• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

I make a vlog about everything that happened
And send it to the outer gods
Then i run around trying to find the concept of sharpness
I find it hidden in the threads of reality
I form a new connection with it and myself
Now every attack done by me will have sharpness+666
Now that i have done that
I test out my attacks
And cut anything that's looking funny at me
Mostly the ground and pg entities
How do i do all this chopping/cutting action
I made a sword made of bones
This power is soo damn convenient
 
[aleph+bet+gimel] "No." Leah says.

"This is probably personal on my part, but, I don't want to even see that thing exist. I'm not even sure I want the power I have right now as a person, let alone as a Player, and let alone for eternity. I'm with Piono on this one. Given our Player Power will apparently run out exactly when Verraad is going to unleash his end-reality attack, I'm fairly sure that defeats most of that Crusher guys' argument. And quite frankly the idea of a perfectly-immortal JOEBob after what we've just received on the matter is... Unsettling."

"If you want to run off to just try to relax after all of this I'm not sure anyone'll give you shit for it. Come along and I'm destroying the Orb and the Ore as soon as I can just so you can't get ideas. Bottom line, no."

Leah seems utterly resolute on this.

Perhaps she'll be resuming her tale after this round? I'unno. I've been busy IRL.
 
Imagine being cheered upon in your banana peel schemes only to trip on one yourself. That's how Eyowe feels right now. Mostly because that's literally what happened to him, definitely explaining why he couldn't do anything this turn.
 
Defense - VIII
I jump into the darkness to celebrate our victory!

There isn't any Darkness left with the overhead lights, so you run face-first into a wall instead!

Suddenly as I am sitting on the comfy coach drinking a the Cola watching as the fight ends my vision instantly shifts and I find myself laying on the ground. 'What the?' I mentally wonder to myself and I sit up quickly and look around. After a moment I realize I am back in the defense Mini game room. 'Oh... Okay I must have been revived when the game ended.' I think to myself as I look around and stand up.

After a few moments I realize that next to my feet is my combat knife that I lost earlier, Quickly I pick it up and sheath it in it's scabbard that is attached to my belt. After that I go over to check the Crumpled body of ??? to see If I can identify who or what it was. Then after that I'd go make sure that either I or someone else gets a hold of the bonus prize from the shield generator before we leave the room. After all it would be a little annoying if we lost out on a prize because we forgot to check it before leaving.

'Well I hope everyone else is doing alright, Both in the other rooms and those who are fighting Verraad at this moment.' I think to myself.

You check ???'s body briefly. The majority of it is covered in clothing, but... on its gloves... you see the familiar dual-crossed swords symbol.

I examine the Godmodder's statue, the power Generator and the Walls before moving on

The Godmodder Statue is pointing, the power generator is busted, and the Walls you constructed are still standing.

i take a look at my shield, and just try to repair it if i can. I also go to the statue of the godmodder and observe if he has anything to offer besides the pointy beam.

Your shield can't be repaired! Alas. Something about the curse of repetitiveness.

The statue of the godmodder has nothing to offer but to serve as an indication of your progression. It laughs at you, or it would, if it was capable of doing anything.

Maybe I can take the beam from the statue to use as a weapon...

You try to cut the beam hand off the statue, but find that the statue has now become rock-solid and invincible with the challenge over. Couldn't it have done that earlier??

I make a vlog about everything that happened
And send it to the outer gods
Then i run around trying to find the concept of sharpness
I find it hidden in the threads of reality
I form a new connection with it and myself
Now every attack done by me will have sharpness+666
Now that i have done that
I test out my attacks
And cut anything that's looking funny at me
Mostly the ground and pg entities
How do i do all this chopping/cutting action
I made a sword made of bones
This power is soo damn convenient

You try to make a vlog, but the Temple doesn't have an internet connection! The past Players who may or may not have built this place really didn't equip it with the appropriate facilities!

All the PG entities are dead right now.

------------

ExoSkeletal65 moves over and grabs the Ancient Forcefield Generator's bonus prize! It's... an aesthetic-only godmodder plushie. Squeeze it! Hug it! Try not to get murdered by it! And it's so cute! The perfect souvenir to use as a gift!

With that done, everyone moves along the path to the exit. Eventually, they reach the walls of the room, and see a singular minecraft stone button... Press it, and you're on your way!

------------
 
Race - VIII
I look at Valla.
"No. Something we've learned along the way is that our powers, as they exist right now, are slowly draining reality dry. If we made the power lock... Well, our powers would keep draining reality dry.
The Godmodder's power needs to be stopped, but once the power of the Players is no longer needed it needs to end as well.
"

I vote for no on allowing the Power Lock to be created. It would be a useful asset but... we don't know if we'd be able to destroy it.

Valla: W-What...?

I look into Valla's face...

"I'd have to agree with Piono. We have played God enough."

...

I vote against Piono. We do NOT have a second chance to fight the Godmodder. ANYTHING that provides an edge is fair game, and the player power lock provides that edge.

You also want to mass-produce psychic amplifiers, despite lacking a detailed analysis on the effects of giving everyone in the world access to superpowers.

The effects are almost universally beneficial. Superpowers are better than no superpowers.

Also, I have mind control powers, and we've established that A: players always have an available communications channel that works across sidequest boundaries, and B: replica players don't have any sort of free will. Thus, I mind-control the Replica Player and have them also vote to give Valla the macguffin to complete the Player Power Lock.

Don't think it's the right kind of telepathy to do that.

The Replica Player will not give you voting backup here.

Valla: Me! I vote that the Stasis Orb is given to me, too!

[aleph+bet+gimel] "No." Leah says.

"This is probably personal on my part, but, I don't want to even see that thing exist. I'm not even sure I want the power I have right now as a person, let alone as a Player, and let alone for eternity. I'm with Piono on this one. Given our Player Power will apparently run out exactly when Verraad is going to unleash his end-reality attack, I'm fairly sure that defeats most of that Crusher guys' argument. And quite frankly the idea of a perfectly-immortal JOEBob after what we've just received on the matter is... Unsettling."

"If you want to run off to just try to relax after all of this I'm not sure anyone'll give you shit for it. Come along and I'm destroying the Orb and the Ore as soon as I can just so you can't get ideas. Bottom line, no."

Leah seems utterly resolute on this.

Perhaps she'll be resuming her tale after this round? I'unno. I've been busy IRL.

Valla: The... the Ore, too...!

Imagine being cheered upon in your banana peel schemes only to trip on one yourself. That's how Eyowe feels right now. Mostly because that's literally what happened to him, definitely explaining why he couldn't do anything this turn.

...

------------

Valla: Okay... so you're not going to allow the Power Lock to come into creation...

Valla: ...

Valla: FINE! THAT'S FINE! YOU... I DON'T NEED YOUR HELP!

Valla: EVEN WITHOUT THE ORE OR THE ORB, I'LL FIND A WAY! I'LL MAKE THE POWER LOCK BEFORE REALITY ENDS!

Valla: DEFINITELY!

Valla: YOU'LL BE SEEING ME AGAIN! FOR SURE! HA!


Valla runs off to teleport out of the Ruins, chanting freedom the whole way.

You have a feeling her character's story is now over, and you definitely won't be seeing her again.

OOC: With this decision, you are locked out of the Fake Golden Ending.

----------

Well, with the decision on what to do, or rather not do, with the stasis orb made, its time to leave!

You rush to the exit as the walls of the racing zone begin to grind and turn. Reaching the minecraft stone button just in time, you press it, and are teleported far away...

The Anti-AG is not as fast as you were, and is left behind as the walls close in...

----------
 
Rooms - VIII
I flip the lever to Joebob. We must never allow one to survive! for reality itself!

You flip the lever to eliminate JOEbob! Of course, this will only eliminate JOEbob until the quest is over where he will then come back alive again.

...........oh you have got to be kidding me.

Action 1-3: I look at the tracks, and decided to flip the lever to JOEbob side of the tracks.

Lever flipped!

I flip the lever to JOEbob.

Lever flipped!

The quiet watcher frowns. The first track didn't have anyone on it when he first threw the switch, and now five people had appeared when he looked back. Something was wrong, and he wasn't fully certain of what that was beyond possibly being a trap for the complacent or some kind of committee requirement. He quickly moved over to the door before he waited, preparing himself for some very unfortunate outcome just in case whatever was supposed to happen didn't.

You move over to the door, quickly jumping across the tracks so as not to block the train!

...What? where does it say that?
Yes, most player power creations die and stop moving after a while, but some entities become Real. plus, as long as we don't make new stuff to forget about, a player can sustain worlds of good stuff. unless I'm missing something about the source of them, the problem is avoidable and may even be negated by the power lock. Even if players can't make permanent non-dying matter, that just means the players need to be careful and only use their powers to affect existing manner and improve it, if making eventual-death matter is a problem!
(my vote is for the power lock.)

[x3??] I was only unable to take actions last turn. that has expired as stated last turn. it said unable to use actions next turn. Additionally, it is clear there are currently multiple JOEbobs, because multiple people are choosing... Each JOEbob, possibly in unison, having not been said to have their powers nulled, gathers a swarm of dust specks from throughout the tunnel with telekinesis,ripping bits of the tunnel apart or conjuring rock to mimic that appearance, the swirling clump of matter plopping directly in front of the trolly and stopping it flat.
If the incarnations have a shared action pool and I can only do this for 3 of the locations, I chose the first three to have '5' chosen instead of '1', and if there are 2 or 1 such locations, I stop a random selection from the others.




(((OOC:
I get a feeling the 5 indistinct beings are Also JOEbobs. Something about the setup seems like it.
I know it's not exactly sound evidence, but there are 6 of the choices, and a total of 6 beings in each choice... I dunno, something about it seems off if it's not 6 JOEbobs.
maybe i'm just arrogant though. or would it be arrogance? I am suggesting moniker wants to force me to be run over by 6 trolleys at once.
...whatever.
)))

You attempt to gather dust! But the tunnel is perfectly tidy...

------------

The train speeds toward the Players, moving at the last second to SLAM into JOEbob in everybody's route!

JOEBOB SLAIN! He is eliminated for the rest of the Rooms.

------------

The quiet watcher looks around. What? He's still on the train platform. There's still people tied up on the tracks, and there's still a train coming! Did he go back in time??

He looks at the tracks. Karpinsky is struggling on one side of the tracks - the side the train will go to if the lever is flipped! On the other side are four strangers, equally bonded... you still can't quite make them out...

Quick! You have to do this again! The train is coming, and while it could be stopped by an object of significant size appearing in its path, your Player Powers don't seem to be working! What do you do?

-------------

The quiet watcher looks around. What? He's still on the train platform. There's still people tied up on the tracks, and there's still a train coming! Did he go back in time??

He looks at the tracks. Karpinsky is struggling on one side of the tracks - the side the train will go to if the lever is flipped! On the other side are four strangers, equally bonded... you still can't quite make them out...

Quick! You have to do this again! The train is coming, and while it could be stopped by an object of significant size appearing in its path, your Player Powers don't seem to be working! What do you do?

-------------

Winkins looks around. What? He's still on the train platform. There's still people tied up on the tracks, and there's still a train coming! Did he go back in time??

He looks at the tracks. Karpinsky is struggling on one side of the tracks - the side the train will go to if the lever is flipped! On the other side are four strangers, equally bonded... you still can't quite make them out...

Quick! You have to do this again! The train is coming, and while it could be stopped by an object of significant size appearing in its path, your Player Powers don't seem to be working! What do you do?

-------------

Ranger Strider looks around. What? He's still on the train platform. There's still people tied up on the tracks, and there's still a train coming! Did he go back in time??

He looks at the tracks. Karpinsky is struggling on one side of the tracks - the side the train will go to if the lever is flipped! On the other side are four strangers, equally bonded... you still can't quite make them out...

Quick! You have to do this again! The train is coming, and while it could be stopped by an object of significant size appearing in its path, your Player Powers don't seem to be working! What do you do?

-------------

Bill Nye looks around. What? He's still on the train platform. There's still people tied up on the tracks, and there's still a train coming! Did he go back in time??

He looks at the tracks. Karpinsky is struggling on one side of the tracks - the side the train will go to if the lever is flipped! On the other side are four strangers, equally bonded... you still can't quite make them out...

Quick! You have to do this again! The train is coming, and while it could be stopped by an object of significant size appearing in its path, your Player Powers don't seem to be working! What do you do?

-------------

Karpinsky struggles against his bonds. He doesn't understand. He was controlling the lever a moment ago! Why is he here now??

-------------



TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 4 unidentifiable people!

Train Track Split B
Karpinsky: 5,000/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

The quiet watcher: 5,000/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 4 unidentifiable people!

Train Track Split B
Karpinsky: 5,000/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Winkins: 5,000/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 4 unidentifiable people!

Train Track Split B
Karpinsky: 5,000/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Ranger Strider: 1/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 4 unidentifiable people!

Train Track Split B
Karpinsky: 5,000/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Cephalos Jr.: 5,000/5,000 HP

TROLLEY ROOM (DEPTH: 4)
Train Track Split A
Has 4 unidentifiable people!

Train Track Split B
Karpinsky: 5,000/5,000 HP (Can't use actions!)(trapped on the tracks!)
Door at other end
Lever(switches track between Split A and Split B)

Bill Nye: 1/5,000 HP
 
The Ruins - II
OOC: To those in the Defense and Racing groups - this is the ACTUAL post that outlines where you are now.

All of you arrive in a large room. The Defense group and the Race group, together again! Presumably, something is holding up the Rooms group, but it's sure to be dealt with soon. A brief talk has each of you up-to-date on everything that's happened.

Now, as for where you are... it's the final room of this place, the Ruins!

A long hallway, well-decorated with glowing blue lights and cool-ancient looking statues stretches before you. The statues look similar to yourself... are they... Players...?

You check one out, and find a little plaque on the bottom. "This statue commemorates Betwixt12, who completed the Ruins on this date..."

This plaque is clearly quite old. These statues must be for Players who had previously succeeded in the Ruins! Actually... looking around again... there are a decent number of statues here, but not THAT many...

Before thinking about that, you turn to the end of the hallway. You see a large terminal, with a glass window facing another round, circular room - and inside hovers a stone tablet, Ten-Commandments style. That tablet...

???: Yes. It is the Critical Soul Weakness you seek.

Too experienced to be visibly surprised, you turn and see a small bunch of pixel-like blue blobs hovering overhead.

???: I am the Guardian Spirit of this temple. I don't have much power to oversee its machinations. However, I can answer your questions. I'm sure you must have some.

???: Now, as for your reward... see the terminal?


You take a closer look. The terminal has three large lights, two of which are glowing bright blue, the other a dull red.

???: Once your friends, trapped in the maze of rooms, finish their challenge and join you, you will be able to receive your reward.

???: Until then... I said I could answer your questions, yes?

???: Is there anything you would like to know about this place?


----------

For now, it seems there is little to do but wait... well. The Rooms group will hopefully be finished by next turn. Perhaps you could advise the Rooms group on what to do?

FINAL ROOM:

???

Players:
ExoSkeletal
DragonOfHope
Daskter
Eyowe
Strider
Gnich(next attack does triple damage, plus inflicts effects on nearby enemies!)(Recharging Thorn Shield, protects from 2 attacks and damages attackers, recharge one use for one action)
Crusher
ParadoxDragonPaci
DanganMachin
Captain.cat
FlamingFlapjacks
Eternalstruggle
ThatRandomGuy
Alastair Dragovich
Piono
The Nonexistent Tazz
CaptainNZZZ
General_Urist
GoldHero101
Replica Playe
 
"Is this really it?" ES asks. "It seems almost too easy."

"It was difficult to be sure," Amelia adds. "But we were broadly told that seeking out this weakness was practically courting disaster. Instead, it was just quite challenging and a little time consuming."
 
You attempt to gather dust! But the tunnel is perfectly tidy...
ripping bits of the tunnel apart or conjuring rock to mimic that appearance
The dust was only flavour text and I explicitly dealt with the possibility of there not being any. or of the tunnel being invincible, since i had 'conjuring rock' as an option.
EDIT: Also, moniker, you said on discord that people outside of defence could vote too. with my vote in my post, the vote was tied- Valla said yes, crusher said yes, i said yes, piono said no, tazz said no, goldhero said no. and hardly anyone even voted... (arguably it was in vallas favour, if the replica player said yes and counted, but that's an obvious not-counted thing because the replica player was really just doing what crusher asked.)
/null??
 
Last edited:
I prepare myself, and enter a state of Calm, I do not have any questions, but I'll gladly take this time to take a breather, probably the last before the Final Fight.
 
I pull out the Callback Greatsword, and stare. "Well... I guess I have a question. Who are you, and what is your life story?" I hold out the Callback Greatsword... which seems to glow as he speaks... recording his every word. "The story of us, of everyone we've met on this journey, has ALL been recorded to this. I hope... one day, I can share the story. Through this sword."
 
The dust was only flavour text and I explicitly dealt with the possibility of there not being any. or of the tunnel being invincible, since i had 'conjuring rock' as an option.
EDIT: Also, moniker, you said on discord that people outside of defence could vote too. with my vote in my post, the vote was tied- Valla said yes, crusher said yes, i said yes, piono said no, tazz said no, goldhero said no. and hardly anyone even voted... (arguably it was in vallas favour, if the replica player said yes and counted, but that's an obvious not-counted thing because the replica player was really just doing what crusher asked.)
/null??
Valla is not part of the party, she doesn't get to be part of the vote.

And why are you arguing this anyways? We know it's the FAKE Golden Ending which means bad stuffs if we had gone through with it.

/null
 
I was unaware that we could vote even if we were not in the race minigame. But if I had known I would have agreed with Pionoplayer, Mostly because I am of the opinion that assuming we defeated the Godmodder whats then to stop the players from just becoming as bad as the Godmodders, Sure most of us have good intentions right now but what about those that come after us?

/null
 
The quiet watcher frowns for a moment due to his thoughts, before his face returns to its normal look, his mind realizing the issue. The room wasn't a puzzle, but a trap. He didn't touch the switch at all, instead choosing to step over the tracks, pull Karpinsky off of the tracks due to how it was physically impossible to tie someone to the rails themselves and that the sleepers weren't strong enough to withstand the force behind his pull, and carried the tied up Player over his shoulder as he opened the door on the far side of the room and left.
 
And why are you arguing this anyways? We know it's the FAKE Golden Ending which means bad stuffs if we had gone through with it.
as mention on disco- wait, you're not there, right. to quote myself: not necessarily. it could just mean monikers ending naming sense follows the same quality-of-result algorithms as his rating of the Stasis Machine as terrible and the entire conflict about whether the power lock is ok. Also, Fake Golden Ending suggests that it looks pretty good- it's possible its only fake in that its not the 'real' one. And unless the Godmodder Dying reinvigorates our player powers or some out-of-left-field idea like that, I can't think of any plausible, not just-to-drive-home-a-point, way for us having more power equaling things going even worse (especially with the requirement of things looking pretty ok). Maybe if Valla has a hidden scheme to trap us all in lotus eater machines or something, i guess, but that's about it.
/nul
 
Back
Top