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Defeat The Godmodder

ZAAAAAAAP...
178
Eeesh, I rolled a nasty one. A red blade made of blood erupts from the mass of energy, impaling...
7
The engineers again! I'm so sorry engineers!
Their guts spill on the ground as they scream in agony.
Consider this to be be said both in character and out of character: If you keep screwing around like this and forcing me to chose between damage to the LIVE Space Station and expending actions to preserve it, I'm flying it as high as I can and literally booting you off!
 
Current CP: 17

Eyowe charges 3 CP

17 CP ---> 20 CP
__________________________________________________________

Eyowe sure is doing nothing but charge right now.

Also he's still wearing the suit as a sign of good faith to it.
__________________________________________________________

Actions Done:

x3: Charging from 17 CP to 20 CP.
 
SURPRISE BIRTHDAY ATTACK!!!!

I was about to make my move when I realized something... July 22...

"ITS MY BIRTHDAY!!!" I yelled. When I shouted that phrase. Presents start to pop out from everywhere, about a total of 30 presents. I took the time to open each one... There were different types of weapons. Some were powerful, and some were SUPER Powerful. The total weapon count was 28. 2 of them was gift cards... TO GET MORE WEAPONS!!! I looked at the pile of weapons and looked at the seemingly pointless wall. Then, I had an idea. Using the gift cards I had I bought some more weapons which bring a total to 35 weapons. using some of my powers, I lifted all of the weapons and pointed at the (pointless) wall. I shouted in my head, "FIIIIIREEEE!!" all of the weapons fired at the wall with extreme speed. Lights were blinding everyone (except The Godmodder cuz he had sunglasses). Once all of the ammo was drained on all of the weapons, The weapons started to flash red. These weapons had a self-destruct feature in case all of the ammo is gone. I joined all of the weapons together and threw them at the wall. They exploded with incredible power. Their pieces scattered all over the battlefield and soon puffed into smoke.
 
FOCUS (6 CP)

With the help of the redirifle (provided me and CaptainNZZZ can use it in the same turn), I use the power of gravity to turn the Retail Manager around. When he discovers that, he turns the other way, only to discover that the innards of his gun are oriented the wrong way after he fires. OOC: making machine gun shots hit the machine gun.
 
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Great, another Legendary Weapon out of Player control. There really needs to be some better handling of these weapons otherwise we might as well give them to the Godmodder.

Well it never hurts to turtle. Taking the lovely Redirifle out of the Player Inventory I create two attack redirectors, placing one on the servitors and one on Rotaz. While it'll definitely heat up the Redirifle I have a feeling the protection will be worth it. (x2)

Walking in front of the PG Runners the lead runner collides with me, causing the large crate of maple syrup I was carrying to smash against the ground and cover this part of their path in extremely sticky maple syrup. Either they'll have to go around or push through the maple syrup, either option having a decent chance to slow them down. (x1)

"Servitors, attack the Giant Wall! It is definitely not pointless!"
 
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tCP: 21 actions - 2 actions

Alrighty... Let's send some scouts to GET THAT CAKE!

5 ACTION FOCUS - WAIT, THERE SHOULDN'T BE THIS MANY SCOUTS ON A TEAM COMP: A group of 5 scouts appears, which run to get the cake as fast as their legs can carry them.
 
Magic and Monsters XI
(Joining Sidequest)

I show up at the outer area of the fight. Tired, ragged and wanting to get this over, I proceed to make some spells.

Spell create:
- Summon shield entity
- Summon fighter entity
- Entity Haste

Once that's done, my face twists into a snarl and mumble curses and words of self-hatred.

Welcome back, Winkins! However... tired you may be...

Your entities will come out of stasis once the quest is over.

Shielding entity summon spell: 14/20: Call shieldbearer: Calls a shieldbearer with a small HP pool to help defend a specified target. Mana cost: 10

Fighter entity summon spell: 4/20: Fistmate: Call a fist friend to punch an enemy for moderate damage. The fist friend breaks their arm in the process, thus becoming worthless. Mana cost: 4

Entity speed-up spell (Risky!): 19/20: x2 Mode: Puts an entity in x2 mode, allowing them to take 2 turns every turn. Lasts 2 turns (4 for them). Mana cost: 15

I create and recycle two spells, and cast Arcing Magic!

The arcing magic bolts hit the two swamp swarmers, killing them, and hit MooGoestheCow, restoring 15,000 of their HP!

I have the roots murderize the witch. and cast frostbite on her for good measure, then ignite on one of the swamp swarmers

I request that we be given time to heal up and prepare ourselves before the next zone instead of immediately rushing into the next fight when we beat the witch.

The roots already activated! They're gone.

You cast Frostbite and Ignite on the witch, dealing 20,000 damage to her, as well as afflicting her with poison and attack power reduction!

You resolve to find a spot to rest before continuing, if you can...

I can cast a curious look towards Winkins...he seems to be in a terrible state right now, so it'd be best to leave him to himself for the moment.

Besides, I have a quickly dwindling HP reserve to worry about...but if the Witch gets a shot off at the Villagers...dammit, I'll have to risk it.

I Cast: Pierce on both Swamp Swarmers!

I Cast: Bandage from Kyleruler's Book and Mana Pool on Dragon of Hope

I Cast: Lightning from Algot's Book and Mana Pool on The Witch!

You cast PIERCE and LIGHTNING on the witch! Both attacks land, and the Witch is SLAIN!

--------

The Witch stumbles, and falls, knocking the last of her potions into the mud. There's no way to recover them. As she topples over, her body begins to sink into the bog. You can't help but wonder if it will ever re-emerge. ...Hopefully not.

The remaining Swamp Swarmers die off quickly, and you crush them as they emerge. As soon as you have the chance, you continue moving through the bog, making sure to grab the still Players, who seem to be having a stroke, in the hopes of being able to make use of their spells and Mana. Everyone's eager to get out of this disgusting pit, so the journey to the other side is aggravatingly slow. As you get closer to solid ground, you realize something... you feel as though your magic reserves have grown stronger... you have LEVELED UP!

Mana cap +5! Now you have 30 Max Mana!
Mana regen +1! Now you regen 7 Mana per turn!
Mana from Recycled spells +2! Now you get 7 Mana from spells you recycle, as well!

Your Mana is also refilled to the maximum.

-------

Finally, you reach the other side. Someone casts a water spell, helping to make sure everybody is clean and ready to proceed.

You take another look around, and realize you are now terrifyingly close to the giant snake - Quetzalcoatl! The soft but firm voice of the God of Magic and Knowledge reaches out to you once again:

GOMAK: Players... I can feel more and more of my power returning.

GOMAK: In the upcoming battle, I will do what I can. Most of my power is still sealed by our main foe himself - but I can at least grant you this.


A light shines upon you from the black sky above. The light stands out against the rest of this land, and you can feel Quetzalcoatl's lazy but malignant gaze shift in your direction...

All HP restored! All status effects cured!

GOMAK: There shall be no more foes standing between you and Quetzalcoatl.

GOMAK: But before you go, I have one lasts secret to share with you.

GOMAK: If you try to climb the hill directly, Quetzalcoatl shall easily slay you before you even get close. However...


The God of Magic and Knowledge guides you and your iron golem/villager team to a small cluster of trees and branches embedded in the hillside. Clearing them away, you find a small tunnel, just big enough to squeeze through. The Players and villagers go first, and with some pushing and tugging, the iron golems make it through as well.

The cave thankfully gets bigger inside. You feel... safe.

GOMAK: Through this cave is a path that leads to the area directly in front of Quetzalcoatl. You will be able to strike directly at him!

GOMAK: However, beware. For Quetzalcoatl's remaining minions are at the summit with him, and will be with him when you ambush him!

GOMAK: Good luck, Players.


As GOMAK's voice fades, a consensus is reached amongst the Players. Firstly, they will take a break here for a moment.

During this brief one-turn rest period, you can respec your spells and spellbook any way you choose, or cast any buff spells (though they still cost mana) as you like with your 3 actions.

Furthermore, you also have a more important consideration to make: Tactics! The Iron Golems have proved an invaluable asset thus far, and they may continue to be one last time.

---------

Two options for the final fight:

Attack Head-On:
Everyone emerges from the path and strikes Quetzalcoatl together! You'll keep the Iron Golems with you to help, but Quetzalcoatl's entire army will attack, too.

Diversionary Assault:
Send the Iron Golems out first, and have them pretend to run scared. Hopefully, Quetzalcoatl will dispatch his minions to chase them down, allowing you to take the snake down personally while they're away. You won't have your Iron Golems with you, but you will be fighting Quetzalcoatl by himself.

Regardless of your choice, the villagers are best set to remain safely here in this cave.

---------


Players:

Pionoplayer: 150,000/150,000 HP
Mana: 30/30
Spellbook:
Geostorm(Mana cost: 20, one-shots, fails against air, 30% chance of auto-failure)
Ignite(Mana cost: 5, Minor damage, burning)
Tidal Wave(Mana cost: 15, Massive damage, removes enemy from field for 1 turn)
Tailwind(Mana cost: 6, adds 20% dodge rate to one ally for battle)
Summon Roots(Mana cost: 13, summons 3 roots that can be ordered to protect or attack)
Frostbite(Mana cost: 8, deals moderate damage and slightly reduces attack power)

Spicy_Serious: 150,000/150,000 HP
Mana: 30/30
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Blowdart(Mana cost: 4, minimal damage, poison)
Deadly Performance(Mana cost: 15, gives the target a wall of blades that blocks/counters one incoming attack and prevents status effect spells)
Pierce(Mana cost: 12, major damage to 2 targets)
Auto-Snipe(Mana cost: 20, prevents reinforcements for 3 turns)

DragonofHope: 150,000/150,000 HP (has white axe - can attack for 6,000 normal damage)
Mana: 30/30
Spellbook:
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)
Conjure Weapon(Mana cost: 10, creates weapon that can be used to attack normally)
Vampirism(Mana cost: 20, afflicts enemy with Liferot, damaging them and healing caster for a large amount every turn)
Mana Speed-up(Mana cost: 14, grants an ally x2 Mana regen for 3 turns)
Big Regen(Mana cost: 15, large amounts of regen to target for 3 turns)
Arcing Magic(Mana cost: 15, randomly hits 3 ally/enemy targets, moderate healing to allies and moderate hurting to enemies)
Curezap(Mana cost: 16, affects entire party, 50% chance to cure any positive/negative status effects.)

Algot: 150,000/150,000 HP
Mana: 30/30
Spellbook:
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)
Reset(Mana cost: 15, cures all status effects + Resurrection)
Keep the peace(Mana cost: 0, instantly kills all enemies, requires 10 turn charge period)

MooGoestheCow: 150,000/150,000 HP(stasis!)
Mana: 30/30
Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Locked! Can't be recycled.)
CryoFreeze(Mana cost: 10, stasis-inates a friend or foe for one turn, if foe also deals moderate damage)
Self-siphon(Mana cost: 0, sacrifices 10% of HP to deal minor damage to an enemy)


Kyleruler: 150,000/150,000 HP
MP: [||||||||||||||||||||||||||||||] 30/30
Spellbook:
Singe(Mana cost: 6, fire attack for moderate damage)
Bandage(Mana cost: 10, heals for a small amount above half health, a large amount below half health)
Chill(Mana cost: 2, reduces an enemy's accuracy slightly)

Winkins: 150,000/150,000 HP
MP: 30/30
Spellbook:
Call Shieldbearer(Mana cost: 10, summons a low-HP shieldbearer to help defend a specified target)
Fistmate(Mana cost: 4, a fist friend attacks an enemy for moderate damage)
x2 Mode(Mana cost: 15, puts an entity in x2 mode for 2 turns)


Allies:
Iron Golems: 70,000 x 3 HP, 30,000 x 3A (leave if villagers die)
Villagers: 15,000 x 2 HP (need protection!)(EXTREMELY COMBUSTIBLE)
 
"Well, not being on death's door is pretty fantastic. But now comes the final battle."

"I vote for a head-on-assault, we'll keep the Golems with us in exchange for dealing with a larger enemy force but I think we'll be able to handle it." I gesture to our frozen teammates.

"Especially with the Entity summoning spells we have stored up, we can basically meet army-to-army. Not to mention Moo finally has enough MP to summon what'll doubtlessly be a powerful Ally."

"I'll hold off on Acting for now though, to allow all of you to speak your minds. If we want to defeat this thing we'll need to properly strategize."
 
I take a deep breath, before turning to look at two which I can call comrades. I mention to them of the entity haste spell which may further the effectiveness of the iron golems.due to this, I vote for head-on assault. I turn away afterwords with a sour look on my face.

Actions
Summon a shieldbearer for the villagers.
Recycle Fistmate and create: summon sword-wielding entity spell.
Create spell: Summon Flagbearer Entity.
 
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I vote for Diversonary Assault! I then recycle Conjure weapon, and create a spell that will allow me to summon an army of undead minions! I also cast Big Regen on myself if at all possible.
 
Looking at the Password that is at the moment blocking all progress on the Project I lean back and think back to anything that might have appeared in the past that might be a password. 'Hmm. What I remember something. It was a while ago I think it was cwhuif3988929f. Did we do anything with it? ... No I think so and it appeared around the same time as when the Godmodder's ability to steal weapons was boosted so I guess it likely connected to that. Well probably wouldn't hurt to try.'

With that I type on the keyboard what I think is the password. Password Attempt: cwhuif3988929f

While I wait to see if the Password was correct or not, I decide to see if I can get into contact with Fenix the federal fraud investigator by using the same telepathy that I had been using to talk to Cera. 'Well hope this works.' I think to myself before trying to contact Fenix. 'Hey Fenix, This is Captain.Cat. You might remember me from awhile ago when you helped a couple of players who were being conned by the Bank of actions. Any I am calling to see if you know anything about a organization calling itself the Corporation who's spokesperson is a guy by the name of James who says his the new District General Manager and he has a exceedingly large amount of health. Right now the Corporation are acting as arms dealers to both us and the Godmodder payment being in CP like with the Bank of Actions. I'm a bit concern seeing that we already got burned by one organization that we knew nothing about but also they have made mention of wanting Godmodders to enslave. Just wanting to know if you have heard of them before and if we're being conned again or if this group is bad news in general. Anyway I wish the best of luck with your search for the Bank of actions HQ.'

Looking back at the field I try and see what I can do to help. I notice that the Death-elite engineer is still working on Prism deployer despite the fact that he should have been done by now. Taking a guess I assume that they to are being effect by whatever was slowing down the Peacekeepers, that or someone forgot. 'Sigh, I wish for the Prism deployer finished this turn.' Suddenly a red hand appears out of thin air and picks up a several tools, a few remaining nails and a couple of power lines and quickly finishes the Prism deployer. (1 CP)

Next I look over and see that The Destroyer is in need of some healing. 'I wish for The Destroyer to be healed for as much as possible.' Suddenly a red orb appears next to The Destroyer behind then entering it. Quickly the energy of the orb is divided among the damaged parts of The Destroyer and quickly starts to repair the damage. (2 CP)
 
Wait we're all on the space station? Huh. The force turns to you, you see some semblance of a face in it. It seems to be... Screaming?
It turns back and...
988
A blessed light descends upon...
19
That Other(Other) Guy!
Whatever deity they worship is summoned! The deity doesn't need to come, but may watch them a little closer for a while...
 
"Screw it, I'll prepare the army."

I Cast: Summon Patron Angel from MooGoestheCow's book and MP.

I Cast: Summon Flame Atronarch from Algot's book and MP.

I nod quietly at the not-so-subtle reminder from the Hexagonalfield, a spell like that would be rather useful. Might as well try before we run out of time.

Create Spell: Life Debt!

A spell, once cast over a hostile Entity "marks" them. Meaning that once their HP reaches zero they are instantly healed to full and become loyal to the caster who saved them.
 
Diversionary assault.

I sacrifice geostorm, tailwind and tidal wave.

I create three new spells to replenish them.
Energy Spell: increases the attack power of the targeted ally.
Lightning Spell: Straight damage spell
Metal Spell: Restraining spell, coats the target in metal, giving them light defense but greatly decreasing their attack power.

I will be really annoyed if it turns out that queztocoatl is outright immune to status effects.
 
2 CP

I sneak a whole bunch of mistakes into the Godmodder's plans by the simple method of *mumble mumble mumble* distraction *mumble mumble mumble* concrete donkey *mumble mumble mumble* [CENSORED] *mumble mumble mumble* edit the plans while he dodges the usranium sabots and argues with the dinosaurs.
 
I charge 1 CP, expend 1 CP more to give the LIVE Space Station one more attack shield...

And before I can put my last CP to any productive use, I get SUPER ANGERY. Because I see Wooby impaling some Space Engineers with a sword made of blood. And as the Engineers scream in agony at their entrails spilling out of their bodies, the cheeky bugger just smiles and apologizes, like he was a four-year-old apologizing for knocking over the cookie jar. Unsurprisingly, this lack of responsibility, disrespect towards life, and damage to my main would-be sledgehammer makes me SUPER ANGERY.
Allright, I've warned you. And you appear to to be apologetic at all. And for this I do not! HAVE! PATIENCE! As if on command the LIVE Space Station briefly accelerates upwards really fast. I and the engineers knew to expect it and braced ourselves but silly Woobydoobydoo has no hope of seeing it coming and is knocked off his feet. I take the opportunity to pick up the stunned player, and throw him straight out of a just-opened airlock! As he plummets screaming from who-knows-how-high, consult with the chief of the Space Station's medical bay. We don't know how many Engineers we can save, but we'll do our damned best! While the rank-and-file engineers perform triage and basic first aid, I set to work revamping the medical bay's equipment as much as I can, with the most advanced technobabble-powered technology I can find. For a key component I used a modified version of the tech the station's breeding chambers use, to grow fully-functioning digestive system components for those who's critical entrails were irreparably damaged by the blood blade. I also, if any time remains, cook up some ultra-modern antibiotics and associated stuff, to hopefully prevent too many engineers from dying of sepsis induced by their intestines spilling their contents inside their bodies.
 
Magic and Monsters XII
"Well, not being on death's door is pretty fantastic. But now comes the final battle."

"I vote for a head-on-assault, we'll keep the Golems with us in exchange for dealing with a larger enemy force but I think we'll be able to handle it." I gesture to our frozen teammates.

"Especially with the Entity summoning spells we have stored up, we can basically meet army-to-army. Not to mention Moo finally has enough MP to summon what'll doubtlessly be a powerful Ally."

"I'll hold off on Acting for now though, to allow all of you to speak your minds. If we want to defeat this thing we'll need to properly strategize."

One vote for a Head-on-assault!

I take a deep breath, before turning to look at two which I can call comrades. I mention to them of the entity haste spell which may further the effectiveness of the iron golems.due to this, I vote for head-on assault. I turn away afterwords with a sour look on my face.

Actions
Summon a shieldbearer for the villagers.
Recycle Fistmate and create: summon sword-wielding entity spell.
Create spell: Summon Flagbearer Entity.

That's two for Head-on-assault!

Shieldbearer summoned! However, he opts to stay with you rather than guard the villagers, as the villagers will be remaining in this cave for the final fight. The shieldbearer is now defending you!

Sword-wielding ally summon spell: 16/20: Summon Knight: Summons a medium-HP medium-attack ally to help fight for you. Mana cost: 20

Flagbearer summon spell: 18/20: Banner of Light: Summons a weak ally that holds a banner - as long as he's alive, you regenerate x2 Mana each turn. Mana cost: 20

I vote for Diversonary Assault! I then recycle Conjure weapon, and create a spell that will allow me to summon an army of undead minions! I also cast Big Regen on myself if at all possible.

+1 vote for Diversionary Assault!

You cast Big Regen on yourself, so you'll go into the next fight with regen!

Undead army summon spell: 9/20: Zombie Swarm: Summons an army of undead minions to randomly swarm-attack 3 enemies, preventing them from acting for a turn. Cost: 12 Mana

"Screw it, I'll prepare the army."

I Cast: Summon Patron Angel from MooGoestheCow's book and MP.

I Cast: Summon Flame Atronarch from Algot's book and MP.

I nod quietly at the not-so-subtle reminder from the Hexagonalfield, a spell like that would be rather useful. Might as well try before we run out of time.

Create Spell: Life Debt!

A spell, once cast over a hostile Entity "marks" them. Meaning that once their HP reaches zero they are instantly healed to full and become loyal to the caster who saved them.

Patron Angel and Flame Atronarch summoned!

Life Debt spell (Risky!): 16/20: Reestablish: Marks an enemy for 3 turns. If the enemy is killed within 3 turns, revives the entity on the killer's side in a much-weakened state. Doesn't work on bosses. Mana cost: 20

Diversionary assault.

I sacrifice geostorm, tailwind and tidal wave.

I create three new spells to replenish them.
Energy Spell: increases the attack power of the targeted ally.
Lightning Spell: Straight damage spell
Metal Spell: Restraining spell, coats the target in metal, giving them light defense but greatly decreasing their attack power.

I will be really annoyed if it turns out that queztocoatl is outright immune to status effects.

+1 vote for Diversionary assault!

Attack power increase spell (Risky!): 14/20: Magic Muscle - multiplies all damage the targeted ally deals next turn by 2. Mana cost: 10

Lightning damage spell: 20/20: Ultimate Dramatic Thunderstorm: Summons the ULTIMATE STORM OF DRAMA! Every turn, lightning will hit 2 random enemies and 1 random ally for massive damage! The storm lasts 3 turns. Mana cost: 25

Buff/Debuff spell: 13/20: Heavy Weight: Attaches an astonishingly heavy suit of armor on the target. Protects the target against 25% of all damage they take, but reduces their offense by 50%. Reduced effects on bosses. Mana cost: 10

---------

Dragon of Hope and Pionoplayer voted for Diversionary Assault. But Spicy_Serious and Winkins asked for a head-on assault! There's only one way to settle this... RANDOM.ORG ROCK PAPER SCISSORS! Random.org will be used to determine the throws!

Pionoplayer plays against Spicy_Serious! Pionoplayer throws... paper! Spicy_Serious throws... rock! Pionoplayer wins!

Dragon of Hope plays against Winkins! Dragon of Hope throws... paper! Winkins throws... rock! Dragon of Hope wins!

Since it was a clean sweep for Diversionary Assault, there isn't a third round in this mini-tournament.

So it's decided! Diversionary Assault!

You're all so great at making decisions. The fate of the universe is definitely safe in your hands.

---------

The team, bolstered with several new additions to your ranks, moves to the top of the hidden path. It opens up behind a small patch of trees, at almost the top of the hill.

The Iron Golems move out first. They charge into the enemy ranks, and smash a few enemies right off the bat. When the enemies form up for a counterattack, the Iron Golems immediately turn and sprint away! Angered by the loss of their comrades, all the enemies chase the Iron Golems away.

Once you hear their footsteps fading, you give it 15 seconds. That's enough time for them to get an acceptable distance away...

NOW! Everyone dashes out of the cave and springs up as one, ready to fight Quetzalcoatl!

Quetzalcoatl is immense. His tail is mostly curled up into a mound, upon which his head lies. The rest of his tail is draped around various rocks and trees - and the back of the tail rears up and slams down behind you, cutting off any escape down the hill.

The snake's gaze shifts, and rests upon you. In there is apathy... and anger. The snake knows you've tricked it. And now... it prepares to obliterate you.

--------

BOSS FIGHT! QUETZALCOATL!

Quetzalcoatl has a mountain of HP and a huge amount of attacking power. Keep the pressure on, but don't forget about yourselves, too!


Players:

Pionoplayer: 150,000/150,000 HP
Mana: 30/30
Spellbook:
Ignite(Mana cost: 5, Minor damage, burning)
Summon Roots(Mana cost: 13, summons 3 roots that can be ordered to protect or attack)
Frostbite(Mana cost: 8, deals moderate damage and slightly reduces attack power)
Magic Muscle(Mana cost: 10, all damage targeted ally deals doubled for one turn)
Ultimate Dramatic Thunderstorm(Mana cost: 25, summons a thunderstorm that strikes 2 random enemies and 1 random ally every turn for massive damage for 3 turns)
Heavy Weight(Mana cost: 10, target has damage taken reduced by 25% but damage dealt reduces by 50%)

Spicy_Serious: 150,000/150,000 HP
Mana: 30/30
Spellbook:
Rejuvenate(Mana cost: 10, strong healing)
Blowdart(Mana cost: 4, minimal damage, poison)
Deadly Performance(Mana cost: 15, gives the target a wall of blades that blocks/counters one incoming attack and prevents status effect spells)
Pierce(Mana cost: 12, major damage to 2 targets)
Auto-Snipe(Mana cost: 20, prevents reinforcements for 3 turns)
Reestablish(Mana cost: 20, marks an enemy for 3 turns, if they die while marked, they revive on killers side in a weakened state)

DragonofHope: 150,000/150,000 HP (has white axe - can attack for 6,000 normal damage)(regen, +20,000 HP per turn)
Mana: 29/30
Spellbook:
Chains of Astonishment(Mana cost: 15, Stuns 2 enemies for 1 turn)
Vampirism(Mana cost: 20, afflicts enemy with Liferot, damaging them and healing caster for a large amount every turn)
Mana Speed-up(Mana cost: 14, grants an ally x2 Mana regen for 3 turns)
Big Regen(Mana cost: 15, large amounts of regen to target for 3 turns)
Arcing Magic(Mana cost: 15, randomly hits 3 ally/enemy targets, moderate healing to allies and moderate hurting to enemies)
Curezap(Mana cost: 16, affects entire party, 50% chance to cure any positive/negative status effects.)
Zombie Swarm(Mana csot: 12, prevents 3 random enemies from acting)

Algot: 150,000/150,000 HP
Mana: 27/30
Spellbook:
Lightning(Mana cost: 10, Major damage, 50% chance to stun)
Big Blast(Mana cost: 8, Minor damage to 3 targets)
Summon Flame Atronarch(Mana cost: 10, summons flame atronarch)
Reset(Mana cost: 15, cures all status effects + Resurrection)
Keep the peace(Mana cost: 0, instantly kills all enemies, requires 10 turn charge period)

MooGoestheCow: 150,000/150,000 HP(stasis!)
Mana: 7/30
Spellbook:
Summon Patron Angel(Mana cost: 30, summons a projection of the God of Technology)
Electric Shock(Mana cost: 5, medium damage, 50% stunning)
Iron Golem Swarm(Locked! Can't be recycled.)
CryoFreeze(Mana cost: 10, stasis-inates a friend or foe for one turn, if foe also deals moderate damage)
Self-siphon(Mana cost: 0, sacrifices 10% of HP to deal minor damage to an enemy)


Kyleruler: 150,000/150,000 HP
MP: [||||||||||||||||||||||||||||||] 30/30
Spellbook:
Singe(Mana cost: 6, fire attack for moderate damage)
Bandage(Mana cost: 10, heals for a small amount above half health, a large amount below half health)
Chill(Mana cost: 2, reduces an enemy's accuracy slightly)

Winkins: 150,000/150,000 HP
MP: 30/30
Spellbook:
Call Shieldbearer(Mana cost: 10, summons a low-HP shieldbearer to help defend a specified target)
x2 Mode(Mana cost: 15, puts an entity in x2 mode for 2 turns)
Summon Knight(Mana cost: 20, summons a medium-strength ally)
Banner of Light(Mana cost: 20, summons a weak flagbearer, but as long as they're alive, x2 Mana regen to all Players every turn. Doesn't stack)

BOSS:
Quetzalcoatl: 400,000/400,000 HP, Move Deck: Lick, Tail Trap, Gaze, Electroshock, Muster, Coat, Command (Boss)(+10,000 HP per turn)
Special: A god's Wrath: 0/8


Allies:
Shieldbearer: 30,000 HP (defending Winkins!)
Flame Atronarch: 20,000 HP, 4,000A (burn attack)
God of Technology copy: 60,000/60,000 HP, hack!A (Tries to hack foes onto your side)


Every turn, Quetzalcoatl can select 2 moves from his move deck to use against you! When he runs out of moves in the deck, he gets them all back for another go. As the fight goes on, you'll learn what all his moves do, so as to better counter them!
 
I cast ultimate dramatic thunderstorm.
I then cannabalize it, and use the excess mana gained to cast magic muscle... on myself.
I then create and disperse a miscellaneous spell.

Spicy, algot, kyle, we're gonna need you guys to make sure nobody dies. Like, SERIOUSLY. We do need to drop the snake as fast as possible, but we also need to not die in the process.
 
"Don't worry Piono, I'll keep an eye on it. Even if the others with Support Spells are...incapacitated."

"For now however, there's some time for an offensive."

I Cast: Lightning from Algot's book and MP on Quetzalcoatl!

I Create Spell: Status Effect Scrub!

Exactly what it says on the tin, purges the target of all Status Effects.

I Cast: Deadly Performance on Pionoplayer!
 
I muse a bit and look at the flagbearer spell.

This... this will help constantly throw big spells...

I look over the big bad's spells and simply decided to go with it.

Actions
The Banner of Light has been summoned.
The Shieldbearer follows suit to guard it.
Create spell: Sword Torrent
 
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