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Defeat The Godmodder

The Meister simply reappears outside the uberdog, does his whole SPEECH THING:tm: again where EVERYONE can here his GLORIOUS ROLLING GREEN FIELDS OF WORDS. And then he actually just arranges for half of the Volunteer Flame Thrower division to set themselves on fire in an incident involving incredibly hot spices in a burrito, a misplaced flamethrower, and a bucket of high-octane, aviation-grade fuel disguised as ice-cold milk.
 
I focus on open in another portal. This one to the realm of mines [V]. The archrival of the clowns, when they meet, they attempt to out do each other in creating chaos (3/5)
 
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So, it's come down to this.

...

It's interesting. He did just save the Princess. Without his intervention, she'd have just died to Yorehammer. Hmm. On the one hand, that meant he could probably kill her... but on the other hand he might be able to see her live. And AG death machines were slightly rarer and thus more interesting than PG death machines. Basically, since he was less sure of what might happen if the Sealed Princess survived, he guessed he'd help her survive.

FOCUS - ROYAL NEGOTIATIONS

Maybe kidnapping her might keep her safe? I mean, it was worth a shot, right? Besides, kidnapping princesses was far more a cliche than assassins, no matter what strange mirror-people might say.

So, summon a random villain, since with any classic one there was like an even chance this was in their purview, and get her out of here in a hurry. Waving his hand around, the man soon realized why being specific was important.

He was face to face with a rotund, hammer-wielding penguin.

Facepalming, since this particular individual had never launched any sort of kidnapping, the man sighed. Well, he'd still be able to get something out of this.

King Dedede has been summoned, waddles over to the Sealed Princess and commences (you guessed it) ROYAL NEGOTIATIONS! Any who dare intervene will feel the wrath of the King's hammer and be knocked away, although after this happening a few times or so at best the King will be fed up with the constant disruptions and leave. This happens after any other bodyguards, but before any defenses on the Princess herself, such as shield belts or teleport armor.
 
[TRIPLEFOCUS!]
The boy raises up his microphone, and his flute. He aligns them, the mic pointing away from the flute, puts them close to each other, and then focuses real hard. A blinding flash is emitted from the items, and the boy is now holding a black microphone-like staff with a blue circuitboard design.

He swings it at the Unsealed Assassin - Dagger, knocking him up into the air. At this point, the boy combos him back repeatedly, until some amount of time passes, when he just decides to whack him out of sight with an electricity-infused attack.
 
[I ask if I can replace my "one weapon in debt" with more-or-less the same thing eevee just pulled out?]
you forgot to remove the UNO cards I used.
this is a checkers board, so most pieces move diagonally, 1 at a time. my rook, however, is immune to godmodder mind control because its literally a stone tower...
and it moves horizontally.
and it can always hop over because most pieces can't move on half the spots.
time to utilise my non-move actions. first,I begin construction of a cannon. this will take 5 more actions (move or not) to complete.
then, I play the yellow draw-2. the yellow front line (but not the mind controlled pieces) gains weight, and a 60% chance to be unable to move when the godmodder tries.
thirld, the bishops continue to play their sermons, becoming more enthusiastic and raising our hype meter by 1. it was close though... looks like 4 - 1 will be a bit harder to get.
I transform 2 pawns into eye of the watcher towers at once.
for the fifth non-move action, they stare at the yellow candyland pieces, raising my Sweet Moves! meter and lowering their hype meter. with their hype meter lowered bellow one, and my army so clearly leading in the Sweet Moves! department, they take a hit to raise the hype meter back to one, with some pieces switching back to me, specifically the 2 rook-helpers that I upgraded last round.
now for the move actions! the rook blitzes forwards, striking a pawn, then chaining (which is a thing in checkers) the attack by moving to the blank (and normally inaccessible) space behind its target, then taking another target in the same way. all in all, I kill about... four pieces is sadly the maximum, with one action. taking advantage of troop movements to go on a killing spree raises my Sweet Moves! meter, as any sweet move is wont to do.
its been five actions! I drop my cannon where the rook was (this is a free action that doesn't count as move Or non-move) and load in the auto-constructed quick-bomb. I fire at the top-right corner of the godmodders not- hypnotized forces, killing all troops in a 3-by-3 around my shot. this kills another four.
Sweet moves! near-total annihilation! You just started some Sick Fires!
the godmodder has four non-seduced forces left, and I still have an action!
the eye of the watcher towers gaze at the godmodders side. his hype meter falls again, because its pretty non-hype to be so weak your enemy decides to spend an action just Looking at you. (yes, I could attack if I wanted to- I have an archer gumball remember?) my Sweet Moves meter starts to fall slightly...
before the remaining seduced people decide they value their life over their love, lowering the godmodders army size to 4 troops. as well, some of the people from Pluff0's army decide my army is better, and come join me instead of Pluff. I am Reaping the benefits of a high Sweet Moves meter!
note: if the purple candyland card is still mine, and it grants an extra action, I order a pawn (one who wasn't just called back from seduction) sacrificed as a cannonball for the cannon, firing it into the last of the godmodders ranks and leaving him with a mere 2 members in his army.
 
I pull out a palantir and use it's powers to investigate the strangely dormant Tower of Pain from a safe distance. (x1)

Muttering something about 'those incompetent AGs' I enchant the Sealed Dainty Princess's clothes to provide her with enhanced agility. This'll grant her a small chance to dodge attacks. (x1)

Realizing that the Custom M1 Abrams is missing it's infamous first line of defense, the layer of skin that covers it (yes the tank actually had that) I quickly pull out a knife and cut off a large amount of skin from the Unsealed Assassin - Dagger, said skin soon put onto the M1 Abrams' frame to provide it some minor damage resistance. (x1)

Since cutting off a bunch of skin and leaving you alive is rather frowned upon I order my entities to attack the Unsealed Assassin - Dagger, let them take the assassin out of his misery.
 
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"Doormaker," I order, "protect the Princess by making attacks aimed at her go into portals. Volunteer Flamethrower Division, attack the Unsealed Assassin - Dagger."

I counter (x1) Little_Hunter's plan by swapping the burrito for a not-as-spicy one, putting the flamethrower back in its proper place, and labelling the fuel correctly. I also (x2) convert the fuel into SUPER FUEL and put it in the Volunteer Flamethrower Division's flamethrowers, boosting their damage.

(OOC: Unofficial Itinerary V:

Protect the Volunteer Flamethrower Division from Little_Hunter (done by me)
Protect the Sealed Dainty Princess (done by Doormaker, MooGoesCow21, EternalStruggle, CaptainNZZZ, Ranger_Strider_ and feller21)
-Get Yorehammer back from the Godmodder
Keep the Uberdog placated (done by That-Random-Guy and CoreBrute)
-Keep the RoIK portal open
Attack the Boulder
Attack the Unsealed Assassin - Dagger (done by the Volunteer Flamethrower Division, Page or Time, Cyanogynist, CaptainNZZZ, CaptainNZZZ's entities, CoreBrute and the Army Men)
Distract the Sealed Assassin - Power (done by CoreBrute)
Attack the Godmodder (done by Captain.Cat, Daskter, and Little_Hunter_)

Q: Little_Hunter, did you know that the Volunteer Flamethrower Division is on our side?)
 
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*Where was CoreBrute Last Turn?*

CoreBrute flexed his metal arms, as he prepared for a new plan. That's when he felt static in the air, as blue energy formed a circle near him.

"Uh guys...is this one of you-" Before he could finish that sentence, he felt something sharp pierce his shoulder, before he was dragged into the portal, before it vanished.

--In the Portal--

CoreBrute was tossed on the ground of a construction yard, rolling like a rag doll. He groaned as he got to his feet to meet his captor. A being covered in metal, glowing with blue energy.



"Who the heck are you?" CoreBrute questioned.

"I am the one who will collect all the pieces. I am the one that will make every right choice. I am the one who shall destroy the Godmodder."
It grew a spike from it's fist. "I am you-but effective." It then slashed at CoreBrute, who just raised his fists to defend in time. The impact sent him flying into a pile of dirt, where he left a large impact.

"Ugh..." CoreBrute groaned. "You're a parallel version of me right? You must be from when I took Velocity 9."

"Indeed." The metal covered foe struck at superspeed again, clanging against the armored fists, before kicking him into a nearby crane. "Before all of us changed our name from Deo to CoreBrute for simplicity sake." CoreBrute knew he was being toyed with, but it still hurt like a Mofo.

"Owww. That happened several turns ago though. Your body should have been broken apart unless..." He glanced up and down the suit. "You built that thing out of some Godmodder gear, maybe the Armor Crusher too? So it keeps you alive?"

"Barely. My status as a Player keeps me alive, the suit enhances my speed. Each time I travel to a new dimension, I need to take the place of that CoreBrute, to take their immortality."
The creature's blue lightning grew brighter as it spoke.

"How many of us did you kill?" CoreBrute subtly moved his hand towards the crane's controls.

"Dozens. Maybe 100s. It's easy to lose count. We're not as good we think we are."
The creature began to lunge towards CoreBrute.

"Speak for yourself!" CoreBrute grabbed onto the controls and called out, "Mephistoles I accept the contract!" Suddenly a pack of smokes appeared in CoreBrute's lap. Then his head burst into flames. And so did the rest of the crane.



The now giant hellfire crane swung at the evil speedster, sending him flying.

"I can fight all day other me!"
CoreBrute roared, his vocie raspy through the skull. "Bring it!"



Both versions of CoreBrute were exhausted, each barely able to stand. Blue lightning sparked out the side of the evil one's armor, while CoreBrute good's skull had a large crack down the side.

"you *gasp* had enough *gasp* yet?"


"Never."
The speedster responded, but looked like it was going to fall to pieces.

"Well we're at a stalemate."
CoreBrute noted. "So why not just tell me what you want so badly?"

"The books. The three books from the crumbling library."
It raised it's metalic hands. "They just crumbled in my hands. I wanted to get all the copies, to make up for my blunder."

"Oh those. Yeah I got those."
Suddenly three books fell into the evil CoreBrute's hands. "Two of them are recreations made in crayon by the archive Ivy."

There's a long pause as the speedster stared at the books.

"Damn. Why didn't I think of that?"
It sighed. "You...maybe you are as smart as you think you are."

"Oh stop it-" CoreBrute was interrupted by a loud call from the netherrealm.

COREBRUTE YOU TREACHEROUS LEACH!
The demon lord Mephistoles rose rose into sight. YOU PROMISED ME YOUR SOUL AS MY GHOST RIDER IN EXCHANGE FOR A PACK OF SMOKES.

"In my defense, it was Glastonbury and I was rather drunk at the time." CoreBrute the Ghost Rider explained.

"I remember. I was there too."
Evil CoreBrute responded.

EXCEPT YOU ALREADY PLEDGED YOUR SOUL TO DIONYSUS, KING RAVANNA AND THE DRUMMER FOR NICKLEBACK!


Both CoreBrutes looked sheepish at that.

IT'S WORTHLESS TO ME. I'M TAKING BACK MY POWER
CoreBrute roared as he lost his Ghost Rider powers, becoming normal again. AND MY SMOKES.

"No! Not the smokes!" The pack of cigarretes vanished into the ether.

YOU SOUL TRADING HUSSY.
Mephistoles remarked before going back to hell.

"No Mephistoles! I can change!" CoreBrute yelled out before resigned himself to the fact he would never see those sweet smokes. He then turned back to his evil counterpart. "Sooooo are you gonna kill me?"

"No. I don't think so."
The Evil(?) CoreBrute got up and held out his metal hand. "I think I've wasted enough time. I should get back to doing what's really important with the time I have left. Fighting the Godmodder."

CoreBrute smiled and returned his metal grasp with his own.

(OOC: ACTION 1- Recruited my first Entity, BrutalCore a speedster version of CoreBrute wearing Savitar level powered armor. Unfortunately having taken so much Velocity 9 has basically used up most of his player immortality, giving him the starting HP of a player recently turned N-2. (I don't remember what that is so I hope the GM puts it in, but if that sounds like too much HP, GM can reduce it if they feel it necessary). Additionally he's got the negative status [Time Remnant] and [Velocity 9 Side-effects]. )

ACTION 2: BrutalCore brought his counterpart back to the Hexagonfield via his super speed. He glanced around the field to see what had changed.

"Crap, did you guys have Endgame early or something?"
He noted, glancing at the damage.

"Yeah don't remind me." CoreBrute nodded. "You ever seen those assassins before?"

"Oh yeah. Don't worry, I've got a plan."
BrutalCore's mask gave a twisted smirk.

"Alright then, you go do your plan." CoreBrute noted, and the speedster went off.

Pretty sure ordering my entity doesn't cost an action.
Essentially, BrutalCore is going to run up at super speed to the Unsealed Assassin - Dagger and replace some of it's bladed weapons with the tastiest, most pungent smelling jerky in the multiverse. The kind giant UberDogs love to chow down on.

CoreBrute then turned to look at what was left to be done. He then turns to the Sealed Assassin-Power, leaping in front of his opponent.

"Alright pal, you and me are going 1 on 1. Let's see whose really worthy of-" a beam of red light hits both the Assassin and CoreBrute beaming them away.


"-The name of Power, where the hell are we?" Both Assassin and Player found themselves in what looked to be an arena, with crowds of cheering public surrounding them.

"I am Slix Vigma. This is the Megacruiser."
A hologram of an alien with a domed head greeted them. "Everything on this ship belongs to me. Including you two. As my newest gladiators, I would like to see how you do in my tournament,"

Suddenly electronic shackles appeared on the two of them, binding them to each other.

"As a pair. Let the battles commence!"
The hologram vanished, replaced by a series of robotic gladiators.

"Damn it." CoreBrute swore, as he stood back to back with the assassin. "I guess if we want to get back to Hexagonfield we're gonna have to work together here."

(OOC: Spending both my remaining actions-1 to have myself and the Assassin-power teleported to the Mega Cruiser against our will, and 2 to bind us together with electronic shackles, so we can't fight each other until we escape the ship.)
 
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Isn't life fine, even if there just 9 turns remaining and I am currently unsure how I can ever see into their eyes... also I still have a cult, because I can't get them out there fast.
So how can I ever be with them again? This isn't like I imagined at all. Goodbye!
I am going to have fun, still only 9 turns away from death. YES

They got weapons to defend themselves with, and will have more of them. It is their choice whom they kill with the weapons.
But the weapons seem weak. Lets make this better:

  • Teleport "Sun of Pain" into lab (in a stable form), to ease the pain from people and take away the source of power from tower of hurting pain.
  • Upgrade of "Mass destruction factory +1" into "Mass destruction factory +2".
(big selfish wish ahead)
  • Open entrance to personal paradise.
Hopefully I can do all this things as long I am ascended or I will regret not doing them.
 
FOCUS: Jerky Can on-a-string

For my action this turn, I carefully attach a lightweight jerky can to the unsealed Assassin-dagger. The can is full of the most delicious smelling jerky you can imagine. If the UBERDOG decides to attack anyone on the AG side, the can will open, wafting the scent through the battlefield.

OOC: This ought to distract the UBERDOG the next times it makes trouble for us and make certain the Dagger Assassin dies.
 
FOCUS: Jerky Can on-a-string

For my action this turn, I carefully attach a lightweight jerky can to the unsealed Assassin-dagger. The can is full of the most delicious smelling jerky you can imagine. If the UBERDOG decides to attack anyone on the AG side, the can will open, wafting the scent through the battlefield.

OOC: This ought to distract the UBERDOG the next times it makes trouble for us and make certain the Dagger Assassin dies.
OOC: Mate I just did the exact same thing. At least acknowledge it if you're copying my moves.
Essentially, BrutalCore is going to run up at super speed to the Unsealed Assassin - Dagger and replace some of it's bladed weapons with the tastiest, most pungent smelling jerky in the multiverse. The kind giant UberDogs love to chow down on.

EDIT: although to be fair, the fact you're focusing it and I just got my entity to do it means your move is likely to guarantee it's success. Keep it up!
 
Pretty sure ordering my entity doesn't cost an action.
Essentially, BrutalCore is going to run up at super speed to the Unsealed Assassin - Dagger and replace some of it's bladed weapons with the tastiest, most pungent smelling jerky in the multiverse. The kind giant UberDogs love to chow down on.
This is the stupidest, most insane idea yet for taking out an uberdog... I hope this works.
 
CURRENT SITUATION:

GAME:
Candyland: Checkers edition
Board status: Three-way board, it doesn't even matter where the pieces actually are

CANDY POWER:
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++

Health: +++++++
Pluff0
(Has Cop-out card)(Control of black candyland pieces)

Health: +++++++++
JOEbob
(Has a Purple candyland card, Cop-out card)(Control of blue candyland pieces)
UNO cards: blue 4, blue 2, red 5, yellow 2, yellow draw-2, red 6, red 8, blue 1, blue 3, yellow 9, blue 8

Health: ++++++
The Godmodder
(Has ??? chess pieces, ??? UNO cards and "A" and "H")(Control of yellow candyland pieces)
UNO cards: 6 cards

Current stakes:
Pluff0 being one legendary weapon in debt to you
One legendary weapon from the godmodder's stash
JOEbob being one legendary weapon in debt to you
I litter the middle of the feild with trap cards, rendering it impassable!

Then, I utilize the rainbow trail shortcut to move a piece to the godmodder's side! It hits the back of his side, becoming a queen!
 
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Players and Creativity - Chapter 8

Chapter 8: Conclusion: Possible Player Strategies


In the godmodding wars of the past, the players haven't always been victorious. But the groups that did manage to prevail usually employ similar strategies.

Now, entities - more on this in Chapter 4 - are extremely important to the strategy of any AG group. As long as any entities opposing the godmodder are on the field, the godmodder will be too busy contending with them to fight against the players himself - so the players can safely strike at the godmodder. Balance in the number of entities summoned is essential, as when the godmodder is low on numbers for his army, him turning entities to his own side becomes increasingly common. The stronger an entity is upon summoning, the more attractive a target it is for the godmodder's machinations, and the harder the players have to work to retain control of it. Towards the end of their lives, snowballing entities may end up constantly flip-flopping between sides.

But beyond the entity battle, the players need to strike at the godmodder, and strike often. As long as the godmodder's health is going down, the war is moving on. If things drag on for an extended period of time with little godmodder damage, the end result is often a major event that has a chance to wipe out the players. Or even worse, the godmodder may begin searching for something called "The Seven Legendary Weapons". If the godmodder sets this as their goal, it is imperative to take his sights off of it immediately! The potential effects of him acquiring all of them are unknown, but it can be assumed to be very, very bad. The good news is, if the players keep the godmodder focused on defending himself, he often won't have time to attempt to acquire legendary weapons. Only a truly skilled and dangerous godmodder could both hold off the players while also acquiring Legendary Weapons.

Oftentimes, on both sides of the battlefield, "events" will crop up everywhere - a specific entity needs help with something, or an enemy that can unleash a devastating ability - long story short, on the battlefield, there is ALWAYS a long list of things that need to be accomplished. But the players need to learn not to get bogged down in the little things. Completing all their tasks will be helpful, but failure isn't the end of the world. Focus on the big picture. Keep hurting the godmodder, and everything will turn out fine. Even when things go horribly, horribly wrong, the solution to almost any problem can be found by undertaking a Sidequest. And in the true worst case scenario, the players will be given one last chance with a Mandatory Sidequest. The players won't lose until their spirits are broken. Hence the godmodder's goal: Ragequit.

In the end, all strategies the players can have comes down to balancing all the variables, and making judgement calls of what to do with their limited resources (time, actions, turns, entities...). Please read on for a brief summary of everything in the book thus far.

Remaining chapters:
I: Preface
1: Introduction: What makes a player?
6: Theoretical/Mythical Origins of Player Powers
7: History of Players
8-2: Summary
 
HE'S HERE!!!!
1. I finish summuning the Monster of God (5/5). In a flash, Alexander Motherfucking Anderson apperas on the battlefield. Oi! Anderson! We've got a false God and his servants to kill, along with a poor innocent princess able to be converted to Catholicism. You in? The smile I received in return was both heartening, and fucking terrifying.
2. I order Anderson to join the guard squad for the princess, and buff him to give him dodge chance. Cover her for now! I'll whale on the Godmodder! *(OOC: Don't know if i can order and buff same action. If no, order takes priority)*
3. I take out the Good Book and slam it into the Godmodder's head before droning on and on about religion. Surely a boring sermon would irritate him? Praise be! All glory and honor to God! Now repent or die!
Fuck if I know, but likely has some regeneration.
Edit: CaptainNZZZ's point:
You might want to mention his superhuman stats (gotta get that natural dodge chance against attacks), blessed weapons that do extra damage against undead, and multiple attacks per turn considering how many bayonets he tosses out. :)
 
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FOCUSED ACTION:
I summon the first slot machine.First, some rules.
-If you are a player, then heals/damage go to a random entity, with your own taking priority.
-Getting two results, like 1/1/2 give you a weakened form of result 1. It has 9 outcomes.
-To interact with it, and get the chance of winning, just say [X]Roll Slots.
~Can be done 3 times a turn?~Unknown, wait for clarification.~
1:It heals you for some damage
2:It inflicts some damage upon you.
3:It heals a random enemy.
4:It damages a random enemy.
5:It gives you a random buff.
6:It gives you a random debuff.
7:It gives a random enemy a random buff.
8:It gives a random enemy a random debuff.
9:JACKPOT! Two 9s let you choose one of the other options, at full power, Triple 9s let you do the same, but with a massive boost to them.
Probably a bit too much, so it is going to have low health, but I can probably start buffing it.
"Now, time for me to start living up to my claim of a random suffering bringer." The mirror mutters. "COME ONE, COME ALL, TO THE REFLECT ROULETTE SLOT MACHINE. TEST YOUR LUCK, WIN OR LOSE, YOU LIFE WILL DEFINITELY BE MORE INTERESTING!"
 
In annoyance I watch as the UBERDOG waddles away. 'You'll get your mutt.' I grimly mentally promise. 'Perhaps give the Mutt rabids and thus turning it into a Void entitiy? maybe that would make the Godmodder have to a reenactment of Old Yeller? Eh I'll see about that later.' Shaking my head of my thoughts I get ready for my next actions.

I turn towards the Army men and say. "Right lads! I want you assist our allies in taking out taking out that Unsealed Assassin" I point to the Unsealed Assassin - Dagger. "Roger that sir! Men focus fire on that son of bitch with the the dagger!" One of the Squad leaders orders. The army men despite the losses, still hang onto their courage, They had fought the worse the Tan, the Blue, the Red army men had to offer and yet the Green army men endured and came out on top and wiped them all out to the last man, women and child. so despite all they had suffered the still hold strong, They set their sights on the Unsealed Assassin - Dagger with grim determination.

As the army men prepare to fire I turn to the godmodder and see he is being annoyed with the Good book.'Right Asshole time to start working on my vow of vengeance for my men. I wish for a Vest with 1 ton of TNT to be strapped around me and it has a activation voice command that I know!' Suddenly I have a explosive vest wrapped around me!
'Right, show time!'

I then teleport a few inches behind the Godmodder as he is trying to deal wit Ranger_Strider and his proselytizing and I wrap my arms around the godmodder chest and with all the strength I can muster I left him into the air in a bear hug and I Yell "Vulgtmah uh'eog cthulhu!" The TNT turns green and in a electronic voice yells out "Cthulhu ah throdog!" Then it explodes.
 
The Dogmeister, sensing opportunity, promptly makes sure to sabotage any explosive-resistant armor the Godmodder has via abuse of dimensional wormholes transporting the energy of the explosion though any the Godmodder has on, in addition to making the non-movable rods regenerate every .3 seconds, on top of basic anti-teleportation fields designed simply to delay him as much as possible.
 
Oh awesome! We were able to protect the princess last turn! Let's keep this up guys!

So, it's come down to this.

...

It's interesting. He did just save the Princess. Without his intervention, she'd have just died to Yorehammer. Hmm. On the one hand, that meant he could probably kill her... but on the other hand he might be able to see her live. And AG death machines were slightly rarer and thus more interesting than PG death machines. Basically, since he was less sure of what might happen if the Sealed Princess survived, he guessed he'd help her survive.

FOCUS - ROYAL NEGOTIATIONS

Maybe kidnapping her might keep her safe? I mean, it was worth a shot, right? Besides, kidnapping princesses was far more a cliche than assassins, no matter what strange mirror-people might say.

So, summon a random villain, since with any classic one there was like an even chance this was in their purview, and get her out of here in a hurry. Waving his hand around, the man soon realized why being specific was important.

He was face to face with a rotund, hammer-wielding penguin.

Facepalming, since this particular individual had never launched any sort of kidnapping, the man sighed. Well, he'd still be able to get something out of this.

King Dedede has been summoned, waddles over to the Sealed Princess and commences (you guessed it) ROYAL NEGOTIATIONS! Any who dare intervene will feel the wrath of the King's hammer and be knocked away, although after this happening a few times or so at best the King will be fed up with the constant disruptions and leave. This happens after any other bodyguards, but before any defenses on the Princess herself, such as shield belts or teleport armor.

I honestly really love this idea! Since this is some important royalty that we are dealing with here, I will help with the occasion by surrounding the Princess, King Dedede, and any other defenses protecting them(to add some extra protection, duh!) with incredible four-sided castle walls that look fit for, well, royalty!!

All actions will be focused on the walls to make them as strong as they can be and make sure there are absolutely NO INTERRUPTIONS with the negotiations!!
 
The music of death has stopped. Why is it that I can still hear it?
Did I write I could have a vacation here!? Am I insane?

Hungry visitor here. My brain seems able to think, but the thoughts are not the same as before. Why am I still here? Just to suffer?

Who thought, that having a sun of unlimited pain was a good idea?
Why am I still alive? What is my purpose?

But the pain has stopped. Still. Not. Good.

How do you like your new color? I made it to symbolize your state of mind. HV can have grey or white.

Nothing is good anymore. I hope your plan succeeds after HVs ascension stops.
 
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