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Defeat The Godmodder

You run all your calculations, and see no change. With Ion's statement of the godmodder's HP, plus the current 89 HP the godmodder has, it appears the godmodder's true current HP would be... 21. That being said, the Player book doesn't list all Players - only the general size of the Player group and its leaders. You do notice that the size of the real-world Player group has decreased to "medium" from its previous larger amount. Hmmm... but this wouldn't make much sense, unless... the godmodder doesn't recover HP until he kills you on the HEXAGONAFIELD, and real-world kills only bring you to the HEXAGONAFIELD, rather than helping you recover HP!

Alright. Information is good.

Action 1: Case C: AAEAAAAAAIA

Action 2: Case C: CCCCCCCCCIC

Action 3: Case C: OOOOOOOOOOO

Didn't say you had to enter words in.
 
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ES looks between his handful of fellow players, the incoming Star, his lack of CP, and the Apex's current HP. He curses, knowing instantly that unless someone is willing to lend him a hand the Apex is good as dead. Still, he at least has to try.

"If someone could lend even a single Attack Shield, ideally two, that'd be great."

He then FOCUSES and uses all three actions to put 3 Attack Shields over the Apex. He also attempts to move two of the Overseers' Attack Shields over the Apex as well. Everything increments, and the Ordnance Cruisers heal the Apex.
 
[x2 Eternity]
I walk up to the terminatorbot. I look him in the eye. waitdoesheevenhaveyesuh. I narrow my eyes, and I...
continue staring.
I stare at him as time goes on. Stars fade, metal rusts, pie... uh, is eternal, civilizations rise and fall, and I continue staring.
A eternity goes by.
I then suddenly grab him at lightning fast speed, and,
BOO!
Damage and stuff.
[x1 Roll And collection]
Alright, we need a paradox?
I'll give you one.
I grab the charge stone we brought. And hold it to the sky. CHARGY STONEY MAGICKY JUSTTH DOTH THITH SHITUTH PLEASE.
The charge stone is used. The energy is released. I send my elite paradox bloodhounds after the energy, to grab it.
[xERRORMORETHEN3ACTIONSDETECTED]
I walk over to the Flamethrower, and snatch the Metallica Plant our, replacing it with the used Charge Stone Husk.
 
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+1 shield/Redirector to the Drakken Laser Drill! The Redirifle begins to feel a little warm... It should be noted that A S/B/D means ALL variants of the attack shield, redirectors included.
OOC: Um the Redirifle is on the HEXAGONAFIELD meaning I'm not using it and if I was I'd only be using a single action to create an attack redirector not two actions.

Turning my mind all the way back to page 180 I recall that time I spent an action researching Nega-HP type entities. I learned that while not hard to make Nega-HP entities suffer from special focus from the Godmodder due to how they have to be dealt with differently than other entities. Now that's a hefty drawback to summoning them...but wait. Sure the Bank of Actions will no doubt send healing units but maybe, just maybe, the lack of the Godmodder will allow this to work.

Reaching into both the elemental plane of negative energy I draw dozens of strands of negative energy that twist and coil like DNA and the energy of the Void in an empty pocket dimension. With that finished I move to work on the physical form. Fusing dozens of human sized crystals into a vaguely humanoid shape I pull out a hammer and chisel to rapidly add details and shape to the crystal golem. With its form finished I open up the pocket dimension and infuse the two types of energy into the golem, christening it as the Crystalline Golem.

1 action into attack, 2 actions into negative HP (x3)
 
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1 CP -
Quickly, I pull out a fire truck from the nearest non-existent garage and blast the Relic in order to extinguish it.

"Whew, at least that's over..."

Focus - Terminating the Terminator
"Hey, TerminatorBot! I need you to watch this!" Quickly whipping out a smartphone seemingly from the same non-existence of the fire truck mentioned earlier, I pull out YouTube and show him that one episode of Autoresponder Moniker's fortnite lucky block series, making him take cringe damage due to how terrible that video is...

Oh wait, he can just look away. Let's fix that too.

Building an extremely temporary structure around the bot, I place panels on all sides (yes including the ceiling and floor) that show the most cringey videos findable on YouTube - with no escape. I'd imagine he'll break out of it next update, but till then... hope he likes bad Minecraft you tubers.

Relic Info:

Current Orders:

Use Air Slash on the Engineerbot, to pierce through the attack shields!


Fire — — — x — — — —Water
Air — — — x — — —Earth

Fire - Flamethrower
Launches a beam of fire at an enemy for moderate damage. May burn them if susceptible.

Fire Unleash - Inferno

A ray of firey death strikes the enemy it's aimed at for high damage, burning the enemy in the process.

Water - Soothing Waters

Gives an ally of choice about a 10th of it's HP back, capping at 20K health restored a turn to prevent OPness.

Water Unleash - Torrent

The Relic lets out a minor flood, healing all AG entities and damaging all PG ones for minor amounts.

Air - Wind Slash
Attacks one enemy for mild damage, BUT ignores any minor attack shield, block, or dodge because it goes at the speed of... well, lightning.


Air - Thunderstorm
A bolt of lightning strikes the enemy down for moderate damage, piercing any form of defense the target may have.


Earth - Tremor

Deals mild damage to a max of three entities within a short range.

Earth - Earthquake

Works like the Pokémon move. Deals moderate damage to any ground troop within the area, even ones that are AG.

Let's be honest, I doubt I'll ever get these up. It's been 60 pages.




 
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Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk
Voodoo Doll, HP^Sword, Old Control Panel (RGB buttons)
The Third Eye grants 2 abilities: Seen Through Their Eyes and Cut Through the Lies. Seen Through Their Eyes allows you to select 2 people, Person A and Person B. Person A is the "giver", and his memories will be searched for whatever you want to see, from their perspective. Person B is the "recipient", and they will see the memories. Neither person can be yourself, and its entirely possible for one or the other of the two selected to dodge/run away and get out of it - you'll almost definitely need to hold them in place. Meanwhile, Cut Through The Lies can detect if a statement is a lie or true - "technically" false of true rules apply. It also detects entire statements, rather than specific pieces of a statement. It isn't very advanced. It also needs to be "primed" before usage (EX: Ask an NPC a question, then state in your post that you "Cut Through the Lies" on their response.).
Debt:
Karp: 3
JOE: 7
Piono: 13-3

I give Piono my three CP, then.


I take the fire from the Drakken Drill and put it on the Terminatorbot instead.


I raise my hand made out of the soulflayer chunk.
"See this, robot? A trophy from the most powerful machine ever created. We blew it up. It wasn't even that difficult. Fear us."
The now terrified Terminatorbot is hopefully too busy being scared to warmup its attack this round.


I use a whole action to properly analyse the Old Control Panel to see exactly what each button does.
 
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3 actions+6 CP: I start melting the exposed eggs and elite eggs. I turn the Melt-Inator dial from Hot, to Very Hot, to Super Hot... and then I turn the dial the rest of the way towards Hot except there's now a label reading "Ultra Hot" over it and it gets even hotter for them somehow. After the eggs have melted into unrecognizable slush, I happily scoop some of it into a bowl... and then throw the bowl down in anger because I forgot to take off the shells beforehand.

(By the way, Moniker, I was looking back through the updates and I realized you forgot to deduct 11 CP after I did the machine gun-destroying attack.)
 
I use 3 more actions to improve all workers that have been made, and will be made. I then order one worker to work on the base, and the other to work on the Drakken Laser Drill. I order my soldiers to defend the base.

I also have an idea, what if we make an anti-teleportation field, and give it to the person with the Spectacles?
 
Action 1-3: I go to Terminatorbot V2 and using 5 CP, I create a curse that lowers resistance to direct damage which I use on it.
 
Free Action: Look, real-world players, if the Godmodder happens to be charging at all, don't even bother building an army. With a 15 point charge, the Godmodder was just recently capable of wiping out the second-most-powerful snowballing force in existance, which at the time of being obliterated had about 30 million attack and 300 million HP, combined with about several hundred layers of defenses that would supposedly stop a Godmodder attack agains them. If the Peacekeepers couldn't withstand his charged attack, what chance do your entities? And that's 15 points of charge, just 5 might obliterate your forces.

Entity Actions: Suddenly, it is revealed that Janus isn't actually just a mere dumb entity. No, part of his creation involved the use of the Tactician in a Jar to give him a massive combat intelligence buff. So, because there's a giant star of instakill about to land on him and his Player isn't there to protect him, he retreats himself into the Stasis Pod well before the star lands.

Focused Action: I decide to take a break and charge 3 CP.
 
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(x1)I assist Piono's Action and Hot Glue the Engineering Bot to the Terminatorbot's Gun making it even harder for it to escape

(x2)I remove the Protective Casing of the New Deliverport pod by sinking a Ship into it to fit the -port part of it's Name! This may also deal damage to the Eggs if the Portective Casing isn't too thick though...
 
Actually, the Hurricane of Despair only made the Peacekeepers leave the field. They came back.
Action 1: I go to the upgraded computer, and give it a virus. The Engineerbot has received a virus. This is very bad. It must be gone immediately, or it very much will do bad things.
Actions 2 and 3: I take the Alarmbot V2, go into the first Deliverport pod, and smash up a very large number of elite entity eggs with it, before kicking it away.
 
Current CP: 5
-------------------------------------------------------
x3 Action

Eyowe gives a nice-looking pair of roller skates to the Alarmbot. Y'know? To boost their dodge rate and all that cool stuff because Eyowe is a very nice guy?

...yeah, no the wheels don't even spin, it's covered in cobwebs, it's just generally very awkward to walk around with, it's just stuck on their feet now, their disappointment is immeasurable, and their day is ruined.
-------------------------------------------------------
Actions Done:

x3 Action: Lowering the Alarmbot V2's dodge rate and ruining their day.
 
(Action!)(3 Charges)
(2 Charges)
Hissing at the slight pain I'm currently feeling, I turn my gaze at the two stars that are heading towards my entities. Trying to direct my focus on the task at hand, I quickly take out the Dimension Teleporter that I summoned the last turn and haven't been smashed in the clobbering session that the godmodder gave me.

Seeing as the Teleporter is capable of two more teleports, I quickly use one to teleport on top the star that is a star polygon that's heading towards the Rice Monastery. Once on top of the star, I take a page from Kirby and begin to ride it not that different from the star warrior and attached some rockets behind it and JET-SOARED towards the star that's aimed at Sushi! With my new-found skills which were guided by Player Powers, my riding skills make it so that the star I'm riding will hit the other star.

0.0001 of a millisecond before the star collision, my last teleporter charge is used and I was brought to safety from the explosion that occurred way above my part of the HECAGONAFIELD 0.0001 millisecond later. All that's left of the Dimension Teleporter is now a pile of dust... The clobbering really did put it on its last leg...

(1 Charge)
I grabbed a bunch of on-touch healing bandages and started to wrap them over my Buns' weaponry, this makes it so that they cause healing as long as the bandages are there. I also make sure that they were fresh and should last for... two to three turns.

(Orders!)
The research department is finally applying their research this turn!
The Bun force heals the High Roller with their improvised healing weapons.
The Shield bun,s not benefiting from the bandages, bodyguards the Bun Nobles.

-------------

Stuff I'm Keeping Track Of
RICE LAKE ECOSYSTEM:
Current count: 450 Basic Fish Schools(Cap: 450), 150 Piranha schools(Cap:180), 28 Pufferfish schools(Cap 100)
Current Growth:
Basic Fish Schools: +0 Next turn
Piranha Schools: +30 Next turn
Pufferfish schools: +7 Next turn
 
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Seeing the Alarmbot's dodge already being hampered by Krill13 I decide to help him out further in reducing the Alarmbot's dodge rate!

Focus - Restraining hands

'I wish for 3 hands to appear and restrain the Alarmbot so it is unable to dodge anymore!'
Suddenly bursting forth from the ground 3 hands made up of red energy surround the Alarm-bot and in a instant start trying to grab the Alarmbot. It dodges the First one by jumping to the side and rolls away before the second one can land on it but as it rolling away it falls into the grasp of the third hand and it takes hold of the Alarmbot. As it tries to wriggle out of the hands grasp the other two hands rush forward and grab it holding it as it tries to escape. The hands do not hurt it but they are making it even harder to dodge anymore attacks that will be directed at the Alarmbot. (4 CP)

As the Wheels from Krill13 make it awkward to move and the hands are restraining the Alarmbot I call over to Fenix. "Fenix! We have reduced the alarmbot's dodge rate, Could you please finish it off before it can increase the alarm level and cause another Terminatorbot to appear?"
 
Oh great, a second deliverport? Oh well... I'll do this one a little more directly.

FOCUS: I take the cast iron Frying Pan of Doom and use it as a heavy blunt weapon to smash the crap out of the 2nd deliverport's protective casing, and when/if the casing shatters I continue using it to smash the eggs inside.
 
OOC: (So as it turns out, Moniker isn't grabbing Bank of Actions Quotes until tomorrow)

IC: Quite happily, I perceive that Captain.cat has asked Felix to deal with the Alarm Bot. Of course, I want to be sure. Alarm Levels are bad news.

3 CP + 1 Action (OOC: My attempt to attack in such a way that if the Alarm Bot already has no dodge rate, it takes damage instead. If that's invalid, please just interpret this as a slowing attempt).

So. Alarm Bot. Might still be able to dodge a bit. Time to do-wait. I have a clever idea.

I center my powers upon the Alarm Bot.

Time for the BEEEEEEES.

Once, the multiverse was turned into bees. Much epicness later, everything was fixed. I call upon my memories of that time, and

...

...

17 horses and lightning generator


. . .


. . .


"Sorry, but the Wheel really has taken out a restraining order against you. Jagganoth was even angrier about the Anime Girl incident than we thought. On the plus side, here's Maya's sword. Yes, it's broken. Sword Saints are like that."

. . .

Once the whole epic saga is over, everything is retconned, no time passes, and the Alarm Bot, which was caught in the whole thing to do my recentering of my more passive reality warping abilties, has had joints get filled with dust, programming errors appear from the situation, and motors gunk up. It's been slowed down to zero and rather notably damaged.

2 Actions

The Case Opener now has the Dodyguard, which is a bodyguard shaped like a D (the hole in the center is still filled in, just lower thickness than the rest of it.) The Godmodder can't turn it because he isn't here.
 
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A/B/C: +3 CP.

Omniglot speaks. "The Operator has not spoken in any language in my current version of our combined databanks, but as our databanks are corrupted this may not be accurate information. My purpose is to transmit unique psionic-wavelength signals, enabling my messages to be understood in almost any given language. Thank you for your concern, will need further defragmenting to give a proper answer."

The girl looks at her two arms. What was even up with that, before? Her arms are getting confusing, though, she doesn't seem to have much thought on the matter. She stares deeply into the arms of goldenrod and cobalt, wondering what story was involved in giving her these... Or, in general.

[x3] She seems mildly distracted right now and does nothing other than passively build power.​
 
Update CXXXI (131)
Seeing that the Space station is back i am coming back :)

I spend all my actions starting to make a special Stasis shield for the space station

3/???

Hello, MooGoestheCow! Welcome back! It's good to see you again! If you have any questions about the current situation, feel free to ask here, on the OOC thread, or on the Discord. Your Techno god powers are working fine, and you get 3 CP.

[1x] "Also I try to leach and store godmodder energy throughout, storing it in a time-slowing thing that will buy me until at least next turn to work on it. i hope."
this was located in the less-then-a-paragraph summary, so I doubt you missed it. as well, the Godmodder took damage, and didn't counter at all, aside from saying he liked the attack (which i sarcastically thank him for) and the note that sauna healingness is completely impossible to determine.
So my best guess here for what the lack of mention represents....
is that I succeeded, but you're hoping I'll forget. or something. (this is resting on the assumption you didn't miss it, ofc)
Anyway! Godmodder energy, stored in a 1-turn-at-least time-slower! I immediately send my own player energy into the pocket space thingy, being only the second person to post and as such being extremely close to the time of retrieval, plus this is my first action. so, my player energy is brought in there, and through the combination of Player and Godmodder energy, a Player Lock is formed. that is, the kind you need to be a player to open, not the kind you need to be a godmodder for.
[1x] wow! 6 stars of 500,000 damage each? that's... 3 million damage! 200 CP of raw damage! for 1 action! Incredible! I think I'll hold the Godmodder to this level of efficiency when I call in that debt he has. 1,000 CP... yes, that'll be fun! now, he might argue each star only takes 5 CP to block due to 100,000 being blocked per attack shield, but even then with 6 stars, it's 30 CP, and given the number of players around, they won't all be blocked... between 2 and 4 will hit i'd say, so 115 CP or so on average? and he wasn't using Mascythe on this one, so it's not like it's at triple-efficiency.

why am i mention this? Welllllll, I'm calling the god of dreams- he hasn't done anything in a while, so he should have the energy to spare for this- and asking for his help to create a negative HP entity without the godmodder brainwashing it. it can block attacks, but only if ordered to do so for a specific attack (IE: if we know about the attack a round early). then I order it to block all the starbursts. AG goes before the Godmodder, and this entity I summon to the AG side (but have it willing to accept orders to block attacks aimed at AG entities, if not countermanded, by neutrals). I'm sure this will have a long life, what with its 166.6 CP of raw anti-HP /s

[1x] I continue removing traps. I break their internet, keeping them from accessing websites, mirroring my own shakey internet which is break because idunno but hotspots still work so hooray? anyway internet break, traps brek, ye.

[1cp from carp] I give the APEX 1 attack shield

I missed it... but if I hypothetically HADN'T missed it, the result would probably have been "you TRY to leech it? You fail!". Something like that.

Your negative-HP entity comes in, and immediately throws itself in front of the ONE entity normal entities are capable of guarding... the... JANUS! But then, as the star smashes into the negative-HP entity... it kills it! Turns out this one was a healing star all along.

The godmodder stands nearby, with a remote labeled "emergency healing mode". Yes. A healing star all along.

+11% trap removal. +1 shield to the Apex!

Actions
1x. I take a short rest, everything is better after a short rest!

2x+14CP A giant light appears through the sky hitting the Highroller.

It starts slowly melting away the Highroller has it get healed.

This should probably heal it to death.

The short rest fixes you up. You're feeling fine once again. It's rare, that you actually get a moment to yourself.

The Highroller is healed into nothingness! Burned away by the glorious light! It is gone - for good! You've been saved from an Entropic Paradox Roll.

2 CP to JOE

1 action:

I fire a tiny burst of Red Matter at the Star heading towards Edgardo, turning it into a tiny Black Hole, which promptly fizzles out in a burst of Hawking radiation.

+2 CP to JOEbob!

Edgardo's star is burned away! He is safe. Thank goodness for science!

(Action!)(3 Charges)
(2 Charges)
Hissing at the slight pain I'm currently feeling, I turn my gaze at the two stars that are heading towards my entities. Trying to direct my focus on the task at hand, I quickly take out the Dimension Teleporter that I summoned the last turn and haven't been smashed in the clobbering session that the godmodder gave me.

Seeing as the Teleporter is capable of two more teleports, I quickly use one to teleport on top the star that is a star polygon that's heading towards the Rice Monastery. Once on top of the star, I take a page from Kirby and begin to ride it not that different from the star warrior and attached some rockets behind it and JET-SOARED towards the star that's aimed at Sushi! With my new-found skills which were guided by Player Powers, my riding skills make it so that the star I'm riding will hit the other star.

0.0001 of a millisecond before the star collision, my last teleporter charge is used and I was brought to safety from the explosion that occurred way above my part of the HECAGONAFIELD 0.0001 millisecond later. All that's left of the Dimension Teleporter is now a pile of dust... The clobbering really did put it on its last leg...

(1 Charge)
I grabbed a bunch of on-touch healing bandages and started to wrap them over my Buns' weaponry, this makes it so that they cause healing as long as the bandages are there. I also make sure that they were fresh and should last for... two to three turns.

(Orders!)
The research department is finally applying their research this turn!
The Bun force heals the High Roller with their improvised healing weapons.
The Shield bun,s not benefiting from the bandages, bodyguards the Bun Nobles.

-------------

Stuff I'm Keeping Track Of
RICE LAKE ECOSYSTEM:
Current count: 450 Basic Fish Schools(Cap: 450), 150 Piranha schools(Cap:180), 28 Pufferfish schools(Cap 100)
Current Growth:
Basic Fish Schools: +0 Next turn
Piranha Schools: +30 Next turn
Pufferfish schools: +7 Next turn

Kirby! The stars collide, forming a beautiful and perfectly harmless starlight show! It's almost enough to distract you from the fact that there's still 3 stars unaccounted for!

You get the bandages ready, since adding bandages somehow makes stabby things stab heal-ily instead,

ES looks between his handful of fellow players, the incoming Star, his lack of CP, and the Apex's current HP. He curses, knowing instantly that unless someone is willing to lend him a hand the Apex is good as dead. Still, he at least has to try.

"If someone could lend even a single Attack Shield, ideally two, that'd be great."

He then FOCUSES and uses all three actions to put 3 Attack Shields over the Apex. He also attempts to move two of the Overseers' Attack Shields over the Apex as well. Everything increments, and the Ordnance Cruisers heal the Apex.

+3 shields to the Apex! You manage to drag one Overseer shield over to the Apex as well! The Apex is mostly protected...

---------

The stars crash into their targets!

The Scoville Reaper gets hit, but the attack shields around it block most of the damage! 100,000 damage to the Scoville Reaper! It begins healing back up...

The Apex gets hit by the star! However, it BARELY manages to get through, all of its 5 attack shields absorbing the blow!

AG:

All breathe a sigh of relief... the High Roller is gone!

All that remains on the AG team are the LIVE Space Station, Edgardo, and of course the injured Scoville Reaper. They eye the godmodder wearily, discussing a possible cooperative effort with the neutrals next turn to get back at the godmodder.

Janus wastes the turn quivering in fear, relieved the star didn't hit them, imagining an alternative reality where it DID hit them, resulting in them being permanently crippled, due to some external force's inability to wrangle every past action ever done...

PG:

The godmodder spends both actions waving his arms around, summoning it up... Far off, you hear the ground shaking...wait, why are you suddenly at the beach? All of a sudden, everything is on the HEXAGONABEACH! And far off through the sand, you can see it coming... THE TSUNAMI!! Thousands of feet tall, a mountain of pure blue tropical ocean water! It strikes with the force of a thousands-foot-tall mountain of water! Your entities don't stand a chance!

The Tsunami is coming! Next turn, it'll hit the shore, and deal massive damage to every entity! Many of the weaker ones will likely die, and once again, attack shields may have limited effect!

There are two routes you can take to stopping the tsunami; either protecting specific entities from its wrath, hoping to protect the whole field, or have everyone work together to try to stop the tsunami entirely! Either way, you need to act fast!

N:

The Rice Monastery upgrades back to its water-boosted state! No... if anything, its even better now! The godmodder eyes it with anger... it's about time that monastery got taken care of.

The Ordnance cruisers begin healing the Apex.

----------

Quick note; if you're in the sidequest, you can still order your own entities to go in the DEATH Stasis pod if you're worried about them.

----------


THE HEXAGONAFIELD:
Current field effects: None

ITINERARY:
-Defeat The Godmodder! A mathematics related method...
-Protect your entities from the Starburst!
-Project Loaded Dice: 65/100
-Current Project objective: Hurt the godmodder! 1/4

Minor Tasks:
-Keep your entities safe from the godmodder's assault! Possibly by putting them in the D.E.A.T.H. Stasis Pod!

[N]D.E.A.T.H Stasis Pod:
Contains:
[AG - CephalosJr]Red Army Engineers+1: 10,000 x 4 HP (builds stuff)(building conscript facility, done in 3!)
[AG - GoldHero101]The Destroyer: 130,000/130,000 HP, 20,000 x 2A(won't attack CaptainNZZZ)
[AG - Daskter]Tassadar: 365,000/365,000 HP, 20,000 x 4A (30% dodge rate)(protected from 1 attack...?)(Totem of Life Unended - when entity dies, puts them into "unended" mode, where HP decays by 50% until healing surpasses it)(secret power, activating in 6!)
The Sapper: 150,000/150,000 HP (can build new simple structures)(Adding bunkers outside of keep, done in 5!)
Fortress: 120,000 HP
Healbot Mk.1: 60,000/60,000 HP, +12,000A (inside Keep)
[N - CaptainNZZZ]Rotaz: 20,000/20,000 HP(engineer)(+5% accuracy)(15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(protected from 1 attack)(1 attack redirector)(Dimensional and Space Emergency Button)
Magitek servitor factory: 45,000/45,000 HP, +9,000A, +1 Servitor/turn (2 attack redirector)(+5% accuracy)(40% dodge rate)(immune to teenage rebellion)(resistant to status effects)
Servitors: 2,000 x 16, 1,000 x 16A(+5% accuracy)(+15% dodge rate)(immune to teenage rebellion)(resistant to status effects)(1 attack redirector)
[N - JOEbob]Death-elite engineer: 1,000 HP (-1 turn on production pack)(building evolving entity, done in 1!)(scheduled to build space engineer cloner, will take 6)
Prism Deployer: 20,000 HP (+1 Prism/turn)
Prism: 5,000 x 2HP
Mysterious Farmers: 40,000 x 7 HP, Special: New evolving entity, ready in 1! (controlling evolving entities)(protected from 1 attack)
Devolver: 200,000/200,000 HP, 50,000A (devolves in 1!)
Builder Builder: 200,000/200,000 + 60,000 HP (+1 Builder per turn)(protected by The Cup)
Builder: 3,000 x 6 HP (Helping Death-elite engineer)
GoldHero101(2CP, Has Greatsword, Self damage ticket)
Krill13(10CP)
JOEbob(22CP, nice bed, infinite charmzard energy, 4 Boost Stones, 1 Cleansed (?) Multiplier Orb, Sub-par godmod lock, Something)
Player inventory:
Ultimate Orb of Shielding(+1 attack shield to everything on field)

[AG - CompTIA]LIVE Space Station(has emergency thrusters - saves from one deadly attack!)(Enhanced Production capacity)(Point defense - 12% chance to null attacks)(protected from 4 attack)
Protective Forcefield: Blocks first 6,000 HP of damage each turn!
Weaponry array: Machine guns: 1,000 x 40A
Ship AI panel(current AI: CompTIA)
Quadcopter deployer: +2 quadcopter/turn
Quadcopters: 1,000 x 18 HP, 500 x 18A (guarding LIVE Space Station)
Space engineers: 100 x 860 HP (+50 engineers/turn)(x4 production capacity)
Status effect clearer(clearing status effects from Space Station)
Containment tractor beam: Currently not holding any entities!
Stunted Nexus(9% traps remaining, traps fully known)

[AG - Arsenical]Scoville Reaver: 56,000/130,000 HP, 60,000A (A S/B/D ignorant)(+26,000 HP/turn)(conversion resistance)(protected from 4 attack)

[AG - Karpinsky]Edgardo: 75,000/75,000 HP, 9 SP (A S/B/D ignorant)(each SP worth 7,000A, all used on command)(+1 SP/turn)

[AG - Crusher]Janus: 150,000/150,000 HP, Unlock Evolution: 2/10, Unlock Ability!A (needs manual special charging)

[N - EternalStruggle]Apex Fleet: TA: 76,000
The Apex: 134,500/325,000 HP, 25,000 x 2A (-7,000 damage from all attacks)(Fleet Beacon - x1 attack frigate/turn, x1 Ordnance cruiser/update multiple of 3, x1 Spectral Lord/update multiple of 5, x1 Overseer/update multiple of 7)
Attack frigates: 1,000 x 12 HP, 1,000 x 12A (10% dodge rate)
Ordnance cruiser: 2,500 x 4 HP, 2,500 x 4A(can attack or heal)
Spectral Lord: 8,000 x 3 HP, 4/4 charge, 5,000A (currently charging)
Overseer: 5,000 x 2 HP (summons 1 attack drone and 1 constructor drone/turn)(protected from 2 attack)
Attack drone: 1 x 16 HP, 500 x 16A
Constructor drone: 400 x 20 HP
Engineering depot: 4,000 x 2HP (+2 Constructors/turn)

[N]Alchemiter: 100,000/100,000 HP(+4,000 HP/turn)(protected from 1 attack)

[N]White Hole(Use 1 action to insert entity)(Entity will re-emerge fully restored at random point in the future)

[N - Winkins]Bunny Baron: 8,000 HP, shield bun summon: 0/2 (20% dodge rate)
Bun prince/princess: 10,000 x 2 HP, 12,000 x 2A, bun knight summon: 0/2 (50% dodge rate)
Bun knights: 13,000 x 7 HP, 10,000 x 7A (10% dodge rate)
Shield buns: 5,000 x 3 HP (20% dodge rate)
Sushi: 140,000 HP, 15,000A (protected from 2 attack)(Bodyguarding all Winkins entities!)
Fortified Rice Monastery(Gives +10,000 HP/turn, -5,000 damage from all attacks, and +5,000A to Winkins-owned entities)(tended by Farmer Contractors, Lightward Mages)(needs to be killed in one hit)
Specials: Rice Feast - 3/4, Rice Torrent - 4/4

[PG]Godmodder: 89/301 HP(Status-Effect Boost buff ticket, Double Rainbow ticket x3)(Repository Charge: 10/10)(Charge: 1/2)(Owes JOEbob 5 actions)(Artifact Blaster - doubles power of any action or charge once)(Mascythe - 3-way action split)(Infinileaf clover - succeeds at all luck rolls)(Starcalibur - x2 actions(container - allows holding without drain))

The Tsunami(Total Wipeout of all Entities if it hits!)(Hitting next turn!)

Player info:
[N]EternalStruggle - CP: 0 (Increased HP)(protected from 1 attack)
[N+2]JoeBOB - CP: 1(Cult of the Cube)
Daskter - CP: 4 (has Giant Pile of Starcraft Scrap, Boosted Evolve Hunters)(slightly injured)
[N+2]Winkins - CP: 2(+1,000A Iron sword, 10,000 damage token, 1 Multiplier Stone, 1 Multiplier Orb)(slightly injured)
Karpinsky - CP: 0
MooGoestheCow - CP: 3


Player Inventory:
Godmodding Vol. 1
Dragonballs x 7(made from Melodic transmitter x 2, Charge Stone x 5)(can be combined to make one wish!)
Medkit x 2, Paradox Medkit, Melodic transmitter x 3, Redirifle, Miniature Doormaker Plushy, Bravely Default Asterisks, Mirror Frame, Black Filling, Economy-Melting Bank Note
Charge Booster (damage: 6/20)
Wishful Whammy(random effects attack)(non-combinable)
True Multiplier Orbs x 2
Fred's Cage (inside is Yorehammer)
God of Dreams aid
Ring with United States of America Smash(3 uses left)
Celestial Guidance(2 uses left)
Magical Obliteration(1 use left)
Desperation Shield(Leaves one Player at mortally wounded if they would otherwise die)

OOC: The Bank of Actions update will most likely not exist until tomorrow sometime.
 
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Allright Hexagonafield people, last turn the Godmodder shot five attacks that took 1 CP each to block, and somehow three of them still got through. Now the Tsunami is here. I suggest you ALL put plenty of elbow grease into stopping it! Either way, you all need to be working on a coherent plan to really be effective at mitigating the Tsunami.

(Considering the repeated mentions of the AG entities considering a team attack on the Godmodder, perhaps trying to keep them on the field for a while is a good idea.)
 
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