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Defeat The Godmodder

ES uses the Hacksaw to cut open the bars of cell C1, allowing the others to start freeing the people of the other cells and finally letting him out of the cell system in general and into the main corridor.
 
I'm not exactly sure what to do... so I decide to help out the Dungeonscape!

Action: Within the dungeonscape, a new friendly thingy appears, I call him LIL' DRAINY! It looks like a big blue motorized vacuum with a long hose and silly eyes on the front. Sort of but not quite like this. It is moderately tough, but has no attack power. Instead, it can literally suck the defense off of enemy monsters, making them more vulnurable! hopefully this will make the major gobblebeast less of a problem.

Free(?) action: since i can't make HOPE anymore, I scratch that and make some more scratchROPE! I bet I can do that with my eyes closed now!
 
The quiet watcher climbs back into the vents and heads to the holding cell to rip apart that sprinkler for more parts. He also shoves his shoe into the drain to clog it afterwards, as more water would be useful.
 
I take the generator usedto power the robot as well as some wires using them to malke the water that I shoot using the short surcuit inator be electrified


Then I climb up to C-1
 
Awake stranger! I shake the player that is sleeping. Arise! Now is our time to break out of here!
1) I take the hacksaw, and open up B1, and take a Scratchspear while I´m here.
Yo guys! You just got Jailbroken
Arsenical! Make me a wooden shield reinforced with iron! Make sure the metal does not touch where I would hold it!
 
Hey, geniuses! Loop back around and get the A block open quickly!

Action: Suddenly, the guard closest to the A block (still inside the radar jammer radius) is interrupted by shouting.

"Hey! I'm over here, guardface! You can't kill me, but I can't kill you! Wait, then why did I just-"

The guard turns around, and sees an escaped player! He immediately rushes over and zaps the player. But nothing happens. He tries again. Still, nothing happens.

"Well, as I said, you can't kill me. I'm invincible!"

As it turns out, this is just one of my teammates generating a holographic form of a player, minus actually being a player. When the guard attempts to zap the hologram, it won't react at all to being zapped or shocked, though it may react to another type of attack. In addition, I also attempt to absorb the electric energy from the guard's attacks from a distance using my Zap Absorber, because free energy is always good.

Free Action: My shadow attempts to look out into the Outer Shadow Realm. Maybe we can find an alternate escape route that doesn't involve making a deal with an absolute monster like Cybil.
 
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Well if people are going to be flooding the prison it sounds like my services are required. After all, I can make infinite rebreathers:
Captain.cat assists you with crafting the rebreather, and you manage to make one for yourself! This can help you breathe underwater. Since you know the process now, you can make as many as you want as a free action from now on.
Since I'm back in a cell with access to the infinite supplies I create enough rebreathers for everyone in Cell C-1, it'd be pretty selfish of me to just keep myself safe from drowning. (Free Action)

I finally utilize the Hacksaw for its intended purpose, cutting the cell bars securing Cell A-1. Let us no longer be bound by cells my fellow Players, let us surge forth and seek out our freedom! (x1)
 
I dash past the Guard moving to the suppression facility, using my dodging skills to avoid their attack, and run into C1.

Action: I tap into the Dungeonscape that I created, and extend the original communication link to the unconscious player in C1. I use the power of COMMUNICATION and all the various emotions we have to bring their Mind Core inside the Dungeonscape, to be safe from the shadows.
 
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Action 1 -
Using the Hacksaw, I break the bars between the halls and B1, promptly retreating back into C1 after. All areas except C2
now are interconnected, although extremely convolutedly! Moniker forgot to change my status of being in the sewers.

"Um... hello?" Kyle hands the hacksaw off and puts his sword over his back, nudging the girl to wake her up. "Hey. I'm Kyle, and these are other players. We... kinda are in the midst of a breakout and just found you after going through the sewers. Want to get out of here with us?"
 
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I escape up into the A blocks, down into the sewer, back into C1 block and then out through the broken bars and out into the main hall, where I enter MAXIMUM DEFENSE MODE!

I HOPE that someone will frickin draw the Polymerization card and fusion summon BLUE EYES ULTIMATE DRAGON already.
 
I craft a Polymerization card from bread. But this isn't any normal Polymerization Card. It's a special, dakka-infused, player-powered, bread harnessing, Hope conducting card, SUPER POLYMERIZATION CARD! It's the most powerful card in existence. Now. Uh, i've never seen the show. you-ge-oh, i think it was called. ANYWAY, i use the card! The Blue Eyed Dragons glow, and merge! They become, they become....
THE!
SUPER!
DAKKA!
BREAD!
LEAD!
ASHEN!
HOPE-HARNESSING!
ULTIMATE!
BLUE!
EYES!
ULTIMATE!
DRAGON!
If i can do it with the power of it, It gains a new ability every turn, based on the adjectives until it runs out of those. It starts with: Gun: GUN. Hope: Gains power from hope! Super: Has a 25% chance to spawn Superman upon being hit. Ashen: Deals damage to people who attack it. Also gains a damage buff when attacking people who have attacked it.
I hope for the dragon to be strong!
HOPE CAN NEVER DIE! Maybe actually it can BUT H O P E
Hope Operandi --> The Will to Fight
God of hope.. I know you're out there. Please, here our plea! Hopebringer, arise! You have to hear us!
Waves of hope blaze through the Shadow Realm, sending out pure yellow flames. Cybil glances out the window to see the Shadow Realm on fire. Um. Far away, Disco-Chan prances and dances, when he hears the call of hope resonate... Maybe he should help? He thinks hard. Far...-er away um ignore that, a despondent group of Hope Acolytes hike through a desert, panting, and gazing at the smoke rising in the distance from the capital of the once-great Leria, home of the God of Hope. They don't even know if their God is alive... but hope streams through the air! They watch in amazement as it streams off into the distance... Wherever the God of Hope is, it finds him. Our last hope.
 
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[1] I set up that anti-dungeonscapesummoning mental defences on myself, for intentional sleep only. I still need to defend Morpheus. did I see anything interesting while I was there?

Sidenote, if i cannot remain asleep or return, I give the Blood-starved beast the power to snowball faster. specifically, he now gains more buffs the stronger the enemy he killed is, and, rarely, special abilities based on the killed enemy. even more buffs if the entity would not die without BSB
[0] HOPE's nulled? Well, Switch to something else! Like RAGE, or AGE, or OPE, or HOP! surely by using a different emotion, we'll get a new set of buffs!
 
Dungeonscape Stat Mechanics: Each point of Attack listed is the Effective Damage it does vs Effective Defense. Subtract Effective Defense from Effective Total Attack, than multiply the Base Defense so it becomes 100, and use the same multiplicative you used there on the Subtracted Defense to get Remaining HP. Subtract Total HP from Remaining HP to get total damage HP percentage damage.

Effective Attack:

Burning Sun AOE Damage/Small Damage = .5
Weak Attacking Power = Most likely .5
Minor Attacking Power = 1
Moderate/Medium Attacking Power = 2.5
Major Attacking Power = 5
Massive Attacking Power = 7
Extremely Massive Attacking Power = ??? (Prediction: 10?)
Insta-Kill = 1000000000000000

Effective Defense:

Weak Defense: ??? (Potentially 2)
Burning Sun Defense: 2 vs Ranged (Sun acts after PG entities act)
Average/Undefined Defense: 5 (When defense isn't listed in the stats)
Medium Defense: 10
Major Defense: 20
Massive Defense: ??? (35 Perhaps?)
Extremely Massive Defense: 50?

Actual Healing: (Not impacted by Defense)

AoE healer/heal Slightly: 10% Health
Minor Healing Power: 30% Health
Medium Healing Power: 50% Health

Actual Buffing:

Minor Buffing Power: Buffs a Stat one stage.
Medium Buffing Power: Buffs a Stat two stages.

Various Examples from the past allowing me to calculate these numbers.

Moderate Vs Average Defense: 50% Damage.

Minor vs Average Defense: 20% Damage.

Moderate + Medium Vs 90% Minor Gobblebeast
50% + At least 40% Kills No Undefined Defense
2.5+2.5= 5 VS 5

2 Minors vs Medium Defense
20% Damage
2 VS 10 = 20% Damage?

Moderate Vs Medium Defense
3 Vs 10? 30% Damage.

Major + Minor + Medium Vs Dark Cleric 55% (5.5)
At least 1.5+1+3=5.5 Vs 5.5

Medium + Moderate vs Average Defense
2.5+2.5=5 Vs 90% of 5. Instakill.

Moderate VS Average Defense
2.5 VS 5 = 70%??? Somehow?

Major+Medium+Minor+Moderate+Major Vs Medium 95%
???+3+1+3+??? Vs 9.5
7+???x2 Vs 9.5 = Kill

Mass Attack Vs Medium X2 100% (20)
Major+Major+Medium+Medium+Medium+Minor+Minor VS 20
5x2+2.5x3+1x2 = 19.5 VS 20. Killed one, 5% For the other.

Burning Sun: .5 Vs Major = 3% Damage. Most likely = 2.5% Damage. 20 = Major Defense

Massive+Medium+Weak Vs Medium (10)
???+2.5+.5=10 Vs 10. Instakill. 7+ Massive Attack

Burning Sun: .5 Vs Extremely Massive = 2% Damage. 50 = Extremely Massive Defense

Minor+Major+Minor+Medium VS Major
1+1+4.25+2.5+ VS 20 (90% HP)
8.75
43% Damage

Massive+Medium+Weakx3 Vs Major

7+2.5+1 VS 20 (47% HP)
10 VS 9.4 = Kill

Major+Medium+Minor+Sun vs Extremely Massive
5+3+1+.5 VS 50
8.5 vs 50
17% Damage? = Estimation
Actual Damage = 16%. Forgot about Sun damage or some kind of rounding, then.

I've caculated all I need to know. GG Moniker.

(Last turn's team up attack)

Extremely Massive+Massivex2+Weakx5+Mediumx4+Minor+Major VS Mediumx2+Averagex2+Major VS Extremely Massive

10+14+2.5+10+1+5 = 42.5 Attack VS 50 (79%) Defense
42.5 Attack VS 39.5 Defense
RIP

Next Turn's Dungeonscape Attack

Extremely Massive+Massivex2+Weakx5+Mediumx4+Minor+Major VS Mediumx2+Averagex2+Major

10+14+2.5+10+1+5 = 42.5 Attack
5+5+10+10+20 = 50 Defense

Injured Accounted For. 42.5 Attack vs 48.5 Effective Defense


Enemy Attack Turn - Worst Case Scenarios

Scenario 1: Major Vs Unknown Target

5 Attack Vs Defense Statue attack reduction (can't kill anything)

Scenario 2: Mind Control vs Unknown Target

/null
 
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The man sits around, annoyed that he can't do much productive, since apparently he can't search the generator for its parts supply. He knows he should probably give it one last try to check but he is JUST SO ANGRY that he hasn't been able to check for parts, or be useful. This RAGE begins to manifest in the dungeonscape. The RAGE angel begins to attain a new trait. As this is happening the man's hoodie, as per usual, glows purple. The angel then draws out a blade, and prepares to swing, as suddenly, it can attack.
(New RAGE angel trait. it can now be shifted to a RAGE form. This form is charged by rage in the same way the hope wall is charged by hope. anyone's rage can be sent to it to give it an attack bonus, allowing it to do significant damage. It loses its bodyguard effect while in this state, however, so it is not without disadvantages.)
 
"well... it seems like I can't hope no longer..."
"Well... we got plans we got to do so lets get moving."
"got it."

Free action: I head into Cell blocks A
Action 1: I try to find drains that are leaking water and I try to plug them by creating the permanent plug and Plug the holes using that.
 
[A] Make Baker's Divence.

Leah feels a certain course of action may become necessary very soon, and looks at the still-sizable pile of robot scrap. And then, an idea.

Leah quickly frisks the Big Pile of Robot Scrap for more metal, specifically metal that would hold up well under pressure while still being lightweight. Her arms coil the metal into cylinders, and her convenient makeshift flamethrower doubles as a convenient makeshift welding tool to weld the cylinders together as she scraps together more metal from the pile. Player powers and her arms, as well as Omniglot, modify the metal into an odd liquid form, which proceeds to slip along the Baker's Dofence (not Defense) that she wears to add to it, though not much-specifically, she's adding an otherwise-airtight helmet (minus the visor) and two sets of tubes.

Omniglot fetches the glass from the broken window, and Leah's arms touch them with player power, molding them into a singular, clear visor, which slots itself nicely into Leah's helmet, leaving only two holes-breathing tubes. Shaving off some of the plastics from the wire covering in the giant robot, and player-powering into existence some more, she eventually gets to a point where she has two big tubes that connect to the back-sufficient for breathing. She actually unplugs them from the helmet for now-she doesn't NEED to breathe through them, yet. At the same time, she also manipulates more plastic from the robot as well as sheer player power to manipulate the plastic into a rebreather, directly in the helmet.

Her next course of action is to modify her cylinders, adding in a bunch of mechanical bits that, in its simplest terms, serve to make the two cylinders into serviceable makeshift air tanks of a relatively durable nature. Her arms proceed to fill the tubes with oxygen (somehow) as she gets about to manipulating more of the wire covering from the robot to wrap around the Baker's Dofence-a measure against water soaking the bread into uselessness. Perhaps you can see where this is going now.

Leah finalizes her creation a bit generically-she takes a few last bits of metal from the scrap heap, leaving it in a potentially-still-existent-but-possibly-not state, and warps it into small metal studs, which she puts into the outer coating of plastic in her armor, while her arms and Omniglot finish up the air tanks and rebreathing system.

When its said and done, Leah now possesses the upgraded Baker's Divence. Its regular defensive qualities may not have improved too much over the original, but it now allows her to not worry about drowning while underwater. It also gives her bonus protection against electric and water-based damage; Electric due to the outer coating now being mostly plastic, and Water due to the nature of the suit as a double armor and diving suit.

"Operator. Armor system named 'Baker's Divence' is operational," Omniglot quips.

Leah would hope some more but she feels like its just a bad meme at this point.​
 
Free action: RAGE

Action: I climb back up with the Lightning Handbars, then with the help of my shockmaul, one of the infinite sources of flammable hand sanitizer is tossed into one of the burrning pools in the robot factory. Never shall it cease
 
...welp. Back to the Knife-buffing life for Eyowe, the Forge still being utilized for this.

For now, Eyowe focuses on making a string. But not just any normal, can-be-cut-by-a-knife string of course. No, Eyowe's making a string that's very hard to break.
 
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