• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

Rooms - V
I snap my fingers and point at the seemingly invincible enemy. Bars of reinforced steel twist themselves onto his body, forcing his arms against his chest. I create massively dense weights, and attach them to his arms and legs, along with locking various balls and chains to him. Finally... creep that dummy out guys! Quickly please! I throw up various reinforced walls in front of him and continue throwing up walls, due to the enemy's strength. He's likely breaking them now! Hurry up!

The enemy is using incredible strength to twist the reinforced steel bars into a shape he can escape from! He might finish by the end of the turn!

I tap the Wooden Dummy on the shoulder.

It looks around. There's nothing there.

It looks back. Winkins and Strider are gone, and I'm standing with the other players.

I tap it on the other shoulder.

It looks around. There's nothing there.

It looks back. Cephalos and Bill Nye are gone, and I'm standing where the other players were.

For some reason, I'm holding a sign that I definitely didn't have earlier. The sign says "Karpinsky=-42"

I toss the sign aside. The Dummy's eyes follow the sign, and by the time it looks back at me, I'm not there. It looks to see where the sign went, but that's gone too.

The Wooden Dummy scans the room. It's a fairly dark room, but even in its shadows the player-killer stands out. The players, however, are missing.

The Wooden Dummy looks behind itself. Nothing there. It looks forward again. Nothing there.

Then it looks up.

Hanging above the Wooden Dummy is a massive Wooden Spider, perfectly silent. Surrounding the spider are a number of cocoons, five to be exact. The same as the number of players.

As the spider descends toward the Wooden Dummy, one thought goes through the dummy's mind: it's next.

And then the Dummy blinks and the spider is gone; everything's back to normal.

Okay. Yup. That's pretty creepy.

The creepy dummy bows to you, man of superior creepiness. You may go.

The quiet watcher sighs as he reaches into his coat and activates something covered in flashing lights, wired into a vest that was hidden under his coa-

The quiet watcher sighs as he pulls out a tablet wired to the camera he'd left back then, watching the tree, ignoring the rather visible amount of blood pouring out of his nose and the smoke coming from his vest as he did so. He carefully placed it down onto the Pedestal, taking major care to not get any of the blood on the screen as he did so. He then ripped the smoking remains of the vest off of himself before collapsing, clearly suffering from whatever the hell caused his vest to self-immolate. The lime green thing burned nicely as the quiet watcher recovered from its effects.

The tablet was tied to the camera, playing the footage as it came in. It showed how the Lithium tree had grown even more, spreading its branches even further than before. Below its branches, more plants were visible, clearly like the tree itself. It had managed on starting its own little ecosystem while everyone was off fighting the Godmodder. It hadn't been long enough for Lithium animals to come into existence, but with another year, that might very well end up occurring. For now though, it grew, it lived, it thrived, and it proved to be one very happy plant.

Well, that sort of works. The Lithium Tree was, in truth, located in a particular post made by me. I edited it in to a past update, and the intended solution was to go to that past update and find the tree listed there. Of course, this solution works too!

The pedestal glows. You may go.

[1x] I decide to head through the Game Show door. assuming it's possible to split paths more, its preferable- avoids that son of a godmodder who stabs people who he's obligated by reality not to stab better. plus, checkovs gun- why would it be there if it's useless? Ah, but first I pick up that hint book that the quiet watcher tossed asside, attach a intactness-tracker to it, and toss it through. If it stays intact, then [1x] I head through, otherwise I heal myself [1x] twice, because I can't read a hint book with only 2 actions.

You waltz through the game show door. Your test works.

Action 1-3: I show a mirror to the Dummy. The Mirror!Dummy looks into the Dummy's Eyes and the eyes pop out of its sockets with bugs crawling out of it. The bugs look a lot like the Godmodder as they laugh demonically. The eye starts rotting on the floor as it creates even more spiders. The eye sockets start to spew out blood and screams are heard coming from the holes. The body slowly starts decaying as the Mirror!Dummy cries in horror. The Mirror!Dummy then combusts into flames and the screaming gets louder. At the end of it, the Mirror!Dummy is now a melted pile. Then, The Mirror!Dummy screams out and launches at the Dummy, breaking the Mirror in the process. The mirror disappears.

The Dummy looks a little shocked. Okay, wow. You ALL can head through, he doesn't want to be creeped out anymore.

??? breaks through Ranger_Strider_'s wall, and the next one hasn't appeared quite yet. He's free. Now he can ... What the heck is Cephalos_Jr's severed head doing in front of him?
Now lacking my head, I slide up behind ???, grab him, and throw him a long distance away. He lands in front of a bunch of upset teachers. They're not sure who told them that school sucks, but someone just did, and that's obviously wrong! ??? has been the only non-teacher nearby for the last several minutes, and the insult came from his direction. He's obviously the culprit! And he's running in the hallways! The solution is obvious ... Detention! ??? is now trapped in a classroom, being lectured on, among other things, his failing grades and how to improve them. The walls won't break, the classroom object are impervious to harm, the teacher can't get hurt, and the door is locked shut and won't break either. It wouldn't be effective detention if one could just break out, after all!
What seems like an eternity later, detention is over and the door is unlocked. ??? gets ready to leave ... and Ranger_Strider_'s next wall blocks the door. Not funny.
Behind the wall, I put my head back on and leave the school.

(Is this alright with you Ranger_Strider_ ? I'm basically inserting this between two times where you throw up walls.)

??? is trapped in a classroom! They can't attack this turn for sure, while also being trapped behind the reinforced steel bars! You're safe! ...Very temporarily!

----------

Within the Creepy Dummy Room, a hole opens in the wall... quickly moving away from the mysterious attacker, everybody rushes to the next room!

The five Players look around, and see several treasure chests. On the floor, there is text carved in the ground...

"There are seven treasure chests in this room. Of them, two contain vital lore information. One contains a key, which will open the way to the next room. The other four contain horribly painful traps.

At the end is a hint block. Touch this hint block, say what you want to discover - death, the key, or lore information - and you'll be pointed towards a chest containing that thing. However, the Hint Block may be only used once."


There are seven chests. At the end, you see the hint block. Each Player can open one chest per turn. Hmm...

----------

The_Quiet_Watcher moves on from the Loose Ends Room, and ends up in a large, dark room. In the middle of this room is a train track, with a small branch in the middle separating into two tracks, before rejoining to one. You notice that this room appears to stretch horizontally forever, with both sides of the room disappearing into darkness. At the direct other end of the room, you see another door, but you don't know where it leads.

Currently, The_Quiet_Watcher is standing on a stone platform. The door behind him has disappeared. In front of him is a lever, with a note attached. Hmm...

----------

JOEbob wanders into the mysterious game show room. Its decorated with colorful flashing panels in the walls! The game show music is much louder, now! The room is completely empty, except for a statue at the other end. The statue opens its mouth and begins to speak.

Statue: Hello, JOEbob! Welcome to the game show!

Statue: This was a secret side-room left by past Players to allow for easy extraction of critical soul weaknesses in the event the Godmodder became uncontrollably powerful!

Statue: All you need to do to instantly beat the Ruins is answer these simple questions!

Statue: If you wish to leave, the exit teleporter is over there.


JOEbob looks behind him. The door appears to be gone. Well, the teleporter will probably take him to the same room as the one The_Quiet_Watcher is in.

Statue: Question ONE:
IS THE GODMODDER EVIL?
A: Yes
B: No


What will JOEbob answer?

----------

??? ROOM (DEPTH: 4)
Train Track
Door at other end
Lever w/note

The quiet watcher: 5,000/5,000 HP

GAME ROOM (DEPTH: --):
Question Statue
Exit teleporter

JOEbob: 1,001/5,000 HP

TREASURE ROOM (DEPTH: 3)

Golden Chest(???)
Wooden Chest(???)
Small Chest(???)
Big Chest(???)
Iron Chest(???)
Fancy Chest(???)
Simple Chest(???)

Hint Block

Karpinsky: 5,000/5,000 HP
Winkins: 5,000/5,000 HP
Ranger Strider: 5,000/5,000 HP
Cephalos Jr.: 5,000/5,000 HP
Bill Nye: 5,000/5,000 HP
 
Defense - VI
Focused Action: Wait, the Cyber Dragon doesn't have a soul? That means I can bypass the manipulation boundary and mess with its insides.

What happened to trying to make it so we don't need to defend the generator with Starsight?

I mean if we did that then these monsters would probably just join their allies anyways. And somehow I feel like that's not going to work anyways.

Anyways, I analyze the Cyber Dragon's energy storage system and use small telekinetic forces to sabotage it in key locations, causing it to lose control of the stored energy and explode.

You feel as though you've been suddenly powered up... The Cyber Dragon loses 5,000 of its inner energy, and deals 5,000 damage to itself! It can't bide that damage, either!

With one action, i throw a cola grenade at the many enemies trying to attack the wall, mainly focusing on the generals and wolves. "SOMEBODY HEAL THE WALL, I'LL BE BACK AFTER I DEAL WITH THE CYBER DRAGON! BEWARE THE ANTI AG"

With another action, i throw myself into the teleporter and appear in the Darkness II.

My last action is spent to on agroeing the big dragon. "HEY YOU NASTY EXCUSE OF A DIGITAL MONSTER! TRY YOUR HAND AT THIS YOU PIECE OF ---------" much expletives and aggravation was thrown as the dragon immediately turns towards me with hate in its eyes. Or, if the dragon is dead by then, attract the attention of the archers.

500 damage to two of the generals and a wold!

To the other side!

The Cyber Dragon will now target you, if its still alive at the end of this turn!

3 actions: The man in an MTF uniform grabs a laser pointer from his belt. Not just any laser pointer, it's one of the green hundred-watt ones that can cause serious eye damage. He turns it on and just starts waving it in the direction of the three Black Wolves, sweeping the beam back and forth over their bodies. One of them is destroyed outright, and the other two are damaged to the point where they won't be able to survive the trench.

((If Gnich attacked one of the Black Wolves, switch an action to repairing the wall.))

1,000 damage to all three black wolves! One of them dies! Now, the trench can be relied upon to finish them off!

I turn my actions into charges for Excalibur, then use those charges to launch a beam of light at the Dark General.

The Dark General stumbles back, knocked silly by the beam of light! 3,500 damage!

"Well, this isn't a great situation."

Actions 1 and 2:

I make a call to the mall, and request a new wall. The parts of the wall fall onto the battlefield, piling up in a nice little ball. I take them all and haul them into place, assembling them into something resembling a small stall made of wall balls. I sneer at the enemies for having the gall to attack my small wall ball stall, and vow to maul them all in a great brawl.

"Don't maul my small wall ball stall, y'all."

Action 3:
I rip my chest open. Not my shirt, my actual chest. My lungs launch themselves as missiles from my chest cavity and lock onto the weakest dark general.

+22% wall building!

1,500 damage to the weakest Dark General! One of them is on the verge of defeat...

First i make sure my allies don't get harmed from my attack
Then i start my horrible mental assault
Singing
Not just any songs, but the worst of the worst
With their damage enhanced cos my voice sucks and I'm tonedeaf
First i start With Baby, then move on to Friday and other more contemporary ones
Then move on the all those cursed diss tracks
Also some unknown ones by dinchak Pooja(i would say that you should google at your own risk, i wish i could forget her)
All in all it's practically a crime to do this
But desperate times calls for desperate measures

And finally i stand there crying tears of blood and bleeding from my ears
Never wanna do that again

This is aimed at the spawning PG entities

1,500 damage to two Dark Generals! Third Dark General slain! They didn't sign up for this crap!

x3 Action:
Eyowe readies himself and goes over to the Anti-AG to show them what for: a performance that'll stun 'em.

And stun 'em he does. Eyowe manages to stun his one lone audience of the Anti-AG with his moves, his finesse, his rhythm, his choice of music, his choice of a stage, an unhealthily bright lighting, and an actual stun gun.

The Anti-AG is stunned by your performance! Mostly. He's 80% stunned, and he'll recover quickly if not additionally stunned to add up to a full turn!

'Huh, what is Crus- Oh their going to try and cause the Cyber Dragon explode and hopefully take some of the other enemies with it. Good idea!' I think to myself already liking the plan and I decide it's best to try and give it a better chance of working.

Closing my I focus a fair deal of energy into my wish. 'I wish for Crusher48 sabotage attempt on the Cyber Dragon's energy storage system to be empowered so it will be more likely to be successful!' Suddenly in a flash of red light two spheres of translucent red energy appear beside me and a second later it shoots off towards where the Crusher48's telekinetic forces are focused and after making contact with the telekinetic force the red spheres are absorbed into them and immediately empowers the Telekinetic force. (2CP)


With that done I decide to try and attack wounded Dark Wolf with the Mace I had acquired Dark Archer from before. Quickly rushing up to it I strike at it with the Mace but it jumps back from the first swing but I am able to move forward back into ranch to hit the Dark Wolf across the snout with the back swing. Unfortunately while it did hurt the Dark Wolf it appears not to have been enough to be fatal as the Dark Wolf turns and retreats out of my ranch. (1CP)

'Drat!' I think to myself as it gets away. 'Well I don't have a lot of better options for the moment so I think I'll see if I can block the next attack or two going for the generator.' I mentally decide and I try interpose myself between what ever attacks might end up heading towards the Power generator. Mostly betting that my attack shield will protect me from harm from the first one and maybe I can tank a possible second hit.

(Sorry If doing body blocking for the Power Generator takes an action. I did not see anything that said it needed CP to do so or not.)

The Black Wolf is wounded badly enough that it realizes staying would be pointless, and so it is forced to leave the field! It has now left your ranch.

You body-block the generator! It's a free action, don't worry.

(X3)I BECOME WALLUIGI, BEARER OF THE SYMBOL THAT IS THE WALL, I SEE THE WALL AND I REPAIR IT WITH THE POWER OF WAAAAALLLLLLLLLLLLLLLL!!!!

....Did, did he fix the wall ?? That was...an unsettling experience...

WAAAAAAAAAAAAAAAAAAAA

The "A" continues forever. It never reaches "ALL".

+35% wall repair!

----------

AG:

The Deprecated Robot stabs a Dark General for 1,000 damage! Then it, sparks... twists... and sprouts green mold!

Deprecated Robot has become zombified! Now you must destroy it!

V:

The Black Wolves charge the wall, taking it down to 0 HP! Better get it back up and running! Examon uses SLAM on the Godmodder Statue, dealing 6,000 damage! It's down to only four digits of HP! Protect it!

The Dark Generals bring about 2 new Black Wolves into being!

The Anti-AG arrives! Thanks to being partially stunned, he can't do anything this turn! Make sure to raise him to 100% stunning to stun him for a full turn!

In the Darkness II, the Cyber Dragon unleashes BIDE! Thanks to Gnich's taunting, he is the one slammed... for 5,000 damage! Enough to kill him!

...Or it would have been, without his recharging thorn shield! The thorns reach across the gap and ensnare the Cyber Dragon, doing enough damage to finish it off! Gnich is safe!

The Dark Archers and Black Wolf prepare to attack. Between them, they have exactly 10,000 damage - enough to kill the generator! Seeing the threat, captain.cat throws himself in front of the generator, bracing himself! His attack shield eats an attack from the Dark Archer, but the other Dark Archer and Black Wolf attacks deal 6,000 damage - enough to finish him off!

Captain.cat falls to the ground as the enemies prepare to attack again next turn. It seems that... after everything... this is the end of his long road...

(Until this sidequest is over. Remember, you can still cheer another Player's action to add one action worth of power to it!)

----------

The Infinity Jaeger appears on the main front! It has the ability to double its current number every turn! Because you don't need to be alive, that's why!

More grinding noises from the Godmodder Statue... you must be getting close! Consolidate your defenses and hold out just a bit longer!


THE DARKNESS:

Endless Blackness (more enemies every turn!)

[Anti-AG]??? Seemingly Invincible! 80% stunned currently!

[V]Examon: 28,000/30,000 HP, 6,000A, Special: Dragconic Impact: 1/4(Space attack!)

[V]Infinity Jaeger: 24,000/24,000 HP, 8,000A (replicombo power)

[V]Dark General: 8,500 HP (summons a Black Wolf every turn!)
[V]Dark General: 5,500 HP (summons a Black Wolf every turn!)
[V]Black Wolf: 3,000 HP, 2,000A
[V]Black Wolf: 3,000 HP, 2,000A

[AG]Deprecated Robot: 5,000 HP, 4,000A (stronger if zombified)(can't be zombified by Players)(???)

Electric Light(allows you to see enemies!)
Electric Light(allows you to see enemies!)
Electric Light(allows you to see enemies!)


Ancient Trench w/Spikes: Ready! Deals 2,000 damage to attackers!

Ancient Wall: 0/20,000 HP (protects everything)(x2 healing)
Ancient Wall: 68% repaired!

Ancient Forcefield Generator: Use once to completely protect Godmodder Statue!

[N]Godmodder Statue: 7,500 HP (DEFEND!)

Teleporter (Use one action to teleport to The Darkness II)

[AG]ExoSkeletal: 5,000/5,000 HP
[AG]DragonOfHope: 5,000/5,000 HP
[AG]Daskter: 5,000/5,000 HP
[AG]Eyowe: 5,000/5,000 HP
[AG]Strider: 5,000/5,000 HP

THE DARKNESS II:

[V]Dark Archer: 2,000 HP, 4,000A (too far away to attack!)
[V]Dark Archer: 2,000 HP, 4,000A (too far away to attack!)

[V]Dark General: 7,500 HP (summons a Black Wolf every turn!)
[V]Black Wolf: 3,000 HP, 2,000A
[V]Black Wolf: 3,000 HP, 2,000A

Electric Light(allows you to see enemies!)

Ancient Wall: 21% repaired!

Shield generator: Grants recharging 2,000 HP shield to Power generator!

Teleporter (Use one action to teleport to The Darkness)

[N]Power Generator: 8,000 + 2,000 HP (powering electric lights!)(protected from 2 attack)

[AG]ParadoxDragonPaci: 5,000/5,000 HP
[AG]DanganMachin: 5,000/5,000 HP
[AG]Crusher: 5,000/5,000 HP
[AG]FlamingFlapjacks: 5,000/5,000 HP
[AG]Gnich: 5,000/5,000 HP (next attack does triple damage, plus inflicts effects on nearby enemies!)(Recharging Thorn Shield, protects from 1 attacks and damages attackers, recharge one use for one action)
 
Race - VI
3 ACTION FOCUS - PUT OUT FIRE ON ENGINE: I get inside the bubble and give the engine a cool drink of Pepsi. Somehow, this puts out the fire. Videa game logic.

Ah... cool, delicious pepsi... the drink that is definitely better than coke... fire extinguished!

Amelia orders the Replica Player to launch an attack on the other Replicas, after kickstarting the engine if it's not on by the time the Replica acts.

Then, she steps up to the side of the Road Roller, grabs an automatic rifle, and unloads a full magazine into the nearest Replica player. Naturally, Valla will intercept this somehow.

With that, ES appears from total stealth, invisible to everything, sword drawn. He sighs as he goes to sheathe the blade.

"You know, if you were paying attention, you would understand that the Sanctioned Action is not to shoot..." The sword clicks home. "But to cut."

Stopping the final dramatic flourish would do nothing, as all the damage had been dealt while ES was under cloak, invisible to all Valla's senses and bypassing her counter move. He had spent that time in an alternate dimension where the flow of reality is greatly slowed, allowing him to spend several subjective minutes cutting, on top of his already absurdly, superhumanly fast sword cutting abilities. Around the time that he began moving to put away his weapon, the enemy Replica dissolved into literal mist, so finely had it been sliced in both directions.

The Replica Player understands. It will do it!

Valla doesn't even bother trying to counter. This just means the Replica Player gets shot AND cut. 4,000 HP Replica Player slain!

Valla opens up her packaged school lunch to discover someone else has already eaten it first.
Ouch.

Focused action: I look at the three replica players, and then whip out a blue string. This is a soul string. It doesn't actually have anything to do with souls I just manipulate it with my mind. The three remaining replica players are all lashed to the spinning blades, which promptly spin up and pull all of them in again. This causes all of them to be whipped in and spinning bladed by the spinning blades in an extremely gruesome fashion!


I vote for the replica player to jumpstart the engine on the vehicle and then snipe Valla and the distant player using their double action power!
I also vote for the clutch booster on the vehicle to be used to get us some distance from the ???

The remaining two Replica Players are pulled in and sliced up! 2,000 damage to the both of them!

Unknown being of unknown strength and identity...how about noooo. We have no need of such an individual here, maybe someone else could use your presence?

...bah, of course that won't work. That attack shield and attack redirector in my inventory won't stop the vehicle itself Dr being destroyed so time for delaying tactics.

Let's see what I have in my bag today! Flashbangs, alcohol darts, and a Forget-Me-Stick. Not the best tools but hardly the worst. No matter what, they'll have to do.

Dual wielding a grenade launcher and a Nerf gun, I open fire on ???. Flashbangs explode as they near ??? in the dozens while the fired darts make ??? seem like a pin cushion, injecting far more alcohol than anyone hoping for coherent thoughts could even survive. The onslaught of undamaging projectiles continue for several more seconds to guarantee a good level of disorientation before I move onto my last option for buying us time: the Forget-Me-Stick.

The Forget-Me-Stick in hand, I carefully take aim at ???. Granting myself the muscle memory and skills of a Olympic level bat thrower, I hurl the Forget-Me-Stick directly at ???. The Forget-Me-Stick spins as it cuts through the air, a precise throw only mildly assisted by a few rocket thrusters I added to the Forget-Me-Stick. Enjoy the sweet dreams ???! All hail a Forget-Me-Stick to the head! (x3)

Oh, and I guess I agree with the Replica Player's actions and clutch poster's usage.

??? is stunned! They stumble back, unable to attack this turn! They seem to have suddenly forgotten what they were doing! Probably due to the blunt head trauma!

The personification of the Random person in the background (AKA TRG) Looks at a remaining Replica Player. The Replica player looks back. Then the Replica player charges, TRG takes out his tools and weapons, and uses them to [GORILLA] then, once that's done, several nests of hornets that have been enchanted to automatically [GORILLA] [GORILLA] or, alternatively, just go for the eyes is used (in combination with a large amount of mud) to bury the Replica Player, while TRG prepares his [GORILLA] hallucination manifest [GORILLA] [GORILLA] broken vending machine security [GORILLA] sensation inverter [GORILLA]. Then, once that is done, the long handled gloves come out and [GORILLA][GORILLA][GORILLA] then finally, once the skipping rope made out of you-can-guess burns up in the Lava, TRG gets tired of spraying gore around the battlefield, and simply turns the Replica Player's Spine into azidoazide azides.

Replica Player [GORILLA]d!

[aleph+bet+gimel] "... I think we went a bit too far guys," Leah says, unsettled at Valla's descent into insanity.

"Operator, reminder that failure is instant deconstruction of Reality followed by eternity of endless torment. A degree of amorality for foes is permissable. Advisory: use direct force in excess."

Leah nods. Coincidentally she is still flipping the biggest bird ever flipped, mostly by way of not really having any other idea of what to do between turns. Might as well actually do something with it now.

It's as quick as a flash-the whole ridiculously long hyperfinger whips into life and curves at a rough halfway point, arcing an impossibly long golden strand downwards, bending at almost a 180 degree angle to land upon its target-the unsuspecting skull of one of the Replica players in everyone's way! The sheer weight of the strand, mostly concentrated in its ridiculous length, causes the Replica player to suffer a mild case of having their head crushed to smithereens, followed by total organ failure and a mild cough.

Leah appears to have forgotten about telling her story in the hectic chaos of Player warfare. Maybe she'll resume soon?

Replica Player impaled upon a flipped bird so length, its barely even insulting anymore!

That's all of them! All the Replica Players near you are dealt with!

So I hear someone needs me to stunlock ???? OK then. I jump in the air with some flair and land right in front of ??? and proceed to unleash every delaying thing I can think of. (Which isn't that much). I shoot it with a tazer, throw freezing magic at it, dump Stun Spore all over it, shine an arc lamp into its eyes, throw banana peels under it to make it lose control, dump lewd magazines all over the floor, and whack ??? upside the head with a shield just for good measure. Then I jump back onto our vehicle.

LEWD MAGAZINES?!! ??? avoids them like the plague! ??? stunned for an additional turn!

---------

The friendly Replica Player uses 3 of his actions to punch the engine in its nonexistent face, kick-starting it! With its other 3 actions, it fires a BEAM CONTAINING THREE ACTIONS OF POWER at Valla, who counters with a BLOCK OF 3 ACTIONS, BLOCKING IT!

Your car begins moving again! +18 Units! The Clutch Booster activates, giving +5 more units! Valla continues to stand guard for the Replica Player, who is now only 5 Units away from the finish line! Hurry!

As you pull away, the stunned Anti-AG is left in the dust...

Valla: Come on... Come on...!


THE RACES:


------------------------------------------------------------------------------------+------ 95/100

------------------------------------------------------------------------------------------ --/100

---------------------------------------------------------------------?+++---------------- 84/100

RED TEAM(vehicle):
Replica Player: 1,000/5,000 HP (carrying burning wreck! +5 Units of distance/turn!)
Valla: 1/5,000 HP (countering ability!)(bodyguarding Replica Player!)


GREEN TEAM:
Eternalstruggle: 2,000/5,000 HP
ThatRandomGuy: 5,000/5,000 HP
Alastair Dragovich: 4,000/5,000 HP
Piono: 5,000/5,000 HP
The Nonexistent Tazz: 2,000/5,000 HP
CaptainNZZZ: 5,000/5,000 HP
General_Urist: 5,000/5,000 HP
GoldHero101: 2,000/5,000 HP
Replica Player: 5,000/5,000 HP


VEHICLE:
Replica Truck
Durability: 2,000 HP

Speedy Improved Antigravity Big Rigs Engine: Great condition (+7 speed)(Modest damage resistance)(Clutch boost - get +5 units of distance once!)
Particle/Ray shield engine: Perfect condition (weak protection against environmental damage)(blocks 300 long-range damage)
Spoiler: 1,000 HP, allows for one emergency turn!
Spinning blades: Deals 2,000 damage to boarders!
Koopa Tower: 3,000 HP, Special: 2,000A long-range attack: 1/2
Bullet Time Field: Holds up to 3 attacks/attackers in place for a turn, granting increased reaction time! (On fire! Can't block attacks until put out!)
Robot Cyclists w/sanic-powered wheelios: +3.5 Units/turn!
Speed: +17.5 Units/turn
 
Rooms - VI
The quiet watcher reads the note, for there wasn't anything else he could do without possibly setting off some kind of trap that would instantly kill him or rendering him incapable of leaving.

The note only reads

Solve the problem. Make the correct decision.

I pop open the far left chest. 1 of 7. Gold. Gotta gamble here!

Golden Chest has... THE KEY! What luck that you got it first try! Now, you can move on to the next room...

Attack shields are disallowed.
[2x] I cast a quick healing spell on myself. As long as I keep running up on cases where I can't do anything else with my actions, I'l eventually reach full health again!
[1x]I answer the question thusly: C - The Godmodder has goals which most beings I am aware of consider evil, and has had his mind warped by the source of his power. If there is an objective Good, I do not know of it- But colloquially, to say he is evil would not generally be misleading. He only had one known ally with their own mind to think with and it took less then, by my estimate, 20 minutes, to convince them he was evil.
(If I can't find the 'C' button, I say 'A- the Godmodder has shown every indication of being evil'.)

+2,000 HP!

*BUZZER NOISE*

Statue: Incorrect. I am afraid that "C" was not one of the provided options.

Statue: Unfortunately, the secret side-room is now rendered inaccessible.


The Statue shoots a beam of light at you, far, far too fast for you to react! 3,000 damage to you! You aren't able to take any actions next turn!

Injured and stumbling once again, you trip over yourself and end up falling through a sliding door in the wall which may or may not have been there before...

There's five of us, so one is guaranteed to not open a trapped chest.

That said, I like Piono's advice (it'll cut out a trap and let two of us survive unscathed), and attempt to follow it, asking the Hint Block to point us to a trapped chest.

You ask the hint block to point you towards a trapped chest!

Action 1-3: I go to the simple chest and brace myself for anything that appears

You open the Simple Chest, and... you find it! A book entitled "The Truth about JOEbob". It seems to be an addendum made to The Truth. You aren't sure when.

You'll have to read it soon.

----------

Within the Treasure Room, Karpinsky activates the Hint Block! It tells you that the Iron Chest is definitely trapped!

That leaves four chests, one of which contains the second piece of lore info. Of course, there's also Ranger_Strider, brandishing the exit key! You can choose to leave the room now! But there is one caveat - the key has engraved on its side "All of you must leave at once." Everybody has to leave this room at the same time!

Meanwhile, within the mysterious train track room, the Quiet_Watcher realizes that there's someone tied to the tracks! It's JOEbob! He's tied to one side of the track split! He appears to be bound to the tracks with ordinary-looking rope, but the Quiet_Watcher senses power in the rope... it may be phenomenally difficult to remove!

In the distance, you hear something...

-----------

??? ROOM (DEPTH: 4)
Train Track Split A

Train Track Split B
JOEbob: 1/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever w/note(switches track between Split A and Split B)

The quiet watcher: 5,000/5,000 HP

TREASURE ROOM (DEPTH: 3)

Wooden Chest(???)
Small Chest(???)
Big Chest(???)
Iron Chest(A trap!)
Fancy Chest(???)

Karpinsky: 5,000/5,000 HP
Winkins: 5,000/5,000 HP
Ranger Strider: 5,000/5,000 HP
Cephalos Jr.: 5,000/5,000 HP
Bill Nye: 5,000/5,000 HP
 
Last edited:
Defense - VII
Grunting at the effort of containing that attack, i heave a sigh after it is dead and immediately yell out to the players around me. "My current work here is done, gotta reinforce the main front. I wish I could wish you all luck, but I have no intention to jinx this venture." Saying all i could i immediately dash towards the teleporter to The Darkness 1.
(1st action)

Appearing suddenly over there, i take my place behind the wall and immediately funnel energy into my left hand which magically held a glass bottle. The power builds up, and when the stopper looks like it is about to fail in containing the violent energy inside, I throw it at the wall. CRACK goes the glass as it shatters on the broken surfaces of the ruined wall. The energy inside rushes out to fill the niches and cracks in the stone(?),broken pieces coming together to form more complete shapes before reattaching themselves onto the wall. Though it was a good effort, it is far from perfect, as the rest of the wall is still as stubbornly ruined as it is. "GONNA NEED SOME HELP HERE, SOMEBODY KILL THOSE SONS OF -------, THEY SHOULD [Redacted]. [Redacted] LITTLE [Insert beep here]........[move along, nothing to hear or see here]" (2nd action)

I then look down on my shield and pour ANGER and RAGE to refill its lose of energy. It growls back with obvious wrath, if the slightly shimmering red aura was any indication. (3rd action)

position myself so as the be in front of the most damaging attacks (two only, then retreat) if needed: not including the Anti-AG .

" Somebody take care of the mooks, i can probably handle some big hits"

Warped!

+2,000 Wall HP!

Shield recharged! You feel the recharger spark and sputter... it may not have enough energy to sustain many recharges!

I say use the forcefield generator

3x I quickly start repairing the 2nd wall through a bunch of contracted golems.

+32% wall repair! The contracted golems charge you probably too much!

The wall is complete! You now have an extra 20,000 HP wall protecting you!

We need to abandon the ancient generator. We likely only have 2-3 more rounds to defend, and if we focus everything in the main area, we'll have a better chance of victory.

Vote: Use the forcefield generator to buy time.

Action 1: Move to the main area.

Action 2+3: I cast Wall of Stone several times to fill in the holes in the second Ancient Wall. If the wall gets fully repaired then these spells reinforce the first wall.

Warp!

+4,000 Wall repair!

I grab the Deprecated Robot, and throw it at the enemies! GO!!! Attack them! Even if you aren't on our side. But you used to be! Do it!

The Deprectaed Robot smacks a Dark General at the end of your throw, doing 2,000 damage to the both of them! The Deprecated Robot beeps sadly, the sound warped under all the zombification...

Vote: (Edit: Don't) use the forcefield generator. The second Ancient Wall is being brought online, and with my actions that's a total of 26k healing. We'll need it more next round, or the round after that.

3 actions: The man in MTF uniform concentrates, and one single giant brick rises up where the destroyed Ancient Wall used to be.

BRICK

+6,000 Wall repair!

I guard the statue, putting myself between it and the enemies.

All actions:
I repair the first wall by absorbing its parts into myself, and projecting them outwards as a makeshift Ward of Dawn.

You throw yourself in between the statue and the enemies! ...But still behind the wall!

+6,000 Wall repair!

(x2)I throw a few dozen Flashbangs at the Dark General, hoping to blow him into pieces with the power of FLASH!!

If he's already dead then the Dark Archers are my targets


(x1)WALL DOG,WALL DOG,WALL DOG, WA-A-ALL DOG.Somehow, Markipiler's Pet Chica inexplicably is building up the wall...somehow

2,500 damage to the Dark General!

Wall completely repaired! You have 2 20,000 HP walls ready to go!

Blood pours from my torn out throat as the light fades from my eyes a last thought crosses my mind. 'I really hate dogs.' With that my vision becomes black and there is nothing.

A moment later I hear some sort of noise coming from somewhere and I start to open my eyes. 'Wait didn't I die?' I think to myself just as I open my eyes and see that I appear to be in a mostly blank white plain. Ahead of my I see what appears to be a TV screen sitting on top of a stand with a white wall as a backdrop and a red comfy couch in front of the TV. I then look to my left and I see endless white nothingness, I look to my right and again it's endless white nothingness. I look behind me and I see the same thing.

'Okay... I'm not sure where I am.' I think to myself as I stand up and take note of the fact that my throat is thankfully no longer torn open. 'Fucking wolf.' I think to myself as I rub my intact throat. Looking over at where the TV is I see that there is a mini fridge right next to it and I walk over to it. As I do I hear the noise again and after a few moments I realize it's coming from the TV. Looking into the TV Screen I see the other Players in the Defense mini game still fighting. The perspective of the TV it is giving a overhead shot of the battlefield showing where all the players where as well as the enemies and the sounds of fighting echoing out from the TV.

'Huh. Okay so is this some sort of spectator room?' I wonder to myself and after a moment I decide that I am probably not getting an answer and decide to focus my attention again on the mini fridge. 'Alright what do you have for me?' I think to my self as I place my hand on the latch and open the mini fridge door open.

Looking inside I immediately can tell that this mini fridge that it is bigger on the inside and I see what appears to be mile long racks containing various sodas, juices and alcohols. Some of which I am able to identify as having seen before but many others I am unable to. 'Okay... talk about a large selection. Hmm.' I think to myself as I study the labels for the drinks and I see that they appear to be alphabetize by name. 'Okay but I don't want to go rooting through it for hours to find what I want so there has to be some way to get what you want quickly.' I think to myself as I look at the contents. I then look at the backside of the door and I see there is a small screen and a keyboard right under it.

'Huh, maybe that's it?' I wonder to myself a I place a hand on the keyboard and I experimentally press the C key and the screen in a instant changes to show millions of drink items starting with a C. 'Okay that is handy.' I note to myself and I then type out Coca-Cola on the keyboard.

In a flash the screen was showing hundreds of different Coca-Cola products and flavors a few of which I knew of and a lot of them I don't think the Company ever made or thought of making. 'Coca-Cola Bacon? Coca-Cola Banana? Coca-Cola Blood? Coca-Cola Brains? Why the fuck were any of these made?!' I think to myself somewhat disturbed by some of the listed flavors. Finally I decide and type on the keyboard again and add Classic at the end and I am brought to Coca-Cola Classic. 'Hmm. Okay so do I just tap on on the screen?' I wonder to myself and I decide to try. After tapping the Screen I hear a click and turning back to look at the interior of the fridge I see the requested drink had been brought to the forefront of the fridge. 'Neat.' I think to myself as I pick up the aluminum can and I open up the cola.

Taking a small sip it appears to be a normal coca cola with nothing strange about it. 'Okay good. Hmm I guess I can sit and watch for right now and see how things are going for us in the mini game.' I think to myself as I walk over the the couch and take a seat and start watching the TV with cola in hand.


I decide to cheer for Krill13 in their effort to delay ??? by throwing a banana peel at ???'s foot. (1 CP)

Nobody else is in your little room. Perhaps nobody else in the Ruins has died yet.

Krill13 has received a cheer!

After recovering from my horrifying ordeal
I decide to do some sneaky stuff
I dress up as zombie Hitler
And go to the godmodder forces side
I bamboozle them with my wit and charm(brains~~~)
I integrete myself within their side
Then launch into a tirade of non stop angry german shouting
Nein Nein NEIN

How could you all be so stupid
You are all a dissapointement
Even with all this strength
My disappointment in you only sky rockets
You never do anything
Useless useless USELESS

After hearing this the godmodder entites feel the shame of being incompetant

But as a generous leader i will help you
I show them the Vials
They are full of black corrosive looking liquid
Drink this to instantly di.... I mena instantly achieve immobilisation alongside much pain
Then increase in strength of the pain,
Then you reach
NIRVANA as you pass away slowly and very very painfully
It's called venii of the blasklisk(venom of baslisk)

This will be the best thing that ever happened to you
I see that some of them are reluctant
So i start shouting at them again in german
Don't stay there like cowards
Betrayers of the state
If not drink
Prove your loyalty to the godmodder
No godmodder entity can say no to that

Snake poison sales man zombie Hitler

did i achieve my goal
Yes i did
But the sacrifices made
They were necessary
Sometimes you gotta do unpleasant stuff FOR THE GREATER GOOD

Somehow, you convince a Dark General to take the drink, killing them! You're not sure how any of that worked out, but hey! If it works, it works!

----------

V:

The enemies commence their assault! Examon and Infinity Jageer bombard your first wall with aerial attacks, dealing 14,000 damage! The two Black Wolves and the Deprecated Robot break through your first wall and deal 2,000 damage to the second, though they take significant damage themselves in the process! The Infinity Jaeger splits and becomes 2 of itself!

In the Darkness II, the Dark Archers and Black Wolves launch a vicious assault on the power generator! Altogether, they deal 12,000 damage! The Power Generator has taken too much damage! It can no longer operate!

All the electric lights shut off. For a moment, everything goes dark. You can only hear the growling of the wolves, the grunts of the generals, the rattling of the Dark Archers...

And then a light! It's coming from the godmodder statue! Wait, is that its pointer finger?

Suddenly, a beam of light shoots out from the Godmodder Statue's finger, moving in a straight line to instantly penetrate straight through the Anti-AG's chest! Clutching his chest, he crumples to the ground!

------------

The lights come back on. The overhead lights, this time.

You're in some kind of massive stone temple. The electric lights hanging high above you have everything illuminated. You don't see any enemies anywhere.

The Godmodder Statue is pointing towards a giant obelisk, a significant distance off from your defensive position. The obelisk is glowing, evidently from the beam of light. More likely than not, the Obelisk will provide a means out of here.

It... looks like you did it!

A decent distance away, you see the group next to a broken and busted power generator! They warp back to the main area, and captain.cat drags himself off the floor, winded but otherwise totally fine.

Excellent! Take a moment to breathe. You'll be moving on momentarily.

-------------

You won the Defense Mission! Congratulations! Your overall grade is a C+ - you got many of the side defenses working, but the Godmodder Statue dropped to low health, and you failed to protect the Power Generator until the end.


THE TEMPLE:

Crumpled body of ???

[N]Deprecated Robot: Dormant3,000 HP, 4,000A (stronger if zombified)(can't be zombified by Players)(???)

Ancient Trench w/Spikes: Ready! Deals 2,000 damage to attackers!

Ancient Wall: 0/20,000 HP (protects everything)(x2 healing)
Ancient Wall: 18,000/20,000 HP (protects everything)(x2 healing)

Ancient Forcefield Generator: Use once to completely protect Godmodder Statue! (Has a bonus prize attached)

[N]Godmodder Statue: 7,500 HP (dormant)

Teleporter (Use one action to teleport to The Darkness II)

Path to Exit

[AG]ExoSkeletal: 5,000/5,000 HP
[AG]DragonOfHope: 5,000/5,000 HP
[AG]Daskter: 5,000/5,000 HP
[AG]Eyowe: 5,000/5,000 HP
[AG]Strider: 5,000/5,000 HP
[AG]Gnich: 5,000/5,000 HP (next attack does triple damage, plus inflicts effects on nearby enemies!)(Recharging Thorn Shield, protects from 2 attacks and damages attackers, recharge one use for one action)
[AG]Crusher: 5,000/5,000 HP
[AG]ParadoxDragonPaci: 5,000/5,000 HP
[AG]DanganMachin: 5,000/5,000 HP
[AG]Captain.cat: 5,000/5,000 HP
[AG]FlamingFlapjacks: 5,000/5,000 HP

THE DARKNESS II:

Ancient Wall: 21% repaired!

Shield generator: Grants recharging 2,000 HP shield to Power generator!

Teleporter (Use one action to teleport to The Darkness)

[N]Busted Power Generator
 
Race - VII
"This is it Valla. You really shouldn't have underestimated us. For one like you, it seems only appropriate to end your existence here in chains." ES paused. "More like with chains in you, but details. I may have lost that neat shotgun to the Curse of Repetitiveness, but I still have other law powers... such as this! ORDER DIMENSION!"

Chains tipped with spikes burst out from the ground beneath Valla, as well as the air around and above her. Snaking through the air, they seek to stab into her. Even a single hit will spell certain doom at a lowly 1 HP, after all. These are Justice Seeking projectiles, far more accurate than regular seeking missiles, and so will follow Valla wherever she goes and will see through any illusions, clones, dummies, or other alternates. They are also equipped to be the long arm of the law. If dodged or redirected in any way, they will explode into shrapnel to lacerate the offending party. Ordinarily, shrapnel might only be an inconvenience, but again, 1 HP. If blocked, the spike is equipped with a Drill of Judgement, capable of piercing most forms of attack shield or barrier that can be created by a countering Villa, so will penetrate and stab her anyway. They are literal spikes on a chain, so cannot be reasoned with, bribed, or pleaded to. They will not stop coming, ever, until Valla is dead.

And, as before, the yell and gesture that came with the attack was just for dramatic effect and has nothing to do with it, so even if Valla stops that the attack will happen anyway.

While all that is happening, Amelia asks the allied Replica Player to attack the last other surviving Replica.

Valla opens several portals immediately in front of the spike chains, causing them to eternally go into the portals! The spikes almost explode into shrapnel, but you're so far away right now the shrapnel would just hurt you instead! One of Valla's actions is gone!

FOCUSED ACTION:
I hop over to the red replica truck.
"Hello Valla. YOU CAN'T ESCAPE MATH"
I proceed to drop a giant bomb onto the back of the truck, and then flextape it to the flatbed back. When it explodes it'll leave no remnant of the vehicle. And probably not of the replica player carrrying it either.
I tip my hat to Valla (a hat I only just barely started wearing) and backflip back over to Green Team's vehicle.

Valla, having already had her actions wasted by ES with all probability, is helpless as the bomb ticks down. The comically large fuse and timer both noting the countdown to her team's demise.


The green team replica player is given a high five, congratulatory smoothie, and asked to stunlock the ??? a bit more this round, just in case.

Valla uses a patented flextape remover to quickly scrape off the flextape, heave up the bomb, and toss it off as the Replica Player desperately struggles towards the finish line! 2 actions burnt!

Valla, no doubt either low on blocking or about to meet her end for this challenge... Sees me right next to her. I'm not looking to great.

"Sorry about not being here last round. I think I ceased to exist for a moment." I grunt, fighting the sensation of my everything disappearing. "I think I ended up in the nothing. the void outside of reality somehow. Not a good thing for one's health."

Valla looks down. She sees that both herself and the replica player are surrounded by the same caustic, reality eating Nothing The Quiet Watcher described not too long ago to The Writer. I chuckle humorlessly.

"Don't bother trying to move past it. If you do... Well, I can tell you from experience that ceasing to exist isn't pleasant. It isn't painful. It isn't weird. It's beyond description because it lacks anything to describe... Just like your vaunted freedom. Freedom from everything means being bound to Nothing." I wave, giving a nasty smile. "So go ahead. Want to be bound to Nothing? See firsthand what it is like."

The Nothing surrounding the Replica Player and Valla and being caustic to their existence came from me. I've bought myself some time expunging it from my system. How much is up in the air.

Valla desperately waves at the nothing, conjuring fans, wind, anything to get the Nothing away! She eventually settles on Nothing-proof armor, burning her last action! Phew!

"Heh, sorry Valla."

THREE ACTION FOCUS - LEVEL 3!: I burn 3 levels of super gauge to finish juicing up the engine, which bursts a giant gout of energy, some of which goes right towards Valla.

Valla: Ha... phew... I dodged Pionoplayer's big attack, Alastair's big attack, and Eternalstruggle's big attack! Now, I should be safe!

Valla: Wait, is that a random gout of energy!?


Valla gets roasted completely!

Valla slain!

Valla crumples to the ground. She'll revive when this is over, of course. But the struggling Replica Player has nothing left, now...

[aleph+bet+gimel] Leah sighs, a bit tired out at this point in time, and just chucks a hard, fast can of lemonade at the replica player with the intent to take them down for good. It misses-but the can of lemonade's ultra-pressurized contents come spewing out. Not coincidentally at all, the blast of lemonade is pointed opposite to the finish line, IE, any blast would knock the replica player backwards, with no hope for even an atomic iota of mass to cross the finish line.

The Replica Player is knocked 1 unit of distance back, making it take 2 turns to reach the finish line now! If it could feel emotions, it would probably be having a panic attack right about now!

OBJECTION! The amount of trouble Joebobs have caused in the past is a clear sign that the Doctor and everyone else very much DO have a reason to be frightened of any newborn JOEbob.

Really though, given this and their many exceedingly improbably feats of logical reasoning the JOEbobs pull off, clearly they possess some deeper ability to manipulate the fabric of logic and the universe. Damn JOEbobs aren't just great lawyers, they're reality warpers I say!

Might as well throw out some action for this turn. The others seam to be dealing with Valla, I might as well poke the ???. So I proceed to take a GIGANTIC hypodermic needle and stab ??? with it. I draw back the plunger to such up a bunch of blood and viscera and shit. Then I unfold my pocket medical laboratory and begin running a bunch of DNA and toxicological tests in hope of finding out what ??? is and what it's been up to.

You stab the ???, gaining a blood sample! Hmm... it seems the ??? is definitely some type of boss! You can tell from this DNA sample here that its killed many people, Players in particular, in the past. Mm-hm. Mm-hm.

The ??? appears to be in a bit of pain.

First, I fire a generic energy blast at the enemy team, aimed at Valla or the Replica Player. The exact target really depends on who's left. (x1)

On the Red Team's course, I place a minor barricade to slow anything still alive from pushing onwards. With a mighty toss, I launch an force field generator into the area just ahead of the Red Team. There, the generator activates and deploys a force field to block the course, the energy barrier a lovely shade of pink. If the Red Team wants to reach the end of their course, they'll have to waste energy getting through the force field before them. (x1)

Finally, as everyone else should have output enough firepower that another action is pointless in changing the end result, I try to delay ???. Pulling out a convenient barrel from out of storage and viciously stab it with a wooden spear. Positioning the punctured barrel correctly, I let the oil that filled the barrel flow out and directly onto the ground behind us. After all, what race is complete without a oil spill to screw over the one's behind you? (x1)

Replica Player slain! Red Team is completely eliminated!

The barricade is placed! Its totally unnecessary, but it is there.

The ??? is running so fast, they'll almost certainly slip on the spill! Excellent!

-----------

You take a moment to breathe as your car, damaged but intact, squeaks across the finish line. Behind you, the ??? slips on the oil well. That'll delay him by a minute.

Red Team is all dead. You've finished! You... you did it! You did it! VICTORY!

AND IT SEEMS, AFTER THE MOST INTENSE RACE OF MY CAREER, THAT LOSER TEAM HAS WON THE DAY!

CONGRATULATIONS TO LOSER TEAM AND ALL ITS MEMBERS!

AS PROMISED, YOU WILL NOW BE PRESENTED WITH YOUR PRIZE! THE STASIS ORB!

AND ALSO THE ABILITY TO CONTINUE TO THE NEXT PART OF THE RUINS.

NOW, PLEASE VACATE THE PREMISES, AS THE RUINS WILL SOON SELF-EDIT AND ELIMINATE THIS ROOM, KILLING ANYTHING LEFT INSIDE!

YOU HAVE ONE TURN UNTIL THIS HAPPENS.


On a pedestal near the finish line, you see it... the Stasis Orb!

You walk up and take it for yourself. Now, it's yours!

Valla drags herself towards you, having been revived as the race ended. The other Replica Players, save for the one on your team, are gone.

Valla: W-wait! Please! I admit it! I admit defeat!

Valla: You've... convinced me to see the truth... that... that...


Valla's mouth is twisting into all sorts of weird shapes trying to pronounce the words...

Valla: Freedom... isn't... the... only... thing... someone... needs...!

Valla: Sometimes, you have to have... less... freedom... in order to have more freedom later! Okay! I get it!

Valla: Now, listen, I'll be willing to temporarily restrict my freedom and make a deal, if you'll work with me!

Valla: Give me the stasis orb and the ore of orichalcos! I'll combine them with my ingredient, and I'll bring the Power Lock to you as soon as its done!

Valla: I...


Valla struggles to say it...

Valla: ...Promise!

Well, what will you do? You have one turn to decide, then you'll need to move on before the Ruins shift and/or the Anti-AG catches up!

-----------


[ANTI-AG]???(Approaching from behind, but not fast enough)

Valla: 5,000/5,000 HP (countering ability!)(bodyguarding Replica Player!)

PLAYERS:
Eternalstruggle: 2,000/5,000 HP
ThatRandomGuy: 5,000/5,000 HP
Alastair Dragovich: 4,000/5,000 HP
Piono: 5,000/5,000 HP
The Nonexistent Tazz: 2,000/5,000 HP
CaptainNZZZ: 5,000/5,000 HP
General_Urist: 5,000/5,000 HP
GoldHero101: 2,000/5,000 HP
Replica Player: 5,000/5,000 HP
You have the Stasis Orb!

OOC: You get the sudden feeling that this is a pretty important decision, whether or not the Power Lock should be allowed to exist...
 
Rooms - VII
Well, that worked. Chests, everyone!

I open the Big Chest.

You crack open the Big Chest! Inside is a piece of VITAL LORE INFORMATION!

"Replica Players have no emotions, feelings, intentions, or attachments."

Well, that was definitely vital.

Action 1-3: I read the book I got from the chest and brace myself as I open the small chest

You open the Small Chest! Suddenly, a GIANT Spider crawls out and bites your head off! You would scream, but you can't because the spider bit your head off! 4,999 damage to you!

The quiet watcher sighs before setting the switch to have what had to be a trolley hit JOEbob, as he clearly didn't figure out the obvious trap and wasn't someone that the quiet watcher really cared about beyond as another Player. Besides, if this was a trolley question, then that means that other people that chose to handle the mystery rooms would be walking along the tracks down path A at some point, which meant that this was the better option for everyone, barring a major subversion of expected norms.

He then pauses and opens a dimensional doorway up to let him see along both of the tracks, just in case it really was a subversion of the expected norms.

You flick the switch to have the trolley hit JOEbob!

You attempt to open dimensional doorways, but nothing happens...

I got it! I'm on a role now! I kick open the fancy chest.

You kick open the fancy chest! Inside, you see a bottle of fancy perfume! Suddenly overcome with a need to smell good, you take out the fancy perfume and spray it all over yourself! Oddly, the perfume bottle is not filled with perfume, but is instead filled with caustic poison gas. 4,999 damage to you!

well, just in case the update terminal or whatnot ended up being wrong, I attempt to heal myself with 2 actions and try to spend a third on rolling off the tracks, including the section of the tracks I am tied to, but not much of the rest. If you can't break the door, shatter the wall holding it up! I also try some free action hoping and stuff to find out if that's blocked, and talking.
Because it would be pretty stupid to wait patiently for a train to run me over if it turned out I could have totally gotten up, or something.

The update terminal was not wrong.

So far we found the key and the truth on the nature of JOEbob himself... if we manage to get last piece of lore now, I heal whoever's is injured...

If that's not the case...

I look at the wooden chest with a pinch of wariness but get ready to open it if we havent found it yet.

You've found the piece of lore, so you decide you might as well save yourself one painful trap.

Meanwhile, on the railway...
JOEbob, having engaged the universe in rational debate to allow him to know the truth that was just discovers, gasps in surprise at the revelation. having discovered this truly fascinating history to his own self (and the heights he could reach if he became a Godmodder, should have gotten himself on his side during the goanna thing), he takes into account his newly confirmed powers in order to explain quite clearly to the rope that has restrained him why and how it should relinquish its hold over his flesh, providing several scintillating arguments such as that he has previously been demonstrated as being a major source of fear in several beings, including doctors and murderous politicians, even while in seemingly desperate straits, implying that he is capable of quite fear-inducing and devastating effects. as a result, if the rope does not relinquish its hold, it should expect to be destroyed or otherwise harmed in a grevious manner through some means, such as the spontanous explosion of several atoms and molecules hovering over its edges which would logical be quite easily shattered by JOEbobs voice (which causes death in 92/100 counterarguers and bystanders), which would allow him to, without requiring any player powers, cause easy nuclear fission, real nuclear fission-the closest an atom can come to death, you see-, without the creativity limitations that would limit him should he have used his player powers to do so. In fact, one might argue that the rope has made a mistake in temporarily binding his action capabilities of the player sort, as those have yet to cause any significant fear, while the ability to engage anything including bullets midflight in a rational debate with a quite large quantity of reasonable arguments has caused fear so large as to have hundreds of anti-joebob organizations throughout the multiverse hounding him. However, the barrier of the ruins should delay them for a time sufficient for the conclusion of this debate and retrieval of the godmodders critical soul weakness, as may the array of doors they would not be aware of how to navigate. for all these reasons and several more, the rope would be best off relinquishing its attempt to restrain JOEbob (which clearly wouldn't have worked regardless, due to the mechanics of atomic forces at high speeds and their effects accelerations over time as opposed to the hard stops we perceive them as (due to their rapid falloffs with distance) allowing him to move through any ordinary matter without obstruction as long as he is capable of doing so with a sufficient speed), and if it were to not do so, it will simply be removed from reality through the rational debate that has been expressed in these minutes.
Did you get all of that?


Yes
>
No

(((nullpost for primarily humorous purposes- though i suppose I would not be opposed to the rope being convinced by my arguments and freeing me, I don't particularly expect it to happen.)))

The rope tying you to the tracks also included a mouth gag.

-----------

As ??? warps in behind you, the Players within the Treasure Room quickly use the key and clear out! Time to move on, yes sir!

-----------

Karpinsky blinks. He remembers using the key and going through the... thing to get here, but he doesn't remember anything after that...

He's on a platform! In a room with two tracks! On one track is a tied-up JOEbob, and on the other track are five tied-up people! Karpinsky tries to focus on them to see who they are, but he can't quite make out their forms...

On his platform, there's a lever! Karpinsky immediately knows that this lever will flip the tracks from one side to the other, and that the tracks are currently set up so that a train will hit the group of five people! And worse - there's a train coming! There's only barely enough time to flip the lever! What will you do? The train looks small-ish, and could potentially be stopped by a decent-sized object... but your Player Powers don't seem to be working! No!

------------

Winkins blinks. He remembers using the key and going through the... thing to get here, but he doesn't remember anything after that...

He's on a platform! In a room with two tracks! On one track is a tied-up JOEbob, and on the other track are five tied-up people! Winkins tries to focus on them to see who they are, but he can't quite make out their forms...

On his platform, there's a lever! Winkins immediately knows that this lever will flip the tracks from one side to the other, and that the tracks are currently set up so that a train will hit the group of five people! And worse - there's a train coming! There's only barely enough time to flip the lever! What will you do? The train looks small-ish, and could potentially be stopped by a decent-sized object... but your Player Powers don't seem to be working! No!

-------------

Ranger Strider blinks. He remembers using the key and going through the... thing to get here, but he doesn't remember anything after that...

He's on a platform! In a room with two tracks! On one track is a tied-up JOEbob, and on the other track are five tied-up people! Ranger Strider tries to focus on them to see who they are, but he can't quite make out their forms...

On his platform, there's a lever! Ranger Strider immediately knows that this lever will flip the tracks from one side to the other, and that the tracks are currently set up so that a train will hit the group of five people! And worse - there's a train coming! There's only barely enough time to flip the lever! What will you do? The train looks small-ish, and could potentially be stopped by a decent-sized object... but your Player Powers don't seem to be working! No!

--------------

Cephalos Jr. blinks. He remembers using the key and going through the... thing to get here, but he doesn't remember anything after that...

He's on a platform! In a room with two tracks! On one track is a tied-up JOEbob, and on the other track are five tied-up people! Cephalos Jr. tries to focus on them to see who they are, but he can't quite make out their forms...

On his platform, there's a lever! Cephalos Jr. immediately knows that this lever will flip the tracks from one side to the other, and that the tracks are currently set up so that a train will hit the group of five people! And worse - there's a train coming! There's only barely enough time to flip the lever! What will you do? The train looks small-ish, and could potentially be stopped by a decent-sized object... but your Player Powers don't seem to be working! No!

---------------

Bill Nye blinks. He remembers using the key and going through the... thing to get here, but he doesn't remember anything after that...

He's on a platform! In a room with two tracks! On one track is a tied-up JOEbob, and on the other track are five tied-up people! Bill Nye tries to focus on them to see who they are, but he can't quite make out their forms...

On his platform, there's a lever! Bill Nye immediately knows that this lever will flip the tracks from one side to the other, and that the tracks are currently set up so that a train will hit the group of five people! And worse - there's a train coming! There's only barely enough time to flip the lever! What will you do? The train looks small-ish, and could potentially be stopped by a decent-sized object... but your Player Powers don't seem to be working! No!

--------------

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 5 unidentifiable people!

Train Track Split B
JOEbob: 1/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

The quiet watcher: 5,000/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 5 unidentifiable people!

Train Track Split B
JOEbob: 1/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Karpinsky: 5,000/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 5 unidentifiable people!

Train Track Split B
JOEbob: 1/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Winkins: 5,000/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 5 unidentifiable people!

Train Track Split B
JOEbob: 1/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Ranger Strider: 1/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 5 unidentifiable people!

Train Track Split B
JOEbob: 1/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Cephalos Jr.: 5,000/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 5 unidentifiable people!

Train Track Split B
JOEbob: 1/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Bill Nye: 1/5,000 HP
 
Defense - VIII
I jump into the darkness to celebrate our victory!

There isn't any Darkness left with the overhead lights, so you run face-first into a wall instead!

Suddenly as I am sitting on the comfy coach drinking a the Cola watching as the fight ends my vision instantly shifts and I find myself laying on the ground. 'What the?' I mentally wonder to myself and I sit up quickly and look around. After a moment I realize I am back in the defense Mini game room. 'Oh... Okay I must have been revived when the game ended.' I think to myself as I look around and stand up.

After a few moments I realize that next to my feet is my combat knife that I lost earlier, Quickly I pick it up and sheath it in it's scabbard that is attached to my belt. After that I go over to check the Crumpled body of ??? to see If I can identify who or what it was. Then after that I'd go make sure that either I or someone else gets a hold of the bonus prize from the shield generator before we leave the room. After all it would be a little annoying if we lost out on a prize because we forgot to check it before leaving.

'Well I hope everyone else is doing alright, Both in the other rooms and those who are fighting Verraad at this moment.' I think to myself.

You check ???'s body briefly. The majority of it is covered in clothing, but... on its gloves... you see the familiar dual-crossed swords symbol.

I examine the Godmodder's statue, the power Generator and the Walls before moving on

The Godmodder Statue is pointing, the power generator is busted, and the Walls you constructed are still standing.

i take a look at my shield, and just try to repair it if i can. I also go to the statue of the godmodder and observe if he has anything to offer besides the pointy beam.

Your shield can't be repaired! Alas. Something about the curse of repetitiveness.

The statue of the godmodder has nothing to offer but to serve as an indication of your progression. It laughs at you, or it would, if it was capable of doing anything.

Maybe I can take the beam from the statue to use as a weapon...

You try to cut the beam hand off the statue, but find that the statue has now become rock-solid and invincible with the challenge over. Couldn't it have done that earlier??

I make a vlog about everything that happened
And send it to the outer gods
Then i run around trying to find the concept of sharpness
I find it hidden in the threads of reality
I form a new connection with it and myself
Now every attack done by me will have sharpness+666
Now that i have done that
I test out my attacks
And cut anything that's looking funny at me
Mostly the ground and pg entities
How do i do all this chopping/cutting action
I made a sword made of bones
This power is soo damn convenient

You try to make a vlog, but the Temple doesn't have an internet connection! The past Players who may or may not have built this place really didn't equip it with the appropriate facilities!

All the PG entities are dead right now.

------------

ExoSkeletal65 moves over and grabs the Ancient Forcefield Generator's bonus prize! It's... an aesthetic-only godmodder plushie. Squeeze it! Hug it! Try not to get murdered by it! And it's so cute! The perfect souvenir to use as a gift!

With that done, everyone moves along the path to the exit. Eventually, they reach the walls of the room, and see a singular minecraft stone button... Press it, and you're on your way!

------------
 
Race - VIII
I look at Valla.
"No. Something we've learned along the way is that our powers, as they exist right now, are slowly draining reality dry. If we made the power lock... Well, our powers would keep draining reality dry.
The Godmodder's power needs to be stopped, but once the power of the Players is no longer needed it needs to end as well.
"

I vote for no on allowing the Power Lock to be created. It would be a useful asset but... we don't know if we'd be able to destroy it.

Valla: W-What...?

I look into Valla's face...

"I'd have to agree with Piono. We have played God enough."

...

I vote against Piono. We do NOT have a second chance to fight the Godmodder. ANYTHING that provides an edge is fair game, and the player power lock provides that edge.

You also want to mass-produce psychic amplifiers, despite lacking a detailed analysis on the effects of giving everyone in the world access to superpowers.

The effects are almost universally beneficial. Superpowers are better than no superpowers.

Also, I have mind control powers, and we've established that A: players always have an available communications channel that works across sidequest boundaries, and B: replica players don't have any sort of free will. Thus, I mind-control the Replica Player and have them also vote to give Valla the macguffin to complete the Player Power Lock.

Don't think it's the right kind of telepathy to do that.

The Replica Player will not give you voting backup here.

Valla: Me! I vote that the Stasis Orb is given to me, too!

[aleph+bet+gimel] "No." Leah says.

"This is probably personal on my part, but, I don't want to even see that thing exist. I'm not even sure I want the power I have right now as a person, let alone as a Player, and let alone for eternity. I'm with Piono on this one. Given our Player Power will apparently run out exactly when Verraad is going to unleash his end-reality attack, I'm fairly sure that defeats most of that Crusher guys' argument. And quite frankly the idea of a perfectly-immortal JOEBob after what we've just received on the matter is... Unsettling."

"If you want to run off to just try to relax after all of this I'm not sure anyone'll give you shit for it. Come along and I'm destroying the Orb and the Ore as soon as I can just so you can't get ideas. Bottom line, no."

Leah seems utterly resolute on this.

Perhaps she'll be resuming her tale after this round? I'unno. I've been busy IRL.

Valla: The... the Ore, too...!

Imagine being cheered upon in your banana peel schemes only to trip on one yourself. That's how Eyowe feels right now. Mostly because that's literally what happened to him, definitely explaining why he couldn't do anything this turn.

...

------------

Valla: Okay... so you're not going to allow the Power Lock to come into creation...

Valla: ...

Valla: FINE! THAT'S FINE! YOU... I DON'T NEED YOUR HELP!

Valla: EVEN WITHOUT THE ORE OR THE ORB, I'LL FIND A WAY! I'LL MAKE THE POWER LOCK BEFORE REALITY ENDS!

Valla: DEFINITELY!

Valla: YOU'LL BE SEEING ME AGAIN! FOR SURE! HA!


Valla runs off to teleport out of the Ruins, chanting freedom the whole way.

You have a feeling her character's story is now over, and you definitely won't be seeing her again.

OOC: With this decision, you are locked out of the Fake Golden Ending.

----------

Well, with the decision on what to do, or rather not do, with the stasis orb made, its time to leave!

You rush to the exit as the walls of the racing zone begin to grind and turn. Reaching the minecraft stone button just in time, you press it, and are teleported far away...

The Anti-AG is not as fast as you were, and is left behind as the walls close in...

----------
 
Rooms - VIII
I flip the lever to Joebob. We must never allow one to survive! for reality itself!

You flip the lever to eliminate JOEbob! Of course, this will only eliminate JOEbob until the quest is over where he will then come back alive again.

...........oh you have got to be kidding me.

Action 1-3: I look at the tracks, and decided to flip the lever to JOEbob side of the tracks.

Lever flipped!

I flip the lever to JOEbob.

Lever flipped!

The quiet watcher frowns. The first track didn't have anyone on it when he first threw the switch, and now five people had appeared when he looked back. Something was wrong, and he wasn't fully certain of what that was beyond possibly being a trap for the complacent or some kind of committee requirement. He quickly moved over to the door before he waited, preparing himself for some very unfortunate outcome just in case whatever was supposed to happen didn't.

You move over to the door, quickly jumping across the tracks so as not to block the train!

...What? where does it say that?
Yes, most player power creations die and stop moving after a while, but some entities become Real. plus, as long as we don't make new stuff to forget about, a player can sustain worlds of good stuff. unless I'm missing something about the source of them, the problem is avoidable and may even be negated by the power lock. Even if players can't make permanent non-dying matter, that just means the players need to be careful and only use their powers to affect existing manner and improve it, if making eventual-death matter is a problem!
(my vote is for the power lock.)

[x3??] I was only unable to take actions last turn. that has expired as stated last turn. it said unable to use actions next turn. Additionally, it is clear there are currently multiple JOEbobs, because multiple people are choosing... Each JOEbob, possibly in unison, having not been said to have their powers nulled, gathers a swarm of dust specks from throughout the tunnel with telekinesis,ripping bits of the tunnel apart or conjuring rock to mimic that appearance, the swirling clump of matter plopping directly in front of the trolly and stopping it flat.
If the incarnations have a shared action pool and I can only do this for 3 of the locations, I chose the first three to have '5' chosen instead of '1', and if there are 2 or 1 such locations, I stop a random selection from the others.




(((OOC:
I get a feeling the 5 indistinct beings are Also JOEbobs. Something about the setup seems like it.
I know it's not exactly sound evidence, but there are 6 of the choices, and a total of 6 beings in each choice... I dunno, something about it seems off if it's not 6 JOEbobs.
maybe i'm just arrogant though. or would it be arrogance? I am suggesting moniker wants to force me to be run over by 6 trolleys at once.
...whatever.
)))

You attempt to gather dust! But the tunnel is perfectly tidy...

------------

The train speeds toward the Players, moving at the last second to SLAM into JOEbob in everybody's route!

JOEBOB SLAIN! He is eliminated for the rest of the Rooms.

------------

The quiet watcher looks around. What? He's still on the train platform. There's still people tied up on the tracks, and there's still a train coming! Did he go back in time??

He looks at the tracks. Karpinsky is struggling on one side of the tracks - the side the train will go to if the lever is flipped! On the other side are four strangers, equally bonded... you still can't quite make them out...

Quick! You have to do this again! The train is coming, and while it could be stopped by an object of significant size appearing in its path, your Player Powers don't seem to be working! What do you do?

-------------

The quiet watcher looks around. What? He's still on the train platform. There's still people tied up on the tracks, and there's still a train coming! Did he go back in time??

He looks at the tracks. Karpinsky is struggling on one side of the tracks - the side the train will go to if the lever is flipped! On the other side are four strangers, equally bonded... you still can't quite make them out...

Quick! You have to do this again! The train is coming, and while it could be stopped by an object of significant size appearing in its path, your Player Powers don't seem to be working! What do you do?

-------------

Winkins looks around. What? He's still on the train platform. There's still people tied up on the tracks, and there's still a train coming! Did he go back in time??

He looks at the tracks. Karpinsky is struggling on one side of the tracks - the side the train will go to if the lever is flipped! On the other side are four strangers, equally bonded... you still can't quite make them out...

Quick! You have to do this again! The train is coming, and while it could be stopped by an object of significant size appearing in its path, your Player Powers don't seem to be working! What do you do?

-------------

Ranger Strider looks around. What? He's still on the train platform. There's still people tied up on the tracks, and there's still a train coming! Did he go back in time??

He looks at the tracks. Karpinsky is struggling on one side of the tracks - the side the train will go to if the lever is flipped! On the other side are four strangers, equally bonded... you still can't quite make them out...

Quick! You have to do this again! The train is coming, and while it could be stopped by an object of significant size appearing in its path, your Player Powers don't seem to be working! What do you do?

-------------

Bill Nye looks around. What? He's still on the train platform. There's still people tied up on the tracks, and there's still a train coming! Did he go back in time??

He looks at the tracks. Karpinsky is struggling on one side of the tracks - the side the train will go to if the lever is flipped! On the other side are four strangers, equally bonded... you still can't quite make them out...

Quick! You have to do this again! The train is coming, and while it could be stopped by an object of significant size appearing in its path, your Player Powers don't seem to be working! What do you do?

-------------

Karpinsky struggles against his bonds. He doesn't understand. He was controlling the lever a moment ago! Why is he here now??

-------------



TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 4 unidentifiable people!

Train Track Split B
Karpinsky: 5,000/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

The quiet watcher: 5,000/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 4 unidentifiable people!

Train Track Split B
Karpinsky: 5,000/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Winkins: 5,000/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 4 unidentifiable people!

Train Track Split B
Karpinsky: 5,000/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Ranger Strider: 1/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 4 unidentifiable people!

Train Track Split B
Karpinsky: 5,000/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Cephalos Jr.: 5,000/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 4 unidentifiable people!

Train Track Split B
Karpinsky: 5,000/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Bill Nye: 1/5,000 HP
 
Back
Top