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Defeat The Godmodder

As the Guns explode, the Godmodder remembers something! His generals had thought the guns so effective that they equipped all soldiers with them. I slap the button again, and the soulrazers go up in a giant explosion! But this isn't any normal explosion, and while they take tons of damage, forcefields surround them, trapping them. The soldiers open fire with all their might, the bullets dealing damage to the shields, but then they watch in horror as the shield glows, and reflects every bit of damage its taken into a damage reverser, turning it into heals, which blast out at the players, healing them. The shield then fades away....

I dash at the godmodder, screaming, FOORRRR PPIIIIOOOOOOOOOOOOOOOONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNO
I slam a Piano stuffed with pinatas stuffed with popcorn into the Godmodder!
I then dash to the side, and slapp big man!
I then grab the bits of Ircucvci, and reform them into a gun, which I aim and pull the trigger!
B L A M !
The focus of this is to keep the Godmodder occupied and focused on me, not the other players. Not damage him.
And for my final action....
I use my retcon powers to summon backup! The Dakka Defender swoops down, and I jump in, and jet over to the players. The DD transforms the Gun Alloy that makes it up into Mediguns and Crusader's Crossbows, and spread my hand out. FIRE! Healing blasts slam into Players, healing them. The Dakka Defender opens a portal to the Elemental Plane of Gun, and gun armor slams into the players, all of them made of more rapid fire mediguns. I gun dow- er, up Crusher the most.
Crusher, you're annoying, but useful, so do the heal, NOW! We don't have any time to waste.
 
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Alright, this is just on the edge of winnable. Here's what we need to do:
1: Heal everyone that's down.
2: Kill the snipers. They're fragile, and once they die we won't be getting shot anymore.
3: Attack block the elite soldiers.

Special Plan: If Fenix gets the stasis pod open, we can use Magical Obliteration from it to obliterate everything.

So I'm up, barely. We need to heal everyone.

I activate 2 boost stones, giving me 9 actions this turn.

8x action: I release a massive wave of healing that restores vitality to every mortally wounded player.

1x action: I then cast Inferno Blessing on the Terminatorbot, converting all of the burning it's taking into healing. Unfortunately, this only lasts a few rounds.

No, we need to do more. I also expend 4 CP.

4 Charge: Snipers. The most overpowered things in any video game. Not only can they instakill where other weapons can't, but at long range too. However, they have one thing that potentially qualifies as a weakness: they suck at close range.

I summon 6 clones of Winston, the scientist gorilla from Overwatch. They all activate their jump packs and dive into the snipers. In addition to electrocuting the snipers to death, they also drop barriers around them that prevent them from shooting anything else, and when they hit low health, they activate Primal Rage to continue assaulting the snipers and bash them around so they can't get off a clean shot.
 
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Focus!
I attack the swarm by doing the only thing I can... I spawn a new swarm in the midst of them. The zerg will likely die quickly, but they should take care of some of the swarm soldiers before they go.
Fight on men! Rally and sally forth! We must fight for the memory of the pionoman!
 
ES is grateful that Winkins heals him, and wastes no time in getting to work. First of all, he's likely still wounded even if not mortally, so spends an action healing himself with calming meditation, bandages, and lightning restoration. Next, he summons a trident bolt, a form of lightning that splits into three, to destroy the inconsiderate three Hyperion components. They can't even eat cake, how were they bribed by it? Finally, he spends an action to jet off to the Bank after grabbing all his non-Entity stuff lying around on the Field. Based on Karpinsky's precedent, it'll take a turn for him to show up, but oh well. It's not like the situation can be worse there than here... right?
 
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OH GOD NO!!! PANIC PANIC PANIC!!!

Action 1-3: I disguised myself as a Spy from TF2 and being cloaked, I backstab the Anti-Player Snipers.
 
MONIKER'S NOTE: THIS POST HAS BEEN RETCONNED. THIS POST IS NOT CANON. See the OOC thread, Page 57, for a proper explanation.

FUCK FUCK FUCK FUCK FUCK

I bring out my Frying Pan Of Doom and swing it all around me like a maniac. The battlefield is filled with sickening crunching and CLANGing sounds as the Frying Pan Of Doom crushes body parts of swarm soldiers left, right, center, front, back, top, and bottom.

(OCC: Lots'sa IRL stuff to deal with, can't do much stylish attacking.)

WHAPWHAPWHAP 5 Swarm Soldiers slain!

Severed hand, Soulflayer hand, Shocking Shieldrazer
Voodoo Doll, HP^Sword, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies.
Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place.
Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7

I use my metallic fist made of Soulrazer chunks (which is still a thing that exists) to punch the ever-living crap out of the enemies swarming me.

PUNCHPUNCHPUNCH 5 Swarm Soldiers slain!

As the Guns explode, the Godmodder remembers something! His generals had thought the guns so effective that they equipped all soldiers with them. I slap the button again, and the soulrazers go up in a giant explosion! But this isn't any normal explosion, and while they take tons of damage, forcefields surround them, trapping them. The soldiers open fire with all their might, the bullets dealing damage to the shields, but then they watch in horror as the shield glows, and reflects every bit of damage its taken into a damage reverser, turning it into heals, which blast out at the players, healing them. The shield then fades away....

I dash at the godmodder, screaming, FOORRRR PPIIIIOOOOOOOOOOOOOOOONNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNNO
I slam a Piano stuffed with pinatas stuffed with popcorn into the Godmodder!
I then dash to the side, and slapp big man!
I then grab the bits of Ircucvci, and reform them into a gun, which I aim and pull the trigger!
B L A M !
The focus of this is to keep the Godmodder occupied and focused on me, not the other players. Not damage him.
And for my final action....
I use my retcon powers to summon backup! The Dakka Defender swoops down, and I jump in, and jet over to the players. The DD transforms the Gun Alloy that makes it up into Mediguns and Crusader's Crossbows, and spread my hand out. FIRE! Healing blasts slam into Players, healing them. The Dakka Defender opens a portal to the Elemental Plane of Gun, and gun armor slams into the players, all of them made of more rapid fire mediguns. I gun dow- er, up Crusher the most.
Crusher, you're annoying, but useful, so do the heal, NOW! We don't have any time to waste.

All the explosions go to some of the Players as healing! Its spread out too many ways... but it settles on Kyleruler, bringing them back to Critically Wounded!

The godmodder reaches out his hand, and suddenly you find yourself pulled straight to him. The godmodder wraps his hands around your throat, and tightens. All fades away as the oxygen exits your lungs, the godmodder suppressing your own attempts to get more oxygen... and... eventually... you... suffocate.

FlamingFlapjacks has been slain. His posts will not be counted in the updates.

The godmodder's been forced to use his action for this turn to do this.

Alright, this is just on the edge of winnable. Here's what we need to do:
1: Heal everyone that's down.
2: Kill the snipers. They're fragile, and once they die we won't be getting shot anymore.
3: Attack block the elite soldiers.

Special Plan: If Fenix gets the stasis pod open, we can use Magical Obliteration from it to obliterate everything.

So I'm up, barely. We need to heal everyone.

I activate 2 boost stones, giving me 9 actions this turn.

8x action: I release a massive wave of healing that restores vitality to every mortally wounded player.

1x action: I then cast Inferno Blessing on the Terminatorbot, converting all of the burning it's taking into healing. Unfortunately, this only lasts a few rounds.

No, we need to do more. I also expend 4 CP.

4 Charge: Snipers. The most overpowered things in any video game. Not only can they instakill where other weapons can't, but at long range too. However, they have one thing that potentially qualifies as a weakness: they suck at close range.

I summon 6 clones of Winston, the scientist gorilla from Overwatch. They all activate their jump packs and dive into the snipers. In addition to electrocuting the snipers to death, they also drop barriers around them that prevent them from shooting anything else, and when they hit low health, they activate Primal Rage to continue assaulting the snipers and bash them around so they can't get off a clean shot.

The Godmodder: ...Just on the edge of winnable?

The Godmodder: You make me want to snort.


Your massive wave of healing restores all remaining Mortally Wounded Players to Critically Wounded!

4 Anti-Player Snipers slain! They're hidden, so its hard to kill multiple at one time!

Focus!
I attack the swarm by doing the only thing I can... I spawn a new swarm in the midst of them. The zerg will likely die quickly, but they should take care of some of the swarm soldiers before they go.
Fight on men! Rally and sally forth! We must fight for the memory of the pionoman!

SWARM! SWARM! SWARM! 5 Swarm Soldiers slain!

OH GOD NO!!! PANIC PANIC PANIC!!!

Action 1-3: I disguised myself as a Spy from TF2 and being cloaked, I backstab the Anti-Player Snipers.

BACKSTAB! 3 more Player Snipers killed!

-----------

AG:

Fenix: ...It's time to go.

Fenix: I'm having a premonition. If we release the stasis pod units right now, they'll all die.

Fenix: I'll go into the DEATH Stasis Pod. And I promise. I'll make sure, somehow, your entities, items, CP... I'll make sure they all live. This is the best way I can stand by you.

Fenix: Wish me luck.


The Terminatorbot REVIVED burns to death... wait, no! It fires off ONE LAST SHOT before it burns all the way away! It hits... the Elite Dropship! No doubling Swarm Soldiers/Anti-Player snipers!

PG:

The Elite Mythic Soldiers move in. Crusher, TOG, and General_Urist are their targets. General_Urist is dogpiled by two of the soldiers, and struck six times! This is enough to end him.

General_Urist has been slain. His posts will not be counted in the updates.

Both of the remaining elite Mythic Soldiers then attack TOG! He drops as well!

ThatOther(Other)Guy has been slain. His posts will not be counted in the updates.

The 2 remaining Anti-Player snipers both hit Crusher! One bullet pierces his heart. The other, his skull. No chance for survival.

Crusher has been slain. His posts will not be counted in the updates.

The Anti-Player autoturrets fire off another volley! Bill_Nye and Ranger_Strider are caught in the crossfire!

Bill_Nye has been slain. His posts will not be counted in the updates.

Ranger_Strider has been slain. His posts will not be counted in the updates.


The remaining PG forces all stand and watch...

----------


THE BANK OF ACTIONS:


[N]D.E.A.T.H Stasis Pod:
Contains:
[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)
[AG - GoldHero101]The Destroyer: 130,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
[AG - Daskter]Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 6!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 5!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)
[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 2/10, Unlock Ability!A (needs manual special charging)
[AG - Arsenical]Scoville Reaver: 56,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)
[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 9 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)
[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 9,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 22 HP, 500 x 22A (guarding LIVE Space Station)
Space engineers: 100 x 960 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!
Stunted Nexus(protected from 1 attack)(-5% traps)
[AG]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 2/4 (Player Knife - deals triple damage in duels)(protected from 3 attack + 2 more attacks from Dodyguard)(Suppressed - doesn't count towards Player invincibility for 2 more turns)
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)
[N - Winkins]Bunny Baron: 8,000 HP, shield bun summon: 0/2 (20% dodge rate)
Bun prince/princess: 10,000 x 2 HP, 12,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 26,000 x 7 HP, 7,500 x 7A (10% dodge rate)
Shield buns: 5,000 x 3 HP (20% dodge rate)
Sushi: 200,000 HP, 25,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 3/4, Rice Torrent - 0/4
[N - EternalStruggle]Apex Fleet: TA: 78,000
The Apex: 190,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 13 HP, 1,000 x 13A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 3 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 18 HP, 500 x 18A
Constructor drone: 400 x 22 HP (working on Fortifier Tripod, done in 3!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)
GoldHero101(2CP, Has Greatsword, Self damage ticket)
Krill13(10CP)
JOEbob(24CP, nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)
Daskter(7CP, has Boosted Evolve Hunters)
Winkins (2CP, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Karpinsky (2CP)
MooGoestheCow (6CP)
Captain.cat - (19CP, 1 Boost Stone)
CaptainNZZZ - (3CP, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)
The_Two_Eternities - CP: 11
That-Random-Guy - (29CP, Echolocation, King of the Hill - x2 actions, takes x2 damage!)
Arsenical (5CP)
Ranger_Strider_ (19CP)
Pionoplayer - (37CP, has Ornate Ring, Mirror)
Paradoxdragonpaci - (18CP, has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
Crusher48 - (4CP, Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - (11CP, Espionage ghost)(Excalibur - 6 Power)
General_Urist - (3CP, Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - (5CP, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Delicious cake)
Bill Nye - (7CP, has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - (5CP, Spellblade - ||||||||||)
Algot - (5CP, 1 attack converter, Mithril shield)
GoldHero101 (23CP)
Krill13 - (8CP, Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - (3CP, has pocket reactor(2 power), power armor)
FlamingFlapjacks(8CP, has Anti-Glitch armor, Quest Pack)
Trifling Epithet - (12CP, Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N]Evonix - CP: 9(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - (11CP, grenades)
The_Nonexistent_Tazz - (15CP)
RedRover1760 - (7CP, has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
Player inventory:
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 3
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
ITEM

[AG]PLAYERS: (!CURRENTLY VULNERABLE!)
Captain.cat(Critically Wounded!)
MooGoestheCow
[N]CaptainNZZZ(Critically Wounded!)
The_Two_Eternities(Critically Wounded!)
That-Random-Guy (Occupied by Swarm Soldiers!)
Arsenical (2 posts in debt!)
Paradoxdragonpaci(Critically Wounded!)
Crusher48(Critically Wounded!)
Dragon of Hope?!? (Occupied by Swarm Soldiers!)
Kyleruler (Critically Wounded!)
Algot
GoldHero101(Critically Wounded!)
Krill13 (Occupied by Swarm Soldiers!)
Cephalos Jr.(Critically Wounded!)
Trifling Epithet
[N]Evonix
The_Quiet_Watcher(Critically Wounded!)
The_Nonexistent_Tazz
RedRover1760

[PG]Godmodder Wall Soldier: 10,000,000/10,000,000 HP (miniboss)

[PG]Drakken Laser Drill: 1,000,000/1,000,000 HP (prepping to blast open exit forcefield)(5% dodge rate)(regenerating +50,000 HP/turn)(protected from 5 attack)(1 attack redirector)

[PG]Suppression Tank: 500,000/500,000 HP, Suppress!A (suppresses an enemy, making them not count for Player Invulnerability purposes)

[PG]Suppression Tank: 500,000/500,000 HP, Suppress!A (suppresses an enemy, making them not count for Player Invulnerability purposes)

[PG]Level 114 Elite Soldier Mythic-Tier: 3,100,000/3,400,000 HP, 400,000 x 3A
[PG]Level 114 Elite Soldier Mythic-Tier: 3,100,000/3,400,000 HP, 400,000 x 3A
[PG]Level 114 Elite Soldier Mythic-Tier: 3,100,000/3,400,000 HP, 400,000 x 3A

[PG]Level 230 Elite Soldier Mythic-Tier: 4,700,000/6,000,000 HP, 650,000 x 4A, Special: Attack All: 1/2

[PG]Latula, Leader of the Federal Fraud Investigation Agency: 800,000/800,000 HP, 25,000 x 10A, Special: Double Up: 0/1 (protected from 100 attack)(boss)

[V]Horseman of War: 7,500,000/7,500,000 HP, Attackbuff! x 4A (mind-controlled)

[AG]Elite Archangel: 777,777/777,777 HP, 77,777 x 7A, Special: Resurrect: 0/7 (mind-controlled)

[SR]Anti-Player Sniper: 10,000 x 2 HP, Snipe! x 2A (massive damage against Players)

[SR]Swarm Soldiers: 45,000 x 55 HP, Swarm! x 55A (can "swarm" Players in groups of 10, occupying their actions)

[SR]Elite Dropship: 350,000 HP (doubles number of Anti-Player Snipers and Swarm Soldiers each turn!)(stunned for 1 more turn!)

[SR]Medic Unit: 5,000 x 45 HP, +40,000 x 45A

[SR]Anti-Player Movable Auto-turret: 80,000 HP, Tri-shot x 5!A (boost to damage against Players)
[SR]Anti-Player Movable Auto-turret: 80,000 HP, Tri-shot x 5!A (boost to damage against Players)
[SR]Anti-Player Movable Auto-turret: 80,000 HP, Tri-shot x 5!A (boost to damage against Players)

[PG]The Godmodder: 229/301 HP

[N]Artifact Case D: C _ O _ _ W O R _ (Epic-level item inside!)
[N]Artifact Case F: Trivia Question: Name one location the Bank of Actions has never had a location or sub-location at.

---------

Player info:
Captain.cat - CP: 19(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 0 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 11
That-Random-Guy - CP: 0(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Paradoxdragonpaci - CP: 0(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
Crusher48 - CP: 4(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 6(Espionage ghost)(Excalibur - 6 Power)
Kyleruler - CP: 5 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 23
Krill13 - CP: 8 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 3 (has pocket reactor(2 power), power armor)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N]Evonix - CP: 9(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 11(has grenades)
The_Nonexistent_Tazz - CP: 0
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
 
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Now that I'm back on the Hexagonafield (since deaths in a sidequest just mean you're kicked out of the sidequest), I attack the Godmodder somehow.

OOC: Don't bother posting, this is a railroad track. Just wait until Moniker gets to the end and we'll just end up back on the Hexagonafield somehow. Unless he ends the game, in which case I'll start running a new one.
 
The User's appearance glitches as his avatar becomes mortally wounded - even coming close to dropping his IPad.

Actions 1 - 3 -
As Kyleruler recovers from being Critically Wounded, The User tríes literally everything, warping reality rapidly as a computer and mouse appear in front of him instead of the IPad. Throwing 1-Ups, Phoenix Downs, and more at Kyleruler, everyone could see the desperation in his movements and his actions.

He wouldn't let up just yet, at least.

All CP - Fill the Spellblade to Max Charge.
Spellblade - [
||||||||||] MAX CHARGE - 10/10
 
I use Excalibur on the Swarm Soldiers. And you never said that my Fabricators were destroyed, so shouldn't they be alive?

If the swarm soldiers are dead, I use 2 actions to send a blast of pure power at the Dropship. If not, a ray of light comes crashing down on the swarm soldiers.

I use 1 action to create a pile of dirt, that can be upgraded into a golem.
 
Eyowe makes note of his Eyowean Greatsword as well as the Godmodder Protection suit.

He smashes the Swarm Soldiers with his greatsword with the great purpose of deoccupying himself from them.
 
[xall]well apparently this is railroaded to hell and back. since that, mortal action!
I get up. lift a hand. beneath it appears a sphere of cyan, currents of grey and red swirling through it. the sphere coalesces in front of me... into... another me!
yep. well, sort of. logically, if I'm mortally wounded i'd be in pain and i wouldn't want to actually do all this stuff physically, so instead I make a temporary, pain-free copy of me.
my copy walks off, happy to not be in pain, while i go poof.
My copy does several things. the first thing it does is take the time-duplicated yorehammer ( i wasn't time-duplicated, but why not throw the time-duplicate a bit away from me as I die? ), and use that to free fred, let him attack the Godmodder to playeriffy.... and return him into the cage. with this done, he uses the defence-piercing of td yorehammer to steal some Godmodder energy. specifically, he steals it from my past self. that time the energy dissipated? that's probably what it does normally, but it was actually my clone stealing bits quickly and stablizing them with time-freezing. the time-duplicate yorehammer keeps the temporal guardian from finding out. this player lock is then placed, temporarilly, over [redacted]. something that will harm any pro-godmodder forces near it, is very far away,and [redacted]. with all the damage to his empire, it probably won't get noticed for a while.
...oh, and [redacted] is equipped to capture the mind of my clone, meaning that it will act roughly based on what I would think, because anything in its catagory without supervision by a sane player doesn't work out, as we've seen before. I don't fancy the last stand much, so I'd rather set things up.
 
Alright, CUE STUPID ANIME SPEACH
DDUUUHHH DUUUH DUUH
So.
This is what it comes to.
I'm new, and haven't seen much.
But, I was there for the Deleter.
I've heard of the challenges and battles we've fought.
And it ends here?
No.
Godmodder, we may be falling.
But if we're gonna die, then we're gonna die in the most fantastic way ever:
With Gun.
I summon my full powers as a Lead Elemental, I summon up my Retcon Powers, I draw all my guns, I invoke Kaliber, I absorb a mass of Cliches,
and I turn to TV Tropes, and call forth the power of the Tropesz
And I blitz towards the Godmodder and his forces, channeling the power of Pure gun.
Piono got this party started.
We're gonna bring it to a close.
Let's fucking do this.
First I leap at the Suppression Tanks, grabbing the first one and doing a back flip, slamming it into the second, then spinning around with both of them and slamming the crumpled tanks into the Mythic Soldiers, then creating a giant sphere of Gun Alloy, and trapping the Tanks and Mythic Soldiers in it. I grab the sphere and run over to the Soulrazers, summoning a army of Lead Elementals as I run. The army circles the soulrazers, forcing them into a defensive circle. As they shoot the Lead Elementals down, a shadow comes over them, and they look up to see me slam dunking the sphere into the compressed defensive circle. The sphere breaks apart, creating a bullet hell chaos, and crushing all the soulrazers. Before the flattened wreckage that is the soulrazers can react, I unleash a blitz of bullets, which form into a frying pan. I dump the flattened soulrazers into the pan, and I run towards Latula. I flip all the soulrazer pancakes out of the pan at Latula, crushing her. I grab her, and hold her up. I then toss her into the sky, where the Dakka Defender suddenly jets forward, grabbing Latula, and spinning her around, blasting a couple metric fucktons of ammo into her, before drop kicking her into the BoA, where she crashlands into BoA's Defense Lab, and meets the Prototype Infinitybots, which go haywire and unleash their power on her. The Dakka Defender tosses a nuke inside the lab, freeing all the other prototype bots, which swarm Latula, ripping her apart.
Meanwhile, I close my eyes, and stretch my hand out. All across the multiverse, people hope. Not even the Godmodder can stop that. The people hope for the Godmodder to die. The Godmodder hopes for the people to die. Kings hope for a good kingdom. All people hope. And all that hope, I harness. I summon it all, and open my eyes. They're now two glowing yellow orbs, representing all hope in the multiverse. I channel it, and smile. Beams of pure hope emit from my body, powering up the other players, and one other thing happens. Remember the Hope weapons? They powered up in times of need. And if this isn't a time of needs, I'll eat my hat. The hope works the same as the hope weapons, and grants me a eleventh hour superpowering. I then look at the Godmodder. I gesture outward, and hope with all the hope in the multiverse for Gun that would be the result of a theoretical combination of every gun in the multiverse to appear in my hand. Thanks to my hope powers, that happens. I point it at the Godmodder, and pull the trigger. BLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAMBLAM
This goes on for a while.
I then hope for the Godmodder to suddenly feel the brunt of every attack ever done in a Godmodding War ever. That happens.
I hope for the Godmodder to suddenly loose his Psychic grip, breaking all the Mind Control he's doing everywhere. That happens.
I then hope for the Godmodder to be suddenly paraylzed. That happens.
I stride over to the paraylzed Godmodder, and grab Mascythe. I snap it over my knee. Well, not really. It breaks in half for a brief second, then reforms. In that split second though, it blasts out a surge of Legendary Energy, which I hope blasts into the Godmodder.
It does so.
The paraylzed Godmodder is sent ragdolling, energy surging through him, and I suddenly appear behind him as he lands. He finally breaks free of his parylzation and jumps up, only to feel my hand on his back. He whirls around, ready to fight, only for me to hope that he, the Soulrazers, all the PGs, and Latula, are teleported into one giant Gun Alloy Sphere. The sphere flies upward, and I hope that it slams into fifteen falling planet sized chunks of explodium.
It does so.
I then hope that all my allies become hundreds of times stronger, that armor materializes around them, and that any enemy they face becomes incredibly weak and defenseless.
That happens.
I then hope that a giant Mecha made of pure Hope appears on our side, armed to the teeth. I hope that it begins rapidly placing attack shields on all of my allies.
That happens.
I then hope for a temple to appear on the Hexagonfield, the Hall of Fallen Heros. In it are statues of Piono and Gary Stu, along with statues and dedications to every player that has fought the Godmodder. I hope that this Hall finds itself eternal, reappearing every time it is destroyed, not destroyable by even Godmodders.
then I hope for this to all happen too fast for anyone to counter, just in case.
And then I hope that the above attack I have preformed is treated as if I was wielding every Legendary Weapon during it, without the lifedrain.
All of that happens.
With my final power, I materialize a bunker of gun around me, and collapse, not critically wounded, but definitely incredibly tired.
 
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...So, this is where things will end? So be it. Scorched earth time.
The quiet watcher open a door to the allsee spectacles once more. He staggers over to them, primes his siliconification bomb, puts the glasses on, and doors the exotic explosive to the largest group of enemies as he slumps against the the wall. After all, it is difficult to be an enemy when everything within thirty feet of you turns into glass, yourself included.
 
The Last Stand - I
NOTE: THIS IS THE PROPER POST. ALL POSTS IN BETWEEN THE LAST NON-RETCON UPDATE AND THIS ONE ARE NON-CANON. IF YOU HAD A POST ALREADY GOING (The_Quiet_Watcher, CaptainNZZZ, and the others) YOU'LL NEED TO RE-DO IT. APOLOGIES AGAIN FOR ALL THIS MADNESS.

Evonix This is where you are now. Go ahead and kill things!

----------

Through the portal to the HEXAGONAFIELD, Eternalstruggle, JOEbob, Daskter, Winkins, and MooGoesTheCow emerge.

Everyone's together now. This is it. Your final stand.

Here's how this section is going to work. Simply put: Everyone is going to die. You're past the point of avoiding it.

But there's still some things you can do, in the hope of assisting some future warriors. You can take out the godmodder's minions, delaying his army's growth. And you can damage the godmodder directly.

----------

The godmodder realizes that leaving you to struggle even the slightest bit is a terrible, terrible idea.

He reaches through time and space, and grabs the REPOSITORY CHARGE from the HEXAGONAFIELD godmodder. He does this via the Paypal app on his phone. Then then reaches out his hand, and grabs all the Anti-Player Snipers weapons, as well as their life-force, slaying them all.

The Godmodder moves to the back of his army, and begins charging... his final Player-murdering attack. The ULTIMATE NOSCOPE 360 HEADSHOT. It'll be ready by the end of next turn.

The Godmodder: Well, Players. You have 2 turns. Do your worst.

All the godmodder's forces swarm around him - they're going to try to block attacks against the godmodder, and harass you!

This is it! The LAST STAND! You can do this!

----------

Fenix: Players... it's time for me to leave.

Fenix: I promise. I'll take care of your entities.

Fenix: Goodbye. I will never forget you, or what you did for me.

Fenix: ...And that goes for you too, godmodder! I will never, never forget how you deceived me, lied to me, and used me!

Fenix: I swear, I will see you fall!


The godmodder does not acknowledge Fenix.

With that, Fenix hops into the DEATH Stasis Pod, pulls out his remote, and hits "ACTIVATE STASIS.", or whatever the equivalent button was named.

The DEATH Stasis Pod fires up, and then a portal opens in front of it. It dives through, and the portal closes behind. You hope the DEATH Stasis Pod lives up to its name.

The Godmodder: You realize that the DEATH Stasis Pod was programmed to go to the afterlife, right?

The Godmodder: Million to one chance you'll ever see it again. And that's assuming you survive this. Which is a million to zero chance.


-----------

THE BANK OF ACTIONS:


[N]D.E.A.T.H Stasis Pod(LEFT HERE FOR ARCHIVAL PURPOSES, IS NOT ACTUALLY ON THE FIELD):
Contains:
[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)
[AG - GoldHero101]The Destroyer: 130,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
[AG - Daskter]Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 6!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 5!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)
[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 2/10, Unlock Ability!A (needs manual special charging)
[AG - Arsenical]Scoville Reaver: 56,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)
[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 9 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)
[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 9,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 22 HP, 500 x 22A (guarding LIVE Space Station)
Space engineers: 100 x 960 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!
Stunted Nexus(protected from 1 attack)(-5% traps)
[AG]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 2/4 (Player Knife - deals triple damage in duels)(protected from 3 attack + 2 more attacks from Dodyguard)(Suppressed - doesn't count towards Player invincibility for 2 more turns)
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)
[N - Winkins]Bunny Baron: 8,000 HP, shield bun summon: 0/2 (20% dodge rate)
Bun prince/princess: 10,000 x 2 HP, 12,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 26,000 x 7 HP, 7,500 x 7A (10% dodge rate)
Shield buns: 5,000 x 3 HP (20% dodge rate)
Sushi: 200,000 HP, 25,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 3/4, Rice Torrent - 0/4
[N - EternalStruggle]Apex Fleet: TA: 78,000
The Apex: 190,500/370,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 13 HP, 1,000 x 13A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 3 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 18 HP, 500 x 18A
Constructor drone: 400 x 22 HP (working on Fortifier Tripod, done in 3!)
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)
GoldHero101(2CP, Has Greatsword, Self damage ticket)
Krill13(10CP)
JOEbob(24CP, nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)
Daskter(7CP, has Boosted Evolve Hunters)
Winkins (2CP, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Karpinsky (2CP)
MooGoestheCow (6CP)
Captain.cat - (19CP, 1 Boost Stone)
CaptainNZZZ - (3CP, Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)
The_Two_Eternities - CP: 11
That-Random-Guy - (29CP, Echolocation, King of the Hill - x2 actions, takes x2 damage!)
Arsenical (5CP)
Ranger_Strider_ (19CP)
Pionoplayer - (37CP, has Ornate Ring, Mirror)
Paradoxdragonpaci - (18CP, has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
Crusher48 - (4CP, Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - (11CP, Espionage ghost)(Excalibur - 6 Power)
General_Urist - (3CP, Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - (5CP, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Delicious cake)
Bill Nye - (7CP, has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - (5CP, Spellblade - ||||||||||)
Algot - (5CP, 1 attack converter, Mithril shield)
GoldHero101 (23CP)
Krill13 - (8CP, Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - (3CP, has pocket reactor(2 power), power armor)
FlamingFlapjacks(8CP, has Anti-Glitch armor, Quest Pack)
Trifling Epithet - (12CP, Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N]Evonix - CP: 9(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - (11CP, grenades)
The_Nonexistent_Tazz - (15CP)
RedRover1760 - (7CP, has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
Evonix (3CP)
Player inventory:
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 3
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
ITEM

[AG]PLAYERS: (!CURRENTLY VULNERABLE!)
Captain.cat(Mortally wounded! Bleeding out in 3!)
MooGoestheCow
[N]CaptainNZZZ(Mortally wounded! Bleeding out in 3!)
The_Two_Eternities(Mortally wounded! Bleeding out in 3!)
That-Random-Guy (Occupied by Swarm Soldiers!)
Arsenical (2 posts in debt!)
Ranger_Strider_ (Occupied by Swarm Soldiers!)
Paradoxdragonpaci(Mortally wounded! Bleeding out in 3!)
Crusher48(Mortally wounded! Bleeding out in 3!)
Dragon of Hope?!? (Occupied by Swarm Soldiers!)
General_Urist (Occupied by Swarm Soldiers!)
[N]That(Other)OtherGuy (Occupied by Swarm Soldiers!)
Bill Nye
Kyleruler (Mortally wounded! Bleeding out in 3!)
Algot
GoldHero101(Mortally wounded! Bleeding out in 3!)
Krill13 (Occupied by Swarm Soldiers!)
Cephalos Jr.(Mortally wounded! Bleeding out in 3!)
FlamingFlapjacks
Trifling Epithet
[N]Evonix
The_Quiet_Watcher(Mortally wounded! Bleeding out in 3!)
The_Nonexistent_Tazz
RedRover1760
[N]EternalStruggle(Mortally wounded! Bleeding out in 3!)
[N+2]JoeBOB(Mortally wounded! Bleeding out in 3!)
Daskter(Mortally wounded! Bleeding out in 3!)
[N+2]Winkins
MooGoestheCow
Eevee Shadow Bacon
Evonix


[AG]Terminatorbot REVIVED: 10,000/10,000 HP, 1,000,000,000A, 1/1 Attack charge (100% immune to direct damage)(A S/B/D ignorant)(Bodyguard ignorant)(Suppressed - doesn't count towards Player invincibility for 2 more turns)(Infiniburning, -50,000 HP/turn)

[PG]Godmodder Wall Soldier: 10,000,000/10,000,000 HP (miniboss)

[PG]Drakken Laser Drill: 1,000,000/1,000,000 HP (prepping to blast open exit forcefield)(5% dodge rate)(regenerating +50,000 HP/turn)(protected from 5 attack)(1 attack redirector)

[PG]Suppression Tank: 500,000/500,000 HP, Suppress!A (suppresses an enemy, making them not count for Player Invulnerability purposes)

[PG]Suppression Tank: 500,000/500,000 HP, Suppress!A (suppresses an enemy, making them not count for Player Invulnerability purposes)

[PG]Level 114 Elite Soldier Mythic-Tier: 3,100,000/3,400,000 HP, 400,000 x 3A
[PG]Level 114 Elite Soldier Mythic-Tier: 3,100,000/3,400,000 HP, 400,000 x 3A
[PG]Level 114 Elite Soldier Mythic-Tier: 3,100,000/3,400,000 HP, 400,000 x 3A

[PG]Level 230 Elite Soldier Mythic-Tier: 4,700,000/6,000,000 HP, 650,000 x 4A, Special: Attack All: 1/2

[PG]Latula, Leader of the Federal Fraud Investigation Agency: 800,000/800,000 HP, 25,000 x 10A, Special: Double Up: 0/1 (protected from 100 attack)(boss)

[V]Horseman of War: 7,500,000/7,500,000 HP, Attackbuff! x 4A (mind-controlled)

[AG]Elite Archangel: 777,777/777,777 HP, 77,777 x 7A, Special: Resurrect: 0/7 (mind-controlled)

[SR]Swarm Soldiers: 45,000 x 65 HP, Swarm! x 65A (can "swarm" Players in groups of 10, occupying their actions)

[SR]Elite Dropship: 350,000 HP (doubles number of Swarm Soldiers each turn!)(stunned for 1 more turn!)

[SR]Medic Unit: 5,000 x 45 HP, +40,000 x 45A

[SR]Anti-Player Movable Auto-turret: 80,000 HP, Tri-shot x 5!A (boost to damage against Players)
[SR]Anti-Player Movable Auto-turret: 80,000 HP, Tri-shot x 5!A (boost to damage against Players)
[SR]Anti-Player Movable Auto-turret: 80,000 HP, Tri-shot x 5!A (boost to damage against Players)

[PG]The Godmodder: 229/301 HP (Charging Ultimate NoScope 360 Headshot, done in 2!)

[N]Artifact Case D: C _ O _ _ W O R _ (Epic-level item inside!)
[N]Artifact Case F: Trivia Question: Name one location the Bank of Actions has never had a location or sub-location at.

---------

Player info:
Captain.cat - CP: 19(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 0 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 11
That-Random-Guy - CP: 0(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Ranger_Strider_ - CP: 0
Paradoxdragonpaci - CP: 0(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
Crusher48 - CP: 4(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 6(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 3 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: 0(+10,000 HP sword, Old Control Panel(red, blue, green buttons), Delicious cake, Shocking Shieldrazer(20 1-damage attacks, 1 use))
Bill Nye - CP: 7 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 5 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 23
Krill13 - CP: 8 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 3 (has pocket reactor(2 power), power armor)
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N]Evonix - CP: 9(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 11(has grenades)
The_Nonexistent_Tazz - CP: 0
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
[N+2]JoeBOB - CP: 0(Cult of the Cube)
Daskter - CP: 0
[N+2]Winkins - CP: 0
Karpinsky - CP: 0
MooGoestheCow - CP: 0
Eevee Shadow Bacon - CP: 0
Evonix - CP: 0
 
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Not like I have any other options, so once again:

FUCK FUCK FUCK FUCK FUCK

I bring out my Frying Pan Of Doom and swing it all around me like a maniac. The battlefield is filled with sickening crunching and CLANGing sounds as the Frying Pan Of Doom crushes body parts of swarm soldiers left, right, center, front, back, top, and bottom.

[
 
(Action!)(FOCUS!)
I let a tear fall from eyes as I witness the last of Piono's Mortal Blast. May you be happy with this.

Of course, I didn't forget about the players on the field, which I take one look at the situation and freeze for a bit.

In a dreg of panic, I quickly take out the three players from the toxic muck (JOE, ES, Daskter) along with Crusher and carefully, in the softest gloves that are also toxic proof, put them carefully in my the four slots of my own Player Wash Mk.2 which I had patented and officially created in my years of engineering in the life that I wasn't a player but as a brief world tyrant with the engineering prowess of a player!

Of course, the Player Wash Mk.2 Friendly Edition! was created mainly because the original Player Wash was stolen from me one day, and when I tried to find it, it was already patented by a guy called Godmodder!

I give a stink eye at the godmodder at the mangling of my designs before making sure all the features of the Player Wash Mk.2 is in the right place and nothing was distorted by the Godmodder or his forces.

"... Let's see... initial toxic, poison and germ remover, check, soft and caring conveyers belts, check, edible, great smelling and healing soap? Check! and it looks likes the on-contact-healing fabric which I was using for the Buns weaponry is working fine too!"

I mentally activate the operating system and manually oversee its many switches as the prone bodies of the players go through the wash on the soft and comfortable belts. The poison was quickly scrubbed away as it scours the body in disinfectant rays and they are moved to the actual washing. The next player has the players be covered and slathered in quality soap which they unconsciously slurp down as it tasted like a 4-star dinner which washed their insides of any diseases and toxic and filled up the cuts and scratches. The on-contact-healing rollers swiftly came in after that as the smoothest healing water that's perfect for washing came in and mix with the healing properties of the rollers makes quick work of the outside wounds of the Players. Eventually, they reached the end where they are thoroughly washed and freshened and blowdried in a comfortable heat and then softly ejected into a prepared mat and into the field again.
 
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Do you realize that you just sent the DEATH stasis pod to the same place we're going to go after you kill us? Thanks for storing copies of all my CP and items though.

If I am still mortally wounded, I don't sacrifice myself for this, and cancel all of my actions. Otherwise, I activate 2 boost stones, giving me 9 actions this turn.

Focused x9 Action: I release a massive wave of healing that restores vitality to every mortally wounded player.

No, we need to do more. I also expend 4 CP.

4 Charge: Snipers. The most overpowered things in any video game. Not only can they instakill where other weapons can't, but at long range too. However, they have one thing that potentially qualifies as a weakness: they suck at close range.

I summon 6 clones of Winston, the scientist gorilla from Overwatch. They all activate their jump packs and dive into the snipers. In addition to electrocuting the snipers to death, they also drop barriers around them that prevent them from shooting anything else, and when they hit low health, they activate Primal Rage to continue assaulting the snipers and bash them around so they can't get off a clean shot.

Then, they realize the snipers have all just left the game, so they instead target the swarm soldiers with cleave damage from their tesla cannons.
 
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Reposting:

Eyowe makes note of his Eyowean Greatsword as well as the Godmodder Protection suit.

He smashes the Swarm Soldiers with his greatsword with the great purpose of deoccupying himself from them.
 
The Elite Mythic Soldier and Anti-Player Movable autoturrets notice that a few Players still have attack shields! They fire a few shots, destroying all remaining Player attack shields - the Elite Level 230 Mythic Soldier takes 1,300,000 damage, thanks to CaptainNZZZ's attack redirectors!
"Oh perfect, if the lack of damage when you all arrived is anything to go by it seems I'm superior to these minor gods you've been slaying." I laugh maniacally.
The 9 remaining Snipers fire 9 shots at their 9 targets. The Players:

Captain.cat
CaptainNZZZ
Paradoxdragonpaci
The_Two_Eternities
Crusher48
Kyleruler
GoldHero101
Cephalos Jr.
The_Quiet_Watcher

All simultaneously feel a vital artery pierced. A perfect shot. All above Players are now mortally wounded.
...there goes my laughter. Coughing up a literal river of oddly thick and grey blood I fall to the ground, arms flailing wildly in the air.
[N]D.E.A.T.H Stasis Pod:
Contains:
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
Hellfire Crystal Golem: 80,000/80,000 HP, 12,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)
Heh. At least the Hellfire Crystal Golem made it and Rotaz hasn't done anything stupid. He better do as I commanded, I didn't use up most of my CPs and a focused action to create a way out and make the Hellfire Crystal Golem into a Rune Caster for them not to escape safely and start building themselves up to survive..unlike so many others. I have led so many yet all I ever manage is the death of them.

Welp time to pull off a mortal strike just like I did during the Deleter event, there's no way I'll manage to survive this considering I'm already mortally wounded. Too bad Piono did his mortal strike already though, I could never hope to even a fraction of what he did even with 100x the CPs to expend.

Hmmmm, but what to do? Sure my actions when mortally wounded are going to be exceedingly powerful but I need to choose somewhat wisely to get the most out of them. Also how much blood does my body hold, I'm quite literally floating in a pool of my own grey blood and my blood lost hasn't slowed in the slightest.

Bending my own blood I move my fallen body across the floor surprisingly rapidly considering how slow you'd think a river of blood would flow. Seriously I'm wondering if I've missed my true calling as a blood bank or if my Player powers are on the fritz as they try to delay my death. Fortunately either way it won't matter, if I'm successful there won't be anything left of me to randomly question what's happening.

Finally I reach my target of my mortal strike, the Horseman of War. The mind controlled entity looks down at me with a look of detached confusion. I attempt a crazy smile while dramatically lifting myself up off of my blood river but to no avail, my mortally wounded body is practically immobile at this point, a useless husk. Fortunately there's a lovely alternative body looking down at me.

Suddenly the Horseman of War's left arm defies its mind controlled mind and reaches down to my body, easily ripping my heart from my chest as I sacrifice all possible methods of defense. The Horseman of War stares in surprise at its disobedient arm to only now notice my blood coating it and manipulating it as my blood pierces its skin and replaces its bone and muscle. My state of Mortally Wounded guaranteed I telekinetically force its possessed left arm to keep moving and slam into its chest before the Horseman of War can stop it, punching a hole right through its chest and replacing its now pulverized heart with my own.

The Horseman of War starts spasming and contorting as the river of blood before it surges into the air while my now lifeless heart begins setting up shop, hooking up with the Horseman of War's body and severing any connection with its body and its mind, mind control is pointless if the body itself doesn't respond to the mind. (Assuming the items in my inventory are still there and just also duplicated into the DEATH Stasis Pod I also use the Remnant crypt energy in this action to boost its effects) The mind on the other hand gets a crash course on becoming obsolete as my blood seeps through its skull and melts the critical parts of its brain for ability control and forms into makeshift replacement nodes, hardly perfect but enough for this turn.

The Horseman of War stops moving as its body falls completely under the control of my heart which has now converted itself into a Undead Core, pumping necrotic energy through its body to overpower any impulses the original and still mind controlled mind might manage to send out despite the loss of connection. If my consciousness was still somewhat intact I'd probably be busy mocking the Godmodder but that's impossible at this point.

While I'm dead, all of my remaining energy expended in this take over, the Undead Core I created is set to make use of the Horseman of War's lovely Attackbuff to buff the attacks of the Players. Sure my control is potentially only temporary and the amount of Attackbuffs might be reduced but considering how the Godmodder decided to mind control the Horseman of War these Attackbuffs are no doubt rather ridiculous. Apply those Attackbuffs to mortal actions/strikes and those going after critical targets and, well, fun things will end up happening. (x3)
 
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...Since the plan I had is still one that I will stick with, I will simply redo my scorched earth action:
The quiet watcher open a door to the allsee spectacles once more. He staggers over to them, primes his siliconification bomb, puts the glasses on, and doors the exotic explosive to the largest group of enemies as he slumps against the the wall.
 
Oh, goodie here we go! LET'S HAVE SOME FUN!!

Action 1-3: I take my bow and arrow and I aim it at the Level 114 Elite Soldier Mythic-Tier. I shoot my arrow into the air which causes millions of tiny arrows to land on it. each time it makes contact with the Elite Soldier, It causes a tiny explosion.
 
Severed hand, Soulflayer hand, Shocking Shieldrazer
Voodoo Doll, HP^Sword, Old Control Panel (RGB buttons)

The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies.
Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place.
Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7

I rejoin the cult and agree with the action, which is using the +10000hp sword on the Terminatorbot.

I try and fail to push my way through the swarmlings. There's no way I'll be able to kill these things this round. Instead, I throw my voodoo doll far up in the air, which also sends me flying out of the swarm. Peace, suckers.

I charge.
 
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