Breaking Bad - VII
[0] I OPE! OPE is an archaic way to say 'open'. so, that implies I open... something.
[1] I reach out to the blood starved beast, and focus on its tail again! this time, its tail splits intotwofour! now it hastwothree new tails, each identical to the first! this means it summonstwicefour times as fast... or it would, if the new tails wasn't attuned to a different goal! the blood-starved beast will now summon 4x as fast, But 3/4 of those summons will stay out of the way and do their best to stay alive. because I will need them for something...
(x4 because 3x player power. )
OPE!
The Blood Starved Beast objects morally to the idea that it should use summons for a purpose other than that for which it has been created! The Blood Starved Beast isn't even your entity, why should it listen to you? It accepts the power buff, but denies your commands and won't set any summons aside!
Even if it DID set summons aside... they'd be completely useless! Because they're not-real mental projections, defending a not-real mental projection of a dungeon!
The Blood-Starved beast now summons something every turn.
ES uses his newly tripled player power to finish off the Dilapidated Zapbot in a modicum of style. He runs up to it and slashes it once, then twice, then again with his Relevant Sword. It's now quadsected with an X through its chest and at the same time decapitated. Seeing as that might still not be able to finish the thing based on the Sentry Bot he attacked, ES raises his hand and fires a small uncontrolled burst of energy in order to blow it to pieces.
5 damage to the Dilapidated zapbot! It's almost dead, but somehow, the remaining machinery is still functioning, however many pieces it may be in.
YEEHAW!
PLAYER POWER INCREASED!
I harness the power of the shadows again!
They flow into every player that is willing, increasing their power more!
Every player that agrees to this, though, will have to keep a new stat called Mind Dominance up, as the shadows try and wreck their mindscape! But as the Narration said, the Shadows still have power in them!
HOPE!
I hope for the God of Hope to hear our pleas! Hopereus, great one, save us! You are our only hope! Remember me? The one of Guns and Hope! The one who helped you attack the Godmodder, who gave you a vessel? We need your help! We have to stop the Godmodder! We're the last player group. He has the weapons. If we don't stop him now, no-one will. Save us. Please. If you're out there, hope. I can sense hopes, and we can communicate.
Unfortunately, this doesn't work... the Shadows have no power in them whatsoever. They are completely devoid.
HOPE!
Free Action: HOPE!
Main Action: I ask my activated robot to smash through the window of the control room, helping him to do so using my Player powers.
The robot trundles over to the window... slowly... slowly... wait, it's tipping over! It's - SMASH!!!
Well, it fell through the window and broke it to pieces. You manage to squeeze through the window with only minor glass cuts...
Inside is the command terminal. The flickering light from the robot's eyes ensures you can clearly see the giant "power" button. You give it a good press, and the old command terminal comes on...
Welcome to "SUPER AWESOME SUPPRESSION TERMINAL, Branch I"
It appears that this terminal has been left unused for "$*@*$*" years. Setting up a new console configuration may be necessary.
If you would like to set up a completely new console configuration, press "Enter".
If you would like to log in from an old account, press "Ctrl".
You look and see you have a large keyboard in front of you. Very nice. Why, and this control room even has an old leather chair to sit in.
Getting confirmation from Moniker, Kyle looks at the new weapon in his hands. Most powerful one yet, huh?
Kyle begins to believe in his HOPE that the Players stand a chance.
Action 1 -
Kyle runs over to the other side of the A-Block, goes down the surprisingly large toilet, and ends up in the sewers with other players! He stares down the Zapbot...
It stares back, rather confused.
". . ."
". . ."
"This isn't going to accomplish anything, is it?
Realizing he won't get anywhere with that, he just slices at it with the Short-Circuit Sword, dealing a critical amount of damage.
Better Map -
Critical amount of damage dealt! Zapbot DESTROYED!
That is once again, a very nice map. I wish I could make maps that nice... without expending a significantly larger amount of time and effort on them than I currently do...
HOPE
I continue working on the ranch dressing blender, increasing the rotational speed of the blades and modifying their motion slightly to do... something, it shall be clear soon.
HOPE!
Ranch dressing blender work continues?
Free Action: I confirm my intent to inject a fragment of my MIND into the shadow. The shadow's original personality is irrelevant. At this phase, it is nothing more than a body of energy.
My MIND has dealt with worse, and in fact has already developed several alternate personalities, all willing and ready to inhabit this new body (and no, they aren't my associates, they're different). If I do it right, I might not even need to actually split my MIND, instead just developing an alternate personality known as Omega inside the shadow while the rest of me stays inside my MIND.
Free Action 2: My Starsight on the (now-dead) guard should have been enough to gather technical details, such as the guard's weaponry and its power source.
Free Action 3: DETERMINATION
Action: I help CaptainNZZZ get the Hacksaw up to the main cell block, so that we can cut the bars open.
To do this, I use all of my player powers to create a small portal, between my current position and the sewers area. With the new increase in player powers, it should now be large enough to transfer a hacksaw, if quick enough.
"Alright, CaptainNZZZ, I've marked the position the portal will appear at. In 5 seconds, the portal will appear, and you will need to throw the hacksaw through it, like a dart. If it starts spinning in the air, it might not make it through the portal. Can you do that?"
After CaptainNZZZ does that, I grab the hacksaw using a bit of telekinesis (before it stabs someone), then hand it off to someone who still has an action so they can saw through the bars.
You insert about... one-third of your MIND into the Shadow, making it strong enough to just barely function!
As you do so, you feel... less, somehow.
With a Shadow under your control, you can now be present in two places at once! However, you can still only take one action per turn. You have two avatars for yourself, but you can only use one every turn!
No, it shouldn't have been.
You attempt to make a portal! But... instead of coming out inside the Sewers, the portal just comes out in a wall! Your powers are significantly stronger, but still not enough for easy instantaneous transporation... you could probably do it up to 2 cell-lengths away now, but with the sewers you have vertical distance to consider, too...
With my new powers and freedom, I exit out of my cell.
1x. I start building a battery source. It's connected to the some of the intact bars, and it starts leeching off the electricity from the bars.
You begin construction of a battery source. You're about as far as a good way of drawing the power. Now you'll need somewhere to store it...
Well that's good, my glorious quest into the sewer has not been in vain. Given the prison setting the Hacksaw is more precious than gold, more legendary than the Holy Grail. I do have to wonder why it was in a treasure chest in the sewers though...oh well that's a question for another time.
Gah the pain!
I guess it's fortunate I overprepared for this sewer expedition since otherwise the Dungeonscape would be under even greater threat. Hail the mighty power of a wetsuit!
Well well well. You know Sentrybot I don't appreciate you shooting little old me, I may have spouted enough insults to blow up a skyscraper if I had my full Player power but shooting me is totally uncalled for.
Diving into the sewer water I crank my propeller and rapidly close the distance between me and the Sentrybot. While the Sentrybot attempts to reorient its gun at my I give it no time to react and thrust my still spinning propeller at it.
Before the propeller blades, painstakingly handcrafted out of bread, hit the Sentrybot I force my Player Power into them and they change. The blades suddenly curve and narrow to a more normal propeller appearance and shine brightly as I use my power to protect and hold the propeller together in preparation for the impact. This propeller will survive...the Sentrybot less so.
The propeller plunges into the Sentrybot's chest as I crank as hard as I can, the blades cleanly slicing through the bot's metallic form. I swing the propeller back and forth, up and down. One second the Sentrybot's left arm is being chopped up, the next its glowing eyes are being sliced out of its head. I only finally stop swinging and cranking when the Sentrybot is a shredded mess of what it once was. (x1)
With Crusher48 opening a portal I immediately toss the Hacksaw through before it can collapse, those still up in the cells are going to need bar cutting power more than I do. (Free Action)
The video... beautiful.
You brutally eviscerate the Sentrybot, killing it instantly! No more enemies alive. For now.
You wait for Crusher's portal, but it never comes... dang.
With the enemies cleared out, you'll need to set your sights on moving forwards...
HOPE!
I take the infinite scratchy toilet paper and drape it over any damages in the walls. I use drops of water to "paint" generic, inspiring words over the "paper" on the walls, making them look like totally inconspicuous posters created in an attempt to fight off insanity.
I also use breadsticks to recreate the bars between the cells. They are, of course, much easier to break than the originals.
You create Breadstick bars and paper walls!
Even if this SOMEHOW fools the guards, there's still that corpse of a guardbot lying outside.
[A] Drop Ladder into Abandoned Robot Facility.
[FREE?] HOPE IS A FUNNY THING.
[x1] Leah has prepared enough-she gets going and moves to the Abandoned Robot Facility. Taking her Breadladder, she deploys it into the Abandoned Robot Facility. If there is a reasonable way for her to leave the facility via the ladder, she will then drop down and join Karpinsky.
[x0] Leah hopes that this endeavor has worthwhile value.
HOPE!
You drop the Breadladder down into the facility. It seems that, combined with the increased Player Power, the breadladder will allow you to drop down safely, and leave the facility as well - but until you can establish something better, you'll have to spend 1 action every time you want to leave.
You are now in the Abandoned robot facility!
I make some bread paper and use my player power to create som pens that I use to draw a blue eyes white dragon causing a real blue eyes to appear in the dungeonscape
Somehow, this works! Blue Eyes White Dragon has appeared in the Dungeonscape!
The quiet watcher takes some scratchy toilet paper, and climbs into the ventilation system. He knows what he can do now to get further.
Hope fills his veins!
HOPE! You are now in the ventilation, carrying a fresh mountain of scratchy toilet paper. What will you do?
I create a forge, that can make all weapons metal, and increase durability and attack power.
I hope we can make it past the 2nd floor.
You join Winkins in Cell B-1, and add a forge to your Production Facility. It's stocked with all the basic tools, and can be used to upgrade weapons somewhat easier than just working on your own.
HOPE!
I HOPE EVEN HARDER. HOPE WITH ME ARSENICAL!!!!!
Arsenical, kill any guard left alive after they start hitting them. If none live, then follow me!
1) I advance further into the sewers. hoisting a lantern to light the darkness!
HOPE! Arsenical doesn't look very hopeful, though...
The sewers are clear and clean of enemies, in the first part at least. You and Arsenical forge onwards... The sewers start to grow thinner as you go, and it isn't long before you round a corner.
Eventually, you hit the midway point of the sewer, whereupon you encounter... MORE ENEMIES. Great. This time, there's another dilapidated zapbot, along with something tougher... some sort of... guard fish? In the water. You'll definitely need to kill them before moving on!
Looking around, in addition to the sewer's regular continuation (leading, of course, off into darkness), you also see a side-path... it appears to be the end-point of the flowing water, and there's... light at the end? You might want to check that out...
The man looks around. He realizes there is a way to get robot based backup. His hoodie turns blue before he suddenly appears to have evaporated. A gust of wind flies straight through the vents until it reaches the abandoned robot facility. It moves carefully through, avoiding knocking down the ladder, and arrives in the room with Karpinsky and possibly Leah. He suddenly forms back into his normal state, laughing, "Now that is more like it. Now lets see what we can do about that window."
He walks over to the window, making sure to not get in the robot's way if it is helping. He then has his hoodie glow black on one side, and suddenly, the glass of the frame shrinks a bit. not a ton, but just enough to remove it from the frame without incident allowing someone to get in if they squeeze through.
You clear out the broken glass from the frame. Now its perfectly safe for anyone to use the command terminal, no squeezing required!
for(i = 1; i,<=10; i++)
printf("HOPE ");
I thank Bill Nye for his warning about the amount of robots in the room above us. We'll need to clear that out, hopefully our tripped player powers have also improved our construction capability.
I return to the cellblock, thankful that we still have some times before the guards come. I gather up a large amount of breadcrust and toilet paper, and glue it together to create something of a large sheet. I form this sheet into a large bag/balloon like thing, and use my player powers to make it semi-waterproof. I then go over to the Hand Sanitizer dispenser and fill up the paperbread receptacle with hand sanitizer until it is almost taut. I then tie the opening shut.... and use my tetradent to poke four smaller holes in a line on a different part of the balloon/bag/thing.
I call this creation the Firegel Squeezebag. All it does it that it sprays very flammable hand all over the place if it is squeezed. I have PLANS.
HOPE! Is that Java I see?
You make the Firegel squeezebag! This is definitely a very safe thing to be carrying with you.
(x1) Flame-proof Dragon Scales+Heat Retardation Gloves....I improve the Gloves just a bit as I use them to try to bend the Bars away
(0) DETERMINATION
You manage to bend the bars a little! They're cooling down fast, and already trying to regenerate... you can slip through if you do it RIGHT THIS SECOND! Will you do it? You won't be able to go back right away!
DETERMINATION!
Action: I gain a improvised club by the simple measure of tearing away the largest solid portion of any remaining enemies, thus doing damage and gaining the means for more damage. If they're already dead, I see about integrating parts the zappy bit of the zap bot and plastic (non-conductive) parts of the robots to gain a Improvised Shockmaul
You tinker a little, and create the Improvised Shockmaul! Extra damage against robots! And fair damage in general! Neat.
Free Action Focus - HOPE: I continue hoping with all my faith!
Action Focus - MORE HOPE!: I continue praying EVEN FURTHER BEYOND! This is nutty, I'm gonna cause a Calamity of Light at this rate!
HOPE! HOPE! HOPE! Careful of the World of Light sending giant yellow instant-death beams at you!
Free action: I hope more
Action 1: I run back to the cell A and I concentrate very hard to create an illusion to fool the guards into thinking nothing is wrong.
HOPE!
You boost TOG's own setup by making it ILLUSIFIED! Working together, the cells almost look... convincing. Doesn't fix the guardbot corpse outside, though.
1 action: I add missile launchers to the Engage-Class War Robot, boosting its attack.
Engage-class war robot attack boosted!
Action:
As I am sitting on the Bench I feel a increase in my player power. 'Well that feels better, Still not like it once was but still better.' I decide seeing that it looks like we will be fighting soon to craft myself a padded armor suit, First I make the base of the suit much like the wet-suit that was made earlier but instead of focusing on protection from water I decide to pad it with layers of floor thatch and bread which will hopefully provide better defense from attacks then the wet-suit. While it may not be great in terms of defense it is still better then nothing.
'I wish for a sow needle and some string to sow with.' Suddenly in a red flash of light a a sowing needle and a coil of string appear in my hands. Quickly I grab the needed materials and start working on the padded armor suit.
Hope/Free action:
As I work on the Padded armor suit I feel pretty hopeful as our escape is going well. Already some of our comrades have taken down the bars to their cells and the battle for the DUNGEONSCAPE is still going in our favor.
You make the Prison-Style Straitjacket! Its just a normal padded suit, but it needed a good name. It gives a fair amount of defense! You equip it.
HOPE!
Wooden pole and ninja outfit equipped! The wooden pole is a very simple and ineffective weapon, but it could be shaped into something greater. Same for the ninja outfit, which is at this moment entirely cosmetic.
Action:
Satisfied with the glorious execution of shooting a guard bot way across his cell, Eyowe begins crafting another weapon.
The weapon he now aims to make is a considerably sharp knife that, when thrown, would return to his hand after it lands. He also aims to make it aerodynamic as so he can flourish it around with style. As it turns out, he plans to kill his enemies with both style and the sheer damage of being stabbed. Or sliced. Or having their hand be cut off.
Hope:
Well, things are looking up right now, so yeah, some hope's good.
You begin to make a really sharp knife! You create... the REALLY SHARP KNIFE! It doesn't do anything special at the moment.
This knife is going to need to be really special, to work on the exclusively robotic force protecting this place.
HOPE!
(Action!)(Hope Action + 1 Action)
(Hope!)
Grinning at how things are starting to ramp up, I take a look at our shared mindscape and noticed House with Too Many Places to Search. Seeing as they're almost finished with it, I HOPE in hopes of delaying them further.
(Action 1)
I decided to finally give a hand in creating Scratchspears and get to it! crouching to reach the crank I've set up on the generator, I whirl the crank through the power of mechanical energy by solidifying it around my hand which resonates with the very being of the crank. In that few seconds of me whirling it, it spun as quickly as could, without damaging the rest of the machinery, and I let go not to have my hands whacked. Idly, I sat down and watch as the crank run with the mechanical energy no longer surrounding my hand but the crank.
HOPE!
Crankcrankcrankcrankcrankcrank
+2 Scratchspear+1s!
-----------
In the sewers, the Dilapidated zapbot and Guard Fish prepare to strike... Ranger_Strider and Arsenical prepare to fight back!
Up above, the guards continue advancing. They don't bother scanning Cell A-4, they're in too much of a hurry. Next turn, they'll arrive!
-----------
THE DUNGEONSCAPE:
All your allies assault the enemies together! The Aggravating Archer is slain, and the Dark Cleric is dropped to a mere 5% health! The Blood-Starved Beast upgrades its attack power to the second-highest level, and summons a new weak minion.
The enemy Major Gobblebeast crushes the Assassin, killing it instantly! The Dark Cleric heals themselves, bringing back 30% of their HP.
In the House with Too Many Places to Search, the first two enemies within get unlucky and find nothing... but the Vantablack cleric manages to procure the last key! The outer defenses are totally stripped away, and all three enemies advance to the main room of the Dungeonscape. Looks like the fight is heating up.
------------
MAP:

Players:
CELLS BLOCK A:
Captain.cat (has rebreather)(wearing Prison-style straitjacket - medium defense)
MooGoestheCow
Paradoxdragonpaci (has Flame Purger, medium fire attack)(fire retardation gloves equipped)
Crusher48
Kyleruler(has Jammer - stuns an enemy for one turn, PB&J)(Short circuit sword, Above average damage + electricity)
Algot(has PB&J, giant clothespin)(Short Circuiter - weak water attack)
That(Other)OtherGuy(has pickaxe)
Illusified basic thatch dummies emulating Players, Bread bars and TP poster walls
Pantry containing basic cutlery (spoons/forks/knives)
Bars x 2 - totally intact! + x1 slightly weakened bars! + x1 hole leading to outside - Paradoxdragonpaci may cross!
Extra-large toilet and piping
ESCAPE TUNNEL:
General_Urist(has scratchrope, oilflasher, firegel squeezebag)(Using Reinforced Tetradent - medium attack, throwable)
Bill Nye(has PB&J)
Shadow(agent of Crusher48!)
Trapdoor leading upwards
PRODUCTION FACILITY/CELL B-1:
GoldHero101 (2D powers)(has basic sword)
Krill13 (has Sonic Shooter - can use sound-based attacks(Recharged in 1!))(has really sharp knife)
FlamingFlapjacks
Winkins (has scratchspear+1 - high damage, two uses)
Dragon of Hope?!?(has bretal sword)
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 4 Scratchspear+1
Forge(use to upgrade weapons easier)
Bars - totally intact!
CELL B-2:
The_Two_Eternities(has bread paper)
The_Quiet_Watcher(has chains, small stick of dynamite)
Bars - totally intact!
B-BLOCK HALLWAYS/CELL B-3:
RedRover1760 (boosted dodging skill)(has wooden pole, ninja outfit)
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
Daskter(has lightsticks, oil lantern)
Evonix(has gauntlets of ogre strength/stench)
Pionoplayer
Hallway leading towards Cell Block C
Hallway leading towards Holding Cell+Main Room
Windows looking into Holding Cell
CELL B-4:
Eevee Shadow Bacon(bread rope)
Bars - totally intact!
One free bench
Ventilation opening (in the ceiling)
Abandoned Robot Production facility:
Karpinsky
The_Nonexistent_Tazz (has Sanity Sizzler, medium fire attack)(wearing Baker's defense, medium defense)
Ender_Smirk
Breadladder(use 1 action to leave the facility)
Locked door w/broken window
Command terminal: Awaiting input!
Sealed exit wall
De-powered robots(One awake)
HOLDING CELL:
Cephalos Jr. (has sandpaper)(looking down in)
Means Back up: 20% finished - One rope
Chest
Mass of Shadows
SEWERS, ENTRANCE+Midpoint:
CaptainNZZZ (has rebreather, Hacksaw)(wearing wetsuit w/propeller crank, weak resistance to all damage, total resistance to water damage)
EternalStruggle(relevant sword)
Arsenical
Ranger_Strider_
That-Random-Guy(has improved shockmaul - medium damage, extra damage to robots)
Shadow
Dilapidated Zapbot: 10/10 HP, Zap!A
Guard fish: 15/15 HP, Chomp!A
Dark path leading deeper into sewer
Side path leading to ???
All cells have these materials:
Infinite breadsticks, infinite water, infinite floor thatch, wall-attached benches, a toilet and sink, infinite hand sanitizer, and infinite scratchy toilet paper
DUNGEONSCAPE:
Outer defenses:
Amazing maze: 20% chance to make new maze entrants die instantly!
Enemies:
Medium Gobblebeast: 80% health, medium defense, medium attacking power
Annoying Archer: 60% health, minor artillery-based attacking power
Vantablack Cleric: 90% health, major defense, medium buffing/healing power
Dark Cleric: 35% health, medium defense, minor healing/buffing power
Major Gobblebeast: 97% health, major defense, major attacking power
Allies:
Burning Sun: 100% health, (small damage to all enemies every turn)
Blood Starved Beast+1: 160% health(160 max), major defense, massive attacking power, +1 minor beast/turn (gets stronger whenever it kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast: 100% health, weak defense, weak attacking power
Roman Legionnaire: 100% health, medium attacking power
AoE healer: 100% health, weak defense, heals all allies slightly each turn!
Bell-Ringing woman: 100% health, minor attacking power
Healix angel: 100% health, weak defenses, medium healing power
Engage-Class War Robot: 100% health, major attacking power
HOPE Ballistae: Dies when castle wall does, major attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses (bodyguards important targets)
Blue Eyes White Dragon: 100% health, medium attacking power
Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defense attack), Roller/Flamethrower cage traps (activate to damage all enemies)
Everyone's MIND cores are fully intact.
Amazing maze: 20% chance to make new maze entrants die instantly!
Enemies:
Medium Gobblebeast: 80% health, medium defense, medium attacking power
Annoying Archer: 60% health, minor artillery-based attacking power
Vantablack Cleric: 90% health, major defense, medium buffing/healing power
Dark Cleric: 35% health, medium defense, minor healing/buffing power
Major Gobblebeast: 97% health, major defense, major attacking power
Allies:
Burning Sun: 100% health, (small damage to all enemies every turn)
Blood Starved Beast+1: 160% health(160 max), major defense, massive attacking power, +1 minor beast/turn (gets stronger whenever it kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast: 100% health, weak defense, weak attacking power
Roman Legionnaire: 100% health, medium attacking power
AoE healer: 100% health, weak defense, heals all allies slightly each turn!
Bell-Ringing woman: 100% health, minor attacking power
Healix angel: 100% health, weak defenses, medium healing power
Engage-Class War Robot: 100% health, major attacking power
HOPE Ballistae: Dies when castle wall does, major attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses (bodyguards important targets)
Blue Eyes White Dragon: 100% health, medium attacking power
Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defense attack), Roller/Flamethrower cage traps (activate to damage all enemies)
Everyone's MIND cores are fully intact.
Base Player Power: 3