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Defeat The Godmodder

Ok, after dealing with the dragon, I look at the Godmodder and notice that his power is going straight to the max!

I also take note of the Godmodder being busy with summons(which means his hands are full at the moment!).

I don't want to forget that there is this new legendary weapon called the Yorehammer, and the fact that holding on to it allows you to ignore any kind of protection, including the Godmodder's!

1 action spent to incrament 3/15 that mem'ry left so far behind.
something of note:
Yorehammer:
The Hammer of Piercing. Whoever holds it shall gain the might of a planet. Equipping it takes a portion of your life force, but the stronger you are, the less that portion is. It is part of the set of the seven ultimate weapons. All who hold it can ignore any and all methods of protection. Attack shields, bodyguards... you simply don't have to care.

this seems useful, and here is why: the godmodder's near-immunity to damage can be concidered protection. since we know the soul orb is his source of strength (whatever it is) and he is weak without it, his near-immunity to damage is a protection the soul orb allows him to apply, in some way.
as such, the Yorehammer should allow you to bypass his armor.
as well...
it simply requires you hold it, not hit him with it; therefor, you can reach one hand into the inventory, elongate your hand, tap the hammer, and gain its propertys, then attack the godmodder however you like. just slap him or something with your free hand.
anyway, Action.
the army man hears of the army men, and decides to join their cause. seeing their lack of defenses, he decides to conjure an extension to their army, one that can siphon plastic to create a defensive wall which, like all plastic beings, will melt back into its plastic on death, letting it be rebuilt infinitely as long as the plastic protection producer ( alliteration! ) is alive.


I want both JOEbobobob and I to hold on to the weapon together, he will do his actions and I will do mine which will be stretching my legs towards the Godmodder and doing a SUPER ULTRA MEGA LIGHTNING KICK!!

"Where will you kick him?" y'all may be asking? Well, I am going to be kicking him in the groin, and there will be a sonic boom after I do so. Plus, his armor will be ignored!

All three actions will be used for this turn!


IMPORTANT NOTE: I am going to be gone for a few days because I'm going on an awesome backpacking trip IRL and I just want to do something stupid/hilarious before I leave for the time being!

While I'm gone, good luck guys on trying to deal with the current situation and have a great weekend!!
 
Ok, after dealing with the dragon, I look at the Godmodder and notice that his power is going straight to the max!

I also take note of the Godmodder being busy with summons(which means his hands are full at the moment!).

I don't want to forget that there is this new legendary weapon called the Yorehammer, and the fact that holding on to it allows you to ignore any kind of protection, including the Godmodder's!




I want both JOEbobobob and I to hold on to the weapon together, he will do his actions and I will do mine which will be stretching my legs towards the Godmodder and doing a SUPER ULTRA MEGA LIGHTNING KICK!!

"Where will you kick him?" y'all may be asking? Well, I am going to be kicking him in the groin, and there will be a sonic boom after I do so. Plus, his armor will be ignored!

All three actions will be used for this turn!


IMPORTANT NOTE: I am going to be gone for a few days because I'm going on an awesome backpacking trip IRL and I just want to do something stupid/hilarious before I leave for the time being!

While I'm gone, good luck guys on trying to deal with the current situation and have a great weekend!!

Sorry, but I'm pretty sure CoreBrute won't just let you steal the Yorehammer (Plus, it hasn't explicitly been stated that the Yorehammer affects the Godmodder). Also, OMG pionoplayer liked that post! Is it the pionoplayer?
 
Seeing that Clowns are only growing stronger I frown. 'Fucking hell, why did we have to have clowns of all things? my men could take them all out if they could get in ranged without the clowns terrifying them but how to do that?' I click my tongue as I try to come up with something. 'Hmm, that's it! I wish for a bunch of irremovable blankets to cover the clowns thus getting rid of their horrifying looks!' Suddenly a enough blankets for all the clowns appear and then speed towards the clowns, wrapping themselves around the clowns faces! The clowns try to tear off these blankets but the fabric is too slippery they can't grab hold!

I grin savagely and yell out! "Now is our time men! Lets send these satanic clowns back to hell!" With determent looks the army men pick there targets and prepare to kill them all.

I momentarily turn to the Engineers and call to them "Right lads I need you to build another Refinery!" the engineers nod and one calls out "Will do sir but we request afterwards to be allowed to build a Brewery." I rise an eye brow at this "Umm, okay but why a brewery?" the Engineer gives me a deadpan look. "Sir we may be made of plastic but we are also soldiers and soldiers need a drink every once and a while, sir." I look a little sheepish as the the engineers get to work. after a moment I shake my head to clear it of remaining embarrassment and call over to the Special weapons depot. "Right I want you to start on getting the riflemen Grenade launchers!" "We will have the requisition for them completed shortly." The Clerk in the Depot calls back and gets to work.

Special Weapons Depot: (Unlocked because of support elements was researched) Costs 500 plastic to build, Can build Flame troopers, Remote Controlled Robobombs(Locked until researched) Flak jackets upgrade, Power armor upgrade(locked until Researched, stacks with Flak jackets) Grenade launchers, MAG weaponry (short for Mass Accelerator Gun, Locked until researched)

Flame Trooper Lvl1
: 35 hitpoints, Armed with a M-2 Flamethrower, does 50 damage on a hit, Special: If an enemy is hit by their flamethrower they must take a action to put out the flames or they will burn for another 30 damage on the next turn, this effect lasts until they put out the fire. Costs: 300 plastic to build one Flame trooper.
Flak Jacket Upgrade: First must be researched and then 600 plastic must be spent on it at the Special weapons Depot, Then Flak jackets will be automatically given to all army men giving them all 35 extra hitpoints.
Grenade launchers: First must be researched and then 400 plastic must be spent on it at the Special weapons depot, Then Grenade launchers will be given to all Riflemen boosting their damage by 40 when they hit a enemy.

800 plastic spent this turn
 
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The creepy clowns, with their charismatic new leader, scare Oryx, the entirety of the Army Men, and the Steel Balls!

What the? The steel balls recede inside HV, scared (that is what balls do). These guys are scared that easy?
OK to their defense I have to say that they are still 2 rounds old.
Now to those clowns that scared them: "U R not funny!"

Time to wreck them. HarVester channels a small portal into his cult onto the Hexagonafield.
A small barely visible black point appears midst the "scary clowns". Suddenly everything becomes a small strand, flowing inside the portal that hungrily devours it.

Something else to do: The balls are nothing without each other. HarVester connects their souls to prevent that to happen.
Damage dealt to one of the balls will be halved and the other ball gets the other half.

HV remembers that he has 7 tentacle-chains on his body.

No gods beside me! HV drains godly force from the godmodder.
This works faster than before with the snowball because HV got neat tentacles.https://forums.spacebattles.com/members/eevee-shadow-bacon.334645/
 
The man glares at the Armor Crusher from behind his shades and sighs. Somebody flicked a switch they shouldn't have, it looks like. Also, Soul Orb! He remembered now, he was here to wreck everyone, but of course forgot certain important details like the Soul Orb, because naturally the Godmodder has mind wipe powers. Of course, he fells like he knew this in advance, and past him set things up so it would work out. Good job, past him! Of course, that was just a feeling. He could be wrong. Also, wasn't he doing something before he came? I mean, it was probably just him preparing to come here. Bah, he'd figure it out when he whacked the Godmodder about some more. Speaking of, he had to go do that. He wouldn't use pies, since that was being covered by others. Or would he do that? Maybe it was time for a change of pace!

The man teleported to CoreBrute (or whoever had the new legendary weapon by now) and kicked him hard in the chest, causing him to stumble, before grabbing hold of Yorehammer and yanking it from the man's grasp! Everyone collectively gasps! He can do this since the Players can't hold onto their weapons as hard as the Godmodder. He then marches over to the Godmodder and presents the Yorehammer to him.

The Godmodder doesn't take it, since the last time this guy gave him a Legendary Weapon, there was a potent bomb attached to it. What does everyone take him for, some kind of schmuck?

Shrugging, the man just swings Yorehammer at the Godmodder, hard and fast.

Whatever the Godmodder does, whether he dodges, or teleports away, or blocks, or deflects, or parries, or moves it out the way with telekinetic powers, or just tanks it with his armor, two things become immediately apparent.

1: This Yorehammer is a fake! It just looks and feels like and has an identical aura to the real Yorehammer. The holder of it was a clone that got placed into the wielder's spot, with the actual wielder getting momentarily teleported out of sight completely. The teleportation swap was naturally undetectable and completely instant. The actual hammer is still in the possession of the Players.

2: Wherever the Godmodder is, he is now standing inside an incredibly powerful electric field that for a few moments fries him to a crisp, enough power to destroy entire cities focused on one man. He's the Godmodder so he shall survive, of course, but it definitely won't be pleasant. Normally trying this after he was already shocked by lightning before would be silly, but back then he messed up and made himself immune to banana damage instead of electric damage, so it should work this second time, even if he'll put up auto-defenses against it after this.
 
Upon seeing the situation at hand, I change my plan. instead of creating a Snek gun, I use the 3 charges from the previous turn plus 3 actions right now to coat the Armor Crusher in several creatively-stacked layers of BLOOD-RED-MIRROR. Normally, those simply reflect damage. Thanks to my creative placement, they instead act as low-efficiency damage batteries. They will absorb any outgoing damage from the Armor Crusher, and store it. If the the amount of stored damage exceeds a certain amount, the layered mirrors will break, loosing the stored quantity. This amount is 25% lower than it should be, making the other properties of the assemblage possible. In its current form, any attempt to remove the mirrors will cause that damage to instead hit the remover, unless they are AG. It is fully possible for me and me only to modify the mirrors further.

OOC: MooGoesCow has a space station. Captain.cat has the Plastic Soldiers. I will have a Blood-red-mirror network. And the Snek swarm. And maybe a lava gun. My imagination is a wee bit overactive.

Edit: Made things more clear.
 
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"Something zooms, pops and flickers,
As the background grows sicker.
Rustling leaves as wind blows through,
Rot and turn a slickly blue.
Colors splashing all around,
Screeching, breaking, splashing sounds.
And atop a lonely tree,
Sitting, writing poetry,
Watching both the bad and good,
Godmodding, Descendant-hood,
The battle fought across the ages,
Evil wizards against sages,
With both eyes observes the fight,
In his hide containing might,
Atop the single lonely tree,
He is the one who holds the key."

"Oh. Hello. I didn't see you there."
A young man suddenly appears on a nearby tree.
"I hope that you enjoyed my poem, dear spectator."
One would expect only an old man to have a head full of white hair, although this man was not old whatsoever. He was in his early twenties, you could tell, yet all of his hair was a pure white.
"Actually, let me introduce myself properly."
Jumping down from the tree, his long brown coat reveals a plain grey t-shirt underneath for a moment. You could swear you saw something akin to an emblem was emblazoned in the middle of his shirt, but you couldn't make it out. The coat extends just above his chin and droops down covering his pants, only pitch black shoes visible underneath.
"I apologize if I am not good with introductions. I always try my best to make them... grandiose, in a sense."
You can already tell. This guy is going to be a pain in the ass.

"I do not possess a true name, or at least, I am currently seeking it. You see, my whole life has been dedicated to figuring out my identity. I never truly needed a moniker before now, although I do believe this is the appropriate time."
Bringing his long sleeve to his chin, the sleeve folds just enough to reveal a hand as pale as his skin.
"You may call me Victory. I apologize if I have been pretentious in my introduction, as I have mentioned, they have never really been my forte. I never really... interacted with anyone. Although, I have been watching over this battle for a while. I believe it will help me find out my true identity and if not, at least have a little fun."

Victory takes a few steps towards the Godmodder.
"Hello. You are the one I am supposed to kill, correct?"
He boops the Godmodder's nose at first, keeping his index finger on it.
"Hehe."
His thumb then extends, gripping the nose's left side, before his index finger quickly shifts to the right. In a swift motion, he twists his fingers and detaches the Godmodder's nose completely.
"And this is what I like to call - The Boop of the Leaping Shadow. Trademarked, of course."
The Godmodder is now noseless. Do what you must with that information.
 
Update XXXII
Before the update starts, quick clarification on legendary weapon ownership: When someone has a legendary weapon, it is theirs until they decide to give it up. Sure, there are a number of good reasons to trade it off the minute you've done everything you needed to do with it, but you can hold it for as long as you want. Attempts at theft are almost guaranteed to fail without the owner's permission. Since Corebrute posted in the OOC thread, yorehammer ownership this turn has moved from Corebrute to feller21.

I start throwing rocket powered pies at the god modder.

The godmodder opens his mouth REALLY WIDE and they all fly in neatly! Delicious! Looks like that wasn't the way to do it...

I place down two trap card and use Card Destruction on the godmodder.

The godmodder discards all 0 of his cards! He draws 0 new cards!

I just realizes, now that I'm evil, so are my summons.... E̡͇͙̘̗̬̩̬̎̈́̋̑̌N̹͓͚̘̯̪̜ͣͭ̉́ͯ͝Jͫͥ̓ͦ̓҉̳͉̪̰̘̀͜Ô̢̩̥͕̺̭͉̱̅͋͘ͅY̴̹͎̣͙ͮͬ͆̿ͫ̂̅͘

I heal Yogg (who is now evil) to max health
I kidnap MooGoesCow and take him to my crazy basement.
I start to open a portal to hell (1/5)

+5000 HP to Yogg-saron! He is now EVIL(read: [N])

You lock MooGoesCow in your crazy basement! Unfortunately, you forgot to lock the door so it'll probably be pretty easy to escape.

The opening has begun...

Esarey summons Takanuva, the Toa of Light, and the parahuman Legend, and instructs both of them to fire their own beams of light into the gathering MOAL as well.

Esarey then begins summoning the Traveler, a task which will take a significant amount of time to accomplish.

Your MOAL is now stronger! You've begun to summon the Traveler...

1 action spent to incrament 3/15 that mem'ry left so far behind.
something of note:
Yorehammer:
The Hammer of Piercing. Whoever holds it shall gain the might of a planet. Equipping it takes a portion of your life force, but the stronger you are, the less that portion is. It is part of the set of the seven ultimate weapons. All who hold it can ignore any and all methods of protection. Attack shields, bodyguards... you simply don't have to care.

this seems useful, and here is why: the godmodder's near-immunity to damage can be concidered protection. since we know the soul orb is his source of strength (whatever it is) and he is weak without it, his near-immunity to damage is a protection the soul orb allows him to apply, in some way.
as such, the Yorehammer should allow you to bypass his armor.
as well...
it simply requires you hold it, not hit him with it; therefor, you can reach one hand into the inventory, elongate your hand, tap the hammer, and gain its propertys, then attack the godmodder however you like. just slap him or something with your free hand.
anyway, Action.
the army man hears of the army men, and decides to join their cause. seeing their lack of defenses, he decides to conjure an extension to their army, one that can siphon plastic to create a defensive wall which, like all plastic beings, will melt back into its plastic on death, letting it be rebuilt infinitely as long as the plastic protection producer ( alliteration! ) is alive.

Plastic wall generator added to army men! Unfortunately, some plastic will be lost in the exchange.

Seeing the Godmodder point towards my entities, clearly wanting his forces to attack them, I slowly shake my head. "So that's how it's going to be then, you're forcing me to really consider joining the AntiGodmodder side."

Exhaling slowly I spend my first action (x2.5) while I glare at the Armor Crusher, weaving a spell upon it that makes it so the next two attacks the Armor Crusher makes will not only not hit what the Armor Crusher is trying to hit but also reflect back onto itself.


Grinning at how my plan actually seems to have worked so far I use the remaining amount of my power (x0.5) to open the Custom M1 Abrams's hatch temporarily and with the use of a Charge Stone I pull the now vulnerable group of the Godmodder's men out of the Custom M1 Abrams which allows four of the undead warriors to immediately man the Custom M1 Abrams.

Finally I order all of my entities but the techmarines to attack the Armor Crusher, no doubt only doing the equivalent of scratching the Armor Crusher's paint job. The techmarines are ordered to begin building a highly maneuverable jetpack for Chuckles that'll grant him a 25% evasion capability, letting Chuckles have an 1/4th chance to dodge attacks once it's finished.

Some of armor crusher's attacks will reflect!

With the burning of a CHARGE STONE, your action works! You've regained control of your custom M1 Abrams!

ENTROPIC PARADOX ROLL: 2745/9990
Massive Negative Effect
Entropy level: 10 - 20


The godmodder's Major Charge is boosted by one turn!

I Continue focusing on opening the portal

The space engineers will make a Antimatter Energy generator that regens the shield and makes my specials activate faster

+30% portal opening! The space engineers get to work!

No! Clearly, the godmodder was just too FUNKY FRESH for our hero to overcome. Now he even owed the blasted man a LEGENDARY WEAPON! Where was he supposed to get that?

He had no choice. Clearly, he needed to embark on another QUEST, so that his SOUL isn't taken!

But where to? LEGENDARY WEAPONS are not something you come across every day.

"Hm... Nope, don't have any ideas. You have any, Narrator?"

Just one.

"What is-" *GONG*

And so, due to a little assistance from our lovely narrator and a blunt instrument, Arsenical was sent to the DREAMLANDS, a nonsensical realm of endless IMAGINATION...

You have traveled to the DREAMLANDS! But, you could still come back...

OOC NOTE: You are about to begin a sidequest. Potentially one to get another Legendary weapon. You may wish to consider. Please confirm you wish to embark upon this sidequest.

FOCUS: FLAMETHROWER

They must become what they despise. Across the world, abandoned factories are quietly retooled, and weapons of destruction start to roll off the assembly lines.

" "Have you been good to your mother, young man?" He asked me."

(OOC: Same thing, charge is now at 6/9. I am now upgrading the unspecified reward to a promise of at least two actions aiding the winner between Update XXXIII and Update XXXV)

Charging up...

Ok, after dealing with the dragon, I look at the Godmodder and notice that his power is going straight to the max!

I also take note of the Godmodder being busy with summons(which means his hands are full at the moment!).

I don't want to forget that there is this new legendary weapon called the Yorehammer, and the fact that holding on to it allows you to ignore any kind of protection, including the Godmodder's!




I want both JOEbobobob and I to hold on to the weapon together, he will do his actions and I will do mine which will be stretching my legs towards the Godmodder and doing a SUPER ULTRA MEGA LIGHTNING KICK!!

"Where will you kick him?" y'all may be asking? Well, I am going to be kicking him in the groin, and there will be a sonic boom after I do so. Plus, his armor will be ignored!

All three actions will be used for this turn!


IMPORTANT NOTE: I am going to be gone for a few days because I'm going on an awesome backpacking trip IRL and I just want to do something stupid/hilarious before I leave for the time being!

While I'm gone, good luck guys on trying to deal with the current situation and have a great weekend!!

Godmodders always put all their shielding around the groin area! Which you just COMPLETELY IGNORED! Corebrute gives you the Yorehammer, and you smash at one of the godmodder's weak-ish spots for 2 damage!

You've made the godmodder mad now.

STARCALIBUR STEAL ROLL: No

STARCALIBUR STEAL ROLL: Nah, 2 legendary weapons at once would be crazy anyways

Seeing that Clowns are only growing stronger I frown. 'Fucking hell, why did we have to have clowns of all things? my men could take them all out if they could get in ranged without the clowns terrifying them but how to do that?' I click my tongue as I try to come up with something. 'Hmm, that's it! I wish for a bunch of irremovable blankets to cover the clowns thus getting rid of their horrifying looks!' Suddenly a enough blankets for all the clowns appear and then speed towards the clowns, wrapping themselves around the clowns faces! The clowns try to tear off these blankets but the fabric is too slippery they can't grab hold!

I grin savagely and yell out! "Now is our time men! Lets send these satanic clowns back to hell!" With determent looks the army men pick there targets and prepare to kill them all.

I momentarily turn to the Engineers and call to them "Right lads I need you to build another Refinery!" the engineers nod and one calls out "Will do sir but we request afterwards to be allowed to build a Brewery." I rise an eye brow at this "Umm, okay but why a brewery?" the Engineer gives me a deadpan look. "Sir we may be made of plastic but we are also soldiers and soldiers need a drink every once and a while, sir." I look a little sheepish as the the engineers get to work. after a moment I shake my head to clear it of remaining embarrassment and call over to the Special weapons depot. "Right I want you to start on getting the riflemen Grenade launchers!" "We will have the requisition for them completed shortly." The Clerk in the Depot calls back and gets to work.

Special Weapons Depot: (Unlocked because of support elements was researched) Costs 500 plastic to build, Can build Flame troopers, Remote Controlled Robobombs(Locked until researched) Flak jackets upgrade, Power armor upgrade(locked until Researched, stacks with Flak jackets) Grenade launchers, MAG weaponry (short for Mass Accelerator Gun, Locked until researched)

Flame Trooper Lvl1
: 35 hitpoints, Armed with a M-2 Flamethrower, does 50 damage on a hit, Special: If an enemy is hit by their flamethrower they must take a action to put out the flames or they will burn for another 30 damage on the next turn, this effect lasts until they put out the fire. Costs: 300 plastic to build one Flame trooper.
Flak Jacket Upgrade: First must be researched and then 600 plastic must be spent on it at the Special weapons Depot, Then Flak jackets will be automatically given to all army men giving them all 35 extra hitpoints.
Grenade launchers: First must be researched and then 400 plastic must be spent on it at the Special weapons depot, Then Grenade launchers will be given to all Riflemen boosting their damage by 40 when they hit a enemy.

800 plastic spent this turn

Two of the clown scares this turn are neutralized by blankets! Orders queued for your army!

Believe me, after all they've seen and are going to see, your soldiers really will need some drinks.

What the? The steel balls recede inside HV, scared (that is what balls do). These guys are scared that easy?
OK to their defense I have to say that they are still 2 rounds old.
Now to those clowns that scared them: "U R not funny!"

Time to wreck them. HarVester channels a small portal into his cult onto the Hexagonafield.
A small barely visible black point appears midst the "scary clowns". Suddenly everything becomes a small strand, flowing inside the portal that hungrily devours it.

Something else to do: The balls are nothing without each other. HarVester connects their souls to prevent that to happen.
Damage dealt to one of the balls will be halved and the other ball gets the other half.



No gods beside me! HV drains godly force from the godmodder.
This works faster than before with the snowball because HV got neat tentacles.

The balls HP is now collective! 15 clowns are absorbed by the portal!

You successfully drain from the godmodder... SPAGHETTI POWER? Oh no! Your tentacles are turning into spaghetti noodles!

The man glares at the Armor Crusher from behind his shades and sighs. Somebody flicked a switch they shouldn't have, it looks like. Also, Soul Orb! He remembered now, he was here to wreck everyone, but of course forgot certain important details like the Soul Orb, because naturally the Godmodder has mind wipe powers. Of course, he fells like he knew this in advance, and past him set things up so it would work out. Good job, past him! Of course, that was just a feeling. He could be wrong. Also, wasn't he doing something before he came? I mean, it was probably just him preparing to come here. Bah, he'd figure it out when he whacked the Godmodder about some more. Speaking of, he had to go do that. He wouldn't use pies, since that was being covered by others. Or would he do that? Maybe it was time for a change of pace!

The man teleported to CoreBrute (or whoever had the new legendary weapon by now) and kicked him hard in the chest, causing him to stumble, before grabbing hold of Yorehammer and yanking it from the man's grasp! Everyone collectively gasps! He can do this since the Players can't hold onto their weapons as hard as the Godmodder. He then marches over to the Godmodder and presents the Yorehammer to him.

The Godmodder doesn't take it, since the last time this guy gave him a Legendary Weapon, there was a potent bomb attached to it. What does everyone take him for, some kind of schmuck?

Shrugging, the man just swings Yorehammer at the Godmodder, hard and fast.

Whatever the Godmodder does, whether he dodges, or teleports away, or blocks, or deflects, or parries, or moves it out the way with telekinetic powers, or just tanks it with his armor, two things become immediately apparent.

1: This Yorehammer is a fake! It just looks and feels like and has an identical aura to the real Yorehammer. The holder of it was a clone that got placed into the wielder's spot, with the actual wielder getting momentarily teleported out of sight completely. The teleportation swap was naturally undetectable and completely instant. The actual hammer is still in the possession of the Players.

2: Wherever the Godmodder is, he is now standing inside an incredibly powerful electric field that for a few moments fries him to a crisp, enough power to destroy entire cities focused on one man. He's the Godmodder so he shall survive, of course, but it definitely won't be pleasant. Normally trying this after he was already shocked by lightning before would be silly, but back then he messed up and made himself immune to banana damage instead of electric damage, so it should work this second time, even if he'll put up auto-defenses against it after this.

1 damage to the godmodder! He curses himself for forgetting his rubber suit!

STARCALIBUR STEAL ROLL: Friday the 13th misfortune.

One of Yogg's many mouths open and a bunch of demon clowns spew forth, giggling and throwing hellfire pies everywhere.

10 clowns added to the horde!

Upon seeing the situation at hand, I change my plan. instead of creating a Snek gun, I use the 3 charges from the previous turn plus 3 actions right now to coat the Armor Crusher in several creatively-stacked layers of BLOOD-RED-MIRROR. Normally, those simply reflect damage. Thanks to my creative placement, they instead act as low-efficiency damage batteries. They will absorb any outgoing damage from the Armor Crusher, and store it. If the the amount of stored damage exceeds a certain amount, the layered mirrors will break, loosing the stored quantity. This amount is 25% lower than it should be, making the other properties of the assemblage possible. In its current form, any attempt to remove the mirrors will cause that damage to instead hit the remover, unless they are AG. It is fully possible for me and me only to modify the mirrors further.

OOC: MooGoesCow has a space station. Captain.cat has the Plastic Soldiers. I will have a Blood-red-mirror network. And the Snek swarm. And maybe a lava gun. My imagination is a wee bit overactive.

Edit: Made things more clear.

You burn your 75% complete SNEK GUN to make this work! You successfully make the BLOOD RED MIRRORS, with damage absorption of 30000! Do note that that number really won't last long against the Armor Crusher.

"Something zooms, pops and flickers,
As the background grows sicker.
Rustling leaves as wind blows through,
Rot and turn a slickly blue.
Colors splashing all around,
Screeching, breaking, splashing sounds.
And atop a lonely tree,
Sitting, writing poetry,
Watching both the bad and good,
Godmodding, Descendant-hood,
The battle fought across the ages,
Evil wizards against sages,
With both eyes observes the fight,
In his hide containing might,
Atop the single lonely tree,
He is the one who holds the key."

"Oh. Hello. I didn't see you there."
A young man suddenly appears on a nearby tree.
"I hope that you enjoyed my poem, dear spectator."
One would expect only an old man to have a head full of white hair, although this man was not old whatsoever. He was in his early twenties, you could tell, yet all of his hair was a pure white.
"Actually, let me introduce myself properly."
Jumping down from the tree, his long brown coat reveals a plain grey t-shirt underneath for a moment. You could swear you saw something akin to an emblem was emblazoned in the middle of his shirt, but you couldn't make it out. The coat extends just above his chin and droops down covering his pants, only pitch black shoes visible underneath.
"I apologize if I am not good with introductions. I always try my best to make them... grandiose, in a sense."
You can already tell. This guy is going to be a pain in the ass.

"I do not possess a true name, or at least, I am currently seeking it. You see, my whole life has been dedicated to figuring out my identity. I never truly needed a moniker before now, although I do believe this is the appropriate time."
Bringing his long sleeve to his chin, the sleeve folds just enough to reveal a hand as pale as his skin.
"You may call me Victory. I apologize if I have been pretentious in my introduction, as I have mentioned, they have never really been my forte. I never really... interacted with anyone. Although, I have been watching over this battle for a while. I believe it will help me find out my true identity and if not, at least have a little fun."

Victory takes a few steps towards the Godmodder.
"Hello. You are the one I am supposed to kill, correct?"
He boops the Godmodder's nose at first, keeping his index finger on it.
"Hehe."
His thumb then extends, gripping the nose's left side, before his index finger quickly shifts to the right. In a swift motion, he twists his fingers and detaches the Godmodder's nose completely.
"And this is what I like to call - The Boop of the Leaping Shadow. Trademarked, of course."
The Godmodder is now noseless. Do what you must with that information.

The godmodder, confused, is now noseless...? In any case! Welcome to the game!

------

V:

The creepy clowns can only scare once this turn thanks to captain.cat! They scare the Space engineers, preventing them from constructing anything this turn!

AG:

The space engineers are too scared to build anything this turn!

The army men, in a fury, decide its time to end this circus! They gun down all the clowns in a flurry of blood and balloon! Entire clown army destroyed! The HQs get out new engineers and medics, too!

The steel balls attack the Armor Crusher for 2000 damage!

PG:

The armor crusher commences its mighty charge on the AG army! Luckily, thanks to CaptainNZZZ's influence, its first two attacks backfire and deal 40000 damage to it! Its last attack is intercepted by the red mirrors, which absorb 20000 HPs worth of damage!

The godmodder finishes his Major Charge! He also begins a new entity summon...


Captain.cat runs up to the Army Men!

"Men! Listen! This is a daring play but we need to beat the godmodder! We're not taking any chances on this mission, so re-equip that godmod gear! Launch an attack on that space station! I have good reason to believe the godmodder is secretly turning it evil! Also, the scientists need to stop researching mind control elimination, and destroy what they've learned so far - the godmodder will just turn it against us! Now, HQs! Get us 85 new engineers!"

The army men, confused, comply! Yeah... that's not YOUR captain.cat.

N:

CaptainNZZZ's forces do what they can against the Armor Crusher, dealing 29000 damage! Its not much but its something! Oryx and Yogg-Saron current lack orders!


------

ITINERARY:
-Defeat The Godmodder! Damaging him gives you a shot at a legendary weapon!
-Get the godmodder down to 250 HP! Its the only way to snap him out of endgame mode!

Minor tasks:
The army men get stronger over time! Guide and protect them! Kill the fake captain.cat who's manipulating them!
Protect the Space Engineers and their portal! They're building helpful structures!
Keep the Armor Crusher neutralized! He'll ruin anything he can get his hands on!


THE HEXAGONAFIELD:

[AG - MooGoesCow]Space Station
Shield array(protecting space station)
Antimatter energy generator: 0% complete (designed to boost entity charges)
Portal: 100% open! Summoning space engineers on random sides every turn!(Diet coke bribe!)(mind-controlled to the AG team!)
Space engineers+1: 70/70 HP x 110(building space station!)(x1.2 effectiveness)
Construction drone: 8000/8000 HP(adding 20 engineers of work!)
Portal: 40% open(summoning ally sworn to fight the godmodder)(closes 10% each turn)

[AG - hungry visitor]Steel balls: 4000 HP, HP/2 A (+3000 HP next turn!)(protected from 1 attack!)

[N - CaptainNZZZ]Mysterious Tower: 22000/22000 HP(zombie immunity)(29500 total attack)
Techmarines: 300/300 HP x 10, 200 x 10A
Thunderhawks: 1000/1000 HP x 2, 1000 x 2A(defending eagle spawner)
Eagle Spawner: 8000/8000 HP(spawns an eagle every turn!)
Eagles: 1000/1000 x 12 HP, 500 x 12A
Light Crystal: 10000/10000 HP, heals every CaptainNZZZ entity for 1500 HP each turn!
Crypt of the Ancients: 5000/5000 HP(Helps summon undead entities!)
Undead warriors: 300/300 HP x 15, 300 x 15A(guarding crypt of the ancients!)
Custom M1 Abrams: 20000/20000 HP, 9000A
Chuckles: 7000/7000 HP(bodyguarding army!)(2 attack shield)(resistance: -500 damage from every attack taken)
Tarantula turrets: 3000/3000 x 2 HP, 2500 x 2 A(bodyguarding Chuckles!)

[N - Pluff0]Oryx: 12000/12000 HP, 6000A

[N - eeveeshadowbacon]Yogg-Saron: 13000/35000 HP, 14000A

[PG]Armor Crusher: 429000/500000 HP, 20000 x 3A(Blood Red Mirrors: 20000/30000 stored)

[AG - captain.cat]Army men(35000 total attack)(protected from 2 attack)(Plastic alliance - can't be bribed):
Fake Captain.cat: 75000/75000 HP(misguiding Army Men!)
Riflemen III: 600/600 HP x 100, 50x100A
Machine gunners III: 300/300 HP x 100, 300x100A
Medics: 500/500 x 15 HP, Healing A
Engineers: 100/100 HP x 15, building refinery(complete in 1!)
Scientists: 100/100 HP x 112, researching improved riflemen(complete in 1!)
HQs: 2000/2000 x 2 HP, calling engineers x 85(complete in 3!)
Refineries: 1500/1500 x 5 HP(producing 2000 plastic per turn!)
Barracks II: 3000/3000x2 HP, producing 5 squad leaders, 2 snipers, 30 riflemen(complete in 1!)
Special weapons depot: 4000/4000 HP, building grenade launchers(complete in 2!)
Plastic shield generator: 5000/5000 HP(burns plastic to protect from damage; current rate: 500 plastic/2000 protection)
Possesses 5400 plastic, anti-godmodder bullets, anti-regen bullets(not in use) GodMod armor, GodMod weaponry
3

[PG]Godmodder: 261/300 HP(Starcalibur: x2 actions)(Noseless!)(Summoning: 1/2)


Player info:
Captain.cat
HybridUnity
Hex123(Shielded!)
Corebrute
MooGoesCow21
[N]Eevee Shadow Bacon(New summon: 3/10)(Portal to hell: 1/5)
Archon of Ghosts
[N+1]CaptainNZZZ
[N-1]EternalStruggle
Hungry visitor
[N]Pluff0
ZxZx24(Temporal Condenser!)
pikapikaCHU123
The_Two_Eternities(Charge 3/9)
[N]Ralyx(holding The Egg)
Vandalygon
That-Random-Guy
Orange(has POWER)
dunk1010(has a Kiribo)
Easary(charging the super MOAL)
Arsenical(1 Legendary Weapon in debt!)
[N]JoeBOB(Charge: 2/15)
feller21(Yorehammer: Ignores shielding)
Victory By Ablation

Player Inventory:
On Players and the Nature of Creativity
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Melodic transmitter x 3
Charge Stone x 0
 
I continue opening the portal as usual.

Also the generator will only charge weapons that have cool down times not entity charges
 
Well that Deathclaw was completely useless.

So I summon in myself a magnum capable of shooting evil demonic birds that attack whatever it is I aim at before explodeing... then proceed to shoot them at the fake Captain.cat.
 
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In this post, I use all 3 actions plus any assistance sent to me. (Assistance happens a few posts down) Firstly, I make a modification to the Blood Red Mirrors: I activate Breakdown Uber-blast! This means they will break at the end of next turn (or later if possible), but until then they will not break unless their is a attempt to remove them, and when they break they will put all of their damage into the Armor Crusher.

If there is any power left over after that, I utilize a summoned oversize TV and my telepathy based player-vision to transmission ability to show the plastic soldiers this:

Captain.cat runs up to the Army Men!

"Men! Listen! This is a daring play but we need to beat the godmodder! We're not taking any chances on this mission, so re-equip that godmod gear! Launch an attack on that space station! I have good reason to believe the godmodder is secretly turning it evil! Also, the scientists need to stop researching mind control elimination, and destroy what they've learned so far - the godmodder will just turn it against us! Now, HQs! Get us 85 new engineers!"

The army men, confused, comply! Yeah... that's not YOUR captain.cat.

Besides that, I telepathically point out a AG player has attacked Captain.cat. I of course do the television trick when the counterfeit Captain.cat isn't looking/from a short distance away, and it's hard to interrupt the telepathy of a Player with entities on the field. Once that is done, I politely advise the Plastic Soldiers that the space station is definitely not corrupted, to restart that anti-mind-control research, and to please kill the impostor.

If I still have leftover actions, I cover the counterfeit Captain.cat with a permanent red skin coloring in a pattern saying IMPOSTOR

OOC: Guys. Please, please donate some actions to boosting this. If we can make this work then we'll do at least 13000 damage an action, as long as no one tries to decrease the number of actions the Armor Crusher has.
 
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I start putting up a circus tent, now there will be even more coming...[1/5]
I order to to start opening his infinity mouths, as for each mouth opened, 20 hell clowns will arise to set the world ablaze
I focus on the hell portal.

(I'm planning on truly becoming a void character, not just neutral evil. No mercy, no sides, no redemption (for now); just death, murder and demons. (What did you expect from the guy who only summoned eldrich abominations?))
 
" "The question is," I replied, "has she been good to me?" "

Half of a conspiracy mobilizes. The other half dies in its sleep, silently wiped out by a group that has destroyed much more than that. They step through portals into the Hexagonafield. They are the

VOLUNTEER
FLAMETHROWER
DIVISION

(OOC: 9/9. It's done. These guys are using flamethrowers, so they do (2x? Feel free to balance it, Moniker) damage to biological things and things weak to fire (Stuff like the Eagles, Space Engineers, and Army Men) and cannot damage non-biological things (Stuff like the Space Station, Construction Drone, and the Steel Balls))
 
In this post, I use all 3 actions plus any assistance sent to me. Firstly, I make a modification to the Blood Red Mirrors: I activate Breakdown Uber-blast! This means they will break at the end of next turn (or later if possible), but until then they will not break unless their is a attempt to remove them, and when they break they will put all of their damage into the Armor Crusher.

OOC: Guys. Please, please donate some actions to boosting this. If we can make this work then we'll do at least 13000 damage an action, as long as no one tries to decrease the number of actions the Armor Crusher has.

Clowns be dead already.
I focus and power up the breakdown uber-blast
 
Focus - Action! "There can only be one!"

Upon seeing the fake me i yell out. "Son of a bitch, not this shit!" knowing that my men can't tell the different I rush fake Captain.Cat and duck when he throws a punch! I then retailed with a retaliate with a kick to the knee and Fake cat falls to his knees but still struggles and punches me in at a my floating ribs! "GAH Fuck!" I yell out and then I head butt him breaking his nose, this disorients him long enough for me to punch him in the side of the head causing him to black out, I then start to drag him to the pool of water I had landed in when I first got here!

I quickly yell to my soldiers. "Don't interfere! This fight is between me and the Imposter! Follow the Orders of CoreBrute until I have this handle!" The army men look hesitant and confused but they follow my orders non the less. One of the soldiers look over the out cold form of CoreBrute and touches him, gets no response. "Shit, his out cold, Medic!." The army men medics are now trying to wake him up.

Fake Captain.Cat manages to regain his barrings and sees his near the pool of water and starts struggling again punching me in the ribs again "AAAHH Fucking hell" taking the initiative he elbows my knee knocking me down and he jumps on top of me! He then throws a punch at me just missing me. With a surge of energy I push forward and me and my imposter roll over several times until we are inches away from the lake but the imposter is still on top!

The Fake Captain.Cat starts raining blows down on top of me but i manage to block one punch with one hand and I grab The fakes head with the other, I pull his head near my mouth and I bite into his left ear! The Fake screams in pain as I then rip off his ear with my teeth causing him to use his hands to try and stop the blood flow from his new wound! Using this new opening I push forward with my body and roll over again into the pool of water and with me on top!

I then force the Imposters head under the water but his struggling intensifies realizing that death is near! He manages to get his head above water and tires to yell out but it is replaced with a scream of pure agony as I force my thumbs into his eye sockets bursting them instantly, "AAAAAAAAAAHHHH-" before he can finish screaming I force his head back underwater causing waters to quickly fill his open mouth because he's was still trying to scream in pain when he was force back under! He still struggles clawing at my face leaving gashes on my cheeks but I hold firm not allowing the Bastard to come up for air! "Die! damn you, Die! DIIEE! DDDDDIIIIIIIIEEEEEEEEEEEEEEEE!!!!!" I roar at the top of lungs as the Imposter still tries to struggles out of my grip.

(As you guys can see i'm a little busy right now, CoreBrute I would like my men back after I finish killing my Imposter, Also please order them to remove the godmod gear, nothing good will come of them keeping it on. Please take care of them.)
 
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You have traveled to the DREAMLANDS! But, you could still come back...

OOC NOTE: You are about to begin a sidequest. Potentially one to get another Legendary weapon. You may wish to consider. Please confirm you wish to embark upon this sidequest.
Due to Arsenical currently being incapacitated, the Narrator shall CONFIRM.

After all, it would be silly for him to be knocked out for no reason.
 
I notice something. "So we have a narrator, do we? Not for long! Mwahahahahahahahaha ha hahaha ha ha haaaaa... Okay, I'm good now. Still want to kill the narrator, though. They are seriously bad news. What? Well, they are where I come from anyway."
 
I notice something. "So we have a narrator, do we? Not for long! Mwahahahahahahahaha ha hahaha ha ha haaaaa... Okay, I'm good now. Still want to kill the narrator, though. They are seriously bad news. What? Well, they are where I come from anyway."
Upon our lovely Narrator hearing this, he chooses to remind Eternities that he is contractually obligated to narrate Arsenical actions exclusively, and that he also exists as both a character outside of the narrative and inside the narrative at the same time. Consider it... Schrodinger's Narrator, if you will.

Note to self: Upon Arsenical waking up, ask for a pay raise due to the possibility of attempted assassination.
 
The steel balls attack the Armor Crusher for 2000 damage!
Actually the Moniker is using the steel balls as one entity instead of two separate weapons? The weapons attack without any consent?
OK (but pool their healing together too then)

You successfully drain from the godmodder... SPAGHETTI POWER? Oh no! Your tentacles are turning into spaghetti noodles!
But what is this? Was the true energy the Godmodder possesses the power of moms spaghetti and anti-religion? HV attempts to summon the holy spaghetti monster, which may or may not exist.

(throw a coin. One side summons the holy spaghetti monster under control of HV the other side just lets the spaghetti-tentacles vanish)

Having already summoned a small portal to my cult, it would be a waste to not maintain and strengthen my portal. Strengthen it with food!
The portal moves to the Armor Crusher, turning everything on its way into a small strand that gets devoured.

The steel balls can also get more defenses. HV absorbed scary clowns into his cult so he can create an defensive aura around them that CAN let the attacker run away.
(attacker must pass 30 on a d100)

Having done this things HV looks at himself and wonders what he has become. A little bit of creativity in recycling old actions, building slightly stronger actions and having a growth potential.
He also relies on enhanced strength through luck. This is not the planning wise HarVester he once was...:(
 
"Hmm." The man taps his foot, thinking for a moment before snapping his fingers as he comes to a conclusion. "Right, that should work."

He summons a pie from the ether, teleports to the Godmodder, and proceeds to shove it down his throat. As we've seen, the Godmodder can easily swallow pies whole, so this isn't a problem. Tastes delicious, naturally.

However, the man had cunningly poisoned the pie with one of the most potent poisons known to man! Naturally it was completely tasteless, but it smelt absolutely awful, a result of the incredible deadliness of the poison. Of course, noseless as he was, the Godmodder could not smell the poison, and so soon found himself with one of the worst cases of indigestion in both recorded and unrecorded history, enough to give a mortal wound and then some to a more ordinary individual.
 
I quickly yell to my soldiers. "Don't interfere! This fight is between me and the Imposter! Follow the Orders of CoreBrute until I have this handle!" The army men look hesitant and confused but my they follow my orders non the less. One of the soldiers look over the out cold form of CoreBrute and touches him, gets no response. "Shit, his out cold, Medic!." The army men medics are now trying to wake him up.
(As you guys can see i'm a little busy right now, CoreBrute I would like my men back after I finish killing my Imposter, Also please order them to remove the godmod gear, nothing good will come of them keeping it on. Please take care of them.)
CoreBrute's eyes shoot open as he feels a sharp pain. He glances down the see a medic has slammed a massive syringe in CoreBrute's chest.

"Da fuck are you doing?" He asks, mouth still groggy from his near death experience.

"Sorry commander, but you're body was practically dead. We had to inject you with adreneline when other forms of ressucitation weren't working." CoreBrute groaned as he felt the drug's effect fill his bodyh.

"Damn, that was a good hit." He sighed. He had hoped to avoid any more substances he could abuse once he'd be undigitized. But it seemed like staying on the wagon was a fever dream in this Hexgonafield. He then raised an eyebrow at the medic. "Did you just call me commander?"

"Yes sir. Captain.Cat assigned us to your command as he's currently fighting a doppleganger." CoreBrute glanced over at the fight between twins and winced at the brutality. "What would you have us do commander?"

CoreBrute looked over the plastic men. He wasn't quite as sure all the rules associated with these green soldiers-he mostly just let Cat do his own thing with them, aside from when he almost melted them in his inferno. Still, if he was going to command them, there needed to be some changes.

ACTION 1: "Alright, first of all, anyone with God Mod gear, I want you to drop it right now. Put it in a pile over there," He points some distance back. "I'll deal with it later. Make sure you're only using kit that Cat or myself assign you." The soldiers comply, tossing the God Mod gear pile away from them (unloaded of course-no need to cause accidental misfire from poor firearm handling).

"What now commander? We're back to using inferior gear." The squad leader asked.

"Now? Now we improve you guys on an exponential scale!" He reaches into his jacket and pulls out a scroll of summoning. "In my many years where I experienced multiple forms of addiction, I came across these pathetic creatures. Soulless and without hope, I mostly pity them for they were greater slaves to their addictions than I was, but today we can use their services!"

ACTION 2: A portal of dark energy appears. The dangle of chains is heard as disheveled pale humanoids walk out of the portal in unison, covering their eyes from the intense heat.

"Life long customers of the Games Workshop!" CoreBrute calls out. "It's time to use the skills you've invested your lives, and depressingly large sums of money towards mastering. You will paint these plastic army men, into the most striking soldiers to strike fear into the heart of any tabletop general!"

The Games Workshop customers lumbered towards the soldiers, and with quick bursh strokes, careful paint sprays and creative flourishes, they transformed the soldiers. No longer were they simple green plastic army men-they were lifelike, professional and of far greater quality than ever before.

"Yes, good work." CoreBrute notes. "Now return to your basements and convention halls until I have need of you again!" He calls out, and the customers flee from the sunlight.

(OOC: Improve the quality of all plastic army men units. May increase level and general coolness levels)

ACTION 3: "Now soldiers, spread out! I want half of you on the left, the other half on the right of the Armor Crusher! When it turns left, I want right side to fire at it's back and vice versa. Let's control that agro, keep it distracted so the other players can finish it off! Keep your distance and fire in controlled bursts, don't let yourselves get caught." The soldiers moved to their positions but the squad leader stopped to address him.

"What if it runs down the centre, what happens then?" CoreBrute smile, and took a fighting stance.

"I'll be waiting to say hi." He said, foot planted in the centre between the two sides of army men. "I've always been more of a brawler anyway."
 
1 action spent to incrament 4/15 that mem'ry left so far behind.
I look at the army men, and see they just started throwing their research away. annoyed at their dogged resistance to the idea of survival,I unsheathe a golden sickle and slash it in the air, cutting space. the space stretches, then rips, becoming a rift in time. I warp into the past, and turn invisible, before silently creeping towards the research right before fake captain appeared, and swap it out with some pieces of paper with random discussions about hats on them, before being pulled back to the present from the past which is to say i move to the future compared to my position in time at the moment.
salvaging the research, I keep it in the player inventory for now.
if I have some power left over, I cast 'reveal motive' on captain cat's duplicate, making all his orders come out as "be suicidial, kill yourself, help the godmodder, be an idiot" etc
also, who remembers the "Genocidal" passive?
if you ever need to keep the army men occupied for a round, I suggest you go for summoning, say, red army shields or something.
 
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For my first action (x2) I shamelessly steal one of the Army Men's attack shields and the Steel Balls' attack shield and place the two of attack shields onto Chuckles.

Looking over at my techmarines who are hard at work manufacturing that jetpack (which by the way Moniker you didn't add to what the techmarines are doing, here's the post again for you)
The techmarines are ordered to begin building a highly maneuverable jetpack for Chuckles that'll grant him a 25% evasion capability, letting Chuckles have an 1/4th chance to dodge attacks once it's finished.
I put a bit of my own power (x1) into helping them, their equipment suddenly glowing with the Emperor's Light for this turn, speeding up their work.

The rest of my entities are simply ordered for this turn to be reactive, only attacking if they're attacked first.
 
Upon our lovely Narrator hearing this, he chooses to remind Eternities that he is contractually obligated to narrate Arsenical actions exclusively, and that he also exists as both a character outside of the narrative and inside the narrative at the same time. Consider it... Schrodinger's Narrator, if you will.

Note to self: Upon Arsenical waking up, ask for a pay raise due to the possibility of attempted assassination.

I sigh. "So you're pulling a Duckman. Great. What? You don't know what that is? It's a "

∆BLA¢K°^°§HE€¶✓ purple walnut cable grinder

[DATA EXPUNGED]
detected. To prevent infohazard spread, a memetic kill agent has been deployed.

" Wait, did the anti-" [DATA EXPUNGED] "-spread measures just attack the narrator? Anyway, suffice it to say that " [DATA EXPUNGED]
 
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