Rooms - V
I snap my fingers and point at the seemingly invincible enemy. Bars of reinforced steel twist themselves onto his body, forcing his arms against his chest. I create massively dense weights, and attach them to his arms and legs, along with locking various balls and chains to him. Finally... creep that dummy out guys! Quickly please! I throw up various reinforced walls in front of him and continue throwing up walls, due to the enemy's strength. He's likely breaking them now! Hurry up!
The enemy is using incredible strength to twist the reinforced steel bars into a shape he can escape from! He might finish by the end of the turn!
I tap the Wooden Dummy on the shoulder.
It looks around. There's nothing there.
It looks back. Winkins and Strider are gone, and I'm standing with the other players.
I tap it on the other shoulder.
It looks around. There's nothing there.
It looks back. Cephalos and Bill Nye are gone, and I'm standing where the other players were.
For some reason, I'm holding a sign that I definitely didn't have earlier. The sign says "Karpinsky=-42"
I toss the sign aside. The Dummy's eyes follow the sign, and by the time it looks back at me, I'm not there. It looks to see where the sign went, but that's gone too.
The Wooden Dummy scans the room. It's a fairly dark room, but even in its shadows the player-killer stands out. The players, however, are missing.
The Wooden Dummy looks behind itself. Nothing there. It looks forward again. Nothing there.
Then it looks up.
Hanging above the Wooden Dummy is a massive Wooden Spider, perfectly silent. Surrounding the spider are a number of cocoons, five to be exact. The same as the number of players.
As the spider descends toward the Wooden Dummy, one thought goes through the dummy's mind: it's next.
And then the Dummy blinks and the spider is gone; everything's back to normal.
Okay. Yup. That's pretty creepy.
The creepy dummy bows to you, man of superior creepiness. You may go.
The quiet watcher sighs as he reaches into his coat and activates something covered in flashing lights, wired into a vest that was hidden under his coa-
The quiet watcher sighs as he pulls out a tablet wired to the camera he'd left back then, watching the tree, ignoring the rather visible amount of blood pouring out of his nose and the smoke coming from his vest as he did so. He carefully placed it down onto the Pedestal, taking major care to not get any of the blood on the screen as he did so. He then ripped the smoking remains of the vest off of himself before collapsing, clearly suffering from whatever the hell caused his vest to self-immolate. The lime green thing burned nicely as the quiet watcher recovered from its effects.
The tablet was tied to the camera, playing the footage as it came in. It showed how the Lithium tree had grown even more, spreading its branches even further than before. Below its branches, more plants were visible, clearly like the tree itself. It had managed on starting its own little ecosystem while everyone was off fighting the Godmodder. It hadn't been long enough for Lithium animals to come into existence, but with another year, that might very well end up occurring. For now though, it grew, it lived, it thrived, and it proved to be one very happy plant.
Well, that sort of works. The Lithium Tree was, in truth, located in a particular post made by me. I edited it in to a past update, and the intended solution was to go to that past update and find the tree listed there. Of course, this solution works too!
The pedestal glows. You may go.
[1x] I decide to head through the Game Show door. assuming it's possible to split paths more, its preferable- avoids that son of a godmodder who stabs people who he's obligated by reality not to stab better. plus, checkovs gun- why would it be there if it's useless? Ah, but first I pick up that hint book that the quiet watcher tossed asside, attach a intactness-tracker to it, and toss it through. If it stays intact, then [1x] I head through, otherwise I heal myself [1x] twice, because I can't read a hint book with only 2 actions.
You waltz through the game show door. Your test works.
Action 1-3: I show a mirror to the Dummy. The Mirror!Dummy looks into the Dummy's Eyes and the eyes pop out of its sockets with bugs crawling out of it. The bugs look a lot like the Godmodder as they laugh demonically. The eye starts rotting on the floor as it creates even more spiders. The eye sockets start to spew out blood and screams are heard coming from the holes. The body slowly starts decaying as the Mirror!Dummy cries in horror. The Mirror!Dummy then combusts into flames and the screaming gets louder. At the end of it, the Mirror!Dummy is now a melted pile. Then, The Mirror!Dummy screams out and launches at the Dummy, breaking the Mirror in the process. The mirror disappears.
The Dummy looks a little shocked. Okay, wow. You ALL can head through, he doesn't want to be creeped out anymore.
??? breaks through Ranger_Strider_'s wall, and the next one hasn't appeared quite yet. He's free. Now he can ... What the heck is Cephalos_Jr's severed head doing in front of him?
Now lacking my head, I slide up behind ???, grab him, and throw him a long distance away. He lands in front of a bunch of upset teachers. They're not sure who told them that school sucks, but someone just did, and that's obviously wrong! ??? has been the only non-teacher nearby for the last several minutes, and the insult came from his direction. He's obviously the culprit! And he's running in the hallways! The solution is obvious ... Detention! ??? is now trapped in a classroom, being lectured on, among other things, his failing grades and how to improve them. The walls won't break, the classroom object are impervious to harm, the teacher can't get hurt, and the door is locked shut and won't break either. It wouldn't be effective detention if one could just break out, after all!
What seems like an eternity later, detention is over and the door is unlocked. ??? gets ready to leave ... and Ranger_Strider_'s next wall blocks the door. Not funny.
Behind the wall, I put my head back on and leave the school.
(Is this alright with you Ranger_Strider_ ? I'm basically inserting this between two times where you throw up walls.)
??? is trapped in a classroom! They can't attack this turn for sure, while also being trapped behind the reinforced steel bars! You're safe! ...Very temporarily!
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Within the Creepy Dummy Room, a hole opens in the wall... quickly moving away from the mysterious attacker, everybody rushes to the next room!
The five Players look around, and see several treasure chests. On the floor, there is text carved in the ground...
"There are seven treasure chests in this room. Of them, two contain vital lore information. One contains a key, which will open the way to the next room. The other four contain horribly painful traps.
At the end is a hint block. Touch this hint block, say what you want to discover - death, the key, or lore information - and you'll be pointed towards a chest containing that thing. However, the Hint Block may be only used once."
There are seven chests. At the end, you see the hint block. Each Player can open one chest per turn. Hmm...
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The_Quiet_Watcher moves on from the Loose Ends Room, and ends up in a large, dark room. In the middle of this room is a train track, with a small branch in the middle separating into two tracks, before rejoining to one. You notice that this room appears to stretch horizontally forever, with both sides of the room disappearing into darkness. At the direct other end of the room, you see another door, but you don't know where it leads.
Currently, The_Quiet_Watcher is standing on a stone platform. The door behind him has disappeared. In front of him is a lever, with a note attached. Hmm...
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JOEbob wanders into the mysterious game show room. Its decorated with colorful flashing panels in the walls! The game show music is much louder, now! The room is completely empty, except for a statue at the other end. The statue opens its mouth and begins to speak.
Statue: Hello, JOEbob! Welcome to the game show!
Statue: This was a secret side-room left by past Players to allow for easy extraction of critical soul weaknesses in the event the Godmodder became uncontrollably powerful!
Statue: All you need to do to instantly beat the Ruins is answer these simple questions!
Statue: If you wish to leave, the exit teleporter is over there.
JOEbob looks behind him. The door appears to be gone. Well, the teleporter will probably take him to the same room as the one The_Quiet_Watcher is in.
Statue: Question ONE:
IS THE GODMODDER EVIL?
A: Yes
B: No
What will JOEbob answer?
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??? ROOM (DEPTH: 4)
Train Track
Door at other end
Lever w/note
The quiet watcher: 5,000/5,000 HP
GAME ROOM (DEPTH: --):
Question Statue
Exit teleporter
JOEbob: 1,001/5,000 HP
TREASURE ROOM (DEPTH: 3)
Golden Chest(???)
Wooden Chest(???)
Small Chest(???)
Big Chest(???)
Iron Chest(???)
Fancy Chest(???)
Simple Chest(???)
Hint Block
Karpinsky: 5,000/5,000 HP
Winkins: 5,000/5,000 HP
Ranger Strider: 5,000/5,000 HP
Cephalos Jr.: 5,000/5,000 HP
Bill Nye: 5,000/5,000 HP