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Defeat The Godmodder

ENTITY ORDERS.
ahem.
the builders will finish the evolving entity, unless this also requires the DE engineer, in which case only 3 builders do the finish-the-evolving-entity., and the other 2 help the space engineers.
DE engineer will start a new project: space engineer cloning pods! if this will take less then 5 turns with full builder help, he will use the production pack on it as well.
Prism deployer deploys prisms. devolver attack wall again.

[1x] I asked James if He would like to take the bet I offered the godmodder (though the content of my Wager is negotiable, I suspect they have some entity or another that could generate untold piles of effective power with the 3 actions the stone gives. like, a builder builder builder, or a space engineer +2038826635733946290138, or something.). If he wins, he gets the boost stone to use as he wishes and I get 1/3 of whatever it's worth to him. if I win, he still gets the boost stone, but I get 2/3 of whatever it's worth to him (again, since the corporation has massive entitys they can amplify, it's probably worth quite a bit to them). Since the Corporation and I are not at odds, this bet is always a net gain for them.
(If they want CP instead of boost stone, then instead I wager like, 10? CP, if they win they get all of it, if I win i keep my wager and get an extra 10? in corp credit.)
If they refuse, I have a different request: I would like to rent control of an entity that has summoning ability equivalent to 10 player actions as its action next turn, for 11 CP, and i would like to see the entity before actually paying or locking in the rental.

[1x] First, I take one of those magically binding contracts, like i tried with the god of dreams, write down 'I will not complain about 'Something' nor do anything that could be considered complaining about 'Something', unless 'Something' gives me a power, ability, object, etc that I value more then 8 charges. if it does, then I Will complain about it, immediately, in a loud manner, for the purposes of maintaining temporal stability of the universe.
I then investigate Something.

[1x] "The godmodder's robot, seeing that you clearly provided a way out for him, says that he did indeed misspeak. However, you're also right that the godmodder's robots should be perfect. The godmodder slaps his robot, making it take 1 damage, as punishment for being imperfect. (The godmodder himself is fine.)"
So the robot misspoke, and meant to say "but I did respond to the pain and sneeze, i asked if you where ok and said bless you and everything!"? If this is the case, here is a question: is the robot lying (about its intent)? if it is, that is rude. alternatively, would the robot have been lying if it said that? if so, then it never responded, and was Rude.
so, in this scenario, you may wonder my motive for continuing to chase after this thing, when there's obviously still the same out, of truthfully saying you did.
I'm going to say my motive and trust that you won't change the response in order to counter it. If you aren't sure you wouldn't, please do not decode this code. i will say it again, decoded, next round.
Conceptual key to the cipher: DEATH, thy name is IRCUCVCI. but how might thy name be IRCUCVCI. by what means, to what end?
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
ahem
so, yeah that. stuff.
 
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"Servitors you had one job, attack the Huntedbot. So would you kindly attack the Huntedbot!"

Noticing the Scout Team's limited progress on the Great Cake Race I decide to focus on buffing instead of debuffing. Now when I think of speedy characters one of the immediate ones I think about is the Flash. Now Speed Force based speedsters are rather overused however there is someone related to the Flash with more unique speed powers, Zoom.

Unlike the Flash with the Speed Force Zoom instead makes use of time, manipulating time so that he appears to move insanely fast, to a level beyond what the average Flash can reach. Now I grant the Scout Team that specific control over time, that should help them at least not fall behind in the Great Cake Race. (x1)

Okay that wall certainly has mastered the art of falling, I've seen few things so unrelenting as the Giant Wall is as it falls. Time to continue to save the AG's butts. But the question remains, what else can I do to slow down the Giant Wall's descent?

In the end, I punch it. However these are no normal mundane punches. I unleash a rapid fire barrage of powerful blows upon the Giant Wall, never letting up until I surprise the Giant Wall with a sudden kick. That should prove effective at pushing it back, buying the AGs and their entities more time to destroy the Giant Wall. (x2)

Falling to the ground exhausted and drained of strength a couple servitors drag me a safe distance away as I weakly cough out their orders. The servitors already know to attack the Huntedbot but now the Magitek servitor factory will go heal Tassadar.
 
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Evonix congrats on damaging the Godmodder with your very first action!

On a more general note, I don't think we'll need the corporation's help with the Wall. It's down to half HP already!

BTW Moniker I'm still on this turn listed as having only 3 CP banked (like last turn) even though I charged 2 CP on this turn's post. What happened?
(Also Joe's right. what did happen to his entity orders?)
 
Severed hand, Soulflayer hand, Sharpened Soulrazer Chunk, HP^Sword
Player knife, Wilson the Charming Rock, Old Control Panel (RGB buttons)
Third Eye: 0/100
[72]

I'm not running fast enough. Time to implement some dorf physics.

Firstly, I increase my aedrodynamicty. Unfortunately, the closest thing I have to a razor is the player knife, so I use that to try and cut myself a cueball shave. Unfortunately, my unwillingess to cut corners in cutting hair leads to a... messy deal. I wipe the blood off after I'm finished.

Next, I remove one of the two New Legs. Don't question how that increases running efficiency beyond the decreased weight. It just does.

Now, I run. Fast.
 
You know that earlier post when nothing happened? Something happens now! That thing is nothing! Nothing is happening!
315
A soft, lilting tune fills the air, charming those who hear it.
 
>Debug
>Debug code: Big Head On

1. I slow time around the Godrunner, so that a nanosecond passes for him for every second that passes for everyone else.
2. This.... amuses me. In order to slow down the wall that is falling upon us, I prop it up with another, smaller wall.
3. Chargin up to 9.
 
"NOOOOOOOOOOooooooooo!!" I cry, on my knees posing in a cliche dramatic manner "My beeeeesss! My beutifull, beutifull beeeeezzzz! How could you do thisszss! HOW!?..." and so on and so forth as I mourn the long, winding, yet somehow also almost instantaneous duration of the bee epoch.

My motivation is to bring the multiverse into it's true and natural state of absolute bee and thus am a [V] player.

I meditate on the nature of bees, where they come from, where they to and what they do in between, in particular how all of the above can be weaponised. I also exsploit how my position is still undefined to avoid attacks
 
Current CP: 20
__________________________________________________________

Dunno what you're all being shook about. The Bees saga was the best thing this place has had in a long while now. Loved the carnage and all that.
__________________________________________________________

That wall countdown sure is showing some decimals there and that sure needs to be fixed.

Eyowe, gaining the favors of He Who Prefers Integers, He Who Prefers Whole Numbers, and He Who Prefers Natural Numbers, pushes the wall .4 back turns. There is no physical explanation to how Eyowe does it. It's all favors. Of course these three powerful forces would prefer pushing it .4 back rather .6 in because that's .2 turns easier.
__________________________________________________________

We then look at at the Huntedbot and the lovely swarm of flies pestering it.

Among the plethora of flies, a buff one comes out and tries to give the Huntedbot a beatdown (tries as in "tries to land a hit," and not "tries not to be swatted effortlessly" because that's no problem to this fly), which is funny because the buff fly is still the size of a normal fly and it's just very strong.
__________________________________________________________

Onto the race and the rather worrying Godrunner.

The Godrunner is interrupted by recruiters impressed by his speed. They are there to recruit the Godrunner for another race going on somewhere else. The reward is definitely better than that old piece of cake waiting at the end of this track(no it won't help him in this race in any way whatsoever I know what you're thinking), and he's definitely got the time.

The Godrunner, being as fast as he is, finishes the entire race in just a short amount of time. Content with the prize he won from that race, he goes back to the tracks and discovers a rather disturbing and unfortunate fact: he has to run back from the beginning of the tracks again.
__________________________________________________________

Actions Done:

x1: Pushing the Giant Wall by .4.
x1: Attack the Huntedbot.
x1: Distract the Godrunner.
 
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the peace keepers are most likely not immune to falling giant walls so someone who is not in the sidequest should tell them that
 
tCP: 12 actions - 12

I continue yelling orders into my phone.

15 ACTION FOCUS - DESTRUCTION OF THE GRAND WALL: "THAT STILL WASN'T ENOUGH! PREPARE THE ULTIMATE WEAPON..." A incredible array of missiles, lasers, and bullets all fuse into one giant RAIL LASER GUN. "FIREEEEEEE!" The Rail Laser Gun fires, crumbling the wall from the inside. "WOOOOOOOOOOHOOOOOOOOOO!"
 
OH BLOODY HECK! Holy fuck. I cry out as booby traps on the nexus send literally hundreds of Engineer body parts throughout the workshop and corridors. OK, new directive: Maintenance and repairs of the Nexus by agents without access to player powers is absolutely forbidden until further notice! Me and Joe are going to have to do this ourselves.

I decide It's time to get a better idea of just how much work needs to be done. I once again begin 'maintenance' work on the Nexus using 1 CP. This time I do not actually replace many parts, rather I focus on investigating as much of the Nexus as possible and identifying as many Godmodder booby traps as I can without taking the time to fix them. My aim here is to get an estimate of the magnitude, measured in CP hopefully, of the time and manpower it will take to get this bloody thing fixed.

I charge the other 2 CP.

entity commands: The LIVE Space Station attacks the wall this turn. The Space Engineers finally start building that Status Effect Clearer.
 
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'Well the wall is coming apart but it's still whole enough to kill us so going to need to keep focusing on it.' Looking to the side I see GoldHero101 is about to unleash a barrage of various armaments at the rapidly descending wall. 'Well I may as well assist him in further damaging it.' Closing my eyes I focus my power into my upcoming wish. 'I wish for the damage of the barrage that GoldHero101 is about to attack the Giant Wall with to be increased as to damage the wall even more damage when it hits the Giant Wall!' Suddenly 3 dozen red orbs appear beside me before then rushing off to the various weapons that GoldHero101 is about to use.

When the orbs reach the weapons they are absorbed by the weapons giving the weapons a red glowing outline and increasing their power. (3 CP)
 
(1) i teach the Scouts the ancient secrets of how to go really really fast,it involves warm-ups,mental exercises and meditation to harmonize the 3 planes of existence and in doing so grant unimaginable speed to them
(1)I engage the Concept:[[FORCE]] to push back the the wall
(1)7CP>8CP the great supporter
 
Magic and Monsters XV
OH LORD WHY.

I quickly set a list of what I might be doing and prepare to do them soon. Idly, I stick a note for the meteor.

Note: CREATE A METEOR ERASING SPELL SOON


Action:
Taking a deep breath, I focus on my mana and focus once again on the stab spell. Seeing as I have no room to perform the player-sword variation of the spell. I instead focus on overcharging the normal version of it! With that thought in mind, I exhale the limited-air that I could get from my squeezed lungs along with the mana needed and a small extra... The breath carrying my mana splits into three and forms three swords above, ready to stab into the tail restraining me. Before it dives in the tail however, the extra mana that was also being carried by my breath soon activates and soon turns the puffs of wind ive breathed out into a spinning gale that surrounded the blades. This caused the blades to become oversized spinning knives which accurately tossed itself deeper into the snakes tail with the extra momentum added into it.

With that done, I idly noted that the lightning was being lazy and didn't strike anyone this turn

The three Stabs all strike out and deal 30,000 damage to the tail coil (and simultaneously the overall Quetzalcoatl), just enough to ensure your freedom! Sensing continuing to hold you would be more painful than anything, the tail unwraps and you get back to the rest of your allies.

The thunderstorm wasn't being lazy, it was being dramatic! It actually did hit Spicy_Serious and Quetzalcoatl.

"Oh, Dark Masters dammit."-I curse, starring at the not-so-distant murder Object.

"...Whatever, it's three Turns away and Winkins looks to be on it. We have more immediate concerns."

Recycle Spell: Blowdart.
I mournfully watch the page containing the old spell burn to ashes. Such a Spell requires a proper send-off. "You served me well old friend, you allowed me to enact vengeance when no other Spell would. You've been with me from the beginning, but now it's time for you to go."

Create Spell: FREEEEDOM!
This spell, with nothing more than the mighty screech of an eagle, frees all Entities on the field of any Status Effects that prevent FREEDOM!

I Immediately Cast: The Spell I Just Made on: Pionoplayer and Winkins!

"BEST. SUPPORT. CULTIST!"

"Ah, wait, Recycling doesn't count against my Actions for the Turn. Uh...give me a second..."

Okay...guess I'll burn my only attack Spell, going full support I guess...

Recycle Pierce!
So long, ability to defend myself.

I Create Spell: Multiples of Hell!
A spell which charges the Target with demonic energy, causing their spells and attacks to do twice as much damage!...hopefully...

+7 Mana from a much-loved spell!

Freedom spell: 2/20: True freedom: Causes an internal revelation that brings the target closer to metaphorical and spiritual freedom. Does not affect physical freedom. Mana cost: 0

You cast True freedom on Pionoplayer! Pionoplayer realizes the truth: He never needed fidget spinners! He tosses them aside, cured of his addiction!

He's still trapped in Quetzalcoatl's coils, though.

+7 Mana again!

Demonic supercharge spell: 19/20: Mutation: The target mutates new demonic limbs, gaining a permanent x2 attack bonus in exchange for losing 50,000 max HP. Mana cost: 20

Alright guys, I need you all to release me from the giant snake god so I don't die next round. I'm going to slam its face with a supercharged combo attack.

I cast rune rapture three times.

So here's the plan guys, in approximately two turns, I'm going to dump a maxxed out rune rapture attack on quezocoatl, after using magic muscle on myself and attempting to make another spell that will inflict vulnerability on the snek.
Right now I'd appreciate it if you guys would keep me from getting squoze to death, as I need to use all of my turns from here until then to set up this combo. Additionally, anyone that finds time to make spells to stack damage multipliers on my attack for when that final round comes, it would be greatly appreciated, but you don't have to.

You cast rune rapture thrice over. Three elemental runes appear and surround you!

I use Mana Speed-up on myself, recycle Minion time-swarm, try to create a spell that can one shot ANYTHING, even bosses, at the cost of all actions or something. I then use Arcing Magic.

You cast Mana Speed-up on yourself, earning yourself x2 Mana regen! +7 Mana!

One-shot anything spell (Obscenely risky!): 5/20: Moniker's Wrath: A one-shot-anything spell, except, it MUST be directed at something other than Quetzalcoatl, and something that must not be on Quetzalcoatl's side (IE a neutral/ally thing). It must be cast at something within two turns, or it will randomly strike a random target. Mana cost: All

Your magical energies arc out all around the field! Spicy_Serious is hit and healed for 15,000 HP! Quetzalcoatl and his tail coil are hit - the tail coil takes 15,000 damage and Quetzalcoatl takes 30,000 damage (since he and the tail share HP).

I undie for the second time, even though I'm at full health!

I quickly raffle through my currently very dusty spell book and proceed to cast Singe twice on the snake god I absentmindedly wandered with everyone into, following up with creating/improvising a new spell to shield everyone from said giant insta-kill meteor, as well as a AoE spell that deals Lightning damage.


... also, I play the Oath to Order from Majora's Mask for good measure to at least try to stop it. Hey, it worked with the moon.

I then shake off the real life sudden business I had, before speaking. "Sorry I was gone so long again, guys! Got super caught up in things outside the Hexagonafield and couldn't post for ages due to it. Hopefully I'll be a bit more of a help now!"

HP: [||||||||||||||||||||||||||||||] 150K of 150K
MP: [||||||||||||||||||||||||||||||] 18 of 30

Welcome back! Your mana bar is still intact, as you can see.

You cast singe twice, dealing 20,000 damage!

Meteor shielding spell: 1/20: Complacency: Convinces the target that the meteor probably isn't a very big deal, thus alleviating their worries about it. Mana cost: 0

You're out of actions! Can't make the AoE spell...

---------

ENEMY PHASE:

The tail coils tighten... It's a good thing somebody freed Pionoplayer, right?

Wait... wait, hold on... everybody looks around...

...Nope, turns out nobody freed Pionoplayer. That's not very fortunate. Pionoplayer is squeezed by the coils until his eyes bulge out of his head! He's knocked out from lack of oxygen! He still has his 3 runes, so presumably if he was revived he could still work on his ultimate attack...

Quetzalcoatl uses MUSTER! Three mini-snakes appear out of the ground! They get ready to bite your allies to death...

Quetzalcoatl uses LICK! His long-forked tongue suddenly lashes out, catching Kyleruler, Algot, and Spicy_Serious. All of them have been licked! They feel disoriented... they regenerate no mana this turn!

ALLY PHASE:

The Knight, struggling against the God of Technology copy's hacking, which has progressed to 66%, still manages to hit Quetzalcoatl for 10,000 damage! The flame atronarch follows up for another 4,000 damage, and the fire attack also worsens Quetzalcoatl's burning!

The three zombie swarms, previously unnocupied, spy a chance to act! They rush forward and surround the mini-snakes! The mini-snakes will at least be distracted for 1 turn.

--------

The Murder Everyone in 3 Turns Meteor morphs into the Murder Everyone in 2 Turns Meteor. This is because 1 turn has passed, thus reducing the amount of time until the Murder Everyone in 3 Turns Meteor murders you by 1 turn. One subtracted from three equals two (3 - 1 = 2). Hence, you are now dealing with the Murder Everyone in 2 Turns Meteor.

The ULTIMATE DRAMATIC THUNDERSTORM gives its last gasp, striking two of the mini-snakes and killing them along with the zombie swarms distracting them! It also hits Algot for 15,000 damage! No more ultimate thunderstorm...

--------

Banner of Light: All Players x2 Mana regen

Players:

Pionoplayer: 0/150,000 HP (KO)(3/6 elemental runes)
Mana: 29/30
Spellbook:
Ignite(Mana cost: 5, Minor damage, burning)
Summon Roots(Mana cost: 13, summons 3 roots that can be ordered to protect or attack)
Magic Muscle(Mana cost: 10, all damage targeted ally deals doubled for one turn)
Rune appearify(Mana cost: 6, get an element rune that can be used to attack with any time as a free action)
Rune Summoning(Mana cost: 5, summons one of three elemental runes, all can be used at once for a major damage attack)
Rune Rapture(Mana cost: 5, summons one of six elemental runes, all can be used at once for a massive-damage attack, more runes = more damage)


Spicy_Serious: 150,000/150,000 HP
Mana: 30/30
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Deadly Performance(Mana cost: 15, gives the target a wall of blades that blocks/counters one incoming attack and prevents status effect spells)
Auto-Snipe(Mana cost: 20, prevents reinforcements for 3 turns)
Reestablish(Mana cost: 20, marks an enemy for 3 turns, if they die while marked, they revive on killers side in a weakened state)
Soothe(Mana cost: 5, cures one target of standard status effects)
True freedom(Mana cost: 0, grants metaphorical freedom via revelation)
Mutation(Mana cost: 20, permanently grants target x2 attack and -50,000 max HP)

DragonofHope: 150,000/150,000 HP (has white axe - can attack for 6,000 normal damage)(Liferot, +10,000 Hp per turn)(Mana speed-up, x2 regen for 2 more turns)
Mana: 15/30
Spellbook:
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)
Mana Speed-up(Mana cost: 14, grants an ally x2 Mana regen for 3 turns)
Big Regen(Mana cost: 15, large amounts of regen to target for 3 turns)
Arcing Magic(Mana cost: 15, randomly hits 3 ally/enemy targets, moderate healing to allies and moderate hurting to enemies)
Curezap(Mana cost: 16, affects entire party, 50% chance to cure any positive/negative status effects.)
Moniker's Wrath(Mana cost: all, one-shot spell, can only be cast at allied/neutral things, must be cast in 2 turns or will cast randomly)

Algot: 135,000/150,000 HP
Mana: 22/30
Spellbook:
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)
Reset(Mana cost: 15, cures all status effects + Resurrection)
Keep the peace(Mana cost: 0, instantly kills all enemies, requires 10 turn charge period)

MooGoestheCow: 150,000/150,000 HP(stasis!)
Mana: 21/30
Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Locked! Can't be recycled.)
CryoFreeze(Mana cost: 10, stasis-inates a friend or foe for one turn, if foe also deals moderate damage)
Self-siphon(Mana cost: 0, sacrifices 10% of HP to deal minor damage to an enemy)


Kyleruler: 150,000/150,000 HP
MP: [||||||||||||||||||||||||||||||] 18/30
Spellbook:
Singe(Mana cost: 6, fire attack for moderate damage)
Bandage(Mana cost: 10, heals for a small amount above half health, a large amount below half health)
Chill(Mana cost: 2, reduces an enemy's accuracy slightly)

Winkins: 150,000/150,000 HP (tail trap! Killed next turn if not freed!)
MP: 23/30
Spellbook:
Call Shieldbearer(Mana cost: 10, summons a low-HP shieldbearer to help defend a specified target)
x2 Mode(Mana cost: 15, puts an entity in x2 mode for 2 turns)
Summon Knight(Mana cost: 20, summons a medium-strength ally)
Banner of Light(Mana cost: 20, summons a weak flagbearer, but as long as they're alive, x2 Mana regen to all Players every turn. Doesn't stack)
Stab(Mana cost: 4, deals moderate damage to one enemy)

BOSS:
Quetzalcoatl: 169,000/400,000 HP, Move Deck: Lick, Tail Trap, Gaze, Electroshock, Muster, Coat, Command (Boss)(+10,000 HP per turn)(Liferot, -10,000 HP per turn)(burning, -9,000 HP per turn for 3 more turns)
Special: A god's Wrath: 3/8

Minisnake: 10,000 HP, 50,000A (distracted by zombie swarm)
Murder Everyone in 2 Turns Meteor (Murdering everyone in 2!)

Allies:
Shieldbearer: 30,000 HP (defending Banner of Light!)
Banner of Light: 10,000 HP(being defended by Shieldbearer)
Flame Atronarch: 20,000 HP, 4,000A (burn attack)
God of Technology copy: 60,000/60,000 HP, hack!A (Tries to hack foes onto your side)(controlled by Quetzalcoatl!)(hacking Knight - 66% complete!)
Knight: 15,000 HP, 10,000A
 
"Dark Masters DAMMIT!...Note to self, go on mission to punch Random Number Gods." Tossing aside the random note pad I turn to Algot.

"Algot, you're the only one here with a guaranteed Revival Spell, so you're on Pionoplayer duty."

I cast a glare at the boss. "I'll see what I can't do about the Angel."

I Recycle:True Freedom!

I Create Spell: LIBERTY, PUNCH!

By channeling the power of Lady Liberty herself, one may land a devastating Attack on one foe, freeing all under it's tyrannical reign!

"Let's give this a shot! "I shout, before giving my best shounen-esq pose.

I Cast: LIBERTY PUNCH! On Quetzalcoatl

I Cast:Rejuvenate on Algot
 
I look worryingly at the knight and glance at the other players which seems to convey: "Is anyone going to Reset the Tech God Copy?"

Actions: (RNG don't fail me now!)
Create spell x2:METEOR ERASURE
Create spell: METEOR REDIRECTION

Idly notes that I'm not trapped in a tail coil despite what my status says.
 
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Shoot, Piono was down! Using advantage of Algot's Reset, I go ahead and use Bandage on Pionoplayer, restoring his health by... a lot, presumeably.

Afterwards, I recycle the Complacency spell, using my remaining two actions to try and get a better meteor stopping spell, and then my AoE Lightning spell, respectively.

Also, you forgot to deplete the mana bar.

HP: [|||||||||||||||||||||||||||||] 150K/150K
MP: [|||||||||||||||||||||||||||||] 15/30

 
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I try to cast Monikers Wrath against the Meteor, because of that isn't neutral I don't know what is. If that doesn't work, I recycle Monikers wrath. Before casting Monikers Wrath, I recycle Mana Speed-up, and Big Regen, and create and recycle a random spell. If I can, since Monikers Wrath might not be able to be casted on the Meteor, I cast Arcing Magic, and Curezap.
 
When the rocket soon reached the wall, I decided to go to the furthest part of the platform for cover, nothing happened. "uhhh.... what?", then I suddenly, I text appeared into my mind, saying I dealt some damage to the wall.

Rather than contemplating whether or not I should do it again, I tried to use my cellphone, wishing that it can bypass the limitations of being a phone, and simply grabbing the nearest devices that can handle a call, and put them on the contact list. When devices that are placed on the contact list, it would force said device to have an alert that someone is calling and is seeking aid.

"hmm... That's a lot." With that done, I then thought on what I can do with this wishing power. Then a thought occurred to me to simply wish a manual for my wishing powers.

*poof*

A nondescript book appears, I snatch before it falls to the ground. I read through it and was surprised to see many things it can do. I read a another part and it said... "you can use your actions to charge for CP." After that and me reading what actions are, I quickly wished to transform all my 'actions' to CP

CP 0 > 3
 
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I respawn after algot rezzes me and I look around with mild irritation at everyone else having completely ignored the fact that they could have directed their attacks into the coils instead of directly at the boss, but that's not really a line of thought that will help things.

I cast rune rapture 3 more times. I have the full set, next round I do unpleasant things to snekky boi.
 
I create a spell that buffs an allies attack and an other spell with the effect of
United States, Canada, Mexico, Panama,
Haiti, Jamaica, Peru,
Republic Dominican, Cuba, Carribbean,
Greenland, El Salvador, too.
Puerto Rico, Colombia, Venezuela,
Honduras, Guyana, and still,
Guatemala, Bolivia, then Argentina,
And Ecuador, Chile, Brazil.
Costa Rica, Belize, Nicaragua, Bermuda,
Bahamas, Tobago, San Juan,
Paraguay, Uruguay, Suriname,
And French Guiana, Barbados, and Guam.
Norway, and Sweden, and Iceland, and Finland,
And Germany, now in one piece,
Switzerland, Austria, Czechoslovakia,
Italy, Turkey, and Greece.
Poland, Romania, Scotland, Albania,
Ireland, Russia, Oman,
Bulgaria, Saudi Arabia, Hungary,
Cyprus, Iraq, and Iran.
There's Syria, Lebanon, Israel, Jordan,
Both Yemens, Kuwait, and Bahrain,
The Netherlands, Luxembourg, Belgium, and Portugal,
France, England, Denmark, and Spain.
India, Pakistan, Burma, Afghanistan,
Thailand, Nepal, and Bhutan,
Kampuchea, Malaysia, then Bangladesh, Asia,
And China, Korea, Japan.
Mongolia, Laos, and Tibet, Indonesia,
The Philippine Islands, Taiwan,
Sri Lanka, New Guinea, Sumatra, New Zealand,
Then Borneo, and Vietnam.
Tunisia, Morocco, Uganda, Angola,
Zimbabwe, Djibouti, Botswana,
Mozambique, Zambia, Swaziland, Gambia,
Guinea, Algeria, Ghana.
Burundi, Lesotho, then Malawi, Togo,
The Spanish Sahara is gone,
Niger, Nigeria, Chad, and Liberia,
Egypt, Benin, and Gabon.
Tanzania, Somalia, Kenya, and Mali,
Sierra Leone, and Algiers,
Dahomey, Namibia, Senegal, Libya,
Cameroon, Congo, Zaire.
Ethiopia, Guinea-Bissau, Madagascar,
Rwanda, Maore, and Cayman,
Hong Kong, Abu Dhabi, Qatar, Yugoslavia...
Crete, Mauritania, then Transylvania,
Monaco, Liechtenstein, Malta, and Palestine,
Fiji, Australia, Sudan!
 
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"Sorry about that guys, I was dealing with spatial limbo."
Action 1: Speaking of spatial limbo, I send the Retail Executive and GodRunner into it. They get out very quickly, but, in their disorientation, they have swapped positions!
Action 2: I mess with the stress-energy tensor around the Red Army Engineers. They find heavy items easier to lift. They act, think, etc. faster. In general, most things related to building are improved.

0-->1 CP
Orders:
I have the Red Army Engineers build a Conscription Facility, which creates Red Army Conscripts.
 
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