• We have noted instances of people creating multiple accounts for the purpose of padding votes in a quest. We would like to remind everyone that multiple accounts are not permitted. Anyone caught attempting to pad a vote will face harsh consequences.

Defeat The Godmodder

A: Scrap an inactive robot for parts.
FREE?: HOPE.

[x1] Leah looks around the badly-lit room she is in. It is filled with non-working robots and a non-functioning generator. Karpinsky is working on rebooting the place, but she figures that a few eggs may have to be broken to make this omlette work.

Leah sizes up one of the robots in the corner, preferrably an untouched one. As it is untouched, Leah scrambles up to it, and immediately begins taking it apart, piece-by-piece, carefully unscrewing and un-nailing every component she can. Omniglot and her arms, with razor-like precision, aid her endeavor by removing wires and sorting out screws and bolts and plates of metal as well as wiring and anything and everything else of use. And thus she goes, creating a neat, but large pile of scrap as she works on the robot.

"Ensuring memorization of robotic form for future attack calculation," Omniglot quirps.

What could she use this for? Well, components, for a start-she could fix the generator over there with what she gets. Better armor/weapons, for another; a stronger flamethrower or an electric alternative could be very powerful, and having legitimate metal for Baker's Dofence (not Defense. Dofence.) would probably make her feel many, many times more safe. However, her precision-based methods also open up the simple idea of just reconstructing the robot from scratch afterwards. This also opens up the idea of being able to figure out weakpoints in this particular type of robot, enabling her to attack them with greater force than usual.

Eventually, she finds herself done, a pile of robot scrap on the floor and hopefully knew crafting materials and knowledge in her possession.

[x0?] Leah hopes her endeavors here will eventaully lead to some fruit.​
 
A: Scrap an inactive robot for parts.
FREE?: HOPE.

[x1] Leah looks around the badly-lit room she is in. It is filled with non-working robots and a non-functioning generator. Karpinsky is working on rebooting the place, but she figures that a few eggs may have to be broken to make this omlette work.

Leah sizes up one of the robots in the corner, preferrably an untouched one. As it is untouched, Leah scrambles up to it, and immediately begins taking it apart, piece-by-piece, carefully unscrewing and un-nailing every component she can. Omniglot and her arms, with razor-like precision, aid her endeavor by removing wires and sorting out screws and bolts and plates of metal as well as wiring and anything and everything else of use. And thus she goes, creating a neat, but large pile of scrap as she works on the robot.

"Ensuring memorization of robotic form for future attack calculation," Omniglot quirps.

What could she use this for? Well, components, for a start-she could fix the generator over there with what she gets. Better armor/weapons, for another; a stronger flamethrower or an electric alternative could be very powerful, and having legitimate metal for Baker's Dofence (not Defense. Dofence.) would probably make her feel many, many times more safe. However, her precision-based methods also open up the simple idea of just reconstructing the robot from scratch afterwards. This also opens up the idea of being able to figure out weakpoints in this particular type of robot, enabling her to attack them with greater force than usual.

Eventually, she finds herself done, a pile of robot scrap on the floor and hopefully knew crafting materials and knowledge in her possession.

[x0?] Leah hopes her endeavors here will eventaully lead to some fruit.​
"Hello, You working on parts too? Remember to look for any indication of a group designation number. We will help with generator repairs as soon as I am able."
 
Finally making my way through the pipes I drop into the sewer and stick the landing.

'Alright, Made it.' I think to myself as I stand up and look around. 'Probably smells foul, Thankfully the Rebreather seems to be keeping the smell at bay.' I look down the tunnel as I muse to myself. As I do so I hear the clash of battle occurring further down the tunnel. 'Well I guess the others are down there.' Nodding to myself I hurry on over to join up with my fellow escapees.

As I turn the corner I spy my comrades and see that they are fighting what looks to be a humanoid robot and a robot fish with razor sharp teeth. I can tell by looking at the pair that they have already taken a beaten and look to be on their last legs or flipper in the fish's case.

Seeing someone is already going for the Humanoid robot I opt to attack the fish.

Action:
As I approach the Guard fish quickly turns towards me and dives under the water. Despite the murky water I figure that the fish will be attempting to lunge at me in a second or tw- as if right on cue the Guard fish lunges out of the water right for me. Quick I manage to side step and the fish misses me by a few inches and sails over my head. As the fish hits the ground I turn and grab it by the tail fin, The gloves of the Prison-style straitjacket mostly protects my hands as I grip the tail from it's sharp edges.

With that I hoist the fish into the air above my head and then slam it down into the stone fool at my feet, And then I rise it up again and then slam it into the ground once one. I continue doing this until the Guard Fish either dies or escapes from my grasp.
 
Action:
Eyowe continues bettering the knife, except this time, with the help of the Forge. For now, he's just doing some basic "Make the knife sharper and more durable" stuff.

Hope:
Eyowe does some Basic Hope-ing .
 
Kyle is pleased at the destruction of PG forces, but also wonders why theyou all have such low HP. Is it just the meta or is the Godmodder merely toying with us?

He
hopes it's just the meta.

Assuming everything is dead, Kyle moves onwards while messing with the Guard Fish's teeth, hoping to make the blade just that much stronger.
 
Wow, I uh, sure did pick a bad time to join.

I uh, join in somewhere, and uh, do something.

OOC: Hello, and welcome to the game! This is a quick OOC note, since thanksgiving break is happening, the game won't update until this monday probably. Just wanted to say welcome really fast!

Right now, the evil, villainous, horrible godmodder has killed everyone and you've all ended up in his prison. There are a number of different things going on and different objectives to accomplish - the other Players can tell you what exactly needs to be done. If you totally lack direction, you can always add defenses to the dungeonscape. You probably aren't yet done defending that place.

If you have any more questions, you can ask here, the OOC thread, or the discord. Don't worry about your post doing anything "wrong", this is a pretty permissive game and I'll give you advice if you're on the wrong track.
 
(Action!)(Hope Action + 1 Action)
(Hope!)
I HOPE for the continuation of our mind's safety.

(Action 1)
Happy with the creation of my Scratchslayer, I get to finally use the weapon and direct my focus on detaching the bench off the wall. Holding the Scratchslayer's serrated edge, which I added, next to the implements that are holding the bench to the wall and proceed to vibrate the trident. Due to the vibration, I effectively made the Scratchslayer to act as a Saw, which with its scratchiness, easily scratches the chains and bracket holding the bench to the wall.
 
Breaking Bad - IX
ES walks forward, and slashes the Zapbot in half. With his new Lightning Sword and their upgraded Player Power, there's no way it survives. Even so, just to make sure he stabs it in the primary computer system while it's down, because it pays to double tap.

The dilapidated zapbot does indeed not survive. Your extra poke ensures it. Now you have a lot of spare parts on your hands...

I join the fighting!
I dash at the bots, slashing their attacks back at them! I do a spin, leap to the side, and arc my blade to the side, cutting one's head off! Then, I swap to Flamethrower mode and blast a bot directly in their sensors! It swaps back to Loafsaber mode, leap into the air, and preform a
SUPER
BREADSTICK
SLASHING
FINISHER!
The super dumb caps and anime power of that enhances my power as I slam into the ground, spinning my blade around, and slamming it into the floor, sending fire everywhere, ripping chunks off the bots, and burning them backwards, burning their sensors and weapons. I then whip up w breadhook from breadsticks and lead, and rip their weapons from them, and store them in my inventories.
HOPE!
God of hope! Are you are out there? Please! We need you! If the godmodder conquers everyone, no one will have any hope left! We're hoping for you! I'm sorry for the cliche.. but....
You're our only hope.
I know you can hear us. Please! we can fight the Godmodder!
H O P E

HOPE!

You sit there, imagining what you WOULD do, were there any fighting to join... ah, yes...

(You're in Cell Block B! The sewers are currently connected only to Cell Block A.)

(You can totally copy/paste that flavor text to re-use it, though.)
Hope action: HOPE

Action: I use the parts on the ground from various dead zap bots to make my shockmaul even zappier and so on.

HOPE! REALLY LOUDLY!

You tinker with your shockmaul, making it the Shockmaul+1! It's not slightly better in vaguely defined ways.

Arsenical! Shank the fish again! Hope some more with me!
1) Everything should probably be dead. I explore the side path.
Onwards comrades! Push on! also: HOPE!

Arsenical dives into the water and does as you command. Fish dead! Everything! Dead! HOPE!

Into the side path you go...

You progress down the path until eventually, you see the light... wait! A light implies that it's white, or yellow. But no... somehow, this light is... black, almost.

There's a small hole for the water to dump out of. Out of... into where? You dive through, fall down...

...And end up landing on some kind of drain, water continuing to trickle onto your head. Getting up and looking around, you see... nothing.

You're outside the prison. Behind you, you can see the whole of Cybil's complex. But other than that, no matter which direction you look in... nothing is there.

There is nothing for you out here.

I grab paradoxdragonpaci by his legs and throw him through a wall.

Paradoxdragonpaci is hesitating too much! Dangit! You need to get out of this prison, pronto, and he's not even using the opportunity you created! Paradoxdragonpaci resists your throw, acting innocent, and you're forced to stop.

Well, you still have a moment before the bars regenerate. SOMEBODY should go if paradox won't. But who? Decide!

"Might be able to pull this off. We will check if I can get the generator running Karp', anything else besides that, identifier, was it, that you want us to check on?"
The man begins looking through the de-powered robots, seeing if A: any of them have parts which fit the description of the missing parts, if so, B: if those parts exist in any of the robots which likely won't work anymore even if power is restored, and regardless of the first two C: if there is an identifier for their group of guardbots printed anywhere on them.

If yes to A, then he collects those parts from the closest robot/s to the description B, before attempting to replace any parts for the generator he can. If A wasn't true he instead attempts to figure out where the raw materials for the generator came from so he can see if he can jury-rig something up from that.

If C was true he informs Karpinsky as soon as he is certain it is the group number.

You thoroughly search the deactivated bots, the lack of light making it a little harder, but not impossible.

It seems like A: None have the precise parts you need, but the dilapidated zapbots definitely do, B: All will work once you can get that command terminal to work for you, and C: on the back on each robot, you can see some numbers... "A5-100", "A5-101", "A5-102", etc.

Free action: I continue to hope, hoping that we will win.
"Hey, you sound better!"
"Yeah. I think I had a case of 'Mobile-itis'"
"oh. that sucks..."
"yeah I know"

Action 1: I concentrate even harder on the illusion. THIS HAS TO WORK!!

HOPE!

The illusion solidifies an itsy bit more! The guards will surely never notice.

I make it so that my Bell Ringing Woman can summon soldiers! Some of these soldiers will be ranged, so if the ranged soldiers get summoned, the will automatically go to the top of the wall! The melee soldiers she summons, will go straight to the battlefield.

I hope we can fight off the enemies in our Dungeonscape!

HOPE!

The bell-ringing woman now summons a new randomly melee/ranged soldier every third turn!

The quiet watcher makes more dynamite, and starts noting where they should be planted to blast the bars out of the wall. self-repairing walls and bars are all right, so long as they aren't separated, and blasting the bar anchor-points out of the walls would certainly separate them enough that they wouldn't be able to keep them in.

You begin prepping to blow off the bars to your cell. Seems like you'll need a fair bit more dynamite to ensure your success, but its definitely not impossible!

Free action: I sneak over to the C cells:

Action: I carefully roll a smoke gernade that I apparently have for no reason that is timed to go off when JOEbobob moves. Then I sneak away.

A smoke grenade will go off whenever JOEbob attempts to move over to the C-cells!

...ugh, that hurt. All my wetsuit managed to do was slightly reduce the amount of convulsing the electrical charge caused, my wetsuit is going to need reinforced if it's to properly protect me.

Fortunately EternalStruggle just wrecked the Zapbot, more materials for me!

I pick myself out of the water and shift through the Zapbot's damaged body looking for handy resources. Some rubber tubing here, some plastic there. It's not much but it's certainly better than just relying on such limited Player Power to conjure up materials and improve my wetsuit.

I place the plastic pieces mostly around the torso section of my wetsuit, securing the plastic by wrapping rubber tubing around my body and limbs then tying knots to keep it all in place. The leftover rubber tubing is lightly layered over the thinnest sections of the wetsuit to somewhat make up for those weakpoints. It's rather uncomfortable to secure these additions so tightly onto my body but I'll get used to it and avoiding adding too much bulk onto my reinforced wetsuit is rather important should I have to fit in tight spaces. Perhaps now I can avoid being one shot. (x1)

You create the plastic protector! A symbol of choking fish everywhere and the defilement of earth's oceans, it protects you from more than just water! Now all damage from anything aquatic is neutralized, plus more normal protection!

You probably have only about 2 helpings of robot parts left for crafting in the sewers. Don't squander them, especially since you might still need a helping for the robot generator!

((Sorry, I completely forgot.))

[1] I go back to the cell and get a lot of bread. you see
, bread is made of:
  • 225g (1 ½ Cups) Strong plain white flour or plain wholemeal flour
  • 1 level teaspoon salt
  • 1 level teaspoon sugar
  • 15g (1 level tbspoon) soft tub margarine
  • 1 sachet (6g) easy blend dried yeast or fast action easy blend dried yeast
  • 150 ml (2/3 cup) water
flour can explode. Bread is mostly flour, so while there's no description I can find on how to turn bread into flour, I think that's because you almost never need flour more then bread.
I crush the bread and take a lot of the resulting flour. Putting a large (many-person sized) pile of flour near the corner, just out of sight, I envelope it in a weak field to direct most of it away from the B cells. A medium distance away, I spread more flour on the ground. Then, I set off the main pile.
BOOM! flour explosions obscure the air a lot, and they're something that could be made without player powers - the extra flour scattered on the floor past the corner supports this*.
Under the cover of flour filling the air, I sneak past the Guards to the C-cells. Also, if I see a weakpoint on the guards to attack for MASSIVE DAMAGE and I think it'll down the guard in one hit, I throw the Scratchspear at it.

rephrasing for clarity: I turn bread into flour, which maybe possible. Flour is explosive. I arrange flour to look like boom came from the B3 cell. then I set off the explosion and sneak off to see the C-cells under the cover of flour-explosion. snipe guards if can snipe guards.

*like if it was from in the cells, it would be everywhere not just the C-hallway.

[0] if I am knocked unconcious by the guards, I stick around in morpheus dreamrealm, if possible.

You make it look like, somehow, a flour-based explosion managed to blow off the bars.

Then... BOOM! Your fake explosion and the smoke grenade go off.

But of course, noise would attract the attention of the guards more than anything! They immediately begin dashing towards the cell to see what's going on... results at the end of the turn!

Okay, I know what to do.
I start by taking a ton of silverware and shredding it into little slivers of silver. I create wiring out of silver and scratchy toiletpaper wrappings. I wet some and coil it, creating a more efficient wiring that could hypothetically be used in a generator.
I then create a small, hydroelectric generator using bread and any leftover utensils. The Spoons specifically are used for the little paddle thingies the water hits to spin the turbine, which I place in the sink along with the coil. When I turn on the tap, we will have infinite electricity being generated in the coil.
Next step, I continue the wiring even further, creating a long strand of (thick) wiring connected from the coil, and which splits off into two separate wires with silverware attached to the ends.
I head up to the bars and slide the ends of the wires over so that both robots are connected via the silverware to the wires to the generator. I do so mostly stealthily.
I then casually swagger over to the sink, and turn it on. Since time is an illusion, I leave the generator running for as impossibly long as can be compressed into one round without anything bad happened. A massive amount of electricity flows into both guardbots, obliterating them both.


Seeing everything come together like this fills me with HOPE!

HOPE!

You carefully reach through the bread bars, and clip your wires onto the guardbots. At first, nothing happens. But then, seconds later... still nothing happens. The guardbots unclip the wires, and turn to look at you. Their stare screams "mess with us again and get zapped". A spoon-based hydroelectric generator run on a sink seems to be unable to generate quite enough power to overload them...

HOPE

I work on increasing the flow of the ranch dressing blender. Instead of just sort of pouring it out, it now sprays it out, something like a hose.

HOPE!

Even more work on the ranch dressing generator! Clearly this is something obscenely important relevant and amazing.

Action: We need to get the hacksaw up to the main cell block, or we're never escaping. I build a second rope out of bread, but this time I reinforce it by wrapping toilet paper around it to absorb the water. I lower it down into the sewers.

Free Action: The shadow makes another attempt to get up to the main cell block with the Hacksaw, using a combination of the rope and minecraft physics (which lets anyone swim up waterfalls or against currents, albeit very slowly).

Free Action 2: We need more DETERMINATION. HOPE isn't going to cut it.

Free Action 3: I examine the guards, trying to figure out what their weapons are.

DETERMINATION!

Free actions 1 and 3 aren't free actions.

You make a reinforced breadrope, and lower it down into the sewers! But even with toilet paper, the water still washes it away before you can get them up to the ceiling. These ropes are very long, and very flimsy... old bread and toilet paper just aren't good materials for this. Even real rope doesn't like to get soggy.

...It's time. What I'm about to do might by monumentally stupid, but with the Guardbots watching the cells I can't exactly go back up there to do much.

I go over to the trap door leading into the Suppressive Forces Base, and open it just a tiiiny bit, hoping the guards there won't notice.

Then I take the Firegel Squeezebag and carefully move it into position such that the small openings I cut into it are lined up with the gap between the trap door and the floor. Once it's positioned juuuust right, I squeeze down on it really hard, and the small holes serve as nozzles to squirt hand sanitizer all over the suppressive forces base. Ideally a significant amount of it should land on the generators, but I only have so much control. Either way, a large part of everything should now be very suddenly covered in a bunch of extremely flammable alcohol-based gel. Of course, there is no way the robots aren't going to notice this....

Hello there you goddamn basFWOOOM!

Just as the robots begin to react I throw the trap door wiiide open and hurl a couple handfuls of flaming thatch into the base, (hopefully) setting the entire gel-covered room ablaze. Before the !!robots!! manage to mount any response I drop back down and slink off into the middle of the 'escape' tunnel.

Your action will happen at the end of the turn...

Free Action: I give reassuring prepared speeches, increasing HOPE. Through the private comms channel, of course.
Action 1: I add the rope to the Means Back up using a very uncreative method: carefully timed climbing down, knotting the rope on at the end, and then climbing back up.

HOPE!

Means Back Up extended! Now you're 40% of the way down to the chest. You can drop down safely, but its still going to take an action of effort to get back up from the holding cell...

I blast the sap bot with my short surcuit inator if it is dead I instead grabits batery and check it for infinitenes

The battery has 0 infinitenes.

Free Action Focus - HOPE: SO! MUCH! HOPE! HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Action Focus - MORE HOPE!: I continue praying EVEN MOAR FURTHER BEYOND SUPER SAIYAN GOD SUPER SAIYAN HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

HOPE HOPE HOPE HOPE!!!!!!!!

(Almost there... you can feel it... you're on the verge of hitting the very maximum HOPE you can have...!)

I channel my bafflement as to what's going on into creating the wonderus cardboard box of denial in the dreamscape, anyone who puts their dreamself in it will be unable to be targeted by the enemies but will also be unable to think about or do anything about them until they get out, the perfect defense for the problem avoider.

You create the wonderus cardboard box! It can be used to make one person invulnerable, but only as long as they sacrifice one action! One caveat: It can't be used by its own creator!

I Hope and resist the throw while continuing to act innocent

You HOPE!, and resist the throw! Escaping right now might be a bad idea due to the guards... but you don't want to waste your hard work...

A: Scrap an inactive robot for parts.
FREE?: HOPE.

[x1] Leah looks around the badly-lit room she is in. It is filled with non-working robots and a non-functioning generator. Karpinsky is working on rebooting the place, but she figures that a few eggs may have to be broken to make this omlette work.

Leah sizes up one of the robots in the corner, preferrably an untouched one. As it is untouched, Leah scrambles up to it, and immediately begins taking it apart, piece-by-piece, carefully unscrewing and un-nailing every component she can. Omniglot and her arms, with razor-like precision, aid her endeavor by removing wires and sorting out screws and bolts and plates of metal as well as wiring and anything and everything else of use. And thus she goes, creating a neat, but large pile of scrap as she works on the robot.

"Ensuring memorization of robotic form for future attack calculation," Omniglot quirps.

What could she use this for? Well, components, for a start-she could fix the generator over there with what she gets. Better armor/weapons, for another; a stronger flamethrower or an electric alternative could be very powerful, and having legitimate metal for Baker's Dofence (not Defense. Dofence.) would probably make her feel many, many times more safe. However, her precision-based methods also open up the simple idea of just reconstructing the robot from scratch afterwards. This also opens up the idea of being able to figure out weakpoints in this particular type of robot, enabling her to attack them with greater force than usual.

Eventually, she finds herself done, a pile of robot scrap on the floor and hopefully knew crafting materials and knowledge in her possession.

[x0?] Leah hopes her endeavors here will eventaully lead to some fruit.​

HOPE!

The de-powered robots lack the specific components you need for the generator! That said, they could still be used for other things, and there's plenty of them.

Pile of robot scrap x 1 added to the dark room!

1x Using the Power of BREAD! I store the electricity within Breads.

You make the Shock Bread! Like shock troops, but bread instead. It's added to your inventory!

Finally making my way through the pipes I drop into the sewer and stick the landing.

'Alright, Made it.' I think to myself as I stand up and look around. 'Probably smells foul, Thankfully the Rebreather seems to be keeping the smell at bay.' I look down the tunnel as I muse to myself. As I do so I hear the clash of battle occurring further down the tunnel. 'Well I guess the others are down there.' Nodding to myself I hurry on over to join up with my fellow escapees.

As I turn the corner I spy my comrades and see that they are fighting what looks to be a humanoid robot and a robot fish with razor sharp teeth. I can tell by looking at the pair that they have already taken a beaten and look to be on their last legs or flipper in the fish's case.

Seeing someone is already going for the Humanoid robot I opt to attack the fish.

Action:
As I approach the Guard fish quickly turns towards me and dives under the water. Despite the murky water I figure that the fish will be attempting to lunge at me in a second or tw- as if right on cue the Guard fish lunges out of the water right for me. Quick I manage to side step and the fish misses me by a few inches and sails over my head. As the fish hits the ground I turn and grab it by the tail fin, The gloves of the Prison-style straitjacket mostly protects my hands as I grip the tail from it's sharp edges.

With that I hoist the fish into the air above my head and then slam it down into the stone fool at my feet, And then I rise it up again and then slam it into the ground once one. I continue doing this until the Guard Fish either dies or escapes from my grasp.

The guard fish is dead! Instead, you withdraw its corpse from the water, and deconstruct it. It has less parts than either dilapidated zapbot, but its not nothing. You now have 3 "servings" of dilapidated robot/guardfish parts for crafting use and whatnot!

Action:
Eyowe continues bettering the knife, except this time, with the help of the Forge. For now, he's just doing some basic "Make the knife sharper and more durable" stuff.

Hope:
Eyowe does some Basic Hope-ing .

With the power of the forge, the knife grows stronger... Extra knife damage!

HOPE!

Kyle is pleased at the destruction of PG forces, but also wonders why theyou all have such low HP. Is it just the meta or is the Godmodder merely toying with us?

He
hopes it's just the meta.

Assuming everything is dead, Kyle moves onwards while messing with the Guard Fish's teeth, hoping to make the blade just that much stronger.

HOPE! META!

You push onwards, to the next part of the sewer...

Up ahead, you finally find its end. There's a pipe, sticking out of the wall... no water is coming through it, unlike the extra-large piping you used to enter this place. This pipe probably leads up to a cell! You just have to find a way to scale the pipe, and you'll have a consistent way out of the sewers!

Actually, why is so much water coming from the extra-large piping? Its not like your constantly flushing the toilet... maybe it's from this place's godmodder-powered ability to generate infinite amounts of low-quality basic materials.

Not much for me to do right now in the Robot Room.

Action: Reenter the vents, head to the Shadow Holding Pen.

Free Action: HOPE!

HOPE!

Up into the vents you go! Now that you're above the Holding Pen, what would you like to do?

Wow, I uh, sure did pick a bad time to join.

I uh, join in somewhere, and uh, do something.

Welcome! Let me roll with random.org, and pick a cell to put you in... you are in... CELL B-3! Again! Wow! How lucky.

Cell B-3 is the only one without bars right now, letting you leave to potentially get to the rest of the prison, but it also doesn't have access to the ventilation systems, or anything else. Beware of guards when wandering outside your cell, and reference the poorly-drawn map to see where you can go...

(Action!)(Hope Action + 1 Action)
(Hope!)
I HOPE for the continuation of our mind's safety.

(Action 1)
Happy with the creation of my Scratchslayer, I get to finally use the weapon and direct my focus on detaching the bench off the wall. Holding the Scratchslayer's serrated edge, which I added, next to the implements that are holding the bench to the wall and proceed to vibrate the trident. Due to the vibration, I effectively made the Scratchslayer to act as a Saw, which with its scratchiness, easily scratches the chains and bracket holding the bench to the wall.

HOPE!

Your production finally makes a task easier, and the bench is quickly brought down. Why, it looks like you could even get the other benches as a free action now that you've done it so easily once. The benches aren't listed in your inventory, but you definitely do have them. Do as you please with your benches!

1 action: I add buzzsaws, acid sprays, and martial arts moves to the increasing arsenal of the Engage-Class War Robot.

The Engage-Class War Robot now has EVEN MORE attacking power! Its totally crazy!

----------

Within the prison... a lot happens at once.

First, JOEbob's flour explosion goes off, at about the same time as Redrover's smoke grenade. The noise immediately alerts both sets of guards, and they begin moving towards Cell B-3. JOEbob presses against a wall and hides within the smoke, the guards moving straight through the smoke, about to miss him...

At that exact moment, General_Urist spreads the Flamegel Squeezebag everywhere, and lights it on fire! Immediately, a massive fire breaks out in the PG robot production facility! The guards immediately activate their fire extinguishers, but there's too much fire for just the 2 guards present! The other guards begin moving towards the fire, as the smoke floats up... and hits the smoke detectors.

BEEP! BEEP! BEEP! BEEP!

The sound of the fire alarm blares throughout the entire prison.

At the top floor, Cybil starts awake. Crusher's story was so boring, he was put to sleep... until now, that is. Now alerted, he checks the cameras. Your illusions are no match for him, and he sees what's happening easily - even if he can't quite believe it.

Above all of you, the prison intercom crackles...

Cybil: Players! PLAYERS!

Cybil: I don't know what you're doing. I don't know how you're doing it.

Cybil: But I can tell you right now; it won't work.

Cybil: All of you are in violation of Prison Rule #1! You've done bad! And now, you're going to GET ZAPPED!

Cybil: My suppression robots are going to swarm the prison, and - don't even try to fight them! You don't stand a chance. They have so much sleep-based weaponry, the only way you could counter them is if you somehow had your own bot army!

Cybil: When the suppression bots come by, ANYONE found outside of their cells, or to have damaged cells, will be put to sleep THREE TIMES!

Cybil: Keep yourselves under control, or I'll keep you under control!

Cybil finishes his speech, leans back, and smiles. Finally. Some entertainment. He jabs a button...

In each of the cells, and in the hallways, and in the holding cell, sprinklers pop out of the ceiling. They immediately begin dumping water at all points of the prison, including the robot production facilities! The abandoned facility is spared, but the limited amount of flamegel in the main production facility limits the fire's spread - it'll be put out soon enough! The water doesn't begin a proper flood, thanks to the fact that all ten of the main cells as well as the holding cell have a working drain. But if enough drains were plugged up... then the sprinklers could generate more water than could be drained in time...

For JOEbob, the water is bad news. It immediately clears away the smoke and flour, and JOEbob is caught by the guards red-handed. He gets zapped, knocked out (though he stays asleep), and dragged back to the barless Cell B-3. A new enemy appears in the Dungeonscape.

----------

THE DUNGEONSCAPE:

The Blood-Starved beast, its minor beasts, and the roman legionnare team up and take down the Vantablack cleric! The Engage-class war robot and Bell-ringing woman take out its Dark Cleric assistant! The HOPE Ballistae, Blue Eyes White Dragon, and Defender attempt to attack the Major Gobblebeast, but can only do a smidgen of damage against its super-buffed defenses...

The buffed Major Gobblebeast uses its high attacking power to crush the Healix Angel to dust! The Death summoner brings in a new minor gobblebeast!

The new enemy coming in is another Vantablack cleric... but, lucky for you, it gets lost in your outer maze and eventually dies of starvation!

---------

At this moment, the majority of the prison guards are busy dealing with the fire - the fire preventing Cybil's suppression robot army from moving out! But the fire won't last forever. Right now's your best chance to put a plan into action!

MAP:



Players:

CELLS BLOCK A:
MooGoestheCow
Paradoxdragonpaci (has Flame Purger, medium fire attack)(fire retardation gloves equipped)
Crusher48
That(Other)OtherGuy(has pickaxe, scratchwhip)
Illusified basic thatch dummies emulating Players, Bread bars and TP poster walls, Pile of trash over Guardbot corpse
Pantry containing basic cutlery (spoons/forks/knives)
Bars x 2 - totally intact! + x1 slightly weakened bars! + x1 hole leading to outside - Paradoxdragonpaci may cross!
Extra-large toilet and piping
Drains x 4 - draining sprinkler water to sewers!

ESCAPE TUNNEL:
General_Urist(has scratchrope, oilflasher)(Using Reinforced Tetradent - medium attack, throwable)
Bill Nye(has PB&J)
Trapdoor leading upwards

PRODUCTION FACILITY/CELL B-1:
GoldHero101 (2D powers)(has basic sword)
Krill13 (has Sonic Shooter - can use sound-based attacks(2/2 Charge))(has really really sharp style knife)
FlamingFlapjacks(has flaming loafsaber)
Winkins (has scratchspear+1 - high damage, two uses)
Dragon of Hope?!?(has bretal sword)
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 4 Scratchspear+1
Forge(use to upgrade weapons easier)
Bars - totally intact!
Drain x 1 - draining water to sewers!

CELL B-2:
The_Two_Eternities(has bread paper)
The_Quiet_Watcher(has chains, small stick of dynamite)
Bars - totally intact!
Drain x 1 - draining water to sewers!

B-BLOCK HALLWAYS/CELL B-3:
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
Daskter(has lightsticks, oil lantern, shock bread)
Evonix(has gauntlets of ogre strength/stench)
Pionoplayer
barbedwireqtip
Mechanism to harness bar-power
Hallway leading towards Cell Block C
Hallway leading towards Holding Cell+Main Room
Windows looking into Holding Cell
Drain x 1 - draining water to sewers!

CELL B-4:
Eevee Shadow Bacon(bread rope)
Bars - totally intact!
One free bench
Ventilation opening (in the ceiling)
Drain x 1 - draining water to sewers!

Abandoned Robot Production facility:
Karpinsky
The_Nonexistent_Tazz (has Sanity Sizzler, medium fire attack)(wearing Baker's defense, medium defense)
Ender_Smirk
Breadladder(use 1 action to leave the facility)
Locked door w/broken window
Command terminal: Awaiting input!
Sealed exit wall
7 De-powered robots(One awake)
Giant pile of robot scrap x 1
Broken-down generator(repair groundwork laid - needs zapbot parts)

Suppression robot production facility:
Two guards(attempting to extinguish fire!)
Eight activated PG suppression robots
Command center room (one guard inside)
Spreading fire: 100% strength (+10%/turn)(-20% from sprinklers)

HOLDING CELL:
Cephalos Jr. (has sandpaper, Second rope)(looking down in)
Means Back up: 40% finished - Two rope
Chest
Mass of Shadows
Drain x 1 - draining water to sewers!

SEWERS, ENTRANCE+Midpoint:
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Speargun - great damage, 1/1 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)
EternalStruggle(lightning sword)
Captain.cat (has rebreather)(wearing Prison-style straitjacket - medium defense)
Arsenical
Ranger_Strider_
That-Random-Guy(has improved shockmaul+1 - medium damage, extra damage to robots)
Algot(giant clothespin)(Short Circuiter - weak water attack)
Kyleruler(has Jammer - stuns an enemy for one turn, PB&J)(Short circuit sword, Above average damage + electricity)
Shadow
Shadow(agent of Crusher48!)
Piping leading upwards - needs a way to traverse!
Side path leading to the Outer Shadow Realm

All cells have these materials:
Infinite breadsticks, infinite water, infinite floor thatch, wall-attached benches, a toilet and sink, infinite hand sanitizer, and infinite scratchy toilet paper
!Fire-extinguishing water dumping from the ceiling sprinklers!

DUNGEONSCAPE:
Outer defenses:
Amazing maze: 20% chance to make new maze entrants die instantly!
Enemies:
Major Gobblebeast: 79% health, extremely massive defense, massive attacking power
Death summoner: 95% health, medium defense, summons 1 Minor Gobblebeast every turn!
Minor Gobblebeast: 100% health, minor attacking power

Allies:
Burning Sun: 100% health, (small damage to all enemies every turn)
Blood Starved Beast+1: 180% health(180 max), massive defense, massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 3: 100 x 3% health, weak defenses, weak attacking power x 3
Roman Legionnaire: 100% health, medium attacking power
Bell-Ringing woman: 100% health, minor attacking power, 1/2 Summon (randomly melee/ranged soldier)
Engage-Class War Robot: 100% health, medium defenses, massive attacking power
HOPE Ballistae: Dies when castle wall does, major attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses (bodyguards important targets)
Blue Eyes White Dragon: 100% health, medium attacking power

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack)(Regenerating), Roller/Flamethrower cage traps (activate to damage all enemies)
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
Last edited:
Free Action: I distribute cognitive enhancers, enhancing HOPE.
Action 1: I go back to Cell B-4 and make another rope.

Let's try to get that robot army from the abandoned facility active.
 
Uhhhhh. Note this for later. Come on Arsenical let's be off!
1) I climb into C1 and plug the drain with bread and chewing gum I create.
Arsenical! Create some plastic we can use to cover this...
HOPE!
 
ES ponders his situation for a moment, before deciding that the best way forward is creating a traversal method with lightning. Well, there was one spell he knew to that effect, it was a bit unusual but it checked out.

He raised his sword, muttered the requisite Words of Power, and modified lightning bolts violently struck the pipe horizontally. Although they looked all crackly and twisty like electricity sometimes is (not actual lightning bolts mind you,) they were in fact perfectly solid and anchored. They could be used as reliable handholds by those who wished to ascend up the piping.

Anyone who doesn't have some specific goal they're working towards, consider adding to our Dungeonscape forces please. We're beginning to face stiff opposition, and if Cybil effectively carries out his threats then we'll face much worse very soon.
 
Alright, I'm done with trying to screw around with rope made out of bread. Let's do something else.

Free Action: Hey, Cybil! I've implanted every member of my time with electricity-absorbing batteries! Now only will your zapbots not work, but they'll also give us the energy we need to send a high-velocity round straight through your head. So, call off your suppression bots, or I'll call off your head. (this isn't actually true yet, but it might make Cybil sweat.)

Action: I pull out my fake Weath Ray, which is also an unusual-shaped battery, and upgrade it into a Zap Absorber that can absorb electricity from sources such as zapping attacks, preventing it from harming me while storing it in the battery. It might also be able to absorb electricity from other sources, like an active robot's power core. If I get a high result on this crafting check, of course.
 
Last edited:
/infonull
Required Stuff to activate Bot Army Terminal
1: New Username [just pick one]
2: New Password [also just pick one]
3: Guardbot Group Identifier [A5]
4: Shadow-Realm-Fi IP Address and Password
5: Preference for Black or White Background [Black? I think black.]

4 remains unknown. Also, the generator needs zapbot parts.
/endnull

That said, I jump down into the Holding Pen, using my player powers to cushion my fall.

HOPE!
 
Last edited:
Hmmm...

I cast HASTE, which speeds up my personal time, making everything to be slower for me.

Free action: I walk stealthily all the way to 2F, ready to dodge if I get discovered at any time, now the Guards abandoned their positions guarding the 2F hallway so no one can get through, and instead decided to try responding to other things.
 
The quiet watcher makes more dynamite before he climbs up to the sprinkler and rips key components out for use in other things. It will be perfect for making the really exotic explosives later.
 
Defender defends Bell-Ringing woman, he is suppose to defend.

I move to the abandoned robot facility, and I check if I can power the Robots through the power of BREAD!
 
I move my homemade turbine over to the drain to increase efficiency. I also connect it to a trans-spacial battery, which exists simultaneously with the turbine and in my inventory via higher-dimensional space. I then RUN into the failed escape tunnel, and HOPE like hell!
 
Back
Top