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Defeat The Godmodder

1 action: I drink a Potion of Healing.

2 actions: I toss a telegraph tower into the Hell Fortress. It is promptly destroyed by the traps, but as a result, the traps have telegraphed what they do and where they are, letting the excavationary forces evade them.
 
Disoriented from the sudden teleportation, after the few minutes of Arsenical doing nothing, he finally realized he, well, should do something!

"Oh, yeah, right!"

There had to be something he could do with his wish redirector... Maybe, keep the beasties off of them for a little bit!

Aiming at the Deleter Monsters, he fired the gun. But as both shots connected, they fused into an even stranger projectile, striking their target before bouncing off and hitting the True Commandos!
You see, he had redirected the Monsters wish of harm onto the Commandos, leaving no ill will towards the Players!
Still, the Player moved away from the fighting. There was always that potential 'temporary' at the end of any threat.
 
I engage more and more defenses, using all three of my actions to increase the DD's power and defenses. It can now auto attack and regen a bit.
NOT THE HOMESTUCK!
Cries
I will avenge you.
Wait problem sleuth is still a thing.
Infect the deleter with PS if that is a free action
 
ES shakes his head. Ack, only 2% progress in the Excavation last turn! They'll have to move much quicker than that to get those cores on time.

He descended through the Hell Fortress, following carefully the path already opened by the telegraph tower, blasting any demonic scum in the way with plasma fire. He secured the trail behind him firmly, and dashed downwards as fast as he could, smashing straight through the diamond-hard walls with raw force if he had no other choice. Of course, if there was a proper path down, he would skillfully take it, weaving through the corridors and staircases to get closer to their ultimate destination. He wouldn't be stopped by anyone or anything, not at this point. He was fully FOCUSED on this enormous task.
 
"Hey, Moniker, could you just, like, shout my name out really loud whenever you're responding to my post? Thanks!"

I start subtly influencing the True Commandos to start attacking Deleter Monsters more often than Players.

I murder some Deleter Monsters with the stock True Commando weaponry.

If my Bodyblocker is still in proper bodyblocking condition after blocking those bodies last round, I use it to block some Deleter Monsters from living. By stuffing it down their breathing orifices.
 
Action 1: I taunt the Godmodder over being such an idiot that he didn't even bother trying to attack Quinn after he put up defenses, despite having Yorehammer which specifically ignores defenses. It was even specifically categorized as a defense and he still didn't do it. Thus, all he needed to do to win this battle was to use Yorehammer to punch right through Quinn's anti-whatever shield. Boom, Quinn dead, game over. But no, he got a case of stupid to the brain and refused to use Yorehammer.

Action 2: I execute a Glitch Storm attack. I take a glitched Space Marine, shred it into bits, then use telekinesis to launch the resulting mess into the whole Peacekeeper faction. Their mech, unable to damage itself to purge the glitch, now becomes glitched itself. Their headquarters is suddenly glitched and heavily disrupted, and the glitch continues to spread across the stronghold, quickly rendering it unuseable. The Death-Elite squads, the engineers, medics, commandos, and scientists, are corrupted as well. Only Quinn is spared this fate, but given how his shields has been corrupted, he will not last long.

Action 3: I bash the Deleter with a Recycling Bin that I filled with horrible trash, including poop, sewage, and needles. This is so toxic that a normal entity hit by this attack would suffer 1 poison damage. Poison damage doesn't actually do anything, but if an entity ever gets 100 of it, it dies, regardless of its power level. The good news is that under normal circumstances, it would take so long to poison an entity to death that it's impractical. The bad news is that the Deleter happens to take 100x of all damage types, and poison damage is a type of damage. Also, the non-poison damage this attack deals is multiplied by random()*2, without rounding, leaving behind a floating-point number.

Free Action: I set a Snapback Ambush. If Moniker acknowledges this post, and an updated version of this post is available that he did not pick up, the Godmodder instantly takes 5 damage and I get the reality cores. This can only be prevented if Moniker uses the most updated version of my post in his update.
 
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(Actions)(3 Actions)
(Action 1)
Right then... I guess I'll do this manually. Taking out my pocket teleporter, I teleport behind the last Death Eater and Teleport him out of the Player grounds and in between the [P] and the [AG]

(Action 2)
Taking a look at the Deleter sidequest, I notice the unique attack indicator of the Deleter monster and decide to follow their example. Taking out my limited editorial machine I begin adding the new attack method.

Bunny Baron: 8,000 HP, Sword x 1A
Bun prince/princess: 10,000 x 2 HP, Royal Sword x 2A
Bun knights: 13,000 x 3 + 6,000 x 1 HP, Lance x 4A
Soulraze reapers: 20,000 x 2 HP, Plasma Gun x 2A
Rov
Sushi: 170,000 HP, Slime Tackle x 1A

Finished with the edit, I point out that new attack isn't exactly "Power" and is more flexible in the damage the attacks deal.

(Action 3)
I ponder on what do for a combat based defense and simply take out my Biome creator. The answer is simple! taking out a Golem Core, I toss it out infront of the biomes and point the Biome Creator's screen at it. The Screen flashes the core and suddenly, Biomes seems to grow from the core creating... a Biome Golem. The golem is then assaulted by the energies of the biomes already present and then grows with the number of biomes there presently are. The Golem appearance seems to correspond to the biomes, thus looks like a mishmash of different elements. Ice, lava, bees... and others elements from of the biomes make up the golem currently.

(Orders)
Rov empowers and directs the Glitch Array Remover to Goldhero's glitched Destroyer.
The Bun forces and the Reapers test out the makeshift attack system on the One Shot. If it's dead by then, then they'll attack the [P] forces.
Sushi still bodyguards the entirety of my forces and the Remover array.
 
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FOCUS!
I start to kill the Death Elite Engineers, and use their corpses to prevent further digging by the Peacekeepers.
 
I continue praying.

3 ACTION FOCUS - THE THIRD PRAYER: I continue praying. A voice calls out... "Gold's father hears his voice, and he prays for the safety of Gold and his friends." The DM can hear this prayer.
 
Daskter does

1x search in the alarm clock at first bedroom

2x I undermine the peacekeepers excavation with a feast! Eat to your heart content lets just stay here and party.
 
"The godmodder will no longer personally discuss anything with you regarding your contract. Instead, he will refer you to his army of lawyers. The army of lawyers then tells JOEbob that the godmodder never signed anything. The agreement was entirely verbal, and the godmodder interpreted your words as "take whats inside the cage and use it to kill Quinn to the best of your ability". The lawyers then send you a bill for $1,000,000. Its the introductory fee. Future conferences with the godmodder's lawyers will have them send bills for Boost Stones or other items.
The maze is altered with new bees!
The godmodder covers his ears. His maze completion percentage is fine. He can't hear you!
Maze is now Interfaced!"
[1x]
Alright, so there are loophole: it's "with you".
HEY MONIKER! Could you please tell the godmodder the following? if not i'll just have a disposable robot do it i guess (if moniker refuse, i do that).
I said this in-post: " also, some person thought i should offer him this deal so I will:
Deal terms: I hand him the boost stone, he uses its power to unlock Fred's cage, collect Yorehammer, then use Yorehammer with Mascythe and his Noobliteration charge to instakill Quinn
In exchange for this, he gets Yorehammer, and gets Quinn out of the fight"
there's no description to how the deal gets gone about, but we know I Always, Always, ALWAYS use contracts for deals with godmodders; i mentioned this when alice was around. and contracts are written down. So, the godmodder can't reinterpret it. Second of all, he hasn't obeyed the interpretation either, as crusher stated. third of all, the contract mentioned things he hasn't done multiple times:
'use noobliteration charge' 'instakill quinn'... he's done neither; quinn's already been harmed by him once, so it is impossible for him to complete the contract without rollbacks.
AS SUCH. I give him my final offer. i will not offer him anything better then this.
He will owe me 3 GM actions that i can call on freely and 5 GM actions on a turn where I give him a boost stone on one occasion. in exchange, he is freed from the burden of This contract (this deal is contract-enforced as well, and I ask the god of dreams to help make sure there are no escapes). he must have realized by now that there's no way he's in the right on this by Any sense of the word. if I asked moniker it's obvious he'd agree; if I asked a player they'd agree; If I took some of the godmodders smarter forces, put them under magical truth detection, and made sure they didn't have any overt mental biases, they would probably agree. all would probably agree that he's wrong.
Also even if he pretends his maze completion percentage is fine, that won't let his forces actually explore it any better.
[1x] Oh Locked Grand Highly Dangerous Tainticled Paradoxical Interfaced Protoss-and-Bee-and-Criminal-Infested Dead-Entity-Absorbing JOEbobed Recycling-Bin-Guarded Maze Schoolhouse Freddy Fazbear's Pizza You are Dead Place That is Filled With a Higher Amount of Bees than is Absolutely Necessary, I know your true face, your true nature.
you...
are the first type of maze that the right-hand rule doesn't work on.
A Dead Pigeon.

Oh, but lest we forget the Godmodder lock surrounding the giant dead pigeon, or forget to inform people of its contents...

#1 — Maze Is Actually a Dead Pigeon The only solution to a dead pigeon is not to get involved with it in the first place. Pigeon innards make terrible mazes even if you do find some way to traverse them.
This entire time, the maze was a dead pigeon. this means not only will new challangers need to expend effort finding a way to traverse pigeon innards (even though the pigeon is giant and, in fact, easy to travel through), but they can't solve the maze without a sick feeling in their stomach.
After a quick shielding spell, I go back to earlier in the post, to right when moniker or my robot is telling the godmodder all that stuff, and insert this maze update into the thread while the godmodder's distracted. the shielding spell is against observation, ofc.

The maze has grown! a lot! a whole bunch of bees, the beeland grew, the not-bee has appeared, the smart bees are in the top-left, but most importantly...
DEAD PIGEONS! 11, in fact, counting the maze itself.
Now, the maze requires you to solve the maze in order to get the cores.
but... the maze is a dead pigeon.
So the dead pigeon innards require you to solve the dead pigeon innards for the cores.
But now there are 10 smaller sets of dead pigeon innards.
So now, you must solve every set of dead pigeon innards for the cores. this increases overall maze difficulty around threefold even discounting all the other additions, because now you need to find a way to 11 different independent points, not one clearly-marked point in the top-middle.

[1x] Now, the maze is full of many enemies. Bees, Taint... those are the main two catagories. but still! there are others, like Ziggy Fraud! and...uh... actually I can't find anything that's not Taint, a bee, or ziggy fraud, since the FNAF stuff is more of a puzzle-game then enemies.
UHANYWAY!
These enemies, they need some other properties from just being part of the name.
and so, calling upon the builders, the devolver, the nexus- All entities that where there before the maze began, and became subsumed in it. the prism deployer. and...
The cup, which had its raw health subsumed as well.
Ziggy fraud, the not-bee, that one spider guy in his own right-hand-proof sector, and the Negabee. each feels themselves empowered by this, becoming mini-chalanges to their own right. the not bee gains a health bar reading "???", the spider guys reading like 60,000, the Nega-bee "copy! HP", and ziggy is still his lovable physics-defying self. they will eventually have their own cores to guard, i suspect. the not-bee already guards the key to that one bee place.
Another maze-related thing of note:
I said: "this interface opens right above the recycling-bin-thrower, and the other end gives it a clear line straight to the Deleter. this interface will remain until it either is tampered with somehow, or 5 recycling bins have passed through."
why would it be straight line to the deleter if it wasn't targeting the deleter? the "interfaced" was to allow the bin-thrower to target the deleter for snowballing, which it should have done once. also, possible repetitiveness of crushers idea doesn't matter because I clearly summoned the thrower already, a while ago in fact.
 
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A dimensional doorway appears at the exact location that the Godmodder exists along all realities, opening right in the middle of him, and a quiet watcher wanders out holding a bucket of popcorn. He realizes that he just effectively cut the Godmodder, and drops the popcorn in shock, as he shouldn't be there, and that the exotic explosives that were supposed to appear there are elsewhere.

Meanwhile, a temporary temporal-locking explosive appears inside the deleter quest due to alterations in the reality core, primed to detonate upon the next alteration in reality. Shame that reality was glitching out, really.
 
"Okay Magitek servitor factory I love you and all but do what you're ordered to do. Produce servitors and heal the Glitch Remover Array! This is no time to sleep on the job!"

Man the Deleter is really screwing over the updates both mechanically and visually. I swear we all need to take a moment of silence for the poor sap creating these updates.

Frowning at the sight of a Void entity, the Death Eater, I rise from my lawn chair to deal with it.

Teleporting behind the Death Eater I create an antimagic field around the Death Eater. Two flashbangs go off right in its face after I toss them, disorienting the Death Eater before I blast the Death Eater away with a combination of suped up frag grenades and short lived supernova. (x1)

Heading over to the Glitch Remover Array I jump onto a stationary bike connected to the Glitch Remover Array's third overload protected battery and begun pedaling to provide more energy for it this turn. While the stationary bike may or may not have to been vaporized after a minute of continuous high speed pedalling that's the fault of its shoddy construction. Who builds a stationary bike that can't constantly withstand light speed pedaling? (x1)

Noticing how my servitors have become even more useless than usual I shove shovels in their robotic hands and order them to start digging in the deepest hole they can find. Might as well prove they're at least still retain enough effectiveness for safely digging massive graves. (x1)
 
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I tell Moniker to please say my name when responding to me. Thank you if you do so! I then use one action to find uses for experience, then 2 actions to boost the Quicksilver mechs Health Regeneration.
 
I use my omniscience to scan for weaknesses in the Peacekeeper tech, the Peacekeeper HQ, and help with the hacking again.
 
We are getting close... The End is near...
Action 1-2: I spawn a potion of regeneration and proceed to drink it.
Action 3: I try to find more ways to hack the terminal. I look around and find nothing. BUT WAIT!!! deep in the recess of my mind, I realized something... I took classes in coding!!! I NEED NO STINKING BOOK!!!! I CAN USE MY...

MIND!!!!!!!!!!!

I go to the terminal and with another pair of hacker shades, I hack FASTER AND FASTER!!!!
 
Free action:

Calling all units without orders. Please, please, attack Miniboss C if my effort to make it attackable by us works. AG players commanding units, please also take note. (and remember that there are such things as conditional orders, in case of interference or my attack failing)



FOCUS

With the power of magnet poles, a strange dummy, and video of the Deleter to convince Cjopaze that this is a worthy use of his last totem, I switch the polarity of Miniboss C back, so it can only be attacked by AG units after all!!
 
Algot punches the deleter monster commando so hard that it begins to glow Red Blue Light blue Green Purple and Yellow at the same time somehow and then blows up.
 
(2)I grant the Maze some semblance of intelligence,allowing it to more actively defend itself

(1) I take a bit of my blood and smear it onto a rock which I throw into the Excavation at high speeds to trigger even more traps inside it and to give Elise a hand,I also pass to her the hexagonaherbs like old times

I also note that even if the Quoting System doesn't work anymore,a name on top of the sections for each Player should work in place
 
Well darn. Entities can no longer attack, meaning the Space Laser Rifle Space Engineers are not once again nearly-useless. And to make matters worse, progress on the Great Excavation has stalled. But maybe we can kill two birds with one stone? Yes, they still have "Engineers" in their name, I'm sure they can still do some engineering work, albeit of difference sorts they would've on the LIVE Space station. With that, grab my radio and I order the Rifle Space Engineers to head over to the GREAT EXCAVATION and begin digging. Oh, and also checking for traps. Always gotta check for traps before you get excavating in a combat area. Being skilled Engineers, I'm sure they're good at dodging and defusing traps.

Now then... I see that the Deleter Monsters still have 'claw' attacks.... Let's try something! I throw a flashbang to briefly stun the Deleter Monsters. Then I pull out a bunch of GIGANTIC CLIPPERS and start clipping the claws off of as many Deleter Monsters as I can before they recover from the stunning.

Once that's done, I turn towards a the terminal and.... shine a laser pointer at it? Out of nowhere a gigantic sheepdog appears, jumps on the terminal, and urinates on it. Somehow, the urine getting into the electrical system will further the hacking. I'm sure of it!
 
Free: I ask Moniker to put my name at the top of his responses to my actions.
Actions 1 and 2: I run up to the Death-elite Engineers, wave my hand in the face of one of them, and knock his tools away. And then Yakety Sax starts playing. I run up and down the group of engineers, knocking tools around, breaking sensitive equipment, dodging attempts to catch me, and generally making a nuisance of myself. When I'm done with that, I steal some of their tools and give them to Elise.
Action 3: A rock falls on Miniboss C. All [AG] and [N] entities get an additional level to start should we ever decide to play D&D. Should Miniboss C die to this, I put the reality cores in the Player Vault.
 
Focus

Seeing The_Two_Eternities summoning a telegraph tower I decide to buff it up. Closing my eyes I focus my energy into my wish. 'I wish for the Telegraph tower to be strengthen so it will last longer and cause more traps to activate in the attempt to destroy the Telegraph tower.' Suddenly a red glow surrounds the Telegraph tower just as it's about to be inserted into the Hell fortress. The Red glow then solidifies around the telegraph tower giving it's metal supports a red finish and making it much stronger and longer lasting. It will still be destroyed but it will take many more traps to do so and thus revealing them to us so we can better avoid them in the future and move faster in the hell fortress and onto our final goal. (3 CP)
 
"Alright, fine. I'll stop with the fancy text colors... anyways. We need to finish hacking that darn terminal, so let's get to it! I'll focus on barriers and stuff!" Arguing with the narrative, I also point out that I'm immune to deletion effects too, so I should be able to type in whatever color I want. Like this!

Focus + 21 MP - Prismatic Wall
Once again, magical runes begin to float through the air as a bubble begins to form around the AG forces and the terminal, shielding everything inside it from outside forces. Although AG things can pass through the barrier, nothing else can, including the deleted monsters and Peacekeeper forces. If they even try, they'll get blasted by pretty much every single damage type imaginable all at once - necrotic, radiant, fire, cold, lightning, poison, psychic...

As that internal voice goes on ranting off damage types, the bubble goes up. I should also clarify that bullets and other projectiles shot by AG forces are able to go through so they don't ricochet.





 
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