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Defeat The Godmodder

ES uses his newly tripled player power to finish off the Dilapidated Zapbot in a modicum of style. He runs up to it and slashes it once, then twice, then again with his Relevant Sword. It's now quadsected with an X through its chest and at the same time decapitated. Seeing as that might still not be able to finish the thing based on the Sentry Bot he attacked, ES raises his hand and fires a small uncontrolled burst of energy in order to blow it to pieces.
 
YEEHAW!
PLAYER POWER INCREASED!
I harness the power of the shadows again!
They flow into every player that is willing, increasing their power more!
Every player that agrees to this, though, will have to keep a new stat called Mind Dominance up, as the shadows try and wreck their mindscape! But as the Narration said, the Shadows still have power in them!
HOPE!
I hope for the God of Hope to hear our pleas! Hopereus, great one, save us! You are our only hope! Remember me? The one of Guns and Hope! The one who helped you attack the Godmodder, who gave you a vessel? We need your help! We have to stop the Godmodder! We're the last player group. He has the weapons. If we don't stop him now, no-one will. Save us. Please. If you're out there, hope. I can sense hopes, and we can communicate.
 
Free Action: HOPE!

Main Action: I ask my activated robot to smash through the window of the control room, helping him to do so using my Player powers.
 
Getting confirmation from Moniker, Kyle looks at the new weapon in his hands. Most powerful one yet, huh?
Kyle begins to believe in his
HOPE that the Players stand a chance.

Action 1 -
Kyle runs over to the other side of the A-Block
, goes down the surprisingly large toilet, and ends up in the sewers with other players! He stares down the Zapbot...

It stares back, rather confused.

". . ."

". . ."

"This isn't going to accomplish anything, is it?

Realizing he won't get anywhere with that, he just slices at it with the Short-Circuit Sword, dealing a critical amount of damage.

Better Map -
 
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HOPE

I continue working on the ranch dressing blender, increasing the rotational speed of the blades and modifying their motion slightly to do... something, it shall be clear soon.
 
Free Action: I confirm my intent to inject a fragment of my MIND into the shadow. The shadow's original personality is irrelevant. At this phase, it is nothing more than a body of energy.

My MIND has dealt with worse, and in fact has already developed several alternate personalities, all willing and ready to inhabit this new body (and no, they aren't my associates, they're different). If I do it right, I might not even need to actually split my MIND, instead just developing an alternate personality known as Omega inside the shadow while the rest of me stays inside my MIND.


Free Action 2: My Starsight on the (now-dead) guard should have been enough to gather technical details, such as the guard's weaponry and its power source.

Free Action 3: DETERMINATION

Action: I help CaptainNZZZ get the Hacksaw up to the main cell block, so that we can cut the bars open.

To do this, I use all of my player powers to create a small portal, between my current position and the sewers area. With the new increase in player powers, it should now be large enough to transfer a hacksaw, if quick enough.

"Alright, CaptainNZZZ, I've marked the position the portal will appear at. In 5 seconds, the portal will appear, and you will need to throw the hacksaw through it, like a dart. If it starts spinning in the air, it might not make it through the portal. Can you do that?"

After CaptainNZZZ does that, I grab the hacksaw using a bit of telekinesis (before it stabs someone), then hand it off to someone who still has an action so they can saw through the bars.
 
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With my new powers and freedom, I exit out of my cell.

1x. I start building a battery source. It's connected to the some of the intact bars, and it starts leeching off the electricity from the bars.
 
You find it... the mystical item... the item of great and ultimate power... a prisoner's best friend... the chest contained... the chest contained...!

THE HACKSAW! An item capable of cutting the bars holding you inside each cell!

This is huge! Now, uh... you still need to make it back to the others safely. Since there's water flowing down, going back the way you came in would be REALLY hard. Maybe you should look around in the sewers?
Well that's good, my glorious quest into the sewer has not been in vain. Given the prison setting the Hacksaw is more precious than gold, more legendary than the Holy Grail. I do have to wonder why it was in a treasure chest in the sewers though...oh well that's a question for another time.
In the Sewers, the Sentrybot shoots CaptainNZZZ! Thanks to his wetsuit, the weak shot isn't enough to kill him! ...Or rather, put him to sleep. The dilapidated robot charges for Ranger_Strider, who isn't so lucky - he gets zapped, and is immediately fast asleep! You quickly slap him awake, but not before a new enemy comes to the Dungeonscape...
Gah the pain!

I guess it's fortunate I overprepared for this sewer expedition since otherwise the Dungeonscape would be under even greater threat. Hail the mighty power of a wetsuit!
FlamingFlapjack's Core FINISHES! It hits 3/3 charge, and manages to unlock more of your Player Powers!

PLAYER POWER INCREASED TO 3!

This means everything your summon with Player Powers will now be slightly more powerful, and affects the damage you do to enemies! However, you'll need more HOPE, more of a chance, to be able to increase your Player Power this way again... you'll need to reach the second floor of the prison to unlock any more Player Power!


Well well well. You know Sentrybot I don't appreciate you shooting little old me, I may have spouted enough insults to blow up a skyscraper if I had my full Player power but shooting me is totally uncalled for.

Diving into the sewer water I crank my propeller and rapidly close the distance between me and the Sentrybot. While the Sentrybot attempts to reorient its gun at my I give it no time to react and thrust my still spinning propeller at it.

Before the propeller blades, painstakingly handcrafted out of bread, hit the Sentrybot I force my Player Power into them and they change. The blades suddenly curve and narrow to a more normal propeller appearance and shine brightly as I use my power to protect and hold the propeller together in preparation for the impact. This propeller will survive...the Sentrybot less so.

The propeller plunges into the Sentrybot's chest as I crank as hard as I can, the blades cleanly slicing through the bot's metallic form. I swing the propeller back and forth, up and down. One second the Sentrybot's left arm is being chopped up, the next its glowing eyes are being sliced out of its head. I only finally stop swinging and cranking when the Sentrybot is a shredded mess of what it once was. (x1)

With Crusher48 opening a portal I immediately toss the Hacksaw through before it can collapse, those still up in the cells are going to need bar cutting power more than I do. (Free Action)
 
HOPE!

I take the infinite scratchy toilet paper and drape it over any damages in the walls. I use drops of water to "paint" generic, inspiring words over the "paper" on the walls, making them look like totally inconspicuous posters created in an attempt to fight off insanity.
I also use breadsticks to recreate the bars between the cells. They are, of course, much easier to break than the originals.
 
[A] Drop Ladder into Abandoned Robot Facility.
[FREE?] HOPE IS A FUNNY THING.

[x1] Leah has prepared enough-she gets going and moves to the Abandoned Robot Facility. Taking her Breadladder, she deploys it into the Abandoned Robot Facility. If there is a reasonable way for her to leave the facility via the ladder, she will then drop down and join Karpinsky.

[x0] Leah hopes that this endeavor has worthwhile value.​
 
I make some bread paper and use my player power to create som pens that I use to draw a blue eyes white dragon causing a real blue eyes to appear in the dungeonscape
 
The quiet watcher takes some scratchy toilet paper, and climbs into the ventilation system. He knows what he can do now to get further.

Hope fills his veins!
 
I create a forge, that can make all weapons metal, and increase durability and attack power.

I hope we can make it past the 2nd floor.
 
I HOPE EVEN HARDER. HOPE WITH ME ARSENICAL!!!!!
Arsenical, kill any guard left alive after they start hitting them. If none live, then follow me!

1) I advance further into the sewers. hoisting a lantern to light the darkness!
 
The man looks around. He realizes there is a way to get robot based backup. His hoodie turns blue before he suddenly appears to have evaporated. A gust of wind flies straight through the vents until it reaches the abandoned robot facility. It moves carefully through, avoiding knocking down the ladder, and arrives in the room with Karpinsky and possibly Leah. He suddenly forms back into his normal state, laughing, "Now that is more like it. Now lets see what we can do about that window."
He walks over to the window, making sure to not get in the robot's way if it is helping. He then has his hoodie glow black on one side, and suddenly, the glass of the frame shrinks a bit. not a ton, but just enough to remove it from the frame without incident allowing someone to get in if they squeeze through.
 
for(i = 1; i,<=10; i++)
printf("HOPE ");

I thank Bill Nye for his warning about the amount of robots in the room above us. We'll need to clear that out, hopefully our tripped player powers have also improved our construction capability.

I return to the cellblock, thankful that we still have some times before the guards come. I gather up a large amount of breadcrust and toilet paper, and glue it together to create something of a large sheet. I form this sheet into a large bag/balloon like thing, and use my player powers to make it semi-waterproof. I then go over to the Hand Sanitizer dispenser and fill up the paperbread receptacle with hand sanitizer until it is almost taut. I then tie the opening shut.... and use my tetradent to poke four smaller holes in a line on a different part of the balloon/bag/thing.

I call this creation the Firegel Squeezebag. All it does it that it sprays very flammable hand all over the place if it is squeezed. I have PLANS.
 
(x1) Flame-proof Dragon Scales+Heat Retardation Gloves....I improve the Gloves just a bit as I use them to try to bend the Bars away

(0) DETERMINATION
 
Action: I gain a improvised club by the simple measure of tearing away the largest solid portion of any remaining enemies, thus doing damage and gaining the means for more damage. If they're already dead, I see about integrating parts the zappy bit of the zap bot and plastic (non-conductive) parts of the robots to gain a Improvised Shockmaul
 
Free Action Focus - HOPE: I continue hoping with all my faith!

Action Focus - MORE HOPE!: I continue praying EVEN FURTHER BEYOND! This is nutty, I'm gonna cause a Calamity of Light at this rate!
 
Free action: I hope more

Action 1: I run back to the cell A and I concentrate very hard to create an illusion to fool the guards into thinking nothing is wrong.
 
Action:
As I am sitting on the Bench I feel a increase in my player power. 'Well that feels better, Still not like it once was but still better.' I decide seeing that it looks like we will be fighting soon to craft myself a padded armor suit, First I make the base of the suit much like the wet-suit that was made earlier but instead of focusing on protection from water I decide to pad it with layers of floor thatch and bread which will hopefully provide better defense from attacks then the wet-suit. While it may not be great in terms of defense it is still better then nothing.

'I wish for a sow needle and some string to sow with.'
Suddenly in a red flash of light a a sowing needle and a coil of string appear in my hands. Quickly I grab the needed materials and start working on the padded armor suit.

Hope/Free action:
As I work on the Padded armor suit I feel pretty hopeful as our escape is going well. Already some of our comrades have taken down the bars to their cells and the battle for the DUNGEONSCAPE is still going in our favor.
 
Action:
Satisfied with the glorious execution of shooting a guard bot way across his cell, Eyowe begins crafting another weapon.

The weapon he now aims to make is a considerably sharp knife that, when thrown, would return to his hand after it lands. He also aims to make it aerodynamic as so he can flourish it around with style. As it turns out, he plans to kill his enemies with both style and the sheer damage of being stabbed. Or sliced. Or having their hand be cut off.

Hope:
Well, things are looking up right now, so yeah, some hope's good.
 
(Action!)(Hope Action + 1 Action)
(Hope!)
Grinning at how things are starting to ramp up, I take a look at our shared mindscape and noticed House with Too Many Places to Search. Seeing as they're almost finished with it, I HOPE in hopes of delaying them further.

(Action 1)
I decided to finally give a hand in creating Scratchspears and get to it! crouching to reach the crank I've set up on the generator, I whirl the crank through the power of mechanical energy by solidifying it around my hand which resonates with the very being of the crank. In that few seconds of me whirling it, it spun as quickly as could, without damaging the rest of the machinery, and I let go not to have my hands whacked. Idly, I sat down and watch as the crank run with the mechanical energy no longer surrounding my hand but the crank.
 
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