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Defeat The Godmodder

Action A+B: Terminatorbot DoT ruination.
Action C: +1 CP.

The girl seems to share Fenix's frustration at the apperance of another duelbot, but seems somewhat more concerned about the lethal Terminatorbot.

[x2] The girl's left hand turns, as if trying to grab onto an invisible dial. Her eyes light up as she succeeds, turning the dial clockwise. The Terminatorbot abruptly suffers the effects of years upon years of simple, prolonged use, and begins to rust, tatter, and fray, which, on top of its current conditions, must only make it weaker and weaker. The girl continues to turn the dial...

...Then, a distinct 'snap' is heard, and abruptly the girl holds a very physical dial in her hands. Wires snapped.

The girl looks back up-the Terminatorbot... Seems chronologically unaware of when it was. At some points it looks like it was just midway through construction-at others it looks like it hadn't seen usage for years-at others it looks like a pile of junk that vaugely resembles a working robot-and so, so much weirder. Its very form seems to fray and tatter.

The girl seems content at first, but then closes her eyes, odd purple smog building around her hands. She doesn't open them-she just flings both of her hands towards the Terminatorbot, forcing the cloud of smog forwards, which slides around the other targets before congregating at the Terminatorbot...

...And the Terminatorbot basically starts melting, shedding rust like a fountain of metal! Whatever the purple smog is, it can't be healthy for life. The girl's eyes open into an uncaring stare as she watches the Terminatorbot wither and wilt from force, chronologically distorted and suffering from whatever debilitating condition you could call that smog.

[x1] And yet she still doesn't seem to be throwing everything she could at it, and continues to put some energy in reserve for some later action.​
 
....Not very talkative, are you? Well, I've seen weirder people 'round these parts. Hope you aren't entirely out of water here. I say to the winged robot girl, while charging one CP.

2 CP: I pick up one of the alarmbots and use it as a bludgeon to bludgeon the crap out of the Duelbot attacking Fenix.
 
Action 1: I note that the fire and rusting have damaged the Terminatorbot's armor. *Distortion* Faster than should be physically possible, I throw electrodes with seeker modules into the chink in its armor. These electrodes, trailing wires behind them, find the location where the charge for the Terminatorbot's weapon is stored. *Distortion ends* I hook the wires up to a device and a battery, flip a switch or three, press a button, and start draining the Terminatorbot's charge.
Action 2: I then hook the battery up to a plasma globe and drain the entirety of its charge into the globe. *Distortion* The globe is suddenly inside one of the Alarmbots, and *Distortion ends* turns into 30m radius of plasmaball and annihilates the Alarmbot. (If you've played it, 30m radius of plasmaball is a The Red Solstice reference.)
Action 3 waived for charging.
2-->3 CP
 
(Actions)(3 Charges)
(1 Charge)
Goes to my meager CP pile!

(2 Charges)
Noticing the Godmodder just now, I immediately push two charges into creating two attack shields in the shape of pins and pin them on Sushi... Well, it didn't take too long for the Gomodder to get here...

(Orders!)
The research department almost reaches the end of their research.
I order my entities to ready themselves for a fight.

-------------

Stuff I'm Keeping Track Of
RICE LAKE ECOSYSTEM:
Current count: 291 Basic Fish Schools(Cap: 450), 96 Piranha schools(Cap:180), 18 Pufferfish schools(Cap 100)
Current Growth:
Basic Fish Schools: +72 Next turn
Piranha Schools: +24 Next turn
Pufferfish schools: +4 Next turn
 
(1x) the duel bot freezes in place and can not move. This is because algot has removed the concept of moving from its body

(2x) algot just looks at artifact case a and it falls apart
 
Looking over the state of the current battle I think to myself "Well, Probably best to try and keep are allies alive for right now.' with that I make I close my eyes and focus a fair deal of power into my wish.

'I wish for both Shield soldiers and Fenix to be given a attack shield each to protect them from whatever attack comes next at them.' Suddenly a translucent red energy forms a shield around the Shield Soldiers and Fenix and before long the Energy turns solid givening them a red engery shield that will protect each of them from a attack. (3 CP)
 
Focus - Open the darn case!
Yea, I'm just gonna focus on getting the epic item outta display case A. Whipping out a portal gun, I shoot one outside on the ground, and then another directly in the case which I conveniently made a segment of made of grates so the portal could get through.

Grabbing the orb from mid air, (assuming that actually worked, at least) I put in in my inventory for further examination next turn.


Relic Info:

Current Orders:

Use Tremor on Display Case A and the 2 Engineerbots.


Fire — — — — x — — — —Water

Air — — — — x — —Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.
 
Update CXXIX (129)
"Don't fail a spot check!"
Is our new objective? Somebody assist me in looking for something strange!
Not including the godmodder...

The Sapper starts building a web of defensive positions (Bunkers) has add-ons to the Fortress.

I charge, 2x.

1x I then study the effects of past Entropic Paradox Rolls. When we liberally used them.

The Sapper begins building outer fortress bunkers!

Looking at your past entropic paradox rolls? You consider the paradoxes from the past... taken all together, you can start to identify a few consistent themes... +1 Paradox roll progress! You doubt you can get much more out of just analyzing past rolls.

I order the Space Engineers to work on the following:

Containment tractor beam: Can hold a single enemy entity (as in, if it switches to targeting a second entity the first entity goes free) at a time in a sort of 'paralysed/stunned' state in which they cannot move, attack or heal other entities, or similar (but can be attacked or healed, increment internal stats, send commands/signals, etc.). It is entirely ineffective on entities with any explicit status effect resistance.

~~~~
Now for my own actions.
+3 CP

The engineers are working on the containment tractor beam!

[1x] I say hello to the man with no soul, and i walk right by him, will he take me home? down that same road, that I've always roamed, to the same old place that I've always known? to see the same old faces I already know, in the same bad graces that I've always known? to send the same old message that I set. in. stone? though it wouldn't mean nothing if i was on my own...
I fight to see, for what I believe, because all the doubt is killing me. So this. is it. I'll never Quit. the fear overcomes them...
Goodb------------- Time to step it up, it's time to shine. can he feel it creeping up his spine? it's time to set it straight, so here's your sign; I'm gonna take it all cuz you know it's mine. gonna spend it all and it's on your dime. gonna kill you all and I'll feel just fine. already taken the fall if I fit the crime. and yeah, i fit the crime...
Goodbye.


The Godmodder, the man with no soul. i mean maybe he has one but he's pretty evil i think that counts. now, he probably doesn't expect this. since, you know, he just got back and we were half-railroaded into leaving the field. taking me to the same old place i've always known refers to the maze, which my rollback-world self created on the first turn of his existence separate from my non-doomedtimeline self. that guy knew about Xilith starting before he existed, and my message which i tried to send earlier was p much 'hey make a thing so i can do stuff here again'... which means nothing if there's nobody to get the message. I'm planning to take the entire maze because come on, you know it's mine. i made the thing. and rollbackself already died.
to put it another way, I say hello to the godmodder, walk right by him, then suddenly wheel around and attack him, then use obscure logic to try to send myself to his pocket dimension. Oh, and I make sure the only weapon he has available while I am attacking him with swords-on-long-sticks-sort-of-like-spears-with-a-sword-instead-of-a-point is a very dull knife.

[1x] "Lucky" me, with all my entities in stasis I have nothing to hold my attention... or rather, to Demand my attention. So, I offer to make a bet with the Godmodder. yes. again. even though he said he learned never to do it.
Terms
"This shall be the last bet
The one who sees through all the others tactics will be the winner.
If he wins, I give him... uh I dunno a whole bunch of charmzard energy or something? If I win, nothing happens"
It seems rather tilted in his favour, yes? but while the bet is going on, he cannot move carelessly. suppose my tactic involves him tripping some trap? being distracted when i start the bet proper? that is what I will gain, if I win or if I lose.
the bet itself:
"I create a substance, or object.
we see if The Godmodder can pierce The Object with The Knife (previously described: It is, among other things, a very dull knife.). he must not use pure brute force for this purpose; his success must in some way involve finesse. the duel does not start until I finish creating the object. "

[3x] having done that, I crush three charge stones in my fist (we need paradox rolls, right? right.) and continue fixing the Nexus, replacing things left and right at blinding speed. then, I come to a rather... unintuitive idea.
The nexus currently does not have a health bar; it stands to reason it will not take health damage from my attacks. so, I take out a laser gun- one that mostly uses neutrinos so it can go through matter- and fire it at the nexus once. I see if the nexus becomes significantly harmed, and if the trap is destroyed. if the nexus is harmed, I shrug and go back to clearing traps the normal way. if not, though, I take my laser gun, put it in an area of accelerated time, and fire it rapidly at varying parts, vaporizing every trap it hits. hahaha! Explosions are always the answer! NEVER ENOUGH EXPLOSIONS, HERETICS! HAHAHAhaHaHaHaHahaHaHahaHahahaHahahahahahahahahaaaaahhh.... sorry about the crazynesshood. uh... oh, and I don't turn the nexus into an entity proper without the traps thing even if this is enough, i keep it at 1% traps still because I have a Plan for the traps thing... well, two. one of them i suppose might be a good idea to state directly: I'm worried about the possibility of it having actually started with 110% traps, which would be horrendously unfair against anyone less paranoid then i am currently being. if you are willing to confirm that is not an issue, that would be nice, though I still have the other plan.
[1x] with my third non-charge-stone action, I... uh... what was I going to do again? Oh, Right! I attempt to contact the following gods, should they exist:
GoPDEttaEuahoD (God of perfect duplicates except that they are exceedingly ugly and have one durability)
GoEC (God of energy conversion)
GoEP (God of energy purification)
toERtbagS(itiimsr) (that one enterprising rouge who became a god somehow(i think it involved magic sky rocks))
GoDM (God of Divine Mimicry)
the god of retrieving stuff other people stole, whatever the word for that is
GoI (God of Inversion)
GoSE (God of snowballing entities)
EliezerY, udkowsky (Extremely legendarily immensely externally zone-encompassing radically Yudkowsky, undyingly divine knowing omnipotent willful supreme king You-don't-have-a-word)
Or any other god that seems like it would be useful and comes to mind. priorities are:
1) GoPDEttaEuahoD
2) GoDM
3)GoI
4)GoEC
5)GoSE
6)GoEP
7) EliezerY, udkowsky
and the rest i only check if these are not an option, and do not automatically sacrifice legendary weapon wielding abilities to if it will grant me their aid.

You gave the godmodder only a dull knife? Surely you mean... dullAHAN, the ancient legendary beast from some culture, the details of which I don't remember! The knife grows into a giant warrior, which crushes you under its heel before you can do anything!

The godmodder ignores the challenge. He's not doing this. Not anymore. Not ever again.

You crush 3 Charge Stones. As usual, the power is too much!

ENTROPIC PARADOX ROLL: 5178/9460
Medium Negative Effect!
Entropy: 540 - 550

The Relic suddenly starts burning in an incredible burst of flame! It's taking a large amount of damage each turn, and will continue doing so until you extinguish it!

ENTROPIC PARADOX ROLL: 2097/9450
Insane Negative Effect!
Entropy: 550 - 560

A dark hole opens at the center of the HEXAGONAFIELD... out of it climbs the TERRORIZER. It prepares to unleash its evil screech...

ENTROPIC PARADOX ROLL: 6395/9440
Minor Negative Effect!
Entropy: 560 - 570

The Healbot Mk. 1 has the color drain out of it, losing 40,000 HP!

The stunted Nexus has a number of traps removed from it. Specifically 33%.

Every last one of those gods is either dead or non-existent! You don't even figure out which is which!

ES looks at the newly returned Godmodder, and curses. "Yeah, figured that might happen. Of all the ruddy times for him to show back up..."

He FOCUSES, raising his sword in a defensive posture, ready to intercept any aggressive actions the Godmodder might try against the remaining Players and their Entities. He just had to hold out until the bank raid finished in 6 turns, and...

Right, 6 turns. That might be an issue.

EDIT: With Crusher's access codes, ES commands Janus to work his magic on the Apex. Let's see what it does...

He also uses a free action to crush 3 Charge Stones for the sake of the Loaded Dice objective. He'd ordinarily never do something like this, but it's for the Project. He uses two of the new actions to charge, and a third to put an Attack Shield on the Apex.

You raise your sword, and prepare to intercept one attack this turn!

You crush *2* charge stones (you've only got 2 left). +1 CP and 1 attack shield on the Apex!

ENTROPIC PARADOX ROLL: 2111/9430
Insane Negative Negative Effect!
Entropy: 570 - 580

ANOTHER black hole appears at the center of the HEXAGONAFIELD... and out of it climbs... the HIGH ROLLER.

ENTROPIC PARADOX ROLL: 2896/9420
Insane Negative Effect!
Entropy: 580 - 790

Entropy increases by 200!

LOADED DICE OBJECTIVE COMPLETE!

+25 Project Charge Progress!

(Actions)(3 Charges)
(1 Charge)
Goes to my meager CP pile!

(2 Charges)
Noticing the Godmodder just now, I immediately push two charges into creating two attack shields in the shape of pins and pin them on Sushi... Well, it didn't take too long for the Gomodder to get here...

(Orders!)
The research department almost reaches the end of their research.
I order my entities to ready themselves for a fight.

-------------

Stuff I'm Keeping Track Of
RICE LAKE ECOSYSTEM:
Current count: 291 Basic Fish Schools(Cap: 450), 96 Piranha schools(Cap:180), 18 Pufferfish schools(Cap 100)
Current Growth:
Basic Fish Schools: +72 Next turn
Piranha Schools: +24 Next turn
Pufferfish schools: +4 Next turn

+2 shields to Sushi!

----------

V:

The Terrorizer lets out a horrific shriek, sending every entity and Player down for a moment to clutch their ears! And... it doesn't stop! The Terrorizer just KEEPS shrieking! Earplugs are quickly distributed, and the effects of the shriek make themselves known: As long as the Terrorizer is alive, all healing gets converted to hurting!

The High Roller prepares for their first gamble... every other turn, they'll make a new Entropic Paradox Roll!

AG:

The LIVE Space Station fires on the Terrorizer, dealing 47,000 damage! Aboard, the engineers use their production boost to instantly complete the Containment Tractor Beam!

The Scoville Reaper and Tassadar follow up on the Space Station's assault, dealing 140,000 damage! The Scoville Reaper takes 26,000 damage from their own regen...

The Healbot Mk. 1 tries to heal Tassadar, but ends up hurting him for 12,000 HP instead!

The Relic is burning! It takes 25,000 damage! If it isn't extinguished or put in the auto-fire-extinguishing DEATH Stasis pod, it'll die!

Janus begins unlocking an Apex ability! It will be done next turn, since the Apex is already a strong entity!

PG:

In case anyone didn't notice... the godmodder is DEFINITELY back! He decides on a new objective while so many Players are out to lunch:

Kill. EVERY. Entity.

The godmodder begins by CHARGING at the LIVE Space Station! But... someone stands in his way! It's EternalStruggle, sword raised high! The godmodder CHARGES into Eternalstruggle full-force, sending him flying miles and miles away, but also totally ruining the godmodder's momentum! He's wasted his action...

With his second action, the godmodder takes revenge on Eternalstruggle! He uses the CRUSHING FOOT on the Apex, pressing his boot down on the ship until it breaks! The godmodder uses Mascythe to split it between the Linked Repair Drones and Winkins Soulraze Reapers as well! The attack was strong enough to kill the Apex, but thanks to its attack shield, it instead takes a mere 195,000 damage! The Linked Repair drones and Soulraze Reapers are definitely dead, though.

N:

The Apex fleet fires on, though its flagship may be spluttering and stuttering! They, too, attack the Terrorizer, dealing 67,500 damage!

Winkins forces, saddened by the loss of the Soulraze Reapers, take out their rage on the Terrorizer! They deal 72,000 damage!

Rice Feast is used on the Bun Prince, giving them 2,000A!

---------

The D.E.A.T.H. Stasis Pod just sits there... looking as temptingly safe and death-free as ever...

---------

You consider Loaded Dice... right, you've got some idea of how this luck stuff can go down. Next, you need to examine how exactly that works with regards to taking weapons from the godmodder. You need to deal 4 damage to the godmodder!

THE HEXAGONAFIELD:
Current field effects: None

ITINERARY:
-Defeat The Godmodder! A mathematics related method...
-Project Loaded Dice: 65/100
-Current Project objective: Hurt the godmodder! 0/4

Minor Tasks:
-Extinguish the Relic!
-Keep your entities safe from the godmodder's assault!

[N]D.E.A.T.H Stasis Pod:
Contains:
[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)
[AG - GoldHero101]The Destroyer: 130,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)
GoldHero101(2CP, Has Greatsword, Self damage ticket)
Krill13(10CP)
JOEbob(22CP, nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)

[V]The Terrorizer: 263,500/600,000 HP (inverts all healing to harm as long as its alive!)

[V]High Roller: -250,000/-250,000 HP, 0/1 Attack charge, EntropicParadoxRoll!A

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 16 HP, 500 x 16A (guarding LIVE Space Station)
Space engineers: 100 x 760 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!
Stunted Nexus(33% traps remaining, traps fully known)

[AG - Arsenical]Scoville Reaver: 104,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Daskter]Tassadar: 165,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 6!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 5!)
Fortress: 120,000 HP
Healbot Mk.1: 20,000/60,000 HP, +12,000A (inside Keep)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 7 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - Kyleruler]Relic: 125,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)(burning, -25,000 HP per turn)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 2/10, Unlock Ability!A (requires manual special charging)(unlocking Apex next turn!)

[N - EternalStruggle]Apex Fleet: TA: 72,000
The Apex: 17,500/220,000 HP, 25,000 x 2A (-5,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(protected from 1 attack)
Attack frigates: 1,000 x 10 HP, 1,000 x 10A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 2 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 2 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 12 HP, 500 x 12A
Constructor drone: 400 x 12 HP (building engineering depot, done in 2!)
Engineering depot: 4,000 x 1HP

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[N - Winkins]Bunny Baron: 8,000 HP (20% dodge rate), shield bun summon: 0/2
Bun prince/princess: 10,000 x 2 HP, 9,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 13,000 x 6 HP, 7,000 x 6A (10% dodge rate)
Shield buns: 5,000 x 2 HP (20% dodge rate)
Sushi: 140,000 HP, 12,000A (protected from 2 attack)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(LM Research department, headed by Rov - currently trying to re-achieve water-boosted state, done in 3!)
Specials: Rice Feast - 1/4, Rice Torrent - 4/4

[PG]Godmodder: 90/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
[N]EternalStruggle - CP: 11 (Increased HP)(protected from 1 attack)
[N+2]JoeBOB - CP: 0(Cult of the Cube)
Daskter - CP: 18 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)
[N+2]Winkins - CP: 2(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)
Karpinsky - CP: 8


Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
 
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Orders:
All units under my control retreat into the D.E.A.T.H. stasis pod.

Action:
FOCUS: Delay. Delay Delay...

Shields up! Tetsudo!
Hundreds of armored legionaries, with me has their commander stand in the path of the Godmodder. He will not get to the entities without hitting me first.
 
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All CP & actions expended!

The Terrorizer is struck by a massive titanium rod, which was dropped from orbit.

The Engineers on the LIVE Space Station will switch to working on the following:
Forcefield Module: the LIVE Space Station gets a forcefield that regenerates 100% of its health every round. Max health comes from the Space Engineers' work, and increases while the Space Engineers are working on it. The forcefield protects the other parts of the LIVE Space Station from attack while it has >1 HP left (to clarify: it isn't destroyed if the shield hits zero HP, but it stops protecting after that point), and the forcefield's actual generator is closely integrated into the hull of the LIVE Space Station and cannot itself be attacked directly
 
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Bank of Betrayal II
Let the guessing begin:

Action 1: Artifact Case D: Godmodder

Action 2: Artifact Case C: Thanksgiving

Action 3: Artifact Case D: Halloween

Also, for a free action, I'll take any artifacts if I guess the word correctly.

I also reactivate my Void Teleport Vest.

Yes you absolutely need to continue Moniker. I want at least 10 items per post to be listed in alphabetical order, numerical order, order of length of the different words, and order of the time each item was invented in reality.

But if you just state the last 10 items and the middle-most 10 items (last and middle-most in the order they are listed) alongside anything relating to the Godmodder or PG in general I'll swear I won't press for any more in the future.

If you don't comply with my demands, I'll use a whole player action dedicated to reading the list.

Guess 1: None of the letters match!

Guess 2: That word is longer than the number of letters of the proper word! That said, the second to last "i" is right.

Guess 3: The "w" is right.

Reading your list, you see that after the potato listings, the listings continue on with cryptic sayings, random gibberish, and long strings of incomprehensible characters. It looks like the game developers didn't think anyone would read this far, and didn't program in any more entries.

Yes! I have succesfully created Playernet! Also called Discord, I think. Totally was 100% me and not a combination of Moniker intervention and abusing the discovery of OOC chat by one of my companions.

Free Action: I transmit a set of secret access codes to EternalStruggle that will let him take control of Janus until I return.

Free Action 2: Hey Ion, I have several questions.
1: Can the real Godmodder use legendary weapons that he possesses on the Hexagonafield? For the last 10 rounds he has had the Infinileaf Clover and Mascythe, so have you seen him getting perfect luck or forking attacks between 3 targets at all?
2: What did you see the real-world Godmodder's health as, last time you checked?
3: Do you know the properties of the spectacles? Due to an incident involving some Omniscience in a doomed timeline, we know that it has a 50% chance to uncover a Critical Soul Weakness. Given that the Godmodder also has the Infinileaf Clover which gives him perfect luck, it would not work against him unless we get rid of his weapon (or it doesn't apply to real-world Godmodder).

Focused Action: I pull out a sword, and flash step into the Duelbot Generator while holding the sword straight out. This causes the sword to impale the Duelbot generator at supersonic speed, creating a hole. I then follow up by channeling raw telekinetic energy through the sword, creating a storm of energy that tears the Duelbot Generator apart.

Ion: The godmodder has... other legendary weapons? ...We didn't know...

Ion: I believe... the godmodder is down to 232 HP. We're doing fairly well, but the battle has slowed down lately. Both sides are building up a massive army last I checked...


You get 2 questions per turn. I don't want to spend years answering "free" questions.

The Duelbot Generator is now PENETRATED! The sword has been stabbed right into it, and won't come out! Energy is already sparking, but maybe it could be a conduit for more?

Darn. Okay then. I decide to loot the Bank's Armory once we get inside, because I want a cool weapon.
[x1: Making the Flamethrower powered by rock]
I look at the Flamethrower, and a thought comes into my head. How do they power that flamethrower? Everyone knows to wall mount a flamethrower, you need to power it with Rock music! I then realize that they must be powering the Flamethrower with a Metallica Plant! If we defeat the flamethrower, I can take the plant for my gun!
[x1: Paradox Detection]
I take out my Hope Laptop, and run a reality scan, with the target of the scan to find and list all ways to get blips or more of pure paradox energy. I have a idea, but I'm not sure if it'll work. Probably not.
[x1: Doing Something Godamn productive for once]
I ask the Terminatorbot to tea. As we sip our tea, I ask him if he would be interested in joining the AG side! We have a lot to offer. We have FREE DENTAL, lots of guns and mechanical things to upgrade you with, I'll make sure you don't die when your HP expires, free food, being a good guy, doggos, kets, and anything you can imagine!
So what do ya say, buddy?

The Flamethrower is now being powered by rock! I mean, uh... the Flamethrower is now revealed to have always been powered by rock!

It looks like the energy could easily be taken from an Entropic Paradox Roll!

The Terminatorbot considers joining the AG side, and takes a sip of tea... wait, robots aren't supposed to have liquids! The tea messes up its insides, making it take even more damage over time! The Terminatorbot swears off joining the AG side, even though he was about to, thanks to the cruel betrayal! Great job on tricking him, FlamingFlapjacks!

2 actions: I stab the weaker Engineerbot with a Stick-inator.

1 action: I punch the weakest Alarmbot with a Rock-inator.

Both are slain! You got an achievement: CLEANING HOUSE! Take care of two entities that were nearly dead!

FOCUS!
I shrink my fingers down to microscopic levels, and push my hands into the crack in the generator. When inside, I enlarge them and pull, ripping part of the generator's outside off.

The duelbot generator is now EXPOSED! Its insides are ready to be destroyed!

Fenix, no doubt annoyed at yet another Duelbot engaging him, suddenly gets a short pause from his fierce duel when the Duelbot is suddenly sent slamming into the floor of the Bank of Actions by an utterly massive rhubarb pie. The Duelbot quickly recovers from the impact and shakes the pie from its form but Fenix is provided several seconds to score a decisive blow on the disoriented Duelbot. (x1)

Waiting until the Terminatorbot V1 begins attacking I leap in front of the Terminatorbot V1 and hurl the Terminatorbot V1 right at Floor-mounted Flamethrower at the exact moment for it to unleash its attack right into the Floor-mounted Flamethrower. Add in a hefty amount of probability manipulation and once again yet another entity's attack is redirected at an ally. (x2)

Fenix gets an attack in! +1 advantage to him!

The Terminatorbot quickly maneuvers its massive frame to get out of the way! However, in the process, the flamethrower lets out a surprised burst of flame, burning the Terminatorbot and making it take more damage/turn!

Action 1: I charge up a CP
Action 2-3: I Change tactics by Charging my KICKS with EMP Power and I Kick the heck out of the Second AlarmBot.

Is this a My Hero Academia reference? LEG STYLE! 34,000 damage to the Alarmbot!

Piono growls as his various limbs regenerate. After the use of Omniscience, he has access to his other artifacts, one of which apparently includes life magic.

Focus:
Piono runs up to the Duelbot generator, and whips out Vi Forti. Using his immense metal manipulation powers to rip the duelbot generator straight out of the floor. Using that immense power he then drops the duelbot generator in the duel between fenix and the duelbot, such that the duelbot must break through the duelbot generator before it can improve how well its doing in the duel.

Though the Duelbot Generator is already Exposed, you have trouble getting a good enough mind-grip on it to move it! You DO manage to yank it partially out of the ground! The Duelbot generator is now Unhinged! It looks like its on the verge of defeat...

My if I stay plan was
I use 2 actions to create a base, where I store my 2 Fabricators, and super computer.

I use 1 action to power up my Fabrictors.

I then order 1 Fabricator to start constructing workers, and the other to construct soldiers.

I'm doing that, but at the Bank of Actions instead.

Edit: Wait, do I get 3 cp since I didn't use my actions?

I believe I gave you the CP last turn... Maybe. If it doesn't look like it, I can double-check.

You create a small base, and your fabricators begin mook production! However, the workers can't build new things - only repair. They aren't strong enough to create.

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons), Hexagonarmor
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 13

[2CP]

I burn 2 CP, 2 actions and Wilson the Charming Rock to charm the Hexagonarmor to life again (or for the first time? retcons are weird) and train it in Artifact Retrieval and provide it with Artifact Retrieval Gear for Artifact Retrieval.

With my last action I Super Slam any enemy who attempts to attack my Enchanted Armor.

I stick the Enchanted Armor on Artifact Case B.

The Enchanted Armor is now working on Artifact Case B! It will make a significant amount of unlocking progress each turn!

I make the Toxic burning on the Terminatorbot intensify for more Damage over time

I use the Space Vial and telefrag the Alarm Bots int Bits and Pieces

i Charge up one more CP

The Toxic burning grows more intense... the Terminatorbot is going to die soon...

Both Alarmbots take 18,000 damage! The Space Vial is drained and empty...

Current CP: 15
-------------------------------------------------------
I would like to point out that had the other Gun Soldier shot the other Alarmbot instead of the Engineerbot, that Alarmbot couldn't have raised the alarm and we would probably be dealing with less defenses right now.

...now, do I want to scream that at their face out loud?

...there are probably OOC reasons but ehhh
-------------------------------------------------------
x1 Action:

Eyowe pulls out an-OH GOD WHAT IS THAT?!

...

...apparently, Eyowe pulled out a computer that just looks OH SO FREAKING OLD IT NEEDS UPGRADING NOW FOR THE LOVE OF ALL THAT IS ABOVE AND BELOW AND EVERYWHERE IN BETWEEN SAVE IT FROM THAT NIGHTMARE! Eyowe shows the computer to the healthier Engineerbot. The Engineerbot should most definitely upgrade this thing now. Upgrading it is more worth it than upgrading whatever else is around. Even if it only really plays Minesweeper, it must definitely be upgraded, no questions asked.
-------------------------------------------------------
x2 Action:

Eyowe, rod still active, touches both of the healthier Alarmbots, "modifying" them to not raise the alarm for however long is allowed.
-------------------------------------------------------
Actions Done:

x1: Causing an Engineerbot to not upgrade anything this turn.
x2: Causing two Alarmbots to not raise the alarm this turn.

The Engineerbot cringes... ahhh... AHHH! It NEEDS to... no... no!

Engineerbot 50% distracted! Another distracting action, and it'll lose a turn for sure!

"Modifying" them? Foolishly failing to specify your modifications, you install the Fortnite Lucky Blocks mod into the two Alarm bots, making them Youtube Notification Bell Bots!

Action A+B: Terminatorbot DoT ruination.
Action C: +1 CP.

The girl seems to share Fenix's frustration at the apperance of another duelbot, but seems somewhat more concerned about the lethal Terminatorbot.

[x2] The girl's left hand turns, as if trying to grab onto an invisible dial. Her eyes light up as she succeeds, turning the dial clockwise. The Terminatorbot abruptly suffers the effects of years upon years of simple, prolonged use, and begins to rust, tatter, and fray, which, on top of its current conditions, must only make it weaker and weaker. The girl continues to turn the dial...

...Then, a distinct 'snap' is heard, and abruptly the girl holds a very physical dial in her hands. Wires snapped.

The girl looks back up-the Terminatorbot... Seems chronologically unaware of when it was. At some points it looks like it was just midway through construction-at others it looks like it hadn't seen usage for years-at others it looks like a pile of junk that vaugely resembles a working robot-and so, so much weirder. Its very form seems to fray and tatter.

The girl seems content at first, but then closes her eyes, odd purple smog building around her hands. She doesn't open them-she just flings both of her hands towards the Terminatorbot, forcing the cloud of smog forwards, which slides around the other targets before congregating at the Terminatorbot...

...And the Terminatorbot basically starts melting, shedding rust like a fountain of metal! Whatever the purple smog is, it can't be healthy for life. The girl's eyes open into an uncaring stare as she watches the Terminatorbot wither and wilt from force, chronologically distorted and suffering from whatever debilitating condition you could call that smog.

[x1] And yet she still doesn't seem to be throwing everything she could at it, and continues to put some energy in reserve for some later action.​

The Terminatorbot is now Melting, in addition to everything else, taking even more damage over time!

....Not very talkative, are you? Well, I've seen weirder people 'round these parts. Hope you aren't entirely out of water here. I say to the winged robot girl, while charging one CP.

2 CP: I pick up one of the alarmbots and use it as a bludgeon to bludgeon the crap out of the Duelbot attacking Fenix.

16,000 damage to an alarmbot! Fenix takes advantage of the distraction, gaining an advantage point!

Action 1: I note that the fire and rusting have damaged the Terminatorbot's armor. *Distortion* Faster than should be physically possible, I throw electrodes with seeker modules into the chink in its armor. These electrodes, trailing wires behind them, find the location where the charge for the Terminatorbot's weapon is stored. *Distortion ends* I hook the wires up to a device and a battery, flip a switch or three, press a button, and start draining the Terminatorbot's charge.
Action 2: I then hook the battery up to a plasma globe and drain the entirety of its charge into the globe. *Distortion* The globe is suddenly inside one of the Alarmbots, and *Distortion ends* turns into 30m radius of plasmaball and annihilates the Alarmbot. (If you've played it, 30m radius of plasmaball is a The Red Solstice reference.)
Action 3 waived for charging.
2-->3 CP

The Terminatorbot is now being drained, taking even MORE damage over time! The drainage is concentrated on one Alarmbot, dealing 18,000 damage to it!

(1x) the duel bot freezes in place and can not move. This is because algot has removed the concept of moving from its body

(2x) algot just looks at artifact case a and it falls apart

The Curse of Repetitiveness is blocking the concept of removing concepts! That said, Fenix still manages to gain an advantage point.

Artifact Case A somehow gets +21% unlocking!

Looking over the state of the current battle I think to myself "Well, Probably best to try and keep are allies alive for right now.' with that I make I close my eyes and focus a fair deal of power into my wish.

'I wish for both Shield soldiers and Fenix to be given a attack shield each to protect them from whatever attack comes next at them.' Suddenly a translucent red energy forms a shield around the Shield Soldiers and Fenix and before long the Energy turns solid givening them a red engery shield that will protect each of them from a attack. (3 CP)

The Shield soldiers and Fenix both get an attack shield! The Shield soldiers salute you!

Fenix: Thanks, captain.

Focus - Open the darn case!
Yea, I'm just gonna focus on getting the epic item outta display case A. Whipping out a portal gun, I shoot one outside on the ground, and then another directly in the case which I conveniently made a segment of made of grates so the portal could get through.

Grabbing the orb from mid air, (assuming that actually worked, at least) I put in in my inventory for further examination next turn.


Relic Info:

Current Orders:

Use Tremor on Display Case A and the 2 Engineerbots.


Fire — — — — x — — — —Water

Air — — — — x — —Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.

Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.

Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.

Using your Portal Gun, you manage to get inside Case A - helped immensely by it already being unlocked enough for you to bypass any remaining defenses! You get...

The Ultimate Orb of Shielding: When used, this orb gives an attack shield to every living entity on the field.

Fenix: Excellent, a *clash* artifact!

You pocket it somewhere. You'll put it in the D.E.A.T.H. Stasis Pod later.

---------

ALLIED FORCES:

DragonofHope's Fabricators rev up! Next turn, production begins!

The Shield Soldiers, now safe and comfortable behind their own shields, set up another layer of shielding on their Gun Soldier brethren! The Gun soldiers both shoot at the higher-health youtube notification bot, killing it!

Fenix and the Duelbot clash! Sparks glint off their blades as they press each other back! Fenix looks like he's really getting into it, and he pushes back against the Duelbot! +1 advantage to Fenix! He'll probably win eventually if you leave him to it, but helping him win earlier would be better...

BANK OF ACTIONS:

The Terminatorbot fires at the DRAKKEN LASER DRILL! The deadly attack flies forward... and bounces off the Attack Redirector, right back at the Terminatorbot! You can thank CaptainNZZZ for that! Unfortunately, the Terminatorbot is not slain, thanks to it being resistant to its own attacks. It is, however, almost dead thanks to all the DoT effects!

Out of the ceiling, the previously-destroyed machine guns re-appear! But, they look sort of... hastily put together. It looks like every time you force them to repair themselves, they'll take longer to get automatically repaired!

The Floor-Mounted Flamethrower shoots a jet of flame straight towards the Gun/Shield Soldiers! They dive out of the way, and the jet of flame goes past them, hitting the Drakken laser Drill instead! Without its attack redirector, it takes 200,000 damage and also has a massive fire appear on it! It's going to continuously deteriorate the drill's condition unless you douse it!

Fenix: Agh! Put it out! Quick! Quick! If that thing dies, we're stuck!

The Youtube Notification Bot screams out "MAKE SURE TO SMAAAASSHHHHH THAT LIKE BUTTON!!!!". The Alert Level is raised to 3!

BASEMENT:

The Players continue to hack at and destroy the generator! 15% generator damage! They still have a significant distance to go...

----------

A new Terminatorbot appears, called by the rising Alert Level! The Engineerbot upgrades the new Terminatorbot to VERSION 2! It's now a much, much, much, much more dangerous threat, with the ability to ignore shielding, a lot more health, in exchange for a slower attack charge rate!

No new alarmbots appear this turn. For now, the alarm level is high enough.

A hole in the ceiling opens, and out drops a DELIVERPORT POD! Contained within are entity eggs, that, if allowed to survive 2 turns, will drive their way into the basement, and begin hatching into brand new attacking entities! But, down in the basement, the real-world Players are currently dealing with the generator! If you don't stop the Deliverport Pod, then the Players will be distracted, and take longer to destroy the generator! Kill the things in the Deliverport Pod!

A new Duelbot comes from the generator, damaged though it may be! With Fenix already occupied, it charges at Piono, engaging them in a duel! Piono needs to spend all their actions fending off the Duelbot, or the Duelbot will get closer to winning! Other Players can help Piono with his duel, also!

You now have access to Artifact Case E! A Case Unlocker emerges from the shadows... he'll automatically unlock Case E in 2 turns, but only if you protect him to the end! And the enemies WILL try to kill him...

----------

THE BANK OF ACTIONS:

[AG - DragonofHope]Fabricators: 7,500 x 2 HP, +1 Soldier/Worker each turn!

[N]Drakken Laser Drill: 800,000/1,000,000 HP (prepping to blast open Vault)(5% dodge rate)(burning! -100,000 HP/turn!)

[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)

[N]Case Unlocker: 1/1 HP (unlocking Artifact Case E in 2!)

[N]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 2/4 (ENGAGED)(protected from 1 attack)
[N]Duelbot V1: Fenix ++++++++++ Duelbot

[AG]Piono(ENGAGED)
[N]Duelbot V1: Piono ++++++++++ Duelbot

[N]Terminatorbot V1: 6,000/50,000 HP, 5,000,000A, 1/1 Attack Charge (100% resistance to direct damage)(toxic burning sparking melting draining, -35,000 HP per turn)
[N]Terminatorbot V2: 150,000/150,000 HP, 5,000,000A, 0/2 Attack Charge (100% resistance to direct damage)(A S/B/D ignorant)

[N]Ceiling-mounted machine gun: 100,000/100,000 HP, 100,000 x 4A (self-repairing-1)
[N]Ceiling-mounted machine gun: 100,000/100,000 HP, 100,000 x 4A (self-repairing-1)

[N]Floor-mounted Flamethrower: 200,000/200,000, Burn x 2!A (self-repairing)

[N]Youtube notification bot V1: 82,000/150,000 HP (Trying to raise alert level!)

[N]Engineerbot V1: 300,000/300,000 HP (Upgrades a system/robot each turn)(protected from 17 attack)(50% distracted)

[N]Duelbot Generator Lv. 1: +1 Duelbot/turn! (exposed)(penetrated)

[N]Alarm: Current Alert Level: +++++ (Calls in more threats if alert level is raised!)

[N]Deliverport Pod: Protective Casing: 50,000/50,000 HP (destroy this to get at the eggs)(Pod leaving in 2!)
Entity Eggs: 500 x 100 HP
Elite Entity Eggs: 10,000 x 10 HP

[N]Artifact Case B: 0% unlocked (Epic-level item inside!)(+20% unlocking each turn!)
[N]Artifact Case C: _ _ _ _ _ _ _ _ _ I _ (Epic-level item inside!)
[N]Artifact Case D: _ _ _ _ _ W _ _ _ (Epic-level item inside!)
[N]Artifact Case E: Needs to be unlocked by Case Unlocker! (Epic-level item inside!)

Artifact Cases C and D are locked with keyword locks! Guess the words to unlock them! Correct letters will "lock in". You need one action per guess per case.

----------

BASEMENT:

[AG]Brillo
[AG]A/B/C
[AG]Ion

[N]Bank of Actions Generator: 70% intact!

---------

Player info:
Captain.cat - CP: 21(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 32
That-Random-Guy - CP: 42(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Ranger_Strider_ - CP: 16
Pionoplayer - CP: 31(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 15(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 1(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 3 (Shotgun of Dope - 3 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: 0(Has Player knife, +10,000 HP sword, Old Control Panel(red, blue, green buttons), Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 12 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 7 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 8
Krill13 - CP: 15 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 2 (has pocket reactor(3 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 6(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 5(has grenades)
The_Nonexistent_Tazz - CP: 7
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
 
3 actions+3 CP: I obsolize (obscolenscencize? obsoletize?) the YouTube notification bot by showing it a video... not hosted on YouTube! Being the perfectionist that it is, it attempts to copy over the video, but is rendered useless by a hidden virus. It then explodes because for some reason robots breaking = explosion.

1 CP: The old computer is getting even more- OH GOD IS THAT A WATERWHEEL? AND THE USER INTERFACE! PUNCH CARDS! The Engineerbot needs to upgrade it now!
 
Whoops. Uh, sorry, terminatorbot!
[x1]
I set up a computer terminal station AI thingamijig. It scans to see if I can gather the leftover energy from the Hexagonfield Player's Rolls, to concentrate into a blip of paradox energy. If not, I sigh, and look up more ways. Would replicating Hope Weapons work? I has created a design for them with gun magykks earlier, and i have been hoping to start a entity-equipping Gun company with Hope technology, but using it to paradox might work.
[x2]
I then play the blues at the flamethrowers, because blues are the opposite of rock! I think. This, uh, damages them and, uh, MUSIC AND SHIT. And you know what else is blue? Water! Water magykks suddenly burst from the blues and dampen the Flamethrower's attack power and defense!
 
Last edited:
[1x] Well, since he refuses the bet...
SUMMARY:
I force him to do the stuff from my bet. with magic. I also make the object have the mass of the planet in the size of a rock. because I wish to maximize the number of times i hurt him with the same type of rock.
.
"there are plots, deceit and thieves,
Brute strength fails to bring much peace
here we fight with strange structure
we resist one another at every juncture
upon this errant story, told thrice
where the cat falls to some 40 mice
I, a mouse of strange rationale
will bring about a different tale
a tale of guile brought to bear
until he tears out his hair
Area Law"

so you see there's this story i just read were there's a smort dungion and they got a list of options for abilities and they picked the same ones I would have which i thought was interesting anyway one of the abilities was dungeon law which let them make laws that must be followed within their dungeon so I is take that idea. anyway dungeon law effectiveness was affected by tone and description and apparently the best way to make one was a song 'n stuff, with most dungeons having no clue how to song and so they not good but anyway i know how sing sort of ok and has a mouth unlike dungeons. so I renamed 'dungeon' to 'area' and now the area is battlefield or at least the part the Godmodder is in.
Since i said "brute strength fails", he can't use brute strength for this challenge. the strange structure bit is the whole challenge I'm trying to make,the next bit is a summary of DTG, and the last bit says cunning will be necessary here.
the "tears out his hair" part is said in a non-serious tone, implying it just means this will likely hopefully be very frustrating for him.
So the Godmodder has to play along. I give him the knife, which is a very dull knife, and a very special knife, and so I say goodbye to the knife sing aku ngasah uripku.
my chosen substance... I create a large chunk of ultimonium, coat it indobendium, and give it grid-like layers of stupidnamium, making a very strong alloy which is able to bend, making it not possible to tear apart. then, I enchant it to be extra weak to the knife... used properly. WAIT. IDEA. Yes.
I compress an entire planets mass of this ultimonium-indobendium-stupidnamium alloy into the size of a rock! that way if this deals damage, I can say the rock did damage to him! again!

[1x]
Summary: i declare the godmodder maybe not so bad. then, I put him in a super-awesome healing relaxing sauna (heat is as high as the core of the sun, to make it 43731X more efficient), while giving him an amazing massage (as much force as the total weight of the moon in earth gravity, for the same principle), before singing my life story to him (loud enough to destroy the entire establishment with sound) and then using homeopathy to apply healing magic to him (so much death magic that it could kill a whole nation, dilluted with even more ridiculous amounts of neutral magic).
then i realize this healing attempt broke everything and must have been corrupted by the terrorizer. oh no.
Also I try to leach and store godmodder energy throughout, storing it in a time-slowing thing that will buy me until at least next turn to work on it. i hope.

now, I figure, I feel a bit sorry for the Godmodder. I mean, he fights and he fights and he gets half-blocked by ES, and then I force him into this "bet" thing... and now he won't even gain anything for winning! it's enough to drive anyone insane... so really, he deserves a chance to relax. and I mean... maybe he's not all bad, you know? maybe he's only 98% bad. i mean, at least half of that good 2% is that he didn't oneshot everyone the instant they spawned, and that part might still be bad depending on what his motive is (maybe to keep us fighting instead of quiting and giving him no souls to eat), so maybe he's 99% bad. maybe there isn't anything good left except his love for rhubarb pie. which is probably less then 0.3% of him, and would leave him at least 99.7% bad. but hey, he's probably not all bad. unless it's all an act. then he's probably all bad.... uh.... where was I? oh right, relaxing. you know, on the off chance that he's only 98% bad, he deserves a break. I mean, he's only a 1-dimensional character, which means he's probably the villain in his own mental world as well, but all life is precious Including The Life He Killed and ate!... ahem.
So, RELAXING. YEs. LeTS nOT gO MAd WitH RaGE, Ok??!?W!?!2#?!?@#$?3W?!1/23!32!?@#!@?
so, I summon a nice like sauna or whatever those are relaxing right? and on the principle that the more of a stimulus there is, the more strongly it affects people, I set the temperature to... lets see... 343.15 kelvin is the average, but I want this to be really relaxing... on the other hand, I don't want to waste too much energy, so... hm... how hot is the core of a star...? about... 15,000,000 Kelvin. that's... 43731 times more effective then a normal sauna! that'll really relax him! now, I don't want to get too relaxed myself, it might slow me down while i'm doing other things,so I interact via a fireproof projection with limited sensory input. while the Godmodder is relaxing in the sauna- huh, where did those third-degree burns come from? that's strange... well, sauna heal all wounds, just like time. I'm sure he'll feel better soon. hm, while he's relaxing i should tell him my life story. my entire life story. maybe if he realizes that when he kills people, they don't like it, he'll stop? oh, or maybe he doesn't see us as people! in that case, it's extra important that I tell him my life story, and don't let him out until it's done.
...Fun fact! the Sauna benches, and my projection, are designed to leach away small amounts of Godmodder energy and store it in a very small pocket dimension with no room for the energy to evaporate into, and with an extremely high amount of time slowing so that it will remain intact until at least next turn, as long as it leaches any. anyway, my projection starts massaging the Godmodder with... lets see, following the principle by which i multiplied the saunas effectiveness 43731fold, instead of ~50kg- near the upper bound for human grip strength in healthy people- I apply approximately 73500000000000000000000 KG of brute strength to my massage, which also keeps him from leaving. i understand the fifth-degree burns are painful, Godmodder, but they'll heal soon enough! trust in the power of a sauna! anyway, I apply as much brute force as the entire moon to the task of massaging the Godmodder.
Now that the preparations are in order and the massage and restraint protocol has been set to semi-auto, I begin talking, almost wistful in tone.
...I remember the day when I got the call - remember the day that I lost it all
remember the day with a tear in my eye, remember the day like it was only mine...

A Tragedy tapped on my shoulder and said "Hello".
yeah, and you, took my soooul.
liiike, you, nothings forever. liiiiike you, some things just diee.
liiike, you, I am no better. Liiike, you, we wait and see because
Like, me, the struggle is real, the struggle is real, the struggle is real.
Like. me. the struggle is real, the struggle is real, the struggle is real.
oh oh, oh, oh oh
like me, like me, like me...
The struggle is real (like me), The struggle is real (like me), The struggle is real- Like me
(Like me. Like me. Like me.)
a pause
I remember the drive that we had to take.
remember the trials that made my heart shake...
remember the feel of loss in the air.
remember the sight of few everywhere.

Insanity killed me, and I never let it goooo...
No I never let it go...(!)
Liiike youu, Nothings forever.
Liiike youu, some things, just die.
Liiike yooouu, I am, no better.
liike youu, we wait and see because
Like, Me, the-struggle-is-real, the-struggle-is-real, the-struggle-is-real.
Like Me, the-struggle-is-real the-struggle-is-real the-struggle-is-real.
oh oh, oh-oh-oh
like me, like me, liikee mmee
The struggle is real (like), The(me) struggle is real, (like)The(me) struggle is real, Like Meee. Like meee.

this takes about 3 minutes, during which the godmodder is ceaselessly massaged and sauna-iffied. also, since singing is soothing to some people, I sing it, and since amplifying something makes it stronger, I sing it at... 60 decibels is normal singing, and... oh right, that volume-increasing cantrip! I spam-cast it, reaching the same volume as last time, like... 3^23 or something times louder, i think it was. ruptured eardrums? well, his mind is soothed, I'm sure. and physical damage is nothing before the saunas power!
Naturally, since I don't want to dilute my actions power by healing multiple targets,the sauna is completely seperated from the rest of the world, letting out no heat or sound.
then, I turn on the saunas magic runes to flood the room with magical healing... now, this thing's a marvel of magical engineering.
By the principals of homeopathy, a dilluted substance has inverted effect. for example, a fast-acting poison, when diluted, becomes a miracle cure that works against every sudden shock. more dillution : Stronger effect. so, my magical healing consists of pouring in MASSIVE amounts of raw magic.
Homeopathy works on a "C" scale- every 1 C means the substance has been diluted by 100 times. so, 2C means 1/(100^2) is your diluted substance. now, the normal amount of dillution for daily purposes is 30C, or 1/(100^30) dillution. on average, this would require giving two billion doses per second to six billion people for 4 billion years to deliver a single molecule of the original material to anyone.
but I want to maximize effectiveness, so I'm going with 60C.
that means about... 43731*10^140 units of mana. mixed in there extremely thoroughly are 43731*10^20 units of Death Magic. the dillution is very strong.
Luckily, unalligned mana has no effect whatsoever on anything, or this sauna would be exploding now. more then the heat of the sun is already causing it to, I mean.
to put these units in perspective, 10^3 units of death magic can kill a small tree, or make a human sick for several months. this is 4,373,100,000,000,000,000,000 more then that in the room, though only about 1/100 of it will reach the Godmodder.
still, 43,731,000,000,000,000,000x more then enough to kill a small tree! since it's so dilluted, I'm sure it'll instead act like 43731*10^120 units of healing magic, and that'll heal the Godmodder so much!
[possibly adding anything else anyone thinks to add]

As the action winds down, I survey my results, and find a smoking crater on starfire, broken bone-shards from the godmodders back, shattered everything else from the scream, blood from the Godmodders ears, and so much more. wait, that doesn't look right... oh my goodness. did... it must be. I think the Terrorizer messed with my mind! I don't know how, but... somehow it turned my totally innocent healing into an attack! not only that, but all the healing that got through probably turned into damage...this is terrorble, just terrible.

[1x] I ask the God of Magic and Knowledge if they would be capable of manipulating some charmzard energy into being godmodding energy,since charmzard energy came from a wizard and is as such magic, in exchange for roughly 1/2 of the charmzard energy output of my charmzard energy generator. while talking, I check up on something i set up a short time ago... yes, everything seems to be in order.
 
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ES uses 7 CP to Wipe out the Terrorizer. It's dead now. Exact cause of death remains unknown, but the autopsy seems to have indicate bullets, sword slashes, electricity, tactical nuclear weapons, giant rocks, and at least 38 apples were involved in the slaughter.

He then uses his other 7 CP to carefully repair the Apex, unsquashing the stomped parts by inflating it back out and then sealing any damage done with QuickFix spray-on armour plates and Flex Tape.
 
A: Destroying the Duelbot generator once and for all.
B: Destroying the Deliverport Pod's Protective Casing.
C: +1 CP.

[x1] The girl takes notice of General_Urist, but doesn't respond. The little drone by her side does, though. "I, Omniglot, do the speaking for the Operator to avoid any communication errors via language incompatibility. We are still defragmenting our memory banks for the appropriate information. We believe your group to be secure and thus we shall work with you for the interim while we recover our memories. AS already demonstrated, we are dangerous combatants, though most of my primary weapon functions appear to be negated by unknown forces... Fortunately, unknown modifications have been installed that patch this problem."

The girl looks at the Duelbot generator, somehow still generating robots despite being in a state close to a scrap heap. She grabs it with her arms, stretching them out and dragging it forwards, and encasing it in her own two arms in a massive sphere. She makes a motion as if to rip the whole thing in two-when abruptly, it's just gone! The girl seems confused.

Meanwhile, in an alternate dimension of pain and hatred, the Duelbot generator's exposed internals and complicated machinery are locked on to by a dozen threatening-looking laser targeting systems! The generator being an inanimate object, it has no feelings on the matter, but if it did, it would likely be terror. A thousand firearms invisible unleash their lethal payload, bombarding the generator with...

...Windows?

Not even just glass panes, but whole windows, frame and all, careen directly into the Duelbot generator. Objectively, the wiring would probably be more thoroughly damaged by cutting edges, but the sheer speed of impact sends the glass flying, turning every particle into a razor-sharp blade and letting sheer force batter what's less suited to being sliced in two, swiftly turning the Duelbot generator into "The pile of scrap formerly known as a Duelbot Generator, alas," which takes away its ability to generate Duelbots.

AS if this wasn't enough, a wild Scrap-Eating Abomination appears! A thousand teeth hungry for junkyard scrap lurch out of nothingness and pick the whole thing clean, turning the already sorry display into nothing more than a pile of frayed wires unable to do much of anything, before tendrils of gold and cobalt lurch out of the void to grasp at what remains...

A bit later, as the Girl scratches her head as to what happened, her right arm ripples like liquid-and high-speed junk careens out, landing in a heap to the side of the room, inert, deactivated, destroyed once and for all.

[x1] The girl doesn't seem to really care for what happened, as she turns to the Deliverport Pod. That looks... Menacing. "Alert. Multiple hostiles detected within case. Hostiles appear to be preparing to be delivered to another area to impede progress of allies. Shifting focus," Omniglot says as it begins its useless firing upon the Deliverport pod, to nearly no effect.

The girl's wings don't even start up this time. She's starting to realize what's working and what isn't. Almost as if reading her mind, Omniglot ceases firing. "...Offensive abilities of standard weapons appear to have no effect. Defragging local inventory to check for alternative weapons for more offensive variety. Be cautious."

The girl nods, affirming, before readying into a combat stance, and just rushes straight up to the pod! Her arms glow with their respective auras (and the gold one fills in to a more complete form) as she, in simplest terms, goes ham, unleashing a near-blurred flurry of flowing fisticuffs furiously firing faster, farther, feather? They've turned into feathers all of a sudden, but the girl abruptly switches tactics as if she was swinging two sabers, and the pod's protective casing starts to look like gourmet food for how thoroughly she's been dicing it.

She kicks off, a pulse of red power flowing through her legs as her arms meld together in midair, a stylish backflip positioning the girl just right as her two best weapons form together into a single better one-a massive looking supercannon, made up of lesser railguns, miniguns, RPGs, Role-Playing Games, Kirby, Pikachu, Cheesecake, Black Hole Launchers, Plasma cannons, Extreme Energy Annihilators, Conservation Breakers, Nuclear Lasers, and Seymore the Bully! They all fire at once, bombarding the droppod with an assault of doom, which, admittedly, stops kind of short when the Pikachu completetes a forbidden ritual and turns into an unholy vortex that sucks almost all of the projectiles into itself, as well as more of the case, turns into an ascendant being beyond the knowledge of Man and Beaver, and casually wipes away the rest of the pod like cleaning away a smudge off of reality, before the Ascendant Pikachu worms its way back into the girl's arms, leaving the eggs, at least, considerably more exposed than they were before.

[x1] And she continues to keep something to herself on the side, building power slowly.​
 
FOCUS!
I freeze the Duelbot fighting Fenix solid; this doesn't hurt it, merely stops it from moving so Fenix may slaughter it.
 
Action 1: I state "dwojf329♀sbde", activating the spell code for the Player History Book. I turn to the last page and check on the most recent entries starting at 8,674.

You see everyone, I have discovered a few things. This is a surefire way of determining whether or not these are actual players, and their current damage count on the Godmodder.

Referencing Project Spark, we know that the damage between us is indeed combined, and since we know for certain our side's damage:

STAT READOUTS:
CURRENT MAIN HP: 256/300
CURRENT HEXAGONAFIELD HP: 138/300
CURRENT GODDMODDER HP: 94/300
CURRENT PLAYERS ON HEXAGONAFIELD: 35
SOULRAZER RELEASED - ARRIVAL COUNTDOWN: 4

[PG]Godmodder: 138/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 1 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Yorehammer - Bypasses defenses)(Repository Charge: 9/10)(Major charge: 3/3)(Obliteration Charge: 2/15), Legendary Weapon cave expedition: 99% complete

By process of elimination, we know that Godmodder's health is at 46 assuming no more damage/player deaths was added on from the Main Field.

This is assuming that this is actually accurate, but I think it is due to the project charge. Using the Player History Book will allow us to identify the damage dealt to the Godmodder on the main field (hopefully?). To begin counting up the various deaths between players from last time we checked in Project Spark to calculate the real health of the Godmodder?

Action 2 and 3: I use a Time Analysis Device to successfully pinpoint the turn of the completion of Project Spark to the exact time on the Main Field, allowing me to know exactly what the current statistics for the player field by analyzing an older version of the Player History Book and stating "dwojf329♀sbde" with an outdated book, and checking on the entries starting at 8,674. This allows me to know the exact Godmodder damage and player deaths that occured here. Subtract the Godmodder damage from now, with the past damage and add 2 health for each player kill and we get the actual health of the Godmodder!
 
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"Oh, cool! Good to see I have th - OH MY GOD THE RELIC IS ON FIRE!"

Plus, it should be with me, and not out on the Hexagonafield! I thought I brought it with me.

Relic Info:

Current Orders:
Use Soothing Water on yourself! Fast!


Fire — — — x — — — —Water
Air — — — — x — —Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.

Focus -
I equip the Gutsy Bat, and bash the YouTube Alert Bot - oh wait. That already got destroyed. Welp, guess I'd better use my momentu -

SMAAAASSH!!!

X Damage to whatever Bank of Actions Entity is hit by that!

... Well, so much for that Earthbound reference / clever pun joke thing made attack. Attacking another entity kinda ruined it.

Free Action -
Every entity? Alrighty...
I don't toss the ULTIMATE ORB OF SHIELDING in the D.E.A.T.H Stasis Pod, simply due to my own interest and also the fact that I specifically don't have any reason to. Why would I throw it in there anyways? I arrived after whatever artifact payment happened.
 
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A worried expression on my face I toss an attack shield into the Drakken Laser Drill. (x1)

Next I place an attack redirector right under the attack shield on the Drakken Laser Drill. After all as every nitpicker knows being 'A S/B/D ignorant' like the Terminatorbot V2 means nothing against an Attack Redirector. (x2)

Proudly looking at the protected Drakken Laser Drill I embarrassingly realize I forgot something, the Drakken Laser Drill is on fire! Pulling an utterly massive fire extinguisher out I point it towards the Drakken Laser Drill and coat the drill with heat absorbing foam. This burning effect needs to be solved quickly before the Drakken Laser Drill gets too damaged. (2 CP)
 
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You didn't add the cp, so I'll just use all of the cp this turn, so that you don't need to add or take away any.

I upgrade the fabricator that's making workers, so that the workers will be able to build and improve things, using 3 actions.

I upgrade both fabricators build rate using 2 cp!

I then use 1 cp to make a wall and ceiling surround the fabricators.
 
Action 1-3: I go to the Floor-mounted Flamethrower and I create an ice gun which then I use to shoot at it

OOC: I have no idea what "My Hero Academia" is.
 
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Actions 1 and 2: I look around at everything going on, and realize something is sorely lacking. This something... is Music! I place down the Music Box, select a random song, turn on repeat, and start it up. Suddenly, the sound of Yakety Sax fills the air. It is inspiring. It makes me want to take action. And take action I do. I walk right up to the Engineerbot V1 and grab its arm. Then an idea strikes me: Everyone here needs a parkour lesson! So I run, with the Engineerbot in tow, around the area of battle. I leap over a flamethrower, wall-jump off the side of the Terminatorbot V2, and run along the wall, using the Engineerbot V1 to shield myself from machine gun bullets, then throw the Engineerbot to the ground, and, as it bounces off, leap off the wall and drop-kick it away.
Action 3: I instruct the weird girl to observe and take notes on my next maneuver. I then hook a railgun up to the Duelbot Generator, drain the charge from the generator to power the railgun, and shoot the generator. Repeatedly. In the vulnerable bits.
Free: I talk to Ion.
1. Do you know the properties of the spectacles? Due to an incident involving some Omniscience in a doomed timeline, we know that it has a 50% chance to uncover a Critical Soul Weakness. Given that the Godmodder also has the Infinileaf Clover which gives him perfect luck, it would not work against him unless we get rid of his weapon (or it doesn't apply to real-world Godmodder).
2. Building up a massive army is what we did in the real world when we fought the Godmodder. We died when the Charmzard came around. In its unsealed state, the Charmzard switches the sides of all entities -- [AG] and [N] go to [PG] and [PG] goes to [AG].
 
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