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Defeat The Godmodder

Action 1: I get my business suit on, sit down with Fenix, and talk some legalese, attempting to join FlamingFlapjacks in reasoning with him.
Action 2: I create a suit of powered armor. The armor is normally not that strong, but power can be drawn from the pocket reactor to boost it for a turn.
Action 3: I head over to the terminal and open up a code editor, then start typing. By the end of my coding spree, the commands of the terminal are locked away behind sentries, firewalls, lockouts, passwords, and a wipe with a recovery code. I give the passwords and recovery code for the wipe to Moniker with a request to change them to passwords and a code that are hard to guess and to close the code editor.

Expedition against the Bank of Actions: I vote that we help the government and go with Fenix.
 
I vote 3, but wanting to go because my sheer CP store is likely to be more important in the battle than here, there really should be some people that go.

I also vote not to interrogate Fenix

note: this will likely be edited

Action 1: I teleport Fenix out of his restraints if the vote doesn't do that automatically(I can bypass my own anti-teleportation measures with ease), and furthermore give him a covered mug full of hot chocolate and apologize. "Sorry about that, we've spent a great deal of time experiencing chronic backstabbing disorder, getting our actions misinterpreted by a half-mad Arbitrator (If you don't know, don't ask) and tripped up by deeply non-conventional perceptions of time."

Actions 2 and 3: I scan the Stasis Pod for ways a (likely NON) theoretical assailant could mess with the entities inside. (It's clear they won't be harmed, and someone else is checking against it being impossible to take them out, so this)
 
"Eh, I guess I'll take the Relic with me. I personally am going, but if any of you all wanna stay behind, fine by me. I'm honestly just in it for the possible cool items, the CP, and... not really much else. I'm just going with what happens."

"Oh. Also, I vote three. Sorry."

Focus - +3 CP
Total CP - 8

Spellblade Mechanics -
Let me explain how I'd like my Spellblade to work.


Mana Charges -
[||||||||||] 6/10
Although it is a weapon imbued with the system of magic (which is seemingly one-use in this dimension) it can regenerate through the power of actions. My Spellblade will have its own Charge Counter, and depending on how much power is used in one attack, the more damage it deals. In exchange for limited functionality, I plan to use it as a way to consistently unleash more powerful attacks, although limited - probably dealing about 5 to 6 thousand damage per charge on a normal entity, plus the base damage for using an action to attack.

An attack will take an action, for clarification. One "Charge" also takes an action.

Other Things -
The Spellblade can break if it ever reaches 0 Charges, which can happen one of two ways - either another entity could take its turn to drain an charge from it, or I end up using it all somehow.

Just one last thought - maybe at 10 charges, I'd unleash some supercharge thing with this at some point.
Not necessary now though.

Relic Info:

Current Orders:


Um... be ready?

Aura Unlock:

[||||||||||] X/10 (Think it was 5 last?)
Fire — — — — x — — — —Water
Air — — — — x — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.
 
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Current CP: 26

Eyowe charges 3 CP

26 CP ---> 29 CP
-------------------------------------------------------
Hey, the Beeleter was one of the best parts of that saga, ok?
-------------------------------------------------------
Eyowe elects to have Fenix be trusted for now and Option 3 be followed.

Eyowe also changes his mind regarding the CP manner and leaves 10 CP into the stasis pod.
-------------------------------------------------------
Actions Done:

x3: Charging
 
I'll vote Option 1 and vote to free Fenix. Just let the man go guys, what the hell? This is absurd paranoia (granted that the situation is absurd...) But even if this is a trap, we should just charge forwards and spring it.
Charging 3 CP.
 
Rotaz nods, taking on his role as "big brother". Your entities will be completely protected from any possible conversion if they are to enter the DEATH stasis pod.
"Gah that name really worries me but at this point...add some last minute redundancies and hope for the best! At least the Temporal Guardian still will arrive when they're needed." I mutter.
Fenix: Listen, you're all going on like... interrogating a federal agent ISN'T a very serious crime!
*snip*
Fenix: Incapacitating a federal officer is a very, very serious crime.
"To be fair Fenix what did you expect from this group of Players especially after every Player was blacked out after, you know, that lovely event. You pretty much could bring dozens of ways to prove that you're truthful and at least three people would say that only further demonstrates why you can't be trusted."
3: Some stay, most go: Most Players will head to the Bank of Actions, but a handful of willing Players and any remaining entities could stay behind to "guard the field" against the godmodder's return. This would weaken your team for the Bank of Actions, as well as split the party, in exchange for a possible tactical advantage.
Hmmm...I vote option 3 and I personally will join this Bank of Actions side quest. Could this backfire with my entities lost to the stasis pod, items and CPs stolen when I follow Fenix, and my life extinguished by whatever might have created a trap like this...yes but honestly so what?

I mean my entities getting wiped out is practically a staple of this game, I pretty much never use my items, my primary goal will need more than 14 measly CPs, and I'm not exactly a critical Player here. Might as well go for it!

I inform Rotaz to cross his fingers on every mechanical limb he's got and lead the rest of my current entities to the questionable safety of the DEATH stasis pod. As earlier stated I'm keeping my items and CPs with me. I can only hope my inventory is hidden and secure enough to keep my stuff safe considering last time I tried to bolster my inventory's protection it was stated that it wasn't really possible to actually increase its protective capabilities.

To add one last (likely futile) protective measure I give Rotaz a custom made Dimensional And Space Emergency Button. It's a pretty handy piece of technology with dozens of protections from hacking and being negated like operating on every wavelength in multiple dimensions, able to operate in frozen time, and not using Windows 10 but it's main purpose is an emergency escape device. Technically the button isn't even needed, the device will automatically react to threats such as explosions or future sight revealing that my entities are just trapped forever it'll preform an emergency shift with all of my entities to my position (and if that's impossible like being unable to find me it defaults to a remote section of the HEXAGONAFIELD) through dimensional travel, teleportation, and phased light speed flight. It's hardy perfect but at least it's something. (x3)
 
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[1x] "The dirt hat isn't silly enough. The second JOEbob is instantly vaporized once the original hat is gone, and is permanently lost.

All your items and entities head into the godmodder's pocket dimension. Say sayonara."
ISN'T SILLY ENOUGH? What are you talking about? have you ever seen a dirt hat? apparently not, if you think it's not silly enough. it's the silliest type of hat in the world!...
regardless, three things.
One, I wasn't actually in the Godmodders pocket dimension. the maze is its own, self-contained sub-dimension.
Two, the dirt is created from my player power, so even though it isn't quite "Me", I can sense and control it. it's probably dampened by it being 2 dimensional boundaries away, but it should be enough to tell Xilith to build a dirt golem out of it and install some Arcane Eyes.
Three, all the stuff that wasn't Cyan was 'the second joebob', or at least, the one in the pocket dimension; since he got vaporized, logically the cyan actions should happen instead, and not the cyan [x0] entity order to go to the maze. the self giving that order is dead, remember? the only scenario wherein they recieve the order is one where I'm still alive to give it, and thus extracted the UUN to another dimension.
If this logic is all invalid because of no logical reason beyond that icmoniker and icautomoniker apparently both hate me since icautomoniker did the hat thing and icnormal moniker enforced it, then my entities go in the DEATH stasis pod unless it is somehow confirmed that the DEATH stasis pod is extremely terrible.
(If rollback-remembering me still exists, the normaltext thing and a random one of the cyan actions occur. if they don't, the above action still happens somehow (since conditionaling this action happening on this action succeeding would be blech thing to do, but the rest of these actions probably aren't related to the success of this action(I haven't written them yet(my reason for this is mostly rollplay-y))) but cyan actions from the bellow selection occur. also all 'x0's occur if they make sense)
[1x]I wrap the maze inside a dimensional bubble of flickering rainbow energy, mimicking the divine powers of the Owl and Eagle totems. this does something.
[x0]I tell reality to put my entities in the DEATH pod, not some ridiculous godmodder-owned backstabbing device. I'll take my chances, thank you!
...then, I ask Fenix if he can open the pod for a second so I can get my entities back out- I have no clue why they got up and decided to enter it and I'd really rather they'd not be in stasis (he has to be able to, since if there's no way to open the pod it's definitely a bad idea to open). while I'm talking, I also ask if he knows any way I can get some Godmodding energy.
[x0]I tell fred I don't recall saying anything to him in the past minute, but if I ever said [REDACTED], it was probably to keep the Godmodder from overhearing. chances are I altered my voice pitch very precisely so the place he would turn to while asking me would be towards something which suggests the concept, or something. alternatively, maybe i didn't literally said redacted, and was merely redacting the information from the update.
[1x] I walk over to the Stunted Nexus, and look through all the details I think it's supposed to have in detail, in my head. then, I scale this knowledge to the size of the real nexus, and project it as a flickering cyan image- which quickly solififies, visually speaking. then, I lower myself into the interior of the Nexus and check for differences- weight and material included, not just shape- and then corrected them, one at a time, unless I see the change 1) has no unfortunate effects for sure and 2) increases efficianct.
[1x] I scatter tiny orbs of player power throughout this area of the HEXAGONAFIELD, especially near the LIVE space station. they do [coded message] Ise mvsd kkva oerite opi rznaieefcdxznq sw aito vzdksuowpq tyepkp, lbf pxce zirxg qp blggg re hjob. qoayjtbi yc znc xzym urpcd mj jfqj ocprec, sfh ysis a firgm cwdfnr sw qctmt, ehcc wcsgjt tt gr ktag, bxapgrx th qei zf ulresxog ehgrx th ykh l pyvk zt, vrty psx ze wp wn tntieecti. xe's oyzes wctquj.
when i want them to, one time only. it's like a delayed action, except its special in that nobody would expect it!

Side note, I'm staying on the field as one of the watching-people.
 
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I am willing to stay on the HEXAGONAFIELD, and supply reinforcements to the the players going to the Bank of Actions.

(If I am staying)
I use 2 actions to create a base, where I store my 2 Fabricators, and super computer.

I use 1 action to power up my Fabrictors.

I then order 1 Fabricator to start constructing workers, and the other to construct soldiers.

(If the vote is to go)

I power up Excalibur using 3 actions.
 
Right then, guess I'll vote for three and stake out for a while...

(Actions)(3 Charges)
(2 Charge)
Well, I guess its time I look into helping the Monastery's progress, after all, this isn't its final form! I just need to finish up the upgrade before I get to renovating the Monastery into something bigger.

Using some player power, I try to stimulate the water boost of the Monastery by flooding and containing the water around the Monastery, having it surrounded in a 50km water bubble.

Creating videos of the Monastery in its boosted state, I invite Rov and the rest of the of the LM researchers to study the visual energy fields that was occuring at the time for better understand what exactly triggered it.

(1 Charge)
Well... some measure of control should be done I guess... I'll just leave these snapping turtles around the pond, I made sure that they won't interfere with the pond's ecosystem and will only act should the situation with the fishes go crazy. I trained these boys to withstand a bunch of stuff so they can steadily out-eat the fishes breeding speed, just in case...

... Maybe I should expand the pond into a lake later?

(Orders!)
The research department digests the new information and uses it to further their research.
The Bun Baron should have the ability to summon Shield buns.
The Bun Heirs summons another knight to the cause.
The Bun Knights are tasked to find something of interest.
Sushi is the adorable slimeball that continues to be cute and squishy.

-------------

Stuff I'm Keeping Track Of
RICE POND ECOSYSTEM:
Current count: 187 Basic Fish Schools(Cap: 300), 62 Piranha schools(Cap:100), 12 Pufferfish schools(Cap 60)
Current Growth:
Basic Fish Schools: +46 Next turn
Piranha Schools: +15 Next turn
Pufferfish schools: +3 Next turn
 
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I vote to go to the bank of actions and create a shield made out of Mithril that I can use to defend myselfe specificaly taking my stuff with me
 
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(1) I'll remove the Pardoxical shenanigans Bars from fenix and place it into my inventory

"I'll give you one chance,ok??"

I vote for 3 and I'm Going,One for All May be quite useful if used right....also all Raids need Dragons,this is probably a fact on some local plane of existence ??

Charge 2 CP
 
Expedition against Bank of Actions: I vote that some go, some stay. I'll probably go, I need to know what's up.

All my actions go into CP gen.

tCP: 2 + 3 = 5
 
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).

I jog over to where the players were/are holding Fenix captive.
"Whoa whoa whoa there, players, lay off the poor man!"

I turn to Fenix

"Hey, look, I just want you to know that I'm more of a 23rd party here. I'm neutral, see, not a part of the main player force. Any crimes they may have committed? I don't stand with them on that. Same for the reverse, actually, but I don't plan on committing any crimes so...
Hey, look mate, these guys are crazy, but they aren't criminals. I overheard their plans: They didn't want to interrogate you all hardcore-like. They've just been betrayed one to many times, you see? But really, they just wanted to ask a single question. One not even related to any important secret information, you understand? And you didn't even have to answer. They were gonna let you go no matter what. Not a real interrogation, you catch me?"

I chuckle a bit.

"Sure the chains and holds were extreme, but don't get the wrong idea: they weren't going to force you to answer any questions or anything. Just their extreme paranoia. You get that, don't you?
I mean, look where they're coming from. So many times has a seemingly friendly new-comer ended up stabbing them in the back with a knife made of betrayal and evil and stuff. And suddenly you with your too-good-to-be-true offer of safety and revenge? And a DEATH pod? Of course they didn't trust you.
But *I* trust that you don't plan on betraying our trust or doing anything that run counter to their interests."

So far I've been talking in a cheery sort of tone. Here, though, I change to a sort of faux-suspicion voice.

"I mean, I'm right to trust you, right?"

I give him a moment where he can answer my rhetorical question with a rhetorical answer. Whether he chooses to or not, though, I return to my cheery voice, start clapping, saying "good, good, haha"and the like, the whole shebang.

If he does give me an answer to the underlined NON-FORCED, NON-INTERROGATION, I secretly cut through the lies on his answer.

Hopefully him casually saying "of course im not a bad guy" in response to a rhetorical question doesn't count as him being interrogated. Even if it somehow does, I, as a neutral third party, should be able to draw the blame from the player base to myself.
 
I vote for... uh... 3, is it? And... well, I guess I charge up 3 more CP.

Oh, and I want to head to the Bank of Actions. I hate that place. Hate it almost as much as breathing costing actions.
 
Evonix did not actually notice the reset and was infact asleep, but now awake there's things to work on... later. Goes back to sleep +3CP
 
Option 3, I charge 3 CP.

"Alright, sorry Fenix, we've just had... a few too many incidents with the Godmodder tricking us. I think I believe you now. I'll be coming with."
 
Right, I vote for option 3. I will be going to the Bank, but the LIVE Space Station stays here (not in stasis).
I then use my 3 actions to create the Shotgun of Dope! It's a pretty dope mockup of the Shotgun of Hope, though it's not nearly as powerful. It does give the owner the power to slightly reduce the attack power of any entity they target on top of the regular 15 000 or so direct damage.

Now, the LIVE Space Station:

First off, I'm temporarilly handing general command over to Karpinsky while i'm gone since he volunteered on the discord. He'll mainly be in charge of directing what it attacks and potentially ordering it to take cover in the stratosphere if things get nasty.
Now, I'm giving the LIVE Space Station, with it's improved production capacity, a "build cue" to work on while I'm gone
1)Finish the status effect remover (of course)
2)Containment tractor beam: Can hold a single enemy entity (as in, if it switches to targeting a second entity the first entity goes free) at a time in a sort of 'paralysed/stunned' state in which they cannot move, attack or heal other entities, or similar (but can be attacked or healed, increment internal stats, send commands/signals, etc.). It is entirely ineffective on entities with any explicit status effect resistance. (That last clause is there both because it makes sense, and otherwise it would get nope'd due to being OP against bosses)
3)Kinetic bomb launcher: a weapon with 25 000 (or so) attack with good armor-piercing capability, however it is only capable of firing at ground targets
4) if all of that is somehow complete before the sidequest ends and I return, the engineers work on increasing the dodge rate

Now Karpinsky, I politely request that you don't alter this long-term build cue. However if some sort of emergency comes up and you feel the need to temporarily redirect the Engineers to a short-term project/task to keep things under control, I authorize you to do so. (please don't have them make a bunch of separate very small modules in a row though, since that supposedly will drive up the cost of the big stuff)
 
I vote for option 1 and to free Fenix. If option 3 wins out then I will go with the group heading for the Bank of actions. I'll hold onto my CP and not place it in stasis machine.

Still sitting mostly taking a rest and now just frustrated about what happen to the Peacekeepers I decide to Ask Fenix not as a interrogation but just something I am wondering. "So Fenix, Did you ever get that message I sent awhile back Asking about what you knew of the Corporation?"

As I wait for a response I charge another 3 CP as there is nothing that needs to be done right now. (18 + 3 = 21 CP)

(OOC: Watch it turn out that Fenix is in fact the Godmodder leading us into another trap.)
 
Update CXXVII (127)
Alright, guys, Fenix is clear, and this isn't a trap. The stasis pod cannot harm or kill ou

r entities.

Free Action 1: Vote for option 3. I'll move to the bank of actions. I also vote to not put any entities into the stasis pod, since we'll have players back to protect them and help them grow.

Focused Action: I note that option 3 will split us up and leave some people behind. What if we didn't have to split up at all?

I create a pair of circular gateways, ten feet away from each other. These gateways are capable of holding a portal stable, and once a portal is created in them, they will be able to hold the portal's state and prevent it from collapsing even if one of the gateways is moved to a very distant location.

Then, with a bit of effort, I punch a hole through space to create a wormhole between the two gateways. The stabilizers kick in and maintain the portal's stability, giving us a pair of linked portals.

To finish the job, I push one of the gateways over to a position directly adjacent to the stasis pod, and then shrink the other gateway using spatial compression and put it into my inventory. Now, if we need to pull forces to or from either the bank of actions or the hexagonafield, I should be able to unshrink the portal and deploy it to create a mobile manuevering point.

20 CP: I summon a two-headed giant known as Janus.


Janus [AG]: 150000 HP.
*Unlock Ability: Janus's primary objective is to unlock new abilities for his teammates. Janus targets himself or an allied entity and unlocks new abilities for them to utilize. This gives the target entity a new ability or stat increase of some sort (around 3 CP worth of improvement on average, although the gains might be a bit random). This ability may suffer diminishing returns if used on the same target multiple times.
*Unlock Evolution: 10 turn charge. When activated, Janus permanently gains +50000 HP, +10000 attack, and an extra use of Unlock Ability each turn. However, on the turn this is activated, Janus cannot act and takes twice as much damage from all attackers.

You ready the LINKED PORTALS! One portal is now open outside the stasis pod. The other is with you.

Janus summoned! They'll stay on the HEXAGONAFIELD for now.

ES votes for Option 3, personally choosing to stay behind. He reasons out that if Fenix is legit, then letting him go has major benefits and keeping him has moderate consequences. Meanwhile, if he isn't legit then letting him go and keeping him should both have roughly moderate consequences. There's not that much the enemy could do against players in a "trap" as long as guard is kept up. Thus, it's probably for the best if they let him go, albeit cautiously.

You voice your opinion in Fenix's favor, and opt to stay at the HEXAGONAFIELD.

I will stay on the HEXAGONAFIELD.

1x: I investigate whether the DEATH Stasis Pod has a mechanism for being reopened after it is sealed.

2x: +2 CP

The DEATH Stasis Pod will reopen after it has traveled to its specified drop point. Until then, you can put stuff in but not take stuff out.

Also I'm not giving my CP or items to Fenix, no matter which vote passes.

Action 1 + 1 CP: I create a complicated sensor suit designed to record all things around me, and broadcast the result across the world. I equip it. It also is able to detect things via anti-glitch lasers, allowing it to visualize things that are glitched (like fog lamps).

Focus X2 + 6 CP: I create an Void Warp Vest@ that is programmed to automatically warp the user and their equipment into the void if it detects glitching 1 meter near the user, instantly. I also equip it. It can also be manually activated with a free action. It has 3 uses. It also protects the user's equipment and the user from the disintegration of the Void and its many hazards. It will also warp the user and equipment into the void if it detects an attack that will disable the vest, or an attack to the user that would cause severe injury, mortally wounded status, or death to the user, it also uses time magic to detect this. Extra CP is focused toward refining the reaction system so you can't trick it.

(This fails to trigger the curse of repetitiveness since its a dimensional warping device, instead of a teleport device)

3 CP: I create a small Hexxagonical Field Warp Device@ allowing the user to instantly warp to the Hexagonnical field with a teleport. It also has 3 uses.

I vote 3, but I want to go to the Bank anyways.

Your suit is recording, but you have no way to connect to the outside world. It can broadcast to the HEXAGONAFIELD, I suppose.

You create the Void Warp Vest. Issue: You don't know what the void is. You haven't the faintest clue what will happen if you teleport there.

The 7 CP used on the first 2 items isn't expended, since they don't need any.

Your create the Hexxagonical Field Warp Devices. Looking around them, you see a small tag on the bottom...

DISCLAIMER: These items may fail to work in the event of A: Being near a magnetic field, B: The godmodder's influence, C: A distractingly cute puppy, D: Earthquakes...

The disclaimer list goes on for about another 123 items.

I'll stay behind with Eternalstruggle,

Charging up again.

You also opt to stay behind. Are you sure? You will be able to change your mind this coming turn.

hmmm... what to do?? I look around and I gave a sigh, I sat down and gave it some thought. Then after a while, a decision was made. I vote to raid on the Bank of Actions! Who knows, we may find something that can help us in our battle with the Godmodder! While everyone is preparing on what to do, I decided to craft another weapon... A ranged weapon!

Action 1: Using 1 CP I craft a Bow and Arrow
Action 2: I cast an enchantment of Infinity on the Bow
Action 3: I cast an enchantment of flame on the Bow

You get the Bow And Arrow! It has 3 power invested into it, and can be used as a weapon against enemies of your choice!

Whew. I vote we use the Pod and go. It's risky, but we need to take risks.
Ugh.
((Note: I did actually make a copy of Joe's maze out of bees separate from his maze. But whatever))
[x2] Reasoning With Fenix
Fenix. I apologize for the actions of my fellow players. I don't approve of this. I think you're innocent. I could be wrong, but eh. Look. I'm sorry, again. I think we should be doing this peacefully. so here. We need a way to know you are telling the truth. Is there anything you can to prove it. Because taking a 100 CP item and ripping stuff from your head is not the way to go on this, I know. So please. Is there anything you can do?
[x1] Gun plan

I'll need some other stuff for the gun I guess. I close my eyes, and use gun maguuks to come up with a arcane blueprint for the Retcon Revenger. I scan the list of materials it provides. If anything on the list is too unobtainable, I see what I could use for that instead.

Fenix: Proof...

Fenix: I am afraid that in this world of reality-benders, any proof I can offer could quite easily be forged by your great enemy, the godmodder.

Fenix: All I can offer is my word, and my honest assistance, as well as the help of my compatriots.

You take a look at your blueprint for the Retcon Revenger. To create it, it seems you'll need a blip of pure paradox energy, an infinite bullet supply of time-warping bullets, and metal from Metallica planet, a planet where every single rock is both indescribably valuable and also permanently plays Metallica songs whenever something touches it.

The girl shrugs and at this point takes off her hood. Short blonde hair, red horns, blue eyes with red sclera, spectacles... She looks familiar.

She reaches down to the zipper at the top of the hoodie and unzips, as if searching something, and unveils some kind of thin gray undershirt... Her body is disproportionately muscly to her age and height; she has washboard abs larger than her... err, femininty? Let's call it that.

She unrolls up her sleeves to her elbows-replacing both of them are two prosthetics. Her right arm is a shining azure in a set of claws, while her left arm is hollow with a blazing gold frame. Everything beyond the elbow seems to be covered up by the gray bodysuit. She just seems to stare at herself, more confused than anything.

She shudders-wings! Wings on her back, but not natural. More like technological sheets, three dark-blue blades hanging in midair, and from behind her, another dark blue... Thing. It looks like a stylized spider hanging down from above, with an odd blue energy emitting from the back.

Unmistakably, it speaks.

"...ERROR. Total data loss detected... Operator information corrupted. Unit information corrupted. Memory wipe beyond basic functions is near-total." It says. "Information recovery process underway, but will require an undeterminable amount of time. for non-Core protocols."

The blue light flashes a bit, turning green for a second. "Core Protocols retrieved. Unit Name: Omniglot. I serve as an assistant and combat drone to the Operator. Operator name and other data is still corrupted at this time, and no default has been located."

The... Operator, points to the physical manifestation of option 3, selecting it, perhaps more out of OOC chichanery whimsy than anything. She seems to want to go, though. She turns to Fenix, who in the time it took for her to readjust herself has been put in an unslightly situation. The girl approaches, wings fading out of existence as the drone hovers behind her.

"Defragging Hammerspace. Please wait warmly," Omniglot says, his blue energy flashing yellow now.

The Girl stares at Fenix all the while, seemingly unsure about helping or harming him.

[X1]: Defrag Hammerspace. That is to say, search through the player inventory to see if anything interesting that isn't obviously there is in it. I'm mostly just being semi-random here.

[X2]: +2 CP (5 CP stored.)

I'll go to the bank of actions, taking my CP with me. I'll leave Fenix in the hands of my fellow players for now.

You search the Player Inventory. It's a cluttered mess of things that may or may not have ever been useful, failed plans, and forgotten items. Anyone seeking to weaponize them would probably find some success. But there isn't anything hidden.

Action 1: I get my business suit on, sit down with Fenix, and talk some legalese, attempting to join FlamingFlapjacks in reasoning with him.
Action 2: I create a suit of powered armor. The armor is normally not that strong, but power can be drawn from the pocket reactor to boost it for a turn.
Action 3: I head over to the terminal and open up a code editor, then start typing. By the end of my coding spree, the commands of the terminal are locked away behind sentries, firewalls, lockouts, passwords, and a wipe with a recovery code. I give the passwords and recovery code for the wipe to Moniker with a request to change them to passwords and a code that are hard to guess and to close the code editor.

Expedition against the Bank of Actions: I vote that we help the government and go with Fenix.

You talk some generic legalese with Fenix. He seems mostly confused. What does generic legalese mean, anyways?

You create a power armor suit. It's completely useless until you decide to boost the reactor, whereupon it will provide adequate protection for a turn.

You lock up the terminal. Great! Now, if someone would seal the terminal away, then the other objective for Project Loaded Dice will be yours.

I vote 3, but wanting to go because my sheer CP store is likely to be more important in the battle than here, there really should be some people that go.

I also vote not to interrogate Fenix

note: this will likely be edited

Action 1: I teleport Fenix out of his restraints if the vote doesn't do that automatically(I can bypass my own anti-teleportation measures with ease), and furthermore give him a covered mug full of hot chocolate and apologize. "Sorry about that, we've spent a great deal of time experiencing chronic backstabbing disorder, getting our actions misinterpreted by a half-mad Arbitrator (If you don't know, don't ask) and tripped up by deeply non-conventional perceptions of time."

Actions 2 and 3: I scan the Stasis Pod for ways a (likely NON) theoretical assailant could mess with the entities inside. (It's clear they won't be harmed, and someone else is checking against it being impossible to take them out, so this)

Fenix accepts the hot chocolate and thanks you. You make small talk about this sort of war driving EVERYONE crazy.

The stasis pod is incredibly strong and durable. It would be extremely difficult to break in from the outside. The godmodder himself could likely do it in a reasonably short amount of time, and a Player could do it given significantly longer.

"Eh, I guess I'll take the Relic with me. I personally am going, but if any of you all wanna stay behind, fine by me. I'm honestly just in it for the possible cool items, the CP, and... not really much else. I'm just going with what happens."

"Oh. Also, I vote three. Sorry."

Focus - +3 CP
Total CP - 8

Spellblade Mechanics -
Let me explain how I'd like my Spellblade to work.


Mana Charges -
[||||||||||] 6/10
Although it is a weapon imbued with the system of magic (which is seemingly one-use in this dimension) it can regenerate through the power of actions. My Spellblade will have its own Charge Counter, and depending on how much power is used in one attack, the more damage it deals. In exchange for limited functionality, I plan to use it as a way to consistently unleash more powerful attacks, although limited - probably dealing about 5 to 6 thousand damage per charge on a normal entity, plus the base damage for using an action to attack.

An attack will take an action, for clarification. One "Charge" also takes an action.

Other Things -
The Spellblade can break if it ever reaches 0 Charges, which can happen one of two ways - either another entity could take its turn to drain an charge from it, or I end up using it all somehow.

Just one last thought - maybe at 10 charges, I'd unleash some supercharge thing with this at some point.
Not necessary now though.

Relic Info:

Current Orders:


Um... be ready?

Aura Unlock:

[||||||||||] X/10 (Think it was 5 last?)
Fire — — — — x — — — —Water
Air — — — — x — — — Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.

You define the Spellblade! It is now a rechargable weapon, which can be used consistently so long as it gets recharged often. One action = one charge. It's roughly equivalent to attacking with CP, but COOLER. Also, if you end up using all its charge and breaking it, its last "breaking" attack will deal double damage!

Current CP: 26

Eyowe charges 3 CP

26 CP ---> 29 CP
-------------------------------------------------------
Hey, the Beeleter was one of the best parts of that saga, ok?
-------------------------------------------------------
Eyowe elects to have Fenix be trusted for now and Option 3 be followed.

Eyowe also changes his mind regarding the CP manner and leaves 10 CP into the stasis pod.
-------------------------------------------------------
Actions Done:

x3: Charging

You leave 10 CP in the stasis pod. Just in case...

The quiet watcher is still off preparing things elsewhere. More CP for him.
I'll vote Option 1 and vote to free Fenix. Just let the man go guys, what the hell? This is absurd paranoia (granted that the situation is absurd...) But even if this is a trap, we should just charge forwards and spring it.
Charging 3 CP.

Springing traps hasn't gotten you killed so far! It's only given you opportunities to prevail in incredibly bad situations after you get incredibly close to being killed!

"Gah that name really worries me but at this point...add some last minute redundancies and hope for the best! At least the Temporal Guardian still will arrive when they're needed." I mutter.

"To be fair Fenix what did you expect from this group of Players especially after every Player was blacked out after, you know, that lovely event. You pretty much could bring dozens of ways to prove that you're truthful and at least three people would say that only further demonstrates why you can't be trusted."

Hmmm...I vote option 3 and I personally will join this Bank of Actions side quest. Could this backfire with my entities lost to the stasis pod, items and CPs stolen when I follow Fenix, and my life extinguished by whatever might have created a trap like this...yes but honestly so what?

I mean my entities getting wiped out is practically a staple of this game, I pretty much never use my items, my primary goal will need more than 14 measly CPs, and I'm not exactly a critical Player here. Might as well go for it!

I inform Rotaz to cross his fingers on every mechanical limb he's got and lead the rest of my current entities to the questionable safety of the DEATH stasis pod. As earlier stated I'm keeping my items and CPs with me. I can only hope my inventory is hidden and secure enough to keep my stuff safe considering last time I tried to bolster my inventory's protection it was stated that it wasn't really possible to actually increase its protective capabilities.

To add one last (likely futile) protective measure I give Rotaz a custom made Dimensional And Space Emergency Button. It's a pretty handy piece of technology with dozens of protections from hacking and being negated like operating on every wavelength in multiple dimensions, able to operate in frozen time, and not using Windows 10 but it's main purpose is an emergency escape device. Technically the button isn't even needed, the device will automatically react to threats such as explosions or future sight revealing that my entities are just trapped forever it'll preform an emergency shift with all of my entities to my position (and if that's impossible like being unable to find me it defaults to a remote section of the HEXAGONAFIELD) through dimensional travel, teleportation, and phased light speed flight. It's hardy perfect but at least it's something. (x3)

Your entities join inside the stasis pod! You can only hope they'll be safe.

You create the Dimensional and Space Emergency Button! Rotaz clutches it tightly. It's his job to protect the servitors. He plans on doing his job.

[1x] "The dirt hat isn't silly enough. The second JOEbob is instantly vaporized once the original hat is gone, and is permanently lost.

All your items and entities head into the godmodder's pocket dimension. Say sayonara."
ISN'T SILLY ENOUGH? What are you talking about? have you ever seen a dirt hat? apparently not, if you think it's not silly enough. it's the silliest type of hat in the world!...
regardless, three things.
One, I wasn't actually in the Godmodders pocket dimension. the maze is its own, self-contained sub-dimension.
Two, the dirt is created from my player power, so even though it isn't quite "Me", I can sense and control it. it's probably dampened by it being 2 dimensional boundaries away, but it should be enough to tell Xilith to build a dirt golem out of it and install some Arcane Eyes.
Three, all the stuff that wasn't Cyan was 'the second joebob', or at least, the one in the pocket dimension; since he got vaporized, logically the cyan actions should happen instead, and not the cyan [x0] entity order to go to the maze. the self giving that order is dead, remember? the only scenario wherein they recieve the order is one where I'm still alive to give it, and thus extracted the UUN to another dimension.
If this logic is all invalid because of no logical reason beyond that icmoniker and icautomoniker apparently both hate me since icautomoniker did the hat thing and icnormal moniker enforced it, then my entities go in the DEATH stasis pod unless it is somehow confirmed that the DEATH stasis pod is extremely terrible.
(If rollback-remembering me still exists, the normaltext thing and a random one of the cyan actions occur. if they don't, the above action still happens somehow (since conditionaling this action happening on this action succeeding would be blech thing to do, but the rest of these actions probably aren't related to the success of this action(I haven't written them yet(my reason for this is mostly rollplay-y))) but cyan actions from the bellow selection occur. also all 'x0's occur if they make sense)
[1x]I wrap the maze inside a dimensional bubble of flickering rainbow energy, mimicking the divine powers of the Owl and Eagle totems. this does something.
[x0]I tell reality to put my entities in the DEATH pod, not some ridiculous godmodder-owned backstabbing device. I'll take my chances, thank you!
...then, I ask Fenix if he can open the pod for a second so I can get my entities back out- I have no clue why they got up and decided to enter it and I'd really rather they'd not be in stasis (he has to be able to, since if there's no way to open the pod it's definitely a bad idea to open). while I'm talking, I also ask if he knows any way I can get some Godmodding energy.
[x0]I tell fred I don't recall saying anything to him in the past minute, but if I ever said [REDACTED], it was probably to keep the Godmodder from overhearing. chances are I altered my voice pitch very precisely so the place he would turn to while asking me would be towards something which suggests the concept, or something. alternatively, maybe i didn't literally said redacted, and was merely redacting the information from the update.
[1x] I walk over to the Stunted Nexus, and look through all the details I think it's supposed to have in detail, in my head. then, I scale this knowledge to the size of the real nexus, and project it as a flickering cyan image- which quickly solififies, visually speaking. then, I lower myself into the interior of the Nexus and check for differences- weight and material included, not just shape- and then corrected them, one at a time, unless I see the change 1) has no unfortunate effects for sure and 2) increases efficianct.
[1x] I scatter tiny orbs of player power throughout this area of the HEXAGONAFIELD, especially near the LIVE space station. they do [coded message] Ise mvsd kkva oerite opi rznaieefcdxznq sw aito vzdksuowpq tyepkp, lbf pxce zirxg qp blggg re hjob. qoayjtbi yc znc xzym urpcd mj jfqj ocprec, sfh ysis a firgm cwdfnr sw qctmt, ehcc wcsgjt tt gr ktag, bxapgrx th qei zf ulresxog ehgrx th ykh l pyvk zt, vrty psx ze wp wn tntieecti. xe's oyzes wctquj.
when i want them to, one time only. it's like a delayed action, except its special in that nobody would expect it!

Side note, I'm staying on the field as one of the watching-people.

I had no way of knowing which actions were which. The white ones fired because they were first. But don't worry, your stuff is safe in the D.E.A.T.H. Stasis pod!

Unfortunately, with other!JOEbob vaporized, the maze is now entirely out of your reach.

Fenix: Unfortunately, I can't re-open the pod. Due to the way the door/sealing works, opening it and letting whats already in, out, would invalidate the sealing entirely. The pod's safety would be compromised.

Fenix: It can be opened only once, and my team will open it when its time.


You spout some cryptic stuff at Fred.

Fred: Right... well, when you actually want to tell me things, I'll be here.

Fred: I literally can't leave.


You improve your knowledge of the stunted nexus slightly. You've discovered all the traps, now.

OOC: JOEbob, redacting and coding your messages accomplishes nothing. If I can't read it, then it never happened.

I am willing to stay on the HEXAGONAFIELD, and supply reinforcements to the the players going to the Bank of Actions.

(If I am staying)
I use 2 actions to create a base, where I store my 2 Fabricators, and super computer.

I use 1 action to power up my Fabrictors.

I then order 1 Fabricator to start constructing workers, and the other to construct soldiers.

(If the vote is to go)

I power up Excalibur using 3 actions.

Just a note... you're all probably going to end up having more fun going than staying. For now, DragonofHope, since you seem to be on the fence, I'll mark you as going, and if you want to stay, you can come back next turn.

You power up Excalibur! It now glows with pure strength...

Right then, guess I'll vote for three and stake out for a while...

(Actions)(3 Charges)
(2 Charge)
Well, I guess its time I look into helping the Monastery's progress, after all, this isn't its final form! I just need to finish up the upgrade before I get to renovating the Monastery into something bigger.

Using some player power, I try to stimulate the water boost of the Monastery by flooding and containing the water around the Monastery, having it surrounded in a 50km water bubble.

Creating videos of the Monastery in its boosted state, I invite Rov and the rest of the of the LM researchers to study the visual energy fields that was occuring at the time for better understand what exactly triggered it.

(1 Charge)
Well... some measure of control should be done I guess... I'll just leave these snapping turtles around the pond, I made sure that they won't interfere with the pond's ecosystem and will only act should the situation with the fishes go crazy. I trained these boys to withstand a bunch of stuff so they can steadily out-eat the fishes breeding speed, just in case...

... Maybe I should expand the pond into a lake later?

(Orders!)
The research department digests the new information and uses it to further their research.
The Bun Baron should have the ability to summon Shield buns.
The Bun Heirs summons another knight to the cause.
The Bun Knights are tasked to find something of interest.
Sushi is the adorable slimeball that continues to be cute and squishy.

-------------

Stuff I'm Keeping Track Of
RICE POND ECOSYSTEM:
Current count: 187 Basic Fish Schools(Cap: 300), 62 Piranha schools(Cap:100), 12 Pufferfish schools(Cap 60)
Current Growth:
Basic Fish Schools: +46 Next turn
Piranha Schools: +15 Next turn
Pufferfish schools: +4 Next turn

Your videos speed up the improvements by 2!

The snapping turtles, in an emergency, prepare to act to keep the fish under control. In the meantime, they eye the pond hungrily... they've got to eat, too...

The Bun Knights lack the mental capacity to do anything but go knighting around!

You're marked as staying, but you can still change your mind.

I vote to go to the bank of actions and create a shield made out of Mithril that I can use to defend myselfe specificaly taking my stuff with me

You make the Mithril shield! Make sure to say when you want to use it to defend!

(1) I'll remove the Pardoxical shenanigans Bars from fenix and place it into my inventory

"I'll give you one chance,ok??"

I vote for 3 and I'm Going,One for All May be quite useful if used right....also all Raids need Dragons,this is probably a fact on some local plane of existence ??

Charge 2 CP

You remove the restrictions from Fenix. You get ready to fulfill the 100% necessary "dragon" role in any raid. Normally, the dragon is the boss of the raid, but this time, the dragon is one of the raiders!

Expedition against Bank of Actions: I vote that some go, some stay. I'll probably go, I need to know what's up.

All my actions go into CP gen.

tCP: 2 + 3 = 5

You prep to head off...

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).

I jog over to where the players were/are holding Fenix captive.
"Whoa whoa whoa there, players, lay off the poor man!"

I turn to Fenix

"Hey, look, I just want you to know that I'm more of a 23rd party here. I'm neutral, see, not a part of the main player force. Any crimes they may have committed? I don't stand with them on that. Same for the reverse, actually, but I don't plan on committing any crimes so...
Hey, look mate, these guys are crazy, but they aren't criminals. I overheard their plans: They didn't want to interrogate you all hardcore-like. They've just been betrayed one to many times, you see? But really, they just wanted to ask a single question. One not even related to any important secret information, you understand? And you didn't even have to answer. They were gonna let you go no matter what. Not a real interrogation, you catch me?"

I chuckle a bit.

"Sure the chains and holds were extreme, but don't get the wrong idea: they weren't going to force you to answer any questions or anything. Just their extreme paranoia. You get that, don't you?
I mean, look where they're coming from. So many times has a seemingly friendly new-comer ended up stabbing them in the back with a knife made of betrayal and evil and stuff. And suddenly you with your too-good-to-be-true offer of safety and revenge? And a DEATH pod? Of course they didn't trust you.
But *I* trust that you don't plan on betraying our trust or doing anything that run counter to their interests."

So far I've been talking in a cheery sort of tone. Here, though, I change to a sort of faux-suspicion voice.

"I mean, I'm right to trust you, right?"

I give him a moment where he can answer my rhetorical question with a rhetorical answer. Whether he chooses to or not, though, I return to my cheery voice, start clapping, saying "good, good, haha"and the like, the whole shebang.

If he does give me an answer to the underlined NON-FORCED, NON-INTERROGATION, I secretly cut through the lies on his answer.

Hopefully him casually saying "of course im not a bad guy" in response to a rhetorical question doesn't count as him being interrogated. Even if it somehow does, I, as a neutral third party, should be able to draw the blame from the player base to myself.

Fenix: Of course you can trust me. As far as I know, I don't work for the godmodder, and I don't plan to in the future.

CUT THROUGH THE LIES: True!

I vote for... uh... 3, is it? And... well, I guess I charge up 3 more CP.

Oh, and I want to head to the Bank of Actions. I hate that place. Hate it almost as much as breathing costing actions.

Your hatred motivates you... its time to get some REVENGE!

Evonix did not actually notice the reset and was infact asleep, but now awake there's things to work on... later. Goes back to sleep +3CP
Option 3, I charge 3 CP.

"Alright, sorry Fenix, we've just had... a few too many incidents with the Godmodder tricking us. I think I believe you now. I'll be coming with."

It appears the Fenix situation has been resolved in a satisfactory manner. Time to head to the Bank of Actions!

Right, I vote for option 3. I will be going to the Bank, but the LIVE Space Station stays here (not in stasis).
I then use my 3 actions to create the Shotgun of Dope! It's a pretty dope mockup of the Shotgun of Hope, though it's not nearly as powerful. It does give the owner the power to slightly reduce the attack power of any entity they target on top of the regular 15 000 or so direct damage.

Now, the LIVE Space Station:

First off, I'm temporarilly handing general command over to Karpinsky while i'm gone since he volunteered on the discord. He'll mainly be in charge of directing what it attacks and potentially ordering it to take cover in the stratosphere if things get nasty.
Now, I'm giving the LIVE Space Station, with it's improved production capacity, a "build cue" to work on while I'm gone
1)Finish the status effect remover (of course)
2)Containment tractor beam: Can hold a single enemy entity (as in, if it switches to targeting a second entity the first entity goes free) at a time in a sort of 'paralysed/stunned' state in which they cannot move, attack or heal other entities, or similar (but can be attacked or healed, increment internal stats, send commands/signals, etc.). It is entirely ineffective on entities with any explicit status effect resistance. (That last clause is there both because it makes sense, and otherwise it would get nope'd due to being OP against bosses)
3)Kinetic bomb launcher: a weapon with 25 000 (or so) attack with good armor-piercing capability, however it is only capable of firing at ground targets
4) if all of that is somehow complete before the sidequest ends and I return, the engineers work on increasing the dodge rate

Now Karpinsky, I politely request that you don't alter this long-term build cue. However if some sort of emergency comes up and you feel the need to temporarily redirect the Engineers to a short-term project/task to keep things under control, I authorize you to do so. (please don't have them make a bunch of separate very small modules in a row though, since that supposedly will drive up the cost of the big stuff)

You make the SHOTGUN OF DOPE! It can only be used three times, but it will apply a significant attack power debuff to any enemy it hits!

Space Station control is temporarily in Karpinsky's hands! Huh... remember MooGoestheCow? The space station has been handed off a lot!

I vote for option 1 and to free Fenix. If option 3 wins out then I will go with the group heading for the Bank of actions. I'll hold onto my CP and not place it in stasis machine.

Still sitting mostly taking a rest and now just frustrated about what happen to the Peacekeepers I decide to Ask Fenix not as a interrogation but just something I am wondering. "So Fenix, Did you ever get that message I sent awhile back Asking about what you knew of the Corporation?"

As I wait for a response I charge another 3 CP as there is nothing that needs to be done right now. (18 + 3 = 21 CP)

(OOC: Watch it turn out that Fenix is in fact the Godmodder leading us into another trap.)

Fenix: Hm? Oh, that's right!

Fenix: ...Actually, I don't remember it very clearly. I... come to think of it...

Fenix: This entire investigating period has been a blur. I'm not sure what you mean by "The Corporation"... but, it seems odd to me...

Fenix: I feel like my work tracking down the Bank of Actions should stand in my memory more...

----------

Cloak: ...Everyone, I think its time for me to leave again.

Cloak: I'm going to join back up with Ash, Cera, and Jamie.

Cloak: Good luck about the Bank of Actions. But I must warn you...

Cloak: I have a VERY bad feeling about this sidequest. Be on your guard.

Cloak: ...Well, some of you already are, so... be... double, on your guard, I suppose.


Cloak leaves the field.

AG/N:

Everything ticks up again. The entities are getting somewhat antsy.

---------

Fenix: Right, well, I suppose there can't be any more waiting.

Fenix: Let's go, everyone. Everything should already be in place over at the Bank of Actions.


Fenix walks over to Crusher's portal, near the stasis pod. He takes Crusher's other half of the portal, and, with the restrictions imposed by the Players removed, makes some quick modifications. With a little tinkering, he has everything set up perfectly. The HEXAGONAFIELD and true location of the Bank of Actions are connected.

Most Players have opted to take their CP and items with them, but the entities are being left behind - as the Bank of Actions will be full of dangers that can rip the average AG entity to shreds.

As the portal makes little "vwhoop" sounds to commemorate each Player that passes through, Eternalstruggle, Karpinsky, Daskter, JOEbob, and Winkins all watch from afar. They will stay on the HEXAGONAFIELD, should they desire, and keep watch. Maybe it'll be necessary. Maybe it won't be necessary. But either way, they're there.

-----------

THE HEXAGONAFIELD:
Current field effects: None

ITINERARY:
-???
-Project Loaded Dice: 25/100
-Current Project objective: Investigate the terminal.

Minor Tasks:
Nothing right now.

[N]D.E.A.T.H Stasis Pod:
Contains:
[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)
[AG - GoldHero101]The Destroyer: 75,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)
GoldHero101(2CP, Has Greatsword, Self damage ticket)
Krill13(10CP)
JOEbob(22CP, nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)

[N]Linked Portal(currently connected to Outer Bank of Actions)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 12 HP, 500 x 12A (guarding LIVE Space Station)
Space engineers: 100 x 660 HP (+50 engineers/turn)(working on status effect clearer)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Stunted Nexus(68% traps remaining, traps fully know)

[AG - Arsenical]Scoville Reaver: 129,000/130,000 HP, 60,000A (A S/B/D ignorant)(+6,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Daskter]Tassadar: 165,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 8!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(upgrading Keep, done in 1!)
Keep: 60,000 HP
Healbot Mk.1: 60,000 HP, +12,000A (inside Keep)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 5 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - Kyleruler]Relic: 150,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 1/10, Unlock Ability!A (requires manual special charging)

[N - EternalStruggle]Apex Fleet: TA: 65,500
The Apex: 200,500/220,000 HP, 25,000 x 2A (-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Linked Repair Drone: 500 x 12 HP(+1,000 x 12 repair per turn!)
Attack frigates: 1,000 x 8 HP, 1,000 x 8A (10% dodge rate)
Ordnance cruiser: 2,500 x 3 HP, 2,500 x 3A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 2 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 8 HP, 500 x 8A
Constructor drone: 400 x 8 HP (building engineering depot, done in 1!)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[N - Winkins]Bunny Baron: 8,000 HP (20% dodge rate), shield bun summon: 0/2
Bun prince/princess: 10,000 x 2 HP, 5,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 13,000 x 5 HP, 7,000 x 5A (10% dodge rate)
Shield buns: 5,000 x 1 HP (20% dodge rate)
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A Rov
Sushi: 140,000 HP, 12,000A
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(LM Research department, headed by Rov - currently trying to re-achieve water-boosted state, done in 4!)
Specials: Rice Feast - 4/4, Rice Torrent - 4/4
Soulraze reapers: 20,000 x 2 HP, 22,000 x 2A

Player info:
[N]EternalStruggle - CP: 10 (Increased HP)(protected from 1 attack)
[N+2]JoeBOB - CP: 0(Cult of the Cube)
Daskter - CP: 13 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
[N+2]Winkins - CP: 0(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Karpinsky - CP: 5


Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Charge Stone x 5, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
 
Bank of Betrayal (from Update 127)
All Players exit the portal. Looking around, you see... almost nothing. It's almost as devoid as the HEXAGONAFIELD. Black emptiness extends seemingly infinitely in every direction. There's no sky, no walls, no... nothing. Nothing but the large all-white polished three-story building in front of you, with a large plague above its blasted-out entrance reading "BANK OF ACTIONS". That, and the defensive position Fenix and his allies have set up outside it.

Fenix guides you over to it. Sandbags piled high, with several elite-looking soldiers crouching behind them, weapons at the ready. Two tanks sit near the formation, and at its center is a giant drill on wheels. Off to the side, near the edge of the sandbag wall, crouches a group of ordinary-looking people, except for the variety of fancy-looking power-radiating clothes and weapons they happen to be carrying. Wait... are they... the other Players?

Fenix directs your attention to a small robot lady near you.

Fenix: Welcome to Purgatory's Outer Circle. We're a long ways away from Evacucorp's finiteness-lacking HQ. The Bank of Actions is quite well hidden out here... but we sure found it.

Fenix: Players, meet my assistant. This is Latula Version 2.54.31.0089 ("Latula" for short). She'll be explaining our plan

Latula: Excellent to see you here, Players. Before the attack starts, quickly introduce to the other Players here - and I do mean quickly, the presentation of the plan will start soon.

Latula: We can't wait long. We've only just barely managed to crack the Bank of Actions open, and now that you're here we need to press the assault before they can recover.


Sensing there's no time to waste, you head over to the other Players. There's five of them.

Is this... real? These are really the other Players, fighting "up top", as it were? Are you finally united? If you are... this had better not be all of them!

Everyone spills out their name quickly, introductions going too fast to keep up with yet taking too long...

Brillo: It is, so great, to meet you! I'm Brillo!

A/B/C: We are the Players A, B, and C - the ultimate team of three! Together, we can do anything!

Brillo: Just, highlight the text, if the colors are confusing!

A/B/C: What?

You don't know how much they've figured out, and you would really prefer the two of your groups be on the same page. You ask them how much they've figured out about your group's existence and the Soul Orb and such.

Brillo: Oh! Well, I'll refer you, to our group's lorekeeper! Ion! She's usually, quite quiet! Don't let it, bother you!

You all glance expectantly over at the smallest member of the group, a girl sitting down, almost like she doesn't want anyone to notice her...

Ion: ...Hello. What I know so far is... well...

She suddenly perks up, given a chance to explain her knowledge.

Ion: The godmodder fights on two fronts at the same time, both in the real world and in the godmodder's own private world, the inside of the Soul Orb. The damage he takes is cumulative between both worlds, but he can "mask" his health to prevent the two sides from seeing the true damage he's taken. The godmodder's goal seems to be to double-kill as many Players as possible, regaining his lost health and gaining more health and combat ability in the process. The only end to the cycle is one group proving better than all the others and properly winning the war, by reducing the godmodder to 0 HP. After much research, we've managed to learn of a weapon inside the Bank of Actions that can help us achieve this goal, the Allsee Spectacles, capable of seeing the godmodder's true Critical Soul Weakness. If we can achieve our goal and find this weapon, we may receive further insights about the godmodder as well as gain a key advantage. Also, if you find any lore books inside the bank, give them to me please. Thank you.

She spoke so fast... what did she say about the weapon...? It couldn't be... You need to tell them about the Legendary Weapons...

Brillo: Shhh, shh! The presentation is starting!

Latula steps up, standing opposite the Bank of Actions. Everyone goes quiet as she begins to speak.

Latula: Right, everyone! This plan has two major components. Please listen carefully, as everything needs to go exactly right!

Latula: The first order of business is our main objective: The Vault. The Vault is at the very back of the Bank of Actions, behind all its other robotic defenses. All real people within have already evacuated, and we're currently hunting them down.

Latula: The Vault's defenses are double-layered: First, it has the Anti-Modify Field placed over it. This is a field functioning with the combined abilities of a Player and Godmodder lock, as well as every other defensive measure conceivable. Luckily, this field requires a vast amount of power to maintain - and that's its weak point.

Latula: The Bank has a field surrounding it that prevents all teleportation in or out, once we go inside. However, there's a small vulnerability. A few inches of the basement aren't covered by this field. And that's all we need. The "Earth" Player group will act as a smaller strike force, entering the lesser-guarded basement and destroying the power generator, removing the field.

Latula: Then that brings us to the second defense, the Playermantium-plating on the vault. Its made out of Player actions with plenty of creativity, so it'll hold up really well against almost every attack. Luckily, we have... the Drakken Laser Drill! We'll need to get it inside the bank first, defend it until the generator is disabled, then use it to break into the vault and get at whats inside. In charge of this will be Fenix's initial strike squad as well as the HEXAGONAFIELD Players.

Latula: I'll be commanding the reserve forces out here. We'll come in to help you if things look bad, and prevent reinforcements from outside.

Latula: When we're in the Vault... Players, we'll take all the stolen actions not belonging to you. As for the valuable artifacts and your own stolen actions... all of those will be yours to split up amongst yourselves.

Latula: Good luck. We strike in 3... 2... 1... NOW.


Given only seconds to prepare, Brillo, Ion, and A/B/C all get warped away! Fenix starts, points at the entrance, and yells! Four soldiers grab the Drakken Laser Drill and start wheeling it into the bank, and you charge forward with them!

This is it! It's time for your revenge!

--------

Beneath the bank, the five Players teleport in.

Brillo: So, this is it, everyone! The generator, should be... right there!

The basement is dimly lit, with spare cables lying around everywhere, but its impossible to miss the glowing blue generator at the center.

A/B/C: Everyone, let's strike! Today, we take what's ours! Today, the godmodder loses!

---------

As soon as you all enter the Bank, a transparent wall appears behind you, with upwards-flowing blue stripes showing on the edges. The message is clear: In addition to preventing teleportation, physical entrance or exit of the bank is now also off-limits!

Fenix: An unexpected setback! Everyone, the reserve forces will work on that, for now we-

Fenix is interrupted, and forced to dive out of the way of a hail of machine gun fire! You foolishly turned your back on your objective! As you turn around, a sword-armed robot zooms past you and at Fenix, forcing him to draw his service lightsaber and commence dueling with the robot. He'll be busy until you help him, but that's not the only problem you have to deal with... ceiling-mounted machine guns and a small army of robots are laid out before you! You need to beat back the defenses of the Bank of Actions, and keep the Drakken Laser Drill safe!

But far in the distance, you can see the Vault entrance, protected by a magenta-glowing field... and on the walls of the Bank, you can see several smaller display cases. Nobody would mind if you took a little advance on the artifact payment, right?

----------

THE BANK OF ACTIONS:

[N]Drakken Laser Drill: 1,000,000/1,000,000 HP (prepping to blast open Vault)

[N]Shield soldier: 200,000/200,000 HP, +1 shield!A
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A
[N]Gun soldier: 150,000/150,000 HP, 75,000A
[N]Gun soldier: 150,000/150,000 HP, 75,000A

[N]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 0/4 (ENGAGED)
[N]Duelbot V1: Fenix ++++++++++ Duelbot

[N]Terminatorbot V1: 50,000/50,000 HP, 5,000,000A, 0/1 Attack Charge (100% resistance to direct damage)

[N]Ceiling-mounted machine gun: 100,000/100,000 HP, 100,000 x 4A (self-repairing)
[N]Ceiling-mounted machine gun: 100,000/100,000 HP, 100,000 x 4A (self-repairing)

[N]Alarmbot V1: 150,000/150,000 HP (Trying to raise alert level!)
[N]Alarmbot V1: 150,000/150,000 HP (Trying to raise alert level!)

[N]Engineerbot V1: 300,000/300,000 HP (Upgrades a system/robot each turn)(protected from 20 attack)

[N]Duelbot Generator Lv. 1: +1 Duelbot/turn!

[N]Alarm: Current Alert Level: +++++ (Calls in more threats if alert level is raised!)

[N]Artifact Case A: 0% unlocked (Epic-level item inside!)

[N]Artifact Case B: 0% unlocked (Epic-level item inside!)

----------

BASEMENT:

[AG]Brillo
[AG]A/B/C
[AG]Ion

[N]Bank of Actions Generator: 100% intact!

---------

TIPS:

Your primary objective is to keep the Drakken Laser Drill alive until the other Player group managed to destroy the generator. A basic explanation of the current threats: The Alarmbots raise the Alarm's alert level if they live, which summons more stuff to hurt you. Raising the alert level can also unlock more artifact cases. The terminatorbot can't be hurt my direct attacks. The engineerbot will upgrade one thing at the end of each turn, fully healing it and giving it a massive stat boost.

The duelbots are the only complicated thing. They will engage a Player or Entity in a "duel", with the advantage of either side represented by the +-filled bar currently next to Fenix. They'll attack Fenix if he's free, but otherwise they'll go for the other Players, so watch out! While engaged in a duel, Players can only act towards winning the duel, and any attempts at taking other actions will result in the Duelbot gaining advantage. Whoever maxes out the advantage meter wins the duel and instantly kills their opponent. Duelbots are immune to all non-duel damage, however, other Players can help Players currently engaged in a duel! Make sure to help out any engaged allies!


Player info:
Captain.cat - CP: 21(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 14 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 32
That-Random-Guy - CP: 61(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 10(2 posts in debt!)
Ranger_Strider_ - CP: 16
Pionoplayer - CP: 27(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 13(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 1(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 2 (Shotgun of Dope - 3 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: (Has Player knife, Charming Rock, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Hexagonarmor, Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 11 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 7 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 5
Krill13 - CP: 19 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 1 (has pocket reactor(3 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 6(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 5(has grenades)
The_Nonexistent_Tazz - CP: 5
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
 
Priorities: Focus on the engineer bot and the alarm bots. The terminatorbot is unkillable but needs a turn to charge up (and isn't unblockable), and I'll try to disrupt or destroy the Duelbot generator.

Great, that Duelbot generator could literally be the death of us. I need to disable it. Thing is, I specialize in psionics, and robotic things are resistant to that. But not immune.

Focused Action: Without moving a muscle, I fire a devastating beam of distorted space at the Duelbot generator. A shockwave echoes through the room as the generator is torn asunder and then ripped back into euclidean space. Even if this didn't do enough damage to shut down its machinery, that should leave the poor Duelbot that it was constructing destroyed or severely damaged.


That's it? We meet real Players for the first time and you just brush it off?

The thing above was a cutscene! We didn't get to share any information, at all. I hate those things. Somehow, even with all of my resistances to mental disruption, I still lose control of myself during them!

The problem is that the Allsee Spectacles do not belong anywhere other than this vault. Even this Vault is easy enough for the Godmodder to break into, but if they're exposed on the field, he could easily grab them. And once he does, Game. Over.

Well, we can't back down now.

Wait, I think I have a solution. You remember that old thing you used to contact Alice, before we suddenly split off from ourselves (or whatever that was that happened)? It's practically designed for a situation like this.

That also requires actions. I just burned all three of our collective actions on this duelbot factory.


I'll use the 1 CP we still have left.

So, remember RIDIC, the Retrocognitive Information Distribution Intelligent Chain? It's a perfect fit for this situation. And it doesn't even have to be that powerful too. All it needs to do is travel back in time about a minute, then ping off of me to Ion. It has about 500 alternate routes it will attempt should that fail, but I doubt it would fail, given how the Godmodder isn't present right now. And even though the message pings back in time, it doesn't break causality for the simple reason that the message is impossible to reveal until a point in time after it was sent (in this case about a second after the message is sent).

Message to Ion: "We know that the Godmodder is after seven Legendary Weapons, differentiated by their purple text on first appearing. The Allsee Spectacles, when combined with the other legendary weapons he possesses, would allow him to discover the weaknesses of, and then instakill, three players at a time. We currently know of seven weapons: Starcalibur (wielder gets 2x actions), Yorehammer (wielder bypasses all defenses except dodging), Resolute Heart (wielder is immune to status effects and can cleanse and heal allies), Mascythe (wielder can split action to 3 targets and ignore player invulnerability), Infinileaf Clover (wielder automatically wins ALL luck rolls), Yoreshield (wielder can use an action to surround an entity in an impenetrable bubble), and the new Allsee Spectacles (wielder can take an action to have a 50% chance to acquire a Critical Soul Weakness).

Now, the vaultt is a slightly bad idea to open, but I have an idea. Try to merely disable the generator rather than destroying it, such that you can reactivate it in an instant. When we open the vault, give the real-world Godmodder a chance to rush into the vault to grab the weapon, and then reactivate the generator to seal the Vault. As it is protected by a player lock, a godmodder lock, and a ton of other locks, he will have no way to escape, no matter what he does. That will leave only the fight inside the Hexagonafield for us to deal with.

I've also sent the RIDIC message codec to you, which can be used to deliver a message to almost anything as long as there is a chain of communications across time that it can hop to get from one point to the other. It probably takes a whole action to send a response, however, unless you can optimize it or something."
 
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Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3-2
JOE: 7
Piono: 13


Using a lighter, I inflict the !!BURNING!! debuff on the Terminatorbot. It is now burning.

+2 Karp
Piono gave me 4 CP too many so +4 right back
 
3 actions+11 CP: I leap up to the ceiling directly between the machine guns. In a misguided attempt to defeat me, they open fire just as I leap away. You've seen the "trick 'em into shooting each other" trick enough times to know how it ends... with rainbows, sunshine, and the machine guns disintegrating in the background.
 
Finally having composed himself, given his unfortunate (thankfully former) state of being dead, Arsenical stands up, cracks his neck, and gives his answer to Fenix.
"Alright, guess with the Godmodder being gone there's not much else to do here other than charge indefinitely. I'm in."

However, before entering the portal with the rest of the group, he made sure to give the vines holding the Scoville Reaver together a bit more effectiveness and shoved him off into the stasis machine, along with his remaining 5 CP.
(-5 CP: Scoville regen +25,000 HP/turn)!

Actions 1-3: Muffler Duty

Immediate attack? Not unexpected, but rather inadequate defensive measures overall.
Well, excluding the alarm. One can only imagine what their final solution is.

"Better take care of that, ay?"

Blending in with the environment among the chaos, Arsenical slithered his way to one of the two Alarmbots, and yanked it down with a thick fabric sheet, muffling the alarm.

Then, if that wasn't enough, pulled out a book and began smashing its face in.

"Quiet! You're. In. A. Library!" Arsenical whispered.
 
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