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Defeat The Godmodder

The disclaimer list goes on for about another 123 items.

Um, sir, I believe I want to see the rest of those 123 items.


I think I should mark this with a "Keyword" Alert Icon.

Focus X3

I pull out my Defense Identification System@ (DIS@), a Complex Reality Analyzing device allowing a user to analyze all present defense systems in reality specified by target parameters and analysis parameters.

I use it, commands set to:

/setDefinition Defense [Vague]
/setDefenseTypeAnalysis All
/targetParameters Mod_targetMultiple [Bank_of_Actions, Vault, Anti-Teleport_Field, Bank_of_Actions/Alarm]

It may take multiple turns for Defense Scanning to complete, and may take an action to maintain an anti-defense analysis bypass@ (ADAB@) each turn, with additional actions possible for boosting, but all information found will be revealed every turn.

Also, as a free action, I deactivate my Void Teleport Vest for this turn.
 
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I spend sometime looking at the various hostiles in the room. It's obvious what the highest priorities are, but is there anything I might be missing? hmm-
I notice some sort of android girl or something unleashing hell on the Duelbot. All the while she's talking to some sort of.... energy spider? Who is she, anyway? I decide to see what's up.

"Yo, robo grill! I see you have quite a bit of unorthodox firepower to throw around. That's good to have 'round here, especially when we're dealing with the Godmodder's minions. Actually, how much DO you know about the Godmodder anyway? You seem to be a little confused about this place, and the Hexagonafield in general. Actually, I don't think you ever told us your name?"

I unfortunately don't have much time to hold a conversation. There's one rather pressing problem to deal with. Specifically, the Duelbot Generator. Time to get my hands dirty!

focus: I pull out my ☼Mythil Kilocrowbar☼ and stab the sharp end into the floor under the Guardbot Generator. Now, the Kilocrowbar is called that because it's a thousand times longer than a standard crowbar (how is this place large enough to use it in? I dunno, the places we go to don't follow much logic), thus when used as a lever it can move stuff with a thousand times the force. And being made of mythril there's zero risk of it bending under the strain. That clarified, I push down on the opposite end of the Kilocrowbar, thus forcing the Guarbot Generator up with such extreme force that there's no hope of it staying in place no matter how tightly bolted or welded down it was. Hopefully that disconnected it from its supply of power and parts.
 
OOC: Changed up my plans a little, considering the quantity of CP I have just kind of sitting around it's more important to optimize my action expenditure than to decrease the number of upgrades by 1. Anyways.

22 + 3 CP: A Memory of Deletion Made Manifest
Once upon a unhappened (unborn, but more so) timeline, we did battle with a being of power beyond compare, vitality at the utmost limits, and persistence immutable. (Before disputing this, please consider the difference between deciding not to do something persistent and becoming unable to do something.)

Anyways. (starting to ramble)

It had a power, a very particular one, of Deletion. A power of Deletion of the very elements of the Game Engine.

I remember that. It shan't, won't, and mostly likely can't be remade in full. But can and will imitate it.

Only over the space, and imperfectly so. It will last a slight fraction of a second, the coverage will be spotty, the entity itself will be touched and so on.

But still, for my purposes, that is perfect.

[Enough nattering.]

I bend the world around my memories for the slightest portion of a second, and so the Engineer's Shields shatter from countless holes and it's more physical armorings are rent in many a place.

Within and without the bounds of the 4th wall, I hope my cleverness allows me to squeeze out some extra damage.
 
I use all three actions to blast open one of the weapon cases. I attempt to call dibs on the case I attacked. I really want that weapon
I talk to the RL players about the spectacles, informing them about the legendary weapons.
 
Well, isn't find things when asked by their lieges counted as knightly activities? Just like that one knight that went out to find a holy grail for his king! Of course, this is on a lower scale as these knights aren't exactly the same caliber...

Ah, I also forgot about the Monastery's passive properties... That injured Bun knight should be healed up to full by now along with the Bun Heirs receiving that extra +2000A.

(Actions)(3 Charges)
(1 Charge)
I actually charge one...

When was the last time I charged any CP?

(2 Charges)
Right... so that idea of a lake might be a good idea to implement right now, I can make a larger ecosystem with it along with a higher capacity!

Chunks of earth begun lifting itself and tossed out of the Rice compound to make room for the lake as it expands downwards and outwards. Fresh lake water begins to pour into the gaps left from the excavated earth as small currents begun to form and eventually connecting to other parts of the rice fields.

In response to this change, many more species of plants and little critters that help form and balance ecosystems shows up, more importantly, many, MANY frogs migrated into the new rice lake that sustains themselves through the new vegetation and other insects that buzz around the lake.

Now, with the mass influx of frogs breeding and coming in, the snapping turtles are given permission to hunt and control the frog population, ready to also intervene any fish outbreaks or what not.
(Found source of food for snapping turtles and expanded the Rice pond in Rice Lake)

(Orders!)
The research department furthers their research.
The Rice Monastery finally opens its Rice Feast's stores and unleashes food buff unto the Bun Heirs.
I ask the Bun heirs to order their knights to find begin the foundation for a good Bunny burrow. This should be easy as buns are born with the knowledge to make burrows!
Sushi begins bodyguarding my entities while playing with the new lake denizens.
The Soulrazer Reapers... well, I might do something for them and maybe have them explore.

-------------

Stuff I'm Keeping Track Of
RICE LAKE ECOSYSTEM:
Current count: 233 Basic Fish Schools(Cap: 450), 77 Piranha schools(Cap:180), 15 Pufferfish schools(Cap 100)
Current Growth:
Basic Fish Schools: +58 Next turn
Piranha Schools: +19 Next turn
Pufferfish schools: +3 Next turn
 
Update CXXVIII (128)
Well it's fun keeping watch.

Healbot continues healing up Tassadar.

"Hello fellow watchers, guess we're it"

I charge up 3x.

"Hey somebody go look at the terminal? That what my objective is saying to do"
FOCUS: I investigate the terminal for Project Loaded Dice.

The terminal is currently password-locked! I believe you'll have to ask Cephalos Jr. for the password. Or hack it. Or better yet, seal the terminal away permanently!

[x0] as my deleter-timeline self completely, definitely, absolutely dies into vaporization, there is a thought.
being a second self that is brought back through the rollback and duplicated by it does not allow for multiple actions. this suggests some kind of universal identification among players, each of which is somehow provided their own, and allotted their standard amount of actions.
like, I dunno, the forum account/usernames, but that doesn't apply to NPCPs (: P)
so logically there's some form of connection between selves despite different-timeline-ness.
so uh memories transfer somehow because pretending to not know what happened forever would be annoying and pretending not to know about the maze would be similarly annoying.
Yay.
[1x] So. the maze is entirely out of my reach now?
That doesn't square with what we know.
My entities were able to easily, instantly, without using their actions, without waiting for the end of the round, without Me using an action on it, without me actually wanting it, go to the Godmodders pocket dimension, and the maze.
I mean... ok, I didn't actually summon any of those entities directly, so maybe they don't register as me for the Godmodders defences.
but still, it's gotta be Really easy to go to if they could do it as a free action In The Middle of the round!
so I create a clone body, give it a really silly hat, suffuse it with some more energy then normal for a clone to defend it from Godmodder interference (we know, for example, that a players energy keeps him from eating its soul), and send it into the Godmodders pocket dimension. like i just tell it to go there its cheap to go there we know this. alternatively, if this would be a sidequest and as such require me to fully go there, I set things up for entry and delay until next round so if anyone's acting on the assumption of my actions they aren't wrong.
[1x] having set that up, I jump into the stunted nexus and get to work. I know where all the traps are, after all,so it should be simple enough to get rid of them. hit the auto-brainwasher 9000 with a crowbar, throw it into the nanofactory, while it's turning it into the component that belongs there, get rid of the extra nails blocking part of the conveyor belt by portaling them into the godmodder, somehow. you know, just to annoy him. grab the brainwasher replacement, make sure it's up to code, shove it in there and weld it on. realize the engineers have some useful gear, and since they already have infinity of it(enough for every engineer there will ever be), take some of the unused gear. drill out the imperfections designed to induce slowness, take the hacking USB dispenser and throw it at the ground so hard it explodes, backstab the assassin anti-tamper bot and replace it with one loyal to me. you know, the works.
Hopefully this finishes the nexus.
[1x] If nobody objects, I use the mirror asterisk (I would like to note that the rest of the player-unspecific inventory stayed behind, so it should too) on myself, targeting Janus, and thus copying "Unlock Evolution" onto me. I'm not sure exactly how it'll manifest on me- I don't have entity HP or stable attack damage- but the 'unlock ability' usage I'd get from this will be useful regardless.

The ability of your entities to travel to the godmodder's maze so easily may or may not have been due to (okay, it definitely WAS due to) "godmodder-wanting-your-entities-ness".

-15% Nexus traps! Its looking better, now.

Copying Unlock Evolution onto yourself fails - you're already in your final form!

ES snaps his fingers and seals away the Terminal, putting it back under lock and key once again with all three actions, allowing them to move on to the next part of Loaded Dice.

He then takes out his company's brochure on the Construction Drones, and rifles through it. There is a total of four buildings that they can build, four and no more. Hopefully that means it'll be simple enough to keep track of. For now, once they've finished building the first Engineering Depot, he'll have them work on a second. Then he'll probably make a Fortifier Tripod, Airfield, and Research Lab in that order, showing off all four available buildings.

Right! A new objective is appearing for Loaded Dice at the end of this turn... +15 to the Project!

Well, isn't find things when asked by their lieges counted as knightly activities? Just like that one knight that went out to find a holy grail for his king! Of course, this is on a lower scale as these knights aren't exactly the same caliber...

Ah, I also forgot about the Monastery's passive properties... That injured Bun knight should be healed up to full by now along with the Bun Heirs receiving that extra +2000A.

(Actions)(3 Charges)
(1 Charge)
I actually charge one...

When was the last time I charged any CP?

(2 Charges)
Right... so that idea of a lake might be a good idea to implement right now, I can make a larger ecosystem with it along with a higher capacity!

Chunks of earth begun lifting itself and tossed out of the Rice compound to make room for the lake as it expands downwards and outwards. Fresh lake water begins to pour into the gaps left from the excavated earth as small currents begun to form and eventually connecting to other parts of the rice fields.

In response to this change, many more species of plants and little critters that help form and balance ecosystems shows up, more importantly, many, MANY frogs migrated into the new rice lake that sustains themselves through the new vegetation and other insects that buzz around the lake.

Now, with the mass influx of frogs breeding and coming in, the snapping turtles are given permission to hunt and control the frog population, ready to also intervene any fish outbreaks or what not.
(Found source of food for snapping turtles and expanded the Rice pond in Rice Lake)

(Orders!)
The research department furthers their research.
The Rice Monastery finally opens its Rice Feast's stores and unleashes food buff unto the Bun Heirs.
I ask the Bun heirs to order their knights to find begin the foundation for a good Bunny burrow. This should be easy as buns are born with the knowledge to make burrows!
Sushi begins bodyguarding my entities while playing with the new lake denizens.
The Soulrazer Reapers... well, I might do something for them and maybe have them explore.

-------------

Stuff I'm Keeping Track Of
RICE LAKE ECOSYSTEM:
Current count: 233 Basic Fish Schools(Cap: 450), 77 Piranha schools(Cap:180), 15 Pufferfish schools(Cap 100)
Current Growth:
Basic Fish Schools: +58 Next turn
Piranha Schools: +19 Next turn
Pufferfish schools: +3 Next turn

You create the RICE LAKE! A significantly more efficient method of improving your fish capacity! Sushi eyes it from afar, wondering when all the blessings shall cease...

-----------

AG/N:

Everything increments.

-----------

You consider Loaded Dice... perhaps... you need to understand probability more...

Investigate probability by making 5 Entropic Paradox Rolls!


THE HEXAGONAFIELD:
Current field effects: None

ITINERARY:
-???
-Project Loaded Dice: 40/100
-Current Project objective: Make Entropic Paradox Rolls! 0/5

Minor Tasks:
Don't fail a spot check!

[N]D.E.A.T.H Stasis Pod:
Contains:
[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)
[AG - GoldHero101]The Destroyer: 75,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)
GoldHero101(2CP, Has Greatsword, Self damage ticket)
Krill13(10CP)
JOEbob(22CP, nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)

[PG]Godmodder: 90/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 14 HP, 500 x 14A (guarding LIVE Space Station)
Space engineers: 100 x 710 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Stunted Nexus(53% traps remaining, traps fully know)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Daskter]Tassadar: 177,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 7!)
The Sapper: 150,000/150,000 HP (can build new simple structures)
Fortress: 120,000 HP
Healbot Mk.1: 60,000 HP, +12,000A (inside Keep)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 6 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 2/10, Unlock Ability!A (requires manual special charging)

[N - EternalStruggle]Apex Fleet: TA: 67,500
The Apex: 212,500/220,000 HP, 25,000 x 2A (-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 12 HP(+1,000 x 12 repair per turn!)
Attack frigates: 1,000 x 9 HP, 1,000 x 9A (10% dodge rate)
Ordnance cruiser: 2,500 x 3 HP, 2,500 x 3A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 2 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 10 HP, 500 x 10A
Constructor drone: 400 x 10 HP (building engineering depot, done in 4!)
Engineering depot: 4,000 x 1HP

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[N - Winkins]Bunny Baron: 8,000 HP (20% dodge rate), shield bun summon: 1/2
Bun prince/princess: 10,000 x 2 HP, 7,000 x 2A, bun knight summon: 1/2 (50% dodge rate)
Bun knights: 13,000 x 5 HP, 7,000 x 5A (10% dodge rate)
Shield buns: 5,000 x 1 HP (20% dodge rate)
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A Rov
Sushi: 140,000 HP, 12,000A
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(LM Research department, headed by Rov - currently trying to re-achieve water-boosted state, done in 3!)
Specials: Rice Feast - 4/4, Rice Torrent - 4/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A

Player info:
[N]EternalStruggle - CP: 10 (Increased HP)(protected from 1 attack)
[N+2]JoeBOB - CP: 0(Cult of the Cube)
Daskter - CP: 16 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
[N+2]Winkins - CP: 1(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Karpinsky - CP: 5


Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
 
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"Don't fail a spot check!"
Is our new objective? Somebody assist me in looking for something strange!
Not including the godmodder...

The Sapper starts building a web of defensive positions (Bunkers) has add-ons to the Fortress.

I charge, 2x.

1x I then study the effects of past Entropic Paradox Rolls. When we liberally used them.
 
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I order the Space Engineers to work on the following:

Containment tractor beam: Can hold a single enemy entity (as in, if it switches to targeting a second entity the first entity goes free) at a time in a sort of 'paralysed/stunned' state in which they cannot move, attack or heal other entities, or similar (but can be attacked or healed, increment internal stats, send commands/signals, etc.). It is entirely ineffective on entities with any explicit status effect resistance.

~~~~
Now for my own actions.
+3 CP
 
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[1x] I say hello to the man with no soul, and i walk right by him, will he take me home? down that same road, that I've always roamed, to the same old place that I've always known? to see the same old faces I already know, in the same bad graces that I've always known? to send the same old message that I set. in. stone? though it wouldn't mean nothing if i was on my own...
I fight to see, for what I believe, because all the doubt is killing me. So this. is it. I'll never Quit. the fear overcomes them...
Goodb------------- Time to step it up, it's time to shine. can he feel it creeping up his spine? it's time to set it straight, so here's your sign; I'm gonna take it all cuz you know it's mine. gonna spend it all and it's on your dime. gonna kill you all and I'll feel just fine. already taken the fall if I fit the crime. and yeah, i fit the crime...
Goodbye.


The Godmodder, the man with no soul. i mean maybe he has one but he's pretty evil i think that counts. now, he probably doesn't expect this. since, you know, he just got back and we were half-railroaded into leaving the field. taking me to the same old place i've always known refers to the maze, which my rollback-world self created on the first turn of his existence separate from my non-doomedtimeline self. that guy knew about Xilith starting before he existed, and my message which i tried to send earlier was p much 'hey make a thing so i can do stuff here again'... which means nothing if there's nobody to get the message. I'm planning to take the entire maze because come on, you know it's mine. i made the thing. and rollbackself already died.
to put it another way, I say hello to the godmodder, walk right by him, then suddenly wheel around and attack him, then use obscure logic to try to send myself to his pocket dimension. Oh, and I make sure the only weapon he has available while I am attacking him with swords-on-long-sticks-sort-of-like-spears-with-a-sword-instead-of-a-point is a very dull knife.

[1x] "Lucky" me, with all my entities in stasis I have nothing to hold my attention... or rather, to Demand my attention. So, I offer to make a bet with the Godmodder. yes. again. even though he said he learned never to do it.
Terms
"This shall be the last bet
The one who sees through all the others tactics will be the winner.
If he wins, I give him... uh I dunno a whole bunch of charmzard energy or something? If I win, nothing happens"
It seems rather tilted in his favour, yes? but while the bet is going on, he cannot move carelessly. suppose my tactic involves him tripping some trap? being distracted when i start the bet proper? that is what I will gain, if I win or if I lose.
the bet itself:
"I create a substance, or object.
we see if The Godmodder can pierce The Object with The Knife (previously described: It is, among other things, a very dull knife.). he must not use pure brute force for this purpose; his success must in some way involve finesse. the duel does not start until I finish creating the object. "

[3x] having done that, I crush three charge stones in my fist (we need paradox rolls, right? right.) and continue fixing the Nexus, replacing things left and right at blinding speed. then, I come to a rather... unintuitive idea.
The nexus currently does not have a health bar; it stands to reason it will not take health damage from my attacks. so, I take out a laser gun- one that mostly uses neutrinos so it can go through matter- and fire it at the nexus once. I see if the nexus becomes significantly harmed, and if the trap is destroyed. if the nexus is harmed, I shrug and go back to clearing traps the normal way. if not, though, I take my laser gun, put it in an area of accelerated time, and fire it rapidly at varying parts, vaporizing every trap it hits. hahaha! Explosions are always the answer! NEVER ENOUGH EXPLOSIONS, HERETICS! HAHAHAhaHaHaHaHahaHaHahaHahahaHahahahahahahahahaaaaahhh.... sorry about the crazynesshood. uh... oh, and I don't turn the nexus into an entity proper without the traps thing even if this is enough, i keep it at 1% traps still because I have a Plan for the traps thing... well, two. one of them i suppose might be a good idea to state directly: I'm worried about the possibility of it having actually started with 110% traps, which would be horrendously unfair against anyone less paranoid then i am currently being. if you are willing to confirm that is not an issue, that would be nice, though I still have the other plan.
[1x] with my third non-charge-stone action, I... uh... what was I going to do again? Oh, Right! I attempt to contact the following gods, should they exist:
GoPDEttaEuahoD (God of perfect duplicates except that they are exceedingly ugly and have one durability)
GoEC (God of energy conversion)
GoEP (God of energy purification)
toERtbagS(itiimsr) (that one enterprising rouge who became a god somehow(i think it involved magic sky rocks))
GoDM (God of Divine Mimicry)
the god of retrieving stuff other people stole, whatever the word for that is
GoI (God of Inversion)
GoSE (God of snowballing entities)
EliezerY, udkowsky (Extremely legendarily immensely externally zone-encompassing radically Yudkowsky, undyingly divine knowing omnipotent willful supreme king You-don't-have-a-word)
Or any other god that seems like it would be useful and comes to mind. priorities are:
1) GoPDEttaEuahoD
2) GoDM
3)GoI
4)GoEC
5)GoSE
6)GoEP
7) EliezerY, udkowsky
and the rest i only check if these are not an option, and do not automatically sacrifice legendary weapon wielding abilities to if it will grant me their aid.
 
Bank of Betrayal I
Priorities: Focus on the engineer bot and the alarm bots. The terminatorbot is unkillable but needs a turn to charge up (and isn't unblockable), and I'll try to disrupt or destroy the Duelbot generator.

Great, that Duelbot generator could literally be the death of us. I need to disable it. Thing is, I specialize in psionics, and robotic things are resistant to that. But not immune.

Focused Action: Without moving a muscle, I fire a devastating beam of distorted space at the Duelbot generator. A shockwave echoes through the room as the generator is torn asunder and then ripped back into euclidean space. Even if this didn't do enough damage to shut down its machinery, that should leave the poor Duelbot that it was constructing destroyed or severely damaged.


That's it? We meet real Players for the first time and you just brush it off?

The thing above was a cutscene! We didn't get to share any information, at all. I hate those things. Somehow, even with all of my resistances to mental disruption, I still lose control of myself during them!

The problem is that the Allsee Spectacles do not belong anywhere other than this vault. Even this Vault is easy enough for the Godmodder to break into, but if they're exposed on the field, he could easily grab them. And once he does, Game. Over.

Well, we can't back down now.

Wait, I think I have a solution. You remember that old thing you used to contact Alice, before we suddenly split off from ourselves (or whatever that was that happened)? It's practically designed for a situation like this.

That also requires actions. I just burned all three of our collective actions on this duelbot factory.


I'll use the 1 CP we still have left.


So, remember RIDIC, the Retrocognitive Information Distribution Intelligent Chain? It's a perfect fit for this situation. And it doesn't even have to be that powerful too. All it needs to do is travel back in time about a minute, then ping off of me to Ion. It has about 500 alternate routes it will attempt should that fail, but I doubt it would fail, given how the Godmodder isn't present right now. And even though the message pings back in time, it doesn't break causality for the simple reason that the message is impossible to reveal until a point in time after it was sent (in this case about a second after the message is sent).

Message to Ion: "We know that the Godmodder is after seven Legendary Weapons, differentiated by their purple text on first appearing. The Allsee Spectacles, when combined with the other legendary weapons he possesses, would allow him to discover the weaknesses of, and then instakill, three players at a time. We currently know of seven weapons: Starcalibur (wielder gets 2x actions), Yorehammer (wielder bypasses all defenses except dodging), Resolute Heart (wielder is immune to status effects and can cleanse and heal allies), Mascythe (wielder can split action to 3 targets and ignore player invulnerability), Infinileaf Clover (wielder automatically wins ALL luck rolls), Yoreshield (wielder can use an action to surround an entity in an impenetrable bubble), and the new Allsee Spectacles (wielder can take an action to have a 50% chance to acquire a Critical Soul Weakness).

Now, the vaultt is a slightly bad idea to open, but I have an idea. Try to merely disable the generator rather than destroying it, such that you can reactivate it in an instant. When we open the vault, give the real-world Godmodder a chance to rush into the vault to grab the weapon, and then reactivate the generator to seal the Vault. As it is protected by a player lock, a godmodder lock, and a ton of other locks, he will have no way to escape, no matter what he does. That will leave only the fight inside the Hexagonafield for us to deal with.

I've also sent the RIDIC message codec to you, which can be used to deliver a message to almost anything as long as there is a chain of communications across time that it can hop to get from one point to the other. It probably takes a whole action to send a response, however, unless you can optimize it or something."

Your psychic wave grapples with the metal making up the Duelbot generator for a little while! Eventually, the Duelbot Generator gets 1 dent. Its tougher than you thought.

You don't actually need anything special to contact the other Players... But, okay.

Ion: ...Ah, wow... you all know a lot... we need to catch up when all of this is finished.

Ion: ...I may see some problems with your plan... namely... regardless of barriers... the godmodder still gets the weapon...

Ion: It's better that we get it first...


Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3-2
JOE: 7
Piono: 13


Using a lighter, I inflict the !!BURNING!! debuff on the Terminatorbot. It is now burning.

+2 Karp
Piono gave me 4 CP too many so +4 right back

You set the Terminatorbot on fire! It is now taking Damage Over Time! It appears you've discovered its secret weakness... its LACK OF IMMUNITY TO DOT EFFECTS!

CP donated to Pionoplayer, but your CP can't reach Karpinsky now, since he's on an entirely different plane of existence. You just charge up 2 for yourself, which you can give to him later.

3 actions+11 CP: I leap up to the ceiling directly between the machine guns. In a misguided attempt to defeat me, they open fire just as I leap away. You've seen the "trick 'em into shooting each other" trick enough times to know how it ends... with rainbows, sunshine, and the machine guns disintegrating in the background.

The Machine Guns fire directly at each other! Its a classic ruse! Their death is commemorated with glitter, confetti, and cupcakes, to fit the rainbow theme.

Once the machine guns are totally obliterated, mechanical arms suddenly reach down and yank them back into the ceiling. They're getting repaired up there...

Finally having composed himself, given his unfortunate (thankfully former) state of being dead, Arsenical stands up, cracks his neck, and gives his answer to Fenix.
"Alright, guess with the Godmodder being gone there's not much else to do here other than charge indefinitely. I'm in."

However, before entering the portal with the rest of the group, he made sure to give the vines holding the Scoville Reaver together a bit more effectiveness and shoved him off into the stasis machine, along with his remaining 5 CP.
(-5 CP: Scoville regen +25,000 HP/turn)!

Actions 1-3: Muffler Duty

Immediate attack? Not unexpected, but rather inadequate defensive measures overall.
Well, excluding the alarm. One can only imagine what their final solution is.

"Better take care of that, ay?"

Blending in with the environment among the chaos, Arsenical slithered his way to one of the two Alarmbots, and yanked it down with a thick fabric sheet, muffling the alarm.

Then, if that wasn't enough, pulled out a book and began smashing its face in.

"Quiet! You're. In. A. Library!" Arsenical whispered.

The Scoville Reaper will have an extra +20,000 HP/turn (thats the conversion rate) on next HEXAGONAFIELD update! ...That's the only time you're allowed to retcon in an upgrade like that. THE ONLY TIME!

The Alarmbot is suffocating to death, physically and morally! What kind of jerk are they, to set off an alarm in a library!? 50,000 damage to an alarmbot!

Actions:
1: Destabilize Duelbot
2: Acidify the Terminator, dealing DoT damage.
3: +1 CP.

The girl just doesn't seem to really know what to do other than hang around the majority of the group and look quizzical. Omniglot, too, seems silent throughout the whole thing.​

...Right until the enemies rolled in.

"Hostiles detected. Initializing."

[x1] The girl's wings fan out and point themselves towards the Duelbot! They flash in a rainbow of color, briefly, as the three segments spin around above the girl's shoulders. Omniglot's glow intensifies, as its arms shift to point at the Duelbot-and quickly spurt out... Some kind of machiengun like fire of light blue pellets, which, on its own, doesn't seem to do much other than distract the Duelbot a bit by virtue of being bright pellets aimed at its face.

"Engaging guardian protocol. Entity Fenix identified as mission critical."

The girls wings create an orb of light within them, and crackle, and stir, and... And...

The girl seems distracted-though the wing cannons eventually unfurl into two full blazing spears of light, which crash into the robot to minimal effect.

"Alert. Unusual energy fluxuations of unknown origin coming from multiple areas in Operator. Subject areas: Spine, Heart, Arms. Suggesting-"

The arms flare up-both in their own-like beasts unleashed-literally. Beasts. The arms abruptly seem to spawn attack dogs, attack cats, attack parrots, attack orangutans, and defense orangutans-all in shades of gold and cobalt. And at least one actually normal orangutan, who abruptly feels the need to clutch the girl like a lost child. The attack animals collectively rip into the duel bot, throwing off its balance as much as is feasible given the situation, except for the defense orangutans, who instead do exactly what you would expect and throw potted plants at the duelbot instead.

"... Further research required. Defragging corrupted memory banks affirmed as priority task." Omniglot states, continuing to fire.

The girl isn't actually done, though. Staring at her arms, which just went back into a resting position after all of that, she glares at the Duelbot... and all the artifical attack animals start to glow as well! Abruptly, they break off into colored light-like a serpent-and wrap around the Duelbot's arm just in time for a devastating swing against Fenix, enabling him to stop a decisive blow!

[x1] "Secondary enemy entity; Terminator Bot. Unusual resistance to direct assault." Omniglot states, as the girl's attention seems to turn to other matters. Her arms seem to keep rippling, like disturbed water-or at least, the right one definitely is. The left one seems to be different but as a hollow frame you have no frame of reference. The wings whirl up again and Omniglot shifts fire, testing the Terminator's defenses.

...The girl seems to get an idea, all of a sudden, and just lets her right arm down, pointing at the floor. It takes a second-and then, then it's away! It hasn't detached or anything, though-its stretched, quite inexplicably, and plowed through the floor like paper mache! Alas, it appears the basement is deceptively deep below the first floor, so she can only go so deep, but it appears to be that she's deep enough.

The area around the Terminator bot glows cobalt, briefly-and then the floor's gone! It's not gone, though-it's just been replaced! By what?

Pools of toxic sludge, of course. Nasty green-colored ooze that defies logic and serves as anathema to life itself. The girls arm retracts, returning to its usual shape.

"Arms have unusual combat potential hithero unutilized. No relevant data through preemptive scan of memory banks. Further investigation required, but the modified body parts appear to be useful tools."

She stares at the arms, quite confused.

[x1] You feel like she isn't using her full power in spite of all of this... Perhaps its just inexperience, lack of assurance. Or perhaps she's just charging up for something greater. (+1 CP)​

Fenix takes advantage of the distraction, and presses all the harder against the Duelbot! +2 Fenix advantage!

The Terminator Bot is now on Toxic Fire, and is taking even more damage each turn! Ow!

Action 1: I scan the Duelbot Generator and Duelbot V1 and save my scans of them.
Action 2: I smash the Engineerbot V1 into the Terminatorbot V1, staggering them both right into a field of messed-up four-current that causes major malfunctions.
Action 3 waived for charging
1 --> 2 CP

"Also, seal the terminal away rather than investigate it. If you do that, we get a new objective."

Scanning the duelbot generator you see that the Duelbot generator is exceedingly tough! Not completely invincible, but its going to take a lot of attacks to take it down! Maybe chaining your attacks and building them off of each other would be more effective?

The engineerbot loses an attack shield, then immediately fixes the messed-up current field before it causes any trouble!

I kinda want to spend time charging... but at the same time, now really isn't the time for that, now is it?

Piono turns to Fenix.
"Fenix! This... is not the best thought out plan. We need to keep the Allsee Spectacles as much under lock and key as is physically possible, I think I have a hunch as to where the Godmodder is, and he's going to snag those spectacles the INSTANT we get them out of the vault if we're not careful. Do we have any means to communicate with the rest of the incursion party?
Actually, wait, I have something I can do.
"

Piono pulls out Mens Potentiam, the psionic crown that allowed him to ascend to Omniscience in the doomed timeline, and puts it on, focusing.

One action: telepathically communicating with Fenix.
The following information is beamed to Fenix:
"Fenix, this is a setup. The Godmodder is trying to get us to break into the vault and get the Allsee Spectacles out for him. I'm willing to bet he's how you were able to locate the Bank of Actions in the first place.
Why does he want the Allsee Spectacles? Well, it turns out they're part of a set of 7 "Legendary Weapons" which the Godmodder needs for his masterplan.
Starcalibur; grants the user double action.
Yorehammer; allows the user to bypass all defenses or bodyguards.
Resolute Heart; protects the wearer from all statuses, on the godmodder provides immunity to stuns
Infinileaf Clover; provides absolute certainty of best outcome for all luck-based actions that aren't paradox rolls or against the wielder of the resolute heart.
Mascythe; allows the user to attack three different targets without losing any power to the action, and ALSO bypasses player invulnerability.
Yoreshield: one use per "round", can either be used to bubble up the target so they can't attack anything, or shield a target so that nothing can hit them.
Allsee Spectacles; 50% chance on use to give the critical soul weakness of the target on use.

From these you assemble the masterplan.
With starcalibur in his grasp, he can use the yoreshield to keep himself invincible while at the same time acting.
Using the Infinileaf Clover and Allsee Spectacles together, he has a 100% chance to get the target's critical soul weakness on use, and with the Mascythe he can grab THREE soul weaknesses at once. And then the following round use that information to kill three players at once.
That's not even bringing in the fact that any attempts to block such an attack are nulled by the Yorehammer, and any cleverness that somehow bypasses the yoreshield STILL won't work because of the Resolute Heart!
He'd literally be unstoppable at that point, and he already has the infinileaf clover, Starcalibur and Mascythe to boot.

Also, fun fact, we can't even USE the allsee spectacles on the son of a
[REDACTED] because he has the infinileaf clover, which will result in the spectacles auto-failing on use. Every time."

One action, protecting Fenix from the duelbot while he processes the information
Piono jumps in the way of the duelbot, but when it goes to lunge to try and get through Piono to Fenix, instead of skewering Piono, it's sword hilt snaps and the tip of the sword goes clattering away down the Hallway. Piono then punches the duelbot in the face.

One action, attacking engineeringbot.
Piono looks at the engineeringbot, and crunches his hand into a fist. Suddenly, the ceiling collapses inwards, slamming a massive pile of rock and metal down on top of the engineeringbot.
Wait, you're thinking, that's not going to do a whole lot, is it? The engineering bot is protected by a bunch of shields!
Well, you'd be mostly right. But with every pile of debris that lands on the engineeringbot, Piono clears it away, so the next pile of debris lands right on top of it with full force, turning this from one attack into several, repeated attacks that all smash through an attack shield!

Fenix: Don't worry, Pionoplayer. I have my walkie-talkie right here. The bank field blocks teleportation and physical movement, but it only blocks communication to outside the bank - and the other Players are inside. We're just f-ack!

Fenix spends a moment trying to force the Duelbot back...

Fenix: The Federal Fraud Investigati-*crack* has a plan! I can *stab* explain it once I'm free of this-

You use one action to get in front of the Duelbot, punching it away. However, it quickly recovers and gets out a second sword, and you end up eating all of its blows to your back while Fenix talks. It hurts.

Fenix: Alright. Essentially, we have a teleport incoming that will take the Allsee Spectacles to our government HQ - an even more secure location! The real-world godmodder will be too distracted by the real-world Players to go after them! Now, you'd better get out of the way of that Duelbot before he cuts through your other eye, too...

You manage to destroy 2 attack shields!

I'll get the Generator!
FOCUS!
I run to the Duelbot generator, and hammer away at it with a sledge hammer. After whacking away at it for a while, I set off an EMP to further destabilize its systems.

You whack at the Duelbot Generator, again and again and AGAIN! Unfortunately, it is immune to EMPs... but, Crusher's Dent has now become a proper crater of bent-inwards metal on the generator's side! The generator is now Cratered. This could be a route to further damage.

OOC: To be honest is anyone surprised by this? More Legendary Weapons for Players to inevitably lose to the Godmodder!

As Fenix duels for his life with his service lightsaber in hand he suddenly notices as before him the Duelbot V1 seems to move slower. It's only a minor difference but combined with his Fenix's body also feels lighter and more nimble it's still enough to be able to reliably an attack every once in awhile. (x1)

Hmmm, despite its health pool that Drakken Laser Drill is looking rather vulnerable considering how much firepower these defenses can output right now. Well if how I've been protecting my entities shows anything, I certainly enjoy attack redirectors. Without the Redirifle making a single attack redirector is twice as expensive but as I slap the attack redirector onto the Drakken Laser Drill I smile, it's certainly worth the cost. (x2)

Pulling 2 CPs out of my inventory I cobble together the Charm of Flash Step, a fairly impressive charm that grants the entity it's placed on a small dodge rate. Naturally I place it onto Drakken Laser Drill, let's not let something required to get into the vault be destroyed quite yet.

Fenix gets faster, and reliablies his attacks more often! +1 Fenix advantage!

+1 Attack redirector on the Drakken Laser Drill! The Terminator can't insta-kill it now!

You give the Drakken Laser Drill a 5% dodge rate. It's big and huge, so its going to be hard to give it a significant boost in the dodge department.

I use my previous if I stay plan, except at the Bank of Actions! I then use Excalibur like a normal sword, if extremely sharp, to attack the enemy!

Your previous "If I stay" plan? Please remind me what it was.

You attack and slay THE ENEMY! The Enemy was just a random bank-goer, hiding in a corner of the bank, who just so happened to be the kingpin of a massive crime syndicate! You're celebrated as a hero! Good thing he wasn't a random civilian you accidentally killed, right?

Action 1-3: I look at one of the Alarmbots and I rush to one while also trying to dodge the bullet fire. I go close to it and my first start sparking with EMP power I then perform a Multi-EMP Punch combo onto it.

BAM! BAM! BAM! Every punch sends out a wave of blue EMP energy! That's how EMPs work, right? You suddenly feel captain.cat given inspiration... TWO EXTRA PUNCHES!

78,000 damage to an Alarmbot!

(x2)For a brief moment,a Gun appears which I use to shoot out a Powerful EMP Wave at all various Bots,Robotics are weak to those right ?? Just in case I make sure to add just a bit of Quantum Flux to scramble their stuff up further


(x1) Charging Up +1

Your EMP wave spreads throughout the room, hitting the alarmbots for 10,000 damage to each and taking a shield off the engineerbot!

Current CP: 19

Expending 4 CP
19 CP --> 15 CP
-------------------------------------------------------
x3 Action + 4 CP

One of Eyowe's phantasmal limbs gains corporeality. Actually, it's the rod encircled by a coil once again.

Eyowe moves towards the Alarmbots and lays a finger on the one not incapacitated by Arsenical. Again, blue and red electricity courses from the rod, through Eyowe's body, into his finger, and into the Alarmbot. The Alarmbot's function switches from its original setting of raising the alarm level into brutally reconfiguring its whole body into a death machine that would tear into its own ally, however momentary this effect is allowed to persist.
-------------------------------------------------------
Actions Done:

x3 + 4 CP: Attacking the Alarmbots.

The heavily injured Alarmbot suddenly turns on its more HP-endowed friend! Jealousy and rage... how DARE he have more HP left on his health bar!? Krill13's modification give will and a voice to a deep desire that already existed... 110,000 damage to the higher-health alarmbot! Now, they're both on the verge of death! Totally fair!

Looking back towards the now blocked off entrance I let out a sigh. 'Well that was predictable.' I think to myself not some much annoyed as resigned.

Looking at the Engineerbot V1 I try and think of away to slow him down. 'Hmm 20 shields and alot of health. I could try and brute for it and I could do it but it would be a waste of actions. There's got to be a better way but wh....' My memory flashes back to the HuntedBot from earlier. 'Ah yes, That could work. I just need to grab it's power.' Closing my eyes I focus a little bit of my power. 'I wish for a portal to open back to update CXXIV so I can nap the Hunterbot's power for myself!'


Back in Update CXXIV in a alternative universe.


The Wall Breakers chop, chop, chop...

BAM! The wall hits 0 HP!

---------

Cloak charges up 3 CP, sensing something coming...

AG:

Edgardo, The Destroyer, and Tassadar all try to tackle the Huntedbot, only to bonk each other's heads - it was a hologram! They lose their turns.

The Space Station fires at the Huntedbot - the REAL huntedbot! But they dodge.

The Scoville Reaper tries to reap the real Huntedbot's soul and the Huntedbot gets ready to dodge when suddenly a red portal opens up beside it. Inside is... Captain.Cat? The Huntedbot is so surprised by this it forgets to dodge and is slain by The Scoville Reaper.

Just as the essence of the Huntedbot begans to be pulled into The Scoville Reaper Captain.Cat grabs it and pulls it into the portal. "Sorry lads but I require this." Captain.Cat says before the Portal began to close. But then you hear him rapidly yell out. "Alsodon'tbringtheGodmodderto100hitpointsbeforehefinishhisbossortheDeleterissummonedandruinsy-!" But the portal closes before he can finish.

Well I'm sure that was nothing important so don't worry about it!

The Sapper and Red Army engineers do their work.

PG:

Back in the Bank of Betrayal in our own universe.


"Shit I hope they understood that." I say to myself before then looking at the Essence of the Huntedbot. 'Well at least I got this.' With that I absorb the Waste! power of the Huntedbot and then I turn towards the Engineerbot V1 and use Waste! on it.
Suddenly the Engineerbot V1 WiFi port opens up a windows browser, before They can close it starts opening more windows browsers and more, each leading to more and more sites that are likely filled with malware and trojan viruses forcing the Engineerbot V1 spend his turn not upgrading anything but combating this new and annoying distraction before it can get any worse. (1 CP)

'Well hopefully that will keep him busy.' I think to myself before then turn towards Bill Nye and see him attempting to take out one of the Alarmbots with a Multi-EMP Punch combo. 'I'll lend some help to that. I wish for the damage of Bill Nye's Multi-EMP Punch combo to be enhanced!' Suddenly a Bill Nye realizes his fists are now glowing red with sparks of red energy emitting from them and he feels even stronger then earlier! (2 CP)

The Engineerbot is temporarily distracted, trying to deal with the mess of trojans that have occurred... But, no! It's a STRONG Engineerbot! It has to... it has to focus! NO!

The Engineerbot is overcome... it won't upgrade this turn. But it upgrades its system to prevent this from happening again! The Engineerbot now has strong stun resistance!

With a hop skip and a leap, I jump up and kick the duelbot's sword arm(s), nodding to Fenix as I do, providing a vital opening towards some vulnerable joints

Fenix strikes, driving his Lightsaber straight into the beast's digital heart! +3 advantage to Fenix!

tCP: 5+3

Continuing to charge. If you need a big push, I'll be here.
"Alright, we actually have something to fight with now! Let's get to it!"

Focus -
I begin running right to the Engineerbot and very promptly cleave it in half using 4 charges of the Spellblade, right after using 3 actions to fill it to 9/10 charge. I am NOT taking chances with that thing upgrading everyone.

Mana Charges - [||||||||||] 5/10

Free Action -
"Hmm.... what's inside those display cases?" I sneak a quick look, preparing my Relic once more.

Relic Info:


Current Orders:

Use Tremor on the two Display Cases and the Engineerbot!

Aura Unlock:

There's plenty other things to waste CP on right now other than this. I'm gonna get rid of it next turn.

Fire — — — — x — — — —Water

Air — — — — x — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno
A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash

Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm

A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.

Driving forwards with your Spellblade, you manage to stick it in 4 shields deep - destroying all of them!

You try to peek inside the cases... you see that both contain orbs. Maybe it's a theme.

(2) I reach into my pocket grab the stupid mario maker switch (search for stupid mario maker on youtube if you have no idea what I'm talking about) boots up sceiblenauts unlimited click on Fenix chooses ad adjective and ads superfast strong regenerating precognitive and flying. Followed by choosing the Duelbot V1 and adding slow paralyzed weak rusty broken hacked malfunctioning stolen and poisoned.2

(1) Algot summons SCP-005 and open case A using it

By the way shouldn't the real world players find it odd all of them are humans while we have so far had as part of our group, a member of the SCP foundation (two eternities) a paradoxical dragon (paradoxdragonpachi) a person who can't even use his powers directly rather relying on artifacts (Piono) and some girl who is part robot (tazz) and at leas two people who have narrators narrating what they do (me and Eternal(but my narrator is experiencing problems))

+1 advantage to Fenix! That's it! His advantage bar is MAXED OUT at 10!

Fenix: This is it, Duelbot! THIS IS YOUR END!

Fenix does the FLYING SPINNING SCORPION CRANE LIGHTNING CRAB, destroying the Duelbot instantly!

+12% opening on Case A!

All Players are conditioned to accept weirdness. The majority of your group are humans, and while by pure coincidence the five Players you're with now are also humans, who knows what the rest of their group is like?

Um, sir, I believe I want to see the rest of those 123 items.



I think I should mark this with a "Keyword" Alert Icon.

Focus X3

I pull out my Defense Identification System@ (DIS@), a Complex Reality Analyzing device allowing a user to analyze all present defense systems in reality specified by target parameters and analysis parameters.

I use it, commands set to:

/setDefinition Defense [Vague]
/setDefenseTypeAnalysis All
/targetParameters Mod_targetMultiple [Bank_of_Actions, Vault, Anti-Teleport_Field, Bank_of_Actions/Alarm]

It may take multiple turns for Defense Scanning to complete, and may take an action to maintain an anti-defense analysis bypass@ (ADAB@) each turn, with additional actions possible for boosting, but all information found will be revealed every turn.

Also, as a free action, I deactivate my Void Teleport Vest for this turn.

The first of the 123 items is "things that are a potato". The second is "things that are not a potato". Do I really need to continue?

You deactivate your Void Teleport Vest? Alright...

Your defense analysis is complete! It doesn't reveal much you don't already know, but it does reveal one important thing: Just about everything is powered by the generator in the basement. The duelbots, the generators, the alarm system, everything will deactive once the basement group succeeds in their mission. Your only job is to keep that Drakken Laser Drill safe!

If you need to review these results at any time, just say so.

I spend sometime looking at the various hostiles in the room. It's obvious what the highest priorities are, but is there anything I might be missing? hmm-
I notice some sort of android girl or something unleashing hell on the Duelbot. All the while she's talking to some sort of.... energy spider? Who is she, anyway? I decide to see what's up.

"Yo, robo grill! I see you have quite a bit of unorthodox firepower to throw around. That's good to have 'round here, especially when we're dealing with the Godmodder's minions. Actually, how much DO you know about the Godmodder anyway? You seem to be a little confused about this place, and the Hexagonafield in general. Actually, I don't think you ever told us your name?"

I unfortunately don't have much time to hold a conversation. There's one rather pressing problem to deal with. Specifically, the Duelbot Generator. Time to get my hands dirty!

focus: I pull out my ☼Mythil Kilocrowbar☼ and stab the sharp end into the floor under the Guardbot Generator. Now, the Kilocrowbar is called that because it's a thousand times longer than a standard crowbar (how is this place large enough to use it in? I dunno, the places we go to don't follow much logic), thus when used as a lever it can move stuff with a thousand times the force. And being made of mythril there's zero risk of it bending under the strain. That clarified, I push down on the opposite end of the Kilocrowbar, thus forcing the Guarbot Generator up with such extreme force that there's no hope of it staying in place no matter how tightly bolted or welded down it was. Hopefully that disconnected it from its supply of power and parts.

Technically, its a duelbot generator, but after the Soulrazer arc, I forgive you the misspelling.

The Kilocrowbar ends up tearing straight through the top of the Duelbot generator, rather than lifting the whole thing up! The Generator is now torn, potentially letting you get at its insides...

OOC: Changed up my plans a little, considering the quantity of CP I have just kind of sitting around it's more important to optimize my action expenditure than to decrease the number of upgrades by 1. Anyways.

22 + 3 CP: A Memory of Deletion Made Manifest
Once upon a unhappened (unborn, but more so) timeline, we did battle with a being of power beyond compare, vitality at the utmost limits, and persistence immutable. (Before disputing this, please consider the difference between deciding not to do something persistent and becoming unable to do something.)

Anyways. (starting to ramble)

It had a power, a very particular one, of Deletion. A power of Deletion of the very elements of the Game Engine.

I remember that. It shan't, won't, and mostly likely can't be remade in full. But can and will imitate it.

Only over the space, and imperfectly so. It will last a slight fraction of a second, the coverage will be spotty, the entity itself will be touched and so on.

But still, for my purposes, that is perfect.

[Enough nattering.]

I bend the world around my memories for the slightest portion of a second, and so the Engineer's Shields shatter from countless holes and it's more physical armorings are rent in many a place.

Within and without the bounds of the 4th wall, I hope my cleverness allows me to squeeze out some extra damage.

The Engineerbot's shields are SHREDDED. They stand no chance against the wave of deletion. With the shields gone, there is nothing protecting the average-durability robot underneath! 200,000 damage to the Engineerbot! It is less than what it was.

I use all three actions to blast open one of the weapon cases. I attempt to call dibs on the case I attacked. I really want that weapon
I talk to the RL players about the spectacles, informing them about the legendary weapons.

How to open locks? Easy: BLASTING

31% unlocking to Case A! It's a little tougher than that, unfortunately. Also, fair warning, most of the items in the cases are high-level items that can change the state of the entire HEXAGONAFIELD in the Players favor, and will probably be many-Players-vote-to-use-it-at-once sorts of things. They're super useful, though.

-----------

FENIX'S FORCES:

The Shield Soldiers grant one attack shield to their fellow Gun Soldiers, protecting them! The Gun Soldiers split their fire, targeting an alarm bot and the Engineerbot! The engineerbot takes 75,000 damage, and the alarmbot is destroyed!

Fenix breathes...

Fenix: Phew... thank you, Players. Thanks to you, I was able to easily overcome that Duelbot.

BOA FORCES:

The Duelbot Generator activates, spitting out another Duelbot! It immediately dashes towards Fenix at inhuman speeds, forcing him to combat it!

Fenix: Not AGAIN!

As long as Fenix is unoccupied, the Duelbots will always go for him... but if you don't make sure Fenix is clear by the end of the turn, the Duelbots may end up distracting Players!

The Terminatorbot starts charging its attack, aiming for the Drakken Laser Drill... it also takes 9,000 damage from its various status effects! Not enough...

In the ceiling, where the machine guns used to be, you can see sparks and light. It appears the machine guns are being automatically repaired! By the end of next turn, they'll be ready to tear into you once again!

The Engineerbot desperately closes all the malware-infected browser windows! It's not going to upgrade anything this turn!

The sole surviving Alarmbot goes off! Alert Level raises by 1! New defenses activate...

Another Engineerbot appears! You see it activate in a robot storage corner! There are two more Engineerbots waiting for activation. This one has a few less shields on it, though...

2 new Alarmbots appear! The three of them together are trying to set off even more BOA alarms!

A flamethrower appears out of the ground, and prepares to cleanse you! With fire!

You have access to Artifact Cases C and D now!

THE BASEMENT:

A/B/C unleash their TRI ATTACK! Their TRI ATTACK has them attack with the strength of 3 Players! Which makes sense, as they are in fact 3 Players! Brillo and Ion assist, lending their power to A, B, and C! 15% damage to the generator!

------------


THE BANK OF ACTIONS:

[N]Drakken Laser Drill: 1,000,000/1,000,000 HP (prepping to blast open Vault)(5% dodge rate)(1 attack redirector)

[N]Shield soldier: 200,000/200,000 HP, +1 shield!A
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 1 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 1 attack)

[N]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 1/4 (ENGAGED)
[N]Duelbot V1: Fenix ++++++++++ Duelbot

[N]Terminatorbot V1: 41,000/50,000 HP, 5,000,000A, 1/1 Attack Charge (100% resistance to direct damage)(toxic burning, -9,000 HP per turn)

[N]Ceiling-mounted machine gun: Repaired in 1!
[N]Ceiling-mounted machine gun: Repaired in 1!

[N]Floor-mounted Flamethrower: 200,000/200,000, Burn x 2!A (self-repairing)

[N]Alarmbot V1: 12,000/150,000 HP (Trying to raise alert level!)
[N]Alarmbot V1: 150,000/150,000 HP (Trying to raise alert level!)
[N]Alarmbot V1: 150,000/150,000 HP (Trying to raise alert level!)

[N]Engineerbot V1: 25,000/300,000 HP (Upgrades a system/robot each turn)(Strong stun resistance)
[N]Engineerbot V1: 300,000/300,000 HP (Upgrades a system/robot each turn)(protected from 17 attack)

[N]Duelbot Generator Lv. 1: +1 Duelbot/turn! (cratered)(torn)

[N]Alarm: Current Alert Level: +++++ (Calls in more threats if alert level is raised!)

[N]Artifact Case A: 43% unlocked (Epic-level item inside!)
[N]Artifact Case B: 0% unlocked (Epic-level item inside!)
[N]Artifact Case C: _ _ _ _ _ _ _ _ _ _ _ (Epic-level item inside!)
[N]Artifact Case D: _ _ _ _ _ _ _ _ _ (Epic-level item inside!)

Artifact Cases C and D are locked with keyword locks! Guess the words to unlock them! Correct letters will "lock in". You need one action per guess per case.

----------

BASEMENT:

[AG]Brillo
[AG]A/B/C
[AG]Ion

[N]Bank of Actions Generator: 85% intact!

---------

Player info:
Captain.cat - CP: 21(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 32
That-Random-Guy - CP: 39(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Ranger_Strider_ - CP: 16
Pionoplayer - CP: 31(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 14(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 1(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 2 (Shotgun of Dope - 3 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: 2(Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Hexagonarmor, Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 11 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 7 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 8
Krill13 - CP: 15 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 2 (has pocket reactor(3 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 6(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 5(has grenades)
The_Nonexistent_Tazz - CP: 6
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
 
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Let the guessing begin:

Action 1: Artifact Case D: Godmodder

Action 2: Artifact Case C: Thanksgiving

Action 3: Artifact Case D: Halloween

Also, for a free action, I'll take any artifacts if I guess the word correctly.

I also reactivate my Void Teleport Vest.

The first of the 123 items is "things that are a potato". The second is "things that are not a potato". Do I really need to continue?

Yes you absolutely need to continue Moniker. I want at least 10 items per post to be listed in alphabetical order, numerical order, order of length of the different words, and order of the time each item was invented in reality.

But if you just state the last 10 items and the middle-most 10 items (last and middle-most in the order they are listed) alongside anything relating to the Godmodder or PG in general I'll swear I won't press for any more in the future.

If you don't comply with my demands, I'll use a whole player action dedicated to reading the list.
 
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ES looks at the newly returned Godmodder, and curses. "Yeah, figured that might happen. Of all the ruddy times for him to show back up..."

He FOCUSES, raising his sword in a defensive posture, ready to intercept any aggressive actions the Godmodder might try against the remaining Players and their Entities. He just had to hold out until the bank raid finished in 6 turns, and...

Right, 6 turns. That might be an issue.

EDIT: With Crusher's access codes, ES commands Janus to work his magic on the Apex. Let's see what it does...

He also uses a free action to crush 3 Charge Stones for the sake of the Loaded Dice objective. He'd ordinarily never do something like this, but it's for the Project. He uses two of the new actions to charge, and a third to put an Attack Shield on the Apex.
 
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Yes! I have succesfully created Playernet! Also called Discord, I think. Totally was 100% me and not a combination of Moniker intervention and abusing the discovery of OOC chat by one of my companions.

Free Action: I transmit a set of secret access codes to EternalStruggle that will let him take control of Janus until I return.

Free Action 2: Hey Ion, I have several questions.
1: Can the real Godmodder use legendary weapons that he possesses on the Hexagonafield? For the last 10 rounds he has had the Infinileaf Clover and Mascythe, so have you seen him getting perfect luck or forking attacks between 3 targets at all?
2: What did you see the real-world Godmodder's health as, last time you checked?
3: Do you know the properties of the spectacles? Due to an incident involving some Omniscience in a doomed timeline, we know that it has a 50% chance to uncover a Critical Soul Weakness. Given that the Godmodder also has the Infinileaf Clover which gives him perfect luck, it would not work against him unless we get rid of his weapon (or it doesn't apply to real-world Godmodder).

Focused Action: I pull out a sword, and flash step into the Duelbot Generator while holding the sword straight out. This causes the sword to impale the Duelbot generator at supersonic speed, creating a hole. I then follow up by channeling raw telekinetic energy through the sword, creating a storm of energy that tears the Duelbot Generator apart.
 
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Darn. Okay then. I decide to loot the Bank's Armory once we get inside, because I want a cool weapon.
[x1: Making the Flamethrower powered by rock]
I look at the Flamethrower, and a thought comes into my head. How do they power that flamethrower? Everyone knows to wall mount a flamethrower, you need to power it with Rock music! I then realize that they must be powering the Flamethrower with a Metallica Plant! If we defeat the flamethrower, I can take the plant for my gun!
[x1: Paradox Detection]
I take out my Hope Laptop, and run a reality scan, with the target of the scan to find and list all ways to get blips or more of pure paradox energy. I have a idea, but I'm not sure if it'll work. Probably not.
[x1: Doing Something Godamn productive for once]
I ask the Terminatorbot to tea. As we sip our tea, I ask him if he would be interested in joining the AG side! We have a lot to offer. We have FREE DENTAL, lots of guns and mechanical things to upgrade you with, I'll make sure you don't die when your HP expires, free food, being a good guy, doggos, kets, and anything you can imagine!
So what do ya say, buddy?
 
FOCUS!
I shrink my fingers down to microscopic levels, and push my hands into the crack in the generator. When inside, I enlarge them and pull, ripping part of the generator's outside off.
 
Fenix, no doubt annoyed at yet another Duelbot engaging him, suddenly gets a short pause from his fierce duel when the Duelbot is suddenly sent slamming into the floor of the Bank of Actions by an utterly massive rhubarb pie. The Duelbot quickly recovers from the impact and shakes the pie from its form but Fenix is provided several seconds to score a decisive blow on the disoriented Duelbot. (x1)

Waiting until the Terminatorbot V1 begins attacking I leap in front of the Terminatorbot V1 and hurl the Terminatorbot V1 right at Floor-mounted Flamethrower at the exact moment for it to unleash its attack right into the Floor-mounted Flamethrower. Add in a hefty amount of probability manipulation and once again yet another entity's attack is redirected at an ally. (x2)
 
Action 1: I charge up a CP
Action 2-3: I Change tactics by Charging my KICKS with EMP Power and I Kick the heck out of the Second AlarmBot.
 
Piono growls as his various limbs regenerate. After the use of Omniscience, he has access to his other artifacts, one of which apparently includes life magic.

Focus:
Piono runs up to the Duelbot generator, and whips out Vi Forti. Using his immense metal manipulation powers to rip the duelbot generator straight out of the floor. Using that immense power he then drops the duelbot generator in the duel between fenix and the duelbot, such that the duelbot must break through the duelbot generator before it can improve how well its doing in the duel.
 
My if I stay plan was
I use 2 actions to create a base, where I store my 2 Fabricators, and super computer.

I use 1 action to power up my Fabrictors.

I then order 1 Fabricator to start constructing workers, and the other to construct soldiers.

I'm doing that, but at the Bank of Actions instead.

Edit: Wait, do I get 3 cp since I didn't use my actions?
 
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Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 13

[2CP]

I burn 2 CP, 2 actions and Wilson the Charming Rock to charm the Hexagonarmor to life again (or for the first time? retcons are weird) and train it in Artifact Retrieval and provide it with Artifact Retrieval Gear for Artifact Retrieval.

With my last action I Super Slam any enemy who attempts to attack my Enchanted Armor.

I stick the Enchanted Armor on Artifact Case B.
 
I make the Toxic burning on the Terminatorbot intensify for more Damage over time

I use the Space Vial and telefrag the Alarm Bots int Bits and Pieces

i Charge up one more CP
 
Current CP: 15
-------------------------------------------------------
I would like to point out that had the other Gun Soldier shot the other Alarmbot instead of the Engineerbot, that Alarmbot couldn't have raised the alarm and we would probably be dealing with less defenses right now.

...now, do I want to scream that at their face out loud?

...there are probably OOC reasons but ehhh
-------------------------------------------------------
x1 Action:

Eyowe pulls out an-OH GOD WHAT IS THAT?!

...

...apparently, Eyowe pulled out a computer that just looks OH SO FREAKING OLD IT NEEDS UPGRADING NOW FOR THE LOVE OF ALL THAT IS ABOVE AND BELOW AND EVERYWHERE IN BETWEEN SAVE IT FROM THAT NIGHTMARE! Eyowe shows the computer to the healthier Engineerbot. The Engineerbot should most definitely upgrade this thing now. Upgrading it is more worth it than upgrading whatever else is around. Even if it only really plays Minesweeper, it must definitely be upgraded, no questions asked.
-------------------------------------------------------
x2 Action:

Eyowe, rod still active, touches both of the healthier Alarmbots, "modifying" them to not raise the alarm for however long is allowed.
-------------------------------------------------------
Actions Done:

x1: Causing an Engineerbot to not upgrade anything this turn.
x2: Causing two Alarmbots to not raise the alarm this turn.
 
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