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Defeat The Godmodder

(Action!)(Hope Action + 1 Action)
(Hope!)
I hope for our mind entities to pummel the intruders that decided to waltz into the dungeonscape.

(Action 1)
I pick up two extra scratchspears and head towards the new forge that popped up. Taking out my own spear, work begins as I hammer and do much paperwork and bending to create a Scratchtrident!

(Lazy post due to winter rolling in early)
 
Breaking Bad - VIII
I try and squeeze my way out of the cell.

You approach paradoxdragonpaci's hole - but before you get there, he shoves you out of the way! It's HIS hole.

Action: I create a rope out of infinite bread mixed with a bit of player power, and feed it down the toilet until it reaches the sewer area where my shadow is.

Free Action: The shadow climbs the rope to move back to the main cell block area with the hacksaw (which should be passed off to it), as it was defined that moving between areas that have a viable movement path between them is a free action.

Free Action: DETERMINATION

You sent your Shadow down to the sewers? Well, whether you did or didn't, moving there is a free action anyways.

You create a very, very long rope of bread. However, the pipes may not be terribly long but they are still terribly wet. The rope is made of bread, and however old and hard it may be, it just isn't enough to hold up long-term. The rope comes apart completely only seconds after the hacksaw is attached to it, and the hacksaw falls into the water, forcing somebody to fish it out and put it back in CaptainNZZZ's inventory. Not a bad concept, but lazy execution.

I make it so that if a Minor Beast kills something, it upgrades the Blood Starved Beast.

Done. The Blood-Starved Beast does have a finite number of upgrades it can acquire, however.

Damn, missed it again

I make a device to stop, corrupt, redirect or even harness the bar's regeneration, endless metal could be usefull, perhaps a few mini portal rings around each bar that occasionally deactivate momentarily thus cutting the bar segments, all the ends of the portals open into a box nearby so it'll gradually fill with rods of possibly cursed metal. Alternatively I could irradiate it to give the growing metal cancer, actually why not both?

Free action: SPITE
The greatest motivator.

You create a nondescript mechanism to harness bar-power! Its the portals. They're slowly accumulating little segments of bars.

SPITE??

Arsenical!.... Uhh.... I don't know, cut that fish into sushi.... I don't have anything better to offer... the only thing we can do is HOPE!
1) Suspension! I use the Force to hold the guard fish in the air, away from the water so it should be stuck! probably. Maybe. Definitely.

HOPE!

You hold the Guard Fish in the air! It flops around violently and manages to get back in the water, but it takes 4 suffocation damage! Arsenical also attacks for 3 more damage!


HOPE!

Initiating new console config. Restarting. Please wait.

The machine turns off for a moment, then flickers on again. After a bit of loading...

Please enter the follow parameters, in order, pressing 'Enter' after each entry.

1:New Username
2:New Password
3:Guardbot Group Identifier
4:Shadow-Realm-Fi IP Address and Password
5: Preference for Black or White Background


...You don't know what all of these things are. But that doesn't mean the information is impossible to get.

The quiet watcher crawls to the point where the ventilation is directly over the hallway, and climbs out quietly, heading for the place in front of the second floor stairwell. He hopes that this next step of his plan will work.

You climb to where the ventilation is over the Hallway... but, this ventilation shaft is entirely embedded into the ceiling, and has no hatches or anything to descend with! It can only be exited at its designated exit points.

Free Action Focus - HOPE: I continue hoping with all my faith!

Action Focus - MORE HOPE!: I continue praying EVEN FURTHER BEYOND! HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA! MORE PRODUCTION BOIIIIS!

HOPE! HOPE!

I jump into the sewers


meanwhile exodia obliterates the guardbots

Before you attempt to summon Exodia, you stop. There's no way you could attack from a distance strong enough to remotely hurt them - but you WOULD alert them to your escape attempt in full.

That said, you're definitely in the sewers now.

1 action: I strap more armor plating to the Engage-Class War Robot, improving its defenses.

The Engage-Class War Robot is stronger now!

ES notes that although TRG has already take the shockmaul from the Zapbot, in a sense at least, there's more than one way to get electricity from machines. He turns instead to the ruined Sentrybots, raises his sword high, and draws in power from the reactors of the fallen robots. This kickstarts his relevant sword's special runes, and returns it to its former glory! Well, mostly. The Relevant Sword has become the Lightning Sword! It generally does some lightning-element damage on top of its regular damage, and also allows him to cast basic lightning spells such as Thunderbolt and Lightning Cage. Or more accurately, considering his player powers, cast them with greater effectiveness.

He then moves to the midway point of the Sewers, preparing to attack next turn.

You combine some more robot parts to make the LIGHTNING SWORD! The Lightning Sword deals better damage than your regular sword, and also, lightning!

There's only a few robot parts left.

Action:
Ah, but of course the knife needs to be made special. Eyowe, concurring with that thought, works on making the knife special. How, you may ask? By infusing it with raw STYLE. With STYLE, one can cut anything.

That's how that works, right?

Hope:
Eyowe hopes...with style.

You make your knife the STYLE knife. Now it has... style. Whatever that means.

HOPE! STYLE?

Let's make one last modification to our 'disguise' here shall we?

I'm not sure if I can hide that guardbot corpse, but I'll try my damned best! I gather up a huge amount of bread, scratchpaper, and floor thatch, and haphazardly throw it together into into small-ish piles. I randomly RIP AND TEAR into contents of random piles, and then I randomly splash water onto them. Such that I now have a bunch of half-torn, half-soggy piles of refuse.

I proceed to quickly toss all of this junk out through the cell walls onto the guardbot corpse until it is completely buried, and then I toll the remainder haphazardly into the general area nearby the bot-hiding pile. What I'm trying to do here is make it look like the prisoners failed several sanity checks and started throwing gigantic piles of random garbage into the hallway thanks to their madness. If it's clearly just the prisoners gone bonkers, they're not going to bother checking for a guardbot corpse will they?

also, HOPE EPOH HOPE EPOH

You pile tons of random garbage over the Guardbot corpse!

You look around. A very weak illusory wall aiding toilet-paper posters, thatch dummies, and a giant pile of trash outside your cell.

It's the perfect disguise.

HOPE! New HOPE upgrade unlocked! The HOPE wall now regenerates health!

You feel like you have a LOT of hope. Like, seriously, its getting old by now. You have one more HOPE upgrade to unlock, then you'll be maxed out.

Hmmm, the propeller assault was quite successful all things considered but, ya know, I have a feeling I need a proper weapon. I have the crank powered propeller for water mobility and the wetsuit for protection yet I lack any aquatic themed weaponry. My gaze falls upon the bot wreckage before me, a thin smile appearing on my rebreather obscured face.

Collecting a fairly intact tube from the destroyed Zapbot's interior I use it as a base for my speargun. A classic weapon for a diver the speargun uses tension built up to propel a 'spear' through both air and water. The scrap metal proves handy in terms of its base structure and trigger while I summon up some bands made of rubber for the tension based power. The projectiles are the easiest to create, decent sized and shaped pieces of metal that in my opinion really tie the handcrafted appearance of the speargun together. I'd prefer to use some of that unlimited bread but sadly the sewer lacks such a wonderful material.

Unfortunately due to the amount of power I've managed to fit into it the speargun can only fire every other turn but such is the limitations of my current Player Power, I can only reload so quickly. (x1)

As I spent my energy crafting a proper weapon I leave my fellow Players to get zapped and eaten hang back until I can be useful in battle.

You create the Speargun! It could also be referred to as a sort of Harpoon Rifle. It does fantastic damage, but a full action must be spent reloading it!

[0] movement is free, right? I walk over to the hallway outside C1.
[1] I create a mental cloaking field. as long as I have the chance to prime it before going to sleep And my sleep is proper sleep, fewer dungeonscape entities will appear. this is due to a combination of multiple factors. firstly, the priming is to save on energy, secondly, the field works by the same principals that allow player energy to ward off godmodder soul-transfer-to-here-ness : it wards off encroaching energy ... I'm not actually sure how it works, but it does. as well, proper sleep is different from knocked-uncouncious-ness in speed, safety, duration, and the resulting mental state- when knocked unconscious, one does not dream. or think much, if I recall. since sleep occurs more gradually, its onset would project itself more weakly, allowing the second stage of the field- cloaking- to be more effective. a thin layer of player energy surrounds my body as it goes to sleep,and intercepts all interactions (bar the communication channel) between my body and the outside world. then, it replaces them with approximately what would occur were I awake, but lying on the ground with my eyes closed and snoring slightly. this prevents whatever generates the dungeonscape monsters noticing my sleep. the priming also needs to be immediately prior to sleep because otherwise, the system might adapt- this way, there is less time for circumvention or inconsistencies being noticed. as well, I give this entire system a weak intelligent- not from my MIND, but the same way entities are intelligent- allowing it to gradually adapt (another reason why the slow onset of sleep is necessary as opposed to suddenly unconscious).

non-flavourful summary: I mek so if i go slep willingly, not summon as much dungeonscape.

You try to go over to the Hallway outside C1, but - guards! As you round the corner, you're forced to pull back before 2 of them, right outside C-2, see you! Them, plus the other guard that Ender_Smirk made hold position, are currently the only guards in the C-block hallway. You haven't checked the other hallway yet.

They'll have to be dealt with somehow...

[1] I create a mental cloaking field. as long as I have the chance to prime it before going to sleep And my sleep is proper sleep, fewer dungeonscape entities will appear. this is due to a combination of multiple factors. firstly, the priming is to save on energy, secondly, the field works by the same principals(principles) that allow player energy to ward off godmodder soul-transfer-to-here-ness(What does this mean? Are you saying that Player Powers prevent the godmodder from soul voring you at any moment, and this is somehow equivalent? That makes no sense.) : it wards off encroaching energy ... I'm not actually sure how it works, but it does. as well, proper sleep is different from knocked-uncouncious(unconscious)-ness in speed, safety, duration, and the resulting mental state- when knocked unconscious, one does not dream. or think much, if I recall. since sleep occurs more gradually, its onset would project itself more weakly, allowing the second stage of the field- cloaking- to be more effective(this is more words than you need to say "sleep is different from getting knocked out, this field only works when I sleep). a thin layer of player energy surrounds my body as it goes to sleep,and(add a space after commas) intercepts all interactions (bar the communication channel) between my body and the outside world. then, it replaces them with approximately what would occur were I awake, but lying on the ground with my eyes closed and snoring slightly. this prevents whatever generates the dungeonscape monsters noticing my sleep. the priming also needs to be immediately prior to sleep because otherwise, the system might adapt- this way, there is less time for circumvention or inconsistencies being noticed. as well, I give this entire system a weak intelligent- not from my MIND, but the same way entities are intelligent- allowing it to gradually adapt (another reason why the slow onset of sleep is necessary as opposed to suddenly unconscious).

Typos and other errors within the post have been marked. It should be noted that whatever minor humor value the typos may have, the loss of comprehensible-ness they add to the post more than overcomes it. Please use proper grammar in your text dumps.

Since reality had to spend extra time correcting this post, it will not bother processing the action (and this will continue to be the case every time in the future reality has to play English Teacher). However, this would be a corrected version of this post:

"I create a mental cloaking field. As long as I take an action to prime it before I sleep - not getting knocked unconscious, sleeping - it will work. It works on the basics of Player magics, and also because sleep is different from getting knocked unconscious. The system will also adapt and grow over time, like a snowballing entity."

It should be noted that while the above post is significantly better written, it would still fail at least in part, as it is lacks creativity, and is merely description. JOEbob, your original post also lacks creativity, and is merely description.

The non-flavorful summary also suffers from typo problems, and makes the mistake of implying that because it is not a flavorful summary, the original action was in fact flavorful, when it was not. Description is not flavor text.

Action 1: I imbue my Ninja Outfit with the Concept of Stealth, and also quickly paint the wooden pole blue, so it blends better with my outfit.

Free Action: I walk over to the corner of the hallway and peak in the direction of 2F stealthily.

Your ninja outfit is now STEALTHY!

You head over to the side opposite JOEbob headed, and see... 2 more guards! They're the only 2 guards in this hallway, but they're definitely blocking you from advancing. Dang. Finally you get past the bars, but you barely get anywhere new...

It occurs to you that Cybil likely has some form of video surveillance. Why hasn't he noticed you yet?

I throw some thatch over the guard corpse outside until its covered in a massive pile.

I also try and combine bread, thatch and scratchy paper to create some sort of scratchy whip. Scratchier than a whip already is, that is.

HOPE that my SMOKE AND MIRRORS trick works!

You toss a little more thatch onto the pile already made. Now it's even more trashy.

You make a scratchwhip. Right now, it's rather basic, but it does have some uses. Like whipping people.

HOPE!

I rewire the blender so that the flood of ranch dressing it unleashes can maintain a steady stream. The ranch dressing blender should now be able to conjure up an endless amount of ranch dressing. This is key to my master plan.

You now have an endless amount of ranch dressing! ...Good??

The man walks towards the robot builder. He checks if the robot builder still has charge running through them. He then begins to attempt to repair it. He yells "Karpinsky, please do the hacking, I will try to repair the Robot builder if anything isn't working, and I will upgrade it if I can't repair it. I hope to utilize the robots to break us the rest of the way out of here."
OOC: (What, they can't all be overcomplicated.)

You check the robot generator. It looks like its missing some electrical parts. Parts that could potentially be salvaged from one of the Dilapidated zapbots! You start the groundwork for repairs, patching up what you can, tying up loose wires that still have all their parts... it's better, but you need more parts.

Free Action: I generate and share reassuring memes, increasing HOPE.
Action 1: I go back to Cell B-4 and make another rope of scratchy toilet paper and thatch. It is also knotted.

HOPE!

You make... A SECOND ROPE! Hurrah!

Free action: I hope
Action 1: I concentrate to make the cells even more like nothing is wrong.

HOPE!

You concentrate... the illusion grows stronger...!

Kyle moves to the middle of the sewer system, sword at the ready.

"More of you guys, huh? Well, all the more robot parts for us, I guess. Let's do this!"

Kyle, with superior initiative roll compared to the fish, strikes directly at it and electrocutes the water around it!

He
hopes that Pokemon rules work here, hence making it deal double damage due to electric being super effective on water.

(Seriously, if this isn't super effective I will eat my shoe. )

Better Map -
Coming later, or not at all. Maybe.

The electricity runs through the water, forcing your companions to step back! The fish is electrocuted for 5 damage!

'Hmm would like to get a weapon first but it looks like we are out of time. Well before I go.' I look towards the radio jammer that is hidden under the bench and I focus my still diminished power into my wish.

Action:
'I wish for the radio jammer range and power to be increased!' Suddenly the radio jammer takes on a red tint as energy goes into it's circuitry and empowers it's processors to be even more effective at jamming incoming and outgoing radio signals and it also increases it's coverage. 'Well Hopefully this will buy us another turn or 2 before the alarm can be sounded.' I think to myself.

Free action:
Now having hopefully delayed the alarm being sounded for just another few turns I secure the rebreather over my mouth and dive into the Extra-large toilet with extra-large piping and start heading down into the sewer.


(Sorry that this is not much, Pretty busy with Thanksgiving. I hope you all have a happy one even if you don't live in the States.)

The radio jammer is now also jamming the signals of any guards who are outside your cell!

You are now in the sewers.

I also am busy with thanksgiving! Hope you have a happy holiday, captain.cat.

Hm, damn. Welp.
I harness some player power, and hope! I then grab all the materials for a flamethrower, upgrade my flamethrower, upgrade it again, and grab a scratchspear, which I reinforce to be immune to burning, then set it on fire, using player power to make it eternally burn, and merge it and the flamethrower. Then I summon some lead with my Gun Powers, and reinforce the whole thing. I then create a giant amount of lead, and use the forge to merge it with bread to create Leadstick Alloy! I add it to my weapon, and then create a overly complex transformation and reality twisting system in the weapon. I brandish my new weapon, testing it out. The Ashen Loafsaber/Hoper of Cinders created! It can swap between flamethrower (which in turn can transform into any form of gun, except they pew fire), and flaming Loafsaber forms! It can also fire grappling hooks, reverse gravity through bread physics, create armor and shields, melt anything, and a ton of other things!
If I can after doing that, I brandish the Loafsaber, send a array of flames everywhere, and shout to the guards.
Hey guards! Going somewhere? Cause you look like you could use some help! Namely, very, very, hot help.
I send flames leaping everywhere, carefully avoiding everything the players have made, and strike a battling pose. The flames blast around the robots, making them register me as a threat.
Hey look at me! A player who is foolishly attacking you, and you could easily knock out due to his powerlessness! In fact, why don't you knock him out, since the Godmodder gets closer to winning and stronger while the players are knocked out!
Let's go.
STRIDE! (hopefully)

HOPE!

You create the Loafsaber! You write down all the things it can do on the side. (Note: It can't actually do a lot of the things you said it can do)

What it definitely can do is... ACT AS A FLAMING LOAFSABER! The only robots right now to kill with it are in the sewers - are you sure you're ready to head down there with them? Don't worry, joining the fight is a free action.

Leah...

...I'm not in the mood for formatting right now.

Leah moves into the room where Karpinsky is just so she doesn't get mauled. Like, right next to him.

You stare over Karpinsky's shoulder at the computer screen...

(Action!)(Hope Action + 1 Action)
(Hope!)
I hope for our mind entities to pummel the intruders that decided to waltz into the dungeonscape.

(Action 1)
I pick up two extra scratchspears and head towards the new forge that popped up. Taking out my own spear, work begins as I hammer and do much paperwork and bending to create a Scratchtrident!

(Lazy post due to winter rolling in early)

HOPE!

You create the Scratchtrident! Wait, hold on, that name is really similar... lets make something new! You make... the SCRATCHSLAYER! Its a better version of the Scratchspear+1s!

I thwack the dilapidated zapbot a great many times, making careful use of the shock part of my shockmaul to screw up it's electronics.

THWACK. THWACK. THWACK.

6 damage.

----------

Within the sewers, the Guardfish and Zapbot aren't dead! The guardfish leaps up, chomps Algot, and then flip-flaps right back into the water! In its home element, the Guardfish begins going around and around, faster and faster! Blood fills the water as Algot's terrified screams rip through the sewers, and before long, you can only see red, flying teeth, and pain! Eventually, the Guardfish relents, leaving the torn bits and pieces of Algot to float elsewhere.

Luckily, Algot had a PB&J sandwich, so he ate that in time to save himself!

Meanwhile, the Dilapidated Zapbot shocked CaptainNZZZ, knocking him out for a few moments. The Dungeonscape is going to get a new enemy.

----------

The two guard robots finally reach the cells. They look in. Everyone gives a winning, innocent smile. The thatch dummies are barely holding up. The scratchy toilet paper is so thin its see-through. But the robots are only robots. They don't immediately detect anything amiss.

What they do know of is that one of their number is missing. They don't see him now, so their programming activates: They will wait at his last known location for him to appear.

The guards are now watching you, and the trash pile, from outside your cell. Careful.

----------

THE DUNGEONSCAPE:

The Blood-Starved Beast, Roman Legionnare, and Minor Beast tear the Medium Gobblebeast to shreds! The Engage-Class War Robot destroys the Annoying Archer, while everyone else beats the Vantablack cleric down to 47% health!

The Dark Cleric and Vantablack cleric each buff the Major Gobblebeast, bringing its defense to the highest level possible, and attack to the second-highest level possible! The Major Gobblebeast then crushes the AoE healer in one hit!

A new enemy arrives. It's a Death Summoner. They summon new foes! The maze fails to kill them.

---------

MAP:




Players:

CELLS BLOCK A:
MooGoestheCow
Paradoxdragonpaci (has Flame Purger, medium fire attack)(fire retardation gloves equipped)
Crusher48
Kyleruler(has Jammer - stuns an enemy for one turn, PB&J)(Short circuit sword, Above average damage + electricity)
That(Other)OtherGuy(has pickaxe, scratchwhip)
Illusified basic thatch dummies emulating Players, Bread bars and TP poster walls, Pile of trash over Guardbot corpse
Pantry containing basic cutlery (spoons/forks/knives)
Bars x 2 - totally intact! + x1 slightly weakened bars! + x1 hole leading to outside - Paradoxdragonpaci may cross!
Extra-large toilet and piping

ESCAPE TUNNEL:
General_Urist(has scratchrope, oilflasher, firegel squeezebag)(Using Reinforced Tetradent - medium attack, throwable)
Bill Nye(has PB&J)
Trapdoor leading upwards

PRODUCTION FACILITY/CELL B-1:
GoldHero101 (2D powers)(has basic sword)
Krill13 (has Sonic Shooter - can use sound-based attacks(2/2 Charge))(has really sharp style knife)
FlamingFlapjacks(has flaming loafsaber)
Winkins (has scratchspear+1 - high damage, two uses)
Dragon of Hope?!?(has bretal sword)
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 4 Scratchspear+1
Forge(use to upgrade weapons easier)
Bars - totally intact!

CELL B-2:
The_Two_Eternities(has bread paper)
The_Quiet_Watcher(has chains, small stick of dynamite)
Bars - totally intact!

B-BLOCK HALLWAYS/CELL B-3:
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
Daskter(has lightsticks, oil lantern)
Evonix(has gauntlets of ogre strength/stench)
Pionoplayer
Mechanism to harness bar-power
Hallway leading towards Cell Block C
Hallway leading towards Holding Cell+Main Room
Windows looking into Holding Cell

CELL B-4:
Eevee Shadow Bacon(bread rope)
Bars - totally intact!
One free bench
Ventilation opening (in the ceiling)

Abandoned Robot Production facility:
Karpinsky
The_Nonexistent_Tazz (has Sanity Sizzler, medium fire attack)(wearing Baker's defense, medium defense)
Ender_Smirk
Breadladder(use 1 action to leave the facility)
Locked door w/broken window
Command terminal: Awaiting input!
Sealed exit wall
De-powered robots(One awake)
Broken-down generator(repair groundwork laid - needs zapbot parts)

HOLDING CELL:
Cephalos Jr. (has sandpaper, Second rope)(looking down in)
Means Back up: 20% finished - One rope
Chest
Mass of Shadows

SEWERS, ENTRANCE+Midpoint:
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Speargun - great damage, 1/1 charge)(wearing wetsuit w/propeller crank, weak resistance to all damage, total resistance to water damage)
EternalStruggle(lightning sword)
Captain.cat (has rebreather)(wearing Prison-style straitjacket - medium defense)
Arsenical
Ranger_Strider_
That-Random-Guy(has improved shockmaul - medium damage, extra damage to robots)
Algot(giant clothespin)(Short Circuiter - weak water attack)
Shadow
Shadow(agent of Crusher48!)
Dilapidated Zapbot: 4/10 HP, Zap!A
Guard fish: 3/15 HP, Chomp!A

Dark path leading deeper into sewer
Side path leading to ???

All cells have these materials:
Infinite breadsticks, infinite water, infinite floor thatch, wall-attached benches, a toilet and sink, infinite hand sanitizer, and infinite scratchy toilet paper

DUNGEONSCAPE:
Outer defenses:
Amazing maze: 20% chance to make new maze entrants die instantly!
Enemies:
Vantablack Cleric: 47% health, major defense, medium buffing/healing power
Dark Cleric: 30% health, medium defense, minor healing/buffing power
Major Gobblebeast: 95% health, extremely massive defense, massive attacking power
Death summoner: 100% health, medium defense, summons 1 Minor Gobblebeast every turn!

Allies:
Burning Sun: 100% health, (small damage to all enemies every turn)
Blood Starved Beast+1: 180% health(180 max), major defense, massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 2: 100 x 2% health, weak defenses, weak attacking power x 2
Roman Legionnaire: 100% health, medium attacking power
Bell-Ringing woman: 100% health, minor attacking power
Healix angel: 100% health, weak defenses, medium healing power
Engage-Class War Robot: 100% health, medium defenses, major attacking power
HOPE Ballistae: Dies when castle wall does, major attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses (bodyguards important targets)
Blue Eyes White Dragon: 100% health, medium attacking power

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack)(Regenerating), Roller/Flamethrower cage traps (activate to damage all enemies)
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
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ES walks forward, and slashes the Zapbot in half. With his new Lightning Sword and their upgraded Player Power, there's no way it survives. Even so, just to make sure he stabs it in the primary computer system while it's down, because it pays to double tap.
 
I join the fighting!
I dash at the bots, slashing their attacks back at them! I do a spin, leap to the side, and arc my blade to the side, cutting one's head off! Then, I swap to Flamethrower mode and blast a bot directly in their sensors! It swaps back to Loafsaber mode, leap into the air, and preform a
SUPER
BREADSTICK
SLASHING
FINISHER!
The super dumb caps and anime power of that enhances my power as I slam into the ground, spinning my blade around, and slamming it into the floor, sending fire everywhere, ripping chunks off the bots, and burning them backwards, burning their sensors and weapons. I then whip up w breadhook from breadsticks and lead, and rip their weapons from them, and store them in my inventories.
HOPE!
God of hope! Are you are out there? Please! We need you! If the godmodder conquers everyone, no one will have any hope left! We're hoping for you! I'm sorry for the cliche.. but....
You're our only hope.
I know you can hear us. Please! we can fight the Godmodder!
H O P E
 
Arsenical! Shank the fish again! Hope some more with me!
1) Everything should probably be dead. I explore the side path.
Onwards comrades! Push on! also: HOPE!
 
"Might be able to pull this off. We will check if I can get the generator running Karp', anything else besides that, identifier, was it, that you want us to check on?"
The man begins looking through the de-powered robots, seeing if A: any of them have parts which fit the description of the missing parts, if so, B: if those parts exist in any of the robots which likely won't work anymore even if power is restored, and regardless of the first two C: if there is an identifier for their group of guardbots printed anywhere on them.

If yes to A, then he collects those parts from the closest robot/s to the description B, before attempting to replace any parts for the generator he can. If A wasn't true he instead attempts to figure out where the raw materials for the generator came from so he can see if he can jury-rig something up from that.

If C was true he informs Karpinsky as soon as he is certain it is the group number.
 
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Free action: I continue to hope, hoping that we will win.
"Hey, you sound better!"
"Yeah. I think I had a case of 'Mobile-itis'"
"oh. that sucks..."
"yeah I know"

Action 1: I concentrate even harder on the illusion. THIS HAS TO WORK!!
 
I make it so that my Bell Ringing Woman can summon soldiers! Some of these soldiers will be ranged, so if the ranged soldiers get summoned, the will automatically go to the top of the wall! The melee soldiers she summons, will go straight to the battlefield.

I hope we can fight off the enemies in our Dungeonscape!
 
The quiet watcher makes more dynamite, and starts noting where they should be planted to blast the bars out of the wall. self-repairing walls and bars are all right, so long as they aren't separated, and blasting the bar anchor-points out of the walls would certainly separate them enough that they wouldn't be able to keep them in.
 
Free action: I sneak over to the C cells:

Action: I carefully roll a smoke gernade that I apparently have for no reason that is timed to go off when JOEbobob moves. Then I sneak away.
 
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Meanwhile, the Dilapidated Zapbot shocked CaptainNZZZ, knocking him out for a few moments. The Dungeonscape is going to get a new enemy.
...ugh, that hurt. All my wetsuit managed to do was slightly reduce the amount of convulsing the electrical charge caused, my wetsuit is going to need reinforced if it's to properly protect me.

Fortunately EternalStruggle just wrecked the Zapbot, more materials for me!

I pick myself out of the water and shift through the Zapbot's damaged body looking for handy resources. Some rubber tubing here, some plastic there. It's not much but it's certainly better than just relying on such limited Player Power to conjure up materials and improve my wetsuit.

I place the plastic pieces mostly around the torso section of my wetsuit, securing the plastic by wrapping rubber tubing around my body and limbs then tying knots to keep it all in place. The leftover rubber tubing is lightly layered over the thinnest sections of the wetsuit to somewhat make up for those weakpoints. It's rather uncomfortable to secure these additions so tightly onto my body but I'll get used to it and avoiding adding too much bulk onto my reinforced wetsuit is rather important should I have to fit in tight spaces. Perhaps now I can avoid being one shot. (x1)
 
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((Sorry, I completely forgot.))

[1] I go back to the cell and get a lot of bread. you see
, bread is made of:
  • 225g (1 ½ Cups) Strong plain white flour or plain wholemeal flour
  • 1 level teaspoon salt
  • 1 level teaspoon sugar
  • 15g (1 level tbspoon) soft tub margarine
  • 1 sachet (6g) easy blend dried yeast or fast action easy blend dried yeast
  • 150 ml (2/3 cup) water
flour can explode. Bread is mostly flour, so while there's no description I can find on how to turn bread into flour, I think that's because you almost never need flour more then bread.
I crush the bread and take a lot of the resulting flour. Putting a large (many-person sized) pile of flour near the corner, just out of sight, I envelope it in a weak field to direct most of it away from the B cells. A medium distance away, I spread more flour on the ground. Then, I set off the main pile.
BOOM! flour explosions obscure the air a lot, and they're something that could be made without player powers - the extra flour scattered on the floor past the corner supports this*.
Under the cover of flour filling the air, I sneak past the Guards to the C-cells. Also, if I see a weakpoint on the guards to attack for MASSIVE DAMAGE and I think it'll down the guard in one hit, I throw the Scratchspear at it.

rephrasing for clarity: I turn bread into flour, which maybe possible. Flour is explosive. I arrange flour to look like boom came from the B3 cell. then I set off the explosion and sneak off to see the C-cells under the cover of flour-explosion. snipe guards if can snipe guards.

*like if it was from in the cells, it would be everywhere not just the C-hallway.

[0] if I am knocked unconcious by the guards, I stick around in morpheus dreamrealm, if possible.
 
Okay, I know what to do.
I start by taking a ton of silverware and shredding it into little slivers of silver. I create wiring out of silver and scratchy toiletpaper wrappings. I wet some and coil it, creating a more efficient wiring that could hypothetically be used in a generator.
I then create a small, hydroelectric generator using bread and any leftover utensils. The Spoons specifically are used for the little paddle thingies the water hits to spin the turbine, which I place in the sink along with the coil. When I turn on the tap, we will have infinite electricity being generated in the coil.
Next step, I continue the wiring even further, creating a long strand of (thick) wiring connected from the coil, and which splits off into two separate wires with silverware attached to the ends.
I head up to the bars and slide the ends of the wires over so that both robots are connected via the silverware to the wires to the generator. I do so mostly stealthily.
I then casually swagger over to the sink, and turn it on. Since time is an illusion, I leave the generator running for as impossibly long as can be compressed into one round without anything bad happened. A massive amount of electricity flows into both guardbots, obliterating them both.


Seeing everything come together like this fills me with HOPE!
 
HOPE

I work on increasing the flow of the ranch dressing blender. Instead of just sort of pouring it out, it now sprays it out, something like a hose.
 
Action: We need to get the hacksaw up to the main cell block, or we're never escaping. I build a second rope out of bread, but this time I reinforce it by wrapping toilet paper around it to absorb the water. I lower it down into the sewers.

Free Action: The shadow makes another attempt to get up to the main cell block with the Hacksaw, using a combination of the rope and minecraft physics (which lets anyone swim up waterfalls or against currents, albeit very slowly).

Free Action 2: We need more DETERMINATION. HOPE isn't going to cut it.

Free Action 3: I examine the guards, trying to figure out what their weapons are.
 
...It's time. What I'm about to do might by monumentally stupid, but with the Guardbots watching the cells I can't exactly go back up there to do much.

I go over to the trap door leading into the Suppressive Forces Base, and open it just a tiiiny bit, hoping the guards there won't notice.

Then I take the Firegel Squeezebag and carefully move it into position such that the small openings I cut into it are lined up with the gap between the trap door and the floor. Once it's positioned juuuust right, I squeeze down on it really hard, and the small holes serve as nozzles to squirt hand sanitizer all over the suppressive forces base. Ideally a significant amount of it should land on the generators, but I only have so much control. Either way, a large part of everything should now be very suddenly covered in a bunch of extremely flammable alcohol-based gel. Of course, there is no way the robots aren't going to notice this....

Hello there you goddamn basFWOOOM!

Just as the robots begin to react I throw the trap door wiiide open and hurl a couple handfuls of flaming thatch into the base, (hopefully) setting the entire gel-covered room ablaze. Before the !!robots!! manage to mount any response I drop back down and slink off into the middle of the 'escape' tunnel.
 
Free Action: I give reassuring prepared speeches, increasing HOPE. Through the private comms channel, of course.
Action 1: I add the rope to the Means Back up using a very uncreative method: carefully timed climbing down, knotting the rope on at the end, and then climbing back up.
 
I blast the sap bot with my short surcuit inator if it is dead I instead grabits batery and check it for infinitenes
 
Free Action Focus - HOPE: SO! MUCH! HOPE! HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Action Focus - MORE HOPE!: I continue praying EVEN MOAR FURTHER BEYOND SUPER SAIYAN GOD SUPER SAIYAN HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
 
Gold you should realy use your 2D powers for someething insted of just doing nothing
 
I channel my bafflement as to what's going on into creating the wonderus cardboard box of denial in the dreamscape, anyone who puts their dreamself in it will be unable to be targeted by the enemies but will also be unable to think about or do anything about them until they get out, the perfect defense for the problem avoider.
 
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