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Defeat The Godmodder

Free Action Focus - HOPE: I hope because I can.

Free Action Focus - Use FLEXTAPE!: I grab my FLEXTAPE and use it between the failed escape route and suppressive force base.

Action Focus - Make a Thing!: I grab a buncha scrap off the ground and somehow make a Gunslinger! Noice! Now I can... repair... things? And make mini sentries too I suppose. I suppose I'll heal the poor condition bot with it, because I have some extra scrap laying around.
 
You make the Spearnir! Its like the Speargun. But better! Specifically, it can now store 2 charges for shots, and your reloading actions restore 2 charges as well. You're almost out of guardbot parts, actually...


...excuse me, I seem to have lost myself for a moment.
Despite the blaring alarms, flood, and explosions, you make sure to take a moment for self-care. You are now HEALTHY. This may or may not have any effect on anything.
Well no matter what it has an effect on me, if you can't take care of yourself then what hope do you have of taking care of anything else?

It's great and all that the prison is flooding but I feel it could be further along than this. Since the robots and controls seem to already somewhat safe from water and more Players are building upon the existing protections I see no reason for the flood not to accelerate.

And so I direct my attention to the nearest sprinklers and pull. Not physically pulling on the sprinkler heads but more pulling on the water itself with an unseen force. The water pressure skyrockets as water rushes faster and faster towards the sprinklers to shoot out into the prison proper with much more intensity than before. Finally the water flow reaches the point that a few sprinkler heads even are violently launched from the ceiling to the floor below, no longer limiting how much water could fall from the holes in the ceiling.

Yep, that should do it. While I lack the power to affect more than a small area of the sprinkler system I imagine the sooner the prison floods the better. Who knows if the water flow will get shut off in the near future, let's get the most of it while we can! (x1)
 
The quiet watcher receives the Ender_smirk's message, and activates the Popper, blowing the doors off their hinges and unleashing the swarm, ensuring he was safely out of the way of the horde.

He then starts making more dynamite for later work.
 
I combine water with hand sanitizee. And a bit of player power to create a flamable liquid that can conduct electrisity and replace the water in my A new weapon with it to create the flaming short strike inator of doom.

Next turn I Will be ready to attack the robots in the hall
 
Action:

Still in the AG ROBOT PRODUCTION FACILITY I notice that we don't have any scrap to use to try and make a Remote controller for the AG Robots nor to try and upgrade the Generator and there is currently no scarp around here for me and try and recover so with those options being unavailable at this time I decide to focus more of my energy into strengthening the red translucent energy that cover over the generator and terminal and making it provide more protection from water.

'I wish for the red translucent energy that cover the generator and terminal to be strengthened to provide more protection from water.' Suddenly after a few seconds the red energy that cover the generator and terminal start to glow with a greater intensity signaling that the energy has been made stronger.
 
One thing becomes clear to Spicy as he watches the events come to pass around him, armor's going to be needed fast if he doesn't want to get bodied every time a Guard looks at him crossly. Though, looking over everything it doesn't look like he'll have much of a choice....all that's around is stale bread, thatch and...assorted things. That's when, glancing over the suspicious pile of garbage, a memory hits him, there's a Guardbot under that heap! He remembers that thing he was definitely there to witness where they murdered a Bot and huked junk over the corpse. Which he was there to see, clearly.

[x1] A satisfied sound leaves Spicy as he digs through the pile of trash for the discarded robotic corpse, an action he hasn't taken in quite some time. Eventually he uncovers the surprisingly intact corpse, mostly having a large hole where it's head was. Which is the amount of damage it sustained given that's what Spicy remembers of the event he was definitely there for.

At this point what Spicy's doing is about as obvious as a fourteen-year-old trying to flirt for the first time. Quite ungentlemanly trying to brute-force reality into having the Guardbot in good condition through sheer POSITIVE THINKING an uncouth, but effective strategy for any aspiring Cultist. This brutish string of positive thinking continues as he begins to scoop put parts like robotic spaghetti, pure positive thinking that he can, of course take out every mechanical bit and bob without issue and leave the exterior untouched. and with another injection of POSITIVE THINKING into his nervous system, Spicy has unshakable faith that every part he takes out will be in perfect working order by some miracle of the dark Masters.

Eventually, with an odd combination of Player Powers, Positive Thinking, Runes, and some string Spicy happened to have in his pocket, a hollowed out Guardbot lies on the ground before him, along with a large pile of parts from it. Sitting comfortably on a miraculously dry, large pile of Thatch.

Husk Armor Created! Having complete FAITH in his work, Spicy enters the the Armor thanks to the chest of the Robot opening and...reasons, well thought out reasons. WhateverhewearsitblamePlayerPowersandmoveon.

[Free] Regardless he begins praying, FAITH funneling into the Dungeonscape!
 
(Action!)
Still stuck with my cold, I noticed how time pass and quickly try to do something this turn. I immediately get in the PG supressive bot room with a bang as a Guard bot eats a monitorful of WOODEN justice. After that, I pick a corner and cover myself with the Tower Shield and hiss and cough, threatening them with another shield bash that comes with a cold infected cough as my retaliation.
 
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Breaking Bad - XV
Good thing making that rebreather was a free action and therefore my last action was spent charging, amirite?

I spend 1 CP and 1 action to create another small power generator which is also connected to the omnipresent battery which is powering the Chain Electroscythe.

You create a power generator! Just not with 1 CP, because you're totally incapable of holding CP right now! The Chain Electroscythe is powered up a bit!

I hope..
HOPEHOPEHOPEHOPEHOPE!
The Tank scans the Ultimate Blue Eyes Dragon, and glows, transforming...
It shifts, taking the form of a giant mechanical dragon with tank or something whatever.
Point is that it's stronger, has two actions powering it, and can aid allies too, advising them with it's adapting smarts!
It screes in victory.

The Tank becomes the Ultimate Blue Tank! Its stronger now! Hurrah!

Attack boost, because if your initial alpha strike is overwhelming enough you don't actually need defence.

He goes up to the Guardbot in the Cell Blocs and stabs it in the face with the new and improved sword. He's not sure it actually has a proper face or a single set of optics, so then stabs it in the everywhere just to be safe.

ES notes that we can't actually charge, so uh

Yeah that's an issue.

You make your new sword that much stronger.

The guardbots do indeed have a face and optics! You still stab it in the everywhere, of course. The guard's good condition becomes below-average! You retreat to where Daskter and Xerath are.

Action: I use a vacuum seal on the various robot ponchos, draining all of the air out of the ponchos. Now, due to the lack of air, the ponchos won't burst because of water pressure since there is no air in them, effectively making water pressure unable to destroy the anti-water defenses. In addition, blunt attacks won't be able to pop the ponchos and negate the water defenses, since there is no air to move around to pressurize into pop-ing the ponchos.

Dungeonscape Analysis

40 (+Random Attack Power) Vs 49.

We need at least 8.5 for a safe wipe of all the enemies on the board right now.

Your robots now have enough water resistance to withstand being underwater for about 1-2 turns time! This gives them extra time to get to the higher ground.

I disassemble my scratchspears, add the spiky bits to the shockmaul, use the rods to add length, use a bunch of otherwise useless metal scraps to make sure electricity conducts properly, and when I'm done, I have a Spiky Shockmace (Shockmaul plus scratchspear plus rods for improved handle) that connects directly to my Zapguard, allowing me to absorb electric attacks with my shield, superpowering my shock mace for free, then hit enemy robots for massive damage.

Not to mention against non robot enemies the Zapguard is still a shield and the Shockmace has it's own built in electricity (from when it was the shockmaul) and the spiky bits.

You create the Spiky Shockmace! It's even stronger than before! The enemies will all get crushed under this thing.

Eevee, you better make an amazing play.... I have FAITH in you...

1) I come up through the failed escape tunnel, and throw open the trapdoor. I look at the guardbots. They look at me. I flip them the bird, laugh at them, and them flee back through the failed escape tunnel. Follow me you pieces of junk!

FAITH!

One of the guardbots follows you down into the escape tunnel! Now you and General_Urist are facing TWO guardbots! Hope you know what you're doing!

I grab a bunch of bread, giving myself ammo for the blender, then go over to the force suppression base. The guard outside of it becomes the first recipient of my over-upgraded blender weapon, and I expend a single unit of bread brutally eviscerating him with sharpened bread projectiles.

The bread rips him to shreds! The below-average condition guard is reduced to scrap! Guardbot destroyed, and 2 guardbot parts are available!

While your blender is incredibly strong, it was at one point a simple blender, and little materials beyond what your weak Player power can create have been invested.. It will need to be cranked to recharge, despite its extreme power.

Action: I enter the escape tunnel to test out my new Drain Matrix on the guardbot. I close to within the Drain Matrix's range and begin draining electricity from the guardbot. It's shock baton is drained first to make it ineffective, and then I begin draining electricity from the rest of its body to slow it down and kill it.

Free Action: "Hey Valla, if you have an alternate means of escaping this prison, you should disclose it now, before we're forced to extract it out of you the hard way."

You start draining some of the guardbot's power! Its attacks are now slightly weaker, but still strong enough to take down an unarmored Player in one shot.

Valla punches you, knocking you down into the cold water. You stagger back up...

I put the emotion Fear into the Dungeonscape, decreasing the damage enemies do. The Random Upgrader should now be upgrading the Dungeonscape.

The Dungeonscape now possess FEAR!

shitshitshit this was not a good idea! Hey Valla, gimme a hand here!

Whether or not she responds, I take my Tetradent and jab it hard through the Guard's outer plating. If that didn't kill it instantly I rip the Tetradent out and usr my HUGE GUTS to dunk the robot wound-first into the probably-not-compatible-with-electronics water that's quickly pooling on the floor.

Valla does not respond. Instead, she moves to the side of the tunnel, and begins bypassing you, using your fight as a distraction.

You take the guard, and give him a good solid dunk in some water, as well as a healthy stabbing. The guard is now Poor condition!

I click my tongue. Too much to do, too little time. Still, I'm pretty trapped in here, if my presence is required to control the robots... Looks like the snack break will have to wait.

"Hey, can someone bring me some spare parts so we can make a remote control for these bots? I'd like to get some food and drink before the action really heats up!"

With a grumbling sigh, I turn back to the terminal. I use my Action to command the robots to take over the Suppression Robot facility. Better co-opt that thing for us sooner than later.

As for my free action? I pray. I pray to my God, hoping he'll guide me and help me get everyone out of here without their souls being consumed or given over to evil. FAITH!

The FAITH produced by this, whether I realize it or not, goes to the Faith Entity in the Dungeonscape.

FAITH!

The Suppression bots have been issued their command. They now ride towards the PG Suppression bot facility!

"umm.. we have a guard here!"
"I got an Idea! *whisper whisper PB&J whisper whisper spider whisper*"
"Oh, that might work."

Free action: I prepare myself for an attack that will be thrown at me.
Action 1: I go to the guard and I throw the PB&J into the guard's face. while that may seem like that didn't do jack, The guard suddenly feels extreme pain in his facial region. As it turns out, there was a very venomous and angry spider who was known for killing an entire town of people in 1 hour with his poison. And he just got bit by one.

The guard shouldn't be affected by venom... but he is! The venom somehow kills the guard, reducing it to a pile of guardbot parts, which you add to the collection of stuff! That just leaves the other guard, the one Ranger_Strider brought down.

I retreat back to the AG Robot Facility, I summon the Rifler into the Dungeonscape,
low defense, high attack.

Rifler summoned! You have retreated from the hallway between the cell blocks and the Suppression bot facility.

I'm confused, why is the scorn ray only doing damage when it's ment to be a debuffer?

The scorn ray was meant to be a debuffer, but it was adjusted into being a damage dealer for balance purposes.

[1] I try to leave a part of myself in the dream world, to tell me if anything extremely obvious and big happens. regardless of whether this succeeds, I wake up and point out the mini-beasts are supposed to have a fraction of the BSB's power, so since the BSB has grown since it started summoning them, they should all increase slightly in power. and possibly replicate themselves, because I think I said that before.

You leave a part of yourself in the dream world. If anything major happens, you'll get a vision of it.

The Mini BSBs don't upgrade automatically, despite you pointing out that a random snippet of flavor text earlier indicates they should. Weird.

I crawl over to the guard and rip out his throat with the bread-hooks.

You drop down on the poor-condition guard in the Suppression bot facility, and obliterate it with the element of surprise, reducing it to guardbot parts! The other guard rushes over to stop you...

Map -


Phasing back into reality from the production area, Kyle dashes directly to the Guard in the hallway between the A-Block and the Suppressive Force Base. Flicking a switch on the blade, it flickers to life with electricity.

"Hmm... well, I need something to test this on! Let's see where this gets us between... uh, that thing... and this."

Kyle begins by doing a simple defensive posture before slicing directly into the guard's core... by which he assumes where the core was on the Zapbots he killed.

He picks up the parts (assuming it's dead) and throws them into the pile of resources.

Maybe I'll try to make a better map when you guys hit 2F, and I have the opportunity to start over...

Since the hallway guard is dead, you instead decide to assist with the fight in the tunnel! You drop down, and rush the average condition guard with your sword, slicing and dicing, reducing it to poor condition! It'll only take one more helpful Player to prevent it from downing someone this coming turn...

EVEN BETTER.

Eyowe moves towards the AG Robot Facility and, equipping both the X-Ray Goggles and the Sonic Shooter, gazes through the wall into the Main Hall, takes aim at the Tranq Sniper(again, lotta factors being taken into consideration here like waiting for the Tranq Sniper to be at least slightly distracted), and fires the Sonic Shooter.

Aim... aim... the Tranq Sniper is in your sights... and... FIRE!

The Sonic Sniper shot lands true! ...But the Tranq Sniper doesn't die. You see, he has insurance for attacks like this, in the form of a simple "miniboss" tag. That tag, in addition to allowing him a moderate resistance against status effects, also grants him immunity to a significant number of one-shot attacks. The Sonic Sniper is one of them.

100 damage.

Main Action: Move to Ender_Smirk, give him the Shadow Agitator.

You head back to the main cell blocks, and hand over the Shadow Agitator to Ender_Smirk. The Shadows immediately shift, still desperately trying to enter the vents, but now with a new target...

[A] Destroy the guard in the incomplete escape tunnel.
[FREE?] Talk with Valla.

Valla's sharpness makes Leah's face crunch up, and her wording-Leah isn't too familiar with things, but the wording makes her brain itch with anger.

"The Operator is not pleased at your decisions and believes that there are more intelligent alternatives," Omniglot quips, "In light of the fact that you lack any sort of Player power nor armor nor weapons. Please desist-"

Leah follows Valla into the tunnels, and proceeds to charge the assailant in the hallways! The guard is, well, on-guard, but Leah's player powers materialize a blindfold around the guard! The guard's a little too smart to immediately reach for it and swings blindly to keep Leah away with one arm, which fails to do anything as Leah stopped short and instead unleashed her Serious Sizzler's flaming fury upon the guard, melting the metal. The guard is smart enough to stop, drop, and roll into the water, but Leah resumes charging at this exact moment, immediately gunning for the guard's weapon-arm with the bayonet and stabbing it as cleanly as she can, as well as whatever else she can. Omniglot, above her, charges up an energy projectile of sorts as Leah continues to mercilessly cut the guard into pieces.

"Unleashing Violator Cannon in 3, 2, 1," Omniglot says as Leah backs up by the 1, enabling Omniglot to fire forth a menacing red sphere into the Guard, taking a chunk out of it-literally. The metal where the sphere landed just vanishes, without any smoke or other signs of meddling, just gone. Leah takes the new opening as a weakness and stabs into there.

"As we were saying, please desist 'playing lone wolf.' In layman's terms, it is gorillaing stupid. Also, you may further upset Crusher, who from our limited contact with him prior to our arrival here, is a control freak of the highest order and would sooner see you turned into a Shadow than allowed to roam freely if you do not wish to ally yourselves to us permanently. Possibly against the rest of our wishes. As far as we know, he is very vengeful and quick to find crimes against him in all that is done 'against' him."

Leah wraps up stamping out the husk of the guard, only content with making sure it is completely and utterly annihilated before turning back around to face Valla, glaring and blocking her off from entering the Suppressive Forces Base, as Omniglot continues to talk. "We do not have any intent of making you fight the Godmodder again if you do not wish to-we would happily assist in ensuring your escape from the Godmodder without further hostility, but for our current moment in time we must insist upon allying up until we are clear of the prison. As it stands, we may have one of the only means of escape-unless, of course, you would wish to reveal one of your own to us so we may use it."​

Valla ignores you... until you say that Crusher is a "control freak".

Valla: ...Control?

Valla: He can try, if he wants. Or not. Doesn't matter much either way.


The poor-condition guard is destroyed, and its parts added to the pile! The dust settles. Though the water is now about a foot deep, the tunnel is at least cleared of enemies.

"I thank you for the vote of confidence. I hope both of us know what we are doing. Shut it already, we have enough on our mind as is without arguing again. Fair enough."
The man's hoodie turns dark blue, and he suddenly vanishes. He is then directly below the trapdoor for the PG Suppression bot base. He dashes over, pulling the other trapdoors in the tunnel shut, before hiding just below the trapdoor to the PG Suppression Bot Base. His shirt glows teal, as he messages Watcher, "BLOW A HOLE IN THE SHADOW TANK. QUICKLY."
He then has his hoodie turn back to dark blue, and the only thing on him currently visible, is the Shadow Agitator that karp gave him. He is showing much more FAITH, in others than usual.
(Note, I am presuming that Watcher is smart enough that the hole will be directly where the quickest way from the pen to Smirk/Jet will be to rush the suppression base. The Shadows are not particularity clever, along with likely violent in this state, even discluding the crouton I threw at one, and the bots will take it as an invasion, so I am basically turning the Shadows into a weapon against the bots. Our bots might be able to help once the shadows are neutralized, but we should hold them in reserve until then.)

You stand in the tunnel directly beneath the suppression base. To get through you, the Shadows will need to go through the suppression base. Everything is set in place.

Free Action Focus - HOPE: I hope because I can.

Free Action Focus - Use FLEXTAPE!: I grab my FLEXTAPE and use it between the failed escape route and suppressive force base.

Action Focus - Make a Thing!: I grab a buncha scrap off the ground and somehow make a Gunslinger! Noice! Now I can... repair... things? And make mini sentries too I suppose. I suppose I'll heal the poor condition bot with it, because I have some extra scrap laying around.

You tape up the way between the failed escape route and the suppression force base! The Shadows will now have extra work to do to get through. Your flex-tape is represented by a grey line on the map.

You create the Gunslinger! Its a tool that assists with healing robots and creating things! With two turns of work using this thing, you could probably create a weak turret. Creating that took your entire action.



...excuse me, I seem to have lost myself for a moment.

Well no matter what it has an effect on me, if you can't take care of yourself then what hope do you have of taking care of anything else?

It's great and all that the prison is flooding but I feel it could be further along than this. Since the robots and controls seem to already somewhat safe from water and more Players are building upon the existing protections I see no reason for the flood not to accelerate.

And so I direct my attention to the nearest sprinklers and pull. Not physically pulling on the sprinkler heads but more pulling on the water itself with an unseen force. The water pressure skyrockets as water rushes faster and faster towards the sprinklers to shoot out into the prison proper with much more intensity than before. Finally the water flow reaches the point that a few sprinkler heads even are violently launched from the ceiling to the floor below, no longer limiting how much water could fall from the holes in the ceiling.

Yep, that should do it. While I lack the power to affect more than a small area of the sprinkler system I imagine the sooner the prison floods the better. Who knows if the water flow will get shut off in the near future, let's get the most of it while we can! (x1)


The water is rising slightly faster! The intercom turns on...

Cybil: ...Attention, prisoners. Due to some technical difficulties, like a complete lack of maintenance for many many years...

Cybil: It appears we are unable to turn off the sprinklers.

Cybil: Please stop trying to escape and sit tight until we can resolve this issue.


The quiet watcher receives the Ender_smirk's message, and activates the Popper, blowing the doors off their hinges and unleashing the swarm, ensuring he was safely out of the way of the horde.

He then starts making more dynamite for later work.

Popper activated. KA-BOOM!

The Holding Cell is wide open. The Shadows turn and look at their new easy and obvious escape route...

Oh boy. This is gonna be a thing.

1 action: I give the Roman Legionnaire laser-javelins. Also laser-pikes and laser-daggers.

Roman Legionnare has laser-increased attack!

I combine water with hand sanitizee. And a bit of player power to create a flamable liquid that can conduct electrisity and replace the water in my A new weapon with it to create the flaming short strike inator of doom.

Next turn I Will be ready to attack the robots in the hall

You create the Flaming Short Strikinator of Doom! Its even stronger than before!

There is a significant dichotomy between Players right now. A number have very well-upgraded weapons and even some armor. Others run around solving puzzles, with no weapons of any sort. Hmm.

Action:

Still in the AG ROBOT PRODUCTION FACILITY I notice that we don't have any scrap to use to try and make a Remote controller for the AG Robots nor to try and upgrade the Generator and there is currently no scarp around here for me and try and recover so with those options being unavailable at this time I decide to focus more of my energy into strengthening the red translucent energy that cover over the generator and terminal and making it provide more protection from water.

'I wish for the red translucent energy that cover the generator and terminal to be strengthened to provide more protection from water.' Suddenly after a few seconds the red energy that cover the generator and terminal start to glow with a greater intensity signaling that the energy has been made stronger.

The translucent barrier becomes ever stronger. The robots can probably withstand about 3-4 turns underwater. Any more upgrading will probably be enough to make them totally waterproof!

One thing becomes clear to Spicy as he watches the events come to pass around him, armor's going to be needed fast if he doesn't want to get bodied every time a Guard looks at him crossly. Though, looking over everything it doesn't look like he'll have much of a choice....all that's around is stale bread, thatch and...assorted things. That's when, glancing over the suspicious pile of garbage, a memory hits him, there's a Guardbot under that heap! He remembers that thing he was definitely there to witness where they murdered a Bot and huked junk over the corpse. Which he was there to see, clearly.

[x1] A satisfied sound leaves Spicy as he digs through the pile of trash for the discarded robotic corpse, an action he hasn't taken in quite some time. Eventually he uncovers the surprisingly intact corpse, mostly having a large hole where it's head was. Which is the amount of damage it sustained given that's what Spicy remembers of the event he was definitely there for.

At this point what Spicy's doing is about as obvious as a fourteen-year-old trying to flirt for the first time. Quite ungentlemanly trying to brute-force reality into having the Guardbot in good condition through sheer POSITIVE THINKING an uncouth, but effective strategy for any aspiring Cultist. This brutish string of positive thinking continues as he begins to scoop put parts like robotic spaghetti, pure positive thinking that he can, of course take out every mechanical bit and bob without issue and leave the exterior untouched. and with another injection of POSITIVE THINKING into his nervous system, Spicy has unshakable faith that every part he takes out will be in perfect working order by some miracle of the dark Masters.

Eventually, with an odd combination of Player Powers, Positive Thinking, Runes, and some string Spicy happened to have in his pocket, a hollowed out Guardbot lies on the ground before him, along with a large pile of parts from it. Sitting comfortably on a miraculously dry, large pile of Thatch.

Husk Armor Created! Having complete FAITH in his work, Spicy enters the the Armor thanks to the chest of the Robot opening and...reasons, well thought out reasons. WhateverhewearsitblamePlayerPowersandmoveon.

[Free] Regardless he begins praying, FAITH funneling into the Dungeonscape!

You create the Husk Armor! Its pretty good protection. You might be able to take a hit from a Guardbot even, on occasion.

FAITH! You have enough FAITH! The healer gets upgraded - they now have stronger healing abilities!

(Action!)
Still stuck with my cold, I noticed how time pass and quickly try to do something this turn. I immediately get in the PG supressive bot room with a bang as a Guard bot eats a monitorful of WOODEN justice. After that, I pick a corner and cover myself with the Tower Shield and hiss and cough, threatening them with another shield bash that comes with a cold infected cough as my retaliation.

I suppose with all the water and poor conditions, somebody had to get a cold eventually...

You leap out of the trapdoor, run to the locked door, and explode all over it! The locked door is damaged, and the guard inside prepares for combat! But you weren't able to break it in one go...

Now, you're in the middle of the suppression facility, exposed...

-----------

Across the prison, a lot is happening. The rollout of the Suppression Facility bots finally begins, but multiple Players have invaded the facility! One of the suppression bots uses their machine gun to fire a spray of tranquilizer darts at Winkins. Sensing there's no time to lose, Winkins quickly gets behind their Tower Shield and manages to block the spray, but he could be outmaneuvered if he's not careful... Eevee Shadow Bacon, meanwhile, is not so lucky, getting shocked and dropped by the good condition guard. A new enemy for the Dungeonscape!

Xerath retreats back into the cell blocks, and the AG allied bots and the PG Suppression bots move into the Hallway. They end up in a faceoff. Next turn, the attack will begin... bots destroying bots! The PG Suppression facility has double the generators of your facility, so even if you have more troops now, you'll need to be careful.

...That is, of course, until the Shadows enter in, from the newly opened Holding cell. They're gunning for Ender_Smirk, currently hiding directly beneath the PG Suppression facility! The Shadows move fast - they'll be directly above the flextape wall by the end of next turn! Storming through, they tear up everything in their path - the AG and PG bots are damaged by them running through! One from each side is destroyed, and the AG bots are damaged 20% by the trampling!

Meanwhile, in the tunnel where Ender_Smirk is hiding, Valla makes it to the trapdoor leading to the suppression facility... only to find GoldHero's flextape in her way.

Valla: Tch...

She turns around, jumps up into Cell Block A-4, and prepares to sprint into the facility next turn.

The water rises ever faster! By 8% at least. Once everything up to the Main Hallway has been flooded, then things will start turning from shallow water to deep water.

-----------

THE DUNGEONSCAPE:

Everyone uses their very best attack! Attacking as a team, they have just enough - JUST enough - to eliminate both the enemies! The Ultimate Blue Tank does its part, buffing the Roman Legionnare's attack so the enemies can be finished. Phew. They can't keep this up forever... can they? The Blood-Starved beast upgrades to Extremely Massive Attack, and is now maxed out. The Blood-Starved Beast can't upgrade any further.

The new Dungeonscape entity easily makes it through the maze - it's a Voidal Cleric, the upgraded version of a Vantablack cleric! They finish off That_Random_Guy's food, entering at 70% health.

----------

From now on, all enemy bots and guards will be highlighed in the normal blue, and everything on your side in the red, at least for this prison sidequest. Also, since the Holding cell's been blown open, its section has been merged with the "Cell Blocks" list.

MAP:




Itinerary:
-Beware the attacking Shadows!
-Find some way to stop the PG Suppression Facility!
-Break through the Main Hall fortifications to reach 2F!
-Fortify the Dungeonscape!

Players:

CELL BLOCKS:
MooGoestheCow
Paradoxdragonpaci (has Flame Purger, medium fire attack)(fire retardation gloves equipped)(STEALTH MODE)
Crusher48(has Shock Railgun w/drain matrix, 1.2 ammunition)
Krill13 (has Sonic Shooter - can use sound-based attacks(1/2 Charge))(has butterfly, strong attack at any distance)(has x-ray goggles)
FlamingFlapjacks(has flaming loafsaber)
Dragon of Hope?!?(has bretal sword)
The_Two_Eternities(has bread paper)
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
Daskter(has lightsticks, oil lantern, 50% shock bread)
Pionoplayer(has ranch dressing eliminator, 0/1 cranking, extremely high attack)
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)(wearing Baker's divence, good defense, extra defense against water and electricity)
That-Random-Guy(has Spiky Shockmace - great damage, extra damage to robots)(has a Zapguard, small defense + great defense against electricity)
Captain.cat (has rebreather)(Knucklebiters equipped - strong fist-based attack)(wearing Future-style straitjacket - good defense)
barbedwireqtip(has Scratchspear+1)(Using Guard Ward, can deflect guard attacks)
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Spearnir - great damage, 2/2 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)
EternalStruggle(artefact blade, great attack)
Arsenical
Algot(giant clothespin)(Flaming short strikinator of doom - very strong water/electric attack)
Cephalos Jr. (has sandpaper)
The Ego(has Chain Electroscythe+1, strong electric attack)(DEFENSE MODE)
Spicy_Serious(wearing husk armor - good defense)
Karpinsky
The_Quiet_Watcher(has chains)
Xerath
Valla
Mass of Shadows(going for Ender_Smirk!)
CELL RESOURCES:
Allied robots: 100% intact x 1 + 80% intact x 6
Suppression bots: 100% intact x 3
Illusified basic thatch dummies emulating Players, Bread bars and TP poster walls, Pile of trash over Guardbot corpse, Electric mechanism
Pantry containing basic cutlery (spoons/forks/knives)
Mechanism to harness bar-power
Infinite breadsticks, infinite water, infinite floor thatch, benches, a toilet and sink, infinite hand sanitizer, infinite scratchy toilet paper, x8 guardbot materials

ESCAPE TUNNEL:
General_Urist(has oilflasher)(Using Reinforced Tetradent - medium attack, throwable)
Bill Nye(has PB&J)
Kyleruler(has Jammer - stuns an enemy for one turn, PB&J)(Battery Blade, Very good damage + electricity)(Shock Chestpiece, good defense against electricity)
Ranger_Strider_
Ender_Smirk (has scratchspear+1, 3/3 uses)(holding Shadow Agitator - all Shadows want to attack him, can only be removed from inventory by giving it away)
GoldHero101 (2D powers)(has basic sword, gunslinger(can heal/repair))
Flextape-blocked Trapdoor leading to Suppression Robot Production Facility

AG ROBOT PRODUCTION FACILITY:
Alastair Dragovich
Command terminal: Use to control allied robots!
Repaired Generator(groundwork laid for improvement - needs large amount of robot scrap+more work)(+1 allied robot/turn)

SUPPRESSION ROBOT PRODUCTION FACILITY:
Eevee Shadow Bacon(bread rope)
Winkins (has chain scratchslayer - high damage, good range)(has Tower Shield - great defenses, can bash enemies to stun them)
Two guards: one good(guarding!)+One good condition (Manning control room)
Suppression bot x 3: 100% intact

Command center room (one guard inside)
Command room door: 70% intact

SEWERS:
Shadow
Shadow(agent of Crusher48!)
Evonix(has gauntlets of ogre strength/stench)(wearing Curse Armor, hurts attackers and works underwater)
Piping leading upwards - needs a way to traverse!
Side path leading to the Outer Shadow Realm

MAIN HALL:
Tranq Sniper: 14,896/15,000 HP, Snipe x 2!A (Shoots tranquilizers with 100% accuracy)(Detector)(Miniboss)
Suppression bot x 3: 100% intact
Guard: Good condition
Guard: Good condition
Guard: Good condition
Elite zapbot: 40/40 HP, Shock!A
Elite zapbot: 40/40 HP, Shock!A
Elite zapbot: 40/40 HP, Shock!A

Brick wall: 100% intact (can be used as cover!)
Brick wall: 100% intact (can be used as cover!)
Ceiling-suspended brick wall (hanging by a rope!)
Stairway to 2F (guarded by all enemies!)

PRODUCTION:
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 3 Scratchspear+1
Forge(use to upgrade weapons easier)

!There is fire-extinguishing water dumping from the ceiling sprinklers!
You'd estimate the prison is about 24% flooded right now.

DUNGEONSCAPE:
Outer defenses:
Amazing maze: 20% chance to make new maze entrants die instantly!
Food room: Has weakening food - next 1 enemies will have their starting health reduced by 30%!
Enemies:
Voidal Cleric: 70% health, massive defenses, major healing/buffing power
Allies:
WONK Sun: 100% health, (minor/medium damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), extremely massive defense, extremely massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 9: 100 x 9% health, weak defenses, weak attacking power x 9
Roman Legionnaire: 100% health, major attacking power
Bell-Ringing woman: 100% health, minor attacking power, 1/1 Summon (randomly melee/ranged soldier)(suppressing 40% of mind control)(guarded by Defender!)
Melee soldier x 3: 100 x 3% health, weak defenses, weak attacking power x 3
Engage-Class War Robot: 100% health, major defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses, minor attacking power (bodyguards important targets)
Guardian statue: 100% health, reduces damage against all allies!
HOPE Ballistae: Dies when castle wall does, major attacking power
Ultimate Blue Eyes Ultimate Dragon: 150% health(150 max), massive attack, massive defense
Lil' Drainy: 100% health, reduces enemy defense
Lord Healix: 100% health, medium healing ability
Scorn ray: 100% health, minor attack (can be manually retargeted)(no current target!)
Faith: 50% health (max 50), minor healing ability
Ultimate Blue tank: 100% health, medium defenses, buffs an ally's attack!
Rifler: 100% health, weak defenses, major attack

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies), Seizure gas grenade x 1 (use to deal massive damage to one enemy, damages mindscape when used), 60% mind control resistance
Random stat upgrader(FEAR: 1/2 to next)
Current stats: FEAR level 0/3
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
ES has!

Uh

No idea what to do right now! In lieu of something more immediately helpful, he takes another helping of Guardbot parts and upgrades his sword again, to the full potential of the Artefact Blade! As said before, it now proteccs as well as attaccs! While last time he didn't use enough materials to achieve both, this extra dose of parts solves that issue.
 
Action: I grab Valla. Since I'm stronger than her and have player powers, she shouldn't be able to escape and rush into the suppressive force facility.
 
The Maze gets a new upgrade! The tunnels that previously swapped directions, sides, and cardinal sometimes now suddenly gets segments! There are 18 segments of the maze, and after casting: Illusion World "Never Ending Swapping" They suddenly swap with each other every 300 seconds randomly. The best part, is with a convenient error in the spell, the segments don't actually match up properly sometimes, since their directions get swapped randomly too, making it extremely difficult to find a passageway where both segments you can walk through and actually enter a segment of the maze. The best part is everything just gets more confusing with the cardinal directions swap suddenly.
 
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I send "For the next part of my plan I need something sonic (ideally the sonic shooter but if eyeowe does not want to part with it a model of the sonic the hedgehog would do nicely) and a polymerisation card could you guys get that stuff for me" over the telepathic link

by the way shouldn't you ad fire to the list of elements my weapon uses

anyway I rush up to tranquilizer sniper and simply shoot it using my flaming short strike inator of doom
 
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[1] I run to the main hall, and hide behind a brick wall. Once there, I note that the metal-eating acid is stored by holding it in a bugsby's cupped hand spell, which can be controlled. Bugsby's hand has a range limit of 100ft +10ft per spell level (probably 3 or something), and no movement limit for bull rush attacks (charging at an opponent without an aim to do damage to them directly). If the tranq sniper seems to be within 130ft of me, and a quick glance out shows its sniping instrument to be made of metal, then the bugsby's cupped hand preforms a Bull Rush attack aimed directly at the sniper's sniping instrument. Controlling the hand doesn't cost actions according to pathfinder, so I also cast perfect strike on bugsby's cupped hand, garunteeing the hit if its possible for it to hit. This will hopefully deprive the sniper of their ability to do attacks.
 
Hey pionoplayer , Would you like some help powering that Blender of yours?

I walk over to the KO'd guardbots lying inside the Escape Tunnel, and rifle through their corpses for useful material: Batteries, capacitors, gears, servo motors, flywheels, and such electric and mechanical components. I attach the motors and servos I can salvage to a system of gears, with an overall ratio appropriately chosen such that the mechanism can be attached to the crank on Piono's Ranch Dressing Eliminator. I set up a simple electronic control system for the mechanism, and I also combine the batteries I salvaged into a handy power pack. This power pack I connect to the control board using a set of looong wires so that the batteries can be kept in Piono's pocket or something and still provide power while he has the Blender out.

This might not be enough to allow the weapon to fire every turn, but at minimum it should allow the Ranch Dressing Eliminator to charge on it's own without Piono needing to manually spend actions.
 
Now INCREDIBLY nervous about the water, I shout down the hallways. "HEY! SAVE SOME PARTS FOR ME! I REALLY, REALLY WANT TO BE ABLE TO LEAVE, BUT I STILL NEED A REMOTE CONTROL FOR THESE BOTS to do so!"

This FEAR, though, makes me fight harder, and I channel it into the Dungeonscape.

As I do so, I swear and focus the Robots on maneuvering to dodge the Shadow Stampede until they're just out of the horde's path. Actually, given the Shadow Stampede heading towards the PG Suppression Base and the current location of my bots... I stop my robots advance, having them hold the line and fight the current Suppression bot wave. Save for the new Robot and the straggler. They still have to go and catch up with the others.

Once the PG Suppression base is taken over or rendered inoperable, they'll conveniently be in position to directly assault the 2nd floor blockade!

EDIT: I then blink, realizing that, somehow, I still haven't used my Action yet. I frown. Certainly, I can't command the robos unless I'm in the room. But... they seem to be holding to their commands well enough... Maybe....

I leave the room. Right. First things first, I'll just get some bread, drink some of the flooding water, and use the restroom - that stuff. I grab a scratchspear while I'm at it and... Wait, have I even used an action yet?
 
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[A] Interrogate/block Valla.

Leah refuses to leave Valla's side, moving to her and around her as she goes (and stepping on Crusher when he's punched into the water.) "The operator wishes to-"

That's when Crusher attempts his grab. Presuming it even works, Leah groans in disappointment. "The Operator wishes to express that you two are being idiots. Crusher for being a threatening control freak, Valla for refusing to share vital information that you clearly have as well as the nature of your 'beef' with us, because you clearly have 'a beef' with us in general. Crusher aside, it is mostly irrational... The operator wishes to express that any desire you may have to harm Crusher or otherwise abandon him here is shared with her."

Leah cocks her flamethrower at both of them-the water's not high enough for this to not be a threat, doubly since she's the one in power armor, in a bayonet. She prevents Valla (and Crusher) from moving to the Suppressive Forces base. "Either way, the Operative does not approve of Valla rushing into the fortress of our enemies."

"We are not 'forcing' you to do anything-the Operator would like to clarify this now. You are forcing us to interrogate you for the information, so if you would like to be removed from this predicament swiftly, you shall explain quickly. We would enjoy being more trustworthy of you, but you appear to be under the very deep delusion that you will be able to do much of anything without our help-or survive without it, for that matter. The option is yours, Valla."

Leah looks relativley solemn for being the person holding a flamethrower at Valla.

If anyone asks, Leah (and crusher/valla) are (hopefully) not in the direct path of the shadows to the suppression forces base.​
 
Map -


Dont worry, Moniker! I'll keep updating this one.

Action -
Not really having any ideas on what to do, Kyle assists Winikins in the Suppression Bot Facility Room.

"Winikins! Mind stunning the guard... um, on guard? If we can get past him, we might be able to shut this down!

Kyle jams his sword into one of the Generators, hopefully supercharging it with electricity! (Here's hoping the Zap Chestplate is enough to protect against that along with the sword's electricity element...)

 
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