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Defeat The Godmodder

The personification of the Random person in the background (AKA TRG) Looks at a remaining Replica Player. The Replica player looks back. Then the Replica player charges, TRG takes out his tools and weapons, and uses them to [GORILLA] then, once that's done, several nests of hornets that have been enchanted to automatically [GORILLA] [GORILLA] or, alternatively, just go for the eyes is used (in combination with a large amount of mud) to bury the Replica Player, while TRG prepares his [GORILLA] hallucination manifest [GORILLA] [GORILLA] broken vending machine security [GORILLA] sensation inverter [GORILLA]. Then, once that is done, the long handled gloves come out and [GORILLA][GORILLA][GORILLA] then finally, once the skipping rope made out of you-can-guess burns up in the Lava, TRG gets tired of spraying gore around the battlefield, and simply turns the Replica Player's Spine into azidoazide azides.
 
'Huh, what is Crus- Oh their going to try and cause the Cyber Dragon explode and hopefully take some of the other enemies with it. Good idea!' I think to myself already liking the plan and I decide it's best to try and give it a better chance of working.

Closing my I focus a fair deal of energy into my wish. 'I wish for Crusher48 sabotage attempt on the Cyber Dragon's energy storage system to be empowered so it will be more likely to be successful!' Suddenly in a flash of red light two spheres of translucent red energy appear beside me and a second later it shoots off towards where the Crusher48's telekinetic forces are focused and after making contact with the telekinetic force the red spheres are absorbed into them and immediately empowers the Telekinetic force. (2CP)


With that done I decide to try and attack wounded Dark Wolf with the Mace I had acquired Dark Archer from before. Quickly rushing up to it I strike at it with the Mace but it jumps back from the first swing but I am able to move forward back into ranch to hit the Dark Wolf across the snout with the back swing. Unfortunately while it did hurt the Dark Wolf it appears not to have been enough to be fatal as the Dark Wolf turns and retreats out of my reach. (1CP)

'Drat!' I think to myself as it gets away. 'Well I don't have a lot of better options for the moment so I think I'll see if I can block the next attack or two going for the generator.' I mentally decide and I try interpose myself between what ever attacks might end up heading towards the Power generator. Mostly betting that my attack shield will protect me from harm from the first one and maybe I can tank a possible second hit.

(Sorry If doing body blocking for the Power Generator takes an action. I did not see anything that said it needed CP to do so or not.)
 
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(X3)I BECOME WALLUIGI, BEARER OF THE SYMBOL THAT IS THE WALL, I SEE THE WALL AND I REPAIR IT WITH THE POWER OF WAAAAALLLLLLLLLLLLLLLL!!!!

....Did, did he fix the wall ?? That was...an unsettling experience...
 
[aleph+bet+gimel] "... I think we went a bit too far guys," Leah says, unsettled at Valla's descent into insanity.

"Operator, reminder that failure is instant deconstruction of Reality followed by eternity of endless torment. A degree of amorality for foes is permissable. Advisory: use direct force in excess."

Leah nods. Coincidentally she is still flipping the biggest bird ever flipped, mostly by way of not really having any other idea of what to do between turns. Might as well actually do something with it now.

It's as quick as a flash-the whole ridiculously long hyperfinger whips into life and curves at a rough halfway point, arcing an impossibly long golden strand downwards, bending at almost a 180 degree angle to land upon its target-the unsuspecting skull of one of the Replica players in everyone's way! The sheer weight of the strand, mostly concentrated in its ridiculous length, causes the Replica player to suffer a mild case of having their head crushed to smithereens, followed by total organ failure and a mild cough.

Leah appears to have forgotten about telling her story in the hectic chaos of Player warfare. Maybe she'll resume soon?
 
So I hear someone needs me to stunlock ???? OK then. I jump in the air with some flair and land right in front of ??? and proceed to unleash every delaying thing I can think of. (Which isn't that much). I shoot it with a tazer, throw freezing magic at it, dump Stun Spore all over it, shine an arc lamp into its eyes, throw banana peels under it to make it lose control, dump lewd magazines all over the floor, and whack ??? upside the head with a shield just for good measure. Then I jump back onto our vehicle.
 
Defense - VI
Focused Action: Wait, the Cyber Dragon doesn't have a soul? That means I can bypass the manipulation boundary and mess with its insides.

What happened to trying to make it so we don't need to defend the generator with Starsight?

I mean if we did that then these monsters would probably just join their allies anyways. And somehow I feel like that's not going to work anyways.

Anyways, I analyze the Cyber Dragon's energy storage system and use small telekinetic forces to sabotage it in key locations, causing it to lose control of the stored energy and explode.

You feel as though you've been suddenly powered up... The Cyber Dragon loses 5,000 of its inner energy, and deals 5,000 damage to itself! It can't bide that damage, either!

With one action, i throw a cola grenade at the many enemies trying to attack the wall, mainly focusing on the generals and wolves. "SOMEBODY HEAL THE WALL, I'LL BE BACK AFTER I DEAL WITH THE CYBER DRAGON! BEWARE THE ANTI AG"

With another action, i throw myself into the teleporter and appear in the Darkness II.

My last action is spent to on agroeing the big dragon. "HEY YOU NASTY EXCUSE OF A DIGITAL MONSTER! TRY YOUR HAND AT THIS YOU PIECE OF ---------" much expletives and aggravation was thrown as the dragon immediately turns towards me with hate in its eyes. Or, if the dragon is dead by then, attract the attention of the archers.

500 damage to two of the generals and a wold!

To the other side!

The Cyber Dragon will now target you, if its still alive at the end of this turn!

3 actions: The man in an MTF uniform grabs a laser pointer from his belt. Not just any laser pointer, it's one of the green hundred-watt ones that can cause serious eye damage. He turns it on and just starts waving it in the direction of the three Black Wolves, sweeping the beam back and forth over their bodies. One of them is destroyed outright, and the other two are damaged to the point where they won't be able to survive the trench.

((If Gnich attacked one of the Black Wolves, switch an action to repairing the wall.))

1,000 damage to all three black wolves! One of them dies! Now, the trench can be relied upon to finish them off!

I turn my actions into charges for Excalibur, then use those charges to launch a beam of light at the Dark General.

The Dark General stumbles back, knocked silly by the beam of light! 3,500 damage!

"Well, this isn't a great situation."

Actions 1 and 2:

I make a call to the mall, and request a new wall. The parts of the wall fall onto the battlefield, piling up in a nice little ball. I take them all and haul them into place, assembling them into something resembling a small stall made of wall balls. I sneer at the enemies for having the gall to attack my small wall ball stall, and vow to maul them all in a great brawl.

"Don't maul my small wall ball stall, y'all."

Action 3:
I rip my chest open. Not my shirt, my actual chest. My lungs launch themselves as missiles from my chest cavity and lock onto the weakest dark general.

+22% wall building!

1,500 damage to the weakest Dark General! One of them is on the verge of defeat...

First i make sure my allies don't get harmed from my attack
Then i start my horrible mental assault
Singing
Not just any songs, but the worst of the worst
With their damage enhanced cos my voice sucks and I'm tonedeaf
First i start With Baby, then move on to Friday and other more contemporary ones
Then move on the all those cursed diss tracks
Also some unknown ones by dinchak Pooja(i would say that you should google at your own risk, i wish i could forget her)
All in all it's practically a crime to do this
But desperate times calls for desperate measures

And finally i stand there crying tears of blood and bleeding from my ears
Never wanna do that again

This is aimed at the spawning PG entities

1,500 damage to two Dark Generals! Third Dark General slain! They didn't sign up for this crap!

x3 Action:
Eyowe readies himself and goes over to the Anti-AG to show them what for: a performance that'll stun 'em.

And stun 'em he does. Eyowe manages to stun his one lone audience of the Anti-AG with his moves, his finesse, his rhythm, his choice of music, his choice of a stage, an unhealthily bright lighting, and an actual stun gun.

The Anti-AG is stunned by your performance! Mostly. He's 80% stunned, and he'll recover quickly if not additionally stunned to add up to a full turn!

'Huh, what is Crus- Oh their going to try and cause the Cyber Dragon explode and hopefully take some of the other enemies with it. Good idea!' I think to myself already liking the plan and I decide it's best to try and give it a better chance of working.

Closing my I focus a fair deal of energy into my wish. 'I wish for Crusher48 sabotage attempt on the Cyber Dragon's energy storage system to be empowered so it will be more likely to be successful!' Suddenly in a flash of red light two spheres of translucent red energy appear beside me and a second later it shoots off towards where the Crusher48's telekinetic forces are focused and after making contact with the telekinetic force the red spheres are absorbed into them and immediately empowers the Telekinetic force. (2CP)


With that done I decide to try and attack wounded Dark Wolf with the Mace I had acquired Dark Archer from before. Quickly rushing up to it I strike at it with the Mace but it jumps back from the first swing but I am able to move forward back into ranch to hit the Dark Wolf across the snout with the back swing. Unfortunately while it did hurt the Dark Wolf it appears not to have been enough to be fatal as the Dark Wolf turns and retreats out of my ranch. (1CP)

'Drat!' I think to myself as it gets away. 'Well I don't have a lot of better options for the moment so I think I'll see if I can block the next attack or two going for the generator.' I mentally decide and I try interpose myself between what ever attacks might end up heading towards the Power generator. Mostly betting that my attack shield will protect me from harm from the first one and maybe I can tank a possible second hit.

(Sorry If doing body blocking for the Power Generator takes an action. I did not see anything that said it needed CP to do so or not.)

The Black Wolf is wounded badly enough that it realizes staying would be pointless, and so it is forced to leave the field! It has now left your ranch.

You body-block the generator! It's a free action, don't worry.

(X3)I BECOME WALLUIGI, BEARER OF THE SYMBOL THAT IS THE WALL, I SEE THE WALL AND I REPAIR IT WITH THE POWER OF WAAAAALLLLLLLLLLLLLLLL!!!!

....Did, did he fix the wall ?? That was...an unsettling experience...

WAAAAAAAAAAAAAAAAAAAA

The "A" continues forever. It never reaches "ALL".

+35% wall repair!

----------

AG:

The Deprecated Robot stabs a Dark General for 1,000 damage! Then it, sparks... twists... and sprouts green mold!

Deprecated Robot has become zombified! Now you must destroy it!

V:

The Black Wolves charge the wall, taking it down to 0 HP! Better get it back up and running! Examon uses SLAM on the Godmodder Statue, dealing 6,000 damage! It's down to only four digits of HP! Protect it!

The Dark Generals bring about 2 new Black Wolves into being!

The Anti-AG arrives! Thanks to being partially stunned, he can't do anything this turn! Make sure to raise him to 100% stunning to stun him for a full turn!

In the Darkness II, the Cyber Dragon unleashes BIDE! Thanks to Gnich's taunting, he is the one slammed... for 5,000 damage! Enough to kill him!

...Or it would have been, without his recharging thorn shield! The thorns reach across the gap and ensnare the Cyber Dragon, doing enough damage to finish it off! Gnich is safe!

The Dark Archers and Black Wolf prepare to attack. Between them, they have exactly 10,000 damage - enough to kill the generator! Seeing the threat, captain.cat throws himself in front of the generator, bracing himself! His attack shield eats an attack from the Dark Archer, but the other Dark Archer and Black Wolf attacks deal 6,000 damage - enough to finish him off!

Captain.cat falls to the ground as the enemies prepare to attack again next turn. It seems that... after everything... this is the end of his long road...

(Until this sidequest is over. Remember, you can still cheer another Player's action to add one action worth of power to it!)

----------

The Infinity Jaeger appears on the main front! It has the ability to double its current number every turn! Because you don't need to be alive, that's why!

More grinding noises from the Godmodder Statue... you must be getting close! Consolidate your defenses and hold out just a bit longer!


THE DARKNESS:

Endless Blackness (more enemies every turn!)

[Anti-AG]??? Seemingly Invincible! 80% stunned currently!

[V]Examon: 28,000/30,000 HP, 6,000A, Special: Dragconic Impact: 1/4(Space attack!)

[V]Infinity Jaeger: 24,000/24,000 HP, 8,000A (replicombo power)

[V]Dark General: 8,500 HP (summons a Black Wolf every turn!)
[V]Dark General: 5,500 HP (summons a Black Wolf every turn!)
[V]Black Wolf: 3,000 HP, 2,000A
[V]Black Wolf: 3,000 HP, 2,000A

[AG]Deprecated Robot: 5,000 HP, 4,000A (stronger if zombified)(can't be zombified by Players)(???)

Electric Light(allows you to see enemies!)
Electric Light(allows you to see enemies!)
Electric Light(allows you to see enemies!)


Ancient Trench w/Spikes: Ready! Deals 2,000 damage to attackers!

Ancient Wall: 0/20,000 HP (protects everything)(x2 healing)
Ancient Wall: 68% repaired!

Ancient Forcefield Generator: Use once to completely protect Godmodder Statue!

[N]Godmodder Statue: 7,500 HP (DEFEND!)

Teleporter (Use one action to teleport to The Darkness II)

[AG]ExoSkeletal: 5,000/5,000 HP
[AG]DragonOfHope: 5,000/5,000 HP
[AG]Daskter: 5,000/5,000 HP
[AG]Eyowe: 5,000/5,000 HP
[AG]Strider: 5,000/5,000 HP

THE DARKNESS II:

[V]Dark Archer: 2,000 HP, 4,000A (too far away to attack!)
[V]Dark Archer: 2,000 HP, 4,000A (too far away to attack!)

[V]Dark General: 7,500 HP (summons a Black Wolf every turn!)
[V]Black Wolf: 3,000 HP, 2,000A
[V]Black Wolf: 3,000 HP, 2,000A

Electric Light(allows you to see enemies!)

Ancient Wall: 21% repaired!

Shield generator: Grants recharging 2,000 HP shield to Power generator!

Teleporter (Use one action to teleport to The Darkness)

[N]Power Generator: 8,000 + 2,000 HP (powering electric lights!)(protected from 2 attack)

[AG]ParadoxDragonPaci: 5,000/5,000 HP
[AG]DanganMachin: 5,000/5,000 HP
[AG]Crusher: 5,000/5,000 HP
[AG]FlamingFlapjacks: 5,000/5,000 HP
[AG]Gnich: 5,000/5,000 HP (next attack does triple damage, plus inflicts effects on nearby enemies!)(Recharging Thorn Shield, protects from 1 attacks and damages attackers, recharge one use for one action)
 
Grunting at the effort of containing that attack, i heave a sigh after it is dead and immediately yell out to the players around me. "My current work here is done, gotta reinforce the main front. I wish I could wish you all luck, but I have no intention to jinx this venture." Saying all i could i immediately dash towards the teleporter to The Darkness 1.
(1st action)

Appearing suddenly over there, i take my place behind the wall and immediately funnel energy into my left hand which magically held a glass bottle. The power builds up, and when the stopper looks like it is about to fail in containing the violent energy inside, I throw it at the wall. CRACK goes the glass as it shatters on the broken surfaces of the ruined wall. The energy inside rushes out to fill the niches and cracks in the stone(?),broken pieces coming together to form more complete shapes before reattaching themselves onto the wall. Though it was a good effort, it is far from perfect, as the rest of the wall is still as stubbornly ruined as it is. "GONNA NEED SOME HELP HERE, SOMEBODY KILL THOSE SONS OF -------, THEY SHOULD [Redacted]. [Redacted] LITTLE [Insert beep here]........[move along, nothing to hear or see here]" (2nd action)

I then look down on my shield and pour ANGER and RAGE to refill its lose of energy. It growls back with obvious wrath, if the slightly shimmering red aura was any indication. (3rd action)

position myself so as the be in front of the most damaging attacks (two only, then retreat) if needed: not including the Anti-AG .

" Somebody take care of the mooks, i can probably handle some big hits"
 
We need to abandon the ancient generator. We likely only have 2-3 more rounds to defend, and if we focus everything in the main area, we'll have a better chance of victory.

Vote: Use the forcefield generator to buy time.

Action 1: Move to the main area.

Action 2+3: I cast Wall of Stone several times to fill in the holes in the second Ancient Wall. If the wall gets fully repaired then these spells reinforce the first wall.
 
Race - VI
3 ACTION FOCUS - PUT OUT FIRE ON ENGINE: I get inside the bubble and give the engine a cool drink of Pepsi. Somehow, this puts out the fire. Videa game logic.

Ah... cool, delicious pepsi... the drink that is definitely better than coke... fire extinguished!

Amelia orders the Replica Player to launch an attack on the other Replicas, after kickstarting the engine if it's not on by the time the Replica acts.

Then, she steps up to the side of the Road Roller, grabs an automatic rifle, and unloads a full magazine into the nearest Replica player. Naturally, Valla will intercept this somehow.

With that, ES appears from total stealth, invisible to everything, sword drawn. He sighs as he goes to sheathe the blade.

"You know, if you were paying attention, you would understand that the Sanctioned Action is not to shoot..." The sword clicks home. "But to cut."

Stopping the final dramatic flourish would do nothing, as all the damage had been dealt while ES was under cloak, invisible to all Valla's senses and bypassing her counter move. He had spent that time in an alternate dimension where the flow of reality is greatly slowed, allowing him to spend several subjective minutes cutting, on top of his already absurdly, superhumanly fast sword cutting abilities. Around the time that he began moving to put away his weapon, the enemy Replica dissolved into literal mist, so finely had it been sliced in both directions.

The Replica Player understands. It will do it!

Valla doesn't even bother trying to counter. This just means the Replica Player gets shot AND cut. 4,000 HP Replica Player slain!

Valla opens up her packaged school lunch to discover someone else has already eaten it first.
Ouch.

Focused action: I look at the three replica players, and then whip out a blue string. This is a soul string. It doesn't actually have anything to do with souls I just manipulate it with my mind. The three remaining replica players are all lashed to the spinning blades, which promptly spin up and pull all of them in again. This causes all of them to be whipped in and spinning bladed by the spinning blades in an extremely gruesome fashion!


I vote for the replica player to jumpstart the engine on the vehicle and then snipe Valla and the distant player using their double action power!
I also vote for the clutch booster on the vehicle to be used to get us some distance from the ???

The remaining two Replica Players are pulled in and sliced up! 2,000 damage to the both of them!

Unknown being of unknown strength and identity...how about noooo. We have no need of such an individual here, maybe someone else could use your presence?

...bah, of course that won't work. That attack shield and attack redirector in my inventory won't stop the vehicle itself Dr being destroyed so time for delaying tactics.

Let's see what I have in my bag today! Flashbangs, alcohol darts, and a Forget-Me-Stick. Not the best tools but hardly the worst. No matter what, they'll have to do.

Dual wielding a grenade launcher and a Nerf gun, I open fire on ???. Flashbangs explode as they near ??? in the dozens while the fired darts make ??? seem like a pin cushion, injecting far more alcohol than anyone hoping for coherent thoughts could even survive. The onslaught of undamaging projectiles continue for several more seconds to guarantee a good level of disorientation before I move onto my last option for buying us time: the Forget-Me-Stick.

The Forget-Me-Stick in hand, I carefully take aim at ???. Granting myself the muscle memory and skills of a Olympic level bat thrower, I hurl the Forget-Me-Stick directly at ???. The Forget-Me-Stick spins as it cuts through the air, a precise throw only mildly assisted by a few rocket thrusters I added to the Forget-Me-Stick. Enjoy the sweet dreams ???! All hail a Forget-Me-Stick to the head! (x3)

Oh, and I guess I agree with the Replica Player's actions and clutch poster's usage.

??? is stunned! They stumble back, unable to attack this turn! They seem to have suddenly forgotten what they were doing! Probably due to the blunt head trauma!

The personification of the Random person in the background (AKA TRG) Looks at a remaining Replica Player. The Replica player looks back. Then the Replica player charges, TRG takes out his tools and weapons, and uses them to [GORILLA] then, once that's done, several nests of hornets that have been enchanted to automatically [GORILLA] [GORILLA] or, alternatively, just go for the eyes is used (in combination with a large amount of mud) to bury the Replica Player, while TRG prepares his [GORILLA] hallucination manifest [GORILLA] [GORILLA] broken vending machine security [GORILLA] sensation inverter [GORILLA]. Then, once that is done, the long handled gloves come out and [GORILLA][GORILLA][GORILLA] then finally, once the skipping rope made out of you-can-guess burns up in the Lava, TRG gets tired of spraying gore around the battlefield, and simply turns the Replica Player's Spine into azidoazide azides.

Replica Player [GORILLA]d!

[aleph+bet+gimel] "... I think we went a bit too far guys," Leah says, unsettled at Valla's descent into insanity.

"Operator, reminder that failure is instant deconstruction of Reality followed by eternity of endless torment. A degree of amorality for foes is permissable. Advisory: use direct force in excess."

Leah nods. Coincidentally she is still flipping the biggest bird ever flipped, mostly by way of not really having any other idea of what to do between turns. Might as well actually do something with it now.

It's as quick as a flash-the whole ridiculously long hyperfinger whips into life and curves at a rough halfway point, arcing an impossibly long golden strand downwards, bending at almost a 180 degree angle to land upon its target-the unsuspecting skull of one of the Replica players in everyone's way! The sheer weight of the strand, mostly concentrated in its ridiculous length, causes the Replica player to suffer a mild case of having their head crushed to smithereens, followed by total organ failure and a mild cough.

Leah appears to have forgotten about telling her story in the hectic chaos of Player warfare. Maybe she'll resume soon?

Replica Player impaled upon a flipped bird so length, its barely even insulting anymore!

That's all of them! All the Replica Players near you are dealt with!

So I hear someone needs me to stunlock ???? OK then. I jump in the air with some flair and land right in front of ??? and proceed to unleash every delaying thing I can think of. (Which isn't that much). I shoot it with a tazer, throw freezing magic at it, dump Stun Spore all over it, shine an arc lamp into its eyes, throw banana peels under it to make it lose control, dump lewd magazines all over the floor, and whack ??? upside the head with a shield just for good measure. Then I jump back onto our vehicle.

LEWD MAGAZINES?!! ??? avoids them like the plague! ??? stunned for an additional turn!

---------

The friendly Replica Player uses 3 of his actions to punch the engine in its nonexistent face, kick-starting it! With its other 3 actions, it fires a BEAM CONTAINING THREE ACTIONS OF POWER at Valla, who counters with a BLOCK OF 3 ACTIONS, BLOCKING IT!

Your car begins moving again! +18 Units! The Clutch Booster activates, giving +5 more units! Valla continues to stand guard for the Replica Player, who is now only 5 Units away from the finish line! Hurry!

As you pull away, the stunned Anti-AG is left in the dust...

Valla: Come on... Come on...!


THE RACES:


------------------------------------------------------------------------------------+------ 95/100

------------------------------------------------------------------------------------------ --/100

---------------------------------------------------------------------?+++---------------- 84/100

RED TEAM(vehicle):
Replica Player: 1,000/5,000 HP (carrying burning wreck! +5 Units of distance/turn!)
Valla: 1/5,000 HP (countering ability!)(bodyguarding Replica Player!)


GREEN TEAM:
Eternalstruggle: 2,000/5,000 HP
ThatRandomGuy: 5,000/5,000 HP
Alastair Dragovich: 4,000/5,000 HP
Piono: 5,000/5,000 HP
The Nonexistent Tazz: 2,000/5,000 HP
CaptainNZZZ: 5,000/5,000 HP
General_Urist: 5,000/5,000 HP
GoldHero101: 2,000/5,000 HP
Replica Player: 5,000/5,000 HP


VEHICLE:
Replica Truck
Durability: 2,000 HP

Speedy Improved Antigravity Big Rigs Engine: Great condition (+7 speed)(Modest damage resistance)(Clutch boost - get +5 units of distance once!)
Particle/Ray shield engine: Perfect condition (weak protection against environmental damage)(blocks 300 long-range damage)
Spoiler: 1,000 HP, allows for one emergency turn!
Spinning blades: Deals 2,000 damage to boarders!
Koopa Tower: 3,000 HP, Special: 2,000A long-range attack: 1/2
Bullet Time Field: Holds up to 3 attacks/attackers in place for a turn, granting increased reaction time! (On fire! Can't block attacks until put out!)
Robot Cyclists w/sanic-powered wheelios: +3.5 Units/turn!
Speed: +17.5 Units/turn
 
Rooms - VI
The quiet watcher reads the note, for there wasn't anything else he could do without possibly setting off some kind of trap that would instantly kill him or rendering him incapable of leaving.

The note only reads

Solve the problem. Make the correct decision.

I pop open the far left chest. 1 of 7. Gold. Gotta gamble here!

Golden Chest has... THE KEY! What luck that you got it first try! Now, you can move on to the next room...

Attack shields are disallowed.
[2x] I cast a quick healing spell on myself. As long as I keep running up on cases where I can't do anything else with my actions, I'l eventually reach full health again!
[1x]I answer the question thusly: C - The Godmodder has goals which most beings I am aware of consider evil, and has had his mind warped by the source of his power. If there is an objective Good, I do not know of it- But colloquially, to say he is evil would not generally be misleading. He only had one known ally with their own mind to think with and it took less then, by my estimate, 20 minutes, to convince them he was evil.
(If I can't find the 'C' button, I say 'A- the Godmodder has shown every indication of being evil'.)

+2,000 HP!

*BUZZER NOISE*

Statue: Incorrect. I am afraid that "C" was not one of the provided options.

Statue: Unfortunately, the secret side-room is now rendered inaccessible.


The Statue shoots a beam of light at you, far, far too fast for you to react! 3,000 damage to you! You aren't able to take any actions next turn!

Injured and stumbling once again, you trip over yourself and end up falling through a sliding door in the wall which may or may not have been there before...

There's five of us, so one is guaranteed to not open a trapped chest.

That said, I like Piono's advice (it'll cut out a trap and let two of us survive unscathed), and attempt to follow it, asking the Hint Block to point us to a trapped chest.

You ask the hint block to point you towards a trapped chest!

Action 1-3: I go to the simple chest and brace myself for anything that appears

You open the Simple Chest, and... you find it! A book entitled "The Truth about JOEbob". It seems to be an addendum made to The Truth. You aren't sure when.

You'll have to read it soon.

----------

Within the Treasure Room, Karpinsky activates the Hint Block! It tells you that the Iron Chest is definitely trapped!

That leaves four chests, one of which contains the second piece of lore info. Of course, there's also Ranger_Strider, brandishing the exit key! You can choose to leave the room now! But there is one caveat - the key has engraved on its side "All of you must leave at once." Everybody has to leave this room at the same time!

Meanwhile, within the mysterious train track room, the Quiet_Watcher realizes that there's someone tied to the tracks! It's JOEbob! He's tied to one side of the track split! He appears to be bound to the tracks with ordinary-looking rope, but the Quiet_Watcher senses power in the rope... it may be phenomenally difficult to remove!

In the distance, you hear something...

-----------

??? ROOM (DEPTH: 4)
Train Track Split A

Train Track Split B
JOEbob: 1/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever w/note(switches track between Split A and Split B)

The quiet watcher: 5,000/5,000 HP

TREASURE ROOM (DEPTH: 3)

Wooden Chest(???)
Small Chest(???)
Big Chest(???)
Iron Chest(A trap!)
Fancy Chest(???)

Karpinsky: 5,000/5,000 HP
Winkins: 5,000/5,000 HP
Ranger Strider: 5,000/5,000 HP
Cephalos Jr.: 5,000/5,000 HP
Bill Nye: 5,000/5,000 HP
 
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"This is it Valla. You really shouldn't have underestimated us. For one like you, it seems only appropriate to end your existence here in chains." ES paused. "More like with chains in you, but details. I may have lost that neat shotgun to the Curse of Repetitiveness, but I still have other law powers... such as this! ORDER DIMENSION!"

Chains tipped with spikes burst out from the ground beneath Valla, as well as the air around and above her. Snaking through the air, they seek to stab into her. Even a single hit will spell certain doom at a lowly 1 HP, after all. These are Justice Seeking projectiles, far more accurate than regular seeking missiles, and so will follow Valla wherever she goes and will see through any illusions, clones, dummies, or other alternates. They are also equipped to be the long arm of the law. If dodged or redirected in any way, they will explode into shrapnel to lacerate the offending party. Ordinarily, shrapnel might only be an inconvenience, but again, 1 HP. If blocked, the spike is equipped with a Drill of Judgement, capable of piercing most forms of attack shield or barrier that can be created by a countering Villa, so will penetrate and stab her anyway. They are literal spikes on a chain, so cannot be reasoned with, bribed, or pleaded to. They will not stop coming, ever, until Valla is dead.

And, as before, the yell and gesture that came with the attack was just for dramatic effect and has nothing to do with it, so even if Valla stops that the attack will happen anyway.

While all that is happening, Amelia asks the allied Replica Player to attack the last other surviving Replica.
 
FOCUSED ACTION:
I hop over to the red replica truck.
"Hello Valla. YOU CAN'T ESCAPE MATH"
I proceed to drop a giant bomb onto the back of the truck, and then flextape it to the flatbed back. When it explodes it'll leave no remnant of the vehicle. And probably not of the replica player carrrying it either.
I tip my hat to Valla (a hat I only just barely started wearing) and backflip back over to Green Team's vehicle.

Valla, having already had her actions wasted by ES with all probability, is helpless as the bomb ticks down. The comically large fuse and timer both noting the countdown to her team's demise.


The green team replica player is given a high five, congratulatory smoothie, and asked to stunlock the ??? a bit more this round, just in case.
 
Vote: (Edit: Don't) use the forcefield generator. The second Ancient Wall is being brought online, and with my actions that's a total of 26k healing. We'll need it more next round, or the round after that.

3 actions: The man in MTF uniform concentrates, and one single giant brick rises up where the destroyed Ancient Wall used to be.
 
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Valla, no doubt either low on blocking or about to meet her end for this challenge... Sees me right next to her. I'm not looking to great.

"Sorry about not being here last round. I think I ceased to exist for a moment." I grunt, fighting the sensation of my everything disappearing. "I think I ended up in the nothing. the void outside of reality somehow. Not a good thing for one's health."

Valla looks down. She sees that both herself and the replica player are surrounded by the same caustic, reality eating Nothing The Quiet Watcher described not too long ago to The Writer. I chuckle humorlessly.

"Don't bother trying to move past it. If you do... Well, I can tell you from experience that ceasing to exist isn't pleasant. It isn't painful. It isn't weird. It's beyond description because it lacks anything to describe... Just like your vaunted freedom. Freedom from everything means being bound to Nothing." I wave, giving a nasty smile. "So go ahead. Want to be bound to Nothing? See firsthand what it is like."

The Nothing surrounding the Replica Player and Valla and being caustic to their existence came from me. I've bought myself some time expunging it from my system. How much is up in the air.
 
x1 Action:
Eyowe throws a banana peel at ???'s foot. By that I mean he literally chucks a banana peel at ??? at fucking max speed, breaking ???'s foot. While ??? is worrying about his broken foot, he then ends up tripping on a different banana peel, breaking his other foot. Now he has to worry about twice the broken feet.

x2 Action:
Eyowe sneaks over to the Infinity Jaeger and warps away one of its pilots to a not-too-far-but-still-considerably-far-away place secretly, making the Infinity Jaeger too busy worrying about a missing pilot to do anything this turn.
 
I guard the statue, putting myself between it and the enemies.

All actions:
I repair the first wall by absorbing its parts into myself, and projecting them outwards as a makeshift Ward of Dawn.
 
"Heh, sorry Valla."

THREE ACTION FOCUS - LEVEL 3!: I burn 3 levels of super gauge to finish juicing up the engine, which bursts a giant gout of energy, some of which goes right towards Valla.
 
The quiet watcher sighs before setting the switch to have what had to be a trolley hit JOEbob, as he clearly didn't figure out the obvious trap and wasn't someone that the quiet watcher really cared about beyond as another Player. Besides, if this was a trolley question, then that means that other people that chose to handle the mystery rooms would be walking along the tracks down path A at some point, which meant that this was the better option for everyone, barring a major subversion of expected norms.

He then pauses and opens a dimensional doorway up to let him see along both of the tracks, just in case it really was a subversion of the expected norms.
 
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well, just in case the update terminal or whatnot ended up being wrong, I attempt to heal myself with 2 actions and try to spend a third on rolling off the tracks, including the section of the tracks I am tied to, but not much of the rest. If you can't break the door, shatter the wall holding it up! I also try some free action hoping and stuff to find out if that's blocked, and talking.
Because it would be pretty stupid to wait patiently for a train to run me over if it turned out I could have totally gotten up, or something.
 
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