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Defeat The Godmodder

Lil' Drainy gets a Timer. This Timer allows him to time his defense drain correctly through the Time Powers that are also imbued into the watch, so that Lil' Drainy always goes first, so all the other attacks that occur against a target Lil' Drany drained of defense would be calculated using that defense.
 
Noticing the Return of the Dark Controller in the DUNGEONSCAPE I decide to add onto the mind control resistance.

Action:

'I wish for a psychic disruptor, It is a device that will disrupt attempts to Mind Control AG entities by sending out a constant white noise into the mental realm making it very difficult for mind controllers to concentrate while their mind is continuously bombarded by white noise.' Suddenly in the DUNGEONSCAPE a Large boxlike drive that has a couple of generators attached to it pumping red energy into it. It is the psychic disruptor! After a few moments it hums to life and starts sending out a pulse of red energy into the air that covers the whole DUNGEONSCAPE!

The Dark Controller as they are preparing to mind control someone suddenly hears a quite annoying noise but looking around it can't see where it is coming from. It tries to ignore it but it still troubles them making it even harder to concentrate on top of the fucking yodeling and that never ending bell ringing.
 
On the off chance that JOE's plan will work, I dream.

Meanwhile, everything seems to be handled in the main hallway, so I turn to the dungeonscape. Piono thinks back to all the things he's been through, everything he has fought for, and failed to protect. He closes his eyes, and remembers.

Distant Memories summoned in the Dungeonscape, they float around and occasionally intercept enemy attacks, disrupting them and weakening their effects.
 
Oh what's this, there's now a Compressor to help boost weaponry creation/modification. Back to the forging board as they say!

Since guardbot wreckage is probably all used up I'll have to make do with what's around me, a pity oh well. Hopefully the Forge-Compressor combo will prove effective enough for my beloved Spearnir.

As I have already recently improved Spearnir's reloading mechanism I turn my attention to the spears it fires, its damage output. Compressing one of the hand sanitizer containers for easy access to hand sanitizer I then carve out a hollow chamber in every spear, filling them with pressurized hand sanitizer. Next I carefully slip stray pieces of metal into each chamber at just the right angle that should the spear hit something head on at high speeds the metal will create sparks and ignite the hand sanitizer. After all, while being shot with a spear is pretty horrible being shot with a spear and then coated in flaming hand sanitizer is even worse. (x1)
 
Breaking Bad - XIX
I attack the guard and leave.

You hurl useless insults at the guard, attacking him emotionally, and then leave to go back to your cell room.

I jump out, stab one of the Guards with my Zappy Knife, and then run back behind the barricade before I can get shot.

Guard stabbed. His average condition? Reduced to poor.

"I got the Tranq Sniper, don't worry about him!"

Action -
I go ahead and finally use the Jammer on the Tranq Sniper, jamming it against the wall! It's gun also gets jammed!

You use the Jammer at last! The Tranq Sniper immediately finds its weapon jamming up... it manages to get it unjammed in time, but it has to use one of its actions to do so!

I gather the crappy replica players and scatter them among the real players on the front lines in the hopes that enemies will attack the replicas instead of my allies.

I DREAM that I too will be given extra actions for having missed updates.

The sniper is confused, still disoriented. He'll almost certainly attack a fake Player. And that's both his attacks taken care of.

DREAM

Action: I fire the Drainhook into the remaining lights in the main hall, draining as much as necessary to fully charge the Shock Railgun.

The Main hall is now in almost complete darkness. +.2 charge, due to a curse of repetitiveness demerit.

Also, Crusher, I noticed you've been temp-banned from the forums. Once your ban has expired or been repealed, you can keep posting.

[0] i DREAM
[1] I make sure Morpheus looks like a rock-ish cloud,fix the illusion god of dreams to have a 3-round fortress, and make sure the Good Of Dreams is hiding his divine energy. Then I turn all the air into cotton candy. Willpower will make it so!
but that doesn't actually make any seWILLPOWER. WILL. MAKE. IT. SO.

(Hey, can anyone not busy with a different free action thought do DREAM? that is help morpheus if is do.)

DREAM.

Morpheus is now masked in an amount of confectionery.

The Tank analyzes the situation!
It gains new abilities! It's now immune to mind control, and this turn, it will choose to buff the defenses, causing them to vastly lower a entity's power when they enter the Dungeonscape!
It will then buff entities to be immune to mind control if it isn't given more orders in the following turns.
GUN
GUN
GUN WILL SAVE US ALL
GUUUUUUUUUUUUUUUUUN

You buff the tank, making it immune to mind control and raising the outer dungeonscape defenses to 30%! Beware, however... the Elite Ten won't be instant-killed by the Outer defenses! Only weakened.

The tank feels so proud of itself. Its definitely the tank doing all the buffing work, and definitely isn't your Player power doing the work and giving the credit to the tank to make the tank feel better about itself. The tank is tearing up, finally feeling as though it is useful and has a place in this world.

no

by the way why is the screwdriver not in my inventory

Its just a screwdriver, I didn't believe it particularly important. You do have it, though.

Okay, my next guess for your plan... uh... you're somehow going to build a monument to the glory of Moniker, and use it to worship me! Am I right? I'm going to be mad if I'm not right.

Free Action Focus - FAITH AND HOPE: I have faith and hope that we will make it through!

Action Focus - LEEEEEEEEROOOOOY: "HEAL ME!" I continue acting like Leeroy, which makes all of the guard bots even more annoyed. xD

FAITH!

The guardbots are now too poor-condition to even manage to take you out as you sprint around them in circles, being as distracting as humanly possible. Eventually, you slip on the absurdly wet ground, and fall on your butt before sliding all the way back into the flooded cell blocks. Well, now you're sopping wet. Not that you weren't before.

The quiet watcher takes cover behind one of the walls. The shredder would be better suited for handling whatever was on the second floor instead of a foe that was already dying. He DREAMS instead.

DREAM!

The DREAM... it's barely giving Morpheus any power at all. Maybe this is a doomed endeavor.

ES figures that the combined force of allied bots and players probably has the two remaining Guardbots, so he should go and deal with the Dungeonscape. He turns to Amelia, his faithful companion who had been standing a little behind him this entire prison stay. "Honestly, I'm surprised nobody noticed."

He then kicks her into the Dungeonscape as an Entity with standard attack and defence stats. However, he also grants her the Lady of Light and Liberation trait, which means that she'll get an upgrade every time an elite Dark-tagged Entity, or rather any of the Elite Ten, bites the dust.

He also sets the Scorn Ray to target the Dark Controller as a free action if he can. If the Dark Tank is still alive (most likely yes), it'll take the shot, if it's dead already then the Ray isn't wasted on it.

You create Amelia! She starts out incredibly weak, but every time you kill an elite ten she grows a little bit stronger! The Scorn ray does as you request.

Arsenical! Help me hit this guard.
1) We run up and hit the average guard He falls over when he realizes we jammed enough metal into him to make him look like a porcupine.
Aight, everyone just prepare for Valla's sudden yet inevitable screwing us over. That is all.

Arsenical rejoins you and the group, and together, a guard is destroyed. Great job!

1 action: I give the Rifler a railgun. It is now the Railgunner. Obviously, this boosts its attack.
Wait... one line of flavor text? That's it? This prison has done something to me... to many of us. But I can push back against it.
Let me tell you how the railgun was made.

There is a universe much like that of Earth, except that one morning, ten people awoke to find themselves comic book scientists with varying specialties. Magic, biology, rocket science, programming, genetics, bioengineering, genetic engineering, archeology, psionics, and nanotechnology. The full story is for another time, but suffice to say that Genetic Engineer and Biologist died. Two new scientists arose, however. Chemist and Quantum Mechanic. For now, we are interested only in Quantum Mechanic. In one timeline, his first creation was a crystallization device. In another, it was a railgun powered by quantum effects. The exact details involved a Heisenberg Accelerator; a device observing the position of a particle to alter its velocity, with the barrel steadily warming up to ensure that the acceleration would be positive and the energy would increase. In the first timeline, his experiments with magic were explosive but nonlethal. In the second, the explosions killed him. In both timelines, the spacetime continuum was under strain in about a week or two. In the first timeline, it's too early to tell what is of importance. In the second, the railgun was abruptly kicked into an eldritch realm. A place without distance, without objective time, without any solid ground. This realm. It flew through the sewer entrance to the prison and embedded itself in a wall of the sewers. I found the railgun there, and you saw what happened.

The Rifler is now the RAILGUNNER! And is not one, but two levels of attack stronger, thanks to all that marvelous flavor text.

I nip backward a little bit and grab as much of the production stuff as possible, starting with the Forge+Compressor

If that's already done, I do my best to embed my Spiky Shockmace into the barrel of the Tranqsniper

Free Action: I do my DEFENSE POSITIONINGNESS such that my Zapguard is directly in the way of the paths that the Tranq Sniper might fire at the other players with.

Not to worry, your production facility will come with you when you advance to the second floor! ...Somehow!

The Spiky Shockmace is now in the tranq sniper's barrel. Somehow. Actually, you realize that the Tranq sniper will probably fail to hit anything anyways, so you withdraw the Spiky Shockmace to make sure you don't forget to grab it and lose it.

Free action isn't a free action, but it doesn't matter much anyways.

Action 1: I split some of my water stockpile. This creates hydrogen and oxygen gases. The oxygen gas is stored. The hydrogen is sent to a vacuum reaction chamber, where it is heated to plasma. I then lean out from behind the barricade and launch the plasma with a magnetic field into the Tranq Sniper. Then I duck back behind the barricade.

Hold on, this is two actions! You're both creating something for your inventory, and attacking. The Tranq sniper is already dealt with, so I suppose it's not a big deal. You get both oxygen gas and plasma in your inventory, and surround the tranq sniper with a magnetic field, which somehow obscures the tranq sniper's vision and double-ensures he hits the crappy replicas of the Players scattered around him!

I put my coal in the compresser, and since coal, if compressed enough, turns into diamond, I will soon have some diamonds to work with. Might take a turn or two.

Turns out - it gets done instantly! You now have diamonds! You suddenly feel like making a minecraft reference.

Acknowledging the result of the Sonic Shooter's usage the other turn, and that this turn is a good turn to make preparations, Eyowe works on further improving his weapon.

Utilizing the Forge and any available material around, Eyowe upgrades the Sonic Shooter's shots to allow it to pierce through enemies in a straight line. Or, at the very least, have less dilution after the first enemy.

Dream: Dream a dream

DREAM!

You test out the Sonic Shooter with various materials. It's already plenty overpowered enough, but somehow, this isn't enough for you. Despite the best efforts of your research, you eventually hit a wall, a startlingly unfortunate realization... the Sonic Shooter can't really get much stronger. It's already a one-hit-kill weapon, a tool for exceedingly effective surgical destruction. To be able to use it to destroy entire armies with carefully lined-up shots... It is only a megaphone. It's as strong as it can possibly be.

I hear Joebobobob's urging, and I pause. Dreams? What dreams did I have? I had no aspirations, no desires....

But then again, these were literal dreams I needed to focus on. I remember those. One of those surfaced to my mind more strongly than the others.

A wondrous tower stretching tall, the outside looking like plain stone with a wide platform at the top. But at night, when one ventures inside, it'd be like Twilight shining through each and every window, the amber lights give the place the best of both light and darkness - the comfort enveloping of the darkness, the ability to navigate by light. Stairs winding along the sides, the spiraling motion adding to the beauty and ethereal nature of the tower, with platforms of marble interspersed every so often, carved with circles and lines reminiscent of the face of a clock. The stairs are lined with golden railings - the only part of the inside not glimmering and shining had to be the steps themselves, which had the same unassuming stone on the outside.

I felt gratitude. It was dreams that filled me wonder, with hope.

It was with this gratitude that I sent memories of my DREAMS back to Morpheus. I idly wondered if the tower existed somewhere, before refocusing on my efforts.

Well, the scratchspear was on its last legs, but there'd be a spoils worth of parts after the fight. But right now, I needed to direct the bots into helping with the mop up. The already damaged bots I directed towards dogpiling the already jammed Tranq Sniper. The rest assisted with the remaining goons. Well, except for one of them, along with the incoming bots from the generator. Those guys I have on salvage duty to bring the parts with us so we don't waste any more time here than we absolutely have to.

As for myself? Good question. Hmmm... If there's a boss coming up... I take a chance and grab some spare parts off of our fallen foes and tinker a bit. Hardware isn't my specialty, but...

There! A Weakness Analyzer! If there's an elemental weakness, this thing should pick up on it! Eventually. Nothing says 'Dismantle that boss!' like ruthless exploitation of rpg inspired weaknesses! Granted, the Curse of Repetitiveness means this is trickier than usual, but the principle is still the same. I grin. It's not a nice grin.

DREAM!

You create the Weakness Analyzer! It will automatically analyze the bosses's weaknesses and resistances once you reach the next floor.

meh, seems like it was only one, anyway I
Summon a ouroboros, a peculiar snakelike creature without head or tail, forming a joinless loop, peculiar creatures that take nothing and give nothing to the world yet somehow move and grow, occasionaly splitting via binary fission, despite their ability to replicate infinitely they're never more than rare as they're quite defensless near mindless and easy to cull, they're never hunted entirely away due to novelty value and how while substance taken from an ouroboros never adds to aything it's mixed with, rendering it near useless as a resource. They are also very easy to summon for reasons that are unclear. I wear my new one as a necklace for now, puting it behind me if danger seems apparent.

You create the Oroborous necklace! Its uses are as of yet unknown...

The man asks, "Why is there a distinct lack of attempts to take over the other suppression force generator? I am currently incapable, but I would think that someone might want to."
He says this as he manuevers over top of the room the shadows were originally contained in, while maintaining a position in the vents. He then waits. When he sent that message, his shirt, once again, turned teal.

You flee the Shadows again, buying you some more time. However... any long-term plan you may have will likely need to be abandoned. Everyone's about to move to the second floor, and with the rising water and charging Shadows, you'll be at serious risk if you try to stay down here without them...

Nobody gets left behind.

It's Attack is "Top-Notch"? Not good enough! Spicy puts aside the encroaching threat on Morpheus for the moment, focusing on the Dungeonscape.

[x1] The Render shudders, pain wracking it's destruction-focused body. Sharpened spikes begin to grow from it's quivering flesh, slowly emerging before practically exploding outward, revealing themselves as sharpened bone-tendrils a dozen feet long.

Despite lacking a clear face, onlookers would go on to swear that The Render smiled that day.

(Buffing The Render's Attack!)

That done, the Cultist turned his attention towards Morpheus, possibly among the last of the Gods, who's clock is clearly running out. Something in the man's stomach twists at the thought despite everything. But with his level of Power right now? There's not much he can do. So he begins to pray.

Spicy searches his mind for the rare gems known as "happy dreams" to the normal person, grasping at nearly-faded memories of endless libraries, of a quiet cabin, of the small Cult he was in having risen to the top.
The disheveled man allows his latent mana to soak the fraying images, strengthening them, reinvigorating them, before sending them off through JOEbob to the god of dreams. A small prayer following after them.

Dispite sending off his fondest DREAMS, Spicy still held a certain steel in his heart, moreover he still had FAITH that everything would be fine. That Morpheus will not fall like the others had.

The Render's attack is maxed out. It couldn't go higher even if it wanted to! Instead, you focus, and save up a DREAM POINT. Dream points can be used to perform upgrading actions in the DUNGEONSCAPE, as a free action! Now, you can upgrade something else instead!

FAITH! You have enough FAITH! The FAITH healer gets another upgrade, this one improving her defenses!

I Attack the Tranq Sniper with the Plasma Orange,unleashing a glorious Orangy Plasma Lance as a Surprise Attack before running back behind the Walls

(x0)Determination!!

Bam! 8 damage to the Tranq Sniper! This doesn't change anything, really, but the Tranq Sniper is made to suffer a little more before it dies. You pat yourself on the back for a job well done.

Suddenly Lil' Drainy's debuff power increases once again thanks to the power of DETERMINATION! (that, and carbon nanotube piping/materials. That helps too)

Lil Drainy's power debuff increases to x3! Now it can drain enemies extremely fast! However, its power will suffer and be less effective against the Elite Ten... and furthermore, it's also going to go after all other allies have gone from now on, to ensure it stays balanced.

"Alright, We are almost done!"
"... I need to go for a min... try not to die on me ok?"
"WAIT! where are you..."
"huh... alright."

Free action: I have FAITH that we will win this fight
Action 1: I throw a grenade towards the Guard with the Poor condition. The grenade explodes near him sending many tiny robots to disassemble the guard.

FAITH!

The last guardbot is finished off. No more guardbots. Its all clear! And the parts are there for the picking up, too...

wait at least one zap bot is dead so I grab a sap bot part and use the forge to re shape it to look like sonic the hedgehog and then paint it

You create a Sonic the Hedgehog figurine! ...Hurray??

Lil' Drainy gets a Timer. This Timer allows him to time his defense drain correctly through the Time Powers that are also imbued into the watch, so that Lil' Drainy always goes first, so all the other attacks that occur against a target Lil' Drany drained of defense would be calculated using that defense.

Lil Drainy protests. Though he may be merely a being of MIND, created to protect the MIND, he knows that being able to always go first would be completely overpowered in a lot of ways, due to the fact that each level of defense is more effective than the last. Lil Drainy knows that reality would immediately conspire to see him eliminated were he to take that route. So surely, it would be better for Lil Drainy to always go last, thus being balanced, and less likely to get murdered on a whim?

In order to best compromise between your goals, Lil Drainy transforms your timer into a defensive upgrade! Li'l Drainy now has medium defenses!

Noticing the Return of the Dark Controller in the DUNGEONSCAPE I decide to add onto the mind control resistance.

Action:

'I wish for a psychic disruptor, It is a device that will disrupt attempts to Mind Control AG entities by sending out a constant white noise into the mental realm making it very difficult for mind controllers to concentrate while their mind is continuously bombarded by white noise.' Suddenly in the DUNGEONSCAPE a Large boxlike drive that has a couple of generators attached to it pumping red energy into it. It is the psychic disruptor! After a few moments it hums to life and starts sending out a pulse of red energy into the air that covers the whole DUNGEONSCAPE!

The Dark Controller as they are preparing to mind control someone suddenly hears a quite annoying noise but looking around it can't see where it is coming from. It tries to ignore it but it still troubles them making it even harder to concentrate on top of the fucking yodeling and that never ending bell ringing.

The psychic disruptor further increases the resistance to mind control! Now mind control is 80% likely to fail! Argh!

On the off chance that JOE's plan will work, I dream.

Meanwhile, everything seems to be handled in the main hallway, so I turn to the dungeonscape. Piono thinks back to all the things he's been through, everything he has fought for, and failed to protect. He closes his eyes, and remembers.

Distant Memories summoned in the Dungeonscape, they float around and occasionally intercept enemy attacks, disrupting them and weakening their effects.

DREAM!

Distant Memories is now a stat the Random Stat Upgrader might upgrade!

Oh what's this, there's now a Compressor to help boost weaponry creation/modification. Back to the forging board as they say!

Since guardbot wreckage is probably all used up I'll have to make do with what's around me, a pity oh well. Hopefully the Forge-Compressor combo will prove effective enough for my beloved Spearnir.

As I have already recently improved Spearnir's reloading mechanism I turn my attention to the spears it fires, its damage output. Compressing one of the hand sanitizer containers for easy access to hand sanitizer I then carve out a hollow chamber in every spear, filling them with pressurized hand sanitizer. Next I carefully slip stray pieces of metal into each chamber at just the right angle that should the spear hit something head on at high speeds the metal will create sparks and ignite the hand sanitizer. After all, while being shot with a spear is pretty horrible being shot with a spear and then coated in flaming hand sanitizer is even worse. (x1)

The Spearnir is now the Flaming Spearnir! Obviously, Spearnir itself is not on fire, but the spears it shoots sure will be!

Oh, CaptainNZZZ! I see you are "Achiever of the Grail"! Does that have any meaning?

----------

The Tranq Sniper finishes unjamming his sniper rifle! He actually manages to get a shot off... at a fake crappy decoy player, from the thatch decoys you made to distract the guards earlier! The Tranq sniper is forced to realize that he is a complete and utter failure, as Disco-Chan uses Disco Stab one last time and takes him down!

Before moving on, everyone takes a few seconds to grab the massive amount of loot from the fight. So many parts of all kinds! You now have functionally infinite zapbot, guardbot, and suppression bot parts! They've been stored in the Production area. Not that you'll have much time to make better weapons from here on out...

Ender_Smirk shows up, desperately sprinting and yelling. The Shadows are coming! Everyone quickly gets moving, Disco-chan, Xerath, and suppression bots in tow! Valla takes one last look back, and then follows you as well.

Onwards! You can't go back, but you have little reason to stay! TO THE SECOND FLOOR!

----------

THE DUNGEONSCAPE:

Everyone, simultaneously, assaults the Dark Tank! But with 150% health and the highest defense possible, even all together they can only reduce him to 25% health! Li'l drainy fires, reducing the Dark Tank's defenses to manageable levels, to help out next turn at least. But then, the Dark Controller gets to fight back...

The Dark Controller uses MIND CONTROL! Rolling for 20% chance... failure! All your anti-mind-control defenses are paying off!

The Random stat upgrader upgrades Distant Memories!

---------

You all complete your sprint and arrive on the second floor, Disco-chan floating above your heads and the allied suppression bots making up the rear guard. You managed to get all 11 bots to come with you.

You're standing in a giant room - the largest you've seen yet! And at the center is a large robotic, glowing... thing. While the guardbots looked like bulky warriors, and the suppression bots looked like tanks on treads, this one looks even more futuristic than those before it... glowing a dark blue, made of some new type of metal, and stronger than anything you've seen thus far...

As the robot comes to life, the intercom comes on. Looks like your favorite person is going to keep you company.

Cybil: Players! Your escape attempt may - may have gotten further than anyone ever anticipated, but you stop here! Behold! The ultimate superboss of the prison! The GATEKEEPER!

The Gatekeeper rises up! It unfurls its weaponry; two dual cannons that each attack two random Players! That's four attacks against random Players every turn! And what's more, it opens its mouth, and the barrel of a large rifle extends outwards... it's a sniper cannon, which the Gatekeeper can use to shoot any weakened Player it sees every turn! That's... that's 5 attacks...

Cybil: Oh, don't expect that little ball of joy you're with to help. I've used the limited powers available to me to make my friend here IMMUNE TO MUSIC ATTACKS!

Alastair Dragovich dashes forward, and scans it with the Weakness Scanner! The Weakness Scanner discovers that The Gatekeeper is indeed immune to Disco-Chan's music-based attacks... but the Gatekeeper does have a weakness! It's only hidden deep inside... you'll need to take a closer look at the Gatekeeper to see where the heck its weakness is!

Cybil: Right then. Now that the Gatekeeper has sufficiently distracted you, it's time for my TRUE trump card... the thing that will REALLY kill you...

Cybil: Guards! ENTER!


A side door swings open. Inside, you can see rows upon rows of guards... there have to be at least five... ten... twenty... at least thirty, and probably more behind! You can't beat this many guardbots!

But luckily, you don't have to! Disco-Chan senses your need, and floats over to the Side door! They turn the disco music up to full blast! Disco-chan is going hold off the guardbots as long as they can! Disco-chan won't be able to help you fight, but it'll still cast Disco Squares when its charged up to help you out!

Cybil: So maybe you have some measure against the guardbots. But, you see, you've forgotten about your other pursuers...

You hear the suppression bots, most of which are still on the staircase, suddenly begin firing! Looking behind you, you see them... The entire convoy of Shadows, desperately charging up the stairs! They trample one of your bots under their feet before your own bots can finally start to slow them down... Your robots are back to their original jobs, suppressing Shadows like nobody's business, but there's so many... not only will the Shadows prevent your generator from getting you reinforcements, but they'll destroy your entire group if they manage to get through your suppression bots! You're on a strict time limit!

Cybil: Good luck destroying the Gatekeeper in time! Your army is distracted, so I'm afraid now it's just you, your highly vulnerable MINDs... and one giant, murderous robot!

Cybil: Prepare yourselves!


You do as Cybil says (but not because he said it), and get ready. Behind The Gatekeeper, you can see a large, sealed door... it must lead up to the top floor of the prison. Cybil is almost certainly up there. You can do this. You're almost through! Never give up HOPE!

---------

MAP:

(Guess who figured out how to use Paint finally? Prepare yourselves, Players, for... ULTRA HIGH QUALITY GRAPHICS!!)



Here's how this fight works! The Gatekeeper is a huge boss with a lot of abilities, and he's being powered up by the 3 other crystals in the room with him! If you can take those crystals out, he might be a bit easier to deal with! But the Shadows... the black arrow indicates their current predicted movement each turn, and every turn, they'll destroy more of your suppression bots! If you take too long, they'll reach your room, and tear EVERYONE apart! Don't let that happen!

Behind the Gatekeeper, you can see four Suppression bots. Normally they'd be the enemy's, but they aren't activated, since the control panel below was destroyed by the flood. Hmm... At least this part of the prison is dry. For now.

Itinerary:
-Defeat The Gatekeeper! Its the last thing preventing you from leaving this place!
-Destroy the Gatekeeper's extra weapons and power crystals to make it weaker!
-Investigate the Gatekeeper robot to find its weakness!
-The defunct Suppression bots...
-Fortify the Dungeonscape! The Elite Ten are incoming...

BOSS ARENA:
Players/Allies:
MooGoestheCow
FlamingFlapjacks(has flaming loafsaber)
Dragon of Hope?!?(has bretal sword, diamonds)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
barbedwireqtip(has Scratchspear+1)(Using Guard Ward, can deflect guard attacks)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Flaming Spearnir - fantastic damage, 2/2 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)
Arsenical
The Ego(has Chain Electroscythe+1, strong electric attack)(DEFENSE MODE)
Spicy_Serious(wearing husk armor - good defense)
Ender_Smirk (has scratchspear+1, 3/3 uses)(wielding Benchmark, good defense)(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
General_Urist(has oilflasher)(Using Reinforced Tetradent - medium attack, can attack safely at range)
Eevee Shadow Bacon(bread rope)
Winkins (has chain scratchslayer - high damage, good range)(has Tower Shield - great defenses, can bash enemies to stun them)
Evonix(has gauntlets of ogre strength/stench)(wearing Curse Armor, hurts attackers and works underwater)(wearing Oroborous necklace, ???)
Algot(giant clothespin, copy of leah's aurmour, sonic the hedgehog figurine)(Flaming short strikinator of doom - very strong water/electric/fire attack)
EternalStruggle(artefact blade, great attack, minor defense)
The_Quiet_Watcher(has chains, Shredder(damages and defense-downs 3 enemies))
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
That-Random-Guy(has Spiky Shockmace - great damage, extra damage to robots)(has a Zapguard, small defense + great defense against electricity)(DEFENSE POSITION)
Crusher48(has Shock Railgun w/drain matrix, .7 ammunition)
Ranger_Strider_(has 2/3 Scratchspear+1)
Krill13 (has Sonic Shooter - can use sound-based attacks(2/2 Charge))(has Anti-get-Rekt armor, medium defense)(has butterfly, strong attack at any distance)(has x-ray goggles)
Kyleruler(has Jammer - stuns an enemy for one turn)(Shock Chestpiece, good defense against electricity)(Charged Battery Blade, Great damage + electricity)
Alastair Dragovich(has 2/3 Scratchspear+1)
Bill Nye(has PB&J)
GoldHero101 (2D powers)(has basic sword, gunslinger(can heal/repair))
Pionoplayer(has ranch dressing eliminator, .5/1 cranking(+.5/turn), extremely high attack)
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)(wearing Baker's divence, good defense, extra defense against water and electricity)
Karpinsky(has Zappy knife, medium attack)
Cephalos Jr. (has sandpaper, oxygen gas, plasma)
Daskter(has lightsticks, oil lantern, 50% shock bread)
Paradoxdragonpaci (has Plasma orange, very strong fire attack)(fire retardation gloves equipped)(STEALTH MODE)
Captain.cat (has rebreather)(Knucklebiters equipped - strong fist-based attack)(wearing Future-style straitjacket - good defense)
Xerath
Valla
[AG - Winkins]Disco-Chan: 20,000/20,000 HP, 5,000A, Special: Disco Squares: 2/3 (repels darkness!)(busy holding off guardbot swarm!)

ENEMIES:
The Gatekeeper: 500/500 HP, Dual Dual Random Guns - x4 Random Snipe attack!, Special: Factory Reset: 0/4 (Boss)(generates +2 tranq drones per turn!)
Dual Gun Hinge: 75/75 HP

Supermassive Sniper Gun: 50/50 HP, x1 targeted snipe attack!

Power Crystal A: 50/50 (boosting The Gatekeeper in some way!)
Power Crystal B: 50/50 (boosting The Gatekeeper in some way!)
Power Crystal C: 50/50 (boosting The Gatekeeper in some way!)


Defunct suppression bot
Defunct suppression bot
Defunct suppression bot
Defunct suppression bot

PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 2 Scratchspear+1, Remote Control Glove (remote control of AG bot forces), functionally infinite zapbot/guardbot/suppression bot parts
Forge+Compressor(use to upgrade weapons easier)


DUNGEONSCAPE:
Outer defenses:
Amazing maze: 30% chance to make new maze entrants die instantly! Or, significantly damage elite ten!
Delaying defenses+Emoji Movie Theater: 40/30/30% chance to delay new enemies by 1 turn/2 turns/0 turns!
Food room: Has appealing cake, only for those who join AG side
Enemies:
Dark Tank: 25% health, major defenses, bodyguards allies (guarding Dark Controller)
Dark Controller: 97.5% health, major defenses, Mind Controls an ally every turn!

Allies:
WONK Sun: 100% health, (minor/medium damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, extremely massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 10: 100 x 10% health, weak defenses, weak attacking power x 10
Roman Legionnaire: 100% health, major attacking power
Bell-Ringing woman: 100% health, minor attacking power, 1/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 4: 100 x 4% health, weak defenses, weak attacking power x 4
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, minor attacking power (bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, medium defenses, reduces enemy defense x 3, goes last
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, minor attack (can be manually retargeted)(no current target!)
Faith: 100% health (max 100), medium defenses, major healing ability
megaGUN hopo Ultimate Blue tank: 100% health, medium defenses, medium attack, buffs an ally's attack! (mind control immune)
Railgunner: 100% health, weak defenses, extremely massive attack, ignores one layer of defense!
The Render: 1% health, literally no defenses, extremely massive attack
Amelia: 50% health, weak defenses, weak attack
HOPE Ballistae: Dies when castle wall does, major attacking power
Ranged soldier: 100% health, weak defenses, medium attacking power x 1

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 60% mind control resistance
Random stat upgrader(FEAR: 2/3 to next)(Distant Memories: 1/2 to next)
Current stats: FEAR level 1/3 (Allies take 10% less damage), Distant Memories level 0/2
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
The quiet watcher takes cover behind the closest power crystal before activating and throwing the shredder at the gatekeeper. He then starts forming more dynamite as he remains huddled behind the crystal.

As a free action, He DREAMS some more.
 
I take a Scratchspear+1, some circuitry and metal sheathing, and my Zappy Knife and combine them to create an Electric Spear (hopefully with lightning-hurling capabilities).
 
ES immediately surmises that they should take down the Power Crystals quickly, if at all possible. He readies his blade, and split into five, each wielding a perfect replica of the sword. They then dash through Power Crystal A, slashing and slicing and stabbing in five different ways, before the five copies explosively compress back down into one, causing a concussive blast that smashes straight back into the Power Crystal.
 
The man asks if anyone would trade a sword for a shield. Since the likely answer is, of course, no, he proceeds to rush over to stab the power crystal furthest from the rest, making certain to keep his shield between him and the Gatekeeper at all times. It should buy him long enough to interpose the crystal between them if nothing else, as he only stabs once the crystal is between him and the Gatekeeper. He has no intent to get injured this turn. He also yells, "Anyone bring the benches along? We can fashion shields from them to block at least a shot or two from this thing."
He RAGEs that the Rage Angel still hasn't attained any type of power up past the first one.
 
"... why isn't he back yet..."
"... I'm here..."
"Oh hey... what's up?"
"...I'm sorry..."
"sorry for wha-
AAAAAAAAAAAAAAAANNRNRNNRNEEOEOOEOEBNOONONONONOPLEASESTOPWHYWHYWHYAAAAAAAAAAAAE##@$()#*#################())(##()#



ERROR! Bill_Nye Entity is taken over. D.E.T.E.R.M.I.N.A.T.I.O.N. Is now in charge...



"I am just following orders..."


I now have total control over Bill Nye. It will stay this way until this is over.

Free action: I managed to make myself invisible so that The gatekeeper won't hurt me.
Action 1: I make a Power crystal Destroyer laser gun and shoot it at the crystals.
 
"Damn it! No, I didn't bring any benches! I got caught up in all of the excitement!" I yell, rapidly giving the bots more efficient command to handle the shadows. Maybe they are already on the case, but I could help them keep it up a bit longer.

I take a moment to breath. Was this familiar somehow. I remember the odd, insignificant moments the most in my Dreams. I recall all the moments of Deja Vu, and how they all came from my DREAMS.

Having sent Morpheus the unfortunately insignificant bit of power I could spare, I take a deep breath. I'd have to spend whole actions in the future buffing the DREAM power I sent to him. But right now, I had an idiotic decision to make.

"Cover me!" I yell, charging at the tank. I had to get closer to analyze its weaknesses, right? "Alley-OOP!"

Using my scratchspear as a pole vaulting stick to dodge a shot at the last second, I land on top of the infernal tank. Grabbing on with all my might, I begin aiding the machine's computer in analyzing the tank.

"Let's see what makes this hunk of junk really tick!"
 
Guess the Sonic Shooter's at its best then. Guess what won't be at its best after this turn tho?

Yep. Eyowe, utilizing the X-Ray Goggles from just behind the walls around the entrance, aims the Sonic Shooter at the farthest Power Crystal from the entrance, and fires at it.

Dream: Dream.
 
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[1] I realize something... I'm split in two. so, I wake up my main self. start an action. and then move most of my self to the dream self. And I've already channeled player power by being awake. So I use the action in dreamland without summoning a dungeonscape entity! hopefully.
If it works, I use it to ensure all my preparations are finished. If it fails, I at least check if they are.
either way, I [0] DREAMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
 
Dream.

Piono sizes up the situation. Lots of things need to be done right now. We need to secure outwards passage that ISN'T a deathtrap laid by the Devil, we need to keep the Dungeonscape properly secured, and we need to destroy this superboss before the baddies flood the room and kill everything. He composes himself, and prepares to do some extra work... when something catches his eye.
He whirls around, looking down into the sea of Shadows down in the stairwell. Was it... could it... THERE! Right there. The necklace. He knows that necklace. It's just like... like the one he lost in his real-world fight against the godmodder. One of a matching set of two. One that he thought he'd never see again.

Piono starts to do something he hasn't done since before he came to the battlefield. He cries. Only a little bit, the sorta 'watering eyes' bit, but he does. "There's still a chance..." He looks down at the amped up ranch blender, almost completely useless for his current cause, and shoves it into the hands of the nearest player (Karpinsky) and turns to team's assembly of assorted robotic parts. He grabs a massive amount of them and pours them out on the floor, at the top of the stairwell. He looks around frantically, attempting to check his inventory, but that isn't any good, he cleared that out when he did his last stand against the Godmodder in the Bank of Actions.
He scrambles around, trying to find the tools he needs, something, ANYTHING. Something he can shape into a wrench, or use his knowledge of the arcane to... no... there's nothing here. The prison is devoid of mana, the halls are completely clean except for the handful of items left lying about by assorted bot deaths and scuff marks.
"Please... I just need..." He thinks back to when he discussed his problem with the God of Magic.

GOMAK: You try so hard, and yet get nowhere. Maybe... the solution for you... is to just... ease up a little!
GOMAK: Instead of concentrating like you're trying to do something impossible, just... do what you're trying to do. Do it without hesitation or fear. But... without trying too hard not to hesitate or show for, or... well, you get what I mean!
GOMAK: Let go. Stop worrying so much! Relax, and do what you have to do.


Piono closes his eyes and whispers "I need a toolbox." and suddenly topples over forward when he is holding a toolbox in his hands. "PERFECT!" and he begins setting to work, constructing an odd machine...
 
I run up to one of the crystals and stick a trans-spacial battery onto it, which starts draining the energy from it.

RUN.
 
Action: What is the difference between dreams and reality? Potential. So by this logic, I don't need to go to sleep to see the dreams. I just have to day-dream. So I do. Here We Go.

There sits a sky a duck king of the ducks of the united Kentucky chicken Kansas... There is 500000 different pictures of duck king, and they all come to life in another alternate universe due to AU Theory dictating everything being an AU. Every possibility is an AU, and all I had to do was acknowledge its existance, not wasting precious player power. After all, Consensual Reality between myself and me allows me to define a world without any player power spent at all before I put any life in it. Then a complex and overly long story occurs. Now, I could list the whole story if you wanted to Moniker, but I'm pretty sure 2k word limit doesn't cut it. So I'll give a long long long list of highlights:



Some guy named MORPHEUS existed and was rapidly being harassed by the Godmodder. It was getting close, the Godmodder was searching for Morpheus, and almost found him, after easily blowing away Decoys, Morpheus's time was clearly close... was it?
The United Kentucky Chicken Kansas split because of the different pictures of the duck king splitting. The Insane Duck Kings all hated each other, so it basically became a civil war of magic.

The Airdom-e is a elite chicken branch of the world that resisted the splitting and left to avoid the massive splitting of the universe, traveling into another universe, and happening to meet MORPHEUS due to being day-dream existences and Morpheus being "their element" in both element and character. Now, unsurprisingly, the Godmodder was there and was going after Morpheus... But then..

The Airdom-e of the world traveled into space and began to um... Nuke the Godmodder into orbit with a triple super kick combo with a massive Spirit-Life-Matter attack that was so strong they all Paradoxed and instantly died due to breaking this reality's definitions so utterly and Godmodder cheating making everyone saw them do their attack.

Then the United Kentucky Chicken Kansas split caused a split in the uniting, and therefore their world by rules of Mage: The Ascension everything became split because they had religions dedicated to worshiping the spliting of everything and that everything being split is better and atoms stop blending together unless you were a Chicken whose magical powers allowed themselves to hold together.

The Airdom-e was extremely angry, it appeared when they said "Into orbit" they actually used the plot power (And also Spirit) of "You blast off into space, but somehow end up somewhere you simply shouldn't be." and the Godmodder got kicked into the World of Split Chicken.

Since the Godmodder isn't a Chicken, he is instantly split by atoms since according to the universe's lawset by consensual definition whatever the Godmodder is made of he can't stay together. Since he was hit by plot nonsense into another world. Then the Chickens go mad that someone stronger than them is in their world as their world is constantly split by equal powered beings of the same exact person, so they all team up on the Godmodder, now making a SPLIT between them and the Godmodder and reunifying everything, making Godmodder be reunified, however the problem is that the Chickens already cast various Matter (Wind-Type) spells that the Godmodder first met before the Chickens unified, reunifying the Godmodder with inverted and misplaces atoms everywhere. Then the Chickens use Prime to go ahead and negate Paradoxing and all attack the Godmodder with various abilities. Since its my AU that I personally made as an author, it follows Mage: The Ascension rules, because it doesn't exist but now it does exist. The Godmodder gets swamped by a literal ton of kings with varying magical artifacts.

After the Godmodder inevitably fights off all the insane King-Chickens and kills them all, he sees a sign in the middle of the original castle:
"Paradox." (Link)
Then Godmodder realizes he has been playing in Mage: The Ascension and fighting constantly with things that the rest of the world believes are impossible and simply can't happen in front of everyone else. He instantly paradoxes to an insane amount that he takes Lethal Damage, quadruples the Lethal Damage of his Health he was playing with, and since you only need double the lethal damage of HP to instantly annihilate your SOUL, he takes 1 damage from one of his souls being instantly destroyed.

Either way, there is no doubt the Godmodder's plans to kill Morpheus has been severely corrupted and split into pieces.

Then Godmodder sees the other sign. "Even the dead can dream, and oh boy is there a lot of dead that you killed. They are coming"



The Godmodder's life suddenly flashes before his eyes, as he realizes that this isn't just one attack, its ANOTHER PIONO ATTACK LIKE HE HAD FEARED. The Godmodder starts seeing the dead all around him of all the chickens he killed and all the people he killed! They are going to try and kill him!

Suddenly, through the power of Consensual Reality, the Godmodder makes his own demise. He believes that they are real and coming to get him, and since he's the only alive person here, that means by consensual reality, it really happens, suddenly, the doors burst down between the heavens and this one reality, as people begin to swarm into to rapidly attack the Godmodder with everything they have, and all of their hearts beating as one. The Godmodder tries to fend them off and realizes his mistake, but its too late, now that they are all alive they now overrule the Godmodder, and through Consensual reality the people that just came back to life believe they can since it just happened in front of them all. The Consensus is reinforced by it keeping to happen... So they march.


They appear with their armies, soldiers, civilians, everyone. It appears that actually, the whole time between the Chicken Kings, they were in a COLD War. Since its a chilly ice pun, they also built up a bunch of ice weaponry and various magical artifacts to fight each other if necessary. They weren't all used in the fighting, as they had too many to actually use, but now the dead are back and they are using them!

The Afterlife army marches and begins to freeze all the ground so the Godmodder slips on the Ice! They then move out to Confront the Godmodder! This PUN gives them power! It turns out in the Afterlife Puns were so common and hilarious that everyone used them! Through the power of PUNS, the Godmodder is Confronted into a battle of PUNS. The Afterlife army tries hard, but to no avail, the Godmodder out-puns them. But it turns out the battle was meaningless, and actually the whole time they were playing Mage: The Ascension! Oh wait, you knew that already. While, the Afterlife army did too, and were actively setting up their attack plan while distracting the Godmodder with a PUN BATTLE. The Afterlife army marches forward with varying Ice attacks, constantly making Ice Puns! The Godmodder is outraged so much by the massive amount of puns while attacking being made the Godmodder charges forward, and slips on the Ice!

The Afterlife army then proceeds to Ice the Godmodder to the ground and begins charging the legendary artifact of destruction. The Godmodder gets out and swats it away, but now the Godmodder is extremely angry! They begin a rampage! But since we don't know the Godmodder's actual gender, when I say "they", Somehow, this means that the Afterlife army were also rampaging against the Godmodder! The Afterlife Army marches forward and realizes that the Godmodder was doing such crazy things constantly in front of them! Surely, there is a way to do that too? Then, the chicken mages and the Airdom-e come back and inform everyone about the mechanics of the world, and how it works. Since unlike Mage: The Ascension's Modern world, the Afterlife Army is used to this, and realize they could do stuff like this too!

So, that is how the Afterlife Army all became Mage: The Ascension Mages. However, even the weakest Mage can have 3 pips in a magic out of 5, allowing them to manipulate that element of reality. This makes it so that working together, the various mages use their abilities to try and Defeat The Godmodder! That Meta-Breaking Pun was so effective, the Godmodder was "Stunned" by it so all of the Afterlife Army could actually train and become actual mages.

So the Mages that now know how to use magic face the Godmodder. Suddenly, a Matter/Life Airdom-e Archmage suddenly conjures a Pokeball out of nowhere. Its a Snivy! They use Infestation! You see, it turns out the whole time we were playing Pokemon apparently, totally! The Godmodder can't run now for 2-5 turns, so their selection to [Run Away] has been completely negated, skipping their turn!

Now, you suddenly realize the Godmodder was extremely angry, and can't even run now. They charge!

All the various mages go and try to fight the Godmodder, with the many many worlds they are from. It would take too long to actually describe a whole fight, so I'll just give endless amounts of Highlights instead! Because, Surprise Surprise, everyone keeps their abilities from their universe when they died!



Soldiers from all over the Earth march out, determined as ever to end the Godmodder. Unfortunately, they can't really do that much, and essentially round 2 of Peacekeepers. They do however do bullet hell pretty well, considering their bullets cover the screen. You thought I was done Godmodder with this insane redirect combo attack plan? NOPE. So the many many bullets that are everywhere, suddenly Touhou characters show up... Minus Cirno? Oh well, I won't question where she went. The Godmodder suddenly gets angry at reality, why did I play a Cirno theme if she wasn't even going to show up? I make no SENSE at all. So when the Godmodder is too busy being angry, they fail to sense anything about the fairy that appeared where she was. Oh, nevermind, it appears that the Godmodder was a ⑨ Player and failed to realize that Cirno entered where he was just at, making the Godmodder lose a life. This is clearly because the Godmodder was too distracted at me and the bullet hell by the soldiers. The Soldiers get wiped away in a cloud of never ending hatred, and Cirno was "blasting off again!" away into the Void. Well, I guess maybe the next one will be better?

Oh wait, that was just the distraction wave. The whole time the Mages were casting spells and improving. Wait, someone decided to pick time mage? NO NO NO That will totally get balanced out by Moniker, you can even travel to the past and future with that!!! BACK TO THE FURTHEST RING WITH YOU. Now, this can't possibly go right at all, with you meeting Aradia Megido, causing her to show up later during the exact time to stop the Godmodder in perfect time. There, reverse Murphy and time puns.



Now, it appears that the Godmodder is a little angry now. Okay, understatement. He is rampaging and has annihilated all the ice in the world with sheer willpower.

Suddenly, Time Reverses. Apparently, not just ONE TIME MAGE, there was TOO MANY TO COUNT. This attack is getting OUT OF HAND. So when the Godmodder's HAND gets time stopped and the mages go HAM with HAND TO HAND Kombat, the Godmodder doesn't stand a CHANCE against the POWER OF PUNS AND HANDS. In fact, its like its THE WORLD OF PUNS AND HANDS. In this world, its PUN OR BE HANDED, and since the Godmodder suddenly found his mouth FROZEN in time by the never ending PUN WAR that actually was NEVER OVER, as a JUST BECAUSE YOU LOSE A BATTLE, YOU DON'T LOSE THE WAR, Godmodder Loses the Pun War. Godmodder is Shocked! So Shocked that he is SHOCKED Frozen in TIME!

Now, a bunch of various mages that were nerds in their past lives get together to unleash their MEGA ATTACK. With the Godmodder frozen in time, the various mages began their plan! Matter Mages created endless bodies, Life Imbued them with life, and Spirit truly made them alive with SOULs, and Mind Mages giving them their minds. These weren't just bodies. They were creatures, dinosaurs, monsters, and everything in between. The horrors of fantasy and science fiction combined forces against the Godmodder. Massive demons, angels, everything you can ever think of, with various other mages imbuing powers of various types into them. Remaining soldiers were shocked. What kind of insanity is this? In fact, the others were so shocked that some of the nerds started Paradoxing from this disbelief.



But now, the Godmodder has a bunch of challengers to fight, but suddenly another Cirno Theme comes on again! The Godmodder, this time, aware of what is totally coming, and begins to start casting fire spells instead of going with his plan that would of probably worked! Until you realize that nothing happened, and I just like Cirno too much. The various monsters around got together and began to march in order in a classic formation. Long Ranged Split Flyers in the back, tanks in the front, melee duelists in the middle, and raiders on the sides. It's clear that the nerdy population is obsessed with strategy games, who knew? It turns out the tanks were imbued with energy shields, and began trying to shield the Godmodder into the Ground, Riot Shield Plan style. This clearly wasn't working, as the Godmodder kept moving constantly!

But then Cirno comes back! It turns out the attack only took out 100% out of 300% Of Cirno's Motivation! Cirno uses Ice Sign "Icicle Fall". The Godmodder Scoffs. This is meme is hilarious. Its even the easy version. The Godmodder stands in front of Cirno and laughs. Its such a huge blindspot in Cirno's attack... But then the attack keeps going, and going and going and going... Until finally the spellcard ends and Cirno bails... But the spellcard lasted much longer than expected, as almost as someone sped up Godmodder's personal time... But then he was surrounded by tanks.

The Godmodder is quite confident now, but the tanks were getting ready, The tanks charge at the Godmodder after Cirno left and trap the Godmodder completely, and now the Godmodder is trapped, Snivy casts Infestation again! The Godmodder is still trapped and can't leave, and the smug snake was completely forgotten about! The Godmodder realizes what is going on, and that everyone is stalling, not actually trying to do much damage. All of these attacks are about freezing and time freezing and stalling, not actual damage? Suddenly, The Ranged Spit Fliers begin bombarding the Godmodder, the Godmodder has to do something! The Godmodder gets tired of all of this, and get serious, finally.

The Godmodder begins to throw the various tanks at the ranged fliers who try to dodge! Luckily, the Raiders stops the Godmodder after a few throws by knocking the Godmodder off his feet in a colossal battles of the Titans! Melee duelists begin to duel the Godmodder in combat, slowly losing, but stalling for an extreme amount of time.

The Godmodder tries his best to counter with Godmodding, but he realizes that Entropy mages countered his attacks by having them fail conveniently. Ultimately, this allows for even more stalling. Force mages try to hold back the Godmodder just to stall for a bit longer, but yeah.

Finally the Mind Mages prepare their last spell. "Geas, De-Target". They've been working on this thing's spell design for a while now and begin to ritually cast it, with it trying to Force the Godmodder to De-Target Morpheus in his attacks! The Godmodder has to stop this! A giant fortress was built around it by Steve, and the war begins. A beacon shines in the darkness, a Minecraft one enhancing the various powers of everyone! The remainders from the monster army duel and tank from the fortress, but the Godmodder has to stop this! Snivy got crushed in the monster fighting, unfortunately. This is what they were stalling for!

The Godmodder charges through defenses after defenses, determined mages trying to stop the Godmodder. TD Towers appear in the distance, it appears that Matter mages are also there trying to defend! Everything comes down in a climatic race, with PUNS being SPOUTED literally everywhere.

Until the Godmodder realizes the Jungle Tree saplings under his feet that were frozen by another ice mage SPROUTED under him and wrecked him. The Godmodder realizes he lost the pun war, and now Puns are actively fighting him! Pun POWER is a real thing now!

And so, the FUN begins. Barriers after barriers, a Carrier carries the game forward. An Aircraft Carrier... Of PUNS AND HANDS. This is not just any Aircraft Carrier, its the Denizen of the Land of PUNS AND HANDS, named Carrie. Carrie advances forward and begins to spew out massive amounts of bullets everywhere, and deploys HAND PLANES that are literally HANDS that spew out PUNS at the Godmodder. The Godmodder is literally so close to rage-quitting and just leaving. The Hands GRAB onto the Godmodder and PUNT him as far away as ever. There is no way the Godmodder has a chance under this time limit! Ultimately, the Ritual goes off, but the Denizen eventually dies, and the world is doomed under the Godmodder's eternal rage.

Highlights End.

Ultimately, everyone was demoralized. Their greatest attacks and plans had failed, and they managed to Geas the Godmodder but there was nothing else they could do... but they felt something, that they needed to stall just a bit longer. That someone, somewhere, had a plan. They did their best at delaying and stalling, and it was effective, already, but the climax is coming to their plotline.

Now, no doubt the Godmodder overcomes all their tactics somehow someway eventually, too, but that's the problem. The Godmodder can't beat what is essentially determination's effects of allowing you to constantly come back from the dead.

The Afterlife Army keep coming, stronger, faster, smarter from before. Eventually, the Godmodder realizes he has to kill everyone in one fell swoop, and tries to blow it all up with his magic. However, even the Chickens couldn't simply destroy a whole world, and Godmodder realizes he can't just do that without Paradoxing to death again.

The Godmodder also realizes that there are simply too many with various space suits and spaceships that keep the redefining of reality (and also himself who somewhat believes this too despite trying to ignore this) and has to blow the universe up. The Godmodder begins to destabilize the universe, and prepares to teleport out.

Then Aradia Megido comes out of nowhere, since she conveniently was waiting for this moment for literally forever, Time-Freezes the Godmodder, and alongside with a thousand paradox space versions repeatedly time-freeze and stalls the Godmodder while the universe collapses. Blame the fact that Aradia already knew this was going to happen.

Then the universe's finally reaches instability and collapses on the Godmodder and everyone else there, killing everyone inside of it, no respawns anymore, everyone here except the Godmodder went to the afterlife. However, the Godmodder was also in the Universe still, and was collapsed on.

The Godmodder immediately realizes there is no way this was all coincidence. Some player... Did this, and the Godmodder is angry for revenge, but can't find anything after the Universe Collapsed, and makes a noob mistake of thinking one of the players that are still alive did this, and begin a quest for revenge against the player who pulled this... Conveniently distracting him from the fact Morpheus is still alive and now Morpheus is no longer being actively hunted by the Godmodder.

Action Power Priorities:
1. Godmodder Stops Hunting Morpheus/Massively Stalling the Godmodder in the Morpheus Hunt.
2. Godmodder Damage.

Free Action: HOPE. I hope for the universe, and the sad consequences of my action. I hope we get out of here alive, and finally I HOPE that my smash attack works.
 
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I take as many bot parts as I can, the diamonds, thatch, toilet paper, and very stale bread, and create... THE ULTIMATE DIAMOND SWORD! THAT FOR SOME REASON LOOKS PIXELATED! All caps were on purpose!
 
The Spearnir is now the Flaming Spearnir! Obviously, Spearnir itself is not on fire, but the spears it shoots sure will be!

Oh, CaptainNZZZ! I see you are "Achiever of the Grail"! Does that have any meaning?
OOC: Yes it does. During a forum wide scavenger hunt I managed to find all but the final grail hidden in The Observer's posts (curse my lack of knowledge of when spoilers were added) and thus I got this banner and some trophy points.

Fantastic damage, hehehe I need to test this marvelous new description to learn its numerical meaning! Time to shoot something!

And so I target Power Crystal A with my new and improved Flaming Spearnir (naturally I'll target B if A is already destroyed) and fire its loaded spear, infused with force thanks to Player Powers, right into the center of the crystal. The infused force energy amplifies the kinetic force the spear imparts into the crystal's crystalline structure, the flaming hand sanitizer payload deployed all over the struck section of the Power Crystal. Eat that you likely non-sentient crystal! (x1)
 
Action 1: Power Crystal A is looking a little run-down. I know! It needs a polishing! I get out my sandpaper and scrub Power Crystal A vigorously, smoothing corners and remedying pits by abrading away the surrounding area. By the end of this, Power Crystal A looks squeaky clean. The fact that the energy flows in it were mangled is merely a nice side effect. Same goes for the crystal being a little less intact.

Would anyone be willing to help me with initiating a miniature fusion reaction on one of the power crystals or something next turn?
 
"Damn it all." Are the first words to leave Spicy's mouth as he sizes everything up, and in hindsight he possibly should've focused on at least upgrading his armor. The man finds himself shrugging, nothing much to do about it now. Time to handle damage control.

[x1] Moving quickly in the relative calm before the storm Spicy fishes out several peices of Robotic Scrap, testing out their weight the Cultist gives an approving nod before a small flash of Power consumes his hand, leaving the Scrap to glow with a dull-grey translucent light.

Spicy allows himself a smile, despite the naming emptiness that's beginning to fill him after using so much of his Internal Mana in so little time. The Intercept Runes would help massively in the coming Turn.

Created as magic's answer to the dawning age of Gunpowder and improved in the fires of war as projectile Weapons only advanced, Interceptor Runes are really only Runes in name, despite sharing some similarity. Instead of a carefully designed symbols steeped in power and carefully infused with Mana, these things are basically held together with magical duck tape and made to be slapped together by any novice sitting in a muddy trench in the heat of combat.Essentially it's just soaking some random object in Mana and putting Intent into the sucker, they eat through mana like a starving Gluttony-Centered Archdemon, but it can save your ass in a pinch.

The newly birthed Interception Runes hover an inch from the palm of Spicy's hand as he focuses comepletely on his allies, particularly the endangered Xerath and Vall. The rest of them getting knocked out would be a setback, but for them it'd chip away at their MIND each time.

With this mindset the Cultist focused his mind, he'd intercept what attacks he could, but those two are practically civilians.

(Spicy sets himself to intercept Attacks!)

Spicy's focus is briefly broken by thoughts of the Dungeonscape, as his mind turns to the failed upgrade of The Render's attack-(something that made the Murder-Beast weep a little, on the inside.)-he took stock of the megaGUN hopo Ultimate Blue tank, it's buffing power has potential, the Cultist noted, but the infuriating invisible ceiling on the Dungeonscape's entities would probably interfere with it...unless...an idea strikes Spicy.

Willing up the extra DREAM POINT, Spicy focuses on the tank's systems. Mana and Power begin coursing through it, briefly, oh so briefly pushing it far beyond what it would ever be capable of, even fully upgraded. A low creaking groan fills the air as the Tank is pushed past it's limits, reality beginning to fight back against this unfair power increase. But before the blow is struck and it's sent tumbling back to it's prior state, the Tank's scanners are forcibly...turned on itself? And just like that, the Tank's returned to it's prior state. But not without having gained something.

The megaGUN hopo Ultimate Blue tank is now outfitted with LIMIT BREAK! A power that allows it to buff entities beyond their normal "cap" even if it only lasts so long.

(Allowing the Tank to buff entities Attack MOAR, place more restrictions on it if you feel it's needed Moniker.)

Spicy DREAMS of the day that Xerath will reunite with Alice, complete FAITH in his heart as he sets back to the task of protecting his fellows.
 
I am filled with FEAR.... but let's hope this works....
Arsenical! With me!
1). Funny thing about crystals. They can be really really hard, like diamonds, and may seem impossible to break. But then you realize that if you apply enough force to a specific point.... They shatter...... Arsenical and I run to crystal B and each summon a sledgehamer. We take turns hammering away at it. It shatters.
 
It's over, Cybil. I've got a direct line to your reactor.

Action: Those power crystals must provide an incredible amount of power. Let's grab all of it. I fire the Drainhook into one of the power crystals (the one least obliterated by my teammates), and use a bit of my player power to turn the cable of the drainhook into a superconductor that can channel all of the energy inside the power crystal at once into a single burst of power.

The Gatekeeper supposedly has a weakness deep inside it. We don't know what it is, but I do know that the Shock Railgun with this much power will punch straight through the Gatekeeper and expose the weakness. I deactivate the Shock Railgun's safety limiters, line up a shot straight through the Gatekeeper's side (passing through a dual gun mount that seems to have a bit of pre-existing damage), and fire. The metal slug comes out the other end of the railgun at mach 10, fast enough to deafen everyone in the room from the sonic boom, possibly to the point of damaging electronics. On impact, the slug punches straight through the gun mount, through the Gatekeeper's arm, and into its core. It might even fly out the other side, depending on what the Gatekeeper's core actually is.

The entry holes aren't just neat holes, either. As if a hole straight through your weapon hinge didn't impact weapon accuracy enough, the impact also created a massive amount of heat that melts the pieces around the impact hole. With any luck, that will cause the Gatekeeper's weapon systems to be fused together, if it's guns don't just fall off. Inside the Gatekeeper's core, spalling from the pieces of metal being blown out of the exit wound through the armor shred its internals. If it didn't have a touch of Godmodding energy powering it, it would probably be totally incapacitated, rather than being lucky to escape with moderate damage and a floppy gun arm.

Unfortunately, there's a downside to pushing a rush job of engineering past its safe limits, namely that the gun then proceeds to detonate in a dangerous burst of electricity. I manage to throw the gun away just before the detonation, causing much of the shock to go into the Gatekeeper (whatever that does), while I only face a moderate electric shock.

The energy of even the residual electric shock would normally cause a blackout, but I manage to redirect and contain the electrical energy inside my brain in an unusual effect that I can best describe as a shock-induced psychic overload. If I didn't miscalculate and just fry my brain into blacking out, that should supercharge my next usage of psychic powers.
 
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[A] Scan Gatekeeper thoroughly for weaknesses.
[FREE] Talk with Cybil.

Leah's face furrows at the sight of the abomination. "Operator, significant enemy presence detected. No weaknesses detected. Search for weaknesses more thoroughly?"

Leah nods, and points her hand at the Gatekeeper. "Confirmed. Beginning operand."

The Gatekeeper is having none of this 'pesky drone flying in my face' nonsense before it even begins and opens fire. Leah ducks and weaves away, while Omniglot seems to just... Slide out of sight despite there being no obstruction to slide from. This throws off the Gatekeeper's targeting systems, just a little, just enough. Leah proceeds to flare fire in its face with her flamethrower as Omniglot gets to work, prodding at the Gatekeeper lightly with its tools. "Material is incredibly tough. Kudos to Cybil for creating this machine as well as it has been, but no unit is perfect," Omniglot quips as an orange scanning laser hits the Gatekeeper.

The Gatekeeper's guns menacingly glare at Leah enough that she abandons operation 'distract the thing with fire' to duck and weave out of the gunfire, just enough for the Gatekeeper to forget about the armored girl. Realizing he's missed something, the Gatekeeper pokes a camera back at Omniglot, who's orange scanning beam has created a miniature hard-light replica of the Gateekeper hovering above Omniglot, who is now simulating apparently millions of attack options 'within reason.' Apparently flying goats from Nebulon Snixty-Fluor are within reason. The Gatekeeper pivots a gun to meet Omniglot-who casually catches it with a mechanical claw.

"Gatekeeper's ability to estimate enemy strength stunted, will likely require more substance in the future," Omniglot quips as it flicks the gun away, making the Gatekeeper swerve (just not enough to matter) as Omniglot re-positions itself right next to the other set of guns. The Gatekeeper makes a surprise swivel to point his own weapons at the guns, but Omniglot simply slides between two of the barrels, then under them when they try to crush it between them. "Reflexes and gun positioning ability; above par. Gatekeeper's ability to cover blind spots supplants stealth actions as logical, barring unknown blindspots," Omniglot adds.

The Gatekeeper's attention swivels back to Leah as her arms abruptly get all up in the Gatekeeper's carmeras. She dives into the azure arm just as the Gatekeeper opens fire on her position, 'swimming' upwards to meet the Gatekeeper head-to-sphere, golden arm swiftly revealing a flashbang before diving back in. A second later, a nasty combo of noise and light hits the room, leaving the Gatekeeper briefly busy. "Investigating internal power signatures," Omniglot quips. "...Interesting design choices, considering exploitation..."

Leah, at this moment, thinks that this is sufficient, and grabs Omniglot in her arms, barrel-rolling away, landing roughly behind and to the left of the Gatekeeper. "Scans complete, revealing information to entire team now," Omniglot says, as the scans hit the team communications.

Omniglot opens a secondary communication channel with Cybil. "Greetings, Cybil. I am Omniglot, speaking on behalf of my Operator. I detect that you are somewhat impressed with our operations thus far, disregarding Crusher, who is a minority for our opinions. We are reserving judgement for you," Omniglot says. "Would you be willing to explain why you are here?"​
 
I make a small, elegant glass vial and summon into it a liquid that looks like water but it acts and flows too fast or too slow which in turn seems to be effected by how the portion of the liquid is currently moving resulting in strange and facinating patterns, it's particularly interesting when one pours it from one container to another and back again, at some level even players get used to the idea of everything falling at the same speed. It is known as temporal essence. It's also not immediately useful.
 
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