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Defeat The Godmodder

After all my tinkering, the first stage of my blender is complete. It now unleashes a powerful jetstream of ranch dressing at the target, knocking them off balance. It doesn't actually deal any damage, but it should be good for disrupting enemy attackers.
 
Free Action Focus - HOPE: SO! MUCH! HOPE! HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Action Focus - MORE HOPE!: I continue praying EVEN MOAR FURTHER BEYOND! HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA
 
I'm still asleep, as stated in the update. since i'm asleep, I arrive at the God of Dreams' dream realm. unless there's some ridiculously obvious other thing I should do instead...
[1] I give the God of Dreams an Attack Shield.

[0] I recall a dream i had last night (read: a few nights ago in real life): I was in a sort-of harry potter setting(umbradge was there) , there was magic and everyone-within-10-feet-of-everyone crossings (ignored them and it worked) and blah (chalkboard chatrooms) blah blah (also, tricking someone into drinking love potions)... the most Interesting thing (i think i can exploit) was that I percieved (saw?) reality explicitly(it was talked about) differently from everyone else. at one point, where everyone else saw solid cement (asphalt?), I saw a smooth(flat) surface of water(if water was opaque), disturbed near a car tiaier... tire*. a car tire (grey and mine). anyway it was frozen(but still liquid) with ripples as if the car had gently drifted(driven) its way there, skimming the surface of the water, and the water had frozen( in place) once the car arrived. this allowed me to detect (notice) some weirdness nobody else noticed. don't know what came of it (it might have been a tracking device). what's the point of this action(how'm i gonna exploit it)? well, I'm in (connected to?) the land of dreams (and pink puffy fluffy wuffy(???) clouds!). might as well try something to do with dreams(like this). it makes sense, don't it?
[[[[[[[[The many bracket-things are attempts to imitate The God of Dreams(aka Morpheus)'s talking-quirk (the thing where he has additional context or thoughts in brackets) since I'm in the land of dreams (hopefully). if I've overdone it(annoyingly so), please inform me, and I'll tone it (them) down.]]]]]]]]
 
I fashion an improvised club out of breadsticks, and wait for a guard to pass so I could hit them in the back of the head with it or something like that.
 
"...uh oh..."
"I think we are in trouble."
"what do I do?"
"I think doing something for the dungeonscape will help."
"alright."

Free action: I HOPE FURTHER!!

Action 1: I think It is time to finally help the dungeonscape. I THINK ITS TIME TO CREATE MY FIRST ENTITY!!! I create the Entity, "Blue-Eyes White Dragon"
 
I hope incredibly hard! Come on God of Hope, we need you more then ever! You could power our bots!
I craft a figurine of a Blue Eyes White Dragon, then smash it! Through bread maykks and voodoo, a Blue Eyes White Dragon appears in the mindscape!
 
A: Improve Sanitary Sizzler via Giant Robot parts
FREE: Hope

[x1] And thus, the game was afoot.

"Operator and all present Allies: Cybil has been alerted. We cannot do much more, so we must prepare for the inevitable conflict," Omniglot quips to all in the abandoned facility. Leah nods and takes a look at the giant robot parts. Certainly they could be useful?

Leah uses her player powers, arms, and Omniglot to take the well-disassembled giant robot pieces, and in swift motion fold, convert and otherwise manipulate the metal into placing itself into the Sanitary Sizzler that Leah has, replacing most of the weak (but heavily reinforced) bread with actual material of value enhanced with player power, which is bound to be far more useful. She can't do much to upgrade the fire-starting substance itself, but the presence of a frame that is markedly more fireproof than bread is leagues more beneficial than not. She also takes this time to sharpen a particular but otherwise useless piece of metal and hone it into a fine and proper bayonet, giving the Sanitary Sizzler a means of attack outside of its fire.

Leah has upgraded her Sanitary Sizzler into the Serious Sizzler! It's metallic frame and sharp bayonet makes it so much more serious than before. This mildly strengthens the preexisting fire damage AND should also give her an actual non-fire based attack in the form of the bayonet.

[x0] With all the chaos that has just been unleashed in the main cells, Leah readies her flamethrower and hopes that she has enough power to defeat the trials ahead.​
 
The man runs over to the room which holds the terminal for the room, punching in the identifier of A5 for this robot group.
He then, if he has the time, attempts to ascertain where the parts for these bots come from for the generator. If he knows where, then he might just be able to jury rig a solution to the parts problem which should work long enough for the permanent zapbot parts to arrive.
His hoodie glow teal again, something which most people recognize as him using whatever telepathy trick he has been utilizing, since it hasn't felt like the Lucifer gift connection. The people in the Sewer hear very strongly, "Keep some zapbot parts for me, get through C1 or C2, get through the guards to B1, and get me those parts. Urist hopefully can get far enough into the other robot factory to figure out the IP address, and the rest shouldn't be half as bad, but I need those parts so we can outnumber the bots with enough planning. So please, safely, break through everything between you and me that you have to."
 
"Hmm... let's see if this works here."

Walking up to the pipe, he places a pile of parts down next to it & pulls out a bucket of green paint from seemingly nowhere. Taking a bit of time, it perfectly resembles a Warp Pipe from the Mario games, so he tries entering it that way and using Nintendo logic to get up to cell C.

 
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'Well the stealth portion of this escape is now truly over with. Well best make myself a weapon to help in our escape.'

Action:
Looking over the various bit and pieces of the guard fish I was able to salvage I try to figure out a good weapon to make out of it. 'Hmm, Well. This bit of metal is pretty bendy. I got a bunch of sharp teeth from the fish. Hmm. I think I got an idea of to make this work.' I start twisting bits of metal and as I do so I interweave the fish teeth in with the metal making sure to have them point outward.

After a bit of work they are intertwined with one another and I have created a pair of crude but seemingly effective knuckle dusters with teeth. 'Okay good. This should hopefully spell a bad day for whoever is on the receiving end of this!' I think to myself as I put on my creation and give a few experimental punches with them.
 
I use the cursed metal chunks to make some mildly powered armor that can burn attackers, I'm protected from that effect by a layer of bread and toilet paper composite(also to act as insulation agensed heat and electricity and act as normal padding against being knocked around), the powered aspect of the armor isn't much, just a few strategicaly placed pistons so I'm not significantly encumbered by it. To power it I upgrade and use the moterised hand sanitizer I made earlier. I do leave room for upgrades though.
 
Hmmm, it seems now is as good of a time as any to put my lovely sewer expedition on hold. Before me lies a dry pipe leading up to C1, a previously unexplored cell within the prison. Sure it'll still be a downgrade from sewer diving but hopefully it'll still be a worthwhile addition to my prison adventures.

Of course as those up above will need the remaining helpings of robot parts for the robot generator I gather as much of the parts as I can carry with my hands free and finally turn my attention towards going up the pipe.

Once again I temporarily reinforce the structure of my crank driven propeller but unlike last time I go one step further and speed up the rotation of the propeller's blades immensely, a unseen force amplifying the power of my cranking. And with all this speed I aim myself into the pipe as the propeller spins so fast it begins to lift me off of the ground, boosted as I kick myself up further into the air and just keep cranking.

Honestly I probably look pretty ridiculous, someone cranking as fast as they possibly can with the moving propeller blades managing to achieve enough lift to send them up and up a dry sewer pipe. Good thing my appearance doesn't really matter, the results on the other hand do. (x1)
 
I Focus on the dungeon scape and decide to add portals in the maze the destinations of witch swap randomly but are always in the maze
 
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I separate from the others to explore the Outer Shadow Realm. Nothing seems like a decent crafting ingredient/shenanigans fuel. If this doesn't require my action, I use any leftover robot parts to improve the spikiness (AKA base damage) of my Shockmaul before leaving
 
...Whoops.

as sirens blare all over the place and the Warden's voice rings out, I realize I might have made a mistake. Shame that the Base had sprinklers, but hopefully even if the fire does go out the equipment will be too damaged to work effectively! Oh well. time to rattle this town!

I scamper back up into cellblock A1/A2/A3. Sure the robots are watching, but their radios are jammed and the Warden knows what we're up to anyway. Time for my objective: CLOG ALL DRAINS!

I gather up a large amount of scratchy toilet paper and bits of bread. I also gather up a few handfulls of straw and rubble from the fallen walls. I mix all of this refuse up into a big pile that I kneed and crush into something slighly mushy. I then take three large batches of equal size of this... conglomerate, and each one I use to bury one of the cellblock's drains. I stomp down hard on the piles to make sure they form a watertight seal and that the drains are well and truly CLOGGED.

Why did I go through the trouble of using multiple different materials for this? Toilet paper and crushed bread are highly maleable and compress nicely into a single solid plug when dampened, but there's a risk of them dissolving and coming apart when they get too heavily waterlogged. Straw and rock rubble meanwhile can persist for long time under water, but are not so great at creating a solid seal without careful work. By COMBINING the two materials however I create a composite with the best properties of both, the ultimate cheap scrap materiel long-lasting drainclogger!

(Since I have 3 player power now, I hope that means I can clog 3 drains at once.)

I HOPE to see a rising water level soon.
 
(Action!)(Hope Action + 1 Action)
(Hope!)
I continue to give a prayer of HOPE for our triumph.

(Action 1)
Hearing guards that may come into view any second now, I quickly take the chain that was connected to the bench and start adding it to my Scratchslayer. A few more mechanism was added it so I can make it so that I can retract the chain back to me.

I decided to test my weapon out and managed to pull it off.

Happy with what I managed to accomplished, I prepare my Scratchslayer and wait in a good position to skewer both Guards at the same thrust and ready to pull my weapon back.
 
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Action:
Should Winkins manage to properly skewer both guards, Eyowe will line up a shot with the Supersonic Sniper, aiming to take down both guards in one use of the weapon.

If Winkins misses one of the guards, Eyowe will instead aim for any of the two that wasn't skewered.

Hope:
Hope~
 
Breaking Bad - X
Free Action: I distribute cognitive enhancers, enhancing HOPE.
Action 1: I go back to Cell B-4 and make another rope.

Let's try to get that robot army from the abandoned facility active.

HOPE!

Another rope! Another! You'll get this task complete no matter what! In fact, all this rope-making has gotten you so good at it, you just go right ahead and make 3 ropes.

Uhhhhh. Note this for later. Come on Arsenical let's be off!
1) I climb into C1 and plug the drain with bread and chewing gum I create.
Arsenical! Create some plastic we can use to cover this...
HOPE!

HOPE!

You try to climb up the drain with Arsenical, but the pipe is still slippery... with no way to scale it, you end up awkwardly sliding back down.

ES ponders his situation for a moment, before deciding that the best way forward is creating a traversal method with lightning. Well, there was one spell he knew to that effect, it was a bit unusual but it checked out.

He raised his sword, muttered the requisite Words of Power, and modified lightning bolts violently struck the pipe horizontally. Although they looked all crackly and twisty like electricity sometimes is (not actual lightning bolts mind you,) they were in fact perfectly solid and anchored. They could be used as reliable handholds by those who wished to ascend up the piping.

Anyone who doesn't have some specific goal they're working towards, consider adding to our Dungeonscape forces please. We're beginning to face stiff opposition, and if Cybil effectively carries out his threats then we'll face much worse very soon.

You make... LIGHTNING HANDBARS! The next climbers will succeed. Ranger_Strider and Arsenical head up first.

Alright, I'm done with trying to screw around with rope made out of bread. Let's do something else.

Free Action: Hey, Cybil! I've implanted every member of my time with electricity-absorbing batteries! Now only will your zapbots not work, but they'll also give us the energy we need to send a high-velocity round straight through your head. So, call off your suppression bots, or I'll call off your head. (this isn't actually true yet, but it might make Cybil sweat.)


Action: I pull out my fake Weath Ray, which is also an unusual-shaped battery, and upgrade it into a Zap Absorber that can absorb electricity from sources such as zapping attacks, preventing it from harming me while storing it in the battery. It might also be able to absorb electricity from other sources, like an active robot's power core. If I get a high result on this crafting check, of course.

You yell out to Cybil! ...But nobody responded.

You make the Zap Absorber! It can absorb electricity, but you have to make sure to specifically use it... it's too weak, or rather, too not-upgraded, to do it on its own!

/infonull
Required Stuff to activate Bot Army Terminal
1: New Username [just pick one]
2: New Password [also just pick one]
3: Guardbot Group Identifier [A5]
4: Shadow-Realm-Fi IP Address and Password
5: Preference for Black or White Background [Black? I think black.]

4 remains unknown. Also, the generator needs zapbot parts.
/endnull

That said, I jump down into the Holding Pen, using my player powers to cushion my fall.

HOPE!

HOPE!

You make a giant cushion to ensure no harm comes to you, and - plop! You're in the holding pen.

...It's very crowded in here. Amongst the Shadows, you feel choked... they are packed VERY tight. They're all eerily silent - but the beeping of the fire alarm keeps you on-task.

Right. You can see a giant, locked door leading to the intersection between A-block, B-block, and the exit to the next floor. You've also landed right next to the chest that attracted you here in the first place. That, and - there's a drain nearby, ensuring this little holding cell doesn't flood.

Right now, the Shadows aren't giving you any trouble. What's your next move?

I crawl through the bars. Screw whatever Paradoxdragonpaci is planning, he's took to long and he lost his chance.

Through the bars you go! You are now ready to go... wherever! The bars finally complete their regeneration behind you, in a way that seems almost... exasperated.

You quickly duck to the side, as a guard passes you. Right now, you're behind all the patrols, since they've all moved in the direction of the burning facility. You could definitely get to C-block from here easily...

Hmmm...

I cast HASTE, which speeds up my personal time, making everything to be slower for me.

Free action: I walk stealthily all the way to 2F, ready to dodge if I get discovered at any time, now the Guards abandoned their positions guarding the 2F hallway so no one can get through, and instead decided to try responding to other things.

You speed yourself up with Player Power, and attempt to move to the 2F staircase! You manage to dodge past the guards in the hallway, but when you reach the main room, you see...

...A large number of enemies. All standing careful guard, preventing you from ascending any higher. And they're prepared for you. Despite your speed-up, you get shot to pieces with several tranquilizers.

You awaken in your cell, not quite sure how you got back there. A new enemy is going to come into the Dungeonscape - but you mark the intel you've received on the map.

The quiet watcher makes more dynamite before he climbs up to the sprinkler and rips key components out for use in other things. It will be perfect for making the really exotic explosives later.

You acquire SPRINKLER COMPONENTS! Without its components, the sprinkler is basically just dumping gallons of water onto the floor.

(Also, as you said earlier, the B2 drain is now plugged.)

Defender defends Bell-Ringing woman, he is suppose to defend.

I move to the abandoned robot facility, and I check if I can power the Robots through the power of BREAD!

The Defender apologizes for forgetting his orders, and will do as you say.

You can't go to the abandoned robot facility, since Cell B-3 and the other B-cells aren't connected! Once CaptainNZZZ and the Hacksaw Gang arrive, that will probably change. But if you HAD been able to go, this is probably what would have happened:

"You drop into the Abandoned Robot Facility. After lots of experimentation, you come to the unfortunate conclusion that no matter how many baguettes you stuff into the circuitry, they alone won't make the robots work for you."

I move my homemade turbine over to the drain to increase efficiency. I also connect it to a trans-spacial battery, which exists simultaneously with the turbine and in my inventory via higher-dimensional space. I then RUN into the failed escape tunnel, and HOPE like hell!

HOPE!

You're take shelter in the failed escape tunnel. Actually, a lot of water is going into this place. It's filling up kinda fast, actually. ...It might be liable to collapse at this rate...

After all my tinkering, the first stage of my blender is complete. It now unleashes a powerful jetstream of ranch dressing at the target, knocking them off balance. It doesn't actually deal any damage, but it should be good for disrupting enemy attackers.

You create the Ranch Dressing Drencher! Its a highly effective... ranch-dressing drencher.

Free Action Focus - HOPE: SO! MUCH! HOPE! HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

Action Focus - MORE HOPE!: I continue praying EVEN MOAR FURTHER BEYOND! HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

HOPE! HOPE! HOOOOOOPE!!

I'm still asleep, as stated in the update. since i'm asleep, I arrive at the God of Dreams' dream realm. unless there's some ridiculously obvious other thing I should do instead...
[1] I give the God of Dreams an Attack Shield.

[0] I recall a dream i had last night (read: a few nights ago in real life): I was in a sort-of harry potter setting(umbradge was there) , there was magic and everyone-within-10-feet-of-everyone crossings (ignored them and it worked) and blah (chalkboard chatrooms) blah blah (also, tricking someone into drinking love potions)... the most Interesting thing (i think i can exploit) was that I percieved (saw?) reality explicitly(it was talked about) differently from everyone else. at one point, where everyone else saw solid cement (asphalt?), I saw a smooth(flat) surface of water(if water was opaque), disturbed near a car tiaier... tire*. a car tire (grey and mine). anyway it was frozen(but still liquid) with ripples as if the car had gently drifted(driven) its way there, skimming the surface of the water, and the water had frozen( in place) once the car arrived. this allowed me to detect (notice) some weirdness nobody else noticed. don't know what came of it (it might have been a tracking device). what's the point of this action(how'm i gonna exploit it)? well, I'm in (connected to?) the land of dreams (and pink puffy fluffy wuffy(???) clouds!). might as well try something to do with dreams(like this). it makes sense, don't it?
[[[[[[[[The many bracket-things are attempts to imitate The God of Dreams(aka Morpheus)'s talking-quirk (the thing where he has additional context or thoughts in brackets) since I'm in the land of dreams (hopefully). if I've overdone it(annoyingly so), please inform me, and I'll tone it (them) down.]]]]]]]]

Hearing about other people's dreams is the most boring thing in the world. The god of dreams immediately falls asleep, but he accepts your attack shield.

You wake up.

I upgrade the Bell Ringing Woman's summon rate, so that a soldier is summoned every turn.

I hope that nothing will get past us!

The Bell Ringing Woman's summoning power is upgraded! Its not strong enough to do it every turn, but rather, every other turn. Still, that's great!

HOPE!

I fashion an improvised club out of breadsticks, and wait for a guard to pass so I could hit them in the back of the head with it or something like that.

You make the BreadCrusher! It's an intimidating name for an unintimidating weapon. As a matter of fact, there's a guard passing by Cell B3 right now, so... BOP! You slam the BreadCrusher over the guard's head, temporarily stunning them. Their compatriot moves on without them. You have a guard, but they'll only be stunned for 1 turn. What do you do?

The BreadCrusher fails to maintain shape and falls apart, having been used once.

"...uh oh..."
"I think we are in trouble."
"what do I do?"
"I think doing something for the dungeonscape will help."
"alright."

Free action: I HOPE FURTHER!!

Action 1: I think It is time to finally help the dungeonscape. I THINK ITS TIME TO CREATE MY FIRST ENTITY!!! I create the Entity, "Blue-Eyes White Dragon"

You create the Blue Eyes White Dragon! Normally, this would totally trigger the curse of repetitiveness. But you have a plan in mind, and that alleviates the curse for a moment...

HOPE!

That's it! That's enough! No more HOPE! You! Are! MAXED OUT!

With a maxed-out HOPE, you get 2 upgrades! First, the HOPE wall now buffs the attack of the stuff on it twice, rather than once! Second, the HOPE wall now has HOPE thorns, which hurt enemies that attack it!

However, you can't get any more HOPE! Future HOPE actions are useless!

I hope incredibly hard! Come on God of Hope, we need you more then ever! You could power our bots!
I craft a figurine of a Blue Eyes White Dragon, then smash it! Through bread maykks and voodoo, a Blue Eyes White Dragon appears in the mindscape!

A third Blue Eyes White Dragon appears! You have enough... you just need to give the order...

A: Improve Sanitary Sizzler via Giant Robot parts
FREE: Hope

[x1] And thus, the game was afoot.

"Operator and all present Allies: Cybil has been alerted. We cannot do much more, so we must prepare for the inevitable conflict," Omniglot quips to all in the abandoned facility. Leah nods and takes a look at the giant robot parts. Certainly they could be useful?

Leah uses her player powers, arms, and Omniglot to take the well-disassembled giant robot pieces, and in swift motion fold, convert and otherwise manipulate the metal into placing itself into the Sanitary Sizzler that Leah has, replacing most of the weak (but heavily reinforced) bread with actual material of value enhanced with player power, which is bound to be far more useful. She can't do much to upgrade the fire-starting substance itself, but the presence of a frame that is markedly more fireproof than bread is leagues more beneficial than not. She also takes this time to sharpen a particular but otherwise useless piece of metal and hone it into a fine and proper bayonet, giving the Sanitary Sizzler a means of attack outside of its fire.

Leah has upgraded her Sanitary Sizzler into the Serious Sizzler! It's metallic frame and sharp bayonet makes it so much more serious than before. This mildly strengthens the preexisting fire damage AND should also give her an actual non-fire based attack in the form of the bayonet.

[x0] With all the chaos that has just been unleashed in the main cells, Leah readies her flamethrower and hopes that she has enough power to defeat the trials ahead.​

You make the Serious Sizzler! Its damage is split between fire and standard bashing. Highly useful in a great variety of combat situations!

The man runs over to the room which holds the terminal for the room, punching in the identifier of A5 for this robot group.
He then, if he has the time, attempts to ascertain where the parts for these bots come from for the generator. If he knows where, then he might just be able to jury rig a solution to the parts problem which should work long enough for the permanent zapbot parts to arrive.
His hoodie glow teal again, something which most people recognize as him using whatever telepathy trick he has been utilizing, since it hasn't felt like the Lucifer gift connection. The people in the Sewer hear very strongly, "Keep some zapbot parts for me, get through C1 or C2, get through the guards to B1, and get me those parts. Urist hopefully can get far enough into the other robot factory to figure out the IP address, and the rest shouldn't be half as bad, but I need those parts so we can outnumber the bots with enough planning. So please, safely, break through everything between you and me that you have to."

You beam your message to the sewer people, and also ensure A5 is freshly entered into the computer. You will make this work... you will!

"Hmm... let's see if this works here."

Walking up to the pipe, he places a pile of parts down next to it & pulls out a bucket of green paint from seemingly nowhere. Taking a bit of time, it perfectly resembles a Warp Pipe from the Mario games, so he tries entering it that way and using Nintendo logic to get up to cell C.

Somehow, it works perfectly. You're in Cell C-1 now!

'Well the stealth portion of this escape is now truly over with. Well best make myself a weapon to help in our escape.'

Action:
Looking over the various bit and pieces of the guard fish I was able to salvage I try to figure out a good weapon to make out of it. 'Hmm, Well. This bit of metal is pretty bendy. I got a bunch of sharp teeth from the fish. Hmm. I think I got an idea of to make this work.' I start twisting bits of metal and as I do so I interweave the fish teeth in with the metal making sure to have them point outward.

After a bit of work they are intertwined with one another and I have created a pair of crude but seemingly effective knuckle dusters with teeth. 'Okay good. This should hopefully spell a bad day for whoever is on the receiving end of this!' I think to myself as I put on my creation and give a few experimental punches with them.

You create the knuckle biters! A highly effective weapon, its only limitation is that it only works with fisticuff-based combat!

2 servings of parts left.

I use the cursed metal chunks to make some mildly powered armor that can burn attackers, I'm protected from that effect by a layer of bread and toilet paper composite(also to act as insulation agensed heat and electricity and act as normal padding against being knocked around), the powered aspect of the armor isn't much, just a few strategicaly placed pistons so I'm not significantly encumbered by it. To power it I upgrade and use the moterised hand sanitizer I made earlier. I do leave room for upgrades though.

You create Curse Armor! It hurts enemies that attack you, but due to being cursed, provides little real protection from those attacks.

Hmmm, it seems now is as good of a time as any to put my lovely sewer expedition on hold. Before me lies a dry pipe leading up to C1, a previously unexplored cell within the prison. Sure it'll still be a downgrade from sewer diving but hopefully it'll still be a worthwhile addition to my prison adventures.

Of course as those up above will need the remaining helpings of robot parts for the robot generator I gather as much of the parts as I can carry with my hands free and finally turn my attention towards going up the pipe.

Once again I temporarily reinforce the structure of my crank driven propeller but unlike last time I go one step further and speed up the rotation of the propeller's blades immensely, a unseen force amplifying the power of my cranking. And with all this speed I aim myself into the pipe as the propeller spins so fast it begins to lift me off of the ground, boosted as I kick myself up further into the air and just keep cranking.

Honestly I probably look pretty ridiculous, someone cranking as fast as they possibly can with the moving propeller blades managing to achieve enough lift to send them up and up a dry sewer pipe. Good thing my appearance doesn't really matter, the results on the other hand do. (x1)

You take a helping of robot parts with you. There's 1 helping left in the sewers to use, and the other Players in Cell Block B can use your helping as soon as a connection is established.

You get the standard... uh... how does one type it? "Goonk Goonk Goonk"? Well, its the classic sound from the Mario games, but either way you successfully make it up the pipe. You are now in Cell C-1!

I Focus on the dungeon scape and decide to add portals in the maze the destinations of witch swap randomly but are always in the maze

More portals make the maze even more absurd! Chance of stopping new enemies has increased to 25%

I separate from the others to explore the Outer Shadow Realm. Nothing seems like a decent crafting ingredient/shenanigans fuel. If this doesn't require my action, I use any leftover robot parts to improve the spikiness (AKA base damage) of my Shockmaul before leaving

You set out into the Shadow Realm and begin walking. You see nothing around you but blackness. As you continue walking outwards, and the prison grows smaller behind you, you see... eyes, in the darkness...

You end up turning around and retreating. Going out further could only be detrimental. There is nothing out there, only emptiness, and... whatever those eyes were.

Actually, looking back at the prison, you saw a small extra-bright thing flitting about up near the upper levels. Huh.

...Whoops.

as sirens blare all over the place and the Warden's voice rings out, I realize I might have made a mistake. Shame that the Base had sprinklers, but hopefully even if the fire does go out the equipment will be too damaged to work effectively! Oh well. time to rattle this town!

I scamper back up into cellblock A1/A2/A3. Sure the robots are watching, but their radios are jammed and the Warden knows what we're up to anyway. Time for my objective: CLOG ALL DRAINS!

I gather up a large amount of scratchy toilet paper and bits of bread. I also gather up a few handfulls of straw and rubble from the fallen walls. I mix all of this refuse up into a big pile that I kneed and crush into something slighly mushy. I then take three large batches of equal size of this... conglomerate, and each one I use to bury one of the cellblock's drains. I stomp down hard on the piles to make sure they form a watertight seal and that the drains are well and truly CLOGGED.

Why did I go through the trouble of using multiple different materials for this? Toilet paper and crushed bread are highly maleable and compress nicely into a single solid plug when dampened, but there's a risk of them dissolving and coming apart when they get too heavily waterlogged. Straw and rock rubble meanwhile can persist for long time under water, but are not so great at creating a solid seal without careful work. By COMBINING the two materials however I create a composite with the best properties of both, the ultimate cheap scrap materiel long-lasting drainclogger!

(Since I have 3 player power now, I hope that means I can clog 3 drains at once.)

I HOPE to see a rising water level soon.

A1: Clogged!
A2: Clogged!
A3: Clogged!

(Action!)(Hope Action + 1 Action)
(Hope!)
I continue to give a prayer of HOPE for our triumph.

(Action 1)
Hearing guards that may come into view any second now, I quickly take the chain that was connected to the bench and start adding it to my Scratchslayer. A few more mechanism was added it so I can make it so that I can retract the chain back to me.

I decided to test my weapon out and managed to pull it off.

Happy with what I managed to accomplished, I prepare my Scratchslayer and wait in a good position to skewer both Guards at the same thrust and ready to pull my weapon back.

You create the Chain-Scratchslayer! And, ah! That animation! GBA Fire Emblem! The MEMORIES! Ah! Beautiful!

You drop into B2, wait, and... SKEWER!

The Guard gets hit by the Scratchslayer, and is reduced from good condition to average condition! But, oh, now its mad...

It reaches out with its shock baton and stuns you, dropping you to the ground! You black out for the usual amount of time, summoning another dungeonscape enemy before waking up... Still, the guard is definitely worse off now.

Action:
Should Winkins manage to properly skewer both guards, Eyowe will line up a shot with the Supersonic Sniper, aiming to take down both guards in one use of the weapon.

If Winkins misses one of the guards, Eyowe will instead aim for any of the two that wasn't skewered.

Hope:
Hope~

You aim for the stunned guard, as its an easy target! One shot, and... bam!

Another supersonic shot travels, and another guard is slain. That leaves... like... 6 guards wandering the cell blocks, one of which is half-dead.

(0x) Hope!!
(1x) I summon a Guardian Statue to the Dreamscape to protect others....

A guardian statue appears in the Dreamscape! As long as its alive, damage against all allies is slightly reduced!

1 action: I add ELECTRIC DEATH RAYS to the Engage-Class War Robot, which improves its attack power even further.

The Engage Class War Robot's attack is now MAXED OUT!

----------

Across the cell blocks, the guards continue their sprint. Krill13 took out one guard, and Winkins damaged another (though they got hurt in the process). The guards are all only a turn or two away from the burning facility!

The sprinklers and guards already in the facility do their best to extinguish the fire, their automatic extinguisher-spraying functions coating the area in fire-retardant coating. But then another big puddle of flamegel gets hit, and the flame flares up again! 2 of the suppression facility's robots are destroyed, and the fire remains at 100%!

A few cells have covered drains, now. Immediately, the issues with the prison's infrastructure begin to become apparent. The water begins pooling quite quickly. At this rate, it won't be long before it escapes the cells.

Arsenical, Ranger_Strider, and the others finally appear in Cell C-1. Once the bars to this cell are cut, the hacksaw can be used to cut other cell bars apart, too. It'll take one action to cut one set of bars, but everyone who can reach the Player with the hacksaw can use it right away - no need for complicated trade chains. Arsenical covers up Cell C-1's drain.

But more importantly... inside Cell C-1. There's a Player sleeping. Clearly not a Shadow, as their form is maintained, and they aren't a completely opaque black color. Its... definitely a girl. Colored short-cut hair, wearing dark-colored clothes. She's sound asleep, seemingly not bothered by the fire alarms and pouring sprinklers. Do you want to try to wake her?

----------

THE DUNGEONSCAPE:

All allies team up on the Major Gobblebeast! ULTIMATE DEFENSE-DESTROYING STRIKE! The Major Gobblebeast is DEFEATED, but every attacking ally uses their action! Your summoner allies do their summon!

The enemy minor gobblebeast attacks the roman legionnare, removing 40% of its health! The Death Summoner brings in a new Minor Gobblebeast!

Two new enemies appear... another Major Gobblebeast and a Dark Manipulator! Neither gets lost in the maze this time! Beware... the Death Manipulator can mind-control allies!

----------

MAP:



The powers of your maxed-out HOPE lead you to true unity... in these troubling times, communication is necessary! A new list has appeared; your objectives, as well as the players that have access to them! It is... the Itinerary!

Itinerary:
-Activate the abandoned robot facility! (Cells B1, B2, B4)
-Use the Hacksaw to cut the cell bars! (Everyone in the sewers/Cell C-1)
-Find some way to stop the PG Suppression Facility! (A-block Cells, those outside cells)
-Plug drains to help the potential flood spread? (All Players)
-Fortify the Dungeonscape! (All Players)

Players:

CELLS BLOCK A:
MooGoestheCow
Paradoxdragonpaci (has Flame Purger, medium fire attack)(fire retardation gloves equipped)
Crusher48(has Zap Absorber)
Illusified basic thatch dummies emulating Players, Bread bars and TP poster walls, Pile of trash over Guardbot corpse, Electric mechanism
Pantry containing basic cutlery (spoons/forks/knives)
Bars x 3 - totally intact! + x1 slightly weakened bars!
Extra-large toilet and piping
Drains x 4 - draining sprinkler water to sewers!

ESCAPE TUNNEL:
General_Urist(has scratchrope, oilflasher)(Using Reinforced Tetradent - medium attack, throwable)
Bill Nye(has PB&J)
That(Other)OtherGuy(has pickaxe, scratchwhip)
Trapdoor leading to Suppression Robot Production Facility

PRODUCTION FACILITY/CELL B-1:
GoldHero101 (2D powers)(has basic sword)
Krill13 (has Sonic Shooter - can use sound-based attacks(1/2 Charge))(has really really sharp style knife)
FlamingFlapjacks(has flaming loafsaber)
Winkins (has chain scratchslayer - high damage, good range)
Dragon of Hope?!?(has bretal sword)
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 6 Scratchspear+1
Forge(use to upgrade weapons easier)
Bars - totally intact!
Drain x 1 - draining water to sewers!

CELL B-2:
The_Two_Eternities(has bread paper)
The_Quiet_Watcher(has chains, small stick of dynamite x 2, sprinkler components)
Bars - totally intact!
Water level is shallow

B-BLOCK HALLWAYS/CELL B-3:
RedRover1760 (boosted dodging skill)(has wooden pole, stealthy ninja outfit)
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
Daskter(has lightsticks, oil lantern, shock bread)
Evonix(has gauntlets of ogre strength/stench)(wearing Curse Armor, hurts attackers)
Pionoplayer(has ranch dressing drencher)
barbedwireqtip
Mechanism to harness bar-power
Hallway leading towards Cell Block C
Hallway leading towards Holding Cell+Main Room
Windows looking into Holding Cell
Drain x 1 - draining water to sewers!
Guard: Average condition (moving to PG Suppression bot production facility)

CELL B-4:
Eevee Shadow Bacon(bread rope)
Bars - totally intact!
One free bench
Ventilation opening (in the ceiling)
Drain x 1 - draining water to sewers!

Abandoned Robot Production facility:
Karpinsky
The_Nonexistent_Tazz (has Serious Sizzler, good fire attack+bayonet attack)(wearing Baker's defense, medium defense)
Ender_Smirk
Breadladder(use 1 action to leave the facility)
Locked door w/broken window
Command terminal: Awaiting input!
Sealed exit wall
7 De-powered robots(One awake)
Big pile of robot scrap x 1
Broken-down generator(repair groundwork laid - needs zapbot parts)

Suppression robot production facility:
Two guards: Good condition(attempting to extinguish fire!)
Six activated PG suppression robots
Command center room (one guard inside)
Spreading fire: 100% strength (+10%/turn)(-20% from sprinklers)

HOLDING CELL:
Cephalos Jr. (has sandpaper, rope x 3)(looking down in)
Means Back up: 40% finished - Two rope
Chest
Mass of Shadows
Drain x 1 - draining water to sewers!

SEWERS, ENTRANCE+Midpoint:
That-Random-Guy(has improved shockmaul+1 - medium damage, extra damage to robots)
Algot(giant clothespin)(Short Circuiter - weak water attack)
Kyleruler(has Jammer - stuns an enemy for one turn, PB&J)(Short circuit sword, Above average damage + electricity)
Captain.cat (has rebreather)(Knucklebiters equipped - strong fist-based attack)(wearing Prison-style straitjacket - medium defense)
Shadow
Shadow(agent of Crusher48!)
Piping leading upwards - needs a way to traverse!
Side path leading to the Outer Shadow Realm

CELL C-1:
CaptainNZZZ (has rebreather, Hacksaw)(Equipped with Speargun - great damage, 1/1 charge)(wearing plastic protector w/propeller crank, moderate resistance to all damage, total resistance to aquatic damage)
EternalStruggle(lightning sword)
Arsenical
Ranger_Strider_
??? (sound asleep)

All cells have these materials:
Infinite breadsticks, infinite water, infinite floor thatch, wall-attached benches, a toilet and sink, infinite hand sanitizer, and infinite scratchy toilet paper
!Fire-extinguishing water dumping from the ceiling sprinklers!

DUNGEONSCAPE:
Outer defenses:
Amazing maze: 20% chance to make new maze entrants die instantly!
Enemies:
Death summoner: 90% health, medium defense, summons 1 Minor Gobblebeast every turn!
Minor Gobblebeast: 90% health, minor attacking power
Minor Gobblebeast: 100% health, minor attacking power
Major Gobblebeast: 100% health, major defenses, major attacking power
Dark Manipulator: 100% health, medium defenses, 0/1 Mind Control

Allies:
Burning Sun: 100% health, (small damage to all enemies every turn)
Blood Starved Beast+1: 200% health(200 max), massive defense, massive attacking power, +1 minor beast/turn (gets stronger whenever it or its minions kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Minor beast x 4: 100 x 4% health, weak defenses, weak attacking power x 4
Roman Legionnaire: 60% health, medium attacking power
Bell-Ringing woman: 100% health, minor attacking power, 0/1 Summon (randomly melee/ranged soldier)(guarded by Defender!)
Melee soldier x 1: 100 x 1% health, weak defenses, weak attacking power x 1
Engage-Class War Robot: 100% health, medium defenses, extremely massive attacking power
Defender: 100% health, medium defense, minor attacking power
Rage Angel: 100% health, medium defenses (bodyguards important targets)

Guardian statue: 100% health, reduces damage against all allies!
HOPE Ballistae: Dies when castle wall does, major attacking power
Blue Eyes White Dragon: 100% health, medium attacking power
Blue Eyes White Dragon: 100% health, medium attacking power
Blue Eyes White Dragon: 100% health, medium attacking power

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defenses attack x 2)(Regenerating)(Hurts enemies that attack it), Roller/Flamethrower cage traps (activate to damage all enemies)
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
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