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Defeat The Godmodder

I just tell my terran army that you've had done a really silly thing, it's like I'm the parent of them.
I guess it's time for us to assist the good protosss against the evil protoss.

Orders.
109 on research facility.
90 build 5 Starports, transitioning to the ultimate late game tech... It might be too little too late for the protoss army, but darn are we going to try and get these Medivacs, Ravens, and Battlecruisers up at some point!
The sky terran dream.

The Designator will designate the Soul Razer for the Ultilaser... The soulrazer is falling now! The laser should be firing this turn.

The army will divide itself into 3 Groups, to kill the following targets: The Rock monster, Venus Flytrap, and that one SoulReaper.

Group A composed of the entire Mechanical force (Siege Tanks and Hellions) will annihilate the Rockmonster (115,700A)

Group B composed of (The Vanguard, TheBattlecruiser and 5 Heavy AFV) will kill the Venus Flytrap. (50,000A)

Group C composed of the Biological Force, (All Marines and Marauders) will target down the Soulreapers (31,650A)

Actions
3x. Contingency plans is made even more focused.... against the void and the protoss, espicially against psychic attacks though maybe the Linebreaker can finally come out and play... plan with 1cp=7 cp in total

I agree to cult action,

I agree using the spark on the laser.
 
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I pull out a hammer. But this isn't just any hammer, this is MJOLNIR, the hammer of Thor, who is the god of thunder.

Further, I use my one-time only AMULET OF ODIN'S MISSING EYE, which makes me appear worthy in the eyes of the hammer, at least for this one turn.

ACTION 1: LINE OF STORMS

Using Mjolnir, I call down the lightning and the thunder to create a Line of Storms around Alice. The constant lightning will blind, distract, and hinder anyone attempting to reach Alice.


ACTIONS 2-3: AP ELECTRIC CHANNELING

Twin bolts of lightning strike out from Mjolnir and hit each of the Spark-Inators, but rather than adding charge, the bolts steal it, until a massive array of charge crackles around the hammer's head.

I then send the collected charge running through my E&M Transformer, which uses the dark sciences of AP Physics C to create more charge by converting to current, capacitance, resistance, inductance, a magnetic field, an electric field, and back to charge in that order.

It was one heck of a free response problem.

The total charge collects back at Mjolnir, and from there I send it into the Ultilaser.
 
Well, at least we won't have to see whether Yoreshield can contain Yorehammer, because I managed to nab it as a result of my temporal shenanigans. Somehow. Also, I have 6 extra actions I can deploy if necessary, as a result of the Godmodder damage he also somehow sustained.

Even though I totally would have won that battle by summoning shadow clones and having the shadow clones and Alices randomly choose targets such that no Godmodder could act without risking slamming a Yorehammer into a Yoreshield.

Free Action: "Hey, Alice! You do realize you have 2 HP right now, right? I guess you're preparing in case he does 2 damage in one attack, but you're not exactly going to die from the next point of damage you take."

Action 1: I deploy an indestructible hacking drone, and launch it into the Soulrazer's weapon system.

Unfortunately, the Soulrazer has 3 weapon systems remaining, and I can only target one with the hacking drone. So, I aim at the Concentrated Lasers. The Anti-Player cannons shouldn't be able to score a one-hit kill on a player (and if they do, I will literally kill Alice for betraying us), and the main cannon appears to need a charging time and can still be evaded.

Yorehammer, in this case, enables this attack. The hacking drone is able to plow through any defenses (including counter-attacks from point defense that shows up out of nowhere, as the drone is indestructible), and once it attaches to the system, its defense bypass plows through any firewalls the Godmodder put on his Concentrated Lasers system.

The hacking system operates by deploying hacking surges that drain weapon charge and prevent the weapon from firing. It has a delay between charges that limits its maximum effect, but it should be able to prevent the weapons from firing every other turn (at least until I hand over Yorehammer and the hacking drone loses its ability to bypass the Soulrazer's firewalls).

Action 2: I deploy a Call Lightning Generator to protect Alice offensively. The generator, once set up, calls lightning onto itself rapidly (several bolts hitting it per second) and absorbs the energy, rapidly building up charge. It will utilize this charge to blast the Godmodder with homing lightning if he goes anywhere near Alice, penetrating his defenses due to Yorehammer, dealing heavy damage, and disrupting his attack (due to a similar principle to getting tazed mid-attack, but on a much larger scale).

Action 3: I summon Winston to protect Alice. He deploys an upgraded version of his normal spherical barrier (with infinite health and a larger radius), forcing the Godmodder to come into the sphere (and in range of the Call Lightning Generator) if he wants to deal damage. Even if he does so, Alice could (if she's competent) move back and forth around the barrier to make it harder for the Godmodder to attack. In addition, after deploying the barrier, Winston will protect Alice with his life, utilizing his Primal Rage to smack the Godmodder around and tank a ton of damage if the Godmodder gets too close.
 
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Oh! Sorry base, I thought you had a computer... Please don't leave! I beg of you! Here, take this super computer that I make using two actions! It will make the math problem! I use my last action to make a turret, that will help protect Alice. (It shoots big lasers)
 
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"Second Scarlet Prince, attack the Soul Reapers!"

3 actions: I give the Second Scarlet Prince his 3 attack shields back.

14 CP -> 0 CP

14 CP: I pour all of my saved-up energy into the Utilaser. The grant of energy comes, in a callback to my first action, in the form of an array of ten thousand nuclear reactors.
 
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(Quick note, I did roll dodge for the eagles. They failed.)

You enchant the Mysterious Tower! It will now auto-dodge the next attack sent its way!

You place down the PIE SENTRIES! They're protecting Alice!

You give the Mysterious Tower a teleportation matrix! This will, guaranteed, save it from a lethal blow!
OOC: What about my third action?
Grabbing a pair of Wheat Men I grin maniacally as I shove them into a meat grinder. As they're being grinded I force them to watch 'The Room' through the lense of a critic. Yanking the battered and tattered Wheat Men I complete a blood ritual with them, sacrificing them to the Chargebot. (x1)

I put a single attack shield onto the Light Crystal. (x1)

Pulling out a nice leather jacket I place it on the Ultilazer, the jacket somehow covering the Ultilazer. Now other than giving it a good sense of fashion the jacket will turn the Ultilazer intangible and teleport it into a pocket dimension long enough to avoid one fatal attack. The Ultilazer is way too valuable to not provide it some protection. (x2)

The Temporal Guardian is sent to attack the Soul Reapers.
 
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OOC - I know, Progress Bars are great! Glad to see the Ultilazer has one too.



"Seeing as I didn't have any entities on the Soulrazer before it exploded, I kinda have no reason to protect you, Alice. But... if I do help you, would you help charge up my Relic?"

Not even waiting for a reply, I begin to construct a couple of things using my 3 actions for this turn.

Focus: Super Reality Editior

"Might as well actually start being a team player instead of standing off to the side with my Progress Bar.
Alright, let's see here..."


I whip out a Wii U Gamepad, and start playing Mario Maker on it. However, when I enter the edit menu, the automatically loaded level is set to Alice's World 8.

"Alright, let's see here... what makes areas even more difficult to traverse?"

I replace all the ground nearby which makes the area slightly passable with never melting ice blocks, forcing them to have to deal with ice physics, proceeding to add Dry Bones, Hammer Bros, and plenty of Bullet Bill Blasters to defend Alice. Pausing for a moment, I examine my handiwork... then realize I can make it even more devious. I proceed to add fast autoscrolling to the level, and make it only have a 20 second time limit to get through.

"Okay, nobody should be getting past that easily... not even the Godmodder himself! Hopefully this works, Alice."

As a quick bonus, I add some brick blocks to either side of Hamster Wheel 2, and place a Goomba in there to keep running for... well, forever, I guess. I make sure to save the level before closing out of the game.



Elemental Relic:
[
||||||||||||||||||||] 11/20
 
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I look over at Alice as I see her taking a beating. I decided that now may be a good time to start defending her.

Action 1-2: using all of my CP, I created a barrier that will help neutralize all forms of damage that will be inflicted towards Alice.
Action 3: I ran up to Demonic Assault Squadron and fired a HADOOKEN at them
OCC: Moniker you can decide how long this barrier will last or how this will work. I'm not that great at deciding things. ¯\_(ツ)_/¯

EDIT: I am finally done with SBAC Testing and now I am awaiting my grades. I'm kinda nervous but I think I did well.
 
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"For the rocked Alice, I've been trying to protect you, it's just that one or two Players can only do so much." I begin gathering my power, my tone far more sober than the turns before as I begin speaking to the fledgling Godmodder.

"I'm still going to keep you safe, but not for your bribe, I've already got a plan to fix that after all. But because you probably want the Godmodder dead more than most of us here."

"He killed your friends and allies, manipulated you and your father and then killed him. I like to think I'm a decent judge of people, and I think I can feel a spark of vengeance burning inside you. A spark that longs for justice, and I'll help you keep that spark burning."

I roll my shoulders, faint popping noises coming from the underused muscles. "So, take a deep breath and calm down. You won't be able to avenge anyone, not your father or anyone else the Godmodder took if you're panicking." I really hope I'm saying the right thing, and that whatever those two are planning isn't to drastic.


Action: 1: Palace of Madness

With a flash of orange great stone pillars begin rising from the earth, slabs of onyx as thick and wide as a man is tall spear in the air floating carefully to their positions.

Finally after the monolithic walls finish two doors ten feet tall appear, closing with a loud bang.

To describe this building is impossible, it's whole being is like trying to see through dense heatwaves. Nothing seems to...fit the odd structure. It always seems to be the same distance away, no matter how much you walk or teleport.

Opening the oak doors reveals nothing but stone, for a riddle of eldritch origins must be solved before one may enter, and once inside all paths taken seem to return to the doors. Including teleporting.

In order to reach the center, one must confront the most maddening puzzle of them all, why do you, the person attempting to reach the center, exist?

This Palace of Madness is constructed around Alice, with her in the center. It's also fabulously furnished and tastefully decorated!

Action 2: Minotaurian Guardian

A roar, filled with primal rage echoes throughout the Hexagonalfield. Tremors shake the Palace of Madness, accompanied by what sounds like claps of thunder.

Pacing in front of Alice, it's wrathful gaze scouring the lush room filled to the brim with monitors showing the battle, searching for any sign of trouble. Is the mighty Minotaur!

An eight foot tall bipedal beast it's lower half that of a bull and it's torso that of a body builder. It's wrathful face carries more in common with a bull than a man, with a snout and horns. Brown fur covers the creature, and in it's meaty hands it clutches a double sided war axe as long as he is tall and at least four feet wide.

A weapon he wields with a grace and ease normally saved for something closer to a dagger.

He has room for only two thoughts in his primal brain, protect the girl, and obey her without question.

Action 3:Gallery Shell-Game

Moving with unnatural ease through the warping corridors of the Palace of Madness, I bring myself to Alice's Room in the center. "Don't know how happy I should be that I'm used to navigating these kinds of places."

Chuckling at myself, I take my favorite Ritual Knife and begin etching swirling patterns into the doorframe. I work quicker than physically possible, somehow finishing before I start. But such is the Palace's way.

A spark of my Power is sent through the patterns, the action of activating and maintaining the Runes taking little Power, so much of my strength went into hiding their presence from magical or mundane means.

Their power is simple, if the Godmodder manages to reach Alice's room, or Dark Masters forbid get inside it, the room minus the Godmodder will be transported inside a random painting in the Gallery of a Googolplex and One Boredoms.

In order to attack Alice the Godmodder would have to find the correct painting and step inside, a task made all the harder given the fact that each zeptosecond spent inside makes the visitor wish to be doing literally anything else.

I hear watching paint dry is a popular form of brain-bleach for recovering victims.


2 CP Action:Reprogramming


A infiltrator of the highest degree creeps into the Unit Production Facility, camouflaged from head to toe in black camouflage...which works for some reason.

After various hijinks involving cardboard boxes, crappy swimming mechanics, and spray-on-ties I reach the Programing Nexus for the entire Factory. The computer that installed the allegiance onto each new Unit.

A smirk hidden under my black mask I fish out the ultimate re-write. The Laughing Skull Override, after all the most effective codes are the ones with laughing skulls.

With a flourish I slip the USB drive into the computer, the trademarked Skull making a brief appearance before disappearing into the code.

Changing the whole Factory to AG would be far to drastic for a mere two CP, so the code does something much simpler, sticking a 2 at the end of PG.

Not to mention that the Factory itself would remain PG, it would merely produce Units under Alice's command.

After a minute the computer lets out a happy chirp, signifying that the Overwrite's work is done. I quickly palm the USB drive and quietly smokebomb out of the Factory.

----------------------------
Work done, I move myself inside of Alice's room. "Well, I've done what I can." I say to her, ignoring the Minotaur's glare.

Without missing a beat I brandish my Ritual Knife before stepping in front of Alice. "I kinda doubt this'll work, but hey, you never know if you don't try."

I suck in a deep breath, before anoucing to the Universe. "Spicy_Serious Bodyguards Alice!" I declare, dropping into a fighting pose. I give Alice my best confident smile. "I'll give this my all, so you shouldn't have to worry." I start scanning the room, ready for the Godmodder to appear anywhere. "But you know the saying, a ounce of prevention is worth a pound of cure. Stay on guard."

I then project my voice to my fellow Players. "Don't forget about the Godmodder's army and charging the Utilalaser you guys. The Soulrazer will be free to kick our asses next turn and if our Entities go down we're next."
 
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Focus: I summon the flash who runs faster and faster in the hamster wheel generating power for the ultilaser
 
FOCUS!
Using a simple convertor, some wires, and loads of pilfered tech, I plug the Ultilazer into the Sparkinators, using the Sparkinators as batteries.
Yo Kyleruler! Take this 2CP I've been saving up.
 
I command both Sparkinators to dump 15% each of their energies each into the Ultilaser

With 2 actions, I create an Attack Shield for both of the sparkinators and for the last action I use Flight and fly up high ready to swoop down and block whatever attacks Alice with the pocket Lightning Galeforce Hailstorm
 
FOCUS x 3
COMBAT OPERANDI: CHRISTMAS TREE OF RETRIBUTION
A wall of question marks folds out in front of Alice...
Terry arms one of every Hearthstone Secret card for the purposes of protecting Alice. Paladin, Mage, Hunter, Rogue, those ones from that one weird Wanderer Tavern Brawl, ALL THE SECRETS. ALL OF THEM.
Yes, even the overpowered Ice Block.
 
1. I summon the Scout, giving him 2 CP, and telling him to go shoo and run on the Hamster Wheel
2. I jury-rig up a solar panel in front of the Soulrazer's main attack cannon thing directly before it attacks whatever it's going to attack, and transfer all of the logically light energy to the Ultilaser. Let's go for maximum irony charging, shall we?
+1 CP
 
6/6 Using
JOE said I should do something to protect Alice (who is this Alice and are they The Alice as in "Not as pretty as Alice"?)
So uh I will just use my actions and charges (aha non conformity cus that exists)
To make erm.. a magic bulletproof blanket? Sure that sounds good
also JOE said to add this 'also I give the charmzard energy attack shield another attack shield'
and cus you know IDK what that means il just blame JOE
I vote for cult action to be putting 5 of each drone type in stasis
 
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CP: 3

I go on a quest to punish the BAO, following my compass (also I take my teenage rebellion with me), using the common technique "Angry Running away from home©" to become faster than those that may or may not follow me.

6 Actions incoming in 3 rounds because I lent The_Two_Eternities 4 actions

2 + 1.1 Actions from Redrover1760 because I lent him 2 actions and he failed to pay.

I agree with cult action
 
Mk.

tCP: 8 - 1 Action here...

More notably, I:

2 ACTION FOCUS - UBERCHARGE:
A voice in the distance yells, "I AM FULLY CHARGED!" I point at the giant Ultilaser as Medic let's loose his ubercharge, giving the ultilaser a good chunk of energy!
 
Hey, Morpheus, can you let me send a message to alice? great, thanks.
"Hey. Buddy. Chum. Pal. Friend."
"There are ways."
"To give people incentives."
"Without souring your agreement with me"
"Besides which, you forgot something."
"you can't use the boost stone without my permission."
"The Contract you signed the first time is magic, not mundane."
"and it was explicitly multi-occasion, not single-time. any boost stone I give you, which you accept and use, follows its rules."
"I'm willing to let you use the boost stone now for what you said, rendering this requirement null, And allow you to survive having used the 1/1 charge thats Mine (governed by contract)."
"But. "
"there is a condition for you being able to do this:"
"If you reach 1 HP and flee, but live,"
"Or if you are yoreshielding the Godmodder, he has no boss out, and you still hold starcalibur."
"then you must repay your debt by providing me with 5 of your actions (instead of the 3 you owe but are using), over time."
(in scenario 1, they do it to summon a single entity while in hiding and give it to me when done. in scenario two, it's obvious.)
"And if you die with the x/5 of the debt unpaid, agree that up to x of your actions worth of your entitys become mine."
"This thing's non-negotiable, by the way. you can either not use the boost stone and use your next action to redo the 1/1 charge, or you can accept my deal, by force of contract."
"I am willing to take this to a vote of whether it's fair... but not by court of any sort. by polling of players, and bringing it to vote has a cost of owing me 1 action if lost, to discourage trying unless you really think my thing is unfair."
"..."
"I guess I was right not to trust you without enforcement."

(proof of contract)

also sign a magic contract
Summary of intent:
Nothing happens right now, as long as alice agrees to my frankly quite fair deal.
If alice rejects my deal (which amounts to 'do what you want, but give me more then you owed me before later because you broke the contract'), the contract will probably do Something bad. I mean, there is a chance that the magic system I'm using deals damage to those who break their contracts, since I never specified... And I am holding the infinileaf clover right now... and I suspect alice really Doesn't want to fall down to 1 HP... and it wouldn't be lucky for me if alice dies after signing, but it would be if alice starts to take damage and swiftly changes their mind, and its bad for me to be untrustworthy or seem like I can't keep my promises, so if alice fully refuses, it would be lucky for me if they suffer accordingly, in some way that would make them change their mind.
 
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FOCUS
Piono is still passed out, but instead of this giving charge, the improbability drive sparks back up, spontaneously summoning a massive pile of Monster Energy Drinks above the ultilaser. The sudden burst of caffeine temporarily boosts the effectiveness of all the runners in the hamsterballs, causing them to run extra super fast and charge up the ultilaser even more.
 
Seeing that is not much for me to do that would have a even a minor change on the current state of the battle I decide to simply help one of the other players with their action and hopefully make it even more effective. 'Seeing that Alice as decleared that she is not shielding the Soulrazer this round pretty much means its going to try and likely succeed at destroying the Ultilaser before we can get it to fire. Well best to charge it and fire it before that can happen.' With that mental note made I look around for someone to try and help boost.

After a few moments I see that Karpinsky was using a E&M Transformer to super charge some power he had taken from the Sparkinators which I guess once it's done increasing the power of the Charge that he would place it into the Ultilaser. 'Seems good as any. I wish for the E&M transformer to be become even better at increasing the Charge so that The charge when used will be even more powerful!' Suddenly the E&M Transformer is covered with a red translucent glow. A few moments later as the energy from the E&M transformer is collected back into Mjolnir the charge energy takes on a red glow and feels much more powerful then it was before! (3 CP used)
 
Actions 1 and 2: I set up a reactor. It requires incoming charge, but in turn outputs charge constantly. (Basically, it has a Battery, Drain, and Output. Battery is the amount of energy it can store at one time. Drain is the amount of energy it takes from the battery each turn to power itself. Output is the amount of energy it puts out each turn it is powered. Output does not go into the Battery; if there is no place for it to go, it is lost.)
Action 3: I spin a magnet inside a wire, generating power for the Reactor.
5 CP
 
If both the Sparkinators are used, then we should be mostly good on charge. So ES supports both of them being sacrificed for the cause.

He's still elsewhere, but does FOCUS in order to shave another turn off of both projects in the Shipyard, meaning it'll be done soon and the Apex can finally act. It's been more than long enough since the last time he actually used it, that's for sure. While he waits, he sets up viewscreens of the Soulrazer at home to watch its destruction without distraction from a safe distance in true HD quality.
 
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