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Defeat The Godmodder

Action 1 -
Picking up some of the scattered robot parts from the escape tunnel, Kyle modifies them to put them on his knife. Not only does it now have a cool white-blue color scheme, it's became longer and much more effective at causing short circuits in robots!

Steak Knife ==> Short Circuit Sword
Attack Up!

Free Action -
Finally having a cool looking sword fills Kyle with hope.

Other Free Action -

"Uh... hello?" Kyle walks up to the Shadow Player in the tunnel, attempting to initiate some sort of dialogue with it.
 
Action: You know what is wrong with the Maze? It doesn't have enough spikes. One side of any wall, ceiling, or floor has spikes on it now. Seems pretty bad, but not so bad if you wall climb effectively.... But wait, didn't I just cast the Illusion Spell of Meaningless Directions, making it so all of those directions swap constantly in an illusion, but the actual reality of the spikes being there stays the same? You have no idea whether or not spikes are actually to your left, right, floor, or ceiling! Especially when your sense of direction is totally destroyed every 400 seconds, the ceiling swapping with the floor every 100 seconds, and the left and right walls being illusion-ed into swapping between 1 and 10 seconds, as what I stated from the spell. At the very least, anyone who tries to get through the maze will be injured by the time they come out, if not dead!

Free Action: HOPE!
 
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[1] I sigh. not much I can do, trapped here... like, in this particular cell. I could throw the grenade, but it might be a waste, even with catching it... I mean, with rllogic it wouldn't be, but...this world doesn't follow that. for now, I close my eyes, and mentally reach out to the blood-starved beast. hm... I have two ideas, but the first is only useful when times are calm and enemies rare. no, instead of granting it range, I focus on... hm... yes, its tail, assuming it has one. I'm assuming that. I envision it as a bear wait no I looked it up. that looks... prrrrrretty bad. anyway, now enlightened, I do indeed focus on the beasts tail. It begins to twitch, curling and moving without concious effort... the beast can control it if it wants to, of course, but the tail is almost like a seperate being, and now it regenerates- on its own, or when the beast is healed and otherwise healthy. it lengthens, and lengthens, until it has more mass then the rest of the beast put together, and when it is done, the tail will begin to twist much faster, even if the beast tries to stop it, and the fibbers, or bones, holding it together... one of them will snap. and the tail falls off, and contorts, and melds and bends and fuses and curves, until there is another beast. one ravenous for blood, naturally... less health then the original, less power, but still with any abilities it had... like the ability to reproduce.
To put it another way, the blood-starved beast will now summon another, weaker blood starved beast every so often, and this is sped up if it is healed while at full health.

[0] I OPE!
 
I sigh. The things I do....... I sprint up the tunnel back to the extra large toilet and piping, along with Arsenical. I dive in and start slithering through until I reach the sewer entrance.
Captain! The calvary is here! Come Arsenical! Hit em with me!
1) I strike at the Sentry bot A by throwing it into the zapbot.
Arsenical! HOPE with me!
 
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HOPE!

I quickly rush back up to my area in the A block, and start constructing dummies out of straw that emulate the other players that belong in the cells.
 
Free action: Realise that I wasn't actually acheving anything with my free actions and if I want to acomplish something even in the dream world I'll need to spend a full action, later.

Full action: Create gauntlets of oger strength and/or stench
 
I detonate the metal-eating acid grenade on the bars. Not before hiding behind the wall of bread.

Also for practical reasons I drag my cellmates behind the wall... Even Evonix.
 
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Suddenly the man becomes useful in this world instead of absolutely no where. He rushes to the B1 side of the vents, and sticks the bread through the grate, careful not to fall. He holds the bread he was tossed before he tosses it into the air. It starts to fall before a small wind current catches it. His hoodie has one side change colors to a light blue. "Oof, I don't like that we can barely do this at the moment, but it is our only recourse."
Using the map as a rough guideline, the chunk off of the bread, (he tore a chunk off if you want to say he has the original part) flies through the jail, and moves just quickly enough that the guard notices when it hits him in the back of the head. Notice, as in enough to want to check if a prisoner is in the hall behind him.

The man smirks a bit, as he says "Well, at least we have demonstrated that we can be useful. Yes, and we will see if it is useful soon enough."
His hoodie's other side starts to show that yellow glow again.

HOPE
 
In the cewers beneath Cell A-1, CaptainNZZZ watches from behind the chest as the monsters pick themselves back up. He'll definitely need help to beat these enemies. It would be great if... some of his allies... were to come help him beat the enemies...
Hahaha that's what do I think! Sure fighting these enemies before me is the logical choice but so is being a AG inside as of a neutral Player and we all know what I chose there!

Flash freezing nearby sewer water into a key I lift up the freezing object and stick it into the chest's lock, promptly unlocking it. As I open the chest I slam myself to the ground in case of traps and drop the ice key into the chest before I personally reach into the chest to retrieve whatever the chest is holding. (x1)

Directing my gaze towards the nearest Sentry bot I call out to it and spew out a constant stream of insults from pretty much every source I can think of from my own imagination to Mony Python quotes. I sort of feel bad for not helping any of the Players coming down to help me so I'll just draw the focus of one of the gun equipped bots.

Considering my wetsuit and my use of the treasure chest as cover I should have a better chance of taking an attack than most other Players. Let's just hope whoever make this chest put some effort in its structure! (Free Action)
 
"hmmm... there is a trapdoor here... Imma pick it!"
"WAIT!! do you wanna check for traps first?"
"come on man, Like that is ever going to happen..."

Free action: I continue to hope
Action 1: I carefully try to unlock using my lockpicking skills while also making sure there are no traps around me and the trap.
 
Free Action Focus - HOPE: I continue hoping with all my faith!

Action Focus - I further pray! I GET MORE HOPE PRODUCTION! YEAAAAAH
 
A: Make TP/Bread ladder
FREE: Are we trying to summon the minor deity of hope or something i mean HOPEHOPEHOPEHOPEHOPE

[x1] Leah feels like she's done enough to defend herself with, and with the information she has provided (and a bit of time spent thinking about ongoing events), she grabs more of the scratchy toilet paper-quite a bit of it, actually-and turns them into coils, as her arms leash off into tentacles to tear more bread out of the infinite bread loaf. The bread she compacts into flat rectangular shapes with two circular holes close to the edges lengthwise. Leah sticks the tightly-wound coils of TP into these holes in the bread rectangles, creating a Breadladder-a convenient tool for climbing up and down things. Refreshingly portable, if the need arises, as well. She strengthens the whole creation with her minimal player powers.

[x0] Leah still hopes for the best in all of this. Goodness knows its hard to know what's coming next...

With all this hoping going around, you'd think a minor/major deity of hope may have something to say, if they were alive at this time. Leah's minimal knowledge of the deities makes her think it'd be hard-pressed to NOT notice with so much focused hoping going on. But that's just a thought.​
 
Firstly, I call out to Eevee Shadow Bacon and the Quiet Watcher. Hey, you wannabee Floodmasters! Work smarter, not harder! How about you start by blocking the drains so the water doesn't all go down them!

Next, I turn the shadow player sitting in the corner. Hey you, you alive in there? I ask. I shine the oilflasher on them, illuminating any features they have and examining them to the best of my ability.... assuming they don't just absorb all the light like vantablack.

If that didn't use up my action, I then look through the pile of Zapbot scrap for any paneling that is still somewhat sturdy, and use that to reinforce my Tetradent to make it less liable to break.

printf("%s \n", HopefulPhrases[rand()%num_phrases]);
 
Free Action: I beam images of heroes doing well into people's heads.
Action 1: I go down the right path in the ventilation, but don't go down. Instead, I attach the knotted rope to the ventilation system with the spike. Then I go down.
 
Uh...
HOPE?

Action:
For lack of a better idea, Piono pulls out his ranch dressing blender, and begins to tinker with it.

you do not have one you would first have to maker one from bread toilet paper hand sanitizer and parts of the floor water and an abandoned metal eating acid spiting grenade. that is all you have, except for the grenade all the stuff is infinite
 
'Alright, It seems to have worked. Great!' I think to myself happily that the radio jammer seems to be working at this time. 'Hmm, Well at least two others are going to try and take out the guard when they get close. Our odds of taking them out will likely be even better if I join in. Hmm but how? I don't have access to any ranged weapons and the bars will zap one into unconscious if I tried to reach for him... But that probably goes for the guards as well!' I let out a small smile as a plan of action forms in my mind.

Action:
'Hmm, Well I think for this all I will need is a strong lasso!' I think excitedly to myself, Quickly I close my eyes and focus my small amount of power into my wish. 'I wish for a strong lasso made from 15 feet of rope!' Suddenly right beside me in a muted flash of red light a lasso made of strong rope and a red hue appears next to me. Picking it up I give it a quick examination. 'Right I think this will work. The lasso should be strong enough to withstand me pulling on it and should be non conducive so I should be safe when I use it.' I give the lasso a tug to test the strength of it and after that I move over to the left side of the cell so the guard will not be able to spot me instantly and I wait for the guard to get into range of all of us.

Hope/Free action:
I am feeling pretty hopeful about me and the others chances of subduing the incoming guard without sounding the alarm.
 
(Action!)(Hope Action + 1 Action)
(Hope!)
I prepare myself to get some scratchspears cranked out, but before I get to do so, I devote some time to thinking about my entities and HOPE for a reunion.

(Action 1)
I look at the facet and wondered... can I use the running water? I create makeshift cogs with the thatch as it is the solid and easily accessible items in the cell. I also created a small waterwheel and turned on the facet in the sink.

I soon fabricate a small watermill out of the items I made and watch as the cogs move and feel a sense of minor accomplishment.

Finished with overlooking my work, I connect the end of the watermill to the Scratchspear+1 generator's crank and watch as the watermill prompts the generator to make Scratchspears.

Noticing That-Random-Guy is wanting to grab one of my spears, I somehow handed to him through some odd method to which my eyes and brain fail to compute.
 
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Hope Action: HOPE!!

Action: I grab one of the Scratchspears Winkins made, jump into the sewer, and proceed to use it to do horrible, horrible things to the weakest of the enemies down there
 
Tazz, I think I might count as a minor deity of hope by now, since I get power with every hope we make from my temporary god of hope transformation

I look at the sphere. The sphere looks at me. Wait what. The sphere grows a arm and flips me the bird. The bird flies at me, and I scream at the top of my- I mean I kick the bird into a game of flappy bird. Bye bye. I then meditate again, reaching out into the sphere, and linking myself with all the power of hope that goes into it every time we hope. I glow with power. I raise my hand, a key materializing in my hand. I slam the key into a lock the sphere grows, then enter. Inside is the physical concept of the core not raising our player power a lot. I zap him with a beam of pure hope, and he explodes. I then zip off, and materialize a hope laser, summon a ton of lead, and a upgrader to the core! Every turn, as a free action, I can direct the upgrader to create a new upgrade for the mind core. If it can act this turn, it adds a enhancer, which will raise the amount of power the core will increase next time it buffs us.
 
Breaking Bad - VI
1x action: Create a light large enough to banish the darkness for one turn, while maintaining the current lighting level after.

0x action: HOPE!

HOPE!

You temporarily light up the area around you completely. You can see everything!

The area you're in has definitely been unused for some time. The walls have some peeling paint, and everything is a little grimy. However, you see a whole array of giant robots like the one you've already activated. Looking at the locked door, you see the giant overall room has a smaller room in the center of it - a control room of some kind. There's a window in the wall, too... glancing inside, you can see... a console terminal? With a keyboard, and buttons and things? Clearly, it must be some kind of control center - presumably for the robots!

And then the light goes out.

Wow, that guard is slow. I can leave the area, do stuff, and I'll still come back in time to meet him.

Action: I use mind-control on the shadow player.

More precisely, I add a MIND to the shadow player, who lacks a MIND and is thus completely unwilling and unable to resist. This MIND, essentially an alternate personality of me, should be able to at the very least harness the shadow's lingering player power. Though the shadow is significantly drained, it also doesn't have any of the mental barriers that have been applied to us due to not having a MIND to have barriers on, and thus I should be able to access all of its power.

Now, as psionics don't require line of sight, I shouldn't actually need to enter into the sewers. At worst, I'll need to highlight it's position with Starsight, before launching a psychic mission against it.

Before you give any MIND to the Shadow Player, a confirmation message pops up!

"Are you sure you want to do this? Any MIND you give to a Shadow Player has to come from your own MIND, and you can only safely split it so many ways! (That number of ways you can split it being "1" - to yourself). In addition, while this will grant you control over the Shadow, you will still only have one action between the both of you, and - this will not restore the Shadow's original personality, only add your own. Like writing on a blank save slot."

WILL YOU CONTINUE?
>YES >NO

I create a sword out of bread, infusing it with my power in the process, making it metal.

I hope that we can escape these cells alive!

You make the Bretal sword! Bread and Metal! Making the perfectly sensible name; Bretal!

HOPE!

The quiet watcher forms a small stick of dynamite and pockets it as well, before he stuffs a bed-sheet into the drain. Explosives would undoubtedly be useful later, even if it is only as a distraction.

[0] Hope Springs Eternal!

You don't have a bed sheet, but enough scratchy toilet paper more or less equates to the same thing. The water begins filling up around the drain... still pretty slowly. It'll probably be a bit before it hits the edge of your cell. Ah well. You also make a small stick of dynamite for use later.

HOPE!

ES takes a free action to quickly hold his breath and dash through the pipes and into the SEWER ENTRANCE. There, he draws his sword and uses it to cut clean through one of the Sentry Bots. His skills with the blade are quite real, and so is the weapon itself. This should do some hefty damage to the thing... he hopes.

You cleave right through with your Sword of Relevancy! But the bottom half proves it can function even without its top half! 3 damage to a sentry bot!

You are now in the sewers.

I make a sanitary scortcher but replace the hand sanitizser with water making the short surcit inator it short shoots water that gets into machines and shorts them out

You make the Short Circuinator! Its like a Sanitary Scorcher, but using a water attack instead of fire! It doesn't look like it'll be very useful against non-robotic enemies!

Action:
Eyowe takes aim at the highlighted guard far across his cell, taking into account as much as factors as possible into making this hit, such as the guard's velocity, possibility of stopping in their tracks, angling the shot as so it doesn't touch the cell bars in case they have deflecting properties. Another thing taken into account is making sure it hits a vital spot.

Y'know? All that fancy stuff?

Hope:
Eyowe hopes his teammates will appreciate what he imagines will be an explosion of robot organs as the guard explodes.

You shoot carefully. The good news? You don't have to worry about the Shadows - the holding cell is placed at a lower elevation than the regular cells surrounding it, so the attack passes through the air above the cells. Instead, it hits the guard square in the face, ensuring instant death as the sound reverberates through the circuitry, disintegrating it on a fundamental level. Excellent! The guard is defeated.

The Supersonic Shooter begins recharging...

1 action: I booby-trap the 3 remaining house keys, meaning that if an entity finds a house key, it also takes damage.

((Also, you forgot to change the 50% chance to a 55% chance.))

50% chance to a 55% chance? What do you mean?

Finding a key in the house now causes the enemy to take minor damage!

Action 1 -
Picking up some of the scattered robot parts from the escape tunnel, Kyle modifies them to put them on his knife. Not only does it now have a cool white-blue color scheme, it's became longer and much more effective at causing short circuits in robots!

Steak Knife ==> Short Circuit Sword
Attack Up!

Free Action -
Finally having a cool looking sword fills Kyle with hope.

Other Free Action -

"Uh... hello?" Kyle walks up to the Shadow Player in the tunnel, attempting to initiate some sort of dialogue with it.

You create the Short Circuit Sword! A basic, highly durable and robot-damaging sword, it's probably the most effective weapon anyone's created thus far. Creating it used about half of the parts from the dilapidated robot.

HOPE!

You approach the Shadow, and attempt to strike up a conversation. No response. You also poke it a few times. Nothing.

Getting frustrated, you glance around, and then quickly give it a good slap, and yell at it to wake up.

...

Nothing.

...Was this your intended fate?

Start making a chain of bread to knock over more buckets.

You make a long rope of twisted bread! You make sure to soften the bread a little by heating it up first. But how are you going to knock over every bucket?

Action: You know what is wrong with the Maze? It doesn't have enough spikes. One side of any wall, ceiling, or floor has spikes on it now. Seems pretty bad, but not so bad if you wall climb effectively.... But wait, didn't I just cast the Illusion Spell of Meaningless Directions, making it so all of those directions swap constantly in an illusion, but the actual reality of the spikes being there stays the same? You have no idea whether or not spikes are actually to your left, right, floor, or ceiling! Especially when your sense of direction is totally destroyed every 400 seconds, the ceiling swapping with the floor every 100 seconds, and the left and right walls being illusion-ed into swapping between 1 and 10 seconds, as what I stated from the spell. At the very least, anyone who tries to get through the maze will be injured by the time they come out, if not dead!

Free Action: HOPE!

HOPE!

The maze is now even more deadly! 20% deadly, in fact!

As you imagine more spikes appearing, you can't help but feeling there's a finite limit to this maze's deadliness. Potentially at... 50%?

[1] I sigh. not much I can do, trapped here... like, in this particular cell. I could throw the grenade, but it might be a waste, even with catching it... I mean, with rllogic it wouldn't be, but...this world doesn't follow that. for now, I close my eyes, and mentally reach out to the blood-starved beast. hm... I have two ideas, but the first is only useful when times are calm and enemies rare. no, instead of granting it range, I focus on... hm... yes, its tail, assuming it has one. I'm assuming that. I envision it as a bear wait no I looked it up. that looks... prrrrrretty bad. anyway, now enlightened, I do indeed focus on the beasts tail. It begins to twitch, curling and moving without concious effort... the beast can control it if it wants to, of course, but the tail is almost like a seperate being, and now it regenerates- on its own, or when the beast is healed and otherwise healthy. it lengthens, and lengthens, until it has more mass then the rest of the beast put together, and when it is done, the tail will begin to twist much faster, even if the beast tries to stop it, and the fibbers, or bones, holding it together... one of them will snap. and the tail falls off, and contorts, and melds and bends and fuses and curves, until there is another beast. one ravenous for blood, naturally... less health then the original, less power, but still with any abilities it had... like the ability to reproduce.
To put it another way, the blood-starved beast will now summon another, weaker blood starved beast every so often, and this is sped up if it is healed while at full health.

[0] I OPE!

OPE!

The Blood-Starved Beast can now summon mini blood-starved beasts every other turn!

I sigh. The things I do....... I sprint up the tunnel back to the extra large toilet and piping, along with Arsenical. I dive in and start slithering through until I reach the sewer entrance.
Captain! The calvary is here! Come Arsenical! Hit em with me!
1) I strike at the Sentry bot A by throwing it into the zapbot.
Arsenical! HOPE with me!

You and Arsenical grab the remaining half of Sentry bot A, and hurl it at the dilapidated zapbot! The Sentry Bot is destroyed, and 1 damage is dealt to the dilapidated zapbot! You and Arsenical are now together in the sewers!

HOPE!!

Uh...
HOPE?

Action:
For lack of a better idea, Piono pulls out his ranch dressing blender, and begins to tinker with it.

HOPE!

You make... a better ranch dressing blender?

This surely will not be relevant in any way, shape, or form down the line.

HOPE!

I quickly rush back up to my area in the A block, and start constructing dummies out of straw that emulate the other players that belong in the cells.

HOPE!

You make some straw dummies, and set them on the benches! Phew.

You notice that the walls of the cells are still totally wrecked. The guards might notice that.

(x0) HOPE!

(x1)bar heating intensifies

HOPE!

The bars are heating... heating... HOT!

Finally! They're melted enough! Maybe, if you used the gloves... maybe... you could bend the bars and free yourself... Will you reach out and try?

Free action: Realise that I wasn't actually acheving anything with my free actions and if I want to acomplish something even in the dream world I'll need to spend a full action, later.

Full action: Create gauntlets of oger strength and/or stench

REALIZATION!

You create gauntlets of Ogre strength and stench! Your cellmates are disturbed.

I detonate the metal-eating acid grenade on the bars. Not before hiding behind the wall of bread.

Also for practical reasons I drag my cellmates behind the wall... Even Evonix.

You drag everyone behind the bread wall, and do it! Metal-eating grenade... DETONATED!

The acid flies everywhere, instantly disintegrating your bread wall! JOEbob grabs some, but even with the extra protection, a few flecks get on you. Thankfully, you manage to clean up with some generous water bucket usage, and nobody gets hurt enough to fall asleep.

The bars are disintegrated! They've been completely obliterated, and while their remnants appear to be... attempting to regenerate, they aren't getting anywhere. Wait... if the bars are attempting to regenerate, does that mean the other bars will do the same if they're damaged? Drat.

JOEbob managed to store some acid. Only enough to cut apart a hole big enough for a person to squeeze through. And if the bars regenerate, it will only last for a few moments...

Still, your bars are down! You're OFFICIALLY out of your cages. Hurrah!

Suddenly the man becomes useful in this world instead of absolutely no where. He rushes to the B1 side of the vents, and sticks the bread through the grate, careful not to fall. He holds the bread he was tossed before he tosses it into the air. It starts to fall before a small wind current catches it. His hoodie has one side change colors to a light blue. "Oof, I don't like that we can barely do this at the moment, but it is our only recourse."
Using the map as a rough guideline, the chunk off of the bread, (he tore a chunk off if you want to say he has the original part) flies through the jail, and moves just quickly enough that the guard notices when it hits him in the back of the head. Notice, as in enough to want to check if a prisoner is in the hall behind him.

The man smirks a bit, as he says "Well, at least we have demonstrated that we can be useful. Yes, and we will see if it is useful soon enough."
His hoodie's other side starts to show that yellow glow again.

HOPE

You toss a carefully aimed piece of bread! So carefully aimed, it somehow manages to hit a guard at an impossible angle! One of the guards will hold position this coming turn.

Hahaha that's what do I think! Sure fighting these enemies before me is the logical choice but so is being a AG inside as of a neutral Player and we all know what I chose there!

Flash freezing nearby sewer water into a key I lift up the freezing object and stick it into the chest's lock, promptly unlocking it. As I open the chest I slam myself to the ground in case of traps and drop the ice key into the chest before I personally reach into the chest to retrieve whatever the chest is holding. (x1)

Directing my gaze towards the nearest Sentry bot I call out to it and spew out a constant stream of insults from pretty much every source I can think of from my own imagination to Mony Python quotes. I sort of feel bad for not helping any of the Players coming down to help me so I'll just draw the focus of one of the gun equipped bots.

Considering my wetsuit and my use of the treasure chest as cover I should have a better chance of taking an attack than most other Players. Let's just hope whoever make this chest put some effort in its structure! (Free Action)

You find it... the mystical item... the item of great and ultimate power... a prisoner's best friend... the chest contained... the chest contained...!

THE HACKSAW! An item capable of cutting the bars holding you inside each cell!

This is huge! Now, uh... you still need to make it back to the others safely. Since there's water flowing down, going back the way you came in would be REALLY hard. Maybe you should look around in the sewers?

"hmmm... there is a trapdoor here... Imma pick it!"
"WAIT!! do you wanna check for traps first?"
"come on man, Like that is ever going to happen..."

Free action: I continue to hope
Action 1: I carefully try to unlock using my lockpicking skills while also making sure there are no traps around me and the trap.

HOPE!

You unlock the trapdoor, and peek through...

You can only peek up a little bit. You see a number of robots moving around, as well as 2 guards right near you! It seems this escape tunnel exits at some kind of active robot production facility. Showing your face right now without being careful would almost certainly result in detection!

Free Action Focus - HOPE: I continue hoping with all my faith!

Action Focus - I further pray! I GET MORE HOPE PRODUCTION! YEAAAAAH

HOPE!!!

A hope upgrade is achieved! The HOPE Barricade has now reached its maximum level of durability!

A: Make TP/Bread ladder
FREE: Are we trying to summon the minor deity of hope or something i mean HOPEHOPEHOPEHOPEHOPE

[x1] Leah feels like she's done enough to defend herself with, and with the information she has provided (and a bit of time spent thinking about ongoing events), she grabs more of the scratchy toilet paper-quite a bit of it, actually-and turns them into coils, as her arms leash off into tentacles to tear more bread out of the infinite bread loaf. The bread she compacts into flat rectangular shapes with two circular holes close to the edges lengthwise. Leah sticks the tightly-wound coils of TP into these holes in the bread rectangles, creating a Breadladder-a convenient tool for climbing up and down things. Refreshingly portable, if the need arises, as well. She strengthens the whole creation with her minimal player powers.

[x0] Leah still hopes for the best in all of this. Goodness knows its hard to know what's coming next...

With all this hoping going around, you'd think a minor/major deity of hope may have something to say, if they were alive at this time. Leah's minimal knowledge of the deities makes her think it'd be hard-pressed to NOT notice with so much focused hoping going on. But that's just a thought.​

HOPE!

You create the BREADLADDER! It serves as a functional ladder, for a short distance at least.

Firstly, I call out to Eevee Shadow Bacon and the Quiet Watcher. Hey, you wannabee Floodmasters! Work smarter, not harder! How about you start by blocking the drains so the water doesn't all go down them!

Next, I turn the shadow player sitting in the corner. Hey you, you alive in there? I ask. I shine the oilflasher on them, illuminating any features they have and examining them to the best of my ability.... assuming they don't just absorb all the light like vantablack.

If that didn't use up my action, I then look through the pile of Zapbot scrap for any paneling that is still somewhat sturdy, and use that to reinforce my Tetradent to make it less liable to break.

printf("%s \n", HopefulPhrases[rand()%num_phrases]);

You shine the Oilflasher right in their eyes! Wait... you didn't notice it before, because you were too distracted by the all-black body. But their eyes... don't have any pupils. ...You don't get any reaction.

You use some more dilapidated robot scrap to reinforce the Tetradent! It now has more durability, and could probably be used to jam machinery if need be. ...Not that you're likely to need that.

Free Action: I beam images of heroes doing well into people's heads.
Action 1: I go down the right path in the ventilation, but don't go down. Instead, I attach the knotted rope to the ventilation system with the spike. Then I go down.

HOPE!

You use the spike to attach the knotted rope! It looks like it extends... only a mere 20% of the way down to the chest below. Still, it'll hold your weight safely. Do you want to drop down into the Holding Cell? From this distance, there's a good chance you'll still injure yourself.

'Alright, It seems to have worked. Great!' I think to myself happily that the radio jammer seems to be working at this time. 'Hmm, Well at least two others are going to try and take out the guard when they get close. Our odds of taking them out will likely be even better if I join in. Hmm but how? I don't have access to any ranged weapons and the bars will zap one into unconscious if I tried to reach for him... But that probably goes for the guards as well!' I let out a small smile as a plan of action forms in my mind.

Action:
'Hmm, Well I think for this all I will need is a strong lasso!' I think excitedly to myself, Quickly I close my eyes and focus my small amount of power into my wish. 'I wish for a strong lasso made from 15 feet of rope!' Suddenly right beside me in a muted flash of red light a lasso made of strong rope and a red hue appears next to me. Picking it up I give it a quick examination. 'Right I think this will work. The lasso should be strong enough to withstand me pulling on it and should be non conducive so I should be safe when I use it.' I give the lasso a tug to test the strength of it and after that I move over to the left side of the cell so the guard will not be able to spot me instantly and I wait for the guard to get into range of all of us.

Hope/Free action:
I am feeling pretty hopeful about me and the others chances of subduing the incoming guard without sounding the alarm.

You summon a rather raggedly-looking lasso. You'll attempt to rope up the first guard you see!

HOPE!

(Action!)(Hope Action + 1 Action)
(Hope!)
I prepare myself to get some scratchspears cranked out, but before I get to do so, I devote some time to thinking about my entities and HOPE for a reunion.

(Action 1)
I look at the facet and wondered... can I use the running water? I create makeshift cogs with the thatch as it is the solid and easily accessible items in the cell. I also created a small waterwheel and turned on the facet in the sink.

I soon fabricate a small watermill out of the items I made and watch as the cogs move and feel a sense of minor accomplishment.

Finished with overlooking my work, I connect the end of the watermill to the Scratchspear+1 generator's crank and watch as the watermill prompts the generator to make Scratchspears.

Noticing That-Random-Guy is wanting to grab one of my spears, I somehow handed to him through some odd method to which my eyes and brain fail to compute.

HOPE!

The Scratchspear+1 Generator is now, using the power of the faucet, creating 1 Scratchspear every turn. Beautiful.

Your new production facilities are added under the PRODUCTION FACTORY area of the prison status. Whether you decide to expand this item production thing is totally up to you.
Hope Action: HOPE!!

Action: I grab one of the Scratchspears Winkins made, jump into the sewer, and proceed to use it to do horrible, horrible things to the weakest of the enemies down there

You grab a Scratchspear+1 that will be made this turn - or you would! But Winkins is in Cell Block B, and you are in Cell Block A... despite your best efforts, you still lack any good way of connecting the Cell Blocks. Still, you dash into the sewers, and make a sentry bot regret existing, dealing 2 damage to it! You are now also in the sewers.

Tazz, I think I might count as a minor deity of hope by now, since I get power with every hope we make from my temporary god of hope transformation

I look at the sphere. The sphere looks at me. Wait what. The sphere grows a arm and flips me the bird. The bird flies at me, and I scream at the top of my- I mean I kick the bird into a game of flappy bird. Bye bye. I then meditate again, reaching out into the sphere, and linking myself with all the power of hope that goes into it every time we hope. I glow with power. I raise my hand, a key materializing in my hand. I slam the key into a lock the sphere grows, then enter. Inside is the physical concept of the core not raising our player power a lot. I zap him with a beam of pure hope, and he explodes. I then zip off, and materialize a hope laser, summon a ton of lead, and a upgrader to the core! Every turn, as a free action, I can direct the upgrader to create a new upgrade for the mind core. If it can act this turn, it adds a enhancer, which will raise the amount of power the core will increase next time it buffs us.

Your MIND Core can't get upgraded any further - even if it could, it would be pointless, since it's about to finish its job! All the same, you use your action this turn charging up the MIND Core's power, to ensure everything goes smoothly...

--------

The dead guard attempts to send a radio signal to his allies, but cannot, because Captain.cat jammed his signal. However, even if his death rattle goes unheard, Cybil as well as the other guards notice that one of their own has been disconnected from the network. To ensure everything is alright, 3 guards begin moving towards Cell Block A. ...Or, 3 would, but only 2 go instead. One of them decides to hold position due to Ender_Smirk's distraction.

You have 2 turns until they arrive - this coming turn, and then at the end of the turn after that they'll arrive.

In the Sewers, the Sentrybot shoots CaptainNZZZ! Thanks to his wetsuit, the weak shot isn't enough to kill him! ...Or rather, put him to sleep. The dilapidated robot charges for Ranger_Strider, who isn't so lucky - he gets zapped, and is immediately fast asleep! You quickly slap him awake, but not before a new enemy comes to the Dungeonscape...

The production facility makes a Scratchspear.

---------

THE DUNGEONSCAPE:

Your allies prep for attack...

The enemies finally finish bridging the trench, and proceed to the front lines!

2 new enemies arrive due to FlamingFlapjack's core. Of the three enemies that arrived this turn total, 1 got caught in the maze and died immediately, 1 got caught by the House with Too Many Places to Search, and 1 managed to successfully make it to challenge your defensive line! Its a Major Gobblebeast! Meanwhile, the one who ended up in the house is a Vantablack Cleric, an upgraded version of a Dark Cleric!

Within the House with Too Many Places to Search, the 2 enemies both get lucky and find a key! However, thanks to the new traps, they take damage getting the keys. Only one more key and the House will be totally out of the enemy's hair...

---------

FlamingFlapjack's Core FINISHES! It hits 3/3 charge, and manages to unlock more of your Player Powers!

PLAYER POWER INCREASED TO 3!

This means everything your summon with Player Powers will now be slightly more powerful, and affects the damage you do to enemies! However, you'll need more HOPE, more of a chance, to be able to increase your Player Power this way again... you'll need to reach the second floor of the prison to unlock any more Player Power!

MAP:




Players:

CELLS BLOCK A:
Captain.cat (has rebreather)
MooGoestheCow
Paradoxdragonpaci (has Flame Purger, medium fire attack)(fire retardation gloves equipped)
Crusher48
Kyleruler(has Jammer - stuns an enemy for one turn, PB&J)(Short circuit sword, Above average damage + electricity)
Algot(has PB&J, giant clothespin)(Short Circuiter - weak water attack)
That(Other)OtherGuy(has pickaxe)
Basic thatch dummies emulating Players
Pantry containing basic cutlery (spoons/forks/knives)
Bars x 2 - totally intact! + x1 slightly weakened bars! + x1 highly vulnerable melting bars!
Extra-large toilet and piping

ESCAPE TUNNEL:
General_Urist(has scratchrope, oilflasher)(Using Reinforced Tetradent - medium attack, throwable)
Bill Nye(has PB&J)
Shadow
Trapdoor leading upwards

PRODUCTION FACILITY/CELL B-1:
GoldHero101 (2D powers)(has basic sword)
Krill13 (has Sonic Shooter - can use sound-based attacks(Recharged in 2!))
FlamingFlapjacks
Winkins (has scratchspear+1 - high damage, two uses)
Scratchspear generator+1(use 1 action to make 2 scratchspears+1)
Auto-generation: +1 Scratchspear+1/turn
Storage: 1 Scratchspear+1
Bars - totally intact!

CELL B-2:
The_Nonexistent_Tazz (has Sanity Sizzler, medium fire attack)(wearing Baker's defense, medium defense)(has breadladder)
The_Two_Eternities(has bread paper)
Dragon of Hope?!?(has bretal sword)
The_Quiet_Watcher(has chains, small stick of dynamite)
Bars - totally intact!

B-BLOCK HALLWAYS/CELL B-3:
RedRover1760 (boosted dodging skill)
JoeBOB(small amount of metal-eating acid)(has scratchspear - high damage, one use)
Daskter(has lightsticks, oil lantern)
Evonix(has gauntlets of ogre strength/stench)
Pionoplayer
Hallway leading towards Cell Block C
Hallway leading towards Holding Cell+Main Room
Windows looking into Holding Cell

CELL B-4:
Eevee Shadow Bacon(bread rope)
Ender_Smirk
Bars - totally intact!
One free bench
Ventilation opening (in the ceiling)

Abandoned Robot Production facility:
Karpinsky
Locked door(Command terminal inside)
Sealed exit wall
De-powered robots(One awake)

HOLDING CELL:
Cephalos Jr. (has sandpaper)(looking down in)
Means Back up: 20% finished - One rope
Chest
Mass of Shadows

SEWERS, ENTRANCE:
CaptainNZZZ (has rebreather, Hacksaw)(wearing wetsuit w/propeller crank, weak resistance to all damage, total resistance to water damage)
EternalStruggle(relevant sword)
Arsenical
Ranger_Strider_
That-Random-Guy
Shadow
Sentry bot: 3/5 HP, Bullet!A
Dilapidated zapbot: 9/10 HP, Zap!A

Dark path leading deeper into sewer

All cells have these materials:
Infinite breadsticks, infinite water, infinite floor thatch, wall-attached benches, a toilet and sink, infinite hand sanitizer, and infinite scratchy toilet paper

DUNGEONSCAPE:
Outer defenses:
Amazing maze: 20% chance to make new maze entrants die instantly!
House With Too Many Places to Search (new enemies have a 50% chance to get trapped inside)(Enemies have a 30/10/60% chance to find key and take damage/die/accomplish nothing)
Medium Gobblebeast: 80% health, medium defense, medium attacking power
Annoying Archer: 60% health, minor artillery-based attacking power
Vantablack Cleric: 100% health, major defense, medium buffing/healing power

4/5 house keys found!
Enemies:
Aggravating Archer: 100% health, medium defense, medium artillery-based attacking power(+30% bridging per turn)
Dark Cleric: 100% health, medium defense, minor healing/buffing power(+30% bridging per turn)
Major Gobblebeast: 100% health, major defense, major attacking power

Allies:
Burning Sun: 100% health, (small damage to all enemies every turn)
Blood Starved Beast+1: 160% health(160 max), major defense, major attacking power, Summon: 1/2 (gets stronger whenever it kills something)(enemies who hit it get poisoned)(+10% HP/turn)
Roman Legionnaire: 90% health, medium attacking power
AoE healer: 100% health, weak defense, heals all allies slightly each turn!
Bell-Ringing woman: 100% health, minor attacking power
Healix angel: 100% health, weak defenses, medium healing power
Engage-Class War Robot: 100% health, moderate attacking power
HOPE Ballistae: Dies when castle wall does, major attacking power
Defender: 100% health, medium defense, minor attacking power
Assassin: 100% health, weak defenses, major attacking power(only attacks when won't be attacked)
Rage Angel: 100% health, medium defenses (bodyguards important targets)

Defenses: Extremely Massive HOPE Castle Wall(buffs castle wall defense attack), Roller/Flamethrower cage traps (activate to damage all enemies)
Everyone's MIND cores are fully intact.

Base Player Power: 3
 
[0] I OPE! OPE is an archaic way to say 'open'. so, that implies I open... something.
[1] I reach out to the blood starved beast, and focus on its tail again! this time, its tail splits into twofour! now it has twothree new tails, each identical to the first! this means it summons twicefour times as fast... or it would, if the new tails wasn't attuned to a different goal! the blood-starved beast will now summon 4x as fast, But 3/4 of those summons will stay out of the way and do their best to stay alive. because I will need them for something...
(x4 because 3x player power. )
 
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/sorta-null:

A quick suggestion for everyone trying to flood the place: clog your toilet drain and tie down the flush handle. That should at least give you some extra water flow.
 
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