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Defeat The Godmodder

Players and Creativity - Chapter 2


Chapter 2: Powers of Players

The specific powers players have are very hard to define, due to their nature. It is far simpler for us to discuss the scope and limitations of the players' power. Players have the power to do anything. To overcome any obstacle. However, their powers are more indirect than they first appear - it looks like they can do anything, but the "anything" has to be in pursuit of a specific goal. The first, and most crucial limitation of a player's power is that they cannot accomplish their long-term goals directly - they simply have the power to give themselves the tools and set up the situations for their long-term goals to be fulfilled.

The most obvious example of this is the current godmodder themselves, the eternal nemesis of all players(see chapter 1). The long-term goal of the players is to slay the godmodder, which prevents them from using their powers to slay the godmodder directly. They cannot simply will the godmodder to be dead. Instead, they must will themselves weapons or abilities that let them launch attacks against the godmodder, and hopefully, accomplish their goal of damaging and ultimately killinh him. That is a simple example - almost too simple to describe the entire situation. The power of the players can be philosophically described as "the power to overcome problems" - to overcome any obstacle, as mentioned earlier.

While players can do almost anything in pursuit of their goals - summon allies(see chapter 3), launch powerful attacks, or any other shenanigans they can think of, their power is most limited as a specific "piece" of a long-term goal, which will be a piece of a longer-term goal, which might be a piece of an even greater goal, and so on. For example, a player might want to kill the godmodder. To this end, they'll need to have a good shot to damage the godmodder. To that end, they will want to kill one of the godmodder's major entities. To THAT end, they'll want to keep one of their own entities alive and well to attack it for them. To THAT end, they'll need to remove the godmodder's mind control on the entity, first!

Players can't just will one of the pieces in that chain into place and so have the ripples spread back up - they experience a sort of "Xeno's Paradox" effect, where before they can do one thing, they need to do something else, and something else before that... thankfully, the paradox doesn't go down forever. Eventually, you'll have a "piece" of a goal small enough that you can do it and then start working your way back up the chain. In the example above, a prospective player could start by using their own psychic powers to mind-control the entity right back onto their side. Where the specific limit starts can often vary from player to player, but it's generally within a player's power when its a specific action they can take right now.

The main challenge for a player using their power is to determine what specific actions they can or should take to make progress to their goals. Successful players will find interesting and exciting paths, while failing players won't plan ahead or won't be creative, and run headlong into the second restriction on player power - creativity. Creativity is so important to players that it deserves its own chapter - chapter 4. For more information, please see there.


...And that's the end of the chapter! Which one would you like to read next?

Remaining Chapters:
I: Preface
1: Introduction: What makes a player?
3: Entities; the Minions of Players
4: Creativity: The origin of the players powers?
5: Players vs. Godmodders
6: Theoretical/Mythical Origins of Player Powers
7: History of Players
8: Conclusion: Possible Player Strategies and Summary

(EDIT: Just changed some wording to make it flow better)
 
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"Oi Scientists! I want you to research away to get ride of the Puppy for good!" The Scientists are now looking into ways of getting ride of the puppy, This may take awhile, 50/50 chance as to what they come up with being lethal or non lethal.
"The rest of you I want you to stay on stand by to repel Enemy forces!" "Yes Sir!" one of the Soldiers yell out
 
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I use my actions to place down a beacon that will call down a Fallen Skiff every turn. Each one carries 15 Fallen Dregs, 5 Fallen Vandals, and a single Captain. All are completely loyal to me due to my unlimited ether supply.
Armament:
Dregs: Shock pistol, shock dagger.
Vandals: 25% Shock rifles, 25% shock blades, 25% wire rifles (snipers), 25% shrapnel cannons.
Captain: 50% Shrapnel cannons, 50% shock blades.
Skiff: Heavy shock cannon, shock grenade barrage.
 
I focus all 3 of my action into dealing with the
HarVester now is enemy to anyone. He doesn't want to eat more souls because he already has devoured unlimited souls. The HarVester wants to kill anything that could oppose it.
to be precise, I reach into the
After seeing exactly how quickly hungry visitor 's people starve, I use one action to create a infinite nutrient source for them.
and start twisting it to my will. This is possible because I created it. Now, it has been made clear that the hungry visitor's people are very much energy lifeforms. As such, those fields are what the nutrient source makes. Also, the harvester is sitting in building much bigger on the inside. I decide to twist the nutrient source so it instead dumps a rather large amount of antimatter and straight into the walls of said building. The space-time flux from the space compression should do a lot of damage by itself, to say nothing of the actual multi-megaton blast. Also, the nutrient source is tucked underground, so the explosion won't stop. And if it is found, well, interesting things happen when a true infinite source auto-overcharges to the point of self-destruction.

I have a abiding dislike of those who are enemy to all others, or that will kill all that could hurt them.

Besides, I don't want 'being that has eaten infinite souls' to be a thing in this part of the Game.


OOC: Could someone please use the Glitch Remover Array to fix C'thun and Examon
 
I begin to summon a bat battalion.

(OOC:
Good to see that you're trying to deal with HarVester, swn001-π-TRG (That-Random-Guy). Hopefully it works. I'd get a message to the guy from Omega-12, but MTF-ι-0 ("NN") is busy.
- Penelope Panagiotopolous)

(OOÓMC: Hey Pluff0, remember what happened last time? Your infinite ether stockpile wasn't enough to keep the Fallen Captain from being bribed for infinity plus one ether. I mean, I'm not sure if unlimited plus one ether is a thing, but the Godmodder can always just bribe them with two unlimited ether stockpiles.)
 
(OOÓMC: Hey Pluff0, remember what happened last time? Your infinite ether stockpile wasn't enough to keep the Fallen Captain from being bribed for infinity plus one ether. I mean, I'm not sure if unlimited plus one ether is a thing, but the Godmodder can always just bribe them with two unlimited ether stockpiles.)
A few things have changed. First of all, I now infinity + 1 x GOOGLEPLEX. I'm also off the battlefield for now. After I get a sufficient amount of man power, I plan to go marauding across the Hex, since I'll likely run into some population eventually. There is nothing the Fallen like more than piracy, and with me leading them, they may become loyal to me
 
A few things have changed. First of all, I now infinity + 1 x GOOGLEPLEX. I'm also off the battlefield for now. After I get a sufficient amount of man power, I plan to go marauding across the Hex, since I'll likely run into some population eventually. There is nothing the Fallen like more than piracy, and with me leading them, they may become loyal to me
What about infinity + 2 x GOOGLEPLEX?
 
OOC: So uh wait, Pluff0, did you just say you wanted to become a pirate? That sounds... and marauding?

Marauding: Going about in search of things to steal or people to attack.

Maybe you should just use mind control if you're concerned about their loyalty.
 
the explosion won't stop

OOC:

Who is the real bad guy now? The one dumping unlimited antimatter into the world or the one who has eaten unlimited souls?
I mean imagine the titanic explosions, spreading antimatter everywhere, which explodes and repeats the process.
To me it seems like overkill² if not more than that, but lets see what happens.

Maybe you just doomed the whole HEXAGONAFIELD. Maybe harvester couldn't have done this better.
 
OOC:

Who is the real bad guy now? The one dumping unlimited antimatter into the world or the one who has eaten unlimited souls?
I mean imagine the titanic explosions, spreading antimatter everywhere, which explodes and repeats the process.
To me it seems like overkill² if not more than that, but lets see what happens.

Maybe you just doomed the whole HEXAGONAFIELD. Maybe harvester couldn't have done this better.
OOC: Eh. We can't die, so anti-matter's not really an issue for us. If it destroys us somehow, Godmodder loses out on whatever it's game was playing, so we get to spite it. And from what I understand, souls are not made of matter so they would have been fine in the explosion. At least we didn't destroy a bunch of innocent souls we brought to this death game.

So yeah. You're still the bad guy. At least the Godmodder gave us super powers when it brought us here. You brought those innocents here and made them feel hunger. Then ate their souls. Seriously, if Godmodder calls a truce to deal with you, I might consider it HV.
 
Eh. We can't die, so anti-matter's not really an issue for us. If it destroys us somehow, Godmodder loses out on whatever it's game was playing, so we get to spite it. And from what I understand, souls are not made of matter so they would have been fine in the explosion. At least we didn't destroy a bunch of innocent souls we brought to this death game.

Yeah that's true in this case, but there are also limits. Like using nukes against terrorists. Or using biological weapons (like a super-virus).

Souls in the HV setting are the deeper reality and bodies are the stuff that can be seen by normal guys. Someone could rebuild their bodies and those bodies would have an identical soul compared to the old one (if it is a perfect copy). The manipulation of soul can steal matter and energy. The energy and matter is formed by concepts like [life] and [identity].
Those were changed into [HV's cult]. More things than height, weight and depth and lifetime to ones soul will flow into bits that were damaged or be used as storage for overflowing soul-bits.

If one wished for HV's race to reappear, it would and you could also create entire new races, protect them against harm while using non-overkill weapons to fight enemies.
But instead the big guns are pulled without thinking about consequences - and there will be consequences.
 
OOC: Why would we remake a race you created hungry visitor, while you're still around to eat on their souls? We had no connection to them, it's your sin to bear for destroying them, not ours for not realising you had brought your own packed lunch from home.

Overkill? Have you been paying attention? That's the only type of kill that has a chance to stick around here. You raised the stakes when you made yourself a threat to everybody. You're not a terrorist you're a soul eating threat to the entire multiverse. We're just rising to meet the gauntlet you threw down (starting with That-Random-Guy, but I'll help out when I get out of my side quest).

So bring it *****.
 
You bet I will. Or maybe not?
I mean. Antimatter IS very dangerous.
Also harvester can't do anything else this round to save himself or react.

BUT
The specific powers players have are very hard to define, due to their nature. It is far simpler for us to discuss the scope and limitations of the players' power. Players have the power to do anything. To overcome any obstacle. However, their powers are more indirect than they first appear - it looks like they can do anything, but the "anything" has to be in pursuit of a specific goal. The first, and most crucial limitation of a player's power is that they cannot accomplish their long-term goals directly - they simply have the power to give themselves the tools and set up the situations for their long-term goals to be fulfilled.

Harvester plays by da rulez and a random guy tries to do something he is limited to do.
Long-term planning against sudden escalation (plus that lacking creativity thing). If this weren't a game I would root for the unlimited anti-matter to destruct everything.
 
Yeah that's true in this case, but there are also limits. Like using nukes against terrorists. Or using biological weapons (like a super-virus).

Souls in the HV setting are the deeper reality and bodies are the stuff that can be seen by normal guys. Someone could rebuild their bodies and those bodies would have an identical soul compared to the old one (if it is a perfect copy). The manipulation of soul can steal matter and energy. The energy and matter is formed by concepts like [life] and [identity].
Those were changed into [HV's cult]. More things than height, weight and depth and lifetime to ones soul will flow into bits that were damaged or be used as storage for overflowing soul-bits.

If one wished for HV's race to reappear, it would and you could also create entire new races, protect them against harm while using non-overkill weapons to fight enemies.
But instead the big guns are pulled without thinking about consequences - and there will be consequences.

If souls are the deeper reality and bodies are just their extension into what ordinary people see, so what? HARvester overwrote the concepts that quite literally were them (I mean, that is the was [identity] is) All you've said that Harvester also ate the non-physical portion of their bodies as well. They've still been killed. Also, antimatter doesn't exactly spread out. Its too reactive for that. Whats happening is that a small portion of Hexagonfield rock was annihilated (by the antimatter), then the rock around it got very excited, then air rushed back in and the blast repeated. Antimatter is hardly going to spread out. Its self-destructs really easily and the supply of air is hardly getting depleted. Besides, I could easily hit the off switch if things were to get out of hand.

You bet I will. Or maybe not?
I mean. Antimatter IS very dangerous.
Also harvester can't do anything else this round to save himself or react.

BUT


Harvester plays by da rulez and a random guy tries to do something he is limited to do.
Long-term planning against sudden escalation (plus that lacking creativity thing). If this weren't a game I would root for the unlimited anti-matter to destruct everything.

My response to this post in order is Antimatter really doesn't spread, so what, and I am playing by the rules, that was simply me using 3 actions and something I made previously to destroy a skyscraper made with 1 action and seriously hurt the local civilization eater. Also, I do have plans to react to escalation, I doubt my action is un-creative enough to plain fail, and in reaction to the grey-text I point out that I could hit the off switch.
 
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OOC: No, you are literally planning on leading a pirate fleet across the Hexagonafield looking for people to attack and things to steal (Evidence: Your wording, and your failure to deny planning to steal things and attack people). The preferred option should be to use mind control and see how that turns out.
I'll reaffirm- I'll wait to see how it turns out for now. I may change my mind, but I really don't like mind control. I'll use it if I need to, but I'm going to avoid it.
 
If I find an abandoned town or some such, then I'll take as much as I please. If I find somewhere inhabited, I'll scout it out and figure out what to do from there.

OOC: You dodged the first part of the first question, you dodged the second question, and your answer to the second part of the first question didn't have a strict answer. Let me rephrase my questions:

Are you planning on attacking people you meet if they hadn't attacked you yet? Are you planning on stealing stuff from inhabited places? And if the answer to either of those questions is yes, are you doing it to gain the Fallen's loyalty?
 
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