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Defeat The Godmodder

FOCUS + 1: END THE DEMONS!

ES prepares to counter the demons with their natural enemy, angels! He's about to open a portal to the Angel realm, before stopping himself when he realizes that he killed a bunch of those guys when he got Starcalibur, so they really wouldn't be happy to see him again! Best to take care of this... personally.

He uses his stored Charge Point to call down a Shock Bolt from above at the damaged Assault Demon, blowing it away instantly! Then, using his actions this turn, he calls in a full barrage of seven Railguns from his distant flying fortress, each and every one a Player Power infused supertungsten slug accelerated to insane velocities! Although not that strong compared to the fell power of the Demon, the sequential fusillade does prove more than enough to make mincemeat out of the second Demonic enemy. Ah, always good to crush your foes from the comfort of your own home, right? Because he's still chilling off the battlefield, watching the Soulrazer. He was pretty impressed by the Ultilazer shot, and now even has it saved on replay for if he ever wants to witness that epic energy beam shot in the future.
 
I suddenly feel a great level of hatred towards the Protoss army, as I love Starcraft. I dump half of my charges into an attack [both current and stored] and attempt to eradicate the army in one go.
 
FOCUS: Thinking with Portals
All CP expended

I summon a massive portal aperture, circular and 1000 feet in diameter, and place it above the Rice Monastery, along the Soulrazer's line of fire, so that the main cannon is aimed at the portal.

I summon a second, equally massive aperture, and place it in a convenient location so that it is aimed at the Soulrazer's underbelly.

I then activate the two portals. Through one you can see out of the other. The connection is perfect, so that travel between the two is as fast as simply stepping through and carries no adverse effects.

The portals only have enough energy to last until the end of the round; that should be enough.
 
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Well I thought this could happen..

Orders:
SCV assignment
100, +10% To Research Facility
100, build 5 Starports
27+2Salvage build 2 Command Centers.

Rule number 1 in warfare, never show all your cards to your enemy...
A maximum of 20 Marines will hit the Protoss Scouts.

The rest of the Terran forces will move out once the Protoss presence has bit eliminated (for now)
Dividing themselves into 2 groups.
Group A The Designator, Vanguard, Battlecruiser, the Heavy AFVs, are tasked with clearing the skies of the Soulreapers. (52,000A)
Group B, the rest of the Terran force will can strike out against the Soul Razer if the players manage to kill the Soulrazer, then well great, retarget against the Demonic Assault Squadrons.

Actions:
+2CP
1action+7 Contingency Plan... The Linebreaker has arrived, our greatest weapon against the Protoss Army.
 
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I charge....while eating some chocolate ice cream! Doing all of this work can make a Player hungry. (x1)

Riding a unicycle over to the Peacekeepers I wave to Death-elite engineers as I offer my aid in researching the Evolver's evolving ability. I open up a small controlled portal into the future to the near future where the engineers are further along on their research. When in doubt, rely on your future self to advance your research. (x1)

I weave some empowering enchantments onto the mostly magitek servitor factory along with swapping out some components with better made versions to improve the final product. (x1)

"Temporal Guardian keep attacking the Soul Reapers! They'll eventually be wiped out, one kill at a time!"
 
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I use 3 actions and 4 cp to create the Warp Jammer, preventing the protoss from warping in additional reinforcements until its destroyed.


CP distribution
3 for health.
3 for effect.
1 for built in anti-counter jamming defense
 
FOCUS!
Ready up the Hullbuster! Dressed as a pirate(?) atop a ship, I shout commands to my men. The cannons fire off and slam into the Soulrazer,, ripping it to shreds.
 
I don't really know what I can do right now that's helpful so I just charge up 3 CP.
Two helpful things would be attacking the SoulRazer directly and taking out Soul Reapers so the LIVE Space Station survives. Unless you're saving up for a super attack the next turn.

I look over the gigantic piles of smoking and burning wreckage littering the field after the last turn. Among them are a bunch of gibblets and steel parts that were Iku at some point. Oh well, it's a fact that people die in this war. no time to weep. At this point all that's left under my command is the Machine and the almost-destroyed LIVE Space Station. It's business as usual for them: put as much flak in the air and mess up the Soul Reapers! As for me...

(2x) I give two more attack shields to the LIVE Space Station, to hopefully keep it alive. And for my third action? heh heh heh...

(1) I ready what resembles a very large siege mortar and aim it in the general direction of the Soul Reaper swarm. When it fires though what comes out is no shell or cannonball but rather a gigantic cloud of iron filings, shredded aluminium, and other fine lightweight bits of metal. This thick cloud of chaff envelops the Soul Reapers. This alone should temporarily jam their radars. But it gets better! I also prepare my "Lightning Cannon" which is a steampunk monstrosity that has at it's core a huge and massively overclocked tesla coil. Normally it would shoot very focused electric bolts that might destroy a single aircraft, but I have it for a slightly different purpose. The Lightning Cannon fires, the blot of electricity leaving a white-hot trail of plasma behind it... and flies into the chaff cloud, which lights up as sparks dance between it's billions of tiny particles and the Reapers they surround. The packed metallic chaff diffuses the power of the lightning throughout the cloud's entire volume, meaning instead of destroying a single Soul Reaper the lightning delivers a moderate shock to every single one. Of course, it's not enough to cause the Reapers any permanent damage. But it does have a definite effect: engines briefly stall, flight computers BSOD and have to be reset, firing mechanisms stop responding. And the huge cloud of scorched chaff means the Reapers still cannot detect or see worth a damn. Their accuracy and ability to hit targets this turn should be massively reduced!

EDIT: The LIVE Space Station engineers get new orders. Building that fleet beacon is taking too long, and things are coming down to the wire. For this turn only (for now) the Engineers are ordered to build quadcopter drones. Very weak stats, probably only 1000HP, 1000 A, (or such) but they will have a critical trait: They will shield the space station with their 'bodies', giving them a high chance of intercepting attacks aimed at the station. Some sacrificial decoys are warranted in these desperate circumstances,
 
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Free Action: I talk to the NPC players, and tell them that if they're planning anything related to Alice, they need to do 2 damage at once. At the exact same time, I tell Alice that she won't have to make A Choice with the Godmodder shielded, since he can't force anyone to do anything (or do anything other than charging) while Yoreshielded.

Entity Orders: Now that Alice no longer needs to be protected, Winston is free to leave her side and become an entity. Especially now that the Godmodder can't do any sort of mind control on him. He has a lot of health, low damage with a cleaving effect (damages up to 5 units in a group of units at once), and has a charged ability to use Primal Rage to increase his health and attack, while also fully healing him.

Action 1: I attempt to depower and repower the hacking drone multiple times to try to get it to go, but it is still stalled out against the Soulrazer's fans. In desperation, I summon Roadhog, steal his gun, and duct-tape it to the back end of the Soulrazer. This does nothing, right up until I also jam all of the Kestrel Cruiser's spare scrap into the gun. This activates Whole Hog, but since the hacking drone isn't a 600 pound mutated brute, it gets sent flying due to recoil, powering through the Soulrazer's fans and slamming into the Soulrazer. Unfortunately, even with the hacking drone's thrusters, it can't fully control its movement, and instead of slamming into the Concentrated Lasers system, it slams into a random important system (it still manages to hit something important, though) and releases a hacking surge that briefly disables the system (bypassing status resistance due to the power of Yorehammer).

Action 2: I switch to a different approach, and fire a Sleep Dart at the Soulrazer, bypassing its status effect resistance and BOSS POWERS and putting it to sleep. However, the sleep effect will wear off if the Soulrazer suffers any damage. Thus, I also apply a temporal delay to the sleep dart, causing it to not hit the Soulrazer until the PG phase.

Action 3: I summon a giant chameleon with tentacles to chase the Godmodder around. It attempts to grab the Godmodder with its extremely long tongue and then stab him over and over with the tentacles.
 
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OCC: So apparently... there is a SCIENCE portion to the SBAC testing... *sighs* well... lets hope that it will be fair.

Action 1-3: Charge 3 CP
 
I use two actions to create Excalibur from Fate/Stay Night, and use the noble phantasm at full power! It hits the Soulrazer!
I activate the super computers special ability, alter reality! I use it to change the Protoss army into the Purifier army, which have no grudge against the Terran, and will instead attack the Godmodder and Soulrazer with the help of an action and two cp!

I then use two more cp to make a festum worker generator, inside the base, who will automatically make improvements.
 
Severed hand, Soulflayer hand, Soulrazer chunk, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Somno's Equation Energy + Eyeball = Third Eye [Legendary item] 6/100

+1 CP [tCP=21]

I wonder if we've done zombies, yet...
 
Despite the forewarning about getting ready for the intense nature of The blast from the Ultilazer Me and the Crew of the PT boat are still left deafen by it's thunderous roar. The only thing I am able to hear is the ringing of my ears. Looking up I see that the Soulrazer is much worse for wear then it was earlier.

At least greatful that it worked I take a sit down on a bench that is inside the PT boat with the rest of the crew as we try to recover from our collective tinnitus. Looking up into the Sky I see that Karpinsky had created a pair of massive portals. One in front of the Rice Monastery in the way of the Soul Razer's line of fire and the other portal pointing back at the Soulrazer. Deciding that it was a decent idea I closed my eyes and focused my energy on the portal as to give them the strength they'd need to do the task they we're created for. (3 CP to Karpinsky Portals.)

(Sorry that I have not been writing much. I'm a little bit burnt out on writing but I'll try to power though it. Also I noticed that the Peacekeepers research and production had not progressed this turn. Just thought I would point that out to you encase it was something you forgot to do. Sorry to brother you if it was intentional on your part.)
 
Negotiations - V
Sorry, the way time works for me, I experienced two days between the last time you talked and this one. since it took less then a "day" to formulate my questions, the next "day" I heard things where happening where Alice [a fledgling godmodder] broke a contract, so... I was giving you rather a lot of attention.
In any case.
I'm inclined to give you the weapons. here are my decisions, in order of when we should try them.
1)If he is capable of removing the life debt thing at any time, Do nothing. I can have him preform 5 actions in the near future. I'll make one of them removing the debt.
2) give him the Mascythe and Dream fake starcalibur, which I've mind-altered his definition of starcalibur to include.
3) if he refuses dream fake starcalibur, give him both mascythe and infinileaf. I have a way to get them back soon enough.
If he thinks 1 is bad, I give him what he needs for 2 and 3.
Since none of these options involve Not helping the man out, Alice should receive the message, altered in one way: She's only paying for the boost stone, not the 1/1 charge, at a later date. the 1/1 charge needs to be payed for as soon as it would not lower her hp to 1 if she does so, and to create the drone.

Morpheus: You say the godmodder owes you actions (how'd you pull that off)?

Morpheus: I doubt #1 would work, as the godmodder could argue that he was removing the debt under duress, and therefore the removal is null and void.

Morpheus: #2 is the same - if (when) the godmodder discovers the mistake, he could argue that the debt was never really paid (which it wouldn't be).

Morpheus: #3... let me guess, you're going to have him hand them back to you? (It avoids the problems of #1/2...)

Morpheus: It comes with its own risks, of course... first, that you'll actually get the godmodder to give them back to you, as you only have one shot, but...

Morpheus: That's not my problem, it's yours (so I'll go along with the plan).


You had better wrap up the sidequest and tell Alice yourself...

"No, no, no... We can work with this. We can work with this!" I yell out of excitement, slamming my index finger down on the third passage.


"Transferring it to another viable individual, willing or unwilling. How would that be passed on to another individual, exactly? There's many possible suitable candidates. We should be able to find someone that's both less of a threat to us and willing (or easy enough to manipulate) into signing this contract. I've, of course, got someone in mind. Any ideas, JOEbob?"

As you happily explain to the two other negotiatiors that you may have found something, a small note suddenly appears out of thin air, a sudden unprompted gust of wind blowing it right into your face!

You look down... there's an unmistakable and clearly intentional aura of godmodding energy about this little piece of paper... and the text...

"Only JOEbob"

...This appeared in direct response to you pondering who could possibly have the life debt transferred to them. So that would mean...

-------

It looks like your ruminating and planning has brought about a few options thus far.

Plan #1: Give the Legendary Weapons to the godmodder and call in the debt he owes to JOEbob to get them back

Plan #2: Respond to the godmodder's note, and offer to transfer the life-debt to JOEbob

Plan #3: Do nothing. Try to leave, and hope ignoring this doesn't cause the end of the multidimensional multiverse.

The Legendary Weapon still stings... It's really starting to hurt, now...

--------

The Dream Realm:

JOEbob: Has Infinileaf Clover(all luck rolls succeed)(in special container), Mascythe(3-way action split)
Arsenical

Morpheus(on fancy dream throne)(awaiting Legendary Weapons)
 
Morpheus: You say the godmodder owes you actions (how'd you pull that off)?

Morpheus: I doubt #1 would work, as the godmodder could argue that he was removing the debt under duress, and therefore the removal is null and void.

Morpheus: #2 is the same - if (when) the godmodder discovers the mistake, he could argue that the debt was never really paid (which it wouldn't be).

Morpheus: #3... let me guess, you're going to have him hand them back to you? (It avoids the problems of #1/2...)

Morpheus: It comes with its own risks, of course... first, that you'll actually get the godmodder to give them back to you, as you only have one shot, but...

Morpheus: That's not my problem, it's yours (so I'll go along with the plan).


You had better wrap up the sidequest and tell Alice yourself...



As you happily explain to the two other negotiatiors that you may have found something, a small note suddenly appears out of thin air, a sudden unprompted gust of wind blowing it right into your face!

You look down... there's an unmistakable and clearly intentional aura of godmodding energy about this little piece of paper... and the text...

"Only JOEbob"

...This appeared in direct response to you pondering who could possibly have the life debt transferred to them. So that would mean...

-------

It looks like your ruminating and planning has brought about a few options thus far.

Plan #1: Give the Legendary Weapons to the godmodder and call in the debt he owes to JOEbob to get them back

Plan #2: Respond to the godmodder's note, and offer to transfer the life-debt to JOEbob

Plan #3: Do nothing. Try to leave, and hope ignoring this doesn't cause the end of the multidimensional multiverse.

The Legendary Weapon still stings... It's really starting to hurt, now...

--------

The Dream Realm:

JOEbob: Has Infinileaf Clover(all luck rolls succeed)(in special container), Mascythe(3-way action split)
Arsenical

Morpheus(on fancy dream throne)(awaiting Legendary Weapons)

can you do a main update?
 
Actions 1 and 2: I get into a cannon, which promptly launches me through the hull of a Soul Reaper. I send an active scan into the place, before TP fragging the pilot and driving the Soul Reaper into another Soul Reaper. I then proceed to stick my head, along with a blank black flag, out of the wreckage, before teleporting away.
5-->6 CP
 
I find myself laughing. "Just enough, just barely enough!" I may be riding a bit of an adrenaline high from stopping the Godmodder. But damm does it feel good!

I take a few deep breaths, I need to calm down. I need to keep my head and not be a hypocrite.

Smile still on my face I turn to Alice. "Well, I got to go try to help everyone. Gotta try to mitigate loses, ya know?" I say to her, far more cheerful than the last Turn.

"But don't worry, I'm not going to leave you with what you have."

Action 1:Labyrinthine Designs!


With a clap of Power I slam my hands into the ground, sending pulses of orange through the stone ground. The energy traces out lines as it goes, and an increasingly elaborate design takes shape.

With a rumble stone walls and pillars shoot from the ground, and a Labyrinth that goes for miles in all directions forms. With Alice at the center.

Hands moving in elaborate patterns I weave a spell of repetition around the Labyrinth. Making all who are inside constantly feel like they're re-tracing their steps. But this is far from the Labrynth's most dastardly magic.

It's most powerful effect, woven into it's very walls is Labyrinthine Designs! A spell that causes it's victims to spend minutes creating elaborate, overly complicated plans for their every action.

For every step they take there must be a plan, for every fork in the road there must be a deep analysis as to why they should head left, for every breath taken there must be a deep reasoning.

This doesn't make the analysis correct or the plans good, but they will have every detail plotted out.

As a final touch I hammer a metal sign outside the Labyrinth's entrance. With a quick wave of my handy-dandy Reality Brush it says the following in red paint.

RULES OF THE LABYRINTH

1.All who wish to reach the Center of the Labyrinth, or what it contains, must begin at the Labyrinth's entrance. Or be evicted from the Labyrinth.

2.There will be no teleporting, portaling, windwalking, transmutation, ground-swimming, wormhole or Space manipulation, or any other Player or Godmodder fueled powers used to reach the Center of the Labyrinth. You will reach it as an average human would or be expelled from the Labyrinth.

3.There will be no summoning of Entity's within the Labyrinth's walls. Wether their purpose is to guide or to fight. Do this and face eviction from the Labyrinth.

4.Destruction of the Labyrinth's walls will be met with the immediate eviction and permanent banning of the perpetrators from the Labyrinth.

5.Anything inside the walls of the Labyrinth upon it's construction will be immediately evicted from the Labyrinth, though they may re-enter.
5-1.The exception to the above rule is if the Entity is labeled PG-2. In which case the Labyrinth Master-(Alice)-may decide what happens.

6. None may change anything on this sign, or anything about this sign. The violators of this rule face immediate eviction and a permanent ban from the Labyrinth.

7.None may change, add to, abolish, or adapt any of the rules present on this sign. Violators face immediate eviction and a permanent ban from the Labyrinth.

I re-read the sign a dozen times, trying to find any loopholes. I hope my legal-ese holds up.

I'm hesitant to leave Alice with just this, but there are several other important Entities in danger of dying this turn.

Before I leave I project my voice to Alice. "...Be careful Alice, just because the Godmodder is behind Yoreshield doesn't mean there aren't threats to you. On a battlefield it's when you feel safe that you're in the most danger."

"Don't get comfortable, don't get complacent, and watch you're back. Do that and you'll be fine."

"I'm rooting for you."
I say, closing the connection.

Action 2:Evasive Maneuvers!

The LIVE!Spacestation is in danger, probably the most danger it's been in since it's original inception got crushed by the Players dog-pilling it.

Wrench in hand I fly around the Station at lightning speeds, parts summoned and somehow properly installed with a wrench.

Wiping a bit of grease from my forehead I look upon my work, sensors and thrusters. Made to dodge what would be a killing shot for the Spacestation. It'll only work once before the heat destroys the emergency thrusters, but hopefully that'll be enough.

Action 3:A funnel is sure to be fun

Spotting the Portals that are meant to divert the Laser from hitting the Rice Monastery I smile, at least I'm not the only one trying to keep everyone moving.

Maybe that means I can actually...no, Winkins has been nothing but helpful and they're going through a difficult time right now.

Can't let the Soulrazer take another Entity from him.

Orange lines of Power whip through the air, humming as they form circles and lines leading from the laser's barrel towards the Portal. I crush my hand into a fist, solidifying the lines into a funnel.

This'll not only assure the Laser hits the Portal, but it'll also focus it into a tiny beam, thus logicly increasing the damage it'll deal!

-------------------

I glance at Ash and Altair, those two are clearly planning on jumping Alice. Something I'm not very ok with any more...

I pop up under a rock near Cloak using Cartoon Logic. "Pst!" I harshly whisper to Cloak, trying to grab his attention.

"You haven't met me, I showed up a little bit before the Soulrazer. I'm Spicy_Serious, and I need some advice Player to Player."-

I make a gesture towards the conspiring Players with one hand, holding up the rock with the other. "Those two have been planning to do something to Alice from the moment they showed up. They've been waiting for the right chance to act and I think they're getting ready for it soon."

"I'm just...not sure that taking out Alice is a good idea, she doesn't seem evil. At most she's misguided. But I don't think it matters to those two, I'm not even sure what exactly their planning."

"And I have a feeling if I ask those two about it, they'll just be cryptic. So I wanted your advice as someone who's been a Player for a while. What should I do?"
 
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I refuse. if we transfer the debt, I lose by 5 Godmodder actions, a couple of boost stones, the cleansed orb, somno energy, charmzard generator, dreamfakestarcalibur, my life, and the legendary weapons i have access to. he can just say as the action to risk my life for "making the Godmodder's position as advantageous as possible".
As stated, I give morpheus the weapons. I said I would do it already in my last post, come on!
I also tell morpheus how I got him to owe me actions. it's a fun little story about the phrase "wipe the floor" not being in a dictionary, waggering a boost stone, and a fun game of curling. it was glorious.
and I definitely give him the weapons. any longer and I lose all my ability to hold them, most likely. this should have been done two posts ago for pets flake.

Also. A note for the future.
If before, I had options A and C, and I chose A.
And then you introduce option B, which is objectively Inferior to option A, and subjectively inferior to C.
Then you have No Reason to believe I want option B! you do not need to delay and ask which I want! not unless you're hoping I'll miss the reason why B is objectively worse if the Godmodder is remotely smart, and want to kick me out of the game! ...or unless you didn't realize that was a possible application, but Ehhhhhhhhh
 
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Granted.

Please pay back 5 CP in 10 rounds Winkins.

Still sitting down in a funk, I absently thank hungry visitor for the loan as I use the Boost stone.

(Actions)(3 Charges)(4 CP from Hungry Loan)(3 From Boost stone)
(Free Action)
The Void Realm huh... I wonder... I look over at the Void Assassin and ask if there was a chance to look for any remnants of
[V]'s that escaped the Godmodder's attack?

(1 Action)
Seeing as the effort being made to redirect the laser from hitting my still continuing life project(This isn't even its final form!), I make the effort to get up and think of a way to make sure it doesn't get hit.

All of a sudden, I get hit by a memory of the past Soulrazer's main cannon victim.

The 1,000,000 damage MAIN CANNON suddenly absorbs an incredible amount of heat, some of it from Piono's attack... you feel energy levels spike into the millions of some unit of energy! The laser BLASTS onto the HEXAGONAFIELD, heading straight for the Eeveelutionary Eevee! No! If only you had moved it out of the way! The Eeveelutonary Eevee rolls for dodge...

The laser BLASTS onto the HEXAGONAFIELD, heading straight for the Eeveelutionary Eevee! No! If only you had moved it out of the way!

No! If only you had moved it out of the way!

If only you had moved it out of the way!

Was... was that it? My mind races and looks as though it was reaching for a small hope.

My mind churns with great doubt but the body decided to go through with the action.

Willing more energy from my funk-ridden self, I raise both hands as they conjure my player powers in a show of green energy which surrounds the monastery and slides the Monastery out of the targeting circle.

(1 Charge)
I fall down on the front porch of the Monastery, even with the moving of the monastery and no targeting circle above... There's a sense of uneasiness and doubt that fills me. I sit up and once again work with my player power, the green energy once again appears but over the many rice fields that surround it instead. The fields soon bloom with a new plant that has taken root... which its root already has burrowed throughout the Rice Monastery space. I once again fall down on my back and before I get to the other stuff I wanted to do with the Hungry loan, I pull out an introduction chart that explained what I just summoned.

(Introducing the Escaping Burrowing Roots! (Or simply Escape Roots for short) These nifty single leaf plants have an elaborate system of roots that can connect to everywhere where you consider is part of your property! Now you may be wondering why would you want that! That's because these little guys can save your property and whatever is in it! How? well, this plant has a neat way of getting away from the destruction of environments and even whole worlds! Their roots root to the closest area of safety should they become threatened with by annihilation and pulls themselves through space and time in a snap to avoid it! With it rooted in your property, you wouldn't need to worry about the first disaster that threatens to destroy your property. (Of course, this is an artificial imitation of the plant and can be only used once unlike its original counterpart))
(Basically made a televest for the rice monastery called Escape Roots.)

(8 CP + 22 Schools of basic fishes)
I hold on to the charge that sent to me and make... a Blob, a Rice Blob really.

...

I stare at it in confusion.

What was it I wanted to do with it again?

Sick of just staring at the Rice Blob, I take out my notebook of ideas.

While I was busy looking through the notebook, the Rice Blob just decided to go the Rice Pond.

Going through the notes a had written on the notebook, I got to the page where I had the notes on what I wanted to do with it, however, the page was ripped out along with the other idea that was on the other side of it.

I despair a bit inside, totally not helping the funk that I was in. Its when I decided to go back to staring at the Rice Blob that I noticed it was gone from its original spot but then notice it next to the rice pond.

Approaching the Blob I notice it just ate the newest batch of the 22 Basic Fishes. Before I can even despair even further, a light engulfs the Blob which ended as soon as it reached its peak, revealing the evolved Rice Blob, Sushi Blob.

Sushi Blob: 80,000/80,000 HP 5000 A (gains stats from fishes and a bonus from Rice Feast)(Protected from 2 attacks)
The Sushi Blob gains stats from fishes it eats and benefits more from the Rice Feast Special

(Orders)
My entities attack the DAS. They stayed here long enough.

Sushi Blob and 3 Shield Buns are on Bodyguard duty.

RICE POND ECOSYSTEM:
Current count: 90 Basic Fish Schools, 31 Piranha schools
Current Growth:
Basic Fish Schools: +22 Next turn
Piranha Schools: +7 Next turn
 
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Current CP: 4

Focused
Eyowe attacks the Soulrazer with the Eyowean Greatsword. How he does so can't really be explained. Many have tried, but each have met various, yet gruesome fates. One was found running a small, yet successful family restaurant. Another ended up as a worldwide famous celebrity known for th. A third one became a world renowned doctor known for discovering the cure for cancer. One died... after living a joyful and fulfilling life.

Such disgusting fates, are they not?

(If for some reason the Soulrazer is finished before this attack hits, then I'll just redirect this towards the Demonic Assault Squadron again)
 
suddenly the Soulrazer explodes since during my everything is a bomb attack the soulrazer was also a thing
 
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