Your entities have all been buffed to get them ready for the incoming endgame challenges! But you had better get them ready, because boy will they die off without help!
If you have any complaints about the changes made to your entities, please PM me on the Discord or say so on the OOC thread. But it's been only buffs.
THE HEXAGONAFIELD:
ITINERARY:
-Defeat The Godmodder! Damaging him awards you 5 CP!
Minor Tasks:
Field effects: None
[AG]Altair - CP: 40
[AG]Quinn - CP: 40
[AG - Winkins]Winkin's forces: TA: 3,000,000 (protected by 1 Play-doh)
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)
[N]Fennie: 3,000,000/3,000,000 HP, 150,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bunny Baron: 2,000,000 HP (20% dodge rate)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)
Bun knights: 50,000 x 50 HP, 20,000 x 50A (15% dodge rate)(+5/turn)
Shield buns: 60,000 x 100 HP (20% dodge rate)(+10/turn)
Damage Tank: 0 damage stored!
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 0/4, Rice Torrent - 4/4
[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(protected from 1 attack)
Forward Operating Base: 2,000,000 HP (Resources totally exhausted! Still good as a bunker)
Fortress: 2,000,000 HP (protected from 1 attack)(3 Mines - next attackers take 20,000 damage)
Healbot Mk.1: 600,000/600,000 HP, +500,000A (inside Fortress)
Pioneers: 10,000 x 100 HP, 250 x 40A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A
[AG - Cephalos Jr.]Red Army Swordsman: 50% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 100,000 x 20 HP (can build or double the attack of whichever combat entity they choose to assist)
Conscript Facility: 300,000 HP (+10 Red Army Soldiers/turn)
Red Army Soldiers: 10,000 x 100 HP, 5,000 x 100A (max: 100)
[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 0/4, RP: 1
[AG - Paradoxdragonpaci]The Restorer: 800,000 HP, +250,000 x 4A (can repair items)(Reverse levitation)(protected from 1 attack)
Order Scion Scout: 1,600,000/1,600,000 HP, 300,000 x 2A (50% dodge rate)(protected from 1 attack)
[AG - Crusher]Janus: 3,500,000/3,500,000 HP, Unlock Ability x 2!A (protected from 2 attacks)
[AG - Arsenical]Scoville Reaver: 1,000,000/1,000,000 HP, 600,000A (A S/B/D ignorant)(+100,000 HP/turn)(conversion resistance)(protected from 4 attack)
[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 5 attack)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000 + Tractor beam to freeze one enemy (N/A)
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(protected from 3 attack)(originally JOEbob's)
Prism: 50,000 x 50 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)
[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)
[AG - DragonofHope]Ash Aragami: 2,000,000 HP + 700,000 HP (+10 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)
Aragami: 30,000 x 100 HP, 10,000 x 100A
[AG - EternalStruggle]Apex Fleet: TA: 5,800,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 100 HP, 3,000 x 100A (10% dodge rate)
Ordnance cruiser: 250,000 x 10 HP, 250,000 x 10A(can attack or heal)
Spectral Lord: 400,000 x 20 HP, 4/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 10 HP (As long as at least 1 Overlord is alive, refills Constructor/Attack drones to 1,000/4,000 each turn, if they're below that)(protected from 2 attack)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 4,000 x 1,000 HP + 40,000 HP (Doubles the number of units in a group once per turn!)
Engineering depot: 400,000 x 2HP (Materials exhausted - still useful as a shield!)
[PG]Insane Iteration Station: 10,000,000 x 3 HP, 500,000 x 3A (iterated too much)
Airfield: 400,000 x 1HP (Materials exhausted - still useful as a shield!)
[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)
[AG]Psychic Overlord II: 11,500,000/11,500,000 HP, 1,500,000A, Special: Gain Ability: 2/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(Boss)(protected from 1 attack)
[N - CaptainNZZZ]Temporal Guardian: 20,000,000/20,000,000 HP, 5,000,000 x 2A, Special: Za Warudo: 1/2 (-100,000 damage from all attacks)(20% dodge rate+1 Auto Dodge)(+1,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(protected from 3 attacks)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-100,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)
Servitors: 10,000 x 500, 5,000 x 500A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)(Time-phaser protects from one lethal hit)
[PG]The Godmodder: 25/310 HP (Descended - x5 Actions per turn)(God Charge: 45/50)
[AG]EPIC DUEL ARENA:
Current Duelists: Ender_Smirk, Dangan_Machin, Pionoplayer
Player list:
OOC: Before the Third Tribulation, the AG entity side was getting to be too much to handle. After these massive buffs, everything should be much nicer round numbers, and less to keep track of each turn. However, I've tried to make sure that things have overall improved for every Player, and that even when there was an ability taken away, it got replaced with something better. Since the last major entity battle is coming up, snowballing is not going to be very useful much longer, and a lot of troop generation abilities got replaced with troop buffing abilities.
Again, if you have any questions about descriptions, or want changes reverted, please do send me a PM or say so here on the thread.
Also, Winkins, what did the TEMPLE project do again? You can decide now that you've seen the massive buffs.
If you have any complaints about the changes made to your entities, please PM me on the Discord or say so on the OOC thread. But it's been only buffs.
THE HEXAGONAFIELD:
ITINERARY:
-Defeat The Godmodder! Damaging him awards you 5 CP!
Minor Tasks:
--------
Field effects: None
[AG]Altair - CP: 40
[AG]Quinn - CP: 40
[AG - Winkins]Winkin's forces: TA: 3,000,000 (protected by 1 Play-doh)
Disco-Chan: 1,500,000 HP, 200,000 x 2A, Special: Disco Squares: 3/3 (repels darkness!)
[N]Fennie: 3,000,000/3,000,000 HP, 150,000 x 10A(-1,000,000 damage from all attacks, +500,000 HP/turn)(super extra damage against snakes)(Miniboss)(protecting Disco-Chan)(protected from 4 attacks)
Bunny Baron: 2,000,000 HP (20% dodge rate)
Bun prince/princess: 1,000,000 x 2 HP, 50,000 x 2A (20% dodge rate)
Bun knights: 50,000 x 50 HP, 20,000 x 50A (15% dodge rate)(+5/turn)
Shield buns: 60,000 x 100 HP (20% dodge rate)(+10/turn)
Damage Tank: 0 damage stored!
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 0/4, Rice Torrent - 4/4
[AG - Daskter]You can count on Osttruppen, no really you can!: 1,000,000/1,000,000 HP, 250,000A
Tassadar: 4,000,000/4,000,000 HP, 250,000 x 4A, Special: Laser Incision: 5/5 (30% dodge rate)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(protected from 1 attack)
Forward Operating Base: 2,000,000 HP (Resources totally exhausted! Still good as a bunker)
Fortress: 2,000,000 HP (protected from 1 attack)(3 Mines - next attackers take 20,000 damage)
Healbot Mk.1: 600,000/600,000 HP, +500,000A (inside Fortress)
Pioneers: 10,000 x 100 HP, 250 x 40A (can heal)
Line Gun: 100,000 x 25 HP(guarding Pioneers/Panzers)
Panzers: 200,000 x 10 HP, 80,000 x 10A
[AG - Cephalos Jr.]Red Army Swordsman: 50% intact! Duel!A (-20% intactness per turn in a duel)(well-trained, wins duels fast)
Red Army Engineers+1: 100,000 x 20 HP (can build or double the attack of whichever combat entity they choose to assist)
Conscript Facility: 300,000 HP (+10 Red Army Soldiers/turn)
Red Army Soldiers: 10,000 x 100 HP, 5,000 x 100A (max: 100)
[AG]The Dark One, -----/----- HP, 500,000 x 5A, Special: Revelation: 0/4, RP: 1
[AG - Paradoxdragonpaci]The Restorer: 800,000 HP, +250,000 x 4A (can repair items)(Reverse levitation)(protected from 1 attack)
Order Scion Scout: 1,600,000/1,600,000 HP, 300,000 x 2A (50% dodge rate)(protected from 1 attack)
[AG - Crusher]Janus: 3,500,000/3,500,000 HP, Unlock Ability x 2!A (protected from 2 attacks)
[AG - Arsenical]Scoville Reaver: 1,000,000/1,000,000 HP, 600,000A (A S/B/D ignorant)(+100,000 HP/turn)(conversion resistance)(protected from 4 attack)
[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 5 attack)
Ship AI panel(current AI: CompTIA)
PROTECTION SUMMARY: Shield that blocks first 1,000,000 of damage!
WEAPONRY SUMMARY: 1,300,000 + Tractor beam to freeze one enemy (N/A)
Quadcopters: 10,000 x 100 HP, 5,000 x 100A (guarding LIVE Space Station)(Max: 100)(+10/turn)
Space engineers: 1,000 x 5,000 HP (Can boost any one piece of the Space Station to be twice as effective for a turn)
Prism Deployer: 200,000 HP (+10 Prism/turn)(protected from 3 attack)(originally JOEbob's)
Prism: 50,000 x 50 + 500,000 HP(guarding all)(originally JOEbob's)
Shield Battery: 300,000 HP (can shield up to 2 entities for +500,000 HP, shielding lost if Shield Battery dies)(originally JOEbob's)
[AG - Eevee Shadow Bacon]King DDD: Perfect HP, Perfect! A (Is perfect)
[AG - DragonofHope]Ash Aragami: 2,000,000 HP + 700,000 HP (+10 Aragami/turn) + Shield Core: 300,000 HP (projects 700,000 HP shield)
Aragami: 30,000 x 100 HP, 10,000 x 100A
[AG - EternalStruggle]Apex Fleet: TA: 5,800,000
The Apex: 5,000,000/5,000,000 HP, 500,000 x 2A (-1,000,000 damage from all attacks)(Fleet Beacon - Each turn, increase a specific unit type of ES's choice by 25%, rounded up to the nearest round number)
Attack frigates: 10,000 x 100 HP, 3,000 x 100A (10% dodge rate)
Ordnance cruiser: 250,000 x 10 HP, 250,000 x 10A(can attack or heal)
Spectral Lord: 400,000 x 20 HP, 4/4 charge (currently charging)(50,000A when not charging)
Overseer: 500,000 x 10 HP (As long as at least 1 Overlord is alive, refills Constructor/Attack drones to 1,000/4,000 each turn, if they're below that)(protected from 2 attack)
Attack drone: 1 x 1,000 HP + 4,000,000 HP, 2,000 x 1,000A
Constructor drone: 4,000 x 1,000 HP + 40,000 HP (Doubles the number of units in a group once per turn!)
Engineering depot: 400,000 x 2HP (Materials exhausted - still useful as a shield!)
[PG]Insane Iteration Station: 10,000,000 x 3 HP, 500,000 x 3A (iterated too much)
Airfield: 400,000 x 1HP (Materials exhausted - still useful as a shield!)
[AG]Elite Pigmen: 10,000 x 10 HP, 5,000 x 10A
Elite Wither Skeletons: 50,000 x 5 HP, 50,000 x 5A
Elite Ghasts: 5,000 x 25 HP, 10,000 x 25A (A S/B/D ignorant)
[AG]Psychic Overlord II: 11,500,000/11,500,000 HP, 1,500,000A, Special: Gain Ability: 2/2 (When killed, stays alive for one turn, and gets x15 damage)(+400,000 HP/turn)(Boss)(protected from 1 attack)
[N - CaptainNZZZ]Temporal Guardian: 20,000,000/20,000,000 HP, 5,000,000 x 2A, Special: Za Warudo: 1/2 (-100,000 damage from all attacks)(20% dodge rate+1 Auto Dodge)(+1,000,000 HP per turn)(miniboss+status effect resistance)(poison resistant)(protected from 3 attacks)(has spatial warping necklace - saves from fatal blow)
Mark III Tactical Flashbang: 650,000/650,000 HP, 250,000 x 2A (extra damage against hordes)(stuns hit enemies up to minibosses for 1 turn!)(reduces hit enemy accuracy by 20%!)(50% dodge rate)(gravity harness)(2 attack redirector)(1 Emergency teleporter)(-100,000 damage from all attacks)(+5,000 HP/turn)
Rotaz+1: 350,000/350,000 HP(engineer)(+5% accuracy)(50% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)(Telaport, saves from lethal hit)
Magitek servitor factory: 700,000/700,000 HP, +200,000A, +40 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Time-phaser protects from one lethal hit)
Servitors: 10,000 x 500, 5,000 x 500A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(2 attack redirector)
Hellfire Crystal Golem: 2,000,000/2,000,000 HP, 100,000A (protected from 1 attack... IN STYLE!)(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(Rune-cast powers)(Phase-shift cloak powers)(Dimension warping powers)(1 attack redirector)(Time-phaser protects from one lethal hit)
[PG]The Godmodder: 25/310 HP (Descended - x5 Actions per turn)(God Charge: 45/50)
[AG]EPIC DUEL ARENA:
Current Duelists: Ender_Smirk, Dangan_Machin, Pionoplayer
Player list:
Alastair Dragovich - CP: 23 (has Solar Powered Player Killer Armaments - high damage against Players!, Pelicannon, Rage Cube, X-Blade (use to protect one Player from death once!))
Arsenical - CP: 8(1 post in debt!)
Bill Nye - CP: 18 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 52 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 5 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 6 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 22 Power)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect, bag of nine-sided die)
General_Urist - CP: 11 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 1 (has Ultimo Durana(100 power left, CALLBACK Greatsword, Self damage ticket)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, Godmodder Lock)
Karpinsky - CP: 40
Krill13 - CP: 24 (has Iron Hoe Storm)
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 5
Paradoxdragonpaci - CP: 6 (has paradox void cards, hexagonaherbs, 6 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss), crystal dream gems)
Pionoplayer - CP: 111
Ranger_Strider_ - CP: 5
That-Random-Guy - CP: 55 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 17 (has paradise grenade(teleports enemies to paradise), Summonspitter heart, spirit knife, essence of blood, grenades, bit of Dragon soul, entropic glass shard, one Entropic Die)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 13 (protected from 1 attack)
[N]The Ego - CP: 98 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))
Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
Player Power Cascader (rolls 10 1-10 numbers, multiplies results and then multiplies that by a Player's attack to increase damage!)
Arsenical - CP: 8(1 post in debt!)
Bill Nye - CP: 18 (has super sharp gold sword - 3 power left, burny iron sword - 3 power left, bow and arrow - 3 power)
Captain.cat - CP: 52 (protected from 1 attack)(has 1 Boost Stone)
[N]CaptainNZZZ - CP: 3 (protected from 1 attack)(has Entity Loyalty Punch Card - redeems one disloyal entity, Overpowering Poison, Remnant crypt energy, EMP, Mopium, Godmodder Tracker V1.0)
Cephalos Jr. - CP: 2 (has Cybil's blood sample, anti-infantry railgun, pocket reactor(1 power), power armor)
Crusher48 - CP: 5 (Has Tactician Soul in a Bottle, Scanner Cannon)
Dangan_Machin - CP: 9
Daskter - CP: 6 (has Boosted Evolve Hunters)
Dragon of Hope?!? - CP: 0 (Espionage ghost)(Excalibur - 22 Power)
Eevee Shadow Bacon - CP: 15
Ender_Smirk - CP: 8 (has Shadow Agitator)
[N+1]EternalStruggle - CP: 0
FlamingFlapjacks - CP: 0 (has the Retcon Revenger - has a powerful hidden effect, bag of nine-sided die)
General_Urist - CP: 11 (Shotgun of Dope - 2 power left, attack debuffs whoever it hits)
GoldHero101 - CP: 1 (has Ultimo Durana(100 power left, CALLBACK Greatsword, Self damage ticket)
I'mTotallyNot-R.O.B - CP: 0 (has Super Soldier Serum)
[N+2]Joebobobob - CP: 22 (has nice bed, infinite charmzard energy, 4 Boost Stones, cyan orb(1 power) 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something, Godmodder Lock)
Karpinsky - CP: 40
Krill13 - CP: 24 (has Iron Hoe Storm)
Moonstar101 - CP: 0
O.R.I.G.I.N. - CP: 5
Paradoxdragonpaci - CP: 6 (has paradox void cards, hexagonaherbs, 6 Homestuck Aspect vials(Life/Void/Mind/Blood/Doom/Heart gone), BUFFNESS, Save Point: [AG]Psychic Overlord II: 9,000,000/9,000,000 HP, 3,500,000A, Special: Gain Ability: 2/2, Special: OMLDC: 5/5 (When killed, stays alive for one turn, and gets x15 damage)(+300,000 HP/turn)(Boss), crystal dream gems)
Pionoplayer - CP: 111
Ranger_Strider_ - CP: 5
That-Random-Guy - CP: 55 (protected from 1 attack)(has Echolocation)
The_Quiet_Watcher - CP: 17 (has paradise grenade(teleports enemies to paradise), Summonspitter heart, spirit knife, essence of blood, grenades, bit of Dragon soul, entropic glass shard, one Entropic Die)
The_Nonexistent_Tazz - CP: 18 (protected from 1 attack)
The_Two_Eternities - CP: 13 (protected from 1 attack)
[N]The Ego - CP: 98 (+10,000 HP sword, Delicious cake, one use of Somno powers, Player Eye, Player Knife, RGB control panel(has red, green, blue buttons), four-leaf clover)
Vylad - CP: 8 (wearing Impervium Armour, protects from damage!)(has Wound healer, Coin Flipper)
[N+2]Winkins - CP: 0 (has Mook Kill Switch, more of a BBB, +1,000A Iron sword, 10,000 damage token, 1 Multiplier Orb, faint godmodder energy (about to disappear!))
Player Inventory:
Bonfire(3 uses left)(Spend your entire turn resting here to heal)
Ultimate Orb of Shielding(+1 attack shield to everything on field)
Orb of Resurrection (Revives one dead allied entity at full strength)
Time Accelerator (Causes an entity to experience 10 turns of time in 1 turn)
True Multiplier Orbs x 2
Godmodding Vol. 1
Double Rainbow Ticket x 1, Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 7/20)
Wishful Whammy(random effects attack)(non-combinable)
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)
CP Converter
Player Power Cascader (rolls 10 1-10 numbers, multiplies results and then multiplies that by a Player's attack to increase damage!)
OOC: Before the Third Tribulation, the AG entity side was getting to be too much to handle. After these massive buffs, everything should be much nicer round numbers, and less to keep track of each turn. However, I've tried to make sure that things have overall improved for every Player, and that even when there was an ability taken away, it got replaced with something better. Since the last major entity battle is coming up, snowballing is not going to be very useful much longer, and a lot of troop generation abilities got replaced with troop buffing abilities.
Again, if you have any questions about descriptions, or want changes reverted, please do send me a PM or say so here on the thread.
Also, Winkins, what did the TEMPLE project do again? You can decide now that you've seen the massive buffs.