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Defeat The Godmodder

I use supreme examination on Quinn's Mecha

I use Challenge Determination on the excavation

I use Challenge Determination on hiding/defending the cores.

I also put my CP up for grabs by AG players. Other people can now use the CP I have available for their own purposes.
 
ES sighs again and orders the fleet to suicide onto Quinn's Mech, again.

FOCUS - MORE DEATH

Using up 8 CP for a second turn in a row, ES attacks the Death Elite Engineers once again. To get around the reduced collision detection, he simply overlays the previous events of destruction onto the new set of Engineers, causing them to cease existence without the need to rely on the new and more faulty physics engine. And since he overkilled a bit last time, more than 100 Engineers should die this time. After this turn he'll probably stop attacking the Engineers, since the Players have no chance of losing the Expedition now that he's gotten rid of this many Engineers as long as they keep working properly.

ES also suggests storing their Reality Cores in the Grand Highly Dangerous Tainted Protoss-and-Bee-Infested Maze Schoolhouse, and updating it so that the Godmodder no longer has access to the entire maze. Possibly by randomizing the locations of corridors and traps.
 
[47 CP]

Moniker, I've scalped myself, cut off both legs and a hand of mine and ripped out my own eye. I'm pretty sure things like "sedatives", "outside help during surgery" and "professionalism" have already proven themselves unnecessary.

I walk into the player vault, take my trusty Player Knife and start cutting towards the Reality Core.

I also hit the Red Button and the Green Button.
 
Alright, I think its time to open up some presents!!

Action 1: I open up the Blue present.
Action 2: I open up the Polka-dot present.
Action 3: I open up the Yellow present.
 
Free Action: "Cloak, can you please take out or distract as many of the rifleman as you can? I've got a plan to counter the Deleter, but it's going to require as many threats to the AG entity field be eliminated."

Action 1: Let's exploit the buggy collision detection to pull off a speedrun of Steal Quinn's Gun: The Game, using multiple skips. I use Starsight, which works based off of combining telekinesis with the sense of touch (again, complicated) to find areas in Quinn's mech where the collision detection is flawed enough for me to slip inside. Once inside the bounds of the mech, I scale the mech using more collision detection bugs, reaching the cockpit while also being inside the same place as Quinn's mech. Then, I fire a hookshot at Quinn's gun, and yank it off of him and to me. Then, I teleport out, since that's easier than finding another collision detection failure to escape.

Action 2: I alchemize the lock on Fred's Cage with a brewing stand, using fourth-dimensional physics and spatial warping to put the lock into the Alchemiter without actually damaging it. This will hopefully allow me to brew Locks, somehow. Maybe I can use them on the Deleter?

Action 3: I polymorph one of Quinn's Reality Cores into Reality, the battlebot. The battlebot proceeds to chase Quinn around the mech's cockpit with its vertical disk spinner, and due to poor driving various collision detection issues, also ends up smashing into the mech's control consoles multiple times. After three minutes or if it is immobilized and counted out, it returns to normal.

10? CP: I summon the Recycling Bin, a strange entity that is both bloblike and also a trash can.

Recycling Bin [AG?]: 10000/10000 HP, 2500 attack
*Recycle: The Recycle bin absorbs health from dealing damage, gaining 1 HP for every 1 damage it deals, with no limit. This triggers after any modifiers that would increase the amount of damage this does.
*Mass Recycle: The Recycle Bin can split up its attack value among multiple targets. This does not increase its attack value in any way.
*Restore Files: The Recycle Bin is capable of undeleting concept by recycling old beta versions of those concepts. Restored concepts will only affect the Recycling Bin at first, but when it reaches 1,000,000 HP, it will be able to restore these deleted concepts on the local field, at 1,00,000,000 HP, it will be able to restore these concepts across the entire hexagonafield, and at 1,000,000,000,000 HP, it will be able to restore concepts that were deleted before this entity was created. The restored concepts are still in beta version however, and are likely to be flawed.

It's orders until otherwise noted are to attack the Deleter. Even though the Deleter is technically an AG entity. Look, you can't say "oh, it doesn't matter if the Deleter would be moved to the V faction" and then say "you can't attack the Deleter because it's in the AG faction". Besides, its technically a beneficial move overall to have the deleter take some hits from the Recycle Bin, as due to the 100x weakness the Deleter has to the Recycling Bin's attacks means that the Recycling Bin will be able to expand incredibly quickly to support its team.

I also tell the Godmodder that the Recycle Bin is designed to fight the Peacekeepers, not him.
 
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I snap my fingers causing a pen to appear in my hand. After that I take the lid of and it turns into a bronze sword that I use to cut the peackeepers to pieces


OOC Piono is the blue text Exampel АНИМО som other language or what?
 
I suggest the array target the once-alchemiter to retrieve the lock and boost stone, and agree to storing the reality cores in the maze with the add-on suggestion of using them to enhance maze difficulty somehow.
[1x] So, as stated, Xilith altered the maze, making it- among other things- non-euclidian, making the map actively misleading. he also replaced huge corridors, and the map the godmodder got would only tell him about half the maze anyway. this means that the godmodder has between -20% and +30% maze completion, depending on how much he trusts the map- if he trusts it completely, -20, if he uses it as a guide when he has no clue, 30. In other news, the Taint doesn't instantly fill new sections, but will slowly spread, and anyone who dies in the maze will become tainted. also, good thing my maze isn't using "colision detection", and is instead using "attempting to be within co-ordinate set XYZ" detection- which is more akin to gamemaker's method. one downside this has is that if 2 such things do end up inside one another, they can never move.
MAZE ORDERS:
The devolver will continue to guard the safe zone exit. the builders will try to build more nexuses, the farmers will make some flowers next- the taint can corrupt them into tainted spores which burst into around 30 taint crawlers when approached, and the bees will like them anyway.
[1x] the Grand Highly Dangerous Tainted Protoss-and-Bee-Infested Maze Schoolhouse gains more rooms and corridors in the second half, the image of which will be sent to moniker keeping it unknown to the godmodder and peacekeepers. note that the maze being presented is non-euclidian, making the image inaccurate in many ways, but it should give a general idea. also, the fiberous taint covering all the taint spore spawners will now spawn taint tendrils whenever someone is within a meter of the ground, and these will attack anything within half a meter of them. the wands will now cover themselves with fiberous taint, which they can drop to the floor to restrict enemy movement, and large sections of the maze fill with taint goo, having a side effect of making any magic fail without being supercharged with 3.5* more magic energy then normally necessary. tainticles crop up in all rooms more then 5 pixels by 5 pixels, which are like taint tendrils but giant, resilient, and stronger. A Taint crawler queen appears within a mini-maze, spreading taint gas and birthing huge clutches of taint crawlers, which cling to the ceiling and drop down on unsuspecting victims in massive groups, each attack knocking the target back a half-meter, and a single litter contains around a hundred, making sections of the corridor almost impassible... they tend to corrungate in corridors you must cross, behind a choke point created by a tainticle.
[1x] I magically tether all the death-elite engineers ES's killing to my spell and, right when each member reaches 1 HP, teleport them into the tainted maze sections (skipping the safe zone). specifically, i teleport them to whichever room has the highest concentration of taint swarms so far. being at 1 HP, the first hit they take kills them, and because of how taint works, when someone is killed either by a tainted enemies attack or while under the effects of taint poison, they become a tainted version of themselves. since they must have been at 1 HP or so just prior to conversion (since taint damage per attack per entity on normal taint beings (IE: swarms, crawlers) are between 1 and 6 damage), this revives them as Full Health Tainted death elite engineers.
I now have a bunch of Tainted death elite engineers in the maze, which are ordered to start constructing a teleport-grabber to do the same thing this attack does to all other near-dead entities.
If piono's offer extends to me...
[1x] I summon Ziggy Fraud in one of the larger tainted areas, and tell him I'll get him the crown if he does what I ask. soon enough, he dies from taint poison, spawning a Tainted Criminal. then, he sets his health to 1, coming back to life, then dying, and spawning another Tainted Criminal. he repeats this a few hundred times, filling his section of the maze with Tainted Criminals.
Then, he raises his health to 1 and raises it again before he can take damage, repeating until he reaches 10. I then hand him a taint defence amulet- as long as he is in this section of the maze,he won't get attacked by the taint tendrils or fiberous taint. he is then given a secret order. it'll come into play if anyone reaches his section.
now, every time Ziggy died, it made a you died message in a new location, like so:
Ziggy is capable of mentally dragging around one box at a time. they are solid for living/moving things, but not like walls and stuff.
He drags all the Death messages to block the doorway.
they will never vanish.
 
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I transform the Grand Highly Dangerous Tainted Protoss-and-Bee-Infested Maze Schoolhouse into the Grand Highly Dangerous Tainted Protoss-and-Bee-Infested Maze Schoolhouse Freddy Fazzbears Pizza by making parts of it look like Freddy Fazzbears buildings and summoning the fnaf animatronics.

I also vote to put the cores there
 
1 action: I open the magenta present.

1 action+8 CP: They say that laughter is the best medicine. As such, I start telling jokes to Miniboss A. Jokes about cats and monkeys! Jokes about spiders! Jokes about bees! Err... maybe that last one was too soon. Jokes about cake! After hearing all the jokes, Miniboss A laughs so hard and heals so much that it implodes into nonexistence.

1 action+13 CP: Miniboss B has low vitality but very high constitution. Looks like it's a job for one of Worm's conceptual powers! Unfortunately, Sting and Siberian rely on working collision detection, so I suppose I'll just have to call in Scrub... but I can't because of the Doomed Timeline. Well, I suppose I'll just do it myself. I denote a spherical field around Miniboss B, flex my concentration a little, and use my Type Green powers to telekinetically separate every atom in the field from each other.

(Yes, I'm aware that that's not quite how it works, but I had a flavor text idea and wanted to use it.)
 
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Well, I made the Player Vault for this... I give in my vote to put the Cores into the player vault.

(Action!)(3 Charges)
(2 Charges)
Mucking around with the Biome Creator once more, I decided to make a Radiation zone, utterly filled with Nuclear waste and a what seems to be a Radiated Bunker... The Exit might be in there along with the numerous amount of mutants, probably a good idea to get through this area quickly.
(1 Charge)
I take out my +1000A Sword and decided to turn it into a pixie. Why am I doing this? I don't know, I feel like I'm losing something I guess.
 
Current CP: 20
__________________________________________________________

Eyowe opens the Green, Brown, and Orange presents, putting their contents into his person if said contents happen to be glitch ores or reality cores.
__________________________________________________________

Actions Done:

x3: Opening presents.
 
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Schenanigans have lesser CP cost? Oh right.

SCHENANIGAN: 3 CP if that enhances the effect, 1 otherwise. Remaining CP go into charge pool.

I activate my trap card! I reach even deeper into the realm beyond doomed timelines, find more powerful beings, and explain to/convince them that the reason for all this reaching into a realm normally protected from outsiders is Quinn's fault! Of course, they have to reach quite a ways so this isn't a autowin button, but Quinn is still going to have to put in his best efforts keeping the Peacekeepers, the mech, and himself out of the way!
 
I wince at the majority of my servitors dying, my entities really do drop like flies when a major event comes along. Maybe I should invested in real estate instead of entities.

I charge by a small amount. (x1)

Putting on a pair of insulated gloves I open the Dark present. (x1)

I point the Glitch Remover Array towards the glitched Alchemiter and pull out a portable nuclear fission reactor, quickly hooking it up with the Glitch Remover Array. While the amount of fuel the nuclear reactor contains is only enough to last the turn the additional energy should help speed up the Glitch Remover Array in removing the Glitch from the Alchemiter. (x1)
 
Focus!
Hmmm.... It would be a real shame if something bad happened to the Peacekeeper dig.....
I drain an ocean and flood the peacekeeper dig with water.
 
The LIVE Space Station is now a dead hunk of metal, barely hanging in the air. The marines left a few thrusters alive to ensure there would be no damaging crash back to the surface.
..... You fucking idiots. Time for some shenanigans! If they didn't want the LIVE Space Station crashing down, they should've put more effort into that! Lucky for them I consider the Peacekeepers a bigger issue right now.

I jump/teleport/move into the deserted wreck of the LIVE Space Station, now running on the last of its emergency power, and take direct control of the few remaining thrusters. I selectively distable some of them to send the LIVE Space Station crashing down to earth on a very specific trajectory.... right towards the Slice Warrior! Surely, this lone warrior no matter how powerful cannot survive getting hit by over two thousand tons of scrap metal!

..But wait, how do you actually HIT a target that small? And what about the collision detection? Don't worry, I got that covered? Several seconds before the wreck impacts, I jump out and land next to the Slice warrior, which I quickly shoot with the SOMEWHAT PHYSICS FRIENDLY ENLARGEMENT RAY! What it does is make the Slice Warrior 10 times bigger, but due to conservation of mass his weight barely increases at all. This has three advantages: 1) since it is so much bigger but has the same amount of mass, it is now MUCH more fragile and vulnerable to getting smashed apart by a large object. 2) being so much bigger also makes it much easier for the large object (the Space Station wreck) to actually hit it. 3) By greatly enlarging the Slice Warrior's hitbox, hopefully it and that of the LIVE Space Station will overlap for multiple frames/timesteps/whatever, greatly increasing the chance of the wonky collision detection actually working.
 
With one action, I open that mysterious twelfth present that isn't in the present list, weirdly.

With my second action, I force Goku into Gary Stu, making him no longer perfect, but rather, Super Perfect. This comes with a 1000x Power multiplier, because I like even thousands heck you.

I then step up to the Sniper, politely ask him for a moment of his time, and promptly shift his sniper rifle just slightly, to throw off his aim
 
I think we should probably store our cores in different locations, so that if one area is attacked and destroyed, we don't lose all of our cores.

I then create 3 turrets to attack the Peacekeepers using 2 actions.
I then charge my last action.

Also, my Anti-Glitch shield was a forcefield, that surrounded me in a bubble shaped energy field that protects against glitches...
 
I vote to place the Reality Cores into the player vault.

I then focus on digging in the Player Excavation deepening the dig site. Using the power of the force to crack sandstone and then levitate the stone out of the way of the others who are digging which quickly speeds up to process of digging for the others. (3 CP)
 
I have a small revelation concerning that of mini boss A.

'Since it has negative health, it must count as Undead, right? Because if you put it this way, when healing the undead, we are putting health back to it, and attacking it would only hinder its body but not the thing that's actually keeping it together in a more metaphysical sense. But because it functions only with negative health, it would work much less when healed than simply hitting it hard enough, and to simply revive it would count as restoring all health that is equal or less than zero, thereby 'killing' it.' I thought, not picturing any logical fallacies with it.

so I use 3CP in creating [Grenade de Renaissance], a grenade that could revive any non-player Entity when they have health equal to or lesser than that of zero health.

Throwing it with all my might, The grenade soars through the air, glowing softly with yellow light, landing neatly on the mini boss. It engulfs everything nearby the mini boss with a powerful burst of yellow and white.

I use up all my actions to charge my CP. I also vote for this 'Player vault' for storing the Reality cores
 
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I receive 4 CP from Piono and with 1 action use it to create a Paradox field over the place where we are keeping our reality cores,now if a PG or Peacekeeper force tries to enter they will find that the maze will have illusions placed everywhere which may or may not be temporarily real as the Mazes of other Universes overlap this one,the field will always make the maze more difficult or of similar difficulty.I also move my personal items into a bag that i place in a corner of the vault to prevent them from being deleted.

(1 action) I take the absorbed Bad Luck and squeeze a bit carefully onto a single Paradox Void Card then i toss the Card into the Player Excavation area and utilize Ping() at a distance to set off all the traps in the area which all hits the Bad-Luck Paradox Void Card, i then teleport it back to my hand,free from the various traps and keep it for something later if it survives

(1 action) I then promptly engage in shenanigans,firstly the deleter is a Computer Worm on the Hexagonal field right ?? I then create a Huge Recycling Bin and then Cover the Deleter with it, now it is in the shadows,after a quick Duel with it that i win due to the deleter unable to play it, i then toss it into the Shadow Realm of the Recycling Bin here it will be subjected to endless agony of Recycling Bins and having its code being recycled into other projects an having its main code being permanently deleted when i throw the Recycling Bin into a Recycling Bin and again with feeling before converting the Recycled Deleter to a Hexagonal programming code in C++,a Piano Auto-responder and a Cheesecake and Tea simulator before tossing the individual programs back into the Recycling Bin for Massive Damage,i then engage in Cybernetic Warfare with the Deleter in which i send ~ATH Code of an endless chain of Cybernetic Hydrogen Bombs dropping with another 2 being dropped onto the Deleter with each "death" of a H bomb, i then engage my personal crew of Engineers and Physical Sciences and non-standard Variations thereof Researchers and construct a CYBERNETIC MAGICAL SCIENCY BIG FIREWALL around the Deleter while its being distracted deleting the H Bombs in the shape of a Recycling Bin i then engage in another car due with it online under 42 Proxies and another Deck and win again and thus sending the Deleter to the CYBERNETIC SHADOW REALM which is like the Shadow Realm but a trillion times worse for Code-based entities like the Deleter as it is based of a Computer Virus,its full of the Undertale Cancer,Homestuck Cancer , in fact it is full of the most cancerous parts of all Fandoms and now they are invading the Deleter's Code while it is also slowly being recycled into Quantum Code bits, I then SUPLEX the entire CYBERNETIC SHADOW REALM into the original Recycling Bin with Billions of anti-worm ad anti-virus software all Lv 9001+ that will attack the Deleter with their own recycling-based attacks when it gets out
 
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I have a small revelation concerning that of mini boss A.

'Since it has negative health, it must count as Undead, right? Because if you put it this way, when healing the undead, we are putting health back to it, and attacking it would only hinder its body but not the thing that's actually keeping it together in a more metaphysical sense. But because it functions only with negative health, it would work much less when healed than simply hitting it hard enough, and to simply revive it would count as restoring all health that is equal or less than zero, thereby 'killing' it.' I thought, not picturing any logical fallacies with it.

so I use 3CP in creating [Grenade de Renaissance], a grenade that could revive any non-player Entity when they have health equal to or lesser than that of zero health.

Throwing it with all my might, The grenade soars through the air, glowing softly with yellow light, landing neatly on the mini boss. It engulfs everything nearby the mini boss with a powerful burst of yellow and white.

I use up all my actions to charge my CP. I also vote for this 'Player vault' for storing the Reality cores

I've already used 9 CP on killing it, you can use your CP on something else.
 
tCP: 6 + 2

Ah, of course. The gap of doom.

1 ACTION FOCUS: GET DA ORE - I place a minecart installed with bridge and rail creation, which, with my pushing, goes all the way to the ore. Of course, I pick it up in a small bag.

I have an idea on how I can slay the Deleter, but I'm going to need some time. And CP. A lot of it. What could counter the Deleter? A Creator, of course. It would require a LUDICROUS amount of CP, but I could summon the human world's creators as one being to help us. Here's hoping there is enough time to save us...
 
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