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Defeat The Godmodder

I'm somewhat surprised by the girl's silence, but I appreciate the response from the... Spider Drone, for lack of a better term, and try to continue the conversion.
"Well that's quite interesting, Comrade Omniglot, thanks for the heads up. I see you've got some form of nasty amnesia. Well, a lot of us here suffer from some form, though rarely as severe as you. I wish you luck in sorting out your memory banks. Since you mentioned "language incompatibility", I would like to ask: What languages does your 'operator' speak? If nothing else that might be a clue to her origins."
I think for a moment, waiting for a response, than realize something.
"Oh yeah, I should introduce myself as well. I am General Řehoř Urist. And speaking of language incompatibility, feel free to forget my given name. Everyone just calls me General_Urist anyway." Indeed, few people not of my native culture or its relatives can handle that voiced alveolar fricative trill. "I know I don't look the part much-" I still wear parts of a military uniform, such as boots and and a dress shirt with some military insignia, but it's incomplete and very badly battered- "but being on the Hexagonafield and it's related planes tends to badly derail the plans of anyone who normally conforms to a specific modus operandi."

I'd probably have abandoned it altogether were it not for my role aboard the Live Space Station. As I consider whether to elaborate further I realize the two likely do not yet grasp the true implications of the fact that they even were on the Hexagonafield at all. Well, at any rate these circumstances are probably not good ones in which to break the news.


2 actions:
...I look at the work the girl has done to the Casing on the Deliverport Pod. Gee, it really DOES look something like gourmet food after the battering she gave it. And despite all that, it STLL is holding out. The bank of actions sure makes it's equipment durable.
Well, you've got the process started but gourmet food ain't ready until you've cooked it! And with that I gather up a whole bunch of wooden and plastic debris from the fight in a pile, and light it on fire. (never mind the smoke, we can survive it). I then pull out my trusty Frying Pan Of Doom (A very large cast iron frying pan), pour in a nasty-looking mixture of diesel fuel, vegetable oil, reagent-grade ethanol, and some sort of highly caustic gelatin, and heat it up on top of my scrapheap campfire. When the pan is suitably warmed up and smoking and the contends bubbling dangerously, I take the diced-up Deliverport pod and toss it into the Frying Pan Of Doom. I season this monstrosity with a variety of things including laundry powder, skunk spray, massively excessive amounts of pure capsaicin, crushed bricks, and some Dijon mustard. I spend a few moments frying the now well-seasoned Deliverport pod, occasionally turning it over or such with a large spatula. Eventually, shortly after the pan's contents have burst into flame (don't worry, it's part of the cooking process. It's very through), I remove the Frying Pan Of Doom from the dying campfire and cool everything down with a CO2 fire extinguisher. Sure enough (hopefully), during the cooking process the already pre-diced Protecive Casing has separated from the rest of the Deliverport Pod, leaving the eggs easily accessible and cooked just right for some fine eating! (for an E X T R E M E L Y stretched definition of "eating".)

1 Action: I see those machineguns are going to be a perpetual thorn in my side. Well, I suppose this is a good opportunity to test out the power of that attack-reducing shotgun I made.
I pull out my Shotgun of Dope and fire it at point blank at one of the ceiling-mounted machine guns.
 
Piono smiles widely as the duel bot comes straight for him, lunges and... Piono's not there anymore. Piono reappears behind it and slams his foot into the back of its head.
"You'll have to be quicker than that."

Actions 1-3:
The Duelbot immediately gets back up and engages with Piono, but Piono seems to be everywhere, dancing between sword strikes with a finesse and speed that is nearly unheard of. The duelbot continues pushing back and forth against Piono's strikes, only to realize that it's taking damage from BEHIND too. It quickly whirls around to find itself confronted with another Piono, only for a powerful "HEAD FROM SHOULDERS, KNEES FROM TOES" to hack an enormous chunk out of its neck, and then for another powerful sword strike to totally sever its feet from its legs. The Duelbot stumps around on the ground, only for Piono to pick it up and chuck it across the room. Another Piono dives off one of the armor cases grabs it and twists in the air, and slamming the Duelbot down through a basketball hoop that was hastily erected by a pair of other Pionos in the interrim.
The Duelbot bounces off of the ground, only for another Piono to take out a warhammer (not Terra Firma, that probably wouldn't fit in the bank) and slams it into the ground, sending the duelbot ricocheting around the room, causing various combatants to have to duck and weave around the manic bouncings of the Duelbot. The Duelbot is completely and totally unable to respond as Piono continually smacks it with the warhammer, causing it to smash around the room with greater and greater speeds, until finally he winds up a massive spinning hit that sends it careening into the player-backed walls at the back of the vault, which it ricochets right off of and back towards Piono. Another Piono, who's been building up his power with Levis Ignis, the fire axe, jumps over the shoulders of hammer Piono and brings the axe down in a massive fiery strike that slams the Duelbot into the ground, melting the floor around it with the intense heat given off, which is followed up by another piono iceskating in on a trail of personally-made ice and freezing the floor around the Duelbot, causing it to be stuck in the floor, making it easier for Piono to wail on it.

Piono looks down at the Duelbot on in the floor, and shakes his head. "It's no good, we'll have to operate." Several more Pionos gather around him, putting on surgeon's masks from the inventory. "Alright gentlemen, we have 15 minutes to save this man's life. We need to do it right the first time." "Understood" "Aye aye sir" "Got it." "Guys aren't we allergic to latex?" "Why would we be allergic to latex." "Hush stay on topic." "They're making weird faces at us." "Well they did when we did the barbershop bit in the real life fight too so that's only to be expected." "You know talking to ourselves like this when we're literally sharing a time-split consciousness is inane right?" "Yep" "Absolutely" "It's still fun though." "NOBODY MOVE. I dropped my contact lens." "WE DON'T HAVE CONTACTS" "We've already been over this, this whole thing is just for comedic effect." "HEY HEY HEY THE PATIENT IS ESCAPING I MEAN WAKING UP." "Quick, apply anesthetic!" One of the Pionos who is already in full surgeon's garb hits the Duelbot in the face with a hammer, denting its head back into the floor.
"Alright, let's begin. Scalpel." One of the other Piono's hands him a scalpel, and he begins wrenching it into the Duelbot's outer core, tearing it open much like one would expect to be done with a can opener. "Hacksaw" He is handed a large chainsaw. "Did I ASK for the precise surgical dismemberment tool? I asked for the HACKsaw." He is then handed the hacksaw, which he uses a crowbar to peel open the front of the Duelbot's interior. The Duelbot is, understandably, feeling quite put off by this whole thing, and struggling to escape. It's efforts are quickly hushed with another bonk on the head.
Meanwhile, several other Pionos are off to the side, making snide remarks. "I don't think that man's EVER been to medical school." Is followed up by the chainsaw being tossed at his head. "Quiet! This is an operating room, not the Muppet Show, or even worse, a medical drama. Now bring me the blowtorch or hush your yapping." The blowtorch is brought over, and a low electronic whine is heard throughout the room as the duelbot attempts to scream, and fails. A number of other tools are called for, and slowly, but surely, the Duelbot begins to look less and less like a Duelbot and more and more like scrap metal. With the final call of "DEFIBRILLATOR" the two prongs of the electric shocker, which, instead of being hooked up to a regular battery pack, is hooked up to an industrial-strength generator, lessened only in impact by the fact that it isn't running, is jammed into the Duelbot. With a quick underhanded application of Arcum Aereum the Duelbot begins convulsing wildly as enough electrical force to power a star destroyer is pumped into its being.
"Gentlemen, this is a solemn day. We have let our first patient slip into the afterlife." "Dude I think its still moving." Another hammer thwack. "We have let our first patient slip into the afterlife. Let us have a moment of silence..." and the various Pionos merge back together. Piono turns around to the remainder of the room, almost all of whom, including the robots and turrets, are looking on in horror. He gives a deep bow.
The Duelbot stands up behind him and he rolls his eyes. "Couldn't leave well enough alone could ya?" Piono whirls around, Vi Forti, the metal flail suddenly manifesting in his hand and he clocks the Duelbot so hard that its head, already mutilated and brutally abused to near breaking point goes flying off, and lands precisely in the fishbowl that was conveniently placed in the corner of the room a few seconds before.
 
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Current CP: 15

Eyowe uses 10 CP

15 CP --> 5 CP
-------------------------------------------------------
x3 Actions + 10 CP

The two mounted machine guns are probably enjoying the fact that they're both back in action. Maybe they're not enjoying being back in action. I dunno. I'm not some sorta machine whisperer here, but the two sure do suddenly find each other veeeery annoying to be with. So annoying, in fact that they should just shoot each other. And they do, and now they're destroyed again, probably.

We look at Eyowe and, he suuuure didn't have anything to do with it! Totally definitelyyy! Just look at the guy and tell me he's capable of doing something like that.

(...that was sarcasm of course he hacked those two machine guns)
-------------------------------------------------------
Actions Done:

x3 + 10 CP: Attacking the two Machine Guns.
 
(2) Algot asks Fenix how good he is at the Ju-GI-Oh card game and if he is good at it warps reality to turn his duel into a Ju-Gi-Oh duel. The reality warping process is really complicated involving SCP-826, Exodia the forbidden one, a blue eyes white dragon, mario, a question block, link, the dark magician, the triforce, the seven chaos emeralds, determination, the millennium puzzle, the six human souls, all seven notebooks, a weeping angel, the tardis, the concept of pot of greed, water, the hydra, silver the hedgehog,<name> Jugemu Jugemu Goku No Surike Kajiari Sigamuru Sigamuru Unarimatsu Furiamatsu Parapoji Parapoji Paipo Paipo Paipo No Surindai Surindai No Gurindai Gurindai No Pampakreno Pompakorano Choche Nemu Choche </name>, SMG4, a Waluigi launcher, 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 failed attempts to kill SCP-682, the magical artifact used to defeat the godmobees (bees that had weaker versions of all the godmodder's powers), luigi, king De De De, Gold, diamonds, the gungeon, 99 dimensional doors, superman, batman, hal Jordan, asriel dreemur the god of hyper death and SCP-173.
 
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'Bugger.' I think to myself at the sight of two Terminatorbots on top of the fact that the Laser drill is fire, although at least one of the Terminators is on it's way to the scrapheap.

Looking to the side I see CaptainNZZZ is trying to put out the fire that is spreading across the Drakken Laser Drill. 'Better help them with that. I wish for the fire spreading across the Drakken Laser Drill to be put out!' Suddenly a large levitating fire extinguisher appears over the Drakken Laser Drill and after a few seconds starts spraying a large volume of fire foam that has a red tint to it all over the fire that is on the the Drakken Laser Drill. (3 CP)

'Well, hopefully that will be sufficient.' I think to myself, Then I move unto the next Item on the big list of things to do. 'I wish for a attack shield to be given to Fabricators that DragonofHope created and for a attack shield to appear over the Case Unlocker as well.' Suddenly two red translucent knights in armor appear over both the Fabricators and the Case Unlocker. A few moments later the red Translucent Knights ready their shields and prepare to give their lives in the defense of the Fabricators and the Case Unlocker. (2 CP)

(OOC: Just for the sake of being clear I gave out normal attack shields, I just wanted to add a bit of flavor by making the attack shields appear as knights.)
 
(2x)I throw 2 Distraction Bullets at the 2 Duelbots,one for each,that will briefly cause them to be Distracted for the next round
(1x) I throw a Flask of highly corrosive acid at the Protective Casing of the Deliverport pod to melt it off
 
/Nullpost

"Hmm... maybe I should begin worrying about things other than what I have been... such as that Duelbot."


I look over and see Piono... um, preforming surgery terribly on it.
"Never mind, I think this whole thing is covered." I quickly toss him a surgical "scalpel" before continuing with my work.
 
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 13-3

I hand the player knife to Fenix.
"Hope this helps in your duels, mate!"


I spend my actions this turn lightly blowing on the Duelbot engaged with Piono in such a way as to completely screw up its defenses and attacks, giving Piono a major advantage in the fight.
 
(Actions)(3 Charges)
(1 Charge)
I quickly make a Rice Effect Beam Machine that can turn positive and negative effects into a beam! I plug the healing effect of the Rice Monastery into the Beam Machine and have it focus on the Terrorizer! With the terrorizer having made healing into damage, this should do some damage!

(1 Charge)
I scream internally over the Reapers' death and begin taking out a greatshield as large as me that's capable of nulling any sort of energy, including kinetic energy and other types major energies.

(1 Charge)
I try to lift the Nulling Greatshield and have problem doing so. Apparently... no one took account of the weight of the thing as it has enough weight at least 5 galaxies in mass... To even make it any use to me, I make a Dimensional Teleporter which has the power to teleport dimensions into other dimensions...

Which can cause a merge of dimensions. We don't speak of those mistakes though.

With the means of moving around and something to take a couple of the Godmodder's hit (Hopefully), I stand in the way of any attacks that's directed at my entities.

(Orders!)
The research department is so close to finishing their research.
The newly created Rice Beam Machine fires the healing effect of the Rice Monastery onto the Terrorizer.
My entities continues to beat up the Terrorizer.

-------------

Stuff I'm Keeping Track Of
RICE LAKE ECOSYSTEM:
Current count: 363 Basic Fish Schools(Cap: 450), 120 Piranha schools(Cap:180), 22 Pufferfish schools(Cap 100)
Current Growth:
Basic Fish Schools: +90 Next turn
Piranha Schools: +30 Next turn
Pufferfish schools: +5 Next turn
 
Free Actions: Great, there's interference. I can only get 2 questions in at a time.
1: Hey Ion, has your Godmodder seemed to have legendary weapon buffs, such as acting twice, ignoring player invulnerability, or having perfect luck? If he shares weapon attributes between both of his bodies, it could mean trouble, especially because the Allsight Spectacles have a 50% failure chance that would cause them to always fail against the Godmodder.
2: What would be the problem with using this Bank's assets to overwhelm one side of the Godmodder fight? For instance, if we got control of all actions with unclear ownership (i.e. those that real-world players aren't after), it seems like we could use it to overwhelm the Hexagonafield Godmodder and take the edge.
3: Hey, our Godmodder should have 90 HP, unless he took damage on the hexagonafield while we were helping you. (this isn't a question, so I can just insert it freely).

Action 3: Since apparently psychic blasting a robot factory doesn't work, I instead use my lightning bolt railgun to blast it with high-powered kinetic slugs that are also carrying powerful electrical charges. That should overload the generator and disable it. If it does, I then begin using technomancy to hack it. A subverted duelbot generator, especially if we bring it back to the hexagonafield, could stall the Godmodder for quite some time. Or at least harass the bank's guards.
 
10 CP

I conjure up the finest of regeneration potions, cast Aqueous Solution to Electricity on them, and infuse the Drakken Laser Drill with the resultant nanobot-infusionmatrix-battery hybrid. Then I cast "Enhance Quality" on that regenerative mix, bolt on a Ex Nihilo generic metal generator to give supplies, install a whole bunch of backups, and, as a grand finale, displace the Drakken Laser Drill from the set of non-naturally regenerating entities into the set of naturally regenerating entities.

OOC: Big increase to the Laser Drill's regeneration.

17 CP + 3 Actions (OOC: Redirecting damage from the Machine Guns Into the Flamethrowers, and vice versa, prioritizing the destruction of the Machine Guns)

The flame-thrower aims at the ceiling mounted machine guns. It switches back to it's target. it aims at the machine guns again.

Space warps, pointing it to the target. The Flamethrowers compensate for the change.

A big pipe is attached to the Flamethrower Nozzles, with the other end pointing at the Machine Guns. It's whacked against the ground with the help of the Flamethrower Rotation Turret until it breaks.

Suddenly, the parts of the Flamethrowers are rearranged such that it sticks a dozen meters out of the ground and the Machine Gun Turrets are between it and it's potential targets. The defenses of the bank remind reality this is no way to behave.

So it goes, on and on, and on.

Then, when the Flamethrowers and Machine Gun actually fire, it becomes apparent it was all a distraction.

All but one of the Flamethrower Fuel Tanks are in the Machine Guns.

All but one of the Machine Gun bullets (propulsive smokeless explosives included) are in the Flamethrowers.

The Machine Guns fire into the Tanks.

The Flamethrowers light up the bullets.

Explosions resonate across the room.

"Well, there goes those problems!"
 
Update CXXX (130)
Orders:
All units under my control retreat into the D.E.A.T.H. stasis pod.

Action:
FOCUS: Delay. Delay Delay...

Shields up! Tetsudo!
Hundreds of armored legionaries, with me has their commander stand in the path of the Godmodder. He will not get to the entities without hitting me first.

All your entities head into the D.E.A.T.H. stasis pod! Once inside, the stasis pod immobilizes and fully heals them.

You prepare to intercept the godmodder!

All CP & actions expended!

The Terrorizer is struck by a massive titanium rod, which was dropped from orbit.

The Engineers on the LIVE Space Station will switch to working on the following:
Forcefield Module: the LIVE Space Station gets a forcefield that regenerates 100% of its health every round. Max health comes from the Space Engineers' work, and increases while the Space Engineers are working on it. The forcefield protects the other parts of the LIVE Space Station from attack while it has >1 HP left (to clarify: it isn't destroyed if the shield hits zero HP, but it stops protecting after that point), and the forcefield's actual generator is closely integrated into the hull of the LIVE Space Station and cannot itself be attacked directly

The Titanium rod SLAMS into the Terrorizer, crushing it! The Terrorizer barely struggles out from underneath it... 170,000 damage!

The Space Engineers are now working on the forcefield module!

[1x] Well, since he refuses the bet...
SUMMARY:
I force him to do the stuff from my bet. with magic. I also make the object have the mass of the planet in the size of a rock. because I wish to maximize the number of times i hurt him with the same type of rock.
.
"there are plots, deceit and thieves,
Brute strength fails to bring much peace
here we fight with strange structure
we resist one another at every juncture
upon this errant story, told thrice
where the cat falls to some 40 mice
I, a mouse of strange rationale
will bring about a different tale
a tale of guile brought to bear
until he tears out his hair
Area Law"

so you see there's this story i just read were there's a smort dungion and they got a list of options for abilities and they picked the same ones I would have which i thought was interesting anyway one of the abilities was dungeon law which let them make laws that must be followed within their dungeon so I is take that idea. anyway dungeon law effectiveness was affected by tone and description and apparently the best way to make one was a song 'n stuff, with most dungeons having no clue how to song and so they not good but anyway i know how sing sort of ok and has a mouth unlike dungeons. so I renamed 'dungeon' to 'area' and now the area is battlefield or at least the part the Godmodder is in.
Since i said "brute strength fails", he can't use brute strength for this challenge. the strange structure bit is the whole challenge I'm trying to make,the next bit is a summary of DTG, and the last bit says cunning will be necessary here.
the "tears out his hair" part is said in a non-serious tone, implying it just means this will likely hopefully be very frustrating for him.
So the Godmodder has to play along. I give him the knife, which is a very dull knife, and a very special knife, and so I say goodbye to the knife sing aku ngasah uripku.
my chosen substance... I create a large chunk of ultimonium, coat it indobendium, and give it grid-like layers of stupidnamium, making a very strong alloy which is able to bend, making it not possible to tear apart. then, I enchant it to be extra weak to the knife... used properly. WAIT. IDEA. Yes.
I compress an entire planets mass of this ultimonium-indobendium-stupidnamium alloy into the size of a rock! that way if this deals damage, I can say the rock did damage to him! again!

[1x]
Summary: i declare the godmodder maybe not so bad. then, I put him in a super-awesome healing relaxing sauna (heat is as high as the core of the sun, to make it 43731X more efficient), while giving him an amazing massage (as much force as the total weight of the moon in earth gravity, for the same principle), before singing my life story to him (loud enough to destroy the entire establishment with sound) and then using homeopathy to apply healing magic to him (so much death magic that it could kill a whole nation, dilluted with even more ridiculous amounts of neutral magic).
then i realize this healing attempt broke everything and must have been corrupted by the terrorizer. oh no.
Also I try to leach and store godmodder energy throughout, storing it in a time-slowing thing that will buy me until at least next turn to work on it. i hope.

now, I figure, I feel a bit sorry for the Godmodder. I mean, he fights and he fights and he gets half-blocked by ES, and then I force him into this "bet" thing... and now he won't even gain anything for winning! it's enough to drive anyone insane... so really, he deserves a chance to relax. and I mean... maybe he's not all bad, you know? maybe he's only 98% bad. i mean, at least half of that good 2% is that he didn't oneshot everyone the instant they spawned, and that part might still be bad depending on what his motive is (maybe to keep us fighting instead of quiting and giving him no souls to eat), so maybe he's 99% bad. maybe there isn't anything good left except his love for rhubarb pie. which is probably less then 0.3% of him, and would leave him at least 99.7% bad. but hey, he's probably not all bad. unless it's all an act. then he's probably all bad.... uh.... where was I? oh right, relaxing. you know, on the off chance that he's only 98% bad, he deserves a break. I mean, he's only a 1-dimensional character, which means he's probably the villain in his own mental world as well, but all life is precious Including The Life He Killed and ate!... ahem.
So, RELAXING. YEs. LeTS nOT gO MAd WitH RaGE, Ok??!?W!?!2#?!?@#$?3W?!1/23!32!?@#!@?
so, I summon a nice like sauna or whatever those are relaxing right? and on the principle that the more of a stimulus there is, the more strongly it affects people, I set the temperature to... lets see... 343.15 kelvin is the average, but I want this to be really relaxing... on the other hand, I don't want to waste too much energy, so... hm... how hot is the core of a star...? about... 15,000,000 Kelvin. that's... 43731 times more effective then a normal sauna! that'll really relax him! now, I don't want to get too relaxed myself, it might slow me down while i'm doing other things,so I interact via a fireproof projection with limited sensory input. while the Godmodder is relaxing in the sauna- huh, where did those third-degree burns come from? that's strange... well, sauna heal all wounds, just like time. I'm sure he'll feel better soon. hm, while he's relaxing i should tell him my life story. my entire life story. maybe if he realizes that when he kills people, they don't like it, he'll stop? oh, or maybe he doesn't see us as people! in that case, it's extra important that I tell him my life story, and don't let him out until it's done.
...Fun fact! the Sauna benches, and my projection, are designed to leach away small amounts of Godmodder energy and store it in a very small pocket dimension with no room for the energy to evaporate into, and with an extremely high amount of time slowing so that it will remain intact until at least next turn, as long as it leaches any. anyway, my projection starts massaging the Godmodder with... lets see, following the principle by which i multiplied the saunas effectiveness 43731fold, instead of ~50kg- near the upper bound for human grip strength in healthy people- I apply approximately 73500000000000000000000 KG of brute strength to my massage, which also keeps him from leaving. i understand the fifth-degree burns are painful, Godmodder, but they'll heal soon enough! trust in the power of a sauna! anyway, I apply as much brute force as the entire moon to the task of massaging the Godmodder.
Now that the preparations are in order and the massage and restraint protocol has been set to semi-auto, I begin talking, almost wistful in tone.
...I remember the day when I got the call - remember the day that I lost it all
remember the day with a tear in my eye, remember the day like it was only mine...

A Tragedy tapped on my shoulder and said "Hello".
yeah, and you, took my soooul.
liiike, you, nothings forever. liiiiike you, some things just diee.
liiike, you, I am no better. Liiike, you, we wait and see because
Like, me, the struggle is real, the struggle is real, the struggle is real.
Like. me. the struggle is real, the struggle is real, the struggle is real.
oh oh, oh, oh oh
like me, like me, like me...
The struggle is real (like me), The struggle is real (like me), The struggle is real- Like me
(Like me. Like me. Like me.)
a pause
I remember the drive that we had to take.
remember the trials that made my heart shake...
remember the feel of loss in the air.
remember the sight of few everywhere.

Insanity killed me, and I never let it goooo...
No I never let it go...(!)
Liiike youu, Nothings forever.
Liiike youu, some things, just die.
Liiike yooouu, I am, no better.
liike youu, we wait and see because
Like, Me, the-struggle-is-real, the-struggle-is-real, the-struggle-is-real.
Like Me, the-struggle-is-real the-struggle-is-real the-struggle-is-real.
oh oh, oh-oh-oh
like me, like me, liikee mmee
The struggle is real (like), The(me) struggle is real, (like)The(me) struggle is real, Like Meee. Like meee.

this takes about 3 minutes, during which the godmodder is ceaselessly massaged and sauna-iffied. also, since singing is soothing to some people, I sing it, and since amplifying something makes it stronger, I sing it at... 60 decibels is normal singing, and... oh right, that volume-increasing cantrip! I spam-cast it, reaching the same volume as last time, like... 3^23 or something times louder, i think it was. ruptured eardrums? well, his mind is soothed, I'm sure. and physical damage is nothing before the saunas power!
Naturally, since I don't want to dilute my actions power by healing multiple targets,the sauna is completely seperated from the rest of the world, letting out no heat or sound.
then, I turn on the saunas magic runes to flood the room with magical healing... now, this thing's a marvel of magical engineering.
By the principals of homeopathy, a dilluted substance has inverted effect. for example, a fast-acting poison, when diluted, becomes a miracle cure that works against every sudden shock. more dillution : Stronger effect. so, my magical healing consists of pouring in MASSIVE amounts of raw magic.
Homeopathy works on a "C" scale- every 1 C means the substance has been diluted by 100 times. so, 2C means 1/(100^2) is your diluted substance. now, the normal amount of dillution for daily purposes is 30C, or 1/(100^30) dillution. on average, this would require giving two billion doses per second to six billion people for 4 billion years to deliver a single molecule of the original material to anyone.
but I want to maximize effectiveness, so I'm going with 60C.
that means about... 43731*10^140 units of mana. mixed in there extremely thoroughly are 43731*10^20 units of Death Magic. the dillution is very strong.
Luckily, unalligned mana has no effect whatsoever on anything, or this sauna would be exploding now. more then the heat of the sun is already causing it to, I mean.
to put these units in perspective, 10^3 units of death magic can kill a small tree, or make a human sick for several months. this is 4,373,100,000,000,000,000,000 more then that in the room, though only about 1/100 of it will reach the Godmodder.
still, 43,731,000,000,000,000,000x more then enough to kill a small tree! since it's so dilluted, I'm sure it'll instead act like 43731*10^120 units of healing magic, and that'll heal the Godmodder so much!
[possibly adding anything else anyone thinks to add]

As the action winds down, I survey my results, and find a smoking crater on starfire, broken bone-shards from the godmodders back, shattered everything else from the scream, blood from the Godmodders ears, and so much more. wait, that doesn't look right... oh my goodness. did... it must be. I think the Terrorizer messed with my mind! I don't know how, but... somehow it turned my totally innocent healing into an attack! not only that, but all the healing that got through probably turned into damage...this is terrorble, just terrible.

[1x] I ask the God of Magic and Knowledge if they would be capable of manipulating some charmzard energy into being godmodding energy,since charmzard energy came from a wizard and is as such magic, in exchange for roughly 1/2 of the charmzard energy output of my charmzard energy generator. while talking, I check up on something i set up a short time ago... yes, everything seems to be in order.

You force the godmodder to play your challenge using magic. The godmodder then wins the challenge instantly, using that exact same magic. Dang.

1 damage to the godmodder. It's completely impossible to tell whether the sauna healed or hurt him. The godmodder notes that this has been his favorite attack on him so far, and he really enjoyed the sauna.

The God of Magic can't do that.

ES uses 7 CP to Wipe out the Terrorizer. It's dead now. Exact cause of death remains unknown, but the autopsy seems to have indicate bullets, sword slashes, electricity, tactical nuclear weapons, giant rocks, and at least 38 apples were involved in the slaughter.

He then uses his other 7 CP to carefully repair the Apex, unsquashing the stomped parts by inflating it back out and then sealing any damage done with QuickFix spray-on armour plates and Flex Tape.

Terrorizer SLAIN! All healing is now normal again!

+107,000 Current/105,000 Max HP to the Apex!

(Actions)(3 Charges)
(1 Charge)
I quickly make a Rice Effect Beam Machine that can turn positive and negative effects into a beam! I plug the healing effect of the Rice Monastery into the Beam Machine and have it focus on the Terrorizer! With the terrorizer having made healing into damage, this should do some damage!

(1 Charge)
I scream internally over the Reapers' death and begin taking out a greatshield as large as me that's capable of nulling any sort of energy, including kinetic energy and other types major energies.

(1 Charge)
I try to lift the Nulling Greatshield and have problem doing so. Apparently... no one took account of the weight of the thing as it has enough weight at least 5 galaxies in mass... To even make it any use to me, I make a Dimensional Teleporter which has the power to teleport dimensions into other dimensions...

Which can cause a merge of dimensions. We don't speak of those mistakes though.

With the means of moving around and something to take a couple of the Godmodder's hit (Hopefully), I stand in the way of any attacks that's directed at my entities.

(Orders!)
The research department is so close to finishing their research.
The newly created Rice Beam Machine fires the healing effect of the Rice Monastery onto the Terrorizer.
My entities continues to beat up the Terrorizer.

-------------

Stuff I'm Keeping Track Of
RICE LAKE ECOSYSTEM:
Current count: 363 Basic Fish Schools(Cap: 450), 120 Piranha schools(Cap:180), 22 Pufferfish schools(Cap 100)
Current Growth:
Basic Fish Schools: +90 Next turn
Piranha Schools: +30 Next turn
Pufferfish schools: +5 Next turn

The Rice Effect Beam Machine fires at the High Roller instead, healing it for 17,000 HP! Once used, Sushi wanders over and devours the whole rice beam machine in one gulp. What? He's a hungry, growing boy!

You join Daskter! With your energy shield and his legionnares, you're sure to block at least 1 godmodder attack!

---------

V:

The High Roller prepares to cast their dice...

AG:

The Relic gets beamed up in a beam of blue light! It's heading over to the Bank of Actions, due to how much attachment its owner has to it! Its the power of friendship!

Aboard the LIVE Space Station, the Space Engineers begin work on the forcefield generator! They upgrade it thrice - it'll block the first 3,000 damage directed at the LIVE Space Station each turn!

The remaining AG entities hold back on attacking for now, but consider launching an attack on the godmodder as a team... There's nothing they can do to the High Roller...

Janus uses UNLOCK ABILITY on the Apex! The Apex unlocks some potential, and now reduces all attack damage by 7,000 damage instead of 5,000!

PG:

The godmodder, using Macythe, pulls out his SINGING SWORDS. Daskter and Winkins have chosen to stand in his way? Well, he'll do something about that. He dashes towards the two, slamming right into Winkins energy nullifying Greatshield! Using his Singing Swords, the swords start singing... HORRIBLE DUBSTEP MUSIC! Winkins is protected by the Energy Shield, but Daskter's legionnares all collapse to the ground writhing in pain, more and more dying with every beat drop! When the Dubstep finally concludes, every legionnare is dead, and Daskter is too busy clutching his ears to do anything! The whole time, the godmodder was pushing Winkins shield, slowly bringing Winkins to exhaustion, until finally... the godmodder rips the shield out of Winkins hands, and clobbers him with it!

Winkins and Daskter are now slightly injured, and no longer in the godmodder's way.

With his second action, the godmodder uses STARBURST. No, not the candy. Instead, its a burst of star-themed attacks! There are six stars, dealing 500,000 damage each (reduced by 100,000 per attack shield), and each and every star is soaring towards a different entity! You'll have to block all the stars to keep your entities safe! Or put your entities somewhere else...

N:

The Apex and Winkins forces tick. The Bun army quickly backs away from Sushi and the Rice Monastery as the deadly stars grow closer to hitting them...

---------


THE HEXAGONAFIELD:
Current field effects: None

ITINERARY:
-Defeat The Godmodder! A mathematics related method...
-Protect your entities from the Starburst!
-Project Loaded Dice: 65/100
-Current Project objective: Hurt the godmodder! 1/4

Minor Tasks:
-Keep your entities safe from the godmodder's assault! Possibly by putting them in the D.E.A.T.H. Stasis Pod!

[N]D.E.A.T.H Stasis Pod:
Contains:
[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)
[AG - GoldHero101]The Destroyer: 130,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
[AG - Daskter]Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 6!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 5!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)
GoldHero101(2CP, Has Greatsword, Self damage ticket)
Krill13(10CP)
JOEbob(22CP, nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)
Player inventory:
Ultimate Orb of Shielding(+1 attack shield to everything on field)

[V]High Roller: -233,000/-250,000 HP, 1/1 Attack charge, EntropicParadoxRoll!A

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 3,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 16 HP, 500 x 16A (guarding LIVE Space Station)
Space engineers: 100 x 810 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!
Stunted Nexus(20% traps remaining, traps fully known)

[AG - Arsenical]Scoville Reaver: 130,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)(targeted by Star! Hit next turn!)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 8 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)(targeted by Star! Hit next turn!)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 2/10, Unlock Ability!A (requires manual special charging)(targeted by Star! Hit next turn!)

[N - EternalStruggle]Apex Fleet: TA: 74,000
The Apex: 124,500/325,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)(targeted by Star! Hit next turn!)
Attack frigates: 1,000 x 11 HP, 1,000 x 11A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 2 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 3 attack)
Attack drone: 1 x 14 HP, 500 x 14A
Constructor drone: 400 x 14 HP (building engineering depot, done in 1!)
Engineering depot: 4,000 x 1HP

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[N - Winkins]Bunny Baron: 8,000 HP, shield bun summon: 1/2 (20% dodge rate)
Bun prince/princess: 10,000 x 2 HP, 9,000 x 2A, bun knight summon: 1/2 (50% dodge rate)
Bun knights: 13,000 x 6 HP, 7,000 x 6A (10% dodge rate)
Shield buns: 5,000 x 2 HP (20% dodge rate)
Sushi: 140,000 HP, 12,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)(targeted by Star! Hit next turn!)
Fortified Rice Monastery(Gives +5,000 HP/turn, -3,000 damage from all attacks, and +2,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)(LM Research department, headed by Rov - currently trying to re-achieve water-boosted state, done in 1!)(targeted by Star! Hit next turn!)
Specials: Rice Feast - 2/4, Rice Torrent - 4/4

[PG]Godmodder: 89/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

Player info:
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
[N+2]JoeBOB - CP: 0(Cult of the Cube)
Daskter - CP: 18 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)(slightly injured)
[N+2]Winkins - CP: 2(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)(slightly injured)
Karpinsky - CP: 0


Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
 
Seeing that the Space station is back i am coming back :)

I spend all my actions starting to make a special Stasis shield for the space station

3/???
 
[1x] "Also I try to leach and store godmodder energy throughout, storing it in a time-slowing thing that will buy me until at least next turn to work on it. i hope."
this was located in the less-then-a-paragraph summary, so I doubt you missed it. as well, the Godmodder took damage, and didn't counter at all, aside from saying he liked the attack (which i sarcastically thank him for) and the note that sauna healingness is completely impossible to determine.
So my best guess here for what the lack of mention represents....
is that I succeeded, but you're hoping I'll forget. or something. (this is resting on the assumption you didn't miss it, ofc)
Anyway! Godmodder energy, stored in a 1-turn-at-least time-slower! I immediately send my own player energy into the pocket space thingy, being only the second person to post and as such being extremely close to the time of retrieval, plus this is my first action. so, my player energy is brought in there, and through the combination of Player and Godmodder energy, a Player Lock is formed. that is, the kind you need to be a player to open, not the kind you need to be a godmodder for.
[1x] wow! 6 stars of 500,000 damage each? that's... 3 million damage! 200 CP of raw damage! for 1 action! Incredible! I think I'll hold the Godmodder to this level of efficiency when I call in that debt he has. 1,000 CP... yes, that'll be fun! now, he might argue each star only takes 5 CP to block due to 100,000 being blocked per attack shield, but even then with 6 stars, it's 30 CP, and given the number of players around, they won't all be blocked... between 2 and 4 will hit i'd say, so 115 CP or so on average? and he wasn't using Mascythe on this one, so it's not like it's at triple-efficiency.

why am i mention this? Welllllll, I'm calling the god of dreams- he hasn't done anything in a while, so he should have the energy to spare for this- and asking for his help to create a negative HP entity without the godmodder brainwashing it. it can block attacks, but only if ordered to do so for a specific attack (IE: if we know about the attack a round early). then I order it to block all the starbursts. AG goes before the Godmodder, and this entity I summon to the AG side (but have it willing to accept orders to block attacks aimed at AG entities, if not countermanded, by neutrals). I'm sure this will have a long life, what with its 166.6 CP of raw anti-HP /s

[1x] I continue removing traps. I break their internet, keeping them from accessing websites, mirroring my own shakey internet which is break because idunno but hotspots still work so hooray? anyway internet break, traps brek, ye.

[1cp from carp] I give the APEX 1 attack shield
 
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Actions
1x. I take a short rest, everything is better after a short rest!

2x+14CP A giant light appears through the sky hitting the Highroller.

It starts slowly melting away the Highroller has it get healed.

This should probably heal it to death.
 
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2 CP to JOE

1 action:

I fire a tiny burst of Red Matter at the Star heading towards Edgardo, turning it into a tiny Black Hole, which promptly fizzles out in a burst of Hawking radiation.
 
Bank of Betrayal III
3 actions+3 CP: I obsolize (obscolenscencize? obsoletize?) the YouTube notification bot by showing it a video... not hosted on YouTube! Being the perfectionist that it is, it attempts to copy over the video, but is rendered useless by a hidden virus. It then explodes because for some reason robots breaking = explosion.

1 CP: The old computer is getting even more- OH GOD IS THAT A WATERWHEEL? AND THE USER INTERFACE! PUNCH CARDS! The Engineerbot needs to upgrade it now!

The Engineerbot can't resist any longer! That's it! It HAS to upgrade the computer!

As it grabs the computer, it secretly resents being made useless... the Engineerbot now possess strong stun resistance! It'll be much harder to distract it a second time!

The youtube notification bot self-destructs, spilling tons of thumb-up like icons all over the field somehow!

Whoops. Uh, sorry, terminatorbot!
[x1]
I set up a computer terminal station AI thingamijig. It scans to see if I can gather the leftover energy from the Hexagonfield Player's Rolls, to concentrate into a blip of paradox energy. If not, I sigh, and look up more ways. Would replicating Hope Weapons work? I has created a design for them with gun magykks earlier, and i have been hoping to start a entity-equipping Gun company with Hope technology, but using it to paradox might work.
[x2]
I then play the blues at the flamethrowers, because blues are the opposite of rock! I think. This, uh, damages them and, uh, MUSIC AND SHIT. And you know what else is blue? Water! Water magykks suddenly burst from the blues and dampen the Flamethrower's attack power and defense!

You discover that if one of the HEXAGONAFIELD Players spent an action setting it up, they could totally get what you need from one of the High Rollers paradox rolls. Alternatively, you could make a paradox roll here at the bank and get it yourself!

Water dampens the Floor-mounted Flamethrower! Its attack power is halved this turn, and it takes 16,000 damage!

A: Destroying the Duelbot generator once and for all.
B: Destroying the Deliverport Pod's Protective Casing.
C: +1 CP.

[x1] The girl takes notice of General_Urist, but doesn't respond. The little drone by her side does, though. "I, Omniglot, do the speaking for the Operator to avoid any communication errors via language incompatibility. We are still defragmenting our memory banks for the appropriate information. We believe your group to be secure and thus we shall work with you for the interim while we recover our memories. AS already demonstrated, we are dangerous combatants, though most of my primary weapon functions appear to be negated by unknown forces... Fortunately, unknown modifications have been installed that patch this problem."

The girl looks at the Duelbot generator, somehow still generating robots despite being in a state close to a scrap heap. She grabs it with her arms, stretching them out and dragging it forwards, and encasing it in her own two arms in a massive sphere. She makes a motion as if to rip the whole thing in two-when abruptly, it's just gone! The girl seems confused.

Meanwhile, in an alternate dimension of pain and hatred, the Duelbot generator's exposed internals and complicated machinery are locked on to by a dozen threatening-looking laser targeting systems! The generator being an inanimate object, it has no feelings on the matter, but if it did, it would likely be terror. A thousand firearms invisible unleash their lethal payload, bombarding the generator with...

...Windows?

Not even just glass panes, but whole windows, frame and all, careen directly into the Duelbot generator. Objectively, the wiring would probably be more thoroughly damaged by cutting edges, but the sheer speed of impact sends the glass flying, turning every particle into a razor-sharp blade and letting sheer force batter what's less suited to being sliced in two, swiftly turning the Duelbot generator into "The pile of scrap formerly known as a Duelbot Generator, alas," which takes away its ability to generate Duelbots.

AS if this wasn't enough, a wild Scrap-Eating Abomination appears! A thousand teeth hungry for junkyard scrap lurch out of nothingness and pick the whole thing clean, turning the already sorry display into nothing more than a pile of frayed wires unable to do much of anything, before tendrils of gold and cobalt lurch out of the void to grasp at what remains...

A bit later, as the Girl scratches her head as to what happened, her right arm ripples like liquid-and high-speed junk careens out, landing in a heap to the side of the room, inert, deactivated, destroyed once and for all.

[x1] The girl doesn't seem to really care for what happened, as she turns to the Deliverport Pod. That looks... Menacing. "Alert. Multiple hostiles detected within case. Hostiles appear to be preparing to be delivered to another area to impede progress of allies. Shifting focus," Omniglot says as it begins its useless firing upon the Deliverport pod, to nearly no effect.

The girl's wings don't even start up this time. She's starting to realize what's working and what isn't. Almost as if reading her mind, Omniglot ceases firing. "...Offensive abilities of standard weapons appear to have no effect. Defragging local inventory to check for alternative weapons for more offensive variety. Be cautious."

The girl nods, affirming, before readying into a combat stance, and just rushes straight up to the pod! Her arms glow with their respective auras (and the gold one fills in to a more complete form) as she, in simplest terms, goes ham, unleashing a near-blurred flurry of flowing fisticuffs furiously firing faster, farther, feather? They've turned into feathers all of a sudden, but the girl abruptly switches tactics as if she was swinging two sabers, and the pod's protective casing starts to look like gourmet food for how thoroughly she's been dicing it.

She kicks off, a pulse of red power flowing through her legs as her arms meld together in midair, a stylish backflip positioning the girl just right as her two best weapons form together into a single better one-a massive looking supercannon, made up of lesser railguns, miniguns, RPGs, Role-Playing Games, Kirby, Pikachu, Cheesecake, Black Hole Launchers, Plasma cannons, Extreme Energy Annihilators, Conservation Breakers, Nuclear Lasers, and Seymore the Bully! They all fire at once, bombarding the droppod with an assault of doom, which, admittedly, stops kind of short when the Pikachu completetes a forbidden ritual and turns into an unholy vortex that sucks almost all of the projectiles into itself, as well as more of the case, turns into an ascendant being beyond the knowledge of Man and Beaver, and casually wipes away the rest of the pod like cleaning away a smudge off of reality, before the Ascendant Pikachu worms its way back into the girl's arms, leaving the eggs, at least, considerably more exposed than they were before.

[x1] And she continues to keep something to herself on the side, building power slowly.​

The Duelbot Generator is now SCRAPPED! Did the monsters and windows FINALLY defeat it!? ...Wait, no. Actually, turns out it now just generates a Duelbot every OTHER turn. This thing is pretty tough!

20,000 damage to the Deliverport pod! Pikachu... *shudder*

FOCUS!
I freeze the Duelbot fighting Fenix solid; this doesn't hurt it, merely stops it from moving so Fenix may slaughter it.

Fenix takes the opportunity to lop off a few important parts. +3 advantage to Fenix! He yells a thank-you!

Action 1: I state "dwojf329♀sbde", activating the spell code for the Player History Book. I turn to the last page and check on the most recent entries starting at 8,674.

You see everyone, I have discovered a few things. This is a surefire way of determining whether or not these are actual players, and their current damage count on the Godmodder.

Referencing Project Spark, we know that the damage between us is indeed combined, and since we know for certain our side's damage:

STAT READOUTS:
CURRENT MAIN HP: 256/300
CURRENT HEXAGONAFIELD HP: 138/300
CURRENT GODDMODDER HP: 94/300
CURRENT PLAYERS ON HEXAGONAFIELD: 35
SOULRAZER RELEASED - ARRIVAL COUNTDOWN: 4

[PG]Godmodder: 138/301 HP(Status-Effect Boost buff ticket)(1 Super Boost Stone - 1 actions! -1 Action per turn!)(Starcalibur - x2 actions)(Yorehammer - Bypasses defenses)(Repository Charge: 9/10)(Major charge: 3/3)(Obliteration Charge: 2/15), Legendary Weapon cave expedition: 99% complete

By process of elimination, we know that Godmodder's health is at 46 assuming no more damage/player deaths was added on from the Main Field.

This is assuming that this is actually accurate, but I think it is due to the project charge. Using the Player History Book will allow us to identify the damage dealt to the Godmodder on the main field (hopefully?). To begin counting up the various deaths between players from last time we checked in Project Spark to calculate the real health of the Godmodder?

Action 2 and 3: I use a Time Analysis Device to successfully pinpoint the turn of the completion of Project Spark to the exact time on the Main Field, allowing me to know exactly what the current statistics for the player field by analyzing an older version of the Player History Book and stating "dwojf329♀sbde" with an outdated book, and checking on the entries starting at 8,674. This allows me to know the exact Godmodder damage and player deaths that occured here. Subtract the Godmodder damage from now, with the past damage and add 2 health for each player kill and we get the actual health of the Godmodder!

You run all your calculations, and see no change. With Ion's statement of the godmodder's HP, plus the current 89 HP the godmodder has, it appears the godmodder's true current HP would be... 21. That being said, the Player book doesn't list all Players - only the general size of the Player group and its leaders. You do notice that the size of the real-world Player group has decreased to "medium" from its previous larger amount. Hmmm... but this wouldn't make much sense, unless... the godmodder doesn't recover HP until he kills you on the HEXAGONAFIELD, and real-world kills only bring you to the HEXAGONAFIELD, rather than helping you recover HP!

"Oh, cool! Good to see I have th - OH MY GOD THE RELIC IS ON FIRE!"

Plus, it should be with me, and not out on the Hexagonafield! I thought I brought it with me.

Relic Info:

Current Orders:
Use Soothing Water on yourself! Fast!


Fire — — — x — — — —Water
Air — — — — x — —Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters
Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent
The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor
Deals mild damage to a max of three entities within a short range.

Earth - Earthquake
Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.

Focus -
I equip the Gutsy Bat, and bash the YouTube Alert Bot - oh wait. That already got destroyed. Welp, guess I'd better use my momentu -

SMAAAASSH!!!

X Damage to whatever Bank of Actions Entity is hit by that!

... Well, so much for that Earthbound reference / clever pun joke thing made attack. Attacking another entity kinda ruined it.

Free Action -
Every entity? Alrighty...
I don't toss the ULTIMATE ORB OF SHIELDING in the D.E.A.T.H Stasis Pod, simply due to my own interest and also the fact that I specifically don't have any reason to. Why would I throw it in there anyways? I arrived after whatever artifact payment happened.

Your Relic is coming to aid you!

Your Gutsy Bat ends up slamming into the Engineerbot, taking out 3 attack shields!

The Ultimate Orb of Shielding is already in the D.E.A.T.H. Stasis Pod, where it will definitely come back to help you later! Really, it's best if its in there. It wouldn't be much help in this sidequest, anyways.

A worried expression on my face I toss an attack shield into the Drakken Laser Drill. (x1)

Next I place an attack redirector right under the attack shield on the Drakken Laser Drill. After all as every nitpicker knows being 'A S/B/D ignorant' like the Terminatorbot V2 means nothing against an Attack Redirector. (x2)

Proudly looking at the protected Drakken Laser Drill I embarrassingly realize I forgot something, the Drakken Laser Drill is on fire! Pulling an utterly massive fire extinguisher out I point it towards the Drakken Laser Drill and coat the drill with heat absorbing foam. This burning effect needs to be solved quickly before the Drakken Laser Drill gets too damaged. (2 CP)

+1 shield/Redirector to the Drakken Laser Drill! The Redirifle begins to feel a little warm... It should be noted that A S/B/D means ALL variants of the attack shield, redirectors included.

The Drakken laser Drill's burning is reduced by 40,000 per turn! It looks like you've made a major dent in the fire.

You didn't add the cp, so I'll just use all of the cp this turn, so that you don't need to add or take away any.

I upgrade the fabricator that's making workers, so that the workers will be able to build and improve things, using 3 actions.

I upgrade both fabricators build rate using 2 cp!

I then use 1 cp to make a wall and ceiling surround the fabricators.

The Fabricators have an attack shield, the workers can build and improve, and you get more of them each turn! Thank you for your CP-related consideration. My apologies for the error.

Action 1-3: I go to the Floor-mounted Flamethrower and I create an ice gun which then I use to shoot at it

OOC: I have no idea what "My Hero Academia" is.

The Ice gun freezes over the Flamethrower, causing internal explosions! Somehow! 46,000 damage to the floor-mounted flamethrower!

...Huh. I thought for sure it was a reference...

Actions 1 and 2: I look around at everything going on, and realize something is sorely lacking. This something... is Music! I place down the Music Box, select a random song, turn on repeat, and start it up. Suddenly, the sound of Yakety Sax fills the air. It is inspiring. It makes me want to take action. And take action I do. I walk right up to the Engineerbot V1 and grab its arm. Then an idea strikes me: Everyone here needs a parkour lesson! So I run, with the Engineerbot in tow, around the area of battle. I leap over a flamethrower, wall-jump off the side of the Terminatorbot V2, and run along the wall, using the Engineerbot V1 to shield myself from machine gun bullets, then throw the Engineerbot to the ground, and, as it bounces off, leap off the wall and drop-kick it away.
Action 3: I instruct the weird girl to observe and take notes on my next maneuver. I then hook a railgun up to the Duelbot Generator, drain the charge from the generator to power the railgun, and shoot the generator. Repeatedly. In the vulnerable bits.
Free: I talk to Ion.
1. Do you know the properties of the spectacles? Due to an incident involving some Omniscience in a doomed timeline, we know that it has a 50% chance to uncover a Critical Soul Weakness. Given that the Godmodder also has the Infinileaf Clover which gives him perfect luck, it would not work against him unless we get rid of his weapon (or it doesn't apply to real-world Godmodder).
2. Building up a massive army is what we did in the real world when we fought the Godmodder. We died when the Charmzard came around. In its unsealed state, the Charmzard switches the sides of all entities -- [AG] and [N] go to [PG] and [PG] goes to [AG].

The Engineerbot gets dragged through hell, forced to endure every attack for you! It loses 3 attack shields in the process, and everyone else gains new parkour knowledge! Your lesson may even inspire another parkour-themed attack...

The Generator is now Shot! Its sparking more and more... already barely functioning, its really and truly on its last legs now!

Ion: Infinileaf clover... hmmm... but... we can still do it.

Ion: ...We could use them... on our godmodder... the real one... ...Because he lacks the Spectacles.


You also explain to her the Charmzard's mechanics.

Ion: ...Troubling... I'll tell the others... once the fight is over.

I'm somewhat surprised by the girl's silence, but I appreciate the response from the... Spider Drone, for lack of a better term, and try to continue the conversion.
"Well that's quite interesting, Comrade Omniglot, thanks for the heads up. I see you've got some form of nasty amnesia. Well, a lot of us here suffer from some form, though rarely as severe as you. I wish you luck in sorting out your memory banks. Since you mentioned "language incompatibility", I would like to ask: What languages does your 'operator' speak? If nothing else that might be a clue to her origins."
I think for a moment, waiting for a response, than realize something.
"Oh yeah, I should introduce myself as well. I am General Řehoř Urist. And speaking of language incompatibility, feel free to forget my given name. Everyone just calls me General_Urist anyway." Indeed, few people not of my native culture or its relatives can handle that voiced alveolar fricative trill. "I know I don't look the part much-" I still wear parts of a military uniform, such as boots and and a dress shirt with some military insignia, but it's incomplete and very badly battered- "but being on the Hexagonafield and it's related planes tends to badly derail the plans of anyone who normally conforms to a specific modus operandi."

I'd probably have abandoned it altogether were it not for my role aboard the Live Space Station. As I consider whether to elaborate further I realize the two likely do not yet grasp the true implications of the fact that they even were on the Hexagonafield at all. Well, at any rate these circumstances are probably not good ones in which to break the news.


2 actions:
...I look at the work the girl has done to the Casing on the Deliverport Pod. Gee, it really DOES look something like gourmet food after the battering she gave it. And despite all that, it STLL is holding out. The bank of actions sure makes it's equipment durable.
Well, you've got the process started but gourmet food ain't ready until you've cooked it! And with that I gather up a whole bunch of wooden and plastic debris from the fight in a pile, and light it on fire. (never mind the smoke, we can survive it). I then pull out my trusty Frying Pan Of Doom (A very large cast iron frying pan), pour in a nasty-looking mixture of diesel fuel, vegetable oil, reagent-grade ethanol, and some sort of highly caustic gelatin, and heat it up on top of my scrapheap campfire. When the pan is suitably warmed up and smoking and the contends bubbling dangerously, I take the diced-up Deliverport pod and toss it into the Frying Pan Of Doom. I season this monstrosity with a variety of things including laundry powder, skunk spray, massively excessive amounts of pure capsaicin, crushed bricks, and some Dijon mustard. I spend a few moments frying the now well-seasoned Deliverport pod, occasionally turning it over or such with a large spatula. Eventually, shortly after the pan's contents have burst into flame (don't worry, it's part of the cooking process. It's very through), I remove the Frying Pan Of Doom from the dying campfire and cool everything down with a CO2 fire extinguisher. Sure enough (hopefully), during the cooking process the already pre-diced Protecive Casing has separated from the rest of the Deliverport Pod, leaving the eggs easily accessible and cooked just right for some fine eating! (for an E X T R E M E L Y stretched definition of "eating".)

1 Action: I see those machineguns are going to be a perpetual thorn in my side. Well, I suppose this is a good opportunity to test out the power of that attack-reducing shotgun I made.
I pull out my Shotgun of Dope and fire it at point blank at one of the ceiling-mounted machine guns.

The Protective casing around the Deliverport pod is completely melted! The yet-to-emerge entities inside are completely exposed! Now's the perfect chance to strike!

You fire the Shotgun of Dope at a machine gun, reducing its attack power to a mere 90,000 each attack! It also deals a modest 10,000 damage!

Piono smiles widely as the duel bot comes straight for him, lunges and... Piono's not there anymore. Piono reappears behind it and slams his foot into the back of its head.
"You'll have to be quicker than that."

Actions 1-3:
The Duelbot immediately gets back up and engages with Piono, but Piono seems to be everywhere, dancing between sword strikes with a finesse and speed that is nearly unheard of. The duelbot continues pushing back and forth against Piono's strikes, only to realize that it's taking damage from BEHIND too. It quickly whirls around to find itself confronted with another Piono, only for a powerful "HEAD FROM SHOULDERS, KNEES FROM TOES" to hack an enormous chunk out of its neck, and then for another powerful sword strike to totally sever its feet from its legs. The Duelbot stumps around on the ground, only for Piono to pick it up and chuck it across the room. Another Piono dives off one of the armor cases grabs it and twists in the air, and slamming the Duelbot down through a basketball hoop that was hastily erected by a pair of other Pionos in the interrim.
The Duelbot bounces off of the ground, only for another Piono to take out a warhammer (not Terra Firma, that probably wouldn't fit in the bank) and slams it into the ground, sending the duelbot ricocheting around the room, causing various combatants to have to duck and weave around the manic bouncings of the Duelbot. The Duelbot is completely and totally unable to respond as Piono continually smacks it with the warhammer, causing it to smash around the room with greater and greater speeds, until finally he winds up a massive spinning hit that sends it careening into the player-backed walls at the back of the vault, which it ricochets right off of and back towards Piono. Another Piono, who's been building up his power with Levis Ignis, the fire axe, jumps over the shoulders of hammer Piono and brings the axe down in a massive fiery strike that slams the Duelbot into the ground, melting the floor around it with the intense heat given off, which is followed up by another piono iceskating in on a trail of personally-made ice and freezing the floor around the Duelbot, causing it to be stuck in the floor, making it easier for Piono to wail on it.

Piono looks down at the Duelbot on in the floor, and shakes his head. "It's no good, we'll have to operate." Several more Pionos gather around him, putting on surgeon's masks from the inventory. "Alright gentlemen, we have 15 minutes to save this man's life. We need to do it right the first time." "Understood" "Aye aye sir" "Got it." "Guys aren't we allergic to latex?" "Why would we be allergic to latex." "Hush stay on topic." "They're making weird faces at us." "Well they did when we did the barbershop bit in the real life fight too so that's only to be expected." "You know talking to ourselves like this when we're literally sharing a time-split consciousness is inane right?" "Yep" "Absolutely" "It's still fun though." "NOBODY MOVE. I dropped my contact lens." "WE DON'T HAVE CONTACTS" "We've already been over this, this whole thing is just for comedic effect." "HEY HEY HEY THE PATIENT IS ESCAPING I MEAN WAKING UP." "Quick, apply anesthetic!" One of the Pionos who is already in full surgeon's garb hits the Duelbot in the face with a hammer, denting its head back into the floor.
"Alright, let's begin. Scalpel." One of the other Piono's hands him a scalpel, and he begins wrenching it into the Duelbot's outer core, tearing it open much like one would expect to be done with a can opener. "Hacksaw" He is handed a large chainsaw. "Did I ASK for the precise surgical dismemberment tool? I asked for the HACKsaw." He is then handed the hacksaw, which he uses a crowbar to peel open the front of the Duelbot's interior. The Duelbot is, understandably, feeling quite put off by this whole thing, and struggling to escape. It's efforts are quickly hushed with another bonk on the head.
Meanwhile, several other Pionos are off to the side, making snide remarks. "I don't think that man's EVER been to medical school." Is followed up by the chainsaw being tossed at his head. "Quiet! This is an operating room, not the Muppet Show, or even worse, a medical drama. Now bring me the blowtorch or hush your yapping." The blowtorch is brought over, and a low electronic whine is heard throughout the room as the duelbot attempts to scream, and fails. A number of other tools are called for, and slowly, but surely, the Duelbot begins to look less and less like a Duelbot and more and more like scrap metal. With the final call of "DEFIBRILLATOR" the two prongs of the electric shocker, which, instead of being hooked up to a regular battery pack, is hooked up to an industrial-strength generator, lessened only in impact by the fact that it isn't running, is jammed into the Duelbot. With a quick underhanded application of Arcum Aereum the Duelbot begins convulsing wildly as enough electrical force to power a star destroyer is pumped into its being.
"Gentlemen, this is a solemn day. We have let our first patient slip into the afterlife." "Dude I think its still moving." Another hammer thwack. "We have let our first patient slip into the afterlife. Let us have a moment of silence..." and the various Pionos merge back together. Piono turns around to the remainder of the room, almost all of whom, including the robots and turrets, are looking on in horror. He gives a deep bow.
The Duelbot stands up behind him and he rolls his eyes. "Couldn't leave well enough alone could ya?" Piono whirls around, Vi Forti, the metal flail suddenly manifesting in his hand and he clocks the Duelbot so hard that its head, already mutilated and brutally abused to near breaking point goes flying off, and lands precisely in the fishbowl that was conveniently placed in the corner of the room a few seconds before.

+6 advantage to you against the Duelbot! It somehow still functions, desperately crawling at you like a roomba! Everyone is disappointed. This is hardly a duel at all!

Current CP: 15

Eyowe uses 10 CP

15 CP --> 5 CP
-------------------------------------------------------
x3 Actions + 10 CP

The two mounted machine guns are probably enjoying the fact that they're both back in action. Maybe they're not enjoying being back in action. I dunno. I'm not some sorta machine whisperer here, but the two sure do suddenly find each other veeeery annoying to be with. So annoying, in fact that they should just shoot each other. And they do, and now they're destroyed again, probably.

We look at Eyowe and, he suuuure didn't have anything to do with it! Totally definitelyyy! Just look at the guy and tell me he's capable of doing something like that.

(...that was sarcasm of course he hacked those two machine guns)
-------------------------------------------------------
Actions Done:

x3 + 10 CP: Attacking the two Machine Guns.

The Machine Guns blow each other up. AGAIN. They retract into the ceiling for more repairs. Looks like they won't be back for a little longer than last time.

All the Bank of Actions employee robots glare in your general direction. You put your hands behind your back and whistle innocently.

Charge 3 CP while mediitating on the idea of fury

Fury... fury... BEEEEESSSSfury... fury...

(2) Algot asks Fenix how good he is at the Ju-GI-Oh card game and if he is good at it warps reality to turn his duel into a Ju-Gi-Oh duel. The reality warping process is really complicated involving SCP-826, Exodia the forbidden one, a blue eyes white dragon, mario, a question block, link, the dark magician, the triforce, the seven chaos emeralds, determination, the millennium puzzle, the six human souls, all seven notebooks, a weeping angel, the tardis, the concept of pot of greed, water, the hydra, silver the hedgehog,<name> Jugemu Jugemu Goku No Surike Kajiari Sigamuru Sigamuru Unarimatsu Furiamatsu Parapoji Parapoji Paipo Paipo Paipo No Surindai Surindai No Gurindai Gurindai No Pampakreno Pompakorano Choche Nemu Choche </name>, SMG4, a Waluigi launcher, 99999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999999 failed attempts to kill SCP-682, the magical artifact used to defeat the godmobees (bees that had weaker versions of all the godmodder's powers), luigi, king De De De, Gold, diamonds, the gungeon, 99 dimensional doors, superman, batman, hal Jordan, asriel dreemur the god of hyper death and SCP-173.

Fenix is completely confused, totally unsure of how to navigate this duel! He plays cards at random, and it somehow works! Fenix has won his duel!

Fenix: ...Thanks?

'Bugger.' I think to myself at the sight of two Terminatorbots on top of the fact that the Laser drill is fire, although at least one of the Terminators is on it's way to the scrapheap.

Looking to the side I see CaptainNZZZ is trying to put out the fire that is spreading across the Drakken Laser Drill. 'Better help them with that. I wish for the fire spreading across the Drakken Laser Drill to be put out!' Suddenly a large levitating fire extinguisher appears over the Drakken Laser Drill and after a few seconds starts spraying a large volume of fire foam that has a red tint to it all over the fire that is on the the Drakken Laser Drill. (3 CP)

'Well, hopefully that will be sufficient.' I think to myself, Then I move unto the next Item on the big list of things to do. 'I wish for a attack shield to be given to Fabricators that DragonofHope created and for a attack shield to appear over the Case Unlocker as well.' Suddenly two red translucent knights in armor appear over both the Fabricators and the Case Unlocker. A few moments later the red Translucent Knights ready their shields and prepare to give their lives in the defense of the Fabricators and the Case Unlocker. (2 CP)

(OOC: Just for the sake of being clear I gave out normal attack shields, I just wanted to add a bit of flavor by making the attack shields appear as knights.)

The fire extinguisher further reduces the burning by 50,000! The fire is now mostly put out!

Two attack shield knights prepare to guard against one attack aimed at their lieges!

(Good luck with the hurricane!)

(2x)I throw 2 Distraction Bullets at the 2 Duelbots,one for each,that will briefly cause them to be Distracted for the next round
(1x) I throw a Flask of highly corrosive acid at the Protective Casing of the Deliverport pod to melt it off

Just as the sole remaining Duelbot gets distracted, Piono lands one final killing blow! Piono is free of his duelbot!

The highly corrosive acid passes where the protective casing used to be, melting some innocent entity eggs instead! 170 Entity Eggs destroyed!

Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Player knife, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 13-3

I hand the player knife to Fenix.
"Hope this helps in your duels, mate!"


I spend my actions this turn lightly blowing on the Duelbot engaged with Piono in such a way as to completely screw up its defenses and attacks, giving Piono a major advantage in the fight.

Fenix takes the Player Knife! In any future duels he ends up in, he'll deal triple damage against his attacker!

With Piono's duelbot already slain, you charge 3 CP instead!

Free Actions: Great, there's interference. I can only get 2 questions in at a time.
1: Hey Ion, has your Godmodder seemed to have legendary weapon buffs, such as acting twice, ignoring player invulnerability, or having perfect luck? If he shares weapon attributes between both of his bodies, it could mean trouble, especially because the Allsight Spectacles have a 50% failure chance that would cause them to always fail against the Godmodder.
2: What would be the problem with using this Bank's assets to overwhelm one side of the Godmodder fight? For instance, if we got control of all actions with unclear ownership (i.e. those that real-world players aren't after), it seems like we could use it to overwhelm the Hexagonafield Godmodder and take the edge.
3: Hey, our Godmodder should have 90 HP, unless he took damage on the hexagonafield while we were helping you. (this isn't a question, so I can just insert it freely).

Action 3: Since apparently psychic blasting a robot factory doesn't work, I instead use my lightning bolt railgun to blast it with high-powered kinetic slugs that are also carrying powerful electrical charges. That should overload the generator and disable it. If it does, I then begin using technomancy to hack it. A subverted duelbot generator, especially if we bring it back to the hexagonafield, could stall the Godmodder for quite some time. Or at least harass the bank's guards.

Ion: ...No, I don't believe I've seen our godmodder have... those effects...

Brillo: I really am not envying you guys if that's what you have to deal with!

Ion: ...I'd prefer we get the unclear ownership actions, but... the FFA already has them claimed...

The Duelbot Generator sparks, overloads, and finally, EXPLODES! The parts scatter in every direction, and you finally don't have to deal with it anymore! Everybody cheer! HURRAH!

As soon as you try to hack the Duelbot generator's remaining parts, a little plastic hand-thingy pops out of its destroyed corpse and slaps you. Hard. No. Bad Crusher.

10 CP

I conjure up the finest of regeneration potions, cast Aqueous Solution to Electricity on them, and infuse the Drakken Laser Drill with the resultant nanobot-infusionmatrix-battery hybrid. Then I cast "Enhance Quality" on that regenerative mix, bolt on a Ex Nihilo generic metal generator to give supplies, install a whole bunch of backups, and, as a grand finale, displace the Drakken Laser Drill from the set of non-naturally regenerating entities into the set of naturally regenerating entities.

OOC: Big increase to the Laser Drill's regeneration.

17 CP + 3 Actions (OOC: Redirecting damage from the Machine Guns Into the Flamethrowers, and vice versa, prioritizing the destruction of the Machine Guns)

The flame-thrower aims at the ceiling mounted machine guns. It switches back to it's target. it aims at the machine guns again.

Space warps, pointing it to the target. The Flamethrowers compensate for the change.

A big pipe is attached to the Flamethrower Nozzles, with the other end pointing at the Machine Guns. It's whacked against the ground with the help of the Flamethrower Rotation Turret until it breaks.

Suddenly, the parts of the Flamethrowers are rearranged such that it sticks a dozen meters out of the ground and the Machine Gun Turrets are between it and it's potential targets. The defenses of the bank remind reality this is no way to behave.

So it goes, on and on, and on.

Then, when the Flamethrowers and Machine Gun actually fire, it becomes apparent it was all a distraction.

All but one of the Flamethrower Fuel Tanks are in the Machine Guns.

All but one of the Machine Gun bullets (propulsive smokeless explosives included) are in the Flamethrowers.

The Machine Guns fire into the Tanks.

The Flamethrowers light up the bullets.

Explosions resonate across the room.

"Well, there goes those problems!"

Drakken Laser Drill now has +50,000 regeneration! This more than counters the remaining flames!

Floor-mounted machine gun DESTROYED! Well... not quite. It's just forced to retract into the floor and begin repairs! The Machine Guns were already destroyed, but your reality-warping powers compensated by summoning MORE bullets to destroy the Flamethrower! You save 10 CP, since you didn't need it.

--------

ALLIED FORCES:

The Relic warps into the bank, thanks to its desire to be with Kyleruler! It's here to help! (Note: It is still on fire.)

Fenix pulls back and rests...

Fenix: Right, we're doing this! Victory is fast approaching, and better yet, no more Duelbots!

Fenix: This turn, let's clean up. Just so long as we don't get distracted, this will be easy. Take out that Terminatorbot before it can threaten the Drakken Laser Drill!


The Fabricators make their first batch of allies! The Shield Soldiers shield the Case Unlocker and the Drakken Laser Drill! Both Gun Soldiers attack the Engineerbot, destroying 2 of its attack shields! The Case Unlocker approaches Case E and gets to work...

BANK OF ACTIONS:

The weakened Terminatorbot V1 expires from its status effects! It never got to kill anything...

The Terminatorbot V2, not at all hindered by anybody this turn, begins to charge up its unblockable instant-death attack! It'll kill something important for sure if you don't stop it in the next 2 turns!

The ceiling-mounted machine guns and floor-mounted flamethrower are all out for repairs. The machine guns will take an extra turn to get back, since they've already been destroyed once.

A drill pops out of the bottom of the Deliverport pod, and it begins to drill downwards... next turn, it'll break into the lower level for sure!

The Engineerbot, too distracted to do anything, takes the old and outdated computer and begins working on upgrading it! He quickly succeeds, and immediately regrets letting himself get distracted... but wait! He sets up the computer on his terminal, and gives himself extra processing power, allowing him to... to... to gain attack shield regeneration every turn! Hah!

A new Deliverport pod drops out of the ceiling! Don't let it break into the lower levels and get your allied Players!

An Alarmbot V2 appears! This one is extra-tough!

BASEMENT:

Within the depths of the bank, A/B/C uses their ULTIMATE COMBO ATTACK again (and again, and again...) while Brillo and Ion cheer them on! 15% generator destruction! They're about halfway done now.

--------

THE BANK OF ACTIONS:

[AG - DragonofHope]Fabricators: 7,500 x 2 HP, +2 Soldier/Worker each turn! (protected from 2 attack)
Soldiers: 300 x 2 HP, 500 x 2A
Workers: 100 x 2 HP (can work)

[AG - Kyleruler]Relic: 125,000/150,000 HP (meter fills up by 1 for each kind of elemental attack used - if done multiple times in a row fills up faster)(last used: N/A)(burning, -25,000 HP per turn)
Fire +++++---- Water (Attacks: Flamethrower(attacks one with fire), inferno(better flamethrower), soothing waters(heals ally for 10%), torrent(heals one ally for 50,000 HP))
Air ----+---- Earth (Attacks: Wind slash(A S/B/D ignorant attack), Thunderstorm(better wind slash), Tremor(hits 3 enemies), Earthquake(hits all ground entities))

[N]Drakken Laser Drill: 840,000/1,000,000 HP (prepping to blast open Vault)(5% dodge rate)(burning! -10,000 HP/turn!)(regenerating +50,000 HP/turn)(protected from 2 attack)(1 attack redirector)

[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Shield soldier: 200,000/200,000 HP, +1 shield!A(protected from 1 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)
[N]Gun soldier: 150,000/150,000 HP, 75,000A (protected from 2 attack)

[N]Case Unlocker: 1/1 HP (unlocking Artifact Case E in 1!)(protected from 2 attack)

[N]Fenix: 1,500,000/1,500,000 HP, 50,000 x 6A, Call Reinforcements: 3/4 (Player Knife - deals triple damage in duels)(protected from 1 attack)

[N]Terminatorbot V2: 150,000/150,000 HP, 5,000,000A, 1/2 Attack Charge (100% resistance to direct damage)(A S/B/D ignorant)

[N]Ceiling-mounted machine gun: Repaired in 2! -10,000 attack power!
[N]Ceiling-mounted machine gun: Repaired in 2!

[N]Floor-mounted Flamethrower: Repaired in 1!

[N]Engineerbot V1: 300,000/300,000 HP (Upgrades a system/robot each turn)(protected from 9 attack, +3 attack shields/turn)(Strong Stun resistance)

[N]Alarmbot V2: 250,000/250,000 HP (trying to raise alert level)(50% dodge rate)

[N]Alarm: Current Alert Level: +++++ (Calls in more threats if alert level is raised!)

[N]Deliverport Pod: (Eggs vulnerable!)(Pod leaving in 1!)
Entity Eggs: 330 x 100 HP
Elite Entity Eggs: 10,000 x 10 HP

[N]Deliverport Pod: Protective Casing: 50,000 HP(Needs to be destroyed to attack the eggs!)(Pod leaving in 2!)
Entity Eggs: 500 x 100 HP
Elite Entity Eggs: 10,000 x 10 HP

[N]Artifact Case B: 40% unlocked (Epic-level item inside!)(+20% unlocking each turn!)
[N]Artifact Case C: _ _ _ _ _ _ _ _ _ I _ (Epic-level item inside!)
[N]Artifact Case D: _ _ _ _ _ W _ _ _ (Epic-level item inside!)
[N]Artifact Case E: Needs to be unlocked by Case Unlocker! (Epic-level item inside!)

----------

BASEMENT:

[AG]Brillo
[AG]A/B/C
[AG]Ion

[N]Bank of Actions Generator: 55% intact!

---------

Player info:
Captain.cat - CP: 21(1 Boost Stone)(protected from 1 attack)
MooGoestheCow - CP: 0 (protected from 1 attack)
[N]CaptainNZZZ - CP: 12 (Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP)(2 attack redirector)
The_Two_Eternities - CP: 28
That-Random-Guy - CP: 25(Echolocation)(protected from 1 attack)(King of the Hill - x2 actions, takes x2 damage!)
Arsenical - CP: 5(2 posts in debt!)
Ranger_Strider_ - CP: 16
Pionoplayer - CP: 31(has Ornate Ring, Mirror)(protected from 1 attack)
Paradoxdragonpaci - CP: 15(protected from 1 attack)(has paradox void cards, absorbed Bad Luck, hexagonaherbs, 7 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom gone), Vial of Aspects(12 power), BUFFNESS), Save Point: None
[N]Srovy - CP: 7(Cult of the Cube)(knows Seven Swans technique)(residual 3.9 cube power)(At the bottom of a Vat of Burning Stone)
Crusher48 - CP: 1(Has Bost stone, Tactician Soul in a Bottle, 2 Boost Stones, Scanner Cannon)
Dragon of Hope?!? - CP: 11(Espionage ghost)(Excalibur - 6 Power)
General_Urist - CP: 3 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
[N]That(Other)OtherGuy - CP: 3(+10,000 HP sword, Old Control Panel(red, blue, green buttons), Delicious cake)
Spicy Serious - CP: 10 (Has Preserving Jar w/Sheriff gear)
Bill Nye - CP: 12 (has super sharp gold sword - 2 power left, burny iron sword - 2 power left, bow and arrow - 3 power)
Kyleruler - CP: 7 (Spellblade - ||||||||||)
Algot - CP: 5 (1 attack converter, Mithril shield)
GoldHero101 - CP: 11
Krill13 - CP: 5 (Has Eyowean Greatsword, 2 1-power uses left, Godmodder Protection Suit)
Cephalos Jr. - CP: 2 (has pocket reactor(3 power), power armor)
SophiaLT16 - CP: 7
Ban the Fairy King - CP: 0
FlamingFlapjacks - CP: 8 (has Anti-Glitch armor, Quest Pack)
Trifling Epithet - CP: 12(Has Minor Enemy Healing Ticket, S. Generator (gives 18.5 + 1.5[updates since 103] shields when activated))
[N-1]Woobydoobydoo - CP: 0
MrDanger2nd - CP: 9
[N]Evonix - CP: 9(Has bee defense field, beenades, Bee Relativity Pistol)
The_Quiet_Watcher - CP: 5(has grenades)
The_Nonexistent_Tazz - CP: 8
RedRover1760 - CP: 7(has memestone, infinite energy redirector, Kinetic Energy Stealing Railgun - 2 power, recording suit, Void teleport suit, hexxagonal field teleporter(3 uses remaining))
 
Focus:
Piono takes his metal powers and nails the engineering bot to the Terminatorbot's gun. No matter what happens now, the terminatorbot's first attack will hit the engineerbot instead of what the terminatorbot wants to hit.
 
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