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Defeat The Godmodder

Free Action: I tell the rest of the players about my Dungeonscape Analysis over the link.
Dungeonscape Analysis

Note: Massive Defense is the only stat without a confirmed calculation. Its possible this may be wrong
It could be 80 instead of 70 defense total but hey whatever
10x2+7x1+5x3+2.5x0+1x4 (assumes Scorn Ray is targeted, otherwise 1x3)+.5x14+Defense Drain= vs 70 effective HP (Potentially 55, 65, or 80) Defense Drain Prediction: Reduces Defense by one stage. 35 goes down to 20.
53 vs 70 (Potentially 55, 65, or 80)
This doesn't wipe the board

And if murphy's laws prove right, the buffer will most likely live
and buff itself
Major Buffing Power = +3 stages to a buff
So it will most likely buff its defense beyond Extremely Massive onto the stage beyond that we've heard about

Stopping this is high priority
 
first. [0] I run back out of the hall and circle to where Valla is, which is a free action since moving is a free action, then tell them I can appreciate a goal like that, and say I'd be willing to help them if it where feasible at the moment. On the other hand, I also tell them that as far as we know they could be a Godmodder plant (especially with the beating crusher and going around omniglot), so I don't exactly trust them. I'd love to collaborate once we get out, though.
then, [0] I go back to where I was, and lastly... [1] I do the thing with the acid and stuff, and stay asleep once I'm out to give Morpheus another bit of aid.
 
I make a copy of leahs aurmour

By the way Moniker what do you think my plan is considering the three items I have said I need
 
Eyowe squeezes through the free space between the walls in the pathway towards the Main Hall and the Shadows and moves into the cover of the (his)right wall.

Utilizing the X-ray Goggles and the fact that his Sonic Shooter can shoot through walls, Eyowe lines up a shot without having the need to peer out from his cover. His aim this time is to try to see if he can blast two opponents in a straight line with one shot. The enemies he's trying to do that on are the middle-row Elite Zapbot and Supression Bot.
 
The man takes their advice, and proceeds to abuse his particular scenario gleefully. He proceeds to move into the cell closest to him. Also known as the only cell with remaining bars. He has demonstrated several times (read, enough times for Moniker to say that he can't) that he can dissolve into both wind, and recently, nonexistence. Only the vague not leaving until there is a hole in the bars rule, as well as power dampening, prevented him from exiting his cell at the start. He is now standing in the one cell with remaining bars, holding his shield at the ready, wielding his spear menacingly, ready to make a break for it once the shadows reach him. "Man, I wish we had a sword right now. As do I."
 
Alright. I'm healthy, I've got the glove, and everyone is already on the attack. Time to get these bots into position.

"Right, since everyone has everything else, I'm directing all allied bots to rush and take down that MidBoss Sniper!"

I proceed to maneuver them to do just that. However, I add an extra step. It's a Godmodder allied TranqSniper. If it's aim isn't 100% I'd eat my nonexistant hat. So as they rushdown the sniper, I make sure they also block it's line of sight, forcing the enemy to shoot one of the bots instead!

As for myself? I'd go and co-opt the other suppression facility, but it's a bit swarmed. I am armed with a scratchspear, but...

An idea came to me. If this Dungeonscape can be used to collect our emotions and ideas, focusing them into power, then could it do the same for Dreams? And if Morpheus has domain over Dreams, we might be able to funnel some of our power's 'runoff' back to him so he's not exhausted by the time the enemy comes a knocking on his door.

I'm worried, though, since we need everyone we can to assault the bots. Do I realize my hopes and dreams into this project? Or do I finally attack the oppressors?

I take a deep breath. Joebobobob seems to be visiting Morpheus frequently, and has a fragment of himself with the being. Joe hasn't freaked out, so I'm assuming we still have time. And if I'm wrong....

Well, I can just go to the dude once I'm KO'd personally.

I charge to where the main stairway is, spear arm cocked back.

"PIERCING SPIRAL!"

I throw the spear with all of my might, giving it a slight spin to increase its power, before ducking behind own of the walls. It only belatedly occurs to me that, aside from making sure it was aimed at the enemy, I didn't pay attention to which one I was throwing it at. Whoops.
 
I put a bunch of thatch and bread into the Forge, that will turn into coal in 2 turns. Somehow. I will then grab the coal, and use it to do something special.
 
FWOOM! -25% bot integrity! Spearnir's bloodlust is momentarily sated.
...damn those Suppression bots are durable, Spearnir will definitely require a lot more upgrading to reach the insane level of power i desire. At least I know what to use the bot parts the fighting will inevitably produce on!

Now back to the glorious battle at hand. My Neutral stance has certainly lead to a rather laid back lifestyle, time to fix that with excessive violence! Take my rage my dear robotic foes and shatter!

I frown towards the Suppression bot I just shot, might as well keep at it just like I did against the Armor Crusher.

This time I fire the remaining spear to my left where it bounces off of the wall far from the Suppression bot. My intent is made clear as the spear begins rapidly bouncing off of the walls within the Suppression Robot Production Facility, inexplicably gaining speed, before finally slamming into the back of the damaged Suppression bot with more kinetic energy than a spear fired from such a contraption has any right to contain. I hope the Suppression bot is sent crashing head first into the ground, it'd serve it right for withstanding my first spear so well. (x1)
 
x0 I must have Faith for the Dungeonscape,even as I fear for the worse

I move to the Main Hall,behind the Brick Wall,all the while muttering To our Dungeonscape Defenders to "always go for the medic first"
 
"NOW will be a good time to move!"
"Agreed! ...hmm..."
"What?"
"that girl... Valla."
"what about her?"
"I dunno... she seems familiar somehow. It feels like I met her before in another time and place. If only I can figure out why..."
"We will figure it out. Don't worry! But now, WE GOT TO MOVE!!"

Free action: I head into the Main Hall while trying to move past the shadows
Action: I take cover behind the brick walls and proceed to shoot the Tranq Sniper with a small pistol that has a Potion of Un-accuracy that I made up.
 
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Free action:

Seeing everyone else is moving to assault the Main Hall that leads to the second level of this prison I decide to join the effort. Besides this level of the prison was becoming flooded we need to move.

I make my way down the hallway and I am careful to avoid getting dragged into the horde of shadows that moving down the hallway after Ender_Smirk. After that I get into Main Hall where all the fighting is about to take place and take over behind one of the two brick walls.

Action:

After getting behind the wall I bring out my lasso that I made earlier and prepare it. 'Right, I sure hope this works.' I think to myself before then leaning out from behind the wall and I throw the loop of the rope at a Elite Zapbot. The Elite Zapbot was not expecting the lasso attempt and I succeed in catching him with the lasso. Quick I tug on the lasso and drag the Elite Zapbot over to me and behind the brick wall.

Then I let go of the lasso and start punching the Elite Zapbot with my Knucklebiters as the Elite Zapbot struggles to get untangled from my lasso.
 
#winkinsbrowashere

All of a sudden, winkins loses his glasses and is incapable to see ANYTHING. Deciding that its unsafe to be wherever he is, he somehow throws himself in stasis.

(Winkins is currently indisposed and wanted to let you guys know that. His new glasses will be coming in on Sunday or monday)
 
(am super busy IRL)

I focus my mind on the Dungeonscape, and channel HOPE, ROPE, and player power into Lil' Drainly. This replaces the old vacuum motor with a gas turbine, significantly increasing his debuffing capabilities.
 
Seeing as everyone and their grandmothers were sprinting to the front lines, Spicy took the opportunity to hang back and upon hearing Red's warning, work on the Dungeonscape.

[x1] Firepower is needed, that much was clear to the now-armored Cultist as he began to sift through his memories for inspiration. Before recalling one of the more...creative, creations of the unmentionable powers. Hopefully the others won't mind the thing to much.

Seizing the half-forgotten image Spicy grasped upon the Fear saturating the Dungeonscape, barely enough to raise an eyebrow, but enough for his purpose. With small flashes of Power and practiced motions, Spicy began to give the demon shape, molding an indescribable blurry mass of clawed hands and honey protrusions. With the shell finished, the time came for the mind. A flicker of orange Power surrounds the thing briefly, kickstarting an aura of blue as the disheveled man began the...surprisingly easy path to bringing the creature intelligence. Really there wasn't much to program, the ability to tell friend from foe and the burning desire to maul everything in it's sight.

A final spark of Power finishes the process, the blue aura beginning to condense into a thin, film-like second skin over the demon. Before it's hue shifts to the more demonically-appropriate color of blood red.

The Render Appears! Imbued by FEAR and created in the image of the Demigod of Torture-(or at least the demon with a big enough ego to call himself a demigod)-'s favorite servant, this damaged-focused Ally is any edge lord's dream!

That done, Spicy utters a silent prayer to the Dark Masters as he shoves the memory of those creatures deep down. Thankful that he only created a shallow replica of the original monstrosity. FAITHFAITHFAITHFAITHFAITHFAITHFAITHFAITHFAITH!-ect.

(The Render is an Ally with no Defense and pitiful Health in exchange for it's large Damage output.)
 
I hope more...
The Tank glows again!
It turns towards...
the Hope Walls, scanning them! It becomes the Ultimate Blue Hope Tank! It will now hope every turn, buffing our defenses! The ones that attack entities as they come in! This turn, it creates hope builders for the defenses, who get to work making the Maze mazeier and even more confusing!
I look at these puny FAITH-ers! Ha! You know what's the best noun, equal to HOPE!
I flicker with the power of GUN!
That's right.
I G U N
 
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Breaking Bad - XVII
The quiet watcher forms more dynamite from thin air, armed with almost everything he needs for his plan. He has FAITH that it will work.

Another stick! FAITH! This plan... what could it be?

ES decides that, since the GM thinks it's time to Leeroy Jenkins, that must mean it's time to Leeroy Jenkins. He rushes inside the Main Hall and launches an assault with the Blade on one of the Guardbots that had the misfortune of being in his way at that precise moment in time.

You appear in the Main Hall, and slash a Guardbot down to average condition! Your weapons don't seem to eb as effective on guardbots as they are against normal enemies...

Action: I move into the main hall, take cover behind a wall, and fire my Shock Railgun straight into a wall. Or more precisely, into a microportal I placed in the wall, with the other end to the side of the line of zapbots in the hall. I can transfer objects up to 2 cell-lengths worth of distance, and a railgun slug is one such object. With this new angle, the railgun shot is able to penetrate through all three zapbots, dealing massive damage.

Your railgun's shot blasts through the portal, dealing an incredible 12 damage to every Zapbot! Of course, now the railgun needs to be recharged.

Free Action: FEAR

I move into the Main Hall mostly behind a brick wall, which is to say entirely behind the Brickwall except for my Zapguard. Then I toss miscellaneous junk at the Zapbots to draw their attacks towards me and my Zapguard and my powerful melee weapon

Two zapbots take the bait, and begin moving in your direction! They won't get there until next turn if the 75% attack condition is met.

Go! I´ll reinforce!
1. I patch up the flextape with chewing gum, and FAITH! I then run back through the tunnel and take cover near the Main Hall

Valla! Given that escaping here and getting your true freedom is likely going to be an arduous task, why don't you work with us to ensure we all get out? You help us, we help you, everyone wins, no?

You repair the Flex tape by about 25%! Still not quite enough to hold out against the Shadow onslaught. You flee to the Main hall!

Valla: That's the issue, I said... teamwork is an obligation, and obligations reduce my freedom. No obligations allowed!

Free Action Focus - FAITH AND HOPE: I have faith and hope that we will make it through!

Action Focus - LEEEEEEEEROOOOOY: I pickup my stuff and swim through to the cluster of enemies, avoiding the shadows. Then, I LEEEEROOOOOY my way through the cluster of enemies with my sword and gunslinger pawnches.

FAITH! You attempt to LEEEEROY through! You end up just running face-first into a zapbot, dealing 5 damage! You reluctantly retreat to where your other Players are.

I move to the main hall and, since I only have melee weaponry, take cover behind a barricade.

You take cover. It looks like each barricade protects those listed below them on the player list.

Kyle yanks his sword out of the generator and smothers it with a convenient bunch of thatch from the cells, using his action for the turn! Glad that he's not electrocuted and didn't get KO'd as that might have been bad if he had to take an extra turn to get out, he quickly stands back and appreciates the chaos of the Shadow Players as they all dig desperately.

[Summary - sword regained and now not on fire. Still really charged though.]

"Ender, you might wanna get moving! Those shadows are gonna break through soon..."

After getting his sword out, he begins to run to the main hall, taking cover behind one of the brick walls and wondering if the sword got another damage boost from literally draining/breaking an entire Generator.

Kyle FEARS at the trials undoubtedly ahead... but he has FAITH that we can all get through this!
Let's do
this!

FAITH! You yank your sword out of the generator, and its back in your hands. It did indeed get a power boost from breaking the generator - now it does even more damage!

You shift to the main hall and take cover. The enemies are arrayed before you.

Action 1: I go to the main hall, collecting water along the way, then take cover behind a barricade.

You grab some collected water. Whatever could it be used for?

I keep fighting, their not done yet.

Since you didn't specify who or what you fought, you decide to fight... THE AIR! You punch the air, kick the air, crush the air, BREATHE the air, LICK the air... Gah! NOTHING'S WORKING! You fail to defeat the air.

Coincidentally, the air you were attacking was the air behind the door leading to the command room with the last remaining guardbot in it. The door gets broken down all the way!

first. [0] I run back out of the hall and circle to where Valla is, which is a free action since moving is a free action, then tell them I can appreciate a goal like that, and say I'd be willing to help them if it where feasible at the moment. On the other hand, I also tell them that as far as we know they could be a Godmodder plant (especially with the beating crusher and going around omniglot), so I don't exactly trust them. I'd love to collaborate once we get out, though.
then, [0] I go back to where I was, and lastly... [1] I do the thing with the acid and stuff, and stay asleep once I'm out to give Morpheus another bit of aid.

Valla: Godmodder plant? First, I'd never serve or be a plant for anyone. Second, if I'm here, that means I was killed. By the godmodder.

Valla: In fact... maybe YOU'RE the godmodder plant! All the more reason not to help you.


You do the thing with the acid and stuff. Since you failed to specify what it was, you throw it in your own face to knock yourself out and go to sleep. Then, you give the acid to Morpheus. By throwing it in his face. There is screaming. ...Or that's what would've happened, if the non-physical objects from this prison realm could be transported to the dream world. Which they can't be. You stand awkwardly in front of Morpheus, empty-handed. But ready to give him aid next turn!

New dungeonscape enemy.

I make a copy of leahs aurmour

By the way Moniker what do you think my plan is considering the three items I have said I need

You make one Leahs aurmour copy!

Hmm... You have a clothespin and an armor, right? So... the water would make the armor wet and it would get all musty-smelling... which means you'd need to wash the armor, and then hang it out to dry, using the clothespin! And the third item for your plan would be the washing machine! That's it! I've figured it out!

Eyowe squeezes through the free space between the walls in the pathway towards the Main Hall and the Shadows and moves into the cover of the (his)right wall.

Utilizing the X-ray Goggles and the fact that his Sonic Shooter can shoot through walls, Eyowe lines up a shot without having the need to peer out from his cover. His aim this time is to try to see if he can blast two opponents in a straight line with one shot. The enemies he's trying to do that on are the middle-row Elite Zapbot and Supression Bot.

You aim... aim and... FIRE!

The Sonic Sniper shot doesn't adequately penetrate the Elite Zapbot! It does hit the Suppression bot, but the sound is too distilled, and the sound waves go askew, creating an annoying high-pitched buzzing everywhere. Elite zapbot slain!

The man takes their advice, and proceeds to abuse his particular scenario gleefully. He proceeds to move into the cell closest to him. Also known as the only cell with remaining bars. He has demonstrated several times (read, enough times for Moniker to say that he can't) that he can dissolve into both wind, and recently, nonexistence. Only the vague not leaving until there is a hole in the bars rule, as well as power dampening, prevented him from exiting his cell at the start. He is now standing in the one cell with remaining bars, holding his shield at the ready, wielding his spear menacingly, ready to make a break for it once the shadows reach him. "Man, I wish we had a sword right now. As do I."

So your plan is to phase-shift through the bars once the Shadows approach you? You position yourself adequately, and get ready, closing the trapdoor to the tunnel behind you...

Alright. I'm healthy, I've got the glove, and everyone is already on the attack. Time to get these bots into position.

"Right, since everyone has everything else, I'm directing all allied bots to rush and take down that MidBoss Sniper!"

I proceed to maneuver them to do just that. However, I add an extra step. It's a Godmodder allied TranqSniper. If it's aim isn't 100% I'd eat my nonexistant hat. So as they rushdown the sniper, I make sure they also block it's line of sight, forcing the enemy to shoot one of the bots instead!

As for myself? I'd go and co-opt the other suppression facility, but it's a bit swarmed. I am armed with a scratchspear, but...

An idea came to me. If this Dungeonscape can be used to collect our emotions and ideas, focusing them into power, then could it do the same for Dreams? And if Morpheus has domain over Dreams, we might be able to funnel some of our power's 'runoff' back to him so he's not exhausted by the time the enemy comes a knocking on his door.

I'm worried, though, since we need everyone we can to assault the bots. Do I realize my hopes and dreams into this project? Or do I finally attack the oppressors?

I take a deep breath. Joebobobob seems to be visiting Morpheus frequently, and has a fragment of himself with the being. Joe hasn't freaked out, so I'm assuming we still have time. And if I'm wrong....

Well, I can just go to the dude once I'm KO'd personally.

I charge to where the main stairway is, spear arm cocked back.

"PIERCING SPIRAL!"

I throw the spear with all of my might, giving it a slight spin to increase its power, before ducking behind own of the walls. It only belatedly occurs to me that, aside from making sure it was aimed at the enemy, I didn't pay attention to which one I was throwing it at. Whoops.

The Allied bots receive your command, and move in! They'll provide covering fire against the enemy suppression bots, and the Tranq sniper if necessary!

PIERCING SPIRAL! 7 damage to an elite zapbot! You hold out your hand and manage to pull your Scratchspear back to you. 2 uses left!

I put a bunch of thatch and bread into the Forge, that will turn into coal in 2 turns. Somehow. I will then grab the coal, and use it to do something special.

You stoke the forge extra-hot, and find that, much to your surprise, you can actually make the coal right away! You take your new coal, ready to be used.

I breach into the main hallway, throwing molotovs at the enemy position then quickly hiding behind the walls.

Into the main hallway! The molotovs spark up, and one of the enemy guardbots is caught in the flame! He's reduced from good to average condition!

...damn those Suppression bots are durable, Spearnir will definitely require a lot more upgrading to reach the insane level of power i desire. At least I know what to use the bot parts the fighting will inevitably produce on!

Now back to the glorious battle at hand. My Neutral stance has certainly lead to a rather laid back lifestyle, time to fix that with excessive violence! Take my rage my dear robotic foes and shatter!

I frown towards the Suppression bot I just shot, might as well keep at it just like I did against the Armor Crusher.

This time I fire the remaining spear to my left where it bounces off of the wall far from the Suppression bot. My intent is made clear as the spear begins rapidly bouncing off of the walls within the Suppression Robot Production Facility, inexplicably gaining speed, before finally slamming into the back of the damaged Suppression bot with more kinetic energy than a spear fired from such a contraption has any right to contain. I hope the Suppression bot is sent crashing head first into the ground, it'd serve it right for withstanding my first spear so well. (x1)

BAM! The spear slams into the Suppression bot with massive force! -30% Suppression bot health! Your Spearnir is now all empty.

x0 I must have Faith for the Dungeonscape,even as I fear for the worse

I move to the Main Hall,behind the Brick Wall,all the while muttering To our Dungeonscape Defenders to "always go for the medic first"

FAITH! You have enough FAITH! The Faith angel receives a health upgrade, to 75% max health!

You get into the Main Hall and take cover behind the Brick Wall!

"NOW will be a good time to move!"
"Agreed! ...hmm..."
"What?"
"that girl... Valla."
"what about her?"
"I dunno... she seems familiar somehow. It feels like I met her before in another time and place. If only I can figure out why..."
"We will figure it out. Don't worry! But now, WE GOT TO MOVE!!"

Free action: I head into the Main Hall while trying to move past the shadows
Action: I take cover behind the brick walls and proceed to shoot the Tranq Sniper with a small pistol that has a Potion of Un-accuracy that I made up.

Bang! The small pistol misses due to being unaccurate, and somehow hits a guardbot in the weak point instead! They're reduced to poor condition!

Free action:

Seeing everyone else is moving to assault the Main Hall that leads to the second level of this prison I decide to join the effort. Besides this level of the prison was becoming flooded we need to move.

I make my way down the hallway and I am careful to avoid getting dragged into the horde of shadows that moving down the hallway after Ender_Smirk. After that I get into Main Hall where all the fighting is about to take place and take over behind one of the two brick walls.

Action:

After getting behind the wall I bring out my lasso that I made earlier and prepare it. 'Right, I sure hope this works.' I think to myself before then leaning out from behind the wall and I throw the loop of the rope at a Elite Zapbot. The Elite Zapbot was not expecting the lasso attempt and I succeed in catching him with the lasso. Quick I tug on the lasso and drag the Elite Zapbot over to me and behind the brick wall.

Then I let go of the lasso and start punching the Elite Zapbot with my Knucklebiters as the Elite Zapbot struggles to get untangled from my lasso.

The Elite Zapbot gets dragged over behind the wall, and you give it a WHAM! And a BAM! And a SLAM! 7 damage to the Elite Zapbot! Its in a good position to fight back, better make sure its finished by next turn!

#winkinsbrowashere

All of a sudden, winkins loses his glasses and is incapable to see ANYTHING. Deciding that its unsafe to be wherever he is, he somehow throws himself in stasis.

(Winkins is currently indisposed and wanted to let you guys know that. His new glasses will be coming in on Sunday or monday)

Oh no, you've lost your glasses? Well, don't worry, nothing will happen to you.

Wait a minute... if you can't see, that means I can say anything I want! Ahahaha! Winkins, you're, YOU'RE...

...I can't think of anything really bad to say about you. Darn. Well, good luck getting those new glasses!

(am super busy IRL)

I focus my mind on the Dungeonscape, and channel HOPE, ROPE, and player power into Lil' Drainly. This replaces the old vacuum motor with a gas turbine, significantly increasing his debuffing capabilities.

Lil' Drainy gets a stronger debuffing power. Now, he can reduce defenses by 2 levels instead of 1.

Seeing as everyone and their grandmothers were sprinting to the front lines, Spicy took the opportunity to hang back and upon hearing Red's warning, work on the Dungeonscape.

[x1] Firepower is needed, that much was clear to the now-armored Cultist as he began to sift through his memories for inspiration. Before recalling one of the more...creative, creations of the unmentionable powers. Hopefully the others won't mind the thing to much.

Seizing the half-forgotten image Spicy grasped upon the Fear saturating the Dungeonscape, barely enough to raise an eyebrow, but enough for his purpose. With small flashes of Power and practiced motions, Spicy began to give the demon shape, molding an indescribable blurry mass of clawed hands and honey protrusions. With the shell finished, the time came for the mind. A flicker of orange Power surrounds the thing briefly, kickstarting an aura of blue as the disheveled man began the...surprisingly easy path to bringing the creature intelligence. Really there wasn't much to program, the ability to tell friend from foe and the burning desire to maul everything in it's sight.

A final spark of Power finishes the process, the blue aura beginning to condense into a thin, film-like second skin over the demon. Before it's hue shifts to the more demonically-appropriate color of blood red.

The Render Appears! Imbued by FEAR and created in the image of the Demigod of Torture-(or at least the demon with a big enough ego to call himself a demigod)-'s favorite servant, this damaged-focused Ally is any edge lord's dream!

That done, Spicy utters a silent prayer to the Dark Masters as he shoves the memory of those creatures deep down. Thankful that he only created a shallow replica of the original monstrosity. FAITHFAITHFAITHFAITHFAITHFAITHFAITHFAITHFAITH!-ect.

(The Render is an Ally with no Defense and pitiful Health in exchange for it's large Damage output.)

FAITH!

The Render has appeared! It has a large damage output, but dies literally instantly if anything attacks it!

I hope more...
The Tank glows again!
It turns towards...
the Hope Walls, scanning them! It becomes the Ultimate Blue Hope Tank! It will now hope every turn, buffing our defenses! The ones that attack entities as they come in! This turn, it creates hope builders for the defenses, who get to work making the Maze mazeier and even more confusing!
I look at these puny FAITH-ers! Ha! You know what's the best noun, equal to HOPE!
I flicker with the power of GUN!
That's right.
I G U N

...GUN??

The HOPE tank is now hoping every turn! This is mostly useless... but! The HOPE builders do legitimately improve the maze, increasing its chance to stop new enemies to 28%!

------------

The prison is in chaos. Inside the PG bot suppression facility, the Shadows continue to rage. At this point, they split into two groups thanks to Ender_Smirk's changed position. Ender_Smirk now sits in Cell A-4, and there's two routes by which that cell can be reached. The first is the underground failed escape tunnel. The Shadows break through the reinforced flex tape - though it does take them a bit of extra time - and begin swimming through the now-completely-submerged tunnel to reach Cell A-4. Ender_Smirk looks at the closed trapdoor behind him... the lock on it was already broken off. The tunnel, an un-held-up mass of dirt, now flooded with water, begins to shake, the ceiling threatening to collapse...

The second group of Shadows swarms back into the prison, crushing a suppression bot on their way out. They almost immediately make it to Ender_Smirk's cell, but - he's protected by the bars, and they seem to work just as well on Shadows as they do on Players. The smell of frying Players begins to rise as Shadows slam each other into the bars, get shocked into oblivion, then get pushed aside by those behind them who meet the same fate... it's not pretty, but... some of them are almost managing to squeeze through the bars...

Throughout the prison, the rising water is rapidly reaching dangerous levels, increasing by 8% this turn. Within the PG control room, the remaining guard looks increasingly nervous as the water begins to approach the control panel's electronics...

Still slightly above the rising water, the battle in the elevated main hall begins! The enemies are too surprised to act this turn, stunned by the sudden appearance of a massive army of suppression bots, and an even more massive army of Players!

Your 7 bots line up behind you, with an eighth on the way. For a moment, the enemies expect them to fire on you. But instead, their attacks pass right above your heads to hit the enemies! The first 4 do as they're commanded, and fire on the Tranq sniper! ...But they only do 40 damage.

Wait, what? Only 40 damage? But that's - if not even the Suppression bots can kill the Tranq sniper, then what can!?

Suddenly, you hear music playing in the distance... getting closer... closer... you can almost make it out... yes, it's almost definitely-!

(This starts playing. All of it.)

A beam of rainbow light shatters as the wall, as a giant ball of pure musical joy, with anthropomorphic eyes and different colors on every tile, comes smashing in! DISCO-CHAN HAS RETURNED! A totally sub-par entity made into a god of statistical prowess by the incredibly low standards of this place! Immediately, it uses DISCO STAB on the Tranq Sniper! A beam of pure hardened music pierces the Tranq Sniper's blackened, silent heart. 5,000 damage!

Looks like Disco-Chan has the Tranq Sniper taken care of! You'll still need to defend against the snipers attacks, as well as the other small fry around. The Suppression bots get to work - they always deal 33% damage against other Suppression bots, so the remaining 3 take out one of the enemy bots! Now then, it's up to you to deal with the rest.

The teary reunion has almost happened... all that's left is that a certain someone needs to get their glasses!

Xerath moves up to where the rest of the Players are, taking cover behind a brick wall.

The break in the Shadows Valla was waiting for doesn't come. In fact, she's now pinned down without a chance to retreat, since the Shadows backed her into a corner! Valla looks for an escape route...

------------

THE DUNGEONSCAPE:

Lil Drainy goes first, debuffing the Voidal Cleric to merely medium defenses! The Blood-Starved Beast and its 10 friends then swarm the weakened Voidal cleric, finishing it off!

Everyone else works together, and manages to reduce the massive gobblebeast to 19%! Even though the gobblebeast is almost dead, it still goes for the defenseless Guardian Statue, reducing it to 10% health!

A new enemy appears!

...No, wait. It got caught in the maze and died horribly.

------------

It's come to my attention that some Players don't know what to do right now. If you feel lost, right now, everyone is attacking the Main Hall and moving forwards to 2F. Once you've moved to 2F, most of the stuff down here will become irrelevant, so focus on killing all the main hall enemies! Also, the DUNGEONSCAPE can literally always use extra help. You can also craft items or whatever for yourself. It's your choice!

MAP:



(Note: That Shadow in the sewers forgot to move again. Next turn, he'll be with the other shadows at Ender_Smirk's cell.)

Itinerary:
-Break through the Main Hall fortifications to reach 2F! Assault them as a team!
-Beware the attacking Shadows!
-Fortify the Dungeonscape!

Players:

CELL BLOCKS:
MooGoestheCow
FlamingFlapjacks(has flaming loafsaber)
Dragon of Hope?!?(has bretal sword, coal)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
Pionoplayer(has ranch dressing eliminator, 1/1 cranking(+.5/turn), extremely high attack)
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)(wearing Baker's divence, good defense, extra defense against water and electricity)
barbedwireqtip(has Scratchspear+1)(Using Guard Ward, can deflect guard attacks)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Spearnir - great damage, 0/2 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)
Arsenical
The Ego(has Chain Electroscythe+1, strong electric attack)(DEFENSE MODE)
Spicy_Serious(wearing husk armor - good defense)
The_Quiet_Watcher(has chains, dynamite x 1)
Ender_Smirk (has scratchspear+1, 3/3 uses)(wielding Benchmark, good defense)(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
Valla
Mass of Shadows(going for Ender_Smirk!)
CELL RESOURCES:
Illusified basic thatch dummies emulating Players, Bread bars and TP poster walls, Pile of trash over Guardbot corpse, Electric mechanism
Pantry containing basic cutlery (spoons/forks/knives)
Mechanism to harness bar-power
Infinite breadsticks, infinite water, infinite floor thatch, benches, a toilet and sink, infinite hand sanitizer, infinite scratchy toilet paper, x5 guardbot materials

ESCAPE TUNNEL:
Mass of Shadows(going for Ender_Smirk!)
General_Urist(has oilflasher)(Using Reinforced Tetradent - medium attack, throwable)
!Escape tunnel may collapse soon!

AG ROBOT PRODUCTION FACILITY:
Command terminal: Use to control allied robots!
Repaired Generator(groundwork laid for improvement - needs large amount of robot scrap+more work)(+1 allied robot/turn)
Allied robot: 100% intact x 1

SUPPRESSION ROBOT PRODUCTION FACILITY:
Eevee Shadow Bacon(bread rope)
Winkins (has chain scratchslayer - high damage, good range)(has Tower Shield - great defenses, can bash enemies to stun them)
Mass of Shadows(going for Ender_Smirk!)
Guard: Good condition (Manning control room)
Suppression bot: 45% intact x 1

Command center room (one guard inside)
Generators: 1 totally intact, 1 broken

SEWERS:
Shadow
Shadow(agent of Crusher48!)
Evonix(has gauntlets of ogre strength/stench)(wearing Curse Armor, hurts attackers and works underwater)
Piping leading upwards - needs a way to traverse!
Side path leading to the Outer Shadow Realm

MAIN HALL:
Allied robots: 100% intact x 5 + 80% intact x 3
Algot(giant clothespin, copy of leah's aurmour)(Flaming short strikinator of doom - very strong water/electric/fire attack)
EternalStruggle(artefact blade, great attack, minor defense)
GoldHero101 (2D powers)(has basic sword, gunslinger(can heal/repair))
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
Brick wall: 100% intact (can be used as cover!)(covering Players below)
That-Random-Guy(has Spiky Shockmace - great damage, extra damage to robots)(has a Zapguard, small defense + great defense against electricity)
Crusher48(has Shock Railgun w/drain matrix, .2 ammunition)
Ranger_Strider_(has 2/3 Scratchspear+1)
Krill13 (has Sonic Shooter - can use sound-based attacks(1/2 Charge))(has Anti-get-Rekt armor, medium defense)(has butterfly, strong attack at any distance)(has x-ray goggles)
Kyleruler(has Jammer - stuns an enemy for one turn)(Shock Chestpiece, good defense against electricity)(Charged Battery Blade, Great damage + electricity)
Alastair Dragovich(has 2/3 Scratchspear+1)
Bill Nye(has PB&J)
Brick wall: 100% intact (can be used as cover!)(covering Players below)
Karpinsky(has Zappy knife, medium attack)
Cephalos Jr. (has sandpaper, collected water)
Daskter(has lightsticks, oil lantern, 50% shock bread)
Paradoxdragonpaci (has Flatch Pear, strong fire attack)(fire retardation gloves equipped)(STEALTH MODE)
Captain.cat (has rebreather)(Knucklebiters equipped - strong fist-based attack)(wearing Future-style straitjacket - good defense)
Xerath
Elite zapbot: 14/40 HP, Shock!A(going for That_Random_Guy next turn)
ENEMIES:
Tranq Sniper: 9,848/15,000 HP, Snipe x 2!A (Shoots tranquilizers with 100% accuracy)(Detector)(Miniboss)
Suppression bot x 2: 100% intact
Guard: Average condition
Guard: Poor condition
Guard: Good condition
Elite zapbot: 23/40 HP, Shock!A(going for That_Random_Guy next turn)

[AG - Winkins]Disco-Chan: 20,000/20,000 HP, 5,000A, Special: Disco Squares: 0/3 (repels darkness!)
Ceiling-suspended brick wall (hanging by a rope!)
Stairway to 2F (guarded by all enemies!)

PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 1 Scratchspear+1, Remote Control Glove (remote control of AG bot forces)
Forge(use to upgrade weapons easier)

!There is fire-extinguishing water dumping from the ceiling sprinklers!
You'd estimate the prison is about 39% flooded right now.

DUNGEONSCAPE:
Outer defenses:
Amazing maze: 28% chance to make new maze entrants die instantly!
Delaying defenses: 40% chance to delay new enemies by a turn!
Food room: Has appealing cake, only for those who join AG side
Enemies:
Massive Gobblebeast: 19% health, massive defenses, massive attacking power
Allies:
WONK Sun: 100% health, (minor/medium damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, extremely massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 10: 100 x 10% health, weak defenses, weak attacking power x 10
Roman Legionnaire: 100% health, major attacking power
Bell-Ringing woman: 100% health, minor attacking power, 1/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 4: 100 x 4% health, weak defenses, weak attacking power x 4
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, minor attacking power (bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
HOPE Ballistae: Dies when castle wall does, major attacking power
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, reduces enemy defense x 2
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, minor attack (can be manually retargeted)(no current target!)
Faith: 75% health (max 75), medium healing ability
Ultimate Blue tank: 100% health, medium defenses, buffs an ally's attack!
Rifler: 100% health, weak defenses, major attack
The Render: 1% health, literally no defenses, massive attack

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 60% mind control resistance
Random stat upgrader(FEAR: 1/3 to next)
Current stats: FEAR level 1/3 (Allies take 10% less damage)
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
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1 action: I give the Rifler a scope for his rifle, allowing him to see the weak points of enemies and utilize that knowledge. (In effect, he treats the defenses of all enemies as one step lower.)
 
I meant the three items I already told you I need for the plan so the screwdriver a sonic the hedgehog figurine and the polymerisation card
 
Action: The Shock railgun needs to be charged, and I need some extra mobility (okay, I don't need the latter, but I still want extra mobility). Thus, I use the forge to convert guardbot metal into an electric cable and winch, and attach it to the Shock Railgun's Drain Matrix to create the Drainhook. It's like a grappling hook, but it also drains electricity from whatever it's attached to!

Now, I fire it at the lights on the ceiling to begin draining the prison's power to recharge the shock railgun.
 
The quiet watcher combines the explosives, scrap metal from the remains of the doors, and the chains to form a SHREDDER!* He then moves up to the doors to the main hall.

*A shredder is an explosive device that launches high-speed shrapnel into anything near it. However, due to its design, it does large amounts of damage against targets and destroys weapons or armor that are in use in its large blast zone at the expense of being incapable of damaging terrain or cover.
 
Ah. Counterpoint. Work with us or we do our best to ensure you don't get out of here. Nothing personal, but if you aren't with us we have no obligation to NOT murder you and steal your strength no? Cooperation runs on obligations. Survival works off of groups workng together. A rogue element hurts the group's chances, after all, if you had a chance to escape that doomed us all, you would take it.
1) I stab a Zapbot with a Scratchspear.
 
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