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Defeat The Godmodder

So, the Monstrosity can be harmed normally, eh? Well, that's useful. Hrm, actually the man could kill the Cyber Dragon...

Bah, not worth it. He'll await for his moment of EPIC BETRAYAL for longer. He turns towards the Glitchy Monstrosity, and opens fire.

FOCUS - OVERWHELMING FIREPOWER

He does a bunch of weird, intricate hand and arm motions, and all hell breaks loose. A large meteor about the size of the creature crashes down on it immediately, screaming in from above at high speeds, smashing itself into dust. Three energy orbs appear in a triangular formation before the man, swiftly coalescing into a sphere above his head, which he points to before jabbing his finger down at the ground, causing the sphere to disappear and an oversized lightning bolt to crash into the monster. Hundreds of thin white energy needles appear around the creature, all stabbing in at once before arcing beams link to each other, creating a net that closes in to a single point in the beast and then out the same way before disappearing, dicing it. Flashing energy blades briefly appear to slash straight through the creature before vanishing again while solid brown-tinted amorphous blobs crash into the thing like boulders, physically crushing it.

Finally, the man raises his hand, pointing straight, and simply fires a massive sod-off energy beam of utter destruction, the tried and true classic technique.
 
3 Melodic Transmitters up for grabs in the AG player inventory.

Melodic Transmitter
- Equipping takes a single non-focused action, regardless of the amount of units equipped, as long as they belong to the same player. Only the player that took it out of the inventory can equip these to only their own units.
- Wearing a Melodic Transmitter allows the player or any 1 singular entity (a hive-mind counts as a single entity though) linked to them to be more affected by healing and buffing effects that stem directly from the actions of myself or any entity/item owned/connected to me.
- As a secondary function they can vibrate in a matter that can counteract frequencies and energy patterns that are connected to telepathic, magical or electronic attempts of mind control/manipulation.
Mechanically this will provide the wearer with a shield to automatically protect against any 1 mind control attempt, but the intense vibration required will destroy the transmitter the second turn afterwards.
So this either wards you against 1 mind control attempt or gives you 2 breathing turns against a continous mind control attempt.
- They are programmed to self-destroy through vibrating if their wearer switches alignment to a different one than me (AG), this cannot inflict any kind of damage or further effects though.
 
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I ponder what to do now since HarVester's clear willingness to harm my entities disrupts my plans currently as I have to be prepared to directly defend my entities from HarVester's (and honestly very likely the Godmodder as well considering what happened with the Sealed/Unsealed Zombie) for now.

Suddenly a idea pops into my head, a way to defend all of my entities for at least a turn and so I begin.

My first action is to shield my action from adverse affect and if any power remains after that I put that energy into my summoning.

My second action is to bring forth Chuckles from the Crypt of the Ancients, a undead entity with some unique features. First Chuckles has no ability to attack, simply having a fair amount of health and an ability called 'Taunt'. Taunt is the second of Chuckles unique features, Taunt makes it so as long as Chuckles is around attacks otherwise aimed at something of my other stuff will instead hit Chuckles.

I save my third action for later use this turn.

(this post is 2/3rds of my strength, one action preventing adverse affects and maybe helping buff the summoning of Chuckles if any power remains after the protection and the second action is summoning Chuckles while taking advantage of the Crypt of the Ancients assistance in summoning undead entities)
 
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What is it with me and the playerlist? Why can't I remember to update it? Okay, you're on it now.

Your curvy beam can't find a way into the flesh womb, but digs into it and opens up a hole for the next attack! 5000 damage to HarVester!

As such, I conclude/declare that I, in fact, have managed such a feat of defense that reality has concluded my actual body doesn't exist! I decide to transfer that 'nonexistence' onto a selection of important sections of HarVester's body. As a result, he loses lots of health to the void between worlds. (To be clear, this is a attack on him)

I think you missed my action the previous turn where I attacked HarVester in the manner discrived in the second quote.

For my 3rd action this turn, I attack HarVester by using a supersize fruit peeler to totally remove the womb from his avatar. (Due to the fact that the Avatar is at the center of the Fleshstorm being suppressed by CaptainNZZZ, this means that instead of taking direct damage HarVester simply takes damage in the manner that would have been caused by a non-suppressed FleshStorm because you mentioned the womb protects the Avatar)
 
Players and Creativity - Chapter 4
OOC: Monike may I read chapter 4: Creativity: The origin of the players powers?

Certainly.

Chapter 4: Creativity: The origin of the players' powers?

To players, Creativity is both their greatest strength and their greatest limitation. Players can do anything to accomplish their goals, as discussed in Chapter 2 - but only the things they can think of doing. Trying to do something without specifying a means to doing so is an effort destined for inefficiency at best and complete failure/backfiring at worst. However, players are always more effective when they use unexpected, interesting, unique, and/or original methods to accomplish their goals.

On the other side, players who fail to use creativity experience the opposite effect. A player who tries to find one single way they can always rely upon to solve their problems will find themselves at a loss. If a player does the same thing twice, it will be significantly less effective the second time, and only suffer more diminishing returns afterwards. Imagine a player saying "I attack with a hammer". The first attack would deal moderate damage. The second attack with that wording will deal scratch damage. The third attack will fail completely. This effect does lift somewhat with time, but only somewhat. For this reason, most players won't try to establish a "signature attack". They might try a signature element, or develop a signature attack then find creative ways to use it, but any standard signature attack will be subject to an extreme version of "The worf effect" - referred to by some players as "The Curse of Repetitiveness".

This curse also extends to entities. Attempts to revive entities from the dead will only revive the entity as a weak shadow of its former self. Imbuing it with something extra, like the standard "zombie" trait, might be more effective, but it simply won't be the same. External methods of revival are necessary to achieve any real effectiveness. Godmodders have been known to be significantly better at reviving entities, but they generally adopt a policy of "if it didn't work the first time, it won't work the second time."

For this reason - and a lack of other information - we can assume that creativity and passion is the primary source of an individual player's powers. Players with more creativity and passion will almost always excel at their goals, while players who let themselves stagnate will fail. The origins of the players as a whole are different (see chapters 1/6), but to an individual player, creativity is the most important trait.




Remaining Chapters:
I: Preface
1: Introduction: What makes a player?
3: Entities; the Minions of Players
5: Players vs. Godmodders
6: Theoretical/Mythical Origins of Player Powers
7: History of Players
8: Conclusion: Possible Player Strategies and Summary

(Granted, I've gotten a request for Chapter 3, so that will probably be next.)
 
Moniker I have a few questions. 1: how many actions would it take to make something similar to a legendary weapon? (I mean something with that level power, as opposed to that level of plot-based nigh-indestructibility) Secondly, what exactly do I get if I show that you've forgotten my name on the list.
 
Moniker I have a few questions. :
...
Secondly, what exactly do I get if I show that you've forgotten my name on the list.
OOC:
Word of advice:
Write an action abusing that fact, because Moniker is probably more likely to just add you to the list than handing out a reward or advice.
Since repeat actions tend to fail or be less powerful you should avoid a direct attack on the GM or any defensive use. Personally I'd go for a movement action, pop up somewhere unexpected since you are
basically "hidden" atm. Or try a grab for Starcalibur perhaps?
 
"HQ I want 12 more Scientists and 3 more Engineers on the double!" "Acknowledged, We will have them shortly" I then turn towards my soldiers and then turn towards the Summon beacon. "All Soldiers focus your fire on that Summon beacon!" "Roger that sir! All units Take out that son of a bitch!" The squad leader yell outs. The Army men are attacking the Summon beacon!

3900 plastic used this turn
 
*Haargh* The damage is piling up and the harvester almost loses his mind because of the burning pain.

He wanted to kill more than he could.

This reminded him of an old story from the planet everything started:
Germany went mad with power and wanted to conquer the whole world, but was too small to win and lost in the end. That was the gist of it.
The HarVester decided it was time for a tactical retreat (if he didn't want to end up divided and democratic). No need for liquid flesh in this world, no need for everything material.

He was the leader of a cult and that meant, the spirit of his cult was more important than his own body.

HarVester's true body and avatar are retreating inside of HarVester's soul, which leaves a vacuum where his body had been.

Time to regain everything that has been lost:
HV wishes for fields of instant research and invasive memory to surround every portal (unknown matter loses its subjective existence proportional on knowledge about it). The field sends invasive memory to anything intelligent in this universe that isn't shielded against mind-influence about unknown matter and its uncountable physical states.

The "Safety program" activates, analyzes and sends. Everyone gets infected with a memory-virus

[JOIN THE CULT]
The brains of everything that received the virus are now giving away free soul to the cult (they now only give away lifetime) which helps the HarVester in rebuilding everything damaged.
Also the brains are trying to join the cult, which can be resisted by strong willed individuals.
 
FOCUS: I continue gathering energy, such that the energy betwixt my palms grows to eclipse that of supernovae, of universes themselves. What little escapes my fingers blinds all who would gaze upon it. But still it is not enough.
 
Right before I can put an attack shield on Chuckles I see HarVester's attempt to mind control everything and sigh, this time I can't save everything so instead for this turn I prepare to shield my entities from mental affects until I remember, when HarVester first came into existence, all my forces but the undead warriors and the Crypt of the Ancients were off the HEXAGONAFIELD when the memory-virus infection happened.
As the innocent people of your race are consumed to fill out your power, your small avatar floats down to the battlefield. You have declared war on the Hexagonafield and the players within it! By announcing your intent to destroy all, you have fallen to N-2 on the NEUTRALADDER!

HarVester added on the field! If your avatar out here is slain, it will probably do some serious damage to your "real" body, if not kill it!


N:

All of CaptainNZZZ's entities return to the battlefield! There's so MUCH of them now that it'll be a real effort to do that again.
And Chuckles is new, coming into being well after the memory-virus infection happened.

So instead I use my third action to mentally cleanse any negative effects (like mental influence or mind control) and shield what was on the HEXAGONAFIELD at the time for a turn, this affecting the undead warriors, the Crypt of the Ancients (in case mind control can somehow infect intimate objects that lack a mind) and myself (just in case). If any power remains after that I add some armor to Chuckles to make him a bit more durable.

I also send 5 undead warriors and 1 Eagle to attack HarVester if they can, the undead warriors riding on the back of the Eagle.

(this post is using 1/3rd of my power)

Edit: Added why I don't need to shield and mentally cleanse Chuckles.
 
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Moniker how does my mind-virus affect the players? Do they try to join the cult? Does HarVester get lifetime out of their soul? Is the goal of HarVester (killing everything that can oppose him) impossible to reach?
Not interesting anymore because I had an idea how to make this game more interesting:

HarVester didn't feel safe, even inside his soul he was vulnerable to attacks. In his fear he thought about the option he liked least. He would create a defense no one wanted to breach since (so he thought) everyone wanted to destroy him and the defense would do the opposite of his intent. A defense, that was made for eternity.

Souls can be connected and this connection would stabilize them, if the connecting soul was similar but also different, so they could synchronize easily, but stabilize their weaknesses with the strengths of the other soul and become more than their combined parts.

HarVester was going to create an evil twin of himself.
Twisting half of his cult and half of his soul into something familiar, but opposed to himself, he created the twin. His twin was named Initiator.

Initiator fell out of thin air.

Initiator looked like HV's avatar of harvest, and he instantly had the urge to draw in the power of reality itself to destroy his kind (only to reveal later that he saved countless of others by sacrificing his kind and reviving his kind after that).
But it noticed that there was no reason to hide his real intent since his intent was just.

He wanted to weaken himself, scared of the power he was created with, while empowering, healing and protecting the beings around him until they were stronger than everything, that has been before. Without exceptions.

He also was borderline suicidal and not afraid of death, but knew about the strength provided by the link between souls and also wanted to make the world a better place for everyone so he didn't try to end his life.
 
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Not interesting anymore because I had an idea how to make this game more interesting:
*snip*
OOC: Pfft. Evil clone? I already did that back on page 14. Although the GM seems to have forgotten about him, so I should be in the clear unless I randomly remind him, but why would I do that? :eek:
Upon opening 00004.doc, it unfolds into a MASSIVE file list! There's like, 15 of the things in here! At the top of the note, you find a small note which you read really fast:

"The secret is in here, definitely! Some of them are trapped! Better try ALL of them!"


Looks like you two have separated your file locations. Remember though, you can navigate to any file in any file/menu you've opened before, just so long as you've seen it, without burning turns. The lasers continue firing at you, and you're really starting to break a sweat now!


Eevee Shadow Bacon Cybernergy: +++++ 50%


Nothing.zip -> Up.zip:

Up.zip


Corebrute Cyberenergy: +++++ 50%

Nothing.zip -> Up.zip - > 00004.doc:

1.exe
2.exe
3.exe
4.exe
5.exe
6.exe
7.exe
8.exe
9.exe
10.exe
11.exe
12.exe
13.exe
14.exe
15.exe

"Damn, which one should I pick?" Deo holds his hands together as he thinks. "Man, I'm so uncertain..." As he does, to an outside viewer it would seem like the world has started to vibrate wildly. "I guess I should go with this file."

Suddenly the universe splits into 15 different screens, each with a different version of Deo heading to a different file. He stops before the files, then looks at a large device with a radar.

"15 dots? There shouldn't be more than 1 dot!" He looks shocked, before shrugging. "Eh, I'll fix reality before it becomes an issue. Maybe."

OOC: I'm essentially fracturing time/reality though uncertainty, where each version of myself, each choosing a different file to execute. Of course the different but equally possible impossibilities of myself don't have a way to communicate with each other, but I'm sure they'll figure it out. (It makes sense in Rick and Morty season 2 episode 1).
 

Man your claim to have done this first is semi-valid. I did not know that, but:

This isn't just an evil clone/twin for me. It is a second identity of my char (much like the real body and avatar, just that their objectives and moral are different). This means: If my old HarVester dies, I still have Initiator doing what ever he likes. This means I have to restrict their actions per round to 1, but I think it is still worth it.
 
Cybercrime V
Are you saying there was nothing in 000003.doc? Is so, I physically grab the Legendaryweaponnotes.pad and stuff it in my pants, because no one is prevented enough to grab at a person's crouch (or at least I hope so...)
I go into Godmodcontrolhub.exe (good luck CoreBrute, I gonna look somewhere else)

You try to "grab" the file and stuff it in your clothes, but your cyber-hands just pass right through! You'll have to open it up...

You fly out to the main desktop and open up Godmodcontrolhub.exe! A portal appears, and you start to fly closer... wait... is that portal glowing red?

ZZZZZZZTTT! A giant laser shoots out of godmodcontrolhub.exe, catching you right in the face! You're fried and exhausted now, but you've got no choice but to keep dodging the constant defenses! Your cyber-body is too wounded to keep this up much longer... -20% cyber-energy!

OOC: Pfft. Evil clone? I already did that back on page 14. Although the GM seems to have forgotten about him, so I should be in the clear unless I randomly remind him, but why would I do that? :eek:


"Damn, which one should I pick?" Deo holds his hands together as he thinks. "Man, I'm so uncertain..." As he does, to an outside viewer it would seem like the world has started to vibrate wildly. "I guess I should go with this file."

Suddenly the universe splits into 15 different screens, each with a different version of Deo heading to a different file. He stops before the files, then looks at a large device with a radar.

"15 dots? There shouldn't be more than 1 dot!" He looks shocked, before shrugging. "Eh, I'll fix reality before it becomes an issue. Maybe."

OOC: I'm essentially fracturing time/reality though uncertainty, where each version of myself, each choosing a different file to execute. Of course the different but equally possible impossibilities of myself don't have a way to communicate with each other, but I'm sure they'll figure it out. (It makes sense in Rick and Morty season 2 episode 1).

15 separate timeline-versions of you appear! All 15 of you open up one of the 15 files! All 15 of you are blasted, because EVERY SINGLE ONE was a trap. Of course it was. Every single one of you loses their trap-protection you set up earlier! Then, since all of you are pretty much in the same position, you all merge back properly into one timeline. Looks like there wasn't anything here after all.

-------


Eevee Shadow Bacon Cybernergy: ++ 20%


Godmodder's desktop:

Email.exe
Legendaryweaponnotes.pad
Phone.exe
tictactoe.hub
nothing.zip


Corebrute Cyberenergy: ++++ 40%

Nothing.zip -> Up.zip - > 00004.doc:

(Nothing left to examine)
 
"That sorted itself out then." Deo notes as he picks himself up. He then notices Eevee get blasted down.

"No!" He runs over to their prone form with a medical cart. He pulls out a medical defibrillator. "Everyone clear!" He yells out, before jamming the defibrillator on their chest and zapping them.

"Live damn it, live!" He blasts again, recharging Eevee Shadow Bacon's Cybernergy energy pool. He sighs, wiping sweat off his brow. "I've done all I can."

He then heads to Legendaryweaponnotes.pad and opens it.
EDIT: Apparently, no, he doesn't do that, because Shadow bacon is doing the same thing. Instead he checks email.exe.
 
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