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Defeat The Godmodder

Mandatory Sidequest COMPLETE
Piono looks at Cybil, and sighs, walking over to him.
"Hey, Cybil. We've got some of our player powers back, you got any specific drink requests? I'll conjure you up something quick before we leave. It's the least I can do in return for the password."
If Cybil accepts the offer, Piono uses his, though while still rather meager player powers, what should be enough to conjure up drinks and maybe a meal.
"And Cybil, I promise you, on everything I have left to swear on, that we will take the Godmodder down. He has too much to answer to. He's going to die, and he's going to suffer while he does it.
Good luck in whatever the heck the afterafterlife is.
"

I vote for connection 2.

You get Cybil some adult drinks, per his request. Cybil thanks you.

Connection 2 votes: 1

I think for a moment, then I leave to the pile of junk. I return and begin working on a large machine. Normally, I hate these things. Right now though...

Once the machine is finished, i go up to Cybil and point to my finished machine, which looks like a large plant.

"Hey, ever heard of the Lotus machine?" I ask them. "It's a machine that traps someone inside by letting them live out all of their fantasies. I hate them, because I'd rather face reality. but that's just me, and I'm not you. If, after we give you whatever drinks you want, you want to spend your last moments in bliss, you just need to go into the center of the lotus and flip the switch. It's got mental time dilation, so you'll get a lot more time out of it than normal. Granted, if you come with us, we'll try to save you, but given how tapped out of Hope you are..."

Then it clicked. I reached into the dungeonscape, to perform my last Free Action Hope. But it isn't to generate any more. It's to take what I already had, and reach out to Cybil's Mind to give it to him.

"Here. Whatever you choose, I want you to have my HOPE. Regardless of your opinions on it... it should be comforting."

I turn to the others. "I'm not sure which one to choose, but I do know that whatever options that aren't explicitly with the Devil, I give it my full support. I'll give a more concrete answer once some others have chimed in."

EDIT: Before I forget, I add one last thing. "And Cybil? This was always about screwing over the Godmodder, morality or not. We'll make him pay. Even if I have to claw my way out of hell to do it."

A machine that creates a potentially endless reality of peace in a moment, made possible by Player powers. Are you the first to think of this? Well, the curse of repetitiveness will stop you if its attempted again.

Cybil: ...Thank you, Alastair.

Cybil: ...But I don't understand. I'm responsible for the suffering of thousands of dead, condemned Players. So why? Why/

Cybil: If you treat all your enemies as people who can be turned into allies just by being nice and friendly to them, you're going to be in for a bad time.

Cybil: That said... I'll accept your gift.


Cybil hesitates before entering the machine. He'll probably enter just about the time you leave.

Connect 1: From Satantech Industries
Connecting Plane: Hell [Afterlife Plane]
Receiving portal material: Demonstone
Message: "Use this one! - Satan"

This one is obvious.

Connect 2: From [Connection unsigned]
Connecting Plane: Hell [Afterlife Plane]
Receiving portal material: Plastic
Message: [No message]

This one is the Peacekeepers with a Plastic Portal. Note that there isn't a Connection sign, I have no doubt the Peacekeepers would have a connection sign. This implies its the Portal recognizing these people and planes. There isn't a message either, probably because they have no idea how to send a message.

Either that or its the DEATH Stasis Pod. Its possible.

Connect 3: From Federal Fraud Investigation Agency
Connecting Plane: [Unrecognized Plane]
Receiving portal material: Stone
Message: "It's us - Fenix"

This one seems suspicious, but I doubt it. First thing, the FFIA sign is most likely the Portal recognizing the person who is using the portal as FFIA. We wiped out Latula, so I doubt its not Fenix. However, there is no plane recognized. However, Fenix could know how to send a message while the Peacekeepers don't.

Anyways, this being fake implies the Godmodder managed to intercept a last-ditch effort by Morpheus in his own domain of dreams (without knowing the plan in the first place). There is some risk, but the reward is worth it.

I vote for Connection 3. Of course if you think its too risky go ahead and Vote for Connection 2.

Connection 3 votes: 1

I'll go ahead and vote connection 2.

I then look at my sword with sorrow, and give it to Cybil. He can possibly use it, and since he seems to have full access to his player powers, he can continue to upgrade it.

Connection 2 votes: 2

Cybil takes your sword, though he's not sure what to do with it. In fact, all of you set your inventories down. You won't be able to take (most of) it with you.

...With that many defences, it really is too much to bother trying to get out that way when we can get out with the normal methods. I say we go for connection...Wait.

What do we know about Satan? Is he in a contract with the Godmodder, or working against him? I know that Arsenical sold at least one turn to him, and that may mean that he would let us go through for minimal payment and excellent stealth against the Godmodder's knowledge, but that merely makes it the most secure option available to us. The unlisted one made of plastic is extremely risky, though the fact there isn't a message attached could mean that there is an unobserved portal or one that isn't known to the Godmodder. The one from Fenix is similarly risky, as it depends entirely on Fenix not having been found out already. Decisions, decisions...

I will vote for the third option, I suppose.

Connection 3 votes: 2

I go ahead and vote for Connection 3, hoping that Fenix is waiting on the other side.

Action -
I pat Cybil on the back.

"Thanks for helping us get outta here. We appreciate it."
I use my Action to give Cybil more HOPE.

Connection 3 votes: 3

Cybil looks... a little happier. Still miserable about everything, but he seems to have made some peace.

"Hmmm... I might as well go with the second connection. Seems like the wisest option."

I decide to use the terminal to go through cameras for fun before we head out.


"... ... I will talk with you Bill after we go through the portal. I promise."


"you better!"

Connection 2 votes: 3

You look through the cameras of the prison. A lot of them are malfunctioning, but you mostly see the empty, flooded, parts-laden cell block, as well as the Shadows still desperately pounding on the doors below you. They'll probably break through eventually, but its going to take some time.

I'll vote connection 2. I'm really hoping it is the Peacekeepers.

Connection 2 votes: 4

"...as much as it will tie things up again, I think I'll vote for Connection 3. I really don't want to go to Hell ever, if I can help it, upon further reflection. Personal preference." I say, making my choice at last.

EDIT: "...if we do end up going to hell, I'm slapping you all in the back of the head AFTER we do Jailbreak 2: Electric Bugalloo. Or after the godmodder is dead, depending on how tight our schedule is. I am thankful no one is going for the obviously evil one though, so small mercies."

Connection 3 votes: 4

I vote for 3 because plastic is not a very safe portal matterial

Connection 3 votes: 5

Eh I feel slightly more confident in this option than the others. I cast my vote for Connection 2, let's all dive headfirst into Hell!

Connection 2 votes: 5

Through the gates of hell.... as we make our way to heaven.....

Connection: 2

Connection 2 votes: 6

The man shows very little understanding of the creatures referenced. But, he notes, "If it is a fear of Hell that makes you not want to test 2, then I suggest you think for a second. I am part Minecraft character, so we are out of there the second I can get enough Obsidian, since fire should be no issue to attain. The Nether is basically the same thing as Hell after all, so unless you have a good reason it won't work, I think that the second one sounds easier to escape from."

Vote for connection 2

Connection 2 votes: 7

If we die and end up getting sent to hell, I'm sure all that time spent building in the nether in minecraft will be extremely helpful.

I vote for Connection 2.

Connection 2 votes: 8

I vote not-1
also,
[1] I quickly step into the production sector and grab a lot of the stuff, plus I recall we had like infinity parts of metal or something. I then create a complicated metal contraption which fuels itself on bread and water, and uses that to run a brain. that brain is like my brain in that it is connected to the dungeonscape. The machine also trys to use the Shadows to generate more player power.
This is intended as an automatic Player Power restoration process, since we don't know if the Peacekeepers- or Fenix- will have a way to help with this, but we know draw on the shadows or whatever will give a little.

Connection 1 votes: -1

The brain can't do anything with Player power, since the brain isn't opposed to the godmodder!

Vote: Portal 3. The Godmodder's too busy with other stuff to set a trap right now.

Free Action: Hey, Cybil, do you have any clue on how we can recover our power? I'm worried that all of these outgoing portals are traps, and we'll need every ounce of power if we want to fight our way out.

Action: I attempt to trace the exact location of these portals. That way, if we go to the wrong portal, we'll know the position of the right portal so we can go there instead.

Connection 3 votes: 6

You attempt to trace the exact location of the portals! Since you didn't specify how, you conjure a paper and trace some random scribbles on it. Hmm. Looks like you haven't discovered anything.

Cybil: Recovering your power? I don't know what exactly is going to happen.

Cybil: But with all of you gone, the godmodder's going to have a number of less Players to feed off of.

Cybil: That said... the others...


Cybil looks at the door. Outside, you can hear muffled pounding from the Shadow horde.

Cybil: I don't think letting them out would do anything. Their everything has already been consumed, and its likely irreversible.

I vote two, I wonder who'd make a plastc portal in hellI also make a sparker with a timer to set off the mist after we leave

Connection 2 votes: 9

Vote Portal 3. That's all I've got, other than I'd be supremely peeved if we somehow lost the DEATH stasis pod due to buying an opportunity but not capitalizing on it.

Connection 3 votes: 7

Connection Two. I pickup a small shard of hope and clutch it in my hands. "This is for you Blake... Leo... Drago... everybody."

Connection 2 votes: 10

Huh,I Guess maybe I don't need to continue calling out.....I still try for lack of better things to do...

Your call is unanswered. And yet... you feel like you don't need it to be answered. The path before you is looking as optimistic as it has in some time.

I stuff my action and stuff in a can and give it to Cybil to use however he wants. Use the action wisely.
Connection 3

Connection 3 votes: 8

OOC: Moniker I'll likely miss a update due to cruise trip

Duly noted.

...As much as I'd rather be reunited with the LIVE Space Station, connection 3 seems suspicious and the Peacekeepers are probably a more important asset to secure in the long run. I vore connection 2.

Also, "is it really...?" Yes it it. And yes, I still want to eat the shadow. It's not like it'll have any long-term consequences at this point. (OOC: And this is one of the few times I will have an excuse to dick around like this).

Connection 2 votes: 11

You take Piono's companion Shadow. This used to be a Player. Like you. Your enthusiasm for messing around begins to wane, now faced with the prospect of actually completing the task. Still, you begin to work out the logistics. Chewing would be too much, so you just open your mouth REALLY WIDE.

As you prepare to insert the Shadow, you stop, because this is gross at best, and rather disturbing at worse. You opt to just kick Cybil instead.

Cybil: Hey, ow!

Cybil: ...Okay, I guess I can't really complain.


OOC: I'd feel icky if I had to write that...

(Action?)
I curse at myself due to my frequent consciousness blinking on and off, still, I might as well do something this turn...

I vote for the 2nd option, Its best to play it safe for now... I wonder... is the Devil aware of the Peacemaker's presence in Hell? Hrm, I hope we don't have to fight him, he would be a good ally to go against the Godmodder... a big maybe.

Finished with the immediate concerns, I decided to chat with Disco-Chan about all that happened and maybe get to know what happened on Disco-Chan's side after the players and I have left the Shadow Realm.

Connection 2 votes: 12

---------

Looks like Connection 2 is the winner! Some of the Players grumble, nervous about the prospect of trusting a portal with so little known about it. Still... this is the decision of the group. Piono, with some sadness (and dialogue he could potentially recall next turn), unfortunately must leave Sophia's shadow behind. Only living Players and specific "real" things can enter the portal. This means you'll have to leave behind all your items, too - save the Shadow Agitator and blood sample, which are apparently real enough to stay with you.

Cybil, despite everything, waves goodbye, and wheels himself to the lotus eater machine. He puts himself under, and finally, a smile crosses his face. You won't see him again.

As everyone prepares to jump through, you pause for a moment. Together, one last time, you all HOPE you'll end up somewhere good.

And...

NOW!

-----------

LIST OF PLAYERS/ITEMS HEADING THROUGH THE PORTAL:
MooGoestheCow
FlamingFlapjacks
Dragon of Hope?!?
The_Two_Eternities
RedRover1760
barbedwireqtip
CaptainNZZZ
Arsenical
The Ego
Spicy_Serious
Ender_Smirk(has Shadow Agitator)
General_Urist
Eevee Shadow Bacon
Winkins
Evonix
Algot
EternalStruggle
The_Quiet_Watcher
JoeBOB
That-Random-Guy
Crusher48
Ranger_Strider_
Krill13
Kyleruler
Alastair Dragovich
Bill Nye
GoldHero101
Pionoplayer
The_Nonexistent_Tazz
Karpinsky
Cephalos Jr.(has Cybil's blood sample)
Daskter
Paradoxdragonpaci
Captain.cat
Xerath
Valla
[AG - Winkins]Disco-Chan: 20,000/20,000 HP, 5,000A, Special: Disco Squares: 3/3 (repels darkness!)
 
Storypost XIII - Finally an Exposition Dump
You feel yourself being pulled somewhere new - and not just your body, but your very soul, your EVERYTHING - all of it is being pulled somewhere...

You can't see anything, but you feel like you're moving at a million miles an hour. But then, you sense yourself being...filled with something... that's it! It's all coming back! Your power! Its returning to you! Your DETERMINATION solidifies.

This is it. The godmodder killed you once. That can't happen again. After everything that has happened, all your recent failures, trials, and suffering... it's time to turn this fight around! Your power grows with your will!


Base Player Power increased to 20,000!

Actions amount increased to 3!


With you gone from the godmodder's prison, the godmodder feels his abilities take a significant hit...

Godmodder loses all benefits gained from killing your Player group, as well as those gained from killing Xerath and Valla!

You can see the other side... the portal... you're almost there!

-----------

Arrival!

All Players, along with Disco-Chan, collapse on hard, rough, red ground. A few of the Players immediately spring up and look around, concerned about a trap... but their attention is quickly swept up in everything before them.

Above, you see a dull and dark ceiling, so high up as to be barely visible. Everywhere around you are giant red mounds of some manner of soil, like you're in a giant cave. Well... this is definitely hell.

The portal's current location, and everything around it, is situated in a large valley, surrounded on most sides by mountains, with a few small paths leading out. But within that valley, you see giant plastic buildings, production facilities... and plastic soldiers wandering around (or they were, until they stopped to look at you). You've arrived in the Peacekeeper's complex!

You notice Fenix, who was standing next to the portal.

Fenix: Players, you're finally here! Thank goodness!

Fenix: Right. All of you sit tight. Don't worry, the Peacekeepers aren't your enemies. I'll go get Quinn. He'll explain everything!


Fenix turns and starts to walk off. But after a few steps, he turns back.

Fenix: We're all glad to see you back. We were getting worried.

Fenix turns again, and leaves. After a moment, the other plastic soldiers start to go about their business again, and you all have few minutes to yourselves.

Not content to just sit around, captain.cat decides to take a look around. Using his newly rejuvenated powers, he hovers a fair distance above the base and looks around. All of the Peacekeeper buildings are here, and you can even see a few of their bosses around (but none of your own entities, save Fenix). It doesn't look like they've seen combat recently, but the tone of the base is a solid "wary". Makes sense. You are in hell.

Captain.cat returns to the ground, and eventually, Fenix returns, Quinn alongside him.

Quinn: Players. I have a lot to say, but first... the elephant in the room.

For a moment, the atmosphere is tense. Then, Quinn immediately drops to his knees, and bows his head.

Quinn: I'm sorry.

Quinn: In my desperation to destroy the godmodder, I hatched a plan to take both him and everything out... but, though I still don't know the details of my alternate-timeline self, I definitely failed.

Quinn: And the more I've thought about it, the more I realized... I was too desperate. The means I took to stop the godmodder was wrong. And so I am really and truly sorry, for endangering you at a critical time.

Quinn: I was desperate because we've always been entities. Ever since I attained sentience, I've... wanted to live my own life. To be able to separate from this war.

Quinn: But the godmodder grows more ambitious by the minute. And I can't live my own life if I know there's a chance it'll be snuffed out by a maniac just as its begun.

Quinn: And so, because of that... we, the Peacekeepers, are with you now.

Quinn: Really and truly.


[P] is now treated as an [AG] sub-faction rather than an [N] sub-faction, and will now act on the appropriate phase!

The Players all take a moment to accept Quinn's apology, quite happy at the prospect of having some backup. You summarize for him what you've learned and discovered while in the prison. Some brief conversation ensues, but eventually, Quinn gets anxious...

Quinn: Right. I need to brief you all on our current situation.

Quinn: First off, obviously. We're in hell. This is the "afterlife" that both we and your DEATH Stasis Pod were sent to. Fenix?


Fenix: Yes. We were sent to separate locations. The DEATH pod is currently in a rather... awkward position.

Fenix: The other entities and I agreed that I would move out and attempt to find help - both since I was statistically the strongest and that I possessed certain abilities the others do not.

Fenix: (That specific ability being "is able to talk without direct orders from owner")

Fenix: Eventually, I found the Peacekeepers. They let me rest, and while I was sleeping...

Fenix: I had that dream, which I assume was sent by you. It contained a lot of information, and I managed to convey it to Quinn.

Fenix: I'm not totally sure how you did it, but it worked. We managed to get this portal thrown together, and here you are!


Quinn: We were concerned about trusting a dream. But I guess it paid off. Thank you again, Fenix.

Quinn: But let's keep moving, we don't have all of eternity. Our current situation...

Quinn: We're fairly well-established here. And the various demonic forces around have remained entirely neutral, to both us and Fenix while he was wondering around.

Fenix: They just... stare. They don't attack, but I feel like I'm always watched.

Quinn: We can't be sure we'll NEVER be attacked, but... we think Hell's army has bigger problems to deal with.

Quinn: The godmodder recently invaded Satan's abode. Our scouts weren't able to get close enough to see exactly what happened, but the godmodder scattered these... advertisement flyers everywhere. They're... well... here.


Quinn produces a crumpled up flyer, and lays it down on the ground. It's on a magenta background, and decorated with bright white text, showing the godmodder giving a thumbs-up gesture.

"REALITY 2

Coming soon to an everywhere near you!

'It's better, because you aren't in it!' -The Godmodder

Release date: Very very very VERY soon!"


Quinn: ...There's not a lot of ways to interpret this.

Quinn: This is no longer a fight we can afford to lose. Not that it ever was.


Everyone is silent for a moment, now apprehensive.

Quinn: Now then... onto more recent matters... in the few days while you were all out to lunch, I used my Player powers to seek information on everything I could, from every possible source.

Quinn: For a while, I thought we might have to oppose the godmodder alone. I'm... I'm glad that isn't the case. I was looking for some sort of secret way I could get a lot of power, very fast.

Quinn: And I ended up finding out how to get past the godmodder's anti-tracking defenses and set up a video feed of him, so we can keep track of him. I'm going to show you the current godmodder location now.

Quinn: Now: DON'T go chasing after the godmodder right away! Just watch, and I'll explain.


Quinn pulls out a walkie talkie and issues some orders. In moments, a large flatscreen TV is extended from a building wall, and it begins playing live footage of the godmodder.

Quinn: This is the real-world godmodder we're seeing. The HEXAGONAFIELD godmodder never left the HEXAGONAFIELD, as far as we know.

The godmodder's location appears to be some giant black void. Nothing but blackness in every direction... except, of course, for a stone building. The stone building is entirely square, and on its surface are seven slots... outlined in the perfect shape of the seven legendary weapons.

Looking again at the godmodder... he has all of them. All seven legendary weapons. Not one is missing. He finally completed his arsenal. Then that means... Alice...

(Somehow, despite no real reason why you should, you all feel like you have a hazy knowledge of what exactly went down when the godmodder was trying to get Yoreshield from Alice. Hmm...)

The godmodder appeals to be kneeling. Concentrating. His eyes are closed. The seven legendary weapons hover around him, floating together in a circle.

Quinn: I know. I want to attack right away, too.

Quinn: But if we try a surprise attack now, while he still has the seven weapons... we'll be wiped out. And you can't afford another trip through the prison.

Quinn: If I'm right, and he's trying to open up the administrative plane... then my intel points to the keys being used. And if the Legendary weapons are out of his hands, then we have a shot. Really and properly.

Quinn: Speaking of my intel... it's time I shared it all with you while we wait. I'm not sure how much all of you were taught of this back when you were young, on Earth. For those of you who even were on Earth!

Quinn: I think it's time we were all on the same page.


And then... Quinn tells you everything.

----------

In the beginning, there was nothing. And then... the Planes. Each Plane is essentially its own dimension, and they come in all manner of different varieties and sizes. Earth, and its surrounding universe, is one such Plane. Earth's universe is in fact the largest universe known in any Plane - thus making Earth the "base plane" of sorts.

The others planes are all their own self-contained universes, all smaller than Earth. Some planes contain life, sentient and otherwise, and some do not. Some planes have multiple planets, some planes are only as large as one planet, or smaller still. One plane is literally just a planet made of minecraft lava. Nothing else. There are just as many such random and nonsensical planes as there are habitable ones. The total number of planes is fairly large, but certainly not infinite - if a human were to dedicate their average lifespan to inter-plane tourism, and stayed a few weeks in each plane, they could probably visit all of them in their lifetime.

You've already visited other planes on several occasions - the HEXAGONAFIELD is a special kind of plane, being tied to a physical object, the godmodder's Soul Orb. You've also visited multiple "mini-planes" owned by minor gods.

There are a few forces governing these planes. First, you have your major and minor gods. Major gods are those part of a pantheon - the Norse pantheon, the Greek pantheon, the Egyptian pantheon, etc. The godmodder had them all killed before your fight even began. Then come the minor gods - they are "generic" gods, each assigned to watch over a specific function of Reality. Both the major and minor gods get their own small "mini-plane". However, if the god ruling the plane is dead or absent for a significant period of time, their plane will eventually cease to exist. Many planes have already been irrevocably lost to the godmodder's killing spree.

Presiding over the various afterlife planes - those that can still be visited even when you no longer have a physical body - are three major forces; you have Evacucorp and its endless bureaucracy, Satan, and God. It is unknown just how much of the responsibility for creating all the planes can be attributed to them. For there was something higher still, that existed even before the afterlife's rulers: The Administrative Plane.

The Administrative Plane is, in a sense, a truer God than God himself. The exact nature of the controls inside are unknown, to all save potentially the Arbiters and the godmodder. What is known is that it has numerous functions, and the ability to control most - or even all of - the planes at once.

A very, very, very long time ago, many different beings had just begun to travel between the planes. The administrative plane was potentially vulnerable to those who knew of its existence - and so, a group of very powerful and concerned individuals formed. They called themselves... the Architects. With the help of the Arbiters, God, and Satan, created a security system. The security system would permanently lock away the administrative plane and all of its power, sealing it such that it could only be reactivated in a truly dire emergency, an emergency that threatened all planes. The system would be composed of a lock to protect the terminal.

A lock that could only be opened with certain keys.

A certain seven keys.

The seven legendary weapons. The Starcalibur, Yorehammer, Resolute Heart, Infinileaf Clover, Mascythe, Yoreshield, and Allsee Spectacles.

These weapons were scattered in various planes - some in areas likely to be heavily defended, some in areas left abandoned to make them as hard to find as possible. The intent was, if an emergency threatened all planes, the planes would unite as one, gathering the weapons together to seize control as a group. To this end, the Architects left "clues" throughout reality, and let a specific few individuals know bits and pieces of the secret - leaving just enough evidence that a group of united societies could find the answers.

A group of united societies... or one very, very determined, and very, very, very, very powerful individual.

The Architects are long dead, but the godmodder found their secrets. And this is what inspired him to gather the weapons. He hopes to seize control of the Administrative Plane, and sacrifice the Legendary Weapons to achieve even greater control. And now, he's on the verge of succeeding.

But when the godmodder activates the Administrative Plane, it will take the Legendary Weapons away permanently. Their functions as incredibly powerful reality-breaking tools are merely red herrings for their true purpose, as well as a form of assistance - ensuring that those capable of gathering one are capable of gathering the rest. If all seven are gathered and used, that purpose is no longer needed. So the godmodder will lose access to the weapons, and become vulnerable again.

And then, we'll have an opportunity to kill him. Because the Architects weren't foolish enough to make a mere one-step defense system. No, the defense system has two separate steps. Once the one who has seized control of the Administrative Plane issues a command, they will be faced with a series of challenges. Until all the challenges are complete, the command will only be issued partially, not in full. These challenges are designed to ensure that all the planes are united - if everyone in Reality is working together, then the challenges will be a breeze. If one man is trying to use the Administrative Plane for their own benefit, then they will be destroyed... or at least. That would be guaranteed for all but the godmodder.

There are five of these challenges. While their contents were known only to the Architects, who took these secrets to their grave, the challenges are collectively known by one name:


The Tribulations.

----------

Quinn: That's all I've got.

Quinn: Feel free to ask me questions. I know that's a LOT of information to give you all at once.

Quinn: Once the Tribulations start, we'll have a window of time where we can attack the godmodder, BEFORE he seizes total control.

Quinn: I'd say this is our new objective, but... we'll all be trying to do what we've always done.

Quinn: Defeat the Godmodder.
 
Last edited:
Update CXXXV (135)
SUMMARY IF THE ABOVE STORYPOST IS TOO LONG:

-You're currently in the Peacekeeper base. Fenix got a special dream message you sent, enabling the Peacekeepers to rescue you.
-The Peacekeepers are really and properly on your side now, no longer a neutral force.
-The godmodder's current location is a place called "The Administrative Plane", a place with the power to control all of Reality at once.
-You're going to wait a bit, hoping the godmodder releases the Legendary Weapons, using them as keys to seize the Administrative Plane. Then, you will travel to the Administrative Plane to stop the godmodder.
-Some exposition on how exactly Reality is structured, as well as its general scale. How much you need to care is debatable. The godmodder is definitely threatening all of it.
-You still don't have access to the DEATH Stasis Pod, but the Peacekeepers are going to work on fixing that for you.

OOC: I think I'll start giving summaries like these on my longer storyposts. Feedback is welcome.

--------

Fenix: Alright, Players. I think we have about a turn to prepare.

Quinn: Our army is still preparing, plus, we need to work on getting your DEATH Stasis Pod fully extracted. I'm sure everyone wants their CP back.

Quinn: I'm afraid the Peacekeepers can't accompany you to the Administrative Plane.

Quinn: We'll join you as soon as we can.


Fenix: I've already given the Peacekeepers information on where the pod is, so I'll go with you. At the very least, I can make sure you meet entity requirements to have Player Invulnerability.

Fenix: Speaking of which, you should use this turn to get some basic entities set up. We should have some baseline servants to rely on when it's time to face the godmodder again.


Quinn: One last thing; Satan's forces might also come to the Administrative Plane.

Quinn: I don't know whose side they'll be on. But they haven't attacked us, so... there's some hope they'll help you. Maybe.


OOC: Now that my vacation is over, you're about to fully re-engage in the battle with the godmodder! Things are going to return to "normal" again next turn... sorta. This turn is a "free turn" to prepare in whatever way you choose. Now's a good time to wrap up any minor things you want to do. Or you can just charge CP. Since I returned from my vacation earlier than I expected, the next update will be in 2-3 days. Also, feel free to ask Quinn any questions you have about the above exposition dump, or anything else.

----------

Valla's sitting on her knees, tracing circles in the dark red ground with her finger. She listened to Quinn's exposition, but now she's bored.

Valla: So sorry, Players... thanks for the assist with the escape, but I think it's time for me to go.

Valla: I have a goal to pursue. And this time, I won't be stopped. Maybe, I'll even sure my solution with you, so we all can keep our Player powers?

Valla: Just kidding! Don't get your hopes up! The best way to achieve true freedom is to be the strongest, so I won't share a thing with you. Or maybe I will? I'm not PROMISING I won't share anything.

Valla: But, anyways... maybe we'll meet again, maybe we won't...

Valla: Oh! It's unlikely, but if you see some Player called "Altair", and he's still alive, give him my best regards! Hah!

Valla: Or don't. I'm not going to seek revenge against him. Revenge is an obligation! And that prevents freedom! I'm out!


Before you can respond, Valla teleports away. She certainly won't be helping with the upcoming battle.

Next, Xerath steps up as well.

Xerath: Players... I'm sorry, but I have to leave, too. I need to find Alice. Wherever she is. We'll re-unite, and return together at some point. I promise. If it's even remotely possible, we'll face the godmodder. Together.

Xerath: If... if she's alive.

Xerath: Good luck.


Xerath leaves the party, opening a Dimension pet door. Its like a dimension door, but smaller, because the original dimension door is still suffering from the curse of repetitiveness. You all wish him the best of luck.

Now then... time to get preparing!

------------

The turn limit for Morpheus is about to run out. It's sad, but you need to focus on yourselves right now. The godmodder isn't going to go easy on him, almost certainly.

PEACEKEEPER BASE:

ITINERARY:
-Prepare to face the godmodder once again! Summon entities, or do anything else you need to!
-Turns until Morpheus is finished: 2

[AG - Winkins]Disco-Chan: 20,000/20,000 HP, 5,000A, Special: Disco Squares: 3/3 (repels darkness!)

[AG]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A (Player Knife - deals triple damage in duels)


Player list:
Captain.cat - CP: 0
MooGoestheCow - CP: 0
[N]CaptainNZZZ - CP: 0
The_Two_Eternities - CP: 0
That-Random-Guy - CP: 0
Arsenical - CP: 0(1 post in debt!)
Ranger_Strider_ - CP: 0
Paradoxdragonpaci - CP: 0
Crusher48 - CP: 0
Dragon of Hope?!? - CP: 0
General_Urist - CP: 0
[N]The Ego - CP: 0
Bill Nye - CP: 0
Kyleruler - CP: 0
Algot - CP: 0
GoldHero101 - CP: 0
Krill13 - CP: 0
Cephalos Jr. - CP: 0 (has Cybil's blood sample)
FlamingFlapjacks - CP: 0
Trifling Epithet - CP: 0
[N]Evonix - CP: 0
The_Quiet_Watcher - CP: 0
The_Nonexistent_Tazz - CP: 0
RedRover1760 - CP: 0
[N]EternalStruggle - CP: 0
[N+2]JoeBOB - CP: 0
Daskter - CP: 0
[N+2]Winkins - CP: 0
Karpinsky - CP: 0
MooGoestheCow - CP: 0
Eevee Shadow Bacon - CP: 0
Evonix - CP: 0
barbedwireqtip - CP: 0
Ender_Smirk - CP: 0 (has Shadow Agitator)
Alastair Dragovich - CP: 0

Base Player Power: 20,000

OOC: The Player list should be restored to rights, with everyone in their proper order. If anything or anyone is missing, please let me know so I can fix it. Its good to be back!
 
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Alright, everybody! Get ready to kick gorilla and take names!

Now for some tactics. If we're going to survive longer than a couple minutes once we get back, we're going to need a couple entities! I'm making one (toss me your CP) but I'll need someone to make another! Remember, it has to be able to attack.

And one other note. We're walking into a Sealed Boss fight. BE PREPARED!

FOCUS (also using any donated CP):
I summon a Stalwart Knight. He can protect and also attack.
 
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I nod, ready. It's summoning time.
I scratch out a intricate summoning circle in the ground, and lay down several guns in it. I place a suit of armor, and a tank figurine in the center, and FOCUS.
The Tank. The great entity that crusaded through the mindscape and aided us, buffing the Render and smashing apart foes.
The Dakka Destroyer, a Mecha suit used in a time that did not happen, to fend off beasts, and to destroy some evil guy who instakilled people, I dunno,
Both the armor and the tank figurine vanish in a flash of golden light, and the summoning circle suddenly caves in downward, creating a huge hole.
As the dust settles, a huge figure rises from the hole.
Behold, the fusion of the idea of the Dakka Destroyer and the Blue Eyed Tank of Hopo...
The Gundam Demolisher. It rises up, a new entity, bristling with a array of guns and weapons, and readies itself for battle. I just enter the cockpit and wait.
Alright guys, I recommend you give all new entities your CP, so we have a good entity force to keep us invincible.
 
"This is it... we are close... Bill Nye... you can take back your body now."
"Here... let me do it for you."

U*(EU(#JR(*JFFFFFFFFFFFFFFFFFFF#INU(H*(T#H*(TG(*H#$*&(HT$*#(H@()FJI)EH)@R
#R#UT#*HJ*GH#J(HJG_()*JMNG(IO)#JMT#T#G
#T(UJ#(GUJ#E()*HJG#*()IHJGE)*(IHJG#E_)(*EHJG


"...That was trippy."
"well, that is what happens when you let someone control your body."
"Listen, I know I said that I will explain everything but now isn't a good time. it seems like SOMEONE doesn't want to give us a break."

"... who are you talking about?"
"Nvm. Now I think it would be a good time to charge up CP."
"Alright then!!"
"By the way, I got all of the info I needed from the plot cutscene into my databanks."
"wait, databanks?"
"IWILLEXPLAINLATERNOWCHARGEYOUNIKOMPOOP!!!?"
"... alright."

Action 1-3: I charge up CP
 
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Well then, we're back to full strength. Maybe even a bit above full strength.

Action 1: I construct an interplanar communication device using materials available in the Peacekeeper Base, and then use it to send a message targeted to any Players remaining on Earth.

"All surviving players: the final battle will be upon us soon. The Godmodder has left Earth, and travelled to the Administrative Plane. If he is not stopped there, he will be able to rewrite reality in his own image. However, this provides our best chance to end him once and for all. The Godmodder will be forced to give up his Legendary Weapons to open the passageway into the inner sanctum, and will then have to defeat five Tribulations before he can succeed. We are a group of at least twenty players who have found a way to escape from the Godmodder's afterlife, and we are accompanied by the second-strongest snowball entity force ever seen in the Godmodding Wars. We have a chance to win this, but every single Player on our side will help."

"Spend the next ten rounds charging, summoning entities, and preparing. Then, join us in the Administrative Plane. The one thing that can let us level the field against the Godmodder is prep time, and with any luck, we should be able to hold him up for long enough for you to arrive to reinforce us at the critical point of the battle."

Action 2: I summon an Anti-Hunter. He's specialized in fighting entities with negative HP through his advanced healguns. However, I'm not letting him hunt negative-HP entities, because he's instead being pressed into service as a healer.

Action 3: I charge 1 CP. Hey, it might come in handy later.
 
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Focus X3: The problem of course with communicating with players on Earth is simple. Inter-planar boundaries which restrict communication. Now, I have no doubt that with sufficient power, we could breach through, but we don't have that right now. Crusher's message might end up stopped by a boundary somewhere. Now, there has to be a better way to fix this, right? I use my massive amount of power in comparison to before to call someone to my location. A weird portal made out of eyes opens around, and I was about to ask Yukari to go ahead and open a gap (portal) across the planar boundary... But I suddenly realized... Barrier "Curse of Dreams and Reality". Able to manipulate boundaries, including ones between dreams and reality and in addition to that distance easily... Form gaps... I instead ask Yukari to create a boundary straight to Morpheus's location and hold said boundary for a minute, that I know since I hid him inside the MYST, in exchange for a 2 action favor to be called it at any time except the past and never being called upon again.

Now, there is a conceivable chance that Yukari while being a Youkai not a god was already killed. No matter, I just abuse the power of alternate timelines to find a Yukari anyways where the Godmodder failed to kill her and she has power left to perform these actions without overloading herself. It even helps that in Myst there are already portals and books, the existence of those and potential usage most likely weaken the planar boundary already.

Then, I proceed to take Morpheus, and fly back through the gap back into Hell.

Free Action:

21(original calc from the BoA calc)-2(xerath HP absorb reversal)-2(non-last stand dmg)-12(last stand dmg=5/300 HP. If the Godmodder HP gained from killing does count as a Benefit and the Godmodder doesn't keep any HP he has left from nuking us (and Xerath).

5+2(Re-adding Xerath)+3+2+2+3+1+3+2+4+1+4+2+1+2+3+2+1+2+3+2+2+2+3+2+4+11(all the HP the Godmodder took)=74/300 HP. (edit: Wait, the 1 HP left is Valla isn't it. Damn it.) If the Godmodder HP from killing us didn't get reversed.

[PG]The Godmodder: 75/300 HP (King of the Hill - x2 actions)(Time Reverser - sends an entity back in time 10 turns)(Divination Spectacle - sees something's Critical Soul Weakness)

This builds off the earlier calculation I did here: Defeat The Godmodder - Q | Page 210

Also Karp pointed out an important detail: 75 HP is Sealed Boss time. We are going to face a Sealed Boss.

Edit: The Arbiter confirmed that it he lost all of his HP... Are we still using combined HP calcs or not is the interesting question. 87 (Hexa HP)-12 (Last Stand Dmg)=75/300 HP
 
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Hmmm, this is quite the predicament. Would be a great time for someone to dramatically return...fine be that way Temporal Guardian! I definitely gave you too much independence and care, I bet you're just purposely taking your sweet time!

Might as well create myself a new entity for support in this upcoming conflict, even if I continue to attempt to be neutral I could use some aid.

First I conjure up a human skeleton, an ancient looking specimen that has managed to remain intact despite the time it's existed. Another snap and unlife fills the skeleton's form, eyes now glowing a brilliant blue as the skeleton rises to its bony feet before bowing towards me.

A good start but I'm nowhere finished. Air condenses around my newest undead and twists into a SWAT uniform. Next a shotgun appears in the skeleton's grasp, a handy pocket dimension linked to its loading mechanism to save time on reloading.

...almost done but my brand new entity needs one more thing to be ready for combat. A small box appears on the SWAT uniform's belt, a 'bigger on the inside' storage device full of flashbangs. Combined with the electric charging station incorporated into the box the undead SWAT member now proudly carries a wonderful stunning device. It blinds, it deafens, it overloads the nervous system/disrupts robotic systems! All hail the Mark III Tactical Flashbang! (1 action for HP, 1 action for attack, 1 action for a stunning ability (2 or 3 turn charge) (x3)

Shuffling over to Quinn I smile.

"Hey Quinn, long time no see. I'm overjoyed the Peacekeepers are around and thriving...it's wonderful to see entities not only functioning but entities from the old days. I only wish there were more still around..." My voice fades as I suppress a tear. I've lost so many, too many.

After letting out a short cough I manage to continue. "Apologies for my lack of control, it's just truly good to see you." Forcing a grin I place my left hand onto Quinn's shoulder. "So in regards to old debts and old friendships, is the Bar/Brewery up and running? I dare not ask that you assist me in some dramatic way so I'll ask this instead, do you still have some of that amazing alcohol I supplied you with? Admittedly it's rather silly but I feel I'll need some in the near future, if only to keep my inventory from being empty."
 
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The quiet watcher begins looting the requirements for his more esoteric grenades from the armory, the garage, the cleaning supplies, the kitchens, and some junked computers. If they were going to do battle on the administrative plane, then some of the more interesting ones would work best. He then makes the explosives, and starts stashing them away on his person, praying that he wouldn't get hit in the upcoming battle as it could set them off.

Once that was done, he starts charging up CP with his remaining turn.
 
..Charging
3 CP gained.
Also: got a question for you Fenix. We had an additional connection from a stone portal, someone claimed to be you. Was that a secondary portal you set up or enemy action?
 
Ok,time for some things to do and stuff to hopefully work out....

(X3) I create The Restorer,he can't Attack but instead heals and repairs entities and items
 
Before doing anything else, I scream in absolute fury.

"FUUUUUUUUUUUUUUUUUUUUUUUUUUCCCKKK!!!"

I did not want to go to hell, ever. I blame a lot of people.

Still, our souls hadn't been ganked yet. Good. I decide to keep on guard for that possibility.

Riiiight after investing two points of CP into the Gundam Demolisher. These two CP are expressed through the art of programming the systems twice. Once for maximum security, to keep it from being compromised. The other to improve efficiency in movement and thus allow it to express maximum attack power.

The last CP I simply express as pure energy and donate to Karpinsky, letting it flow to the summoning ritual for the Stalwart Knight. Hopefully this will stabilize his summoned form further, raising the Knight's HP.
 
Having just beaten Dark Souls, I summon Gwyn, Lord of Cinder. He basically is super fast and has a flaming sword of doom. You know, the usual.
 
I conjure a nothing and ad it to my inventory + 1 nothing

I then conjure an essence of life +1 essence of life

I charge using last action

Then I ask quin how he got past the anti tracking defences of the godmodder and also ask Fenix why the portal said the death stasis pod portal was in an unknown plane and not in hell
 
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[1]I immediately go to sleep. Morpheus needs savin', yanno? and I mean, I'm one guy. we have like thirty. 3%'s not that much.
Arriving in the dream realm, I immediately return to the position of the motormotorspinningcycle. Leaving the construct itself untouched- for a more powerful defence may tip off the Godmodder's forces, and they may tip him off, if it is unusually powerful- I grab the morpheuscycle and close my mind for a moment. Player powers are back, so clearly the copy I intend to create shall be there when I open them, yes? And closing ones eyes/looking away, before looking back, is a common method of manipulating dreams- usually by the second method, actually, as many people believe closing ones eyes will destabilize the dream and/or wake the dreamer, but I've found no evidence for this myself.
Leaving behind a duplicate- and conserving some energy by using the nature of the realm to my advantage- I quickly run to another corner of the dream world and pause for a moment. It's not as if I'm a master of planar manipulation... No matter, I've got more player power now then ever, and I do have some experience.
Pausing for another moment, I decide the ME system is a good frame for the attempt, and press E. No, it doesn't matter that there's no keyboard. It works fine in dreams of games and this is a game.
Moving the mouse to the bottom of the inventory screen while I manage my expectations, I type Spatial into NEI, grabbing the spatial storage drive(25³, with that being nautical miles. because I've never heard of anyone using nautical miles. ), A spatial I/O port, and a whole Lot of spatial storage pylons. The rest it'll be faster to make on the fly.
Reaffirming that this section of the realm doesn't have anything particularly notable (or rather, didn't before I showed up), I plop down the Spatial I/O port Outside the planar bounduary in a temporary dimensional extension. that way, we don't end up with a weird gap space that's still part of the plane... well, you'll see.
Setting up the structure, the drive is placed into the I/O's slot, and I use spatial pylons to define a boundary- a large, but not overly so, section of Morpheus' dream world - perhaps a tenth or so. Hopefully small enough the Godmodder's army won't notice its bizarre state thereafter.
Connecting the pylons by wires, I put Morpheus firmly within the selected area, and put on a wool sweater. then I go do 100 pushups, 100 situps, 100 squats and a 10 kilometer run. This results in a significant static buildup, which I transfer to the machine, powering it; It grabs everything in the spatial bounduary and shoves it into the drive, replacing it with empty space. The Drive is, well, a lot bigger on the inside.
I proceed to take the drive out of the machine, and put it in my pocket. Legendary weapons came with me when I slept/woke up, so its possible for it to happen, and I make it happen.
[1] +1 CP
[1] I take the drive and make it look less weird, like some kind of necklace or something. this change also gives it an attack shield.
[0] hey peacekeepers, as far as you can tell, is the Godmodder in debt to me again?
 
(semi-placeholder)

I charge 3 CP for now.

So Quinn, just where IS the DEATH pod, and what's the main obstacle stopping up from reclaiming our entities right now? Especially since Fenix was able to come.
 
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"Wow, Fenix, you still have that knife? Radical."

I walk over to the peacekeepers. More specifically, the ones who joined my death cult from that doomed timeline. Yes, I memorized who they were. Don't question my Flawless Memory.
I don't try too hard to recruit them. I just wanna get to know them a bit more, before we go off on this last mission. If they decide they want to join us, that's still cool. I'll take that.

I Charge.
 
I think we're going to have to fight another Grand Boss, too.

Actions 1-3 waived to charging.
0 --> 3 CP

OOC: I'm going to try and summon a commander for the Red Army. Gonna be expensive though. If anyone could help out, that would be appreciated.
 
[x3] Charge.
[FREE] RP!
CP: 0 + 3

Leah doesn't quite understand why everyone wanted to go to hell, but the instant she found Fenix again she was assured it was all worth it. She tries yelling in surprise and happiness, but is rebuffed by her own mute nature.

"The operator wishes to express happiness at your safety, Fenix," Omniglot parses, as Leah leaps in for a hug. A joyful, warm, squishy hug... For being in hell, she feels considerably more happy than she's been in the prison.

"Defragmentation of memories has accelerated. Next memory should be playing out shortly," Omniglot states. "Next round, perhaps."

Leah just prepares herself mentally and physically for the coming trials, tribulations and/or terrors that are upcoming, charging up a hidden power...​
 
as a free action I ask the infinite sumation honey bee professor how much pang nectar that has been refined since the start of this game
 
The man with the odd hoodie is slightly perplexed by the people around here, but he just gets to work on a thought he had. An extension of his own mind would not have any pain felt that wouldn't be felt by him, so he would torture no one by bringing it along.

His hoodie glows Teal, Black, and Green. A hole in space appears, and from it, an entity from within the DungeonScape rushes through. The man can only bring through his own entity, so he pulls from the DungeonScape, The RAGE Angel. His hoodie then glows PURPLE, and his natural rage flows into it, now no longer having his energy stifled by the dimension he was in, the Rage buffs the rage angel significantly, turning it into the fighter it was meant to be.
 
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