Well, it's a shenanigan, so I only need one. Also, you're a dark elf, so you don't even need light anyways.
Actions 1&2: I age-regress a Dark Infantryman, turning him into a Dark Infant that is useless in combat. I then make the Dark General adopt the Dark Infant, distracting him.
Action 3: I attempt to scan the area with extrasensory abilities, analyzing the darkness. I've got the mental fortitude to handle whatever sanity-destroying secrets lie past the abyss, I've done it before.
'Egh, Great! More areas to defend, Well the Generator is almost up. I'll keep digging this trench until it's either finished or close to it and then I'll move over to the second area and start repairing the wall their.' I mentally plan out as I pick up the pace of my digging the trench with my tool. (3 CP used)
What do the Dark Archer powers do?
I start the creation of a wall around the statue.
x1 Action:
Eyowe tosses a paper plane to the Dark Archer which lands by their feetto make this not count as an attack attempt.
The Dark Archer gets a reeeeally assertive feeling telling them to unfurl the paper and read whatever's written inside it. And so they do. The paper reads, "Party rock is in the house tonight!" Of course, the Dark Archer is totally up for some party rock, so they set off to the supposed "house," which just so happens to be in attacking range for the Players.
x2 Action:
The Dark Archer arrives at the "house" stated in the paper, only to find that "party rock" is literally just a rock with a party hat. That's it. There isn't actually a party going on; it's just a building that's just empty except for the rock. The Dark Archer receives disappointment damage.
To make matters worse, thanks to a certain someone destroying a certain wifi router built in a certain golem, there's no wifi in the "house."
Looking at the number of enemies, my eyes immediately track the movements of the infantrymen, though they got demolished by all of the rest of the players.
looking at the rest of the people that were turning their weaponry towards the void guys, i do what i can to increase the damage of the popcorn.This time, with 2 actions, they come out of the barrel TRIPLE GLAZED. The sheer amount of flavours seem to mix to become even more of a deadly mix than before. With some added effects of course (subject to GM's choice).
Edit: forgot about my third action, well, i just use it to conjure an icicle shovel, that melts forever. the water helps to soften the soil just so i can dig easier. Aiming in a straight line to some of the other player's digging projects to better connect us.
1. I unleash a curse of rust to make the ennemies weapons and armors rust and fall apart
2. I turn the black wolfes into black chihuahua
3. I make the earth under the golem into mud so it gets stuck
Oh, some big hole in the ground? Whatever.
I attach some plasma booster jets to the bottom of the Armored Red Road Roller, which allow the vehicle to briefly accelerate upwards into the air! Enough of a boost to climb a cliff or jump over a ravine, say.
"A bold statement. Bold and also wrong on that last point, as we're about to demonstrate."
ES votes that the Koopa Tower is fired immediately at the Red Team's Replica Truck, specifically if possible their Replica Engine. Slowing them down could prove crucial in the coming time, and better to do it now before their powerup comes into effect.
Meanwhile, he gets to work alongside Amelia, and installs a Ray Shield to supplement the Particle Shield already aboard. Whereas one protects against environmental hazards, the other will mitigate damage dealt. It's also situated notably inside the Bullet Time Field, taking into affect only those attacks not deflected, improving its efficiency.
"Alrighty! Let's get em!"
THREE ACTION FOCUS - BOARD AND SWORD: I turn Ultimo Durana into a Sword and Shield and jump on the Blue team truck. "Hey." I stab the balista with a classic SnS combo. Clearly the best weapon.
I proceed to hastily make a ramp by solidifying air into one! Where did the air come from? The Red Team's Replica Engine! Probably very damaging, considering that those things need oxygen to work. And also because I used some VERY crude Airbending to yoink it all out. I mean, it'd probably have been less damaging if I have teleported it out, but that's against the rules! (Action X2)
I also vote to use the Koopa Tower on on the Red Team's Replica Engine. And then, Just to be sure Valla has yet another thing to counter, I proceed to remotely hack into the Red Team's Autoturret, causing it to recognize the Red Team's Truck and occupants as the Boarders instead, shooting them all up until they destroy it themselves! (Action X 1)
I ignore the fact that my vision swam a bit.
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The Tragedy of Alastair Dragovich (Part 2):
When Alastair returned to the Battlefield, he saw firsthand the devastation of a Godmodder hopped up on so called 'Omnipotence'. Perhaps this was the case. perhaps it wasn't. But either way, it was enough.
The Godmodder rampaged uncontested, and it was only by sheer luck that the devastation shattered everything to pieces rather than a clean molecular wipe. In doing so, Alastair fell into the Void. the uncontested, all absorbing Nothing. The kind of Nothing that corroded all that entered into more of itself.
However, Alastair was, and perhaps always will be, a Player. He swiftly wrapped himself in shards of Reality and made them into a cocoon. However, he still took on a lot of Nothing. So he meditated. For who knows how long, he meditated, focusing and shaping and reshaping his powers endlessly until it began to fight off the effects. He ceaselessly flooded himself with the powers of Creation to save himself.
At first, it took every last bit of his concentration. Then, over time, he refined the process, bit by bit. It took less effort. It took less energy. Soon, he could focus on things like stray thoughts. These grew to more pressing concerns, like acknowledging bodily functions. Eventually, though he couldn't push himself, he could both purge himself AND do other things.
And by the time he found himself in a new universe - a new plane of existence and, as far as he knows however accurately, a new Reality - the purification was a background process that, one day, would drive out the Nothing for good.
That is, unless something made him forget it existed in the first place. And what happened next would indeed set up for that exact scenario.
So, the Blue Team is about to reach a powerup. They're getting closer, closer, and...wait. Where'd that tiny sinkhole come from? Some Player used geokinesis to effectively drop the powerup into a hole smaller than the Blue Team's vehicle? That's too bad, that'll take more effort to get. (x1)
Wow, so the same Player just summoned up and drop kicked a dozen small boulders to roughly between the Blue Team vehicle and the powerup before them? Huh, that Player must be a dick for trying to add questionable speed bumps for the Blue Team. (x1)
Finally, this particular Player is working on their own stuff. They appear to have created a pair of strangely shiny bicycles crewed by robots which are hooked up to the Armored Red Road Roller's front with thick cables. The robots are inexplicably managing speeds far beyond what a bicycle should be able to, pulling the slower Armored Red Road Roller along. The sheer bulk of the Armored Red Road Roller limits their impact but the Armored Red Road Roller is moving a bit faster than before. (x1)
Unsurprisingly, this Player also votes for the Koopa Tower is to shoot the Red Team's Replica Engine. At least they're spreading out their offensive actions to more than just the Blue Team.
Focused Action:
Piono glowers at the voice in the sky, and then slings a massive magnet forwards up into the air. Suddenly, the two powerups for Red and Blue team creak and groan before shooting up and slamming into the magnet. The magnet isn't a racer, so all it does is hold onto them while Piono whips out his fishing pole enchanted with the elemental power of YOINK and reels in the magnet towards Green Team. Once Green Team (our team) hits 21 distance we will acquire the powerups ourselves! How about that!
FOCUS
By dint of a great many downward facing fans, I give the Red Road Roller Improved Antigrav! That means it falls slower, which is of great help when, say, jumping a ravine, and has a bit more resistance to groundbound threats.
[aleph+bet+gimel] Leah looks upon the enemy factions, and sighs. This will be a challenge and a half, won't it?
Leah doesn't feel like blowing her full load of creative power for something as modest as what she's about to do, but she's not going to be a one-liner. That's uncreative. Like green. Green is uncreative. That's why the vehicle they now drive is red. Can't be as uncreative as the two flatbed trucks the other teams got, though. What a joke that is. In any case-Leah reaches her hollow golden frame arm into her crystalline cobalt arm and pulls out a frying pan, worthy of an ordinary factor of fifty averages. She slams it down upon the Spinning Blades that surround the Armored Red Road Roller and inexplicably add a patch of flying pans of similar make around it, with equally deadly force. She withdraws the pan into her arm, and takes out, instead, a... Lemons. No. They're lemons on fire. Combustible lemons. Cave Johnson's thumbs up comes crashing down from the sky above like a bolt of lightning, slamming into the flying derbis around the Armored Red Road Roller without interfering with it in any way, shape or form, save if you count adding a ring of combustible lemons to the spinning blades for a fiery hazard to be an interference. An interference of the good kind. Finally, she stores the combustible lemon and returns with a collection of four dollar cheap movie DvDs, the kind that are in every grocery store and more and the kind that contain every average-to-poor but still watchable movie under the sun and stars. She opens the case, and the power of cheap DvDs fills the air as the DvDs join in unison with the other obstacles, upgrading the spinning blades to the Whirling Dervish of Many Things, improving its damaging factor to incoming foes by a great deal!
Leah can't really think of the next part of her story with all of this racing to focus on!