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Defeat The Godmodder

Hey, Moniker! I have an idea. I'm going to sacrifice myself to get revenge on the Godmodder, and I want you to make sure this hurts him. I doubt even you could make him take more than 10 damage at once, but we only need 3.

Invisible Free Action: Hey, Quinn! Did you know that dying only stops the Moniker from seeing your posts? It doesn't stop us from seeing them. So, would you mind helping out and sharing what your plan was last round? If it's something the rest of us might pull of, we could save this mess.

You too, Xerath. If you have any advice, now would be the time to give it out.

So, anyways. On to kicking the Godmodder's ass.

Or maybe not.

Focused Action: I search for traps in the hallway, now that it clearly is trapped.
 
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(Action!)(3 Actions)
(Action 1)
Well... I don't exactly hear a no on my chocolate offer! Besides, the thing with player powers... I'm can pretty much make it so that chocolate won't affect your health! unless you like that sort of thing, but I won't judge.

Here, I'll just make it so that if you don't want the chocolates to affect your diet then the chocolate won't! Just let me put in the concept in there... and... Voila! Done!

Anyways, the chocolate should be right beside you in a box Moniker. Maybe I can send more of these chocolates your way if I receive another batch alright? Well, enjoy the diet-guilt-free chocolate!

(Action 2)
Hrmmm... what to do now? Ah, right, just continue building more defences like I have been doing ever since this timeline.

Now, for this turn i'll be making a REALLY OFFENSIVE biome, I wince harshly at the offensive things that's going into the creation of the biome. I dare say that this biome is not much of a defence as much as it is offensive zone due to how much offensive things were in there...

I place the biome right behind the Plastic Recycling Biome.

(Action 3)
Emotions huh? I remember that the World Eater was pretty hesitant in consuming the UNSOLVABLE MAZE...

Having a large amount of authority in the player grounds due to me making most, if not all, of the things in the place, I target the area where Entity Z is in the player grounds and amplify the feeling of dread and fear of crossing any more Biomes to force them to give up.
 
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1-3. I search the koopa's person, the goomba's person, and at the top of the level goal flagpost for reality cores.
Hey Moniker! I'm sorry that you lost your assistant, but if you want I could pick up where he left off? As a way to make amends for the posion incident.
 
free action: at the moment, there are 3 turns left until the delter does the devouring thing, including the one where the devouring happens. getting the 40 to survive shouldn't be too bad, but we need to buckle down for 60

Action 1

I take the in of the hallways infiniteness, turning it into finiteness, then put the in into the gaps in my name, making me Thit Random Gny. There, much more grammatical for you!

Action 2 + 3

I walk along the outside of the hallway till I reach the other end (as seen from outside). Then I create a specialized zone of magic. Then, within that zone, I cast a spell that will teleport the reality cores to me. It is very complicated, with dozens of built in falisafes against antimagics measures and other forms of interference (and also a back up mode that simply pushes the cores at high speed to a AG player), but for your sake I won't describe them. Once I get the Reality Cores, they go right in the player grounds.
 
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I grab Gary Stu, using one action, and throw him into the Deleters mouth. (Because for some reason I'm imagining him as a snake type thing, is that right?)

I use 1 and a half actions to give Moniker an infinite supply of whatever sweet he wants, and it will taste delicious, and healthy.

I use half a action to instantly heal Entity O.
 
The quiet watcher sighs and pulls out the Reality Core he still had on him. He drags some of the other chairs over with him to the dishwasher and builds his last ditch bomb, made of his last anti-perfection grenade, the Reality Core he still had on him, and enough high explosives to bend reality to his whim, once. The Reality Core would survive, but without player invulnerability he wouldn't if this failed.
He set the trigger of the Chrono-Mobius* bomb to when his chair exploded, Said a prayer that went on for an hour to the auto-responder in the hope that this would work, and opened a dimensional door beneath him and dropped the whole thing onto Gary Stu.

*The Chrono-Mobius bomb is a device that ensures that any changes that occur within 10km are forcefully restored throughout all of reality so long as the 'pillar', or the initial blast area of the explosive still exists. The requirements to build one that isn't going to cause a cascading failure are impressively long, and screwing up can either result in erasing everything in a ridiculously large area from existence, or causing a continuous feedback loop that ends with everything being used to fuel the bomb. See 'Interdimensional Explosives and You' for more details.
 
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1 action: I search within the information that the professional block-studier has to give me.

2 actions: I trick the schoolyard bully into eating the tempting lollipop bag. This shouldn't be too hard, since children love sweets. If it works, they will have neutralized each other (The lollipops are all eaten by the bully, and the obviously trapped lollipops will prevent the bully from doing anything.)
 
algot moves forward 20% using the overhang and informs Superior!Moniker of the the time infinity was turned into eight, meaning the hallway is technically just eight long and that he would help with the Gary Stu problem if he was not in this mini quest
 
Actions 1 and 2: I inform the Peacekeepers (Entities P, Q, R, T, Z, AA, and AB, and the Scientists and Engineers within the HQ) of what Quinn realized, and request that they work with us to roll back reality and stop the Godmodder.
Action 3: I hitch a ride on Entity AB. If it has chosen to work with us, I give it an overhead deflector that stops crushers.
 
ES uses his three actions to empty the ammo bins of the wall-embedded missile launchers, making them useless, plugging the laser cutters with laser proof plugs, making them also useless, and having everyone's taxes correctly filed and sent to the tax auditors so they won't stop anyone. Well, he files all the Player taxes so no Player will be stopped, that is.
 
[1x]Moniker, I know you're probably feeling down. you just lost your updating assistant, and if we Do succeed in this, you're back in stasis, right? I understand the existential dread you're probably feeling. but...
We'll still remember you, is the corny thing to say. I'm not saying the corny thing, you'd know that I'd know that it wouldn't reassure you. but...
I'll still remember you. that isn't corny, because...
if you find a way to download your entire being into my memories, or into several players memories, we can bring you back with us. we might not be able to get you updating powers- future-you might want to keep them and will probably have the power to do it- but you can keep on living, and probably become a player, if you want to. it's not as much power as updating, but... it's still a lot more then most people have the fortune to experience.
In less existential discussions...
I could take Quinns place as assistant, if you'd like. I have experience running a game- it's 66 pages long already! a lot shorter then yours, but I started later and on a less active forum. anyway point is I can help out with updates,and unlike all quinns manuals about how to update (probably fake anyway), I have real experience. one thing- in exchange for ferrying you back into the post-rollback and helping update (And I'll actually be neutral, unlike quinn- I have honour and experience both) , I'd like the bees in the maze (I suppose keeping the tainted ones in there is a good idea) to still leave, since the bees are smarter then taint and would want to deal with the threat to them (entity AA) before anything else, and I'd like my following action to work if whether it succeeds depends on your ruling.
if you'd like to take me as an assistant, I've even set things up for the first three posts of the round, for your convenience!... I'm skipping crushers in this for-convenience thing because he always edits his post and hates if you ignore it and this is early in the post-dop wait. Also, I don't know what your plans are yet, so they might not fit, same goes for damage scaling on hope armor (though I've looked at past cases to try to figure things out)... but I hope it does! I want to help, if i can... i know it's probably hard to update so much. it can take hours and I only have 6 players. here's my attempt to help.
-----------------------------
karpinskys : you run forward... 75%... 80%....the Deleter Boss punches you in the chest! it does 30% hope armor damage, but you're too hopeful to stop! you charge through the blighted plains, confident that you'll make it... and you manage to reach 100%! Yes! except... you still have to reach the reality cores... and you're all out of actions....
-----------------------------
you give moniker the chocolates! MONIKER, THERE ARE CHOCOLATES HERE!
you also add the really offensive zone. I'm offended by that! triggerrrrrrrrrrrrrrrrred! the entity Z's probably will too, which makes sense since they have guns. with triggers.
the Entity Zs are uncertain... should they press on? this place is actively hostile towards them, with the anti-plastic... and even if they make it to the end,the players can just move everything into the Ultimate Unsolvable Nightmare....
you're lucky they can't see how offensive the really offensive zone is, or they might have been so offended they'd charge ahead anyway. as it stands, they're not sure.
-----------------------------
you check the Goomba... nope. and the koopa? no dice, just turtles guts. then you look at the top of the level flag... and... the yellow sphere there, is it... yes! one reality core gained.
If moniker accepts your help, he's probably not accepting mine, so that means this whole thing never happens, so i don't need to figure out a response to that.
Besides all that, you like homestuck? I do to, and unlike people like Flaming flapjacks who don't have proof and just say they do, I actually tried to make something like it once, which proves it!... I didn't do it very well but still!
[1x]
Summary, if moniker doesn't want to review the details: I use much logic, mage bees, an archmages help,and some stuff shamelessly stolen from Mother of Learning to make a completely new demiplane and put the maze in it, hopefully allowing me to access it post-rollback. some precautions exist.
I enter the Godmodder lock, and look upon my dead pigeon. no, this won't do. it's only semi-dimensionally-seperated. I call upon Xilith- master of the taint and aid of mine, also a renowned archmage- and he comes along. the maze will run for the hour he's gone without him, he's got automated systems to deal with anything less then being invaded by others.
Well, the lock is quite a useful dimensional separation at least. it makes a strong barrier, its partially opaque- this will hopefully lower the energy cost significantly.
Xilith carves runes at the edges of the floor around the pigeon, rearranges some sections of the maze itself into magical conduits, and after a time, it is ready... except one thing, I want the Mage bees help for this. so I explain everything to the intelligent bees, which tell the thought-bee-things, which tell the mage bees when I'm near enough to them. the message is a bit diluted by the transfer, but the mage bees understand that I need their mana for them to survive, as well as their knowledge of being their own dimension, like every other bee even before i made the maze multidimensional, which means they are their own dimension times TWO!
With the mage bees aid, I cast Demiplane.
now, normally this would lead me to Freds old pocket dimension (Demiplane, in the pathfinder version I'm using, only allows for one Demiplane per person.) but we're in a doomed timeline. separate dimensions are inaccessible based on some rules I don't understand (presumably, to prevent core-based duplication via sending things outside and rolling back, but i don't get how it works). Anyway, this means I get to make another demiplane, since my magic can't detect my prior existing demiplane.
I have modified this demiplane spell somewhat. to lower costs, it does not create matter or energy, only Dimensional separation and, as a consequence, space. there is already a relatively-high quality dimensional separation in the form of the Godmodder Lock's barrier, which lowers the costs. still, it takes years of mana from the mage bees... don't ask how they have years of mana when the maze has only been around for a short time. those are the descriptions I got from Evonix and those are how life works.
The reason it takes so much mana is a normal Demiplane is only 30ft cubed wait no wrong edition I was wrong, a normal demiplane of this type is a mile cubed and creates a ton of materials. I guess I'm oversupplying it with mana by a lot... well, that just means I should have a better chance of succeeding, right? maybe I'll even end up with extra space in the demiplane!
...access to this demiplane and cores contained with in is maintained via me being inside it. if seperating the planes means it no longer defends cores or something, I instead set up a delayed ritual I can activate at will.
[1x]The Godmodder thinks he's done with the contract, so he wouldn't be ready... for me to keep yelling at him! because he isn't done! he is wrong, wrong, wrong, because...
"HE DIDN'T USE THE NOOBLITERATION CHARGE AND IT WASN'T AS SOON AS POSSIBLE OR AN INSTAKILL OR REMOTELY LIKE THAT HE IS IN THE WRONG HE NEEDS TO GET A SIXTY-CORE ROLLBACK TO COMPLY WITH CONTRACT(to get back noobliteration and quinn)... OR HE CAN RE-NEGOTIATE THE CONTRACT. I WILL ACCEPT ANYTHING WHERE HE OWES ME 3 OR MORE SEPARATE GODMODDER ACTIONS TO USE AT MY LEISURE NOTHING LESS."
 
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I am sorry, Auto-Moniker
I don't really hate homestuck!
I only said that to get the Deleter things on my side!
See? Use your QM Powers to read my mind! That'll show you i'm telling the truth!
I do some aerial acrobatic flying further into the deleter, as well as spraying HOOOOOPPPEEEE AND COUNTERFEIT HOOOOOPPPPPEEEEE everywhere!
 
3 ACTION FOCUS - PRAYING FOR SAFETY OF EVERY PLAYER: A holy light bathes the field... the players feel STRONGER and more HOPEFUL than ever!
 
I'm sorta tired of just being useless.

I'll see you guys when the event ends.

I slap the Godmodder with an omniscience beam as my parting gift, which somehow deal damage.
 
Yeah, CaptainNZZZ, you're too young to be deleted! Think of how much joy I could get from murdering the things you work hard creating!
I'm glad my entities are that enjoyable to kill, at least that means I can do something right.
Concerned, his Space Marines beg him not to go. Gary Stu tries to floof his hair for a rousing speech, but instead of awe, his floof only elicits cringing. Realizing something is seriously wrong, Gary Stu agrees to hold back... but CaptainNZZZ, waiting nearby for his meathsield, won't take no for an answer. He grabs for Gary Stu, but MrDanger2nd's warrior suddenly arrives, and offers himself to CaptainNZZZ in Gary Stu's place! CaptainNZZZ shrugs and takes the replacement. And so, the ultimate warrior is dragged through the hallway, getting stuck on every spike, taking every injury for CaptainNZZZ... he's eventually forced to retreat, but not before learning of multiple new traps, including wall-embedded heat-seeking missile launchers, laser cutters, and tax auditors. The tax auditors were what finally did the warrior in. It was just too horrible.

That...didn't go as well as I would have hoped. Discovering more traps without receiving a single injury is nice and all but neither of my goals were achieved, you live another turn Gary Stu.

Using my free action I direct Entity H to deglitch FFJNK@JKF@JK$^@RR@R@BHJF@HJBHJB@HBRJ@HBJRHJB@#RHBJ@#RBHJ@#HBJR@HJBRJHB@RHJB@#RHBJ@#JHRB@BHJRBH@#YR@YURYU@#RBH@YBR@YU#RYU@RYU#R@#R#@RY@BU#R@#UYBRUYB@RYUBR@BYURYB@URYU@#R@YUBYRB@YU#BRYR@#R@#YBURBYU@R@#YBURBY@# since it seems it still requires orders to work.

Conjuring up a large wooden stake infused with the most potent poison this side of the Godmodder's inventory. Now currently the Deleter is approaching a total deletion of the HEXAGONAFIELD, only a few turns more before everything's gone.

However...the Player Injury System is still around. While it's mostly a bad thing all things considered the Mortally Wounded stage provides a major boost to the Player's actions at the cost of their life. Now normally I would never consider this but considering the rollback and the overall terrible situation here...might as well go all the way.

I promptly shove the wooden stake into my chest with my cry of pain echoing throughout the HEXAGONAFIELD as I mortally wound myself, having removed all of my defenses to deal myself this blow.

Before someone like the Godmodder can interrupt my action my body dissolves into a vast sea of black mud that immediately springs into the air at the Deleter, coating the Deleter's exterior before the Deleter can react and even as the Deleter tries to rid itself of this black mud it begins forcibly merging with the Deleter. Tendrils of black mud pierce deeply into the Deleter as they merge with more and more of the Deleter with an insidious purpose, to cause its own deletion. A fairly major issue for the Deleter as the black mud merges with it.

Merging with the Deleter and embedded with many variations and concepts create a half decent protection against deletion, not invincible but still delays it. Truly the Deleter has only one choice, focus at least this entire turn to deleting this black mud or risk being merged with and made to try to delete itself. (x3)
 
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I honor my dead holy cult... by looting all the corpses for guns, armor, dogtags and corpses.

I combine every single gun with my Generic True Commando Gun of Hope to create the One True Perfectly Unique Gun of Fear, which I load with PHANTOM BULLETS, ammunition crafted from scavenged ammo and the BLOOD AND BONE OF THE UNQUIET DEAD death cult. PHANTOM BULLETS do no damage, and instead merely SUMMON SPOOKY GHOSTS to haunt victims of the bullets. Haunted enemies cannot attack that turn, as the glorious soldiers of Valhalla are distracting them by being spooky.

I use all the armor I scavenged to repair my armor as much as possible. If there's any more, I use it to upgrade my armor beyond 100%.
 
/null and also coloured to hide from responder!Moniker entirely

Itinerary
Important Fact: 3 Turns until Deleter reaches us, triggering Reality Cores.
Reality Cores: We have 33, and based on the events in the Heart Journey Quest I believe we will soon have 10 more and a lot more players. There is no doubt of getting the 40 to survive.
Getting 60: We will soon have enough players "brute force" the remaining challenges, provided we stay focused. On that subject, here is a quote relevant to the house with too many places to search:
Out the window, you find a mysterious, dark world... a dark world with 9 portals. Whatever could be in them? Actually, you suddenly start getting the feeling that you might need to do them in a specific order. A specific order you might have seen earlier. (HINT. HINT.)

Peacekeepers: Between having no leader and the player(s) that will soon convince them to stop fighting/switch to our side, they aren't a threat. Additionally, Entity AA can't eat the Maze before deleter happens.

In other words, we can get the 60 cores. Just have to focus.

Post RELOAD
For the most part, we can pick up where we left off, but there is one really important thing that we've learned that should be dealt with. Between Mascythe, Starcalibur, and the 3 Double Rainbow Tickets, he can kill 3 unprotected players with his turn phase. Fortunately, there are some counters.
Edit: It's been pointed out that without rampant damage to reality from the Deleter, and our chances of getting 60 reality cores, the Godmodder actually can't do the thing. Even so, removing those tickets (and legendary weapons, (and life)) seems wise.

1: Without the Yorehammer, he can't ignore defences. As such, everyone should spend a action giving themselves some sort of protection first thing after rollback.

2: Project Loaded Dice exists. We should finish it. The existence of defenses, and the fact that the Godmodder didn't do this the moment he had the option means this isn't a 1-turn (after rollback) before everything goes wrong situation, but still.
corollary: Joebobobob has a plan.

3: Burn the tickets. The tickets aren't Legendary Weapons and the Godmodder didn't put much effort into protecting them, and therefore they can be destroyed. Do be careful to bypass the Godmodder's Infinileaf Clover and any possible special durability of the tickets, maybe something with Fiendfire?
nevermind, Joe's plan is really good. Still a good idea in general though.

4: he name the name the name the name the name the name the name the name the na
corollary: don't look at me like that. I promise that in the end, all will be well.
 
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"You know responder!Moniker, seeing how well you been keeping all of this going juggling all of our actions and such I bet you would are a excellent Homestuck writer or if not one already you will make a excellent one! You know what let me give you a Gift for being such a Great QM!"

Closing my eyes I make a quick wish. 'I wish for the complete collector's set of Homestuck figurines that are in mint condition!' Suddenly a large display case appears next to me containing the complete collector's set of Homestuck figurines all which are in different action poses, Looking them over one can then these Figurines are in pristine condition! (1 CP)

Now I make my next wish. 'I wish for the Display case containing the complete collector's set of Homestuck figurines to be safely and gently teleported over to responder!Moniker!' Suddenly in a flash of red light the large display case and the complete collector's set of Homestuck figurines next to responder!Moniker!, Still in pristine condition! I then call over to responder!Moniker. "There you go! I hope you like them." (1 CP)

Before doing anything else I physically hand the 1 reality core I took from the Godmodder over to That-Random-Guy for safe keeping. (free action)

Now turning over to the Godmodder I make my last wish. 'Right I don't think anyone has tried to damage them this way. I wish for a Stall with a Toilet in it and the Toilet bowl is filled with sulfuric acid!' Suddenly in a flash of red light appears next to Godmodder and there is the Stall with the Toilet filled with sulfuric acid in it. Next I teleport behind the Godmodder and kick them inside. Before the Godmodder can recover I grab a hold of the Godmodder and attempt to shove their head into the bowl of the toilet to give the Godmodder a acid Swirly all the while yelling out for all to hear. "This is for inconveniencing responder!Moniker by killing his assistant Quinn!"
 
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Focus: Rallying Cry!

My voice booms across the HEXAGONALFIELD, it seems to speak to every being and Entity present directly from their hearts and minds, as well as echoing through their ears. It contains a hardened edge, Player Powers and years of preaching in a cut-throat environment protecting my message from being obstructed, scrambled, or messed with in any way that could prevent my speech from reaching those I intend it to reach, while conveying the emotions I wish to convey.

The speech is a simple one with heartfelt intent, advocating for the Ex-Peacekeepers to join forces to avenge their leader Quinn, to bring him back with the power of sixty Reality Cores and to live to spit in the eye of the Godmodder, who so selfishly increased the workload of our true savior Superior!Moniker by slaughtering his assistant! I throw in details of how the cowardly Godmodder ambushed Quinn, not even allowing the man to fight for his life!

Highlights of the Speech include, "Peacekeepers, Entities, Quinn is dead, but I do not speak to offer false sympathies for the past, instead, I speak to help you burn a path to the future!" and, "The Godmodder has controlled you for to long, but I don't ask that you fight for the Players. No, I merely ask you fight with us instead, you should fight for Quinn. Fight for his return. Fight, for a future where the Godmodder is truly defeated, unlike this lie that he's fed you! Not only fooling you into sacrificing your brothers-in-arms in the name of a false idol, but increasing Superior!Moniker's workload by dragging this event out far longer than it should've rightfully lasted!'

And, to cap it off. "Peacekeepers, Entities, we Players will win this, forty Reality Cores are at our fingertips and in three Turns this'll all come to an end. So I beg of you to answer me this, what will all of you fight for? A future where you may ride into battle against the Godmodder once more with Quinn, or for a future where we Players will take up the fight by ourselves."
 
"Wait a sec, I'm still immune to deletion stuff. I still have all the stuff that's gone..."

Actions 1 & 2 -
I toss a strangely colored pearl over the horde of Deleter Monsters beneath, teleporting straight into the Deleter Boss Stomping Grounds.

Action 3 -
Not trusting myself to take a hit, a small bubble forms around me, momentarily restoring the deleted concept of an Attack Shield to defend myself from any hits I might take from this thing in front of me.
"Hopefully - No, this WILL work due to the logistics of no deletions being active in the deleter and the fact I've been immune to deletions since the first turn of this event. I'm not risking my attack shield exploding in my face next turn." I proceed to use all my willpower keeping the shield from exploding in my face and keeping it active.

Free Action -

"Responder!Moniker, hopefully that's enough flavor text but also not too much. Let me know in the reply if you'd like more or less, please. I'd like to help you out in that regard."
 
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