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Defeat The Godmodder

ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1: I answer, or rather, the rover's I sent answer "Infinityleaf Clover." Why? Because luck is one of the most powerful forces in the universe, able to make even a god weak before a mortal man, and the Infinityleaf Clover is THE strongest luck based item know to us and the Godmodder, and this is an expedition for a Legendary Weapon, plus, with concern to the 'yet least used' part, well, this is the most luck based item that anyone knows of, I think, so if would be Extremely Unlucky for anyone to use it if they had any negative intentions, so the world is just lucky enough that very few people have actually got their hands on it. So, as I said, the answer is "Infinityleaf Clover."
Action 2:I [X]Red
Action 3:I work a bit more to fix the progress counter for the [N] expedition.
 
Focus X3
I reverse the gravity of the PG Expedition, forcing them to actually having to climb! It covers from 0% to -100%, but a false order given from the "Godmodder" (ME) tells them to use a stupid player (me)'s Gravity Reversal and tells them to head to 0% using the gravity reversal to assist them in climbing.
Once they get to 0% they are supposed to super jump with the gravity to the mountain, according to the order, but they then realize at the top that it stops at 0% and they will have to climb down or up all the way another time if they would like to make progress!

Also, I tell the Sniper to Open fire on all PG entities' Parachutes if they get past 0.5%

Here's the Confirmation Code For Godmodder Communication.

What I sent to them.

(Begin message)

CCFGC. Offical Seal.

ProGodmodder Expedition

A player has decided to make a gravity reversal to delay your attempt to get to -100%. Use their stupidity to your advantage, and climb all the way back up using the gravity reversal to help you.

Once you get to the top, you will find Godmodder Parachute Equipment at 0%. Activate it at 90% and parachute under the "Upside Down Godmodder Sanctuary" at the top (upside down building created by me to let you do this.)

GET ME LEGENDARY PLEASE,

Godmodder.

(End of letter)

End of Actions

Well they said you was high-classed, Well, that was just a lie
And you let me roll the dice, You said I'd be your lucky lady
Out of my head, my mind and my heart 'cause you can run but you can't hide.
Armour the airlock, Blanket the bedrock, And kiss the planet goodbye
Maybe this time, for the first time, love won't hurry away

Here is a telegraph of My next turn's actions.

And yes, if You recognize who did this before me, congrats! You know what I'm doing next

You require Lateral thinking, I must admit.

Otherwise yOu'll never know :)

In tis world, it is Vectors and Eating.

You see? AAAAAAAAAAAAHHHHH Bats!

dOn't you understand? I lOve bats..

When they fly in your face and distract you!

See, do you understand?

We will escape you know, Ma'am.

OOC: If you manage to translate this heavily encrypted message you get a cookie, because I made it to require a absolute ton of knowledge from all of sorts of different things... Assuming you haven't read the thing I got this from, its nearly impossible, otherwise its like... extremely difficult. OVERKILL indeed.
 
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ACTION: 1/3 ITEM(S):1x 2,000 Attack Token 1x GODMODDER REPELLENT
AMOUNT:3/3
Action 1: I answer, or rather, the rover's I sent answer "Infinityleaf Clover." Why? Because luck is one of the most powerful forces in the universe, able to make even a god weak before a mortal man, and the Infinityleaf Clover is THE strongest luck based item know to us and the Godmodder, and this is an expedition for a Legendary Weapon, plus, with concern to the 'yet least used' part, well, this is the most luck based item that anyone knows of, I think, so if would be Extremely Unlucky for anyone to use it if they had any negative intentions, so the world is just lucky enough that very few people have actually got their hands on it. So, as I said, the answer is "Infinityleaf Clover."
Action 2:I [X]Red
Action 3:I work a bit more to fix the progress counter for the [N] expedition.

If I recall currectly according to Godmodder Luck isn't actually luck or something like that or can be dodged with Goddodgemodding.

Sealed

Overpowering poison, -50,000 HP/turn!

Uhh... PANIC WE GOT 6 turns AT MOST to cure this entity of a devastating poison with a enemy AG on our side before it turns super evil after being unsealed!!!
 
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"Second Scarlet Prince, attack the Zerg Hatcheries!"

1 Action: I look up. "How do you stop a sun? With a moon!" I block the sun, and thus any effect it may have on Yorehammer, by creating a Lunar Shield (A shield that is lunar-type, not a shield that shields from lunar-type things)

1 Action: I look at the puppy. "Are you lost? I can take care of you!" I dispel any Yorehammer-stealing effects on him, before hugging him.

1 Action: I strike the Derp Infestor with a lightning bolt, using the Yorehammer to bypass his guards.

"If someone is willing to spend their next turn killing the Derp Infestor, I'll give them Yorehammer to do so. That way, the mind control infestation will be destroyed."
 
He'sah Poisonin the water hole!
FOCUS!
The wonderful field of MAD SCIENCE! The fact that with enough money, you could legitimately turn lead to gold.... but used in the derpiest way possible.
With enough effort.... I could change water.... Into glue....
I set ten trillion particle cannons into the underground river in order to turn it into glue.... But I DON"T fire them due to my fellows advice. I instead cry as I instead just pour batches of Super Stick 20k into the underground river, hoping to stop it.
 
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He'sah Poisonin the water hole!
FOCUS!
The wonderful field of MAD SCIENCE! The fact that with enough money, you could legitimately turn lead to gold.... but used in the derpiest way possible.
With enough effort.... I could change water.... Into glue....
I ten trillion particle cannons into the underground river in order to turn it into glue.

I'm a nerd. I shall explain.

Fusion = What you just described.

Have you heard of the Coulomb Barrier?

Well, you need more actions to do something as big as this... and without destroying half the Hexxagonical Field or instantly destroying the PG's underground mountain and letting them get like... 536367475435% Instantly. SCIENCE!

You know? I should build a fusion bomb some time.
 
Action 1+2: FOCUS x 2
Terry summons a jetpack, and rides it all the way to the hole he dug in the ceiling.
----
Action 3:
The Charmzard is friendly? OwO

Terry takes out a Purify card. Purify is a 2 mana "Silence a friendly minion. Draw a card." He uses it on the Charmzard.
 
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Well, the Debugger is pretty much useless now...
Except that, to avoid unnecessary and unwanted game abstractions, the Debugger is actually a conveniently physical laptop with all the powers of the actual Debugger.
Which also means that I have NO CHOICE for my first turn other than to reboot it...
that is, if I want to use it NOW, of course. Which I DON'T.
So I just hide it for now.

Action 1:
I challenge the Godmodder to a game of Munchkin, which he obviously likes. However, the deck has been filled with my custom-made cards, which he does not expect. Specifically, there is a Curse that makes the highest-leveled player die and go back to level 1 UNLESS they either undeniably agree not to gain level 10 until the player of this card does, admit the player of this card has won, or ragequit (which makes the player of this card win automatically). I go out of my way to play this card on the Godmodder. Any result of the card should act as a psychological hazard to the Godmodder, which should be enough to at least distract him, if not hurt him. Then, while he's distracted and/or hurt, I proceed with the...
Action 2:
I tthrow a complete collection of DLCs for the original Munchkin (along with the original Munchkin. Also yes, the collection includes both Munchkin 7s and even Clerical Errata.) encased in a big glass box with UNBELIEVABLY SHARP EDGES at the Godmodder. Don't ask where I got that; the universe is a crazy and chaotic place.
Action 3:
Well, since I got lucky with the previous shots of the ACE Bow, might as well try it one more time, huh?
I get a random number to decide where I should shoot, and after getting a 4 (chosen by fair dice roll. guaranteed to be random.) I shoot the FOURTH entry from the list of CAIA (which is the Evolution Chamber) using the ACE Bow.
 
The time is ripe. Again.
The bloom household (Growth morphed into a house with big bird legs to supply more space to the growing family inside) takes the delivery of its two new members:
[redacted] Bloom and [restricted] Bloom (negative).

Mania plays one of Growths favorite songs, since she heard that the Godmodder is weak to this kind of stuff. It is a frequency that affects not only ears, but eyeballs, kidneys and other vital organs.
[Music censored for AG because it would be too dangerous] (overflow)

4/???
 
I'm a nerd. I shall explain.

Fusion = What you just described.

Have you heard of the Coulomb Barrier?

Well, you need more actions to do something as big as this... and without destroying half the Hexxagonical Field or instantly destroying the PG's underground mountain and letting them get like... 536367475435% Instantly. SCIENCE!

You know? I should build a fusion bomb some time.

I see this... I acknowledge this... I question how destroying half the field would be bad when it would just show us it's limits for SCIEN--- er... Project Spark. But I shall change my ways nonetheless.
 
???: The Dark Brotherhood thanks you for your cooperation. We're very happy to receive your Sith.

???: You cut a tough bargain by asking for the Guard entity, however, we will switch out one of your Void Assassins with a Void Protector.

???: We will arrive in one turn to pick up your entities. Please say any goodbyes you may have.
The Void Assassins are confused by your orders. There's the Guard, the bulkier assassin, and the nimbler assassin, who has two attacks... are his two attacks making you think there are three of them? They decide not to do anything this turn.

*Mild raging is heard in one of the Shrine's quarters with a phone still burning from the intense glaring session*

(Action!)(3 Charges)
(1 Charge)
2. I play the Godmodder in Euker, with Winkins on my side, and the Charmzard as his partner. Given that the Charmzard is on the AG side, clearly this means he knows what we're doing and throws the game by outtrumping the Godmodder whenever possible, and overall playing poorly. Meanwhile, me and winkins play logically and intelligently, soundly defeating the Godmodder due to the sabotage of his partner!
I quickly met up with Trifling Epithet and join right in! I also greet Charmzard and compliment on his charming entrance. Taking our seat I set my perception skills pass my usual limits noticing all the cues that Trifling Epithet might sends me and watch the Godmodder for any cues of card trauma for a hint for any weakness.
(1 Charge)
Whipping noises is heard as a great chain of UNO cards appears and whips in the direction of the Godmodder!
(1 Charge)
Taking manual control of Companion Rover I take out its tool kit and set about to give the rovers a speed upgrade.

(Orders!)
I sent out the Void Assassins and the Void Guard to join and help the [N] expedition foward.
 
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Confessions of a Paradox Gambler
You open up your magazine article, that CaptainNZZZ brought back from his quest...

Confessions of a Paradox Gambler


It all started out so innocently. We were all Players, engaged in battle with the godmodder, but it all went wrong. Why? Entropic Paradox Rolls. Something every Player should be wary of.

This is my story. I have to share it. I can only hope that it prevents other Players from making the same mistakes I did.

Early on in the fight, a player decided to plant a tree. Out of that tree, from the Player's intentions, grew several Charge Apples. When eaten, they'd draw in power, giving us an extra action, and we could use three per turn! Of course, doing so forced an Entropic Paradox Roll, which caused a random effect on the field based on a random number rolled from all the numbers between 1 and 10000. But with a possible 6 actions each turn, surely taking a dice roll or three was worth it, right? Or, that's what we thought.

Of course, we quickly noticed that the downsides were greater than we initially expected. A few of us realized, early on, that the bad of using the Charge Apples outweighed the good by a fair margin. First off, the rolls seemed to turn out bad a lot more than they turned out well - even when we rolled above 5000, the midway point of the rolls. I still remember all the general results clearly in my mind, and have written them down here:

9000+: Medium Positive Effect
8000-9000 Minor Positive Effect
7000-8000 Neutral Effect
6000-7000 Minor Negative Effect
5000-6000 Medium Negative Effect
4000-5000 Major Negative Effect
3000-4000 Massive Negative Effect
2000-3000 Insane Negative Effect
1000-2000 Disastrous Negative Effect
10-1000 Cataclysmic Negative Effect

Of course, 5000 is only the midway point at the start. Each roll reduced the maximum roll amount by 10, without changing the sets of the rolls to match - for example, after 50 rolls, you could only roll as high as 9500. However, rolling an 8980 would still give you a Minor Positive Effect, even though proportionally that is in the top 10% of possible rolls at that point. After 100 rolls, the entire top bracket, medium positive effect, was removed. After 300 rolls, any chance of anything but a negative was gone entirely - I know because, I am sorry to confess, we passed that point later on in our battle.

For a little more information on the specifics, with the exception of the very bottom bracket, what you roll within the bracket matters little - there is not much different between a 3010 and a 3990, both are massive negative effects all the same. The same roll twice would not yield the same effect each time - the rolls don't seem to predict specifics as much as general guidelines for what random thing will happen. Rolls within the 7000-8000 range tended not to be truly neutral effects but rather, effects that hurt or helped [N] entities, which could sometimes still be an overall negative, if the [N] entity was helping [AG] forces. Furthermore, though these rolls generally benefited the forces of the godmodder we were fighting, they seemed to have a strong association with [V] entities, often buffing or spawning them. As for the roll of 10,000, possible only on the very first roll, I have no idea what it does. The odds of getting it are astronomical, but I have a hard time believing that these Charge Apples could ever have a Major Positive Effect for the [AG] forces.

And so that is most of the factual information out of the way. After reading, you are probably wondering how we didn't see it initially. How could me and my compatriots keep rolling, knowing the risks? Well, at first, it was easy to justify. We got a guaranteed positive boost for a random event - that might not necessarily even be negative, or that bad! And, if it WAS that bad, well... that was the risks we took! If that seems like a selfish position to take... that's because it is! And I was as blind as everyone else, one of the team members who made the most rollers. Beyond being easily justifiable, it was also exhilarating, and easy, and... well, addictive. Several of us were riding the adrenaline too much to stop eating the Charge apples, even as their effects got continually worse.

You see, there were actually several pervasive attitudes in our team that, while nobody saw them initially, fed into our maniacal Charge Apple consumption. Though the godmodder was a threat to everyone, and a common goal for all of us... not everyone on our team was what you'd call... a good person. I certainly wasn't. Most of us weren't. The general attitude was one of personal glory, personal gain, rather than a true desire to work together and defeat the godmodder. Seeing genuine teamwork and cooperation was rare, and we tripped each other up as often as we helped each other. The fact that the results of the Entropic Paradox Rolls would often hurt people who WEREN'T the one who initially ate the Charge Apples caused much frustration and anger - while simultaneously making the Charge Apples more appealing, as you knew your own entities would likely be unharmed. Though, by the end, of course, everyone was suffering equally.

We fell into a vicious cycle. We got back at each other by using more and more Charge Apples, and the godmodder caught up to our boost in power by taking off one of his sets of "training wheels" a little early. Not that he needed to, as the rolls consistently ruined our own armies repeatedly. This caused us to be forced to use more Charge Apples, and so the cycle repeated. We couldn't stop, and by the end, I'm fairly certain everyone had used Charge Apples at one point during the fight.

And then it happened.

You'll notice up there that the bottom bracket listed, "Cataclysmic Negative Effect", stops at the roll of "10", rather than "1". A Cataclysmic Negative Effect is always terrible, but it can be recovered from in the long term. However, any roll below a 10, in the single digits, is in its own separate category. I suspect each roll is different, and most of them are potential game-ending events. Sometime after the 300th roll I mentioned earlier, one of us rolled an 8. What happened was, a giant, horrific, [V] aligned beast was summoned. The stats on this monster were utterly insane - we knew as soon as we saw it that we didn't stand a chance. It looked like a giant spider, but it wasn't so easy to kill as being squished. It was so incredibly out of our league, I don't even think any normal entity stands a chance of killing it. It wiped out both our and the godmodder's entities, then the godmodder sat back and kept himself safe as it tore us to shreds. And what did I do? As the last of my teammates tried to mount a resistance and died, I fled. Fled so I could write this. None of them survived, and now... I'm not sure what I'm going to do.

So this is what I tell you: Don't mess with Charge Apples, or any other form they appear in. The Entropic Paradox Rolls are not, nor will they ever be, worth the gain you get from them.
 
I suppose this explains why Neutrals drop in rank for using one, no? To use one is to risk oblivion.
Save all charges for when the Godmodder is at 10 health, we might need em.
Don't argue this, we DEFINITLY may need em... but not for a looooooong time.
Also: Pianoman, I'll assist when able. Limiting sources seems like a great idea.
 
Looking at the broken catapult I decide to make my next wish. 'I wish for the Broken Catapult to be repaired to so it will not kill or injury AG entities when it is used by them.' Suddenly A red ball of energy races up the mountain and into the Tempting Broken Catapult, When the ball of energy enters it the catapult is turned into a trans red color! the old rotten timbers that made up the frame of the Catapult are rejuvenated, turning them into strong and healthy looking timbers and looking like they could take a lot of abuse. The Ropes are also rejuvenated, The various frayed ropes are fixed and strengthened allowing them work without worry of them failing again for a long time.

The winch other parts of the catapult and also repaired of any damage that has occurred naturally or by outside forces. (2 actions)

After I am satisfied that the Catapult will work without causing any harm to the AG mountain climbers I look higher up the mountain and spot the Portal where all the falling rocks are coming from. 'Well time to deal with that. I wish for the portal that is summoning all the falling rocks to be closed.' Suddenly High above the Portal where all the rocks are falling from begins to shrink in size, becoming smaller and smaller. (1 action)
 
The narrator, in his free time, contemplates the text of the book.
If that's what an 8 can do... A one must be something truly horrendous.
One can find a sort of dark fascination with what it could be.
 
Action 1:

[32/40]

After some thinking, I settle upon creating a phantasmal paragon of Justice. Ranged attacks, the ability to discern truth, detect lies. What a way to get the power boost from creating a Non-AG entity without the downside!

Actions 2 and 3:

Hmm. Stretching the boundaries of the Hexagonfield. Directions. Hmm.
New directions. (We're running low)​
Power limitations :: Solution?: Advanced Math Utilization?

Declaration.

Having reached a decision, I teleport well out of the battlefield then formulate an object. It is decidedly generic, with its on notable property being that one part of it is, for lack of a better way of describing the relevant 20-page theoretical paper, rotated 45 degrees off from the 3 conventional spatial dimensions. This portion also has a built-in AG-brand dimensional beacon, thus allowing AG players to note its location and extrapolate to move that direction themselves. This adds 1 new direction to explore in the context of exploring the limits of the Hexagon-field.

Then there's the tricky bit. Using especially formulated and conjured nanobots, plus a dimensionally unusual set of otherwise ordinary power tools, plus some decidedly ordinary use of glue and a stack of AG-brand dimensional beacons, I fractal-ize the extra-dimensionally rotated portion. This causes smaller bits to fork off into new spatial dimensions, eventually resulting in the object having extensions (with AG-brand dimensional beacons) in a total of 15 (Moniker, feel free to reduce this as appropiate) new spatial dimensions.

(For those curious there are 15 new spatial dimensions because 1 original+2 stage 1 forks+plus 4 stage 2 forks+8 stage 3 forks)

Important: If this takes only one action, I of course re-route the leftovers back into my big charge.

OOC: I have more free time now. Hooray! On a more game related note this should definitely add new directions to check and possibly poke at the limits of extra spatial dimensions within the Hexagonfield
 
"We've used... about 19 of them? Since it's -10 entropy level for each one smashed, and one of the entropy results was dropping the entropy level by about 50."
"Which doesn't sound like a lot but is apparently way too many."
 
"We've used... about 19 of them? Since it's -10 entropy level for each one smashed, and one of the entropy results was dropping the entropy level by about 50."
"Which doesn't sound like a lot but is apparently way too many."
Yeah definitely. However, worst case scenario they might need to be used, so we should destroy almost all of the things that provide charges, but leave one in case the situation goes FUBAR
 
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